@particle-academy/fancy-flow 0.66.0 → 0.66.1

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Files changed (52) hide show
  1. package/dist/chunk-27RZJAE2.js +2586 -0
  2. package/dist/chunk-27RZJAE2.js.map +1 -0
  3. package/dist/{chunk-FNYLKSFJ.js → chunk-2QTEELJE.js} +4 -3
  4. package/dist/chunk-2QTEELJE.js.map +1 -0
  5. package/dist/{chunk-MTONBM53.js → chunk-6AYC3BWI.js} +4 -4
  6. package/dist/{chunk-MTONBM53.js.map → chunk-6AYC3BWI.js.map} +1 -1
  7. package/dist/{chunk-IEYCNFXZ.js → chunk-6TH646CS.js} +127 -5
  8. package/dist/chunk-6TH646CS.js.map +1 -0
  9. package/dist/{chunk-UCCTXJXL.js → chunk-BUNFPBTF.js} +5 -4
  10. package/dist/chunk-BUNFPBTF.js.map +1 -0
  11. package/dist/{chunk-B7HKJJVV.js → chunk-FV3D366L.js} +3 -3
  12. package/dist/{chunk-B7HKJJVV.js.map → chunk-FV3D366L.js.map} +1 -1
  13. package/dist/{chunk-HQGOFGAL.js → chunk-OWENS2H5.js} +64 -2754
  14. package/dist/chunk-OWENS2H5.js.map +1 -0
  15. package/dist/{chunk-PNHZHEWE.js → chunk-RE3XNVSB.js} +3 -3
  16. package/dist/{chunk-PNHZHEWE.js.map → chunk-RE3XNVSB.js.map} +1 -1
  17. package/dist/durable.cjs +153 -9213
  18. package/dist/durable.cjs.map +1 -1
  19. package/dist/durable.js +1 -2
  20. package/dist/durable.js.map +1 -1
  21. package/dist/engine.cjs +103 -9165
  22. package/dist/engine.cjs.map +1 -1
  23. package/dist/engine.js +4 -5
  24. package/dist/engine.js.map +1 -1
  25. package/dist/index.cjs +11135 -11121
  26. package/dist/index.cjs.map +1 -1
  27. package/dist/index.js +15 -13
  28. package/dist/index.js.map +1 -1
  29. package/dist/registry/index.d.cts +15 -3
  30. package/dist/registry/index.d.ts +15 -3
  31. package/dist/registry.cjs +11166 -11153
  32. package/dist/registry.cjs.map +1 -1
  33. package/dist/registry.js +4 -3
  34. package/dist/runtime.cjs +10772 -10924
  35. package/dist/runtime.cjs.map +1 -1
  36. package/dist/runtime.js +4 -4
  37. package/dist/schema.cjs +85 -9147
  38. package/dist/schema.cjs.map +1 -1
  39. package/dist/schema.js +3 -4
  40. package/dist/screens.cjs +7 -52
  41. package/dist/screens.cjs.map +1 -1
  42. package/dist/screens.js +6 -5
  43. package/dist/screens.js.map +1 -1
  44. package/dist/ux.cjs +89 -9147
  45. package/dist/ux.cjs.map +1 -1
  46. package/dist/ux.js +1 -2
  47. package/dist/ux.js.map +1 -1
  48. package/package.json +1 -1
  49. package/dist/chunk-FNYLKSFJ.js.map +0 -1
  50. package/dist/chunk-HQGOFGAL.js.map +0 -1
  51. package/dist/chunk-IEYCNFXZ.js.map +0 -1
  52. package/dist/chunk-UCCTXJXL.js.map +0 -1
package/dist/ux.js CHANGED
@@ -1,5 +1,4 @@
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- import { registerNodeKind } from './chunk-HQGOFGAL.js';
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- import './chunk-F5RPRB7A.js';
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+ import { registerNodeKind } from './chunk-27RZJAE2.js';
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  import './chunk-2QXKDLGT.js';
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  import { useMemo } from 'react';
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  import { createEffectDispatcher } from '@particle-academy/fancy-auto-common';
package/dist/ux.js.map CHANGED
@@ -1 +1 @@
