@patterkit/model 0.10.0 → 0.12.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.cjs +43 -0
- package/dist/index.d.cts +90 -3
- package/dist/index.d.ts +90 -3
- package/dist/index.js +36 -0
- package/package.json +1 -1
package/dist/index.cjs
CHANGED
|
@@ -26,10 +26,14 @@ __export(index_exports, {
|
|
|
26
26
|
DEFAULT_CAPTION_DELIMITERS: () => DEFAULT_CAPTION_DELIMITERS,
|
|
27
27
|
DEFAULT_DOCUMENTATION_CLASSES: () => DEFAULT_DOCUMENTATION_CLASSES,
|
|
28
28
|
DEFAULT_LAYOUT: () => DEFAULT_LAYOUT,
|
|
29
|
+
DEFAULT_PAD_AFTER: () => DEFAULT_PAD_AFTER,
|
|
30
|
+
DEFAULT_QUALIFIERS: () => DEFAULT_QUALIFIERS,
|
|
29
31
|
DEFAULT_RECORDING_STATUSES: () => DEFAULT_RECORDING_STATUSES,
|
|
30
32
|
DEFAULT_WRITING_STATUSES: () => DEFAULT_WRITING_STATUSES,
|
|
31
33
|
FLOW_SCHEMA: () => FLOW_SCHEMA,
|
|
32
34
|
HANDOFF_SCHEMA: () => HANDOFF_SCHEMA,
|
|
35
|
+
PAD_AFTER_MAX: () => PAD_AFTER_MAX,
|
|
36
|
+
PAD_AFTER_MIN: () => PAD_AFTER_MIN,
|
|
33
37
|
PROJECT_LOCALE_SCENE: () => PROJECT_LOCALE_SCENE,
|
|
34
38
|
PROJECT_SCHEMA: () => PROJECT_SCHEMA,
|
|
35
39
|
RERECORD_STATUS: () => RERECORD_STATUS,
|
|
@@ -47,7 +51,10 @@ __export(index_exports, {
|
|
|
47
51
|
isValidGameId: () => isValidGameId,
|
|
48
52
|
isValidPropertyName: () => import_expr.isValidPropertyName,
|
|
49
53
|
projectLayout: () => projectLayout,
|
|
54
|
+
projectQualifiers: () => projectQualifiers,
|
|
50
55
|
propertyNameify: () => import_expr.propertyNameify,
|
|
56
|
+
qualifierStringKey: () => qualifierStringKey,
|
|
57
|
+
usedQualifiers: () => usedQualifiers,
|
|
51
58
|
walkNodes: () => walkNodes
|
|
52
59
|
});
|
|
53
60
|
module.exports = __toCommonJS(index_exports);
|
|
@@ -77,6 +84,32 @@ function effectiveGameId(entity) {
|
|
|
77
84
|
return g ? g : gameIdify(entity.name);
|
|
78
85
|
}
|
|
79
86
|
var COMMON_GENDERS = ["male", "female", "neuter"];
|
|
87
|
+
var DEFAULT_QUALIFIERS = [
|
|
88
|
+
{ gameId: "vo", name: "V.O.", description: "Voice-over: the character isn't in the scene (a thought, narration, a voice in the ear)." },
|
|
89
|
+
{ gameId: "os", name: "O.S.", description: "Off-screen: the character is there, but not seen (the next room, behind a door)." },
|
|
90
|
+
{ gameId: "radio", name: "RADIO", description: "Heard through a radio, a phone, or a loudspeaker." }
|
|
91
|
+
];
|
|
92
|
+
function projectQualifiers(project) {
|
|
93
|
+
return project.qualifiers ?? DEFAULT_QUALIFIERS;
|
|
94
|
+
}
|
|
95
|
+
function usedQualifiers(project, scenes) {
|
|
96
|
+
const used = /* @__PURE__ */ new Set();
|
|
97
|
+
for (const scene of scenes) {
|
|
98
|
+
for (const block of scene.blocks) {
|
|
99
|
+
walkNodes(block.children, (node) => {
|
|
100
|
+
if (node.type === "group") {
|
|
101
|
+
if (node.prompt?.kind === "line" && node.prompt.qualifier) used.add(node.prompt.qualifier);
|
|
102
|
+
return;
|
|
103
|
+
}
|
|
104
|
+
for (const beat of node.beats ?? []) if (beat.kind === "line" && beat.qualifier) used.add(beat.qualifier);
|
|
105
|
+
});
|
|
106
|
+
}
|
|
107
|
+
}
|
|
108
|
+
return projectQualifiers(project).filter((q) => used.has(q.gameId));
|
|
109
|
+
}
|
|
110
|
+
var DEFAULT_PAD_AFTER = 0.6;
|
|
111
|
+
var PAD_AFTER_MIN = -10;
|
|
112
|
+
var PAD_AFTER_MAX = 60;
|
|
80
113
|
var DEFAULT_WRITING_STATUSES = [
|
|
81
114
|
{ name: "stub", colour: 0 },
|
|
82
115
|
// red
|
|
@@ -122,6 +155,9 @@ var PROJECT_LOCALE_SCENE = "@project";
|
|
|
122
155
|
function castStringKey(name) {
|
|
123
156
|
return `cast:${name}`;
|
|
124
157
|
}
|
|
158
|
+
function qualifierStringKey(gameId) {
|
|
159
|
+
return `qualifier:${gameId}`;
|
|
160
|
+
}
|
|
125
161
|
var HANDOFF_SCHEMA = "patter/handoff@0";
|
|
126
162
|
var DEFAULT_CAPTION_DELIMITERS = { open: "[", close: "]" };
|
|
127
163
|
var DEFAULT_CAPTION_CHARACTER = "SFX";
|
|
@@ -143,10 +179,14 @@ var AUTHORING_SCHEMA = "patter/authoring@0";
|
|
|
143
179
|
DEFAULT_CAPTION_DELIMITERS,
|
|
144
180
|
DEFAULT_DOCUMENTATION_CLASSES,
|
|
145
181
|
DEFAULT_LAYOUT,
|
|
182
|
+
DEFAULT_PAD_AFTER,
|
|
183
|
+
DEFAULT_QUALIFIERS,
|
|
146
184
|
DEFAULT_RECORDING_STATUSES,
|
|
147
185
|
DEFAULT_WRITING_STATUSES,
|
|
148
186
|
FLOW_SCHEMA,
|
|
149
187
|
HANDOFF_SCHEMA,
|
|
188
|
+
PAD_AFTER_MAX,
|
|
189
|
+
PAD_AFTER_MIN,
|
|
150
190
|
PROJECT_LOCALE_SCENE,
|
|
151
191
|
PROJECT_SCHEMA,
|
|
152
192
|
RERECORD_STATUS,
|
|
@@ -164,6 +204,9 @@ var AUTHORING_SCHEMA = "patter/authoring@0";
|
|
|
164
204
|
isValidGameId,
|
|
165
205
|
isValidPropertyName,
|
|
166
206
|
projectLayout,
|
|
207
|
+
projectQualifiers,
|
|
167
208
|
propertyNameify,
|
|
209
|
+
qualifierStringKey,
|
|
210
|
+
usedQualifiers,
|
|
168
211
|
walkNodes
|
|
169
212
|
});
|
package/dist/index.d.cts
CHANGED
|
@@ -23,6 +23,15 @@ interface LineBeat {
|
|
|
23
23
|
character?: string;
|
|
24
24
|
/** Performance direction, language-neutral (never localised). */
|
|
25
25
|
direction?: string;
|
|
26
|
+
/** Speaker qualifier: the `gameId` of one of the project's qualifiers (`vo`, `os`, `radio`), which says
|
|
27
|
+
* how the line is delivered (`TAM (O.S.)`), not who says it. Absent = none. The speaker is still
|
|
28
|
+
* `character` for every authoring and reporting purpose. See `SpeakerQualifier`. */
|
|
29
|
+
qualifier?: string;
|
|
30
|
+
/** The pause after this beat, before the next, in seconds (`padAfter`, design/proposals/line-padding.md):
|
|
31
|
+
* positive waits, zero follows at once, negative starts the next line that long before this one ends (a
|
|
32
|
+
* cut-in). Absent = the nearest `padAfterDefault` above it, else the project's, else `DEFAULT_PAD_AFTER`.
