@patterkit/runtime 0.13.0 → 0.14.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +33 -0
- package/README.md +25 -6
- package/dist/index.cjs +259 -122
- package/dist/index.cjs.map +1 -1
- package/dist/index.d.cts +77 -25
- package/dist/index.d.ts +77 -25
- package/dist/index.js +256 -119
- package/dist/index.js.map +1 -1
- package/package.json +3 -3
package/dist/index.js
CHANGED
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@@ -40,7 +40,21 @@ function buildTagIndex(bundle) {
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}
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// src/engine.ts
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import { SAVE_VERSION } from "@patterkit/model";
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var astCache = /* @__PURE__ */ new WeakMap();
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var OWNER = "Patter";
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var esc = (id) => id.replace(/%/g, "%25").replace(/\//g, "%2F");
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var OWNS_REGISTRY = /* @__PURE__ */ Symbol("ownsRegistry");
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var keys = {
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/** A scene's SHARED `@scene` props (one bag per scene, every flow's). */
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stage: (sceneId) => `patter/scene/${esc(sceneId)}`,
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/** Everything one flow registers starts with this. */
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flow: (flowId) => `patter/flow/${esc(flowId)}/`,
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/** A flow's NOT-shared `@patter` globals. */
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flowGlobals: (flowId) => `patter/flow/${esc(flowId)}/patter`,
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/** A flow's NOT-shared `@scene` props for one scene. */
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flowScene: (flowId, sceneId) => `patter/flow/${esc(flowId)}/scene/${esc(sceneId)}`
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};
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var Engine = class _Engine {
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host;
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defaultSeed;
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@@ -100,18 +114,32 @@ var Engine = class _Engine {
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const patterSharedDecls = props.filter((p) => p.shared ?? true).map(toDecl);
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const patterLocalDecls = props.filter((p) => !(p.shared ?? true)).map(toDecl);
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const patterSharedNames = new Set(patterSharedDecls.map((d) => d.name.toLowerCase()));
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const
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const
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-
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if (
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-
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-
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const registry = options.registry ?? new ScopeRegistry();
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const ownsRegistry = !options.registry || options[OWNS_REGISTRY] === true;
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const patterBag = new PropertyBag(patterSharedDecls, { pathPrefix: "@patter." });
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const hostScopes = [];
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const registered = [];
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try {
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registry.mountOwned("patter", patterBag, { owner: OWNER });
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registered.push("patter");
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const hostBound = /* @__PURE__ */ new Set();
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if (options.world) {
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const worldSpec = bundle.scopeRegistry?.scopes.find((s) => s.token === "world");
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const decls = (worldSpec?.declarations ?? []).map(toForeignDecl);
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registry.defineForeign("world", options.world, decls, { writable: worldSpec?.writable ?? true, owner: OWNER });
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registered.push("world");
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hostBound.add("world");
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}
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for (const spec of ownsRegistry ? bundle.scopeRegistry?.scopes ?? [] : []) {
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if (hostBound.has(spec.token) || registry.has(spec.token)) continue;
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const decls = (spec.declarations ?? []).map((d) => selfBackedDecl(d, spec.writable));
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registry.defineOwned(spec.token, decls, { owner: OWNER });
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registered.push(spec.token);
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hostScopes.push(spec.token);
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}
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} catch (e) {
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for (const k of registered) registry.remove(k, { keep: true });
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throw e;
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}
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const sceneSharedNames = /* @__PURE__ */ new Map();
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for (const [sceneId, scene] of Object.entries(bundle.scenes)) {
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@@ -133,7 +161,10 @@ var Engine = class _Engine {
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blockGameIdToId: this.blockGameIdToId,
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// same instances the engine resolves with
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tagIndex: buildTagIndex(bundle),
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-
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registry,
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ownsRegistry,
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patterBag,
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hostScopes,
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patterSharedDecls,
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patterLocalDecls,
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patterSharedNames,
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@@ -150,7 +181,8 @@ var Engine = class _Engine {
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captionClose: (bundle.closedCaptions ?? DEFAULT_CAPTION_DELIMITERS).close,
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captionCharacter: bundle.closedCaptions?.character || DEFAULT_CAPTION_CHARACTER,
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// absent/empty -> SFX
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-
refSplitCache: /* @__PURE__ */ new Map()
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refSplitCache: /* @__PURE__ */ new Map(),
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refSplitRevision: registry.revision
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};
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}
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/** The active locale (string + character-name lookups resolve in it). */
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@@ -195,10 +227,12 @@ var Engine = class _Engine {
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* content-drift policy (§9.8) resolves edits under the cursor: stack frames re-find their next
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* child by id, drifted options drop, a vanished snippet is skipped.
