@paper-design/shaders-react 0.0.79 → 0.0.81
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.d.ts +1 -1
- package/dist/index.js +2 -0
- package/dist/index.js.map +2 -2
- package/dist/shaders/lens-distortion.js +1 -1
- package/dist/shaders/lens-distortion.js.map +1 -1
- package/dist/shaders/paper-texture.d.ts +4 -8
- package/dist/shaders/paper-texture.js +149 -91
- package/dist/shaders/paper-texture.js.map +2 -2
- package/dist/shaders/pulsing-border.js +1 -1
- package/dist/shaders/pulsing-border.js.map +1 -1
- package/package.json +2 -2
package/dist/index.d.ts
CHANGED
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@@ -92,4 +92,4 @@ export type { GemSmokeProps } from './shaders/gem-smoke.js';
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export type { GemSmokeUniforms, GemSmokeParams } from '@paper-design/shaders';
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export { isPaperShaderElement, getShaderColorFromString } from '@paper-design/shaders';
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export type { PaperShaderElement, ShaderFit, ShaderSizingParams, ShaderSizingUniforms } from '@paper-design/shaders';
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export { colorPanelsMeta, dotOrbitMeta, godRaysMeta, grainGradientMeta, meshGradientMeta, metaballsMeta, pulsingBorderMeta, simplexNoiseMeta, smokeRingMeta, swirlMeta, voronoiMeta, warpMeta, heatmapMeta, lensDistortionMeta, staticMeshGradientMeta, staticRadialGradientMeta, } from '@paper-design/shaders';
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export { colorPanelsMeta, dotOrbitMeta, godRaysMeta, grainGradientMeta, meshGradientMeta, metaballsMeta, paperTextureMeta, pulsingBorderMeta, simplexNoiseMeta, smokeRingMeta, swirlMeta, voronoiMeta, warpMeta, heatmapMeta, lensDistortionMeta, staticMeshGradientMeta, staticRadialGradientMeta, } from '@paper-design/shaders';
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package/dist/index.js
CHANGED
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@@ -45,6 +45,7 @@ import {
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grainGradientMeta,
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meshGradientMeta,
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metaballsMeta,
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paperTextureMeta,
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pulsingBorderMeta,
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simplexNoiseMeta,
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smokeRingMeta,
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@@ -115,6 +116,7 @@ export {
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metaballsMeta,
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metaballsPresets,
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neuroNoisePresets,
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paperTextureMeta,
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paperTexturePresets,
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perlinNoisePresets,
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pulsingBorderMeta,
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package/dist/index.js.map
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{
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"version": 3,
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"sources": ["../src/index.ts"],
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"sourcesContent": ["'use client';\n\nexport { ShaderMount } from './shader-mount.js';\nexport type { ShaderMountProps, ShaderComponentProps } from './shader-mount.js';\n\nexport { MeshGradient, meshGradientPresets } from './shaders/mesh-gradient.js';\nexport type { MeshGradientProps } from './shaders/mesh-gradient.js';\nexport type { MeshGradientUniforms, MeshGradientParams } from '@paper-design/shaders';\n\nexport { SmokeRing, smokeRingPresets } from './shaders/smoke-ring.js';\nexport type { SmokeRingProps } from './shaders/smoke-ring.js';\nexport type { SmokeRingUniforms, SmokeRingParams } from '@paper-design/shaders';\n\nexport { NeuroNoise, neuroNoisePresets } from './shaders/neuro-noise.js';\nexport type { NeuroNoiseProps } from './shaders/neuro-noise.js';\nexport type { NeuroNoiseUniforms, NeuroNoiseParams } from '@paper-design/shaders';\n\nexport { DotOrbit, dotOrbitPresets } from './shaders/dot-orbit.js';\nexport type { DotOrbitProps } from './shaders/dot-orbit.js';\nexport type { DotOrbitUniforms, DotOrbitParams } from '@paper-design/shaders';\n\nexport { DotGrid, dotGridPresets } from './shaders/dot-grid.js';\nexport type { DotGridProps } from './shaders/dot-grid.js';\nexport type { DotGridUniforms, DotGridParams } from '@paper-design/shaders';\n\nexport { SimplexNoise, simplexNoisePresets } from './shaders/simplex-noise.js';\nexport type { SimplexNoiseProps } from './shaders/simplex-noise.js';\nexport type { SimplexNoiseUniforms, SimplexNoiseParams } from '@paper-design/shaders';\n\nexport { Metaballs, metaballsPresets } from './shaders/metaballs.js';\nexport type { MetaballsProps } from './shaders/metaballs.js';\nexport type { MetaballsUniforms, MetaballsParams } from '@paper-design/shaders';\n\nexport { Waves, wavesPresets } from './shaders/waves.js';\nexport type { WavesProps } from './shaders/waves.js';\nexport type { WavesUniforms, WavesParams } from '@paper-design/shaders';\n\nexport { PerlinNoise, perlinNoisePresets } from './shaders/perlin-noise.js';\nexport type { PerlinNoiseProps } from './shaders/perlin-noise.js';\nexport type { PerlinNoiseUniforms, PerlinNoiseParams } from '@paper-design/shaders';\n\nexport { Voronoi, voronoiPresets } from './shaders/voronoi.js';\nexport type { VoronoiProps } from './shaders/voronoi.js';\nexport type { VoronoiUniforms, VoronoiParams } from '@paper-design/shaders';\n\nexport { Warp, warpPresets } from './shaders/warp.js';\nexport type { WarpProps } from './shaders/warp.js';\nexport type { WarpUniforms, WarpParams, WarpPattern } from '@paper-design/shaders';\n\nexport { GodRays, godRaysPresets } from './shaders/god-rays.js';\nexport type { GodRaysProps } from './shaders/god-rays.js';\nexport type { GodRaysUniforms, GodRaysParams } from '@paper-design/shaders';\n\nexport { Spiral, spiralPresets } from './shaders/spiral.js';\nexport type { SpiralProps } from './shaders/spiral.js';\nexport type { SpiralUniforms, SpiralParams } from '@paper-design/shaders';\n\nexport { Swirl, swirlPresets } from './shaders/swirl.js';\nexport type { SwirlProps } from './shaders/swirl.js';\nexport type { SwirlUniforms, SwirlParams } from '@paper-design/shaders';\n\nexport { Dithering, ditheringPresets } from './shaders/dithering.js';\nexport type { DitheringProps } from './shaders/dithering.js';\nexport type { DitheringUniforms, DitheringParams } from '@paper-design/shaders';\n\nexport { GrainGradient, grainGradientPresets } from './shaders/grain-gradient.js';\nexport type { GrainGradientProps } from './shaders/grain-gradient.js';\nexport type { GrainGradientUniforms, GrainGradientParams } from '@paper-design/shaders';\n\nexport { PulsingBorder, pulsingBorderPresets } from './shaders/pulsing-border.js';\nexport type { PulsingBorderProps } from './shaders/pulsing-border.js';\nexport type { PulsingBorderUniforms, PulsingBorderParams } from '@paper-design/shaders';\n\nexport { ColorPanels, colorPanelsPresets } from './shaders/color-panels.js';\nexport type { ColorPanelsProps } from './shaders/color-panels.js';\nexport type { ColorPanelsUniforms, ColorPanelsParams } from '@paper-design/shaders';\n\nexport { StaticMeshGradient, staticMeshGradientPresets } from './shaders/static-mesh-gradient.js';\nexport type { StaticMeshGradientProps } from './shaders/static-mesh-gradient.js';\nexport type { StaticMeshGradientUniforms, StaticMeshGradientParams } from '@paper-design/shaders';\n\nexport { StaticRadialGradient, staticRadialGradientPresets } from './shaders/static-radial-gradient.js';\nexport type { StaticRadialGradientProps } from './shaders/static-radial-gradient.js';\nexport type { StaticRadialGradientUniforms, StaticRadialGradientParams } from '@paper-design/shaders';\n\nexport { PaperTexture, paperTexturePresets } from './shaders/paper-texture.js';\nexport type { PaperTextureProps } from './shaders/paper-texture.js';\nexport type { PaperTextureUniforms, PaperTextureParams } from '@paper-design/shaders';\n\nexport { FlutedGlass, flutedGlassPresets } from './shaders/fluted-glass.js';\nexport { type FlutedGlassProps } from './shaders/fluted-glass.js';\nexport { type FlutedGlassUniforms, type FlutedGlassParams } from '@paper-design/shaders';\n\nexport { Water, waterPresets } from './shaders/water.js';\nexport type { WaterProps } from './shaders/water.js';\nexport type { WaterUniforms, WaterParams } from '@paper-design/shaders';\n\nexport { ImageDithering, imageDitheringPresets } from './shaders/image-dithering.js';\nexport type { ImageDitheringProps } from './shaders/image-dithering.js';\nexport type { ImageDitheringUniforms, ImageDitheringParams } from '@paper-design/shaders';\n\nexport { LensDistortion, lensDistortionPresets } from './shaders/lens-distortion.js';\nexport type { LensDistortionProps } from './shaders/lens-distortion.js';\nexport type { LensDistortionUniforms, LensDistortionParams } from '@paper-design/shaders';\n\nexport { Heatmap, heatmapPresets } from './shaders/heatmap.js';\nexport type { HeatmapProps } from './shaders/heatmap.js';\nexport type { HeatmapUniforms, HeatmapParams } from '@paper-design/shaders';\n\nexport { LiquidMetal, liquidMetalPresets } from './shaders/liquid-metal.js';\nexport type { LiquidMetalProps } from './shaders/liquid-metal.js';\nexport type { LiquidMetalUniforms, LiquidMetalParams } from '@paper-design/shaders';\n\nexport { HalftoneDots, halftoneDotsPresets } from './shaders/halftone-dots.js';\nexport type { HalftoneDotsProps } from './shaders/halftone-dots.js';\nexport type { HalftoneDotsUniforms, HalftoneDotsParams } from '@paper-design/shaders';\n\nexport { HalftoneCmyk, halftoneCmykPresets } from './shaders/halftone-cmyk.js';\nexport type { HalftoneCmykProps } from './shaders/halftone-cmyk.js';\nexport type { HalftoneCmykUniforms, HalftoneCmykParams } from '@paper-design/shaders';\n\nexport { GemSmoke, gemSmokePresets } from './shaders/gem-smoke.js';\nexport type { GemSmokeProps } from './shaders/gem-smoke.js';\nexport type { GemSmokeUniforms, GemSmokeParams } from '@paper-design/shaders';\n\nexport { isPaperShaderElement, getShaderColorFromString } from '@paper-design/shaders';\nexport type { PaperShaderElement, ShaderFit, ShaderSizingParams, ShaderSizingUniforms } from '@paper-design/shaders';\n\nexport {\n colorPanelsMeta,\n dotOrbitMeta,\n godRaysMeta,\n grainGradientMeta,\n meshGradientMeta,\n metaballsMeta,\n pulsingBorderMeta,\n simplexNoiseMeta,\n smokeRingMeta,\n swirlMeta,\n voronoiMeta,\n warpMeta,\n heatmapMeta,\n lensDistortionMeta,\n staticMeshGradientMeta,\n staticRadialGradientMeta,\n} from '@paper-design/shaders';\n"],
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"mappings": ";;;;;;AAEA,SAAS,mBAAmB;AAG5B,SAAS,cAAc,2BAA2B;AAIlD,SAAS,WAAW,wBAAwB;AAI5C,SAAS,YAAY,yBAAyB;AAI9C,SAAS,UAAU,uBAAuB;AAI1C,SAAS,SAAS,sBAAsB;AAIxC,SAAS,cAAc,2BAA2B;AAIlD,SAAS,WAAW,wBAAwB;AAI5C,SAAS,OAAO,oBAAoB;AAIpC,SAAS,aAAa,0BAA0B;AAIhD,SAAS,SAAS,sBAAsB;AAIxC,SAAS,MAAM,mBAAmB;AAIlC,SAAS,SAAS,sBAAsB;AAIxC,SAAS,QAAQ,qBAAqB;AAItC,SAAS,OAAO,oBAAoB;AAIpC,SAAS,WAAW,wBAAwB;AAI5C,SAAS,eAAe,4BAA4B;AAIpD,SAAS,eAAe,4BAA4B;AAIpD,SAAS,aAAa,0BAA0B;AAIhD,SAAS,oBAAoB,iCAAiC;AAI9D,SAAS,sBAAsB,mCAAmC;AAIlE,SAAS,cAAc,2BAA2B;AAIlD,SAAS,aAAa,0BAA0B;AAChD,eAAsC;AACtC,eAAiE;AAEjE,SAAS,OAAO,oBAAoB;AAIpC,SAAS,gBAAgB,6BAA6B;AAItD,SAAS,gBAAgB,6BAA6B;AAItD,SAAS,SAAS,sBAAsB;AAIxC,SAAS,aAAa,0BAA0B;AAIhD,SAAS,cAAc,2BAA2B;AAIlD,SAAS,cAAc,2BAA2B;AAIlD,SAAS,UAAU,uBAAuB;AAI1C,SAAS,sBAAsB,gCAAgC;AAG/D;AAAA,EACE;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,OACK;",
