@paper-design/shaders-react 0.0.68 → 0.0.70

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/index.d.ts CHANGED
@@ -81,6 +81,9 @@ export type { LiquidMetalUniforms, LiquidMetalParams } from '@paper-design/shade
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  export { HalftoneDots, halftoneDotsPresets } from './shaders/halftone-dots.js';
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  export type { HalftoneDotsProps } from './shaders/halftone-dots.js';
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  export type { HalftoneDotsUniforms, HalftoneDotsParams } from '@paper-design/shaders';
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+ export { HalftoneCmyk, halftoneCmykPresets } from './shaders/halftone-cmyk.js';
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+ export type { HalftoneCmykProps } from './shaders/halftone-cmyk.js';
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+ export type { HalftoneCmykUniforms, HalftoneCmykParams } from '@paper-design/shaders';
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  export { isPaperShaderElement, getShaderColorFromString } from '@paper-design/shaders';
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  export type { PaperShaderElement, ShaderFit, ShaderSizingParams, ShaderSizingUniforms } from '@paper-design/shaders';
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  export { colorPanelsMeta, dotOrbitMeta, godRaysMeta, grainGradientMeta, meshGradientMeta, metaballsMeta, pulsingBorderMeta, simplexNoiseMeta, smokeRingMeta, swirlMeta, voronoiMeta, warpMeta, heatmapMeta, staticMeshGradientMeta, staticRadialGradientMeta, } from '@paper-design/shaders';
package/dist/index.js CHANGED
@@ -34,6 +34,7 @@ import { ImageDithering, imageDitheringPresets } from "./shaders/image-dithering
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  import { Heatmap, heatmapPresets } from "./shaders/heatmap.js";
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  import { LiquidMetal, liquidMetalPresets } from "./shaders/liquid-metal.js";
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  import { HalftoneDots, halftoneDotsPresets } from "./shaders/halftone-dots.js";
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+ import { HalftoneCmyk, halftoneCmykPresets } from "./shaders/halftone-cmyk.js";
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  import { isPaperShaderElement, getShaderColorFromString } from "@paper-design/shaders";
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  import {
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  colorPanelsMeta,
@@ -60,6 +61,7 @@ export {
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  FlutedGlass,
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  GodRays,
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  GrainGradient,
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+ HalftoneCmyk,
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  HalftoneDots,
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  Heatmap,
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  ImageDithering,
@@ -93,6 +95,7 @@ export {
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  godRaysPresets,
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  grainGradientMeta,
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  grainGradientPresets,
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+ halftoneCmykPresets,
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  halftoneDotsPresets,
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  heatmapMeta,
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  heatmapPresets,
