@patterkit/model 0.9.0 → 0.10.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.cjs +20 -0
- package/dist/index.d.cts +26 -2
- package/dist/index.d.ts +26 -2
- package/dist/index.js +14 -0
- package/package.json +1 -1
package/dist/index.cjs
CHANGED
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@@ -20,19 +20,24 @@ var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: tru
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// src/index.ts
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var index_exports = {};
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__export(index_exports, {
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+
AUTHORING_SCHEMA: () => AUTHORING_SCHEMA,
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COMMON_GENDERS: () => COMMON_GENDERS,
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DEFAULT_CAPTION_CHARACTER: () => DEFAULT_CAPTION_CHARACTER,
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DEFAULT_CAPTION_DELIMITERS: () => DEFAULT_CAPTION_DELIMITERS,
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DEFAULT_DOCUMENTATION_CLASSES: () => DEFAULT_DOCUMENTATION_CLASSES,
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DEFAULT_LAYOUT: () => DEFAULT_LAYOUT,
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DEFAULT_RECORDING_STATUSES: () => DEFAULT_RECORDING_STATUSES,
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DEFAULT_WRITING_STATUSES: () => DEFAULT_WRITING_STATUSES,
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FLOW_SCHEMA: () => FLOW_SCHEMA,
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HANDOFF_SCHEMA: () => HANDOFF_SCHEMA,
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PROJECT_LOCALE_SCENE: () => PROJECT_LOCALE_SCENE,
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PROJECT_SCHEMA: () => PROJECT_SCHEMA,
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RERECORD_STATUS: () => RERECORD_STATUS,
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RERECORD_STATUS_DECL: () => RERECORD_STATUS_DECL,
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RESERVED_PROPERTY_NAMES: () => import_expr.RESERVED_PROPERTY_NAMES,
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SAVE_SCHEMA: () => SAVE_SCHEMA,
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SAVE_VERSION: () => SAVE_VERSION,
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STRINGS_SCHEMA: () => STRINGS_SCHEMA,
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castStringKey: () => castStringKey,
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deriveRecordingFolders: () => deriveRecordingFolders,
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effectiveGameId: () => effectiveGameId,
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@@ -41,6 +46,7 @@ __export(index_exports, {
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isContentlessBeat: () => isContentlessBeat,
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isValidGameId: () => isValidGameId,
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isValidPropertyName: () => import_expr.isValidPropertyName,
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projectLayout: () => projectLayout,
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propertyNameify: () => import_expr.propertyNameify,
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walkNodes: () => walkNodes
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});
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@@ -121,21 +127,34 @@ var DEFAULT_CAPTION_DELIMITERS = { open: "[", close: "]" };
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var DEFAULT_CAPTION_CHARACTER = "SFX";
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var SAVE_SCHEMA = "patter/save@0";
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var SAVE_VERSION = 3;
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var DEFAULT_LAYOUT = { flow: "scenes/", strings: "loc/", authoring: "authoring/" };
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function projectLayout(project) {
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return { ...DEFAULT_LAYOUT, ...project.layout };
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}
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var FLOW_SCHEMA = "patter/flow@0";
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var PROJECT_SCHEMA = "patter/project@0";
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var STRINGS_SCHEMA = "patter/strings@0";
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var AUTHORING_SCHEMA = "patter/authoring@0";
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// Annotate the CommonJS export names for ESM import in node:
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0 && (module.exports = {
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AUTHORING_SCHEMA,
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COMMON_GENDERS,
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DEFAULT_CAPTION_CHARACTER,
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DEFAULT_CAPTION_DELIMITERS,
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DEFAULT_DOCUMENTATION_CLASSES,
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DEFAULT_LAYOUT,
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DEFAULT_RECORDING_STATUSES,
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DEFAULT_WRITING_STATUSES,
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FLOW_SCHEMA,
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HANDOFF_SCHEMA,
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PROJECT_LOCALE_SCENE,
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PROJECT_SCHEMA,
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RERECORD_STATUS,
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RERECORD_STATUS_DECL,
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RESERVED_PROPERTY_NAMES,
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SAVE_SCHEMA,
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SAVE_VERSION,
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STRINGS_SCHEMA,
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castStringKey,
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deriveRecordingFolders,
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effectiveGameId,
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@@ -144,6 +163,7 @@ var SAVE_VERSION = 3;
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isContentlessBeat,
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isValidGameId,
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isValidPropertyName,
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projectLayout,
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propertyNameify,
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walkNodes
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});
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package/dist/index.d.cts
CHANGED
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@@ -533,7 +533,7 @@ interface ProjectFile {
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authoring?: string;
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};
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/** `bundle`: the compiled `.patterc` output path (relative to the project root,
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-
* or absolute); default
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* or absolute); default `../patter-dist/<project-file-stem>.patterc`, beside the project (spec §11).
