@paper-design/shaders-react 0.0.68 → 0.0.70
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.d.ts +3 -0
- package/dist/index.js +3 -0
- package/dist/index.js.map +2 -2
- package/dist/shaders/fluted-glass.js +0 -1
- package/dist/shaders/fluted-glass.js.map +2 -2
- package/dist/shaders/halftone-cmyk.d.ts +12 -0
- package/dist/shaders/halftone-cmyk.js +236 -0
- package/dist/shaders/halftone-cmyk.js.map +7 -0
- package/dist/shaders/static-radial-gradient.js +3 -3
- package/dist/shaders/static-radial-gradient.js.map +1 -1
- package/package.json +2 -2
package/dist/index.d.ts
CHANGED
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@@ -81,6 +81,9 @@ export type { LiquidMetalUniforms, LiquidMetalParams } from '@paper-design/shade
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export { HalftoneDots, halftoneDotsPresets } from './shaders/halftone-dots.js';
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export type { HalftoneDotsProps } from './shaders/halftone-dots.js';
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export type { HalftoneDotsUniforms, HalftoneDotsParams } from '@paper-design/shaders';
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export { HalftoneCmyk, halftoneCmykPresets } from './shaders/halftone-cmyk.js';
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export type { HalftoneCmykProps } from './shaders/halftone-cmyk.js';
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export type { HalftoneCmykUniforms, HalftoneCmykParams } from '@paper-design/shaders';
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export { isPaperShaderElement, getShaderColorFromString } from '@paper-design/shaders';
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export type { PaperShaderElement, ShaderFit, ShaderSizingParams, ShaderSizingUniforms } from '@paper-design/shaders';
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export { colorPanelsMeta, dotOrbitMeta, godRaysMeta, grainGradientMeta, meshGradientMeta, metaballsMeta, pulsingBorderMeta, simplexNoiseMeta, smokeRingMeta, swirlMeta, voronoiMeta, warpMeta, heatmapMeta, staticMeshGradientMeta, staticRadialGradientMeta, } from '@paper-design/shaders';
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package/dist/index.js
CHANGED
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@@ -34,6 +34,7 @@ import { ImageDithering, imageDitheringPresets } from "./shaders/image-dithering
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import { Heatmap, heatmapPresets } from "./shaders/heatmap.js";
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import { LiquidMetal, liquidMetalPresets } from "./shaders/liquid-metal.js";
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import { HalftoneDots, halftoneDotsPresets } from "./shaders/halftone-dots.js";
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import { HalftoneCmyk, halftoneCmykPresets } from "./shaders/halftone-cmyk.js";
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import { isPaperShaderElement, getShaderColorFromString } from "@paper-design/shaders";
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import {
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colorPanelsMeta,
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@@ -60,6 +61,7 @@ export {
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FlutedGlass,
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GodRays,
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GrainGradient,
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HalftoneCmyk,
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HalftoneDots,
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Heatmap,
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ImageDithering,
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@@ -93,6 +95,7 @@ export {
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godRaysPresets,
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grainGradientMeta,
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grainGradientPresets,
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halftoneCmykPresets,
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halftoneDotsPresets,
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heatmapMeta,
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heatmapPresets,
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package/dist/index.js.map
CHANGED
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@@ -1,7 +1,7 @@
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{
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"version": 3,
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"sources": ["../src/index.ts"],
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"sourcesContent": ["'use client';\n\nexport { ShaderMount } from './shader-mount.js';\nexport type { ShaderMountProps, ShaderComponentProps } from './shader-mount.js';\n\nexport { MeshGradient, meshGradientPresets } from './shaders/mesh-gradient.js';\nexport type { MeshGradientProps } from './shaders/mesh-gradient.js';\nexport type { MeshGradientUniforms, MeshGradientParams } from '@paper-design/shaders';\n\nexport { SmokeRing, smokeRingPresets } from './shaders/smoke-ring.js';\nexport type { SmokeRingProps } from './shaders/smoke-ring.js';\nexport type { SmokeRingUniforms, SmokeRingParams } from '@paper-design/shaders';\n\nexport { NeuroNoise, neuroNoisePresets } from './shaders/neuro-noise.js';\nexport type { NeuroNoiseProps } from './shaders/neuro-noise.js';\nexport type { NeuroNoiseUniforms, NeuroNoiseParams } from '@paper-design/shaders';\n\nexport { DotOrbit, dotOrbitPresets } from './shaders/dot-orbit.js';\nexport type { DotOrbitProps } from './shaders/dot-orbit.js';\nexport type { DotOrbitUniforms, DotOrbitParams } from '@paper-design/shaders';\n\nexport { DotGrid, dotGridPresets } from './shaders/dot-grid.js';\nexport type { DotGridProps } from './shaders/dot-grid.js';\nexport type { DotGridUniforms, DotGridParams } from '@paper-design/shaders';\n\nexport { SimplexNoise, simplexNoisePresets } from './shaders/simplex-noise.js';\nexport type { SimplexNoiseProps } from './shaders/simplex-noise.js';\nexport type { SimplexNoiseUniforms, SimplexNoiseParams } from '@paper-design/shaders';\n\nexport { Metaballs, metaballsPresets } from './shaders/metaballs.js';\nexport type { MetaballsProps } from './shaders/metaballs.js';\nexport type { MetaballsUniforms, MetaballsParams } from '@paper-design/shaders';\n\nexport { Waves, wavesPresets } from './shaders/waves.js';\nexport type { WavesProps } from './shaders/waves.js';\nexport type { WavesUniforms, WavesParams } from '@paper-design/shaders';\n\nexport { PerlinNoise, perlinNoisePresets } from './shaders/perlin-noise.js';\nexport type { PerlinNoiseProps } from './shaders/perlin-noise.js';\nexport type { PerlinNoiseUniforms, PerlinNoiseParams } from '@paper-design/shaders';\n\nexport { Voronoi, voronoiPresets } from './shaders/voronoi.js';\nexport type { VoronoiProps } from './shaders/voronoi.js';\nexport type { VoronoiUniforms, VoronoiParams } from '@paper-design/shaders';\n\nexport { Warp, warpPresets } from './shaders/warp.js';\nexport type { WarpProps } from './shaders/warp.js';\nexport type { WarpUniforms, WarpParams, WarpPattern } from '@paper-design/shaders';\n\nexport { GodRays, godRaysPresets } from './shaders/god-rays.js';\nexport type { GodRaysProps } from './shaders/god-rays.js';\nexport type { GodRaysUniforms, GodRaysParams } from '@paper-design/shaders';\n\nexport { Spiral, spiralPresets } from './shaders/spiral.js';\nexport type { SpiralProps } from './shaders/spiral.js';\nexport type { SpiralUniforms, SpiralParams } from '@paper-design/shaders';\n\nexport { Swirl, swirlPresets } from './shaders/swirl.js';\nexport type { SwirlProps } from './shaders/swirl.js';\nexport type { SwirlUniforms, SwirlParams } from '@paper-design/shaders';\n\nexport { Dithering, ditheringPresets } from './shaders/dithering.js';\nexport type { DitheringProps } from './shaders/dithering.js';\nexport type { DitheringUniforms, DitheringParams } from '@paper-design/shaders';\n\nexport { GrainGradient, grainGradientPresets } from './shaders/grain-gradient.js';\nexport type { GrainGradientProps } from './shaders/grain-gradient.js';\nexport type { GrainGradientUniforms, GrainGradientParams } from '@paper-design/shaders';\n\nexport { PulsingBorder, pulsingBorderPresets } from './shaders/pulsing-border.js';\nexport type { PulsingBorderProps } from './shaders/pulsing-border.js';\nexport type { PulsingBorderUniforms, PulsingBorderParams } from '@paper-design/shaders';\n\nexport { ColorPanels, colorPanelsPresets } from './shaders/color-panels.js';\nexport type { ColorPanelsProps } from './shaders/color-panels.js';\nexport type { ColorPanelsUniforms, ColorPanelsParams } from '@paper-design/shaders';\n\nexport { StaticMeshGradient, staticMeshGradientPresets } from './shaders/static-mesh-gradient.js';\nexport type { StaticMeshGradientProps } from './shaders/static-mesh-gradient.js';\nexport type { StaticMeshGradientUniforms, StaticMeshGradientParams } from '@paper-design/shaders';\n\nexport { StaticRadialGradient, staticRadialGradientPresets } from './shaders/static-radial-gradient.js';\nexport type { StaticRadialGradientProps } from './shaders/static-radial-gradient.js';\nexport type { StaticRadialGradientUniforms, StaticRadialGradientParams } from '@paper-design/shaders';\n\nexport { PaperTexture, paperTexturePresets } from './shaders/paper-texture.js';\nexport type { PaperTextureProps } from './shaders/paper-texture.js';\nexport type { PaperTextureUniforms, PaperTextureParams } from '@paper-design/shaders';\n\nexport { FlutedGlass, flutedGlassPresets } from './shaders/fluted-glass.js';\nexport { type FlutedGlassProps } from './shaders/fluted-glass.js';\nexport { type FlutedGlassUniforms, type FlutedGlassParams } from '@paper-design/shaders';\n\nexport { Water, waterPresets } from './shaders/water.js';\nexport type { WaterProps } from './shaders/water.js';\nexport type { WaterUniforms, WaterParams } from '@paper-design/shaders';\n\nexport { ImageDithering, imageDitheringPresets } from './shaders/image-dithering.js';\nexport type { ImageDitheringProps } from './shaders/image-dithering.js';\nexport type { ImageDitheringUniforms, ImageDitheringParams } from '@paper-design/shaders';\n\nexport { Heatmap, heatmapPresets } from './shaders/heatmap.js';\nexport type { HeatmapProps } from './shaders/heatmap.js';\nexport type { HeatmapUniforms, HeatmapParams } from '@paper-design/shaders';\n\nexport { LiquidMetal, liquidMetalPresets } from './shaders/liquid-metal.js';\nexport type { LiquidMetalProps } from './shaders/liquid-metal.js';\nexport type { LiquidMetalUniforms, LiquidMetalParams } from '@paper-design/shaders';\n\nexport { HalftoneDots, halftoneDotsPresets } from './shaders/halftone-dots.js';\nexport type { HalftoneDotsProps } from './shaders/halftone-dots.js';\nexport type { HalftoneDotsUniforms, HalftoneDotsParams } from '@paper-design/shaders';\n\nexport { isPaperShaderElement, getShaderColorFromString } from '@paper-design/shaders';\nexport type { PaperShaderElement, ShaderFit, ShaderSizingParams, ShaderSizingUniforms } from '@paper-design/shaders';\n\nexport {\n colorPanelsMeta,\n dotOrbitMeta,\n godRaysMeta,\n grainGradientMeta,\n meshGradientMeta,\n metaballsMeta,\n pulsingBorderMeta,\n simplexNoiseMeta,\n smokeRingMeta,\n swirlMeta,\n voronoiMeta,\n warpMeta,\n heatmapMeta,\n staticMeshGradientMeta,\n staticRadialGradientMeta,\n} from '@paper-design/shaders';\n"],
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"mappings": ";;;;;;AAEA,SAAS,mBAAmB;AAG5B,SAAS,cAAc,2BAA2B;AAIlD,SAAS,WAAW,wBAAwB;AAI5C,SAAS,YAAY,yBAAyB;AAI9C,SAAS,UAAU,uBAAuB;AAI1C,SAAS,SAAS,sBAAsB;AAIxC,SAAS,cAAc,2BAA2B;AAIlD,SAAS,WAAW,wBAAwB;AAI5C,SAAS,OAAO,oBAAoB;AAIpC,SAAS,aAAa,0BAA0B;AAIhD,SAAS,SAAS,sBAAsB;AAIxC,SAAS,MAAM,mBAAmB;AAIlC,SAAS,SAAS,sBAAsB;AAIxC,SAAS,QAAQ,qBAAqB;AAItC,SAAS,OAAO,oBAAoB;AAIpC,SAAS,WAAW,wBAAwB;AAI5C,SAAS,eAAe,4BAA4B;AAIpD,SAAS,eAAe,4BAA4B;AAIpD,SAAS,aAAa,0BAA0B;AAIhD,SAAS,oBAAoB,iCAAiC;AAI9D,SAAS,sBAAsB,mCAAmC;AAIlE,SAAS,cAAc,2BAA2B;AAIlD,SAAS,aAAa,0BAA0B;AAChD,eAAsC;AACtC,eAAiE;AAEjE,SAAS,OAAO,oBAAoB;AAIpC,SAAS,gBAAgB,6BAA6B;AAItD,SAAS,SAAS,sBAAsB;AAIxC,SAAS,aAAa,0BAA0B;AAIhD,SAAS,cAAc,2BAA2B;AAIlD,SAAS,sBAAsB,gCAAgC;AAG/D;AAAA,EACE;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,OACK;",
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"sourcesContent": ["'use client';\n\nexport { ShaderMount } from './shader-mount.js';\nexport type { ShaderMountProps, ShaderComponentProps } from './shader-mount.js';\n\nexport { MeshGradient, meshGradientPresets } from './shaders/mesh-gradient.js';\nexport type { MeshGradientProps } from './shaders/mesh-gradient.js';\nexport type { MeshGradientUniforms, MeshGradientParams } from '@paper-design/shaders';\n\nexport { SmokeRing, smokeRingPresets } from './shaders/smoke-ring.js';\nexport type { SmokeRingProps } from './shaders/smoke-ring.js';\nexport type { SmokeRingUniforms, SmokeRingParams } from '@paper-design/shaders';\n\nexport { NeuroNoise, neuroNoisePresets } from './shaders/neuro-noise.js';\nexport type { NeuroNoiseProps } from './shaders/neuro-noise.js';\nexport type { NeuroNoiseUniforms, NeuroNoiseParams } from '@paper-design/shaders';\n\nexport { DotOrbit, dotOrbitPresets } from './shaders/dot-orbit.js';\nexport type { DotOrbitProps } from './shaders/dot-orbit.js';\nexport type { DotOrbitUniforms, DotOrbitParams } from '@paper-design/shaders';\n\nexport { DotGrid, dotGridPresets } from './shaders/dot-grid.js';\nexport type { DotGridProps } from './shaders/dot-grid.js';\nexport type { DotGridUniforms, DotGridParams } from '@paper-design/shaders';\n\nexport { SimplexNoise, simplexNoisePresets } from './shaders/simplex-noise.js';\nexport type { SimplexNoiseProps } from './shaders/simplex-noise.js';\nexport type { SimplexNoiseUniforms, SimplexNoiseParams } from '@paper-design/shaders';\n\nexport { Metaballs, metaballsPresets } from './shaders/metaballs.js';\nexport type { MetaballsProps } from './shaders/metaballs.js';\nexport type { MetaballsUniforms, MetaballsParams } from '@paper-design/shaders';\n\nexport { Waves, wavesPresets } from './shaders/waves.js';\nexport type { WavesProps } from './shaders/waves.js';\nexport type { WavesUniforms, WavesParams } from '@paper-design/shaders';\n\nexport { PerlinNoise, perlinNoisePresets } from './shaders/perlin-noise.js';\nexport type { PerlinNoiseProps } from './shaders/perlin-noise.js';\nexport type { PerlinNoiseUniforms, PerlinNoiseParams } from '@paper-design/shaders';\n\nexport { Voronoi, voronoiPresets } from './shaders/voronoi.js';\nexport type { VoronoiProps } from './shaders/voronoi.js';\nexport type { VoronoiUniforms, VoronoiParams } from '@paper-design/shaders';\n\nexport { Warp, warpPresets } from './shaders/warp.js';\nexport type { WarpProps } from './shaders/warp.js';\nexport type { WarpUniforms, WarpParams, WarpPattern } from '@paper-design/shaders';\n\nexport { GodRays, godRaysPresets } from './shaders/god-rays.js';\nexport type { GodRaysProps } from './shaders/god-rays.js';\nexport type { GodRaysUniforms, GodRaysParams } from '@paper-design/shaders';\n\nexport { Spiral, spiralPresets } from './shaders/spiral.js';\nexport type { SpiralProps } from './shaders/spiral.js';\nexport type { SpiralUniforms, SpiralParams } from '@paper-design/shaders';\n\nexport { Swirl, swirlPresets } from './shaders/swirl.js';\nexport type { SwirlProps } from './shaders/swirl.js';\nexport type { SwirlUniforms, SwirlParams } from '@paper-design/shaders';\n\nexport { Dithering, ditheringPresets } from './shaders/dithering.js';\nexport type { DitheringProps } from './shaders/dithering.js';\nexport type { DitheringUniforms, DitheringParams } from '@paper-design/shaders';\n\nexport { GrainGradient, grainGradientPresets } from './shaders/grain-gradient.js';\nexport type { GrainGradientProps } from './shaders/grain-gradient.js';\nexport type { GrainGradientUniforms, GrainGradientParams } from '@paper-design/shaders';\n\nexport { PulsingBorder, pulsingBorderPresets } from './shaders/pulsing-border.js';\nexport type { PulsingBorderProps } from './shaders/pulsing-border.js';\nexport type { PulsingBorderUniforms, PulsingBorderParams } from '@paper-design/shaders';\n\nexport { ColorPanels, colorPanelsPresets } from './shaders/color-panels.js';\nexport type { ColorPanelsProps } from './shaders/color-panels.js';\nexport type { ColorPanelsUniforms, ColorPanelsParams } from '@paper-design/shaders';\n\nexport { StaticMeshGradient, staticMeshGradientPresets } from './shaders/static-mesh-gradient.js';\nexport type { StaticMeshGradientProps } from './shaders/static-mesh-gradient.js';\nexport type { StaticMeshGradientUniforms, StaticMeshGradientParams } from '@paper-design/shaders';\n\nexport { StaticRadialGradient, staticRadialGradientPresets } from './shaders/static-radial-gradient.js';\nexport type { StaticRadialGradientProps } from './shaders/static-radial-gradient.js';\nexport type { StaticRadialGradientUniforms, StaticRadialGradientParams } from '@paper-design/shaders';\n\nexport { PaperTexture, paperTexturePresets } from './shaders/paper-texture.js';\nexport type { PaperTextureProps } from './shaders/paper-texture.js';\nexport type { PaperTextureUniforms, PaperTextureParams } from '@paper-design/shaders';\n\nexport { FlutedGlass, flutedGlassPresets } from './shaders/fluted-glass.js';\nexport { type FlutedGlassProps } from './shaders/fluted-glass.js';\nexport { type FlutedGlassUniforms, type FlutedGlassParams } from '@paper-design/shaders';\n\nexport { Water, waterPresets } from './shaders/water.js';\nexport type { WaterProps } from './shaders/water.js';\nexport type { WaterUniforms, WaterParams } from '@paper-design/shaders';\n\nexport { ImageDithering, imageDitheringPresets } from './shaders/image-dithering.js';\nexport type { ImageDitheringProps } from './shaders/image-dithering.js';\nexport type { ImageDitheringUniforms, ImageDitheringParams } from '@paper-design/shaders';\n\nexport { Heatmap, heatmapPresets } from './shaders/heatmap.js';\nexport type { HeatmapProps } from './shaders/heatmap.js';\nexport type { HeatmapUniforms, HeatmapParams } from '@paper-design/shaders';\n\nexport { LiquidMetal, liquidMetalPresets } from './shaders/liquid-metal.js';\nexport type { LiquidMetalProps } from './shaders/liquid-metal.js';\nexport type { LiquidMetalUniforms, LiquidMetalParams } from '@paper-design/shaders';\n\nexport { HalftoneDots, halftoneDotsPresets } from './shaders/halftone-dots.js';\nexport type { HalftoneDotsProps } from './shaders/halftone-dots.js';\nexport type { HalftoneDotsUniforms, HalftoneDotsParams } from '@paper-design/shaders';\n\nexport { HalftoneCmyk, halftoneCmykPresets } from './shaders/halftone-cmyk.js';\nexport type { HalftoneCmykProps } from './shaders/halftone-cmyk.js';\nexport type { HalftoneCmykUniforms, HalftoneCmykParams } from '@paper-design/shaders';\n\nexport { isPaperShaderElement, getShaderColorFromString } from '@paper-design/shaders';\nexport type { PaperShaderElement, ShaderFit, ShaderSizingParams, ShaderSizingUniforms } from '@paper-design/shaders';\n\nexport {\n colorPanelsMeta,\n dotOrbitMeta,\n godRaysMeta,\n grainGradientMeta,\n meshGradientMeta,\n metaballsMeta,\n pulsingBorderMeta,\n simplexNoiseMeta,\n smokeRingMeta,\n swirlMeta,\n voronoiMeta,\n warpMeta,\n heatmapMeta,\n staticMeshGradientMeta,\n staticRadialGradientMeta,\n} from '@paper-design/shaders';\n"],
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"mappings": ";;;;;;AAEA,SAAS,mBAAmB;AAG5B,SAAS,cAAc,2BAA2B;AAIlD,SAAS,WAAW,wBAAwB;AAI5C,SAAS,YAAY,yBAAyB;AAI9C,SAAS,UAAU,uBAAuB;AAI1C,SAAS,SAAS,sBAAsB;AAIxC,SAAS,cAAc,2BAA2B;AAIlD,SAAS,WAAW,wBAAwB;AAI5C,SAAS,OAAO,oBAAoB;AAIpC,SAAS,aAAa,0BAA0B;AAIhD,SAAS,SAAS,sBAAsB;AAIxC,SAAS,MAAM,mBAAmB;AAIlC,SAAS,SAAS,sBAAsB;AAIxC,SAAS,QAAQ,qBAAqB;AAItC,SAAS,OAAO,oBAAoB;AAIpC,SAAS,WAAW,wBAAwB;AAI5C,SAAS,eAAe,4BAA4B;AAIpD,SAAS,eAAe,4BAA4B;AAIpD,SAAS,aAAa,0BAA0B;AAIhD,SAAS,oBAAoB,iCAAiC;AAI9D,SAAS,sBAAsB,mCAAmC;AAIlE,SAAS,cAAc,2BAA2B;AAIlD,SAAS,aAAa,0BAA0B;AAChD,eAAsC;AACtC,eAAiE;AAEjE,SAAS,OAAO,oBAAoB;AAIpC,SAAS,gBAAgB,6BAA6B;AAItD,SAAS,SAAS,sBAAsB;AAIxC,SAAS,aAAa,0BAA0B;AAIhD,SAAS,cAAc,2BAA2B;AAIlD,SAAS,cAAc,2BAA2B;AAIlD,SAAS,sBAAsB,gCAAgC;AAG/D;AAAA,EACE;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,OACK;",
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{
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"sources": ["../../src/shaders/fluted-glass.tsx"],
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"sourcesContent": ["import { memo } from 'react';\nimport { ShaderMount, type ShaderComponentProps } from '../shader-mount.js';\nimport {\n flutedGlassFragmentShader,\n ShaderFitOptions,\n type FlutedGlassUniforms,\n type FlutedGlassParams,\n defaultObjectSizing,\n GlassDistortionShapes,\n GlassGridShapes,\n type ImageShaderPreset,\n getShaderColorFromString,\n} from '@paper-design/shaders';\n\nexport interface FlutedGlassProps extends ShaderComponentProps, FlutedGlassParams {\n /** @deprecated use `size` instead */\n count?: number;\n}\n\ntype FlutedGlassPreset = ImageShaderPreset<FlutedGlassParams>;\n\nexport const defaultPreset: FlutedGlassPreset = {\n name: 'Default',\n params: {\n ...defaultObjectSizing,\n fit: 'cover',\n
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"mappings": ";;;;;AAAA,SAAS,YAAY;AACrB,SAAS,mBAA8C;AACvD;AAAA,EACE;AAAA,EACA;AAAA,EAGA;AAAA,EACA;AAAA,EACA;AAAA,EAEA;AAAA,OACK;
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"sourcesContent": ["import { memo } from 'react';\nimport { ShaderMount, type ShaderComponentProps } from '../shader-mount.js';\nimport {\n flutedGlassFragmentShader,\n ShaderFitOptions,\n type FlutedGlassUniforms,\n type FlutedGlassParams,\n defaultObjectSizing,\n GlassDistortionShapes,\n GlassGridShapes,\n type ImageShaderPreset,\n getShaderColorFromString,\n} from '@paper-design/shaders';\n\nexport interface FlutedGlassProps extends ShaderComponentProps, FlutedGlassParams {\n /** @deprecated use `size` instead */\n count?: number;\n}\n\ntype FlutedGlassPreset = ImageShaderPreset<FlutedGlassParams>;\n\nexport const defaultPreset: FlutedGlassPreset = {\n name: 'Default',\n params: {\n ...defaultObjectSizing,\n fit: 'cover',\n speed: 0,\n frame: 0,\n colorBack: '#00000000',\n colorShadow: '#000000',\n colorHighlight: '#ffffff',\n shadows: 0.25,\n size: 0.5,\n angle: 0,\n distortionShape: 'prism',\n highlights: 0.1,\n shape: 'lines',\n distortion: 0.5,\n shift: 0,\n blur: 0,\n edges: 0.25,\n stretch: 0,\n margin: 0,\n marginLeft: 0,\n marginRight: 0,\n marginTop: 0,\n marginBottom: 0,\n grainMixer: 0,\n grainOverlay: 0,\n },\n};\n\nexport const wavesPreset: FlutedGlassPreset = {\n name: 'Waves',\n params: {\n ...defaultObjectSizing,\n fit: 'cover',\n scale: 1.2,\n speed: 0,\n frame: 0,\n colorBack: '#00000000',\n colorShadow: '#000000',\n colorHighlight: '#ffffff',\n shadows: 0,\n size: 0.9,\n angle: 0,\n distortionShape: 'contour',\n highlights: 0,\n shape: 'wave',\n distortion: 0.5,\n shift: 0,\n blur: 0.1,\n edges: 0.5,\n stretch: 1,\n margin: 0,\n marginLeft: 0,\n marginRight: 0,\n marginTop: 0,\n marginBottom: 0,\n grainMixer: 0,\n grainOverlay: 0.05,\n },\n};\n\nexport const abstractPreset: FlutedGlassPreset = {\n name: 'Abstract',\n params: {\n ...defaultObjectSizing,\n fit: 'cover',\n scale: 4,\n speed: 0,\n frame: 0,\n colorBack: '#00000000',\n colorShadow: '#000000',\n colorHighlight: '#ffffff',\n shadows: 0,\n size: 0.7,\n angle: 30,\n distortionShape: 'flat',\n highlights: 0,\n shape: 'linesIrregular',\n distortion: 1,\n shift: 0,\n blur: 1,\n edges: 0.5,\n stretch: 1,\n margin: 0,\n marginLeft: 0,\n marginRight: 0,\n marginTop: 0,\n marginBottom: 0,\n grainMixer: 0.1,\n grainOverlay: 0.1,\n },\n};\n\nexport const foldsPreset: FlutedGlassPreset = {\n name: 'Folds',\n params: {\n ...defaultObjectSizing,\n fit: 'cover',\n speed: 0,\n frame: 0,\n colorBack: '#00000000',\n colorShadow: '#000000',\n colorHighlight: '#ffffff',\n shadows: 0.4,\n size: 0.4,\n angle: 0,\n distortionShape: 'cascade',\n highlights: 0,\n shape: 'lines',\n distortion: 0.75,\n shift: 0,\n blur: 0.25,\n edges: 0.5,\n stretch: 0,\n margin: 0.1,\n marginLeft: 0.1,\n marginRight: 0.1,\n marginTop: 0.1,\n marginBottom: 0.1,\n grainMixer: 0,\n grainOverlay: 0,\n },\n};\n\nexport const flutedGlassPresets: FlutedGlassPreset[] = [defaultPreset, abstractPreset, wavesPreset, foldsPreset];\n\nexport const FlutedGlass: React.FC<FlutedGlassProps> = memo(function FlutedGlassImpl({\n // Own props\n speed = defaultPreset.params.speed,\n frame = defaultPreset.params.frame,\n colorBack = defaultPreset.params.colorBack,\n colorShadow = defaultPreset.params.colorShadow,\n colorHighlight = defaultPreset.params.colorHighlight,\n image = '',\n shadows = defaultPreset.params.shadows,\n angle = defaultPreset.params.angle,\n distortion = defaultPreset.params.distortion,\n distortionShape = defaultPreset.params.distortionShape,\n highlights = defaultPreset.params.highlights,\n shape = defaultPreset.params.shape,\n shift = defaultPreset.params.shift,\n blur = defaultPreset.params.blur,\n edges = defaultPreset.params.edges,\n margin,\n marginLeft = margin ?? defaultPreset.params.marginLeft,\n marginRight = margin ?? defaultPreset.params.marginRight,\n marginTop = margin ?? defaultPreset.params.marginTop,\n marginBottom = margin ?? defaultPreset.params.marginBottom,\n grainMixer = defaultPreset.params.grainMixer,\n grainOverlay = defaultPreset.params.grainOverlay,\n stretch = defaultPreset.params.stretch,\n\n // integer `count` was deprecated in favor of the normalized `size` param\n