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The headless counterpart to\n * agent-integrations: where that wires an *agent* to host UI surfaces, this\n * wires a *running flow* to host UX. Both share the same primitives from\n * `@particle-academy/fancy-auto-common` (activity bus, effect dispatch).\n *\n * The host registers named UX effects (toast, navigate, confirm, …); this turns\n * each into a flow executor keyed by a node kind (`ux_<effect>` by default), so\n * dropping a `ux_toast` node into a `<FlowEditor>` and running it fires the\n * host's toast. Every dispatch broadcasts an `AutoActivityEvent` (source:\"flow\")\n * for presence / logging. Human-in-the-loop is free: an effect that returns a\n * Promise (e.g. an approval dialog) pauses the run until the user resolves it.\n *\n * const ux = createFlowRunnerUx({\n * effects: {\n * toast: ({ message }) => toast({ title: message }),\n * navigate:({ to }) => router.visit(to),\n * confirm: ({ prompt }) => new Promise(res => openDialog(prompt, res)), // pauses the run\n * },\n * });\n * ux.registerKinds(); // adds ux_toast / ux_navigate / ux_confirm to the palette\n * <FlowEditor initial={graph} executors={ux.executors} />\n */\nimport { useMemo } from \"react\";\nimport {\n createEffectDispatcher,\n type DispatchActor,\n type EffectRegistry,\n} from \"@particle-academy/fancy-auto-common\";\nimport { registerNodeKind } from \"./registry/registry\";\nimport type { ConfigField, NodeCategory } from \"./registry/types\";\nimport type { ExecutorRegistry, FlowNode } from \"./types\";\n\nexport type { AutoActivityEvent } from \"@particle-academy/fancy-auto-common\";\n\n/** Per-effect presentation for the palette node kind that drives it. */\nexport type UxEffectMeta = {\n /** Palette label. Default: the effect name. */\n label?: string;\n /** One-line palette description. */\n description?: string;\n /** Emoji / glyph for the node header. */\n icon?: string;\n /** Header accent color. */\n accent?: string;\n /** Palette grouping. Default \"output\". */\n category?: NodeCategory;\n /** Config form fields = the effect's params. */\n configSchema?: ConfigField[];\n /**\n * Include the executor's exact resolved input-port map as `$inputs` in the\n * effect params. Off by default so existing effects keep their payload shape.\n */\n includeInputs?: boolean;\n /**\n * Make this UX node an inline step instead of a terminal notification. It\n * gains an `out` port, waits for the effect Promise, then emits its `in`\n * payload unchanged. This is the native shape for dialogs/overlays whose\n * lifetime gates the rest of a workflow.\n */\n passThrough?: boolean;\n};\n\nexport type FlowRunnerUxOptions = {\n /** Named host UX effects the flow can invoke. */\n effects: EffectRegistry;\n /** Optional per-effect palette metadata (used by `registerKinds`). */\n meta?: Record<string, UxEffectMeta>;\n /** Identifies the flow run in emitted activity. Default `{ id: \"flow\", source: \"flow\" }`. */\n actor?: DispatchActor;\n /** Map an effect name to its node-kind name. Default `ux_<effect>`. */\n kindFor?: (effectName: string) => string;\n};\n\nexport type FlowRunnerUx = {\n /** Executor registry to hand to `<FlowEditor executors>` or `runFlow`. */\n executors: ExecutorRegistry;\n /** Invoke an effect imperatively (also emits activity). */\n dispatch: <R = unknown>(name: string, params?: unknown) => Promise<R>;\n /** All effect names. */\n effectNames: () => string[];\n /** Register a palette node kind per effect (`ux_<effect>`). Idempotent. */\n registerKinds: () => void;\n};\n\nconst defaultKindFor = (name: string) => `ux_${name}`;\n\n/** Build a FlowRunnerUx from a set of host effects. Framework-agnostic. */\nexport function createFlowRunnerUx(options: FlowRunnerUxOptions): FlowRunnerUx {\n const {\n effects,\n meta = {},\n actor = { id: \"flow\", source: \"flow\" },\n kindFor = defaultKindFor,\n } = options;\n\n const dispatcher = createEffectDispatcher(effects, { actor, targetKind: \"ux\" });\n\n const executors: ExecutorRegistry = {};\n for (const name of Object.keys(effects)) {\n executors[kindFor(name)] = async ({ node, inputs }: { node: FlowNode; inputs: Record<string, unknown> }) => {\n const m = meta[name] ?? {};\n const config = (node.data as { config?: Record<string, unknown> } | undefined)?.config ?? {};\n const params = m.includeInputs ? { ...config, $inputs: inputs } : config;\n const result = await dispatcher.dispatch(name, params);\n // A UX effect can drive flow control: if it returns the decision sugar\n // (`{ branch }` or `{ __port }`) — e.g. an interactive \"choose\" effect that\n // awaits a human pick and returns the chosen port — pass it straight\n // through so runFlow routes on it. Otherwise wrap the result for the feed.