@pascal-app/viewer 1.0.0-beta.5 → 1.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -0
- package/README.md +55 -0
- package/dist/capture/asset-url.d.ts +2 -0
- package/dist/capture/asset-url.d.ts.map +1 -0
- package/dist/capture/asset-url.js +13 -0
- package/dist/capture/capture-runtime.d.ts +43 -0
- package/dist/capture/capture-runtime.d.ts.map +1 -0
- package/dist/capture/capture-runtime.js +228 -0
- package/dist/capture/frame.d.ts +4 -0
- package/dist/capture/frame.d.ts.map +1 -0
- package/dist/capture/frame.js +21 -0
- package/dist/capture/index.d.ts +12 -0
- package/dist/capture/index.d.ts.map +1 -0
- package/dist/capture/index.js +11 -0
- package/dist/capture/layer-visibility.d.ts +5 -0
- package/dist/capture/layer-visibility.d.ts.map +1 -0
- package/dist/capture/layer-visibility.js +11 -0
- package/dist/capture/layers/clay-matcap.d.ts +3 -0
- package/dist/capture/layers/clay-matcap.d.ts.map +1 -0
- package/dist/capture/layers/clay-matcap.js +26 -0
- package/dist/capture/layers/device-motion-layer.d.ts +7 -0
- package/dist/capture/layers/device-motion-layer.d.ts.map +1 -0
- package/dist/capture/layers/device-motion-layer.js +78 -0
- package/dist/capture/layers/point-cloud-layer.d.ts +15 -0
- package/dist/capture/layers/point-cloud-layer.d.ts.map +1 -0
- package/dist/capture/layers/point-cloud-layer.js +106 -0
- package/dist/capture/layers/room-model-layer.d.ts +9 -0
- package/dist/capture/layers/room-model-layer.d.ts.map +1 -0
- package/dist/capture/layers/room-model-layer.js +71 -0
- package/dist/capture/layers/surface-mesh-data.d.ts +9 -0
- package/dist/capture/layers/surface-mesh-data.d.ts.map +1 -0
- package/dist/capture/layers/surface-mesh-data.js +74 -0
- package/dist/capture/layers/surface-mesh-layer.d.ts +7 -0
- package/dist/capture/layers/surface-mesh-layer.d.ts.map +1 -0
- package/dist/capture/layers/surface-mesh-layer.js +16 -0
- package/dist/capture/preview.d.ts +3 -0
- package/dist/capture/preview.d.ts.map +1 -0
- package/dist/capture/preview.js +2 -0
- package/dist/capture/source-state.d.ts +22 -0
- package/dist/capture/source-state.d.ts.map +1 -0
- package/dist/capture/source-state.js +182 -0
- package/dist/capture/stream-rendering.d.ts +14 -0
- package/dist/capture/stream-rendering.d.ts.map +1 -0
- package/dist/capture/stream-rendering.js +69 -0
- package/dist/capture/trajectory.d.ts +20 -0
- package/dist/capture/trajectory.d.ts.map +1 -0
- package/dist/capture/trajectory.js +77 -0
- package/dist/components/viewer/batched-mesh-spike.d.ts +14 -0
- package/dist/components/viewer/batched-mesh-spike.d.ts.map +1 -0
- package/dist/components/viewer/batched-mesh-spike.js +64 -0
- package/dist/components/viewer/frame-limiter.d.ts.map +1 -1
- package/dist/components/viewer/frame-limiter.js +4 -3
- package/dist/components/viewer/index.d.ts.map +1 -1
- package/dist/components/viewer/index.js +70 -62
- package/dist/components/viewer/lights.d.ts.map +1 -1
- package/dist/components/viewer/lights.js +123 -89
- package/dist/components/viewer/perf-monitor.d.ts +6 -1
- package/dist/components/viewer/perf-monitor.d.ts.map +1 -1
- package/dist/components/viewer/perf-monitor.js +307 -116
- package/dist/components/viewer/perf-panel.d.ts +3 -0
- package/dist/components/viewer/perf-panel.d.ts.map +1 -0
- package/dist/components/viewer/perf-panel.js +178 -0
- package/dist/components/viewer/pointer-raycast-layers.d.ts +15 -0
- package/dist/components/viewer/pointer-raycast-layers.d.ts.map +1 -0
- package/dist/components/viewer/pointer-raycast-layers.js +28 -0
- package/dist/components/viewer/post-processing.d.ts.map +1 -1
- package/dist/components/viewer/post-processing.js +124 -83
- package/dist/components/viewer/registered-systems.d.ts +14 -5
- package/dist/components/viewer/registered-systems.d.ts.map +1 -1
- package/dist/components/viewer/registered-systems.js +22 -10
- package/dist/components/viewer/scene-atmosphere.d.ts +30 -0
- package/dist/components/viewer/scene-atmosphere.d.ts.map +1 -0
- package/dist/components/viewer/scene-atmosphere.js +89 -0
- package/dist/components/viewer/scene-environment.d.ts.map +1 -1
- package/dist/components/viewer/scene-environment.js +19 -5
- package/dist/components/viewer/scene-ground-replacement.d.ts +5 -0
- package/dist/components/viewer/scene-ground-replacement.d.ts.map +1 -0
- package/dist/components/viewer/scene-ground-replacement.js +35 -0
- package/dist/components/viewer/viewer-camera.d.ts.map +1 -1
- package/dist/components/viewer/viewer-camera.js +4 -1
- package/dist/components/viewer/viewer-presentations.d.ts +67 -0
- package/dist/components/viewer/viewer-presentations.d.ts.map +1 -0
- package/dist/components/viewer/viewer-presentations.js +120 -0
- package/dist/hooks/use-library-materials-version.d.ts +7 -0
- package/dist/hooks/use-library-materials-version.d.ts.map +1 -0
- package/dist/hooks/use-library-materials-version.js +10 -0
- package/dist/hooks/use-node-events.d.ts.map +1 -1
- package/dist/hooks/use-node-events.js +1 -0
- package/dist/index.d.ts +15 -6
- package/dist/index.d.ts.map +1 -1
- package/dist/index.js +15 -6
- package/dist/lib/csg-utils.d.ts +1 -0
- package/dist/lib/csg-utils.d.ts.map +1 -1
- package/dist/lib/csg-utils.js +6 -1
- package/dist/lib/gpu-perf.d.ts +0 -2
- package/dist/lib/gpu-perf.d.ts.map +1 -1
- package/dist/lib/gpu-perf.js +7 -21
- package/dist/lib/layer-pass.d.ts +28 -0
- package/dist/lib/layer-pass.d.ts.map +1 -0
- package/dist/lib/layer-pass.js +254 -0
- package/dist/lib/materials.d.ts +12 -0
- package/dist/lib/materials.d.ts.map +1 -1
- package/dist/lib/materials.js +51 -17
- package/dist/lib/merged-outline-node.d.ts +17 -8
- package/dist/lib/merged-outline-node.d.ts.map +1 -1
- package/dist/lib/merged-outline-node.js +194 -52
- package/dist/lib/perf-actions.d.ts +55 -0
- package/dist/lib/perf-actions.d.ts.map +1 -0
- package/dist/lib/perf-actions.js +211 -0
- package/dist/lib/perf-observers.d.ts +2 -0
- package/dist/lib/perf-observers.d.ts.map +1 -0
- package/dist/lib/perf-observers.js +17 -0
- package/dist/lib/perf-panel-store.d.ts +71 -0
- package/dist/lib/perf-panel-store.d.ts.map +1 -0
- package/dist/lib/perf-panel-store.js +29 -0
- package/dist/lib/perf-tracks.d.ts +43 -0
- package/dist/lib/perf-tracks.d.ts.map +1 -0
- package/dist/lib/perf-tracks.js +113 -0
- package/dist/lib/pointer-events.d.ts +7 -0
- package/dist/lib/pointer-events.d.ts.map +1 -0
- package/dist/lib/pointer-events.js +680 -0
- package/dist/lib/post-processing-resources.d.ts +12 -0
- package/dist/lib/post-processing-resources.d.ts.map +1 -0
- package/dist/lib/post-processing-resources.js +19 -0
- package/dist/lib/renderer-capability.d.ts.map +1 -1
- package/dist/lib/renderer-capability.js +4 -2
- package/dist/lib/scene-visibility.d.ts +2 -1
- package/dist/lib/scene-visibility.d.ts.map +1 -1
- package/dist/lib/scene-visibility.js +22 -1
- package/dist/store/use-viewer.d.ts +2 -2
- package/dist/store/use-viewer.d.ts.map +1 -1
- package/dist/systems/ceiling/ceiling-system.js +1 -1
- package/dist/systems/door/door-animation-system.d.ts.map +1 -1
- package/dist/systems/door/door-animation-system.js +6 -9
- package/dist/systems/door/door-system.d.ts.map +1 -1
- package/dist/systems/door/door-system.js +13 -2
- package/dist/systems/geometry/geometry-system.d.ts.map +1 -1
- package/dist/systems/geometry/geometry-system.js +3 -2
- package/dist/systems/level/level-system.d.ts.map +1 -1
- package/dist/systems/level/level-system.js +1 -1
- package/dist/systems/level/level-utils.d.ts +9 -0
