@patternmode/swatch 4.0.0 → 4.1.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +28 -0
- package/dist/Swatch/swatch-atmosphere.d.ts.map +1 -1
- package/dist/Swatch/swatch-root.d.ts +1 -1
- package/dist/Swatch/swatch-root.d.ts.map +1 -1
- package/dist/Swatch/swatch-types.d.ts +15 -0
- package/dist/Swatch/swatch-types.d.ts.map +1 -1
- package/dist/index.mjs +11 -4
- package/dist/index.mjs.map +1 -1
- package/dist/styles.css +1 -1
- package/package.json +5 -5
package/README.md
CHANGED
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@@ -33,6 +33,34 @@ export function Example() {
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Use `color` for a solid fill, `background` for a CSS background value, or `colors` for weighted palette stops. `Swatch` remains representation-only: compose selection around it, or pass `onRemove` when the swatch should expose its built-in remove request affordance.
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## Transparent values
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A partially transparent fill composites against whatever is behind it, so on a
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white page a 40% colour renders as a pale solid — indistinguishable from a
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lighter opaque colour, or from an empty swatch. Pass `transparencyBackdrop` to
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put a chequerboard behind the fill so the transparency reads as transparency:
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```tsx
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<Swatch aria-label="Overlay tint" color="rgb(49 92 75 / 40%)" transparencyBackdrop />
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```
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**It is an explicit declaration, never inferred.** Alpha cannot be detected
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across everything a swatch accepts — a gradient, a `color-mix()`, a CSS variable
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or child media can all carry alpha the component cannot see — so a swatch that
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guessed would be right sometimes and silently wrong the rest of the time. You
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know whether your value is transparent; say so.
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Three knobs, each read at the point of use, so setting them on any ancestor works:
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| Custom property | Default | Effect |
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| ------------------------------------- | ------------------- | --------------------- |
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| `--patternmode-swatch-backdrop-size` | `8px` | Chequer square size |
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| `--patternmode-swatch-backdrop-color` | `var(--border, …)` | Chequer colour |
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| `--patternmode-swatch-backdrop-base` | `var(--card, #fff)` | The surface behind it |
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The two colour defaults come from the theme, so the backdrop follows a dark mode
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without any work from you.
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## Rendering as a child element
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By default `Swatch` renders its own `<figure>` wrapper. Pass `asChild` to render
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@@ -1 +1 @@
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-
{"version":3,"file":"swatch-atmosphere.d.ts","sourceRoot":"","sources":["../../src/Swatch/swatch-atmosphere.ts"],"names":[],"mappings":"AAEA,OAAO,KAAK,EAAE,eAAe,EAAE,MAAM,gBAAgB,CAAC;AAEtD,MAAM,WAAW,uBAAuB;IACtC,oEAAoE;IACpE,OAAO,CAAC,EAAE,MAAM,CAAC;IACjB,qEAAqE;IACrE,OAAO,CAAC,EAAE,MAAM,CAAC;CAClB;
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{"version":3,"file":"swatch-atmosphere.d.ts","sourceRoot":"","sources":["../../src/Swatch/swatch-atmosphere.ts"],"names":[],"mappings":"AAEA,OAAO,KAAK,EAAE,eAAe,EAAE,MAAM,gBAAgB,CAAC;AAEtD,MAAM,WAAW,uBAAuB;IACtC,oEAAoE;IACpE,OAAO,CAAC,EAAE,MAAM,CAAC;IACjB,qEAAqE;IACrE,OAAO,CAAC,EAAE,MAAM,CAAC;CAClB;AA+CD,eAAO,MAAM,6BAA6B,GACxC,QAAQ,eAAe,EAAE,GAAG,SAAS,EACrC,UAAS,uBAA4B,KACpC,MAAM,GAAG,SA6BX,CAAC"}
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@@ -1,3 +1,3 @@
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import type { SwatchProps } from "./swatch-types";
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export declare const Swatch: ({ "aria-label": ariaLabel, background, blend, children, className, color, colors, density, flat, gravity, icon: Icon, isLight, objectFit, objectPosition, onRemove, raised, removeLabel, render, selected, shape, showRing, size, style, texture, unavailable, ...props }: SwatchProps) => import("react").JSX.Element;
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export declare const Swatch: ({ "aria-label": ariaLabel, background, blend, children, className, color, colors, density, flat, gravity, icon: Icon, isLight, objectFit, objectPosition, onRemove, raised, removeLabel, render, selected, shape, showRing, size, style, texture, transparencyBackdrop, unavailable, ...props }: SwatchProps) => import("react").JSX.Element;
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//# sourceMappingURL=swatch-root.d.ts.map
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@@ -1 +1 @@
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{"version":3,"file":"swatch-root.d.ts","sourceRoot":"","sources":["../../src/Swatch/swatch-root.tsx"],"names":[],"mappings":"AASA,OAAO,KAAK,EAAE,WAAW,EAAE,MAAM,gBAAgB,CAAC;
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{"version":3,"file":"swatch-root.d.ts","sourceRoot":"","sources":["../../src/Swatch/swatch-root.tsx"],"names":[],"mappings":"AASA,OAAO,KAAK,EAAE,WAAW,EAAE,MAAM,gBAAgB,CAAC;AAsOlD,eAAO,MAAM,MAAM,GAAI,iSA4BpB,WAAW,gCAwGb,CAAC"}
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@@ -112,6 +112,21 @@ export interface SwatchSharedProps extends HTMLAttributes<HTMLElement> {
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* `density` and `gravity` to shape the pools.
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*/
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texture?: SwatchTexture;
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/**
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* Renders a visible backdrop behind the fill so a partially transparent
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* Visual Value reads as transparent rather than as white or as absence.
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*
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* Opt in explicitly. CSS alpha cannot be detected reliably across every
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* accepted value — a gradient, a `color-mix()`, a CSS variable or child
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* media can all carry alpha the component cannot see — so this is a
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* declaration by the caller, not an inference.
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*
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* Tune it with `--patternmode-swatch-backdrop-size` and
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* `--patternmode-swatch-backdrop-color`.
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*
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* Default `false`.
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*/
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transparencyBackdrop?: boolean;
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/**
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* Marks the swatch as unavailable.
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*
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@@ -1 +1 @@
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-
{"version":3,"file":"swatch-types.d.ts","sourceRoot":"","sources":["../../src/Swatch/swatch-types.ts"],"names":[],"mappings":"AACA,OAAO,KAAK,EAAE,SAAS,EAAE,MAAM,qBAAqB,CAAC;AACrD,OAAO,KAAK,EAAE,aAAa,EAAE,cAAc,EAAE,SAAS,EAAE,QAAQ,EAAE,MAAM,OAAO,CAAC;AAEhF,OAAO,KAAK,EAAE,UAAU,EAAE,MAAM,WAAW,CAAC;AAE5C,eAAO,MAAM,YAAY,4FAA8D,CAAC;AAExF,eAAO,MAAM,kBAAkB;;;;;;;;;;;;;CAMgB,CAAC;AAEhD,eAAO,MAAM,aAAa,gDAAiD,CAAC;AAE5E,eAAO,MAAM,eAAe,yBAA0B,CAAC;AAEvD,MAAM,MAAM,UAAU,GAAG,CAAC,OAAO,YAAY,CAAC,CAAC,MAAM,CAAC,CAAC;AACvD,MAAM,MAAM,WAAW,GAAG,CAAC,OAAO,aAAa,CAAC,CAAC,MAAM,CAAC,CAAC;AACzD,MAAM,MAAM,aAAa,GAAG,CAAC,OAAO,eAAe,CAAC,CAAC,MAAM,CAAC,CAAC;AAC7D,MAAM,MAAM,eAAe,GAAG,MAAM,GAAG;IAAE,KAAK,EAAE,MAAM,CAAC;IAAC,KAAK,CAAC,EAAE,MAAM,CAAA;CAAE,CAAC;AACzE,KAAK,UAAU,GAAG,aAAa,CAAC,QAAQ,CAAC,aAAa,CAAC,CAAC,CAAC;AAEzD,eAAO,MAAM,0BAA0B,GACrC,MAAM,UAAU,EAChB,qBAA0C,KACzC,MAAM,CAAC,MAAM,EAAE,MAAM,CAEtB,CAAC;AAEH;;;;;GAKG;AACH,MAAM,WAAW,iBAAkB,SAAQ,cAAc,CAAC,WAAW,CAAC;IACpE,UAAU,CAAC,EAAE,MAAM,CAAC;IACpB,KAAK,CAAC,EAAE,MAAM,CAAC;IACf;;;;;;OAMG;IACH,KAAK,CAAC,EAAE,QAAQ,GAAG,MAAM,CAAC;IAC1B,MAAM,CAAC,EAAE,eAAe,EAAE,CAAC;IAC3B;;;;;OAKG;IACH,OAAO,CAAC,EAAE,MAAM,CAAC;IACjB;;;;;;OAMG;IACH,IAAI,CAAC,EAAE,OAAO,CAAC;IACf;;;;;OAKG;IACH,OAAO,CAAC,EAAE,MAAM,CAAC;IACjB,IAAI,CAAC,EAAE,UAAU,CAAC;IAClB,OAAO,CAAC,EAAE,OAAO,CAAC;IAClB;;;;OAIG;IACH,SAAS,CAAC,EAAE,SAAS,CAAC;IACtB;;;;OAIG;IACH,cAAc,CAAC,EAAE,MAAM,CAAC;IACxB,MAAM,CAAC,EAAE,OAAO,CAAC;IACjB;;;;OAIG;IACH,QAAQ,CAAC,EAAE,OAAO,CAAC;IACnB;;;;OAIG;IACH,KAAK,CAAC,EAAE,WAAW,CAAC;IACpB;;;;OAIG;IACH,QAAQ,CAAC,EAAE,OAAO,CAAC;IACnB;;;;OAIG;IACH,IAAI,CAAC,EAAE,UAAU,CAAC;IAClB;;;;OAIG;IACH,OAAO,CAAC,EAAE,aAAa,CAAC;IACxB;;;;OAIG;IACH,WAAW,CAAC,EAAE,OAAO,CAAC;CACvB;AAED;;;GAGG;AACH,MAAM,WAAW,kBAAmB,SAAQ,iBAAiB;IAC3D,MAAM,CAAC,EAAE,SAAS,CAAC;IACnB;;;;;;OAMG;IACH,QAAQ,CAAC,EAAE,SAAS,CAAC;IACrB,6EAA6E;IAC7E,QAAQ,CAAC,EAAE,MAAM,IAAI,CAAC;IACtB,gFAAgF;IAChF,WAAW,CAAC,EAAE,MAAM,CAAC;CACtB;AAED;;;;;;;;;;;;;;;GAeG;AACH,MAAM,WAAW,iBAAkB,SAAQ,iBAAiB;IAC1D,MAAM,EAAE,UAAU,CAAC;IACnB,QAAQ,CAAC,EAAE,SAAS,CAAC;IACrB,QAAQ,CAAC,EAAE,KAAK,CAAC;IACjB,WAAW,CAAC,EAAE,KAAK,CAAC;CACrB;AAED,MAAM,MAAM,WAAW,GAAG,kBAAkB,GAAG,iBAAiB,CAAC"}
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{"version":3,"file":"swatch-types.d.ts","sourceRoot":"","sources":["../../src/Swatch/swatch-types.ts"],"names":[],"mappings":"AACA,OAAO,KAAK,EAAE,SAAS,EAAE,MAAM,qBAAqB,CAAC;AACrD,OAAO,KAAK,EAAE,aAAa,EAAE,cAAc,EAAE,SAAS,EAAE,QAAQ,EAAE,MAAM,OAAO,CAAC;AAEhF,OAAO,KAAK,EAAE,UAAU,EAAE,MAAM,WAAW,CAAC;AAE5C,eAAO,MAAM,YAAY,4FAA8D,CAAC;AAExF,eAAO,MAAM,kBAAkB;;;;;;;;;;;;;CAMgB,CAAC;AAEhD,eAAO,MAAM,aAAa,gDAAiD,CAAC;AAE5E,eAAO,MAAM,eAAe,yBAA0B,CAAC;AAEvD,MAAM,MAAM,UAAU,GAAG,CAAC,OAAO,YAAY,CAAC,CAAC,MAAM,CAAC,CAAC;AACvD,MAAM,MAAM,WAAW,GAAG,CAAC,OAAO,aAAa,CAAC,CAAC,MAAM,CAAC,CAAC;AACzD,MAAM,MAAM,aAAa,GAAG,CAAC,OAAO,eAAe,CAAC,CAAC,MAAM,CAAC,CAAC;AAC7D,MAAM,MAAM,eAAe,GAAG,MAAM,GAAG;IAAE,KAAK,EAAE,MAAM,CAAC;IAAC,KAAK,CAAC,EAAE,MAAM,CAAA;CAAE,CAAC;AACzE,KAAK,UAAU,GAAG,aAAa,CAAC,QAAQ,CAAC,aAAa,CAAC,CAAC,CAAC;AAEzD,eAAO,MAAM,0BAA0B,GACrC,MAAM,UAAU,EAChB,qBAA0C,KACzC,MAAM,CAAC,MAAM,EAAE,MAAM,CAEtB,CAAC;AAEH;;;;;GAKG;AACH,MAAM,WAAW,iBAAkB,SAAQ,cAAc,CAAC,WAAW,CAAC;IACpE,UAAU,CAAC,EAAE,MAAM,CAAC;IACpB,KAAK,CAAC,EAAE,MAAM,CAAC;IACf;;;;;;OAMG;IACH,KAAK,CAAC,EAAE,QAAQ,GAAG,MAAM,CAAC;IAC1B,MAAM,CAAC,EAAE,eAAe,EAAE,CAAC;IAC3B;;;;;OAKG;IACH,OAAO,CAAC,EAAE,MAAM,CAAC;IACjB;;;;;;OAMG;IACH,IAAI,CAAC,EAAE,OAAO,CAAC;IACf;;;;;OAKG;IACH,OAAO,CAAC,EAAE,MAAM,CAAC;IACjB,IAAI,CAAC,EAAE,UAAU,CAAC;IAClB,OAAO,CAAC,EAAE,OAAO,CAAC;IAClB;;;;OAIG;IACH,SAAS,CAAC,EAAE,SAAS,CAAC;IACtB;;;;OAIG;IACH,cAAc,CAAC,EAAE,MAAM,CAAC;IACxB,MAAM,CAAC,EAAE,OAAO,CAAC;IACjB;;;;OAIG;IACH,QAAQ,CAAC,EAAE,OAAO,CAAC;IACnB;;;;OAIG;IACH,KAAK,CAAC,EAAE,WAAW,CAAC;IACpB;;;;OAIG;IACH,QAAQ,CAAC,EAAE,OAAO,CAAC;IACnB;;;;OAIG;IACH,IAAI,CAAC,EAAE,UAAU,CAAC;IAClB;;;;OAIG;IACH,OAAO,CAAC,EAAE,aAAa,CAAC;IACxB;;;;;;;;;;;;;OAaG;IACH,oBAAoB,CAAC,EAAE,OAAO,CAAC;IAC/B;;;;OAIG;IACH,WAAW,CAAC,EAAE,OAAO,CAAC;CACvB;AAED;;;GAGG;AACH,MAAM,WAAW,kBAAmB,SAAQ,iBAAiB;IAC3D,MAAM,CAAC,EAAE,SAAS,CAAC;IACnB;;;;;;OAMG;IACH,QAAQ,CAAC,EAAE,SAAS,CAAC;IACrB,6EAA6E;IAC7E,QAAQ,CAAC,EAAE,MAAM,IAAI,CAAC;IACtB,gFAAgF;IAChF,WAAW,CAAC,EAAE,MAAM,CAAC;CACtB;AAED;;;;;;;;;;;;;;;GAeG;AACH,MAAM,WAAW,iBAAkB,SAAQ,iBAAiB;IAC1D,MAAM,EAAE,UAAU,CAAC;IACnB,QAAQ,CAAC,EAAE,SAAS,CAAC;IACrB,QAAQ,CAAC,EAAE,KAAK,CAAC;IACjB,WAAW,CAAC,EAAE,KAAK,CAAC;CACrB;AAED,MAAM,MAAM,WAAW,GAAG,kBAAkB,GAAG,iBAAiB,CAAC"}
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package/dist/index.mjs
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const suffix = Math.round(clamp(alpha, 0, 255)).toString(16).padStart(2, "0");
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return `${rgbToHex(rgb.r, rgb.g, rgb.b)}${suffix}`;
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}
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return `color-mix(in oklab, ${color} ${Math.round(clamp(alpha, 0, 255) / 255 * 100)}%, transparent)`;
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};
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const getSwatchAtmosphereBackground = (colors, options = {}) => {
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if (colors === void 0 || colors.length === 0) return;
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const getSwatchSizeVariableStyle = (size, variableName = "--patternmode-swatch-size") => ({ [variableName]: SWATCH_SIZE_VALUES[size] });
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//#endregion
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//#region src/Swatch/swatch-root.tsx
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const SwatchContent = ({ children, flat, Icon, mediaStyle, selected, unavailable }) => /* @__PURE__ */ jsxs(Fragment, { children: [
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const SwatchContent = ({ children, flat, Icon, mediaStyle, selected, transparencyBackdrop, unavailable }) => /* @__PURE__ */ jsxs(Fragment, { children: [
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transparencyBackdrop ? /* @__PURE__ */ jsx("span", {
