@patterkit/model 0.24.0 → 0.26.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.cjs +983 -2
- package/dist/index.d.cts +17 -8
- package/dist/index.d.ts +17 -8
- package/dist/index.js +982 -2
- package/package.json +1 -1
package/dist/index.d.cts
CHANGED
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@@ -4,12 +4,16 @@ export { gameIdify, isValidGameId } from '@wildwinter/toolkit';
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/** What a speech unit is: a syllable (the mouth opens), a beat with the mouth shut (っ), or a pause. */
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type SpeechUnitKind = "syllable" | "closed" | "pause";
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/**
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/** A syllable's vowel, for a mouth shape: ə is a vowel the script shows that isn't one of the five. */
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type SpeechVowel = "a" | "e" | "i" | "o" | "u" | "ə";
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/** One unit of a line as it would be spoken. `start` and `end` are code-point offsets into the text, end exclusive.
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* `vowel` is a syllable's vowel where the script says it, absent otherwise (and on a pause or a shut beat). */
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interface SpeechUnit {
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kind: SpeechUnitKind;
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weight: number;
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start: number;
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end: number;
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vowel?: SpeechVowel;
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}
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/** A digit's weight: most read as one or two syllables. */
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declare const SPEECH_DIGIT_WEIGHT = 1.5;
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@@ -400,7 +404,7 @@ type GrammaticalGender = string;
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* not enforced - a project may use any string (see `GrammaticalGender`). */
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declare const COMMON_GENDERS: readonly ["male", "female", "neuter"];
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interface CastMember {
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/**
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/** The character ID (matched by a beat's `character`); language-neutral key. */
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name: string;
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/** Localised player-facing name - a localisation id (project-level strings). */
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displayName?: string;
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@@ -424,7 +428,7 @@ interface CastMember {
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}
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/** A speaker qualifier (a screenplay's character extension): `V.O.`, `O.S.`, `RADIO`, or the project's own.
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* A line stores the `gameId`; the `name` is what the cue, Play, and the scripts show, and is localised as a
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*
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* character name is (`qualifierStringKey`). */
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interface SpeakerQualifier {
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/** What code switches on, and what a line stores. Unique in the project; hyphen-slug form (`gameIdify`). */
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gameId: string;
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@@ -463,12 +467,17 @@ declare const PAD_AFTER_MAX = 60;
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declare const DEFAULT_ESTIMATE_SYLLABLES_PER_SECOND = 4;
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declare const ESTIMATE_SYLLABLES_PER_SECOND_MIN = 2;
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declare const ESTIMATE_SYLLABLES_PER_SECOND_MAX = 10;
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/** The shortest and longest a line with no recording lasts, in seconds (`estimateLineDuration`).
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-
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/** The shortest and longest a line with no recording lasts, in seconds (`estimateLineDuration`). The shortest is a
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* speaking time, the least a spoken word plausibly takes, not a reading time: see SUBTITLE_READING_MIN. */
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declare const LINE_DURATION_MIN = 0.5;
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declare const LINE_DURATION_MAX = 18;