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"sourcesContent": ["'use client';\n\nexport { ShaderMount } from './shader-mount.js';\nexport type { ShaderMountProps, ShaderComponentProps } from './shader-mount.js';\n\nexport { MeshGradient, meshGradientPresets } from './shaders/mesh-gradient.js';\nexport type { MeshGradientProps } from './shaders/mesh-gradient.js';\nexport type { MeshGradientUniforms, MeshGradientParams } from '@paper-design/shaders';\n\nexport { SmokeRing, smokeRingPresets } from './shaders/smoke-ring.js';\nexport type { SmokeRingProps } from './shaders/smoke-ring.js';\nexport type { SmokeRingUniforms, SmokeRingParams } from '@paper-design/shaders';\n\nexport { NeuroNoise, neuroNoisePresets } from './shaders/neuro-noise.js';\nexport type { NeuroNoiseProps } from './shaders/neuro-noise.js';\nexport type { NeuroNoiseUniforms, NeuroNoiseParams } from '@paper-design/shaders';\n\nexport { DotOrbit, dotOrbitPresets } from './shaders/dot-orbit.js';\nexport type { DotOrbitProps } from './shaders/dot-orbit.js';\nexport type { DotOrbitUniforms, DotOrbitParams } from '@paper-design/shaders';\n\nexport { DotGrid, dotGridPresets } from './shaders/dot-grid.js';\nexport type { DotGridProps } from './shaders/dot-grid.js';\nexport type { DotGridUniforms, DotGridParams } from '@paper-design/shaders';\n\nexport { SimplexNoise, simplexNoisePresets } from './shaders/simplex-noise.js';\nexport type { SimplexNoiseProps } from './shaders/simplex-noise.js';\nexport type { SimplexNoiseUniforms, SimplexNoiseParams } from '@paper-design/shaders';\n\nexport { Metaballs, metaballsPresets } from './shaders/metaballs.js';\nexport type { MetaballsProps } from './shaders/metaballs.js';\nexport type { MetaballsUniforms, MetaballsParams } from '@paper-design/shaders';\n\nexport { Waves, wavesPresets } from './shaders/waves.js';\nexport type { WavesProps } from './shaders/waves.js';\nexport type { WavesUniforms, WavesParams } from '@paper-design/shaders';\n\nexport { PerlinNoise, perlinNoisePresets } from './shaders/perlin-noise.js';\nexport type { PerlinNoiseProps } from './shaders/perlin-noise.js';\nexport type { PerlinNoiseUniforms, PerlinNoiseParams } from '@paper-design/shaders';\n\nexport { Voronoi, voronoiPresets } from './shaders/voronoi.js';\nexport type { VoronoiProps } from './shaders/voronoi.js';\nexport type { VoronoiUniforms, VoronoiParams } from '@paper-design/shaders';\n\nexport { Warp, warpPresets } from './shaders/warp.js';\nexport type { WarpProps } from './shaders/warp.js';\nexport type { WarpUniforms, WarpParams, WarpPattern } from '@paper-design/shaders';\n\nexport { GodRays, godRaysPresets } from './shaders/god-rays.js';\nexport type { GodRaysProps } from './shaders/god-rays.js';\nexport type { GodRaysUniforms, GodRaysParams } from '@paper-design/shaders';\n\nexport { Spiral, spiralPresets } from './shaders/spiral.js';\nexport type { SpiralProps } from './shaders/spiral.js';\nexport type { SpiralUniforms, SpiralParams } from '@paper-design/shaders';\n\nexport { Swirl, swirlPresets } from './shaders/swirl.js';\nexport type { SwirlProps } from './shaders/swirl.js';\nexport type { SwirlUniforms, SwirlParams } from '@paper-design/shaders';\n\nexport { Dithering, ditheringPresets } from './shaders/dithering.js';\nexport type { DitheringProps } from './shaders/dithering.js';\nexport type { DitheringUniforms, DitheringParams } from '@paper-design/shaders';\n\nexport { GrainGradient, grainGradientPresets } from './shaders/grain-gradient.js';\nexport type { GrainGradientProps } from './shaders/grain-gradient.js';\nexport type { GrainGradientUniforms, GrainGradientParams } from '@paper-design/shaders';\n\nexport { PulsingBorder, pulsingBorderPresets } from './shaders/pulsing-border.js';\nexport type { PulsingBorderProps } from './shaders/pulsing-border.js';\nexport type { PulsingBorderUniforms, PulsingBorderParams } from '@paper-design/shaders';\n\nexport { ColorPanels, colorPanelsPresets } from './shaders/color-panels.js';\nexport type { ColorPanelsProps } from './shaders/color-panels.js';\nexport type { ColorPanelsUniforms, ColorPanelsParams } from '@paper-design/shaders';\n\nexport { StaticMeshGradient, staticMeshGradientPresets } from './shaders/static-mesh-gradient.js';\nexport type { StaticMeshGradientProps } from './shaders/static-mesh-gradient.js';\nexport type { StaticMeshGradientUniforms, StaticMeshGradientParams } from '@paper-design/shaders';\n\nexport { StaticRadialGradient, staticRadialGradientPresets } from './shaders/static-radial-gradient.js';\nexport type { StaticRadialGradientProps } from './shaders/static-radial-gradient.js';\nexport type { StaticRadialGradientUniforms, StaticRadialGradientParams } from '@paper-design/shaders';\n\nexport { PaperTexture, paperTexturePresets } from './shaders/paper-texture.js';\nexport type { PaperTextureProps } from './shaders/paper-texture.js';\nexport type { PaperTextureUniforms, PaperTextureParams } from '@paper-design/shaders';\n\nexport { FlutedGlass, flutedGlassPresets } from './shaders/fluted-glass.js';\nexport { type FlutedGlassProps } from './shaders/fluted-glass.js';\nexport { type FlutedGlassUniforms, type FlutedGlassParams } from '@paper-design/shaders';\n\nexport { Water, waterPresets } from './shaders/water.js';\nexport type { WaterProps } from './shaders/water.js';\nexport type { WaterUniforms, WaterParams } from '@paper-design/shaders';\n\nexport { ImageDithering, imageDitheringPresets } from './shaders/image-dithering.js';\nexport type { ImageDitheringProps } from './shaders/image-dithering.js';\nexport type { ImageDitheringUniforms, ImageDitheringParams } from '@paper-design/shaders';\n\nexport { LensDistortion, lensDistortionPresets } from './shaders/lens-distortion.js';\nexport type { LensDistortionProps } from './shaders/lens-distortion.js';\nexport type { LensDistortionUniforms, LensDistortionParams } from '@paper-design/shaders';\n\nexport { Heatmap, heatmapPresets } from './shaders/heatmap.js';\nexport type { HeatmapProps } from './shaders/heatmap.js';\nexport type { HeatmapUniforms, HeatmapParams } from '@paper-design/shaders';\n\nexport { LiquidMetal, liquidMetalPresets } from './shaders/liquid-metal.js';\nexport type { LiquidMetalProps } from './shaders/liquid-metal.js';\nexport type { LiquidMetalUniforms, LiquidMetalParams } from '@paper-design/shaders';\n\nexport { HalftoneDots, halftoneDotsPresets } from './shaders/halftone-dots.js';\nexport