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*
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* Returns the REPLACEMENT engine
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*
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*
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*
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* Returns the REPLACEMENT engine, on the same registry. This one hands its bags over (each is
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* removed from the registry with its values kept, and the replacement claims them as it
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* registers), its flows are closed, and it should be discarded. Hosts re-bind their flow handles
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* via `next.getFlow(id)`. If the restore throws (defensive - §9.8 makes this unreachable for
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* ordinary edits), the swap falls back to a fresh engine with each saved flow restarted from the
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* top of the scene it was in; the shared properties carry over.
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*/
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hotSwap(bundle) {
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const snapshot = this.saveGame();
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@@ -207,12 +241,19 @@ var Engine = class _Engine {
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next2.setClosedCaptions(this.host.captionsOn);
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return next2;
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};
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-
const
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const make = () => new _Engine(bundle, {
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...this.creationOptions,
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registry: this.host.registry,
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[OWNS_REGISTRY]: this.host.ownsRegistry
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});
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this.release(true);
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const next = make();
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try {
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next.loadGame(snapshot);
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return carryOver(next);
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} catch {
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-
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next.release(true);
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const fresh = make();
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for (const [id, f] of Object.entries(snapshot.flows)) {
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const sceneId = f.cursor.currentSceneId;
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try {
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@@ -251,6 +292,7 @@ var Engine = class _Engine {
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* call to reach for when you want a speaker's variation state to carry on.
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*/
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openFlow(id, opts = {}) {
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this.assertExternalScopes();
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const sceneId = this.resolveSceneRef(opts.scene);
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const blockId = this.resolveBlockRef(sceneId, opts.block);
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this.flowsById.get(id)?.close();
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@@ -290,6 +332,17 @@ var Engine = class _Engine {
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}
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return existing.advanceToStop().played;
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}
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/** Content that names another engine's scope (`@story.act`) runs only where that engine is on this
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* registry: without it every read would answer false and every write fail, so the flow is refused as
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* it opens (or the save as it loads), before anything changes. By then a game has built all of its
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* engines, whatever order it built them in. The same message on every runtime. */
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assertExternalScopes() {
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for (const token of this.host.bundle.externalScopes ?? []) {
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if (!this.host.registry.has(token)) {
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throw new Error(`this content names @${token}, which no engine on this registry registered: give every engine the game's one registry`);
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}
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}
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}
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/** Resolve a scene reference (a gameId address OR an internal id) to its internal id. */
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resolveSceneRef(ref) {
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if (ref == null) return void 0;
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@@ -475,7 +528,7 @@ var Engine = class _Engine {
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* loadGame() replaces every bag, so re-enumerate after a load.
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*/
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listBags() {
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const mounts = [{ bag: this.host.
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const mounts = [{ bag: this.host.patterBag }];
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for (const [sceneId, bag] of this.host.stageBags) mounts.push({ bag, pathPrefix: `@scene:${sceneId}.` });
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return mounts;
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}
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@@ -494,15 +547,31 @@ var Engine = class _Engine {
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reset() {
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for (const flow of this.flowsById.values()) flow.close();
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this.flowsById.clear();
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this.host.
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this.host.patterBag.reseed(this.host.patterSharedDecls);
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this.host.sharedVisits.clear();
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this.host.sharedSelectors.clear();
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for (const s of this.host.stageBags.keys()) this.host.registry.remove(keys.stage(s));
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this.host.stageBags.clear();
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this.host.registry.discardParked("patter/");
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}
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/** Remove every bag this engine registered, keeping the values parked when `keep` (a live reload
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* handing its state to a replacement), and close its flows. The engine is inert afterwards. */
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release(keep) {
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for (const flow of this.flowsById.values()) {
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flow.releaseBags(keep);
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flow.close();
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}
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this.flowsById.clear();
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const reg = this.host.registry;
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for (const s of this.host.stageBags.keys()) reg.remove(keys.stage(s), { keep });
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this.host.stageBags.clear();
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for (const t of ["patter", ...this.host.hostScopes]) if (reg.has(t)) reg.remove(t, { keep });
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if (this.creationOptions.world && reg.has("world")) reg.remove("world");
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}
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/** Read a shared (`@patter` / foreign) property by ref. `@scene` refs are rejected (flow-level). */
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getProperty(ref) {
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const { scope, name } = this.splitShared(ref);
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return this.host.
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return this.host.registry.get(scope, name);
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}
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/** Write a shared (`@patter` / foreign) property by ref. `@scene` refs are rejected (flow-level).
