@pascal-app/mcp 0.2.0 → 0.3.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/README.md CHANGED
@@ -227,6 +227,76 @@ console.log(scene)
227
227
  See [`examples/embed-in-agent.ts`](./examples/embed-in-agent.ts) for a
228
228
  compilable version.
229
229
 
230
+ ## Coordinate conventions
231
+
232
+ Pascal is a **right-handed** scene where **X and Z form the ground plane and Y
233
+ is up**. Lengths are in **metres**; rotations are **radians**, stored as Euler
234
+ `[x, y, z]` tuples.
235
+
236
+ **Plan → world.** Every 2-D point you pass is a level/building-local
237
+ ground-plane coordinate
238
+ `[x, z]` — this includes `wall.start` / `wall.end` and the `polygon` / `holes`
239
+ arrays of `slab`, `zone`, and `ceiling`. With the default identity building
240
+ transform, it appears in world space as:
241
+
242
+ ```
243
+ [x, z] → (x, y, z) // the 2nd component is world Z (depth), not "up"
244
+ ```
245
+
246
+ There is no sign flip in the stored convention: tooling consumes the second
247
+ component as world Z directly. The vertical `y` starts from the owning level's
248
+ stacked height as computed by the level system from accumulated level heights,
249
+ plus the element's own height; slabs additionally carry an absolute
250
+ `elevation`.
251
+
252
+ **Heads-up when you compute coordinates outside the editor.** Pascal's
253
+ viewports apply their own rotations on top of the world axes: the 2-D plan
254
+ panel wraps its content in a 90° rotation (`FLOORPLAN_VIEW_ROTATION_DEG`), and
255
+ the 3-D "top-down" snap preserves the camera's current azimuth, so when invoked
256
+ from the iso default position, world and screen axes are offset by ~45° until
257
+ you orbit to an axis-aligned view. So a layout authored as if
258
+ *"Y = north, viewed top-down"* — common in land surveys, north-up site plans,
259
+ and 2-D plotting libraries — will arrive **rotated** relative to its source
260
+ when viewed in Pascal (and possibly further reflected, depending on which
261
+ viewport and camera state you're in). The editor's own 2-D and 3-D tools are
262
+ internally consistent with their stored coordinates, so this only affects
263
+ geometry authored programmatically. To verify orientation before trusting
264
+ externally-computed coordinates, place a scaled guide image at known anchor
265
+ points and check alignment; apply whatever rotation (or reflection) your
266
+ authoring side needs to match.
267
+
268
+ A worked demonstration of all of this — axis-aligned baseline, the rotated
269
+ 30° example below, and a paired "page-intent vs world-result" L for the
270
+ external-coordinate gotcha — lives in
271
+ [`examples/coordinate-conventions-demo.md`](./examples/coordinate-conventions-demo.md)
272
+ and [`examples/coordinate-conventions-demo.json`](./examples/coordinate-conventions-demo.json).
273
+ Load the JSON with
274
+ `pascal-mcp --stdio --scene examples/coordinate-conventions-demo.json`.
275
+
276
+ **Example — a 6 × 4 m slab rotated 30° about its first corner** (coordinates
277
+ rounded to 3 dp; sides ≈ 6 m / 4 m; not axis-aligned, so the mapping is
278
+ actually exercised):
279
+
280
+ ```json
281
+ {
282
+ "op": "create",
283
+ "parentId": "<levelId>",
284
+ "node": {
285
+ "type": "slab",
286
+ "elevation": 0.0,
287
+ "polygon": [[0, 0], [5.196, 3.0], [3.196, 6.464], [-2.0, 3.464]]
288
+ }
289
+ }
290
+ ```
291
+
292
+ This lands flat on the ground (Y = 0), about 6 m along a heading 30° off the +X
293
+ axis and 4 m along its perpendicular — i.e. occupying world (x, z) directly.