|
|
33
|
+
* Never negative on a snippet's last line or text beat: the runtime clamps it to zero there. */
|
|
34
|
+
padAfter?: number;
|
|
26
35
|
gameData?: GameData;
|
|
27
36
|
/** Author-defined freeform tags (#215): a cross-cutting label layer that travels to the runtime.
|
|
28
37
|
* At runtime a beat's tags are the UNION of its own and every ancestor's (scene → block → group(s) →
|
|
@@ -38,6 +47,11 @@ interface LineBeat {
|
|
|
38
47
|
interface TextBeat {
|
|
39
48
|
id: string;
|
|
40
49
|
kind: "text";
|
|
50
|
+
/** The pause after this beat, before the next, in seconds (`padAfter`, design/proposals/line-padding.md):
|
|
51
|
+
* positive waits, zero follows at once, negative starts the next line that long before this one ends (a
|
|
52
|
+
* cut-in). Absent = the nearest `padAfterDefault` above it, else the project's, else `DEFAULT_PAD_AFTER`.
|
|
53
|
+
* Never negative on a snippet's last line or text beat: the runtime clamps it to zero there. */
|
|
54
|
+
padAfter?: number;
|
|
41
55
|
gameData?: GameData;
|
|
42
56
|
/** Author tags (#215). See LineBeat.tags. */
|
|
43
57
|
tags?: string[];
|
|
@@ -85,6 +99,9 @@ interface Snippet {
|
|
|
85
99
|
beats?: Beat[];
|
|
86
100
|
onEnter?: Effect[];
|
|
87
101
|
onExit?: Effect[];
|
|
102
|
+
/** The default `padAfter` for the line and text beats inside it that set none (the nearest default wins:
|
|
103
|
+
* snippet, then each group, innermost first, then block, then scene, then the project). */
|
|
104
|
+
padAfterDefault?: number;
|
|
88
105
|
gameData?: GameData;
|
|
89
106
|
/** Author tags (#215). See LineBeat.tags. */
|
|
90
107
|
tags?: string[];
|
|
@@ -119,6 +136,9 @@ interface Group {
|
|
|
119
136
|
/** `sequence` config (order × exhaust, spec §4). */
|
|
120
137
|
options?: SequenceOptions;
|
|
121
138
|
children: Array<Group | Snippet>;
|
|
139
|
+
/** The default `padAfter` for the line and text beats inside it that set none (the nearest default wins:
|
|
140
|
+
* snippet, then each group, innermost first, then block, then scene, then the project). */
|
|
141
|
+
padAfterDefault?: number;
|
|
122
142
|
gameData?: GameData;
|
|
123
143
|
/** Author tags (#215). See LineBeat.tags. */
|
|
124
144
|
tags?: string[];
|
|
@@ -149,6 +169,9 @@ interface Block {
|
|
|
149
169
|
*/
|
|
150
170
|
gameId?: string;
|
|
151
171
|
children: Array<Group | Snippet>;
|
|
172
|
+
/** The default `padAfter` for the line and text beats inside it that set none (the nearest default wins:
|
|
173
|
+
* snippet, then each group, innermost first, then block, then scene, then the project). */
|
|
174
|
+
padAfterDefault?: number;
|
|
152
175
|
gameData?: GameData;
|
|
153
176
|
/** Author tags (#215). See LineBeat.tags. */
|
|
154
177
|
tags?: string[];
|
|
@@ -165,6 +188,9 @@ interface Scene {
|
|
|
165
188
|
gameId?: string;
|
|
166
189
|
/** Host metadata - e.g. `location` lives here, not as a core field. */
|
|
167
190
|
gameData?: GameData;
|
|
191
|
+
/** The default `padAfter` for the line and text beats inside it that set none (the nearest default wins:
|
|
192
|
+
* snippet, then each group, innermost first, then block, then scene, then the project). */
|
|
193
|
+
padAfterDefault?: number;
|
|
168
194
|
/** Author tags (#215). See LineBeat.tags. */
|
|
169
195
|
tags?: string[];
|
|
170
196
|
/** Entry behaviour / setup (spec §15). */
|
|
@@ -328,6 +354,35 @@ interface CastMember {
|
|
|
328
354
|
actor?: string;
|
|
329
355
|
gameData?: GameData;
|
|
330
356
|
}
|
|
357
|
+
/** A speaker qualifier (a screenplay's character extension): `V.O.`, `O.S.`, `RADIO`, or the project's own.