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*
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@@ -513,7 +582,7 @@ var Engine = class _Engine {
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* were each refused the one property they existed to move.) */
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setProperty(ref, value) {
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const { scope, name } = this.splitShared(ref);
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this.host.
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this.host.registry.set(scope, name, value, { host: true });
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}
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/** The shared `@patter` properties, for a live state inspector: each with its ref, type, current
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* value, declared default (for reset), and enum options. Mirrors the Unity / Godot ports. */
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@@ -560,54 +629,66 @@ var Engine = class _Engine {
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// @scene is scene-namespaced and needs a flow's current scene - silently
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// routing it into the shared bag (as a junk "scene.x" key) was a trap.
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631
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splitShared(ref) {
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-
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-
if (!split) {
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split = splitRef(ref, (t) => t === "scene" || this.host.shared.has(t));
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-
this.host.refSplitCache.set(ref, split);
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-
}
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+
const split = splitHostRef(this.host, ref);
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if (split.scope === "scene") {
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throw new Error(`'${ref}': @scene properties are scene-scoped - read/write them on a Flow, not the Engine`);
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}
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return split;
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}
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-
/**
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/** The shared `@patter` values alone, as `{ patter: {...} }`.
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* @deprecated The registry holds every property now: a game saves `registry.save()` once, and a
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* standalone engine's `saveGame()` carries its registry's values. Removed at the next breaking release. */
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save() {
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-
return this.host.
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+
return { patter: this.host.patterBag.save() };
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}
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-
/**
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/** Lay a `{ patter: {...} }` section over the shared `@patter` values; anything else is ignored.
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* @deprecated See `save`. Removed at the next breaking release. */
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load(blob) {
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-
this.host.
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if (blob.patter) this.host.patterBag.load(blob.patter);
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}
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581
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-
/** Snapshot the whole game
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+
/** Snapshot the whole game's NON-property state: visit counts, shared selector cursors, and every
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* live flow's cursor and PRNG. The property values are the registry's: a standalone engine (one that
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* made its own registry) carries them here under `registry`; a game that passed a registry saves it
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* once itself, beside each engine's `saveGame()`. */
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saveGame() {
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const flows = {};
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for (const [id, flow] of this.flowsById) flows[id] = flow.snapshot();
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return {
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-
version:
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-
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version: SAVE_VERSION,
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...this.host.ownsRegistry ? { registry: this.host.registry.save() } : {},
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sharedVisits: Object.fromEntries(this.host.sharedVisits),
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sharedSelectors: serialiseSelectors(this.host.sharedSelectors),
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stageBags: Object.fromEntries([...this.host.stageBags].map(([s, bag]) => [s, bag.save()])),
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flows
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};
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}
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-
/**
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664
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+
/**
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665
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* Restore a `saveGame()`: visit counts, shared selector cursors, and every flow. Property values come
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* from the registry. A save that carries them (a standalone engine's, or a version 2 save from before
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* the registry held them) has them moved into the registry here; otherwise the game loads its
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* registry itself, before or after this call. Either order works: this engine's bags are handed back
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+