type { HalftoneDotsProps } from './shaders/halftone-dots.js';\nexport type { HalftoneDotsUniforms, HalftoneDotsParams } from '@paper-design/shaders';\n\nexport { HalftoneCmyk, halftoneCmykPresets } from './shaders/halftone-cmyk.js';\nexport type { HalftoneCmykProps } from './shaders/halftone-cmyk.js';\nexport type { HalftoneCmykUniforms, HalftoneCmykParams } from '@paper-design/shaders';\n\nexport { GemSmoke, gemSmokePresets } from './shaders/gem-smoke.js';\nexport type { GemSmokeProps } from './shaders/gem-smoke.js';\nexport type { GemSmokeUniforms, GemSmokeParams } from '@paper-design/shaders';\n\nexport { isPaperShaderElement, getShaderColorFromString } from '@paper-design/shaders';\nexport type { PaperShaderElement, ShaderFit, ShaderSizingParams, ShaderSizingUniforms } from '@paper-design/shaders';\n\nexport {\n colorPanelsMeta,\n dotOrbitMeta,\n godRaysMeta,\n grainGradientMeta,\n meshGradientMeta,\n metaballsMeta,\n paperTextureMeta,\n pulsingBorderMeta,\n simplexNoiseMeta,\n smokeRingMeta,\n swirlMeta,\n voronoiMeta,\n warpMeta,\n heatmapMeta,\n lensDistortionMeta,\n staticMeshGradientMeta,\n staticRadialGradientMeta,\n} from '@paper-design/shaders';\n"],
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"mappings": ";;;;;;AAEA,SAAS,mBAAmB;AAG5B,SAAS,cAAc,2BAA2B;AAIlD,SAAS,WAAW,wBAAwB;AAI5C,SAAS,YAAY,yBAAyB;AAI9C,SAAS,UAAU,uBAAuB;AAI1C,SAAS,SAAS,sBAAsB;AAIxC,SAAS,cAAc,2BAA2B;AAIlD,SAAS,WAAW,wBAAwB;AAI5C,SAAS,OAAO,oBAAoB;AAIpC,SAAS,aAAa,0BAA0B;AAIhD,SAAS,SAAS,sBAAsB;AAIxC,SAAS,MAAM,mBAAmB;AAIlC,SAAS,SAAS,sBAAsB;AAIxC,SAAS,QAAQ,qBAAqB;AAItC,SAAS,OAAO,oBAAoB;AAIpC,SAAS,WAAW,wBAAwB;AAI5C,SAAS,eAAe,4BAA4B;AAIpD,SAAS,eAAe,4BAA4B;AAIpD,SAAS,aAAa,0BAA0B;AAIhD,SAAS,oBAAoB,iCAAiC;AAI9D,SAAS,sBAAsB,mCAAmC;AAIlE,SAAS,cAAc,2BAA2B;AAIlD,SAAS,aAAa,0BAA0B;AAChD,eAAsC;AACtC,eAAiE;AAEjE,SAAS,OAAO,oBAAoB;AAIpC,SAAS,gBAAgB,6BAA6B;AAItD,SAAS,gBAAgB,6BAA6B;AAItD,SAAS,SAAS,sBAAsB;AAIxC,SAAS,aAAa,0BAA0B;AAIhD,SAAS,cAAc,2BAA2B;AAIlD,SAAS,cAAc,2BAA2B;AAIlD,SAAS,UAAU,uBAAuB;AAI1C,SAAS,sBAAsB,gCAAgC;AAG/D;AAAA,EACE;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,OACK;",
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"sources": ["../../src/shaders/lens-distortion.tsx"],
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"sourcesContent": ["import { memo } from 'react';\nimport { ShaderMount, type ShaderComponentProps } from '../shader-mount.js';\nimport { colorPropsAreEqual } from '../color-props-are-equal.js';\nimport {\n lensDistortionFragmentShader,\n ShaderFitOptions,\n type LensDistortionUniforms,\n type LensDistortionParams,\n defaultObjectSizing,\n type ImageShaderPreset,\n} from '@paper-design/shaders';\n\nexport interface LensDistortionProps extends ShaderComponentProps, LensDistortionParams {}\n\ntype LensDistortionPreset = ImageShaderPreset<LensDistortionParams>;\n\nexport const defaultPreset: LensDistortionPreset = {\n name: 'Default',\n params: {\n ...defaultObjectSizing,\n scale: 1,\n fit: 'contain',\n speed: 0,\n frame: 0,\n spread: 0.6,\n bias: 1,\n angle: 0,\n perspective: 0.1,\n count: 35,\n dispersion: 1,\n dispersionShift: 0,\n dispersionColor: 0.6,\n focusCenter: 0.8,\n focusEdges: 1,\n swirl: 0.35,\n noise: 0,\n noiseFrequency: 0.25,\n noiseOffset: 0,\n lensBulge: 0,\n lensCircle: 0,\n grainMixer: 0,\n grainOverlay: 0,\n imageX: 0,\n imageY: 0,\n },\n} as const;\n\nexport const fisheyePreset: LensDistortionPreset = {\n name: 'Fisheye',\n params: {\n ...defaultObjectSizing,\n scale: 1,\n fit: 'contain',\n speed: 0,\n frame: 0,\n spread: 0.7,\n bias: 1,\n angle: 0,\n perspective: 0.75,\n count: 15,\n dispersion: 1,\n dispersionShift: 0,\n dispersionColor: 0.7,\n focusCenter: 0.9,\n focusEdges: 1,\n swirl: 1,\n noise: 0,\n noiseFrequency: 0.25,\n noiseOffset: 0,\n lensBulge: 0.95,\n lensCircle: 1,\n grainMixer: 0.5,\n grainOverlay: 0,\n imageX: 0,\n imageY: 0,\n },\n} as const;\n\nexport const duotonePreset: LensDistortionPreset = {\n name: 'Duotone',\n params: {\n ...defaultObjectSizing,\n fit: 'contain',\n speed: 0,\n frame: 0,\n spread: 0.1,\n bias: 0,\n angle: 0,\n perspective: 0,\n count: 2,\n dispersion: 1,\n dispersionShift: 0,\n dispersionColor: 0.1,\n focusCenter: 0,\n focusEdges: 0,\n swirl: 0,\n noise: 0,\n noiseFrequency: 0.25,\n noiseOffset: 0,\n lensBulge: 0,\n lensCircle: 0,\n grainMixer: 0.1,\n grainOverlay: 0.3,\n imageX: 0,\n imageY: 0,\n },\n} as const;\n\nexport const smokePreset: LensDistortionPreset = {\n name: 'Smoke',\n params: {\n ...defaultObjectSizing,\n scale: 1,\n fit: 'contain',\n speed: 0,\n frame: 0,\n spread: 0.65,\n bias: -1,\n angle: 0,\n perspective: 0.4,\n count: 50,\n dispersion: 0,\n dispersionShift: 0,\n dispersionColor: 0.31,\n focusCenter: 0,\n focusEdges: 0.6,\n swirl: 0,\n noise: 1,\n noiseFrequency: 0.35,\n noiseOffset:
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"sourcesContent": ["import { memo } from 'react';\nimport { ShaderMount, type ShaderComponentProps } from '../shader-mount.js';\nimport { colorPropsAreEqual } from '../color-props-are-equal.js';\nimport {\n lensDistortionFragmentShader,\n ShaderFitOptions,\n type LensDistortionUniforms,\n type LensDistortionParams,\n defaultObjectSizing,\n type ImageShaderPreset,\n} from '@paper-design/shaders';\n\nexport interface LensDistortionProps extends ShaderComponentProps, LensDistortionParams {}\n\ntype LensDistortionPreset = ImageShaderPreset<LensDistortionParams>;\n\nexport const defaultPreset: LensDistortionPreset = {\n name: 'Default',\n params: {\n ...defaultObjectSizing,\n scale: 1,\n fit: 'contain',\n speed: 0,\n frame: 0,\n spread: 0.6,\n bias: 1,\n angle: 0,\n perspective: 0.1,\n count: 35,\n dispersion: 1,\n dispersionShift: 0,\n dispersionColor: 0.6,\n focusCenter: 0.8,\n focusEdges: 1,\n swirl: 0.35,\n noise: 0,\n noiseFrequency: 0.25,\n noiseOffset: 0,\n lensBulge: 0,\n lensCircle: 0,\n grainMixer: 0,\n grainOverlay: 0,\n imageX: 0,\n imageY: 0,\n },\n} as const;\n\nexport const fisheyePreset: LensDistortionPreset = {\n name: 'Fisheye',\n params: {\n ...defaultObjectSizing,\n scale: 1,\n fit: 'contain',\n speed: 0,\n frame: 0,\n spread: 0.7,\n bias: 1,\n angle: 0,\n perspective: 