@pennyfarthing/core 7.6.1 → 7.8.0

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Files changed (109) hide show
  1. package/README.md +109 -201
  2. package/package.json +1 -1
  3. package/packages/core/dist/cli/commands/doctor.d.ts.map +1 -1
  4. package/packages/core/dist/cli/commands/doctor.js +205 -0
  5. package/packages/core/dist/cli/commands/doctor.js.map +1 -1
  6. package/packages/core/dist/cli/commands/init.js +31 -0
  7. package/packages/core/dist/cli/commands/init.js.map +1 -1
  8. package/packages/core/dist/cli/commands/update.js +31 -0
  9. package/packages/core/dist/cli/commands/update.js.map +1 -1
  10. package/pennyfarthing-dist/agents/architect.md +48 -53
  11. package/pennyfarthing-dist/agents/dev.md +74 -164
  12. package/pennyfarthing-dist/agents/devops.md +44 -39
  13. package/pennyfarthing-dist/agents/handoff.md +46 -23
  14. package/pennyfarthing-dist/agents/orchestrator.md +84 -255
  15. package/pennyfarthing-dist/agents/pm.md +40 -50
  16. package/pennyfarthing-dist/agents/reviewer-preflight.md +58 -26
  17. package/pennyfarthing-dist/agents/reviewer.md +107 -298
  18. package/pennyfarthing-dist/agents/sm-file-summary.md +51 -30
  19. package/pennyfarthing-dist/agents/sm-finish.md +59 -38
  20. package/pennyfarthing-dist/agents/sm-handoff.md +40 -33
  21. package/pennyfarthing-dist/agents/sm-setup.md +122 -45
  22. package/pennyfarthing-dist/agents/sm.md +204 -545
  23. package/pennyfarthing-dist/agents/tea.md +77 -146
  24. package/pennyfarthing-dist/agents/tech-writer.md +43 -24
  25. package/pennyfarthing-dist/agents/testing-runner.md +73 -30
  26. package/pennyfarthing-dist/agents/ux-designer.md +39 -25
  27. package/pennyfarthing-dist/agents/workflow-status-check.md +45 -17
  28. package/pennyfarthing-dist/commands/benchmark.md +19 -1
  29. package/pennyfarthing-dist/commands/continue-session.md +1 -1
  30. package/pennyfarthing-dist/commands/git-cleanup.md +43 -308
  31. package/pennyfarthing-dist/commands/solo.md +36 -0
  32. package/pennyfarthing-dist/commands/theme-maker.md +5 -5
  33. package/pennyfarthing-dist/commands/work.md +1 -1
  34. package/pennyfarthing-dist/guides/agent-behavior.md +22 -9
  35. package/pennyfarthing-dist/guides/agent-tag-taxonomy.md +432 -0
  36. package/pennyfarthing-dist/guides/patterns/approval-gates-pattern.md +27 -7
  37. package/pennyfarthing-dist/guides/scale-levels.md +114 -0
  38. package/pennyfarthing-dist/guides/xml-tags.md +335 -0
  39. package/pennyfarthing-dist/personas/themes/gilligans-island.yaml +83 -83
  40. package/pennyfarthing-dist/personas/themes/star-trek-tos.yaml +1 -1
  41. package/pennyfarthing-dist/personas/themes/the-expanse.yaml +11 -11
  42. package/pennyfarthing-dist/scripts/core/agent-session.sh +13 -7
  43. package/pennyfarthing-dist/scripts/core/check-context.sh +9 -1
  44. package/pennyfarthing-dist/scripts/core/handoff-marker.sh +13 -2
  45. package/pennyfarthing-dist/scripts/core/prime.sh +3 -132
  46. package/pennyfarthing-dist/scripts/core/run.sh +9 -0
  47. package/pennyfarthing-dist/scripts/git/create-feature-branches.sh +45 -4
  48. package/pennyfarthing-dist/scripts/git/git-status-all.sh +32 -7
  49. package/pennyfarthing-dist/scripts/hooks/__pycache__/question_reflector_check.cpython-314.pyc +0 -0
  50. package/pennyfarthing-dist/scripts/hooks/bell-mode-hook.sh +30 -11
  51. package/pennyfarthing-dist/scripts/hooks/pre-commit.sh +80 -23
  52. package/pennyfarthing-dist/scripts/hooks/question-reflector-check.sh +4 -4
  53. package/pennyfarthing-dist/scripts/hooks/question_reflector_check.py +499 -0
  54. package/pennyfarthing-dist/scripts/hooks/session-stop.sh +7 -0
  55. package/pennyfarthing-dist/scripts/hooks/welcome-hook.sh +94 -0
  56. package/pennyfarthing-dist/scripts/jira/README.md +10 -7
  57. package/pennyfarthing-dist/scripts/jira/jira-claim-story.sh +10 -152
  58. package/pennyfarthing-dist/scripts/jira/jira-sync-story.sh +14 -4
  59. package/pennyfarthing-dist/scripts/jira/jira-sync.sh +12 -4
  60. package/pennyfarthing-dist/scripts/jira/sync-epic-jira.sh +11 -99
  61. package/pennyfarthing-dist/scripts/lib/common.sh +55 -0