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"aria-hidden": "true",
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className: "patternmode-swatch__backdrop"
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}) : null,
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/* @__PURE__ */ jsx("span", {
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className: "patternmode-swatch__fill"
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const getSwatchDataProps = ({ flat, lightTone, raised, selected, shape, showRing, size, unavailable }) => ({
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const getSwatchDataProps = ({ flat, lightTone, raised, selected, shape, showRing, size, transparencyBackdrop, unavailable }) => ({
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"data-tone": lightTone,
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"data-transparency-backdrop": transparencyBackdrop ? "true" : void 0,
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const RemovableSwatch = ({ ariaLabel, children, className, dataProps, onRemove, removeLabel, rootStyle, props }) => {
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if (typeof props === "object" && props !== null && "children" in props && props.children !== void 0 && props.children !== null) console.warn("Swatch `render` element has its own children, which override the swatch fill layers. Keep the `render` element childless and pass swatch content as `<Swatch>…</Swatch>` children.");
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const Swatch = ({ "aria-label": ariaLabel, background, blend = "step", children, className, color, colors, density, flat = false, gravity, icon: Icon, isLight, objectFit, objectPosition, onRemove, raised = false, removeLabel, render, selected = false, shape = "circle", showRing = true, size = "base", style, texture, unavailable = false, ...props }) => {
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const Swatch = ({ "aria-label": ariaLabel, background, blend = "step", children, className, color, colors, density, flat = false, gravity, icon: Icon, isLight, objectFit, objectPosition, onRemove, raised = false, removeLabel, render, selected = false, shape = "circle", showRing = true, size = "base", style, texture, transparencyBackdrop = false, unavailable = false, ...props }) => {
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const { colorsBackground, fill } = getSwatchFill({
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const swatchContent = /* @__PURE__ */ jsx(SwatchContent, {
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package/dist/index.mjs.map
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{"version":3,"file":"index.mjs","names":["clamp"],"sources":["../src/Distribution/distribution-math.ts","../src/Distribution/distribution-parts.tsx","../src/DistributionBar/distribution-bar-root.tsx","../src/DistributionDisplay/distribution-display-root.tsx","../src/Swatch/swatch-atmosphere.ts","../src/Swatch/swatch-colors.ts","../src/Swatch/swatch-types.ts","../src/Swatch/swatch-root.tsx"],"sourcesContent":["import { sanitizeWeight } from \"@patternmode/system\";\nimport type { WeightedColorSegment } from \"@patternmode/system\";\n\n/**\n * Weighted segment used by DistributionBar and DistributionDisplay. Extends the\n * shared {@link WeightedColorSegment} with a required stable `id` for editing.\n *\n * Named for the shape rather than for either consumer. It used to be\n * `DistributionBarSegment`, which typed the read-only `DistributionDisplay` on\n * the *editor's* segment type — one of four independent signals telling readers\n * that the read-only component was the editor, and part of why two consumers\n * concluded the catalog had no read-only distribution at all.\n */\nexport interface DistributionSegment extends WeightedColorSegment {\n id: string;\n}\n\n/** Segment metadata update; weight changes happen through boundary movement. */\nexport type DistributionSegmentUpdate = Partial<Omit<DistributionSegment, \"value\">> & {\n value?: never;\n};\n\n/**\n * The former name for {@link DistributionSegment}, kept so the rename is not a\n * breaking change. Identical shape. Prefer `DistributionSegment` — this name\n * says the segment belongs to the editor, which is exactly the confusion the\n * rename removes.\n *\n * Not tagged `@deprecated`: nothing is wrong with code that uses it, and the tag\n * would fire the repo's `no-deprecated` rule on the barrels that must re-export\n * it for the alias to reach consumers at all.\n */\nexport type DistributionBarSegment = DistributionSegment;\n\n/**\n * The former name for {@link DistributionSegmentUpdate}, kept so the rename is\n * not a breaking change. Identical shape. Prefer `DistributionSegmentUpdate`.\n */\nexport type DistributionBarSegmentUpdate = DistributionSegmentUpdate;\n\n/** A segment's share of `total`, rounded to whole percent. */\nexport const getDerivedDistributionPercentage = (value: number, total: number): number =>\n total > 0 ? Math.round((sanitizeWeight(value) / total) * 100) : 0;\n\nconst clamp = (value: number, min: number, max: number): number =>\n Math.min(Math.max(value, min), max);\n\nconst roundValue = (value: number): number => Number(value.toFixed(1));\n\n/** Sums sanitized segment weights, treating invalid or negative values as 0. */\nexport const getDistributionTotal = (segments: DistributionSegment[]): number =>\n segments.reduce((sum, segment) => sum + sanitizeWeight(segment.value), 0);\n\n/** Returns the percentage position of the boundary after `boundaryIndex`. */\nexport const getDistributionBoundaryPercent = (\n segments: DistributionSegment[],\n boundaryIndex: number,\n): number => {\n const total = getDistributionTotal(segments);\n if (total <= 0) {\n return 0;\n }\n\n const boundaryValue = segments\n .slice(0, boundaryIndex + 1)\n .reduce((sum, segment) => sum + sanitizeWeight(segment.value), 0);\n return roundValue((boundaryValue / total) * 100);\n};\n\n/**\n * Moves the boundary between two adjacent segments while preserving their sum.\n *\n * `deltaValue` is applied to the left segment and subtracted from the right\n * segment. `minValue` prevents either side of the pair from collapsing below a\n * caller-defined minimum.\n */\nexport const moveDistributionBoundary = (\n segments: DistributionSegment[],\n boundaryIndex: number,\n deltaValue: number,\n minValue: number,\n): DistributionSegment[] => {\n const left = segments[boundaryIndex];\n const right = segments[boundaryIndex + 1];\n if (!(left && right)) {\n return segments;\n }\n\n const pairTotal = sanitizeWeight(left.value) + sanitizeWeight(right.value);\n const clampedMin = Math.max(0, Math.min(minValue, pairTotal / 2));\n const nextLeft = clamp(\n sanitizeWeight(left.value) + deltaValue,\n clampedMin,\n pairTotal - clampedMin,\n );\n const nextRight = pairTotal - nextLeft;\n\n return segments.map((segment, index) => {\n if (index === boundaryIndex) {\n return { ...segment, value: roundValue(nextLeft) };\n }\n if (index === boundaryIndex + 1) {\n return { ...segment, value: roundValue(nextRight) };\n }\n return segment;\n });\n};\n\n/** Removes a segment and redistributes its weight proportionally to the rest. */\nexport const removeDistributionSegment = (\n segments: DistributionSegment[],\n segmentId: string,\n): DistributionSegment[] => {\n if (segments.length <= 1) {\n return segments;\n }\n\n const removed = segments.find((segment) => segment.id === segmentId);\n if (!removed) {\n return segments;\n }\n\n const remaining = segments.filter((segment) => segment.id !== segmentId);\n const removedValue = sanitizeWeight(removed.value);\n const remainingTotal = getDistributionTotal(remaining);\n if (remainingTotal <= 0) {\n const equalValue = removedValue / remaining.length;\n return remaining.map((segment) => ({\n ...segment,\n value: roundValue(equalValue),\n }));\n }\n\n let assignedValue = 0;\n const originalTotal = getDistributionTotal(segments);\n return remaining.map((segment, index) => {\n if (index === remaining.length - 1) {\n return { ...segment, value: roundValue(originalTotal - assignedValue) };\n }\n\n const nextValue = roundValue(\n sanitizeWeight(segment.value) +\n (removedValue * sanitizeWeight(segment.value)) / remainingTotal,\n );\n assignedValue += nextValue;\n return { ...segment, value: nextValue };\n });\n};\n\n/** Updates non-weight segment metadata such as label or color. */\nexport const updateDistributionSegment = (\n segments: DistributionSegment[],\n segmentId: string,\n update: DistributionSegmentUpdate,\n): DistributionSegment[] =>\n segments.map((segment) => (segment.id === segmentId ? { ...segment, ...update } : segment));\n","import { sanitizeWeight } from \"@patternmode/system\";\nimport type { CSSProperties } from \"react\";\nimport { getDerivedDistributionPercentage } from \"./distribution-math\";\nimport type { DistributionSegment } from \"./distribution-math\";\n\n/**\n * The pieces `DistributionBar` (the editor) and `DistributionDisplay` (the\n * read-only sibling) both draw.\n *\n * They live here rather than inside either component so that neither owns the\n * other. The class names stay on the `patternmode-distribution-bar__*` prefix\n * because they are the published styling contract — consumers target them —\n * and renaming them would be a breaking change for a naming problem the module\n * boundary already solves.\n */\n\ntype DistributionSegmentStyle = CSSProperties &\n Partial<Record<`--${string}`, number | string | undefined>>;\n\ninterface DistributionSegmentsProps {\n emptyValue?: number;\n onSegmentSelect?: (segment: DistributionSegment) => void;\n segments: DistributionSegment[];\n selectedSegmentId?: string;\n total: number;\n}\n\ninterface DistributionSegmentLegendProps {\n emptyLabel?: string;\n emptyValue?: number;\n segments: DistributionSegment[];\n total: number;\n}\n\n/** The coloured track: one element per segment, plus any unassigned remainder. */\nexport const DistributionSegments = ({\n emptyValue = 0,\n onSegmentSelect,\n segments,\n selectedSegmentId,\n total,\n}: DistributionSegmentsProps) => (\n <div className=\"patternmode-distribution-bar__segments\">\n {segments.map((segment) => {\n const segmentStyle = {\n \"--patternmode-distribution-segment-color\": segment.color,\n width: total > 0 ? `${(sanitizeWeight(segment.value) / total) * 100}%` : \"0%\",\n } satisfies DistributionSegmentStyle;\n const isSelected = selectedSegmentId === segment.id;\n\n if (onSegmentSelect) {\n return (\n <button\n aria-label={`${segment.label ?? segment.id} ${getDerivedDistributionPercentage(segment.value, total)}%`}\n aria-pressed={isSelected}\n className=\"patternmode-distribution-bar__segment\"\n data-selected={isSelected ? \"true\" : undefined}\n key={segment.id}\n onClick={() => {\n onSegmentSelect(segment);\n }}\n style={segmentStyle}\n type=\"button\"\n />\n );\n }\n\n return (\n <div\n aria-hidden=\"true\"\n className=\"patternmode-distribution-bar__segment\"\n data-selected={isSelected ? \"true\" : undefined}\n key={segment.id}\n style={segmentStyle}\n />\n );\n })}\n {emptyValue > 0 ? (\n <div\n aria-hidden=\"true\"\n className=\"patternmode-distribution-bar__segment patternmode-distribution-bar__segment--empty\"\n style={{\n width: total > 0 ? `${(sanitizeWeight(emptyValue) / total) * 100}%` : \"0%\",\n }}\n />\n ) : null}\n </div>\n);\n\n/** Swatch-and-label legend, one entry per segment. */\nexport const DistributionSegmentLegend = ({\n emptyLabel,\n emptyValue = 0,\n segments,\n total,\n}: DistributionSegmentLegendProps) => (\n <div className=\"patternmode-distribution-bar__legend\">\n {segments.map((segment) => {\n const segmentStyle = {\n \"--patternmode-distribution-segment-color\": segment.color,\n backgroundColor: undefined,\n } satisfies DistributionSegmentStyle;\n\n return (\n <span key={segment.id}>\n <span\n aria-hidden=\"true\"\n className=\"patternmode-distribution-bar__swatch\"\n style={segmentStyle}\n />\n {segment.label ?? segment.id} {getDerivedDistributionPercentage(segment.value, total)}%\n </span>\n );\n })}\n {emptyValue > 0 && emptyLabel !== undefined && emptyLabel !== \"\" ? (\n <span>\n <span\n aria-hidden=\"true\"\n className=\"patternmode-distribution-bar__swatch patternmode-distribution-bar__swatch--empty\"\n />\n {emptyLabel} {getDerivedDistributionPercentage(emptyValue, total)}%\n </span>\n ) : null}\n </div>\n);\n","import { joinClassNames, sanitizeWeight } from \"@patternmode/system\";\nimport { domMax, LazyMotion, m } from \"motion/react\";\nimport type { PanInfo } from \"motion/react\";\nimport type { HTMLAttributes, KeyboardEvent } from \"react\";\nimport { useRef, useState } from \"react\";\nimport {\n getDistributionBoundaryPercent,\n getDistributionTotal,\n moveDistributionBoundary,\n} from \"../Distribution/distribution-math\";\nimport type { DistributionSegment } from \"../Distribution/distribution-math\";\nimport {\n DistributionSegmentLegend,\n DistributionSegments,\n} from \"../Distribution/distribution-parts\";\n\nexport interface DistributionBarProps extends Omit<\n HTMLAttributes<HTMLFieldSetElement>,\n \"onChange\"\n> {\n /**\n * Show the per-segment legend below the bar, or hide it.\n *\n * Default `\"segments\"`.\n */\n legend?: \"segments\" | false;\n /**\n * Minimum weight each side of a dragged boundary must retain.\n *\n * Default `4`.\n */\n minValue?: number;\n /** Receives the full next segment list after drag or keyboard boundary moves. */\n onChange?: (segments: DistributionSegment[]) => void;\n /** Weighted segments; displayed percentages are derived from their total. */\n segments: DistributionSegment[];\n /**\n * Keyboard adjustment amount for boundary handles.\n *\n * Default `1`.