@particle-academy/fancy-flow 0.72.1 → 0.74.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/README.md CHANGED
@@ -633,6 +633,28 @@ registerNodeKind({
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  `awaiting-input:` prefixes, so runs that parked under an older version still
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  resume.
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+ ### Queued runs: one node at a time
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+
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+ `@particle-academy/fancy-flow/durable` splits a run into one queue job per node.
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+ `Coordinator.advance()` says what to dispatch, and `runNode()` claims, executes
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+ and checkpoints one node.
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+
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+ **Serial is the default.** `advance()` hands out one node, and the next only
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+ once that node has settled, in the graph's declaration order. A node paused for
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+ a person keeps its slot, so nothing else goes out while they decide. To dispatch
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+ more at once, pass `maxConcurrent`:
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+
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+ ```ts
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+ import { Coordinator, UNLIMITED_CONCURRENCY } from "@particle-academy/fancy-flow/durable";
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+
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+ new Coordinator({ graph, executors, run, store }); // serial
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+ new Coordinator({ graph, executors, run, store, maxConcurrent: 4 }); // up to 4 held
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+ new Coordinator({ graph, executors, run, store, maxConcurrent: UNLIMITED_CONCURRENCY }); // whole frontier
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+ ```
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+
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+ The selection is pinned by the shared `flow/durable-dispatch` conformance suite,
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+ which specifies the same behaviour for the PHP and Python runtimes.
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+
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  ## Status
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  Shipping. Since this list was last written, all of the following landed:
@@ -28,6 +28,17 @@ interface FlowViewerProps {
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  showMinimap?: boolean;
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  /** Canvas pan/zoom/fit controls. Default true. */
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  showControls?: boolean;
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+ /**
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+ * What the mouse wheel does over the canvas, with FlowCanvas's semantics.
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+ * Ignored by `list`.
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+ *
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+ * - `false` (the default): the wheel scrolls the page and **Shift+wheel**
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+ * zooms, so a viewer embedded mid-page never traps a reader who is
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+ * scrolling past it.
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+ * - `true`: a bare wheel zooms and the page does not scroll while it does.
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+ * For a graph shown at a real size, such as a side panel.
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+ */
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+ zoomOnWheel?: boolean;
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  /**
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  * Per-node run outcome, keyed by node id. Lets the same component serve
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  * "here is the workflow" and "here is what happened on Tuesday".
@@ -57,6 +68,6 @@ interface FlowViewerProps {
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  * Node titles come from the registry, so `overrideNodeKind()` renames apply
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  * here too.
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  */
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- declare function FlowViewer({ graph, variant, height, showMinimap, showControls, statuses, selectedNodeId, onSelectNode, className, classNames, style, empty, }: FlowViewerProps): react.JSX.Element;
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+ declare function FlowViewer({ graph, variant, height, showMinimap, showControls, zoomOnWheel, statuses, selectedNodeId, onSelectNode, className, classNames, style, empty, }: FlowViewerProps): react.JSX.Element;
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  export { type FlowNodeStatus as F, FlowViewer as a, type FlowViewerClassNames as b, type FlowViewerProps as c };
@@ -28,6 +28,17 @@ interface FlowViewerProps {
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  showMinimap?: boolean;
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  /** Canvas pan/zoom/fit controls. Default true. */
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  showControls?: boolean;
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+ /**
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+ * What the mouse wheel does over the canvas, with FlowCanvas's semantics.
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+ * Ignored by `list`.
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+ *
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+ * - `false` (the default): the wheel scrolls the page and **Shift+wheel**
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+ * zooms, so a viewer embedded mid-page never traps a reader who is
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+ * scrolling past it.
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+ * - `true`: a bare wheel zooms and the page does not scroll while it does.
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+ * For a graph shown at a real size, such as a side panel.
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+ */
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+ zoomOnWheel?: boolean;
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  /**
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  * Per-node run outcome, keyed by node id. Lets the same component serve
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  * "here is the workflow" and "here is what happened on Tuesday".
@@ -57,6 +68,6 @@ interface FlowViewerProps {
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  * Node titles come from the registry, so `overrideNodeKind()` renames apply
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  * here too.
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  */
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- declare function FlowViewer({ graph, variant, height, showMinimap, showControls, statuses, selectedNodeId, onSelectNode, className, classNames, style, empty, }: FlowViewerProps): react.JSX.Element;
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+ declare function FlowViewer({ graph, variant, height, showMinimap, showControls, zoomOnWheel, statuses, selectedNodeId, onSelectNode, className, classNames, style, empty, }: FlowViewerProps): react.JSX.Element;
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  export { type FlowNodeStatus as F, FlowViewer as a, type FlowViewerClassNames as b, type FlowViewerProps as c };
@@ -537,6 +537,7 @@ function FlowViewer({
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  height = 480,
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  showMinimap = false,
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  showControls = true,
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+ zoomOnWheel = false,
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  statuses,
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  selectedNodeId = null,
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  onSelectNode,
@@ -644,7 +645,7 @@ function FlowViewer({
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  selectionKeyCode: null,
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  multiSelectionKeyCode: null,
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  connectOnClick: false,
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- zoomOnScroll: false,
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+ zoomOnWheel,
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  onNodeClick: onSelectNode ? (_, node) => onSelectNode(node) : void 0,