|
|
358
|
+
* A line stores the `gameId`; the `name` is what the cue, Play, and the scripts show, and is localised as a
|
|
359
|
+
* cast display name is (`qualifierStringKey`). */
|
|
360
|
+
interface SpeakerQualifier {
|
|
361
|
+
/** What code switches on, and what a line stores. Unique in the project; hyphen-slug form (`gameIdify`). */
|
|
362
|
+
gameId: string;
|
|
363
|
+
/** What the script shows (`V.O.`). Free to change: lines hold the `gameId`. */
|
|
364
|
+
name: string;
|
|
365
|
+
/** What the qualifier means, for writers. Authoring only. */
|
|
366
|
+
description?: string;
|
|
367
|
+
}
|
|
368
|
+
/** The qualifiers a project starts with. Their `gameId`s are pinned (`gameIdify` would make `V.O.` into
|
|
369
|
+
* `v-o`); a qualifier a writer adds takes its `gameId` from `gameIdify(name)`. */
|
|
370
|
+
declare const DEFAULT_QUALIFIERS: SpeakerQualifier[];
|
|
371
|
+
/** The project's qualifiers: its own list, else the defaults. */
|
|
372
|
+
declare function projectQualifiers(project: Pick<ProjectFile, "qualifiers">): SpeakerQualifier[];
|
|
373
|
+
/** The project's qualifiers that some line (or line prompt) in these scenes uses, in the project's order. */
|
|
374
|
+
declare function usedQualifiers(project: Pick<ProjectFile, "qualifiers">, scenes: Scene[]): SpeakerQualifier[];
|
|
375
|
+
/** The built-in `padAfter`, in seconds, for a project that sets no default of its own: the same on every runtime
|
|
376
|
+
* and in Patterpad's Play window (design/proposals/line-padding.md section 4). */
|
|
377
|
+
declare const DEFAULT_PAD_AFTER = 0.6;
|
|
378
|
+
/** The range validation keeps a `padAfter` or `padAfterDefault` within, in seconds. */
|
|
379
|
+
declare const PAD_AFTER_MIN = -10;
|
|
380
|
+
declare const PAD_AFTER_MAX = 60;
|
|
381
|
+
/** A qualifier as it reaches a compiled bundle: its `gameId` and authored name (the unlocalised fallback). */
|
|
382
|
+
interface BundleQualifier {
|
|
383
|
+
gameId: string;
|
|
384
|
+
name: string;
|
|
385
|
+
}
|
|
331
386
|
/** The cast as it reaches a compiled bundle: the player-facing fields only. `notes`, `actor` and
|
|
332
387
|
* `gender` are authoring / production / translation context, and the compiler drops them, so a shipped
|
|
333
388
|
* game never carries a real person's name or a writer's private notes. The compiler copies the shipping
|
|
@@ -565,6 +620,12 @@ interface ProjectFile {
|
|
|
565
620
|
* externally-gated branches get exercised. Authoring-only (never reaches the runtime bundle). */
|
|
566
621
|
coverageDrivers?: CoverageDriver[];
|
|
567
622
|
cast?: CastMember[];
|
|
623
|
+
/** The speaker qualifiers a line can pick from, in display order; default `DEFAULT_QUALIFIERS`. An empty
|
|
624
|
+
* list means the project uses none. */
|
|
625
|
+
qualifiers?: SpeakerQualifier[];
|
|
626
|
+
/** The project's default `padAfter` for every line and text beat that sets none and has no default above it.
|
|
627
|
+
* Absent = `DEFAULT_PAD_AFTER`. */
|
|
628
|
+
padAfterDefault?: number;
|
|
568
629
|
gameDataFields?: GameDataFields;
|
|
569
630
|
/** Ordered writing-status ladder (not-done -> done); default `DEFAULT_WRITING_STATUSES`. */
|
|
570
631
|
writingStatuses?: WritingStatusDecl[];
|
|
@@ -605,12 +666,16 @@ interface LocaleFile {
|
|
|
605
666
|
strings: Record<string, string>;
|
|
606
667
|
}
|
|
607
668
|
/** The `scene` marker for a project-level loc shard (`loc/<locale>/_project.patterloc`): strings that
|
|
608
|
-
* aren't tied to a scene beat - currently cast display names
|
|
669
|
+
* aren't tied to a scene beat - currently cast display names and speaker qualifier names, later project
|
|
670
|
+
* title / UI strings. */
|
|
609
671
|
declare const PROJECT_LOCALE_SCENE = "@project";
|
|
610
672
|
/** The project-level loc-string key for a cast member's player-facing name, e.g. `cast:BARKEEP`.
|
|
611
673
|
* Namespaced so it can't collide with opaque beat ids. The default-locale value is seeded from the
|
|
612
674
|
* CastMember's `displayName`; the runtime resolves a character's shown name through this key. */
|
|
613
675
|
declare function castStringKey(name: string): string;
|
|
676
|
+
/** The project-level loc-string key for a speaker qualifier's shown name, e.g. `qualifier:vo`. Resolved as a
|
|
677
|
+
* cast display name is: the active locale, then the default locale, then the authored `name`. */
|
|
678
|
+
declare function qualifierStringKey(gameId: string): string;
|
|
614
679
|
/** Typed documentation annotation line (spec §18). */
|
|
615
680
|
interface DocLine {
|
|
616
681
|
/** The documentation CLASS (a `DocumentationClass.name`) - routes export
|
|
@@ -690,6 +755,10 @@ interface Suggestion {
|
|
|
690
755
|
/** A proposed new direction (the parenthetical), and the direction when suggested ("" for none). */
|
|
691
756
|
proposedDirection?: string;
|
|
692
757
|
baselineDirection?: string;
|
|
758
|
+
/** A proposed new speaker qualifier (a `gameId` from the project's list, "" for none), and the qualifier
|
|
759
|
+
* when suggested ("" for none). */
|
|
760
|
+
proposedQualifier?: string;
|
|
761
|
+
baselineQualifier?: string;
|
|
693
762
|
/** A proposal to cut the beat (an editor emptied its line). Accept marks it cut. */
|
|
694
763
|
proposedCut?: boolean;
|
|
695
764
|
/** Where the suggestion came from, when it arrived in an editable-script handoff: the handoff and the
|
|
@@ -795,8 +864,13 @@ interface HandoffLine {
|
|
|
795
864
|
/** The beat id (a line, a narration beat, or an option prompt). */
|
|
796
865
|
id: string;
|
|
797
866
|
kind: "line" | "narration" | "option";
|
|
798
|
-
/** The speaker and direction as sent (spoken lines only). */
|
|
867
|
+
/** The speaker, speaker qualifier (`gameId`), and direction as sent (spoken lines only). */
|
|
799
868
|
character?: string;
|
|
869
|
+
qualifier?: string;
|
|
870
|
+
/** The qualifier's name as the cue printed it (`O.S.` in `TAM (O.S.)`), so a returned cue is read against
