@patternmode/swatch 2.0.0 → 4.0.0

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package/README.md CHANGED
@@ -71,10 +71,96 @@ import Image from "next/image";
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  </Swatch>;
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  ```
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- Use `DistributionBar` as a sibling primitive when a weighted visual distribution should be edited with draggable boundary handles.
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+ ## Distributions: two components, and they are not interchangeable
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- Distribution segment values are weights, not persisted percentages. The bar renders segment widths proportionally and its legend displays derived percentages.
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+ Use `DistributionBar` when a human allocates the weights and must be able to
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+ change them: it renders a `<fieldset>` with `role="slider"` boundary handles that
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+ drag and answer arrow keys.
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- For external segment controls, keep `segments` controlled and pass the next value to `onChange`. The package also exports `moveDistributionBoundary`, `updateDistributionSegment`, and `removeDistributionSegment` so custom controls can move handles, change segment metadata, or remove a segment without duplicating the bar math. `updateDistributionSegment` does not change distribution values.
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+ Use **`DistributionDisplay`** when the weights were computed a bin a
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+ calculation filled rather than a share someone assigned. It draws the same
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+ contiguous track and legend and nothing else. Dragging the edge of a computed bin
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+ just lies about what the number is, which is why the read-only one exists rather
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+ than being the editor with its handles hidden.
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+
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+ ```tsx
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+ import { DistributionDisplay } from "@patternmode/swatch";
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+
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+ <DistributionDisplay
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+ aria-label="Colour distribution"
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+ emptyLabel="unclassified"
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+ emptyValue={12}
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+ legend="summary"
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+ segments={[
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+ { id: "evergreen", color: "#315c4b", label: "Evergreen", value: 48 },
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+ { id: "saffron", color: "#d9a441", label: "Saffron", value: 30 },
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+ ]}
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+ />;
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+ ```
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+
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+ One bordered track with hairline boundaries, not a flex row of individually
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+ rounded `Swatch` blocks — contiguity is the hard part, and separate blocks leak
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+ each swatch's own radius and shadow as seams.
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+
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+ - `legend` — `"segments"` (default, one entry per segment), `"summary"`
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+ (assigned vs unassigned percentages), or `false`.
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+ - `emptyValue` / `emptyLabel` — unassigned weight, drawn as a muted remainder and
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+ included in the derived percentages.
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+ - `onSegmentSelect` + `selectedSegmentId` — makes each segment a button and rings
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+ the selected one. Selection is not editing; the element only becomes a
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+ `<fieldset>` when it becomes interactive.
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+ - Height and corner radius come from `--patternmode-distribution-height` and
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+ `--patternmode-distribution-radius`.
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+
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+ Distribution segment values are weights, not persisted percentages. Both
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+ components render segment widths proportionally and their legends display derived
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+ percentages.
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+
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+ For external segment controls, keep `segments` controlled and pass the next value
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+ to `onChange`. `updateDistributionSegment` does not change distribution values.
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+
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+ ## Exports
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+
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+ Everything the package ships. If it is not here, it is not public.
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+
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+ ### Components
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+
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+ | | |
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+ | --------------------- | ---------------------------------------------------------------------------------------------------------------------------------------------------- |
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+ | `Swatch` | Colour, gradient, image and palette swatch. `SwatchProps` is the union of `SwatchDefaultProps` (own `<figure>`) and `SwatchRenderProps` (`asChild`). |
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+ | `DistributionBar` | The **editor** — draggable, keyboard-adjustable boundary handles. `DistributionBarProps`. |
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+ | `DistributionDisplay` | The **read-only** strip. `DistributionDisplayProps`. |
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+
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+ ### Distribution helpers
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+
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+ Pure functions over a segment list, so custom controls do not duplicate the bar
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+ math. All return a new array; none mutate.
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+
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+ | | |
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+ | ------------------------------------------------------------------------- | -------------------------------------------------------------------------------------------------------- |
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+ | `getDistributionTotal(segments)` | Sum of sanitised weights; invalid or negative values count as 0. |
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+ | `getDistributionBoundaryPercent(segments, boundaryIndex)` | Percentage position of the boundary after `boundaryIndex`. |
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+ | `moveDistributionBoundary(segments, boundaryIndex, deltaValue, minValue)` | Moves weight between two adjacent segments, preserving their sum and holding each side above `minValue`. |
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+ | `updateDistributionSegment(segments, segmentId, update)` | Changes segment metadata (label, colour). Cannot change `value` — the type forbids it. |
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+ | `removeDistributionSegment(segments, segmentId)` | Removes a segment and redistributes its weight proportionally across the rest. |
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+
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+ ### Swatch helpers
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+
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+ | | |
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+ | ------------------------------------------------- | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
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+ | `getSwatchColorsBackground(colors, blend?)` | The CSS background a palette produces. `blend` is `"step"` (default, hard boundaries) or `"smooth"` (interpolated in OKLab). Returns `undefined` for an empty palette. |
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+ | `getSwatchAtmosphereBackground(colors, options?)` | The soft layered-radial "atmosphere" fill — overlapping elliptical pools rather than a flat or linear ramp. `SwatchAtmosphereOptions`: `density` (0 diffuse → 1 dense, default 0.5) and `gravity` (-1 sinks → 1 rises, default 0). |
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+ | `getSwatchSizeVariableStyle(size, variableName?)` | The inline style object setting `--patternmode-swatch-size` for a size token, for framing something Swatch does not render itself. |
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+
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+ ### Constants and types
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+
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+ `SWATCH_SIZES`, `SWATCH_SIZE_VALUES`, `SWATCH_SHAPES`, `SWATCH_TEXTURES` — the
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+ allowed token lists, with `SwatchSize`, `SwatchShape`, `SwatchTexture` derived
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+ from them, plus `SwatchColorStop` and `SwatchSharedProps`.
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+
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+ `DistributionSegment` and `DistributionSegmentUpdate` are the segment types.
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+ `DistributionBarSegment` and `DistributionBarSegmentUpdate` are their former
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+ names, kept as identical-shape aliases — prefer the neutral ones, since the
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+ segment belongs to both components rather than to the editor.
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  Import `@patternmode/swatch/styles.css` once in your app.
@@ -0,0 +1,53 @@
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+ import type { WeightedColorSegment } from "@patternmode/system";
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+ /**
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+ * Weighted segment used by DistributionBar and DistributionDisplay. Extends the
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+ * shared {@link WeightedColorSegment} with a required stable `id` for editing.
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+ *
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+ * Named for the shape rather than for either consumer. It used to be
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+ * `DistributionBarSegment`, which typed the read-only `DistributionDisplay` on
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+ * the *editor's* segment type — one of four independent signals telling readers
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+ * that the read-only component was the editor, and part of why two consumers
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+ * concluded the catalog had no read-only distribution at all.
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+ */
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+ export interface DistributionSegment extends WeightedColorSegment {
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+ id: string;
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+ }
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+ /** Segment metadata update; weight changes happen through boundary movement. */
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+ export type DistributionSegmentUpdate = Partial<Omit<DistributionSegment, "value">> & {
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+ value?: never;
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+ };
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+ /**
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+ * The former name for {@link DistributionSegment}, kept so the rename is not a
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+ * breaking change. Identical shape. Prefer `DistributionSegment` — this name
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+ * says the segment belongs to the editor, which is exactly the confusion the
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+ * rename removes.
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+ *
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+ * Not tagged `@deprecated`: nothing is wrong with code that uses it, and the tag
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+ * would fire the repo's `no-deprecated` rule on the barrels that must re-export
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+ * it for the alias to reach consumers at all.
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+ */
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+ export type DistributionBarSegment = DistributionSegment;
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+ /**
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+ * The former name for {@link DistributionSegmentUpdate}, kept so the rename is
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+ * not a breaking change. Identical shape. Prefer `DistributionSegmentUpdate`.
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+ */
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+ export type DistributionBarSegmentUpdate = DistributionSegmentUpdate;
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+ /** A segment's share of `total`, rounded to whole percent. */
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+ export declare const getDerivedDistributionPercentage: (value: number, total: number) => number;
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+ /** Sums sanitized segment weights, treating invalid or negative values as 0. */
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+ export declare const getDistributionTotal: (segments: DistributionSegment[]) => number;
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+ /** Returns the percentage position of the boundary after `boundaryIndex`. */
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+ export declare const getDistributionBoundaryPercent: (segments: DistributionSegment[], boundaryIndex: number) => number;
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+ /**
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+ * Moves the boundary between two adjacent segments while preserving their sum.
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+ *
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+ * `deltaValue` is applied to the left segment and subtracted from the right
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+ * segment. `minValue` prevents either side of the pair from collapsing below a
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+ * caller-defined minimum.
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+ */
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+ export declare const moveDistributionBoundary: (segments: DistributionSegment[], boundaryIndex: number, deltaValue: number, minValue: number) => DistributionSegment[];
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+ /** Removes a segment and redistributes its weight proportionally to the rest. */
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+ export declare const removeDistributionSegment: (segments: DistributionSegment[], segmentId: string) => DistributionSegment[];
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+ /** Updates non-weight segment metadata such as label or color. */
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+ export declare const updateDistributionSegment: (segments: DistributionSegment[], segmentId: string, update: DistributionSegmentUpdate) => DistributionSegment[];
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+ //# sourceMappingURL=distribution-math.d.ts.map
@@ -0,0 +1 @@
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@@ -0,0 +1,20 @@
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+ import type { DistributionSegment } from "./distribution-math";
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+ interface DistributionSegmentsProps {
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+ emptyValue?: number;
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+ onSegmentSelect?: (segment: DistributionSegment) => void;
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+ segments: DistributionSegment[];
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+ selectedSegmentId?: string;
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+ total: number;
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+ }
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+ interface DistributionSegmentLegendProps {
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+ emptyLabel?: string;
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+ emptyValue?: number;
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+ segments: DistributionSegment[];
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+ total: number;
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+ }
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+ /** The coloured track: one element per segment, plus any unassigned remainder. */
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+ export declare const DistributionSegments: ({ emptyValue, onSegmentSelect, segments, selectedSegmentId, total, }: DistributionSegmentsProps) => import("react").JSX.Element;
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+ /** Swatch-and-label legend, one entry per segment. */
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+ export declare const DistributionSegmentLegend: ({ emptyLabel, emptyValue, segments, total, }: DistributionSegmentLegendProps) => import("react").JSX.Element;
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+ export {};
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+ //# sourceMappingURL=distribution-parts.d.ts.map
@@ -0,0 +1 @@
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+ {"version":3,"file":"distribution-parts.d.ts","sourceRoot":"","sources":["../../src/Distribution/distribution-parts.tsx"],"names":[],"mappings":"AAGA,OAAO,KAAK,EAAE,mBAAmB,EAAE,MAAM,qBAAqB,CAAC;AAgB/D,UAAU,yBAAyB;IACjC,UAAU,CAAC,EAAE,MAAM,CAAC;IACpB,eAAe,CAAC,EAAE,CAAC,OAAO,EAAE,mBAAmB,KAAK,IAAI,CAAC;IACzD,QAAQ,EAAE,mBAAmB,EAAE,CAAC;IAChC,iBAAiB,CAAC,EAAE,MAAM,CAAC;IAC3B,KAAK,EAAE,MAAM,CAAC;CACf;AAED,UAAU,8BAA8B;IACtC,UAAU,CAAC,EAAE,MAAM,CAAC;IACpB,UAAU,CAAC,EAAE,MAAM,CAAC;IACpB,QAAQ,EAAE,mBAAmB,EAAE,CAAC;IAChC,KAAK,EAAE,MAAM,CAAC;CACf;AAED,kFAAkF;AAClF,eAAO,MAAM,oBAAoB,GAAI,sEAMlC,yBAAyB,gCA8C3B,CAAC;AAEF,sDAAsD;AACtD,eAAO,MAAM,yBAAyB,GAAI,8CAKvC,8BAA8B,gCA6BhC,CAAC"}
@@ -0,0 +1,3 @@
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+ export { type DistributionBarSegment, type DistributionBarSegmentUpdate, type DistributionSegment, type DistributionSegmentUpdate, getDerivedDistributionPercentage, getDistributionBoundaryPercent, getDistributionTotal, moveDistributionBoundary, removeDistributionSegment, updateDistributionSegment, } from "./distribution-math";
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+ export { DistributionSegmentLegend, DistributionSegments } from "./distribution-parts";
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+ //# sourceMappingURL=index.d.ts.map
@@ -0,0 +1 @@
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+ {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../src/Distribution/index.ts"],"names":[],"mappings":"AAAA,OAAO,EACL,KAAK,sBAAsB,EAC3B,KAAK,4BAA4B,EACjC,KAAK,mBAAmB,EACxB,KAAK,yBAAyB,EAC9B,gCAAgC,EAChC,8BAA8B,EAC9B,oBAAoB,EACpB,wBAAwB,EACxB,yBAAyB,EACzB,yBAAyB,GAC1B,MAAM,qBAAqB,CAAC;AAC7B,OAAO,EAAE,yBAAyB,EAAE,oBAAoB,EAAE,MAAM,sBAAsB,CAAC"}
@@ -1,32 +1,5 @@
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  import type { HTMLAttributes } from "react";
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- import type { DistributionBarSegment } from "./distribution-bar-math";
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- export interface DistributionDisplayProps extends Omit<HTMLAttributes<HTMLElement>, "role" | "onSelect"> {
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- /** Label used in summary legends for assigned segment weight. */
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- assignedLabel?: string;
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- /** Label used when `emptyValue` contributes unassigned weight. */
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- emptyLabel?: string;
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- /**
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- * Extra unassigned weight included in derived percentage calculations.
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- *
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- * Default `0`.
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- */
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- emptyValue?: number;
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- /**
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- * Legend style for the read-only display.
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- *
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- * Default `"segments"`.
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- */
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- legend?: "segments" | "summary" | false;
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- /**
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- * When provided, each segment renders as a button and selecting one
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- * invokes this callback. Pair with `selectedSegmentId` to mark a segment
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- * as selected (renders a ring). Read-only by default.
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- */
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- onSegmentSelect?: (segment: DistributionBarSegment) => void;
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- segments: DistributionBarSegment[];
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- /** Id of the selected segment — renders a ring on that segment. */
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- selectedSegmentId?: string;
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- }
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+ import type { DistributionSegment } from "../Distribution/distribution-math";
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  export interface DistributionBarProps extends Omit<HTMLAttributes<HTMLFieldSetElement>, "onChange"> {
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  /**
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  * Show the per-segment legend below the bar, or hide it.
@@ -41,9 +14,9 @@ export interface DistributionBarProps extends Omit<HTMLAttributes<HTMLFieldSetEl
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  */
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  minValue?: number;
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  /** Receives the full next segment list after drag or keyboard boundary moves. */
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- onChange?: (segments: DistributionBarSegment[]) => void;
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+ onChange?: (segments: DistributionSegment[]) => void;
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  /** Weighted segments; displayed percentages are derived from their total. */
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- segments: DistributionBarSegment[];
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+ segments: DistributionSegment[];
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  /**
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  * Keyboard adjustment amount for boundary handles.