* to the registry (values kept) and the restored flows claim them as they register.
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+
*/
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595
671
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loadGame(save) {
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596
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-
|
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597
|
-
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672
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+
const version = save.version;
|
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673
|
+
if (version !== 2 && version !== SAVE_VERSION) throw new Error(`unsupported save version: ${String(version)}`);
|
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674
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+
this.assertExternalScopes();
|
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675
|
+
const reg = this.host.registry;
|
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676
|
+
for (const [id, flow] of this.flowsById) {
|
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677
|
+
flow.releaseBags(id in save.flows);
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678
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+
flow.close();
|
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679
|
+
}
|
|
680
|
+
this.flowsById.clear();
|
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681
|
+
for (const s of this.host.stageBags.keys()) reg.remove(keys.stage(s), { keep: true });
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|
682
|
+
this.host.stageBags.clear();
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683
|
+
const values = save.version === 2 ? sectionsFromV2(save) : save.registry;
|
|
684
|
+
if (values) {
|
|
685
|
+
if (this.host.ownsRegistry) reg.load(values);
|
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686
|
+
else reg.load(values, { keepParked: true });
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687
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+
}
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598
688
|
this.host.sharedVisits.clear();
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599
689
|
for (const [id, n] of Object.entries(save.sharedVisits ?? {})) this.host.sharedVisits.set(id, n);
|
|
600
690
|
this.host.sharedSelectors.clear();
|
|
601
691
|
for (const [id, st] of deserialiseSelectors(save.sharedSelectors)) this.host.sharedSelectors.set(id, st);
|
|
602
|
-
this.host.stageBags.clear();
|
|
603
|
-
for (const [s, values] of Object.entries(save.stageBags ?? {})) {
|
|
604
|
-
const shared = this.host.sceneSharedNames.get(s) ?? /* @__PURE__ */ new Set();
|
|
605
|
-
const decls = (this.host.bundle.scenes[s]?.sceneProps ?? []).filter((d) => shared.has(d.name.toLowerCase()));
|
|
606
|
-
const bag = new PropertyBag(decls);
|
|
607
|
-
bag.load(values);
|
|
608
|
-
this.host.stageBags.set(s, bag);
|
|
609
|
-
}
|
|
610
|
-
this.flowsById.clear();
|
|
611
692
|
for (const [id, snap] of Object.entries(save.flows)) {
|
|
612
693
|
const flow = new Flow(id, this.host, this.defaultSeed);
|
|
613
694
|
flow.restore(snap);
|
|
@@ -619,7 +700,9 @@ var Flow = class {
|
|
|
619
700
|
id;
|
|
620
701
|
host;
|
|
621
702
|
local;
|
|
622
|
-
//
|
|
703
|
+
// the NOT-shared `@patter` globals (this flow's copy), keys.flowGlobals
|
|
704
|
+
/** The registry keys this flow has registered (its globals and each scene bag). */
|
|
705
|
+
registered = /* @__PURE__ */ new Set();
|
|
623
706
|
rngState;
|
|
624
707
|
// Execution cursor. The `stack` is the continuation stack: each frame is a
|
|
625
708
|
// position within a block's children (the top frame is the active block run;
|
|
@@ -644,40 +727,44 @@ var Flow = class {
|
|
|
644
727
|
/** Per-node entry counts for this flow (node id -> times entered). */
|
|
645
728
|
visitCounts = /* @__PURE__ */ new Map();
|
|
646
729
|
// Per-flow halves of the two scopes. The NOT-shared `@patter` globals live in
|
|
647
|
-
// `local
|
|
648
|
-
//
|
|
649
|
-
//
|
|
650
|
-
// resolver presents one merged scope, routing each property
|
|
651
|
-
// declared `shared` flag
|
|
730
|
+
// `local`; the NOT-shared `@scene` props live in `sceneBags` (namespaced per
|
|
731
|
+
// scene; they PERSIST across re-entries, spec §7). The SHARED halves live on the
|
|
732
|
+
// host (`host.patterBag` / `host.stageBags`). All of them are registered in the
|
|
733
|
+
// game's registry. Each resolver presents one merged scope, routing each property
|
|
734
|
+
// to its half by the declared `shared` flag: that split is why `@patter` and
|
|
735
|
+
// `@scene` are composed here rather than aliased to a single registry key.
|
|
652
736
|
/** This flow's per-scene LOCAL scene props; see FlowHost.stageBags. */
|
|
653
737
|
sceneBags = /* @__PURE__ */ new Map();
|
|
654
738
|
patterResolver = {
|
|
655
|
-
get: (n) => this.host.patterSharedNames.has(n) ? this.host.
|
|
739
|
+
get: (n) => this.host.patterSharedNames.has(n) ? this.host.patterBag.get(n) : this.local.get(n),
|
|
656
740
|
set: (n, v) => {
|
|
657
|
-
if (this.host.patterSharedNames.has(n)) this.host.
|
|
658
|
-
else this.local.set(
|
|
741
|
+
if (this.host.patterSharedNames.has(n)) this.host.registry.set("patter", n, v);
|
|
742
|
+
else this.local.set(n, v);
|
|
659
743
|
}
|
|
660
744
|
};
|
|
661
745
|
sceneResolver = {
|
|
662
746
|
get: (n) => {
|
|
663
747
|
const s = this.currentSceneId;
|
|
664
748
|
if (s === null) return void 0;
|
|
665
|
-
|
|
666
|
-
return bag?.get(n);
|
|
749
|
+
return this.sceneBagFor(s, n)?.get(n);
|
|
667
750
|
},
|
|
668
751
|
set: (n, v) => {
|
|
669
752
|
const s = this.currentSceneId;
|
|
670
753
|
if (s === null) return;
|
|
671
|
-
const bag = this.
|
|
754
|
+
const bag = this.sceneBagFor(s, n);
|
|
672
755
|
if (bag) bag.set(n, v);
|
|
673
756
|
}
|
|
674
757
|
};
|
|
675
|
-
// The eval context is built
|
|
676
|
-
//
|
|
677
|
-
//
|
|
678
|
-
//
|
|
679
|
-
//
|
|
758
|
+
// The eval context is built once and REFRESHED only when the registry's set of
|
|
759
|
+
// scopes moves (its `revision`): every constituent resolves live state at call
|
|
760
|
+
// time (bags mutate in place per scoperegistry's contract; patter/scene route
|
|
761
|
+
// through this flow's resolvers, which read the current `local`/`sceneBags`/
|
|
762
|
+
// `currentSceneId`; the host callbacks read current flow fields), but another
|
|
763
|
+
// engine registering `@story` after this flow opened must still be readable.