294
+
295
+ One separate gotcha: wall-attached coordinates are wall-local, not plan
296
+ coordinates. Stored door/window `position[0]`, and `place_item` `position[0]`
297
+ when the target is a wall, are metres along the wall; wall-attached rotations
298
+ are wall-local too.
299
+
230
300
  ## Tools
231
301
 
232
302
  All tools validate their inputs and outputs with Zod. Mutation tools are
@@ -1,12 +1,10 @@
1
1
  import type { SceneGraph } from '@pascal-app/core/clone-scene-graph';
2
2
  /**
3
- * `cloneSceneGraph` normalises `SiteNode.children` to an array of node IDs,
4
- * but core's `SiteNode` schema expects an array of embedded `BuildingNode` /
5
- * `ItemNode` objects (see `packages/mcp/CROSS_CUTTING.md` §2). To keep the
6
- * cloned graph validating against `AnyNode`, re-embed the site children from
7
- * the flat dict.
8
- *
9
- * Pure: returns a new graph without mutating the input.
3
+ * Previously re-embedded `SiteNode.children` from flat IDs back to full node
4
+ * objects to match the old schema. Since `SiteNode.children` is now
5
+ * `string[]` (upstream change), `cloneSceneGraph` / `forkSceneGraph` already
6
+ * produce the correct form — this function is a no-op kept for call-site
7
+ * compatibility.
10
8
  */
11
9
  export declare function rehydrateSiteChildren(graph: SceneGraph): SceneGraph;
12
10
  //# sourceMappingURL=rehydrate-site-children.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"rehydrate-site-children.d.ts","sourceRoot":"","sources":["../../src/lib/rehydrate-site-children.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,UAAU,EAAE,MAAM,oCAAoC,CAAA;AAGpE;;;;;;;;GAQG;AACH,wBAAgB,qBAAqB,CAAC,KAAK,EAAE,UAAU,GAAG,UAAU,CA2BnE"}
1
+ {"version":3,"file":"rehydrate-site-children.d.ts","sourceRoot":"","sources":["../../src/lib/rehydrate-site-children.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,UAAU,EAAE,MAAM,oCAAoC,CAAA;AAEpE;;;;;;GAMG;AACH,wBAAgB,qBAAqB,CAAC,KAAK,EAAE,UAAU,GAAG,UAAU,CAEnE"}
@@ -1,40 +1,10 @@
1
1
  /**
2
- * `cloneSceneGraph` normalises `SiteNode.children` to an array of node IDs,
3
- * but core's `SiteNode` schema expects an array of embedded `BuildingNode` /
4
- * `ItemNode` objects (see `packages/mcp/CROSS_CUTTING.md` §2). To keep the
5
- * cloned graph validating against `AnyNode`, re-embed the site children from
6
- * the flat dict.
7
- *
8
- * Pure: returns a new graph without mutating the input.
2
+ * Previously re-embedded `SiteNode.children` from flat IDs back to full node
3
+ * objects to match the old schema. Since `SiteNode.children` is now
4
+ * `string[]` (upstream change), `cloneSceneGraph` / `forkSceneGraph` already
5
+ * produce the correct form — this function is a no-op kept for call-site
6
+ * compatibility.