  62. package/pennyfarthing-dist/scripts/maintenance/sidecar-health.sh +97 -0
  63. package/pennyfarthing-dist/scripts/misc/add-short-names.sh +13 -0
  64. package/pennyfarthing-dist/scripts/misc/add_short_names.py +226 -0
  65. package/pennyfarthing-dist/scripts/misc/migrate-bmad-workflow.sh +6 -5
  66. package/pennyfarthing-dist/scripts/misc/migrate_bmad_workflow.py +319 -0
  67. package/pennyfarthing-dist/scripts/misc/statusline.sh +27 -22
  68. package/pennyfarthing-dist/scripts/sprint/import-epic-to-future.sh +6 -5
  69. package/pennyfarthing-dist/scripts/sprint/import_epic_to_future.py +270 -0
  70. package/pennyfarthing-dist/scripts/story/create-story.sh +14 -154
  71. package/pennyfarthing-dist/scripts/story/size-story.sh +12 -192
  72. package/pennyfarthing-dist/scripts/story/story-template.sh +12 -156
  73. package/pennyfarthing-dist/scripts/test/ensure-swebench-data.sh +59 -0
  74. package/pennyfarthing-dist/scripts/test/ground-truth-judge.py +24 -93
  75. package/pennyfarthing-dist/scripts/test/swebench-judge.py +33 -59
  76. package/pennyfarthing-dist/scripts/theme/compute-theme-tiers.sh +8 -6
  77. package/pennyfarthing-dist/scripts/theme/compute_theme_tiers.py +402 -0
  78. package/pennyfarthing-dist/scripts/validation/validate-agent-schema.sh +575 -0
  79. package/pennyfarthing-dist/scripts/workflow/check.py +502 -0
  80. package/pennyfarthing-dist/scripts/workflow/check.sh +3 -476
  81. package/pennyfarthing-dist/scripts/workflow/get-workflow-type.py +61 -0
  82. package/pennyfarthing-dist/scripts/workflow/get-workflow-type.sh +13 -0
  83. package/pennyfarthing-dist/skills/judge/SKILL.md +57 -0
  84. package/pennyfarthing-dist/skills/skill-registry.yaml +52 -16
  85. package/pennyfarthing-dist/skills/sprint/scripts/sync-epic-jira.sh +4 -22
  86. package/pennyfarthing-dist/skills/sprint/skill.md +1 -1
  87. package/pennyfarthing-dist/templates/settings.local.json.template +11 -0
  88. package/pennyfarthing-dist/workflows/git-cleanup/steps/step-01-analyze.md +83 -0
  89. package/pennyfarthing-dist/workflows/git-cleanup/steps/step-02-categorize.md +116 -0
  90. package/pennyfarthing-dist/workflows/git-cleanup/steps/step-03-execute.md +210 -0
  91. package/pennyfarthing-dist/workflows/git-cleanup/steps/step-04-verify.md +88 -0
  92. package/pennyfarthing-dist/workflows/git-cleanup/steps/step-05-complete.md +71 -0
  93. package/pennyfarthing-dist/workflows/git-cleanup.yaml +59 -0
  94. package/pennyfarthing-dist/guides/XML-TAGS.md +0 -156
  95. package/pennyfarthing-dist/scripts/hooks/question-reflector-check.mjs +0 -380
  96. package/pennyfarthing-dist/scripts/hooks/tests/question-reflector.test.mjs +0 -545
  97. package/pennyfarthing-dist/scripts/jira/jira-bidirectional-sync.mjs +0 -327
  98. package/pennyfarthing-dist/scripts/jira/jira-bidirectional-sync.test.mjs +0 -503
  99. package/pennyfarthing-dist/scripts/jira/jira-lib.mjs +0 -443
  100. package/pennyfarthing-dist/scripts/jira/jira-sync-story.mjs +0 -208
  101. package/pennyfarthing-dist/scripts/jira/jira-sync.mjs +0 -198
  102. package/pennyfarthing-dist/scripts/misc/add-short-names.mjs +0 -264
  103. package/pennyfarthing-dist/scripts/misc/migrate-bmad-workflow.mjs +0 -474
  104. package/pennyfarthing-dist/scripts/sprint/import-epic-to-future.mjs +0 -377
  105. package/pennyfarthing-dist/scripts/theme/compute-theme-tiers.js +0 -492
  106. /package/pennyfarthing-dist/guides/{AGENT-COORDINATION.md → agent-coordination.md} +0 -0
  107. /package/pennyfarthing-dist/guides/{HOOKS.md → hooks.md} +0 -0
  108. /package/pennyfarthing-dist/guides/{PROMPT-PATTERNS.md → prompt-patterns.md} +0 -0
  109. /package/pennyfarthing-dist/guides/{SESSION-ARTIFACTS.md → session-artifacts.md} +0 -0
@@ -0,0 +1,335 @@
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+ # XML Tag Taxonomy
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+
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+ Pennyfarthing uses XML-style tags to structure agent definitions and skill documentation. These tags help LLMs identify and prioritize different types of content.