0.75,\n count: 15,\n dispersion: 1,\n dispersionShift: 0,\n dispersionColor: 0.7,\n focusCenter: 0.9,\n focusEdges: 1,\n swirl: 1,\n noise: 0,\n noiseFrequency: 0.25,\n noiseOffset: 0,\n lensBulge: 0.95,\n lensCircle: 1,\n grainMixer: 0.5,\n grainOverlay: 0,\n imageX: 0,\n imageY: 0,\n },\n} as const;\n\nexport const duotonePreset: LensDistortionPreset = {\n name: 'Duotone',\n params: {\n ...defaultObjectSizing,\n fit: 'contain',\n speed: 0,\n frame: 0,\n spread: 0.1,\n bias: 0,\n angle: 0,\n perspective: 0,\n count: 2,\n dispersion: 1,\n dispersionShift: 0,\n dispersionColor: 0.1,\n focusCenter: 0,\n focusEdges: 0,\n swirl: 0,\n noise: 0,\n noiseFrequency: 0.25,\n noiseOffset: 0,\n lensBulge: 0,\n lensCircle: 0,\n grainMixer: 0.1,\n grainOverlay: 0.3,\n imageX: 0,\n imageY: 0,\n },\n} as const;\n\nexport const smokePreset: LensDistortionPreset = {\n name: 'Smoke',\n params: {\n ...defaultObjectSizing,\n scale: 1,\n fit: 'contain',\n speed: 0,\n frame: 0,\n spread: 0.65,\n bias: -1,\n angle: 0,\n perspective: 0.4,\n count: 50,\n dispersion: 0,\n dispersionShift: 0,\n dispersionColor: 0.31,\n focusCenter: 0,\n focusEdges: 0.6,\n swirl: 0,\n noise: 1,\n noiseFrequency: 0.35,\n noiseOffset: 0.3,\n lensBulge: 0,\n lensCircle: 0,\n grainMixer: 0,\n grainOverlay: 0,\n imageX: 0,\n imageY: 0,\n },\n} as const;\n\nexport const lensDistortionPresets: LensDistortionPreset[] = [\n defaultPreset,\n fisheyePreset,\n duotonePreset,\n smokePreset,\n];\n\nexport const LensDistortion: React.FC<LensDistortionProps> = memo(function LensDistortionImpl({\n // Own props\n speed = defaultPreset.params.speed,\n frame = defaultPreset.params.frame,\n image = '',\n spread = defaultPreset.params.spread,\n bias = defaultPreset.params.bias,\n angle = defaultPreset.params.angle,\n perspective = defaultPreset.params.perspective,\n count = defaultPreset.params.count,\n dispersion = defaultPreset.params.dispersion,\n dispersionShift = defaultPreset.params.dispersionShift,\n dispersionColor = defaultPreset.params.dispersionColor,\n focusCenter = defaultPreset.params.focusCenter,\n focusEdges = defaultPreset.params.focusEdges,\n swirl = defaultPreset.params.swirl,\n noise = defaultPreset.params.noise,\n noiseFrequency = defaultPreset.params.noiseFrequency,\n noiseOffset = defaultPreset.params.noiseOffset,\n lensBulge = defaultPreset.params.lensBulge,\n lensCircle = defaultPreset.params.lensCircle,\n grainMixer = defaultPreset.params.grainMixer,\n grainOverlay = defaultPreset.params.grainOverlay,\n imageX = defaultPreset.params.imageX,\n imageY = defaultPreset.params.imageY,\n\n // Sizing props\n fit = defaultPreset.params.fit,\n scale = defaultPreset.params.scale,\n rotation = defaultPreset.params.rotation,\n originX = defaultPreset.params.originX,\n originY = defaultPreset.params.originY,\n offsetX = defaultPreset.params.offsetX,\n offsetY = defaultPreset.params.offsetY,\n worldWidth = defaultPreset.params.worldWidth,\n worldHeight = defaultPreset.params.worldHeight,\n ...props\n}: LensDistortionProps) {\n const uniforms = {\n // Own uniforms\n u_image: image,\n u_spread: spread,\n u_bias: bias,\n u_angle: angle,\n u_perspective: perspective,\n u_count: count,\n u_dispersion: dispersion,\n u_dispersionShift: dispersionShift,\n u_dispersionColor: dispersionColor,\n u_focusCenter: focusCenter,\n u_focusEdges: focusEdges,\n u_swirl: swirl,\n u_noise: noise,\n u_noiseFrequency: noiseFrequency,\n u_noiseOffset: noiseOffset,\n u_lensBulge: lensBulge,\n u_lensCircle: lensCircle,\n u_grainMixer: grainMixer,\n u_grainOverlay: grainOverlay,\n u_imageX: imageX,\n u_imageY: imageY,\n\n // Sizing uniforms\n u_fit: ShaderFitOptions[fit],\n u_rotation: rotation,\n u_scale: scale,\n u_offsetX: offsetX,\n u_offsetY: offsetY,\n u_originX: originX,\n u_originY: originY,\n u_worldWidth: worldWidth,\n u_worldHeight: worldHeight,\n } satisfies LensDistortionUniforms;\n\n return (\n <ShaderMount\n {...props}\n speed={speed}\n frame={frame}\n fragmentShader={lensDistortionFragmentShader}\n mipmaps={['u_image']}\n uniforms={uniforms}\n />\n );\n}, colorPropsAreEqual);\n"],
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export interface PaperTextureProps extends ShaderComponentProps, PaperTextureParams {
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|
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crumpleCount = foldsNumber === void 0 ? defaultPreset.params.crumpleCount : foldsNumber,
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drops = defaultPreset.params.drops,
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|
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fit = defaultPreset.params.fit,
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|
|
@@ -151,19 +198,30 @@ const PaperTexture = memo(function PaperTextureImpl({
|
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const uniforms = {
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// Own uniforms
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u_image: image,
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u_isImage: Boolean(image),
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|
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u_colorPaper: getShaderColorFromString(colorPaper),
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|
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u_blending: blending,
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u_seed: seed,
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|
u_roughness: roughness,
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u_roughnessSize: roughnessSize,
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u_roughnessRows: roughnessRows,
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u_fiber: fiber,
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u_fiberSize: fiberSize,
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|
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u_crumples: crumples,
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|
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u_crumpleSize: crumpleSize,
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|
