@patterkit/runtime 0.14.2 → 0.14.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +11 -0
- package/README.md +5 -3
- package/package.json +1 -1
package/CHANGELOG.md
CHANGED
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@@ -33,6 +33,17 @@ version number always means the same runtime behaviour. This package is versione
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## [Unreleased]
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## [0.14.3] - 2026-09-27
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### Fixed
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- **The JS zip's module builds work without npm.** The zip carried the npm package's module build,
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which imports five other packages the zip never included, so copying it into a project and
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importing it failed until you installed them from npm. The zip now carries builds of the runtime
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and of `@patterkit/play-helpers` with their dependencies inside them, under
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`@patterkit/runtime/dist/` and `@patterkit/play-helpers/dist/`. They carry their own registry as a
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result; to share one registry between engines, install from npm. The npm package is unchanged.
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## [0.14.2] - 2026-09-27
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### Changed
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package/README.md
CHANGED
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@@ -16,9 +16,11 @@ Three equivalent channels - pick whichever fits how you work; **no npm is requir
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[`play-js-v*` GitHub Release](https://github.com/patterkit/patter/releases) - this
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runtime as a plain download, symmetric with the Unity / Unreal / Godot plugin zips.
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It carries `patterplay.min.js` (the `<script>` drop-in: this runtime plus
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`@patterkit/play-helpers` under one global), the module builds
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-
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-
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`@patterkit/play-helpers` under one global), the module builds of both packages under
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`@patterkit/runtime/dist/` and `@patterkit/play-helpers/dist/` (ESM + CJS + types, with their
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dependencies inside them, so they need nothing installed), this README, the CHANGELOG, and two
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`demos/` (the zero-build drop-in page and the interactive tour). The zip's builds carry their own
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registry; to share one registry between engines, install from npm.
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- **npm**: `npm install @patterkit/runtime` (same version as the zip). `@wildwinter/scoperegistry`
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is a peer dependency, so a game holds one registry that every engine shares; npm installs it for
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you, and a package manager that doesn't install peers needs `npm install @wildwinter/scoperegistry`.
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package/package.json
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@@ -1,6 +1,6 @@
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{
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"name": "@patterkit/runtime",
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"version": "0.14.
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"version": "0.14.3",
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"description": "Patter reference runtime: load a bundle and play dialogue - flows, selectors, choices, jumps, effects, properties. Built on @wildwinter/expr + scoperegistry.",
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"type": "module",
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"license": "MIT",
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