|
|
871
|
+
* what the editor saw even after the name changes in settings. Absent in handoffs written before it was
|
|
872
|
+
* recorded, which compare against the qualifier's current name. */
|
|
873
|
+
qualifierName?: string;
|
|
800
874
|
direction?: string;
|
|
801
875
|
/** The text as sent: the baseline for every comparison on reimport. */
|
|
802
876
|
baseline: string;
|
|
@@ -841,6 +915,7 @@ interface CompiledSnippet {
|
|
|
841
915
|
beats?: Beat[];
|
|
842
916
|
onEnter?: CompiledEffect[];
|
|
843
917
|
onExit?: CompiledEffect[];
|
|
918
|
+
padAfterDefault?: number;
|
|
844
919
|
gameData?: GameData;
|
|
845
920
|
tags?: string[];
|
|
846
921
|
jump?: Jump;
|
|
@@ -860,6 +935,7 @@ interface CompiledGroup {
|
|
|
860
935
|
shared?: boolean;
|
|
861
936
|
options?: SequenceOptions;
|
|
862
937
|
children: Array<CompiledGroup | CompiledSnippet>;
|
|
938
|
+
padAfterDefault?: number;
|
|
863
939
|
gameData?: GameData;
|
|
864
940
|
tags?: string[];
|
|
865
941
|
/** Option-position fields (spec §5) - only when a direct child of a `choice`. */
|
|
@@ -877,6 +953,7 @@ interface CompiledBlock {
|
|
|
877
953
|
/** Host-facing address (spec §6); the runtime resolves it to `id`. Absent = derived from `name`. */
|
|
878
954
|
gameId?: string;
|
|
879
955
|
children: Array<CompiledGroup | CompiledSnippet>;
|
|
956
|
+
padAfterDefault?: number;
|
|
880
957
|
gameData?: GameData;
|
|
881
958
|
tags?: string[];
|
|
882
959
|
}
|
|
@@ -886,6 +963,7 @@ interface CompiledScene {
|
|
|
886
963
|
name: string;
|
|
887
964
|
/** Host-facing address (spec §6); the runtime resolves it to `id`. Absent = derived from `name`. */
|
|
888
965
|
gameId?: string;
|
|
966
|
+
padAfterDefault?: number;
|
|
889
967
|
gameData?: GameData;
|
|
890
968
|
tags?: string[];
|
|
891
969
|
onEntry?: CompiledEffect[];
|
|
@@ -910,6 +988,11 @@ interface Bundle {
|
|
|
910
988
|
};
|
|
911
989
|
/** Player-facing cast only: the compiler strips notes / actor / gender (see `BundleCastMember`). */
|
|
912
990
|
cast?: BundleCastMember[];
|
|
991
|
+
/** The speaker qualifiers the content uses, in the project's order. Absent when no line has one, so a
|
|
992
|
+
* bundle without qualifiers is exactly as before. */
|
|
993
|
+
qualifiers?: BundleQualifier[];
|
|
994
|
+
/** The project's own `padAfterDefault`, when it sets one; absent = `DEFAULT_PAD_AFTER`. */
|
|
995
|
+
padAfterDefault?: number;
|
|
913
996
|
properties?: PropertyDecl[];
|
|
914
997
|
/** Host / world scope declarations, baked from the project so the runtime can self-back a declared
|
|
915
998
|
* scope (`@world`, ...) when no host resolver claims its token. Absent = no host scopes. */
|
|
@@ -991,6 +1074,10 @@ interface SavedChoicePrompt {
|
|
|
991
1074
|
character?: string;
|
|
992
1075
|
characterName?: string;
|
|
993
1076
|
direction?: string;
|
|
1077
|
+
qualifier?: string;
|
|
1078
|
+
qualifierName?: string;
|
|
1079
|
+
/** The prompt's resolved pause (line padding). Absent in a save written before it existed. */
|
|
1080
|
+
padAfter?: number;
|
|
994
1081
|
}
|
|
995
1082
|
/** One option of a pending choice, saved VERBATIM: re-deriving on load would re-evaluate conditions. */
|
|
996
1083
|
interface SavedChoiceOption {
|
|
@@ -1092,4 +1179,4 @@ declare const PROJECT_SCHEMA = "patter/project@0";
|
|
|
1092
1179
|
declare const STRINGS_SCHEMA = "patter/strings@0";
|
|
1093
1180
|
declare const AUTHORING_SCHEMA = "patter/authoring@0";
|
|
1094
1181
|
|
|
1095
|
-
export { AUTHORING_SCHEMA, type AuthoringFile, type Beat, type Block, type Bundle, type BundleCastMember, COMMON_GENDERS, type CaptionDelimiters, type CastMember, type Comment, type CommentMessage, type CommentRange, type CompiledBlock, type CompiledEffect, type CompiledGroup, type CompiledScene, type CompiledSnippet, type CoverageDriver, DEFAULT_CAPTION_CHARACTER, DEFAULT_CAPTION_DELIMITERS, DEFAULT_DOCUMENTATION_CLASSES, DEFAULT_LAYOUT, DEFAULT_RECORDING_STATUSES, DEFAULT_WRITING_STATUSES, type DocLine, type DocumentationClass, type EditRecord, type Effect, type EngineSave, type EstimatingConfig, type Expression, FLOW_SCHEMA, type FlowCursor, type FlowFile, type FlowNode, type FlowSnapshot, type FlowSnapshotV2, type GameData, type GameDataField, type GameDataFieldType, type GameDataFields, type GameDataNodeKind, type GameEventBeat, type GrammaticalGender, type Group, HANDOFF_SCHEMA, type HandoffFile, type HandoffImport, type HandoffLine, type HandoffRow, type HostScopeDecl, type HostScopeRegistry, type HostScopeSpec, type Jump, type JumpTarget, type LineBeat, type LocaleFile, PROJECT_LOCALE_SCENE, PROJECT_SCHEMA, type ProjectDictionary, type ProjectFile, type PromptBeat, type PropertyDecl, type PropertyType, RERECORD_STATUS, RERECORD_STATUS_DECL, type RecordingFolder, type RecordingStatusDecl, SAVE_SCHEMA, SAVE_VERSION, STRINGS_SCHEMA, type SaveEnvelope, type SaveGame, type SaveGameV2, type SavedChoice, type SavedChoiceOption, type SavedChoicePrompt, type ScalarValue, type Scene, type Selector, type SelectorExhaust, type SelectorOrder, type SelectorSnapshot, type SequenceOptions, type Snippet, type StackFrame, type Suggestion, type SuggestionSource, type TextBeat, type VcsKind, type WritingStatusDecl, castStringKey, deriveRecordingFolders, effectiveGameId, gameIdify, isContentlessBeat, isValidGameId, projectLayout, walkNodes };
|
|
1182
|
+
