@paper-design/shaders 0.0.14 → 0.0.16
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +17 -8
- package/dist/get-shader-color-from-string.d.ts +3 -0
- package/dist/get-shader-color-from-string.test.d.ts +1 -0
- package/dist/index.d.ts +17 -2
- package/dist/index.js +981 -117
- package/dist/index.js.map +4 -4
- package/dist/shader-mount.d.ts +11 -9
- package/dist/shaders/dots-grid.d.ts +37 -0
- package/dist/shaders/dots-orbit.d.ts +26 -0
- package/dist/shaders/grain-clouds.d.ts +8 -10
- package/dist/shaders/mesh-gradient.d.ts +5 -7
- package/dist/shaders/metaballs.d.ts +22 -0
- package/dist/shaders/neuro-noise.d.ts +8 -10
- package/dist/shaders/perlin-noise.d.ts +28 -0
- package/dist/shaders/smoke-ring.d.ts +22 -0
- package/dist/shaders/stepped-simplex-noise.d.ts +24 -0
- package/dist/shaders/voronoi.d.ts +36 -0
- package/dist/shaders/waves.d.ts +34 -0
- package/package.json +1 -1
package/README.md
CHANGED
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@@ -5,16 +5,25 @@ This is the vanilla JS of Paper Shaders. You can also find framework specific wr
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## Example usage:
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```
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import { ShaderMount, meshGradientFragmentShader } from
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import { ShaderMount, meshGradientFragmentShader, getShaderColorFromString } from "@paper-design/shaders";
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const myCanvas = document.createElement(
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const myCanvas = document.createElement("canvas");
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myCanvas.width = 300;
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myCanvas.height = 300;
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document.body.appendChild(myCanvas);
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const shaderParams = {
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}
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u_color1: getShaderColorFromString("#283BFC"),
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u_color2: getShaderColorFromString("#FF2828"),
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u_color3: getShaderColorFromString("#dddddd"),
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u_color4: getShaderColorFromString("#800080")
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};
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const meshGradient = new ShaderMount(
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const meshGradient = new ShaderMount(
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myCanvas,
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meshGradientFragmentShader,
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shaderParams
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);
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meshGradient.setUniforms(shaderParams);
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```
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/** Convert color string from HSL, RGB, or hex to 0-to-1-range-RGBA array */
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export declare function getShaderColorFromString(colorString: string | [number, number, number] | [number, number, number, number] | undefined, fallback?: string | [number, number, number] | [number, number, number, number]): [number, number, number, number];
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export declare const clamp: (n: number, min: number, max: number) => number;
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export {};
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package/dist/index.d.ts
CHANGED
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/** The core Shader Mounting class. Pass it a canvas element and a fragment shader to get started. */
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export { ShaderMount } from './shader-mount';
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/** An example fragment shader that renders a grainy texture over top of blobby animated clouds */
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export { grainCloudsFragmentShader, type GrainCloudsUniforms } from './shaders/grain-clouds';
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/** A shader that renders a mesh gradient with a rotating noise pattern and several layers of fractal noise */
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export { meshGradientFragmentShader, type MeshGradientUniforms } from './shaders/mesh-gradient';
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/** Fractional Brownian motion (fBm) noise over the polar coordinates, masked with ring shape */
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export { smokeRingFragmentShader, type SmokeRingUniforms } from './shaders/smoke-ring';
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/** A shader rendering a fractal-like structure made of several layers of since-arches */
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export { neuroNoiseFragmentShader, type NeuroNoiseUniforms } from './shaders/neuro-noise';
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/** A shader rendering an animated dots pattern based on Voronoi diagram */
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export { dotsOrbitFragmentShader, type DotsOrbitUniforms } from './shaders/dots-orbit';
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/** A shader rendering a static dots pattern */
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export { dotsGridFragmentShader, DotsGridShapes, type DotsGridShape, type DotsGridUniforms } from './shaders/dots-grid';
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/** A shader that calculates a combination of 2 simplex noises with result rendered as a stepped gradient */
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export { steppedSimplexNoiseFragmentShader, type SteppedSimplexNoiseUniforms } from './shaders/stepped-simplex-noise';
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/** A number of circlular shapes blened in a gooey way */
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export { metaballsFragmentShader, type MetaballsUniforms } from './shaders/metaballs';
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/** 2d noise with max number of parameters to be exposed to users */
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export { perlinNoiseFragmentShader, type PerlinNoiseUniforms } from './shaders/perlin-noise';
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/** Voronoi diagram: classic + rounded edges */
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export { voronoiFragmentShader, type VoronoiUniforms } from './shaders/voronoi';
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/** Waves pattern */
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export { wavesFragmentShader, type WavesUniforms } from './shaders/waves';
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export { getShaderColorFromString } from './get-shader-color-from-string';
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