@patterkit/model 0.1.0 → 0.1.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.d.cts +13 -2
- package/dist/index.d.ts +13 -2
- package/package.json +13 -4
package/dist/index.d.cts
CHANGED
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@@ -56,8 +56,13 @@ interface GameEventBeat {
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}
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type Beat = LineBeat | TextBeat | GameEventBeat;
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type Selector = "run" | "branch" | "sequence" | "choice";
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59
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-
/** How a `sequence` walks its children.
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60
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-
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59
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+
/** How a `sequence` walks its children. `specificity` = **Best match**: pick the eligible
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* child whose condition most specifically fits the current state (the most atomic constraints
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61
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* actively holding it true); equally-specific ties break by the seeded shuffle. A child with no
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62
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* condition scores zero, so it acts as the filler that wins only when nothing more specific is
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63
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* eligible. Composes with `exhaust`: `repeat` re-scores every visit (re-pickable, the Best-match
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64
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* default), `once` uses each pick up so the group slides down to the filler (graceful degradation). */
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type SelectorOrder = "sequential" | "shuffle" | "specificity";
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/** What a `sequence` does after one full pass through its children. */
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type SelectorExhaust = "once" | "repeat" | "stick";
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/**
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@@ -470,6 +475,12 @@ interface ProjectFile {
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/** Autosave: periodically persist the edited scene without an explicit Save. Default ON (omitted ===
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* enabled); set `false` to require manual saves. */
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autosave?: boolean;
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478
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/** Auto Rebuild: recompile the `.patterc` bundle automatically after edits (debounced), so the on-disk
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479
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* build stays current without a manual Publish Bundle. Editor-only; never reaches the bundle. Default OFF
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480
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* (omitted === off) - opt-in, since it writes the bundle on every real change (poor fit if you commit the
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481
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* bundle to a lock-based VCS). The rebuild is deduped (skipped when the compiled bundle is unchanged) and
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482
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* a mid-edit invalid project silently keeps the last good build. */
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autoRebuild?: boolean;
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/** Closed captions (#214): the delimiter pair that wraps non-spoken caption cues inside DIALOGUE
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* lines (e.g. `(sigh)` in `Oh dear. (sigh) What now?`). A game can turn captions off at runtime
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* (`setClosedCaptions(false)`), and the runtime then strips every `open…close` span - delimiters and
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package/dist/index.d.ts
CHANGED
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@@ -56,8 +56,13 @@ interface GameEventBeat {
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56
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}
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type Beat = LineBeat | TextBeat | GameEventBeat;
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type Selector = "run" | "branch" | "sequence" | "choice";
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59
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-
/** How a `sequence` walks its children.
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60
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-
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59
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+
/** How a `sequence` walks its children. `specificity` = **Best match**: pick the eligible
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60
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+
* child whose condition most specifically fits the current state (the most atomic constraints
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61
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+
* actively holding it true); equally-specific ties break by the seeded shuffle. A child with no
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62
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+
* condition scores zero, so it acts as the filler that wins only when nothing more specific is
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63
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+
* eligible. Composes with `exhaust`: `repeat` re-scores every visit (re-pickable, the Best-match
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64
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+
* default), `once` uses each pick up so the group slides down to the filler (graceful degradation). */
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65
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type SelectorOrder = "sequential" | "shuffle" | "specificity";
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/** What a `sequence` does after one full pass through its children. */
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type SelectorExhaust = "once" | "repeat" | "stick";
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68
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/**
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@@ -470,6 +475,12 @@ interface ProjectFile {
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/** Autosave: periodically persist the edited scene without an explicit Save. Default ON (omitted ===
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471
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* enabled); set `false` to require manual saves. */
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472
477
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autosave?: boolean;
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478
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+
/** Auto Rebuild: recompile the `.patterc` bundle automatically after edits (debounced), so the on-disk
|
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479
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+
* build stays current without a manual Publish Bundle. Editor-only; never reaches the bundle. Default OFF
|
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480
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+
* (omitted === off) - opt-in, since it writes the bundle on every real change (poor fit if you commit the
|
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481
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+
* bundle to a lock-based VCS). The rebuild is deduped (skipped when the compiled bundle is unchanged) and
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482
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+
* a mid-edit invalid project silently keeps the last good build. */
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483
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+
autoRebuild?: boolean;
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473
484
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/** Closed captions (#214): the delimiter pair that wraps non-spoken caption cues inside DIALOGUE
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474
485
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* lines (e.g. `(sigh)` in `Oh dear. (sigh) What now?`). A game can turn captions off at runtime
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475
486
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* (`setClosedCaptions(false)`), and the runtime then strips every `open…close` span - delimiters and
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package/package.json
CHANGED
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@@ -1,14 +1,20 @@
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1
1
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{
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"name": "@patterkit/model",
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"version": "0.1.
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"version": "0.1.2",
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"description": "Patter data-model types: source (scene/block/group/snippet/beat/jump), project, locale, authoring. The shape source-of-truth.",
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"type": "module",
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"license": "MIT",
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"author": "Ian Thomas",
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"homepage": "https://patterkit.dev",
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"repository": {
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"repository": {
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"type": "git",
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"url": "git+https://github.com/patterkit/patter.git",
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"directory": "packages/model"
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},
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"bugs": "https://github.com/patterkit/patter/issues",
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"publishConfig": {
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"publishConfig": {
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"access": "public"
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},
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"main": "./dist/index.js",
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"module": "./dist/index.js",
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"types": "./dist/index.d.ts",
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@@ -19,7 +25,10 @@
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"require": "./dist/index.cjs"
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}
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},
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-
"files": [
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"files": [
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"dist",
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"README.md"
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],
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"sideEffects": false,
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"scripts": {
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"build": "tsup src/index.ts --format esm,cjs --dts --clean"
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