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* `localisation`: how strings ship + are resolved (spec §11).
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* - "embedded" (default): every locale's strings live INSIDE the `.patterc`; the runtime resolves
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* them and can switch locale live (`setLocale`).
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@@ -1067,5 +1067,29 @@ interface SaveGameV2 {
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stageBags: Record<string, Record<string, ScalarValue>>;
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flows: Record<string, FlowSnapshotV2>;
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}
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/** Where a project keeps its shards unless its `layout` says otherwise, relative to the project root. */
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declare const DEFAULT_LAYOUT: {
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readonly flow: "scenes/";
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readonly strings: "loc/";
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readonly authoring: "authoring/";
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};
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/** A project's layout with the defaults filled in: the one place they are written down (the loader,
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* validate, localisation, the scene scaffold, and Patterpad each had a copy). */
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declare function projectLayout(project: {
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layout?: {
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flow?: string;
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strings?: string;
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authoring?: string;
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};
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}): {
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flow: string;
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strings: string;
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authoring: string;
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};
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/** The source shards' schema tags (spec §10), written by every tool that makes one. */
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declare const FLOW_SCHEMA = "patter/flow@0";
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declare const PROJECT_SCHEMA = "patter/project@0";
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declare const STRINGS_SCHEMA = "patter/strings@0";
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declare const AUTHORING_SCHEMA = "patter/authoring@0";
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-
export { type AuthoringFile, type Beat, type Block, type Bundle, type BundleCastMember, COMMON_GENDERS, type CaptionDelimiters, type CastMember, type Comment, type CommentMessage, type CommentRange, type CompiledBlock, type CompiledEffect, type CompiledGroup, type CompiledScene, type CompiledSnippet, type CoverageDriver, DEFAULT_CAPTION_CHARACTER, DEFAULT_CAPTION_DELIMITERS, DEFAULT_DOCUMENTATION_CLASSES, DEFAULT_RECORDING_STATUSES, DEFAULT_WRITING_STATUSES, type DocLine, type DocumentationClass, type EditRecord, type Effect, type EngineSave, type EstimatingConfig, type Expression, type FlowCursor, type FlowFile, type FlowNode, type FlowSnapshot, type FlowSnapshotV2, type GameData, type GameDataField, type GameDataFieldType, type GameDataFields, type GameDataNodeKind, type GameEventBeat, type GrammaticalGender, type Group, HANDOFF_SCHEMA, type HandoffFile, type HandoffImport, type HandoffLine, type HandoffRow, type HostScopeDecl, type HostScopeRegistry, type HostScopeSpec, type Jump, type JumpTarget, type LineBeat, type LocaleFile, PROJECT_LOCALE_SCENE, type ProjectDictionary, type ProjectFile, type PromptBeat, type PropertyDecl, type PropertyType, RERECORD_STATUS, RERECORD_STATUS_DECL, type RecordingFolder, type RecordingStatusDecl, SAVE_SCHEMA, SAVE_VERSION, type SaveEnvelope, type SaveGame, type SaveGameV2, type SavedChoice, type SavedChoiceOption, type SavedChoicePrompt, type ScalarValue, type Scene, type Selector, type SelectorExhaust, type SelectorOrder, type SelectorSnapshot, type SequenceOptions, type Snippet, type StackFrame, type Suggestion, type SuggestionSource, type TextBeat, type VcsKind, type WritingStatusDecl, castStringKey, deriveRecordingFolders, effectiveGameId, gameIdify, isContentlessBeat, isValidGameId, walkNodes };
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export { AUTHORING_SCHEMA, type AuthoringFile, type Beat, type Block, type Bundle, type BundleCastMember, COMMON_GENDERS, type CaptionDelimiters, type CastMember, type Comment, type CommentMessage, type CommentRange, type CompiledBlock, type CompiledEffect, type CompiledGroup, type CompiledScene, type CompiledSnippet, type CoverageDriver, DEFAULT_CAPTION_CHARACTER, DEFAULT_CAPTION_DELIMITERS, DEFAULT_DOCUMENTATION_CLASSES, DEFAULT_LAYOUT, DEFAULT_RECORDING_STATUSES, DEFAULT_WRITING_STATUSES, type DocLine, type DocumentationClass, type EditRecord, type Effect, type EngineSave, type EstimatingConfig, type Expression, FLOW_SCHEMA, type FlowCursor, type FlowFile, type FlowNode, type FlowSnapshot, type FlowSnapshotV2, type GameData, type GameDataField, type GameDataFieldType, type GameDataFields, type GameDataNodeKind, type GameEventBeat, type GrammaticalGender, type Group, HANDOFF_SCHEMA, type HandoffFile, type HandoffImport, type HandoffLine, type HandoffRow, type HostScopeDecl, type HostScopeRegistry, type HostScopeSpec, type Jump, type JumpTarget, type LineBeat, type LocaleFile, PROJECT_LOCALE_SCENE, PROJECT_SCHEMA, type ProjectDictionary, type ProjectFile, type PromptBeat, type PropertyDecl, type PropertyType, RERECORD_STATUS, RERECORD_STATUS_DECL, type RecordingFolder, type RecordingStatusDecl, SAVE_SCHEMA, SAVE_VERSION, STRINGS_SCHEMA, type SaveEnvelope, type SaveGame, type SaveGameV2, type SavedChoice, type SavedChoiceOption, type SavedChoicePrompt, type ScalarValue, type Scene, type Selector, type SelectorExhaust, type SelectorOrder, type SelectorSnapshot, type SequenceOptions, type Snippet, type StackFrame, type Suggestion, type SuggestionSource, type TextBeat, type VcsKind, type WritingStatusDecl, castStringKey, deriveRecordingFolders, effectiveGameId, gameIdify, isContentlessBeat, isValidGameId, projectLayout, walkNodes };
