@particle-academy/react-fancy 5.70.1 → 5.71.1

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Files changed (60) hide show
  1. package/CHANGELOG.md +49 -0
  2. package/README.md +1 -0
  3. package/dist/autocomplete.cjs +3 -3
  4. package/dist/autocomplete.js +2 -2
  5. package/dist/chat-thread.cjs +27 -0
  6. package/dist/chat-thread.cjs.map +1 -0
  7. package/dist/chat-thread.d.cts +260 -0
  8. package/dist/chat-thread.d.ts +260 -0
  9. package/dist/chat-thread.js +14 -0
  10. package/dist/chat-thread.js.map +1 -0
  11. package/dist/{chunk-IR6JSQ4O.cjs → chunk-4TK3IYR6.cjs} +56 -6
  12. package/dist/chunk-4TK3IYR6.cjs.map +1 -0
  13. package/dist/chunk-5IE65DIH.cjs +623 -0
  14. package/dist/chunk-5IE65DIH.cjs.map +1 -0
  15. package/dist/{chunk-6QAF35AJ.cjs → chunk-7JLKOVHX.cjs} +3 -3
  16. package/dist/{chunk-6QAF35AJ.cjs.map → chunk-7JLKOVHX.cjs.map} +1 -1
  17. package/dist/{chunk-TCMOD3WW.js → chunk-A6NYZ3F5.js} +3 -3
  18. package/dist/{chunk-TCMOD3WW.js.map → chunk-A6NYZ3F5.js.map} +1 -1
  19. package/dist/{chunk-AVEFCM6T.cjs → chunk-AQ3NPK2X.cjs} +4 -4
  20. package/dist/{chunk-AVEFCM6T.cjs.map → chunk-AQ3NPK2X.cjs.map} +1 -1
  21. package/dist/{chunk-6EA3DSPT.cjs → chunk-FGOFG2UZ.cjs} +5 -5
  22. package/dist/{chunk-6EA3DSPT.cjs.map → chunk-FGOFG2UZ.cjs.map} +1 -1
  23. package/dist/{chunk-OYDJVGFS.js → chunk-K7SPT7YF.js} +3 -3
  24. package/dist/{chunk-OYDJVGFS.js.map → chunk-K7SPT7YF.js.map} +1 -1
  25. package/dist/{chunk-FHRVSYJU.cjs → chunk-MP55W37V.cjs} +3 -3
  26. package/dist/{chunk-FHRVSYJU.cjs.map → chunk-MP55W37V.cjs.map} +1 -1
  27. package/dist/{chunk-EZL5DILH.js → chunk-OPDHSOUN.js} +3 -3
  28. package/dist/{chunk-EZL5DILH.js.map → chunk-OPDHSOUN.js.map} +1 -1
  29. package/dist/{chunk-Z4CW3U6C.js → chunk-Q72VHIBI.js} +57 -7
  30. package/dist/chunk-Q72VHIBI.js.map +1 -0
  31. package/dist/chunk-UWYSJARZ.js +620 -0
  32. package/dist/chunk-UWYSJARZ.js.map +1 -0
  33. package/dist/{chunk-M6UAVA2I.js → chunk-XIA2UAVO.js} +3 -3
  34. package/dist/{chunk-M6UAVA2I.js.map → chunk-XIA2UAVO.js.map} +1 -1
  35. package/dist/editor.cjs +3 -3
  36. package/dist/editor.js +3 -3
  37. package/dist/index.cjs +173 -164
  38. package/dist/index.cjs.map +1 -1
  39. package/dist/index.d.cts +1 -0
  40. package/dist/index.d.ts +1 -0
  41. package/dist/index.js +26 -25
  42. package/dist/index.js.map +1 -1
  43. package/dist/input.cjs +1 -1
  44. package/dist/input.js +1 -1
  45. package/dist/inputs.cjs +7 -7
  46. package/dist/inputs.js +3 -3
  47. package/dist/json-editor.cjs +16 -16
  48. package/dist/json-editor.js +5 -5
  49. package/dist/prompt-input.cjs +1 -1
  50. package/dist/prompt-input.js +1 -1
  51. package/dist/select.cjs +3 -3
  52. package/dist/select.js +2 -2
  53. package/dist/tree-nav.cjs +4 -4
  54. package/dist/tree-nav.js +2 -2
  55. package/dist/virtual-list.cjs +2 -2
  56. package/dist/virtual-list.js +1 -1
  57. package/docs/ChatThread.md +318 -0
  58. package/package.json +11 -1
  59. package/dist/chunk-IR6JSQ4O.cjs.map +0 -1
  60. package/dist/chunk-Z4CW3U6C.js.map +0 -1
@@ -0,0 +1,318 @@
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+ # ChatThread
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+
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+ A controlled message list for agent and support conversations: chat with an
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+ agent in a side panel, a ticket thread with internal notes, an admin chat whose
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+ agent drafts proposals for a human to approve. `ChatMessage` is the single
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+ message, usable on its own.
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+
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+ Added in `5.71.0`.
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+
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+ ## Import
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+
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+ ```tsx
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+ import { ChatThread, ChatMessage } from "@particle-academy/react-fancy";
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+ // or the subpath
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+ import { ChatThread } from "@particle-academy/react-fancy/chat-thread";
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+ ```
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+
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+ ## Basic usage
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+
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+ ```tsx
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+ const [messages, setMessages] = useState<ChatMessageData[]>([]);
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+
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+ <ChatThread
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+ className="h-full"
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+ messages={messages}
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+ composer={
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+ <Composer
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+ onSubmit={async (text) => {
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+ const res = await send(text); // the server appends the message
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+ if (!res.ok) return { ok: false, error: res.error };
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+ }}
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+ />
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+ }
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+ />
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+ ```
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+
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+ The thread renders exactly `messages`, oldest first. It owns no message state.