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/** The least time a line's text should stay on screen to be read, in seconds, whether or not the line is that long:
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475
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* for a tool that shows a line as a subtitle or overhead text, which keeps it up at least this long after a shorter
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* line ends, overlapping the next if it must. The line itself still ends when it's said (`estimateLineDuration`). */
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declare const SUBTITLE_READING_MIN = 1.5;
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/** How long a line with no recording lasts, in seconds: the total weight of its speech units (its syllables and its
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* pauses, `speechUnits`) at `syllablesPerSecond` (default 4, the project's `estimateSyllablesPerSecond` when it
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* sets one), clamped to
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* sets one), clamped to 0.5 to 18 seconds. `text` and `locale` are the line as it's spoken, in the project's main
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* language (a line result's `spokenText` and `spokenLocale`), never a translation being shown. This is the one
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* rule every Patter tool and runtime times a line by: Patterpad's Play window, the playable HTML page, and the
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* Unity, Unreal, and Godot runtimes, which the conformance corpus holds to the same numbers. A rate that isn't a
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@@ -852,7 +861,7 @@ declare const PROJECT_LOCALE_SCENE = "@project";
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* CastMember's `displayName`; the runtime resolves a character's shown name through this key. */
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declare function castStringKey(name: string): string;
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/** The project-level loc-string key for a speaker qualifier's shown name, e.g. `qualifier:vo`. Resolved as a
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*
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* character name is: the active locale, then the default locale, then the authored `name`. */
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declare function qualifierStringKey(gameId: string): string;
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/** The project-level loc-string key for one character's own label with one qualifier, e.g. `speaker:PLAYER:vo`:
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* only for a pair someone has overridden (`CastMember.qualifierLabels`). Every other pair's label is built from
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@@ -1499,4 +1508,4 @@ interface ExtensionFieldDecl {
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/** A node's extension values in a bundle: extension id -> field -> value, raw. */
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type NodeExtensions = Record<string, Record<string, unknown>>;
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-
export { AUTHORING_SCHEMA, type AuthoringFile, type Beat, type Block, type Bundle, type BundleCastMember, type BundleExtension, type BundleQualifier, COMMON_GENDERS, type CaptionDelimiters, type CastMember, type Comment, type CommentMessage, type CommentRange, type CompiledBlock, type CompiledEffect, type CompiledGroup, type CompiledScene, type CompiledSnippet, type CoverageDriver, DEFAULT_CAPTION_CHARACTER, DEFAULT_CAPTION_DELIMITERS, DEFAULT_DOCUMENTATION_CLASSES, DEFAULT_ESTIMATE_SYLLABLES_PER_SECOND, DEFAULT_LAYOUT, DEFAULT_PAD_AFTER, DEFAULT_QUALIFIERS, DEFAULT_RECORDING_STATUSES, DEFAULT_SPEAKER_PATTERN, DEFAULT_WRITING_STATUSES, type DocLine, type DocumentationClass, ESTIMATE_SYLLABLES_PER_SECOND_MAX, ESTIMATE_SYLLABLES_PER_SECOND_MIN, EXTENSIONS_DIR, EXTENSION_SCHEMA, EXTENSION_SHARD, type EditRecord, type Effect, type EngineSave, type EstimatingConfig, type Expression, type ExtensionFieldDecl, type ExtensionShard, FLOW_SCHEMA, type FlowCursor, type FlowFile, type FlowNode, type FlowSnapshot, type FlowState, type FlowValues, type GameData, type GameDataField, type GameDataFieldType, type GameDataFields, type GameDataNodeKind, type GameEventBeat, type GrammaticalGender, type Group, HANDOFF_SCHEMA, type HandoffFile, type HandoffImport, type HandoffLine, type HandoffRow, type HostScopeDecl, type HostScopeRegistry, type HostScopeSpec, type Jump, type JumpTarget, LINE_DURATION_MAX, LINE_DURATION_MIN, type LineBeat, type LocaleFile, MANIFEST_EXTENSION, type NodeExtensions, PAD_AFTER_MAX, PAD_AFTER_MIN, PROJECT_EXTENSION_STEM, PROJECT_LOCALE_SCENE, PROJECT_SCHEMA, type ProjectDictionary, type ProjectExtension, type ProjectFile, type ProjectLayout, type PromptBeat, type PropertyDecl, type PropertyType, RERECORD_STATUS, RERECORD_STATUS_DECL, type