- package/dist/systems/level/level-utils.d.ts.map +1 -1
- package/dist/systems/level/level-utils.js +14 -0
- package/dist/systems/perf-action-settle/perf-action-settle-system.d.ts +8 -0
- package/dist/systems/perf-action-settle/perf-action-settle-system.d.ts.map +1 -0
- package/dist/systems/perf-action-settle/perf-action-settle-system.js +32 -0
- package/dist/systems/roof/roof-system.d.ts.map +1 -1
- package/dist/systems/roof/roof-system.js +1196 -58
- package/dist/systems/scan/scan-system.js +6 -5
- package/dist/systems/slab/slab-system.d.ts.map +1 -1
- package/dist/systems/slab/slab-system.js +1 -2
- package/dist/systems/stair/stair-system.d.ts.map +1 -1
- package/dist/systems/stair/stair-system.js +9 -8
- package/dist/systems/surface-hole-geometry.d.ts +1 -1
- package/dist/systems/surface-hole-geometry.d.ts.map +1 -1
- package/dist/systems/surface-hole-geometry.js +1 -1
- package/dist/systems/wall/level-miter-cache.d.ts.map +1 -1
- package/dist/systems/wall/wall-build-lifecycle.d.ts +9 -0
- package/dist/systems/wall/wall-build-lifecycle.d.ts.map +1 -0
- package/dist/systems/wall/wall-build-lifecycle.js +74 -0
- package/dist/systems/wall/wall-cutout-cache.d.ts +57 -0
- package/dist/systems/wall/wall-cutout-cache.d.ts.map +1 -0
- package/dist/systems/wall/wall-cutout-cache.js +304 -0
- package/dist/systems/wall/wall-cutout.d.ts +12 -1
- package/dist/systems/wall/wall-cutout.d.ts.map +1 -1
- package/dist/systems/wall/wall-cutout.js +24 -161
- package/dist/systems/wall/wall-material-variant.d.ts +31 -0
- package/dist/systems/wall/wall-material-variant.d.ts.map +1 -0
- package/dist/systems/wall/wall-material-variant.js +10 -0
- package/dist/systems/wall/wall-materials.d.ts +6 -0
- package/dist/systems/wall/wall-materials.d.ts.map +1 -1
- package/dist/systems/wall/wall-materials.js +29 -13
- package/dist/systems/wall/wall-placeholder-sweep.d.ts +50 -0
- package/dist/systems/wall/wall-placeholder-sweep.d.ts.map +1 -0
- package/dist/systems/wall/wall-placeholder-sweep.js +51 -0
- package/dist/systems/wall/wall-rebuild-notifications.d.ts +5 -0
- package/dist/systems/wall/wall-rebuild-notifications.d.ts.map +1 -0
- package/dist/systems/wall/wall-rebuild-notifications.js +23 -0
- package/dist/systems/wall/wall-system.d.ts +11 -4
- package/dist/systems/wall/wall-system.d.ts.map +1 -1
- package/dist/systems/wall/wall-system.js +405 -153
- package/dist/systems/window/window-animation-system.d.ts.map +1 -1
- package/dist/systems/window/window-animation-system.js +9 -8
- package/dist/systems/window/window-system.d.ts +1 -0
- package/dist/systems/window/window-system.d.ts.map +1 -1
- package/dist/systems/window/window-system.js +16 -2
- package/package.json +17 -4
- package/dist/lib/polygon-union.d.ts +0 -4
- package/dist/lib/polygon-union.d.ts.map +0 -1
- package/dist/lib/polygon-union.js +0 -289
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import type { PassNode, RenderPipeline } from 'three/webgpu';
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import type { LayerPassIndex } from './layer-pass';
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export declare class PostProcessingResources {
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layerIndex: LayerPassIndex | null;
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readonly passes: PassNode[];
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outline: {
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dispose(): void;
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pipeline: RenderPipeline | null;
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dispose(): void;
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}
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//# sourceMappingURL=post-processing-resources.d.ts.map
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export class PostProcessingResources {
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layerIndex = null;
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passes = [];
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outline = null;
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pipeline = null;
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for (const pass of this.passes)
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}
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}
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// r186 made dispose() async: let it finish before the device is released
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|
95
|
+
// and the WebGL fallback starts on the same canvas.
|
|
96
|
+
await renderer?.dispose?.();
|
|
95
97
|
}
|
|
96
98
|
catch { }
|
|
97
99
|
if (capability.backend !== 'webgpu')
|
|
@@ -105,7 +107,7 @@ export async function initializeGpuRenderer({ createRenderer, gpu, powerPreferen
|
|
|
105
107
|
}
|
|
106
108
|
catch (fallbackError) {
|
|
107
109
|
try {
|
|
108
|
-
renderer?.dispose?.();
|
|
110
|
+
await renderer?.dispose?.();
|
|
109
111
|
}
|
|
110
112
|
catch { }
|
|
111
113
|
return { error: fallbackError, status: 'unsupported' };
|
|
@@ -6,9 +6,10 @@ import type { Object3D } from 'three';
|
|
|
6
6
|
* - `shadow-only` — solo mode: out of the color passes, still casting shadows.
|
|
7
7
|
* - `batched` — a level's merged wall mesh draws this wall now.
|
|
8
8
|
*/
|
|
9
|
-
export type HiddenReason = 'isolated' | 'shadow-only' | 'batched';
|
|
9
|
+
export type HiddenReason = 'isolated' | 'shadow-only' | 'batched' | 'wall-batched';
|
|
10
10
|
/** Holds `obj` off the scene layer for `reason`. Idempotent per reason. */
|
|
11
11
|
export declare function hideFromScene(obj: Object3D, reason: HiddenReason): void;
|
|
12
12
|
/** Drops `reason`, restoring the mask `obj` had before the first one arrived. */
|
|
13
13
|
export declare function showInScene(obj: Object3D, reason: HiddenReason): void;
|
|
14
|
+
export declare function temporarilyShowShadowOnly(root: Object3D): () => void;
|
|
14
15
|
//# sourceMappingURL=scene-visibility.d.ts.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"scene-visibility.d.ts","sourceRoot":"","sources":["../../src/lib/scene-visibility.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,QAAQ,EAAE,MAAM,OAAO,CAAA;AAGrC;;;;;;GAMG;AACH,MAAM,MAAM,YAAY,GAAG,UAAU,GAAG,aAAa,GAAG,SAAS,CAAA;
|
|
1
|
+
{"version":3,"file":"scene-visibility.d.ts","sourceRoot":"","sources":["../../src/lib/scene-visibility.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,QAAQ,EAAE,MAAM,OAAO,CAAA;AAGrC;;;;;;GAMG;AACH,MAAM,MAAM,YAAY,GAAG,UAAU,GAAG,aAAa,GAAG,SAAS,GAAG,cAAc,CAAA;AAmBlF,2EAA2E;AAC3E,wBAAgB,aAAa,CAAC,GAAG,EAAE,QAAQ,EAAE,MAAM,EAAE,YAAY,GAAG,IAAI,CAMvE;AAED,iFAAiF;AACjF,wBAAgB,WAAW,CAAC,GAAG,EAAE,QAAQ,EAAE,MAAM,EAAE,YAAY,GAAG,IAAI,CAarE;AAED,wBAAgB,yBAAyB,CAAC,IAAI,EAAE,QAAQ,GAAG,MAAM,IAAI,CAgBpE"}
|
|
@@ -33,13 +33,34 @@ export function showInScene(obj, reason) {
|
|
|
33
33
|
obj.layers.mask = hold.original;
|
|
34
34
|
delete holder[HOLD];
|
|
35
35
|
}
|
|
36
|
+
export function temporarilyShowShadowOnly(root) {
|
|
37
|
+
const masks = new Map();
|
|
38
|
+
root.traverse((obj) => {
|
|
39
|
+
const hold = obj[HOLD];
|
|
40
|
+
if (!hold?.reasons.has('shadow-only'))
|
|
41
|
+
return;
|
|
42
|
+
masks.set(obj, obj.layers.mask);
|
|
43
|
+
const reasons = new Set(hold.reasons);
|
|
44
|
+
reasons.delete('shadow-only');
|
|
45
|
+
// A capture needs the original scene geometry, while editor overlays and
|
|
46
|
+
// objects hidden by isolation or batching must retain their own masks.