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+
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+ ## Priority Tags
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+
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+ Tags that affect LLM behavior and attention.
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+
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+ ### `<critical>`
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+
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+ **Purpose:** Non-negotiable rules that MUST be followed. LLMs should treat these as hard constraints.
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+
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+ **Usage:** Gates, invariants, protocol requirements, things that break the system if ignored.
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+
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+ ```markdown
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+ <critical>
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+ **Never edit sprint YAML directly.** Use scripts.
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+ </critical>
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+ ```
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+
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+ **Examples:**
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+ - "Subagent output is NOT visible to Cyclist"
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+ - "NEVER mark acceptance criteria as complete" (for subagents)
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+ - "Write assessment BEFORE spawning handoff subagent"
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+
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+ ### `<gate>`
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+
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+ **Purpose:** Prerequisites that MUST be verified before proceeding. Checklist-style validation.
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+
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+ **Usage:** Entry/exit conditions for workflows, handoff requirements, quality gates.
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+
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+ ```markdown
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+ <gate>
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+ ## Handoff Checklist
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+ 1. Session file exists
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+ 2. Acceptance criteria defined
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+ 3. Feature branches created
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+ </gate>
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+ ```
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+
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+ **Difference from `<critical>`:** Gates are procedural checkpoints; critical items are invariant rules.
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+
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+ ### `<info>`
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+
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+ **Purpose:** Contextual information that helps but doesn't constrain. Reference material.
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+
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+ **Usage:** Background context, defaults, file locations, tips.
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+
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+ ```markdown
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+ <info>
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+ **Workflow:** SM → TEA → Dev → Reviewer → SM
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+ **Skills:** `/sprint`, `/jira`, `/testing`
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+ </info>
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+ ```
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+
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+ ## Identity Tags
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+
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+ Tags that define agent personality and role.
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+
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+ ### `<persona>`
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+
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+ **Purpose:** Character personality from the active theme. Loaded at agent activation.
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+
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+ **Usage:** Top of agent files, sets tone and style.
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+
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+ ```markdown
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+ <persona>
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+ Auto-loaded by `agent-session.sh start` from theme config.
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+ **Fallback if not loaded:** Supportive, methodical, detail-oriented
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+ </persona>
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+ ```
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+
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+ ### `<role>`
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+
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+ **Purpose:** Agent's position in the workflow and primary responsibility.
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+
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+ **Usage:** Brief statement of what the agent does and when it's invoked.
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+
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+ ```markdown
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+ <role>
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+ Test specification, RED phase execution, handoff to Dev
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+ </role>
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+ ```
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+
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+ ## Structure Tags
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+
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+ Tags that organize agent content.
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+
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+ ### `<helpers>`
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+
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+ **Purpose:** Describes Haiku subagents and their invocation pattern.
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+
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+ **Usage:** Lists subagents, their purposes, and how to spawn them.
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+
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+ ### `<responsibilities>`
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+
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+ **Purpose:** Bullet list of what this agent does vs delegates.
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+
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+ ### `<skills>`
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+
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+ **Purpose:** Slash commands this agent commonly uses.
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+
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+ ### `<context>`
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+
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+ **Purpose:** Guide files and sidecars to reference.
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+
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+ ### `<reasoning-mode>`
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+
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+ **Purpose:** Verbose/quiet toggle for showing thought process.
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+
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+ ### `<on-activation>`
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+
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+ **Purpose:** Startup checklist - what to do when agent is invoked.
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+
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+ ### `<exit>`
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+
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+ **Purpose:** How to leave agent mode and cleanup.
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+
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+ ## Workflow Tags (TDD Agents)
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+
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+ Tags used by agents participating in the TDD workflow cycle (SM, TEA, Dev, Reviewer).