export { AUTHORING_SCHEMA, type AuthoringFile, type Beat, type Block, type Bundle, type BundleCastMember, type BundleQualifier, COMMON_GENDERS, type CaptionDelimiters, type CastMember, type Comment, type CommentMessage, type CommentRange, type CompiledBlock, type CompiledEffect, type CompiledGroup, type CompiledScene, type CompiledSnippet, type CoverageDriver, DEFAULT_CAPTION_CHARACTER, DEFAULT_CAPTION_DELIMITERS, DEFAULT_DOCUMENTATION_CLASSES, DEFAULT_LAYOUT, DEFAULT_PAD_AFTER, DEFAULT_QUALIFIERS, DEFAULT_RECORDING_STATUSES, DEFAULT_WRITING_STATUSES, type DocLine, type DocumentationClass, type EditRecord, type Effect, type EngineSave, type EstimatingConfig, type Expression, FLOW_SCHEMA, type FlowCursor, type FlowFile, type FlowNode, type FlowSnapshot, type FlowSnapshotV2, type GameData, type GameDataField, type GameDataFieldType, type GameDataFields, type GameDataNodeKind, type GameEventBeat, type GrammaticalGender, type Group, HANDOFF_SCHEMA, type HandoffFile, type HandoffImport, type HandoffLine, type HandoffRow, type HostScopeDecl, type HostScopeRegistry, type HostScopeSpec, type Jump, type JumpTarget, type LineBeat, type LocaleFile, PAD_AFTER_MAX, PAD_AFTER_MIN, PROJECT_LOCALE_SCENE, PROJECT_SCHEMA, type ProjectDictionary, type ProjectFile, type PromptBeat, type PropertyDecl, type PropertyType, RERECORD_STATUS, RERECORD_STATUS_DECL, type RecordingFolder, type RecordingStatusDecl, SAVE_SCHEMA, SAVE_VERSION, STRINGS_SCHEMA, type SaveEnvelope, type SaveGame, type SaveGameV2, type SavedChoice, type SavedChoiceOption, type SavedChoicePrompt, type ScalarValue, type Scene, type Selector, type SelectorExhaust, type SelectorOrder, type SelectorSnapshot, type SequenceOptions, type Snippet, type SpeakerQualifier, type StackFrame, type Suggestion, type SuggestionSource, type TextBeat, type VcsKind, type WritingStatusDecl, castStringKey, deriveRecordingFolders, effectiveGameId, gameIdify, isContentlessBeat, isValidGameId, projectLayout, projectQualifiers, qualifierStringKey, usedQualifiers, walkNodes };
|
package/dist/index.d.ts
CHANGED
|
@@ -23,6 +23,15 @@ interface LineBeat {
|
|
|
23
23
|
character?: string;
|
|
24
24
|
/** Performance direction, language-neutral (never localised). */
|
|
25
25
|
direction?: string;
|
|
26
|
+
/** Speaker qualifier: the `gameId` of one of the project's qualifiers (`vo`, `os`, `radio`), which says
|
|
27
|
+
* how the line is delivered (`TAM (O.S.)`), not who says it. Absent = none. The speaker is still
|
|
28
|
+
* `character` for every authoring and reporting purpose. See `SpeakerQualifier`. */
|
|
29
|
+
qualifier?: string;
|
|
30
|
+
/** The pause after this beat, before the next, in seconds (`padAfter`, design/proposals/line-padding.md):
|
|
31
|
+
* positive waits, zero follows at once, negative starts the next line that long before this one ends (a
|
|
32
|
+
* cut-in). Absent = the nearest `padAfterDefault` above it, else the project's, else `DEFAULT_PAD_AFTER`.
|
|
33
|
+
* Never negative on a snippet's last line or text beat: the runtime clamps it to zero there. */
|
|
34
|
+
padAfter?: number;
|
|
26
35
|
gameData?: GameData;
|
|
27
36
|
/** Author-defined freeform tags (#215): a cross-cutting label layer that travels to the runtime.
|
|
28
37
|
* At runtime a beat's tags are the UNION of its own and every ancestor's (scene → block → group(s) →
|
|
@@ -38,6 +47,11 @@ interface LineBeat {
|
|
|
38
47
|
interface TextBeat {
|
|
39
48
|
id: string;
|
|
40
49
|
kind: "text";
|
|
50
|
+
/** The pause after this beat, before the next, in seconds (`padAfter`, design/proposals/line-padding.md):
|
|
51
|
+
* positive waits, zero follows at once, negative starts the next line that long before this one ends (a
|
|
52
|
+
* cut-in). Absent = the nearest `padAfterDefault` above it, else the project's, else `DEFAULT_PAD_AFTER`.
|
|
53
|
+
* Never negative on a snippet's last line or text beat: the runtime clamps it to zero there. */
|
|
54
|
+
padAfter?: number;
|
|
41
55
|
gameData?: GameData;
|
|
42
56
|
/** Author tags (#215). See LineBeat.tags. */
|
|
43
57
|
tags?: string[];
|
|
@@ -85,6 +99,9 @@ interface Snippet {
|
|
|
85
99
|
beats?: Beat[];
|
|
86
100
|
onEnter?: Effect[];
|
|
87
101
|
onExit?: Effect[];
|
|
102
|
+
/** The default `padAfter` for the line and text beats inside it that set none (the nearest default wins:
|
|
103
|
+
* snippet, then each group, innermost first, then block, then scene, then the project). */
|
|
104
|
+
padAfterDefault?: number;
|
|
88
105
|
gameData?: GameData;
|
|
89
106
|
/** Author tags (#215). See LineBeat.tags. */
|
|
90
107
|
tags?: string[];
|
|
@@ -119,6 +136,9 @@ interface Group {
|
|
|
119
136
|
/** `sequence` config (order × exhaust, spec §4). */
|
|
120
137
|
options?: SequenceOptions;
|
|
121
138
|
children: Array<Group | Snippet>;
|
|
139
|
+
/** The default `padAfter` for the line and text beats inside it that set none (the nearest default wins:
|
|
140
|
+
* snippet, then each group, innermost first, then block, then scene, then the project). */
|
|
141
|
+
padAfterDefault?: number;
|
|
122
142
|
gameData?: GameData;
|
|
123
143
|
/** Author tags (#215). See LineBeat.tags. */
|
|
124
144
|
tags?: string[];
|
|
@@ -149,6 +169,9 @@ interface Block {
|
|
|
149
169
|
*/
|
|
150
170
|
gameId?: string;
|
|
151
171
|
children: Array<Group | Snippet>;
|
|
172
|
+
/** The default `padAfter` for the line and text beats inside it that set none (the nearest default wins:
|
|
173
|
+
* snippet, then each group, innermost first, then block, then scene, then the project). */
|
|
174
|
+
padAfterDefault?: number;
|
|
152
175
|
gameData?: GameData;
|
|
153
176
|
/** Author tags (#215). See LineBeat.tags. */
|
|
154
177
|
tags?: string[];
|
|
@@ -165,6 +188,9 @@ interface Scene {
|
|
|
165
188
|
gameId?: string;
|
|
166
189
|
/** Host metadata - e.g. `location` lives here, not as a core field. */
|
|
167
190
|
gameData?: GameData;
|
|
191
|
+
/** The default `padAfter` for the line and text beats inside it that set none (the nearest default wins:
|
|
192
|
+
* snippet, then each group, innermost first, then block, then scene, then the project). */
|
|
193
|
+
padAfterDefault?: number;
|
|
168
194
|
/** Author tags (#215). See LineBeat.tags. */
|
|
169
195
|
tags?: string[];
|
|
170
196
|
/** Entry behaviour / setup (spec §15). */
|
|
@@ -328,6 +354,35 @@ interface CastMember {
|
|
|
328
354
|
actor?: string;
|
|
329
355
|
gameData?: GameData;
|
|
330
356
|
}
|
|
357
|
+
/** A speaker qualifier (a screenplay's character extension): `V.O.`, `O.S.`, `RADIO`, or the project's own.