RecordingFolder, type RecordingStatusDecl, SAVE_SCHEMA, SAVE_VERSION, SPEAKER_PATTERN_KEY, SPEECH_DIGIT_WEIGHT, SPEECH_KANJI_WEIGHT, SPEECH_PAUSE_LONG_WEIGHT, SPEECH_PAUSE_SHORT_WEIGHT, STRINGS_SCHEMA, type SaveEnvelope, type SaveGame, type SaveGameV3, type SavedChoice, type SavedChoiceOption, type SavedChoicePrompt, type ScalarValue, type Scene, type SceneFolder, type SceneFolderLayout, type SceneNavRow, type Selector, type SelectorExhaust, type SelectorOrder, type SelectorSnapshot, type SequenceOptions, type Snippet, type SpeakerQualifier, type SpeechUnit, type SpeechUnitKind, type StackFrame, type Suggestion, type SuggestionSource, type TextBeat, UNRESOLVED_KEY, type VcsKind, type WritingStatusDecl, castStringKey, countSyllables, deriveRecordingFolders, effectiveGameId, estimateLineDuration, formatSpeakerLabel, isContentlessBeat, isDialogueScene, projectLayout, projectQualifiers, qualifierStringKey, resolveSceneRef, sceneAddressIndex, sceneFolderLayout, sceneFolderPath, speakerLabelKey, speechUnits, textIsAction, usedQualifiers, usedSpeakerPairs, walkNodes };
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export { AUTHORING_SCHEMA, type AuthoringFile, type Beat, type Block, type Bundle, type BundleCastMember, type BundleExtension, type BundleQualifier, COMMON_GENDERS, type CaptionDelimiters, type CastMember, type Comment, type CommentMessage, type CommentRange, type CompiledBlock, type CompiledEffect, type CompiledGroup, type CompiledScene, type CompiledSnippet, type CoverageDriver, DEFAULT_CAPTION_CHARACTER, DEFAULT_CAPTION_DELIMITERS, DEFAULT_DOCUMENTATION_CLASSES, DEFAULT_ESTIMATE_SYLLABLES_PER_SECOND, DEFAULT_LAYOUT, DEFAULT_PAD_AFTER, DEFAULT_QUALIFIERS, DEFAULT_RECORDING_STATUSES, DEFAULT_SPEAKER_PATTERN, DEFAULT_WRITING_STATUSES, type DocLine, type DocumentationClass, ESTIMATE_SYLLABLES_PER_SECOND_MAX, ESTIMATE_SYLLABLES_PER_SECOND_MIN, EXTENSIONS_DIR, EXTENSION_SCHEMA, EXTENSION_SHARD, type EditRecord, type Effect, type EngineSave, type EstimatingConfig, type Expression, type ExtensionFieldDecl, type ExtensionShard, FLOW_SCHEMA, type FlowCursor, type FlowFile, type FlowNode, type FlowSnapshot, type FlowState, type FlowValues, type GameData, type GameDataField, type GameDataFieldType, type GameDataFields, type GameDataNodeKind, type GameEventBeat, type GrammaticalGender, type Group, HANDOFF_SCHEMA, type HandoffFile, type HandoffImport, type HandoffLine, type HandoffRow, type HostScopeDecl, type HostScopeRegistry, type HostScopeSpec, type Jump, type JumpTarget, LINE_DURATION_MAX, LINE_DURATION_MIN, type LineBeat, type LocaleFile, MANIFEST_EXTENSION, type NodeExtensions, PAD_AFTER_MAX, PAD_AFTER_MIN, PROJECT_EXTENSION_STEM, PROJECT_LOCALE_SCENE, PROJECT_SCHEMA, type ProjectDictionary, type ProjectExtension, type ProjectFile, type ProjectLayout, type PromptBeat, type PropertyDecl, type PropertyType, RERECORD_STATUS, RERECORD_STATUS_DECL, type RecordingFolder, type RecordingStatusDecl, SAVE_SCHEMA, SAVE_VERSION, SPEAKER_PATTERN_KEY, SPEECH_DIGIT_WEIGHT, SPEECH_KANJI_WEIGHT, SPEECH_PAUSE_LONG_WEIGHT, SPEECH_PAUSE_SHORT_WEIGHT, STRINGS_SCHEMA, SUBTITLE_READING_MIN, type SaveEnvelope, type SaveGame, type SaveGameV3, type SavedChoice, type SavedChoiceOption, type SavedChoicePrompt, type ScalarValue, type Scene, type SceneFolder, type SceneFolderLayout, type SceneNavRow, type Selector, type SelectorExhaust, type SelectorOrder, type SelectorSnapshot, type SequenceOptions, type Snippet, type SpeakerQualifier, type SpeechUnit, type SpeechUnitKind, type SpeechVowel, type StackFrame, type Suggestion, type SuggestionSource, type TextBeat, UNRESOLVED_KEY, type VcsKind, type WritingStatusDecl, castStringKey, countSyllables, deriveRecordingFolders, effectiveGameId, estimateLineDuration, formatSpeakerLabel, isContentlessBeat, isDialogueScene, projectLayout, projectQualifiers, qualifierStringKey, resolveSceneRef, sceneAddressIndex, sceneFolderLayout, sceneFolderPath, speakerLabelKey, speechUnits, textIsAction, usedQualifiers, usedSpeakerPairs, walkNodes };
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package/dist/index.d.ts
CHANGED
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@@ -4,12 +4,16 @@ export { gameIdify, isValidGameId } from '@wildwinter/toolkit';
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4
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/** What a speech unit is: a syllable (the mouth opens), a beat with the mouth shut (っ), or a pause. */
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type SpeechUnitKind = "syllable" | "closed" | "pause";
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-
/**
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/** A syllable's vowel, for a mouth shape: ə is a vowel the script shows that isn't one of the five. */
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type SpeechVowel = "a" | "e" | "i" | "o" | "u" | "ə";
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/** One unit of a line as it would be spoken. `start` and `end` are code-point offsets into the text, end exclusive.