|
|
764
|
+
// Rebuilding it per evaluation was the engine's hottest allocation.
|
|
680
765
|
evalCtx;
|
|
766
|
+
ctxRevision = -1;
|
|
767
|
+
registryQualities;
|
|
681
768
|
flowLog = [];
|
|
682
769
|
/** Monotonic across the flow's life; survives clearLog so two reads agree on order. */
|
|
683
770
|
flowSeq = 0;
|
|
@@ -685,12 +772,9 @@ var Flow = class {
|
|
|
685
772
|
this.id = id;
|
|
686
773
|
this.host = host;
|
|
687
774
|
this.rngState = toUint32(seed);
|
|
688
|
-
this.local = this.
|
|
689
|
-
const scopes = { ...host.shared.toEvalContext().scopes };
|
|
690
|
-
scopes["patter"] = this.patterResolver;
|
|
691
|
-
scopes["scene"] = this.sceneResolver;
|
|
775
|
+
this.local = this.newLocal();
|
|
692
776
|
this.evalCtx = {
|
|
693
|
-
scopes,
|
|
777
|
+
scopes: {},
|
|
694
778
|
host: {
|
|
695
779
|
nextRandom: this.rng,
|
|
696
780
|
visits: (id2) => this.visitCounts.get(id2) ?? 0,
|
|
@@ -703,6 +787,21 @@ var Flow = class {
|
|
|
703
787
|
qualities: (scope, name) => this.stagesFor(scope, name)
|
|
704
788
|
};
|
|
705
789
|
}
|
|
790
|
+
/** The eval context, its scopes refreshed if the registry's set of scopes has moved since. */
|
|
791
|
+
context() {
|
|
792
|
+
const reg = this.host.registry;
|
|
793
|
+
if (reg.revision !== this.ctxRevision) {
|
|
794
|
+
const base = reg.toEvalContext();
|
|
795
|
+
const scopes = this.evalCtx.scopes;
|
|
796
|
+
for (const k of Object.keys(scopes)) delete scopes[k];
|
|
797
|
+
Object.assign(scopes, base.scopes);
|
|
798
|
+
scopes["patter"] = this.patterResolver;
|
|
799
|
+
scopes["scene"] = this.sceneResolver;
|
|
800
|
+
this.registryQualities = base.qualities;
|
|
801
|
+
this.ctxRevision = reg.revision;
|
|
802
|
+
}
|
|
803
|
+
return this.evalCtx;
|
|
804
|
+
}
|
|
706
805
|
/** The stage ladder of `@scope.name` when it is a declared quality, else undefined. Names compare
|
|
707
806
|
* lowercase, as the compiler emits references (the selfBackedResolver lesson). */
|
|
708
807
|
stagesFor(scope, name) {
|
|
@@ -715,13 +814,14 @@ var Flow = class {
|
|
|
715
814
|
const scene = this.currentSceneId != null ? this.host.bundle.scenes[this.currentSceneId] : void 0;
|
|
716
815
|
return fromDecls(scene?.sceneProps);
|
|
717
816
|
}
|
|
718
|
-
return fromDecls(this.host.bundle.scopeRegistry?.scopes.find((s) => s.token === scope)?.declarations);
|
|
817
|
+
return this.registryQualities?.(scope, name) ?? fromDecls(this.host.bundle.scopeRegistry?.scopes.find((s) => s.token === scope)?.declarations);
|
|
719
818
|
}
|
|
720
819
|
// -- Host API -------------------------------------------------------------
|
|
721
820
|
/** Begin this flow at a scene (and optionally a specific block within it). */
|
|
722
821
|
start(sceneId, blockId) {
|
|
723
|
-
this.
|
|
724
|
-
this.
|
|
822
|
+
this.releaseBags(false);
|
|
823
|
+
this.host.registry.discardParked(keys.flow(this.id));
|
|
824
|
+
this.mountLocal();
|
|
725
825
|
this.selectors.clear();
|
|
726
826
|
this.visitCounts.clear();
|
|
727
827
|
this.stack = [];
|
|
@@ -821,6 +921,7 @@ var Flow = class {
|
|
|
821
921
|
* cannot quietly mutate the world. Terminal: unlike ending, a close is never revived.