\n if (result && typeof result === \"object\" && (\"branch\" in result || \"__port\" in result)) {\n return result;\n }\n if (m.passThrough) return inputs.in ?? inputs;\n return { effect: name, result };\n };\n }\n\n const registerKinds = () => {\n for (const name of Object.keys(effects)) {\n const m = meta[name] ?? {};\n registerNodeKind({\n name: kindFor(name),\n category: m.category ?? \"output\",\n label: m.label ?? name,\n description: m.description ?? `Flow-driven UX effect: ${name}.`,\n icon: m.icon ?? \"✨\",\n accent: m.accent ?? \"#8b5cf6\",\n inputs: [{ id: \"in\" }],\n outputs: m.passThrough ? [{ id: \"out\" }] : [],\n emits: m.passThrough ? \"input\" : undefined,\n sideEffects: \"unsafe-to-replay\",\n configSchema: m.configSchema,\n });\n }\n };\n\n return {\n executors,\n dispatch: dispatcher.dispatch as FlowRunnerUx[\"dispatch\"],\n effectNames: dispatcher.names,\n registerKinds,\n };\n}\n\n/**\n * React hook form — memoizes on the effect-name set + actor id so the returned\n * executors keep a stable identity across renders.\n */\nexport function useFlowRunnerUx(options: FlowRunnerUxOptions): FlowRunnerUx {\n const key = `${Object.keys(options.effects).sort().join(\",\")}|${options.actor?.id ?? \"flow\"}`;\n // eslint-disable-next-line react-hooks/exhaustive-deps\n return useMemo(() => createFlowRunnerUx(options), [key]);\n}\n"]}
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The headless counterpart to\n * agent-integrations: where that wires an *agent* to host UI surfaces, this\n * wires a *running flow* to host UX. Both share the same primitives from\n * `@particle-academy/fancy-auto-common` (activity bus, effect dispatch).\n *\n * The host registers named UX effects (toast, navigate, confirm, …); this turns\n * each into a flow executor keyed by a node kind (`ux_<effect>` by default), so\n * dropping a `ux_toast` node into a `<FlowEditor>` and running it fires the\n * host's toast. Every dispatch broadcasts an `AutoActivityEvent` (source:\"flow\")\n * for presence / logging. Human-in-the-loop is free: an effect that returns a\n * Promise (e.g. an approval dialog) pauses the run until the user resolves it.\n *\n * const ux = createFlowRunnerUx({\n * effects: {\n * toast: ({ message }) => toast({ title: message }),\n * navigate:({ to }) => router.visit(to),\n * confirm: ({ prompt }) => new Promise(res => openDialog(prompt, res)), // pauses the run\n * },\n * });\n * ux.registerKinds(); // adds ux_toast / ux_navigate / ux_confirm to the palette\n * <FlowEditor initial={graph} executors={ux.executors} />\n */\nimport { useMemo } from \"react\";\nimport {\n createEffectDispatcher,\n type DispatchActor,\n type EffectRegistry,\n} from \"@particle-academy/fancy-auto-common\";\nimport { registerNodeKind } from \"./registry/registry\";\nimport type { ConfigField, NodeCategory } from \"./registry/types\";\nimport type { ExecutorRegistry, FlowNode } from \"./types\";\n\nexport type { AutoActivityEvent } from \"@particle-academy/fancy-auto-common\";\n\n/** Per-effect presentation for the palette node kind that drives it. */\nexport type UxEffectMeta = {\n /** Palette label. Default: the effect name. */\n label?: string;\n /** One-line palette description. */\n description?: string;\n /** Emoji / glyph for the node header. */\n icon?: string;\n /** Header accent color. */\n accent?: string;\n /** Palette grouping. Default \"output\". */\n category?: NodeCategory;\n /** Config form fields = the effect's params. */\n configSchema?: ConfigField[];\n /**\n * Include the executor's exact resolved input-port map as `$inputs` in the\n * effect params. Off by default so existing effects keep their payload shape.