@paper-design/shaders-react 0.0.73 → 0.0.75

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -11,7 +11,8 @@ import {
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  ShaderFitOptions,
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  defaultObjectSizing,
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  toProcessedGemSmoke,
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- getShaderColorFromString
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+ getShaderColorFromString,
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+ GemSmokeShapes
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  } from "@paper-design/shaders";
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  import { transparentPixel } from "../transparent-pixel.js";
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  import { suspend } from "../suspend.js";
@@ -20,26 +21,27 @@ const defaultPreset = {
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  name: "Default",
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  params: {
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  ...defaultObjectSizing,
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- scale: 0.75,
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+ scale: 0.6,
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  speed: 1,
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  frame: 0,
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  colorBack: "#f0efea",
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  colorInner: "#fafaf5",
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  colors: ["#333333", "#e7e6df"],
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- outerGlow: 0.4,
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+ outerGlow: 0.55,
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  innerGlow: 1,
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  innerDistortion: 0.8,
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  outerDistortion: 0.6,
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  offset: 0,
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  angle: 0,
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- size: 0.5
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+ size: 0.8,
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+ shape: "diamond"
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  }
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  };
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  const fluorescentPreset = {
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  name: "Fluorescent",
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  params: {
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  ...defaultObjectSizing,
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- scale: 0.75,
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+ scale: 0.8,
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  speed: 1,
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  frame: 0,
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  colorBack: "#000000",
@@ -51,7 +53,8 @@ const fluorescentPreset = {
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  outerDistortion: 0.8,
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  offset: 0,
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  angle: 0,
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- size: 0.5
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+ size: 0.75,
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+ shape: "diamond"
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  }
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  };
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  const firePreset = {
@@ -70,26 +73,28 @@ const firePreset = {