\n */\n step?: number;\n}\n\ninterface DistributionBarHandleProps {\n \"aria-label\": string;\n \"aria-valuenow\": number;\n \"aria-valuetext\": string;\n boundaryPercent: number;\n onDrag: (info: PanInfo) => void;\n onDragEnd: (info: PanInfo) => void;\n onDragStart: () => void;\n onKeyDown: (event: KeyboardEvent<HTMLButtonElement>) => void;\n}\n\nconst DistributionBarHandle = ({\n \"aria-label\": ariaLabel,\n \"aria-valuenow\": ariaValueNow,\n \"aria-valuetext\": ariaValueText,\n boundaryPercent,\n onDrag,\n onDragEnd,\n onDragStart,\n onKeyDown,\n}: DistributionBarHandleProps) => (\n <LazyMotion features={domMax}>\n <m.button\n aria-label={ariaLabel}\n aria-orientation=\"horizontal\"\n aria-valuemax={100}\n aria-valuemin={0}\n aria-valuenow={ariaValueNow}\n aria-valuetext={ariaValueText}\n className=\"patternmode-distribution-bar__handle\"\n drag=\"x\"\n dragElastic={0}\n dragMomentum={false}\n dragSnapToOrigin\n onDrag={(_event, info) => {\n onDrag(info);\n }}\n onDragEnd={(_event, info) => {\n onDragEnd(info);\n }}\n onDragStart={onDragStart}\n onKeyDown={onKeyDown}\n role=\"slider\"\n style={{ left: `calc(${boundaryPercent}% - 1.375rem)` }}\n tabIndex={0}\n transformTemplate={() => \"none\"}\n type=\"button\"\n />\n </LazyMotion>\n);\n\nexport const DistributionBar = ({\n \"aria-label\": ariaLabel,\n className,\n legend = \"segments\",\n minValue = 4,\n onChange,\n segments,\n step = 1,\n ...props\n}: DistributionBarProps) => {\n const trackRef = useRef<HTMLDivElement>(null);\n const dragStartSegmentsRef = useRef<DistributionSegment[] | null>(null);\n const [dragging, setDragging] = useState(false);\n const total = getDistributionTotal(segments);\n\n const moveBoundary = (boundaryIndex: number, deltaValue: number, sourceSegments = segments) => {\n onChange?.(moveDistributionBoundary(sourceSegments, boundaryIndex, deltaValue, minValue));\n };\n\n const handleDragStart = () => {\n dragStartSegmentsRef.current = segments;\n setDragging(true);\n };\n\n const handleDrag = (boundaryIndex: number, info: PanInfo) => {\n const sourceSegments = dragStartSegmentsRef.current ?? segments;\n const sourceTotal = getDistributionTotal(sourceSegments);\n const trackWidth = trackRef.current?.getBoundingClientRect().width ?? 0;\n if (!(trackWidth > 0 && sourceTotal > 0)) {\n return;\n }\n\n moveBoundary(boundaryIndex, (info.offset.x / trackWidth) * sourceTotal, sourceSegments);\n };\n\n const handleDragEnd = (boundaryIndex: number, info: PanInfo) => {\n handleDrag(boundaryIndex, info);\n dragStartSegmentsRef.current = null;\n setDragging(false);\n };\n\n const handleKeyDown = (event: KeyboardEvent<HTMLButtonElement>, boundaryIndex: number) => {\n if (event.key === \"ArrowLeft\") {\n event.preventDefault();\n moveBoundary(boundaryIndex, -step);\n }\n if (event.key === \"ArrowRight\") {\n event.preventDefault();\n moveBoundary(boundaryIndex, step);\n }\n };\n\n return (\n <fieldset\n {...props}\n aria-label={ariaLabel}\n className={joinClassNames(\"patternmode-distribution-bar\", className)}\n data-dragging={dragging ? \"true\" : undefined}\n data-slot=\"distribution-bar\"\n >\n <div className=\"patternmode-distribution-bar__track\" ref={trackRef}>\n <DistributionSegments segments={segments} total={total} />\n {segments.slice(0, -1).map((segment, boundaryIndex) => {\n const nextSegment = segments[boundaryIndex + 1];\n const boundaryPercent = getDistributionBoundaryPercent(segments, boundaryIndex);\n const label = `Adjust ${segment.label ?? segment.id} and ${\n nextSegment?.label ?? nextSegment?.id\n } distribution`;\n const leftValue = sanitizeWeight(segment.value);\n const rightValue = sanitizeWeight(nextSegment?.value ?? 0);\n const pairTotal = leftValue + rightValue;\n /* Slider value: the left segment's share of the adjacent pair, so\n arrow keys and drags read as moving weight between neighbours. */\n const leftShare = pairTotal > 0 ? Math.round((leftValue / pairTotal) * 100) : 0;\n const valueText = `${segment.label ?? segment.id} ${leftShare}%, ${\n nextSegment?.label ?? nextSegment?.id\n } ${100 - leftShare}%`;\n return (\n <DistributionBarHandle\n aria-label={label}\n aria-valuenow={leftShare}\n aria-valuetext={valueText}\n boundaryPercent={boundaryPercent}\n key={`${segment.id}-${nextSegment?.id ?? \"end\"}`}\n onDrag={(info) => {\n handleDrag(boundaryIndex, info);\n }}\n onDragEnd={(info) => {\n handleDragEnd(boundaryIndex, info);\n }}\n onDragStart={handleDragStart}\n onKeyDown={(event) => {\n handleKeyDown(event, boundaryIndex);\n }}\n />\n );\n })}\n </div>\n {legend === \"segments\" ? (\n <DistributionSegmentLegend segments={segments} total={total} />\n ) : null}\n </fieldset>\n );\n};\n","import { joinClassNames, sanitizeWeight } from \"@patternmode/system\";\nimport type { HTMLAttributes } from \"react\";\nimport {\n getDerivedDistributionPercentage,\n getDistributionTotal,\n} from \"../Distribution/distribution-math\";\nimport type { DistributionSegment } from \"../Distribution/distribution-math\";\nimport {\n DistributionSegmentLegend,\n DistributionSegments,\n} from \"../Distribution/distribution-parts\";\n\nexport interface DistributionDisplayProps extends Omit<\n HTMLAttributes<HTMLElement>,\n \"role\" | \"onSelect\"\n> {\n /** Label used in summary legends for assigned segment weight. */\n assignedLabel?: string;\n /** Label used when `emptyValue` contributes unassigned weight. */\n emptyLabel?: string;\n /**\n * Extra unassigned weight included in derived percentage calculations.\n *\n * Default `0`.\n */\n emptyValue?: number;\n /**\n * Legend style for the read-only display.\n *\n * Default `\"segments\"`.\n */\n legend?: \"segments\" | \"summary\" | false;\n /**\n * When provided, each segment renders as a button and selecting one\n * invokes this callback. Pair with `selectedSegmentId` to mark a segment\n * as selected (renders a ring). Read-only by default.\n */\n onSegmentSelect?: (segment: DistributionSegment) => void;\n segments: DistributionSegment[];\n /** Id of the selected segment — renders a ring on that segment. */\n selectedSegmentId?: string;\n}\n\ninterface DistributionSummaryLegendProps {\n assignedLabel: string;\n emptyLabel: string;\n emptyValue: number;\n total: number;\n}\n\nconst getDistributionDisplayTotal = (segments: DistributionSegment[], emptyValue: number): number =>\n getDistributionTotal(segments) + sanitizeWeight(emptyValue);\n\nconst getDistributionDisplayAccessibleLabel = (\n segments: DistributionSegment[],\n emptyValue: number,\n emptyLabel: string,\n total: number,\n): string => {\n const segmentLabels = segments.map(\n (segment) =>\n `${segment.label ?? segment.id} ${getDerivedDistributionPercentage(segment.value, total)}%`,\n );\n if (emptyValue > 0) {\n segmentLabels.push(`${emptyLabel} ${getDerivedDistributionPercentage(emptyValue, total)}%`);\n }\n\n return segmentLabels.join(\", \");\n};\n\nconst DistributionSummaryLegend = ({\n assignedLabel,\n emptyLabel,\n emptyValue,\n total,\n}: DistributionSummaryLegendProps) => {\n const emptyPercentage = getDerivedDistributionPercentage(emptyValue, total);\n\n return (\n <div className=\"patternmode-distribution-bar__legend\">\n <span>\n {Math.max(0, 100 - emptyPercentage)}% {assignedLabel}\n </span>\n {emptyValue > 0 ? (\n <span>\n {emptyPercentage}% {emptyLabel}\n </span>\n ) : null}\n </div>\n );\n};\n\n/**\n * A read-only proportional strip: one bordered track of contiguous weighted\n * segments, with an optional legend.\n *\n * **Not an editor.** `DistributionBar` is the editor — it renders `role=\"slider\"`\n * handles and mutates its segments. This one draws them and nothing else, which\n * is the right shape when the weights were computed rather than allocated by a\n * human: dragging the edge of a bucket a computation filled just lies.\n *\n * It lives in its own directory for that reason. It used to be filed inside\n * `DistributionBar/` and exported from the editor's barrel, and the result was\n * that two separate consumers looked for a read-only distribution strip, did not\n * find one, and reported the territory unserved.\n *\n * Contiguity is the point: one track with hairline boundaries, not a flex row of\n * individually-rounded `Swatch` blocks, which leaks each swatch's own radius and\n * shadow as seams.\n *\n * Pass `onSegmentSelect` to make each segment a button — selection is still not\n * editing, so the element stays a `figure` unless it becomes interactive.\n */\nexport const DistributionDisplay = ({\n \"aria-label\": ariaLabel,\n assignedLabel = \"assigned\",\n className,\n emptyLabel = \"unassigned\",\n emptyValue = 0,\n legend = \"segments\",\n onSegmentSelect,\n segments,\n selectedSegmentId,\n ...props\n}: DistributionDisplayProps) => {\n const total = getDistributionDisplayTotal(segments, emptyValue);\n const interactive = Boolean(onSegmentSelect);\n const accessibleLabel =\n ariaLabel ?? getDistributionDisplayAccessibleLabel(segments, emptyValue, emptyLabel, total);\n\n const content = (\n <>\n <div className=\"patternmode-distribution-bar__track\">\n <DistributionSegments\n emptyValue={emptyValue}\n onSegmentSelect={onSegmentSelect}\n segments={segments}\n selectedSegmentId={selectedSegmentId}\n total={total}\n />\n </div>\n {legend === \"segments\" ? (\n <DistributionSegmentLegend\n emptyLabel={emptyLabel}\n emptyValue={emptyValue}\n segments={segments}\n total={total}\n />\n ) : null}\n {legend === \"summary\" ? (\n <DistributionSummaryLegend\n assignedLabel={assignedLabel}\n emptyLabel={emptyLabel}\n emptyValue={emptyValue}\n total={total}\n />\n ) : null}\n </>\n );\n const sharedClassName = joinClassNames(\"patternmode-distribution-display\", className);\n\n return interactive ? (\n <fieldset\n {...props}\n aria-label={accessibleLabel}\n className={sharedClassName}\n data-slot=\"distribution-display\"\n >\n {content}\n </fieldset>\n ) : (\n <figure\n {...props}\n aria-label={accessibleLabel}\n className={sharedClassName}\n data-slot=\"distribution-display\"\n >\n {content}\n </figure>\n );\n};\n","import { hexToRgb, rgbToHex } from \"@instruments/colorscope/convert\";\n\nimport type { SwatchColorStop } from \"./swatch-types\";\n\nexport interface SwatchAtmosphereOptions {\n /** 0 = diffuse, wide wash · 1 = dense, tight pools. Default 0.5. */\n density?: number;\n /** -1 = grounds (pools sink) · 1 = lifts (pools rise). Default 0. */\n gravity?: number;\n}\n\n/**\n * Per-pool layout for the atmosphere fill:\n * `[focal x%, focal y%, base alpha (0-255), radius delta %, gravity sign]`.\n *\n * The first three entries reproduce the original three-pool blend identity\n * gradient exactly; further entries extend the pattern for palettes with\n * more than three colors.\n */\nconst POOLS: readonly (readonly [number, number, number, number, number])[] = [\n [30, 42, 0xcc, 0, -1],\n [72, 58, 0x99, -5, 1],\n [45, 65, 0x77, 8, -1],\n [62, 32, 0x66, 3, 1],\n [24, 72, 0x55, -3, -1],\n [80, 40, 0x44, 6, 1],\n];\n\n/**\n * Build a soft, layered radial \"atmosphere\" background from color stops — a\n * stack of overlapping elliptical pools rather than a flat or linear fill.\n * Density controls how far each pool reaches; gravity shifts the pools\n * vertically. Returns `undefined` when there are no colors.\n */\n\nconst clamp = (value: number, min: number, max: number): number =>\n Math.min(max, Math.max(min, value));\n\nconst withAlpha = (color: string, alpha: number): string => {\n const rgb = hexToRgb(color);\n if (rgb !== null) {\n const suffix = Math.round(clamp(alpha, 0, 255))\n .toString(16)\n .padStart(2, \"0\");\n return `${rgbToHex(rgb.r, rgb.g, rgb.b)}${suffix}`;\n }\n const percent = Math.round((clamp(alpha, 0, 255) / 255) * 100);\n return `color-mix(in srgb, ${color} ${percent}%, transparent)`;\n};\n\nexport const getSwatchAtmosphereBackground = (\n colors: SwatchColorStop[] | undefined,\n options: SwatchAtmosphereOptions = {},\n): string | undefined => {\n if (colors === undefined || colors.length === 0) {\n return undefined;\n }\n\n const density = clamp(options.density ?? 0.5, 0, 1);\n const gravity = clamp(options.gravity ?? 0, -1, 1);\n const gy = Math.round(gravity * 8);\n const reach = Math.round(50 + (1 - density) * 15);\n\n const layers = colors.map((stop, index) => {\n const color = typeof stop === \"string\" ? stop : stop.color;\n const pool = POOLS[index % POOLS.length];\n if (pool === undefined) {\n throw new Error(\"Expected atmosphere pool to exist.\");\n }\n const [x, y, baseAlpha, radiusDelta, gravitySign] = pool;\n // Each wrap past the palette length fades the extra pools further back.\n const cycle = Math.floor(index / POOLS.length);\n const alpha = Math.max(0x22, baseAlpha - cycle * 0x22);\n const focalY = clamp(y + gravitySign * gy, 0, 100);\n const radius = Math.max(8, reach + radiusDelta);\n return `radial-gradient(ellipse at ${x}% ${focalY}%, ${withAlpha(\n color,\n alpha,\n )} 0%, transparent ${radius}%)`;\n });\n\n return layers.join(\", \");\n};\n","import { sanitizeWeight } from \"@patternmode/system\";\n\nimport type { SwatchColorStop } from \"./swatch-types\";\n\nconst toColorStop = (stop: SwatchColorStop): { color: string; ratio?: number } =>\n typeof stop === \"string\" ? { color: stop } : stop;\n\n/** Missing ratios default to equal weight; finite/negative handling is shared. */\nconst getRatioWeight = (ratio: number | undefined): number =>\n ratio === undefined ? 1 : sanitizeWeight(ratio);\n\nconst formatPercent = (value: number): string =>\n `${Number.isInteger(value) ? value : Number(value.toFixed(2))}%`;\n\nexport const getSwatchColorsBackground = (\n colors: SwatchColorStop[] | undefined,\n blend: \"smooth\" | \"step\" = \"step\",\n): string | undefined => {\n if (colors === undefined || colors.length === 0) {\n return undefined;\n }\n\n const [singleColor] = colors;\n if (colors.length === 1 && singleColor !== undefined) {\n return toColorStop(singleColor).color;\n }\n\n const stops = colors.map(toColorStop);\n\n /* Smooth blend: one position per stop, interpolated in OKLab so ramps\n read as a continuous region of color rather than discrete bands. Each\n stop sits at the cumulative midpoint of its ratio share (a 90/10 palette\n centers at 45% and 95%), so weighted palettes still read proportionally.\n Equal, missing, or all-zero ratios fall back to even spacing. */\n if (blend === \"smooth\") {\n const weights = stops.map((stop) => getRatioWeight(stop.ratio));\n const weightTotal = weights.reduce((sum, weight) => sum + weight, 0);\n const useEvenSpacing = weightTotal <= 0 || weights.every((weight) => weight === weights[0]);\n let cursor = 0;\n const parts = stops.map((stop, index) => {\n let position: number;\n if (useEvenSpacing) {\n position = stops.length === 1 ? 