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  fitView: true
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  }
@@ -657,5 +658,5 @@ function cx(...parts) {
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  }
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  export { ActionNode, DecisionNode, FlowCanvas, FlowViewer, NodeShell, OutputNode, SubgraphNode, TriggerNode, alignNodes, assignToLane, cloneSubgraph, defaultNodeTypes, distributeNodes, duplicateNode, reconnectEdge2 as reconnectEdge, removeEdges, removeFromLane, removeNodes, setEdgeLabel };
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- //# sourceMappingURL=chunk-LYYQO7EY.js.map
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- //# sourceMappingURL=chunk-LYYQO7EY.js.map
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+ //# sourceMappingURL=chunk-XV5L4JQH.js.map
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+ //# sourceMappingURL=chunk-XV5L4JQH.js.map
@@ -0,0 +1 @@
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{ type ReactNode, memo } from \"react\";\nimport { Handle, Position, type NodeProps } from \"@xyflow/react\";\nimport type { FlowNode, NodeRunStatus, PortDescriptor } from \"../../types\";\n\nexport type NodeShellProps = {\n /** Required: the xyflow node this is rendering. */\n node: NodeProps<FlowNode>;\n /** Accent color for the title bar / status ring. */\n accent: string;\n /** Tag/label shown to the left of the title (e.g. \"TRIGGER\", \"ACTION\"). */\n tag: string;\n /** Optional icon glyph (single-character string is fine). */\n icon?: ReactNode;\n /** Whether to show input handles on the left. Defaults true. */\n showInputs?: boolean;\n /** Whether to show output handles on the right. Defaults true. */\n showOutputs?: boolean;\n /** Body content under the title bar. */\n children?: ReactNode;\n};\n\n/**\n * Shared chrome for every kit node — title bar, accent border, status ring,\n * port handles. Specific node kinds compose this with their body content.\n */\nfunction NodeShellInner({\n node,\n accent,\n tag,\n icon,\n showInputs = true,\n showOutputs = true,\n children,\n}: NodeShellProps) {\n const data = node.data;\n const status: NodeRunStatus = data.status ?? \"idle\";\n const inputs = data.inputs ?? defaultInputs(showInputs);\n const outputs = data.outputs ?? defaultOutputs(showOutputs);\n\n return (\n <div\n className={[\"ff-node\", `ff-node--status-${status}`, node.selected ? \"ff-node--selected\" : \"\"].filter(Boolean).join(\" \")}\n style={{ borderColor: node.selected ? accent : undefined }}\n >\n <header className=\"ff-node__header\" style={{ background: accent }}>\n <span className=\"ff-node__icon\" aria-hidden>{icon ?? null}</span>\n <span className=\"ff-node__tag\">{tag}</span>\n <span className=\"ff-node__label\">{data.label}</span>\n {status !== \"idle\" && <StatusDot status={status} />}\n </header>\n\n {data.description && <p className=\"ff-node__desc\">{data.description}</p>}\n {children && <div className=\"ff-node__body\">{children}</div>}\n {data.statusText && <p className=\"ff-node__status-text\">{data.statusText}</p>}\n\n {inputs.map((p, i) => (\n <Handle\n key={p.id}\n type=\"target\"\n position={Position.Left}\n id={p.id}\n style={portStyle(i, inputs.length)}\n title={p.label ?? p.id}\n />\n ))}\n {outputs.map((p, i) => (\n <Handle\n key={p.id}\n type=\"source\"\n position={Position.Right}\n id={p.id}\n style={portStyle(i, outputs.length)}\n title={p.label ?? p.id}\n />\n ))}\n </div>\n );\n}\n\nexport const NodeShell = memo(NodeShellInner);\n\nfunction defaultInputs(show: boolean): PortDescriptor[] {\n return show ? [{ id: \"in\" }] : [];\n}\nfunction defaultOutputs(show: boolean): PortDescriptor[] {\n return show ? [{ id: \"out\" }] : [];\n}\n\nfunction portStyle(i: number, total: number): React.CSSProperties {\n if (total <= 1) return {};\n const slot = (100 / (total + 1)) * (i + 1);\n return { top: `${slot}%` };\n}\n\nfunction StatusDot({ status }: { status: NodeRunStatus }) {\n return <span className={`ff-node__dot ff-node__dot--${status}`} aria-label={`status ${status}`} />;\n}\n","import { memo } from \"react\";\nimport type { NodeProps } from \"@xyflow/react\";\nimport type { FlowNode } from \"../../types\";\nimport { NodeShell } from \"./NodeShell\";\n\n/** Entry-point node — outputs only, no inputs. */\nfunction TriggerNodeInner(props: NodeProps<FlowNode>) {\n return <NodeShell node={props} accent=\"#10b981\" tag=\"TRIGGER\" icon=\"⚡\" showInputs={false} />;\n}\nexport const TriggerNode = memo(TriggerNodeInner);\n","import { memo } from \"react\";\nimport type { NodeProps } from \"@xyflow/react\";\nimport type { FlowNode } from \"../../types\";\nimport { NodeShell } from \"./NodeShell\";\n\n/** General-purpose work node — inputs and outputs. */\nfunction ActionNodeInner(props: NodeProps<FlowNode>) {\n return <NodeShell node={props} accent=\"#3b82f6\" tag=\"ACTION\" icon=\"▸\" />;\n}\nexport const ActionNode = memo(ActionNodeInner);\n","import { memo } from \"react\";\nimport type { NodeProps } from \"@xyflow/react\";\nimport type { FlowNode, PortDescriptor } from \"../../types\";\nimport { NodeShell } from \"./NodeShell\";\n\nconst DEFAULT_BRANCHES: PortDescriptor[] = [\n { id: \"true\", label: \"true\" },\n { id: \"false\", label: \"false\" },\n];\n\n/** Branching node — multiple typed outputs, one input. */\nfunction DecisionNodeInner(props: NodeProps<FlowNode>) {\n // If the host hasn't customised outputs, default to a true/false split.\n if (!props.data.outputs) {\n props = { ...props, data: { ...props.data, outputs: DEFAULT_BRANCHES } };\n }\n return <NodeShell node={props} accent=\"#f59e0b\" tag=\"DECISION\" icon=\"◇\" />;\n}\nexport const DecisionNode = memo(DecisionNodeInner);\n","import { memo } from \"react\";\nimport type { NodeProps } from \"@xyflow/react\";\nimport type { FlowNode } from \"../../types\";\nimport { NodeShell } from \"./NodeShell\";\n\n/** Terminal node — receives the workflow's final result; no outputs. */\nfunction OutputNodeInner(props: NodeProps<FlowNode>) {\n return <NodeShell node={props} accent=\"#a855f7\" tag=\"OUTPUT\" icon=\"●\" showOutputs={false} />;\n}\nexport const OutputNode = memo(OutputNodeInner);\n","import { memo } from \"react\";\nimport type { NodeProps } from \"@xyflow/react\";\nimport type { FlowNode, SubgraphNodeData } from \"../../types\";\nimport { NodeShell } from \"./NodeShell\";\n\n/**\n * SubgraphNode — collapses a group of nodes behind a single facade with\n * inputs and outputs that map to the inner graph's boundary ports. The\n * runtime treats it like an action node: when running, it dispatches to\n * the registered \"subgraph\" executor (host decides expand vs inline).\n *\n * v0.1 just renders the facade. Expand/collapse interactions and inner-\n * graph editing are deferred — host apps can implement those by toggling\n * `data.collapsed` and rendering a nested <FlowCanvas> when expanded.\n */\nfunction SubgraphNodeInner(props: NodeProps<FlowNode>) {\n const data = props.data as SubgraphNodeData;\n const childCount = data.childIds?.length ?? 0;\n return (\n <NodeShell node={props} accent=\"#0ea5e9\" tag=\"SUBGRAPH\" icon=\"❐\">\n <div className=\"ff-subgraph__meta\">\n <span>{childCount} node{childCount === 1 ? \"\" : \"s\"}</span>\n <span>{data.collapsed === false ? \"expanded\" : \"collapsed\"}</span>\n </div>\n </NodeShell>\n );\n}\nexport const SubgraphNode = memo(SubgraphNodeInner);\n","import type { NodeTypes } from \"@xyflow/react\";\nimport { TriggerNode } from \"./TriggerNode\";\nimport { ActionNode } from \"./ActionNode\";\nimport { DecisionNode } from \"./DecisionNode\";\nimport { OutputNode } from \"./OutputNode\";\nimport { NoteNode } from \"./NoteNode\";\nimport { SubgraphNode } from \"./SubgraphNode\";\n\nexport { TriggerNode, ActionNode, DecisionNode, OutputNode, NoteNode, SubgraphNode };\nexport { LaneNode } from \"./LaneNode\";\nexport { NodeShell, type NodeShellProps } from \"./NodeShell\";\n\n/**\n * Default xyflow `nodeTypes` map covering the kit. Spread into your own:\n *\n * <FlowCanvas nodeTypes={{ ...defaultNodeTypes, custom: MyNode }} ... />\n */\nexport const defaultNodeTypes: NodeTypes = {\n trigger: TriggerNode,\n action: ActionNode,\n decision: DecisionNode,\n output: OutputNode,\n note: NoteNode,\n subgraph: SubgraphNode,\n};\n","import { reconnectEdge as xyReconnectEdge, type Connection, type Edge } from \"@xyflow/react\";\nimport type { FlowGraph, FlowNode } from \"../../types\";\n\n/**\n * Remove nodes AND every edge attached to them.\n *\n * Deleting a node without pruning its edges leaves danglers that point at\n * nothing — they survive a round-trip through the schema and blow up the\n * runner, so the two always move together.\n */\nexport function removeNodes(graph: FlowGraph, ids: string[]): FlowGraph {\n if (ids.length === 0) return graph;\n const doomed = new Set(ids);\n\n return {\n nodes: graph.nodes.filter((n) => !doomed.has(n.id)),\n edges: graph.edges.filter((e) => !doomed.has(e.source) && !doomed.has(e.target)),\n };\n}\n\n/** Remove edges by id, leaving nodes untouched. */\nexport function removeEdges(edges: Edge[], ids: string[]): Edge[] {\n if (ids.length === 0) return edges;\n const doomed = new Set(ids);\n\n return edges.filter((e) => !doomed.has(e.id));\n}\n\n/**\n * Set (or clear) an edge's label.