\n */\n includeInputs?: boolean;\n /**\n * Make this UX node an inline step instead of a terminal notification. It\n * gains an `out` port, waits for the effect Promise, then emits its `in`\n * payload unchanged. This is the native shape for dialogs/overlays whose\n * lifetime gates the rest of a workflow.\n */\n passThrough?: boolean;\n};\n\nexport type FlowRunnerUxOptions = {\n /** Named host UX effects the flow can invoke. */\n effects: EffectRegistry;\n /** Optional per-effect palette metadata (used by `registerKinds`). */\n meta?: Record<string, UxEffectMeta>;\n /** Identifies the flow run in emitted activity. Default `{ id: \"flow\", source: \"flow\" }`. */\n actor?: DispatchActor;\n /** Map an effect name to its node-kind name. Default `ux_<effect>`. */\n kindFor?: (effectName: string) => string;\n};\n\nexport type FlowRunnerUx = {\n /** Executor registry to hand to `<FlowEditor executors>` or `runFlow`. */\n executors: ExecutorRegistry;\n /** Invoke an effect imperatively (also emits activity). */\n dispatch: <R = unknown>(name: string, params?: unknown) => Promise<R>;\n /** All effect names. */\n effectNames: () => string[];\n /** Register a palette node kind per effect (`ux_<effect>`). Idempotent. */\n registerKinds: () => void;\n};\n\nconst defaultKindFor = (name: string) => `ux_${name}`;\n\n/** Build a FlowRunnerUx from a set of host effects. Framework-agnostic. */\nexport function createFlowRunnerUx(options: FlowRunnerUxOptions): FlowRunnerUx {\n const {\n effects,\n meta = {},\n actor = { id: \"flow\", source: \"flow\" },\n kindFor = defaultKindFor,\n } = options;\n\n const dispatcher = createEffectDispatcher(effects, { actor, targetKind: \"ux\" });\n\n const executors: ExecutorRegistry = {};\n for (const name of Object.keys(effects)) {\n executors[kindFor(name)] = async ({ node, inputs }: { node: FlowNode; inputs: Record<string, unknown> }) => {\n const m = meta[name] ?? {};\n const config = (node.data as { config?: Record<string, unknown> } | undefined)?.config ?? {};\n const params = m.includeInputs ? { ...config, $inputs: inputs } : config;\n const result = await dispatcher.dispatch(name, params);\n // A UX effect can drive flow control: if it returns the decision sugar\n // (`{ branch }` or `{ __port }`) — e.g. an interactive \"choose\" effect that\n // awaits a human pick and returns the chosen port — pass it straight\n // through so runFlow routes on it. Otherwise wrap the result for the feed.\n if (result && typeof result === \"object\" && (\"branch\" in result || \"__port\" in result)) {\n return result;\n }\n if (m.passThrough) return inputs.in ?? inputs;\n return { effect: name, result };\n };\n }\n\n const registerKinds = () => {\n for (const name of Object.keys(effects)) {\n const m = meta[name] ?? {};\n registerNodeKind({\n name: kindFor(name),\n category: m.category ?? \"output\",\n label: m.label ?? name,\n description: m.description ?? `Flow-driven UX effect: ${name}.`,\n icon: m.icon ?? \"✨\",\n accent: m.accent ?? \"#8b5cf6\",\n inputs: [{ id: \"in\" }],\n outputs: m.passThrough ? [{ id: \"out\" }] : [],\n emits: m.passThrough ? \"input\" : undefined,\n sideEffects: \"unsafe-to-replay\",\n configSchema: m.configSchema,\n });\n }\n };\n\n return {\n executors,\n dispatch: dispatcher.dispatch as FlowRunnerUx[\"dispatch\"],\n effectNames: dispatcher.names,\n registerKinds,\n };\n}\n\n/**\n * React hook form — memoizes on the effect-name set + actor id so the returned\n * executors keep a stable identity across renders.\n */\nexport function useFlowRunnerUx(options: FlowRunnerUxOptions): FlowRunnerUx {\n const key = `${Object.keys(options.effects).sort().join(\",\")}|${options.actor?.id ?? \"flow\"}`;\n // eslint-disable-next-line react-hooks/exhaustive-deps\n return useMemo(() => createFlowRunnerUx(options), [key]);\n}\n"]}