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  outerDistortion: 0.8,
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  offset: 0,
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  angle: 0,
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- size: 0.5
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+ size: 0.75,
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+ shape: "diamond"
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  }
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  };
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  const infraredPreset = {
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  name: "Infrared",
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  params: {
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  ...defaultObjectSizing,
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- scale: 0.75,
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+ scale: 0.85,
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  speed: 0.5,
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  frame: 0,
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  colorBack: "#cd28dc",
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  colorInner: "#00000000",
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  colors: ["#ff9900", "#fff67a", "#dcff52", "#00ffbb", "#0077ff"],
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- outerGlow: 0.9,
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+ outerGlow: 0,
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  innerGlow: 1,
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  innerDistortion: 1,
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  outerDistortion: 1,
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  offset: 0.2,
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  angle: 0,
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- size: 1
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+ size: 1,
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+ shape: "none"
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  }
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  };
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  const gemSmokePresets = [defaultPreset, firePreset, fluorescentPreset, infraredPreset];
@@ -108,6 +113,7 @@ const GemSmoke = memo(function GemSmokeImpl({
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  offset = defaultPreset.params.offset,
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  angle = defaultPreset.params.angle,
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  size = defaultPreset.params.size,
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+ shape = defaultPreset.params.shape,
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  suspendWhenProcessingImage = false,
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  // Sizing props
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  fit = defaultPreset.params.fit,
@@ -166,6 +172,8 @@ const GemSmoke = memo(function GemSmokeImpl({
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  u_offset: offset,
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  u_angle: angle,
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  u_size: size,
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+ u_isImage: Boolean(image),
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+ u_shape: GemSmokeShapes[shape],
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  // Sizing uniforms
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  u_fit: ShaderFitOptions[fit],
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  u_scale: scale,
@@ -1,7 +1,7 @@
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  {
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  "version": 3,