|
|
47
|
+
if (reasons.size === 0)
|
|
48
|
+
obj.layers.mask = hold.original;
|
|
49
|
+
else
|
|
50
|
+
applyHold(obj, { original: hold.original, reasons });
|
|
51
|
+
});
|
|
52
|
+
return () => {
|
|
53
|
+
for (const [obj, mask] of masks)
|
|
54
|
+
obj.layers.mask = mask;
|
|
55
|
+
};
|
|
56
|
+
}
|
|
36
57
|
function applyHold(obj, hold) {
|
|
37
58
|
obj.layers.mask = hold.original;
|
|
38
59
|
obj.layers.disable(SCENE_LAYER);
|
|
39
60
|
// A batched wall is both drawn and shadowed by the merged mesh, so it stays
|
|
40
61
|
// out of the shadow pass too — enabling the shadow-only bit would submit its
|
|
41
62
|
// triangles a second time, on top of the copy the batch already casts.
|
|
42
|
-
if (hold.reasons.has('batched')) {
|
|
63
|
+
if (hold.reasons.has('batched') || hold.reasons.has('wall-batched')) {
|
|
43
64
|
obj.layers.enable(BATCHED_LAYER);
|
|
44
65
|
return;
|
|
45
66
|
}
|
|
@@ -102,8 +102,8 @@ type ViewerState = {
|
|
|
102
102
|
* effects can re-apply to the freshly swapped meshes. */
|
|
103
103
|
geometryRevision: number;
|
|
104
104
|
bumpGeometryRevision: () => void;
|
|
105
|
-
exportScene: ((format?: 'glb' | 'stl' | 'obj') => Promise<void>) | null;
|
|
106
|
-
setExportScene: (fn: ((format?: 'glb' | 'stl' | 'obj') => Promise<void>) | null) => void;
|
|
105
|
+
exportScene: ((format?: 'glb' | 'usdz' | 'stl' | 'obj') => Promise<void>) | null;
|
|
106
|
+
setExportScene: (fn: ((format?: 'glb' | 'usdz' | 'stl' | 'obj') => Promise<void>) | null) => void;
|
|
107
107
|
debugColors: boolean;
|
|
108
108
|
setDebugColors: (enabled: boolean) => void;
|
|
109
109
|
walkthroughMode: boolean;
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"use-viewer.d.ts","sourceRoot":"","sources":["../../src/store/use-viewer.ts"],"names":[],"mappings":"AAEA,OAAO,KAAK,EAAE,OAAO,EAAE,QAAQ,EAAE,YAAY,EAAE,SAAS,EAAE,QAAQ,EAAE,MAAM,kBAAkB,CAAA;AAC5F,OAAO,KAAK,EAAE,QAAQ,EAAE,MAAM,OAAO,CAAA;AAIrC,OAAO,KAAK,EAAE,QAAQ,EAAE,MAAM,mBAAmB,CAAA;AACjD,OAAO,KAAK,EAAE,WAAW,EAAE,aAAa,EAAE,MAAM,kBAAkB,CAAA;AAGlE,MAAM,MAAM,aAAa,GAAG,QAAQ,GAAG,QAAQ,CAAA;AAC/C,MAAM,MAAM,cAAc,GAAG,QAAQ,GAAG,aAAa,CAAA;AACrD,MAAM,MAAM,QAAQ,GAAG,IAAI,GAAG,SAAS,GAAG,MAAM,GAAG,aAAa,CAAA;AAEhE,KAAK,aAAa,GAAG;IACnB,UAAU,EAAE,YAAY,CAAC,IAAI,CAAC,GAAG,IAAI,CAAA;IACrC,OAAO,EAAE,SAAS,CAAC,IAAI,CAAC,GAAG,IAAI,CAAA;IAC/B,MAAM,EAAE,QAAQ,CAAC,IAAI,CAAC,GAAG,IAAI,CAAA;IAC7B,WAAW,EAAE,QAAQ,CAAC,IAAI,CAAC,EAAE,CAAA;CAC9B,CAAA;AAED,KAAK,QAAQ,GAAG;IACd,eAAe,EAAE,QAAQ,EAAE,CAAA;IAC3B,cAAc,EAAE,QAAQ,EAAE,CAAA;CAC3B,CAAA;AAED,KAAK,WAAW,GAAG;IACjB,SAAS,EAAE,aAAa,CAAA;IACxB,kBAAkB,EAAE,QAAQ,CAAC,IAAI,CAAC,EAAE,CAAA;IACpC,qBAAqB,EAAE,CAAC,GAAG,EAAE,QAAQ,CAAC,IAAI,CAAC,EAAE,KAAK,IAAI,CAAA;IACtD;+EAC2E;IAC3E,mBAAmB,EAAE,QAAQ,CAAC,IAAI,CAAC,EAAE,CAAA;IACrC,sBAAsB,EAAE,CAAC,GAAG,EAAE,QAAQ,CAAC,IAAI,CAAC,EAAE,KAAK,IAAI,CAAA;IACvD,kBAAkB,EAAE,MAAM,CAAA;IAC1B,qBAAqB,EAAE,CAAC,IAAI,EAAE,MAAM,KAAK,IAAI,CAAA;IAC7C,SAAS,EAAE,OAAO,CAAC,IAAI,CAAC,GAAG,QAAQ,CAAC,IAAI,CAAC,GAAG,IAAI,CAAA;IAChD,YAAY,EAAE,CAAC,EAAE,EAAE,OAAO,CAAC,IAAI,CAAC,GAAG,QAAQ,CAAC,IAAI,CAAC,GAAG,IAAI,KAAK,IAAI,CAAA;IAEjE,UAAU,EAAE,aAAa,GAAG,cAAc,CAAA;IAC1C,aAAa,EAAE,CAAC,IAAI,EAAE,aAAa,GAAG,cAAc,KAAK,IAAI,CAAA;IAE7D,UAAU,EAAE,MAAM,CAAA;IAClB,aAAa,EAAE,CAAC,EAAE,EAAE,MAAM,KAAK,IAAI,CAAA;IAEnC,aAAa,EAAE,aAAa,CAAA;IAC5B,gBAAgB,EAAE,CAAC,OAAO,EAAE,aAAa,KAAK,IAAI,CAAA;IAElD;;;;qBAIiB;IACjB,WAAW,EAAE,OAAO,CAAA;IACpB,YAAY,EAAE,CAAC,KAAK,EAAE,OAAO,KAAK,IAAI,CAAA;IAEtC;;;4EAGwE;IACxE,gBAAgB,EAAE,MAAM,CAAC,MAAM,EAAE,MAAM,CAAC,CAAA;IACxC,qBAAqB,EAAE,CAAC,MAAM,EAAE,MAAM,EAAE,GAAG,EAAE,MAAM,KAAK,IAAI,CAAA;IAC5D,oBAAoB,EAAE,CAAC,MAAM,EAAE,MAAM,KAAK,IAAI,CAAA;IAE9C,uFAAuF;IACvF,YAAY,EAAE,OAAO,CAAA;IACrB,eAAe,EAAE,CAAC,KAAK,EAAE,OAAO,KAAK,IAAI,CAAA;IAEzC,OAAO,EAAE,aAAa,CAAA;IACtB,gBAAgB,EAAE,OAAO,CAAC,MAAM,CAAC,aAAa,EAAE,aAAa,CAAC,CAAC,CAAA;IAC/D,UAAU,EAAE,CAAC,OAAO,EAAE,aAAa,KAAK,IAAI,CAAA;IAE5C,QAAQ,EAAE,OAAO,CAAA;IACjB,WAAW,EAAE,CAAC,QAAQ,EAAE,OAAO,KAAK,IAAI,CAAA;IAExC,WAAW,EAAE,WAAW,CAAA;IACxB,cAAc,EAAE,CAAC,MAAM,EAAE,WAAW,KAAK,IAAI,CAAA;IAE7C,KAAK,EAAE,QAAQ,CAAA;IACf,QAAQ,EAAE,CAAC,KAAK,EAAE,QAAQ,KAAK,IAAI,CAAA;IAEnC,OAAO,EAAE,OAAO,CAAA;IAChB,UAAU,EAAE,CAAC,OAAO,EAAE,OAAO,KAAK,IAAI,CAAA;IAEtC,IAAI,EAAE,QAAQ,GAAG,UAAU,CAAA;IAC3B,OAAO,EAAE,CAAC,IAAI,EAAE,QAAQ,GAAG,UAAU,KAAK,IAAI,CAAA;IAC9C,cAAc,EAAE,cAAc,CAAA;IAC9B,iBAAiB,EAAE,CAAC,QAAQ,EAAE,cAAc,KAAK,IAAI,CAAA;IACrD;;sDAEkD;IAClD,YAAY,EAAE,OAAO,CAAA;IAErB,SAAS,EAAE,SAAS,GAAG,UAAU,GAAG,MAAM,GAAG,QAAQ,CAAA;IACrD,YAAY,EAAE,CAAC,IAAI,EAAE,SAAS,GAAG,UAAU,GAAG,MAAM,GAAG,QAAQ,KAAK,IAAI,CAAA;IAExE,QAAQ,EAAE,QAAQ,CAAA;IAClB,WAAW,EAAE,CAAC,IAAI,EAAE,QAAQ,KAAK,IAAI,CAAA;IAErC,SAAS,EAAE,OAAO,CAAA;IAClB,YAAY,EAAE,CAAC,IAAI,EAAE,OAAO,KAAK,IAAI,CAAA;IAErC,UAAU,EAAE,OAAO,CAAA;IACnB,aAAa,EAAE,CAAC,IAAI,EAAE,OAAO,KAAK,IAAI,CAAA;IAEtC,QAAQ,EAAE,OAAO,CAAA;IACjB,WAAW,EAAE,CAAC,IAAI,EAAE,OAAO,KAAK,IAAI,CAAA;IAEpC,gBAAgB,EAAE,OAAO,CAAA;IACzB,mBAAmB,EAAE,CAAC,IAAI,EAAE,OAAO,KAAK,IAAI,CAAA;IAO5C,SAAS,EAAE,OAAO,CAAA;IAClB,YAAY,EAAE,CAAC,IAAI,EAAE,OAAO,KAAK,IAAI,CAAA;IAErC,qBAAqB,EAAE,OAAO,CAAA;IAC9B,wBAAwB,EAAE,CAAC,WAAW,EAAE,OAAO,KAAK,IAAI,CAAA;IAGxD,UAAU,EAAE,MAAM,GAAG,IAAI,CAAA;IACzB,aAAa,EAAE,CAAC,OAAO,EAAE,MAAM,GAAG,IAAI,KAAK,IAAI,CAAA;IAE/C,SAAS,EAAE,MAAM,GAAG,IAAI,CAAA;IACxB,YAAY,EAAE,CAAC,EAAE,EAAE,MAAM,GAAG,IAAI,KAAK,IAAI,CAAA;IACzC,kBAAkB,EAAE,MAAM,CACxB,MAAM,EACN;QACE,SAAS,CAAC,EAAE,OAAO,CAAA;QACnB,UAAU,CAAC,EAAE,OAAO,CAAA;QACpB,QAAQ,CAAC,EAAE,OAAO,CAAA;QAClB,gBAAgB,CAAC,EAAE,OAAO,CAAA;KAC3B,CACF,CAAA;IAGD,YAAY,EAAE,CAAC,OAAO,EAAE,OAAO,CAAC,aAAa,CAAC,KAAK,IAAI,CAAA;IACvD,cAAc,EAAE,MAAM,IAAI,CAAA;IAE1B,QAAQ,EAAE,QAAQ,CAAA;IAClB;6DACyD;IACzD,gBAAgB,EAAE,MAAM,CAAA;IACxB,oBAAoB,EAAE,MAAM,IAAI,CAAA;IAGhC,WAAW,EAAE,CAAC,CAAC,MAAM,CAAC,EAAE,KAAK,GAAG,KAAK,GAAG,KAAK,KAAK,OAAO,CAAC,IAAI,CAAC,CAAC,GAAG,IAAI,CAAA;
|
|
1
|
+
{"version":3,"file":"use-viewer.d.ts","sourceRoot":"","sources":["../../src/store/use-viewer.ts"],"names":[],"mappings":"AAEA,OAAO,KAAK,EAAE,OAAO,EAAE,QAAQ,EAAE,YAAY,EAAE,SAAS,EAAE,QAAQ,EAAE,MAAM,kBAAkB,CAAA;AAC5F,OAAO,KAAK,EAAE,QAAQ,EAAE,MAAM,OAAO,CAAA;AAIrC,OAAO,KAAK,EAAE,QAAQ,EAAE,MAAM,mBAAmB,CAAA;AACjD,OAAO,KAAK,EAAE,WAAW,EAAE,aAAa,EAAE,MAAM,kBAAkB,CAAA;AAGlE,MAAM,MAAM,aAAa,GAAG,QAAQ,GAAG,QAAQ,CAAA;AAC/C,MAAM,MAAM,cAAc,GAAG,QAAQ,GAAG,aAAa,CAAA;AACrD,MAAM,MAAM,QAAQ,GAAG,IAAI,GAAG,SAAS,GAAG,MAAM,GAAG,aAAa,CAAA;AAEhE,KAAK,aAAa,GAAG;IACnB,UAAU,EAAE,YAAY,CAAC,IAAI,CAAC,GAAG,IAAI,CAAA;IACrC,OAAO,EAAE,SAAS,CAAC,IAAI,CAAC,GAAG,IAAI,CAAA;IAC/B,MAAM,EAAE,QAAQ,CAAC,IAAI,CAAC,GAAG,IAAI,CAAA;IAC7B,WAAW,EAAE,QAAQ,CAAC,IAAI,CAAC,EAAE,CAAA;CAC9B,CAAA;AAED,KAAK,QAAQ,GAAG;IACd,eAAe,EAAE,QAAQ,EAAE,CAAA;IAC3B,cAAc,EAAE,QAAQ,EAAE,CAAA;CAC3B,CAAA;AAED,KAAK,WAAW,GAAG;IACjB,SAAS,EAAE,aAAa,CAAA;IACxB,kBAAkB,EAAE,QAAQ,CAAC,IAAI,CAAC,EAAE,CAAA;IACpC,qBAAqB,EAAE,CAAC,GAAG,EAAE,QAAQ,CAAC,IAAI,CAAC,EAAE,KAAK,IAAI,CAAA;IACtD;+EAC2E;IAC3E,mBAAmB,EAAE,QAAQ,CAAC,IAAI,CAAC,EAAE,CAAA;IACrC,sBAAsB,EAAE,CAAC,GAAG,EAAE,QAAQ,CAAC,IAAI,CAAC,EAAE,KAAK,IAAI,CAAA;IACvD,kBAAkB,EAAE,MAAM,CAAA;IAC1B,qBAAqB,EAAE,CAAC,IAAI,EAAE,MAAM,KAAK,IAAI,CAAA;IAC7C,SAAS,EAAE,OAAO,CAAC,IAAI,CAAC,GAAG,QAAQ,CAAC,IAAI,CAAC,GAAG,IAAI,CAAA;IAChD,YAAY,EAAE,CAAC,EAAE,EAAE,OAAO,CAAC,IAAI,CAAC,GAAG,QAAQ,CAAC,IAAI,CAAC,GAAG,IAAI,KAAK,IAAI,CAAA;IAEjE,UAAU,EAAE,aAAa,GAAG,cAAc,CAAA;IAC1C,aAAa,EAAE,CAAC,IAAI,EAAE,aAAa,GAAG,cAAc,KAAK,IAAI,CAAA;IAE7D,UAAU,EAAE,MAAM,CAAA;IAClB,aAAa,EAAE,CAAC,EAAE,EAAE,MAAM,KAAK,IAAI,CAAA;IAEnC,aAAa,EAAE,aAAa,CAAA;IAC5B,gBAAgB,EAAE,CAAC,OAAO,EAAE,aAAa,KAAK,IAAI,CAAA;IAElD;;;;qBAIiB;IACjB,WAAW,EAAE,OAAO,CAAA;IACpB,YAAY,EAAE,CAAC,KAAK,EAAE,OAAO,KAAK,IAAI,CAAA;IAEtC;;;4EAGwE;IACxE,gBAAgB,EAAE,MAAM,CAAC,MAAM,EAAE,MAAM,CAAC,CAAA;IACxC,qBAAqB,EAAE,CAAC,MAAM,EAAE,MAAM,EAAE,GAAG,EAAE,MAAM,KAAK,IAAI,CAAA;IAC5D,oBAAoB,EAAE,CAAC,MAAM,EAAE,MAAM,KAAK,IAAI,CAAA;IAE9C,uFAAuF;IACvF,YAAY,EAAE,OAAO,CAAA;IACrB,eAAe,EAAE,CAAC,KAAK,EAAE,OAAO,KAAK,IAAI,CAAA;IAEzC,OAAO,EAAE,aAAa,CAAA;IACtB,gBAAgB,EAAE,OAAO,CAAC,MAAM,CAAC,aAAa,EAAE,aAAa,CAAC,CAAC,CAAA;IAC/D,UAAU,EAAE,CAAC,OAAO,EAAE,aAAa,KAAK,IAAI,CAAA;IAE5C,QAAQ,EAAE,OAAO,CAAA;IACjB,WAAW,EAAE,CAAC,QAAQ,EAAE,OAAO,KAAK,IAAI,CAAA;IAExC,WAAW,EAAE,WAAW,CAAA;IACxB,cAAc,EAAE,CAAC,MAAM,EAAE,WAAW,KAAK,IAAI,CAAA;IAE7C,KAAK,EAAE,QAAQ,CAAA;IACf,QAAQ,EAAE,CAAC,KAAK,EAAE,QAAQ,KAAK,IAAI,CAAA;IAEnC,OAAO,EAAE,OAAO,CAAA;IAChB,UAAU,EAAE,CAAC,OAAO,EAAE,OAAO,KAAK,IAAI,CAAA;IAEtC,IAAI,EAAE,QAAQ,GAAG,UAAU,CAAA;IAC3B,OAAO,EAAE,CAAC,IAAI,EAAE,QAAQ,GAAG,UAAU,KAAK,IAAI,CAAA;IAC9C,cAAc,EAAE,cAAc,CAAA;IAC9B,iBAAiB,EAAE,CAAC,QAAQ,EAAE,cAAc,KAAK,IAAI,CAAA;IACrD;;sDAEkD;IAClD,YAAY,EAAE,OAAO,CAAA;IAErB,SAAS,EAAE,SAAS,GAAG,UAAU,GAAG,MAAM,GAAG,QAAQ,CAAA;IACrD,YAAY,EAAE,CAAC,IAAI,EAAE,SAAS,GAAG,UAAU,GAAG,MAAM,GAAG,QAAQ,KAAK,IAAI,CAAA;IAExE,QAAQ,EAAE,QAAQ,CAAA;IAClB,WAAW,EAAE,CAAC,IAAI,EAAE,QAAQ,KAAK,IAAI,CAAA;IAErC,SAAS,EAAE,OAAO,CAAA;IAClB,YAAY,EAAE,CAAC,IAAI,EAAE,OAAO,KAAK,IAAI,CAAA;IAErC,UAAU,EAAE,OAAO,CAAA;IACnB,aAAa,EAAE,CAAC,IAAI,EAAE,OAAO,KAAK,IAAI,CAAA;IAEtC,QAAQ,EAAE,OAAO,CAAA;IACjB,WAAW,EAAE,CAAC,IAAI,EAAE,OAAO,KAAK,IAAI,CAAA;IAEpC,gBAAgB,EAAE,OAAO,CAAA;IACzB,mBAAmB,EAAE,CAAC,IAAI,EAAE,OAAO,KAAK,IAAI,CAAA;IAO5C,SAAS,EAAE,OAAO,CAAA;IAClB,YAAY,EAAE,CAAC,IAAI,EAAE,OAAO,KAAK,IAAI,CAAA;IAErC,qBAAqB,EAAE,OAAO,CAAA;IAC9B,wBAAwB,EAAE,CAAC,WAAW,EAAE,OAAO,KAAK,IAAI,CAAA;IAGxD,UAAU,EAAE,MAAM,GAAG,IAAI,CAAA;IACzB,aAAa,EAAE,CAAC,OAAO,EAAE,MAAM,GAAG,IAAI,KAAK,IAAI,CAAA;IAE/C,SAAS,EAAE,MAAM,GAAG,IAAI,CAAA;IACxB,YAAY,EAAE,CAAC,EAAE,EAAE,MAAM,GAAG,IAAI,KAAK,IAAI,CAAA;IACzC,kBAAkB,EAAE,MAAM,CACxB,MAAM,EACN;QACE,SAAS,CAAC,EAAE,OAAO,CAAA;QACnB,UAAU,CAAC,EAAE,OAAO,CAAA;QACpB,QAAQ,CAAC,EAAE,OAAO,CAAA;QAClB,gBAAgB,CAAC,EAAE,OAAO,CAAA;KAC3B,CACF,CAAA;IAGD,YAAY,EAAE,CAAC,OAAO,EAAE,OAAO,CAAC,aAAa,CAAC,KAAK,IAAI,CAAA;IACvD,cAAc,EAAE,MAAM,IAAI,CAAA;IAE1B,QAAQ,EAAE,QAAQ,CAAA;IAClB;6DACyD;IACzD,gBAAgB,EAAE,MAAM,CAAA;IACxB,oBAAoB,EAAE,MAAM,IAAI,CAAA;IAGhC,WAAW,EAAE,CAAC,CAAC,MAAM,CAAC,EAAE,KAAK,GAAG,MAAM,GAAG,KAAK,GAAG,KAAK,KAAK,OAAO,CAAC,IAAI,CAAC,CAAC,GAAG,IAAI,CAAA;IAChF,cAAc,EAAE,CAAC,EAAE,EAAE,CAAC,CAAC,MAAM,CAAC,EAAE,KAAK,GAAG,MAAM,GAAG,KAAK,GAAG,KAAK,KAAK,OAAO,CAAC,IAAI,CAAC,CAAC,GAAG,IAAI,KAAK,IAAI,CAAA;IAEjG,WAAW,EAAE,OAAO,CAAA;IACpB,cAAc,EAAE,CAAC,OAAO,EAAE,OAAO,KAAK,IAAI,CAAA;IAE1C,eAAe,EAAE,OAAO,CAAA;IACxB,kBAAkB,EAAE,CAAC,IAAI,EAAE,OAAO,KAAK,IAAI,CAAA;IAE3C;4EACwE;IACxE,oBAAoB,EAAE,OAAO,CAAA;IAC7B,uBAAuB,EAAE,CAAC,SAAS,EAAE,OAAO,KAAK,IAAI,CAAA;IAErD,cAAc,EAAE,OAAO,CAAA;IACvB,iBAAiB,EAAE,CAAC,QAAQ,EAAE,OAAO,KAAK,IAAI,CAAA;IAE9C;;;;;;;;;OASG;IACH,aAAa,EAAE,OAAO,CAAA;IACtB,gBAAgB,EAAE,CAAC,QAAQ,EAAE,OAAO,KAAK,IAAI,CAAA;CAC9C,CAAA;AAmJD,QAAA,MAAM,SAAS;;;;;;;;;4BAlMG,OAAO;6BACN,OAAO;2BACT,OAAO;mCACC,OAAO;;;;;;;;;;;;;;;;;;;;;4BAHd,OAAO;6BACN,OAAO;2BACT,OAAO;mCACC,OAAO;;;;;;;;;;;;EA6a/B,CAAA;AAED;;;;cAIc;AACd,wBAAgB,uBAAuB,CAAC,OAAO,EAAE,MAAM,GAAG,IAAI,GAAG,SAAS,QAMzE;AAED,eAAe,SAAS,CAAA"}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"door-animation-system.d.ts","sourceRoot":"","sources":["../../../src/systems/door/door-animation-system.tsx"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"door-animation-system.d.ts","sourceRoot":"","sources":["../../../src/systems/door/door-animation-system.tsx"],"names":[],"mappings":"AAKA,eAAO,MAAM,mBAAmB,YAkD/B,CAAA"}
|
|
@@ -1,13 +1,6 @@
|
|
|
1
1
|
import { emitter, useInteractive, useScene } from '@pascal-app/core';
|
|
2
2
|
import { useFrame } from '@react-three/fiber';
|
|
3
3
|
const easeDoorAnimation = (value) => value * value * (3 - 2 * value);
|
|
4
|
-
function markDoorDirty(doorId) {
|
|
5
|
-
const scene = useScene.getState();
|
|
6
|
-
const node = scene.nodes[doorId];
|
|
7
|
-
scene.dirtyNodes.add(doorId);
|
|
8
|
-
if (node?.parentId)
|
|
9
|
-
scene.dirtyNodes.add(node.parentId);
|
|
10
|
-
}
|
|
11
4
|
export const DoorAnimationSystem = () => {
|
|
12
5
|
useFrame(({ clock }) => {
|
|
13
6
|
const interactive = useInteractive.getState();
|
|
@@ -30,19 +23,23 @@ export const DoorAnimationSystem = () => {
|
|
|
30
23
|
}
|
|
31
24
|
const progress = Math.min(1, (now - startedAt) / animation.durationMs);
|
|
32
25
|
const value = animation.from + (animation.to - animation.from) * easeDoorAnimation(progress);
|
|
26
|
+