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  *
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  */
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  step?: number;
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  }
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- export declare const DistributionDisplay: ({ "aria-label": ariaLabel, assignedLabel, className, emptyLabel, emptyValue, legend, onSegmentSelect, segments, selectedSegmentId, ...props }: DistributionDisplayProps) => import("react").JSX.Element;
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  export declare const DistributionBar: ({ "aria-label": ariaLabel, className, legend, minValue, onChange, segments, step, ...props }: DistributionBarProps) => import("react").JSX.Element;
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  //# sourceMappingURL=distribution-bar-root.d.ts.map
@@ -1 +1 @@
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+ {"version":3,"file":"distribution-bar-root.d.ts","sourceRoot":"","sources":["../../src/DistributionBar/distribution-bar-root.tsx"],"names":[],"mappings":"AAGA,OAAO,KAAK,EAAE,cAAc,EAAiB,MAAM,OAAO,CAAC;AAO3D,OAAO,KAAK,EAAE,mBAAmB,EAAE,MAAM,mCAAmC,CAAC;AAM7E,MAAM,WAAW,oBAAqB,SAAQ,IAAI,CAChD,cAAc,CAAC,mBAAmB,CAAC,EACnC,UAAU,CACX;IACC;;;;OAIG;IACH,MAAM,CAAC,EAAE,UAAU,GAAG,KAAK,CAAC;IAC5B;;;;OAIG;IACH,QAAQ,CAAC,EAAE,MAAM,CAAC;IAClB,iFAAiF;IACjF,QAAQ,CAAC,EAAE,CAAC,QAAQ,EAAE,mBAAmB,EAAE,KAAK,IAAI,CAAC;IACrD,6EAA6E;IAC7E,QAAQ,EAAE,mBAAmB,EAAE,CAAC;IAChC;;;;OAIG;IACH,IAAI,CAAC,EAAE,MAAM,CAAC;CACf;AAqDD,eAAO,MAAM,eAAe,GAAI,8FAS7B,oBAAoB,gCA8FtB,CAAC"}
@@ -1,3 +1,2 @@
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- export { type DistributionBarSegment, type DistributionBarSegmentUpdate, getDistributionBoundaryPercent, getDistributionTotal, moveDistributionBoundary, removeDistributionSegment, updateDistributionSegment, } from "./distribution-bar-math";
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- export { DistributionBar, type DistributionBarProps, DistributionDisplay, type DistributionDisplayProps, } from "./distribution-bar-root";
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+ export { DistributionBar, type DistributionBarProps } from "./distribution-bar-root";
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  //# sourceMappingURL=index.d.ts.map
@@ -1 +1 @@
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- {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../src/DistributionBar/index.ts"],"names":[],"mappings":"AAAA,OAAO,EACL,KAAK,sBAAsB,EAC3B,KAAK,4BAA4B,EACjC,8BAA8B,EAC9B,oBAAoB,EACpB,wBAAwB,EACxB,yBAAyB,EACzB,yBAAyB,GAC1B,MAAM,yBAAyB,CAAC;AACjC,OAAO,EACL,eAAe,EACf,KAAK,oBAAoB,EACzB,mBAAmB,EACnB,KAAK,wBAAwB,GAC9B,MAAM,yBAAyB,CAAC"}
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+ {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../src/DistributionBar/index.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,eAAe,EAAE,KAAK,oBAAoB,EAAE,MAAM,yBAAyB,CAAC"}
@@ -0,0 +1,52 @@
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+ import type { HTMLAttributes } from "react";
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+ import type { DistributionSegment } from "../Distribution/distribution-math";
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+ export interface DistributionDisplayProps extends Omit<HTMLAttributes<HTMLElement>, "role" | "onSelect"> {
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+ /** Label used in summary legends for assigned segment weight. */
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+ assignedLabel?: string;
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+ /** Label used when `emptyValue` contributes unassigned weight. */
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+ emptyLabel?: string;
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+ /**
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+ * Extra unassigned weight included in derived percentage calculations.
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+ *
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+ * Default `0`.
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+ */
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+ emptyValue?: number;
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+ /**
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+ * Legend style for the read-only display.
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+ *
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+ * Default `"segments"`.
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+ */
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+ legend?: "segments" | "summary" | false;
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+ /**
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+ * When provided, each segment renders as a button and selecting one
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+ * invokes this callback. Pair with `selectedSegmentId` to mark a segment
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+ * as selected (renders a ring). Read-only by default.
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+ */
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+ onSegmentSelect?: (segment: DistributionSegment) => void;
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+ segments: DistributionSegment[];
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+ /** Id of the selected segment — renders a ring on that segment. */
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+ selectedSegmentId?: string;
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+ }
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+ /**
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+ * A read-only proportional strip: one bordered track of contiguous weighted
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+ * segments, with an optional legend.
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+ *
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+ * **Not an editor.** `DistributionBar` is the editor — it renders `role="slider"`
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+ * handles and mutates its segments. This one draws them and nothing else, which
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+ * is the right shape when the weights were computed rather than allocated by a
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+ * human: dragging the edge of a bucket a computation filled just lies.
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+ *
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+ * It lives in its own directory for that reason. It used to be filed inside
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+ * `DistributionBar/` and exported from the editor's barrel, and the result was
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+ * that two separate consumers looked for a read-only distribution strip, did not
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+ * find one, and reported the territory unserved.
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+ *
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+ * Contiguity is the point: one track with hairline boundaries, not a flex row of
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+ * individually-rounded `Swatch` blocks, which leaks each swatch's own radius and
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+ * shadow as seams.
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+ *
48
+ * Pass `onSegmentSelect` to make each segment a button — selection is still not
49
+ * editing, so the element stays a `figure` unless it becomes interactive.
50
+ */
51
+ export declare const DistributionDisplay: ({ "aria-label": ariaLabel, assignedLabel, className, emptyLabel, emptyValue, legend, onSegmentSelect, segments, selectedSegmentId, ...props }: DistributionDisplayProps) => import("react").JSX.Element;
52
+ //# sourceMappingURL=distribution-display-root.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"distribution-display-root.d.ts","sourceRoot":"","sources":["../../src/DistributionDisplay/distribution-display-root.tsx"],"names":[],"mappings":"AACA,OAAO,KAAK,EAAE,cAAc,EAAE,MAAM,OAAO,CAAC;AAK5C,OAAO,KAAK,EAAE,mBAAmB,EAAE,MAAM,mCAAmC,CAAC;AAM7E,MAAM,WAAW,wBAAyB,SAAQ,IAAI,CACpD,cAAc,CAAC,WAAW,CAAC,EAC3B,MAAM,GAAG,UAAU,CACpB;IACC,iEAAiE;IACjE,aAAa,CAAC,EAAE,MAAM,CAAC;IACvB,kEAAkE;IAClE,UAAU,CAAC,EAAE,MAAM,CAAC;IACpB;;;;OAIG;IACH,UAAU,CAAC,EAAE,MAAM,CAAC;IACpB;;;;OAIG;IACH,MAAM,CAAC,EAAE,UAAU,GAAG,SAAS,GAAG,KAAK,CAAC;IACxC;;;;OAIG;IACH,eAAe,CAAC,EAAE,CAAC,OAAO,EAAE,mBAAmB,KAAK,IAAI,CAAC;IACzD,QAAQ,EAAE,mBAAmB,EAAE,CAAC;IAChC,mEAAmE;IACnE,iBAAiB,CAAC,EAAE,MAAM,CAAC;CAC5B;AAmDD;;;;;;;;;;;;;;;;;;;;GAoBG;AACH,eAAO,MAAM,mBAAmB,GAAI,+IAWjC,wBAAwB,gCAwD1B,CAAC"}
@@ -0,0 +1,2 @@
1
+ export { DistributionDisplay, type DistributionDisplayProps } from "./distribution-display-root";
2
+ //# sourceMappingURL=index.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../src/DistributionDisplay/index.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,mBAAmB,EAAE,KAAK,wBAAwB,EAAE,MAAM,6BAA6B,CAAC"}
package/dist/index.d.ts CHANGED
@@ -1,2 +1,2 @@
1
- export { DistributionBar, type DistributionBarProps, type DistributionBarSegment, type DistributionBarSegmentUpdate, DistributionDisplay, type DistributionDisplayProps, getDistributionBoundaryPercent, getDistributionTotal, getSwatchAtmosphereBackground, getSwatchColorsBackground, getSwatchSizeVariableStyle, moveDistributionBoundary, removeDistributionSegment, SWATCH_SHAPES, SWATCH_SIZE_VALUES, SWATCH_SIZES, SWATCH_TEXTURES, Swatch, type SwatchRenderProps, type SwatchAtmosphereOptions, type SwatchColorStop, type SwatchDefaultProps, type SwatchProps, type SwatchShape, type SwatchSharedProps, type SwatchSize, type SwatchTexture, updateDistributionSegment, } from "./swatch";
1
+ export { DistributionBar, type DistributionBarProps, type DistributionBarSegment, type DistributionBarSegmentUpdate, DistributionDisplay, type DistributionDisplayProps, type DistributionSegment, type DistributionSegmentUpdate, getDistributionBoundaryPercent, getDistributionTotal, getSwatchAtmosphereBackground, getSwatchColorsBackground, getSwatchSizeVariableStyle, moveDistributionBoundary, removeDistributionSegment, SWATCH_SHAPES, SWATCH_SIZE_VALUES, SWATCH_SIZES, SWATCH_TEXTURES, Swatch, type SwatchRenderProps, type SwatchAtmosphereOptions, type SwatchColorStop, type SwatchDefaultProps, type SwatchProps, type SwatchShape, type SwatchSharedProps, type SwatchSize, type SwatchTexture, updateDistributionSegment, } from "./swatch";
2
2
  //# sourceMappingURL=index.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../src/index.ts"],"names":[],"mappings":"AAEA,OAAO,EACL,eAAe,EACf,KAAK,oBAAoB,EACzB,KAAK,sBAAsB,EAC3B,KAAK,4BAA4B,EACjC,mBAAmB,EACnB,KAAK,wBAAwB,EAC7B,8BAA8B,EAC9B,oBAAoB,EACpB,6BAA6B,EAC7B,yBAAyB,EACzB,0BAA0B,EAC1B,wBAAwB,EACxB,yBAAyB,EACzB,aAAa,EACb,kBAAkB,EAClB,YAAY,EACZ,eAAe,EACf,MAAM,EACN,KAAK,iBAAiB,EACtB,KAAK,uBAAuB,EAC5B,KAAK,eAAe,EACpB,KAAK,kBAAkB,EACvB,KAAK,WAAW,EAChB,KAAK,WAAW,EAChB,KAAK,iBAAiB,EACtB,KAAK,UAAU,EACf,KAAK,aAAa,EAClB,yBAAyB,GAC1B,MAAM,UAAU,CAAC"}
1
+ {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../src/index.ts"],"names":[],"mappings":"AAEA,OAAO,EACL,eAAe,EACf,KAAK,oBAAoB,EACzB,KAAK,sBAAsB,EAC3B,KAAK,4BAA4B,EACjC,mBAAmB,EACnB,KAAK,wBAAwB,EAC7B,KAAK,mBAAmB,EACxB,KAAK,yBAAyB,EAC9B,8BAA8B,EAC9B,oBAAoB,EACpB,6BAA6B,EAC7B,yBAAyB,EACzB,0BAA0B,EAC1B,wBAAwB,EACxB,yBAAyB,EACzB,aAAa,EACb,kBAAkB,EAClB,YAAY,EACZ,eAAe,EACf,MAAM,EACN,KAAK,iBAAiB,EACtB,KAAK,uBAAuB,EAC5B,KAAK,eAAe,EACpB,KAAK,kBAAkB,EACvB,KAAK,WAAW,EAChB,KAAK,WAAW,EAChB,KAAK,iBAAiB,EACtB,KAAK,UAAU,EACf,KAAK,aAAa,EAClB,yBAAyB,GAC1B,MAAM,UAAU,CAAC"}
package/dist/index.mjs CHANGED
@@ -1,12 +1,14 @@
1
1
  "use client";
2
2
  import { PATTERNMODE_SIZES, PATTERNMODE_SIZE_VALUES, getObjectSizingStyle, isLightColor, joinClassNames, sanitizeWeight } from "@patternmode/system";
3
+ import { Fragment, jsx, jsxs } from "react/jsx-runtime";
3
4
  import { LazyMotion, domMax, m } from "motion/react";
4
5
  import { isValidElement, useRef, useState } from "react";
5
- import { Fragment, jsx, jsxs } from "react/jsx-runtime";
6
6
  import { hexToRgb, rgbToHex } from "@instruments/colorscope/convert";
7
7
  import "@base-ui/react/merge-props";
8
8
  import { useRender } from "@base-ui/react/use-render";
9
- //#region src/DistributionBar/distribution-bar-math.ts
9
+ //#region src/Distribution/distribution-math.ts
10
+ /** A segment's share of `total`, rounded to whole percent. */
11
+ const getDerivedDistributionPercentage = (value, total) => total > 0 ? Math.round(sanitizeWeight(value) / total * 100) : 0;
10
12
  const clamp$1 = (value, min, max) => Math.min(Math.max(value, min), max);
11
13
  const roundValue = (value) => Number(value.toFixed(1));
12
14
  /** Sums sanitized segment weights, treating invalid or negative values as 0. */
@@ -80,14 +82,8 @@ const updateDistributionSegment = (segments, segmentId, update) => segments.map(
80
82
  ...update
81
83
  } : segment);
82
84
  //#endregion
83
- //#region src/DistributionBar/distribution-bar-root.tsx
84
- const getDerivedDistributionPercentage = (value, total) => total > 0 ? Math.round(sanitizeWeight(value) / total * 100) : 0;
85
- const getDistributionDisplayTotal = (segments, emptyValue) => getDistributionTotal(segments) + sanitizeWeight(emptyValue);
86
- const getDistributionDisplayAccessibleLabel = (segments, emptyValue, emptyLabel, total) => {
87
- const segmentLabels = segments.map((segment) => `${segment.label ?? segment.id} ${getDerivedDistributionPercentage(segment.value, total)}%`);
88
- if (emptyValue > 0) segmentLabels.push(`${emptyLabel} ${getDerivedDistributionPercentage(emptyValue, total)}%`);
89
- return segmentLabels.join(", ");
90
- };
85
+ //#region src/Distribution/distribution-parts.tsx
86
+ /** The coloured track: one element per segment, plus any unassigned remainder. */
91
87
  const DistributionSegments = ({ emptyValue = 0, onSegmentSelect, segments, selectedSegmentId, total }) => /* @__PURE__ */ jsxs("div", {
92
88
  className: "patternmode-distribution-bar__segments",
93
89
  children: [segments.map((segment) => {
@@ -119,6 +115,7 @@ const DistributionSegments = ({ emptyValue = 0, onSegmentSelect, segments, selec
119
115
  style: { width: total > 0 ? `${sanitizeWeight(emptyValue) / total * 100}%` : "0%" }
120
116
  }) : null]
121
117
  });
118
+ /** Swatch-and-label legend, one entry per segment. */
122
119
  const DistributionSegmentLegend = ({ emptyLabel, emptyValue = 0, segments, total }) => /* @__PURE__ */ jsxs("div", {
123
120
  className: "patternmode-distribution-bar__legend",
124
121
  children: [segments.map((segment) => {
@@ -147,21 +144,8 @@ const DistributionSegmentLegend = ({ emptyLabel, emptyValue = 0, segments, total
147
144
  "%"
148
145
  ] }) : null]
149
146
  });
150
- const DistributionSummaryLegend = ({ assignedLabel, emptyLabel, emptyValue, total }) => {
151
- const emptyPercentage = getDerivedDistributionPercentage(emptyValue, total);
152
- return /* @__PURE__ */ jsxs("div", {
153
- className: "patternmode-distribution-bar__legend",
154
- children: [/* @__PURE__ */ jsxs("span", { children: [
155
- Math.max(0, 100 - emptyPercentage),
156
- "% ",
157
- assignedLabel
158
- ] }), emptyValue > 0 ? /* @__PURE__ */ jsxs("span", { children: [
159
- emptyPercentage,
160
- "% ",
161
- emptyLabel
162
- ] }) : null]
163
- });
164
- };
147
+ //#endregion
148
+ //#region src/DistributionBar/distribution-bar-root.tsx
165
149
  const DistributionBarHandle = ({ "aria-label": ariaLabel, "aria-valuenow": ariaValueNow, "aria-valuetext": ariaValueText, boundaryPercent, onDrag, onDragEnd, onDragStart, onKeyDown }) => /* @__PURE__ */ jsx(LazyMotion, {
166
150
  features: domMax,
167
151
  children: /* @__PURE__ */ jsx(m.button, {
@@ -191,49 +175,6 @@ const DistributionBarHandle = ({ "aria-label": ariaLabel, "aria-valuenow": ariaV
191
175
  type: "button"
192
176
  })
193
177
  });
194
- const DistributionDisplay = ({ "aria-label": ariaLabel, assignedLabel = "assigned", className, emptyLabel = "unassigned", emptyValue = 0, legend = "segments", onSegmentSelect, segments, selectedSegmentId, ...props }) => {
195
- const total = getDistributionDisplayTotal(segments, emptyValue);
196
- const interactive = Boolean(onSegmentSelect);
197
- const accessibleLabel = ariaLabel ?? getDistributionDisplayAccessibleLabel(segments, emptyValue, emptyLabel, total);
198
- const content = /* @__PURE__ */ jsxs(Fragment, { children: [
199
- /* @__PURE__ */ jsx("div", {
200
- className: "patternmode-distribution-bar__track",
201
- children: /* @__PURE__ */ jsx(DistributionSegments, {
202
- emptyValue,
203
- onSegmentSelect,
204
- segments,
205
- selectedSegmentId,
206
- total
207
- })
208
- }),
209
- legend === "segments" ? /* @__PURE__ */ jsx(DistributionSegmentLegend, {
210
- emptyLabel,
211
- emptyValue,
212
- segments,
213
- total
214
- }) : null,
215
- legend === "summary" ? /* @__PURE__ */ jsx(DistributionSummaryLegend, {
216
- assignedLabel,
217
- emptyLabel,
218
- emptyValue,
219
- total
220
- }) : null
221
- ] });
222
- const sharedClassName = joinClassNames("patternmode-distribution-display", className);
223
- return interactive ? /* @__PURE__ */ jsx("fieldset", {
224
- ...props,
225
- "aria-label": accessibleLabel,
226
- className: sharedClassName,
227
- "data-slot": "distribution-display",
228
- children: content
229
- }) : /* @__PURE__ */ jsx("figure", {
230
- ...props,
231
- "aria-label": accessibleLabel,
232
- className: sharedClassName,
233
- "data-slot": "distribution-display",
234
- children: content
235
- });
236
- };
237
178
  const DistributionBar = ({ "aria-label": ariaLabel, className, legend = "segments", minValue = 4, onChange, segments, step = 1, ...props }) => {
238
179
  const trackRef = useRef(null);
239
180
  const dragStartSegmentsRef = useRef(null);
@@ -311,6 +252,93 @@ const DistributionBar = ({ "aria-label": ariaLabel, className, legend = "segment
311
252
  });
312
253
  };
313
254
  //#endregion
255
+ //#region src/DistributionDisplay/distribution-display-root.tsx
256
+ const getDistributionDisplayTotal = (segments, emptyValue) => getDistributionTotal(segments) + sanitizeWeight(emptyValue);
257
+ const getDistributionDisplayAccessibleLabel = (segments, emptyValue, emptyLabel, total) => {
258
+ const segmentLabels = segments.map((segment) => `${segment.label ?? segment.id} ${getDerivedDistributionPercentage(segment.value, total)}%`);
259
+ if (emptyValue > 0) segmentLabels.push(`${emptyLabel} ${getDerivedDistributionPercentage(emptyValue, total)}%`);
260
+ return segmentLabels.join(", ");
261
+ };
262
+ const DistributionSummaryLegend = ({ assignedLabel, emptyLabel, emptyValue, total }) => {
263
+ const emptyPercentage = getDerivedDistributionPercentage(emptyValue, total);
264
+ return /* @__PURE__ */ jsxs("div", {
265
+ className: "patternmode-distribution-bar__legend",
266
+ children: [/* @__PURE__ */ jsxs("span", { children: [
267
+ Math.max(0, 100 - emptyPercentage),
268
+ "% ",
269
+ assignedLabel
270
+ ] }), emptyValue > 0 ? /* @__PURE__ */ jsxs("span", { children: [
271
+ emptyPercentage,
272
+ "% ",
273
+ emptyLabel
274
+ ] }) : null]
275
+ });
276
+ };
277
+ /**
278
+ * A read-only proportional strip: one bordered track of contiguous weighted
279
+ * segments, with an optional legend.
