@patterkit/runtime 0.14.0 → 0.14.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +20 -0
- package/README.md +3 -1
- package/package.json +8 -3
package/CHANGELOG.md
CHANGED
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@@ -33,6 +33,26 @@ version number always means the same runtime behaviour. This package is versione
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## [Unreleased]
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## [0.14.2] - 2026-09-27
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### Changed
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- **`@wildwinter/scoperegistry` is a peer dependency.** Your game and every engine in it share one
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registry, so there must be exactly one copy in the install. As a peer, npm installs it once for all
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of them, and if two packages ever need versions that can't be one copy, the install stops and says
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so instead of quietly adding a second. npm installs it for you; with a package manager that doesn't
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install peer dependencies, add `@wildwinter/scoperegistry` yourself.
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## [0.14.1] - 2026-09-27
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### Fixed
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- **One copy of `@wildwinter/scoperegistry` again.** 0.14.0 asked for `^0.7.0` while
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`@patterkit/dialect` 0.2.1 asks for `^0.8.0`, so an install got two copies, and a `ScopeRegistry`
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your game made was not the one the runtime used. The runtime now accepts any version from 0.7.0 up
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to 1.0, so it shares whichever copy the rest of your install has, and a later registry release
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cannot split it again. The runtime's behaviour is unchanged.
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## [0.14.0] - 2026-09-24
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### Added
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package/README.md
CHANGED
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@@ -19,7 +19,9 @@ Three equivalent channels - pick whichever fits how you work; **no npm is requir
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`@patterkit/play-helpers` under one global), the module builds under `dist/` (ESM + CJS +
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types, for vendoring into your own build), this README, the CHANGELOG, and two `demos/`
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(the zero-build drop-in page and the interactive tour).
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- **npm**: `npm install @patterkit/runtime` (same version as the zip).
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- **npm**: `npm install @patterkit/runtime` (same version as the zip). `@wildwinter/scoperegistry`
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is a peer dependency, so a game holds one registry that every engine shares; npm installs it for
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you, and a package manager that doesn't install peers needs `npm install @wildwinter/scoperegistry`.
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- **CDN**: `patterplay.min.js` via unpkg/jsDelivr from `@patterkit/play-helpers` (the package
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that builds it), or loose on the same Release.
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package/package.json
CHANGED
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@@ -1,6 +1,6 @@
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{
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"name": "@patterkit/runtime",
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"version": "0.14.
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"version": "0.14.2",
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"description": "Patter reference runtime: load a bundle and play dialogue - flows, selectors, choices, jumps, effects, properties. Built on @wildwinter/expr + scoperegistry.",
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"type": "module",
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"license": "MIT",
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@@ -38,7 +38,12 @@
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"@patterkit/model": ">=0.4.0 <1.0.0",
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"@patterkit/dialect": ">=0.1.6 <1.0.0",
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"@wildwinter/expr": "^0.5.0",
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"@wildwinter/expr-specificity": "^0.1.0"
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"@wildwinter/expr-specificity": "^0.1.0"
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},
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"peerDependencies": {
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"@wildwinter/scoperegistry": ">=0.7.0 <1.0.0"
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},
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"devDependencies": {
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"@wildwinter/scoperegistry": ">=0.7.0 <1.0.0"
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}
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}
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