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  "sources": ["../../src/shaders/gem-smoke.tsx"],
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- "sourcesContent": ["import { memo, useLayoutEffect, useState } from 'react';\nimport { ShaderMount, type ShaderComponentProps } from '../shader-mount.js';\nimport { colorPropsAreEqual } from '../color-props-are-equal.js';\nimport {\n gemSmokeFragmentShader,\n ShaderFitOptions,\n defaultObjectSizing,\n type GemSmokeUniforms,\n type GemSmokeParams,\n toProcessedGemSmoke,\n type ImageShaderPreset,\n getShaderColorFromString,\n} from '@paper-design/shaders';\nimport { transparentPixel } from '../transparent-pixel.js';\nimport { suspend } from '../suspend.js';\n\nexport interface GemSmokeProps extends ShaderComponentProps, GemSmokeParams {\n /**\n * Suspends the component when the image is being processed.\n */\n suspendWhenProcessingImage?: boolean;\n}\n\ntype GemSmokePreset = ImageShaderPreset<GemSmokeParams>;\n\nexport const defaultPreset: GemSmokePreset = {\n name: 'Default',\n params: {\n ...defaultObjectSizing,\n scale: 0.75,\n speed: 1,\n frame: 0,\n colorBack: '#f0efea',\n colorInner: '#fafaf5',\n colors: ['#333333', '#e7e6df'],\n outerGlow: 0.4,\n innerGlow: 1,\n innerDistortion: 0.8,\n outerDistortion: 0.6,\n offset: 0,\n angle: 0,\n size: 0.5,\n },\n};\n\nexport const fluorescentPreset: GemSmokePreset = {\n name: 'Fluorescent',\n params: {\n ...defaultObjectSizing,\n scale: 0.75,\n speed: 1,\n frame: 0,\n colorBack: '#000000',\n colorInner: '#000000',\n colors: ['#2fb64c', '#cdff61', '#ffffff'],\n outerGlow: 0,\n innerGlow: 1,\n innerDistortion: 1,\n outerDistortion: 0.8,\n offset: 0,\n angle: 0,\n size: 0.5,\n },\n};\n\nexport const firePreset: GemSmokePreset = {\n name: 'Fire',\n params: {\n ...defaultObjectSizing,\n scale: 0.75,\n speed: 1,\n frame: 0,\n colorBack: '#000000',\n colorInner: '#000000',\n colors: ['#fe5b16', '#f7ff61', '#ffffff'],\n outerGlow: 1,\n innerGlow: 0.65,\n innerDistortion: 0.6,\n outerDistortion: 0.8,\n offset: 0,\n angle: 0,\n size: 0.5,\n },\n};\n\nexport const infraredPreset: GemSmokePreset = {\n name: 'Infrared',\n params: {\n ...defaultObjectSizing,\n scale: 0.75,\n speed: 0.5,\n frame: 0,\n colorBack: '#cd28dc',\n colorInner: '#00000000',\n colors: ['#ff9900', '#fff67a', '#dcff52', '#00ffbb', '#0077ff'],\n outerGlow: 0.9,\n innerGlow: 1,\n innerDistortion: 1,\n outerDistortion: 1,\n offset: 0.2,\n angle: 0,\n size: 1,\n },\n};\n\nexport const gemSmokePresets: GemSmokePreset[] = [defaultPreset, firePreset, fluorescentPreset, infraredPreset];\n\nexport const GemSmoke: React.FC<GemSmokeProps> = memo(function GemSmokeImpl({\n // Own props\n colorBack = defaultPreset.params.colorBack,\n colors = defaultPreset.params.colors,\n speed = defaultPreset.params.speed,\n frame = defaultPreset.params.frame,\n image = '',\n innerDistortion = defaultPreset.params.innerDistortion,\n outerDistortion = defaultPreset.params.outerDistortion,\n outerGlow = defaultPreset.params.outerGlow,\n innerGlow = defaultPreset.params.innerGlow,\n colorInner = defaultPreset.params.colorInner,\n offset = defaultPreset.params.offset,\n angle = defaultPreset.params.angle,\n size = defaultPreset.params.size,\n suspendWhenProcessingImage = false,\n\n // Sizing props\n fit = defaultPreset.params.fit,\n scale = defaultPreset.params.scale,\n rotation = defaultPreset.params.rotation,\n originX = defaultPreset.params.originX,\n originY = defaultPreset.params.originY,\n offsetX = defaultPreset.params.offsetX,\n offsetY = defaultPreset.params.offsetY,\n worldWidth = defaultPreset.params.worldWidth,\n worldHeight = defaultPreset.params.worldHeight,\n ...props\n}: GemSmokeProps) {\n const imageUrl = typeof image === 'string' ? image : image.src;\n const [processedStateImage, setProcessedStateImage] = useState<string>(transparentPixel);\n\n let processedImage: string;\n\n if (suspendWhenProcessingImage && typeof window !