// No dirty mark per tick: DoorSystem rebuilds any door with an entry in
|
|
27
|
+
// `doorAnimations`, and a dirty mark is a one-shot work item, not a
|
|
28
|
+
// needs-frame signal — per-tick marks kept the scene from ever settling.
|
|
33
29
|
interactive.setDoorOpenState(typedDoorId, { [animation.field]: value });
|
|
34
|
-
markDoorDirty(typedDoorId);
|
|
35
30
|
if (progress < 1)
|
|
36
31
|
continue;
|
|
37
32
|
interactive.cancelDoorAnimation(typedDoorId);
|
|
38
33
|
if (animation.persist) {
|
|
39
34
|
scene.updateNode(typedDoorId, { [animation.field]: animation.to });
|
|
40
35
|
interactive.removeDoorOpenState(typedDoorId);
|
|
41
|
-
markDoorDirty(typedDoorId);
|
|
42
36
|
}
|
|
43
37
|
else {
|
|
44
38
|
interactive.setDoorOpenState(typedDoorId, { [animation.field]: animation.to });
|
|
45
39
|
}
|
|
40
|
+
// One final mark so the settled pose gets a rebuild after the animation
|
|
41
|
+
// entry is gone (the persist branch's updateNode also marks, harmlessly).
|
|
42
|
+
scene.markDirty(typedDoorId);
|
|
46
43
|
emitter.emit('door:animation-completed', {
|
|
47
44
|
doorId: typedDoorId,
|
|
48
45
|
field: animation.field,
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"door-system.d.ts","sourceRoot":"","sources":["../../../src/systems/door/door-system.tsx"],"names":[],"mappings":"AAAA,OAAO,EAIL,KAAK,QAAQ,EAYd,MAAM,kBAAkB,CAAA;AAGzB,OAAO,KAAK,KAAK,MAAM,OAAO,CAAA;
|
|
1
|
+
{"version":3,"file":"door-system.d.ts","sourceRoot":"","sources":["../../../src/systems/door/door-system.tsx"],"names":[],"mappings":"AAAA,OAAO,EAIL,KAAK,QAAQ,EAYd,MAAM,kBAAkB,CAAA;AAGzB,OAAO,KAAK,KAAK,MAAM,OAAO,CAAA;AA2D9B,eAAO,MAAM,UAAU,YAsHtB,CAAA;AAupCD;;;;;;;;;;;;;;;GAeG;AACH,wBAAgB,mBAAmB,CACjC,IAAI,EAAE,QAAQ,EACd,IAAI,EAAE,KAAK,CAAC,QAAQ,GAAG,SAAS,EAChC,KAAK,EAAE,MAAM,GACZ,OAAO,CA6GT;AAyuCD;;;GAGG;AACH,wBAAgB,oBAAoB,CAAC,IAAI,EAAE,QAAQ,GAAG,KAAK,CAAC,IAAI,CAI/D"}
|
|
@@ -4,6 +4,7 @@ import { useEffect, useRef } from 'react';
|
|
|
4
4
|
import * as THREE from 'three';
|
|
5
5
|
import { applyWorldScaleBoxUVs } from '../../lib/box-uv';
|
|
6
6
|
import { createDefaultMaterial, createSurfaceRoleMaterial, glassMaterial as defaultGlassMaterial, baseMaterial as getBaseMaterial, resolveMaterialRef, } from '../../lib/materials';
|
|
7
|
+
import { timeSpan } from '../../lib/perf-tracks';
|
|
7
8
|
import useViewer from '../../store/use-viewer';
|
|
8
9
|
import { getOpeningCutoutProxyDepth } from '../wall/opening-cutout-geometry';
|
|
9
10
|
// Invisible material for root mesh — used as selection hitbox only
|
|
@@ -94,7 +95,11 @@ export const DoorSystem = () => {
|
|
|
94
95
|
}
|
|
95
96
|
}, [sceneMaterials]);
|
|
96
97
|
useFrame(() => {
|
|
97
|
-
|
|
98
|
+
// Doors mid-swing rebuild every tick via their `doorAnimations` entry —
|
|
99
|
+
// the tween is a needs-frame signal, not dirty-set work (the set must be
|
|
100
|
+
// able to reach zero while an animation runs).
|
|
101
|
+
const animatingDoorIds = Object.keys(useInteractive.getState().doorAnimations);
|
|
102
|
+
if (dirtyNodes.size === 0 && animatingDoorIds.length === 0)
|
|
98
103
|
return;
|
|
99
104
|
const frameJoineryMaterial = createSurfaceRoleMaterial('joinery', colorPreset);
|
|
100
105
|
baseMaterial = textures ? getBaseMaterial(shading) : frameJoineryMaterial;
|
|
@@ -114,6 +119,10 @@ export const DoorSystem = () => {
|
|
|
114
119
|
return;
|
|
115
120
|
dirtyDoorIds.push(id);
|
|
116
121
|
});
|
|
122
|
+
for (const id of animatingDoorIds) {
|
|
123
|
+
if (nodes[id]?.type === 'door' && !dirtyDoorIds.includes(id))
|
|
124
|
+
dirtyDoorIds.push(id);
|
|
125
|
+
}
|
|
117
126
|
const useProgressiveDoorRebuilds = dirtyDoorIds.length > DOOR_PROGRESSIVE_DIRTY_THRESHOLD;
|
|
118
127
|
const frameStartedAt = performance.now();
|
|
119
128
|
let rebuiltDoorsThisFrame = 0;
|
|
@@ -137,7 +146,9 @@ export const DoorSystem = () => {
|
|
|
137
146
|
// rebuild reflects the in-flight drag without zustand churn. When
|
|
138
147
|
// no override is set this returns the scene node unchanged.