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package/dist/index.d.ts
CHANGED
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@@ -533,7 +533,7 @@ interface ProjectFile {
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authoring?: string;
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};
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/** `bundle`: the compiled `.patterc` output path (relative to the project root,
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536
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-
* or absolute); default
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536
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+
* or absolute); default `../patter-dist/<project-file-stem>.patterc`, beside the project (spec §11).
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537
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* `localisation`: how strings ship + are resolved (spec §11).
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* - "embedded" (default): every locale's strings live INSIDE the `.patterc`; the runtime resolves
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* them and can switch locale live (`setLocale`).
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@@ -1067,5 +1067,29 @@ interface SaveGameV2 {
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stageBags: Record<string, Record<string, ScalarValue>>;
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flows: Record<string, FlowSnapshotV2>;
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}
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/** Where a project keeps its shards unless its `layout` says otherwise, relative to the project root. */
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declare const DEFAULT_LAYOUT: {
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readonly flow: "scenes/";
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readonly strings: "loc/";
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readonly authoring: "authoring/";
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};
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/** A project's layout with the defaults filled in: the one place they are written down (the loader,
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* validate, localisation, the scene scaffold, and Patterpad each had a copy). */
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declare function projectLayout(project: {
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layout?: {
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flow?: string;
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strings?: string;
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authoring?: string;
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};
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}): {
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flow: string;
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strings: string;
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authoring: string;
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};
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/** The source shards' schema tags (spec §10), written by every tool that makes one. */
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declare const FLOW_SCHEMA = "patter/flow@0";
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declare const PROJECT_SCHEMA = "patter/project@0";
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declare const STRINGS_SCHEMA = "patter/strings@0";
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declare const AUTHORING_SCHEMA = "patter/authoring@0";
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1071
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-
export { type AuthoringFile, type Beat, type Block, type Bundle, type BundleCastMember, COMMON_GENDERS, type CaptionDelimiters, type CastMember, type Comment, type CommentMessage, type CommentRange, type CompiledBlock, type CompiledEffect, type CompiledGroup, type CompiledScene, type CompiledSnippet, type CoverageDriver, DEFAULT_CAPTION_CHARACTER, DEFAULT_CAPTION_DELIMITERS, DEFAULT_DOCUMENTATION_CLASSES, DEFAULT_RECORDING_STATUSES, DEFAULT_WRITING_STATUSES, type DocLine, type DocumentationClass, type EditRecord, type Effect, type EngineSave, type EstimatingConfig, type Expression, type FlowCursor, type FlowFile, type FlowNode, type FlowSnapshot, type FlowSnapshotV2, type GameData, type GameDataField, type GameDataFieldType, type GameDataFields, type GameDataNodeKind, type GameEventBeat, type GrammaticalGender, type Group, HANDOFF_SCHEMA, type HandoffFile, type HandoffImport, type HandoffLine, type HandoffRow, type HostScopeDecl, type HostScopeRegistry, type HostScopeSpec, type Jump, type JumpTarget, type LineBeat, type LocaleFile, PROJECT_LOCALE_SCENE, type ProjectDictionary, type ProjectFile, type PromptBeat, type PropertyDecl, type PropertyType, RERECORD_STATUS, RERECORD_STATUS_DECL, type RecordingFolder, type RecordingStatusDecl, SAVE_SCHEMA, SAVE_VERSION, type SaveEnvelope, type SaveGame, type SaveGameV2, type SavedChoice, type SavedChoiceOption, type SavedChoicePrompt, type ScalarValue, type Scene, type Selector, type SelectorExhaust, type SelectorOrder, type SelectorSnapshot, type SequenceOptions, type Snippet, type StackFrame, type Suggestion, type SuggestionSource, type TextBeat, type VcsKind, type WritingStatusDecl, castStringKey, deriveRecordingFolders, effectiveGameId, gameIdify, isContentlessBeat, isValidGameId, walkNodes };