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+ It does not ship an input: put `Composer` or `PromptInput` in the `composer`
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+ slot. Both have acknowledged send (5.70.0), so the draft stays until your
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+ `onSubmit` Promise resolves.
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+
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+ ## Messages are JSON
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+
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+ ```ts
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+ interface ChatMessageData {
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+ id: string; // data-chat-message
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+ role: "user" | "assistant" | "system" | "agent" | "staff" | "customer" | string;
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+ author?: { name: string; avatar?: string };
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+ content: string; // markdown, always sanitised
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+ format?: "markdown" | "text"; // "text" renders literally
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+ createdAt: string | number; // ISO 8601 or epoch ms
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+ status?: "pending" | "streaming" | "sent" | "failed"; // default "sent"
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+ visibility?: "public" | "internal"; // default "public"
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+ attachments?: { id: string; name: string; url?: string; mimeType?: string; size?: number }[];
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+ proposal?: { id: string; title?: string; state?: "pending" | "accepted" | "rejected" | "withdrawn";
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+ acceptLabel?: string; rejectLabel?: string };
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+ own?: boolean; // default: ownRoles.includes(role)
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+ meta?: Record<string, unknown>; // carried, never rendered
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+ }
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+ ```
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+
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+ - **Content** goes through `ContentRenderer` with sanitisation on. There is no
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+ `unsafe` prop on the thread, on purpose: message bodies are text the host did
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+ not author. `contentOptions` passes `extensions`, `copyButtons`, `onCopy`,
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+ `clipboardWriter` and `lineSpacing` through.
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+ - **Streaming.** A message with `status: "streaming"` renders with
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+ `ContentRenderer`'s `streaming`: by default an unfinished code fence or tag is
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+ held back until it closes. `streaming="progressive"` on the thread shows it
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+ as it fills. The message is `aria-busy` while it streams, so screen readers
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+ are not read every token. Set the status to `"sent"` when the stream ends.
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+ - **Roles.** The six named roles get default labels. Any other string is
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+ carried verbatim on `data-chat-role` and rendered neutrally. `system` renders
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+ as a centred line.
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+ - **Own messages** align to the end. `ownRoles` (default `["user"]`) decides
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+ which; `own` on a message overrides it. A support staff view passes
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+ `ownRoles={["staff"]}`, or sets `own` per message to distinguish colleagues.
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+ - **Attachments** render as links (unsafe schemes render the name without a
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+ link). They are never loaded inline. `renderAttachment` replaces one.
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+
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+ ## Internal notes
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+
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+ `visibility: "internal"` renders a dashed amber bubble with a visible
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+ "Internal note" label (`[data-chat-internal-label]`) on every internal message.
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+
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+ **The thread never decides visibility.** It renders exactly what it is given.
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+ Filter on the server (and in the transformer) and pass only what this viewer
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+ may see. A component that hid internal notes itself would be a second policy
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+ nobody tests.
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+
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+ ## Proposals (approval cards)
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+
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+ A message with a `proposal` is an agent's suggested action awaiting a human: a
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+ drafted reply, a field change, a page edit. Its `content` is the draft.
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+
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+ ```tsx
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+ <ChatThread
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+ messages={messages}
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+ onProposalAccept={(m) => api.decide(m.proposal!.id, "accept", m.meta?.version)}
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+ onProposalReject={(m) => openRejectReasonDialog(m)}
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+ />
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+ ```
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+
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+ - Stable handle `[data-chat-proposal="<proposal id>"]` with
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+ `data-chat-proposal-state`; buttons are
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+ `[data-chat-proposal-action="accept" | "reject"]`.
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+ - **It never acts on its own.** Nothing is called on render. The state is the
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+ host's: buttons show only while `state` is `"pending"` (the default) and only
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+ for the callbacks you pass. When the host moves the card to `accepted`,
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+ `rejected` or `withdrawn`, the buttons are replaced by a status badge.
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+ - **Acknowledged.** Return a Promise and both buttons are disabled
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+ (`aria-busy`) until it settles; a second decision is refused even within the
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+ same event batch. A rejection goes to `onActionError(error, action)`; without
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+ it the rejection is left unhandled so it still reaches the console.
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+ - "Edit then approve" and "reject with a reason" are host UI: open your editor
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+ or dialog from the callback, or from the actions slot.
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+
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+ ## Scrolling: stick to the bottom without yanking
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+
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+ - The thread starts at the bottom and follows new messages, and a streaming
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+ message as it grows, **only while the reader is at the bottom**
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+ (`bottomThreshold`, default 48px).
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+ - A reader who scrolled up stays exactly where they are. An
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+ "N new messages" control (`[data-react-fancy-chat-thread-jump]`,
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+ `data-unseen`) appears; it jumps to the latest and moves focus to the log.
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+ - The viewer's own new message (see `ownRoles`) always scrolls into view.
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+ - Prepending earlier messages keeps the message under the reader in place.
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+ - **Only the log's own `scrollTop` is ever set.** The thread never calls
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+ `scrollIntoView`, and it focuses with `{ preventScroll: true }`, so no
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+ ancestor and never the page scrolls (the rule `PromptInput` adopted in 5.69.0
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+ for genie#1290).
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+ - `stickToBottom={false}` turns following off entirely.
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+ - `onAtBottomChange(atBottom)` reports the reader arriving at or leaving the
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+ bottom.
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+
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+ ### Imperative handle
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+
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+ ```tsx
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+ const thread = useRef<ChatThreadHandle>(null);
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+ <ChatThread ref={thread} messages={messages} />;
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+
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+ thread.current?.scrollToLatest();
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+ thread.current?.scrollToMessage("msg_42"); // false if not rendered
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+ thread.current?.element; // the log element
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+ ```
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+
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+ ## Load earlier
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+
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+ ```tsx
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+ <ChatThread
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+ messages={messages}
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+ hasEarlier={cursor !== null}
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+ onLoadEarlier={async () => {
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+ const page = await api.history(cursor);
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+ setMessages((m) => [...page.items, ...m]);
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+ setCursor(page.next);
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+ }}
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+ />
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+ ```
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+
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+ The control shows while `onLoadEarlier` is set and `hasEarlier` is not
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+ `false`. A returned Promise disables it until it settles; `loadingEarlier`
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+ drives the same state from the host.