|
|
822
922
|
*/
|
|
823
923
|
close() {
|
|
924
|
+
this.releaseBags(false);
|
|
824
925
|
this.closed = true;
|
|
825
926
|
this.flowEnded = true;
|
|
826
927
|
this.stack = [];
|
|
@@ -930,7 +1031,7 @@ var Flow = class {
|
|
|
930
1031
|
* halves are the Engine's listBags.
|
|
931
1032
|
*/
|
|
932
1033
|
listBags() {
|
|
933
|
-
const mounts = [{ bag: this.local
|
|
1034
|
+
const mounts = [{ bag: this.local, pathPrefix: `${this.id}/@patter.` }];
|
|
934
1035
|
for (const [sceneId, bag] of this.sceneBags) mounts.push({ bag, pathPrefix: `${this.id}/@scene:${sceneId}.` });
|
|
935
1036
|
return mounts;
|
|
936
1037
|
}
|
|
@@ -978,7 +1079,7 @@ var Flow = class {
|
|
|
978
1079
|
const { scope, name } = this.splitRef(ref);
|
|
979
1080
|
if (scope === "patter") return this.patterResolver.get(name);
|
|
980
1081
|
if (scope === "scene") return this.sceneResolver.get(name);
|
|
981
|
-
return this.host.
|
|
1082
|
+
return this.host.registry.get(scope, name);
|
|
982
1083
|
}
|
|
983
1084
|
/** Write a property by ref (routed by scope, then by the property's `shared` flag). The GAME's
|
|
984
1085
|
* surface: it writes with host authority, so a `writable: false` host declaration does not refuse
|
|
@@ -996,16 +1097,13 @@ var Flow = class {
|
|
|
996
1097
|
if (this.currentSceneId === null) throw new Error(`'${ref}': the flow has not entered a scene yet`);
|
|
997
1098
|
this.sceneResolver.set(name, value);
|
|
998
1099
|
} else {
|
|
999
|
-
this.host.
|
|
1100
|
+
this.host.registry.set(scope, name, value, host ? { host: true } : void 0);
|
|
1000
1101
|
}
|
|
1001
1102
|
}
|
|
1002
1103
|
// -- Save / restore (engine-driven) --------------------------------------
|
|
1003
|
-
/** @internal Snapshot this flow's cursor +
|
|
1104
|
+
/** @internal Snapshot this flow's cursor + PRNG + visits. Its properties are the registry's. */
|
|
1004
1105
|
snapshot() {
|
|
1005
1106
|
return {
|
|
1006
|
-
scopes: this.local.save(),
|
|
1007
|
-
// owned scope "patter" = the NOT-shared globals (@scene saved separately)
|
|
1008
|
-
sceneBags: Object.fromEntries([...this.sceneBags].map(([s, bag]) => [s, bag.save()])),
|
|
1009
1107
|
rngState: this.rngState,
|
|
1010
1108
|
visits: Object.fromEntries(this.visitCounts),
|
|
1011
1109
|
cursor: {
|
|
@@ -1043,15 +1141,11 @@ var Flow = class {
|
|
|
1043
1141
|
}
|
|
1044
1142
|
return { ...frame };
|
|
1045
1143
|
});
|
|
1046
|
-
this.
|
|
1047
|
-
|
|
1048
|
-
|
|
1049
|
-
|
|
1050
|
-
|
|
1051
|
-
return [s, bag];
|
|
1052
|
-
}));
|
|
1053
|
-
this.local = this.freshLocal();
|
|
1054
|
-
this.local.load(snap.scopes);
|
|
1144
|
+
this.releaseBags(false);
|
|
1145
|
+
this.mountLocal();
|
|
1146
|
+
for (const s of /* @__PURE__ */ new Set([c.currentSceneId, ...this.stack.map((f) => f.sceneId)])) {
|
|
1147
|
+
if (s !== null && this.host.bundle.scenes[s]) this.ensureSceneBags(s);
|
|
1148
|
+
}
|
|
1055
1149
|
this.activeSnippet = null;
|
|
1056
1150
|
if (c.activeSnippetId !== null) {
|
|
1057
1151
|
const node = this.host.nodeIndex.get(c.activeSnippetId);
|
|
@@ -1322,7 +1416,7 @@ var Flow = class {
|
|
|
1322
1416
|
* node (comparisons, scoped vars, literals, other calls) is an atom, evaluated whole.
|
|
1323
1417
|
*/
|
|
1324
1418
|
matchedSpec(node, want) {
|
|
1325
|
-
const evalTruthy = (n) => truthy(evaluate(n, this.