0 : (index / (stops.length - 1)) * 100;\n } else {\n const share = ((weights[index] ?? 0) / weightTotal) * 100;\n position = cursor + share / 2;\n cursor += share;\n }\n return `${stop.color} ${formatPercent(position)}`;\n });\n return `linear-gradient(in oklab 90deg, ${parts.join(\", \")})`;\n }\n\n const weights = stops.map((stop) => getRatioWeight(stop.ratio));\n const rawTotal = weights.reduce((sum, ratio) => sum + ratio, 0);\n const useEqualWeights = rawTotal <= 0;\n const total = useEqualWeights ? stops.length : rawTotal;\n let cursor = 0;\n const parts = stops.map((stop, index) => {\n const ratio = useEqualWeights ? 1 : (weights[index] ?? 0);\n const start = cursor;\n const end = index === stops.length - 1 ? 100 : cursor + (ratio / total) * 100;\n cursor = end;\n return `${stop.color} ${formatPercent(start)} ${formatPercent(end)}`;\n });\n\n return `linear-gradient(90deg, ${parts.join(\", \")})`;\n};\n","import { PATTERNMODE_SIZE_VALUES, PATTERNMODE_SIZES } from \"@patternmode/system\";\nimport type { ObjectFit } from \"@patternmode/system\";\nimport type { ComponentType, HTMLAttributes, ReactNode, SVGProps } from \"react\";\n\nimport type { RenderProp } from \"../render\";\n\nexport const SWATCH_SIZES = [...PATTERNMODE_SIZES, \"4xl\", \"5xl\", \"6xl\", \"7xl\"] as const;\n\nexport const SWATCH_SIZE_VALUES = {\n ...PATTERNMODE_SIZE_VALUES,\n \"4xl\": \"4.5rem\",\n \"5xl\": \"5rem\",\n \"6xl\": \"5.5rem\",\n \"7xl\": \"6rem\",\n} as const satisfies Record<SwatchSize, string>;\n\nexport const SWATCH_SHAPES = [\"circle\", \"pill\", \"square\", \"block\"] as const;\n\nexport const SWATCH_TEXTURES = [\"atmosphere\"] as const;\n\nexport type SwatchSize = (typeof SWATCH_SIZES)[number];\nexport type SwatchShape = (typeof SWATCH_SHAPES)[number];\nexport type SwatchTexture = (typeof SWATCH_TEXTURES)[number];\nexport type SwatchColorStop = string | { color: string; ratio?: number };\ntype SwatchIcon = ComponentType<SVGProps<SVGSVGElement>>;\n\nexport const getSwatchSizeVariableStyle = (\n size: SwatchSize,\n variableName = \"--patternmode-swatch-size\",\n): Record<string, string> => ({\n [variableName]: SWATCH_SIZE_VALUES[size],\n});\n\n/**\n * Visual and behavioural props shared by every Swatch rendering mode. These\n * map deterministically to the fill, scrim, shape, and size treatment\n * regardless of whether the swatch renders its own wrapper or a `render`\n * element.\n */\nexport interface SwatchSharedProps extends HTMLAttributes<HTMLElement> {\n background?: string;\n color?: string;\n /**\n * How multiple `colors` blend: `\"step\"` renders hard bands, `\"smooth\"`\n * renders a continuous OKLab-interpolated ramp. Ignored by\n * `texture=\"atmosphere\"`.\n *\n * Default `\"step\"`.\n */\n blend?: \"smooth\" | \"step\";\n colors?: SwatchColorStop[];\n /**\n * Atmosphere density (0 = diffuse wash, 1 = dense pools). Only applies when\n * `texture=\"atmosphere\"`.\n *\n * Default `0.5`.\n */\n density?: number;\n /**\n * Render a precise, flat color block: no top-to-bottom scrim gradient and\n * no drop shadow. Use for data visualisation where the fill must read as\n * the exact color value.\n *\n * Default `false`.\n */\n flat?: boolean;\n /**\n * Atmosphere gravity (-1 = pools sink, 1 = pools rise). Only applies when\n * `texture=\"atmosphere\"`.\n *\n * Default `0`.\n */\n gravity?: number;\n icon?: SwatchIcon;\n isLight?: boolean;\n /**\n * Object-fit mode applied to media children through CSS variables.\n *\n * Default `\"cover\"`.\n */\n objectFit?: ObjectFit;\n /**\n * Object-position value applied to media children through CSS variables.\n *\n * Default `\"center\"`.\n */\n objectPosition?: string;\n raised?: boolean;\n /**\n * Shows selected state and optional icon overlay.\n *\n * Default `false`.\n */\n selected?: boolean;\n /**\n * Rendered swatch shape.\n *\n * Default `\"circle\"`.\n */\n shape?: SwatchShape;\n /**\n * Whether selected swatches render their ring treatment.\n *\n * Default `true`.\n */\n showRing?: boolean;\n /**\n * Size token used for the swatch dimensions.\n *\n * Default `\"base\"`.\n */\n size?: SwatchSize;\n /**\n * Render supplied colors as a soft, layered radial atmosphere — overlapping\n * color pools — instead of a ratio-encoded weighted palette. Pair with\n * `density` and `gravity` to shape the pools.\n */\n texture?: SwatchTexture;\n /**\n * Marks the swatch as unavailable.\n *\n * Default `false`.\n */\n unavailable?: boolean;\n}\n\n/**\n * Default Swatch props: the swatch renders its own wrapper element\n * (`<figure>`, or `<fieldset>` when `onRemove` is set).\n */\nexport interface SwatchDefaultProps extends SwatchSharedProps {\n render?: undefined;\n /**\n * Optional media rendered inside the swatch frame.\n *\n * Swatch does not optimize image elements itself. Next.js consumers can pass\n * their own `next/image` `Image` component here and use `objectFit` /\n * `objectPosition` to align it with the swatch shape.\n */\n children?: ReactNode;\n /** Renders a remove affordance and calls this after stopping propagation. */\n onRemove?: () => void;\n /** Accessible label for the remove affordance. Defaults to the swatch label. */\n removeLabel?: string;\n}\n\n/**\n * `render` Swatch props: the swatch merges its className, style (size/fill\n * CSS variables), data attributes, and other props onto the element passed via\n * `render`, rendering through it (Base UI render-prop pattern) instead of\n * emitting its own wrapper. Use this when the swatch must *be* an interactive\n * element, such as a `<button>` cell in a color matrix.\n *\n * The `render` element must be childless — put the swatch's content in\n * `children`, e.g. `<Swatch render={<button type=\"button\" />}>A1</Swatch>`.\n * Children on the `render` element itself would override the swatch's own fill\n * layers.\n *\n * `onRemove` is unsupported in this mode — its remove affordance cannot be\n * composed into an arbitrary rendered element. Wrap a default Swatch instead\n * when a remove control is required.\n */\nexport interface SwatchRenderProps extends SwatchSharedProps {\n render: RenderProp;\n children?: ReactNode;\n onRemove?: never;\n removeLabel?: never;\n}\n\nexport type SwatchProps = SwatchDefaultProps | SwatchRenderProps;\n","import { getObjectSizingStyle, isLightColor, joinClassNames } from \"@patternmode/system\";\nimport { isValidElement } from \"react\";\nimport type { CSSProperties, HTMLAttributes, MouseEvent, ReactNode } from \"react\";\n\nimport { useRender } from \"../render\";\nimport type { RenderProp } from \"../render\";\nimport { getSwatchAtmosphereBackground } from \"./swatch-atmosphere\";\nimport { getSwatchColorsBackground } from \"./swatch-colors\";\nimport { getSwatchSizeVariableStyle } from \"./swatch-types\";\nimport type { SwatchProps } from \"./swatch-types\";\n\ntype SwatchRootStyle = CSSProperties & Record<\"--patternmode-swatch-fill\", string | undefined>;\n\ninterface SwatchContentProps {\n children: SwatchProps[\"children\"];\n flat: boolean;\n Icon: SwatchProps[\"icon\"];\n mediaStyle: CSSProperties;\n selected: boolean;\n unavailable: boolean;\n}\n\ninterface RemovableSwatchProps {\n ariaLabel: string | undefined;\n children: ReactNode;\n className: string | undefined;\n dataProps: ReturnType<typeof getSwatchDataProps>;\n onRemove: () => void;\n removeLabel: string;\n rootStyle: SwatchRootStyle;\n props: HTMLAttributes<HTMLElement>;\n}\n\nconst SwatchContent = ({\n children,\n flat,\n Icon,\n mediaStyle,\n selected,\n unavailable,\n}: SwatchContentProps) => (\n <>\n <span aria-hidden=\"true\" className=\"patternmode-swatch__fill\" />\n {children !== undefined && children !== null ? (\n <span className=\"patternmode-swatch__media\" style={mediaStyle}>\n {children}\n </span>\n ) : null}\n {flat ? null : <span aria-hidden=\"true\" className=\"patternmode-swatch__scrim\" />}\n {selected && Icon ? (\n <span className=\"patternmode-swatch__icon\">\n <Icon aria-hidden=\"true\" focusable=\"false\" />\n </span>\n ) : null}\n {unavailable ? <span aria-hidden=\"true\" className=\"patternmode-swatch__slash\" /> : null}\n </>\n);\n\nconst getSwatchFill = ({\n background,\n blend,\n color,\n colors,\n density,\n gravity,\n texture,\n}: Pick<\n SwatchProps,\n \"background\" | \"blend\" | \"color\" | \"colors\" | \"density\" | \"gravity\" | \"texture\"\n>) => {\n const colorsBackground = getSwatchColorsBackground(colors, blend);\n const atmosphereBackground =\n texture === \"atmosphere\"\n ? getSwatchAtmosphereBackground(colors, { density, gravity })\n : undefined;\n\n return {\n colorsBackground,\n fill: background ?? atmosphereBackground ?? colorsBackground ?? color,\n };\n};\n\nconst getSwatchTone = ({\n background,\n color,\n colorsBackground,\n isLight,\n}: {\n background: SwatchProps[\"background\"];\n color: SwatchProps[\"color\"];\n colorsBackground: string | undefined;\n isLight: SwatchProps[\"isLight\"];\n}) => {\n if (isLight !== undefined) {\n return isLight ? \"light\" : \"dark\";\n }\n\n const hasColor = color !== undefined && color !== \"\";\n const hasBackground = background !== undefined && background !== \"\";\n const hasColorsBackground = colorsBackground !== undefined && colorsBackground !== \"\";\n\n if (hasColor && !hasBackground && !hasColorsBackground && isLightColor(color)) {\n return \"light\";\n }\n\n return \"dark\";\n};\n\nconst getSwatchDataProps = ({\n flat,\n lightTone,\n raised,\n selected,\n shape,\n showRing,\n size,\n unavailable,\n}: {\n flat: boolean;\n lightTone: \"dark\" | \"light\";\n raised: boolean;\n selected: boolean;\n shape: SwatchProps[\"shape\"];\n showRing: boolean;\n size: SwatchProps[\"size\"];\n unavailable: boolean;\n}) => ({\n \"data-flat\": flat ? \"true\" : undefined,\n \"data-raised\": raised ? \"true\" : undefined,\n \"data-selected\": selected ? \"true\" : undefined,\n \"data-shape\": shape,\n \"data-show-ring\": showRing ? \"true\" : \"false\",\n \"data-size\": size,\n \"data-slot\": \"swatch\",\n \"data-tone\": lightTone,\n \"data-unavailable\": unavailable ? \"true\" : undefined,\n});\n\nconst RemovableSwatch = ({\n ariaLabel,\n children,\n className,\n dataProps,\n onRemove,\n removeLabel,\n rootStyle,\n props,\n}: RemovableSwatchProps) => {\n const handleRemove = (event: MouseEvent<HTMLButtonElement>) => {\n event.stopPropagation();\n onRemove();\n };\n\n return (\n <fieldset\n {...props}\n {...dataProps}\n aria-label={ariaLabel}\n className={joinClassNames(\"patternmode-swatch\", className)}\n style={rootStyle}\n >\n {children}\n <button\n aria-label={removeLabel}\n className=\"patternmode-swatch__remove\"\n onClick={handleRemove}\n type=\"button\"\n >\n <svg aria-hidden=\"true\" fill=\"none\" viewBox=\"0 0 20 20\">\n <path d=\"M5.5 5.5l9 9M14.5 5.5l-9 9\" />\n </svg>\n </button>\n </fieldset>\n );\n};\n\ninterface SwatchElementProps {\n ariaLabel: string | undefined;\n className: string | undefined;\n content: ReactNode;\n dataProps: ReturnType<typeof getSwatchDataProps>;\n props: HTMLAttributes<HTMLElement>;\n render: RenderProp | undefined;\n rootStyle: SwatchRootStyle;\n}\n\n// Renders the swatch through `render` (or a default `<figure>`) via Base UI's\n// `useRender`. Isolated into its own component so the `useRender` hook is\n// always called unconditionally, regardless of which branch `Swatch` takes.\nconst SwatchElement = ({\n ariaLabel,\n className,\n content,\n dataProps,\n props,\n render,\n rootStyle,\n}: SwatchElementProps) =>\n useRender({\n defaultTagName: \"figure\",\n props: {\n ...props,\n ...dataProps,\n \"aria-label\": ariaLabel,\n children: content,\n className: joinClassNames(\"patternmode-swatch\", className),\n style: rootStyle,\n },\n render,\n });\n\nconst warnOnRenderChildren = (render: RenderProp) => {\n if (!isValidElement(render)) {\n return;\n }\n const { props } = render;\n if (\n typeof props === \"object\" &&\n props !== null &&\n \"children\" in props &&\n props.children !== undefined &&\n props.children !== null\n ) {\n console.warn(\n \"Swatch `render` element has its own children, which override the swatch fill layers. \" +\n \"Keep the `render` element childless and pass swatch content as `<Swatch>…</Swatch>` children.\",\n );\n }\n};\n\nexport const Swatch = ({\n \"aria-label\": ariaLabel,\n background,\n blend = \"step\",\n children,\n className,\n color,\n colors,\n density,\n flat = false,\n gravity,\n icon: Icon,\n isLight,\n objectFit,\n objectPosition,\n onRemove,\n raised = false,\n removeLabel,\n render,\n selected = false,\n shape = \"circle\",\n showRing = true,\n size = \"base\",\n style,\n texture,\n unavailable = false,\n ...props\n}: SwatchProps) => {\n const { colorsBackground, fill } = getSwatchFill({\n background,\n blend,\n color,\n colors,\n density,\n gravity,\n texture,\n });\n const lightTone = getSwatchTone({\n background,\n color,\n colorsBackground,\n isLight,\n });\n const resolvedRemoveLabel =\n removeLabel ?? (ariaLabel !== undefined && ariaLabel !== \"\" ? `Remove ${ariaLabel}` : \"Remove\");\n\n const rootStyle: SwatchRootStyle = {\n ...getSwatchSizeVariableStyle(size),\n \"--patternmode-swatch-fill\": fill,\n ...style,\n };\n const mediaStyle: CSSProperties = getObjectSizingStyle({\n fit: objectFit,\n position: objectPosition,\n });\n const dataProps = getSwatchDataProps({\n flat,\n lightTone,\n raised,\n selected,\n shape,\n showRing,\n size,\n unavailable,\n });\n\n const swatchContent = (\n <SwatchContent\n flat={flat}\n Icon={Icon}\n mediaStyle={mediaStyle}\n selected={selected}\n unavailable={unavailable}\n >\n {render ? undefined : children}\n </SwatchContent>\n );\n\n if (render !== undefined) {\n warnOnRenderChildren(render);\n // In `render` mode the swatch fill layers and the consumer's content are\n // composed side by side inside the rendered element (matching the old\n // Slot + Slottable behaviour), so children render unwrapped rather than\n // inside the media frame.\n return (\n <SwatchElement\n ariaLabel={ariaLabel}\n className={className}\n content={\n <>\n {swatchContent}\n {children}\n </>\n }\n dataProps={dataProps}\n props={props}\n render={render}\n rootStyle={rootStyle}\n />\n );\n }\n\n if (onRemove !