|
|
358
|
+
* A line stores the `gameId`; the `name` is what the cue, Play, and the scripts show, and is localised as a
|
|
359
|
+
* cast display name is (`qualifierStringKey`). */
|
|
360
|
+
interface SpeakerQualifier {
|
|
361
|
+
/** What code switches on, and what a line stores. Unique in the project; hyphen-slug form (`gameIdify`). */
|
|
362
|
+
gameId: string;
|
|
363
|
+
/** What the script shows (`V.O.`). Free to change: lines hold the `gameId`. */
|
|
364
|
+
name: string;
|
|
365
|
+
/** What the qualifier means, for writers. Authoring only. */
|
|
366
|
+
description?: string;
|
|
367
|
+
}
|
|
368
|
+
/** The qualifiers a project starts with. Their `gameId`s are pinned (`gameIdify` would make `V.O.` into
|
|
369
|
+
* `v-o`); a qualifier a writer adds takes its `gameId` from `gameIdify(name)`. */
|
|
370
|
+
declare const DEFAULT_QUALIFIERS: SpeakerQualifier[];
|
|
371
|
+
/** The project's qualifiers: its own list, else the defaults. */
|
|
372
|
+
declare function projectQualifiers(project: Pick<ProjectFile, "qualifiers">): SpeakerQualifier[];
|
|
373
|
+
/** The project's qualifiers that some line (or line prompt) in these scenes uses, in the project's order. */
|
|
374
|
+
declare function usedQualifiers(project: Pick<ProjectFile, "qualifiers">, scenes: Scene[]): SpeakerQualifier[];
|
|
375
|
+
/** The built-in `padAfter`, in seconds, for a project that sets no default of its own: the same on every runtime
|
|
376
|
+
* and in Patterpad's Play window (design/proposals/line-padding.md section 4). */
|
|
377
|
+
declare const DEFAULT_PAD_AFTER = 0.6;
|
|
378
|
+
/** The range validation keeps a `padAfter` or `padAfterDefault` within, in seconds. */
|
|
379
|
+
declare const PAD_AFTER_MIN = -10;
|
|
380
|
+
declare const PAD_AFTER_MAX = 60;
|
|
381
|
+
/** A qualifier as it reaches a compiled bundle: its `gameId` and authored name (the unlocalised fallback). */
|
|
382
|
+
interface BundleQualifier {
|
|
383
|
+
gameId: string;
|
|
384
|
+
name: string;
|
|
385
|
+
}
|
|
331
386
|
/** The cast as it reaches a compiled bundle: the player-facing fields only. `notes`, `actor` and
|
|
332
387
|
* `gender` are authoring / production / translation context, and the compiler drops them, so a shipped
|
|
333
388
|
* game never carries a real person's name or a writer's private notes. The compiler copies the shipping
|
|
@@ -565,6 +620,12 @@ interface ProjectFile {
|
|
|
565
620
|
* externally-gated branches get exercised. Authoring-only (never reaches the runtime bundle). */
|
|
566
621
|
coverageDrivers?: CoverageDriver[];
|
|
567
622
|
cast?: CastMember[];
|
|
623
|
+
/** The speaker qualifiers a line can pick from, in display order; default `DEFAULT_QUALIFIERS`. An empty
|
|
624
|
+
* list means the project uses none. */
|
|
625
|
+
qualifiers?: SpeakerQualifier[];
|
|
626
|
+
/** The project's default `padAfter` for every line and text beat that sets none and has no default above it.
|
|
627
|
+
* Absent = `DEFAULT_PAD_AFTER`. */
|
|
628
|
+
padAfterDefault?: number;
|
|
568
629
|
gameDataFields?: GameDataFields;
|
|
569
630
|
/** Ordered writing-status ladder (not-done -> done); default `DEFAULT_WRITING_STATUSES`. */
|
|
570
631
|
writingStatuses?: WritingStatusDecl[];
|
|
@@ -605,12 +666,16 @@ interface LocaleFile {
|
|
|
605
666
|
strings: Record<string, string>;
|
|
606
667
|
}
|
|
607
668
|
/** The `scene` marker for a project-level loc shard (`loc/<locale>/_project.patterloc`): strings that
|
|
608
|
-
* aren't tied to a scene beat - currently cast display names
|
|
669
|
+
* aren't tied to a scene beat - currently cast display names and speaker qualifier names, later project
|
|
670
|
+
* title / UI strings. */
|
|
609
671
|
declare const PROJECT_LOCALE_SCENE = "@project";
|
|
610
672
|
/** The project-level loc-string key for a cast member's player-facing name, e.g. `cast:BARKEEP`.
|
|
611
673
|
* Namespaced so it can't collide with opaque beat ids. The default-locale value is seeded from the
|
|
612
674
|
* CastMember's `displayName`; the runtime resolves a character's shown name through this key. */
|
|
613
675
|
declare function castStringKey(name: string): string;
|
|
676
|
+
/** The project-level loc-string key for a speaker qualifier's shown name, e.g. `qualifier:vo`. Resolved as a
|
|
677
|
+
* cast display name is: the active locale, then the default locale, then the authored `name`. */
|
|
678
|
+
declare function qualifierStringKey(gameId: string): string;
|
|
614
679
|
/** Typed documentation annotation line (spec §18). */
|
|
615
680
|
interface DocLine {
|
|
616
681
|
/** The documentation CLASS (a `DocumentationClass.name`) - routes export
|
|
@@ -690,6 +755,10 @@ interface Suggestion {
|
|
|
690
755
|
/** A proposed new direction (the parenthetical), and the direction when suggested ("" for none). */
|
|
691
756
|
proposedDirection?: string;
|
|
692
757
|
baselineDirection?: string;
|
|
758
|
+
/** A proposed new speaker qualifier (a `gameId` from the project's list, "" for none), and the qualifier
|
|
759
|
+
* when suggested ("" for none). */
|
|
760
|
+
proposedQualifier?: string;
|
|
761
|
+
baselineQualifier?: string;
|
|
693
762
|
/** A proposal to cut the beat (an editor emptied its line). Accept marks it cut. */
|
|
694
763
|
proposedCut?: boolean;
|
|
695
764
|
/** Where the suggestion came from, when it arrived in an editable-script handoff: the handoff and the
|
|
@@ -795,8 +864,13 @@ interface HandoffLine {