280
+ *
281
+ * **Not an editor.** `DistributionBar` is the editor — it renders `role="slider"`
282
+ * handles and mutates its segments. This one draws them and nothing else, which
283
+ * is the right shape when the weights were computed rather than allocated by a
284
+ * human: dragging the edge of a bucket a computation filled just lies.
285
+ *
286
+ * It lives in its own directory for that reason. It used to be filed inside
287
+ * `DistributionBar/` and exported from the editor's barrel, and the result was
288
+ * that two separate consumers looked for a read-only distribution strip, did not
289
+ * find one, and reported the territory unserved.
290
+ *
291
+ * Contiguity is the point: one track with hairline boundaries, not a flex row of
292
+ * individually-rounded `Swatch` blocks, which leaks each swatch's own radius and
293
+ * shadow as seams.
294
+ *
295
+ * Pass `onSegmentSelect` to make each segment a button — selection is still not
296
+ * editing, so the element stays a `figure` unless it becomes interactive.
297
+ */
298
+ const DistributionDisplay = ({ "aria-label": ariaLabel, assignedLabel = "assigned", className, emptyLabel = "unassigned", emptyValue = 0, legend = "segments", onSegmentSelect, segments, selectedSegmentId, ...props }) => {
299
+ const total = getDistributionDisplayTotal(segments, emptyValue);
300
+ const interactive = Boolean(onSegmentSelect);
301
+ const accessibleLabel = ariaLabel ?? getDistributionDisplayAccessibleLabel(segments, emptyValue, emptyLabel, total);
302
+ const content = /* @__PURE__ */ jsxs(Fragment, { children: [
303
+ /* @__PURE__ */ jsx("div", {
304
+ className: "patternmode-distribution-bar__track",
305
+ children: /* @__PURE__ */ jsx(DistributionSegments, {
306
+ emptyValue,
307
+ onSegmentSelect,
308
+ segments,
309
+ selectedSegmentId,
310
+ total
311
+ })
312
+ }),
313
+ legend === "segments" ? /* @__PURE__ */ jsx(DistributionSegmentLegend, {
314
+ emptyLabel,
315
+ emptyValue,
316
+ segments,
317
+ total
318
+ }) : null,
319
+ legend === "summary" ? /* @__PURE__ */ jsx(DistributionSummaryLegend, {
320
+ assignedLabel,
321
+ emptyLabel,
322
+ emptyValue,
323
+ total
324
+ }) : null
325
+ ] });
326
+ const sharedClassName = joinClassNames("patternmode-distribution-display", className);
327
+ return interactive ? /* @__PURE__ */ jsx("fieldset", {
328
+ ...props,
329
+ "aria-label": accessibleLabel,
330
+ className: sharedClassName,
331
+ "data-slot": "distribution-display",
332
+ children: content
333
+ }) : /* @__PURE__ */ jsx("figure", {
334
+ ...props,
335
+ "aria-label": accessibleLabel,
336
+ className: sharedClassName,
337
+ "data-slot": "distribution-display",
338
+ children: content
339
+ });
340
+ };
341
+ //#endregion
314
342
  //#region src/Swatch/swatch-atmosphere.ts
315
343
  /**
316
344
  * Per-pool layout for the atmosphere fill:
@@ -1 +1 @@
1
- {"version":3,"file":"index.mjs","names":["clamp"],"sources":["../src/DistributionBar/distribution-bar-math.ts","../src/DistributionBar/distribution-bar-root.tsx","../src/Swatch/swatch-atmosphere.ts","../src/Swatch/swatch-colors.ts","../src/Swatch/swatch-types.ts","../src/Swatch/swatch-root.tsx"],"sourcesContent":["import { sanitizeWeight } from \"@patternmode/system\";\nimport type { WeightedColorSegment } from \"@patternmode/system\";\n\n/**\n * Weighted segment used by DistributionBar and DistributionDisplay. Extends the\n * shared {@link WeightedColorSegment} with a required stable `id` for editing.\n */\nexport interface DistributionBarSegment extends WeightedColorSegment {\n id: string;\n}\n\n/** Segment metadata update; weight changes happen through boundary movement. */\nexport type DistributionBarSegmentUpdate = Partial<Omit<DistributionBarSegment, \"value\">> & {\n value?: never;\n};\n\nconst clamp = (value: number, min: number, max: number): number =>\n Math.min(Math.max(value, min), max);\n\nconst roundValue = (value: number): number => Number(value.toFixed(1));\n\n/** Sums sanitized segment weights, treating invalid or negative values as 0. */\nexport const getDistributionTotal = (segments: DistributionBarSegment[]): number =>\n segments.reduce((sum, segment) => sum + sanitizeWeight(segment.value), 0);\n\n/** Returns the percentage position of the boundary after `boundaryIndex`. */\nexport const getDistributionBoundaryPercent = (\n segments: DistributionBarSegment[],\n boundaryIndex: number,\n): number => {\n const total = getDistributionTotal(segments);\n if (total <= 0) {\n return 0;\n }\n\n const boundaryValue = segments\n .slice(0, boundaryIndex + 1)\n .reduce((sum, segment) => sum + sanitizeWeight(segment.value), 0);\n return roundValue((boundaryValue / total) * 100);\n};\n\n/**\n * Moves the boundary between two adjacent segments while preserving their sum.\n *\n * `deltaValue` is applied to the left segment and subtracted from the right\n * segment. `minValue` prevents either side of the pair from collapsing below a\n * caller-defined minimum.\n */\nexport const moveDistributionBoundary = (\n segments: DistributionBarSegment[],\n boundaryIndex: number,\n deltaValue: number,\n minValue: number,\n): DistributionBarSegment[] => {\n const left = segments[boundaryIndex];\n const right = segments[boundaryIndex + 1];\n if (!(left && right)) {\n return segments;\n }\n\n const pairTotal = sanitizeWeight(left.value) + sanitizeWeight(right.value);\n const clampedMin = Math.max(0, Math.min(minValue, pairTotal / 2));\n const nextLeft = clamp(\n sanitizeWeight(left.value) + deltaValue,\n clampedMin,\n pairTotal - clampedMin,\n );\n const nextRight = pairTotal - nextLeft;\n\n return segments.map((segment, index) => {\n if (index === boundaryIndex) {\n return { ...segment, value: roundValue(nextLeft) };\n }\n if (index === boundaryIndex + 1) {\n return { ...segment, value: roundValue(nextRight) };\n }\n return segment;\n });\n};\n\n/** Removes a segment and redistributes its weight proportionally to the rest. */\nexport const removeDistributionSegment = (\n segments: DistributionBarSegment[],\n segmentId: string,\n): DistributionBarSegment[] => {\n if (segments.length <= 1) {\n return segments;\n }\n\n const removed = segments.find((segment) => segment.id === segmentId);\n if (!removed) {\n return segments;\n }\n\n const remaining = segments.filter((segment) => segment.id !== segmentId);\n const removedValue = sanitizeWeight(removed.value);\n const remainingTotal = getDistributionTotal(remaining);\n if (remainingTotal <= 0) {\n const equalValue = removedValue / remaining.length;\n return remaining.map((segment) => ({\n ...segment,\n value: roundValue(equalValue),\n }));\n }\n\n let assignedValue = 0;\n const originalTotal = getDistributionTotal(segments);\n return remaining.map((segment, index) => {\n if (index === remaining.length - 1) {\n return { ...segment, value: roundValue(originalTotal - assignedValue) };\n }\n\n const nextValue = roundValue(\n sanitizeWeight(segment.value) +\n (removedValue * sanitizeWeight(segment.value)) / remainingTotal,\n );\n assignedValue += nextValue;\n return { ...segment, value: nextValue };\n });\n};\n\n/** Updates non-weight segment metadata such as label or color. */\nexport const updateDistributionSegment = (\n segments: DistributionBarSegment[],\n segmentId: string,\n update: DistributionBarSegmentUpdate,\n): DistributionBarSegment[] =>\n segments.map((segment) => (segment.id === segmentId ? { ...segment, ...update } : segment));\n","import { joinClassNames, sanitizeWeight } from \"@patternmode/system\";\nimport { domMax, LazyMotion, m } from \"motion/react\";\nimport type { PanInfo } from \"motion/react\";\nimport type { CSSProperties, HTMLAttributes, KeyboardEvent } from \"react\";\nimport { useRef, useState } from \"react\";\nimport {\n getDistributionBoundaryPercent,\n getDistributionTotal,\n moveDistributionBoundary,\n} from \"./distribution-bar-math\";\nimport type { DistributionBarSegment } from \"./distribution-bar-math\";\n\nexport interface DistributionDisplayProps extends Omit<\n HTMLAttributes<HTMLElement>,\n \"role\" | \"onSelect\"\n> {\n /** Label used in summary legends for assigned segment weight. */\n assignedLabel?: string;\n /** Label used when `emptyValue` contributes unassigned weight. */\n emptyLabel?: string;\n /**\n * Extra unassigned weight included in derived percentage calculations.\n *\n * Default `0`.\n */\n emptyValue?: number;\n /**\n * Legend style for the read-only display.\n *\n * Default `\"segments\"`.\n */\n legend?: \"segments\" | \"summary\" | false;\n /**\n * When provided, each segment renders as a button and selecting one\n * invokes this callback. Pair with `selectedSegmentId` to mark a segment\n * as selected (renders a ring). Read-only by default.\n */\n onSegmentSelect?: (segment: DistributionBarSegment) => void;\n segments: DistributionBarSegment[];\n /** Id of the selected segment — renders a ring on that segment. */\n selectedSegmentId?: string;\n}\n\nexport interface DistributionBarProps extends Omit<\n HTMLAttributes<HTMLFieldSetElement>,\n \"onChange\"\n> {\n /**\n * Show the per-segment legend below the bar, or hide it.\n *\n * Default `\"segments\"`.\n */\n legend?: \"segments\" | false;\n /**\n * Minimum weight each side of a dragged boundary must retain.\n *\n * Default `4`.\n */\n minValue?: number;\n /** Receives the full next segment list after drag or keyboard boundary moves. */\n onChange?: (segments: DistributionBarSegment[]) => void;\n /** Weighted segments; displayed percentages are derived from their total. */\n segments: DistributionBarSegment[];\n /**\n * Keyboard adjustment amount for boundary handles.\n *\n * Default `1`.\n */\n step?: number;\n}\n\ninterface DistributionSegmentsProps {\n emptyValue?: number;\n onSegmentSelect?: (segment: DistributionBarSegment) => void;\n segments: DistributionBarSegment[];\n selectedSegmentId?: string;\n total: number;\n}\n\ninterface DistributionSegmentLegendProps {\n emptyLabel?: string;\n emptyValue?: number;\n segments: DistributionBarSegment[];\n total: number;\n}\n\ninterface DistributionSummaryLegendProps {\n assignedLabel: string;\n emptyLabel: string;\n emptyValue: number;\n total: number;\n}\n\ninterface DistributionBarHandleProps {\n \"aria-label\": string;\n \"aria-valuenow\": number;\n \"aria-valuetext\": string;\n boundaryPercent: number;\n onDrag: (info: PanInfo) => void;\n onDragEnd: (info: PanInfo) => void;\n onDragStart: () => void;\n onKeyDown: (event: KeyboardEvent<HTMLButtonElement>) => void;\n}\n\ntype DistributionSegmentStyle = CSSProperties &\n Partial<Record<`--${string}`, number | string | undefined>>;\n\nconst getDerivedDistributionPercentage = (value: number, total: number): number =>\n total > 0 ? Math.round((sanitizeWeight(value) / total) * 100) : 0;\n\nconst getDistributionDisplayTotal = (\n segments: DistributionBarSegment[],\n emptyValue: number,\n): number => getDistributionTotal(segments) + sanitizeWeight(emptyValue);\n\nconst getDistributionDisplayAccessibleLabel = (\n segments: DistributionBarSegment[],\n emptyValue: number,\n emptyLabel: string,\n total: number,\n): string => {\n const segmentLabels = segments.map(\n (segment) =>\n `${segment.label ?? segment.id} ${getDerivedDistributionPercentage(segment.value, total)}%`,\n );\n if (emptyValue > 0) {\n segmentLabels.push(`${emptyLabel} ${getDerivedDistributionPercentage(emptyValue, total)}%`);\n }\n\n return segmentLabels.join(\", \");\n};\n\nconst DistributionSegments = ({\n emptyValue = 0,\n onSegmentSelect,\n segments,\n selectedSegmentId,\n total,\n}: DistributionSegmentsProps) => (\n <div className=\"patternmode-distribution-bar__segments\">\n {segments.map((segment) => {\n const segmentStyle = {\n \"--patternmode-distribution-segment-color\": segment.color,\n width: total > 0 ? `${(sanitizeWeight(segment.value) / total) * 100}%` : \"0%\",\n } satisfies DistributionSegmentStyle;\n const isSelected = selectedSegmentId === segment.id;\n\n if (onSegmentSelect) {\n return (\n <button\n aria-label={`${segment.label ?? segment.id} ${getDerivedDistributionPercentage(segment.value, total)}%`}\n aria-pressed={isSelected}\n className=\"patternmode-distribution-bar__segment\"\n data-selected={isSelected ? \"true\" : undefined}\n key={segment.id}\n onClick={() => {\n onSegmentSelect(segment);\n }}\n style={segmentStyle}\n type=\"button\"\n />\n );\n }\n\n return (\n <div\n aria-hidden=\"true\"\n className=\"patternmode-distribution-bar__segment\"\n data-selected={isSelected ? \"true\" : undefined}\n key={segment.id}\n style={segmentStyle}\n />\n );\n })}\n {emptyValue > 0 ? (\n <div\n aria-hidden=\"true\"\n className=\"patternmode-distribution-bar__segment patternmode-distribution-bar__segment--empty\"\n style={{\n width: total > 0 ? `${(sanitizeWeight(emptyValue) / total) * 100}%` : \"0%\",\n }}\n />\n ) : null}\n </div>\n);\n\nconst DistributionSegmentLegend = ({\n emptyLabel,\n emptyValue = 0,\n segments,\n total,\n}: DistributionSegmentLegendProps) => (\n <div className=\"patternmode-distribution-bar__legend\">\n {segments.map((segment) => {\n const segmentStyle = {\n \"--patternmode-distribution-segment-color\": segment.color,\n backgroundColor: undefined,\n } satisfies DistributionSegmentStyle;\n\n return (\n <span key={segment.id}>\n <span\n aria-hidden=\"true\"\n className=\"patternmode-distribution-bar__swatch\"\n style={segmentStyle}\n />\n {segment.label ?? segment.id} {getDerivedDistributionPercentage(segment.value, total)}%\n </span>\n );\n })}\n {emptyValue > 0 && emptyLabel !