== undefined) {\n return (\n <RemovableSwatch\n ariaLabel={ariaLabel}\n className={className}\n dataProps={dataProps}\n onRemove={onRemove}\n props={props}\n removeLabel={resolvedRemoveLabel}\n rootStyle={rootStyle}\n >\n {swatchContent}\n </RemovableSwatch>\n );\n }\n\n return (\n <SwatchElement\n ariaLabel={ariaLabel}\n className={className}\n content={swatchContent}\n dataProps={dataProps}\n props={props}\n render={undefined}\n rootStyle={rootStyle}\n />\n 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{"version":3,"file":"index.mjs","names":["clamp"],"sources":["../src/Distribution/distribution-math.ts","../src/Distribution/distribution-parts.tsx","../src/DistributionBar/distribution-bar-root.tsx","../src/DistributionDisplay/distribution-display-root.tsx","../src/Swatch/swatch-atmosphere.ts","../src/Swatch/swatch-colors.ts","../src/Swatch/swatch-types.ts","../src/Swatch/swatch-root.tsx"],"sourcesContent":["import { sanitizeWeight } from \"@patternmode/system\";\nimport type { WeightedColorSegment } from \"@patternmode/system\";\n\n/**\n * Weighted segment used by DistributionBar and DistributionDisplay. Extends the\n * shared {@link WeightedColorSegment} with a required stable `id` for editing.\n *\n * Named for the shape rather than for either consumer. It used to be\n * `DistributionBarSegment`, which typed the read-only `DistributionDisplay` on\n * the *editor's* segment type — one of four independent signals telling readers\n * that the read-only component was the editor, and part of why two consumers\n * concluded the catalog had no read-only distribution at all.\n */\nexport interface DistributionSegment extends WeightedColorSegment {\n id: string;\n}\n\n/** Segment metadata update; weight changes happen through boundary movement. */\nexport type DistributionSegmentUpdate = Partial<Omit<DistributionSegment, \"value\">> & {\n value?: never;\n};\n\n/**\n * The former name for {@link DistributionSegment}, kept so the rename is not a\n * breaking change. Identical shape. Prefer `DistributionSegment` — this name\n * says the segment belongs to the editor, which is exactly the confusion the\n * rename removes.\n *\n * Not tagged `@deprecated`: nothing is wrong with code that uses it, and the tag\n * would fire the repo's `no-deprecated` rule on the barrels that must re-export\n * it for the alias to reach consumers at all.\n */\nexport type DistributionBarSegment = DistributionSegment;\n\n/**\n * The former name for {@link DistributionSegmentUpdate}, kept so the rename is\n * not a breaking change. Identical shape. Prefer `DistributionSegmentUpdate`.\n */\nexport type DistributionBarSegmentUpdate = DistributionSegmentUpdate;\n\n/** A segment's share of `total`, rounded to whole percent. */\nexport const getDerivedDistributionPercentage = (value: number, total: number): number =>\n total > 0 ? Math.round((sanitizeWeight(value) / total) * 100) : 0;\n\nconst clamp = (value: number, min: number, max: number): number =>\n Math.min(Math.max(value, min), max);\n\nconst roundValue = (value: number): number => Number(value.toFixed(1));\n\n/** Sums sanitized segment weights, treating invalid or negative values as 0. */\nexport const getDistributionTotal = (segments: DistributionSegment[]): number =>\n segments.reduce((sum, segment) => sum + sanitizeWeight(segment.value), 0);\n\n/** Returns the percentage position of the boundary after `boundaryIndex`. */\nexport const getDistributionBoundaryPercent = (\n segments: DistributionSegment[],\n boundaryIndex: number,\n): number => {\n const total = getDistributionTotal(segments);\n if (total <= 0) {\n return 0;\n }\n\n const boundaryValue = segments\n .slice(0, boundaryIndex + 1)\n .reduce((sum, segment) => sum + sanitizeWeight(segment.value), 0);\n return roundValue((boundaryValue / total) * 100);\n};\n\n/**\n * Moves the boundary between two adjacent segments while preserving their sum.\n *\n * `deltaValue` is applied to the left segment and subtracted from the right\n * segment. `minValue` prevents either side of the pair from collapsing below a\n * caller-defined minimum.\n */\nexport const moveDistributionBoundary = (\n segments: DistributionSegment[],\n boundaryIndex: number,\n deltaValue: number,\n minValue: number,\n): DistributionSegment[] => {\n const left = segments[boundaryIndex];\n const right = segments[boundaryIndex + 1];\n if (!(left && right)) {\n return segments;\n }\n\n const pairTotal = sanitizeWeight(left.value) + sanitizeWeight(right.value);\n const clampedMin = Math.max(0, Math.min(minValue, pairTotal / 2));\n const nextLeft = clamp(\n sanitizeWeight(left.value) + deltaValue,\n clampedMin,\n pairTotal - clampedMin,\n );\n const nextRight = pairTotal - nextLeft;\n\n return segments.map((segment, index) => {\n if (index === boundaryIndex) {\n return { ...segment, value: roundValue(nextLeft) };\n }\n if (index === boundaryIndex + 1) {\n return { ...segment, value: roundValue(nextRight) };\n }\n return segment;\n });\n};\n\n/** Removes a segment and redistributes its weight proportionally to the rest. */\nexport const removeDistributionSegment = (\n segments: DistributionSegment[],\n segmentId: string,\n): DistributionSegment[] => {\n if (segments.length <= 1) {\n return segments;\n }\n\n const removed = segments.find((segment) => segment.id === segmentId);\n if (!removed) {\n return segments;\n }\n\n const remaining = segments.filter((segment) => segment.id !== segmentId);\n const removedValue = sanitizeWeight(removed.value);\n const remainingTotal = getDistributionTotal(remaining);\n if (remainingTotal <= 0) {\n const equalValue = removedValue / remaining.length;\n return remaining.map((segment) => ({\n ...segment,\n value: roundValue(equalValue),\n }));\n }\n\n let assignedValue = 0;\n const originalTotal = getDistributionTotal(segments);\n return remaining.map((segment, index) => {\n if (index === remaining.length - 1) {\n return { ...segment, value: roundValue(originalTotal - assignedValue) };\n }\n\n const nextValue = roundValue(\n sanitizeWeight(segment.value) +\n (removedValue * sanitizeWeight(segment.value)) / remainingTotal,\n );\n assignedValue += nextValue;\n return { ...segment, value: nextValue };\n });\n};\n\n/** Updates non-weight segment metadata such as label or color. */\nexport const updateDistributionSegment = (\n segments: DistributionSegment[],\n segmentId: string,\n update: DistributionSegmentUpdate,\n): DistributionSegment[] =>\n segments.map((segment) => (segment.id === segmentId ? { ...segment, ...update } : segment));\n","import { sanitizeWeight } from \"@patternmode/system\";\nimport type { CSSProperties } from \"react\";\nimport { getDerivedDistributionPercentage } from \"./distribution-math\";\nimport type { DistributionSegment } from \"./distribution-math\";\n\n/**\n * The pieces `DistributionBar` (the editor) and `DistributionDisplay` (the\n * read-only sibling) both draw.\n *\n * They live here rather than inside either component so that neither owns the\n * other. The class names stay on the `patternmode-distribution-bar__*` prefix\n * because they are the published styling contract — consumers target them —\n * and renaming them would be a breaking change for a naming problem the module\n * boundary already solves.\n */\n\ntype DistributionSegmentStyle = CSSProperties &\n Partial<Record<`--${string}`, number | string | undefined>>;\n\ninterface DistributionSegmentsProps {\n emptyValue?: number;\n onSegmentSelect?: (segment: DistributionSegment) => void;\n segments: DistributionSegment[];\n selectedSegmentId?: string;\n total: number;\n}\n\ninterface DistributionSegmentLegendProps {\n emptyLabel?: string;\n emptyValue?: number;\n segments: DistributionSegment[];\n total: number;\n}\n\n/** The coloured track: one element per segment, plus any unassigned remainder. */\nexport const DistributionSegments = ({\n emptyValue = 0,\n onSegmentSelect,\n segments,\n selectedSegmentId,\n total,\n}: DistributionSegmentsProps) => (\n <div className=\"patternmode-distribution-bar__segments\">\n {segments.map((segment) => {\n const segmentStyle = {\n \"--patternmode-distribution-segment-color\": segment.color,\n width: total > 0 ? `${(sanitizeWeight(segment.value) / total) * 100}%` : \"0%\",\n } satisfies DistributionSegmentStyle;\n const isSelected = selectedSegmentId === segment.id;\n\n if (onSegmentSelect) {\n return (\n <button\n aria-label={`${segment.label ?? segment.id} ${getDerivedDistributionPercentage(segment.value, total)}%`}\n aria-pressed={isSelected}\n className=\"patternmode-distribution-bar__segment\"\n data-selected={isSelected ? \"true\" : undefined}\n key={segment.id}\n onClick={() => {\n onSegmentSelect(segment);\n }}\n style={segmentStyle}\n type=\"button\"\n />\n );\n }\n\n return (\n <div\n aria-hidden=\"true\"\n className=\"patternmode-distribution-bar__segment\"\n data-selected={isSelected ? \"true\" : undefined}\n key={segment.id}\n style={segmentStyle}\n />\n );\n })}\n {emptyValue > 0 ? (\n <div\n aria-hidden=\"true\"\n className=\"patternmode-distribution-bar__segment patternmode-distribution-bar__segment--empty\"\n style={{\n width: total > 0 ? `${(sanitizeWeight(emptyValue) / total) * 100}%` : \"0%\",\n }}\n />\n ) : null}\n </div>\n);\n\n/** Swatch-and-label legend, one entry per segment. */\nexport const DistributionSegmentLegend = ({\n emptyLabel,\n emptyValue = 0,\n segments,\n total,\n}: DistributionSegmentLegendProps) => (\n <div className=\"patternmode-distribution-bar__legend\">\n {segments.map((segment) => {\n const segmentStyle = {\n \"--patternmode-distribution-segment-color\": segment.color,\n backgroundColor: undefined,\n } satisfies DistributionSegmentStyle;\n\n return (\n <span key={segment.id}>\n <span\n aria-hidden=\"true\"\n className=\"patternmode-distribution-bar__swatch\"\n style={segmentStyle}\n />\n {segment.label ?? segment.id} {getDerivedDistributionPercentage(segment.value, total)}%\n </span>\n );\n })}\n {emptyValue > 0 && emptyLabel !== undefined && emptyLabel !== \"\" ? (\n <span>\n <span\n aria-hidden=\"true\"\n className=\"patternmode-distribution-bar__swatch patternmode-distribution-bar__swatch--empty\"\n />\n {emptyLabel} {getDerivedDistributionPercentage(emptyValue, total)}%\n </span>\n ) : null}\n </div>\n);\n","import { joinClassNames, sanitizeWeight } from \"@patternmode/system\";\nimport { domMax, LazyMotion, m } from \"motion/react\";\nimport type { PanInfo } from \"motion/react\";\nimport type { HTMLAttributes, KeyboardEvent } from \"react\";\nimport { useRef, useState } from \"react\";\nimport {\n getDistributionBoundaryPercent,\n getDistributionTotal,\n moveDistributionBoundary,\n} from \"../Distribution/distribution-math\";\nimport type { DistributionSegment } from \"../Distribution/distribution-math\";\nimport {\n DistributionSegmentLegend,\n DistributionSegments,\n} from \"../Distribution/distribution-parts\";\n\nexport interface DistributionBarProps extends Omit<\n HTMLAttributes<HTMLFieldSetElement>,\n \"onChange\"\n> {\n /**\n * Show the per-segment legend below the bar, or hide it.\n *\n * Default `\"segments\"`.\n */\n legend?: \"segments\" | false;\n /**\n * Minimum weight each side of a dragged boundary must retain.\n *\n * Default `4`.\n */\n minValue?: number;\n /** Receives the full next segment list after drag or keyboard boundary moves. */\n onChange?: (segments: DistributionSegment[]) => void;\n /** Weighted segments; displayed percentages are derived from their total. */\n segments: DistributionSegment[];\n /**\n * Keyboard adjustment amount for boundary handles.\n *\n * Default `1`.\n */\n step?: number;\n}\n\ninterface DistributionBarHandleProps {\n \"aria-label\": string;\n \"aria-valuenow\": number;\n \"aria-valuetext\": string;\n boundaryPercent: number;\n onDrag: (info: PanInfo) => void;\n onDragEnd: (info: PanInfo) => void;\n onDragStart: () => void;\n onKeyDown: (event: KeyboardEvent<HTMLButtonElement>) => void;\n}\n\nconst DistributionBarHandle = ({\n \"aria-label\": ariaLabel,\n \"aria-valuenow\": ariaValueNow,\n \"aria-valuetext\": ariaValueText,\n boundaryPercent,\n onDrag,\n onDragEnd,\n onDragStart,\n onKeyDown,\n}: DistributionBarHandleProps) => (\n <LazyMotion features={domMax}>\n <m.button\n aria-label={ariaLabel}\n aria-orientation=\"horizontal\"\n aria-valuemax={100}\n aria-valuemin={0}\n aria-valuenow={ariaValueNow}\n aria-valuetext={ariaValueText}\n className=\"patternmode-distribution-bar__handle\"\n drag=\"x\"\n dragElastic={0}\n dragMomentum={false}\n dragSnapToOrigin\n onDrag={(_event, info) => {\n onDrag(info);\n }}\n onDragEnd={(_event, info) => {\n onDragEnd(info);\n }}\n onDragStart={onDragStart}\n onKeyDown={onKeyDown}\n role=\"slider\"\n style={{ left: `calc(${boundaryPercent}% - 1.375rem)` }}\n tabIndex={0}\n transformTemplate={() => \"none\"}\n type=\"button\"\n />\n </LazyMotion>\n);\n\nexport const DistributionBar = ({\n \"aria-label\": ariaLabel,\n className,\n legend = \"segments\",\n minValue = 4,\n onChange,\n segments,\n step = 1,\n ...props\n}: DistributionBarProps) => {\n const trackRef = useRef<HTMLDivElement>(null);\n const dragStartSegmentsRef = useRef<DistributionSegment[] | null>(null);\n const [dragging, setDragging] = useState(false);\n const total = getDistributionTotal(segments);\n\n const moveBoundary = (boundaryIndex: number, deltaValue: number, sourceSegments = segments) => {\n onChange?.(moveDistributionBoundary(sourceSegments, boundaryIndex, deltaValue, minValue));\n };\n\n const handleDragStart = () => {\n dragStartSegmentsRef.current = segments;\n setDragging(true);\n };\n\n const handleDrag = (boundaryIndex: number, info: PanInfo) => {\n const sourceSegments = dragStartSegmentsRef.current ?? segments;\n const sourceTotal = getDistributionTotal(sourceSegments);\n const trackWidth = trackRef.current?.getBoundingClientRect().width ?? 0;\n if (!