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+
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+ ## Day separators and grouping
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+
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+ ```tsx
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+ <ChatThread messages={messages} separators="day" groupConsecutive />
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+ ```
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+
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+ - `separators="day"` inserts `[data-chat-day-separator="YYYY-MM-DD"]` at each
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+ local calendar-day change. `formatDay` formats the label.
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+ - `groupConsecutive` merges consecutive messages from the same role and author
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+ within 5 minutes (or pass a window in ms): the header and avatar show once
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+ and later messages carry `data-chat-grouped`. Internal and public messages
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+ never merge, and neither do proposals or system lines.
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+
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+ ## Per-message actions
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+
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+ ```tsx
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+ <ChatThread
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+ messages={messages}
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+ renderActions={(m) =>
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+ m.role === "assistant" ? (
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+ <Button size="xs" variant="ghost" icon="copy" onClick={() => copy(m.content)}>Copy</Button>
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+ ) : m.status === "failed" ? (
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+ <Button size="xs" variant="ghost" onClick={() => retry(m)}>Retry</Button>
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+ ) : null
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+ }
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+ />
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+ ```
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+
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+ The slot renders in `[data-chat-message-actions]`; return `null` for none.
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+
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+ ## Human+
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+
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+ - **Controlled.** `messages` is the state. Loading history and deciding a
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+ proposal are callbacks; the thread holds only view state (scroll position,
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+ the unseen count).
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+ - **Stable handles.** `data-react-fancy-chat-thread`,
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+ `data-chat-message="<id>"` with `data-chat-role`, `data-chat-status`,
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+ `data-chat-visibility`, and `data-chat-proposal="<id>"`.
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+ - **Observable activity.** `onActivity` receives every interaction:
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+
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+ ```ts
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+ type ChatThreadActivity =
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+ | { type: "load-earlier" }
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+ | { type: "proposal-accept"; messageId: string; proposalId: string }
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+ | { type: "proposal-reject"; messageId: string; proposalId: string }
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+ | { type: "jump-to-latest"; unseen: number };
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+ ```
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+
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+ Map it onto fancy-auto-common's `AutoActivityEvent` in the host, as with
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+ `JsonEditor`'s `onActivity`.
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+ - **Trust but verify.** Proposals are the staged-write affordance: the agent
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+ proposes, the human decides.
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+ - **Bridgeable.** A bridge reads and writes the same JSON the host renders
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+ (`messages`, proposal decisions). The thread itself adds nothing an agent
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+ has to scrape.
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+
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+ ## Accessibility
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+
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+ - The log is `role="log"`, `aria-live="polite"`, `aria-relevant="additions"`,
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+ focusable (`tabIndex=0`) so it can be scrolled from the keyboard.
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+ - It is labelled by `heading` (rendered as `h2`, or `headingLevel`), or by
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+ `labels.log` ("Conversation") when there is no heading.
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+ - Every string is in `labels` for translation, including role names and the
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+ "N new messages" text.
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+
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+ ## Layouts
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+
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+ ### Side panel (Charlotte)
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+
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+ ```tsx
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+ <ResizablePanels defaultValue={68} label="Resize the chat panel">
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+ <Editor value={session.state.doc} onOp={session.applyHuman} />
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+ <ChatThread
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+ className="h-full"
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+ heading="Charlotte"
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+ headingLevel={2}
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+ messages={session.messages} // reduced from the event log
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+ streaming="progressive"
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+ ownRoles={["user"]}
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+ groupConsecutive
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+ onProposalAccept={(m) => session.accept(m.proposal!.id)}
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+ onProposalReject={(m) => session.reject(m.proposal!.id)}
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+ onActivity={(e) => activity.emit(toAutoActivity(e))}
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+ renderActions={(m) => m.role === "assistant" && m.status === "sent" ? <CopyButton text={m.content} /> : null}
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+ composer={
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+ <PromptInput
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+ placeholder="Ask Charlotte to change the page..."