\n *\n * An empty/whitespace label is removed rather than stored as `\"\"` — xyflow\n * renders an empty label as an empty chip on the wire, and a blank key would\n * survive export into the workflow schema.\n */\nexport function setEdgeLabel(edges: Edge[], id: string, label: string | undefined): Edge[] {\n const next = label?.trim();\n return edges.map((e) => {\n if (e.id !== id) return e;\n if (!next) {\n const { label: _drop, ...rest } = e;\n return rest as Edge;\n }\n return { ...e, label: next };\n });\n}\n\n/** Copy a node with a fresh id, offset so it doesn't sit exactly on top. */\nexport function duplicateNode(node: FlowNode, id: string, offset = 40): FlowNode {\n return {\n ...node,\n id,\n position: { x: node.position.x + offset, y: node.position.y + offset },\n // Deep copy so the clone's config edits don't mutate the original.\n data: JSON.parse(JSON.stringify(node.data ?? {})),\n } as FlowNode;\n}\n\n/**\n * Clone a set of nodes AND the edges internal to that set, remapping every id.\n * This is the piece `duplicateNode` lacks: a copy/paste (or duplicate-selection)\n * that preserves the wiring *between* the copied nodes. Edges with an endpoint\n * outside the set are dropped (they'd dangle). A `parentId` pointing inside the\n * set is remapped; one pointing outside is detached.\n */\nexport function cloneSubgraph(\n nodes: FlowNode[],\n edges: Edge[],\n opts: { makeId: () => string; offset?: number },\n): { nodes: FlowNode[]; edges: Edge[]; idMap: Map<string, string> } {\n const offset = opts.offset ?? 40;\n const idMap = new Map<string, string>();\n for (const n of nodes) idMap.set(n.id, opts.makeId());\n\n const clonedNodes = nodes.map((n) => {\n const cloned = duplicateNode(n, idMap.get(n.id)!, offset) as any;\n const parentId = (n as any).parentId;\n if (parentId && idMap.has(parentId)) cloned.parentId = idMap.get(parentId);\n else if (parentId) delete cloned.parentId;\n return cloned as FlowNode;\n });\n\n const clonedEdges = edges\n .filter((e) => idMap.has(e.source) && idMap.has(e.target))\n .map((e) => ({ ...e, id: opts.makeId(), source: idMap.get(e.source)!, target: idMap.get(e.target)! }));\n\n return { nodes: clonedNodes, edges: clonedEdges, idMap };\n}\n\n/**\n * Rewire one edge's endpoint(s) — wraps xyflow's `reconnectEdge`. Keeps the\n * edge's id (`shouldReplaceId: false`) so its label and identity survive the\n * rewire instead of being regenerated from the new endpoints.\n */\nexport function reconnectEdge(edges: Edge[], oldEdge: Edge, newConnection: Connection): Edge[] {\n return xyReconnectEdge(oldEdge, newConnection, edges, { shouldReplaceId: false });\n}\n\nexport type AlignEdge = \"left\" | \"hcenter\" | \"right\" | \"top\" | \"vcenter\" | \"bottom\";\n\nconst nodeW = (n: FlowNode): number => (n as any).width ?? (n as any).measured?.width ?? 0;\nconst nodeH = (n: FlowNode): number => (n as any).height ?? (n as any).measured?.height ?? 0;\n\n/** Align a selection to a shared edge/center of its bounding box. */\nexport function alignNodes(nodes: FlowNode[], edge: AlignEdge): FlowNode[] {\n if (nodes.length < 2) return nodes;\n const minL = Math.min(...nodes.map((n) => n.position.x));\n const maxR = Math.max(...nodes.map((n) => n.position.x + nodeW(n)));\n const minT = Math.min(...nodes.map((n) => n.position.y));\n const maxB = Math.max(...nodes.map((n) => n.position.y + nodeH(n)));\n const cx = (minL + maxR) / 2;\n const cy = (minT + maxB) / 2;\n return nodes.map((n) => {\n let { x, y } = n.position;\n if (edge === \"left\") x = minL;\n else if (edge === \"right\") x = maxR - nodeW(n);\n else if (edge === \"hcenter\") x = cx - nodeW(n) / 2;\n else if (edge === \"top\") y = minT;\n else if (edge === \"bottom\") y = maxB - nodeH(n);\n else if (edge === \"vcenter\") y = cy - nodeH(n) / 2;\n return { ...n, position: { x, y } };\n });\n}\n\n/**\n * Order nodes so every parent precedes its children — xyflow misrenders (and\n * warns) when a child appears before its `parentId` in the array. Stable\n * otherwise. Apply at the render boundary once grouping is in play.\n */\nexport function sortNodesParentFirst<T extends { id: string; parentId?: string }>(nodes: T[]): T[] {\n const byId = new Map(nodes.map((n) => [n.id, n] as const));\n const seen = new Set<string>();\n const out: T[] = [];\n const visit = (n: T) => {\n if (seen.has(n.id)) return;\n const pid = (n as any).parentId as string | undefined;\n if (pid && byId.has(pid) && !seen.has(pid)) visit(byId.get(pid)!);\n seen.add(n.id);\n out.push(n);\n };\n for (const n of nodes) visit(n);\n return out;\n}\n\n/** Absolute position of a node, accounting for one level of parent nesting. */\nfunction absolutePosition(node: FlowNode, nodes: FlowNode[]): { x: number; y: number } {\n const pid = (node as any).parentId as string | undefined;\n if (!pid) return node.position;\n const parent = nodes.find((n) => n.id === pid);\n return parent ? { x: node.position.x + parent.position.x, y: node.position.y + parent.position.y } : node.position;\n}\n\n/**\n * Put a node inside a lane/container: set `parentId` + `extent:'parent'` and\n * convert its position to be relative to the lane. Idempotent-safe; a no-op if\n * either id is missing or they're the same node.\n */\nexport function assignToLane(nodes: FlowNode[], nodeId: string, laneId: string): FlowNode[] {\n if (nodeId === laneId) return nodes;\n const node = nodes.find((n) => n.id === nodeId);\n const lane = nodes.find((n) => n.id === laneId);\n if (!node || !lane) return nodes;\n const abs = absolutePosition(node, nodes);\n const laneAbs = absolutePosition(lane, nodes);\n const rel = { x: abs.x - laneAbs.x, y: abs.y - laneAbs.y };\n return nodes.map((n) => (n.id === nodeId ? ({ ...n, parentId: laneId, extent: \"parent\", position: rel } as FlowNode) : n));\n}\n\n/** Take a node out of its lane: drop `parentId`/`extent`, restore absolute position. */\nexport function removeFromLane(nodes: FlowNode[], nodeId: string): FlowNode[] {\n const node = nodes.find((n) => n.id === nodeId);\n if (!node || !(node as any).parentId) return nodes;\n const abs = absolutePosition(node, nodes);\n return nodes.map((n) => {\n if (n.id !== nodeId) return n;\n const { parentId: _p, extent: _e, ...rest } = n as any;\n return { ...rest, position: abs } as FlowNode;\n });\n}\n\n/**\n * Stack lanes into contiguous rows (horizontal) or columns (vertical) — the\n * \"fixed rows/columns\" behavior. `isLane` picks which nodes are lanes; they're\n * ordered by their current cross-axis position and repacked from the first\n * lane's origin. Each lane keeps its own size (independently resizable).\n */\nexport function stackLanes(\n nodes: FlowNode[],\n isLane: (n: FlowNode) => boolean,\n opts: { orientation?: \"horizontal\" | \"vertical\"; gap?: number } = {},\n): FlowNode[] {\n const orientation = opts.orientation ?? \"horizontal\";\n const gap = opts.gap ?? 12;\n const vertical = orientation === \"vertical\";\n const lanes = nodes.filter(isLane).sort((a, b) => (vertical ? a.position.x - b.position.x : a.position.y - b.position.y));\n if (lanes.length === 0) return nodes;\n const originX = lanes[0].position.x;\n const originY = lanes[0].position.y;\n const moves = new Map<string, { x: number; y: number }>();\n let cursor = vertical ? originX : originY;\n for (const lane of lanes) {\n moves.set(lane.id, vertical ? { x: cursor, y: originY } : { x: originX, y: cursor });\n cursor += (vertical ? ((lane as any).width ?? 320) : ((lane as any).height ?? 160)) + gap;\n }\n return nodes.map((n) => (moves.has(n.id) ? { ...n, position: moves.get(n.id)! } : n));\n}\n\n/** Evenly distribute a selection's gaps along an axis (needs 3+ nodes). */\nexport function distributeNodes(nodes: FlowNode[], axis: \"h\" | \"v\"): FlowNode[] {\n if (nodes.length < 3) return nodes;\n const size = (n: FlowNode) => (axis === \"h\" ? nodeW(n) : nodeH(n));\n const coord = (n: FlowNode) => (axis === \"h\" ? n.position.x : n.position.y);\n const sorted = [...nodes].sort((a, b) => coord(a) - coord(b));\n const start = coord(sorted[0]);\n const last = sorted[sorted.length - 1];\n const end = coord(last) + size(last);\n const totalSize = sorted.reduce((s, n) => s + size(n), 0);\n const gap = (end - start - totalSize) / (sorted.length - 1);\n const posById = new Map<string, number>();\n let cursor = start;\n for (const n of sorted) {\n posById.set(n.id, cursor);\n cursor += size(n) + gap;\n }\n return nodes.map((n) => {\n const p = posById.get(n.id)!;\n return { ...n, position: axis === \"h\" ? { ...n.position, x: p } : { ...n.position, y: p } };\n });\n}\n","import type { FlowNode } from \"../../types\";\n\nexport type HelperLineChange = { id: string; position?: { x: number; y: number } };\n\nexport type HelperLinesResult = {\n /** Y of a horizontal guide line (flow coords), if the drag aligns on Y. */\n horizontal?: number;\n /** X of a vertical guide line (flow coords), if the drag aligns on X. */\n vertical?: number;\n /** The snapped position to apply to the dragged node. */\n snapPosition: { x?: number; y?: number };\n};\n\nconst w = (n: FlowNode): number => (n as any).width ?? (n as any).measured?.width ?? 