@patterkit/runtime 0.5.1 → 0.7.0
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- package/CHANGELOG.md +10 -0
- package/package.json +1 -1
package/CHANGELOG.md
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@@ -33,6 +33,16 @@ version number always means the same runtime behaviour. This package is versione
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## [Unreleased]
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## [0.7.0] - 2026-08-29
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### Changed
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- Version bump only, to keep the four Patterplay runtimes in lockstep. The fix in this release is
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Unreal's: a `UPatterFlow` held across a save load pointed at freed memory, because the core rebuilt
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its flows underneath the wrapper. This runtime is reference counted and never had that fault.
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## [0.6.0] - 2026-08-25
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### Added
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- **The `quality` property type: a story stage as an ordered ladder of named stages.** The value is a
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package/package.json
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@@ -1,6 +1,6 @@
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{
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"name": "@patterkit/runtime",
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"version": "0.
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"version": "0.7.0",
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"description": "Patter reference runtime: load a bundle and play dialogue - flows, selectors, choices, jumps, effects, properties. Built on @wildwinter/expr + scoperegistry.",
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"type": "module",
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"license": "MIT",
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