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|
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u_foldCount: foldCount,
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|
u_folds: folds,
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u_foldSizeX: foldSizeX,
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u_foldSizeY: foldSizeY,
|
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|
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u_foldOffsetX: foldOffsetX,
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u_foldOffsetY: foldOffsetY,
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u_wrinkles: wrinkles,
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|
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u_wrinkleSize: wrinkleSize,
|
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|
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u_crumples: crumples,
|
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|
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u_crumpleCount: crumpleCount,
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u_drops: drops,
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u_seed: seed,
|
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|
...noiseTexture,
|
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|
// Sizing uniforms
|
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|
u_fit: ShaderFitOptions[fit],
|
|
@@ -190,10 +248,10 @@ const PaperTexture = memo(function PaperTextureImpl({
|
|
|
190
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|
}, colorPropsAreEqual);
|
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|
export {
|
|
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|
PaperTexture,
|
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|
-
|
|
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|
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cardboardPreset,
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|
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creasedPreset,
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|
defaultPreset,
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|
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|
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|
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paperTexturePresets
|
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|
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flatPreset,
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|
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paperTexturePresets,
|
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spreadPreset
|
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|
};
|
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|
//# sourceMappingURL=paper-texture.js.map
|
|
@@ -1,7 +1,7 @@
|
|
|
1
1
|
{
|
|
2
2
|
"version": 3,
|
|
3
3
|
"sources": ["../../src/shaders/paper-texture.tsx"],
|
|
4
|
-
"sourcesContent": ["import { memo } from 'react';\nimport { ShaderMount, type ShaderComponentProps } from '../shader-mount.js';\nimport { colorPropsAreEqual } from '../color-props-are-equal.js';\nimport {\n defaultObjectSizing,\n getShaderColorFromString,\n getShaderNoiseTexture,\n paperTextureFragmentShader,\n ShaderFitOptions,\n type ImageShaderPreset,\n type PaperTextureParams,\n type PaperTextureUniforms,\n} from '@paper-design/shaders';\n\nexport interface PaperTextureProps extends ShaderComponentProps, PaperTextureParams {\n /** @deprecated use `fiberSize` instead */\n fiberScale?: number;\n /** @deprecated use `
|
|
5
|
-
"mappings": ";;;;;AAAA,SAAS,YAAY;AACrB,SAAS,mBAA8C;AACvD,SAAS,0BAA0B;AACnC;AAAA,EACE;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,OAIK;
|
|
4
|
+
"sourcesContent": ["import { memo } from 'react';\nimport { ShaderMount, type ShaderComponentProps } from '../shader-mount.js';\nimport { colorPropsAreEqual } from '../color-props-are-equal.js';\nimport {\n defaultObjectSizing,\n getShaderColorFromString,\n getShaderNoiseTexture,\n paperTextureFragmentShader,\n ShaderFitOptions,\n type ImageShaderPreset,\n type PaperTextureParams,\n type PaperTextureUniforms,\n} from '@paper-design/shaders';\n\nexport interface PaperTextureProps extends ShaderComponentProps, PaperTextureParams {\n /** @deprecated use `fiberSize` instead */\n fiberScale?: number;\n /** @deprecated use `crumpleCount` instead */\n foldsNumber?: number;\n}\n\ntype PaperTexturePreset = ImageShaderPreset<PaperTextureParams>;\n\nexport const defaultPreset: PaperTexturePreset = {\n name: 'Default',\n params: {\n ...defaultObjectSizing,\n fit: 'contain',\n scale: 0.9,\n speed: 0,\n frame: 0,\n colorBack: '#d3d2ab',\n colorPaper: '#ffffff',\n colorShadow: '#cccccc',\n blending: 1,\n distortion: 0.75,\n clip: false,\n angle: 300,\n seed: 4,\n roughness: 0.4,\n roughnessSize: 0.5,\n roughnessRows: 0,\n fiber: 0.4,\n fiberSize: 0.5,\n folds: 0.5,\n foldSizeX: 1,\n foldSizeY: 1,\n foldOffsetX: 0,\n foldOffsetY: 0,\n wrinkles: 1,\n wrinkleSize: 0.65,\n crumples: 0,\n crumpleCount: 6,\n drops: 0.4,\n },\n};\n\nexport const creasedPreset: PaperTexturePreset = {\n name: 'Creased',\n params: {\n ...defaultObjectSizing,\n fit: 'contain',\n scale: 0.9,\n speed: 0,\n frame: 0,\n colorBack: '#d3d2ab',\n colorPaper: '#ffffff',\n colorShadow: '#b3b3b3',\n blending: 1,\n distortion: -0.5,\n clip: false,\n angle: 60,\n seed: 49,\n roughness: 0.4,\n roughnessSize: 0.25,\n roughnessRows: 0,\n fiber: 0.4,\n fiberSize: 0.5,\n folds: 0,\n foldSizeX: 0.6,\n foldSizeY: 0.89,\n foldOffsetX: 0.59,\n foldOffsetY: 1,\n wrinkles: 0,\n wrinkleSize: 0.65,\n crumples: 1,\n crumpleCount: 4,\n drops: 0,\n },\n};\n\nexport const spreadPreset: PaperTexturePreset = {\n name: 'Spread',\n params: {\n ...defaultObjectSizing,\n fit: 'contain',\n scale: 0.9,\n speed: 0,\n frame: 0,\n colorBack: '#ffffff00',\n colorPaper: '#ffffffb5',\n colorShadow: '#b3b3b3',\n blending: 1,\n distortion: -0.3,\n clip: true,\n angle: 236,\n seed: 613,\n roughness: 0.15,\n roughnessSize: 0.25,\n roughnessRows: 0,\n fiber: 0.5,\n fiberSize: 0.5,\n folds: 