|
|
139
148
|
const effectiveNode = getEffectiveNode(node);
|
|
140
|
-
updateDoorMesh(effectiveNode, mesh)
|
|
149
|
+
timeSpan('door', () => updateDoorMesh(effectiveNode, mesh), {
|
|
150
|
+
properties: [['node', id]],
|
|
151
|
+
});
|
|
141
152
|
clearDirty(id);
|
|
142
153
|
rebuiltDoorsThisFrame += 1;
|
|
143
154
|
// Rebuild the parent wall so its cutout reflects the updated door geometry
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"geometry-system.d.ts","sourceRoot":"","sources":["../../../src/systems/geometry/geometry-system.tsx"],"names":[],"mappings":"AAkBA,OAAO,EAAa,KAAK,KAAK,EAA4B,KAAK,QAAQ,EAAE,MAAM,OAAO,CAAA;
|
|
1
|
+
{"version":3,"file":"geometry-system.d.ts","sourceRoot":"","sources":["../../../src/systems/geometry/geometry-system.tsx"],"names":[],"mappings":"AAkBA,OAAO,EAAa,KAAK,KAAK,EAA4B,KAAK,QAAQ,EAAE,MAAM,OAAO,CAAA;AAUtF;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA8BG;AACH,eAAO,MAAM,cAAc,YAuM1B,CAAA;AA8ID,eAAe,cAAc,CAAA;AAE7B,MAAM,MAAM,uBAAuB,GAAG;IACpC,KAAK,EAAE,KAAK,CAAA;IACZ,GAAG,EAAE,MAAM,CAAA;CACZ,CAAA;AAED,wBAAgB,uBAAuB,CAAC,KAAK,EAAE,QAAQ,GAAG,IAAI,CAU7D;AAED,wBAAgB,wBAAwB,CACtC,KAAK,EAAE,GAAG,CAAC,MAAM,EAAE,uBAAuB,CAAC,EAC3C,EAAE,EAAE,MAAM,EACV,KAAK,EAAE,KAAK,EACZ,GAAG,EAAE,MAAM,GACV,OAAO,CAKT"}
|
|
@@ -5,6 +5,7 @@ import { useEffect, useRef } from 'react';
|
|
|
5
5
|
import { FrontSide } from 'three';
|
|
6
6
|
import { disposeObject3DResources } from '../../lib/dispose-object3d';
|
|
7
7
|
import { createSurfaceRoleMaterial, } from '../../lib/materials';
|
|
8
|
+
import { timeSpan } from '../../lib/perf-tracks';
|
|
8
9
|
import useViewer from '../../store/use-viewer';
|
|
9
10
|
/**
|
|
10
11
|
* Generic geometry system.
|
|
@@ -138,7 +139,7 @@ export const GeometrySystem = () => {
|
|
|
138
139
|
siblings.push(node);
|
|
139
140
|
}
|
|
140
141
|
}
|
|
141
|
-
levelDataByBatch.set(key, def.computeLevelData(siblings));
|
|
142
|
+
levelDataByBatch.set(key, timeSpan('geometry', () => def.computeLevelData(siblings), { name: 'geometry:levelData' }));
|
|
142
143
|
}
|
|
143
144
|
// Phase 3 — per-node rebuild. Each node receives its batch's
|
|
144
145
|
// precomputed `levelData` in ctx.
|
|
@@ -180,7 +181,7 @@ export const GeometrySystem = () => {
|
|
|
180
181
|
// The builder is typed against the kind's specific node — at the
|
|
181
182
|
// generic system level we lose that refinement, so the cast lands
|
|
182
183
|
// here. Builders are responsible for trusting their schema.
|
|
183
|
-
const built = builder(effectiveNode, ctx, shading, textures, colorPreset, sceneTheme);
|
|
184
|
+
const built = timeSpan('geometry', () => builder(effectiveNode, ctx, shading, textures, colorPreset, sceneTheme), { name: `geometry:${node.type}`, properties: [['node', id]] });
|
|
184
185
|
if (!textures && def.surfaceRole) {
|
|
185
186
|
applyDefaultSurfaceRole(built, def.surfaceRole, colorPreset, sceneTheme);
|
|
186
187
|
}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"level-system.d.ts","sourceRoot":"","sources":["../../../src/systems/level/level-system.tsx"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"level-system.d.ts","sourceRoot":"","sources":["../../../src/systems/level/level-system.tsx"],"names":[],"mappings":"AAcA,eAAO,MAAM,WAAW,YA6DvB,CAAA"}
|
|
@@ -3,7 +3,7 @@ import { useFrame } from '@react-three/fiber';
|
|
|
3
3
|
import { lerp } from 'three/src/math/MathUtils.js';
|
|
4
4
|
import { applyShadowOnly, clearShadowOnly } from '../../lib/shadow-only';
|
|
5
5
|
import useViewer from '../../store/use-viewer';
|
|
6
|
-
|
|
6
|
+
import { EXPLODED_GAP } from './level-utils';
|
|
7
7
|
// Levels currently in shadow-caster-only mode (solo hides them from the color
|
|
8
8
|
// passes but keeps their sun shadows). Tracked so we can restore layer masks
|
|
9
9
|
// exactly once on transition; apply re-runs every frame so meshes rebuilt
|
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@@ -1,3 +1,12 @@
|
|
|
1
|
+
export declare const EXPLODED_GAP = 5;
|
|
2
|
+
/**
|
|
3
|
+
* The Y a level settles at under the given presentation mode — its stacked
|
|
4
|
+
* elevation plus the exploded gap. Analytic (scene store + mode), never a
|
|
5
|
+
* mesh read: a level created this frame has its Object3D at y=0 until
|
|
6
|
+
* LevelSystem lerps it, and a mode switch leaves meshes mid-lerp — camera
|
|
7
|
+
* code framing a level must aim at the destination, not the moving target.
|
|
8
|
+
*/
|
|
9
|
+
export declare function getLevelPresentationY(levelId: string, nodes: Record<string, unknown>, levelMode: 'stacked' | 'exploded' | 'solo' | 'manual'): number;
|
|
1
10
|
/**
|
|
2
11
|
* Instantly snaps all level Objects3D to their true stacked Y positions
|
|
3
12
|
* (ignores levelMode — always uses stacked, no exploded gap).
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"level-utils.d.ts","sourceRoot":"","sources":["../../../src/systems/level/level-utils.ts"],"names":[],"mappings":"AAEA;;;;;;;;;;;GAWG;AACH,wBAAgB,yBAAyB,IAAI,MAAM,IAAI,CAyCtD"}
|
|
1
|
+
{"version":3,"file":"level-utils.d.ts","sourceRoot":"","sources":["../../../src/systems/level/level-utils.ts"],"names":[],"mappings":"AAEA,eAAO,MAAM,YAAY,IAAI,CAAA;AAE7B;;;;;;GAMG;AACH,wBAAgB,qBAAqB,CACnC,OAAO,EAAE,MAAM,EACf,KAAK,EAAE,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,EAC9B,SAAS,EAAE,SAAS,GAAG,UAAU,GAAG,MAAM,GAAG,QAAQ,GACpD,MAAM,CAKR;AAED;;;;;;;;;;;GAWG;AACH,wBAAgB,yBAAyB,IAAI,MAAM,IAAI,CAyCtD"}
|
|
@@ -1,4 +1,18 @@
|
|
|
1
1
|
import { getLevelElevations, sceneRegistry, useScene } from '@pascal-app/core';
|
|
2
|
+
export const EXPLODED_GAP = 5;
|
|
3
|
+
/**
|
|
4
|
+
* The Y a level settles at under the given presentation mode — its stacked
|
|
5
|
+
* elevation plus the exploded gap. Analytic (scene store + mode), never a
|
|
6
|
+
* mesh read: a level created this frame has its Object3D at y=0 until
|
|
7
|
+
* LevelSystem lerps it, and a mode switch leaves meshes mid-lerp — camera
|
|
8
|
+
* code framing a level must aim at the destination, not the moving target.