(trackWidth > 0 && sourceTotal > 0)) {\n return;\n }\n\n moveBoundary(boundaryIndex, (info.offset.x / trackWidth) * sourceTotal, sourceSegments);\n };\n\n const handleDragEnd = (boundaryIndex: number, info: PanInfo) => {\n handleDrag(boundaryIndex, info);\n dragStartSegmentsRef.current = null;\n setDragging(false);\n };\n\n const handleKeyDown = (event: KeyboardEvent<HTMLButtonElement>, boundaryIndex: number) => {\n if (event.key === \"ArrowLeft\") {\n event.preventDefault();\n moveBoundary(boundaryIndex, -step);\n }\n if (event.key === \"ArrowRight\") {\n event.preventDefault();\n moveBoundary(boundaryIndex, step);\n }\n };\n\n return (\n <fieldset\n {...props}\n aria-label={ariaLabel}\n className={joinClassNames(\"patternmode-distribution-bar\", className)}\n data-dragging={dragging ? \"true\" : undefined}\n data-slot=\"distribution-bar\"\n >\n <div className=\"patternmode-distribution-bar__track\" ref={trackRef}>\n <DistributionSegments segments={segments} total={total} />\n {segments.slice(0, -1).map((segment, boundaryIndex) => {\n const nextSegment = segments[boundaryIndex + 1];\n const boundaryPercent = getDistributionBoundaryPercent(segments, boundaryIndex);\n const label = `Adjust ${segment.label ?? segment.id} and ${\n nextSegment?.label ?? nextSegment?.id\n } distribution`;\n const leftValue = sanitizeWeight(segment.value);\n const rightValue = sanitizeWeight(nextSegment?.value ?? 0);\n const pairTotal = leftValue + rightValue;\n /* Slider value: the left segment's share of the adjacent pair, so\n arrow keys and drags read as moving weight between neighbours. */\n const leftShare = pairTotal > 0 ? Math.round((leftValue / pairTotal) * 100) : 0;\n const valueText = `${segment.label ?? segment.id} ${leftShare}%, ${\n nextSegment?.label ?? nextSegment?.id\n } ${100 - leftShare}%`;\n return (\n <DistributionBarHandle\n aria-label={label}\n aria-valuenow={leftShare}\n aria-valuetext={valueText}\n boundaryPercent={boundaryPercent}\n key={`${segment.id}-${nextSegment?.id ?? \"end\"}`}\n onDrag={(info) => {\n handleDrag(boundaryIndex, info);\n }}\n onDragEnd={(info) => {\n handleDragEnd(boundaryIndex, info);\n }}\n onDragStart={handleDragStart}\n onKeyDown={(event) => {\n handleKeyDown(event, boundaryIndex);\n }}\n />\n );\n })}\n </div>\n {legend === \"segments\" ? (\n <DistributionSegmentLegend segments={segments} total={total} />\n ) : null}\n </fieldset>\n );\n};\n","import { joinClassNames, sanitizeWeight } from \"@patternmode/system\";\nimport type { HTMLAttributes } from \"react\";\nimport {\n getDerivedDistributionPercentage,\n getDistributionTotal,\n} from \"../Distribution/distribution-math\";\nimport type { DistributionSegment } from \"../Distribution/distribution-math\";\nimport {\n DistributionSegmentLegend,\n DistributionSegments,\n} from \"../Distribution/distribution-parts\";\n\nexport interface DistributionDisplayProps extends Omit<\n HTMLAttributes<HTMLElement>,\n \"role\" | \"onSelect\"\n> {\n /** Label used in summary legends for assigned segment weight. */\n assignedLabel?: string;\n /** Label used when `emptyValue` contributes unassigned weight. */\n emptyLabel?: string;\n /**\n * Extra unassigned weight included in derived percentage calculations.\n *\n * Default `0`.\n */\n emptyValue?: number;\n /**\n * Legend style for the read-only display.\n *\n * Default `\"segments\"`.\n */\n legend?: \"segments\" | \"summary\" | false;\n /**\n * When provided, each segment renders as a button and selecting one\n * invokes this callback. Pair with `selectedSegmentId` to mark a segment\n * as selected (renders a ring). Read-only by default.\n */\n onSegmentSelect?: (segment: DistributionSegment) => void;\n segments: DistributionSegment[];\n /** Id of the selected segment — renders a ring on that segment. */\n selectedSegmentId?: string;\n}\n\ninterface DistributionSummaryLegendProps {\n assignedLabel: string;\n emptyLabel: string;\n emptyValue: number;\n total: number;\n}\n\nconst getDistributionDisplayTotal = (segments: DistributionSegment[], emptyValue: number): number =>\n getDistributionTotal(segments) + sanitizeWeight(emptyValue);\n\nconst getDistributionDisplayAccessibleLabel = (\n segments: DistributionSegment[],\n emptyValue: number,\n emptyLabel: string,\n total: number,\n): string => {\n const segmentLabels = segments.map(\n (segment) =>\n `${segment.label ?? segment.id} ${getDerivedDistributionPercentage(segment.value, total)}%`,\n );\n if (emptyValue > 0) {\n segmentLabels.push(`${emptyLabel} ${getDerivedDistributionPercentage(emptyValue, total)}%`);\n }\n\n return segmentLabels.join(\", \");\n};\n\nconst DistributionSummaryLegend = ({\n assignedLabel,\n emptyLabel,\n emptyValue,\n total,\n}: DistributionSummaryLegendProps) => {\n const emptyPercentage = getDerivedDistributionPercentage(emptyValue, total);\n\n return (\n <div className=\"patternmode-distribution-bar__legend\">\n <span>\n {Math.max(0, 100 - emptyPercentage)}% {assignedLabel}\n </span>\n {emptyValue > 0 ? (\n <span>\n {emptyPercentage}% {emptyLabel}\n </span>\n ) : null}\n </div>\n );\n};\n\n/**\n * A read-only proportional strip: one bordered track of contiguous weighted\n * segments, with an optional legend.\n *\n * **Not an editor.** `DistributionBar` is the editor — it renders `role=\"slider\"`\n * handles and mutates its segments. This one draws them and nothing else, which\n * is the right shape when the weights were computed rather than allocated by a\n * human: dragging the edge of a bucket a computation filled just lies.\n *\n * It lives in its own directory for that reason. It used to be filed inside\n * `DistributionBar/` and exported from the editor's barrel, and the result was\n * that two separate consumers looked for a read-only distribution strip, did not\n * find one, and reported the territory unserved.\n *\n * Contiguity is the point: one track with hairline boundaries, not a flex row of\n * individually-rounded `Swatch` blocks, which leaks each swatch's own radius and\n * shadow as seams.\n *\n * Pass `onSegmentSelect` to make each segment a button — selection is still not\n * editing, so the element stays a `figure` unless it becomes interactive.\n */\nexport const DistributionDisplay = ({\n \"aria-label\": ariaLabel,\n assignedLabel = \"assigned\",\n className,\n emptyLabel = \"unassigned\",\n emptyValue = 0,\n legend = \"segments\",\n onSegmentSelect,\n segments,\n selectedSegmentId,\n ...props\n}: DistributionDisplayProps) => {\n const total = getDistributionDisplayTotal(segments, emptyValue);\n const interactive = Boolean(onSegmentSelect);\n const accessibleLabel =\n ariaLabel ?? getDistributionDisplayAccessibleLabel(segments, emptyValue, emptyLabel, total);\n\n const content = (\n <>\n <div className=\"patternmode-distribution-bar__track\">\n <DistributionSegments\n emptyValue={emptyValue}\n onSegmentSelect={onSegmentSelect}\n segments={segments}\n selectedSegmentId={selectedSegmentId}\n total={total}\n />\n </div>\n {legend === \"segments\" ? (\n <DistributionSegmentLegend\n emptyLabel={emptyLabel}\n emptyValue={emptyValue}\n segments={segments}\n total={total}\n />\n ) : null}\n {legend === \"summary\" ? (\n <DistributionSummaryLegend\n assignedLabel={assignedLabel}\n emptyLabel={emptyLabel}\n emptyValue={emptyValue}\n total={total}\n />\n ) : null}\n </>\n );\n const sharedClassName = joinClassNames(\"patternmode-distribution-display\", className);\n\n return interactive ? (\n <fieldset\n {...props}\n aria-label={accessibleLabel}\n className={sharedClassName}\n data-slot=\"distribution-display\"\n >\n {content}\n </fieldset>\n ) : (\n <figure\n {...props}\n aria-label={accessibleLabel}\n className={sharedClassName}\n data-slot=\"distribution-display\"\n >\n {content}\n </figure>\n );\n};\n","import { hexToRgb, rgbToHex } from \"@instruments/colorscope/convert\";\n\nimport type { SwatchColorStop } from \"./swatch-types\";\n\nexport interface SwatchAtmosphereOptions {\n /** 0 = diffuse, wide wash · 1 = dense, tight pools. Default 0.5. */\n density?: number;\n /** -1 = grounds (pools sink) · 1 = lifts (pools rise). Default 0. */\n gravity?: number;\n}\n\n/**\n * Per-pool layout for the atmosphere fill:\n * `[focal x%, focal y%, base alpha (0-255), radius delta %, gravity sign]`.\n *\n * The first three entries reproduce the original three-pool blend identity\n * gradient exactly; further entries extend the pattern for palettes with\n * more than three colors.\n */\nconst POOLS: readonly (readonly [number, number, number, number, number])[] = [\n [30, 42, 0xcc, 0, -1],\n [72, 58, 0x99, -5, 1],\n [45, 65, 0x77, 8, -1],\n [62, 32, 0x66, 3, 1],\n [24, 72, 0x55, -3, -1],\n [80, 40, 0x44, 6, 1],\n];\n\n/**\n * Build a soft, layered radial \"atmosphere\" background from color stops — a\n * stack of overlapping elliptical pools rather than a flat or linear fill.\n * Density controls how far each pool reaches; gravity shifts the pools\n * vertically. Returns `undefined` when there are no colors.\n */\n\nconst clamp = (value: number, min: number, max: number): number =>\n Math.min(max, Math.max(min, value));\n\nconst withAlpha = (color: string, alpha: number): string => {\n const rgb = hexToRgb(color);\n if (rgb !== null) {\n const suffix = Math.round(clamp(alpha, 0, 255))\n .toString(16)\n .padStart(2, \"0\");\n return `${rgbToHex(rgb.r, rgb.g, rgb.b)}${suffix}`;\n }\n const percent = Math.round((clamp(alpha, 0, 255) / 255) * 100);\n /* Mix in oklab, not srgb. This branch takes every non-hex colour, including\n the `oklch()` values a wide-gamut consumer passes — and `in srgb` narrows\n those to the sRGB gamut on the way through, silently. Nothing throws and\n the swatch still renders; it just renders a duller colour than the one it\n was given. The hex branch above is already sRGB by construction, so this\n is the only path where the gamut is live. */\n return `color-mix(in oklab, ${color} ${percent}%, transparent)`;\n};\n\nexport const getSwatchAtmosphereBackground = (\n colors: SwatchColorStop[] | undefined,\n options: SwatchAtmosphereOptions = {},\n): string | undefined => {\n if (colors === undefined || colors.length === 0) {\n return undefined;\n }\n\n const density = clamp(options.density ?? 0.5, 0, 1);\n const gravity = clamp(options.gravity ?? 0, -1, 1);\n const gy = Math.round(gravity * 8);\n const reach = Math.round(50 + (1 - density) * 15);\n\n const layers = colors.map((stop, index) => {\n const color = typeof stop === \"string\" ? stop : stop.color;\n const pool = POOLS[index % POOLS.length];\n if (pool === undefined) {\n throw new Error(\"Expected atmosphere pool to exist.\");\n }\n const [x, y, baseAlpha, radiusDelta, gravitySign] = pool;\n // Each wrap past the palette length fades the extra pools further back.\n const cycle = Math.floor(index / POOLS.length);\n const alpha = Math.max(0x22, baseAlpha - cycle * 0x22);\n const focalY = clamp(y + gravitySign * gy, 0, 100);\n const radius = Math.max(8, reach + radiusDelta);\n return `radial-gradient(ellipse at ${x}% ${focalY}%, ${withAlpha(\n color,\n alpha,\n )} 0%, transparent ${radius}%)`;\n });\n\n return layers.join(\", \");\n};\n","import { sanitizeWeight } from \"@patternmode/system\";\n\nimport type { SwatchColorStop } from \"./swatch-types\";\n\nconst toColorStop = (stop: SwatchColorStop): { color: string; ratio?: number } =>\n typeof stop === \"string\" ? { color: stop } : stop;\n\n/** Missing ratios default to equal weight; finite/negative handling is shared. */\nconst getRatioWeight = (ratio: number | undefined): number =>\n ratio === undefined ? 1 : sanitizeWeight(ratio);\n\nconst formatPercent = (value: number): string =>\n `${Number.isInteger(value) ? value : Number(value.toFixed(2))}%`;\n\nexport const getSwatchColorsBackground = (\n colors: SwatchColorStop[] | undefined,\n blend: \"smooth\" | \"step\" = \"step\",\n): string | undefined => {\n if (colors === undefined || colors.length === 0) {\n return undefined;\n }\n\n const [singleColor] = colors;\n if (colors.length === 1 && singleColor !== undefined) {\n return toColorStop(singleColor).color;\n }\n\n const stops = colors.map(toColorStop);\n\n /* Smooth blend: one position per stop, interpolated in OKLab so ramps\n read as a continuous region of color rather than discrete bands. Each\n stop sits at the cumulative midpoint of its ratio share (a 90/10 palette\n centers at 45% and 95%), so weighted palettes still read proportionally.\n Equal, missing, or all-zero ratios fall back to even spacing. */\n if (blend === \"smooth\") {\n const weights = stops.map((stop) => getRatioWeight(stop.ratio));\n const weightTotal = weights.reduce((sum, weight) => sum + weight, 0);\n const useEvenSpacing = weightTotal <= 0 || weights.every((weight) => weight === weights[0]);\n let cursor = 0;\n const parts = stops.map((stop, index) => {\n let position: number;\n if (useEvenSpacing) {\n position = stops.length === 1 ? 0 : (index / (stops.length - 1)) * 100;\n } else {\n const share = ((weights[index] ?? 0) / weightTotal) * 100;\n position = cursor + share / 2;\n cursor += share;\n }\n return `${stop.color} ${formatPercent(position)}`;\n });\n return `linear-gradient(in oklab 90deg, ${parts.join(\", \")})`;\n }\n\n const weights = stops.map((stop) => getRatioWeight(stop.ratio));\n const rawTotal = weights.reduce((sum, ratio) => sum + ratio, 0);\n const useEqualWeights = rawTotal <= 0;\n const total = useEqualWeights ? stops.length : rawTotal;\n let cursor = 0;\n const parts = stops.map((stop, index) => {\n const ratio = useEqualWeights ? 1 : (weights[index] ?? 0);\n const start = cursor;\n const end = index === stops.length - 1 ? 100 : cursor + (ratio / total) * 100;\n cursor = end;\n return `${stop.color} ${formatPercent(start)} ${formatPercent(end)}`;\n });\n\n return `linear-gradient(90deg, ${parts.join(\", \")})`;\n};\n","import { PATTERNMODE_SIZE_VALUES, PATTERNMODE_SIZES } from \"@patternmode/system\";\nimport type { ObjectFit } from \"@patternmode/system\";\nimport type { ComponentType, HTMLAttributes, ReactNode, SVGProps } from \"react\";\n\nimport type { RenderProp } from \"../render\";\n\nexport const SWATCH_SIZES = [...PATTERNMODE_SIZES, \"4xl\", \"5xl\", \"6xl\", \"7xl\"] as const;\n\nexport const SWATCH_SIZE_VALUES = {\n ...PATTERNMODE_SIZE_VALUES,\n \"4xl\": \"4.5rem\",\n \"5xl\": \"5rem\",\n \"6xl\": \"5.5rem\",\n \"7xl\": \"6rem\",\n} as const satisfies Record<SwatchSize, string>;\n\nexport const SWATCH_SHAPES = [\"circle\", \"pill\", \"square\", \"block\"] as const;\n\nexport const SWATCH_TEXTURES = [\"atmosphere\"] as const;\n\nexport type SwatchSize = (typeof SWATCH_SIZES)[number];\nexport type SwatchShape = (typeof SWATCH_SHAPES)[number];\nexport type SwatchTexture = (typeof SWATCH_TEXTURES)[number];\nexport type SwatchColorStop = string | { color: string; ratio?: number };\ntype SwatchIcon = ComponentType<SVGProps<SVGSVGElement>>;\n\nexport const getSwatchSizeVariableStyle = (\n size: SwatchSize,\n variableName = \"--patternmode-swatch-size\",\n): Record<string, string> => ({\n [variableName]: SWATCH_SIZE_VALUES[size],\n});\n\n/**\n * Visual and behavioural props shared by every Swatch rendering mode. These\n * map deterministically to the fill, scrim, shape, and size treatment\n * regardless of whether the swatch renders its own wrapper or a `render`\n * element.