package/dist/index.js.map CHANGED
@@ -1,7 +1,7 @@
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  {
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  "version": 3,
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  "sources": ["../src/index.ts"],
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- "sourcesContent": ["'use client';\n\nexport { ShaderMount } from './shader-mount.js';\nexport type { ShaderMountProps, ShaderComponentProps } from './shader-mount.js';\n\nexport { MeshGradient, meshGradientPresets } from './shaders/mesh-gradient.js';\nexport type { MeshGradientProps } from './shaders/mesh-gradient.js';\nexport type { MeshGradientUniforms, MeshGradientParams } from '@paper-design/shaders';\n\nexport { SmokeRing, smokeRingPresets } from './shaders/smoke-ring.js';\nexport type { SmokeRingProps } from './shaders/smoke-ring.js';\nexport type { SmokeRingUniforms, SmokeRingParams } from '@paper-design/shaders';\n\nexport { NeuroNoise, neuroNoisePresets } from './shaders/neuro-noise.js';\nexport type { NeuroNoiseProps } from './shaders/neuro-noise.js';\nexport type { NeuroNoiseUniforms, NeuroNoiseParams } from '@paper-design/shaders';\n\nexport { DotOrbit, dotOrbitPresets } from './shaders/dot-orbit.js';\nexport type { DotOrbitProps } from './shaders/dot-orbit.js';\nexport type { DotOrbitUniforms, DotOrbitParams } from '@paper-design/shaders';\n\nexport { DotGrid, dotGridPresets } from './shaders/dot-grid.js';\nexport type { DotGridProps } from './shaders/dot-grid.js';\nexport type { DotGridUniforms, DotGridParams } from '@paper-design/shaders';\n\nexport { SimplexNoise, simplexNoisePresets } from './shaders/simplex-noise.js';\nexport type { SimplexNoiseProps } from './shaders/simplex-noise.js';\nexport type { SimplexNoiseUniforms, SimplexNoiseParams } from '@paper-design/shaders';\n\nexport { Metaballs, metaballsPresets } from './shaders/metaballs.js';\nexport type { MetaballsProps } from './shaders/metaballs.js';\nexport type { MetaballsUniforms, MetaballsParams } from '@paper-design/shaders';\n\nexport { Waves, wavesPresets } from './shaders/waves.js';\nexport type { WavesProps } from './shaders/waves.js';\nexport type { WavesUniforms, WavesParams } from '@paper-design/shaders';\n\nexport { PerlinNoise, perlinNoisePresets } from './shaders/perlin-noise.js';\nexport type { PerlinNoiseProps } from './shaders/perlin-noise.js';\nexport type { PerlinNoiseUniforms, PerlinNoiseParams } from '@paper-design/shaders';\n\nexport { Voronoi, voronoiPresets } from './shaders/voronoi.js';\nexport type { VoronoiProps } from './shaders/voronoi.js';\nexport type { VoronoiUniforms, VoronoiParams } from '@paper-design/shaders';\n\nexport { Warp, warpPresets } from './shaders/warp.js';\nexport type { WarpProps } from './shaders/warp.js';\nexport type { WarpUniforms, WarpParams, WarpPattern } from '@paper-design/shaders';\n\nexport { GodRays, godRaysPresets } from './shaders/god-rays.js';\nexport type { GodRaysProps } from './shaders/god-rays.js';\nexport type { GodRaysUniforms, GodRaysParams } from '@paper-design/shaders';\n\nexport { Spiral, spiralPresets } from './shaders/spiral.js';\nexport type { SpiralProps } from './shaders/spiral.js';\nexport type { SpiralUniforms, SpiralParams } from '@paper-design/shaders';\n\nexport { Swirl, swirlPresets } from './shaders/swirl.js';\nexport type { SwirlProps } from './shaders/swirl.js';\nexport type { SwirlUniforms, SwirlParams } from '@paper-design/shaders';\n\nexport { Dithering, ditheringPresets } from './shaders/dithering.js';\nexport type { DitheringProps } from './shaders/dithering.js';\nexport type { DitheringUniforms, DitheringParams } from '@paper-design/shaders';\n\nexport { GrainGradient, grainGradientPresets } from './shaders/grain-gradient.js';\nexport type { GrainGradientProps } from './shaders/grain-gradient.js';\nexport type { GrainGradientUniforms, GrainGradientParams } from '@paper-design/shaders';\n\nexport { PulsingBorder, pulsingBorderPresets } from './shaders/pulsing-border.js';\nexport type { PulsingBorderProps } from './shaders/pulsing-border.js';\nexport type { PulsingBorderUniforms, PulsingBorderParams } from '@paper-design/shaders';\n\nexport { ColorPanels, colorPanelsPresets } from './shaders/color-panels.js';\nexport type { ColorPanelsProps } from './shaders/color-panels.js';\nexport type { ColorPanelsUniforms, ColorPanelsParams } from '@paper-design/shaders';\n\nexport { StaticMeshGradient, staticMeshGradientPresets } from './shaders/static-mesh-gradient.js';\nexport type { StaticMeshGradientProps } from './shaders/static-mesh-gradient.js';\nexport type { StaticMeshGradientUniforms, StaticMeshGradientParams } from '@paper-design/shaders';\n\nexport { StaticRadialGradient, staticRadialGradientPresets } from './shaders/static-radial-gradient.js';\nexport type { StaticRadialGradientProps } from './shaders/static-radial-gradient.js';\nexport type { StaticRadialGradientUniforms, StaticRadialGradientParams } from '@paper-design/shaders';\n\nexport { PaperTexture, paperTexturePresets } from './shaders/paper-texture.js';\nexport type { PaperTextureProps } from './shaders/paper-texture.js';\nexport type { PaperTextureUniforms, PaperTextureParams } from '@paper-design/shaders';\n\nexport { FlutedGlass, flutedGlassPresets } from './shaders/fluted-glass.js';\nexport { type FlutedGlassProps } from './shaders/fluted-glass.js';\nexport { type FlutedGlassUniforms, type FlutedGlassParams } from '@paper-design/shaders';\n\nexport { Water, waterPresets } from './shaders/water.js';\nexport type { WaterProps } from './shaders/water.js';\nexport type { WaterUniforms, WaterParams } from '@paper-design/shaders';\n\nexport { ImageDithering, imageDitheringPresets } from './shaders/image-dithering.js';\nexport type { ImageDitheringProps } from './shaders/image-dithering.js';\nexport type { ImageDitheringUniforms, ImageDitheringParams } from '@paper-design/shaders';\n\nexport { Heatmap, heatmapPresets } from './shaders/heatmap.js';\nexport type { HeatmapProps } from './shaders/heatmap.js';\nexport type { HeatmapUniforms, HeatmapParams } from '@paper-design/shaders';\n\nexport { LiquidMetal, liquidMetalPresets } from './shaders/liquid-metal.js';\nexport type { LiquidMetalProps } from './shaders/liquid-metal.js';\nexport type { LiquidMetalUniforms, LiquidMetalParams } from '@paper-design/shaders';\n\nexport { HalftoneDots, halftoneDotsPresets } from './shaders/halftone-dots.js';\nexport type { HalftoneDotsProps } from './shaders/halftone-dots.js';\nexport type { HalftoneDotsUniforms, HalftoneDotsParams } from '@paper-design/shaders';\n\nexport { isPaperShaderElement, getShaderColorFromString } from '@paper-design/shaders';\nexport type { PaperShaderElement, ShaderFit, ShaderSizingParams, ShaderSizingUniforms } from '@paper-design/shaders';\n\nexport {\n colorPanelsMeta,\n dotOrbitMeta,\n godRaysMeta,\n grainGradientMeta,\n meshGradientMeta,\n metaballsMeta,\n pulsingBorderMeta,\n simplexNoiseMeta,\n smokeRingMeta,\n swirlMeta,\n voronoiMeta,\n warpMeta,\n heatmapMeta,\n staticMeshGradientMeta,\n staticRadialGradientMeta,\n} from '@paper-design/shaders';\n"],