9
7
  */
10
8
  export function rehydrateSiteChildren(graph) {
11
- const out = {
12
- nodes: { ...graph.nodes },
13
- rootNodeIds: [...graph.rootNodeIds],
14
- ...(graph.collections ? { collections: graph.collections } : {}),
15
- };
16
- for (const [id, node] of Object.entries(out.nodes)) {
17
- if (node.type !== 'site')
18
- continue;
19
- const childrenField = node.children;
20
- if (!Array.isArray(childrenField))
21
- continue;
22
- const rehydrated = [];
23
- for (const child of childrenField) {
24
- if (typeof child === 'string') {
25
- const target = out.nodes[child];
26
- if (target && (target.type === 'building' || target.type === 'item')) {
27
- rehydrated.push(target);
28
- }
29
- }
30
- else if (child && typeof child === 'object' && 'id' in child) {
31
- rehydrated.push(child);
32
- }
33
- }
34
- out.nodes[id] = {
35
- ...node,
36
- children: rehydrated,
37
- };
38
- }
39
- return out;
9
+ return graph;
40
10
  }
@@ -1 +1 @@
1
- {"version":3,"file":"empty-studio.d.ts","sourceRoot":"","sources":["../../src/templates/empty-studio.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,UAAU,EAAE,MAAM,oCAAoC,CAAA;AAgQpE,eAAO,MAAM,QAAQ,EAAE,UAA4B,CAAA;AAEnD,eAAO,MAAM,QAAQ;;;;CAKX,CAAA"}
1
+ {"version":3,"file":"empty-studio.d.ts","sourceRoot":"","sources":["../../src/templates/empty-studio.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,UAAU,EAAE,MAAM,oCAAoC,CAAA;AAsPpE,eAAO,MAAM,QAAQ,EAAE,UAA4B,CAAA;AAEnD,eAAO,MAAM,QAAQ;;;;CAKX,CAAA"}
@@ -210,13 +210,6 @@ function buildTemplate() {
210
210
  for (const node of [n.site, n.building, n.level, ...n.walls, n.zone, n.door, n.window]) {
211
211
  nodes[node.id] = node;
212
212
  }
213
- // SiteNode.children is a discriminatedUnion of BuildingNode/ItemNode objects
214
- // (not string ids) — so the site must embed the full building node. The
215
- // rest of the tree uses string ids per the BaseNode/LevelNode/WallNode
216
- // schemas. We mutate the flat-dict copy of the site here so the nested
217
- // representation round-trips through AnyNode.safeParse.
218
- const siteInDict = nodes['site_empty'];
219
- siteInDict.children = [nodes['building_empty']];
220
213
  return {
221
214
  nodes,
222
215
  rootNodeIds: ['site_empty'],
@@ -1 +1 @@
1
- {"version":3,"file":"garden-house.d.ts","sourceRoot":"","sources":["../../src/templates/garden-house.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,UAAU,EAAE,MAAM,oCAAoC,CAAA;AAmRpE,eAAO,MAAM,QAAQ,EAAE,UAA4B,CAAA;AAEnD,eAAO,MAAM,QAAQ;;;;CAKX,CAAA"}
1
+ {"version":3,"file":"garden-house.d.ts","sourceRoot":"","sources":["../../src/templates/garden-house.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,UAAU,EAAE,MAAM,oCAAoC,CAAA;AA+QpE,eAAO,MAAM,QAAQ,EAAE,UAA4B,CAAA;AAEnD,eAAO,MAAM,QAAQ;;;;CAKX,CAAA"}
@@ -228,7 +228,6 @@ function buildTemplate() {
228
228
  'fence_w',
229
229
  ],
230
230
  };
231
- nodes.site_garden.children = [nodes.building_garden];
232
231
  return {
233
232
  nodes: nodes,
234
233