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+ sendDisabled={session.running}
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+ onSubmit={(text) => session.send(text)}
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+ />
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+ }
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+ />
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+ </ResizablePanels>
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+ ```
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+
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+ ### Ticket thread (support)
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+
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+ ```tsx
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+ <ChatThread
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+ className="h-full"
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+ heading={`${ticket.reference}: ${ticket.subject}`}
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+ messages={ticket.messages} // the server already filtered internal notes for customers
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+ ownRoles={["staff"]}
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+ separators="day"
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+ hasEarlier={ticket.hasEarlier}
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+ onLoadEarlier={() => loadEarlier(ticket.reference)}
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+ onProposalAccept={(m) => cards.approve(m.proposal!.id, m.meta?.version as number)}
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+ onProposalReject={(m) => cards.openReject(m.proposal!.id)}
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+ onActionError={(err) => toast.error(String(err))}
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+ composer={
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+ <Composer
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+ actions={<MultiSwitch value={mode} onValueChange={setMode} list={[{ value: "public", label: "Reply" }, { value: "internal", label: "Internal note" }]} />}
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+ onSubmit={(text) => postMessage(ticket.reference, { text, visibility: mode })}
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+ />
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+ }
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+ />
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+ ```
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+
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+ ## Props
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+
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+ | Prop | Type | Default | Description |
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+ |------|------|---------|-------------|
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+ | messages | `ChatMessageData[]` | - | The messages, oldest first. Required |
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+ | heading | `ReactNode` | - | Visible title; the log is labelled by it |
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+ | headingLevel | `2 \| 3 \| 4 \| 5 \| 6` | `2` | Heading element |
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+ | composer | `ReactNode` | - | Rendered below the log (`Composer` / `PromptInput`) |
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+ | renderActions | `(m) => ReactNode` | - | Per-message actions slot |
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+ | onLoadEarlier | `() => void \| Promise` | - | Shows the load-earlier control |
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+ | hasEarlier | `boolean` | `true` with `onLoadEarlier` | Hide the control when there is nothing earlier |
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+ | loadingEarlier | `boolean` | `false` | Host-driven busy state for the control |
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+ | onProposalAccept / onProposalReject | `(m) => void \| Promise` | - | Proposal decisions |
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+ | onActionError | `(error, action) => void` | - | A returned Promise rejected |
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+ | onActivity | `(e: ChatThreadActivity) => void` | - | Every interaction |
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+ | stickToBottom | `boolean` | `true` | Follow new messages while at the bottom |
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+ | bottomThreshold | `number` | `48` | Pixels from the bottom that count as "at the bottom" |
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+ | onAtBottomChange | `(atBottom) => void` | - | The reader arrived at / left the bottom |
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+ | separators | `"none" \| "day"` | `"none"` | Day separators |
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+ | formatDay / formatTime | `(d: Date) => string` | locale | Date and time labels |
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+ | groupConsecutive | `boolean \| number` | `false` | Merge consecutive messages (5 min, or ms) |
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+ | ownRoles | `string[]` | `["user"]` | Roles aligned as the viewer's own |
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+ | streaming | `true \| "progressive"` | `true` | How a streaming message renders its tail |
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+ | contentOptions | `ChatContentOptions` | - | Passed to every `ContentRenderer` (no `unsafe`) |
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+ | renderAttachment | `(a, m) => ReactNode` | - | Replace one attachment's rendering |
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+ | empty | `ReactNode` | - | Shown when there are no messages |
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+ | labels | `Partial<ChatThreadLabels>` | English | Every visible string |
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+ | classNames | `ChatThreadClassNames` | - | `root`, `heading`, `log`, `composer`, `separator`, `jump`, `message`, `bubble`, `header`, `actions`, `proposal` |
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+ | ref | `Ref<ChatThreadHandle>` | - | `scrollToLatest`, `scrollToMessage`, `element` |
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+
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+ Other HTML attributes (including `data-*`) go on the root; `onScroll` is
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+ forwarded from the log, which is the element that scrolls.