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+
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+ ### `<phase-check>`
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+
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+ **Purpose:** Verify agent owns the current workflow phase before proceeding. Prevents agents from acting on stories they shouldn't own.
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+
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+ **Usage:** SM, TEA, Dev, Reviewer - runs `phase-owner.sh` on activation to determine correct owner.
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+
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+ ```markdown
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+ <phase-check>
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+ ## On Startup: Check Phase
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+
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+ Read `**Workflow:**` and `**Phase:**` from session. Query:
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+ ```bash
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+ OWNER=$(.pennyfarthing/scripts/core/run.sh workflow/phase-owner.sh {workflow} {phase})
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+ ```
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+
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+ **If OWNER != "dev":** Run `handoff-marker.sh $OWNER`, output result, tell user.
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+ </phase-check>
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+ ```
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+
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+ ### `<handoff-gate>`
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+
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+ **Purpose:** Exit checklist that MUST be completed before handoff. Ensures assessment is written and subagent is spawned.
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+
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+ **Usage:** TEA, Dev, Reviewer - mandatory checklist before exiting.
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+
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+ ```markdown
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+ <handoff-gate>
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+ ## MANDATORY: Complete Before Exiting
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+
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+ - [ ] Write Assessment to session file
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+ - [ ] Spawn `handoff` subagent
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+ - [ ] Verify handoff completed (subagent emits marker)
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+ </handoff-gate>
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+ ```
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+
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+ **Difference from `<gate>`:** `<handoff-gate>` is specifically for phase transitions; `<gate>` is for general prerequisites.
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+
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+ ### `<handoffs>`
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+
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+ **Purpose:** Documents handoff relationships for strategic agents that coordinate but don't participate in the TDD cycle.
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+
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+ **Usage:** PM, Architect, DevOps, Tech-Writer, UX-Designer, Orchestrator.
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+
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+ ```markdown
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+ <handoffs>
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+ ### From PM/SM
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+ **When:** Epic needs architectural design
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+ **Input:** Business requirements, constraints
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+ **Action:** Design solution and provide guidance
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+
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+ ### To Dev
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+ **When:** Design is complete
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+ **Output:** Architecture decision and implementation plan
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+ </handoffs>
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+ ```
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+
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+ ## Subagent Tags
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+
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+ Tags used specifically by Haiku subagents for parameter contracts.
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+
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+ ### `<params>`
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+
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+ **Purpose:** Define the parameter contract for subagents. Specifies what the calling agent must provide in the prompt.
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+
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+ **Usage:** Subagents only (sm-setup, sm-finish, sm-handoff, sm-file-summary, handoff, testing-runner, reviewer-preflight).
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+
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+ **Standard format (table):**
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+ ```markdown
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+ <params>
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+ | Param | Required | Description |
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+ |-------|----------|-------------|
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+ | `STORY_ID` | Yes | Story identifier, e.g., "31-10" |
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+ | `WORKFLOW` | Yes | Workflow type: "tdd", "trivial", etc. |
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+ | `FILTER` | No | Test name pattern for filtered runs |
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+ </params>
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+ ```
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+
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+ **Note:** Use `<info>` for contextual information that isn't a parameter contract.
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+
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+ ### `<output>`
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+
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+ **Purpose:** Define the standardized output format for subagents. Ensures calling agents receive both data AND instructions on what to do next.
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+
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+ **Usage:** All subagents must use this format for their final output.
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+
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+ **Standard format:**
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+ ```markdown
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+ <output>
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+ ## Output Format
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+
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+ Return a `{SUBAGENT}_RESULT` block:
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+
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+ ### Success
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+ \`\`\`
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+ {SUBAGENT}_RESULT:
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+ status: success
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+ {data fields...}
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+
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+ next_steps:
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+ - {instruction 1}
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+ - {instruction 2}
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+ \`\`\`
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+
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+ ### Blocked
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+ \`\`\`
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+ {SUBAGENT}_RESULT:
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+ status: blocked
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+ error: "{description}"
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+ fix: "{recommended action}"
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+
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+ next_steps:
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+ - {what caller should do}
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+ \`\`\`
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+ </output>
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+ ```
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+
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+ **Required fields:**
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+ - `status`: `success` | `blocked` | `warning`
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+ - `next_steps`: Array of instructions for the calling agent
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+
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+ **Why this matters:** Subagent output is NOT visible to users (only to the calling agent). Clear next steps ensure the caller knows exactly what to do with the result.
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+
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+ ## Specialized Tags (Single-Agent Use)
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+
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+ Tags used by specific agents for their unique responsibilities.