== undefined && emptyLabel !== \"\" ? (\n <span>\n <span\n aria-hidden=\"true\"\n className=\"patternmode-distribution-bar__swatch patternmode-distribution-bar__swatch--empty\"\n />\n {emptyLabel} {getDerivedDistributionPercentage(emptyValue, total)}%\n </span>\n ) : null}\n </div>\n);\n\nconst DistributionSummaryLegend = ({\n assignedLabel,\n emptyLabel,\n emptyValue,\n total,\n}: DistributionSummaryLegendProps) => {\n const emptyPercentage = getDerivedDistributionPercentage(emptyValue, total);\n\n return (\n <div className=\"patternmode-distribution-bar__legend\">\n <span>\n {Math.max(0, 100 - emptyPercentage)}% {assignedLabel}\n </span>\n {emptyValue > 0 ? (\n <span>\n {emptyPercentage}% {emptyLabel}\n </span>\n ) : null}\n </div>\n );\n};\n\nconst DistributionBarHandle = ({\n \"aria-label\": ariaLabel,\n \"aria-valuenow\": ariaValueNow,\n \"aria-valuetext\": ariaValueText,\n boundaryPercent,\n onDrag,\n onDragEnd,\n onDragStart,\n onKeyDown,\n}: DistributionBarHandleProps) => (\n <LazyMotion features={domMax}>\n <m.button\n aria-label={ariaLabel}\n aria-orientation=\"horizontal\"\n aria-valuemax={100}\n aria-valuemin={0}\n aria-valuenow={ariaValueNow}\n aria-valuetext={ariaValueText}\n className=\"patternmode-distribution-bar__handle\"\n drag=\"x\"\n dragElastic={0}\n dragMomentum={false}\n dragSnapToOrigin\n onDrag={(_event, info) => {\n onDrag(info);\n }}\n onDragEnd={(_event, info) => {\n onDragEnd(info);\n }}\n onDragStart={onDragStart}\n onKeyDown={onKeyDown}\n role=\"slider\"\n style={{ left: `calc(${boundaryPercent}% - 1.375rem)` }}\n tabIndex={0}\n transformTemplate={() => \"none\"}\n type=\"button\"\n />\n </LazyMotion>\n);\n\nexport const DistributionDisplay = ({\n \"aria-label\": ariaLabel,\n assignedLabel = \"assigned\",\n className,\n emptyLabel = \"unassigned\",\n emptyValue = 0,\n legend = \"segments\",\n onSegmentSelect,\n segments,\n selectedSegmentId,\n ...props\n}: DistributionDisplayProps) => {\n const total = getDistributionDisplayTotal(segments, emptyValue);\n const interactive = Boolean(onSegmentSelect);\n const accessibleLabel =\n ariaLabel ?? getDistributionDisplayAccessibleLabel(segments, emptyValue, emptyLabel, total);\n\n const content = (\n <>\n <div className=\"patternmode-distribution-bar__track\">\n <DistributionSegments\n emptyValue={emptyValue}\n onSegmentSelect={onSegmentSelect}\n segments={segments}\n selectedSegmentId={selectedSegmentId}\n total={total}\n />\n </div>\n {legend === \"segments\" ? (\n <DistributionSegmentLegend\n emptyLabel={emptyLabel}\n emptyValue={emptyValue}\n segments={segments}\n total={total}\n />\n ) : null}\n {legend === \"summary\" ? (\n <DistributionSummaryLegend\n assignedLabel={assignedLabel}\n emptyLabel={emptyLabel}\n emptyValue={emptyValue}\n total={total}\n />\n ) : null}\n </>\n );\n const sharedClassName = joinClassNames(\"patternmode-distribution-display\", className);\n\n return interactive ? (\n <fieldset\n {...props}\n aria-label={accessibleLabel}\n className={sharedClassName}\n data-slot=\"distribution-display\"\n >\n {content}\n </fieldset>\n ) : (\n <figure\n {...props}\n aria-label={accessibleLabel}\n className={sharedClassName}\n data-slot=\"distribution-display\"\n >\n {content}\n </figure>\n );\n};\n\nexport const DistributionBar = ({\n \"aria-label\": ariaLabel,\n className,\n legend = \"segments\",\n minValue = 4,\n onChange,\n segments,\n step = 1,\n ...props\n}: DistributionBarProps) => {\n const trackRef = useRef<HTMLDivElement>(null);\n const dragStartSegmentsRef = useRef<DistributionBarSegment[] | null>(null);\n const [dragging, setDragging] = useState(false);\n const total = getDistributionTotal(segments);\n\n const moveBoundary = (boundaryIndex: number, deltaValue: number, sourceSegments = segments) => {\n onChange?.(moveDistributionBoundary(sourceSegments, boundaryIndex, deltaValue, minValue));\n };\n\n const handleDragStart = () => {\n dragStartSegmentsRef.current = segments;\n setDragging(true);\n };\n\n const handleDrag = (boundaryIndex: number, info: PanInfo) => {\n const sourceSegments = dragStartSegmentsRef.current ?? segments;\n const sourceTotal = getDistributionTotal(sourceSegments);\n const trackWidth = trackRef.current?.getBoundingClientRect().width ?? 0;\n if (!(trackWidth > 0 && sourceTotal > 0)) {\n return;\n }\n\n moveBoundary(boundaryIndex, (info.offset.x / trackWidth) * sourceTotal, sourceSegments);\n };\n\n const handleDragEnd = (boundaryIndex: number, info: PanInfo) => {\n handleDrag(boundaryIndex, info);\n dragStartSegmentsRef.current = null;\n setDragging(false);\n };\n\n const handleKeyDown = (event: KeyboardEvent<HTMLButtonElement>, boundaryIndex: number) => {\n if (event.key === \"ArrowLeft\") {\n event.preventDefault();\n moveBoundary(boundaryIndex, -step);\n }\n if (event.key === \"ArrowRight\") {\n event.preventDefault();\n moveBoundary(boundaryIndex, step);\n }\n };\n\n return (\n <fieldset\n {...props}\n aria-label={ariaLabel}\n className={joinClassNames(\"patternmode-distribution-bar\", className)}\n data-dragging={dragging ? \"true\" : undefined}\n data-slot=\"distribution-bar\"\n >\n <div className=\"patternmode-distribution-bar__track\" ref={trackRef}>\n <DistributionSegments segments={segments} total={total} />\n {segments.slice(0, -1).map((segment, boundaryIndex) => {\n const nextSegment = segments[boundaryIndex + 1];\n const boundaryPercent = getDistributionBoundaryPercent(segments, boundaryIndex);\n const label = `Adjust ${segment.label ?? segment.id} and ${\n nextSegment?.label ?? nextSegment?.id\n } distribution`;\n const leftValue = sanitizeWeight(segment.value);\n const rightValue = sanitizeWeight(nextSegment?.value ?? 0);\n const pairTotal = leftValue + rightValue;\n /* Slider value: the left segment's share of the adjacent pair, so\n arrow keys and drags read as moving weight between neighbours. */\n const leftShare = pairTotal > 0 ? Math.round((leftValue / pairTotal) * 100) : 0;\n const valueText = `${segment.label ?? segment.id} ${leftShare}%, ${\n nextSegment?.label ?? nextSegment?.id\n } ${100 - leftShare}%`;\n return (\n <DistributionBarHandle\n aria-label={label}\n aria-valuenow={leftShare}\n aria-valuetext={valueText}\n boundaryPercent={boundaryPercent}\n key={`${segment.id}-${nextSegment?.id ?? \"end\"}`}\n onDrag={(info) => {\n handleDrag(boundaryIndex, info);\n }}\n onDragEnd={(info) => {\n handleDragEnd(boundaryIndex, info);\n }}\n onDragStart={handleDragStart}\n onKeyDown={(event) => {\n handleKeyDown(event, boundaryIndex);\n }}\n />\n );\n })}\n </div>\n {legend === \"segments\" ? (\n <DistributionSegmentLegend segments={segments} total={total} />\n ) : null}\n </fieldset>\n );\n};\n","import { hexToRgb, rgbToHex } from \"@instruments/colorscope/convert\";\n\nimport type { SwatchColorStop } from \"./swatch-types\";\n\nexport interface SwatchAtmosphereOptions {\n /** 0 = diffuse, wide wash · 1 = dense, tight pools. Default 0.5. */\n density?: number;\n /** -1 = grounds (pools sink) · 1 = lifts (pools rise). Default 0. */\n gravity?: number;\n}\n\n/**\n * Per-pool layout for the atmosphere fill:\n * `[focal x%, focal y%, base alpha (0-255), radius delta %, gravity sign]`.\n *\n * The first three entries reproduce the original three-pool blend identity\n * gradient exactly; further entries extend the pattern for palettes with\n * more than three colors.\n */\nconst POOLS: readonly (readonly [number, number, number, number, number])[] = [\n [30, 42, 0xcc, 0, -1],\n [72, 58, 0x99, -5, 1],\n [45, 65, 0x77, 8, -1],\n [62, 32, 0x66, 3, 1],\n [24, 72, 0x55, -3, -1],\n [80, 40, 0x44, 6, 1],\n];\n\n/**\n * Build a soft, layered radial \"atmosphere\" background from color stops — a\n * stack of overlapping elliptical pools rather than a flat or linear fill.\n * Density controls how far each pool reaches; gravity shifts the pools\n * vertically. Returns `undefined` when there are no colors.\n */\n\nconst clamp = (value: number, min: number, max: number): number =>\n Math.min(max, Math.max(min, value));\n\nconst withAlpha = (color: string, alpha: number): string => {\n const rgb = hexToRgb(color);\n if (rgb !== null) {\n const suffix = Math.round(clamp(alpha, 0, 255))\n .toString(16)\n .padStart(2, \"0\");\n return `${rgbToHex(rgb.r, rgb.g, rgb.b)}${suffix}`;\n }\n const percent = Math.round((clamp(alpha, 0, 255) / 255) * 100);\n return `color-mix(in srgb, ${color} ${percent}%, transparent)`;\n};\n\nexport const getSwatchAtmosphereBackground = (\n colors: SwatchColorStop[] | undefined,\n options: SwatchAtmosphereOptions = {},\n): string | undefined => {\n if (colors === undefined || colors.length === 0) {\n return undefined;\n }\n\n const density = clamp(options.density ?? 0.5, 0, 1);\n const gravity = clamp(options.gravity ?? 0, -1, 1);\n const gy = Math.round(gravity * 8);\n const reach = Math.round(50 + (1 - density) * 15);\n\n const layers = colors.map((stop, index) => {\n const color = typeof stop === \"string\" ? stop : stop.color;\n const pool = POOLS[index % POOLS.length];\n if (pool === undefined) {\n throw new Error(\"Expected atmosphere pool to exist.\");\n }\n const [x, y, baseAlpha, radiusDelta, gravitySign] = pool;\n // Each wrap past the palette length fades the extra pools further back.\n const cycle = Math.floor(index / POOLS.length);\n const alpha = Math.max(0x22, baseAlpha - cycle * 0x22);\n const focalY = clamp(y + gravitySign * gy, 0, 100);\n const radius = Math.max(8, reach + radiusDelta);\n return `radial-gradient(ellipse at ${x}% ${focalY}%, ${withAlpha(\n color,\n alpha,\n )} 0%, transparent ${radius}%)`;\n });\n\n return layers.join(\", \");\n};\n","import { sanitizeWeight } from \"@patternmode/system\";\n\nimport type { SwatchColorStop } from \"./swatch-types\";\n\nconst toColorStop = (stop: SwatchColorStop): { color: string; ratio?: number } =>\n typeof stop === \"string\" ? { color: stop } : stop;\n\n/** Missing ratios default to equal weight; finite/negative handling is shared. */\nconst getRatioWeight = (ratio: number | undefined): number =>\n ratio === undefined ? 1 : sanitizeWeight(ratio);\n\nconst formatPercent = (value: number): string =>\n `${Number.isInteger(value) ? value : Number(value.toFixed(2))}%`;\n\nexport const getSwatchColorsBackground = (\n colors: SwatchColorStop[] | undefined,\n blend: \"smooth\" | \"step\" = \"step\",\n): string | undefined => {\n if (colors === undefined || colors.length === 0) {\n return undefined;\n }\n\n const [singleColor] = colors;\n if (colors.length === 1 && singleColor !== undefined) {\n return toColorStop(singleColor).color;\n }\n\n const stops = colors.map(toColorStop);\n\n /* Smooth blend: one position per stop, interpolated in OKLab so ramps\n read as a continuous region of color rather than discrete bands. Each\n stop sits at the cumulative midpoint of its ratio share (a 90/10 palette\n centers at 45% and 95%), so weighted palettes still read proportionally.\n Equal, missing, or all-zero ratios fall back to even spacing. */\n if (blend === \"smooth\") {\n const weights = stops.map((stop) => getRatioWeight(stop.ratio));\n const weightTotal = weights.reduce((sum, weight) => sum + weight, 0);\n const useEvenSpacing = weightTotal <= 0 || weights.every((weight) => weight === weights[0]);\n let cursor = 0;\n const parts = stops.map((stop, index) => {\n let position: number;\n if (useEvenSpacing) {\n position = stops.length === 1 ? 0 : (index / (stops.length - 1)) * 100;\n } else {\n const share = ((weights[index] ?? 0) / weightTotal) * 100;\n position = cursor + share / 2;\n cursor += share;\n }\n return `${stop.color} ${formatPercent(position)}`;\n });\n return `linear-gradient(in oklab 90deg, ${parts.join(\", \")})`;\n }\n\n const weights = stops.map((stop) => getRatioWeight(stop.ratio));\n const rawTotal = weights.reduce((sum, ratio) => sum + ratio, 0);\n const useEqualWeights = rawTotal <= 0;\n const total = useEqualWeights ? stops.length : rawTotal;\n let cursor = 0;\n const parts = stops.map((stop, index) => {\n const ratio = useEqualWeights ? 1 : (weights[index] ?? 0);\n const start = cursor;\n const end = index === stops.length - 1 ? 100 : cursor + (ratio / total) * 100;\n cursor = end;\n return `${stop.color} ${formatPercent(start)} ${formatPercent(end)}`;\n });\n\n return `linear-gradient(90deg, ${parts.join(\", \")})`;\n};\n","import { PATTERNMODE_SIZE_VALUES, PATTERNMODE_SIZES } from \"@patternmode/system\";\nimport type { ObjectFit } from \"@patternmode/system\";\nimport type { ComponentType, HTMLAttributes, ReactNode, SVGProps } from \"react\";\n\nimport type { RenderProp } from \"../render\";\n\nexport const SWATCH_SIZES = [...PATTERNMODE_SIZES, \"4xl\", \"5xl\", \"6xl\", \"7xl\"] as const;\n\nexport const SWATCH_SIZE_VALUES = {\n ...PATTERNMODE_SIZE_VALUES,\n \"4xl\": \"4.5rem\",\n \"5xl\": \"5rem\",\n \"6xl\": \"5.5rem\",\n \"7xl\": \"6rem\",\n} as const satisfies Record<SwatchSize, string>;\n\nexport const SWATCH_SHAPES = [\"circle\", \"pill\", \"square\", \"block\"] as const;\n\nexport const SWATCH_TEXTURES = [\"atmosphere\"] as const;\n\nexport type SwatchSize = (typeof SWATCH_SIZES)[number];\nexport type SwatchShape = (typeof SWATCH_SHAPES)[number];\nexport type SwatchTexture = (typeof SWATCH_TEXTURES)[number];\nexport type SwatchColorStop = string | { color: string; ratio?: number };\ntype SwatchIcon = ComponentType<SVGProps<SVGSVGElement>>;\n\nexport const getSwatchSizeVariableStyle = (\n size: SwatchSize,\n variableName = \"--patternmode-swatch-size\",\n): Record<string, string> => ({\n [variableName]: SWATCH_SIZE_VALUES[size],\n});\n\n/**\n * Visual and behavioural props shared by every Swatch rendering mode. These\n * map deterministically to the fill, scrim, shape, and size treatment\n * regardless of whether the swatch renders its own wrapper or a `render`\n * element.