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* `vowel` is a syllable's vowel where the script says it, absent otherwise (and on a pause or a shut beat). */
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interface SpeechUnit {
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kind: SpeechUnitKind;
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weight: number;
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start: number;
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end: number;
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vowel?: SpeechVowel;
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}
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/** A digit's weight: most read as one or two syllables. */
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declare const SPEECH_DIGIT_WEIGHT = 1.5;
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@@ -400,7 +404,7 @@ type GrammaticalGender = string;
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* not enforced - a project may use any string (see `GrammaticalGender`). */
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declare const COMMON_GENDERS: readonly ["male", "female", "neuter"];
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interface CastMember {
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/**
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/** The character ID (matched by a beat's `character`); language-neutral key. */
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name: string;
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/** Localised player-facing name - a localisation id (project-level strings). */
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displayName?: string;
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@@ -424,7 +428,7 @@ interface CastMember {
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}
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/** A speaker qualifier (a screenplay's character extension): `V.O.`, `O.S.`, `RADIO`, or the project's own.
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426
430
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* A line stores the `gameId`; the `name` is what the cue, Play, and the scripts show, and is localised as a
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427
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-
*
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431
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* character name is (`qualifierStringKey`). */
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interface SpeakerQualifier {
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/** What code switches on, and what a line stores. Unique in the project; hyphen-slug form (`gameIdify`). */
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gameId: string;
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@@ -463,12 +467,17 @@ declare const PAD_AFTER_MAX = 60;
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declare const DEFAULT_ESTIMATE_SYLLABLES_PER_SECOND = 4;
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declare const ESTIMATE_SYLLABLES_PER_SECOND_MIN = 2;
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declare const ESTIMATE_SYLLABLES_PER_SECOND_MAX = 10;
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/** The shortest and longest a line with no recording lasts, in seconds (`estimateLineDuration`).
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467
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-
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470
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/** The shortest and longest a line with no recording lasts, in seconds (`estimateLineDuration`). The shortest is a
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471
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* speaking time, the least a spoken word plausibly takes, not a reading time: see SUBTITLE_READING_MIN. */
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declare const LINE_DURATION_MIN = 0.5;
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declare const LINE_DURATION_MAX = 18;
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/** The least time a line's text should stay on screen to be read, in seconds, whether or not the line is that long:
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475
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* for a tool that shows a line as a subtitle or overhead text, which keeps it up at least this long after a shorter
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476
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+
* line ends, overlapping the next if it must. The line itself still ends when it's said (`estimateLineDuration`). */
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477