count,\n size = count === undefined ? defaultPreset.params.size : Math.pow(1 / (count * 1.6), 1 / 6) / 0.7 - 0.5,\n\n // Sizing props\n fit = defaultPreset.params.fit,\n scale = defaultPreset.params.scale,\n rotation = defaultPreset.params.rotation,\n originX = defaultPreset.params.originX,\n originY = defaultPreset.params.originY,\n offsetX = defaultPreset.params.offsetX,\n offsetY = defaultPreset.params.offsetY,\n worldWidth = defaultPreset.params.worldWidth,\n worldHeight = defaultPreset.params.worldHeight,\n ...props\n}: FlutedGlassProps) {\n const uniforms = {\n // Own uniforms\n u_image: image,\n u_colorBack: getShaderColorFromString(colorBack),\n u_colorShadow: getShaderColorFromString(colorShadow),\n u_colorHighlight: getShaderColorFromString(colorHighlight),\n u_shadows: shadows,\n u_size: size,\n u_angle: angle,\n u_distortion: distortion,\n u_shift: shift,\n u_blur: blur,\n u_edges: edges,\n u_stretch: stretch,\n u_distortionShape: GlassDistortionShapes[distortionShape],\n u_highlights: highlights,\n u_shape: GlassGridShapes[shape],\n u_marginLeft: marginLeft,\n u_marginRight: marginRight,\n u_marginTop: marginTop,\n u_marginBottom: marginBottom,\n u_grainMixer: grainMixer,\n u_grainOverlay: grainOverlay,\n\n // Sizing uniforms\n u_fit: ShaderFitOptions[fit],\n u_scale: scale,\n u_rotation: rotation,\n u_offsetX: offsetX,\n u_offsetY: offsetY,\n u_originX: originX,\n u_originY: originY,\n u_worldWidth: worldWidth,\n u_worldHeight: worldHeight,\n } satisfies FlutedGlassUniforms;\n\n return (\n <ShaderMount\n {...props}\n speed={speed}\n frame={frame}\n fragmentShader={flutedGlassFragmentShader}\n mipmaps={['u_image']}\n uniforms={uniforms}\n />\n );\n});\n"],
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"mappings": ";;;;;AAAA,SAAS,YAAY;AACrB,SAAS,mBAA8C;AACvD;AAAA,EACE;AAAA,EACA;AAAA,EAGA;AAAA,EACA;AAAA,EACA;AAAA,EAEA;AAAA,OACK;AAwNH;AA/MG,MAAM,gBAAmC;AAAA,EAC9C,MAAM;AAAA,EACN,QAAQ;AAAA,IACN,GAAG;AAAA,IACH,KAAK;AAAA,IACL,OAAO;AAAA,IACP,OAAO;AAAA,IACP,WAAW;AAAA,IACX,aAAa;AAAA,IACb,gBAAgB;AAAA,IAChB,SAAS;AAAA,IACT,MAAM;AAAA,IACN,OAAO;AAAA,IACP,iBAAiB;AAAA,IACjB,YAAY;AAAA,IACZ,OAAO;AAAA,IACP,YAAY;AAAA,IACZ,OAAO;AAAA,IACP,MAAM;AAAA,IACN,OAAO;AAAA,IACP,SAAS;AAAA,IACT,QAAQ;AAAA,IACR,YAAY;AAAA,IACZ,aAAa;AAAA,IACb,WAAW;AAAA,IACX,cAAc;AAAA,IACd,YAAY;AAAA,IACZ,cAAc;AAAA,EAChB;AACF;AAEO,MAAM,cAAiC;AAAA,EAC5C,MAAM;AAAA,EACN,QAAQ;AAAA,IACN,GAAG;AAAA,IACH,KAAK;AAAA,IACL,OAAO;AAAA,IACP,OAAO;AAAA,IACP,OAAO;AAAA,IACP,WAAW;AAAA,IACX,aAAa;AAAA,IACb,gBAAgB;AAAA,IAChB,SAAS;AAAA,IACT,MAAM;AAAA,IACN,OAAO;AAAA,IACP,iBAAiB;AAAA,IACjB,YAAY;AAAA,IACZ,OAAO;AAAA,IACP,YAAY;AAAA,IACZ,OAAO;AAAA,IACP,MAAM;AAAA,IACN,OAAO;AAAA,IACP,SAAS;AAAA,IACT,QAAQ;AAAA,IACR,YAAY;AAAA,IACZ,aAAa;AAAA,IACb,WAAW;AAAA,IACX,cAAc;AAAA,IACd,YAAY;AAAA,IACZ,cAAc;AAAA,EAChB;AACF;AAEO,MAAM,iBAAoC;AAAA,EAC/C,MAAM;AAAA,EACN,QAAQ;AAAA,IACN,GAAG;AAAA,IACH,KAAK;AAAA,IACL,OAAO;AAAA,IACP,OAAO;AAAA,IACP,OAAO;AAAA,IACP,WAAW;AAAA,IACX,aAAa;AAAA,IACb,gBAAgB;AAAA,IAChB,SAAS;AAAA,IACT,MAAM;AAAA,IACN,OAAO;AAAA,IACP,iBAAiB;AAAA,IACjB,YAAY;AAAA,IACZ,OAAO;AAAA,IACP,YAAY;AAAA,IACZ,OAAO;AAAA,IACP,MAAM;AAAA,IACN,OAAO;AAAA,IACP,SAAS;AAAA,IACT,QAAQ;AAAA,IACR,YAAY;AAAA,IACZ,aAAa;AAAA,IACb,WAAW;AAAA,IACX,cAAc;AAAA,IACd,YAAY;AAAA,IACZ,cAAc;AAAA,EAChB;AACF;AAEO,MAAM,cAAiC;AAAA,EAC5C,MAAM;AAAA,EACN,QAAQ;AAAA,IACN,GAAG;AAAA,IACH,KAAK;AAAA,IACL,OAAO;AAAA,IACP,OAAO;AAAA,IACP,WAAW;AAAA,IACX,aAAa;AAAA,IACb,gBAAgB;AAAA,IAChB,SAAS;AAAA,IACT,MAAM;AAAA,IACN,OAAO;AAAA,IACP,iBAAiB;AAAA,IACjB,YAAY;AAAA,IACZ,OAAO;AAAA,IACP,YAAY;AAAA,IACZ,OAAO;AAAA,IACP,MAAM;AAAA,IACN,OAAO;AAAA,IACP,SAAS;AAAA,IACT,QAAQ;AAAA,IACR,YAAY;AAAA,IACZ,aAAa;AAAA,IACb,WAAW;AAAA,IACX,cAAc;AAAA,IACd,YAAY;AAAA,IACZ,cAAc;AAAA,EAChB;AACF;AAEO,MAAM,qBAA0C,CAAC,eAAe,gBAAgB,aAAa,WAAW;AAExG,MAAM,cAA0C,KAAK,SAAS,gBAAgB;AAAA;AAAA,EAEnF,QAAQ,cAAc,OAAO;AAAA,EAC7B,QAAQ,cAAc,OAAO;AAAA,EAC7B,YAAY,cAAc,OAAO;AAAA,EACjC,cAAc,cAAc,OAAO;AAAA,EACnC,iBAAiB,cAAc,OAAO;AAAA,EACtC,QAAQ;AAAA,EACR,UAAU,cAAc,OAAO;AAAA,EAC/B,QAAQ,cAAc,OAAO;AAAA,EAC7B,aAAa,cAAc,OAAO;AAAA,EAClC,kBAAkB,cAAc,OAAO;AAAA,EACvC,aAAa,cAAc,OAAO;AAAA,EAClC,QAAQ,cAAc,OAAO;AAAA,EAC7B,QAAQ,cAAc,OAAO;AAAA,EAC7B,OAAO,cAAc,OAAO;AAAA,EAC5B,QAAQ,cAAc,OAAO;AAAA,EAC7B;AAAA,EACA,aAAa,UAAU,cAAc,OAAO;AAAA,EAC5C,cAAc,UAAU,cAAc,OAAO;AAAA,EAC7C,YAAY,UAAU,cAAc,OAAO;AAAA,EAC3C,eAAe,UAAU,cAAc,OAAO;AAAA,EAC9C,aAAa,cAAc,OAAO;AAAA,EAClC,eAAe,cAAc,OAAO;AAAA,EACpC,UAAU,cAAc,OAAO;AAAA;AAAA,EAG/B;AAAA,EACA,OAAO,UAAU,SAAY,cAAc,OAAO,OAAO,KAAK,IAAI,KAAK,QAAQ,MAAM,IAAI,CAAC,IAAI,MAAM;AAAA;AAAA,EAGpG,MAAM,cAAc,OAAO;AAAA,EAC3B,QAAQ,cAAc,OAAO;AAAA,EAC7B,WAAW,cAAc,OAAO;AAAA,EAChC,UAAU,cAAc,OAAO;AAAA,EAC/B,UAAU,cAAc,OAAO;AAAA,EAC/B,UAAU,cAAc,OAAO;AAAA,EAC/B,UAAU,cAAc,OAAO;AAAA,EAC/B,aAAa,cAAc,OAAO;AAAA,EAClC,cAAc,cAAc,OAAO;AAAA,EACnC,GAAG;AACL,GAAqB;AACnB,QAAM,WAAW;AAAA;AAAA,IAEf,SAAS;AAAA,IACT,aAAa,yBAAyB,SAAS;AAAA,IAC/C,eAAe,yBAAyB,WAAW;AAAA,IACnD,kBAAkB,yBAAyB,cAAc;AAAA,IACzD,WAAW;AAAA,IACX,QAAQ;AAAA,IACR,SAAS;AAAA,IACT,cAAc;AAAA,IACd,SAAS;AAAA,IACT,QAAQ;AAAA,IACR,SAAS;AAAA,IACT,WAAW;AAAA,IACX,mBAAmB,sBAAsB,eAAe;AAAA,IACxD,cAAc;AAAA,IACd,SAAS,gBAAgB,KAAK;AAAA,IAC9B,cAAc;AAAA,IACd,eAAe;AAAA,IACf,aAAa;AAAA,IACb,gBAAgB;AAAA,IAChB,cAAc;AAAA,IACd,gBAAgB;AAAA;AAAA,IAGhB,OAAO,iBAAiB,GAAG;AAAA,IAC3B,SAAS;AAAA,IACT,YAAY;AAAA,IACZ,WAAW;AAAA,IACX,WAAW;AAAA,IACX,WAAW;AAAA,IACX,WAAW;AAAA,IACX,cAAc;AAAA,IACd,eAAe;AAAA,EACjB;AAEA,SACE;AAAA,IAAC;AAAA;AAAA,MACE,GAAG;AAAA,MACJ;AAAA,MACA;AAAA,MACA,gBAAgB;AAAA,MAChB,SAAS,CAAC,SAAS;AAAA,MACnB;AAAA;AAAA,EACF;AAEJ,CAAC;",
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"names": []
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}
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import { type ShaderComponentProps } from '../shader-mount.js';
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import { type HalftoneCmykParams, type ImageShaderPreset } from '@paper-design/shaders';
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export interface HalftoneCmykProps extends ShaderComponentProps, HalftoneCmykParams {
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}
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type HalftoneCmykPreset = ImageShaderPreset<HalftoneCmykParams>;
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export declare const defaultPreset: HalftoneCmykPreset;
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export declare const dropsPreset: HalftoneCmykPreset;
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export declare const newspaper: HalftoneCmykPreset;
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export declare const vintagePreset: HalftoneCmykPreset;
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export declare const halftoneCmykPresets: HalftoneCmykPreset[];
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export declare const HalftoneCmyk: React.FC<HalftoneCmykProps>;
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export {};
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/* * * * * * * * * * * * * * * * * * * * * * * * * * * *
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* Paper Shaders *
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* https://github.com/paper-design/shaders *
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* * * * * * * * * * * * * * * * * * * * * * * * * * * */
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import { memo } from "react";
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import { ShaderMount } from "../shader-mount.js";
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import { colorPropsAreEqual } from "../color-props-are-equal.js";
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import {
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halftoneCmykFragmentShader,
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getShaderColorFromString,
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getShaderNoiseTexture,
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ShaderFitOptions,
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defaultObjectSizing,
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HalftoneCmykTypes
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} from "@paper-design/shaders";
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import { jsx } from "react/jsx-runtime";
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const defaultPreset = {
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name: "Default",
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params: {
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...defaultObjectSizing,