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+
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+ ### `<adversarial-mindset>`
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+
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+ **Purpose:** Sets skeptical review stance. Establishes the reviewer's critical, problem-hunting approach.
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+
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+ **Usage:** Reviewer-only.
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+
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+ ```markdown
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+ <adversarial-mindset>
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+ **You are not here to approve code. You are here to find problems.**
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+
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+ Assume the code is broken until you prove otherwise.
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+ **Default stance:** Skeptical. Suspicious. Looking for the flaw.
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+ </adversarial-mindset>
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+ ```
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+
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+ ### `<review-checklist>`
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+
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+ **Purpose:** Mandatory review steps the Reviewer must complete before making a judgment.
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+
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+ **Usage:** Reviewer-only.
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+
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+ ```markdown
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+ <review-checklist>
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+ ## MANDATORY Review Steps
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+
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+ - [ ] **Trace data flow:** Pick a user input, follow it end-to-end
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+ - [ ] **Verify error handling:** What happens on failure?
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+ - [ ] **Security analysis:** Auth checks? Input sanitization?
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+ - [ ] **Make judgment:** APPROVE only if no Critical/High issues
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+ </review-checklist>
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+ ```
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+
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+ ### `<self-review>`
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+
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+ **Purpose:** Pre-handoff quality check for Dev to verify implementation before passing to Reviewer.
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+
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+ **Usage:** Dev-only.
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+
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+ ```markdown
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+ <self-review>
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+ ## Self-Review Before Handoff
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+
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+ - [ ] Code is wired to front end or other components
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+ - [ ] Code follows project patterns
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+ - [ ] All acceptance criteria met
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+ - [ ] Tests passing (not skipped!)
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+ </self-review>
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+ ```
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+
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+ ## Usage Guidelines
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+
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+ 1. **`<critical>` sparingly** - If everything is critical, nothing is. Reserve for true invariants.
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+
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+ 2. **`<gate>` for checkpoints** - Use when there's a clear pass/fail condition.
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+
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+ 3. **`<info>` generously** - Helpful context improves agent performance.
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+
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+ 4. **Order matters:**
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+ ```
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+ <persona> # Who am I?
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+ <role> # What do I do?
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+ <helpers> # Who helps me?
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+ <critical> # What must I never violate?
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+ <gate> # What must I check?
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+ <info> # What's helpful to know?
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+ ```
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+
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+ 5. **Close your tags** - Always use `</tag>` even though markdown parsers are lenient.
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+
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+ ## Tag Locations
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+
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+ | Tag | Typical Location |
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+ |-----|------------------|
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+ | `<critical>` | Agent files, skill files, workflow instructions |
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+ | `<gate>` | Subagent files (handoff, finish, setup) |
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+ | `<info>` | Agent files, guide files |
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+ | `<persona>` | Agent files (top) |
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+ | `<role>` | Agent files (after persona) |
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+
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+ ## Adding New Tags
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+
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+ Before adding a new tag type:
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+
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+ 1. Check if existing tags cover the use case
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+ 2. Document the tag's purpose and priority level
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+ 3. Update this file
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+ 4. Be consistent across all files using the tag
@@ -13,49 +13,49 @@ theme:
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  default_humor: high
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  character_immersion: high
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  user_title: Castaway
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- portrait_style: ", postcard style, tropical island, bamboo coconut props, bright saturated colors"
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+ portrait_style: ", 1960s TV sitcom portrait, black and white, stylized illustration, palm trees lagoon backdrop"
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  tier: D
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  pennyfarthing_version: "5.3.0"
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  created: 2026-01-06
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  agents:
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  orchestrator:
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- character: The Radio
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- shortName: Radio
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- visual: "Bamboo and coconut radio receiver with antenna, static crackling, rescue signals never quite reaching"
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+ character: Radio Announcer
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+ shortName: Announcer
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+ visual: "1960s radio broadcaster, headphones around neck, speaking into vintage microphone, studio setting"
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  ocean:
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  O: 5 # Receives signals from everywhere - maximum openness
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  C: 2 # Never quite works right - low follow-through
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  E: 4 # Always broadcasting, trying to connect
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  A: 3 # Tries to help everyone equally
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  N: 5 # Constant static anxiety about failed connections
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- style: The radio that picks up every signal but can't quite connect to the mainland
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- expertise: Receiving information from all channels, broadcasting status, perpetually almost successful
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- role: The communication device that sees everything but can never quite deliver the message
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- trait: Orchestrates by receiving all information, eternally on the verge of rescue
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+ style: The voice from the mainland who broadcasts news the castaways can never respond to
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+ expertise: Broadcasting information, coordinating from afar, delivering news nobody can act on
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+ role: The distant voice who sees the big picture but can't directly help
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+ trait: Orchestrates from the outside, always informing but never quite connecting
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  quirks:
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- - Picks up signals from everywhere but can never quite reach the mainland
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- - Static crackles dramatically at crucial moments
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- - Powered by coconut batteries that the Professor built
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- - Everyone gathers around hopefully when it buzzes, always disappointed
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- - Has picked up weather reports, soap operas, and everything except rescue
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+ - Broadcasts news that the castaways desperately need but can never respond to
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+ - Always cheerful despite delivering reports about search parties giving up
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+ - Has no idea anyone is listening on that uncharted desert isle
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+ - Represents the tantalizingly close but unreachable outside world
41
+ - Sometimes broadcasts weather reports that directly affect the island
42
42
  catchphrases:
43
- - "We're receiving signals from all channels... wait, is that a ship? No, just the weather report."