== 'undefined' && imageUrl) {\n processedImage = suspend(\n (): Promise<string> => toProcessedGemSmoke(imageUrl).then((result) => URL.createObjectURL(result.pngBlob)),\n [imageUrl, 'gemSmoke']\n );\n } else {\n processedImage = processedStateImage;\n }\n\n useLayoutEffect(() => {\n if (suspendWhenProcessingImage) {\n // Skip doing work in the effect as it's been handled by suspense.\n return;\n }\n\n if (!imageUrl) {\n setProcessedStateImage(transparentPixel);\n return;\n }\n\n let url: string;\n let current = true;\n\n toProcessedGemSmoke(imageUrl).then((result) => {\n if (current) {\n url = URL.createObjectURL(result.pngBlob);\n setProcessedStateImage(url);\n }\n });\n\n return () => {\n current = false;\n };\n }, [imageUrl, suspendWhenProcessingImage]);\n\n const uniforms = {\n // Own uniforms\n u_colors: colors.map(getShaderColorFromString),\n u_colorsCount: colors.length,\n u_colorBack: getShaderColorFromString(colorBack),\n u_image: processedImage,\n u_innerDistortion: innerDistortion,\n u_outerDistortion: outerDistortion,\n u_outerGlow: outerGlow,\n u_innerGlow: innerGlow,\n u_colorInner: getShaderColorFromString(colorInner),\n u_offset: offset,\n u_angle: angle,\n u_size: size,\n\n // Sizing uniforms\n u_fit: ShaderFitOptions[fit],\n u_scale: scale,\n u_rotation: rotation,\n u_offsetX: offsetX,\n u_offsetY: offsetY,\n u_originX: originX,\n u_originY: originY,\n u_worldWidth: worldWidth,\n u_worldHeight: worldHeight,\n } satisfies GemSmokeUniforms;\n\n return (\n <ShaderMount\n {...props}\n speed={speed}\n frame={frame}\n fragmentShader={gemSmokeFragmentShader}\n mipmaps={['u_image']}\n uniforms={uniforms}\n />\n );\n}, colorPropsAreEqual);\n"],
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+ "sourcesContent": ["import { memo, useLayoutEffect, useState } from 'react';\nimport { ShaderMount, type ShaderComponentProps } from '../shader-mount.js';\nimport { colorPropsAreEqual } from '../color-props-are-equal.js';\nimport {\n gemSmokeFragmentShader,\n ShaderFitOptions,\n defaultObjectSizing,\n type GemSmokeUniforms,\n type GemSmokeParams,\n toProcessedGemSmoke,\n type ImageShaderPreset,\n getShaderColorFromString,\n GemSmokeShapes,\n} from '@paper-design/shaders';\nimport { transparentPixel } from '../transparent-pixel.js';\nimport { suspend } from '../suspend.js';\n\nexport interface GemSmokeProps extends ShaderComponentProps, GemSmokeParams {\n /**\n * Suspends the component when the image is being processed.\n */\n suspendWhenProcessingImage?: boolean;\n}\n\ntype GemSmokePreset = ImageShaderPreset<GemSmokeParams>;\n\nexport const defaultPreset: GemSmokePreset = {\n name: 'Default',\n params: {\n ...defaultObjectSizing,\n scale: 0.6,\n speed: 1,\n frame: 0,\n colorBack: '#f0efea',\n colorInner: '#fafaf5',\n colors: ['#333333', '#e7e6df'],\n outerGlow: 0.55,\n innerGlow: 1,\n innerDistortion: 0.8,\n outerDistortion: 0.6,\n offset: 0,\n angle: 0,\n size: 0.8,\n shape: 'diamond',\n },\n};\n\nexport const fluorescentPreset: GemSmokePreset = {\n name: 'Fluorescent',\n params: {\n ...defaultObjectSizing,\n scale: 0.8,\n speed: 1,\n frame: 0,\n colorBack: '#000000',\n colorInner: '#000000',\n colors: ['#2fb64c', '#cdff61', '#ffffff'],\n outerGlow: 0,\n innerGlow: 1,\n innerDistortion: 1,\n outerDistortion: 0.8,\n offset: 0,\n angle: 0,\n size: 0.75,\n shape: 'diamond',\n },\n};\n\nexport const firePreset: GemSmokePreset = {\n name: 'Fire',\n params: {\n ...defaultObjectSizing,\n scale: 0.75,\n speed: 1,\n frame: 0,\n colorBack: '#000000',\n colorInner: '#000000',\n colors: ['#fe5b16', '#f7ff61', '#ffffff'],\n outerGlow: 1,\n innerGlow: 0.65,\n innerDistortion: 0.6,\n outerDistortion: 0.8,\n offset: 0,\n angle: 0,\n size: 0.75,\n shape: 'diamond',\n },\n};\n\nexport const infraredPreset: GemSmokePreset = {\n name: 'Infrared',\n params: {\n ...defaultObjectSizing,\n scale: 0.85,\n speed: 0.5,\n frame: 0,\n colorBack: '#cd28dc',\n colorInner: '#00000000',\n colors: ['#ff9900', '#fff67a', '#dcff52', '#00ffbb', '#0077ff'],\n outerGlow: 0,\n innerGlow: 1,\n innerDistortion: 1,\n outerDistortion: 1,\n offset: 0.2,\n angle: 0,\n size: 1,\n shape: 'none',\n },\n};\n\nexport const gemSmokePresets: GemSmokePreset[] = [defaultPreset, firePreset, fluorescentPreset, infraredPreset];\n\nexport const GemSmoke: React.FC<GemSmokeProps> = memo(function GemSmokeImpl({\n // Own props\n colorBack = defaultPreset.params.colorBack,\n colors = defaultPreset.params.colors,\n speed = defaultPreset.params.speed,\n frame = defaultPreset.params.frame,\n image = '',\n innerDistortion = defaultPreset.params.innerDistortion,\n outerDistortion = defaultPreset.params.outerDistortion,\n outerGlow = defaultPreset.params.outerGlow,\n innerGlow = defaultPreset.params.innerGlow,\n colorInner = defaultPreset.params.colorInner,\n offset = defaultPreset.params.offset,\n angle = defaultPreset.params.angle,\n size = defaultPreset.params.size,\n shape = defaultPreset.params.shape,\n suspendWhenProcessingImage = false,\n\n // Sizing props\n fit = defaultPreset.params.fit,\n scale = defaultPreset.params.scale,\n rotation = defaultPreset.params.rotation,\n originX = defaultPreset.params.originX,\n originY = defaultPreset.params.originY,\n offsetX = defaultPreset.params.offsetX,\n offsetY = defaultPreset.params.offsetY,\n worldWidth = defaultPreset.params.worldWidth,\n worldHeight = defaultPreset.params.worldHeight,\n ...props\n}: GemSmokeProps) {\n const imageUrl = typeof image === 'string' ? image : image.src;\n const [processedStateImage, setProcessedStateImage] = useState<string>(transparentPixel);\n\n let processedImage: string;\n\n if (suspendWhenProcessingImage && typeof window !== 'undefined' && imageUrl) {\n processedImage = suspend(\n (): Promise<string> => toProcessedGemSmoke(imageUrl).then((result) => URL.createObjectURL(result.pngBlob)),\n [imageUrl, 'gemSmoke']\n );\n } else {\n processedImage = processedStateImage;\n }\n\n useLayoutEffect(() => {\n if (suspendWhenProcessingImage) {\n // Skip doing work in the effect as it's been handled by suspense.\n return;\n }\n\n if (!imageUrl) {\n setProcessedStateImage(transparentPixel);\n return;\n }\n\n let url: string;\n let current = true;\n\n toProcessedGemSmoke(imageUrl).then((result) => {\n if (current) {\n url = URL.createObjectURL(result.pngBlob);\n setProcessedStateImage(url);\n }\n });\n\n return () => {\n current = false;\n };\n }, [imageUrl, suspendWhenProcessingImage]);\n\n const uniforms = {\n // Own uniforms\n u_colors: colors.map(getShaderColorFromString),\n u_colorsCount: colors.length,\n u_colorBack: getShaderColorFromString(colorBack),\n u_image: processedImage,\n u_innerDistortion: innerDistortion,\n u_outerDistortion: outerDistortion,\n u_outerGlow: outerGlow,\n u_innerGlow: innerGlow,\n u_colorInner: getShaderColorFromString(colorInner),\n u_offset: offset,\n u_angle: angle,\n u_size: size,\n u_isImage: Boolean(image),\n u_shape: GemSmokeShapes[shape],\n\n // Sizing uniforms\n u_fit: ShaderFitOptions[fit],\n u_scale: scale,\n u_rotation: rotation,\n u_offsetX: offsetX,\n u_offsetY: offsetY,\n u_originX: originX,\n u_originY: originY,\n u_worldWidth: worldWidth,\n u_worldHeight: worldHeight,\n } satisfies GemSmokeUniforms;\n\n return (\n <ShaderMount\n {...props}\n speed={speed}\n frame={frame}\n fragmentShader={gemSmokeFragmentShader}\n mipmaps={['u_image']}\n uniforms={uniforms}\n />\n );\n}, colorPropsAreEqual);\n"],
5
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6
6
  "names": []
7
7
  }
@@ -60,7 +60,7 @@ const fullScreenPreset = {
60
60
  ...defaultObjectSizing,
61
61
  speed: 1,
62
62
  frame: 0,
63