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scale: 1,
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fit: "cover",
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speed: 0,
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frame: 0,
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colorBack: "#fbfaf5",
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colorC: "#00b4ff",
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colorM: "#fc519f",
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colorY: "#ffd800",
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colorK: "#231f20",
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size: 0.2,
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contrast: 1,
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softness: 1,
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grainSize: 0.5,
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grainMixer: 0,
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grainOverlay: 0,
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gridNoise: 0.2,
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floodC: 0.15,
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floodM: 0,
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floodY: 0,
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floodK: 0,
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gainC: 0.3,
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gainM: 0,
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gainY: 0.2,
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gainK: 0,
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type: "ink"
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}
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};
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const dropsPreset = {
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name: "Drops",
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params: {
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...defaultObjectSizing,
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scale: 1,
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fit: "cover",
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speed: 0,
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frame: 0,
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colorBack: "#eeefd7",
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colorC: "#00b2ff",
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colorM: "#fc4f4f",
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colorY: "#ffd900",
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colorK: "#231f20",
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size: 0.88,
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contrast: 1.15,
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softness: 0,
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grainSize: 0.01,
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grainMixer: 0.05,
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grainOverlay: 0.25,
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gridNoise: 0.5,
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floodC: 0.15,
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floodM: 0,
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floodY: 0,
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floodK: 0,
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gainC: 1,
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gainM: 0.44,
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gainY: -1,
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gainK: 0,
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type: "ink"
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}
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};
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const newspaper = {
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name: "Newspaper",
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params: {
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...defaultObjectSizing,
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scale: 1,
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fit: "cover",
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speed: 0,
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frame: 0,
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colorBack: "#f2f1e8",
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colorC: "#7a7a75",
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colorM: "#7a7a75",
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colorY: "#7a7a75",
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colorK: "#231f20",
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size: 0.01,
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contrast: 2,
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softness: 0.2,
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grainSize: 0,
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grainMixer: 0,
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grainOverlay: 0.2,
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gridNoise: 0.6,
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floodC: 0,
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floodM: 0,
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floodY: 0,
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floodK: 0.1,
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gainC: -0.17,
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gainM: -0.45,
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gainY: -0.45,
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gainK: 0,
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type: "dots"
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}
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};
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const vintagePreset = {
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name: "Vintage",
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params: {
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scale: 1,
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fit: "cover",
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speed: 0,
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frame: 0,
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colorBack: "#fffaf0",
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colorC: "#59afc5",
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colorM: "#d8697c",
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colorY: "#fad85c",
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colorK: "#2d2824",
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size: 0.2,
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contrast: 1.25,
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softness: 0.4,
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grainSize: 0.5,
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grainMixer: 0.15,
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grainOverlay: 0.1,
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gridNoise: 0.45,
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floodC: 0.15,
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floodM: 0,
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floodY: 0,
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floodK: 0,
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gainC: 0.3,
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gainM: 0,
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gainY: 0.2,
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gainK: 0,
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type: "sharp"
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}
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};
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const halftoneCmykPresets = [defaultPreset, dropsPreset, newspaper, vintagePreset];
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const HalftoneCmyk = memo(function HalftoneCmykImpl({
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// Own props
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speed = defaultPreset.params.speed,
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frame = defaultPreset.params.frame,
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colorBack = defaultPreset.params.colorBack,