  rootNodeIds: ['site_garden'],
@@ -1 +1 @@
1
- {"version":3,"file":"two-bedroom.d.ts","sourceRoot":"","sources":["../../src/templates/two-bedroom.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,UAAU,EAAE,MAAM,oCAAoC,CAAA;AA+SpE,eAAO,MAAM,QAAQ,EAAE,UAA4B,CAAA;AAEnD,eAAO,MAAM,QAAQ;;;;CAKX,CAAA"}
1
+ {"version":3,"file":"two-bedroom.d.ts","sourceRoot":"","sources":["../../src/templates/two-bedroom.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,UAAU,EAAE,MAAM,oCAAoC,CAAA;AA2SpE,eAAO,MAAM,QAAQ,EAAE,UAA4B,CAAA;AAEnD,eAAO,MAAM,QAAQ;;;;CAKX,CAAA"}
@@ -256,7 +256,6 @@ function buildTemplate() {
256
256
  'zone_bed2',
257
257
  ],
258
258
  };
259
- nodes.site_2br.children = [nodes.building_2br];
260
259
  return {
261
260
  nodes: nodes,
262
261
  rootNodeIds: ['site_2br'],
@@ -41,7 +41,7 @@ export declare const createRoofInput: {
41
41
  dutch: "dutch";
42
42
  mansard: "mansard";
43
43
  }>>;
44
- roofHeight: z.ZodDefault<z.ZodNumber>;
44
+ pitch: z.ZodDefault<z.ZodNumber>;
45
45
  wallHeight: z.ZodDefault<z.ZodNumber>;
46
46
  wallThickness: z.ZodDefault<z.ZodNumber>;
47
47
  overhang: z.ZodDefault<z.ZodNumber>;
@@ -1 +1 @@
1
- {"version":3,"file":"construction-tools.d.ts","sourceRoot":"","sources":["../../src/tools/construction-tools.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,SAAS,EAAE,MAAM,yCAAyC,CAAA;AAYxE,OAAO,EAAE,CAAC,EAAE,MAAM,KAAK,CAAA;AACvB,OAAO,KAAK,EAAE,eAAe,EAAE,MAAM,eAAe,CAAA;AAOpD,eAAO,MAAM,qBAAqB;;;;;;;;;;;;;CAajC,CAAA;AAED,eAAO,MAAM,sBAAsB;;;;;;CAMlC,CAAA;AAED,eAAO,MAAM,eAAe;;;;;;;;;;;;;;;;;;;;;;;;;CAiB3B,CAAA;AAED,eAAO,MAAM,gBAAgB;;;;;;CAM5B,CAAA;AAED,eAAO,MAAM,6BAA6B;;;;;;;;;;;;;;;;;;;;;;;;;;CAqBzC,CAAA;AAED,eAAO,MAAM,8BAA8B;;;;;;CAM1C,CAAA;AA4GD,wBAAgB,yBAAyB,CAAC,MAAM,EAAE,SAAS,EAAE,MAAM,EAAE,eAAe,GAAG,IAAI,CA8S1F"}
1
+ {"version":3,"file":"construction-tools.d.ts","sourceRoot":"","sources":["../../src/tools/construction-tools.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,SAAS,EAAE,MAAM,yCAAyC,CAAA;AAaxE,OAAO,EAAE,CAAC,EAAE,MAAM,KAAK,CAAA;AACvB,OAAO,KAAK,EAAE,eAAe,EAAE,MAAM,eAAe,CAAA;AAOpD,eAAO,MAAM,qBAAqB;;;;;;;;;;;;;CAajC,CAAA;AAED,eAAO,MAAM,sBAAsB;;;;;;CAMlC,CAAA;AAED,eAAO,MAAM,eAAe;;;;;;;;;;;;;;;;;;;;;;;;;CAiB3B,CAAA;AAED,eAAO,MAAM,gBAAgB;;;;;;CAM5B,CAAA;AAED,eAAO,MAAM,6BAA6B;;;;;;;;;;;;;;;;;;;;;;;;;;CAqBzC,CAAA;AAED,eAAO,MAAM,8BAA8B;;;;;;CAM1C,CAAA;AA4GD,wBAAgB,yBAAyB,CAAC,MAAM,EAAE,SAAS,EAAE,MAAM,EAAE,eAAe,GAAG,IAAI,CAiT1F"}
@@ -1,4 +1,4 @@
1
- import { CeilingNode, LevelNode, RoofNode, RoofSegmentNode, SlabNode, StairNode, StairSegmentNode, WallNode, } from '@pascal-app/core/schema';
1
+ import { CeilingNode, getActiveRoofHeight, LevelNode, RoofNode, RoofSegmentNode, SlabNode, StairNode, StairSegmentNode, WallNode, } from '@pascal-app/core/schema';
2
2
  import { z } from 'zod';
3
3
  import { publishLiveSceneSnapshot } from './live-sync';
4
4
  import { NodeIdSchema, Vec2Schema, Vec3Schema } from './schemas';
@@ -36,7 +36,7 @@ export const createRoofInput = {
36
36
