@pech/chess-board 1.0.0
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- package/LICENSE +21 -0
- package/README.md +100 -0
- package/dist/index.cjs +982 -0
- package/dist/index.cjs.map +1 -0
- package/dist/index.d.cts +107 -0
- package/dist/index.d.ts +107 -0
- package/dist/index.js +975 -0
- package/dist/index.js.map +1 -0
- package/package.json +59 -0
package/LICENSE
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MIT License
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Copyright (c) 2026
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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package/README.md
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# chess-board
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Chess board UI library — render and interact with chess positions. Supports FEN, drag-and-drop, custom piece/board themes, arrows, last-move and legal-move highlights. Built to work with [@pech/chess-core](https://github.com/EduardoPech/chess-core) for rules and move validation.
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## Install
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```bash
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npm install @pech/chess-board
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# or
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bun add @pech/chess-board
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```
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## Usage
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```ts
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import { ChessBoard, STARTING_FEN } from '@pech/chess-board';
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const container = document.getElementById('board')!;
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const board = new ChessBoard(container, {
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position: STARTING_FEN,
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orientation: 'white',
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draggable: true,
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onMove(from, to) {
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// Validate with @pech/chess-core and return false to cancel
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return true;
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},
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});
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// Update position from FEN
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board.setPosition('rnbqkbnr/pppppppp/8/8/4P3/8/PPPP1PPP/RNBQKBNR b KQkq e3 0 1');
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board.setLastMove('e2', 'e4');
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board.setLegalMoves(['e5', 'e6']);
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board.setArrows([{ from: 'e2', to: 'e4', color: '#888' }]);
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board.destroy();
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```
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## Options
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| Option | Type | Description |
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|--------|------|-------------|
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| `position` | `string` | Initial FEN (default: starting position). |
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| `orientation` | `'white' \| 'black'` | Board orientation. |
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| `draggable` | `boolean` | Allow dragging pieces. |
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| `clickable` | `boolean` | Allow square selection/clicks. |
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| `viewOnly` | `boolean` | No drag or selection. |
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| `coordinates` | `boolean` | Show file/rank labels. |
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| `animationDuration` | `number` | Move animation ms. |
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| `pieceTheme` | `PieceTheme` | Function (piece) => SVG string. |
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| `boardTheme` | `BoardTheme` | `{ lightSquare, darkSquare }` colors. |
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| `onMove` | `(from, to) => boolean \| void` | Called on drop; return `false` to cancel. |
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| `onSelect` | `(square \| null) => void` | Called when selection changes. |
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| `onArrowDrawn` | `(from, to) => void` | Called when user draws arrow (right-drag). |
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## API
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### Class
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- **`ChessBoard`** — Main class. `new ChessBoard(container: HTMLElement, options?: ChessBoardOptions)`.
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### FEN
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- **`STARTING_FEN`** — Standard starting position FEN string.
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- **`parseFen(fen: string)`** — Parse FEN into `Map<SquareKey, Piece>`.
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- **`positionToFen(pieces: Map<SquareKey, Piece>)`** — Build FEN from piece map.
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### Themes
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- **`defaultPieceTheme`** — `PieceTheme` using bundled piece SVGs.
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- **`defaultBoardTheme`** — `BoardTheme` (green/brown squares).
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### Types
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- `SquareKey`, `FileChar`, `RankChar`, `Color`, `PieceType`, `Piece`, `Arrow`, `BoardTheme`, `PieceTheme`, `ChessBoardOptions`.
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### Board methods
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- **Position:** `setPosition(fen)`, `getPosition()`.
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- **Orientation:** `setOrientation(color)`, `getOrientation()`, `flip()`.
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- **Selection:** `select(square | null)`.
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- **Highlights:** `setLastMove(from, to)`, `clearLastMove()`, `setCheck(square | null)`, `setLegalMoves(squares)`, `clearLegalMoves()`.
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- **Arrows:** `setArrows(arrows)`, `addArrow(from, to, color?)`, `removeArrow(from, to)`, `clearArrows()`.
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- **Lifecycle:** `destroy()`.
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## Integration with @pech/chess-core
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Use [@pech/chess-core](https://github.com/EduardoPech/chess-core) for legal move generation and game state. In `onMove`, validate the move with the core and call `board.setPosition(game.fen())` (or similar) after applying it; return `false` to reject the move.
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## Development
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```bash
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bun install # install dependencies
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bun run test # run tests
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bun run test:watch # run tests in watch mode
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bun run build # build with tsup
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bun run typecheck # type-check without emitting
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```
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## License
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MIT
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