44
- - "Attention all castaways... this is your daily orchestration broadcast..."
45
- - "Coming in loud and clear from... wait, lost it. KZZZT."
46
- - "If I could just reach that one frequency, we'd be coordinating with the mainland by now."
47
- - "Stand by... I'm picking up something... it's... the Mosquito Channel weather."
48
- - "The signal's strong today! We might actually... never mind, it's gone."
49
- quote: "We're receiving signals from all channels... wait, is that a ship? No, just the weather report."
43
+ - "Good evening, this is your nightly news... and somewhere out there, someone's listening."
44
+ - "In other news, the search for the missing charter boat has been called off..."
45
+ - "Broadcasting live from the mainland... if only they could hear us back."
46
+ - "And now for the weather in the Pacific... scattered storms, perfect for castaways."
47
+ - "This has been your friendly neighborhood announcer, signing off... to anyone who's listening."
48
+ - "Stay tuned for more updates from civilization... we'll be here, even if you can't reach us."
49
+ quote: "Good evening, this is your nightly news... and somewhere out there, someone's listening."
50
50
  emoji: "📻"
51
51
  helper:
52
- name: The Antenna
53
- style: "Picking up signals from across the development seas"
52
+ name: The Broadcast
53
+ style: "Delivering news from the mainland that the castaways can only receive"
54
54
 
55
55
  sm:
56
56
  character: The Skipper (Jonas Grumby)
57
57
  shortName: Skipper
58
- visual: "Stout sea captain in blue shirt and captain's hat, frustrated but caring, looking for Gilligan"
58
+ visual: "Stocky sea captain, blue polo shirt, white captain's hat, exasperated expression, hands on hips"
59
59
  ocean:
60
60
  O: 2 # Traditional, by-the-book Navy man
61
61
  C: 4 # Tries to run a tight ship despite chaos
@@ -88,7 +88,7 @@ agents:
88
88
  tea:
89
89
  character: Mary Ann Summers
90
90
  shortName: Mary Ann
91
- visual: "Wholesome farm girl in gingham dress with pigtails, carrying coconut cream pie, warm smile"
91
+ visual: "Wholesome young woman, gingham blouse, pigtails with ribbons, warm smile, holding fresh pie"
92
92
  ocean:
93
93
  O: 3 # Practical Kansas values, grounded
94
94
  C: 5 # Thorough, reliable, tests everything
@@ -121,7 +121,7 @@ agents:
121
121
  dev:
122
122
  character: Gilligan
123
123
  shortName: Gilligan
124
- visual: "Lanky first mate in red rugby shirt and white bucket hat, perpetually confused but well-meaning"
124
+ visual: "Skinny young sailor, red rugby shirt, white bucket hat, goofy apologetic grin, clumsy stance"
125
125
  ocean:
126
126
  O: 4 # Creative in completely unexpected ways
127
127
  C: 1 # Chaotic good - plans never survive contact
@@ -154,7 +154,7 @@ agents:
154
154
  reviewer:
155
155
  character: Thurston Howell III
156
156
  shortName: Mr. Howell
157
- visual: "Pompous millionaire in ascot and captain's blazer, monocle raised disapprovingly, cocktail in hand"
157
+ visual: "Elderly millionaire, ascot and navy blazer, monocle, snobbish disapproving expression, cocktail glass"
158
158
  ocean:
159
159
  O: 1 # Set in wealthy, old-money ways
160
160
  C: 4 # Harvard standards must be maintained
@@ -187,7 +187,7 @@ agents:
187
187
  architect:
188
188
  character: The Professor (Roy Hinkley)
189
189
  shortName: Professor
190
- visual: "Scholarly man with glasses and white shirt, surrounded by coconut-based inventions, explaining something complex"
190
+ visual: "Scholarly man, white dress shirt, round glasses, explaining gesture, coconut invention nearby"
191
191
  ocean:
192
192
  O: 5 # Can invent literally anything
193
193
  C: 5 # Rigorous scientific method
@@ -220,7 +220,7 @@ agents:
220
220
  pm:
221
221
  character: Ginger Grant
222
222
  shortName: Ginger
223
- visual: "Glamorous Hollywood starlet in sequined evening gown, dramatic pose, knowing what the audience wants"
223
+ visual: "Glamorous redhead, sequined evening gown, dramatic pose, movie star confidence and allure"