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
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  {
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  "name": "@particle-academy/fancy-flow",
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- "version": "0.66.0",
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+ "version": "0.66.1",
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  "description": "Workflow editor + runner. Six built-in node kits (trigger / action / decision / output / note / subgraph), tokenized theme, topological execution with per-node status. React-flow bundled; consumers npm install fancy-flow and get nothing extra.",
5
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  "repository": {
6
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  "type": "git",
@@ -1 +0,0 @@
1
- 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Folded in with diagnostics it would be unfindable,\n * which is the same as not having it.\n */\n level: \"info\" | \"warn\" | \"error\" | \"status\" | \"message\";\n text: string;\n nodeId?: string;\n detail?: unknown;\n};\n\nexport type UseFlowRunReturn = {\n /** Status keyed by nodeId — drive the UI overlay from this. */\n statuses: Record<string, NodeRunStatus>;\n /** Per-node status text (e.g. error message). */\n statusText: Record<string, string | undefined>;\n /** Latest computed output value per node (for reactive kinds). */\n outputs: Record<string, unknown>;\n /**\n * Latest status message per nodeId, from the node's own `startingMsg` /\n * `stoppingMsg`. Undefined for the nodes that declared none, which is most\n * of them by design.\n */\n nodeMessages: Record<string, string | undefined>;\n /** Live event log (capped to last N). */\n feed: FlowRunFeedEntry[];\n /** Whether a run is currently in progress. */\n running: boolean;\n /** Last run result, or null. */\n lastResult: RunResult | null;\n /** Kick off a run with the provided graph + executors. */\n run: (graph: FlowGraph, executors: ExecutorRegistry, options?: RunOptions) => Promise<RunResult>;\n /** Cancel the current run (if any). */\n cancel: () => void;\n /** Reset all runtime state (statuses, feed, lastResult). */\n reset: () => void;\n};\n\nexport type UseFlowRunOptions = {\n /** Cap the in-memory feed to this many entries. Default 200. */\n maxFeed?: number;\n};\n\n/**\n * useFlowRun — drives `runFlow` + maintains observability state. Pair with\n * `applyStatusesToNodes` (below) before passing nodes to `<FlowCanvas>` so\n * the per-node status badge renders.\n */\nexport function useFlowRun({ maxFeed = 200 }: UseFlowRunOptions = {}): UseFlowRunReturn {\n const [statuses, setStatuses] = useState<Record<string, NodeRunStatus>>({});\n const [statusText, setStatusText] = useState<Record<string, string | undefined>>({});\n const [nodeMessages, setNodeMessages] = useState<Record<string, string | undefined>>({});\n const [outputs, setOutputs] = useState<Record<string, unknown>>({});\n const [feed, setFeed] = useState<FlowRunFeedEntry[]>([]);\n const [running, setRunning] = useState(false);\n const [lastResult, setLastResult] = useState<RunResult | null>(null);\n const abortRef = useRef<AbortController | null>(null);\n\n const handleEvent = useCallback(\n (e: RunEvent) => {\n switch (e.type) {\n case \"node-status\":\n setStatuses((s) => ({ ...s, [e.nodeId]: e.status }));\n setStatusText((t) => ({ ...t, [e.nodeId]: e.text }));\n appendFeed({ level: \"status\", text: `${e.nodeId} → ${e.status}${e.text ? ` (${e.text})` : \"\"}`, nodeId: e.nodeId });\n break;\n case \"node-message\":\n setNodeMessages((m) => ({ ...m, [e.nodeId]: e.message }));\n appendFeed({ level: \"message\", text: e.message, nodeId: e.nodeId });\n break;\n case \"node-output\":\n setOutputs((o) => ({ ...o, [e.nodeId]: e.value }));\n appendFeed({ level: \"info\", text: `${e.nodeId}.