|
|
9
|
+
*/
|
|
10
|
+
export function getLevelPresentationY(levelId, nodes, levelMode) {
|
|
11
|
+
const level = nodes[levelId];
|
|
12
|
+
const baseY = getLevelElevations(nodes).get(levelId)?.baseY ?? 0;
|
|
13
|
+
const explodedExtra = levelMode === 'exploded' && level ? level.level * EXPLODED_GAP : 0;
|
|
14
|
+
return baseY + explodedExtra;
|
|
15
|
+
}
|
|
2
16
|
/**
|
|
3
17
|
* Instantly snaps all level Objects3D to their true stacked Y positions
|
|
4
18
|
* (ignores levelMode — always uses stacked, no exploded gap).
|
|
@@ -0,0 +1,8 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Feeds the action-cost ledger (lib/perf-actions.ts) the per-frame settle
|
|
3
|
+
* state: how much of the scene is still dirty and how many wall neighbour
|
|
4
|
+
* rebuilds the wall system still owes. Without `?perf` the inner component
|
|
5
|
+
* never mounts, so no useFrame subscriber is registered at all.
|
|
6
|
+
*/
|
|
7
|
+
export declare const PerfActionSettleSystem: () => import("react").JSX.Element | null;
|
|
8
|
+
//# sourceMappingURL=perf-action-settle-system.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"perf-action-settle-system.d.ts","sourceRoot":"","sources":["../../../src/systems/perf-action-settle/perf-action-settle-system.tsx"],"names":[],"mappings":"AAuBA;;;;;GAKG;AACH,eAAO,MAAM,sBAAsB,0CAGlC,CAAA"}
|
|
@@ -0,0 +1,32 @@
|
|
|
1
|
+
import { jsx as _jsx } from "react/jsx-runtime";
|
|
2
|
+
import { useScene } from '@pascal-app/core';
|
|
3
|
+
import { useFrame } from '@react-three/fiber';
|
|
4
|
+
import { PERF_OVERLAY_ENABLED } from '../../lib/gpu-perf';
|
|
5
|
+
import { notifyPerfActionFrame } from '../../lib/perf-actions';
|
|
6
|
+
import { getPendingWallRebuildCount } from '../wall/wall-system';
|
|
7
|
+
// Later than every other viewer system (the highest in the tree is 10) and
|
|
8
|
+
// later than the render call in post-processing (priority 1), so the counts
|
|
9
|
+
// reported are what the frame actually left behind.
|
|
10
|
+
const SETTLE_PRIORITY = 100;
|
|
11
|
+
const PerfActionSettleFrame = () => {
|
|
12
|
+
useFrame(() => {
|
|
13
|
+
// The raw set size, deliberately: the dirty lifecycle now guarantees marks
|
|
14
|
+
// are cleared when their node goes away (undo sweep) and never added for
|
|
15
|
+
// consumerless kinds (GuardedDirtySet), so any lingering mark is a leak
|
|
16
|
+
// that SHOULD fail settle instead of being filtered out here.
|
|
17
|
+
const { dirtyNodes } = useScene.getState();
|
|
18
|
+
notifyPerfActionFrame(dirtyNodes.size, getPendingWallRebuildCount());
|
|
19
|
+
}, SETTLE_PRIORITY);
|
|
20
|
+
return null;
|
|
21
|
+
};
|
|
22
|
+
/**
|
|
23
|
+
* Feeds the action-cost ledger (lib/perf-actions.ts) the per-frame settle
|
|
24
|
+
* state: how much of the scene is still dirty and how many wall neighbour
|
|
25
|
+
* rebuilds the wall system still owes. Without `?perf` the inner component
|
|
26
|
+
* never mounts, so no useFrame subscriber is registered at all.
|
|
27
|
+
*/
|
|
28
|
+
export const PerfActionSettleSystem = () => {
|
|
29
|
+
if (!PERF_OVERLAY_ENABLED)
|
|
30
|
+
return null;
|
|
31
|
+
return _jsx(PerfActionSettleFrame, {});
|
|
32
|
+
};
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"roof-system.d.ts","sourceRoot":"","sources":["../../../src/systems/roof/roof-system.tsx"],"names":[],"mappings":"AAAA,OAAO,EACL,KAAK,OAAO,
|
|
1
|
+
{"version":3,"file":"roof-system.d.ts","sourceRoot":"","sources":["../../../src/systems/roof/roof-system.tsx"],"names":[],"mappings":"AAAA,OAAO,EACL,KAAK,OAAO,EAoBZ,KAAK,eAAe,EAQrB,MAAM,kBAAkB,CAAA;AAEzB,OAAO,KAAK,KAAK,MAAM,OAAO,CAAA;AAE9B,OAAO,EAAY,KAAK,EAA0B,MAAM,eAAe,CAAA;AAkMvE,eAAO,MAAM,UAAU,YAwItB,CAAA;AAgbD;;;;;;;GAOG;AACH,eAAO,MAAM,gBAAgB,EAAE;IAC7B,KAAK,CAAC,iBAAiB;IACvB,KAAK,CAAC,iBAAiB;IACvB,KAAK,CAAC,iBAAiB;IACvB,KAAK,CAAC,iBAAiB;CAMxB,CAAA;AAID,eAAO,MAAM,wBAAwB,IAAI,CAAA;AAEzC,KAAK,mBAAmB,GAAG;IACzB,QAAQ,EAAE,KAAK,CAAA;IACf,QAAQ,EAAE,KAAK,CAAA;IACf,SAAS,EAAE,KAAK,CAAA;IAChB,UAAU,EAAE,KAAK,CAAA;IACjB,UAAU,EAAE,KAAK,CAAC,cAAc,GAAG,IAAI,CAAA;CACxC,CAAA;AA0FD,wBAAgB,yBAAyB,CACvC,kBAAkB,EAAE,MAAM,GAAG,SAAS,EACtC,YAAY,EAAE,KAAK,CAAC,QAAQ,EAAE,EAC9B,UAAU,EAAE,GAAG,CAAC,KAAK,CAAC,QAAQ,EAAE,MAAM,CAAC,GACtC,MAAM,CAuBR;AAoWD;;;;;;;;GAQG;AACH,wBAAgB,yBAAyB,CACvC,QAAQ,EAAE,KAAK,CAAC,cAAc,GAAG,IAAI,EACrC,OAAO,EAAE,eAAe,GACvB,KAAK,CAAC,cAAc,GAAG,IAAI,CAyB7B;AAED;;;GAGG;AACH,wBAAgB,qBAAqB,CAAC,IAAI,EAAE,eAAe,GAAG,mBAAmB,GAAG,IAAI,CA8TvF;AAED,wBAAgB,2BAA2B,CACzC,IAAI,EAAE,eAAe,EACrB,KAAK,CAAC,EAAE,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,GAC9B,KAAK,CAAC,cAAc,CA2GtB;AAuyCD,wBAAgB,mBAAmB,CAAC,QAAQ,EAAE,KAAK,CAAC,cAAc,EAAE,IAAI,EAAE,eAAe,QA0ExF;AA+qBD,MAAM,MAAM,YAAY,GAAG;IACzB,KAAK,EAAE,KAAK,CAAC,OAAO,CAAA;IACpB,MAAM,EAAE,KAAK,CAAC,OAAO,CAAA;CACtB,CAAA;AAED;;;;GAIG;AACH,wBAAgB,+BAA+B,CAC7C,OAAO,EAAE,eAAe,EACxB,EAAE,EAAE,MAAM,EACV,EAAE,EAAE,MAAM,GACT,YAAY,CAqLd"}
|