  width: z.number().positive(),
37
37
  depth: z.number().positive(),
38
38
  roofType: z.enum(ROOF_TYPES).default('hip'),
39
- roofHeight: z.number().positive().default(1.8),
39
+ pitch: z.number().min(0).max(85).default(35),
40
40
  wallHeight: z.number().min(0).default(0.35),
41
41
  wallThickness: z.number().positive().default(0.16),
42
42
  overhang: z.number().min(0).default(0.45),
@@ -222,7 +222,10 @@ export function registerConstructionTools(server, bridge) {
222
222
  description: 'Create a roof container with one roof segment. By default creates a dedicated roof level above the reference level so exploded/solo level views can isolate the roof.',
223
223
  inputSchema: createRoofInput,
224
224
  outputSchema: createRoofOutput,
225
- }, async ({ levelId, roofLevelId, useDedicatedRoofLevel, roofLevelLabel, roofLevelElevation, roofLevelHeight, center, width, depth, roofType, roofHeight, wallHeight, wallThickness, overhang, materialPreset, name, }) => {
225
+ }, async ({ levelId, roofLevelId, useDedicatedRoofLevel, roofLevelLabel, roofLevelElevation, roofLevelHeight, center, width, depth, roofType, pitch, wallHeight, wallThickness, overhang, materialPreset, name, }) => {
226
+ // Peak height is derived from pitch + footprint + type; we still
227
+ // need it to size the auto-generated roof level container below.
228
+ const peakHeight = getActiveRoofHeight({ roofType, pitch, width, depth });
226
229
  const referenceLevel = assertNode(bridge, levelId, 'level');
227
230
  const patches = [];
228
231
  let targetRoofLevelId = levelId;
@@ -244,7 +247,7 @@ export function registerConstructionTools(server, bridge) {
244
247
  role: 'roof',
245
248
  label: roofLevelLabel,
246
249
  referenceLevelId: levelId,
247
- height: roofLevelHeight ?? Math.max(wallHeight + roofHeight, 0.2),
250
+ height: roofLevelHeight ?? Math.max(wallHeight + peakHeight, 0.2),
248
251
  },
249
252
  });
250
253
  targetRoofLevelId = roofLevel.id;
@@ -256,7 +259,7 @@ export function registerConstructionTools(server, bridge) {
256
259
  width,
257
260
  depth,
258
261
  wallHeight,
259
- roofHeight,
262
+ pitch,
260
263
  wallThickness,
261
264
  overhang,
262
265
  ...(materialPreset ? { materialPreset } : {}),
@@ -5,10 +5,10 @@ export declare const findNodesInput: {
5
5
  type: z.ZodOptional<z.ZodEnum<{
6
6
  site: "site";
7
7
  building: "building";
8
- item: "item";
9
8
  level: "level";
10
9
  wall: "wall";
11
10
  fence: "fence";
11
+ item: "item";
12
12
  zone: "zone";
13
13
  slab: "slab";
14
14
  stair: "stair";
@@ -164,7 +164,7 @@ function buildSceneGraphFromVision(vision, defaultWallThickness, defaultWallHeig
164
164
  // Build the skeleton: site → building → level.
165
165
  const building = BuildingNode.parse({});
166
166
  const level = LevelNode.parse({ level: 0 });
167
- const site = SiteNode.parse({ children: [building] });
167
+ const site = SiteNode.parse({ children: [building.id] });
168
168
  // Link parent ids so downstream traversal works.