\n */\nexport interface SwatchSharedProps extends HTMLAttributes<HTMLElement> {\n background?: string;\n color?: string;\n /**\n * How multiple `colors` blend: `\"step\"` renders hard bands, `\"smooth\"`\n * renders a continuous OKLab-interpolated ramp. Ignored by\n * `texture=\"atmosphere\"`.\n *\n * Default `\"step\"`.\n */\n blend?: \"smooth\" | \"step\";\n colors?: SwatchColorStop[];\n /**\n * Atmosphere density (0 = diffuse wash, 1 = dense pools). Only applies when\n * `texture=\"atmosphere\"`.\n *\n * Default `0.5`.\n */\n density?: number;\n /**\n * Render a precise, flat color block: no top-to-bottom scrim gradient and\n * no drop shadow. Use for data visualisation where the fill must read as\n * the exact color value.\n *\n * Default `false`.\n */\n flat?: boolean;\n /**\n * Atmosphere gravity (-1 = pools sink, 1 = pools rise). Only applies when\n * `texture=\"atmosphere\"`.\n *\n * Default `0`.\n */\n gravity?: number;\n icon?: SwatchIcon;\n isLight?: boolean;\n /**\n * Object-fit mode applied to media children through CSS variables.\n *\n * Default `\"cover\"`.\n */\n objectFit?: ObjectFit;\n /**\n * Object-position value applied to media children through CSS variables.\n *\n * Default `\"center\"`.\n */\n objectPosition?: string;\n raised?: boolean;\n /**\n * Shows selected state and optional icon overlay.\n *\n * Default `false`.\n */\n selected?: boolean;\n /**\n * Rendered swatch shape.\n *\n * Default `\"circle\"`.\n */\n shape?: SwatchShape;\n /**\n * Whether selected swatches render their ring treatment.\n *\n * Default `true`.\n */\n showRing?: boolean;\n /**\n * Size token used for the swatch dimensions.\n *\n * Default `\"base\"`.\n */\n size?: SwatchSize;\n /**\n * Render supplied colors as a soft, layered radial atmosphere — overlapping\n * color pools — instead of a ratio-encoded weighted palette. Pair with\n * `density` and `gravity` to shape the pools.\n */\n texture?: SwatchTexture;\n /**\n * Marks the swatch as unavailable.\n *\n * Default `false`.\n */\n unavailable?: boolean;\n}\n\n/**\n * Default Swatch props: the swatch renders its own wrapper element\n * (`<figure>`, or `<fieldset>` when `onRemove` is set).\n */\nexport interface SwatchDefaultProps extends SwatchSharedProps {\n render?: undefined;\n /**\n * Optional media rendered inside the swatch frame.\n *\n * Swatch does not optimize image elements itself. Next.js consumers can pass\n * their own `next/image` `Image` component here and use `objectFit` /\n * `objectPosition` to align it with the swatch shape.\n */\n children?: ReactNode;\n /** Renders a remove affordance and calls this after stopping propagation. */\n onRemove?: () => void;\n /** Accessible label for the remove affordance. Defaults to the swatch label. */\n removeLabel?: string;\n}\n\n/**\n * `render` Swatch props: the swatch merges its className, style (size/fill\n * CSS variables), data attributes, and other props onto the element passed via\n * `render`, rendering through it (Base UI render-prop pattern) instead of\n * emitting its own wrapper. Use this when the swatch must *be* an interactive\n * element, such as a `<button>` cell in a color matrix.\n *\n * The `render` element must be childless — put the swatch's content in\n * `children`, e.g. `<Swatch render={<button type=\"button\" />}>A1</Swatch>`.\n * Children on the `render` element itself would override the swatch's own fill\n * layers.\n *\n * `onRemove` is unsupported in this mode — its remove affordance cannot be\n * composed into an arbitrary rendered element. Wrap a default Swatch instead\n * when a remove control is required.\n */\nexport interface SwatchRenderProps extends SwatchSharedProps {\n render: RenderProp;\n children?: ReactNode;\n onRemove?: never;\n removeLabel?: never;\n}\n\nexport type SwatchProps = SwatchDefaultProps | SwatchRenderProps;\n","import { getObjectSizingStyle, isLightColor, joinClassNames } from \"@patternmode/system\";\nimport { isValidElement } from \"react\";\nimport type { CSSProperties, HTMLAttributes, MouseEvent, ReactNode } from \"react\";\n\nimport { useRender } from \"../render\";\nimport type { RenderProp } from \"../render\";\nimport { getSwatchAtmosphereBackground } from \"./swatch-atmosphere\";\nimport { getSwatchColorsBackground } from \"./swatch-colors\";\nimport { getSwatchSizeVariableStyle } from \"./swatch-types\";\nimport type { SwatchProps } from \"./swatch-types\";\n\ntype SwatchRootStyle = CSSProperties & Record<\"--patternmode-swatch-fill\", string | undefined>;\n\ninterface SwatchContentProps {\n children: SwatchProps[\"children\"];\n flat: boolean;\n Icon: SwatchProps[\"icon\"];\n mediaStyle: CSSProperties;\n selected: boolean;\n unavailable: boolean;\n}\n\ninterface RemovableSwatchProps {\n ariaLabel: string | undefined;\n children: ReactNode;\n className: string | undefined;\n dataProps: ReturnType<typeof getSwatchDataProps>;\n onRemove: () => void;\n removeLabel: string;\n rootStyle: SwatchRootStyle;\n props: HTMLAttributes<HTMLElement>;\n}\n\nconst SwatchContent = ({\n children,\n flat,\n Icon,\n mediaStyle,\n selected,\n unavailable,\n}: SwatchContentProps) => (\n <>\n <span aria-hidden=\"true\" className=\"patternmode-swatch__fill\" />\n {children !== undefined && children !== null ? (\n <span className=\"patternmode-swatch__media\" style={mediaStyle}>\n {children}\n </span>\n ) : null}\n {flat ? null : <span aria-hidden=\"true\" className=\"patternmode-swatch__scrim\" />}\n {selected && Icon ? (\n <span className=\"patternmode-swatch__icon\">\n <Icon aria-hidden=\"true\" focusable=\"false\" />\n </span>\n ) : null}\n {unavailable ? <span aria-hidden=\"true\" className=\"patternmode-swatch__slash\" /> : null}\n </>\n);\n\nconst getSwatchFill = ({\n background,\n blend,\n color,\n colors,\n density,\n gravity,\n texture,\n}: Pick<\n SwatchProps,\n \"background\" | \"blend\" | \"color\" | \"colors\" | \"density\" | \"gravity\" | \"texture\"\n>) => {\n const colorsBackground = getSwatchColorsBackground(colors, blend);\n const atmosphereBackground =\n texture === \"atmosphere\"\n ? getSwatchAtmosphereBackground(colors, { density, gravity })\n : undefined;\n\n return {\n colorsBackground,\n fill: background ?? atmosphereBackground ?? colorsBackground ?? color,\n };\n};\n\nconst getSwatchTone = ({\n background,\n color,\n colorsBackground,\n isLight,\n}: {\n background: SwatchProps[\"background\"];\n color: SwatchProps[\"color\"];\n colorsBackground: string | undefined;\n isLight: SwatchProps[\"isLight\"];\n}) => {\n if (isLight !== undefined) {\n return isLight ? \"light\" : \"dark\";\n }\n\n const hasColor = color !== undefined && color !== \"\";\n const hasBackground = background !== undefined && background !== \"\";\n const hasColorsBackground = colorsBackground !== undefined && colorsBackground !== \"\";\n\n if (hasColor && !hasBackground && !hasColorsBackground && isLightColor(color)) {\n return \"light\";\n }\n\n return \"dark\";\n};\n\nconst getSwatchDataProps = ({\n flat,\n lightTone,\n raised,\n selected,\n shape,\n showRing,\n size,\n unavailable,\n}: {\n flat: boolean;\n lightTone: \"dark\" | \"light\";\n raised: boolean;\n selected: boolean;\n shape: SwatchProps[\"shape\"];\n showRing: boolean;\n size: SwatchProps[\"size\"];\n unavailable: boolean;\n}) => ({\n \"data-flat\": flat ? \"true\" : undefined,\n \"data-raised\": raised ? \"true\" : undefined,\n \"data-selected\": selected ? \"true\" : undefined,\n \"data-shape\": shape,\n \"data-show-ring\": showRing ? \"true\" : \"false\",\n \"data-size\": size,\n \"data-slot\": \"swatch\",\n \"data-tone\": lightTone,\n \"data-unavailable\": unavailable ? \"true\" : undefined,\n});\n\nconst RemovableSwatch = ({\n ariaLabel,\n children,\n className,\n dataProps,\n onRemove,\n removeLabel,\n rootStyle,\n props,\n}: RemovableSwatchProps) => {\n const handleRemove = (event: MouseEvent<HTMLButtonElement>) => {\n event.stopPropagation();\n onRemove();\n };\n\n return (\n <fieldset\n {...props}\n {...dataProps}\n aria-label={ariaLabel}\n className={joinClassNames(\"patternmode-swatch\", className)}\n style={rootStyle}\n >\n {children}\n <button\n aria-label={removeLabel}\n className=\"patternmode-swatch__remove\"\n onClick={handleRemove}\n type=\"button\"\n >\n <svg aria-hidden=\"true\" fill=\"none\" viewBox=\"0 0 20 20\">\n <path d=\"M5.5 5.5l9 9M14.5 5.5l-9 9\" />\n </svg>\n </button>\n </fieldset>\n );\n};\n\ninterface SwatchElementProps {\n ariaLabel: string | undefined;\n className: string | undefined;\n content: ReactNode;\n dataProps: ReturnType<typeof getSwatchDataProps>;\n props: HTMLAttributes<HTMLElement>;\n render: RenderProp | undefined;\n rootStyle: SwatchRootStyle;\n}\n\n// Renders the swatch through `render` (or a default `<figure>`) via Base UI's\n// `useRender`. Isolated into its own component so the `useRender` hook is\n// always called unconditionally, regardless of which branch `Swatch` takes.\nconst SwatchElement = ({\n ariaLabel,\n className,\n content,\n dataProps,\n props,\n render,\n rootStyle,\n}: SwatchElementProps) =>\n useRender({\n defaultTagName: \"figure\",\n props: {\n ...props,\n ...dataProps,\n \"aria-label\": ariaLabel,\n children: content,\n className: joinClassNames(\"patternmode-swatch\", className),\n style: rootStyle,\n },\n render,\n });\n\nconst warnOnRenderChildren = (render: RenderProp) => {\n if (!isValidElement(render)) {\n return;\n }\n const { props } = render;\n if (\n typeof props === \"object\" &&\n props !== null &&\n \"children\" in props &&\n props.children !== undefined &&\n props.children !== null\n ) {\n console.warn(\n \"Swatch `render` element has its own children, which override the swatch fill layers. \" +\n \"Keep the `render` element childless and pass swatch content as `<Swatch>…</Swatch>` children.\",\n );\n }\n};\n\nexport const Swatch = ({\n \"aria-label\": ariaLabel,\n background,\n blend = \"step\",\n children,\n className,\n color,\n colors,\n density,\n flat = false,\n gravity,\n icon: Icon,\n isLight,\n objectFit,\n objectPosition,\n onRemove,\n raised = false,\n removeLabel,\n render,\n selected = false,\n shape = \"circle\",\n showRing = true,\n size = \"base\",\n style,\n texture,\n unavailable = false,\n ...props\n}: SwatchProps) => {\n const { colorsBackground, fill } = getSwatchFill({\n background,\n blend,\n color,\n colors,\n density,\n gravity,\n texture,\n });\n const lightTone = getSwatchTone({\n background,\n color,\n colorsBackground,\n isLight,\n });\n const resolvedRemoveLabel =\n removeLabel ?? (ariaLabel !== undefined && ariaLabel !== \"\" ? `Remove ${ariaLabel}` : \"Remove\");\n\n const rootStyle: SwatchRootStyle = {\n ...getSwatchSizeVariableStyle(size),\n \"--patternmode-swatch-fill\": fill,\n ...style,\n };\n const mediaStyle: CSSProperties = getObjectSizingStyle({\n fit: objectFit,\n position: objectPosition,\n });\n const dataProps = getSwatchDataProps({\n flat,\n lightTone,\n raised,\n selected,\n shape,\n showRing,\n size,\n unavailable,\n });\n\n const swatchContent = (\n <SwatchContent\n flat={flat}\n Icon={Icon}\n mediaStyle={mediaStyle}\n selected={selected}\n unavailable={unavailable}\n >\n {render ? undefined : children}\n </SwatchContent>\n );\n\n if (render !== undefined) {\n warnOnRenderChildren(render);\n // In `render` mode the swatch fill layers and the consumer's content are\n // composed side by side inside the rendered element (matching the old\n // Slot + Slottable behaviour), so children render unwrapped rather than\n // inside the media frame.\n 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It used to be\n * `DistributionBarSegment`, which typed the read-only `DistributionDisplay` on\n * the *editor's* segment type — one of four independent signals telling readers\n * that the read-only component was the editor, and part of why two consumers\n * concluded the catalog had no read-only distribution at all.\n */\nexport interface DistributionSegment extends WeightedColorSegment {\n id: string;\n}\n\n/** Segment metadata update; weight changes happen through boundary movement. */\nexport type DistributionSegmentUpdate = Partial<Omit<DistributionSegment, \"value\">> & {\n value?: never;\n};\n\n/**\n * The former name for {@link DistributionSegment}, kept so the rename is not a\n * breaking change. Identical shape. Prefer `DistributionSegment` — this name\n * says the segment belongs to the editor, which is exactly the confusion the\n * rename removes.\n *\n * Not tagged `@deprecated`: nothing is wrong with code that uses it, and the tag\n * would fire the repo's `no-deprecated` rule on the barrels that must re-export\n * it for the alias to reach consumers at all.