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+
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+ `ChatMessage` takes `message`, `actions`, `grouped` and the same display props
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+ (`ownRoles`, `streaming`, `contentOptions`, `labels`, `formatTime`,
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+ `renderAttachment`, the proposal callbacks, `onActivity`, `onActionError`,
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+ `classNames`).
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@particle-academy/react-fancy",
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- "version": "5.70.1",
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+ "version": "5.71.1",
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  "description": "React UI component library for Human+ UX — controlled, agent-bridgeable primitives",
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  "repository": {
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  "type": "git",
@@ -173,6 +173,16 @@
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  "default": "./dist/chat-drawer.cjs"
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  }
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  },
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+ "./chat-thread": {
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+ "import": {
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+ "types": "./dist/chat-thread.d.ts",
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+ "default": "./dist/chat-thread.js"
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+ },
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+ "require": {
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+ "types": "./dist/chat-thread.d.cts",
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+ "default": "./dist/chat-thread.cjs"
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+ }
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+ },
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  "./checkbox": {
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  "import": {
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  "types": "./dist/checkbox.d.ts",
@@ -1 +0,0 @@
1
- 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{ useCallback, useEffect, useLayoutEffect, useMemo, useRef, useState } from \"react\";\nimport type { KeyboardEvent, TouchEvent, WheelEvent } from \"react\";\nimport { cn } from \"../../utils/cn\";\nimport type { VirtualListProps, VirtualListRow } from \"./VirtualList.types\";\n\n/**\n * A windowed list for ledgers that run to tens of thousands of rows — only the\n * visible slice is in the DOM, with **measured** variable row heights, deep\n * links by row id, and sticky-bottom tail-following.\n *\n * Built for an agent event stream, where every one of those three is load\n * bearing at once: message rows wrap and event rows do not, a link carries\n * `?at=<rowId>` to the exact row under discussion, and new rows arrive while\n * the human is reading older ones.\n *\n * ## Heights are measured, never predicted\n *\n * `estimateRowHeight` only seeds rows that have never been on screen. The\n * moment a row renders, its real height is measured and replaces the estimate,\n * and every offset after it moves. The alternative — a `rowHeight(item)`\n * callback — is a prediction about text wrapping, font loading and container\n * width, and when it is wrong the error accumulates down the list: rows draw in\n * the wrong place and `scrollToId` lands on a neighbour. Measuring is slower to\n * settle and correct when it does.\n *\n * ## Tail-follow breaks on INTENT, not on position\n *\n * Any upward gesture — wheel, drag, PageUp, Home — stops following\n * immediately, even when the list is still pinned to the bottom and\n * `scrollTop` has not changed yet. Position cannot tell \"the human scrolled\n * up\" from \"content grew downward\", so a position-only implementation keeps\n * following through a wheel-up and yanks the reader back on the next append.\n *\n * ## It is controlled\n *\n * `followTail` is the consumer's state. This component only ever *asks* via\n * `onFollowChange`, so the follow state is readable and writable by an agent\n * over a bridge, as the Human+ component contract requires. The `↓ n new` pill\n * is the consumer's to render, from `onUnseenChange`.\n *\n * @example\n * ```tsx\n * const [following, setFollowing] = useState(true);\n * const [unseen, setUnseen] = useState(0);\n *\n * <VirtualList\n * items={events}\n * renderRow={(e) => <StreamRow event={e} />}\n * height=\"100%\"\n * estimateRowHeight={28}\n * followTail={following}\n * onFollowChange={setFollowing}\n * onUnseenChange={setUnseen}\n * scrollToId={params.at}\n * />\n * {!following && unseen > 0 && (\n * <Button onClick={() => setFollowing(true)}>↓ {unseen} new</Button>\n * )}\n * ```\n */\nexport function VirtualList<T extends VirtualListRow>({\n items,\n renderRow,\n height = \"100%\",\n estimateRowHeight = 32,\n overscan = 6,\n followTail = false,\n onFollowChange,\n onUnseenChange,\n scrollToId = null,\n onScrollToIdResolved,\n className,\n ref,\n ...props\n}: VirtualListProps<T>) {\n const viewportRef = useRef<HTMLDivElement | null>(null);\n const windowRef = useRef<HTMLDivElement | null>(null);\n\n /** Measured heights by row id, so a height follows its row across a reindex. */\n const heights = useRef(new Map<string, number>());\n /** Bumped when a measurement actually changed, to recompute offsets. */\n const [measured, setMeasured] = useState(0);\n\n const [scrollTop, setScrollTop] = useState(0);\n const [clientHeight, setClientHeight] = useState(0);\n\n const attachViewport = useCallback(\n (el: HTMLDivElement | null) => {\n viewportRef.current = el;\n if (typeof ref === \"function\") ref(el);\n else if (ref) (ref as { current: HTMLDivElement | null }).current = el;\n },\n [ref],\n );\n\n // A number `height` IS the viewport height, and is usable before the element\n // has been measured. Without one, render a conservative first window so there\n // is something on screen for the measurement pass to work from.\n const viewport =\n clientHeight > 0 ? clientHeight : typeof height === \"number\" ? height : estimateRowHeight * 20;\n\n /**\n * Prefix sums of row heights: `offsets[i]` is where row `i` starts, and the\n * last entry is the total. 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Without it the list still measures\n // on every render; it just does not notice a row reflowing in place.