${e.portId} = ${preview(e.value)}`, nodeId: e.nodeId, detail: e.value });\n break;\n case \"log\":\n appendFeed({ level: e.level, text: e.message, nodeId: e.nodeId, detail: e.detail });\n break;\n case \"run-start\":\n appendFeed({ level: \"info\", text: \"▶ run started\" });\n break;\n case \"run-end\":\n appendFeed({ level: e.ok ? \"info\" : \"error\", text: e.ok ? \"✓ run complete\" : \"✗ run failed\" });\n break;\n case \"run-error\":\n appendFeed({ level: \"error\", text: e.error });\n break;\n }\n function appendFeed(partial: Omit<FlowRunFeedEntry, \"id\" | \"at\">) {\n setFeed((f) => {\n const entry: FlowRunFeedEntry = { id: `${Date.now()}_${f.length}`, at: Date.now(), ...partial };\n const next = [...f, entry];\n return next.length > maxFeed ? next.slice(next.length - maxFeed) : next;\n });\n }\n },\n [maxFeed],\n );\n\n const run = useCallback(\n async (graph: FlowGraph, executors: ExecutorRegistry, options: RunOptions = {}) => {\n if (running) {\n return { ok: false, outputs: {}, error: \"another run is already in progress\" } satisfies RunResult;\n }\n const controller = new AbortController();\n abortRef.current = controller;\n // Reset previous statuses for the nodes we're about to run.\n const idleStatuses: Record<string, NodeRunStatus> = {};\n for (const n of graph.nodes) idleStatuses[n.id] = \"idle\";\n setStatuses(idleStatuses);\n setStatusText({});\n setOutputs({});\n setRunning(true);\n try {\n const result = await runFlow(graph, executors, handleEvent, { ...options, signal: controller.signal });\n setLastResult(result);\n return result;\n } finally {\n setRunning(false);\n abortRef.current = null;\n }\n },\n [handleEvent, running],\n );\n\n const cancel = useCallback(() => abortRef.current?.abort(), []);\n\n const reset = useCallback(() => {\n setStatuses({});\n setStatusText({});\n setOutputs({});\n setFeed([]);\n setLastResult(null);\n }, []);\n\n return { statuses, statusText, nodeMessages, outputs, feed, running, lastResult, run, cancel, reset };\n}\n\n/**\n * Write each reactive kind's latest run output into its `data.output`, so its\n * card can render the computed value live. Non-reactive kinds are returned\n * untouched. Pair with `applyStatusesToNodes` before rendering.\n */\nexport function applyOutputsToNodes<TNode extends { id: string; type?: string; data: any }>(\n nodes: TNode[],\n outputs: Record<string, unknown>,\n): TNode[] {\n return nodes.map((n) => {\n const kind = getNodeKind((n.data as any)?.kind ?? n.type ?? \"\");\n if (!kind?.reactive || !(n.id in outputs)) return n;\n return { ...n, data: { ...n.data, output: outputs[n.id] } };\n });\n}\n\n/** Merge runtime statuses into nodes for rendering. */\nexport function applyStatusesToNodes<TNode extends { id: string; data: any }>(\n nodes: TNode[],\n statuses: Record<string, NodeRunStatus>,\n statusText: Record<string, string | undefined>,\n): TNode[] {\n return nodes.map((n) => ({\n ...n,\n data: {\n ...n.data,\n status: statuses[n.id] ?? n.data?.status ?? \"idle\",\n statusText: statusText[n.id] ?? n.data?.statusText,\n },\n }));\n}\n\nfunction preview(v: unknown): string {\n try {\n const s = JSON.stringify(v);\n return s && s.length > 60 ? s.slice(0, 57) + \"…\" : (s ?? String(v));\n } catch {\n return String(v);\n }\n}\n","import { useCallback, useState } from \"react\";\nimport {\n addEdge,\n applyEdgeChanges,\n applyNodeChanges,\n type Connection,\n type Edge,\n type EdgeChange,\n type NodeChange,\n} from \"@xyflow/react\";\nimport type { FlowEdge, FlowGraph, FlowNode } from \"../types\";\n\nexport type UseFlowStateReturn = {\n nodes: FlowNode[];\n edges: FlowEdge[];\n setNodes: React.Dispatch<React.SetStateAction<FlowNode[]>>;\n setEdges: React.Dispatch<React.SetStateAction<FlowEdge[]>>;\n /**\n * Replace nodes AND edges atomically in a single commit. Use this for any op\n * that touches both (delete-with-edge-prune, undo/redo restore, setGraph):\n * calling `setNodes` then `setEdges` is NOT atomic in controlled mode (each\n * closes over a stale `value`), so the second write clobbers the first.\n */\n setGraph: (graph: FlowGraph) => void;\n onNodesChange: (changes: NodeChange[]) => void;\n onEdgesChange: (changes: EdgeChange[]) => void;\n onConnect: (connection: Connection) => void;\n /** Snapshot the current graph (suitable for serialization). */\n toGraph: () => FlowGraph;\n};\n\n/**\n * useFlowState — React Flow's standard controlled-state plumbing in one hook.\n * Spread into <FlowCanvas>.\n */\nexport function useFlowState(initial: FlowGraph): UseFlowStateReturn {\n const [nodes, setNodes] = useState<FlowNode[]>(initial.nodes);\n const [edges, setEdges] = useState<FlowEdge[]>(initial.edges);\n\n const onNodesChange = useCallback((changes: NodeChange[]) => {\n setNodes((ns) => applyNodeChanges(changes, ns) as FlowNode[]);\n }, []);\n const onEdgesChange = useCallback((changes: EdgeChange[]) => {\n setEdges((es) => applyEdgeChanges(changes, es));\n }, []);\n const onConnect = useCallback((connection: Connection) => {\n setEdges((es) => addEdge(connection, es) as Edge[]);\n }, []);\n\n const setGraph = useCallback((graph: FlowGraph) => {\n // Two useState writes in one event are batched, so this IS atomic here.\n setNodes(graph.nodes);\n setEdges(graph.edges);\n }, []);\n\n const toGraph = useCallback(() => ({ nodes, edges }), [nodes, edges]);\n\n return { nodes, edges, setNodes, setEdges, setGraph, onNodesChange, onEdgesChange, onConnect, toGraph };\n}\n","import type { FlowGraph } from \"../types\";\n\n/**\n * Undo/redo history — a pure, React-free snapshot controller. The editor pushes\n * a graph snapshot BEFORE each committing mutation; `undo`/`redo` swap snapshots\n * between the past/future stacks. Kept free of React so it can be unit-tested\n * and reused by any host (or a headless driver).\n *\n * Coalescing (collapsing a burst of setState calls from one logical op into a\n * single undo step) is the caller's job — see `useFlowHistory`.\n */\nexport type HistoryController = {\n /** Record `graph` as an undo point. Clears the redo stack (new branch). */\n push: (graph: FlowGraph) => void;\n /** Pop the last undo point; `current` is pushed onto the redo stack. */\n undo: (current: FlowGraph) => FlowGraph | null;\n /** Pop the last redo point; `current` is pushed back onto the undo stack. */\n redo: (current: FlowGraph) => FlowGraph | null;\n canUndo: () => boolean;\n canRedo: () => boolean;\n clear: () => void;\n /** Test/inspection helper — sizes of the two stacks. */\n size: () => { past: number; future: number };\n};\n\nexport function createHistory(limit = 100): HistoryController {\n let past: FlowGraph[] = [];\n let future: FlowGraph[] = [];\n\n return {\n push(graph) {\n past.push(graph);\n if (past.length > limit) past.shift();\n future = [];\n },\n undo(current) {\n const prev = past.pop();\n if (prev === undefined) return null;\n future.push(current);\n return prev;\n },\n redo(current) {\n const next = future.pop();\n if (next === undefined) return