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declare const SUBTITLE_READING_MIN = 1.5;
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469
478
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/** How long a line with no recording lasts, in seconds: the total weight of its speech units (its syllables and its
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470
479
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* pauses, `speechUnits`) at `syllablesPerSecond` (default 4, the project's `estimateSyllablesPerSecond` when it
|
|
471
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-
* sets one), clamped to
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480
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+
* sets one), clamped to 0.5 to 18 seconds. `text` and `locale` are the line as it's spoken, in the project's main
|
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472
481
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* language (a line result's `spokenText` and `spokenLocale`), never a translation being shown. This is the one
|
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473
482
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* rule every Patter tool and runtime times a line by: Patterpad's Play window, the playable HTML page, and the
|
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474
483
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* Unity, Unreal, and Godot runtimes, which the conformance corpus holds to the same numbers. A rate that isn't a
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@@ -852,7 +861,7 @@ declare const PROJECT_LOCALE_SCENE = "@project";
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852
861
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* CastMember's `displayName`; the runtime resolves a character's shown name through this key. */
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853
862
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declare function castStringKey(name: string): string;
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854
863
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/** The project-level loc-string key for a speaker qualifier's shown name, e.g. `qualifier:vo`. Resolved as a
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855
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-
*
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864
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* character name is: the active locale, then the default locale, then the authored `name`. */
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856
865
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declare function qualifierStringKey(gameId: string): string;
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857
866
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/** The project-level loc-string key for one character's own label with one qualifier, e.g. `speaker:PLAYER:vo`:
|
|
858
867
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* only for a pair someone has overridden (`CastMember.qualifierLabels`). Every other pair's label is built from
|
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@@ -1499,4 +1508,4 @@ interface ExtensionFieldDecl {
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1499
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/** A node's extension values in a bundle: extension id -> field -> value, raw. */
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1500
1509
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type NodeExtensions = Record<string, Record<string, unknown>>;
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1501
1510
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1502
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-
export { AUTHORING_SCHEMA, type AuthoringFile, type Beat, type Block, type Bundle, type BundleCastMember, type BundleExtension, type BundleQualifier, COMMON_GENDERS, type CaptionDelimiters, type CastMember, type Comment, type CommentMessage, type CommentRange, type CompiledBlock, type CompiledEffect, type CompiledGroup, type CompiledScene, type CompiledSnippet, type CoverageDriver, DEFAULT_CAPTION_CHARACTER, DEFAULT_CAPTION_DELIMITERS, DEFAULT_DOCUMENTATION_CLASSES, DEFAULT_ESTIMATE_SYLLABLES_PER_SECOND, DEFAULT_LAYOUT, DEFAULT_PAD_AFTER, DEFAULT_QUALIFIERS, DEFAULT_RECORDING_STATUSES, DEFAULT_SPEAKER_PATTERN, DEFAULT_WRITING_STATUSES, type DocLine, type DocumentationClass, ESTIMATE_SYLLABLES_PER_SECOND_MAX, ESTIMATE_SYLLABLES_PER_SECOND_MIN, EXTENSIONS_DIR, EXTENSION_SCHEMA, EXTENSION_SHARD, type EditRecord, type Effect, type EngineSave, type EstimatingConfig, type Expression, type ExtensionFieldDecl, type ExtensionShard, FLOW_SCHEMA, type FlowCursor, type FlowFile, type FlowNode, type