\n */\nexport type DistributionBarSegment = DistributionSegment;\n\n/**\n * The former name for {@link DistributionSegmentUpdate}, kept so the rename is\n * not a breaking change. Identical shape. Prefer `DistributionSegmentUpdate`.\n */\nexport type DistributionBarSegmentUpdate = DistributionSegmentUpdate;\n\n/** A segment's share of `total`, rounded to whole percent. */\nexport const getDerivedDistributionPercentage = (value: number, total: number): number =>\n total > 0 ? 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The class names stay on the `patternmode-distribution-bar__*` prefix\n * because they are the published styling contract — consumers target them —\n * and renaming them would be a breaking change for a naming problem the module\n * boundary already solves.\n */\n\ntype DistributionSegmentStyle = CSSProperties &\n Partial<Record<`--${string}`, number | string | undefined>>;\n\ninterface DistributionSegmentsProps {\n emptyValue?: number;\n onSegmentSelect?: (segment: DistributionSegment) => void;\n segments: DistributionSegment[];\n selectedSegmentId?: string;\n total: number;\n}\n\ninterface DistributionSegmentLegendProps {\n emptyLabel?: string;\n emptyValue?: number;\n segments: DistributionSegment[];\n total: number;\n}\n\n/** The coloured track: one element per segment, plus any unassigned remainder. */\nexport const DistributionSegments = ({\n emptyValue = 0,\n onSegmentSelect,\n segments,\n selectedSegmentId,\n total,\n}: DistributionSegmentsProps) => (\n <div className=\"patternmode-distribution-bar__segments\">\n {segments.map((segment) => {\n const segmentStyle = {\n \"--patternmode-distribution-segment-color\": segment.color,\n width: total > 0 ? `${(sanitizeWeight(segment.value) / total) * 100}%` : \"0%\",\n } satisfies DistributionSegmentStyle;\n const isSelected = selectedSegmentId === segment.id;\n\n if (onSegmentSelect) {\n return (\n <button\n aria-label={`${segment.label ?? segment.id} ${getDerivedDistributionPercentage(segment.value, total)}%`}\n aria-pressed={isSelected}\n className=\"patternmode-distribution-bar__segment\"\n data-selected={isSelected ? \"true\" : undefined}\n key={segment.id}\n onClick={() => {\n onSegmentSelect(segment);\n }}\n style={segmentStyle}\n type=\"button\"\n />\n );\n }\n\n return (\n <div\n aria-hidden=\"true\"\n className=\"patternmode-distribution-bar__segment\"\n data-selected={isSelected ? \"true\" : undefined}\n key={segment.id}\n style={segmentStyle}\n />\n );\n })}\n {emptyValue > 0 ? (\n <div\n aria-hidden=\"true\"\n className=\"patternmode-distribution-bar__segment patternmode-distribution-bar__segment--empty\"\n style={{\n width: total > 0 ? `${(sanitizeWeight(emptyValue) / total) * 100}%` : \"0%\",\n }}\n />\n ) : null}\n </div>\n);\n\n/** Swatch-and-label legend, one entry per segment. */\nexport const DistributionSegmentLegend = ({\n emptyLabel,\n emptyValue = 0,\n segments,\n total,\n}: DistributionSegmentLegendProps) => (\n <div className=\"patternmode-distribution-bar__legend\">\n {segments.map((segment) => {\n const segmentStyle = {\n \"--patternmode-distribution-segment-color\": segment.color,\n backgroundColor: undefined,\n } satisfies DistributionSegmentStyle;\n\n return (\n <span key={segment.id}>\n <span\n aria-hidden=\"true\"\n className=\"patternmode-distribution-bar__swatch\"\n style={segmentStyle}\n />\n {segment.label ?? segment.id} {getDerivedDistributionPercentage(segment.value, total)}%\n </span>\n );\n })}\n {emptyValue > 0 && emptyLabel !== undefined && emptyLabel !== \"\" ? (\n <span>\n <span\n aria-hidden=\"true\"\n className=\"patternmode-distribution-bar__swatch patternmode-distribution-bar__swatch--empty\"\n />\n {emptyLabel} {getDerivedDistributionPercentage(emptyValue, total)}%\n </span>\n ) : null}\n </div>\n);\n","import { joinClassNames, sanitizeWeight } from \"@patternmode/system\";\nimport { domMax, LazyMotion, m } from \"motion/react\";\nimport type { PanInfo } from \"motion/react\";\nimport type { HTMLAttributes, KeyboardEvent } from \"react\";\nimport { useRef, useState } from \"react\";\nimport {\n getDistributionBoundaryPercent,\n getDistributionTotal,\n moveDistributionBoundary,\n} from \"../Distribution/distribution-math\";\nimport type { DistributionSegment } from \"../Distribution/distribution-math\";\nimport {\n DistributionSegmentLegend,\n DistributionSegments,\n} from \"../Distribution/distribution-parts\";\n\nexport interface DistributionBarProps extends Omit<\n HTMLAttributes<HTMLFieldSetElement>,\n \"onChange\"\n> {\n /**\n * Show the per-segment legend below the bar, or hide it.\n *\n * Default `\"segments\"`.\n */\n legend?: \"segments\" | false;\n /**\n * Minimum weight each side of a dragged boundary must retain.\n *\n * Default `4`.\n */\n minValue?: number;\n /** Receives the full next segment list after drag or keyboard boundary moves. */\n onChange?: (segments: DistributionSegment[]) => void;\n /** Weighted segments; displayed percentages are derived from their total. */\n segments: DistributionSegment[];\n /**\n * Keyboard adjustment amount for boundary handles.\n *\n * Default `1`.\n */\n step?: number;\n}\n\ninterface DistributionBarHandleProps {\n \"aria-label\": string;\n \"aria-valuenow\": number;\n \"aria-valuetext\": string;\n boundaryPercent: number;\n onDrag: (info: PanInfo) => void;\n onDragEnd: (info: PanInfo) => void;\n onDragStart: () => void;\n onKeyDown: (event: KeyboardEvent<HTMLButtonElement>) => void;\n}\n\nconst DistributionBarHandle = ({\n \"aria-label\": ariaLabel,\n \"aria-valuenow\": ariaValueNow,\n \"aria-valuetext\": ariaValueText,\n boundaryPercent,\n onDrag,\n onDragEnd,\n onDragStart,\n onKeyDown,\n}: DistributionBarHandleProps) => (\n <LazyMotion features={domMax}>\n <m.button\n aria-label={ariaLabel}\n aria-orientation=\"horizontal\"\n aria-valuemax={100}\n aria-valuemin={0}\n aria-valuenow={ariaValueNow}\n aria-valuetext={ariaValueText}\n className=\"patternmode-distribution-bar__handle\"\n drag=\"x\"\n dragElastic={0}\n dragMomentum={false}\n dragSnapToOrigin\n onDrag={(_event, info) => {\n onDrag(info);\n }}\n onDragEnd={(_event, info) => {\n onDragEnd(info);\n }}\n onDragStart={onDragStart}\n onKeyDown={onKeyDown}\n role=\"slider\"\n style={{ left: `calc(${boundaryPercent}% - 1.375rem)` }}\n tabIndex={0}\n transformTemplate={() => \"none\"}\n type=\"button\"\n />\n </LazyMotion>\n);\n\nexport const DistributionBar = ({\n \"aria-label\": ariaLabel,\n className,\n legend = \"segments\",\n minValue = 4,\n onChange,\n segments,\n step = 1,\n ...props\n}: DistributionBarProps) => {\n const trackRef = useRef<HTMLDivElement>(null);\n const dragStartSegmentsRef = useRef<DistributionSegment[] | null>(null);\n const [dragging, setDragging] = useState(false);\n const total = getDistributionTotal(segments);\n\n const moveBoundary = (boundaryIndex: number, deltaValue: number, sourceSegments = segments) => {\n onChange?.(moveDistributionBoundary(sourceSegments, boundaryIndex, deltaValue, minValue));\n };\n\n const handleDragStart = () => {\n dragStartSegmentsRef.current = segments;\n setDragging(true);\n };\n\n const handleDrag = (boundaryIndex: number, info: PanInfo) => {\n const sourceSegments = dragStartSegmentsRef.current ?? segments;\n const sourceTotal = getDistributionTotal(sourceSegments);\n const trackWidth = trackRef.current?.getBoundingClientRect().width ?? 0;\n if (!(trackWidth > 0 && sourceTotal > 0)) {\n return;\n }\n\n moveBoundary(boundaryIndex, (info.offset.x / trackWidth) * sourceTotal, sourceSegments);\n };\n\n const handleDragEnd = (boundaryIndex: number, info: PanInfo) => {\n handleDrag(boundaryIndex, info);\n dragStartSegmentsRef.current = null;\n setDragging(false);\n };\n\n const handleKeyDown = (event: KeyboardEvent<HTMLButtonElement>, boundaryIndex: number) => {\n if (event.key === \"ArrowLeft\") {\n event.preventDefault();\n moveBoundary(boundaryIndex, -step);\n }\n if (event.key === \"ArrowRight\") {\n event.preventDefault();\n moveBoundary(boundaryIndex, step);\n }\n };\n\n return (\n <fieldset\n {...props}\n aria-label={ariaLabel}\n className={joinClassNames(\"patternmode-distribution-bar\", className)}\n data-dragging={dragging ? \"true\" : undefined}\n data-slot=\"distribution-bar\"\n >\n <div className=\"patternmode-distribution-bar__track\" ref={trackRef}>\n <DistributionSegments segments={segments} total={total} />\n {segments.slice(0, -1).map((segment, boundaryIndex) => {\n const nextSegment = segments[boundaryIndex + 1];\n const boundaryPercent = getDistributionBoundaryPercent(segments, boundaryIndex);\n const label = `Adjust ${segment.label ?? segment.id} and ${\n nextSegment?.label ?? nextSegment?.id\n } distribution`;\n const leftValue = sanitizeWeight(segment.value);\n const rightValue = sanitizeWeight(nextSegment?.value ?? 0);\n const pairTotal = leftValue + rightValue;\n /* Slider value: the left segment's share of the adjacent pair, so\n arrow keys and drags read as moving weight between neighbours. */\n const leftShare = pairTotal > 0 ? Math.round((leftValue / pairTotal) * 100) : 0;\n const valueText = `${segment.label ?? segment.id} ${leftShare}%, ${\n nextSegment?.label ?? nextSegment?.id\n } ${100 - leftShare}%`;\n return (\n <DistributionBarHandle\n aria-label={label}\n aria-valuenow={leftShare}\n aria-valuetext={valueText}\n boundaryPercent={boundaryPercent}\n key={`${segment.id}-${nextSegment?.id ?? \"end\"}`}\n onDrag={(info) => {\n handleDrag(boundaryIndex, info);\n }}\n onDragEnd={(info) => {\n handleDragEnd(boundaryIndex, info);\n }}\n onDragStart={handleDragStart}\n onKeyDown={(event) => {\n handleKeyDown(event, boundaryIndex);\n }}\n />\n );\n })}\n </div>\n {legend === \"segments\" ? (\n <DistributionSegmentLegend segments={segments} total={total} />\n ) : null}\n </fieldset>\n );\n};\n","import { joinClassNames, sanitizeWeight } from \"@patternmode/system\";\nimport type { HTMLAttributes } from \"react\";\nimport {\n getDerivedDistributionPercentage,\n getDistributionTotal,\n} from \"../Distribution/distribution-math\";\nimport type { DistributionSegment } from \"../Distribution/distribution-math\";\nimport {\n DistributionSegmentLegend,\n DistributionSegments,\n} from \"../Distribution/distribution-parts\";\n\nexport interface DistributionDisplayProps extends Omit<\n HTMLAttributes<HTMLElement>,\n \"role\" | \"onSelect\"\n> {\n /** Label used in summary legends for assigned segment weight. */\n assignedLabel?: string;\n /** Label used when `emptyValue` contributes unassigned weight. */\n emptyLabel?: string;\n /**\n * Extra unassigned weight included in derived percentage calculations.\n *\n * Default `0`.\n */\n emptyValue?: number;\n /**\n * Legend style for the read-only display.\n *\n * Default `\"segments\"`.\n */\n legend?: \"segments\" | \"summary\" | false;\n /**\n * When provided, each segment renders as a button and selecting one\n * invokes this callback. Pair with `selectedSegmentId` to mark a segment\n * as selected (renders a ring). Read-only by default.\n */\n onSegmentSelect?: (segment: DistributionSegment) => void;\n segments: DistributionSegment[];\n /** Id of the selected segment — renders a ring on that segment. */\n selectedSegmentId?: string;\n}\n\ninterface DistributionSummaryLegendProps {\n assignedLabel: string;\n emptyLabel: string;\n emptyValue: number;\n total: number;\n}\n\nconst getDistributionDisplayTotal = (segments: DistributionSegment[], emptyValue: number): number =>\n getDistributionTotal(segments) + sanitizeWeight(emptyValue);\n\nconst getDistributionDisplayAccessibleLabel = (\n segments: DistributionSegment[],\n emptyValue: number,\n emptyLabel: string,\n total: number,\n): string => {\n const segmentLabels = segments.map(\n (segment) =>\n `${segment.label ?? segment.id} ${getDerivedDistributionPercentage(segment.value, total)}%`,\n );\n if (emptyValue > 0) {\n segmentLabels.push(`${emptyLabel} ${getDerivedDistributionPercentage(emptyValue, total)}%`);\n }\n\n return segmentLabels.join(\", \");\n};\n\nconst DistributionSummaryLegend = ({\n assignedLabel,\n emptyLabel,\n emptyValue,\n total,\n}: DistributionSummaryLegendProps) => {\n const emptyPercentage = getDerivedDistributionPercentage(emptyValue, total);\n\n return (\n <div className=\"patternmode-distribution-bar__legend\">\n <span>\n {Math.max(0, 100 - emptyPercentage)}% {assignedLabel}\n </span>\n {emptyValue > 0 ? (\n <span>\n {emptyPercentage}% {emptyLabel}\n </span>\n ) : null}\n </div>\n );\n};\n\n/**\n * A read-only proportional strip: one bordered track of contiguous weighted\n * segments, with an optional legend.\n *\n * **Not an editor.** `DistributionBar` is the editor — it renders `role=\"slider\"`\n * handles and mutates its segments. This one draws them and nothing else, which\n * is the right shape when the weights were computed rather than allocated by a\n * human: dragging the edge of a bucket a computation filled just lies.\n *\n * It lives in its own directory for that reason. It used to be filed inside\n * `DistributionBar/` and exported from the editor's barrel, and the result was\n * that two separate consumers looked for a read-only distribution strip, did not\n * find one, and reported the territory unserved.