@patterkit/runtime 0.3.0 → 0.4.0

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Files changed (2) hide show
  1. package/CHANGELOG.md +19 -0
  2. package/package.json +1 -1
package/CHANGELOG.md CHANGED
@@ -17,6 +17,25 @@ version number always means the same runtime behaviour. This package is versione
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  ## [Unreleased]
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+ ## [0.4.0] - 2026-07-30
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+
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+ ### Added
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+ - **State logger** (parity: previously JS-only). Watches the mutable runtime state - `@patter`
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+ globals, per-scene `@scene` props, and visit counts (shared + per-flow) - and reports what changed
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+ between captures, plus a per-step trace including `gameData`. Built on the engine's save-game, so
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+ what the logger sees is exactly what a save persists. Identical flattened-path and line format on
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+ every runtime.
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+
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+ ### Fixed
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+ - The download now includes the **MIT `LICENSE` file**; previously the zip shipped with no licence
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+ text at all.
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+
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+ ## [0.3.1] - 2026-07-22
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+
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+ ### Changed
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+ - Version bump only, to keep the four Patterplay runtimes in lockstep. This release fixes
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+ Unreal-only build issues (see the Unreal changelog and #25); the JavaScript runtime is unchanged.
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+
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  ## [0.3.0] - 2026-07-21
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  ### Added
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@patterkit/runtime",
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- "version": "0.3.0",
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+ "version": "0.4.0",
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  "description": "Patter reference runtime: load a bundle and play dialogue - flows, selectors, choices, jumps, effects, properties. Built on @wildwinter/expr + scoperegistry.",
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  "type": "module",
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  "license": "MIT",