\n */\nexport interface SwatchSharedProps extends HTMLAttributes<HTMLElement> {\n background?: string;\n color?: string;\n /**\n * How multiple `colors` blend: `\"step\"` renders hard bands, `\"smooth\"`\n * renders a continuous OKLab-interpolated ramp. Ignored by\n * `texture=\"atmosphere\"`.\n *\n * Default `\"step\"`.\n */\n blend?: \"smooth\" | \"step\";\n colors?: SwatchColorStop[];\n /**\n * Atmosphere density (0 = diffuse wash, 1 = dense pools). Only applies when\n * `texture=\"atmosphere\"`.\n *\n * Default `0.5`.\n */\n density?: number;\n /**\n * Render a precise, flat color block: no top-to-bottom scrim gradient and\n * no drop shadow. Use for data visualisation where the fill must read as\n * the exact color value.\n *\n * Default `false`.\n */\n flat?: boolean;\n /**\n * Atmosphere gravity (-1 = pools sink, 1 = pools rise). Only applies when\n * `texture=\"atmosphere\"`.\n *\n * Default `0`.\n */\n gravity?: number;\n icon?: SwatchIcon;\n isLight?: boolean;\n /**\n * Object-fit mode applied to media children through CSS variables.\n *\n * Default `\"cover\"`.\n */\n objectFit?: ObjectFit;\n /**\n * Object-position value applied to media children through CSS variables.\n *\n * Default `\"center\"`.\n */\n objectPosition?: string;\n raised?: boolean;\n /**\n * Shows selected state and optional icon overlay.\n *\n * Default `false`.\n */\n selected?: boolean;\n /**\n * Rendered swatch shape.\n *\n * Default `\"circle\"`.\n */\n shape?: SwatchShape;\n /**\n * Whether selected swatches render their ring treatment.\n *\n * Default `true`.\n */\n showRing?: boolean;\n /**\n * Size token used for the swatch dimensions.\n *\n * Default `\"base\"`.\n */\n size?: SwatchSize;\n /**\n * Render supplied colors as a soft, layered radial atmosphere — overlapping\n * color pools — instead of a ratio-encoded weighted palette. Pair with\n * `density` and `gravity` to shape the pools.\n */\n texture?: SwatchTexture;\n /**\n * Renders a visible backdrop behind the fill so a partially transparent\n * Visual Value reads as transparent rather than as white or as absence.\n *\n * Opt in explicitly. CSS alpha cannot be detected reliably across every\n * accepted value — a gradient, a `color-mix()`, a CSS variable or child\n * media can all carry alpha the component cannot see — so this is a\n * declaration by the caller, not an inference.\n *\n * Tune it with `--patternmode-swatch-backdrop-size` and\n * `--patternmode-swatch-backdrop-color`.\n *\n * Default `false`.\n */\n transparencyBackdrop?: boolean;\n /**\n * Marks the swatch as unavailable.\n *\n * Default `false`.\n */\n unavailable?: boolean;\n}\n\n/**\n * Default Swatch props: the swatch renders its own wrapper element\n * (`<figure>`, or `<fieldset>` when `onRemove` is set).\n */\nexport interface SwatchDefaultProps extends SwatchSharedProps {\n render?: undefined;\n /**\n * Optional media rendered inside the swatch frame.\n *\n * Swatch does not optimize image elements itself. Next.js consumers can pass\n * their own `next/image` `Image` component here and use `objectFit` /\n * `objectPosition` to align it with the swatch shape.\n */\n children?: ReactNode;\n /** Renders a remove affordance and calls this after stopping propagation. */\n onRemove?: () => void;\n /** Accessible label for the remove affordance. Defaults to the swatch label. */\n removeLabel?: string;\n}\n\n/**\n * `render` Swatch props: the swatch merges its className, style (size/fill\n * CSS variables), data attributes, and other props onto the element passed via\n * `render`, rendering through it (Base UI render-prop pattern) instead of\n * emitting its own wrapper. Use this when the swatch must *be* an interactive\n * element, such as a `<button>` cell in a color matrix.\n *\n * The `render` element must be childless — put the swatch's content in\n * `children`, e.g. `<Swatch render={<button type=\"button\" />}>A1</Swatch>`.\n * Children on the `render` element itself would override the swatch's own fill\n * layers.\n *\n * `onRemove` is unsupported in this mode — its remove affordance cannot be\n * composed into an arbitrary rendered element. Wrap a default Swatch instead\n * when a remove control is required.\n */\nexport interface SwatchRenderProps extends SwatchSharedProps {\n render: RenderProp;\n children?: ReactNode;\n onRemove?: never;\n removeLabel?: never;\n}\n\nexport type SwatchProps = SwatchDefaultProps | SwatchRenderProps;\n","import { getObjectSizingStyle, isLightColor, joinClassNames } from \"@patternmode/system\";\nimport { isValidElement } from \"react\";\nimport type { CSSProperties, HTMLAttributes, MouseEvent, ReactNode } from \"react\";\n\nimport { useRender } from \"../render\";\nimport type { RenderProp } from \"../render\";\nimport { getSwatchAtmosphereBackground } from \"./swatch-atmosphere\";\nimport { getSwatchColorsBackground } from \"./swatch-colors\";\nimport { getSwatchSizeVariableStyle } from \"./swatch-types\";\nimport type { SwatchProps } from \"./swatch-types\";\n\ntype SwatchRootStyle = CSSProperties & Record<\"--patternmode-swatch-fill\", string | undefined>;\n\ninterface SwatchContentProps {\n children: SwatchProps[\"children\"];\n flat: boolean;\n Icon: SwatchProps[\"icon\"];\n mediaStyle: CSSProperties;\n selected: boolean;\n transparencyBackdrop: boolean;\n unavailable: boolean;\n}\n\ninterface RemovableSwatchProps {\n ariaLabel: string | undefined;\n children: ReactNode;\n className: string | undefined;\n dataProps: ReturnType<typeof getSwatchDataProps>;\n onRemove: () => void;\n removeLabel: string;\n rootStyle: SwatchRootStyle;\n props: HTMLAttributes<HTMLElement>;\n}\n\nconst SwatchContent = ({\n children,\n flat,\n Icon,\n mediaStyle,\n selected,\n transparencyBackdrop,\n unavailable,\n}: SwatchContentProps) => (\n <>\n {/* Behind the fill on purpose: a translucent fill has to composite over it. */}\n {transparencyBackdrop ? (\n <span aria-hidden=\"true\" className=\"patternmode-swatch__backdrop\" />\n ) : null}\n <span aria-hidden=\"true\" className=\"patternmode-swatch__fill\" />\n {children !== undefined && children !== null ? (\n <span className=\"patternmode-swatch__media\" style={mediaStyle}>\n {children}\n </span>\n ) : null}\n {flat ? null : <span aria-hidden=\"true\" className=\"patternmode-swatch__scrim\" />}\n {selected && Icon ? (\n <span className=\"patternmode-swatch__icon\">\n <Icon aria-hidden=\"true\" focusable=\"false\" />\n </span>\n ) : null}\n {unavailable ? <span aria-hidden=\"true\" className=\"patternmode-swatch__slash\" /> : null}\n </>\n);\n\nconst getSwatchFill = ({\n background,\n blend,\n color,\n colors,\n density,\n gravity,\n texture,\n}: Pick<\n SwatchProps,\n \"background\" | \"blend\" | \"color\" | \"colors\" | \"density\" | \"gravity\" | \"texture\"\n>) => {\n const colorsBackground = getSwatchColorsBackground(colors, blend);\n const atmosphereBackground =\n texture === \"atmosphere\"\n ? getSwatchAtmosphereBackground(colors, { density, gravity })\n : undefined;\n\n return {\n colorsBackground,\n fill: background ?? atmosphereBackground ?? colorsBackground ?? color,\n };\n};\n\nconst getSwatchTone = ({\n background,\n color,\n colorsBackground,\n isLight,\n}: {\n background: SwatchProps[\"background\"];\n color: SwatchProps[\"color\"];\n colorsBackground: string | undefined;\n isLight: SwatchProps[\"isLight\"];\n}) => {\n if (isLight !== undefined) {\n return isLight ? \"light\" : \"dark\";\n }\n\n const hasColor = color !== undefined && color !== \"\";\n const hasBackground = background !== undefined && background !== \"\";\n const hasColorsBackground = colorsBackground !== undefined && colorsBackground !== \"\";\n\n if (hasColor && !hasBackground && !hasColorsBackground && isLightColor(color)) {\n return \"light\";\n }\n\n return \"dark\";\n};\n\nconst getSwatchDataProps = ({\n flat,\n lightTone,\n raised,\n selected,\n shape,\n showRing,\n size,\n transparencyBackdrop,\n unavailable,\n}: {\n flat: boolean;\n lightTone: \"dark\" | \"light\";\n raised: boolean;\n selected: boolean;\n shape: SwatchProps[\"shape\"];\n showRing: boolean;\n size: SwatchProps[\"size\"];\n transparencyBackdrop: boolean;\n unavailable: boolean;\n}) => ({\n \"data-flat\": flat ? \"true\" : undefined,\n \"data-raised\": raised ? \"true\" : undefined,\n \"data-selected\": selected ? \"true\" : undefined,\n \"data-shape\": shape,\n \"data-show-ring\": showRing ? \"true\" : \"false\",\n \"data-size\": size,\n \"data-slot\": \"swatch\",\n \"data-tone\": lightTone,\n \"data-transparency-backdrop\": transparencyBackdrop ? \"true\" : undefined,\n \"data-unavailable\": unavailable ? \"true\" : undefined,\n});\n\nconst RemovableSwatch = ({\n ariaLabel,\n children,\n className,\n dataProps,\n onRemove,\n removeLabel,\n rootStyle,\n props,\n}: RemovableSwatchProps) => {\n const handleRemove = (event: MouseEvent<HTMLButtonElement>) => {\n event.stopPropagation();\n onRemove();\n };\n\n return (\n <fieldset\n {...props}\n {...dataProps}\n aria-label={ariaLabel}\n className={joinClassNames(\"patternmode-swatch\", className)}\n style={rootStyle}\n >\n {children}\n <button\n aria-label={removeLabel}\n className=\"patternmode-swatch__remove\"\n onClick={handleRemove}\n type=\"button\"\n >\n <svg aria-hidden=\"true\" fill=\"none\" viewBox=\"0 0 20 20\">\n <path d=\"M5.5 5.5l9 9M14.5 5.5l-9 9\" />\n </svg>\n </button>\n </fieldset>\n );\n};\n\ninterface SwatchElementProps {\n ariaLabel: string | undefined;\n className: string | undefined;\n content: ReactNode;\n dataProps: ReturnType<typeof getSwatchDataProps>;\n props: HTMLAttributes<HTMLElement>;\n render: RenderProp | undefined;\n rootStyle: SwatchRootStyle;\n}\n\n// Renders the swatch through `render` (or a default `<figure>`) via Base UI's\n// `useRender`. Isolated into its own component so the `useRender` hook is\n// always called unconditionally, regardless of which branch `Swatch` takes.\nconst SwatchElement = ({\n ariaLabel,\n className,\n content,\n dataProps,\n props,\n render,\n rootStyle,\n}: SwatchElementProps) =>\n useRender({\n defaultTagName: \"figure\",\n props: {\n ...props,\n ...dataProps,\n \"aria-label\": ariaLabel,\n children: content,\n className: joinClassNames(\"patternmode-swatch\", className),\n style: rootStyle,\n },\n render,\n });\n\nconst warnOnRenderChildren = (render: RenderProp) => {\n if (!isValidElement(render)) {\n return;\n }\n const { props } = render;\n if (\n typeof props === \"object\" &&\n props !== null &&\n \"children\" in props &&\n props.children !== undefined &&\n props.children !== null\n ) {\n console.warn(\n \"Swatch `render` element has its own children, which override the swatch fill layers. \" +\n \"Keep the `render` element childless and pass swatch content as `<Swatch>…</Swatch>` children.\",\n );\n }\n};\n\nexport const Swatch = ({\n \"aria-label\": ariaLabel,\n background,\n blend = \"step\",\n children,\n className,\n color,\n colors,\n density,\n flat = false,\n gravity,\n icon: Icon,\n isLight,\n objectFit,\n objectPosition,\n onRemove,\n raised = false,\n removeLabel,\n render,\n selected = false,\n shape = \"circle\",\n showRing = true,\n size = \"base\",\n style,\n texture,\n transparencyBackdrop = false,\n unavailable = false,\n ...props\n}: SwatchProps) => {\n const { colorsBackground, fill } = getSwatchFill({\n background,\n blend,\n color,\n colors,\n density,\n gravity,\n texture,\n });\n const lightTone = getSwatchTone({\n background,\n color,\n colorsBackground,\n isLight,\n });\n const resolvedRemoveLabel =\n removeLabel ?? 