1,\n foldSizeX: 0.4,\n foldSizeY: 0.89,\n foldOffsetX: 0,\n foldOffsetY: 0,\n wrinkles: 0,\n wrinkleSize: 0.65,\n crumples: 0,\n crumpleCount: 9,\n drops: 0,\n },\n};\n\nexport const flatPreset: PaperTexturePreset = {\n name: 'Flat',\n params: {\n ...defaultObjectSizing,\n fit: 'contain',\n scale: 0.9,\n speed: 0,\n frame: 0,\n colorBack: '#d4cdab',\n colorPaper: '#ffffffa8',\n colorShadow: '#b3b3b3',\n blending: 1,\n distortion: 0,\n clip: false,\n angle: 0,\n seed: 455,\n roughness: 1,\n roughnessSize: 0.5,\n roughnessRows: 0.6,\n fiber: 0.7,\n fiberSize: 1,\n folds: 0,\n foldSizeX: 0,\n foldSizeY: 0.44,\n foldOffsetX: 0,\n foldOffsetY: 0,\n wrinkles: 0,\n wrinkleSize: 0,\n crumples: 0,\n crumpleCount: 6,\n drops: 0.2,\n },\n};\n\nexport const paperTexturePresets: PaperTexturePreset[] = [\n defaultPreset,\n spreadPreset,\n creasedPreset,\n flatPreset,\n] as const;\n\nexport const PaperTexture: React.FC<PaperTextureProps> = memo(function PaperTextureImpl({\n // Own props\n speed = defaultPreset.params.speed,\n frame = defaultPreset.params.frame,\n image = '',\n colorBack = defaultPreset.params.colorBack,\n colorPaper = defaultPreset.params.colorPaper,\n colorShadow = defaultPreset.params.colorShadow,\n blending = defaultPreset.params.blending,\n distortion = defaultPreset.params.distortion,\n clip = defaultPreset.params.clip,\n angle = defaultPreset.params.angle,\n seed = defaultPreset.params.seed,\n roughness = defaultPreset.params.roughness,\n roughnessSize = defaultPreset.params.roughnessSize,\n roughnessRows = defaultPreset.params.roughnessRows,\n fiber = defaultPreset.params.fiber,\n fiberScale,\n fiberSize = fiberScale === undefined ? defaultPreset.params.fiberSize : 0.2 / fiberScale,\n folds = defaultPreset.params.folds,\n foldSizeX = defaultPreset.params.foldSizeX,\n foldSizeY = defaultPreset.params.foldSizeY,\n foldOffsetX = defaultPreset.params.foldOffsetX,\n foldOffsetY = defaultPreset.params.foldOffsetY,\n wrinkles = defaultPreset.params.wrinkles,\n wrinkleSize = defaultPreset.params.wrinkleSize,\n crumples = defaultPreset.params.crumples,\n foldsNumber,\n crumpleCount = foldsNumber === undefined ? defaultPreset.params.crumpleCount : foldsNumber,\n drops = defaultPreset.params.drops,\n\n // Sizing props\n fit = defaultPreset.params.fit,\n scale = defaultPreset.params.scale,\n rotation = defaultPreset.params.rotation,\n originX = defaultPreset.params.originX,\n originY = defaultPreset.params.originY,\n offsetX = defaultPreset.params.offsetX,\n offsetY = defaultPreset.params.offsetY,\n worldWidth = defaultPreset.params.worldWidth,\n worldHeight = defaultPreset.params.worldHeight,\n ...props\n}: PaperTextureProps) {\n const noiseTexture = typeof window !== 'undefined' && { u_noiseTexture: getShaderNoiseTexture() };\n\n const uniforms = {\n // Own uniforms\n u_image: image,\n u_isImage: Boolean(image),\n u_colorBack: getShaderColorFromString(colorBack),\n u_colorPaper: getShaderColorFromString(colorPaper),\n u_colorShadow: getShaderColorFromString(colorShadow),\n u_blending: blending,\n u_distortion: distortion,\n u_clip: clip,\n u_angle: angle,\n u_seed: seed,\n u_roughness: roughness,\n u_roughnessSize: roughnessSize,\n u_roughnessRows: roughnessRows,\n u_fiber: fiber,\n u_fiberSize: fiberSize,\n u_folds: folds,\n u_foldSizeX: foldSizeX,\n u_foldSizeY: foldSizeY,\n u_foldOffsetX: foldOffsetX,\n u_foldOffsetY: foldOffsetY,\n u_wrinkles: wrinkles,\n u_wrinkleSize: wrinkleSize,\n u_crumples: crumples,\n u_crumpleCount: crumpleCount,\n u_drops: drops,\n ...noiseTexture,\n\n // Sizing uniforms\n u_fit: ShaderFitOptions[fit],\n u_scale: scale,\n u_rotation: rotation,\n u_offsetX: offsetX,\n u_offsetY: offsetY,\n u_originX: originX,\n u_originY: originY,\n u_worldWidth: worldWidth,\n u_worldHeight: worldHeight,\n } satisfies PaperTextureUniforms;\n\n return (\n <ShaderMount\n {...props}\n speed={speed}\n frame={frame}\n fragmentShader={paperTextureFragmentShader}\n mipmaps={['u_image']}\n uniforms={uniforms}\n />\n );\n}, colorPropsAreEqual);\n"],
|
|
5
|
+
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"names": []
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}
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{
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"version": 3,
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"sources": ["../../src/shaders/pulsing-border.tsx"],
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-
"sourcesContent": ["import { memo } from 'react';\nimport { ShaderMount, type ShaderComponentProps } from '../shader-mount.js';\nimport { colorPropsAreEqual } from '../color-props-are-equal.js';\nimport {\n defaultObjectSizing,\n getShaderColorFromString,\n getShaderNoiseTexture,\n pulsingBorderFragmentShader,\n ShaderFitOptions,\n type PulsingBorderParams,\n type PulsingBorderUniforms,\n type ShaderPreset,\n} from '@paper-design/shaders';\nimport { PulsingBorderAspectRatios } from '@paper-design/shaders';\n\nexport interface PulsingBorderProps extends ShaderComponentProps, PulsingBorderParams {}\n\ntype PulsingBorderPreset = ShaderPreset<PulsingBorderParams>;\n\nexport const defaultPreset: PulsingBorderPreset = {\n name: 'Default',\n params: {\n ...defaultObjectSizing,\n speed: 1,\n frame: 0,\n scale: 0.6,\n colorBack: '#000000',\n colors: ['#0dc1fd', '#d915ef', '#ff3f2ecc'],\n roundness: 0.25,\n thickness: 0.1,\n margin: 0,\n marginLeft: 0,\n marginRight: 0,\n marginTop: 0,\n marginBottom: 0,\n aspectRatio: 'auto',\n softness: 0.75,\n intensity: 0.2,\n bloom: 0.25,\n spots:
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+