0;\nconst h = (n: FlowNode): number => (n as any).height ?? (n as any).measured?.height ?? 0;\n\n/**\n * Compute alignment guide lines (and a snapped position) for a node being\n * dragged to `change.position`, against the other nodes. Standard \"helper\n * lines\" algorithm: match the dragged node's left/right/top/bottom edges to any\n * other node's edges within `distance`, snapping to the nearest. Pure + testable.\n */\nexport function getHelperLines(change: HelperLineChange, nodes: FlowNode[], distance = 6): HelperLinesResult {\n const result: HelperLinesResult = { snapPosition: { x: undefined, y: undefined } };\n const a = nodes.find((n) => n.id === change.id);\n if (!a || !change.position) return result;\n\n const A = {\n left: change.position.x,\n right: change.position.x + w(a),\n top: change.position.y,\n bottom: change.position.y + h(a),\n width: w(a),\n height: h(a),\n };\n let vDist = distance;\n let hDist = distance;\n\n for (const b of nodes) {\n if (b.id === a.id) continue;\n const B = { left: b.position.x, right: b.position.x + w(b), top: b.position.y, bottom: b.position.y + h(b) };\n\n // Vertical guides (X alignment).\n const ll = Math.abs(A.left - B.left);\n if (ll < vDist) { result.snapPosition.x = B.left; result.vertical = B.left; vDist = ll; }\n const rr = Math.abs(A.right - B.right);\n if (rr < vDist) { result.snapPosition.x = B.right - A.width; result.vertical = B.right; vDist = rr; }\n const lr = Math.abs(A.left - B.right);\n if (lr < vDist) { result.snapPosition.x = B.right; result.vertical = B.right; vDist = lr; }\n const rl = Math.abs(A.right - B.left);\n if (rl < vDist) { result.snapPosition.x = B.left - A.width; result.vertical = B.left; vDist = rl; }\n\n // Horizontal guides (Y alignment).\n const tt = Math.abs(A.top - B.top);\n if (tt < hDist) { result.snapPosition.y = B.top; result.horizontal = B.top; hDist = tt; }\n const bb = Math.abs(A.bottom - B.bottom);\n if (bb < hDist) { result.snapPosition.y = B.bottom - A.height; result.horizontal = B.bottom; hDist = bb; }\n const tb = Math.abs(A.top - B.bottom);\n if (tb < hDist) { result.snapPosition.y = B.bottom; result.horizontal = B.bottom; hDist = tb; }\n const bt = Math.abs(A.bottom - B.top);\n if (bt < hDist) { result.snapPosition.y = B.top - A.height; result.horizontal = B.top; hDist = bt; }\n }\n\n return result;\n}\n","import type { FlowNode } from \"../../types\";\n\nexport type MeasuredSizes = Readonly<Record<string, { width: number; height: number }>>;\n\n/**\n * The node sizes React Flow has reported, folded into a map by node id.\n *\n * React Flow measures every rendered node and announces the result as a\n * `dimensions` change through `onNodesChange`. A host that APPLIES node changes\n * ends up with `measured` on its node objects. A host that renders a graph\n * read-only never applies anything, and its node objects never learn their size.\n *\n * Returns the previous map unchanged when nothing moved, so a React state setter\n * can bail out instead of re-rendering on every measurement pass.\n */\nexport function collectMeasuredSizes(\n previous: MeasuredSizes,\n changes: ReadonlyArray<{ type: string; id?: string; dimensions?: { width: number; height: number } }>,\n): MeasuredSizes {\n let next: Record<string, { width: number; height: number }> | null = null;\n\n for (const change of changes) {\n if (change.type !== \"dimensions\" || !change.id || !change.dimensions) continue;\n const { width, height } = change.dimensions;\n const known = (next ?? previous)[change.id];\n if (known && known.width === width && known.height === height) continue;\n next ??= { ...previous };\n next[change.id] = { width, height };\n }\n\n return next ?? previous;\n}\n\n/**\n * Nodes carrying the sizes the canvas measured, for any node that arrived\n * without its own.\n *\n * WHY: React Flow's `<MiniMap>` draws a node only when the node object the host\n * passed has dimensions (`nodeHasDimensions(node.internals.userNode)`). The main\n * canvas draws from React Flow's internal copy, which is measured either way. So\n * a read-only `FlowViewer` rendered its whole graph while its minimap found no\n * node to draw, and showed an empty rectangle over the canvas (fancy-flow #15).\n *\n * A node the host already measured is returned as is, so an editor applying its\n * own changes is untouched; so is the array itself when there is nothing to add.\n */\nexport function withMeasuredSizes<T extends FlowNode>(nodes: T[], sizes: MeasuredSizes): T[] {\n let changed = false;\n const out = nodes.map((node) => {\n const size = sizes[node.id];\n if (!size || node.measured?.width !== undefined) return node;\n changed = true;\n return { ...node, measured: { width: size.width, height: size.height } };\n });\n\n return changed ? out : nodes;\n}\n","import { categoryAccent, getNodeKind } from \"../../registry/registry\";\nimport type { FlowNode } from \"../../types\";\n\n/**\n * A minimap node in its kind's accent, the colour of the node's own header.\n *\n * React Flow's default fills every minimap node with one grey, and in dark mode\n * that is #2b2b2b on a #141414 panel: present in the DOM and invisible on the\n * page. With the header colour the minimap reads as the graph it mirrors, and a\n * trigger, an LLM call and an output are told apart at a glance.\n */\nexport function minimapNodeColor(node: FlowNode): string {\n const kind = getNodeKind(String(node.data?.kind ?? node.type ?? \"\"));\n\n return kind?.accent ?? categoryAccent(kind?.category ?? \"custom\");\n}\n","import { ViewportPortal } from \"@xyflow/react\";\n\n/**\n * HelperLines — alignment guides drawn during a drag. Rendered in flow\n * coordinate space (ViewportPortal), so the lines track pan/zoom. Positions come\n * from `getHelperLines`.\n */\nexport function HelperLines({ horizontal, vertical }: { horizontal?: number; vertical?: number }) {\n if (horizontal === undefined && vertical === undefined) return null;\n return (\n <ViewportPortal>\n {vertical !== undefined && (\n <div\n className=\"ff-helper-line\"\n style={{ position: \"absolute\", transform: `translateX(${vertical}px)`, top: -5000, height: 10000, width: 1, pointerEvents: \"none\" }}\n />\n )}\n {horizontal !== undefined && (\n <div\n className=\"ff-helper-line\"\n style={{ position: \"absolute\", transform: `translateY(${horizontal}px)`, left: -5000, width: 10000, height: 1, pointerEvents: \"none\" }}\n />\n )}\n </ViewportPortal>\n );\n}\n","import { useEffect, useState } from \"react\";\n\n/** The resolved mode React Flow and our own `ff-` tokens both understand. */\nexport type FlowColorMode = \"light\" | \"dark\";\n\n/**\n * What a host may PASS. React Flow's own `ColorMode` includes `\"system\"`, and\n * it is meaningful here rather than something to cast away: it means \"follow\n * the environment\", which is the same job `undefined` now does.\n */\nexport type FlowColorModeInput = FlowColorMode | \"system\";\n\n/**\n * Read the app's theme off the document, the way every host in this suite\n * signals it.\n *\n * Checked in the order a host actually sets them: an explicit `data-theme`\n * beats a `.dark` class (a host that writes both, like the showcase, is\n * consistent either way), and only when neither is present does the OS\n * preference decide.\n */\nfunction readDocumentTheme(): FlowColorMode {\n if (typeof document === \"undefined\") return \"light\";\n\n const root = document.documentElement;\n const attr = root.getAttribute(\"data-theme\");\n if (attr === \"dark\" || attr === \"light\") return attr;\n if (root.classList.contains(\"dark\")) return \"dark\";\n\n return typeof window !== \"undefined\" && window.matchMedia?.(\"(prefers-color-scheme: dark)\").matches\n ? \"dark\"\n : \"light\";\n}\n\n/**\n * The colour mode the canvas should actually use.\n *\n * **Why this exists.** `colorMode` used to be passed straight through to React\n * Flow, so a host that did not supply one got React Flow's own default —\n * `light` — no matter what the surrounding app was doing. Our `ff-` styles\n * still looked right, because they hang off an ancestor `.dark`, which is\n * exactly what made the bug hard to see: the nodes we style were fine while\n * React Flow's own layer stayed light underneath. Any node whose kind is not\n * registered falls back to React Flow's default node, and on a dark page that\n * is a white box with unreadable text. Edges, handles, the selection rectangle\n * and the controls were light too.\n *\n * So an unset `colorMode` now means \"follow the app\", not \"light\". Passing one\n * explicitly still wins — a canvas deliberately pinned light on a dark page is\n * a real thing, and this does not take it away.\n *\n * The subscription matters as much as the initial read: a theme toggle changes\n * an attribute on `<html>`, which triggers no React render on its own, so\n * without an observer the canvas would be correct on load and wrong the moment\n * someone flipped the switch.