|
|
|
795
864
|
/** The beat id (a line, a narration beat, or an option prompt). */
|
|
796
865
|
id: string;
|
|
797
866
|
kind: "line" | "narration" | "option";
|
|
798
|
-
/** The speaker and direction as sent (spoken lines only). */
|
|
867
|
+
/** The speaker, speaker qualifier (`gameId`), and direction as sent (spoken lines only). */
|
|
799
868
|
character?: string;
|
|
869
|
+
qualifier?: string;
|
|
870
|
+
/** The qualifier's name as the cue printed it (`O.S.` in `TAM (O.S.)`), so a returned cue is read against
|
|
871
|
+
* what the editor saw even after the name changes in settings. Absent in handoffs written before it was
|
|
872
|
+
* recorded, which compare against the qualifier's current name. */
|
|
873
|
+
qualifierName?: string;
|
|
800
874
|
direction?: string;
|
|
801
875
|
/** The text as sent: the baseline for every comparison on reimport. */
|
|
802
876
|
baseline: string;
|
|
@@ -841,6 +915,7 @@ interface CompiledSnippet {
|
|
|
841
915
|
beats?: Beat[];
|
|
842
916
|
onEnter?: CompiledEffect[];
|
|
843
917
|
onExit?: CompiledEffect[];
|
|
918
|
+
padAfterDefault?: number;
|
|
844
919
|
gameData?: GameData;
|
|
845
920
|
tags?: string[];
|
|
846
921
|
jump?: Jump;
|
|
@@ -860,6 +935,7 @@ interface CompiledGroup {
|
|
|
860
935
|
shared?: boolean;
|
|
861
936
|
options?: SequenceOptions;
|
|
862
937
|
children: Array<CompiledGroup | CompiledSnippet>;
|
|
938
|
+
padAfterDefault?: number;
|
|
863
939
|
gameData?: GameData;
|
|
864
940
|
tags?: string[];
|
|
865
941
|
/** Option-position fields (spec §5) - only when a direct child of a `choice`. */
|
|
@@ -877,6 +953,7 @@ interface CompiledBlock {
|
|
|
877
953
|
/** Host-facing address (spec §6); the runtime resolves it to `id`. Absent = derived from `name`. */
|
|
878
954
|
gameId?: string;
|
|
879
955
|
children: Array<CompiledGroup | CompiledSnippet>;
|
|
956
|
+
padAfterDefault?: number;
|
|
880
957
|
gameData?: GameData;
|
|
881
958
|
tags?: string[];
|
|
882
959
|
}
|
|
@@ -886,6 +963,7 @@ interface CompiledScene {
|
|
|
886
963
|
name: string;
|
|
887
964
|
/** Host-facing address (spec §6); the runtime resolves it to `id`. Absent = derived from `name`. */
|
|
888
965
|
gameId?: string;
|
|
966
|
+
padAfterDefault?: number;
|
|
889
967
|
gameData?: GameData;
|
|
890
968
|
tags?: string[];
|
|
891
969
|
onEntry?: CompiledEffect[];
|
|
@@ -910,6 +988,11 @@ interface Bundle {
|
|
|
910
988
|
};
|
|
911
989
|
/** Player-facing cast only: the compiler strips notes / actor / gender (see `BundleCastMember`). */
|
|
912
990
|
cast?: BundleCastMember[];
|
|
991
|
+
/** The speaker qualifiers the content uses, in the project's order. Absent when no line has one, so a
|
|
992
|
+
* bundle without qualifiers is exactly as before. */
|
|
993
|
+
qualifiers?: BundleQualifier[];
|
|
994
|
+
/** The project's own `padAfterDefault`, when it sets one; absent = `DEFAULT_PAD_AFTER`. */
|
|
995
|
+
padAfterDefault?: number;
|
|
913
996
|
properties?: PropertyDecl[];
|
|
914
997
|
/** Host / world scope declarations, baked from the project so the runtime can self-back a declared
|
|
915
998
|
* scope (`@world`, ...) when no host resolver claims its token. Absent = no host scopes. */
|
|
@@ -991,6 +1074,10 @@ interface SavedChoicePrompt {
|
|
|
991
1074
|
character?: string;
|
|
992
1075
|
characterName?: string;
|
|
993
1076
|
direction?: string;
|
|
1077
|
+
qualifier?: string;
|
|
1078
|
+
qualifierName?: string;
|
|
1079
|
+
/** The prompt's resolved pause (line padding). Absent in a save written before it existed. */
|
|
1080
|
+
padAfter?: number;
|
|
994
1081
|
}
|
|
995
1082
|
/** One option of a pending choice, saved VERBATIM: re-deriving on load would re-evaluate conditions. */
|
|
996
1083
|
interface SavedChoiceOption {
|
|
@@ -1092,4 +1179,4 @@ declare const PROJECT_SCHEMA = "patter/project@0";
|
|
|
1092
1179
|
declare const STRINGS_SCHEMA = "patter/strings@0";
|
|
1093
1180
|
declare const AUTHORING_SCHEMA = "patter/authoring@0";
|
|
1094
1181
|
|
|
1095
|
-
export { AUTHORING_SCHEMA, type AuthoringFile, type Beat, type Block, type Bundle, type BundleCastMember, COMMON_GENDERS, type CaptionDelimiters, type CastMember, type Comment, type CommentMessage, type CommentRange, type CompiledBlock, type CompiledEffect, type CompiledGroup, type CompiledScene, type CompiledSnippet, type CoverageDriver, DEFAULT_CAPTION_CHARACTER, DEFAULT_CAPTION_DELIMITERS, DEFAULT_DOCUMENTATION_CLASSES, DEFAULT_LAYOUT, DEFAULT_RECORDING_STATUSES, DEFAULT_WRITING_STATUSES, type DocLine, type DocumentationClass, type EditRecord, type Effect, type EngineSave, type EstimatingConfig, type Expression, FLOW_SCHEMA, type FlowCursor, type FlowFile, type FlowNode, type FlowSnapshot, type FlowSnapshotV2, type GameData, type GameDataField, type GameDataFieldType, type GameDataFields, type GameDataNodeKind, type GameEventBeat, type GrammaticalGender, type Group, HANDOFF_SCHEMA, type HandoffFile, type HandoffImport, type HandoffLine, type HandoffRow, type HostScopeDecl, type HostScopeRegistry, type HostScopeSpec, type Jump, type JumpTarget, type LineBeat, type LocaleFile, PROJECT_LOCALE_SCENE, PROJECT_SCHEMA, type ProjectDictionary, type ProjectFile, type PromptBeat, type PropertyDecl, type PropertyType, RERECORD_STATUS, RERECORD_STATUS_DECL, type RecordingFolder, type RecordingStatusDecl, SAVE_SCHEMA, SAVE_VERSION, STRINGS_SCHEMA, type SaveEnvelope, type SaveGame, type SaveGameV2, type SavedChoice, type SavedChoiceOption, type SavedChoicePrompt, type ScalarValue, type Scene, type Selector, type SelectorExhaust, type SelectorOrder, type SelectorSnapshot, type SequenceOptions, type Snippet, type StackFrame, type Suggestion, type SuggestionSource, type TextBeat, type VcsKind, type WritingStatusDecl, castStringKey, deriveRecordingFolders, effectiveGameId, gameIdify, isContentlessBeat, isValidGameId, projectLayout, walkNodes };