\n if (typeof ResizeObserver === \"undefined\") return;\n\n const ro = new ResizeObserver(() => setMeasured((v) => v + 1));\n observer.current = ro;\n\n return () => {\n ro.disconnect();\n observer.current = null;\n };\n }, []);\n\n // No dependency array on purpose: every render re-measures what is on screen,\n // and the `changed` guard is what stops it looping. A render that learns\n // nothing new sets no state.\n useLayoutEffect(() => {\n const win = windowRef.current;\n if (!win) return;\n\n let changed = false;\n for (const el of Array.from(win.children) as HTMLElement[]) {\n const id = el.getAttribute(ROW_ID_ATTR);\n if (id === null) continue;\n\n observer.current?.observe(el);\n\n const h = el.getBoundingClientRect().height;\n // A zero height is \"not laid out yet\", not a 0px row. Recording it would\n // collapse the list and make every offset after it wrong.\n if (h > 0 && heights.current.get(id) !== h) {\n heights.current.set(id, h);\n changed = true;\n }\n }\n\n const vp = viewportRef.current;\n if (vp && vp.clientHeight > 0 && vp.clientHeight !== clientHeight) setClientHeight(vp.clientHeight);\n\n if (changed) setMeasured((v) => v + 1);\n });\n\n // ------------------------------------------------------------- deep linking\n\n /** The target this component last moved to, to detect that it has settled. */\n const anchored = useRef<number | null>(null);\n const resolved = useRef<string | null>(null);\n\n useEffect(() => {\n // A new id is a new request, even if the old one had resolved.\n anchored.current = null;\n resolved.current = null;\n }, [scrollToId]);\n\n useLayoutEffect(() => {\n if (scrollToId === null || resolved.current === scrollToId) return;\n\n const index = items.findIndex((item) => item.id === scrollToId);\n if (index < 0) {\n // A link to a row that is no longer in the list. Leaving the viewport\n // where it is and SAYING SO is the only honest outcome — scrolling to the\n // top would be indistinguishable from a successful landing.\n resolved.current = scrollToId;\n onScrollToIdResolved?.(scrollToId, false);\n\n return;\n }\n\n const vp = viewportRef.current;\n if (!vp) return;\n\n // Clamped the way the browser clamps: a row inside the final viewport-height\n // of the list cannot be brought to the top, and pretending otherwise would\n // leave this waiting for a position that can never be reached.\n const target = Math.max(0, Math.min(offsets[index], Math.max(0, total - viewport)));\n\n if (anchored.current !== target) {\n anchored.current = target;\n vp.scrollTop = target;\n setScrollTop(target);\n\n return;\n }\n\n // The target stopped moving as rows above it were measured, and we are on\n // it. 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Otherwise a consumer that declines an `onFollowChange(false)` would\n // never be asked again.\n reportedFollow.current = followTail;\n }, [followTail]);\n\n const askFollow = useCallback(\n (next: boolean) => {\n if (reportedFollow.current === next) return;\n reportedFollow.current = next;\n onFollowChange?.(next);\n },\n [onFollowChange],\n );\n\n useLayoutEffect(() => {\n if (!followTail) return;\n // A pending deep link wins while it resolves; otherwise the two would fight\n // over the same scrollTop and the link would lose.\n if (scrollToId !== null && resolved.current !== scrollToId) return;\n\n const vp = viewportRef.current;\n if (!vp) return;\n\n const bottom = Math.max(0, total - viewport);\n if (Math.abs(vp.scrollTop - bottom) > 0.5) {\n programmatic.current = true;\n vp.scrollTop = bottom;\n setScrollTop(bottom);\n }\n });\n\n const onScroll = useCallback(() => {\n const vp = viewportRef.current;\n if (!vp) return;\n\n const next = vp.scrollTop;\n const previous = scrollTop;\n setScrollTop(next);\n\n const bottom = Math.max(0, total - viewport);\n const wasProgrammatic = programmatic.current;\n programmatic.current = false;\n\n if (next <= bottom - BOTTOM_SLACK) {\n // Moved up, and not because we moved it.\n if (!wasProgrammatic && next < previous) askFollow(false);\n } else {\n askFollow(true);\n }\n }, [scrollTop, total, viewport, askFollow]);\n\n /** Any upward gesture is a statement of intent, whatever scrollTop says. */\n const onWheel = useCallback(\n (e: WheelEvent<HTMLDivElement>) => {\n if (e.deltaY < 0) askFollow(false);\n },\n [askFollow],\n );\n\n const onKeyDown = useCallback(\n (e: KeyboardEvent<HTMLDivElement>) => {\n if (UPWARD_KEYS.has(e.key)) askFollow(false);\n },\n [askFollow],\n );\n\n const touchStart = useRef<number | null>(null);\n\n const onTouchStart = useCallback((e: TouchEvent<HTMLDivElement>) => {\n touchStart.current = e.touches[0]?.clientY ?? null;\n }, []);\n\n const onTouchMove = useCallback(\n (e: TouchEvent<HTMLDivElement>) => {\n const from = touchStart.current;\n const y = e.touches[0]?.clientY;\n // Finger travelling DOWN drags the content down, which scrolls up.\n if (from !== null && y !== undefined && y - from > TOUCH_SLOP) askFollow(false);\n },\n [askFollow],\n );\n\n // ------------------------------------------------------------ unseen count\n\n const seen = useRef(items.length);\n const reportedUnseen = useRef<number | null>(null);\n\n useEffect(() => {\n const unseen = followTail ? 0 : Math.max(0, items.length - seen.current);\n if (followTail) seen.current = items.length;\n\n if (reportedUnseen.current === unseen) return;\n reportedUnseen.current = unseen;\n onUnseenChange?.(unseen);\n }, [items.length, followTail, onUnseenChange]);\n\n // ------------------------------------------------------------------ render\n\n return (\n <div\n ref={attachViewport}\n data-react-fancy-virtual-list=\"\"\n data-react-fancy-virtual-list-following={followTail ? \"true\" : \"false\"}\n data-react-fancy-virtual-list-rows={items.length}\n role=\"log\"\n tabIndex={0}\n className={cn(\"relative overflow-y-auto overflow-x-hidden outline-none\", className)}\n style={{ height }}\n onScroll={onScroll}\n onWheel={onWheel}\n onKeyDown={onKeyDown}\n onTouchStart={onTouchStart}\n onTouchMove={onTouchMove}\n {...props}\n >\n {/* Holds the full scroll range so the scrollbar is honest from the first\n paint, instead of growing as rows are discovered. */}\n <div\n data-react-fancy-virtual-list-sizer=\"\"\n style={{ height: `${total}px`, position: \"relative\" }}\n >\n <div\n ref={windowRef}\n data-react-fancy-virtual-list-window=\"\"\n data-react-fancy-virtual-list-start={start}\n style={{ transform: `translateY(${offsets[start] ?? 0}px)` }}\n >\n {visible.map((item, i) => (\n <div key={item.id} data-react-fancy-virtual-row-id={item.id}>\n {renderRow(item, start + i)}\n </div>\n ))}\n </div>\n </div>\n </div>\n );\n}\n\nconst ROW_ID_ATTR = \"data-react-fancy-virtual-row-id\";\n/** Within this many px of the bottom counts as \"at the bottom\". */\nconst BOTTOM_SLACK = 4;\n/** Ignore a touch jitter smaller than this before calling it an upward drag. */\nconst TOUCH_SLOP = 4;\nconst UPWARD_KEYS = new Set([\"ArrowUp\", \"PageUp\", \"Home\"]);\n"]}