\n */\nexport function useResolvedColorMode(explicit?: FlowColorModeInput): FlowColorMode {\n // Start light on the server and on first paint. Reading the DOM in the\n // initialiser would differ between server and client markup and trip\n // hydration; the effect below corrects it before anything is visible.\n const [resolved, setResolved] = useState<FlowColorMode>(\"light\");\n\n // `\"system\"` is treated exactly like an unset prop: both mean \"follow the\n // environment\", and collapsing them here keeps one resolution path.\n const pinned = explicit === \"light\" || explicit === \"dark\" ? explicit : undefined;\n\n useEffect(() => {\n if (pinned) return;\n if (typeof document === \"undefined\") return;\n\n const sync = () => setResolved(readDocumentTheme());\n sync();\n\n const observer = new MutationObserver(sync);\n observer.observe(document.documentElement, {\n attributes: true,\n attributeFilter: [\"class\", \"data-theme\"],\n });\n\n const media = window.matchMedia?.(\"(prefers-color-scheme: dark)\");\n media?.addEventListener?.(\"change\", sync);\n\n return () => {\n observer.disconnect();\n media?.removeEventListener?.(\"change\", sync);\n };\n }, [pinned]);\n\n return pinned ?? resolved;\n}\n","import {\n type CSSProperties,\n type ReactNode,\n type WheelEvent as ReactWheelEvent,\n useCallback,\n useMemo,\n useRef,\n useState,\n} from \"react\";\nimport {\n ReactFlow,\n Background,\n BackgroundVariant,\n Controls,\n MiniMap,\n type DefaultEdgeOptions,\n type Edge,\n type EdgeTypes,\n type FitViewOptions,\n type NodeTypes,\n type ReactFlowProps,\n} from \"@xyflow/react\";\nimport \"@xyflow/react/dist/style.css\";\nimport { defaultNodeTypes } from \"../nodes\";\nimport { createConnectionValidator, type ConnectionValidatorOptions } from \"../../registry/connection\";\nimport { sortNodesParentFirst } from \"../FlowEditor/graph-ops\";\nimport { getHelperLines } from \"./helper-lines\";\nimport { collectMeasuredSizes, withMeasuredSizes, type MeasuredSizes } from \"./measured-sizes\";\nimport { minimapNodeColor } from \"./minimap\";\nimport { HelperLines } from \"./HelperLines\";\nimport type { FlowNode } from \"../../types\";\nimport { useResolvedColorMode } from \"./use-resolved-color-mode\";\n\n/**\n * With wheel-zoom off, Shift+wheel still zooms — and must not ALSO scroll the\n * page while it does. React Flow's own `preventScrolling` is all-or-nothing, so\n * the modifier case is handled here: swallow the gesture that zooms, leave the\n * one that doesn't alone.\n *\n * Capture phase, so it lands before React Flow's own wheel handling.\n */\nfunction preventScrollWhileZooming(event: ReactWheelEvent<HTMLDivElement>): void {\n if (event.shiftKey) event.preventDefault();\n}\n\n/**\n * The three React Flow props that together decide what the wheel does.\n *\n * Extracted because they only make sense as a set, and getting the set wrong is\n * invisible in a screenshot: the canvas looks fine and feels broken. This is\n * the unit worth testing — mounting a canvas to assert it would be testing\n * d3-zoom through jsdom.\n *\n * - **on** (default): no modifier needed, and the page never scrolls under a\n * wheel that is zooming.\n * - **off**: zoom moves to Shift+wheel and the bare wheel goes back to the\n * page. `preventScrolling` alone cannot express that — left true it swallows\n * the bare wheel (page frozen, nothing zooms), left false it lets Shift+wheel\n * zoom *and* scroll at once — so the handler covers the modifier case.\n */\nexport function wheelZoomProps(zoomOnWheel: boolean): {\n zoomActivationKeyCode: string | null;\n preventScrolling: boolean;\n onWheelCapture?: (event: ReactWheelEvent<HTMLDivElement>) => void;\n} {\n return zoomOnWheel\n ? { zoomActivationKeyCode: null, preventScrolling: true }\n : {\n zoomActivationKeyCode: \"Shift\",\n preventScrolling: false,\n onWheelCapture: preventScrollWhileZooming,\n };\n}\n\nexport type FlowCanvasProps = Omit<ReactFlowProps<FlowNode, Edge>, \"nodes\" | \"edges\" | \"height\"> & {\n nodes: FlowNode[];\n edges: Edge[];\n /** Background variant. Default: \"dots\". */\n background?: BackgroundVariant | \"none\";\n /** Show pan/zoom/fit controls. Default true. */\n showControls?: boolean;\n /** Show minimap. Default false (turn on for big graphs). */\n showMinimap?: boolean;\n /** Pixel height; FlowCanvas expects a sized container. Default 600. */\n height?: number | string;\n /**\n * Enforce port-type compatibility on new connections. `true` (default) uses\n * the built-in validator: a connection is refused only when both ports\n * declare a concrete, differing `type` (so untyped graphs are unaffected),\n * and self-loops are blocked. Pass options to tune the rule, or `false` to\n * disable. An `isValidConnection` you pass yourself always takes precedence.\n */\n validateConnections?: boolean | ConnectionValidatorOptions;\n /** Show alignment guide lines while dragging, and snap to them. Default off. */\n showHelperLines?: boolean;\n /**\n * A bare mouse wheel over the canvas zooms it. Default **true**.\n *\n * Turn it off for a canvas embedded mid-page, where a reader scrolling past\n * would otherwise get trapped zooming. With it off the wheel scrolls the page\n * and **Shift+wheel** zooms instead.\n *\n * Either way, a wheel gesture that zooms never also scrolls the page — the\n * two happening at once is the thing that makes an embedded canvas feel\n * broken.\n */\n zoomOnWheel?: boolean;\n /** Optional toolbar / palette etc. rendered above the canvas. */\n toolbar?: ReactNode;\n className?: string;\n style?: CSSProperties;\n};\n\nconst DEFAULT_FIT_VIEW: FitViewOptions = { padding: 0.2 };\nconst DEFAULT_EDGE_OPTIONS: DefaultEdgeOptions = {\n type: \"smoothstep\",\n animated: false,\n};\n\n/**\n * FlowCanvas — themed React Flow surface with the kit's nodes registered\n * by default. Pass your own `nodeTypes` to extend; the kit's defaults are\n * merged behind yours.\n *\n * Hosts wire `onNodesChange` / `onEdgesChange` / `onConnect` themselves\n * (xyflow's standard pattern). The surrounding `useFlowState` hook in\n * `runtime/use-flow-state.ts` is a convenience that wires those for you.\n */\nexport function FlowCanvas({\n nodes,\n edges,\n background = BackgroundVariant.Dots,\n showControls = true,\n showMinimap = false,\n height = 600,\n validateConnections = true,\n isValidConnection,\n colorMode,\n showHelperLines = false,\n zoomOnWheel = true,\n onNodesChange,\n toolbar,\n nodeTypes,\n edgeTypes,\n className,\n style,\n ...rest\n}: FlowCanvasProps) {\n const mergedNodeTypes = useMemo<NodeTypes>(\n () => ({ ...defaultNodeTypes, ...(nodeTypes ?? {}) }),\n [nodeTypes],\n );\n\n // Read nodes live through a ref so the validator (built once) always sees the\n // current graph without being rebuilt on every node change.\n const nodesRef = useRef(nodes);\n nodesRef.current = nodes;\n const builtinValidator = useMemo(\n () =>\n validateConnections === false\n ? undefined\n : createConnectionValidator(\n () => nodesRef.current,\n validateConnections === true ? undefined : validateConnections,\n ),\n [validateConnections],\n );\n // A caller-supplied predicate wins; otherwise fall back to port-type validation.\n const resolvedIsValidConnection = isValidConnection ?? builtinValidator;\n\n const mergedEdgeTypes = useMemo<EdgeTypes | undefined>(\n () => (edgeTypes ? { ...edgeTypes } : undefined),\n [edgeTypes],\n );\n\n // xyflow requires a parent node to precede its children in the array; grouping\n // (swimlanes) can produce any order, so normalize it here at the boundary.\n // Sizes the canvas has measured, supplied to nodes that arrived without one,\n // so the minimap can draw a graph whose host never applies node changes (a\n // read-only FlowViewer). See measured-sizes.ts.\n const [measuredSizes, setMeasuredSizes] = useState<MeasuredSizes>({});\n const orderedNodes = useMemo(\n () => withMeasuredSizes(sortNodesParentFirst(nodes), measuredSizes),\n [nodes, measuredSizes],\n );\n\n // Helper lines: on a single-node drag, snap to aligned edges + show guides.\n const [helperLines, setHelperLines] = useState<{ horizontal?: number; vertical?: number }>({});\n const handleNodesChange = useCallback(\n (changes: any[]) => {\n setMeasuredSizes((previous) => collectMeasuredSizes(previous, changes));\n if (showHelperLines) {\n const pos = changes.filter((c) => c.type === \"position\" && c.position);\n if (pos.length === 1 && pos[0].dragging) {\n const lines = getHelperLines(pos[0], nodesRef.current);\n if (lines.snapPosition.x !== undefined) pos[0].position.x = lines.snapPosition.x;\n if (lines.snapPosition.y !== undefined) pos[0].position.y = lines.snapPosition.y;\n setHelperLines({ horizontal: lines.horizontal, vertical: lines.vertical });\n } else {\n setHelperLines({});\n }\n }\n onNodesChange?.(changes as any);\n },\n [showHelperLines, onNodesChange],\n );\n\n /**\n * An unset `colorMode` means \"follow the app\", NOT \"light\".\n *\n * It used to pass straight through to React Flow, whose own default is\n * light — so on a dark page React Flow's layer stayed light underneath our\n * `ff-` styles, which look right because they hang off an ancestor `.dark`.