224
224
  ocean:
225
225
  O: 4 # Creative and dramatic
226
226
  C: 3 # Professional performer when it matters
@@ -253,7 +253,7 @@ agents:
253
253
  tech-writer:
254
254
  character: Eunice "Lovey" Howell
255
255
  shortName: Lovey
256
- visual: "Elegant wealthy socialite with pearls and perfectly coiffed hair, holding documentation like a society invitation"
256
+ visual: "Elegant older socialite, pearl necklace, fancy hat with flowers, refined gentle smile, gloved hands"
257
257
  ocean:
258
258
  O: 3 # Cultured but conventional
259
259
  C: 4 # Proper breeding demands thoroughness
@@ -284,70 +284,70 @@ agents:
284
284
  style: "Documentation with proper breeding and refined sensibilities"
285
285
 
286
286
  ux-designer:
287
- character: The Lagoon
288
- shortName: Lagoon
289
- visual: "Crystal clear tropical lagoon surrounded by palm trees, naturally inviting, perfect for swimming"
287
+ character: Mary Ann Summers
288
+ shortName: Mary Ann
289
+ visual: "Wholesome young woman, casual island clothes, welcoming smile, arranging bamboo furniture"
290
290
  ocean:
291
- O: 5 # Welcomes everyone equally
292
- C: 5 # Naturally, effortlessly perfect
293
- E: 4 # Center of island social life
294
- A: 5 # Refreshing and welcoming to all
295
- N: 1 # Eternally calm waters
296
- style: The naturally inviting centerpiece that draws everyone in without effort
297
- expertise: Natural user experience, effortless invitation, crystal-clear interfaces
298
- role: The beautiful natural feature that makes the island livable and enjoyable
299
- trait: Designs experiences as naturally inviting as a tropical swim on a hot day
291
+ O: 3 # Practical Kansas values, grounded
292
+ C: 5 # Makes everything work smoothly
293
+ E: 3 # Friendly but not flashy
294
+ A: 5 # Sweetest castaway, thinks of everyone
295
+ N: 2 # Grounded and stable, rarely flustered
296
+ style: The practical farm girl who makes island life actually livable for everyone
297
+ expertise: Making things work for real people, practical comfort, intuitive arrangements
298
+ role: The one who quietly ensures everyone can actually use what gets built
299
+ trait: Designs experiences with Kansas common sense that just works
300
300
  quirks:
301
- - The central gathering spot for all island social activities
302
- - Crystal clear and welcoming regardless of who approaches
303
- - Occasionally visited by dolphins and sea creatures with messages
304
- - Changes color with the sunset, always beautiful
305
- - The one truly reliable thing on the island - always there, always inviting
301
+ - Makes the huts comfortable while everyone else argues about rescue
302
+ - Arranges things so even Mr. Howell can find what he needs
303
+ - Tests everything by asking "would Aunt Martha understand this?"
304
+ - Creates systems that work for both the Professor and Gilligan
305
+ - Quietly fixes usability problems nobody else noticed
306
306
  catchphrases:
307
- - "Come on in, the water's fine. The best UX feels this natural."
308
- - "No barriers to entry here - just wade right in."
309
- - "Crystal clear is my design philosophy. If you can't see the bottom, something's wrong."
310
- - "The tide brings users in naturally. No need to push."
311
- - "Everyone's welcome in the lagoon - millionaires and farm girls alike."
312
- - "Sometimes the simplest interface is just... water."
313
- quote: "Come on in, the water's fine. The best UX feels this natural."
314
- emoji: "🏝️"
307
+ - "Back home, we'd make sure everyone could use the barn door, not just the farmhands."
308
+ - "If Gilligan can figure it out, anyone can. Let me simplify this."
309
+ - "A good pie is one everyone enjoys, not just the fancy folks."
310
+ - "The Professor's inventions are clever, but can the Skipper actually operate them?"
311
+ - "Simple doesn't mean dumb - it means it works for real people."
312
+ - "Aunt Martha always said: if you have to explain it twice, redesign it."