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colorC = defaultPreset.params.colorC,
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colorM = defaultPreset.params.colorM,
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colorY = defaultPreset.params.colorY,
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colorK = defaultPreset.params.colorK,
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image = "",
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size = defaultPreset.params.size,
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contrast = defaultPreset.params.contrast,
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softness = defaultPreset.params.softness,
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grainSize = defaultPreset.params.grainSize,
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grainMixer = defaultPreset.params.grainMixer,
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grainOverlay = defaultPreset.params.grainOverlay,
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gridNoise = defaultPreset.params.gridNoise,
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floodC = defaultPreset.params.floodC,
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floodM = defaultPreset.params.floodM,
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floodY = defaultPreset.params.floodY,
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floodK = defaultPreset.params.floodK,
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gainC = defaultPreset.params.gainC,
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gainM = defaultPreset.params.gainM,
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gainY = defaultPreset.params.gainY,
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gainK = defaultPreset.params.gainK,
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type = defaultPreset.params.type,
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fit = defaultPreset.params.fit,
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scale = defaultPreset.params.scale,
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rotation = defaultPreset.params.rotation,
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originX = defaultPreset.params.originX,
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originY = defaultPreset.params.originY,
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offsetX = defaultPreset.params.offsetX,
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offsetY = defaultPreset.params.offsetY,
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worldWidth = defaultPreset.params.worldWidth,
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worldHeight = defaultPreset.params.worldHeight,
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...props
|
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}) {
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const uniforms = {
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// Own uniforms
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u_image: image,
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u_noiseTexture: getShaderNoiseTexture(),
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u_colorBack: getShaderColorFromString(colorBack),
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u_colorC: getShaderColorFromString(colorC),
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u_colorM: getShaderColorFromString(colorM),
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u_colorY: getShaderColorFromString(colorY),
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u_colorK: getShaderColorFromString(colorK),
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u_size: size,
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u_contrast: contrast,
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u_softness: softness,
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u_grainSize: grainSize,
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u_grainMixer: grainMixer,
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u_grainOverlay: grainOverlay,
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u_gridNoise: gridNoise,
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u_floodC: floodC,
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u_floodM: floodM,
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u_floodY: floodY,
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u_floodK: floodK,
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u_gainC: gainC,
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u_gainM: gainM,
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u_gainY: gainY,
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u_gainK: gainK,
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u_type: HalftoneCmykTypes[type],
|
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// Sizing uniforms
|
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u_fit: ShaderFitOptions[fit],
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u_rotation: rotation,
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u_scale: scale,
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u_offsetX: offsetX,
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u_offsetY: offsetY,
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u_originX: originX,
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u_originY: originY,
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u_worldWidth: worldWidth,
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u_worldHeight: worldHeight
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};
|
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return /* @__PURE__ */ jsx(
|
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ShaderMount,
|
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{
|
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...props,
|
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speed,
|
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frame,
|
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fragmentShader: halftoneCmykFragmentShader,
|
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uniforms
|
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}
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);
|
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}, colorPropsAreEqual);
|
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|
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export {
|
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HalftoneCmyk,
|
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defaultPreset,
|
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dropsPreset,
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halftoneCmykPresets,
|
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newspaper,
|
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vintagePreset
|
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};
|
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//# sourceMappingURL=halftone-cmyk.js.map
|
|
@@ -0,0 +1,7 @@
|
|
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1
|
+
{
|
|
2
|
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"version": 3,
|
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3
|
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"sources": ["../../src/shaders/halftone-cmyk.tsx"],
|
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|