|
|
1419
|
+
const evalTruthy = (n) => truthy(evaluate(n, this.context(), patterDialect));
|
|
1326
1420
|
return scoreSpecificity(node, evalTruthy, { want });
|
|
1327
1421
|
}
|
|
1328
1422
|
/** A selector's cursor state - shared across flows (`group.shared`) or this flow's own. */
|
|
@@ -1349,7 +1443,7 @@ var Flow = class {
|
|
|
1349
1443
|
return truthy(this.evalExpr(node.condition));
|
|
1350
1444
|
}
|
|
1351
1445
|
evalExpr(expr) {
|
|
1352
|
-
return evaluate(this.conditionAst(expr), this.
|
|
1446
|
+
return evaluate(this.conditionAst(expr), this.context(), patterDialect);
|
|
1353
1447
|
}
|
|
1354
1448
|
/** The deserialised (in-memory) AST for an expression, cached per Expression. Shared by the
|
|
1355
1449
|
* evaluator and the Best-match specificity walker so both work off one parse. */
|
|
@@ -1474,18 +1568,51 @@ var Flow = class {
|
|
|
1474
1568
|
const key = castStringKey(character);
|
|
1475
1569
|
return this.host.strings[key] ?? this.host.defaultStrings[key] ?? this.host.castDisplay.get(character);
|
|
1476
1570
|
}
|
|
1477
|
-
/** Split a ref into scope + name. Tokens: `@scene`,
|
|
1571
|
+
/** Split a ref into scope + name. Tokens: `@scene`, registered tokens, else `@patter` (incl. bare `@name`). */
|
|
1478
1572
|
splitRef(ref) {
|
|
1479
|
-
|
|
1480
|
-
|
|
1481
|
-
|
|
1482
|
-
|
|
1483
|
-
}
|
|
1484
|
-
|
|
1573
|
+
return splitHostRef(this.host, ref);
|
|
1574
|
+
}
|
|
1575
|
+
/** A fresh, unregistered bag for the NOT-shared `@patter` globals (the shared ones live on the host). */
|
|
1576
|
+
newLocal() {
|
|
1577
|
+
return new PropertyBag(this.host.patterLocalDecls, { pathPrefix: "@patter." });
|
|
1578
|
+
}
|
|
1579
|
+
/** Register a fresh globals bag under this flow's key; it claims any values waiting there. */
|
|
1580
|
+
mountLocal() {
|
|
1581
|
+
this.local = this.newLocal();
|
|
1582
|
+
const key = keys.flowGlobals(this.id);
|
|
1583
|
+
this.host.registry.mountOwned(key, this.local, { owner: OWNER });
|
|
1584
|
+
this.registered.add(key);
|
|
1585
|
+
}
|
|
1586
|
+
/** @internal Remove every bag this flow registered; with `keep`, their values wait in the registry for
|
|
1587
|
+
* the flow that replaces this one. Engine-driven (close, loadGame, hotSwap). */
|
|
1588
|
+
releaseBags(keep) {
|
|
1589
|
+
for (const key of this.registered) this.host.registry.remove(key, { keep });
|
|
1590
|
+
this.registered.clear();
|
|
1591
|
+
this.sceneBags.clear();
|
|
1485
1592
|
}
|
|
1486
|
-
/** The
|
|
1487
|
-
|
|
1488
|
-
|
|
1593
|
+
/** The bag a `@scene` property of scene `s` lives in (stage or this flow's), made if missing. */
|
|
1594
|
+
sceneBagFor(s, name) {
|
|
1595
|
+
if (!this.host.bundle.scenes[s]) return void 0;
|
|
1596
|
+
this.ensureSceneBags(s);
|
|
1597
|
+
return this.host.sceneSharedNames.get(s)?.has(name.toLowerCase()) ? this.host.stageBags.get(s) : this.sceneBags.get(s);
|
|
1598
|
+
}
|
|
1599
|
+
/** Make (and register) scene `s`'s stage bag and this flow's bag for it, if not made yet. A bag made
|
|
1600
|
+
* here claims whatever values the registry holds for its key: that is how a loaded save reaches it. */
|
|
1601
|
+
ensureSceneBags(s) {
|
|
1602
|
+
const shared = this.host.sceneSharedNames.get(s) ?? /* @__PURE__ */ new Set();
|
|
1603
|
+
const props = this.host.bundle.scenes[s]?.sceneProps ?? [];
|
|
1604
|
+
if (!this.sceneBags.has(s)) {
|
|
1605
|
+