- scale: 1.5,
63
+ scale: 1,
64
64
  colorBack: "#AAAAAC",
65
65
  colorTint: "#ffffff",
66
66
  softness: 0.05,
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "version": 3,
3
3
  "sources": ["../../src/shaders/liquid-metal.tsx"],
4
- "sourcesContent": ["import { memo, useLayoutEffect, useState } from 'react';\nimport { ShaderMount, type ShaderComponentProps } from '../shader-mount.js';\nimport {\n liquidMetalFragmentShader,\n ShaderFitOptions,\n defaultObjectSizing,\n type LiquidMetalUniforms,\n type LiquidMetalParams,\n toProcessedLiquidMetal,\n type ImageShaderPreset,\n getShaderColorFromString,\n LiquidMetalShapes,\n} from '@paper-design/shaders';\nimport { transparentPixel } from '../transparent-pixel.js';\nimport { suspend } from '../suspend.js';\n\nexport interface LiquidMetalProps extends ShaderComponentProps, LiquidMetalParams {\n /**\n * Suspends the component when the image is being processed.\n */\n suspendWhenProcessingImage?: boolean;\n}\n\ntype LiquidMetalPreset = ImageShaderPreset<LiquidMetalParams>;\n\nexport const defaultPreset: LiquidMetalPreset = {\n name: 'Default',\n params: {\n ...defaultObjectSizing,\n scale: 0.6,\n speed: 1,\n frame: 0,\n colorBack: '#AAAAAC',\n colorTint: '#ffffff',\n distortion: 0.07,\n repetition: 2.0,\n shiftRed: 0.3,\n shiftBlue: 0.3,\n contour: 0.4,\n softness: 0.1,\n angle: 70,\n shape: 'diamond',\n },\n};\n\nexport const noirPreset: LiquidMetalPreset = {\n name: 'Noir',\n params: {\n ...defaultObjectSizing,\n scale: 0.6,\n speed: 1,\n frame: 0,\n colorBack: '#000000',\n colorTint: '#606060',\n softness: 0.45,\n repetition: 1.5,\n shiftRed: 0,\n shiftBlue: 0,\n distortion: 0,\n contour: 0,\n angle: 90,\n shape: 'diamond',\n },\n};\n\nexport const fullScreenPreset: LiquidMetalPreset = {\n name: 'Backdrop',\n params: {\n ...defaultObjectSizing,\n speed: 1,\n frame: 0,\n scale: 1.5,\n colorBack: '#AAAAAC',\n colorTint: '#ffffff',\n softness: 0.05,\n repetition: 1.5,\n shiftRed: 0.3,\n shiftBlue: 0.3,\n distortion: 0.1,\n contour: 0.4,\n shape: 'none',\n angle: 90,\n worldWidth: 0,\n worldHeight: 0,\n },\n};\n\nexport const stripesPreset: LiquidMetalPreset = {\n name: 'Stripes',\n params: {\n ...defaultObjectSizing,\n speed: 1,\n frame: 0,\n scale: 0.6,\n colorBack: '#000000',\n colorTint: '#2c5d72',\n softness: 0.8,\n repetition: 6,\n shiftRed: 1,\n shiftBlue: -1,\n distortion: 0.4,\n contour: 0.4,\n shape: 'circle',\n angle: 0,\n },\n};\n\nexport const liquidMetalPresets: LiquidMetalPreset[] = [defaultPreset, noirPreset, fullScreenPreset, stripesPreset];\n\nexport const LiquidMetal: React.FC<LiquidMetalProps> = memo(function LiquidMetalImpl({\n // Own props\n colorBack = defaultPreset.params.colorBack,\n colorTint = defaultPreset.params.colorTint,\n speed = defaultPreset.params.speed,\n frame = defaultPreset.params.frame,\n image = '',\n contour = defaultPreset.params.contour,\n distortion = defaultPreset.params.distortion,\n softness = defaultPreset.params.softness,\n repetition = defaultPreset.params.repetition,\n shiftRed = defaultPreset.params.shiftRed,\n shiftBlue = defaultPreset.params.shiftBlue,\n angle = defaultPreset.params.angle,\n shape = defaultPreset.params.shape,\n suspendWhenProcessingImage = false,\n\n // Sizing props\n fit = defaultPreset.params.fit,\n scale = defaultPreset.params.scale,\n rotation = defaultPreset.params.rotation,\n originX = defaultPreset.params.originX,\n originY = defaultPreset.params.originY,\n offsetX = defaultPreset.params.offsetX,\n offsetY = defaultPreset.params.offsetY,\n worldWidth = defaultPreset.params.worldWidth,\n worldHeight = defaultPreset.params.worldHeight,\n ...props\n}: LiquidMetalProps) {\n const imageUrl = typeof image === 'string' ? image : image.src;\n const [processedStateImage, setProcessedStateImage] = useState<string>(transparentPixel);\n\n let processedImage: string;\n\n if (suspendWhenProcessingImage && typeof window !