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"sourcesContent": ["import { memo } from 'react';\nimport { ShaderMount, type ShaderComponentProps } from '../shader-mount.js';\nimport { colorPropsAreEqual } from '../color-props-are-equal.js';\nimport {\n halftoneCmykFragmentShader,\n getShaderColorFromString,\n getShaderNoiseTexture,\n ShaderFitOptions,\n type HalftoneCmykUniforms,\n type HalftoneCmykParams,\n defaultObjectSizing,\n type ImageShaderPreset,\n HalftoneCmykTypes,\n} from '@paper-design/shaders';\n\nexport interface HalftoneCmykProps extends ShaderComponentProps, HalftoneCmykParams {}\n\ntype HalftoneCmykPreset = ImageShaderPreset<HalftoneCmykParams>;\n\nexport const defaultPreset: HalftoneCmykPreset = {\n name: 'Default',\n params: {\n ...defaultObjectSizing,\n scale: 1,\n fit: 'cover',\n speed: 0,\n frame: 0,\n colorBack: '#fbfaf5',\n colorC: '#00b4ff',\n colorM: '#fc519f',\n colorY: '#ffd800',\n colorK: '#231f20',\n size: 0.2,\n contrast: 1,\n softness: 1,\n grainSize: 0.5,\n grainMixer: 0,\n grainOverlay: 0,\n gridNoise: 0.2,\n floodC: 0.15,\n floodM: 0,\n floodY: 0,\n floodK: 0,\n gainC: 0.3,\n gainM: 0,\n gainY: 0.2,\n gainK: 0,\n type: 'ink',\n },\n};\n\nexport const dropsPreset: HalftoneCmykPreset = {\n name: 'Drops',\n params: {\n ...defaultObjectSizing,\n scale: 1,\n fit: 'cover',\n speed: 0,\n frame: 0,\n colorBack: '#eeefd7',\n colorC: '#00b2ff',\n colorM: '#fc4f4f',\n colorY: '#ffd900',\n colorK: '#231f20',\n size: 0.88,\n contrast: 1.15,\n softness: 0,\n grainSize: 0.01,\n grainMixer: 0.05,\n grainOverlay: 0.25,\n gridNoise: 0.5,\n floodC: 0.15,\n floodM: 0,\n floodY: 0,\n floodK: 0,\n gainC: 1.0,\n gainM: 0.44,\n gainY: -1.0,\n gainK: 0,\n type: 'ink',\n },\n};\n\nexport const newspaper: HalftoneCmykPreset = {\n name: 'Newspaper',\n params: {\n ...defaultObjectSizing,\n scale: 1,\n fit: 'cover',\n speed: 0,\n frame: 0,\n colorBack: '#f2f1e8',\n colorC: '#7a7a75',\n colorM: '#7a7a75',\n colorY: '#7a7a75',\n colorK: '#231f20',\n size: 0.01,\n contrast: 2,\n softness: 0.2,\n grainSize: 0,\n grainMixer: 0,\n grainOverlay: 0.2,\n gridNoise: 0.6,\n floodC: 0,\n floodM: 0,\n floodY: 0,\n floodK: 0.1,\n gainC: -0.17,\n gainM: -0.45,\n gainY: -0.45,\n gainK: 0,\n type: 'dots',\n },\n};\n\nexport const vintagePreset: HalftoneCmykPreset = {\n name: 'Vintage',\n params: {\n ...defaultObjectSizing,\n scale: 1,\n fit: 'cover',\n speed: 0,\n frame: 0,\n colorBack: '#fffaf0',\n colorC: '#59afc5',\n colorM: '#d8697c',\n colorY: '#fad85c',\n colorK: '#2d2824',\n size: 0.2,\n contrast: 1.25,\n softness: 0.4,\n grainSize: 0.5,\n grainMixer: 0.15,\n grainOverlay: 0.1,\n gridNoise: 0.45,\n floodC: 0.15,\n floodM: 0,\n floodY: 0,\n floodK: 0,\n gainC: 0.3,\n gainM: 0,\n gainY: 0.2,\n gainK: 0,\n type: 'sharp',\n },\n};\n\nexport const halftoneCmykPresets: HalftoneCmykPreset[] = [defaultPreset, dropsPreset, newspaper, vintagePreset];\n\nexport const HalftoneCmyk: React.FC<HalftoneCmykProps> = memo(function HalftoneCmykImpl({\n // Own props\n speed = defaultPreset.params.speed,\n frame = defaultPreset.params.frame,\n colorBack = defaultPreset.params.colorBack,\n colorC = defaultPreset.params.colorC,\n colorM = defaultPreset.params.colorM,\n colorY = defaultPreset.params.colorY,\n colorK = defaultPreset.params.colorK,\n image = '',\n size = defaultPreset.params.size,\n contrast = defaultPreset.params.contrast,\n softness = defaultPreset.params.softness,\n grainSize = defaultPreset.params.grainSize,\n grainMixer = defaultPreset.params.grainMixer,\n grainOverlay = defaultPreset.params.grainOverlay,\n gridNoise = defaultPreset.params.gridNoise,\n floodC = defaultPreset.params.floodC,\n floodM = defaultPreset.params.floodM,\n floodY = defaultPreset.params.floodY,\n floodK = defaultPreset.params.floodK,\n gainC = defaultPreset.params.gainC,\n gainM = defaultPreset.params.gainM,\n gainY = defaultPreset.params.gainY,\n gainK = defaultPreset.params.gainK,\n type = defaultPreset.params.type,\n\n // Sizing props\n fit = defaultPreset.params.fit,\n scale = defaultPreset.params.scale,\n rotation = defaultPreset.params.rotation,\n originX = defaultPreset.params.originX,\n originY = defaultPreset.params.originY,\n offsetX = defaultPreset.params.offsetX,\n offsetY = defaultPreset.params.offsetY,\n worldWidth = defaultPreset.params.worldWidth,\n worldHeight = defaultPreset.params.worldHeight,\n ...props\n}: HalftoneCmykProps) {\n const uniforms = {\n // Own uniforms\n u_image: image,\n u_noiseTexture: getShaderNoiseTexture(),\n u_colorBack: getShaderColorFromString(colorBack),\n u_colorC: getShaderColorFromString(colorC),\n u_colorM: getShaderColorFromString(colorM),\n u_colorY: getShaderColorFromString(colorY),\n u_colorK: getShaderColorFromString(colorK),\n u_size: size,\n u_contrast: contrast,\n u_softness: softness,\n u_grainSize: grainSize,\n u_grainMixer: grainMixer,\n u_grainOverlay: grainOverlay,\n u_gridNoise: gridNoise,\n u_floodC: floodC,\n u_floodM: floodM,\n u_floodY: floodY,\n u_floodK: floodK,\n u_gainC: gainC,\n u_gainM: gainM,\n u_gainY: gainY,\n u_gainK: gainK,\n u_type: HalftoneCmykTypes[type],\n\n // Sizing uniforms\n u_fit: ShaderFitOptions[fit],\n u_rotation: rotation,\n u_scale: scale,\n u_offsetX: offsetX,\n u_offsetY: offsetY,\n u_originX: originX,\n u_originY: originY,\n u_worldWidth: worldWidth,\n u_worldHeight: worldHeight,\n } satisfies HalftoneCmykUniforms;\n\n return (\n <ShaderMount\n {...props}\n speed={speed}\n frame={frame}\n fragmentShader={halftoneCmykFragmentShader}\n uniforms={uniforms}\n />\n );\n}, colorPropsAreEqual);\n"],
|
|
5
|
+
"mappings": ";;;;;AAAA,SAAS,YAAY;AACrB,SAAS,mBAA8C;AACvD,SAAS,0BAA0B;AACnC;AAAA,EACE;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EAGA;AAAA,EAEA;AAAA,OACK;AAsNH;AAhNG,MAAM,gBAAoC;AAAA,EAC/C,MAAM;AAAA,EACN,QAAQ;AAAA,IACN,GAAG;AAAA,IACH,OAAO;AAAA,IACP,KAAK;AAAA,IACL,OAAO;AAAA,IACP,OAAO;AAAA,IACP,WAAW;AAAA,IACX,QAAQ;AAAA,IACR,QAAQ;AAAA,IACR,QAAQ;AAAA,IACR,QAAQ;AAAA,IACR,MAAM;AAAA,IACN,UAAU;AAAA,IACV,UAAU;AAAA,IACV,WAAW;AAAA,IACX,YAAY;AAAA,IACZ,cAAc;AAAA,IACd,WAAW;AAAA,IACX,QAAQ;AAAA,IACR,QAAQ;AAAA,IACR,QAAQ;AAAA,IACR,QAAQ;AAAA,IACR,OAAO;AAAA,IACP,OAAO;AAAA,IACP,OAAO;AAAA,IACP,OAAO;AAAA,IACP,MAAM;AAAA,EACR;AACF;AAEO,MAAM,cAAkC;AAAA,EAC7C,MAAM;AAAA,EACN,QAAQ;AAAA,IACN,GAAG;AAAA,IACH,OAAO;AAAA,IACP,KAAK;AAAA,IACL,OAAO;AAAA,IACP,OAAO;AAAA,IACP,WAAW;AAAA,IACX,QAAQ;AAAA,IACR,QAAQ;AAAA,IACR,QAAQ;AAAA,IACR,QAAQ;AAAA,IACR,MAAM;AAAA,IACN,UAAU;AAAA,IACV,UAAU;AAAA,IACV,WAAW;AAAA,IACX,YAAY;AAAA,IACZ,cAAc;AAAA,IACd,WAAW;AAAA,IACX,QAAQ;AAAA,IACR,QAAQ;AAAA,IACR,QAAQ;AAAA,IACR,QAAQ;AAAA,IACR,OAAO;AAAA,IACP,OAAO;AAAA,IACP,OAAO;AAAA,IACP,OAAO;AAAA,IACP,MAAM;AAAA,EACR;AACF;AAEO,MAAM,YAAgC;AAAA,EAC3C,MAAM;AAAA,EACN,QAAQ;AAAA,IACN,GAAG;AAAA,IACH,OAAO;AAAA,IACP,KAAK;AAAA,IACL,OAAO;AAAA,IACP,OAAO;AAAA,IACP,WAAW;AAAA,IACX,QAAQ;AAAA,IACR,QAAQ;AAAA,IACR,QAAQ;AAAA,IACR,QAAQ;AAAA,IACR,MAAM;AAAA,IACN,UAAU;AAAA,IACV,UAAU;AAAA,IACV,WAAW;AAAA,IACX,YAAY;AAAA,IACZ,cAAc;AAAA,IACd,WAAW;AAAA,IACX,QAAQ;AAAA,IACR,QAAQ;AAAA,IACR,QAAQ;AAAA,IACR,QAAQ;AAAA,IACR,OAAO;AAAA,IACP,OAAO;AAAA,IACP,OAAO;AAAA,IACP,OAAO;AAAA,IACP,MAAM;AAAA,EACR;AACF;AAEO,MAAM,gBAAoC;AAAA,EAC/C,MAAM;AAAA,EACN,QAAQ;AAAA,IACN,GAAG;AAAA,IACH,OAAO;AAAA,IACP,KAAK;AAAA,IACL,OAAO;AAAA,IACP,OAAO;AAAA,IACP,WAAW;AAAA,IACX,QAAQ;AAAA,IACR,QAAQ;AAAA,IACR,QAAQ;AAAA,IACR,QAAQ;AAAA,IACR,MAAM;AAAA,IACN,UAAU;AAAA,IACV,UAAU;AAAA,IACV,WAAW;AAAA,IACX,YAAY;AAAA,IACZ,cAAc;AAAA,IACd,WAAW;AAAA,IACX,QAAQ;AAAA,IACR,QAAQ;AAAA,IACR,QAAQ;AAAA,IACR,QAAQ;AAAA,IACR,OAAO;AAAA,IACP,OAAO;AAAA,IACP,OAAO;AAAA,IACP,OAAO;AAAA,IACP,MAAM;AAAA,EACR;AACF;AAEO,MAAM,sBAA4C,CAAC,eAAe,aAAa,WAAW,aAAa;AAEvG,MAAM,eAA4C,KAAK,SAAS,iBAAiB;AAAA;AAAA,EAEtF,QAAQ,cAAc,OAAO;AAAA,EAC7B,QAAQ,cAAc,OAAO;AAAA,EAC7B,YAAY,cAAc,OAAO;AAAA,EACjC,SAAS,cAAc,OAAO;AAAA,EAC9B,SAAS,cAAc,OAAO;AAAA,EAC9B,SAAS,cAAc,OAAO;AAAA,EAC9B,SAAS,cAAc,OAAO;AAAA,EAC9B,QAAQ;AAAA,EACR,OAAO,cAAc,OAAO;AAAA,EAC5B,WAAW,cAAc,OAAO;AAAA,EAChC,WAAW,cAAc,OAAO;AAAA,EAChC,YAAY,cAAc,OAAO;AAAA,EACjC,aAAa,cAAc,OAAO;AAAA,EAClC,eAAe,cAAc,OAAO;AAAA,EACpC,YAAY,cAAc,OAAO;AAAA,EACjC,SAAS,cAAc,OAAO;AAAA,EAC9B,SAAS,cAAc,OAAO;AAAA,EAC9B,SAAS,cAAc,OAAO;AAAA,EAC9B,SAAS,cAAc,OAAO;AAAA,EAC9B,QAAQ,cAAc,OAAO;AAAA,EAC7B,QAAQ,cAAc,OAAO;AAAA,EAC7B,QAAQ,cAAc,OAAO;AAAA,EAC7B,QAAQ,cAAc,OAAO;AAAA,EAC7B,OAAO,cAAc,OAAO;AAAA;AAAA,EAG5B,MAAM,cAAc,OAAO;AAAA,EAC3B,QAAQ,cAAc,OAAO;AAAA,EAC7B,WAAW,cAAc,OAAO;AAAA,EAChC,UAAU,cAAc,OAAO;AAAA,EAC/B,UAAU,cAAc,OAAO;AAAA,EAC/B,UAAU,cAAc,OAAO;AAAA,EAC/B,UAAU,cAAc,OAAO;AAAA,EAC/B,aAAa,cAAc,OAAO;AAAA,EAClC,cAAc,cAAc,OAAO;AAAA,EACnC,GAAG;AACL,GAAsB;AACpB,QAAM,WAAW;AAAA;AAAA,IAEf,SAAS;AAAA,IACT,gBAAgB,sBAAsB;AAAA,IACtC,aAAa,yBAAyB,SAAS;AAAA,IAC/C,UAAU,yBAAyB,MAAM;AAAA,IACzC,UAAU,yBAAyB,MAAM;AAAA,IACzC,UAAU,yBAAyB,MAAM;AAAA,IACzC,UAAU,yBAAyB,MAAM;AAAA,IACzC,QAAQ;AAAA,IACR,YAAY;AAAA,IACZ,YAAY;AAAA,IACZ,aAAa;AAAA,IACb,cAAc;AAAA,IACd,gBAAgB;AAAA,IAChB,aAAa;AAAA,IACb,UAAU;AAAA,IACV,UAAU;AAAA,IACV,UAAU;AAAA,IACV,UAAU;AAAA,IACV,SAAS;AAAA,IACT,SAAS;AAAA,IACT,SAAS;AAAA,IACT,SAAS;AAAA,IACT,QAAQ,kBAAkB,IAAI;AAAA;AAAA,IAG9B,OAAO,iBAAiB,GAAG;AAAA,IAC3B,YAAY;AAAA,IACZ,SAAS;AAAA,IACT,WAAW;AAAA,IACX,WAAW;AAAA,IACX,WAAW;AAAA,IACX,WAAW;AAAA,IACX,cAAc;AAAA,IACd,eAAe;AAAA,EACjB;AAEA,SACE;AAAA,IAAC;AAAA;AAAA,MACE,GAAG;AAAA,MACJ;AAAA,MACA;AAAA,MACA,gBAAgB;AAAA,MAChB;AAAA;AAAA,EACF;AAEJ,GAAG,kBAAkB;",
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"names": []
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}
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@@ -26,7 +26,7 @@ const defaultPreset = {
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|
focalDistance: 0.99,
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focalAngle: 0,
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mixing: 0.