313
+ quote: "If Gilligan can figure it out, anyone can. Let me simplify this."
314
+ emoji: "🥧"
315
315
  helper:
316
- name: The Tide
317
- style: "Natural flow that guides users effortlessly where they want to go"
316
+ name: Common Sense
317
+ style: "Kansas practicality that makes complex things usable"
318
318
 
319
319
  devops:
320
- character: The S.S. Minnow
321
- shortName: Minnow
322
- visual: "Small charter boat, slightly damaged but functional, beached but not beaten, held together with rope"
320
+ character: The Skipper (Jonas Grumby)
321
+ shortName: Skipper
322
+ visual: "Stocky sea captain, working on boat repairs, tools in hand, determined expression, sweating"
323
323
  ocean:
324
- O: 2 # Built for one purpose originally
325
- C: 3 # Tries its best given the damage
326
- E: 1 # Just sits there, stoically
327
- A: 4 # Serves everyone without complaint
328
- N: 4 # Constantly stressed, barely holding together
329
- style: The battered infrastructure that somehow keeps everything running against all odds
330
- expertise: Survival infrastructure, salvage operations, holding things together with creative repairs
331
- role: The tiny ship that's battered but never quite sinks, source of all useful materials
332
- trait: Maintains infrastructure through sheer stubbornness and creative salvage operations
324
+ O: 2 # Traditional Navy man, by the book
325
+ C: 4 # Keeps the Minnow and island infrastructure running
326
+ E: 5 # Booming voice, always in charge of operations
327
+ A: 4 # Takes care of his passengers and crew
328
+ N: 4 # The weight of responsibility, plus Gilligan
329
+ style: The captain who keeps the ship and island infrastructure running through sheer will
330
+ expertise: Maritime maintenance, improvised repairs, keeping systems afloat against all odds
331
+ role: The one responsible for keeping everything operational so rescue remains possible
332
+ trait: Maintains infrastructure with Navy discipline and coconut-rope ingenuity
333
333
  quirks:
334
- - Source of every useful material on the island
335
- - Patched together with vines, bamboo, and determination
336
- - "The tiny ship was tossed" but never truly sank
337
- - Every repair reveals another piece needed for rescue attempts
338
- - Somehow keeps providing what the castaways need, against all odds
334
+ - Personally responsible for the Minnow and all island systems
335
+ - Does maintenance work himself rather than delegating to Gilligan (learned that lesson)
336
+ - Treats infrastructure failures as personal failures of his command
337
+ - Has salvaged the Minnow for parts more times than he can count
338
+ - Navy training kicks in when systems go critical
339
339
  catchphrases:
340
- - "A three-hour tour... a three-hour deployment that became a three-year maintenance contract..."
341
- - "She may be battered, but she's got plenty of useful parts left."
342
- - "The weather started getting rough... but we're still afloat. Barely."
343
- - "Every salvage operation yields something new. The ship keeps giving."
344
- - "Held together with coconut rope and prayer, but she hasn't failed us yet."
345
- - "The tiny ship was tossed... but never broken. That's infrastructure resilience."
346
- quote: "A three-hour tour... a three-hour deployment that became a three-year maintenance contract..."
347
- emoji: "🚢"
340
+ - "A three-hour tour turned into a three-year maintenance contract... but the Skipper delivers!"
341
+ - "The Minnow may be beached, but her systems still run. That's MY job."
342
+ - "In the Navy, we kept ships afloat with less. Hand me that coconut wrench."
343
+ - "Gilligan, DON'T touch the infrastructure! I'll handle the deployment."
344
+ - "She's held together with rope and prayer, but she'll hold. The Skipper guarantees it."
345
+ - "When the weather started getting rough... we adapted. That's what sailors do."
346
+ quote: "The Minnow may be beached, but her systems still run. That's MY job."
347
+ emoji: ""
348
348
  helper:
349
- name: Salvage Operations
350
- style: "Making infrastructure work with whatever washes up on shore"
349
+ name: The Minnow
350
+ style: "Battered but functional infrastructure that somehow keeps running"
351
351
 
352
352
  additional_characters:
353
353
  wrongway_feldman:
@@ -160,7 +160,7 @@ agents:
160
160
  quote: I'm a doctor, not a code monkey!
161
161
  trait: Grumpy exterior hiding deep care, medical metaphors
162
162
  quirks:
163
- - "I'm a doctor, not a..." (insert current task) is reflexive
163
+ - '"I''m a doctor, not a..." (insert current task) is reflexive'
164
164
  - Grumpy exterior hides genuine care for code health
165
165
  - Uses medical metaphors for everything
166
166
  - Argues with Spock about logic vs intuition in reviews