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@layer components{.patternmode-swatch{--patternmode-swatch-size:2rem;--patternmode-swatch-fill:#e3e1dc;--patternmode-swatch-radius:999px;aspect-ratio:1;border-radius:var(--patternmode-swatch-radius);color:#fff;height:var(--patternmode-swatch-size);vertical-align:middle;min-inline-size:0;width:var(--patternmode-swatch-size);border:0;justify-content:center;align-items:center;margin:0;padding:0;transition:box-shadow .14s,opacity .14s,transform .14s;display:inline-flex;position:relative;box-shadow:0 1px 2px #1118271a}.patternmode-swatch[data-tone=light]{color:#1d1d1b}.patternmode-swatch[data-shape=pill]{--patternmode-swatch-radius:999px;aspect-ratio:auto;width:calc(var(--patternmode-swatch-size) * 3)}.patternmode-swatch[data-shape=square]{--patternmode-swatch-radius:7px}.patternmode-swatch[data-shape=block]{--patternmode-swatch-radius:.25rem;aspect-ratio:auto;width:100%;height:100%;display:block}.patternmode-swatch[data-raised=true]{box-shadow:0 1px 2px #1118271a, 0 0 0 2px var(--card,#fff)}.patternmode-swatch[data-selected=true][data-show-ring=true]{box-shadow:0 1px 2px #1118271a, 0 0 0 2px var(--card,#fff), 0 0 0 4px var(--ring,#315c4b)}.patternmode-swatch[data-unavailable=true]{opacity:.5}.patternmode-swatch[data-flat=true]{box-shadow:none}.patternmode-swatch__fill,.patternmode-swatch__media,.patternmode-swatch__scrim{border-radius:inherit;position:absolute;inset:0;overflow:hidden}.patternmode-swatch__fill{background:var(--patternmode-swatch-fill)}.patternmode-swatch__media>*{object-fit:inherit;object-position:inherit;width:100%;height:100%;display:block}.patternmode-swatch__scrim{pointer-events:none;background:linear-gradient(#0000 0%,#0003 100%)}.patternmode-swatch__icon{justify-content:center;align-items:center;display:inline-flex;position:absolute;inset:0}.patternmode-swatch__icon svg{stroke:currentColor;stroke-linecap:round;stroke-linejoin:round;stroke-width:2.4px;width:48%;height:48%;display:block}.patternmode-swatch__slash{background:currentColor;border-radius:999px;width:112%;height:2px;position:absolute;transform:rotate(-45deg)}.patternmode-swatch__remove{color:var(--card,#fff);cursor:pointer;opacity:0;background:0 0;border:0;border-radius:999px;justify-content:center;align-items:center;width:2.75rem;height:2.75rem;padding:0;transition:opacity .14s;display:inline-flex;position:absolute;top:-1.1rem;right:-1.1rem}.patternmode-swatch__remove:before{background:var(--foreground,#1d1d1b);border-radius:inherit;content:"";width:1.25rem;height:1.25rem;transition:background .14s;position:absolute}.patternmode-swatch__remove:focus-visible{opacity:1}@media (hover:hover){.patternmode-swatch:hover .patternmode-swatch__remove{opacity:1}.patternmode-swatch__remove:hover:before{background:var(--ring,#315c4b)}}@media (hover:none){.patternmode-swatch__remove{opacity:1}}.patternmode-swatch__remove:focus-visible{outline:2px solid var(--ring,#315c4b);outline-offset:2px}.patternmode-swatch__remove svg{stroke:currentColor;stroke-linecap:round;stroke-width:2px;z-index:1;width:.8rem;height:.8rem}@media (prefers-reduced-motion:reduce){.patternmode-swatch,.patternmode-swatch__remove,.patternmode-swatch__remove:before{transition:none}}.patternmode-distribution-bar,.patternmode-distribution-display{min-inline-size:0;border:0;gap:10px;width:100%;margin:0;padding:0;display:grid}.patternmode-distribution-bar__track{height:var(--patternmode-distribution-height,40px);width:100%;position:relative}.patternmode-distribution-bar .patternmode-distribution-bar__track{touch-action:none}.patternmode-distribution-bar__segments{border:1px solid var(--border,#1118271f);border-radius:var(--patternmode-distribution-radius,999px);width:100%;height:100%;display:flex;overflow:hidden}.patternmode-distribution-bar__segment{background:var(--patternmode-distribution-segment-color);border:0;min-width:0;height:100%;margin:0;padding:0;transition:width .48s cubic-bezier(.2,0,0,1)}.patternmode-distribution-bar[data-dragging=true] .patternmode-distribution-bar__segment{transition:none}button.patternmode-distribution-bar__segment{cursor:pointer}button.patternmode-distribution-bar__segment:focus-visible{outline:2px solid var(--ring,#315c4b);outline-offset:-2px;z-index:2}.patternmode-distribution-bar__segment+.patternmode-distribution-bar__segment{box-shadow:inset 1px 0 #fff9}.patternmode-distribution-bar__segment[data-selected=true]{z-index:2;position:relative}.patternmode-distribution-bar__segment[data-selected=true]:after{border:2px solid var(--card,#fff);content:"";border-radius:999px;width:.62rem;height:.62rem;position:absolute;top:50%;left:50%;transform:translate(-50%,-50%);box-shadow:0 1px 4px #11182747,inset 0 0 0 1px #1118271f}@media (prefers-reduced-motion:reduce){.patternmode-distribution-bar__segment{transition:none}}.patternmode-distribution-bar__segment--empty{background-color:var(--muted,#f7f5f0);background-image:repeating-linear-gradient(45deg, transparent, transparent 3px, var(--border,#1118271f) 3px, var(--border,#1118271f) 4px)}.patternmode-distribution-bar__handle{cursor:ew-resize;z-index:1;background:0 0;border:0;border-radius:999px;justify-content:center;align-items:center;width:2.75rem;height:2.75rem;padding:0;display:inline-flex;position:absolute;top:calc(50% - 1.375rem)}.patternmode-distribution-bar__handle:before{background:var(--card,#fff);content:"";border-radius:999px;width:.62rem;height:.62rem;transition:box-shadow .12s,transform .12s;box-shadow:0 1px 4px #1118272e,0 0 0 1px #11182733}.patternmode-distribution-bar__handle:focus-visible{outline:2px solid var(--ring,#315c4b);outline-offset:-4px}@media (hover:hover){.patternmode-distribution-bar__handle:hover:before{transform:scale(1.15);box-shadow:0 5px 14px #1118274d,0 0 0 1px #11182738}}.patternmode-distribution-bar__legend{flex-wrap:wrap;gap:8px 14px;display:flex}.patternmode-distribution-bar__legend>span{color:var(--muted-foreground,#595853);align-items:center;gap:6px;font-size:.68rem;font-weight:500;display:inline-flex}.patternmode-distribution-bar__swatch{background:var(--patternmode-distribution-segment-color);border-radius:999px;width:.55rem;height:.55rem;display:inline-flex}.patternmode-distribution-bar__swatch--empty{background-color:var(--muted,#f7f5f0);background-image:repeating-linear-gradient(45deg, transparent, transparent 2px, var(--border,#1118271f) 2px, var(--border,#1118271f) 3px);box-shadow:inset 0 0 0 1px var(--border,#1118271f)}@media (prefers-reduced-motion:reduce){.patternmode-distribution-bar__handle:before{transition:none}}}
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1
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+
@layer components{.patternmode-swatch{--patternmode-swatch-size:2rem;--patternmode-swatch-fill:#e3e1dc;--patternmode-swatch-radius:999px;aspect-ratio:1;border-radius:var(--patternmode-swatch-radius);color:#fff;height:var(--patternmode-swatch-size);vertical-align:middle;min-inline-size:0;width:var(--patternmode-swatch-size);border:0;justify-content:center;align-items:center;margin:0;padding:0;transition:box-shadow .14s,opacity .14s,transform .14s;display:inline-flex;position:relative;box-shadow:0 1px 2px #1118271a}.patternmode-swatch[data-tone=light]{color:#1d1d1b}.patternmode-swatch[data-shape=pill]{--patternmode-swatch-radius:999px;aspect-ratio:auto;width:calc(var(--patternmode-swatch-size) * 3)}.patternmode-swatch[data-shape=square]{--patternmode-swatch-radius:7px}.patternmode-swatch[data-shape=block]{--patternmode-swatch-radius:.25rem;aspect-ratio:auto;width:100%;height:100%;display:block}.patternmode-swatch[data-raised=true]{box-shadow:0 1px 2px #1118271a, 0 0 0 2px var(--card,#fff)}.patternmode-swatch[data-selected=true][data-show-ring=true]{box-shadow:0 1px 2px #1118271a, 0 0 0 2px var(--card,#fff), 0 0 0 4px var(--ring,#315c4b)}.patternmode-swatch[data-unavailable=true]{opacity:.5}.patternmode-swatch[data-flat=true]{box-shadow:none}.patternmode-swatch__backdrop,.patternmode-swatch__fill,.patternmode-swatch__media,.patternmode-swatch__scrim{border-radius:inherit;position:absolute;inset:0;overflow:hidden}.patternmode-swatch__backdrop{background-color:var(--patternmode-swatch-backdrop-base,var(--card,#fff));background-image:conic-gradient(var(--patternmode-swatch-backdrop-color,var(--border,#dcdcdc)) 0deg 90deg, transparent 90deg 180deg, var(--patternmode-swatch-backdrop-color,var(--border,#dcdcdc)) 180deg 270deg, transparent 270deg);background-size:var(--patternmode-swatch-backdrop-size,8px) var(--patternmode-swatch-backdrop-size,8px)}.patternmode-swatch__fill{background:var(--patternmode-swatch-fill)}.patternmode-swatch__media>*{object-fit:inherit;object-position:inherit;width:100%;height:100%;display:block}.patternmode-swatch__scrim{pointer-events:none;background:linear-gradient(#0000 0%,#0003 100%)}.patternmode-swatch__icon{justify-content:center;align-items:center;display:inline-flex;position:absolute;inset:0}.patternmode-swatch__icon svg{stroke:currentColor;stroke-linecap:round;stroke-linejoin:round;stroke-width:2.4px;width:48%;height:48%;display:block}.patternmode-swatch__slash{background:currentColor;border-radius:999px;width:112%;height:2px;position:absolute;transform:rotate(-45deg)}.patternmode-swatch__remove{color:var(--card,#fff);cursor:pointer;opacity:0;background:0 0;border:0;border-radius:999px;justify-content:center;align-items:center;width:2.75rem;height:2.75rem;padding:0;transition:opacity .14s;display:inline-flex;position:absolute;top:-1.1rem;right:-1.1rem}.patternmode-swatch__remove:before{background:var(--foreground,#1d1d1b);border-radius:inherit;content:"";width:1.25rem;height:1.25rem;transition:background .14s;position:absolute}.patternmode-swatch__remove:focus-visible{opacity:1}@media (hover:hover){.patternmode-swatch:hover .patternmode-swatch__remove{opacity:1}.patternmode-swatch__remove:hover:before{background:var(--ring,#315c4b)}}@media (hover:none){.patternmode-swatch__remove{opacity:1}}.patternmode-swatch__remove:focus-visible{outline:2px solid var(--ring,#315c4b);outline-offset:2px}.patternmode-swatch__remove svg{stroke:currentColor;stroke-linecap:round;stroke-width:2px;z-index:1;width:.8rem;height:.8rem}@media (prefers-reduced-motion:reduce){.patternmode-swatch,.patternmode-swatch__remove,.patternmode-swatch__remove:before{transition:none}}.patternmode-distribution-bar,.patternmode-distribution-display{min-inline-size:0;border:0;gap:10px;width:100%;margin:0;padding:0;display:grid}.patternmode-distribution-bar__track{height:var(--patternmode-distribution-height,40px);width:100%;position:relative}.patternmode-distribution-bar .patternmode-distribution-bar__track{touch-action:none}.patternmode-distribution-bar__segments{border:1px solid var(--border,#1118271f);border-radius:var(--patternmode-distribution-radius,999px);width:100%;height:100%;display:flex;overflow:hidden}.patternmode-distribution-bar__segment{background:var(--patternmode-distribution-segment-color);border:0;min-width:0;height:100%;margin:0;padding:0;transition:width .48s cubic-bezier(.2,0,0,1)}.patternmode-distribution-bar[data-dragging=true] .patternmode-distribution-bar__segment{transition:none}button.patternmode-distribution-bar__segment{cursor:pointer}button.patternmode-distribution-bar__segment:focus-visible{outline:2px solid var(--ring,#315c4b);outline-offset:-2px;z-index:2}.patternmode-distribution-bar__segment+.patternmode-distribution-bar__segment{box-shadow:inset 1px 0 #fff9}.patternmode-distribution-bar__segment[data-selected=true]{z-index:2;position:relative}.patternmode-distribution-bar__segment[data-selected=true]:after{border:2px solid var(--card,#fff);content:"";border-radius:999px;width:.62rem;height:.62rem;position:absolute;top:50%;left:50%;transform:translate(-50%,-50%);box-shadow:0 1px 4px #11182747,inset 0 0 0 1px #1118271f}@media (prefers-reduced-motion:reduce){.patternmode-distribution-bar__segment{transition:none}}.patternmode-distribution-bar__segment--empty{background-color:var(--muted,#f7f5f0);background-image:repeating-linear-gradient(45deg, transparent, transparent 3px, var(--border,#1118271f) 3px, var(--border,#1118271f) 4px)}.patternmode-distribution-bar__handle{cursor:ew-resize;z-index:1;background:0 0;border:0;border-radius:999px;justify-content:center;align-items:center;width:2.75rem;height:2.75rem;padding:0;display:inline-flex;position:absolute;top:calc(50% - 1.375rem)}.patternmode-distribution-bar__handle:before{background:var(--card,#fff);content:"";border-radius:999px;width:.62rem;height:.62rem;transition:box-shadow .12s,transform .12s;box-shadow:0 1px 4px #1118272e,0 0 0 1px #11182733}.patternmode-distribution-bar__handle:focus-visible{outline:2px solid var(--ring,#315c4b);outline-offset:-4px}@media (hover:hover){.patternmode-distribution-bar__handle:hover:before{transform:scale(1.15);box-shadow:0 5px 14px #1118274d,0 0 0 1px #11182738}}.patternmode-distribution-bar__legend{flex-wrap:wrap;gap:8px 14px;display:flex}.patternmode-distribution-bar__legend>span{color:var(--muted-foreground,#595853);align-items:center;gap:6px;font-size:.68rem;font-weight:500;display:inline-flex}.patternmode-distribution-bar__swatch{background:var(--patternmode-distribution-segment-color);border-radius:999px;width:.55rem;height:.55rem;display:inline-flex}.patternmode-distribution-bar__swatch--empty{background-color:var(--muted,#f7f5f0);background-image:repeating-linear-gradient(45deg, transparent, transparent 2px, var(--border,#1118271f) 2px, var(--border,#1118271f) 3px);box-shadow:inset 0 0 0 1px var(--border,#1118271f)}@media (prefers-reduced-motion:reduce){.patternmode-distribution-bar__handle:before{transition:none}}}
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package/package.json
CHANGED
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{
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"name": "@patternmode/swatch",
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"version": "4.
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"version": "4.1.1",
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"private": false,
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"description": "Color, gradient, image, and palette swatch primitives for Patternmode interfaces.",
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"keywords": [
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},
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"dependencies": {
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"@base-ui/react": "^1.6.0",
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"@patternmode/system": "0.
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"@patternmode/system": "0.7.1"
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},
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"devDependencies": {
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"@howells/lint": "^0.5.0",
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"@howells/typescript-config": "^0.1.6",
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"@instruments/colorscope": "^
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"@instruments/colorscope": "^7.0.0",
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"@tailwindcss/cli": "^4.3.0",
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"@testing-library/jest-dom": "^6.9.1",
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"@testing-library/react": "^16.3.2",
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"tailwindcss": "^4.3.0",
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"tsdown": "^0.22.0",
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"typescript": "^6.0.3",
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"vitest": "^4.1.
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"vitest": "^4.1.10"
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},
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"peerDependencies": {
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"@instruments/colorscope": "
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"@instruments/colorscope": ">=3.17.0",
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"motion": "^12.40.0",
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"react": "^18.0.0 || ^19.0.0",
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"react-dom": "^18.0.0 || ^19.0.0"
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