const bag = new PropertyBag(props.filter((d) => !shared.has(d.name.toLowerCase())), { pathPrefix: "@scene." });
|
|
1606
|
+
const key = keys.flowScene(this.id, s);
|
|
1607
|
+
this.host.registry.mountOwned(key, bag, { owner: OWNER });
|
|
1608
|
+
this.registered.add(key);
|
|
1609
|
+
this.sceneBags.set(s, bag);
|
|
1610
|
+
}
|
|
1611
|
+
if (!this.host.stageBags.has(s)) {
|
|
1612
|
+
const bag = new PropertyBag(props.filter((d) => shared.has(d.name.toLowerCase())), { pathPrefix: "@scene." });
|
|
1613
|
+
this.host.registry.mountOwned(keys.stage(s), bag, { owner: OWNER });
|
|
1614
|
+
this.host.stageBags.set(s, bag);
|
|
1615
|
+
}
|
|
1489
1616
|
}
|
|
1490
1617
|
/**
|
|
1491
1618
|
* Seed a scene's `@scene` props (spec §7). The not-shared props seed THIS flow's
|
|
@@ -1496,13 +1623,7 @@ var Flow = class {
|
|
|
1496
1623
|
*/
|
|
1497
1624
|
seedScene(scene) {
|
|
1498
1625
|
const shared = this.host.sceneSharedNames.get(scene.id) ?? /* @__PURE__ */ new Set();
|
|
1499
|
-
|
|
1500
|
-
if (!this.sceneBags.has(scene.id)) {
|
|
1501
|
-
this.sceneBags.set(scene.id, new PropertyBag(props.filter((d) => !shared.has(d.name.toLowerCase()))));
|
|
1502
|
-
}
|
|
1503
|
-
if (!this.host.stageBags.has(scene.id)) {
|
|
1504
|
-
this.host.stageBags.set(scene.id, new PropertyBag(props.filter((d) => shared.has(d.name.toLowerCase()))));
|
|
1505
|
-
}
|
|
1626
|
+
this.ensureSceneBags(scene.id);
|
|
1506
1627
|
for (const decl of scene.sceneProps ?? []) {
|
|
1507
1628
|
if (!decl.temporary) continue;
|
|
1508
1629
|
const name = decl.name.toLowerCase();
|
|
@@ -1548,16 +1669,32 @@ function toDecl(decl) {
|
|
|
1548
1669
|
function toForeignDecl(decl) {
|
|
1549
1670
|
return { name: decl.name, type: decl.type, values: decl.values, stages: decl.stages, default: decl.default, writable: decl.writable };
|
|
1550
1671
|
}
|
|
1551
|
-
function
|
|
1552
|
-
const
|
|
1553
|
-
const
|
|
1554
|
-
|
|
1555
|
-
|
|
1556
|
-
|
|
1557
|
-
|
|
1558
|
-
|
|
1559
|
-
|
|
1560
|
-
}
|
|
1672
|
+
function selfBackedDecl(decl, scopeWritable) {
|
|
1673
|
+
const d = toForeignDecl(decl);
|
|
1674
|
+
const writable = decl.writable ?? scopeWritable;
|
|
1675
|
+
return writable === void 0 ? d : { ...d, writable };
|
|
1676
|
+
}
|
|
1677
|
+
function splitHostRef(host, ref) {
|
|
1678
|
+
if (host.refSplitRevision !== host.registry.revision) {
|
|
1679
|
+
host.refSplitCache.clear();
|
|
1680
|
+
host.refSplitRevision = host.registry.revision;
|
|
1681
|
+
}
|
|
1682
|
+
let hit = host.refSplitCache.get(ref);
|
|
1683
|
+
if (!hit) {
|
|
1684
|
+
hit = splitRef(ref, (t) => t === "scene" || host.registry.has(t) || (host.bundle.externalScopes?.includes(t) ?? false));
|
|
1685
|
+
host.refSplitCache.set(ref, hit);
|
|
1686
|
+
}
|
|
1687
|
+
return hit;
|
|
1688
|
+
}
|
|
1689
|
+
function sectionsFromV2(save) {
|
|
1690
|
+
const out = {};
|
|
1691
|
+
if (save.shared?.patter) out["patter"] = save.shared.patter;
|
|
1692
|
+
for (const [s, v] of Object.entries(save.stageBags ?? {})) out[keys.stage(s)] = v;
|
|
1693
|
+
for (const [id, f] of Object.entries(save.flows ?? {})) {
|
|
1694
|
+
if (f.scopes?.patter) out[keys.flowGlobals(id)] = f.scopes.patter;
|
|
1695
|
+
for (const [s, v] of Object.entries(f.sceneBags ?? {})) out[keys.flowScene(id, s)] = v;
|
|
1696
|
+
}
|
|
1697
|
+
return out;
|
|
1561
1698
|
}
|
|
1562
1699
|
function truthy(v) {
|
|
1563
1700
|
if (typeof v === "boolean") return v;
|