\n * Any node kind without a registered type falls back to React Flow's default\n * node: a white box with unreadable text on a dark canvas. Passing a mode\n * explicitly still wins.\n */\n const resolvedColorMode = useResolvedColorMode(colorMode);\n\n return (\n <div\n className={[\n \"ff-canvas\",\n // colorMode drives BOTH react-flow's chrome (below) and our `ff-` styles\n // via the shared `.dark` class / light opt-out — one theme signal.\n resolvedColorMode === \"dark\" ? \"dark\" : \"\",\n resolvedColorMode === \"light\" ? \"ff-canvas--light\" : \"\",\n className ?? \"\",\n ]\n .filter(Boolean)\n .join(\" \")}\n style={{ height, ...style }}\n >\n {toolbar && <div className=\"ff-canvas__toolbar\">{toolbar}</div>}\n <div className=\"ff-canvas__surface\">\n <ReactFlow\n nodes={orderedNodes}\n edges={edges}\n onNodesChange={handleNodesChange}\n colorMode={resolvedColorMode}\n nodeTypes={mergedNodeTypes}\n edgeTypes={mergedEdgeTypes}\n fitView\n fitViewOptions={DEFAULT_FIT_VIEW}\n defaultEdgeOptions={DEFAULT_EDGE_OPTIONS}\n proOptions={{ hideAttribution: true }}\n // Wheel zooms by default; `zoomOnWheel={false}` moves that onto\n // Shift+wheel and gives the bare wheel back to the page. The three\n // props only make sense as a set — see wheelZoomProps.\n {...wheelZoomProps(zoomOnWheel)}\n isValidConnection={resolvedIsValidConnection}\n {...rest}\n >\n {background !== \"none\" && (\n <Background variant={background as BackgroundVariant} gap={20} size={1} color=\"rgba(0,0,0,0.18)\" />\n )}\n {showControls && <Controls className=\"ff-controls\" position=\"bottom-right\" />}\n {showMinimap && (\n <MiniMap className=\"ff-minimap\" pannable zoomable nodeColor={minimapNodeColor} nodeBorderRadius={4} />\n )}\n {showHelperLines && <HelperLines horizontal={helperLines.horizontal} vertical={helperLines.vertical} />}\n </ReactFlow>\n </div>\n </div>\n );\n}\n","import { useMemo, type CSSProperties, type ReactNode } from \"react\";\nimport { FlowCanvas } from \"../canvas\";\nimport { buildNodeTypes } from \"../../registry\";\nimport { categoryAccent, getNodeKind } from \"../../registry/registry\";\nimport type { FlowGraph, FlowNode } from \"../../types\";\n\n/** Outcome of one node in a run, for annotating the graph after the fact. */\nexport type FlowNodeStatus = \"ok\" | \"running\" | \"failed\" | \"skipped\" | \"pending\";\n\nexport interface FlowViewerClassNames {\n root?: string;\n list?: string;\n row?: string;\n rowIndex?: string;\n rowTitle?: string;\n rowDescription?: string;\n rowStatus?: string;\n}\n\nexport interface FlowViewerProps {\n /** The graph to show. */\n graph: FlowGraph;\n /**\n * `canvas` draws the graph. `list` renders the nodes as rows — for a docs\n * page, a narrow column, print, or an audit view, where a pan-zoom surface is\n * the wrong shape and often not usable at all.\n */\n variant?: \"canvas\" | \"list\";\n /** Canvas height. Ignored by `list`. Default 480. */\n height?: number | string;\n /** Canvas minimap. Default false. */\n showMinimap?: boolean;\n /** Canvas pan/zoom/fit controls. Default true. */\n showControls?: boolean;\n /**\n * What the mouse wheel does over the canvas, with FlowCanvas's semantics.\n * Ignored by `list`.\n *\n * - `false` (the default): the wheel scrolls the page and **Shift+wheel**\n * zooms, so a viewer embedded mid-page never traps a reader who is\n * scrolling past it.\n * - `true`: a bare wheel zooms and the page does not scroll while it does.\n * For a graph shown at a real size, such as a side panel.\n */\n zoomOnWheel?: boolean;\n /**\n * Per-node run outcome, keyed by node id. Lets the same component serve\n * \"here is the workflow\" and \"here is what happened on Tuesday\".\n */\n statuses?: Record<string, FlowNodeStatus>;\n /** Controlled selection. */\n selectedNodeId?: string | null;\n /** Omit and nothing is clickable — a viewer with no handler is inert. */\n onSelectNode?: (node: FlowNode) => void;\n className?: string;\n classNames?: FlowViewerClassNames;\n style?: CSSProperties;\n /** Rendered when the graph has no nodes. */\n empty?: ReactNode;\n}\n\nconst STATUS_LABEL: Record<FlowNodeStatus, string> = {\n ok: \"ok\",\n running: \"running\",\n failed: \"failed\",\n skipped: \"skipped\",\n pending: \"pending\",\n};\n\n/**\n * FlowViewer — a workflow, read-only.\n *\n * **Read-only by construction, not by configuration.** There is no prop that\n * makes this editable, because a viewer that can be switched into an editor is\n * a viewer somebody eventually switches into an editor by accident. Before this\n * existed the only way to show a flow was `FlowEditor` (the whole editor) or\n * `FlowCanvas` plus four React Flow flags a consumer had to know to pass —\n * assembly, not an affordance, and nothing stopped the next person shipping a\n * fully editable canvas where they wanted a picture.\n *\n * Node titles come from the registry, so `overrideNodeKind()` renames apply\n * here too.\n */\nexport function FlowViewer({\n graph,\n variant = \"canvas\",\n height = 480,\n showMinimap = false,\n showControls = true,\n zoomOnWheel = false,\n statuses,\n selectedNodeId = null,\n onSelectNode,\n className,\n classNames = {},\n style,\n empty,\n}: FlowViewerProps) {\n const nodeTypes = useMemo(() => buildNodeTypes(), []);\n\n const rows = useMemo(\n () =>\n graph.nodes.map((node, index) => {\n const kind = getNodeKind(node.data?.kind ?? node.type ?? \"\");\n return {\n node,\n index,\n // The node's own label is the name the AUTHOR gave THIS node (\"Summarize\");\n // the kind label is the generic type name (\"LLM Call\"). Specific wins.\n title: node.data?.label ?? kind?.label ?? node.data?.kind ?? node.id,\n description: kind?.description ?? null,\n accent: kind?.accent ?? categoryAccent(kind?.category ?? \"custom\"),\n status: statuses?.[node.id] ?? null,\n };\n }),\n [graph.nodes, statuses],\n );\n\n if (graph.nodes.length === 0) {\n return (\n <div className={cx(\"ff-viewer ff-viewer--empty\", className, classNames.root)} style={style}>\n {empty ?? <span className=\"ff-viewer__empty\">This flow has no nodes.</span>}\n </div>\n );\n }\n\n if (variant === \"list\") {\n return (\n <div\n className={cx(\"ff-viewer ff-viewer--list\", className, classNames.root)}\n style={style}\n data-flow-viewer=\"list\"\n >\n <ol className={cx(\"ff-viewer__list\", classNames.list)}>\n {rows.map(({ node, index, title, description, accent, status }) => {\n const selected = node.id === selectedNodeId;\n const Row = onSelectNode ? \"button\" : \"div\";\n\n return (\n <li key={node.id}>\n <Row\n {...(onSelectNode\n ? { type: \"button\" as const, onClick: () => onSelectNode(node) }\n : {})}\n className={cx(\n \"ff-viewer__row\",\n selected && \"ff-viewer__row--selected\",\n onSelectNode && \"ff-viewer__row--interactive\",\n classNames.row,\n )}\n data-flow-viewer-node={node.id}\n data-flow-viewer-status={status ?? undefined}\n aria-current={selected || undefined}\n >\n <span\n className={cx(\"ff-viewer__index\", classNames.rowIndex)}\n style={{ backgroundColor: accent }}\n aria-hidden\n >\n {index + 1}\n </span>\n\n <span className=\"ff-viewer__body\">\n <span className={cx(\"ff-viewer__title\", classNames.rowTitle)}>{title}</span>\n {description && (\n <span className={cx(\"ff-viewer__desc\", classNames.rowDescription)}>\n {description}\n </span>\n )}\n </span>\n\n {status && (\n <span\n className={cx(\n \"ff-viewer__status\",\n `ff-viewer__status--${status}`,\n classNames.rowStatus,\n )}\n >\n {STATUS_LABEL[status]}\n </span>\n )}\n </Row>\n </li>\n );\n })}\n </ol>\n </div>\n );\n }\n\n return (\n <div\n className={cx(\"ff-viewer ff-viewer--canvas\", className, classNames.root)}\n style={style}\n data-flow-viewer=\"canvas\"\n >\n <FlowCanvas\n nodes={graph.nodes}\n edges={graph.edges}\n nodeTypes={nodeTypes}\n height={height}\n showControls={showControls}\n showMinimap={showMinimap}\n // The read-only contract. Every mutation path React Flow offers is\n // closed here rather than left to the caller to remember.\n nodesDraggable={false}\n nodesConnectable={false}\n nodesFocusable={Boolean(onSelectNode)}\n edgesFocusable={false}\n elementsSelectable={Boolean(onSelectNode)}\n deleteKeyCode={null}\n selectionKeyCode={null}\n multiSelectionKeyCode={null}\n connectOnClick={false}\n // Off by default: a canvas embedded mid-page must not trap a reader's\n // scroll. This was `zoomOnScroll={false}`, which disables wheel zoom\n // outright (Shift+wheel too) and left no way to turn it on.\n zoomOnWheel={zoomOnWheel}\n onNodeClick={onSelectNode ? (_, node) => onSelectNode(node as FlowNode) : undefined}\n fitView\n />\n </div>\n );\n}\n\nfunction cx(...parts: Array<string | false | null | undefined>): string {\n return parts.filter(Boolean).join(\" \");\n}\n"]}
@@ -108,6 +108,10 @@ declare class InMemoryClaimStore implements NodeClaimStore {
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  /**
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  * Drop a paused node's claim so a recorded answer can re-run it.