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export { AUTHORING_SCHEMA, type AuthoringFile, type Beat, type Block, type Bundle, type BundleCastMember, COMMON_GENDERS, type CaptionDelimiters, type CastMember, type Comment, type CommentMessage, type CommentRange, type CompiledBlock, type CompiledEffect, type CompiledGroup, type CompiledScene, type CompiledSnippet, type CoverageDriver, DEFAULT_CAPTION_CHARACTER, DEFAULT_CAPTION_DELIMITERS, DEFAULT_DOCUMENTATION_CLASSES, DEFAULT_LAYOUT, DEFAULT_RECORDING_STATUSES, DEFAULT_WRITING_STATUSES, type DocLine, type DocumentationClass, type EditRecord, type Effect, type EngineSave, type EstimatingConfig, type Expression, FLOW_SCHEMA, type FlowCursor, type FlowFile, type FlowNode, type FlowSnapshot, type FlowSnapshotV2, type GameData, type GameDataField, type GameDataFieldType, type GameDataFields, type GameDataNodeKind, type GameEventBeat, type GrammaticalGender, type Group, HANDOFF_SCHEMA, type HandoffFile, type HandoffImport, type HandoffLine, type HandoffRow, type HostScopeDecl, type HostScopeRegistry, type HostScopeSpec, type Jump, type JumpTarget, type LineBeat, type LocaleFile, PROJECT_LOCALE_SCENE, PROJECT_SCHEMA, type ProjectDictionary, type ProjectFile, type PromptBeat, type PropertyDecl, type PropertyType, RERECORD_STATUS, RERECORD_STATUS_DECL, type RecordingFolder, type RecordingStatusDecl, SAVE_SCHEMA, SAVE_VERSION, STRINGS_SCHEMA, type SaveEnvelope, type SaveGame, type SaveGameV2, type SavedChoice, type SavedChoiceOption, type SavedChoicePrompt, type ScalarValue, type Scene, type Selector, type SelectorExhaust, type SelectorOrder, type SelectorSnapshot, type SequenceOptions, type Snippet, type StackFrame, type Suggestion, type SuggestionSource, type TextBeat, type VcsKind, type WritingStatusDecl, castStringKey, deriveRecordingFolders, effectiveGameId, gameIdify, isContentlessBeat, isValidGameId, projectLayout, walkNodes };
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package/dist/index.js
CHANGED
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@@ -80,20 +80,33 @@ var DEFAULT_CAPTION_DELIMITERS = { open: "[", close: "]" };
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var DEFAULT_CAPTION_CHARACTER = "SFX";
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var SAVE_SCHEMA = "patter/save@0";
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var SAVE_VERSION = 3;
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var DEFAULT_LAYOUT = { flow: "scenes/", strings: "loc/", authoring: "authoring/" };
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function projectLayout(project) {
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return { ...DEFAULT_LAYOUT, ...project.layout };
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}
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var FLOW_SCHEMA = "patter/flow@0";
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var PROJECT_SCHEMA = "patter/project@0";
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var STRINGS_SCHEMA = "patter/strings@0";
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var AUTHORING_SCHEMA = "patter/authoring@0";
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export {
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AUTHORING_SCHEMA,
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COMMON_GENDERS,
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DEFAULT_CAPTION_CHARACTER,
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DEFAULT_CAPTION_DELIMITERS,
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DEFAULT_DOCUMENTATION_CLASSES,
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DEFAULT_LAYOUT,
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DEFAULT_RECORDING_STATUSES,
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DEFAULT_WRITING_STATUSES,
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FLOW_SCHEMA,
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HANDOFF_SCHEMA,
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PROJECT_LOCALE_SCENE,
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PROJECT_SCHEMA,
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RERECORD_STATUS,
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RERECORD_STATUS_DECL,
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RESERVED_PROPERTY_NAMES,
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SAVE_SCHEMA,
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SAVE_VERSION,
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STRINGS_SCHEMA,
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castStringKey,
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deriveRecordingFolders,
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effectiveGameId,
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@@ -102,6 +115,7 @@ export {
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isContentlessBeat,
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isValidGameId,
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isValidPropertyName,
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projectLayout,
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propertyNameify,
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walkNodes
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};
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package/package.json
CHANGED