FlowSnapshot, type FlowState, type FlowValues, type GameData, type GameDataField, type GameDataFieldType, type GameDataFields, type GameDataNodeKind, type GameEventBeat, type GrammaticalGender, type Group, HANDOFF_SCHEMA, type HandoffFile, type HandoffImport, type HandoffLine, type HandoffRow, type HostScopeDecl, type HostScopeRegistry, type HostScopeSpec, type Jump, type JumpTarget, LINE_DURATION_MAX, LINE_DURATION_MIN, type LineBeat, type LocaleFile, MANIFEST_EXTENSION, type NodeExtensions, PAD_AFTER_MAX, PAD_AFTER_MIN, PROJECT_EXTENSION_STEM, PROJECT_LOCALE_SCENE, PROJECT_SCHEMA, type ProjectDictionary, type ProjectExtension, type ProjectFile, type ProjectLayout, type PromptBeat, type PropertyDecl, type PropertyType, RERECORD_STATUS, RERECORD_STATUS_DECL, type RecordingFolder, type RecordingStatusDecl, SAVE_SCHEMA, SAVE_VERSION, SPEAKER_PATTERN_KEY, SPEECH_DIGIT_WEIGHT, SPEECH_KANJI_WEIGHT, SPEECH_PAUSE_LONG_WEIGHT, SPEECH_PAUSE_SHORT_WEIGHT, STRINGS_SCHEMA, type SaveEnvelope, type SaveGame, type SaveGameV3, type SavedChoice, type SavedChoiceOption, type SavedChoicePrompt, type ScalarValue, type Scene, type SceneFolder, type SceneFolderLayout, type SceneNavRow, type Selector, type SelectorExhaust, type SelectorOrder, type SelectorSnapshot, type SequenceOptions, type Snippet, type SpeakerQualifier, type SpeechUnit, type SpeechUnitKind, type StackFrame, type Suggestion, type SuggestionSource, type TextBeat, UNRESOLVED_KEY, type VcsKind, type WritingStatusDecl, castStringKey, countSyllables, deriveRecordingFolders, effectiveGameId, estimateLineDuration, formatSpeakerLabel, isContentlessBeat, isDialogueScene, projectLayout, projectQualifiers, qualifierStringKey, resolveSceneRef, sceneAddressIndex, sceneFolderLayout, sceneFolderPath, speakerLabelKey, speechUnits, textIsAction, usedQualifiers, usedSpeakerPairs, walkNodes };
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export { AUTHORING_SCHEMA, type AuthoringFile, type Beat, type Block, type Bundle, type BundleCastMember, type BundleExtension, type BundleQualifier, COMMON_GENDERS, type CaptionDelimiters, type CastMember, type Comment, type CommentMessage, type CommentRange, type CompiledBlock, type CompiledEffect, type CompiledGroup, type CompiledScene, type CompiledSnippet, type CoverageDriver, DEFAULT_CAPTION_CHARACTER, DEFAULT_CAPTION_DELIMITERS, DEFAULT_DOCUMENTATION_CLASSES, DEFAULT_ESTIMATE_SYLLABLES_PER_SECOND, DEFAULT_LAYOUT, DEFAULT_PAD_AFTER, DEFAULT_QUALIFIERS, DEFAULT_RECORDING_STATUSES, DEFAULT_SPEAKER_PATTERN, DEFAULT_WRITING_STATUSES, type DocLine, type DocumentationClass, ESTIMATE_SYLLABLES_PER_SECOND_MAX, ESTIMATE_SYLLABLES_PER_SECOND_MIN, EXTENSIONS_DIR, EXTENSION_SCHEMA, EXTENSION_SHARD, type EditRecord, type Effect, type EngineSave, type EstimatingConfig, type Expression, type ExtensionFieldDecl, type ExtensionShard, FLOW_SCHEMA, type FlowCursor, type FlowFile, type FlowNode, type FlowSnapshot, type FlowState, type FlowValues, type GameData, type GameDataField, type GameDataFieldType, type GameDataFields, type GameDataNodeKind, type GameEventBeat, type GrammaticalGender, type Group, HANDOFF_SCHEMA, type HandoffFile, type HandoffImport, type HandoffLine, type HandoffRow, type HostScopeDecl, type HostScopeRegistry, type HostScopeSpec, type Jump, type JumpTarget, LINE_DURATION_MAX, LINE_DURATION_MIN, type LineBeat, type LocaleFile, MANIFEST_EXTENSION, type NodeExtensions, PAD_AFTER_MAX, PAD_AFTER_MIN, PROJECT_EXTENSION_STEM, PROJECT_LOCALE_SCENE, PROJECT_SCHEMA, type ProjectDictionary, type ProjectExtension, type ProjectFile, type ProjectLayout, type PromptBeat, type PropertyDecl, type PropertyType, RERECORD_STATUS, RERECORD_STATUS_DECL, type RecordingFolder, type RecordingStatusDecl, SAVE_SCHEMA, SAVE_VERSION, SPEAKER_PATTERN_KEY, SPEECH_DIGIT_WEIGHT, SPEECH_KANJI_WEIGHT, SPEECH_PAUSE_LONG_WEIGHT, SPEECH_PAUSE_SHORT_WEIGHT, STRINGS_SCHEMA, SUBTITLE_READING_MIN, type SaveEnvelope, type SaveGame, type SaveGameV3, type SavedChoice, type SavedChoiceOption, type SavedChoicePrompt, type ScalarValue, type Scene, type SceneFolder, type SceneFolderLayout, type SceneNavRow, type Selector, type SelectorExhaust, type SelectorOrder, type SelectorSnapshot, type SequenceOptions, type Snippet, type SpeakerQualifier, type SpeechUnit, type SpeechUnitKind, type SpeechVowel, type StackFrame, type Suggestion, type SuggestionSource, type TextBeat, UNRESOLVED_KEY, type VcsKind, type WritingStatusDecl, castStringKey, countSyllables, deriveRecordingFolders, effectiveGameId, estimateLineDuration, formatSpeakerLabel, isContentlessBeat, isDialogueScene, projectLayout, projectQualifiers, qualifierStringKey, resolveSceneRef, sceneAddressIndex, sceneFolderLayout, sceneFolderPath, speakerLabelKey, speechUnits, textIsAction, usedQualifiers, usedSpeakerPairs, walkNodes };
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