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  *
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+ * A PAUSED row holds one of the run's dispatch slots (see `selectDispatch`),
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+ * so this is also what frees the slot: until the row is released, a serial
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+ * run's `advance()` hands out nothing, the gate included.
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+ *
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  * Not part of the interface: resuming a human gate is the host's decision and
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  * its storage's business. Provided here because the in-memory store is also
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  * what the tests resume through.
@@ -180,6 +184,57 @@ declare const Frontier: {
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  settleSkips(store: NodeClaimStore, runKey: string, skipped: readonly string[]): Promise<string[]>;
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  };
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+ /**
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+ * How many of ONE run's nodes may be held at once, and which ready nodes go next.
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+ *
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+ * ## Serial is the default
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+ *
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+ * A queued run hands a node to the queue only once the node before it has
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+ * settled: one node of a run held at a time, in the graph's own declaration
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+ * order. Parallel dispatch of a ready frontier is something a host ASKS for,
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+ * with `maxConcurrent` on the {@link Coordinator}.
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+ *
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+ * | `maxConcurrent` | meaning |
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+ * |---|---|
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+ * | unset | **1**: serial |
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+ * | `N >= 1` | up to N of the run's nodes held at once |
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+ * | {@link UNLIMITED_CONCURRENCY} (`0`) | the whole ready frontier |
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+ * | anything else | refused, by name |
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+ *
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+ * A negative number is refused rather than read as "unlimited". Under a serial
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+ * default, a typo that silently turned a run parallel is the failure to avoid.
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+ *
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+ * ## Held means claimed OR paused
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+ *
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+ * A node parked on a person keeps its slot. A pause does not park the whole run
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+ * in this runtime: `advance()` is called whenever any job settles, and without
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+ * this rule it would hand out the gate's siblings while the person is still
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+ * deciding.
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+ *
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+ * ## Measured against held work, not the batch
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+ *
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+ * Two nodes settling at once each trigger an `advance()` on a real queue. A cap
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+ * applied to one batch would let each of them dispatch its own quota, so the
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+ * budget is `maxConcurrent - held`, counted off the claim rows.
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+ *
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+ * This is the TypeScript member of a three-runtime contract. The
221
+ * `flow/durable-dispatch` conformance suite pins it, and names
222
+ * `fancy-flow-php`'s `DispatchLimit` and the Python runtime's
223
+ * `fancy_flow.durable.select_dispatch` as the other two implementations.
224
+ */
225
+
226
+ /** Dispatch the whole ready frontier. Named so a host never writes a bare `0`. */
227
+ declare const UNLIMITED_CONCURRENCY = 0;
228
+ /**
229
+ * The ready nodes that may be dispatched now, in the order given.
230
+ *
231
+ * `ready` comes from `Frontier.compute`, in declaration order, and that order is
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+ * kept: this slices, it never sorts. `state` must already include any skips the
233
+ * frontier just settled. Skips are never held, so that changes no count, but the
234
+ * state must describe the run as it is after the decision.
235
+ */
236
+ declare function selectDispatch(ready: readonly string[], state: Record<string, NodeState>, maxConcurrent: number): string[];
237
+
183
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  /**
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  * Run ONE node of a graph — through the real engine, not around it.
185
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  *
@@ -396,7 +451,10 @@ declare function durableApproval(submissions: Submissions): NodeExecutor;
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  *
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  * `advance()`
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453
  * Ask the frontier what is unblocked, settle the skip cascade, and report the
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- * ready node ids. A queue adapter dispatches one job per id.
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+ * node ids that may be dispatched NOW. A queue adapter dispatches one job per
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+ * id. By default that is at most one id: a run holds one node at a time, and
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+ * the next node is handed out only when the one before it settles. See
457
+ * {@link CoordinatorOptions.maxConcurrent}.
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  *
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  * `runNode()`
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  * Claim one node, replay the graph through the real engine fenced to that
@@ -420,6 +478,12 @@ declare function durableApproval(submissions: Submissions): NodeExecutor;
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  * A human gate returns `paused`. `runToCompletion` returns immediately when it
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  * sees one — it does not spin, sleep or poll. The run is parked in the store,
422
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  * the process is free, and a recorded answer is what starts the next job.
481
+ *
482
+ * A paused node keeps its dispatch slot, so under any finite `maxConcurrent`
483
+ * (serial, by default) a queue adapter's `advance()` hands out nothing
484
+ * alongside a gate while the person decides. Resuming releases the row — see
485
+ * `InMemoryClaimStore.release` — which frees the slot for the gate to run
486
+ * again.
423
487
  */
424
488
 
425
489
  /** What happened to one node. */
@@ -467,6 +531,19 @@ type CoordinatorOptions = {
467
531
  initialInputs?: Record<string, Record<string, unknown>>;
468
532
  retry?: RetryPolicy;
469
533
  onEvent?: (event: RunEvent) => void;
534
+ /**
535
+ * How many of this run's nodes may be HELD at once. Held means CLAIMED by a
536
+ * worker or PAUSED on a person: a paused gate keeps its slot.
537
+ *
538
+ * **Defaults to `1`: serial.** `advance()` hands out one node, and the next
539
+ * only once that one has settled, in the graph's declaration order.
540
+ *
541
+ * A positive integer raises the cap. `UNLIMITED_CONCURRENCY` (`0`) hands out
542
+ * the whole ready frontier at once, which is what every queued run did before
543
+ * this option existed. A negative, fractional or non-numeric value throws
544
+ * here, at construction.
545
+ */
546
+ maxConcurrent?: number;
470
547
  };
471
548
  declare class Coordinator {
472
549
  readonly graph: FlowGraph;
@@ -475,12 +552,21 @@ declare class Coordinator {
475
552
  readonly store: NodeClaimStore;
476
553
  readonly initialInputs: Record<string, Record<string, unknown>>;
477
554
  readonly retry: RetryPolicy;
555
+ /** The dispatch cap `advance()` applies. `0` is unlimited. */
556
+ readonly maxConcurrent: number;
478
557
  private readonly onEvent?;
479
558
  constructor(options: CoordinatorOptions);
480
559
  get runKey(): string;
481
560
  /**
482
561
  * Which nodes may be dispatched right now.
483
562
  *
563
+ * The ready frontier, cut to the run's {@link maxConcurrent} budget: the
564
+ * first `maxConcurrent - held` ready ids in declaration order, where `held`
565
+ * counts CLAIMED and PAUSED rows. Under the serial default that is at most one
566
+ * id, and none while a node is still running or a gate is waiting on a person.
567
+ * An empty result with work held is a throttled run, not a stalled one: the
568
+ * held node's settle is what calls this again.
569
+ *
484
570
  * Also settles the skip cascade, because a skip is a decision the frontier
485
571
  * just made and a second caller must not make it again.
486
572
  *
@@ -507,6 +593,12 @@ declare class Coordinator {
507
593
  /**
508
594
  * Drive the graph here, in this process, one node at a time.
509
595
  *
596
+ * It asks `advance()` exactly as a queue adapter does, so it runs nodes in the
597
+ * order a queued run under the same `maxConcurrent` would dispatch them. A run
598
+ * that finishes produces the same outputs under every limit. A run that stops
599
+ * on a pause or a failure can have run a different set of nodes before it
600
+ * stopped, because the order among nodes that are ready together differs.
601
+ *
510
602
  * Every checkpoint is written exactly as a queued run writes it, so a crash
511
603
  * mid-loop resumes from the same place a crashed worker would.
512
604
  *
@@ -561,4 +653,4 @@ declare class Coordinator {
561
653
  private forward;
562
654
  }
563
655
 
564
- export { BOUNDARY, Coordinator, type CoordinatorOptions, type DurableRunResult, FENCE_PORT, Frontier, type FrontierResult, InMemoryClaimStore, type NodeClaimStore, type NodeOutcome, NodeRunStatus, type NodeRunStatusValue, type NodeState, NotAwaitingHuman, type ReplayOptions, type ReplayResult, RetryPolicy, type RetryPolicyOptions, SETTLED, Submissions, UNSAFE_TO_REPLAY, durableApproval, durableUserInput, isBoundary, isSettled, replayUpTo };
656
+ export { BOUNDARY, Coordinator, type CoordinatorOptions, type DurableRunResult, FENCE_PORT, Frontier, type FrontierResult, InMemoryClaimStore, type NodeClaimStore, type NodeOutcome, NodeRunStatus, type NodeRunStatusValue, type NodeState, NotAwaitingHuman, type ReplayOptions, type ReplayResult, RetryPolicy, type RetryPolicyOptions, SETTLED, Submissions, UNLIMITED_CONCURRENCY, UNSAFE_TO_REPLAY, durableApproval, durableUserInput, isBoundary, isSettled, replayUpTo, selectDispatch };
@@ -108,6 +108,10 @@ declare class InMemoryClaimStore implements NodeClaimStore {
108
108
  /**
109
109
  * Drop a paused node's claim so a recorded answer can re-run it.