169
169
  const siteId = site.id;
170
170
  const buildingId = building.id;
@@ -1 +1 @@
1
- {"version":3,"file":"generate-variants.d.ts","sourceRoot":"","sources":["../../../src/tools/variants/generate-variants.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,SAAS,EAAE,MAAM,yCAAyC,CAAA;AAGxE,OAAO,EAAE,CAAC,EAAE,MAAM,KAAK,CAAA;AACvB,OAAO,KAAK,EAAE,eAAe,EAAE,MAAM,kBAAkB,CAAA;AAcvD,eAAO,MAAM,qBAAqB;;;;;;;;;;;;;;CAYjC,CAAA;AAED,eAAO,MAAM,sBAAsB;;;;;;;;;CAWlC,CAAA;AAmDD,wBAAgB,wBAAwB,CAAC,MAAM,EAAE,SAAS,EAAE,MAAM,EAAE,eAAe,GAAG,IAAI,CA4FzF"}
1
+ {"version":3,"file":"generate-variants.d.ts","sourceRoot":"","sources":["../../../src/tools/variants/generate-variants.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,SAAS,EAAE,MAAM,yCAAyC,CAAA;AAGxE,OAAO,EAAE,CAAC,EAAE,MAAM,KAAK,CAAA;AACvB,OAAO,KAAK,EAAE,eAAe,EAAE,MAAM,kBAAkB,CAAA;AAcvD,eAAO,MAAM,qBAAqB;;;;;;;;;;;;;;CAYjC,CAAA;AAED,eAAO,MAAM,sBAAsB;;;;;;;;;CAWlC,CAAA;AAcD,wBAAgB,wBAAwB,CAAC,MAAM,EAAE,SAAS,EAAE,MAAM,EAAE,eAAe,GAAG,IAAI,CA0FzF"}
@@ -35,45 +35,6 @@ export const generateVariantsOutput = {
35
35
  graph: z.any().optional(),
36
36
  })),
37
37
  };
38
- /**
39
- * `forkSceneGraph` normalises `SiteNode.children` to string IDs, but the
40
- * `SiteNode` schema declares that field as an array of full `BuildingNode` /
41
- * `ItemNode` objects (see CROSS_CUTTING §2). To keep variants validating
42
- * against `AnyNode`, re-embed the site children from the flat dict.
43
- *
44
- * Pure: returns a new graph without mutating the input.
45
- */
46
- function rehydrateSiteChildren(graph) {
47
- const out = {
48
- nodes: { ...graph.nodes },
49
- rootNodeIds: [...graph.rootNodeIds],
50
- ...(graph.collections ? { collections: graph.collections } : {}),
51
- };
52
- for (const [id, node] of Object.entries(out.nodes)) {
53
- if (node.type !== 'site')
54
- continue;
55
- const childrenField = node.children;
56
- if (!Array.isArray(childrenField))
57
- continue;
58
- const rehydrated = [];
59
- for (const child of childrenField) {
60
- if (typeof child === 'string') {
61
- const target = out.nodes[child];
62
- if (target && (target.type === 'building' || target.type === 'item')) {
63
- rehydrated.push(target);
64
- }
65
- }
66
- else if (child && typeof child === 'object' && 'id' in child) {
67
- rehydrated.push(child);
68
- }
69
- }
70
- out.nodes[id] = {
71
- ...node,
72
- children: rehydrated,
73
- };
74
- }
75
- return out;
76
- }
77
38
  /**
78
39
  * Count how many nodes in a graph fail `AnyNode` validation. Used to keep the
79
40
  * tool from returning silently corrupt variants.
@@ -120,8 +81,6 @@ export function registerGenerateVariants(server, bridge) {
120
81
  for (const kind of mutations) {
121
82
  forked = applyMutation(forked, rng, kind);
122
83
  }
123
- // Re-embed site children so variants match the SiteNode schema.
124
- forked = rehydrateSiteChildren(forked);
125
84
  const invalidCount = countInvalidNodes(forked);
126
85
  if (invalidCount > 0) {
127
86
  throwMcpError(ErrorCode.InternalError, `variant_invalid: variant ${i} produced ${invalidCount} invalid node(s)`, { index: i });