== 'undefined' && imageUrl) {\n processedImage = suspend(\n (): Promise<string> => toProcessedLiquidMetal(imageUrl).then((result) => URL.createObjectURL(result.pngBlob)),\n [imageUrl, 'liquid-metal']\n );\n } else {\n processedImage = processedStateImage;\n }\n\n useLayoutEffect(() => {\n if (suspendWhenProcessingImage) {\n // Skip doing work in the effect as it's been handled by suspense.\n return;\n }\n\n if (!imageUrl) {\n setProcessedStateImage(transparentPixel);\n return;\n }\n\n let url: string;\n let current = true;\n\n toProcessedLiquidMetal(imageUrl).then((result) => {\n if (current) {\n url = URL.createObjectURL(result.pngBlob);\n setProcessedStateImage(url);\n }\n });\n\n return () => {\n current = false;\n };\n }, [imageUrl, suspendWhenProcessingImage]);\n\n const uniforms = {\n // Own uniforms\n u_colorBack: getShaderColorFromString(colorBack),\n u_colorTint: getShaderColorFromString(colorTint),\n\n u_image: processedImage,\n u_contour: contour,\n u_distortion: distortion,\n u_softness: softness,\n u_repetition: repetition,\n u_shiftRed: shiftRed,\n u_shiftBlue: shiftBlue,\n u_angle: angle,\n u_isImage: Boolean(image),\n u_shape: LiquidMetalShapes[shape],\n\n // Sizing uniforms\n u_fit: ShaderFitOptions[fit],\n u_scale: scale,\n u_rotation: rotation,\n u_offsetX: offsetX,\n u_offsetY: offsetY,\n u_originX: originX,\n u_originY: originY,\n u_worldWidth: worldWidth,\n u_worldHeight: worldHeight,\n } satisfies LiquidMetalUniforms;\n\n return (\n <ShaderMount\n {...props}\n speed={speed}\n frame={frame}\n fragmentShader={liquidMetalFragmentShader}\n mipmaps={['u_image']}\n uniforms={uniforms}\n />\n );\n});\n"],
4
+ "sourcesContent": ["import { memo, useLayoutEffect, useState } from 'react';\nimport { ShaderMount, type ShaderComponentProps } from '../shader-mount.js';\nimport {\n liquidMetalFragmentShader,\n ShaderFitOptions,\n defaultObjectSizing,\n type LiquidMetalUniforms,\n type LiquidMetalParams,\n toProcessedLiquidMetal,\n type ImageShaderPreset,\n getShaderColorFromString,\n LiquidMetalShapes,\n} from '@paper-design/shaders';\nimport { transparentPixel } from '../transparent-pixel.js';\nimport { suspend } from '../suspend.js';\n\nexport interface LiquidMetalProps extends ShaderComponentProps, LiquidMetalParams {\n /**\n * Suspends the component when the image is being processed.\n */\n suspendWhenProcessingImage?: boolean;\n}\n\ntype LiquidMetalPreset = ImageShaderPreset<LiquidMetalParams>;\n\nexport const defaultPreset: LiquidMetalPreset = {\n name: 'Default',\n params: {\n ...defaultObjectSizing,\n scale: 0.6,\n speed: 1,\n frame: 0,\n colorBack: '#AAAAAC',\n colorTint: '#ffffff',\n distortion: 0.07,\n repetition: 2.0,\n shiftRed: 0.3,\n shiftBlue: 0.3,\n contour: 0.4,\n softness: 0.1,\n angle: 70,\n shape: 'diamond',\n },\n};\n\nexport const noirPreset: LiquidMetalPreset = {\n name: 'Noir',\n params: {\n ...defaultObjectSizing,\n scale: 0.6,\n speed: 1,\n frame: 0,\n colorBack: '#000000',\n colorTint: '#606060',\n softness: 0.45,\n repetition: 1.5,\n shiftRed: 0,\n shiftBlue: 0,\n distortion: 0,\n contour: 0,\n angle: 90,\n shape: 'diamond',\n },\n};\n\nexport const fullScreenPreset: LiquidMetalPreset = {\n name: 'Backdrop',\n params: {\n ...defaultObjectSizing,\n speed: 1,\n frame: 0,\n scale: 1,\n colorBack: '#AAAAAC',\n colorTint: '#ffffff',\n softness: 0.05,\n repetition: 1.5,\n shiftRed: 0.3,\n shiftBlue: 0.3,\n distortion: 0.1,\n contour: 0.4,\n shape: 'none',\n angle: 90,\n worldWidth: 0,\n worldHeight: 0,\n },\n};\n\nexport const stripesPreset: LiquidMetalPreset = {\n name: 'Stripes',\n params: {\n ...defaultObjectSizing,\n speed: 1,\n frame: 0,\n scale: 0.6,\n colorBack: '#000000',\n colorTint: '#2c5d72',\n softness: 0.8,\n repetition: 6,\n shiftRed: 1,\n