\n *\n * Contiguity is the point: one track with hairline boundaries, not a flex row of\n * individually-rounded `Swatch` blocks, which leaks each swatch's own radius and\n * shadow as seams.\n *\n * Pass `onSegmentSelect` to make each segment a button — selection is still not\n * editing, so the element stays a `figure` unless it becomes interactive.\n */\nexport const DistributionDisplay = ({\n \"aria-label\": ariaLabel,\n assignedLabel = \"assigned\",\n className,\n emptyLabel = \"unassigned\",\n emptyValue = 0,\n legend = \"segments\",\n onSegmentSelect,\n segments,\n selectedSegmentId,\n ...props\n}: DistributionDisplayProps) => {\n const total = getDistributionDisplayTotal(segments, emptyValue);\n const interactive = Boolean(onSegmentSelect);\n const accessibleLabel =\n ariaLabel ?? getDistributionDisplayAccessibleLabel(segments, emptyValue, emptyLabel, total);\n\n const content = (\n <>\n <div className=\"patternmode-distribution-bar__track\">\n <DistributionSegments\n emptyValue={emptyValue}\n onSegmentSelect={onSegmentSelect}\n segments={segments}\n selectedSegmentId={selectedSegmentId}\n total={total}\n />\n </div>\n {legend === \"segments\" ? (\n <DistributionSegmentLegend\n emptyLabel={emptyLabel}\n emptyValue={emptyValue}\n segments={segments}\n total={total}\n />\n ) : null}\n {legend === \"summary\" ? (\n <DistributionSummaryLegend\n assignedLabel={assignedLabel}\n emptyLabel={emptyLabel}\n emptyValue={emptyValue}\n total={total}\n />\n ) : null}\n </>\n );\n const sharedClassName = joinClassNames(\"patternmode-distribution-display\", className);\n\n return interactive ? (\n <fieldset\n {...props}\n aria-label={accessibleLabel}\n className={sharedClassName}\n data-slot=\"distribution-display\"\n >\n {content}\n </fieldset>\n ) : (\n <figure\n {...props}\n aria-label={accessibleLabel}\n className={sharedClassName}\n data-slot=\"distribution-display\"\n >\n {content}\n </figure>\n );\n};\n","import { hexToRgb, rgbToHex } from \"@instruments/colorscope/convert\";\n\nimport type { SwatchColorStop } from \"./swatch-types\";\n\nexport interface SwatchAtmosphereOptions {\n /** 0 = diffuse, wide wash · 1 = dense, tight pools. Default 0.5. */\n density?: number;\n /** -1 = grounds (pools sink) · 1 = lifts (pools rise). Default 0. */\n gravity?: number;\n}\n\n/**\n * Per-pool layout for the atmosphere fill:\n * `[focal x%, focal y%, base alpha (0-255), radius delta %, gravity sign]`.\n *\n * The first three entries reproduce the original three-pool blend identity\n * gradient exactly; further entries extend the pattern for palettes with\n * more than three colors.\n */\nconst POOLS: readonly (readonly [number, number, number, number, number])[] = [\n [30, 42, 0xcc, 0, -1],\n [72, 58, 0x99, -5, 1],\n [45, 65, 0x77, 8, -1],\n [62, 32, 0x66, 3, 1],\n [24, 72, 0x55, -3, -1],\n [80, 40, 0x44, 6, 1],\n];\n\n/**\n * Build a soft, layered radial \"atmosphere\" background from color stops — a\n * stack of overlapping elliptical pools rather than a flat or linear fill.\n * Density controls how far each pool reaches; gravity shifts the pools\n * vertically. Returns `undefined` when there are no colors.\n */\n\nconst clamp = (value: number, min: number, max: number): number =>\n Math.min(max, Math.max(min, value));\n\nconst withAlpha = (color: string, alpha: number): string => {\n const rgb = hexToRgb(color);\n if (rgb !== null) {\n const suffix = Math.round(clamp(alpha, 0, 255))\n .toString(16)\n .padStart(2, \"0\");\n return `${rgbToHex(rgb.r, rgb.g, rgb.b)}${suffix}`;\n }\n const percent = Math.round((clamp(alpha, 0, 255) / 255) * 100);\n return `color-mix(in srgb, ${color} ${percent}%, transparent)`;\n};\n\nexport const getSwatchAtmosphereBackground = (\n colors: SwatchColorStop[] | undefined,\n options: SwatchAtmosphereOptions = {},\n): string | undefined => {\n if (colors === undefined || colors.length === 0) {\n return undefined;\n }\n\n const density = clamp(options.density ?? 0.5, 0, 1);\n const gravity = clamp(options.gravity ?? 0, -1, 1);\n const gy = Math.round(gravity * 8);\n const reach = Math.round(50 + (1 - density) * 15);\n\n const layers = colors.map((stop, index) => {\n const color = typeof stop === \"string\" ? stop : stop.color;\n const pool = POOLS[index % POOLS.length];\n if (pool === undefined) {\n throw new Error(\"Expected atmosphere pool to exist.\");\n }\n const [x, y, baseAlpha, radiusDelta, gravitySign] = pool;\n // Each wrap past the palette length fades the extra pools further back.\n const cycle = Math.floor(index / POOLS.length);\n const alpha = Math.max(0x22, baseAlpha - cycle * 0x22);\n const focalY = clamp(y + gravitySign * gy, 0, 100);\n const radius = Math.max(8, reach + radiusDelta);\n return `radial-gradient(ellipse at ${x}% ${focalY}%, ${withAlpha(\n color,\n alpha,\n )} 0%, transparent ${radius}%)`;\n });\n\n return layers.join(\", \");\n};\n","import { sanitizeWeight } from \"@patternmode/system\";\n\nimport type { SwatchColorStop } from \"./swatch-types\";\n\nconst toColorStop = (stop: SwatchColorStop): { color: string; ratio?: number } =>\n typeof stop === \"string\" ? { color: stop } : stop;\n\n/** Missing ratios default to equal weight; finite/negative handling is shared. */\nconst getRatioWeight = (ratio: number | undefined): number =>\n ratio === undefined ? 1 : sanitizeWeight(ratio);\n\nconst formatPercent = (value: number): string =>\n `${Number.isInteger(value) ? value : Number(value.toFixed(2))}%`;\n\nexport const getSwatchColorsBackground = (\n colors: SwatchColorStop[] | undefined,\n blend: \"smooth\" | \"step\" = \"step\",\n): string | undefined => {\n if (colors === undefined || colors.length === 0) {\n return undefined;\n }\n\n const [singleColor] = colors;\n if (colors.length === 1 && singleColor !== undefined) {\n return toColorStop(singleColor).color;\n }\n\n const stops = colors.map(toColorStop);\n\n /* Smooth blend: one position per stop, interpolated in OKLab so ramps\n read as a continuous region of color rather than discrete bands. Each\n stop sits at the cumulative midpoint of its ratio share (a 90/10 palette\n centers at 45% and 95%), so weighted palettes still read proportionally.\n Equal, missing, or all-zero ratios fall back to even spacing. */\n if (blend === \"smooth\") {\n const weights = stops.map((stop) => getRatioWeight(stop.ratio));\n const weightTotal = weights.reduce((sum, weight) => sum + weight, 0);\n const useEvenSpacing = weightTotal <= 0 || weights.every((weight) => weight === weights[0]);\n let cursor = 0;\n const parts = stops.map((stop, index) => {\n let position: number;\n if (useEvenSpacing) {\n position = stops.length === 1 ? 0 : (index / (stops.length - 1)) * 100;\n } else {\n const share = ((weights[index] ?? 0) / weightTotal) * 100;\n position = cursor + share / 2;\n cursor += share;\n }\n return `${stop.color} ${formatPercent(position)}`;\n });\n return `linear-gradient(in oklab 90deg, ${parts.join(\", \")})`;\n }\n\n const weights = stops.map((stop) => getRatioWeight(stop.ratio));\n const rawTotal = weights.reduce((sum, ratio) => sum + ratio, 0);\n const useEqualWeights = rawTotal <= 0;\n const total = useEqualWeights ? stops.length : rawTotal;\n let cursor = 0;\n const parts = stops.map((stop, index) => {\n const ratio = useEqualWeights ? 1 : (weights[index] ?? 0);\n const start = cursor;\n const end = index === stops.length - 1 ? 100 : cursor + (ratio / total) * 100;\n cursor = end;\n return `${stop.color} ${formatPercent(start)} ${formatPercent(end)}`;\n });\n\n return `linear-gradient(90deg, ${parts.join(\", \")})`;\n};\n","import { PATTERNMODE_SIZE_VALUES, PATTERNMODE_SIZES } from \"@patternmode/system\";\nimport type { ObjectFit } from \"@patternmode/system\";\nimport type { ComponentType, HTMLAttributes, ReactNode, SVGProps } from \"react\";\n\nimport type { RenderProp } from \"../render\";\n\nexport const SWATCH_SIZES = [...PATTERNMODE_SIZES, \"4xl\", \"5xl\", \"6xl\", \"7xl\"] as const;\n\nexport const SWATCH_SIZE_VALUES = {\n ...PATTERNMODE_SIZE_VALUES,\n \"4xl\": \"4.5rem\",\n \"5xl\": \"5rem\",\n \"6xl\": \"5.5rem\",\n \"7xl\": \"6rem\",\n} as const satisfies Record<SwatchSize, string>;\n\nexport const SWATCH_SHAPES = [\"circle\", \"pill\", \"square\", \"block\"] as const;\n\nexport const SWATCH_TEXTURES = [\"atmosphere\"] as const;\n\nexport type SwatchSize = (typeof SWATCH_SIZES)[number];\nexport type SwatchShape = (typeof SWATCH_SHAPES)[number];\nexport type SwatchTexture = (typeof SWATCH_TEXTURES)[number];\nexport type SwatchColorStop = string | { color: string; ratio?: number };\ntype SwatchIcon = ComponentType<SVGProps<SVGSVGElement>>;\n\nexport const getSwatchSizeVariableStyle = (\n size: SwatchSize,\n variableName = \"--patternmode-swatch-size\",\n): Record<string, string> => ({\n [variableName]: SWATCH_SIZE_VALUES[size],\n});\n\n/**\n * Visual and behavioural props shared by every Swatch rendering mode. These\n * map deterministically to the fill, scrim, shape, and size treatment\n * regardless of whether the swatch renders its own wrapper or a `render`\n * element.\n */\nexport interface SwatchSharedProps extends HTMLAttributes<HTMLElement> {\n background?: string;\n color?: string;\n /**\n * How multiple `colors` blend: `\"step\"` renders hard bands, `\"smooth\"`\n * renders a continuous OKLab-interpolated ramp. Ignored by\n * `texture=\"atmosphere\"`.\n *\n * Default `\"step\"`.\n */\n blend?: \"smooth\" | \"step\";\n colors?: SwatchColorStop[];\n /**\n * Atmosphere density (0 = diffuse wash, 1 = dense pools). Only applies when\n * `texture=\"atmosphere\"`.\n *\n * Default `0.5`.\n */\n density?: number;\n /**\n * Render a precise, flat color block: no top-to-bottom scrim gradient and\n * no drop shadow. Use for data visualisation where the fill must read as\n * the exact color value.\n *\n * Default `false`.\n */\n flat?: boolean;\n /**\n * Atmosphere gravity (-1 = pools sink, 1 = pools rise). Only applies when\n * `texture=\"atmosphere\"`.\n *\n * Default `0`.\n */\n gravity?: number;\n icon?: SwatchIcon;\n isLight?: boolean;\n /**\n * Object-fit mode applied to media children through CSS variables.\n *\n * Default `\"cover\"`.\n */\n objectFit?: ObjectFit;\n /**\n * Object-position value applied to media children through CSS variables.\n *\n * Default `\"center\"`.\n */\n objectPosition?: string;\n raised?: boolean;\n /**\n * Shows selected state and optional icon overlay.\n *\n * Default `false`.\n */\n selected?: boolean;\n /**\n * Rendered swatch shape.\n *\n * Default `\"circle\"`.\n */\n shape?: SwatchShape;\n /**\n * Whether selected swatches render their ring treatment.\n *\n * Default `true`.\n */\n showRing?: boolean;\n /**\n * Size token used for the swatch dimensions.\n *\n * Default `\"base\"`.\n */\n size?: SwatchSize;\n /**\n * Render supplied colors as a soft, layered radial atmosphere — overlapping\n * color pools — instead of a ratio-encoded weighted palette. Pair with\n * `density` and `gravity` to shape the pools.\n */\n texture?: SwatchTexture;\n /**\n * Marks the swatch as unavailable.\n *\n * Default `false`.\n */\n unavailable?: boolean;\n}\n\n/**\n * Default Swatch props: the swatch renders its own wrapper element\n * (`<figure>`, or `<fieldset>` when `onRemove` is set).\n */\nexport interface SwatchDefaultProps extends SwatchSharedProps {\n render?: undefined;\n /**\n * Optional media rendered inside the swatch frame.\n *\n * Swatch does not optimize image elements itself. Next.js consumers can pass\n * their own `next/image` `Image` component here and use `objectFit` /\n * `objectPosition` to align it with the swatch shape.\n */\n children?: ReactNode;\n /** Renders a remove affordance and calls this after stopping propagation. */\n onRemove?: () => void;\n /** Accessible label for the remove affordance. Defaults to the swatch label. */\n removeLabel?: string;\n}\n\n/**\n * `render` Swatch props: the swatch merges its className, style (size/fill\n * CSS variables), data attributes, and other props onto the element passed via\n * `render`, rendering through it (Base UI render-prop pattern) instead of\n * emitting its own wrapper. Use this when the swatch must *be* an interactive\n * element, such as a `<button>` cell in a color matrix.\n *\n * The `render` element must be childless — put the swatch's content in\n * `children`, e.g. `<Swatch render={<button type=\"button\" />}>A1</Swatch>`.\n * Children on the `render` element itself would override the swatch's own fill\n * layers.\n *\n * `onRemove` is unsupported in this mode — its remove affordance cannot be\n * composed into an arbitrary rendered element. Wrap a default Swatch instead\n * when a remove control is required.