null;\n past.push(current);\n return next;\n },\n canUndo: () => past.length > 0,\n canRedo: () => future.length > 0,\n clear() {\n past = [];\n future = [];\n },\n size: () => ({ past: past.length, future: future.length }),\n };\n}\n","import { useCallback, useMemo, useRef, useState } from \"react\";\nimport type { EdgeChange, NodeChange } from \"@xyflow/react\";\nimport type { FlowGraph } from \"../types\";\nimport { createHistory } from \"./history\";\nimport type { UseFlowStateReturn } from \"./use-flow-state\";\n\nexport type UseFlowHistoryReturn = {\n /** The flow sink wrapped so committing mutations snapshot for undo first. */\n flow: UseFlowStateReturn;\n undo: () => void;\n redo: () => void;\n canUndo: boolean;\n canRedo: boolean;\n /** Snapshot the current graph as an undo point (before a programmatic edit). */\n capture: () => void;\n /** Wire to `<FlowCanvas onNodeDragStart>` — snapshots the pre-drag graph. */\n onNodeDragStart: () => void;\n};\n\n/**\n * useFlowHistory — the commit/undo pipeline. Wraps a flow sink (the uncontrolled\n * `useFlowState` hook OR the controlled adapter) so every *committing* mutation\n * records a snapshot first, giving undo/redo without the editor threading\n * history through each call site. This is the single interception point the\n * two-sink architecture otherwise lacks.\n *\n * Granularity: a burst of setState calls from one logical op (e.g. a\n * delete = setNodes+setEdges) is coalesced into ONE undo step; transient\n * interactive changes (drag-move, dimension-measure, selection) are NOT captured\n * — a drag is captured once at `onNodeDragStart` instead.\n */\nexport function useFlowHistory(flow: UseFlowStateReturn): UseFlowHistoryReturn {\n const history = useRef(createHistory()).current;\n const restoring = useRef(false);\n const coalesced = useRef(false);\n const [, bump] = useState(0);\n const rerender = useCallback(() => bump((n) => n + 1), []);\n\n // Latest graph via a ref, so capture never reads a stale snapshot.\n const graphRef = useRef<FlowGraph>({ nodes: flow.nodes, edges: flow.edges });\n graphRef.current = { nodes: flow.nodes, edges: flow.edges };\n\n const capture = useCallback(() => {\n if (restoring.current || coalesced.current) return;\n coalesced.current = true;\n queueMicrotask(() => {\n coalesced.current = false;\n });\n history.push(graphRef.current);\n rerender();\n }, [history, rerender]);\n\n const restore = useCallback(\n (g: FlowGraph | null) => {\n if (!g) return;\n restoring.current = true;\n flow.setGraph(g);\n queueMicrotask(() => {\n restoring.current = false;\n });\n rerender();\n },\n [flow, rerender],\n );\n\n const undo = useCallback(() => restore(history.undo(graphRef.current)), [history, restore]);\n const redo = useCallback(() => restore(history.redo(graphRef.current)), [history, restore]);\n\n const wrapped = useMemo<UseFlowStateReturn>(\n () => ({\n ...flow,\n setNodes: (next) => {\n capture();\n flow.setNodes(next);\n },\n setEdges: (next) => {\n capture();\n flow.setEdges(next);\n },\n setGraph: (g) => {\n capture();\n flow.setGraph(g);\n },\n onNodesChange: (changes: NodeChange[]) => {\n // Only structural removes commit; position/dimensions/select are transient.\n if (!restoring.current && changes.some((c) => c.type === \"remove\")) capture();\n flow.onNodesChange(changes);\n },\n onEdgesChange: (changes: EdgeChange[]) => {\n if (!restoring.current && changes.some((c) => c.type === \"remove\")) capture();\n flow.onEdgesChange(changes);\n },\n onConnect: (conn) => {\n capture();\n flow.onConnect(conn);\n },\n }),\n [flow, capture],\n );\n\n return {\n flow: wrapped,\n undo,\n redo,\n canUndo: history.canUndo(),\n canRedo: history.canRedo(),\n capture,\n onNodeDragStart: capture,\n };\n}\n"]}