shiftBlue: -1,\n distortion: 0.4,\n contour: 0.4,\n shape: 'circle',\n angle: 0,\n },\n};\n\nexport const liquidMetalPresets: LiquidMetalPreset[] = [defaultPreset, noirPreset, fullScreenPreset, stripesPreset];\n\nexport const LiquidMetal: React.FC<LiquidMetalProps> = memo(function LiquidMetalImpl({\n // Own props\n colorBack = defaultPreset.params.colorBack,\n colorTint = defaultPreset.params.colorTint,\n speed = defaultPreset.params.speed,\n frame = defaultPreset.params.frame,\n image = '',\n contour = defaultPreset.params.contour,\n distortion = defaultPreset.params.distortion,\n softness = defaultPreset.params.softness,\n repetition = defaultPreset.params.repetition,\n shiftRed = defaultPreset.params.shiftRed,\n shiftBlue = defaultPreset.params.shiftBlue,\n angle = defaultPreset.params.angle,\n shape = defaultPreset.params.shape,\n suspendWhenProcessingImage = false,\n\n // Sizing props\n fit = defaultPreset.params.fit,\n scale = defaultPreset.params.scale,\n rotation = defaultPreset.params.rotation,\n originX = defaultPreset.params.originX,\n originY = defaultPreset.params.originY,\n offsetX = defaultPreset.params.offsetX,\n offsetY = defaultPreset.params.offsetY,\n worldWidth = defaultPreset.params.worldWidth,\n worldHeight = defaultPreset.params.worldHeight,\n ...props\n}: LiquidMetalProps) {\n const imageUrl = typeof image === 'string' ? image : image.src;\n const [processedStateImage, setProcessedStateImage] = useState<string>(transparentPixel);\n\n let processedImage: string;\n\n if (suspendWhenProcessingImage && typeof window !== 'undefined' && imageUrl) {\n processedImage = suspend(\n (): Promise<string> => toProcessedLiquidMetal(imageUrl).then((result) => URL.createObjectURL(result.pngBlob)),\n [imageUrl, 'liquid-metal']\n );\n } else {\n processedImage = processedStateImage;\n }\n\n useLayoutEffect(() => {\n if (suspendWhenProcessingImage) {\n // Skip doing work in the effect as it's been handled by suspense.\n return;\n }\n\n if (!imageUrl) {\n setProcessedStateImage(transparentPixel);\n return;\n }\n\n let url: string;\n let current = true;\n\n toProcessedLiquidMetal(imageUrl).then((result) => {\n if (current) {\n url = URL.createObjectURL(result.pngBlob);\n setProcessedStateImage(url);\n }\n });\n\n return () => {\n current = false;\n };\n }, [imageUrl, suspendWhenProcessingImage]);\n\n const uniforms = {\n // Own uniforms\n u_colorBack: getShaderColorFromString(colorBack),\n u_colorTint: getShaderColorFromString(colorTint),\n\n u_image: processedImage,\n u_contour: contour,\n u_distortion: distortion,\n u_softness: softness,\n u_repetition: repetition,\n u_shiftRed: shiftRed,\n u_shiftBlue: shiftBlue,\n u_angle: angle,\n u_isImage: Boolean(image),\n u_shape: LiquidMetalShapes[shape],\n\n // Sizing uniforms\n u_fit: ShaderFitOptions[fit],\n u_scale: scale,\n u_rotation: rotation,\n u_offsetX: offsetX,\n u_offsetY: offsetY,\n u_originX: originX,\n u_originY: originY,\n u_worldWidth: worldWidth,\n u_worldHeight: worldHeight,\n } satisfies LiquidMetalUniforms;\n\n return (\n <ShaderMount\n {...props}\n speed={speed}\n frame={frame}\n fragmentShader={liquidMetalFragmentShader}\n mipmaps={['u_image']}\n uniforms={uniforms}\n />\n );\n});\n"],
5
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6
6
  "names": []
7
7
  }
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@paper-design/shaders-react",
3
- "version": "0.0.73",
3
+ "version": "0.0.75",
4
4
  "license": "SEE LICENSE IN https://github.com/paper-design/shaders/blob/main/LICENSE",
5
5
  "type": "module",
6
6
  "sideEffects": false,
@@ -24,7 +24,7 @@
24
24
  "type-check": "tsc --project tsconfig.json"
25
25
  },
26
26
  "dependencies": {
27
- "@paper-design/shaders": "0.0.73"
27
+ "@paper-design/shaders": "0.0.75"
28
28
  },
29
29
  "devDependencies": {
30
30
  "@types/react": "19.1.0"