\n */\nexport interface SwatchRenderProps extends SwatchSharedProps {\n render: RenderProp;\n children?: ReactNode;\n onRemove?: never;\n removeLabel?: never;\n}\n\nexport type SwatchProps = SwatchDefaultProps | SwatchRenderProps;\n","import { getObjectSizingStyle, isLightColor, joinClassNames } from \"@patternmode/system\";\nimport { isValidElement } from \"react\";\nimport type { CSSProperties, HTMLAttributes, MouseEvent, ReactNode } from \"react\";\n\nimport { useRender } from \"../render\";\nimport type { RenderProp } from \"../render\";\nimport { getSwatchAtmosphereBackground } from \"./swatch-atmosphere\";\nimport { getSwatchColorsBackground } from \"./swatch-colors\";\nimport { getSwatchSizeVariableStyle } from \"./swatch-types\";\nimport type { SwatchProps } from \"./swatch-types\";\n\ntype SwatchRootStyle = CSSProperties & Record<\"--patternmode-swatch-fill\", string | undefined>;\n\ninterface SwatchContentProps {\n children: SwatchProps[\"children\"];\n flat: boolean;\n Icon: SwatchProps[\"icon\"];\n mediaStyle: CSSProperties;\n selected: boolean;\n unavailable: boolean;\n}\n\ninterface RemovableSwatchProps {\n ariaLabel: string | undefined;\n children: ReactNode;\n className: string | undefined;\n dataProps: ReturnType<typeof getSwatchDataProps>;\n onRemove: () => void;\n removeLabel: string;\n rootStyle: SwatchRootStyle;\n props: HTMLAttributes<HTMLElement>;\n}\n\nconst SwatchContent = ({\n children,\n flat,\n Icon,\n mediaStyle,\n selected,\n unavailable,\n}: SwatchContentProps) => (\n <>\n <span aria-hidden=\"true\" className=\"patternmode-swatch__fill\" />\n {children !== undefined && children !== null ? (\n <span className=\"patternmode-swatch__media\" style={mediaStyle}>\n {children}\n </span>\n ) : null}\n {flat ? null : <span aria-hidden=\"true\" className=\"patternmode-swatch__scrim\" />}\n {selected && Icon ? (\n <span className=\"patternmode-swatch__icon\">\n <Icon aria-hidden=\"true\" focusable=\"false\" />\n </span>\n ) : null}\n {unavailable ? <span aria-hidden=\"true\" className=\"patternmode-swatch__slash\" /> : null}\n </>\n);\n\nconst getSwatchFill = ({\n background,\n blend,\n color,\n colors,\n density,\n gravity,\n texture,\n}: Pick<\n SwatchProps,\n \"background\" | \"blend\" | \"color\" | \"colors\" | \"density\" | \"gravity\" | \"texture\"\n>) => {\n const colorsBackground = getSwatchColorsBackground(colors, blend);\n const atmosphereBackground =\n texture === \"atmosphere\"\n ? getSwatchAtmosphereBackground(colors, { density, gravity })\n : undefined;\n\n return {\n colorsBackground,\n fill: background ?? atmosphereBackground ?? colorsBackground ?? color,\n };\n};\n\nconst getSwatchTone = ({\n background,\n color,\n colorsBackground,\n isLight,\n}: {\n background: SwatchProps[\"background\"];\n color: SwatchProps[\"color\"];\n colorsBackground: string | undefined;\n isLight: SwatchProps[\"isLight\"];\n}) => {\n if (isLight !== undefined) {\n return isLight ? \"light\" : \"dark\";\n }\n\n const hasColor = color !== undefined && color !== \"\";\n const hasBackground = background !== undefined && background !== \"\";\n const hasColorsBackground = colorsBackground !== undefined && colorsBackground !== \"\";\n\n if (hasColor && !hasBackground && !hasColorsBackground && isLightColor(color)) {\n return \"light\";\n }\n\n return \"dark\";\n};\n\nconst getSwatchDataProps = ({\n flat,\n lightTone,\n raised,\n selected,\n shape,\n showRing,\n size,\n unavailable,\n}: {\n flat: boolean;\n lightTone: \"dark\" | \"light\";\n raised: boolean;\n selected: boolean;\n shape: SwatchProps[\"shape\"];\n showRing: boolean;\n size: SwatchProps[\"size\"];\n unavailable: boolean;\n}) => ({\n \"data-flat\": flat ? \"true\" : undefined,\n \"data-raised\": raised ? \"true\" : undefined,\n \"data-selected\": selected ? \"true\" : undefined,\n \"data-shape\": shape,\n \"data-show-ring\": showRing ? \"true\" : \"false\",\n \"data-size\": size,\n \"data-slot\": \"swatch\",\n \"data-tone\": lightTone,\n \"data-unavailable\": unavailable ? \"true\" : undefined,\n});\n\nconst RemovableSwatch = ({\n ariaLabel,\n children,\n className,\n dataProps,\n onRemove,\n removeLabel,\n rootStyle,\n props,\n}: RemovableSwatchProps) => {\n const handleRemove = (event: MouseEvent<HTMLButtonElement>) => {\n event.stopPropagation();\n onRemove();\n };\n\n return (\n <fieldset\n {...props}\n {...dataProps}\n aria-label={ariaLabel}\n className={joinClassNames(\"patternmode-swatch\", className)}\n style={rootStyle}\n >\n {children}\n <button\n aria-label={removeLabel}\n className=\"patternmode-swatch__remove\"\n onClick={handleRemove}\n type=\"button\"\n >\n <svg aria-hidden=\"true\" fill=\"none\" viewBox=\"0 0 20 20\">\n <path d=\"M5.5 5.5l9 9M14.5 5.5l-9 9\" />\n </svg>\n </button>\n </fieldset>\n );\n};\n\ninterface SwatchElementProps {\n ariaLabel: string | undefined;\n className: string | undefined;\n content: ReactNode;\n dataProps: ReturnType<typeof getSwatchDataProps>;\n props: HTMLAttributes<HTMLElement>;\n render: RenderProp | undefined;\n rootStyle: SwatchRootStyle;\n}\n\n// Renders the swatch through `render` (or a default `<figure>`) via Base UI's\n// `useRender`. Isolated into its own component so the `useRender` hook is\n// always called unconditionally, regardless of which branch `Swatch` takes.\nconst SwatchElement = ({\n ariaLabel,\n className,\n content,\n dataProps,\n props,\n render,\n rootStyle,\n}: SwatchElementProps) =>\n useRender({\n defaultTagName: \"figure\",\n props: {\n ...props,\n ...dataProps,\n \"aria-label\": ariaLabel,\n children: content,\n className: joinClassNames(\"patternmode-swatch\", className),\n style: rootStyle,\n },\n render,\n });\n\nconst warnOnRenderChildren = (render: RenderProp) => {\n if (!isValidElement(render)) {\n return;\n }\n const { props } = render;\n if (\n typeof props === \"object\" &&\n props !== null &&\n \"children\" in props &&\n props.children !== undefined &&\n props.children !== null\n ) {\n console.warn(\n \"Swatch `render` element has its own children, which override the swatch fill layers. \" +\n \"Keep the `render` element childless and pass swatch content as `<Swatch>…</Swatch>` children.\",\n );\n }\n};\n\nexport const Swatch = ({\n \"aria-label\": ariaLabel,\n background,\n blend = \"step\",\n children,\n className,\n color,\n colors,\n density,\n flat = false,\n gravity,\n icon: Icon,\n isLight,\n objectFit,\n objectPosition,\n onRemove,\n raised = false,\n removeLabel,\n render,\n selected = false,\n shape = \"circle\",\n showRing = true,\n size = \"base\",\n style,\n texture,\n unavailable = false,\n ...props\n}: SwatchProps) => {\n const { colorsBackground, fill } = getSwatchFill({\n background,\n blend,\n color,\n colors,\n density,\n gravity,\n texture,\n });\n const lightTone = getSwatchTone({\n background,\n color,\n colorsBackground,\n isLight,\n });\n const resolvedRemoveLabel =\n removeLabel ?? (ariaLabel !== undefined && ariaLabel !== \"\" ? `Remove ${ariaLabel}` : \"Remove\");\n\n const rootStyle: SwatchRootStyle = {\n ...getSwatchSizeVariableStyle(size),\n \"--patternmode-swatch-fill\": fill,\n ...style,\n };\n const mediaStyle: CSSProperties = getObjectSizingStyle({\n fit: objectFit,\n position: objectPosition,\n });\n const dataProps = getSwatchDataProps({\n flat,\n lightTone,\n raised,\n selected,\n shape,\n showRing,\n size,\n unavailable,\n });\n\n const swatchContent = (\n <SwatchContent\n flat={flat}\n Icon={Icon}\n mediaStyle={mediaStyle}\n selected={selected}\n unavailable={unavailable}\n >\n {render ? undefined : children}\n </SwatchContent>\n );\n\n if (render !== undefined) {\n warnOnRenderChildren(render);\n // In `render` mode the swatch fill layers and the consumer's content are\n // composed side by side inside the rendered element (matching the old\n // Slot + Slottable behaviour), so children render unwrapped rather than\n // inside the media frame.\n 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package/dist/swatch.d.ts CHANGED
@@ -1,4 +1,6 @@
1
- export { DistributionBar, type DistributionBarProps, type DistributionBarSegment, type DistributionBarSegmentUpdate, DistributionDisplay, type DistributionDisplayProps, getDistributionBoundaryPercent, getDistributionTotal, moveDistributionBoundary, removeDistributionSegment, updateDistributionSegment, } from "./DistributionBar";
1
+ export { type DistributionBarSegment, type DistributionBarSegmentUpdate, type DistributionSegment, type DistributionSegmentUpdate, getDistributionBoundaryPercent, getDistributionTotal, moveDistributionBoundary, removeDistributionSegment, updateDistributionSegment, } from "./Distribution";
2
+ export { DistributionBar, type DistributionBarProps } from "./DistributionBar";
3
+ export { DistributionDisplay, type DistributionDisplayProps } from "./DistributionDisplay";
2
4
  export { getSwatchAtmosphereBackground, type SwatchAtmosphereOptions, } from "./Swatch/swatch-atmosphere";
3
5
  export { getSwatchColorsBackground } from "./Swatch/swatch-colors";
4
6
  export { Swatch } from "./Swatch/swatch-root";
@@ -1 +1 @@
1
- {"version":3,"file":"swatch.d.ts","sourceRoot":"","sources":["../src/swatch.ts"],"names":[],"mappings":"AAAA,OAAO,EACL,eAAe,EACf,KAAK,oBAAoB,EACzB,KAAK,sBAAsB,EAC3B,KAAK,4BAA4B,EACjC,mBAAmB,EACnB,KAAK,wBAAwB,EAC7B,8BAA8B,EAC9B,oBAAoB,EACpB,wBAAwB,EACxB,yBAAyB,EACzB,yBAAyB,GAC1B,MAAM,mBAAmB,CAAC;AAC3B,OAAO,EACL,6BAA6B,EAC7B,KAAK,uBAAuB,GAC7B,MAAM,4BAA4B,CAAC;AACpC,OAAO,EAAE,yBAAyB,EAAE,MAAM,wBAAwB,CAAC;AACnE,OAAO,EAAE,MAAM,EAAE,MAAM,sBAAsB,CAAC;AAC9C,OAAO,EACL,0BAA0B,EAC1B,aAAa,EACb,kBAAkB,EAClB,YAAY,EACZ,eAAe,EACf,KAAK,iBAAiB,EACtB,KAAK,eAAe,EACpB,KAAK,kBAAkB,EACvB,KAAK,WAAW,EAChB,KAAK,WAAW,EAChB,KAAK,iBAAiB,EACtB,KAAK,UAAU,EACf,KAAK,aAAa,GACnB,MAAM,uBAAuB,CAAC"}
1
+ {"version":3,"file":"swatch.d.ts","sourceRoot":"","sources":["../src/swatch.ts"],"names":[],"mappings":"AAAA,OAAO,EACL,KAAK,sBAAsB,EAC3B,KAAK,4BAA4B,EACjC,KAAK,mBAAmB,EACxB,KAAK,yBAAyB,EAC9B,8BAA8B,EAC9B,oBAAoB,EACpB,wBAAwB,EACxB,yBAAyB,EACzB,yBAAyB,GAC1B,MAAM,gBAAgB,CAAC;AACxB,OAAO,EAAE,eAAe,EAAE,KAAK,oBAAoB,EAAE,MAAM,mBAAmB,CAAC;AAC/E,OAAO,EAAE,mBAAmB,EAAE,KAAK,wBAAwB,EAAE,MAAM,uBAAuB,CAAC;AAC3F,OAAO,EACL,6BAA6B,EAC7B,KAAK,uBAAuB,GAC7B,MAAM,4BAA4B,CAAC;AACpC,OAAO,EAAE,yBAAyB,EAAE,MAAM,wBAAwB,CAAC;AACnE,OAAO,EAAE,MAAM,EAAE,MAAM,sBAAsB,CAAC;AAC9C,OAAO,EACL,0BAA0B,EAC1B,aAAa,EACb,kBAAkB,EAClB,YAAY,EACZ,eAAe,EACf,KAAK,iBAAiB,EACtB,KAAK,eAAe,EACpB,KAAK,kBAAkB,EACvB,KAAK,WAAW,EAChB,KAAK,WAAW,EAChB,KAAK,iBAAiB,EACtB,KAAK,UAAU,EACf,KAAK,aAAa,GACnB,MAAM,uBAAuB,CAAC"}
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@patternmode/swatch",
3
- "version": "2.0.0",
3
+ "version": "4.0.0",
4
4
  "private": false,
5
5
  "description": "Color, gradient, image, and palette swatch primitives for Patternmode interfaces.",
6
6
  "keywords": [
@@ -42,13 +42,12 @@
42
42
  },
43
43
  "dependencies": {
44
44
  "@base-ui/react": "^1.6.0",
45
- "motion": "^12.40.0",
46
- "@patternmode/system": "0.5.0"
45
+ "@patternmode/system": "0.6.0"
47
46
  },
48
47
  "devDependencies": {
49
48
  "@howells/lint": "^0.5.0",
50
49
  "@howells/typescript-config": "^0.1.6",
51
- "@instruments/colorscope": "^3.7.1",
50
+ "@instruments/colorscope": "^3.17.0",
52
51
  "@tailwindcss/cli": "^4.3.0",
53
52
  "@testing-library/jest-dom": "^6.9.1",
54
53
  "@testing-library/react": "^16.3.2",
@@ -57,6 +56,7 @@
57
56
  "@types/react-dom": "^19.2.3",
58
57
  "concurrently": "^9.2.1",
59
58
  "jsdom": "^29.1.1",
59
+ "motion": "^12.40.0",
60
60
  "react": "^19.2.7",
61
61
  "react-dom": "^19.2.7",
62
62
  "tailwindcss": "^4.3.0",
@@ -65,7 +65,8 @@
65
65
  "vitest": "^4.1.8"
66
66
  },
67
67
  "peerDependencies": {
68
- "@instruments/colorscope": "^3.7.1",
68
+ "@instruments/colorscope": "^3.17.0",
69
+ "motion": "^12.40.0",
69
70
  "react": "^18.0.0 || ^19.0.0",
70
71
  "react-dom": "^18.0.0 || ^19.0.0"
71
72
  },
@@ -1,29 +0,0 @@
1
- import type { WeightedColorSegment } from "@patternmode/system";
2
- /**
3
- * Weighted segment used by DistributionBar and DistributionDisplay. Extends the
4
- * shared {@link WeightedColorSegment} with a required stable `id` for editing.
5
- */
6
- export interface DistributionBarSegment extends WeightedColorSegment {
7
- id: string;
8
- }
9
- /** Segment metadata update; weight changes happen through boundary movement. */
10
- export type DistributionBarSegmentUpdate = Partial<Omit<DistributionBarSegment, "value">> & {
11
- value?: never;
12
- };
13
- /** Sums sanitized segment weights, treating invalid or negative values as 0. */
14
- export declare const getDistributionTotal: (segments: DistributionBarSegment[]) => number;
15
- /** Returns the percentage position of the boundary after `boundaryIndex`. */
16
- export declare const getDistributionBoundaryPercent: (segments: DistributionBarSegment[], boundaryIndex: number) => number;
17
- /**
18
- * Moves the boundary between two adjacent segments while preserving their sum.
19
- *
20
- * `deltaValue` is applied to the left segment and subtracted from the right
21
- * segment. `minValue` prevents either side of the pair from collapsing below a
22
- * caller-defined minimum.
23
- */
24
- export declare const moveDistributionBoundary: (segments: DistributionBarSegment[], boundaryIndex: number, deltaValue: number, minValue: number) => DistributionBarSegment[];
25
- /** Removes a segment and redistributes its weight proportionally to the rest. */
26
- export declare const removeDistributionSegment: (segments: DistributionBarSegment[], segmentId: string) => DistributionBarSegment[];
27
- /** Updates non-weight segment metadata such as label or color. */
28
- export declare const updateDistributionSegment: (segments: DistributionBarSegment[], segmentId: string, update: DistributionBarSegmentUpdate) => DistributionBarSegment[];
29
- //# sourceMappingURL=distribution-bar-math.d.ts.map
@@ -1 +0,0 @@
1
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