|
|
1182
|
+
export { AUTHORING_SCHEMA, type AuthoringFile, type Beat, type Block, type Bundle, type BundleCastMember, type BundleQualifier, COMMON_GENDERS, type CaptionDelimiters, type CastMember, type Comment, type CommentMessage, type CommentRange, type CompiledBlock, type CompiledEffect, type CompiledGroup, type CompiledScene, type CompiledSnippet, type CoverageDriver, DEFAULT_CAPTION_CHARACTER, DEFAULT_CAPTION_DELIMITERS, DEFAULT_DOCUMENTATION_CLASSES, DEFAULT_LAYOUT, DEFAULT_PAD_AFTER, DEFAULT_QUALIFIERS, DEFAULT_RECORDING_STATUSES, DEFAULT_WRITING_STATUSES, type DocLine, type DocumentationClass, type EditRecord, type Effect, type EngineSave, type EstimatingConfig, type Expression, FLOW_SCHEMA, type FlowCursor, type FlowFile, type FlowNode, type FlowSnapshot, type FlowSnapshotV2, type GameData, type GameDataField, type GameDataFieldType, type GameDataFields, type GameDataNodeKind, type GameEventBeat, type GrammaticalGender, type Group, HANDOFF_SCHEMA, type HandoffFile, type HandoffImport, type HandoffLine, type HandoffRow, type HostScopeDecl, type HostScopeRegistry, type HostScopeSpec, type Jump, type JumpTarget, type LineBeat, type LocaleFile, PAD_AFTER_MAX, PAD_AFTER_MIN, PROJECT_LOCALE_SCENE, PROJECT_SCHEMA, type ProjectDictionary, type ProjectFile, type PromptBeat, type PropertyDecl, type PropertyType, RERECORD_STATUS, RERECORD_STATUS_DECL, type RecordingFolder, type RecordingStatusDecl, SAVE_SCHEMA, SAVE_VERSION, STRINGS_SCHEMA, type SaveEnvelope, type SaveGame, type SaveGameV2, type SavedChoice, type SavedChoiceOption, type SavedChoicePrompt, type ScalarValue, type Scene, type Selector, type SelectorExhaust, type SelectorOrder, type SelectorSnapshot, type SequenceOptions, type Snippet, type SpeakerQualifier, type StackFrame, type Suggestion, type SuggestionSource, type TextBeat, type VcsKind, type WritingStatusDecl, castStringKey, deriveRecordingFolders, effectiveGameId, gameIdify, isContentlessBeat, isValidGameId, projectLayout, projectQualifiers, qualifierStringKey, usedQualifiers, walkNodes };
|
package/dist/index.js
CHANGED
|
@@ -30,6 +30,32 @@ function effectiveGameId(entity) {
|
|
|
30
30
|
return g ? g : gameIdify(entity.name);
|
|
31
31
|
}
|
|
32
32
|
var COMMON_GENDERS = ["male", "female", "neuter"];
|
|
33
|
+
var DEFAULT_QUALIFIERS = [
|
|
34
|
+
{ gameId: "vo", name: "V.O.", description: "Voice-over: the character isn't in the scene (a thought, narration, a voice in the ear)." },
|
|
35
|
+
{ gameId: "os", name: "O.S.", description: "Off-screen: the character is there, but not seen (the next room, behind a door)." },
|
|
36
|
+
{ gameId: "radio", name: "RADIO", description: "Heard through a radio, a phone, or a loudspeaker." }
|
|
37
|
+
];
|
|
38
|
+
function projectQualifiers(project) {
|
|
39
|
+
return project.qualifiers ?? DEFAULT_QUALIFIERS;
|
|
40
|
+
}
|
|
41
|
+
function usedQualifiers(project, scenes) {
|
|
42
|
+
const used = /* @__PURE__ */ new Set();
|
|
43
|
+
for (const scene of scenes) {
|
|
44
|
+
for (const block of scene.blocks) {
|
|
45
|
+
walkNodes(block.children, (node) => {
|
|
46
|
+
if (node.type === "group") {
|
|
47
|
+
if (node.prompt?.kind === "line" && node.prompt.qualifier) used.add(node.prompt.qualifier);
|
|
48
|
+
return;
|
|
49
|
+
}
|
|
50
|
+
for (const beat of node.beats ?? []) if (beat.kind === "line" && beat.qualifier) used.add(beat.qualifier);
|
|
51
|
+
});
|
|
52
|
+
}
|
|
53
|
+
}
|
|
54
|
+
return projectQualifiers(project).filter((q) => used.has(q.gameId));
|
|
55
|
+
}
|
|
56
|
+
var DEFAULT_PAD_AFTER = 0.6;
|
|
57
|
+
var PAD_AFTER_MIN = -10;
|
|
58
|
+
var PAD_AFTER_MAX = 60;
|
|
33
59
|
var DEFAULT_WRITING_STATUSES = [
|
|
34
60
|
{ name: "stub", colour: 0 },
|
|
35
61
|
// red
|
|
@@ -75,6 +101,9 @@ var PROJECT_LOCALE_SCENE = "@project";
|
|
|
75
101
|
function castStringKey(name) {
|
|
76
102
|
return `cast:${name}`;
|
|
77
103
|
}
|
|
104
|
+
function qualifierStringKey(gameId) {
|
|
105
|
+
return `qualifier:${gameId}`;
|
|
106
|
+
}
|
|
78
107
|
var HANDOFF_SCHEMA = "patter/handoff@0";
|
|
79
108
|
var DEFAULT_CAPTION_DELIMITERS = { open: "[", close: "]" };
|
|
80
109
|
var DEFAULT_CAPTION_CHARACTER = "SFX";
|
|
@@ -95,10 +124,14 @@ export {
|
|
|
95
124
|
DEFAULT_CAPTION_DELIMITERS,
|
|
96
125
|
DEFAULT_DOCUMENTATION_CLASSES,
|
|
97
126
|
DEFAULT_LAYOUT,
|
|
127
|
+
DEFAULT_PAD_AFTER,
|
|
128
|
+
DEFAULT_QUALIFIERS,
|
|
98
129
|
DEFAULT_RECORDING_STATUSES,
|
|
99
130
|
DEFAULT_WRITING_STATUSES,
|
|
100
131
|
FLOW_SCHEMA,
|
|
101
132
|
HANDOFF_SCHEMA,
|
|
133
|
+
PAD_AFTER_MAX,
|
|
134
|
+
PAD_AFTER_MIN,
|
|
102
135
|
PROJECT_LOCALE_SCENE,
|
|
103
136
|
PROJECT_SCHEMA,
|
|
104
137
|
RERECORD_STATUS,
|
|
@@ -116,6 +149,9 @@ export {
|
|
|
116
149
|
isValidGameId,
|
|
117
150
|
isValidPropertyName,
|
|
118
151
|
projectLayout,
|
|
152
|
+
projectQualifiers,
|
|
119
153
|
propertyNameify,
|
|
154
|
+
qualifierStringKey,
|
|
155
|
+
usedQualifiers,
|
|
120
156
|
walkNodes
|
|
121
157
|
};
|
package/package.json
CHANGED