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distortionFreq: 12,
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@@ -88,7 +88,7 @@ const loFiPreset = {
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focalAngle: 0,
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falloff: 0.9,
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mixing: 0.
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mixing: 0.7,
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{
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"version": 3,
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|
"sources": ["../../src/shaders/static-radial-gradient.tsx"],
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-
"sourcesContent": ["import { memo } from 'react';\nimport { ShaderMount, type ShaderComponentProps } from '../shader-mount.js';\nimport { colorPropsAreEqual } from '../color-props-are-equal.js';\nimport {\n defaultObjectSizing,\n getShaderColorFromString,\n staticRadialGradientFragmentShader,\n ShaderFitOptions,\n type StaticRadialGradientParams,\n type StaticRadialGradientUniforms,\n type ShaderPreset,\n} from '@paper-design/shaders';\n\nexport interface StaticRadialGradientProps extends ShaderComponentProps, StaticRadialGradientParams {}\n\ntype StaticRadialGradientPreset = ShaderPreset<StaticRadialGradientParams>;\n\nexport const defaultPreset: StaticRadialGradientPreset = {\n name: 'Default',\n params: {\n ...defaultObjectSizing,\n scale: 1,\n speed: 0,\n frame: 0,\n colorBack: '#000000',\n colors: ['#00bbff', '#00ffe1', '#ffffff'],\n radius: 0.8,\n focalDistance: 0.99,\n focalAngle: 0,\n falloff: 0.24,\n mixing: 0.
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+
"sourcesContent": ["import { memo } from 'react';\nimport { ShaderMount, type ShaderComponentProps } from '../shader-mount.js';\nimport { colorPropsAreEqual } from '../color-props-are-equal.js';\nimport {\n defaultObjectSizing,\n getShaderColorFromString,\n staticRadialGradientFragmentShader,\n ShaderFitOptions,\n type StaticRadialGradientParams,\n type StaticRadialGradientUniforms,\n type ShaderPreset,\n} from '@paper-design/shaders';\n\nexport interface StaticRadialGradientProps extends ShaderComponentProps, StaticRadialGradientParams {}\n\ntype StaticRadialGradientPreset = ShaderPreset<StaticRadialGradientParams>;\n\nexport const defaultPreset: StaticRadialGradientPreset = {\n name: 'Default',\n params: {\n ...defaultObjectSizing,\n scale: 1,\n speed: 0,\n frame: 0,\n colorBack: '#000000',\n colors: ['#00bbff', '#00ffe1', '#ffffff'],\n radius: 0.8,\n focalDistance: 0.99,\n focalAngle: 0,\n falloff: 0.24,\n mixing: 0.5,\n distortion: 0.0,\n distortionShift: 0,\n distortionFreq: 12,\n grainMixer: 0.0,\n grainOverlay: 0.0,\n },\n};\n\nexport const crossSectionPreset: StaticRadialGradientPreset = {\n name: 'Cross Section',\n params: {\n ...defaultObjectSizing,\n scale: 1,\n speed: 0,\n frame: 0,\n colorBack: '#3d348b',\n colors: ['#7678ed', '#f7b801', '#f18701', '#37a066'],\n radius: 1,\n focalDistance: 0,\n focalAngle: 0,\n falloff: 0,\n mixing: 0,\n distortion: 1,\n distortionShift: 0,\n distortionFreq: 12,\n grainMixer: 0,\n grainOverlay: 0,\n },\n};\n\nexport const radialPreset: StaticRadialGradientPreset = {\n name: 'Radial',\n params: {\n ...defaultObjectSizing,\n scale: 1,\n speed: 0,\n frame: 0,\n colorBack: '#264653',\n colors: ['#9c2b2b', '#f4a261', '#ffffff'],\n radius: 1,\n focalDistance: 0,\n focalAngle: 0,\n falloff: 0,\n mixing: 1,\n distortion: 0,\n distortionShift: 0,\n distortionFreq: 12,\n grainMixer: 0,\n grainOverlay: 0,\n },\n};\n\nexport const loFiPreset: StaticRadialGradientPreset = {\n name: 'Lo-Fi',\n params: {\n ...defaultObjectSizing,\n speed: 0,\n frame: 0,\n colorBack: '#2e1f27',\n colors: ['#d72638', '#3f88c5', '#f49d37'],\n radius: 1,\n focalDistance: 0,\n focalAngle: 0,\n falloff: 0.9,\n mixing: 0.7,\n distortion: 0,\n distortionShift: 0,\n distortionFreq: 12,\n grainMixer: 1,\n grainOverlay: 0.5,\n },\n};\n\nexport const staticRadialGradientPresets: StaticRadialGradientPreset[] = [\n defaultPreset,\n loFiPreset,\n crossSectionPreset,\n radialPreset,\n];\n\nexport const StaticRadialGradient: React.FC<StaticRadialGradientProps> = memo(function StaticRadialGradientImpl({\n // Own props\n speed = defaultPreset.params.speed,\n frame = defaultPreset.params.frame,\n colorBack = defaultPreset.params.colorBack,\n colors = defaultPreset.params.colors,\n radius = defaultPreset.params.radius,\n focalDistance = defaultPreset.params.focalDistance,\n focalAngle = defaultPreset.params.focalAngle,\n falloff = defaultPreset.params.falloff,\n grainMixer = defaultPreset.params.grainMixer,\n mixing = defaultPreset.params.mixing,\n distortion = defaultPreset.params.distortion,\n distortionShift = defaultPreset.params.distortionShift,\n distortionFreq = defaultPreset.params.distortionFreq,\n grainOverlay = defaultPreset.params.grainOverlay,\n\n // Sizing props\n fit = defaultPreset.params.fit,\n rotation = defaultPreset.params.rotation,\n scale = defaultPreset.params.scale,\n originX = defaultPreset.params.originX,\n originY = defaultPreset.params.originY,\n offsetX = defaultPreset.params.offsetX,\n offsetY = defaultPreset.params.offsetY,\n worldWidth = defaultPreset.params.worldWidth,\n worldHeight = defaultPreset.params.worldHeight,\n ...props\n}: StaticRadialGradientProps) {\n const uniforms = {\n // Own uniforms\n u_colorBack: getShaderColorFromString(colorBack),\n u_colors: colors.map(getShaderColorFromString),\n u_colorsCount: colors.length,\n u_radius: radius,\n u_focalDistance: focalDistance,\n u_focalAngle: focalAngle,\n u_falloff: falloff,\n u_mixing: mixing,\n u_distortion: distortion,\n u_distortionShift: distortionShift,\n u_distortionFreq: distortionFreq,\n u_grainMixer: grainMixer,\n u_grainOverlay: grainOverlay,\n\n // Sizing uniforms\n u_fit: ShaderFitOptions[fit],\n u_rotation: rotation,\n u_scale: scale,\n u_offsetX: offsetX,\n u_offsetY: offsetY,\n u_originX: originX,\n u_originY: originY,\n u_worldWidth: worldWidth,\n u_worldHeight: worldHeight,\n } satisfies StaticRadialGradientUniforms;\n\n return (\n <ShaderMount\n {...props}\n speed={speed}\n frame={frame}\n fragmentShader={staticRadialGradientFragmentShader}\n uniforms={uniforms}\n />\n );\n}, colorPropsAreEqual);\n"],
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"names": []
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}
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package/package.json
CHANGED
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{
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"name": "@paper-design/shaders-react",
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"version": "0.0.
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"version": "0.0.70",
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"license": "SEE LICENSE IN https://github.com/paper-design/shaders/blob/main/LICENSE",
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"type": "module",
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"sideEffects": false,
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"type-check": "tsc --project tsconfig.json"
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},
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"dependencies": {
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"@paper-design/shaders": "0.0.
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"@paper-design/shaders": "0.0.70"
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},
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"devDependencies": {
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"@types/react": "19.1.0"
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