"sourcesContent": ["import { memo } from 'react';\nimport { ShaderMount, type ShaderComponentProps } from '../shader-mount.js';\nimport { colorPropsAreEqual } from '../color-props-are-equal.js';\nimport {\n defaultObjectSizing,\n getShaderColorFromString,\n getShaderNoiseTexture,\n pulsingBorderFragmentShader,\n ShaderFitOptions,\n type PulsingBorderParams,\n type PulsingBorderUniforms,\n type ShaderPreset,\n} from '@paper-design/shaders';\nimport { PulsingBorderAspectRatios } from '@paper-design/shaders';\n\nexport interface PulsingBorderProps extends ShaderComponentProps, PulsingBorderParams {}\n\ntype PulsingBorderPreset = ShaderPreset<PulsingBorderParams>;\n\nexport const defaultPreset: PulsingBorderPreset = {\n name: 'Default',\n params: {\n ...defaultObjectSizing,\n speed: 1,\n frame: 0,\n scale: 0.6,\n colorBack: '#000000',\n colors: ['#0dc1fd', '#d915ef', '#ff3f2ecc'],\n roundness: 0.25,\n thickness: 0.1,\n margin: 0,\n marginLeft: 0,\n marginRight: 0,\n marginTop: 0,\n marginBottom: 0,\n aspectRatio: 'auto',\n softness: 0.75,\n intensity: 0.2,\n bloom: 0.25,\n spots: 4,\n spotSize: 0.5,\n pulse: 0.25,\n smoke: 0.3,\n smokeSize: 0.6,\n },\n};\n\nexport const circlePreset: PulsingBorderPreset = {\n name: 'Circle',\n params: {\n ...defaultObjectSizing,\n aspectRatio: 'square',\n scale: 0.6,\n speed: 1,\n frame: 0,\n colorBack: '#000000',\n colors: ['#0dc1fd', '#d915ef', '#ff3f2ecc'],\n roundness: 1,\n margin: 0,\n marginLeft: 0,\n marginRight: 0,\n marginTop: 0,\n marginBottom: 0,\n thickness: 0,\n softness: 0.75,\n intensity: 0.2,\n bloom: 0.45,\n spots: 3,\n spotSize: 0.4,\n pulse: 0.5,\n smoke: 1,\n smokeSize: 0,\n },\n};\n\nexport const northernLightsPreset: PulsingBorderPreset = {\n name: 'Northern lights',\n params: {\n ...defaultObjectSizing,\n speed: 0.18,\n scale: 1.1,\n frame: 0,\n colors: ['#4c4794', '#774a7d', '#12694a', '#0aff78', '#4733cc'],\n colorBack: '#0c182c',\n roundness: 0,\n thickness: 1,\n softness: 1,\n margin: 0,\n marginLeft: 0,\n marginRight: 0,\n marginTop: 0,\n marginBottom: 0,\n aspectRatio: 'auto',\n intensity: 0.1,\n bloom: 0.2,\n spots: 4,\n spotSize: 0.25,\n pulse: 0,\n smoke: 0.32,\n smokeSize: 0.5,\n },\n};\n\nexport const solidLinePreset: PulsingBorderPreset = {\n name: 'Solid line',\n params: {\n ...defaultObjectSizing,\n speed: 1,\n frame: 0,\n colors: ['#81ADEC'],\n colorBack: '#00000000',\n roundness: 0,\n thickness: 0.05,\n margin: 0,\n marginLeft: 0,\n marginRight: 0,\n marginTop: 0,\n marginBottom: 0,\n aspectRatio: 'auto',\n softness: 0.0,\n intensity: 0.0,\n bloom: 0.15,\n spots: 4,\n spotSize: 1,\n pulse: 0,\n smoke: 0,\n smokeSize: 0,\n },\n};\n\nexport const pulsingBorderPresets: PulsingBorderPreset[] = [\n defaultPreset,\n circlePreset,\n northernLightsPreset,\n solidLinePreset,\n];\n\nexport const PulsingBorder: React.FC<PulsingBorderProps> = memo(function PulsingBorderImpl({\n // Own props\n speed = defaultPreset.params.speed,\n frame = defaultPreset.params.frame,\n colors = defaultPreset.params.colors,\n colorBack = defaultPreset.params.colorBack,\n roundness = defaultPreset.params.roundness,\n thickness = defaultPreset.params.thickness,\n aspectRatio = defaultPreset.params.aspectRatio,\n softness = defaultPreset.params.softness,\n bloom = defaultPreset.params.bloom,\n intensity = defaultPreset.params.intensity,\n spots = defaultPreset.params.spots,\n spotSize = defaultPreset.params.spotSize,\n pulse = defaultPreset.params.pulse,\n smoke = defaultPreset.params.smoke,\n smokeSize = defaultPreset.params.smokeSize,\n margin,\n marginLeft = margin ?? defaultPreset.params.marginLeft,\n marginRight = margin ?? defaultPreset.params.marginRight,\n marginTop = margin ?? defaultPreset.params.marginTop,\n marginBottom = margin ?? defaultPreset.params.marginBottom,\n\n // Sizing props\n fit = defaultPreset.params.fit,\n rotation = defaultPreset.params.rotation,\n scale = defaultPreset.params.scale,\n originX = defaultPreset.params.originX,\n originY = defaultPreset.params.originY,\n offsetX = defaultPreset.params.offsetX,\n offsetY = defaultPreset.params.offsetY,\n worldWidth = defaultPreset.params.worldWidth,\n worldHeight = defaultPreset.params.worldHeight,\n ...props\n}: PulsingBorderProps) {\n const uniforms = {\n // Own uniforms\n u_colorBack: getShaderColorFromString(colorBack),\n u_colors: colors.map(getShaderColorFromString),\n u_colorsCount: colors.length,\n u_roundness: roundness,\n u_thickness: thickness,\n u_marginLeft: marginLeft,\n u_marginRight: marginRight,\n u_marginTop: marginTop,\n u_marginBottom: marginBottom,\n u_aspectRatio: PulsingBorderAspectRatios[aspectRatio],\n u_softness: softness,\n u_intensity: intensity,\n u_bloom: bloom,\n u_spots: spots,\n u_spotSize: spotSize,\n u_pulse: pulse,\n u_smoke: smoke,\n u_smokeSize: smokeSize,\n u_noiseTexture: getShaderNoiseTexture(),\n\n // Sizing uniforms\n u_fit: ShaderFitOptions[fit],\n u_rotation: rotation,\n u_scale: scale,\n u_offsetX: offsetX,\n u_offsetY: offsetY,\n u_originX: originX,\n u_originY: originY,\n u_worldWidth: worldWidth,\n u_worldHeight: worldHeight,\n } satisfies PulsingBorderUniforms;\n\n return (\n <ShaderMount\n {...props}\n speed={speed}\n frame={frame}\n fragmentShader={pulsingBorderFragmentShader}\n uniforms={uniforms}\n />\n );\n}, colorPropsAreEqual);\n"],
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"names": []
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}
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package/package.json
CHANGED
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{
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"name": "@paper-design/shaders-react",
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"version": "0.0.
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"version": "0.0.81",
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"license": "Apache-2.0",
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"type": "module",
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"sideEffects": false,
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"type-check": "tsc --project tsconfig.json"
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},
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"dependencies": {
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"@paper-design/shaders": "0.0.
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"@paper-design/shaders": "0.0.81"
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},
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"devDependencies": {
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"@types/react": "19.1.0"
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