@@ -1 +0,0 @@
1
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{ useCallback, useEffect, useLayoutEffect, useMemo, useRef, useState } from \"react\";\nimport type { KeyboardEvent, TouchEvent, WheelEvent } from \"react\";\nimport { cn } from \"../../utils/cn\";\nimport type { VirtualListProps, VirtualListRow } from \"./VirtualList.types\";\n\n/**\n * A windowed list for ledgers that run to tens of thousands of rows — only the\n * visible slice is in the DOM, with **measured** variable row heights, deep\n * links by row id, and sticky-bottom tail-following.\n *\n * Built for an agent event stream, where every one of those three is load\n * bearing at once: message rows wrap and event rows do not, a link carries\n * `?at=<rowId>` to the exact row under discussion, and new rows arrive while\n * the human is reading older ones.\n *\n * ## Heights are measured, never predicted\n *\n * `estimateRowHeight` only seeds rows that have never been on screen. The\n * moment a row renders, its real height is measured and replaces the estimate,\n * and every offset after it moves. The alternative — a `rowHeight(item)`\n * callback — is a prediction about text wrapping, font loading and container\n * width, and when it is wrong the error accumulates down the list: rows draw in\n * the wrong place and `scrollToId` lands on a neighbour. Measuring is slower to\n * settle and correct when it does.\n *\n * ## Tail-follow breaks on INTENT, not on position\n *\n * Any upward gesture — wheel, drag, PageUp, Home — stops following\n * immediately, even when the list is still pinned to the bottom and\n * `scrollTop` has not changed yet. Position cannot tell \"the human scrolled\n * up\" from \"content grew downward\", so a position-only implementation keeps\n * following through a wheel-up and yanks the reader back on the next append.\n *\n * ## It is controlled\n *\n * `followTail` is the consumer's state. This component only ever *asks* via\n * `onFollowChange`, so the follow state is readable and writable by an agent\n * over a bridge, as the Human+ component contract requires. The `↓ n new` pill\n * is the consumer's to render, from `onUnseenChange`.\n *\n * @example\n * ```tsx\n * const [following, setFollowing] = useState(true);\n * const [unseen, setUnseen] = useState(0);\n *\n * <VirtualList\n * items={events}\n * renderRow={(e) => <StreamRow event={e} />}\n * height=\"100%\"\n * estimateRowHeight={28}\n * followTail={following}\n * onFollowChange={setFollowing}\n * onUnseenChange={setUnseen}\n * scrollToId={params.at}\n * />\n * {!following && unseen > 0 && (\n * <Button onClick={() => setFollowing(true)}>↓ {unseen} new</Button>\n * )}\n * ```\n */\nexport function VirtualList<T extends VirtualListRow>({\n items,\n renderRow,\n height = \"100%\",\n estimateRowHeight = 32,\n overscan = 6,\n followTail = false,\n onFollowChange,\n onUnseenChange,\n scrollToId = null,\n onScrollToIdResolved,\n className,\n ref,\n ...props\n}: VirtualListProps<T>) {\n const viewportRef = useRef<HTMLDivElement | null>(null);\n const windowRef = useRef<HTMLDivElement | null>(null);\n\n /** Measured heights by row id, so a height follows its row across a reindex. */\n const heights = useRef(new Map<string, number>());\n /** Bumped when a measurement actually changed, to recompute offsets. */\n const [measured, setMeasured] = useState(0);\n\n const [scrollTop, setScrollTop] = useState(0);\n const [clientHeight, setClientHeight] = useState(0);\n\n const attachViewport = useCallback(\n (el: HTMLDivElement | null) => {\n viewportRef.current = el;\n if (typeof ref === \"function\") ref(el);\n else if (ref) (ref as { current: HTMLDivElement | null }).current = el;\n },\n [ref],\n );\n\n // A number `height` IS the viewport height, and is usable before the element\n // has been measured. Without one, render a conservative first window so there\n // is something on screen for the measurement pass to work from.\n const viewport =\n clientHeight > 0 ? clientHeight : typeof height === \"number\" ? height : estimateRowHeight * 20;\n\n /**\n * Prefix sums of row heights: `offsets[i]` is where row `i` starts, and the\n * last entry is the total. Rebuilt whenever rows or measurements change —\n * O(n) once per change, against O(log n) per scroll from the binary search,\n * rather than O(n) on every scroll frame.\n */\n const { offsets, total } = useMemo(() => {\n const offs = new Float64Array(items.length + 1);\n for (let i = 0; i < items.length; i += 1) {\n offs[i + 1] = offs[i] + (heights.current.get(items[i].id) ?? estimateRowHeight);\n }\n\n return { offsets: offs, total: items.length === 0 ? 0 : offs[items.length] };\n }, [items, measured, estimateRowHeight]);\n\n /** First row whose span contains `y`. */\n const indexAt = useCallback(\n (y: number): number => {\n let lo = 0;\n let hi = items.length - 1;\n while (lo < hi) {\n const mid = (lo + hi + 1) >> 1;\n if (offsets[mid] <= y) lo = mid;\n else hi = mid - 1;\n }\n\n return Math.max(0, lo);\n },\n [items.length, offsets],\n );\n\n const start = Math.max(0, indexAt(scrollTop) - overscan);\n const end = Math.min(items.length, indexAt(scrollTop + viewport) + 1 + overscan);\n const visible = useMemo(() => items.slice(start, end), [items, start, end]);\n\n // ---------------------------------------------------------------- measuring\n\n const observer = useRef<ResizeObserver | null>(null);\n\n useEffect(() => {\n // Absent in jsdom and in older runtimes. Without it the list still measures\n // on every render; it just does not notice a row reflowing in place.\n if (typeof ResizeObserver === \"undefined\") return;\n\n const ro = new ResizeObserver(() => setMeasured((v) => v + 1));\n observer.current = ro;\n\n return () => {\n ro.disconnect();\n observer.current = null;\n };\n }, []);\n\n // No dependency array on purpose: every render re-measures what is on screen,\n // and the `changed` guard is what stops it looping. A render that learns\n // nothing new sets no state.\n useLayoutEffect(() => {\n const win = windowRef.current;\n if (!win) return;\n\n let changed = false;\n for (const el of Array.from(win.children) as HTMLElement[]) {\n const id = el.getAttribute(ROW_ID_ATTR);\n if (id === null) continue;\n\n observer.current?.observe(el);\n\n const h = el.getBoundingClientRect().height;\n // A zero height is \"not laid out yet\", not a 0px row. Recording it would\n // collapse the list and make every offset after it wrong.