@patterkit/runtime 0.7.0 → 0.7.1
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- package/CHANGELOG.md +11 -0
- package/package.json +1 -1
package/CHANGELOG.md
CHANGED
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@@ -33,6 +33,17 @@ version number always means the same runtime behaviour. This package is versione
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## [Unreleased]
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## [0.7.1] - 2026-08-30
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### Fixed
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- **A flow you forgot to announce still shows up in Patterpad's debug link.** `flowOpened` was the
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host's job and nothing could check it, so a game that opened a flow and did not announce it left
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the editor's follow list short - and the omission outlived a reconnect, because the link's hello
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carries that list. A flow now announces itself the first time it is observed; `flowOpened` remains
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worth calling for a flow that exists before it says anything. Reported from the Storylet Studio
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side, 2026-08-29. (Same fix in all four runtimes.)
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## [0.7.0] - 2026-08-29
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### Changed
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package/package.json
CHANGED
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@@ -1,6 +1,6 @@
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{
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"name": "@patterkit/runtime",
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"version": "0.7.
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"version": "0.7.1",
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"description": "Patter reference runtime: load a bundle and play dialogue - flows, selectors, choices, jumps, effects, properties. Built on @wildwinter/expr + scoperegistry.",
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"type": "module",
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"license": "MIT",
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