@patterkit/runtime 0.6.0 → 0.7.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (2) hide show
  1. package/CHANGELOG.md +19 -0
  2. package/package.json +1 -1
package/CHANGELOG.md CHANGED
@@ -33,6 +33,25 @@ version number always means the same runtime behaviour. This package is versione
33
33
 
34
34
  ## [Unreleased]
35
35
 
36
+ ## [0.7.1] - 2026-08-30
37
+
38
+ ### Fixed
39
+
40
+ - **A flow you forgot to announce still shows up in Patterpad's debug link.** `flowOpened` was the
41
+ host's job and nothing could check it, so a game that opened a flow and did not announce it left
42
+ the editor's follow list short - and the omission outlived a reconnect, because the link's hello
43
+ carries that list. A flow now announces itself the first time it is observed; `flowOpened` remains
44
+ worth calling for a flow that exists before it says anything. Reported from the Storylet Studio
45
+ side, 2026-08-29. (Same fix in all four runtimes.)
46
+
47
+ ## [0.7.0] - 2026-08-29
48
+
49
+ ### Changed
50
+
51
+ - Version bump only, to keep the four Patterplay runtimes in lockstep. The fix in this release is
52
+ Unreal's: a `UPatterFlow` held across a save load pointed at freed memory, because the core rebuilt
53
+ its flows underneath the wrapper. This runtime is reference counted and never had that fault.
54
+
36
55
  ## [0.6.0] - 2026-08-25
37
56
 
38
57
  ### Added
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@patterkit/runtime",
3
- "version": "0.6.0",
3
+ "version": "0.7.1",
4
4
  "description": "Patter reference runtime: load a bundle and play dialogue - flows, selectors, choices, jumps, effects, properties. Built on @wildwinter/expr + scoperegistry.",
5
5
  "type": "module",
6
6
  "license": "MIT",