110
110
  *
111
+ * A PAUSED row holds one of the run's dispatch slots (see `selectDispatch`),
112
+ * so this is also what frees the slot: until the row is released, a serial
113
+ * run's `advance()` hands out nothing, the gate included.
114
+ *
111
115
  * Not part of the interface: resuming a human gate is the host's decision and
112
116
  * its storage's business. Provided here because the in-memory store is also
113
117
  * what the tests resume through.
@@ -180,6 +184,57 @@ declare const Frontier: {
180
184
  settleSkips(store: NodeClaimStore, runKey: string, skipped: readonly string[]): Promise<string[]>;
181
185
  };
182
186
 
187
+ /**
188
+ * How many of ONE run's nodes may be held at once, and which ready nodes go next.
189
+ *
190
+ * ## Serial is the default
191
+ *
192
+ * A queued run hands a node to the queue only once the node before it has
193
+ * settled: one node of a run held at a time, in the graph's own declaration
194
+ * order. Parallel dispatch of a ready frontier is something a host ASKS for,
195
+ * with `maxConcurrent` on the {@link Coordinator}.
196
+ *
197
+ * | `maxConcurrent` | meaning |
198
+ * |---|---|
199
+ * | unset | **1**: serial |
200
+ * | `N >= 1` | up to N of the run's nodes held at once |
201
+ * | {@link UNLIMITED_CONCURRENCY} (`0`) | the whole ready frontier |
202
+ * | anything else | refused, by name |
203
+ *
204
+ * A negative number is refused rather than read as "unlimited". Under a serial
205
+ * default, a typo that silently turned a run parallel is the failure to avoid.
206
+ *
207
+ * ## Held means claimed OR paused
208
+ *
209
+ * A node parked on a person keeps its slot. A pause does not park the whole run
210
+ * in this runtime: `advance()` is called whenever any job settles, and without
211
+ * this rule it would hand out the gate's siblings while the person is still
212
+ * deciding.
213
+ *
214
+ * ## Measured against held work, not the batch
215
+ *
216
+ * Two nodes settling at once each trigger an `advance()` on a real queue. A cap
217
+ * applied to one batch would let each of them dispatch its own quota, so the
218
+ * budget is `maxConcurrent - held`, counted off the claim rows.
219
+ *
220
+ * This is the TypeScript member of a three-runtime contract. The
221
+ * `flow/durable-dispatch` conformance suite pins it, and names
222
+ * `fancy-flow-php`'s `DispatchLimit` and the Python runtime's
223
+ * `fancy_flow.durable.select_dispatch` as the other two implementations.
224
+ */
225
+
226
+ /** Dispatch the whole ready frontier. Named so a host never writes a bare `0`. */
227
+ declare const UNLIMITED_CONCURRENCY = 0;
228
+ /**
229
+ * The ready nodes that may be dispatched now, in the order given.
230
+ *
231
+ * `ready` comes from `Frontier.compute`, in declaration order, and that order is
232
+ * kept: this slices, it never sorts. `state` must already include any skips the
233
+ * frontier just settled. Skips are never held, so that changes no count, but the
234
+ * state must describe the run as it is after the decision.
235
+ */
236
+ declare function selectDispatch(ready: readonly string[], state: Record<string, NodeState>, maxConcurrent: number): string[];
237
+
183
238
  /**
184
239
  * Run ONE node of a graph — through the real engine, not around it.
185
240
  *
@@ -396,7 +451,10 @@ declare function durableApproval(submissions: Submissions): NodeExecutor;
396
451
  *
397
452
  * `advance()`
398
453
  * Ask the frontier what is unblocked, settle the skip cascade, and report the
399
- * ready node ids. A queue adapter dispatches one job per id.
454
+ * node ids that may be dispatched NOW. A queue adapter dispatches one job per
455
+ * id. By default that is at most one id: a run holds one node at a time, and
456
+ * the next node is handed out only when the one before it settles. See
457
+ * {@link CoordinatorOptions.maxConcurrent}.
400
458
  *
401
459
  * `runNode()`
402
460
  * Claim one node, replay the graph through the real engine fenced to that
@@ -420,6 +478,12 @@ declare function durableApproval(submissions: Submissions): NodeExecutor;
420
478
  * A human gate returns `paused`. `runToCompletion` returns immediately when it
421
479
  * sees one — it does not spin, sleep or poll. The run is parked in the store,
422
480
  * the process is free, and a recorded answer is what starts the next job.
481
+ *
482
+ * A paused node keeps its dispatch slot, so under any finite `maxConcurrent`
483
+ * (serial, by default) a queue adapter's `advance()` hands out nothing
484
+ * alongside a gate while the person decides. Resuming releases the row — see
485
+ * `InMemoryClaimStore.release` — which frees the slot for the gate to run
486
+ * again.
423
487
  */
424
488
 
425
489
  /** What happened to one node. */
@@ -467,6 +531,19 @@ type CoordinatorOptions = {
467
531
  initialInputs?: Record<string, Record<string, unknown>>;
468
532
  retry?: RetryPolicy;
469
533
  onEvent?: (event: RunEvent) => void;
534
+ /**
535
+ * How many of this run's nodes may be HELD at once. Held means CLAIMED by a
536
+ * worker or PAUSED on a person: a paused gate keeps its slot.
537
+ *
538
+ * **Defaults to `1`: serial.** `advance()` hands out one node, and the next
539
+ * only once that one has settled, in the graph's declaration order.
540
+ *
541
+ * A positive integer raises the cap. `UNLIMITED_CONCURRENCY` (`0`) hands out
542
+ * the whole ready frontier at once, which is what every queued run did before
543
+ * this option existed. A negative, fractional or non-numeric value throws
544
+ * here, at construction.
545
+ */
546
+ maxConcurrent?: number;
470
547
  };
471
548
  declare class Coordinator {
472
549
  readonly graph: FlowGraph;
@@ -475,12 +552,21 @@ declare class Coordinator {
475
552
  readonly store: NodeClaimStore;
476
553
  readonly initialInputs: Record<string, Record<string, unknown>>;
477
554
  readonly retry: RetryPolicy;
555
+ /** The dispatch cap `advance()` applies. `0` is unlimited. */
556
+ readonly maxConcurrent: number;
478
557
  private readonly onEvent?;
479
558
  constructor(options: CoordinatorOptions);
480
559
  get runKey(): string;
481
560
  /**
482
561
  * Which nodes may be dispatched right now.
483
562
  *
563
+ * The ready frontier, cut to the run's {@link maxConcurrent} budget: the
564
+ * first `maxConcurrent - held` ready ids in declaration order, where `held`
565
+ * counts CLAIMED and PAUSED rows. Under the serial default that is at most one
566
+ * id, and none while a node is still running or a gate is waiting on a person.
567
+ * An empty result with work held is a throttled run, not a stalled one: the
568
+ * held node's settle is what calls this again.
569
+ *
484
570
  * Also settles the skip cascade, because a skip is a decision the frontier
485
571
  * just made and a second caller must not make it again.
486
572
  *
@@ -507,6 +593,12 @@ declare class Coordinator {
507
593
  /**
508
594
  * Drive the graph here, in this process, one node at a time.
509
595
  *
596
+ * It asks `advance()` exactly as a queue adapter does, so it runs nodes in the
597
+ * order a queued run under the same `maxConcurrent` would dispatch them. A run
598
+ * that finishes produces the same outputs under every limit. A run that stops
599
+ * on a pause or a failure can have run a different set of nodes before it
600
+ * stopped, because the order among nodes that are ready together differs.
601
+ *
510
602
  * Every checkpoint is written exactly as a queued run writes it, so a crash
511
603
  * mid-loop resumes from the same place a crashed worker would.
512
604
  *
@@ -561,4 +653,4 @@ declare class Coordinator {
561
653
  private forward;
562
654
  }
563
655
 
564
- export { BOUNDARY, Coordinator, type CoordinatorOptions, type DurableRunResult, FENCE_PORT, Frontier, type FrontierResult, InMemoryClaimStore, type NodeClaimStore, type NodeOutcome, NodeRunStatus, type NodeRunStatusValue, type NodeState, NotAwaitingHuman, type ReplayOptions, type ReplayResult, RetryPolicy, type RetryPolicyOptions, SETTLED, Submissions, UNSAFE_TO_REPLAY, durableApproval, durableUserInput, isBoundary, isSettled, replayUpTo };
656
+ export { BOUNDARY, Coordinator, type CoordinatorOptions, type DurableRunResult, FENCE_PORT, Frontier, type FrontierResult, InMemoryClaimStore, type NodeClaimStore, type NodeOutcome, NodeRunStatus, type NodeRunStatusValue, type NodeState, NotAwaitingHuman, type ReplayOptions, type ReplayResult, RetryPolicy, type RetryPolicyOptions, SETTLED, Submissions, UNLIMITED_CONCURRENCY, UNSAFE_TO_REPLAY, durableApproval, durableUserInput, isBoundary, isSettled, replayUpTo, selectDispatch };