\n if (h > 0 && heights.current.get(id) !== h) {\n heights.current.set(id, h);\n changed = true;\n }\n }\n\n const vp = viewportRef.current;\n if (vp && vp.clientHeight > 0 && vp.clientHeight !== clientHeight) setClientHeight(vp.clientHeight);\n\n if (changed) setMeasured((v) => v + 1);\n });\n\n // ------------------------------------------------------------- deep linking\n\n /** The target this component last moved to, to detect that it has settled. */\n const anchored = useRef<number | null>(null);\n const resolved = useRef<string | null>(null);\n\n useEffect(() => {\n // A new id is a new request, even if the old one had resolved.\n anchored.current = null;\n resolved.current = null;\n }, [scrollToId]);\n\n useLayoutEffect(() => {\n if (scrollToId === null || resolved.current === scrollToId) return;\n\n const index = items.findIndex((item) => item.id === scrollToId);\n if (index < 0) {\n // A link to a row that is no longer in the list. Leaving the viewport\n // where it is and SAYING SO is the only honest outcome — scrolling to the\n // top would be indistinguishable from a successful landing.\n resolved.current = scrollToId;\n onScrollToIdResolved?.(scrollToId, false);\n\n return;\n }\n\n const vp = viewportRef.current;\n if (!vp) return;\n\n // Clamped the way the browser clamps: a row inside the final viewport-height\n // of the list cannot be brought to the top, and pretending otherwise would\n // leave this waiting for a position that can never be reached.\n const target = Math.max(0, Math.min(offsets[index], Math.max(0, total - viewport)));\n\n if (anchored.current !== target) {\n anchored.current = target;\n vp.scrollTop = target;\n setScrollTop(target);\n\n return;\n }\n\n // The target stopped moving as rows above it were measured, and we are on\n // it. Only now is the deep link actually honoured.\n if (Math.abs(vp.scrollTop - target) <= 1) {\n resolved.current = scrollToId;\n onScrollToIdResolved?.(scrollToId, true);\n }\n });\n\n // ------------------------------------------------------------- tail-follow\n\n const reportedFollow = useRef(followTail);\n const programmatic = useRef(false);\n\n useEffect(() => {\n // The prop is the truth, so adopt it rather than remembering what we asked\n // for. Otherwise a consumer that declines an `onFollowChange(false)` would\n // never be asked again.\n reportedFollow.current = followTail;\n }, [followTail]);\n\n const askFollow = useCallback(\n (next: boolean) => {\n if (reportedFollow.current === next) return;\n reportedFollow.current = next;\n onFollowChange?.(next);\n },\n [onFollowChange],\n );\n\n useLayoutEffect(() => {\n if (!followTail) return;\n // A pending deep link wins while it resolves; otherwise the two would fight\n // over the same scrollTop and the link would lose.\n if (scrollToId !== null && resolved.current !== scrollToId) return;\n\n const vp = viewportRef.current;\n if (!vp) return;\n\n const bottom = Math.max(0, total - viewport);\n if (Math.abs(vp.scrollTop - bottom) > 0.5) {\n programmatic.current = true;\n vp.scrollTop = bottom;\n setScrollTop(bottom);\n }\n });\n\n const onScroll = useCallback(() => {\n const vp = viewportRef.current;\n if (!vp) return;\n\n const next = vp.scrollTop;\n const previous = scrollTop;\n setScrollTop(next);\n\n const bottom = Math.max(0, total - viewport);\n const wasProgrammatic = programmatic.current;\n programmatic.current = false;\n\n if (next <= bottom - BOTTOM_SLACK) {\n // Moved up, and not because we moved it.\n if (!wasProgrammatic && next < previous) askFollow(false);\n } else {\n askFollow(true);\n }\n }, [scrollTop, total, viewport, askFollow]);\n\n /** Any upward gesture is a statement of intent, whatever scrollTop says. */\n const onWheel = useCallback(\n (e: WheelEvent<HTMLDivElement>) => {\n if (e.deltaY < 0) askFollow(false);\n },\n [askFollow],\n );\n\n const onKeyDown = useCallback(\n (e: KeyboardEvent<HTMLDivElement>) => {\n if (UPWARD_KEYS.has(e.key)) askFollow(false);\n },\n [askFollow],\n );\n\n const touchStart = useRef<number | null>(null);\n\n const onTouchStart = useCallback((e: TouchEvent<HTMLDivElement>) => {\n touchStart.current = e.touches[0]?.clientY ?? null;\n }, []);\n\n const onTouchMove = useCallback(\n (e: TouchEvent<HTMLDivElement>) => {\n const from = touchStart.current;\n const y = e.touches[0]?.clientY;\n // Finger travelling DOWN drags the content down, which scrolls up.\n if (from !== null && y !== undefined && y - from > TOUCH_SLOP) askFollow(false);\n },\n [askFollow],\n );\n\n // ------------------------------------------------------------ unseen count\n\n const seen = useRef(items.length);\n const reportedUnseen = useRef<number | null>(null);\n\n useEffect(() => {\n const unseen = followTail ? 0 : Math.max(0, items.length - seen.current);\n if (followTail) seen.current = items.length;\n\n if (reportedUnseen.current === unseen) return;\n reportedUnseen.current = unseen;\n onUnseenChange?.(unseen);\n }, [items.length, followTail, onUnseenChange]);\n\n // ------------------------------------------------------------------ render\n\n return (\n <div\n ref={attachViewport}\n data-react-fancy-virtual-list=\"\"\n data-react-fancy-virtual-list-following={followTail ? \"true\" : \"false\"}\n data-react-fancy-virtual-list-rows={items.length}\n role=\"log\"\n tabIndex={0}\n className={cn(\"relative overflow-y-auto overflow-x-hidden outline-none\", className)}\n style={{ height }}\n onScroll={onScroll}\n onWheel={onWheel}\n onKeyDown={onKeyDown}\n onTouchStart={onTouchStart}\n onTouchMove={onTouchMove}\n {...props}\n >\n {/* Holds the full scroll range so the scrollbar is honest from the first\n paint, instead of growing as rows are discovered. */}\n <div\n data-react-fancy-virtual-list-sizer=\"\"\n style={{ height: `${total}px`, position: \"relative\" }}\n >\n <div\n ref={windowRef}\n data-react-fancy-virtual-list-window=\"\"\n data-react-fancy-virtual-list-start={start}\n style={{ transform: `translateY(${offsets[start] ?? 0}px)` }}\n >\n {visible.map((item, i) => (\n <div key={item.id} data-react-fancy-virtual-row-id={item.id}>\n {renderRow(item, start + i)}\n </div>\n ))}\n </div>\n </div>\n </div>\n );\n}\n\nconst ROW_ID_ATTR = \"data-react-fancy-virtual-row-id\";\n/** Within this many px of the bottom counts as \"at the bottom\". */\nconst BOTTOM_SLACK = 4;\n/** Ignore a touch jitter smaller than this before calling it an upward drag. */\nconst TOUCH_SLOP = 4;\nconst UPWARD_KEYS = new Set([\"ArrowUp\", \"PageUp\", \"Home\"]);\n"]}