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- "mappings": ";;;;;;AAEA,SAAS,mBAAmB;AAG5B,SAAS,cAAc,2BAA2B;AAIlD,SAAS,WAAW,wBAAwB;AAI5C,SAAS,YAAY,yBAAyB;AAI9C,SAAS,UAAU,uBAAuB;AAI1C,SAAS,SAAS,sBAAsB;AAIxC,SAAS,cAAc,2BAA2B;AAIlD,SAAS,WAAW,wBAAwB;AAI5C,SAAS,OAAO,oBAAoB;AAIpC,SAAS,aAAa,0BAA0B;AAIhD,SAAS,SAAS,sBAAsB;AAIxC,SAAS,MAAM,mBAAmB;AAIlC,SAAS,SAAS,sBAAsB;AAIxC,SAAS,QAAQ,qBAAqB;AAItC,SAAS,OAAO,oBAAoB;AAIpC,SAAS,WAAW,wBAAwB;AAI5C,SAAS,eAAe,4BAA4B;AAIpD,SAAS,eAAe,4BAA4B;AAIpD,SAAS,aAAa,0BAA0B;AAIhD,SAAS,oBAAoB,iCAAiC;AAI9D,SAAS,sBAAsB,mCAAmC;AAIlE,SAAS,cAAc,2BAA2B;AAIlD,SAAS,aAAa,0BAA0B;AAChD,eAAsC;AACtC,eAAiE;AAEjE,SAAS,OAAO,oBAAoB;AAIpC,SAAS,gBAAgB,6BAA6B;AAItD,SAAS,SAAS,sBAAsB;AAIxC,SAAS,aAAa,0BAA0B;AAIhD,SAAS,cAAc,2BAA2B;AAIlD,SAAS,sBAAsB,gCAAgC;AAG/D;AAAA,EACE;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,OACK;",
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+ "sourcesContent": ["'use client';\n\nexport { ShaderMount } from './shader-mount.js';\nexport type { ShaderMountProps, ShaderComponentProps } from './shader-mount.js';\n\nexport { MeshGradient, meshGradientPresets } from './shaders/mesh-gradient.js';\nexport type { MeshGradientProps } from './shaders/mesh-gradient.js';\nexport type { MeshGradientUniforms, MeshGradientParams } from '@paper-design/shaders';\n\nexport { SmokeRing, smokeRingPresets } from './shaders/smoke-ring.js';\nexport type { SmokeRingProps } from './shaders/smoke-ring.js';\nexport type { SmokeRingUniforms, SmokeRingParams } from '@paper-design/shaders';\n\nexport { NeuroNoise, neuroNoisePresets } from './shaders/neuro-noise.js';\nexport type { NeuroNoiseProps } from './shaders/neuro-noise.js';\nexport type { NeuroNoiseUniforms, NeuroNoiseParams } from '@paper-design/shaders';\n\nexport { DotOrbit, dotOrbitPresets } from './shaders/dot-orbit.js';\nexport type { DotOrbitProps } from './shaders/dot-orbit.js';\nexport type { DotOrbitUniforms, DotOrbitParams } from '@paper-design/shaders';\n\nexport { DotGrid, dotGridPresets } from './shaders/dot-grid.js';\nexport type { DotGridProps } from './shaders/dot-grid.js';\nexport type { DotGridUniforms, DotGridParams } from '@paper-design/shaders';\n\nexport { SimplexNoise, simplexNoisePresets } from './shaders/simplex-noise.js';\nexport type { SimplexNoiseProps } from './shaders/simplex-noise.js';\nexport type { SimplexNoiseUniforms, SimplexNoiseParams } from '@paper-design/shaders';\n\nexport { Metaballs, metaballsPresets } from './shaders/metaballs.js';\nexport type { MetaballsProps } from './shaders/metaballs.js';\nexport type { MetaballsUniforms, MetaballsParams } from '@paper-design/shaders';\n\nexport { Waves, wavesPresets } from './shaders/waves.js';\nexport type { WavesProps } from './shaders/waves.js';\nexport type { WavesUniforms, WavesParams } from '@paper-design/shaders';\n\nexport { PerlinNoise, perlinNoisePresets } from './shaders/perlin-noise.js';\nexport type { PerlinNoiseProps } from './shaders/perlin-noise.js';\nexport type { PerlinNoiseUniforms, PerlinNoiseParams } from '@paper-design/shaders';\n\nexport { Voronoi, voronoiPresets } from './shaders/voronoi.js';\nexport type { VoronoiProps } from './shaders/voronoi.js';\nexport type { VoronoiUniforms, VoronoiParams } from '@paper-design/shaders';\n\nexport { Warp, warpPresets } from './shaders/warp.js';\nexport type { WarpProps } from './shaders/warp.js';\nexport type { WarpUniforms, WarpParams, WarpPattern } from '@paper-design/shaders';\n\nexport { GodRays, godRaysPresets } from './shaders/god-rays.js';\nexport type { GodRaysProps } from './shaders/god-rays.js';\nexport type { GodRaysUniforms, GodRaysParams } from '@paper-design/shaders';\n\nexport { Spiral, spiralPresets } from './shaders/spiral.js';\nexport type { SpiralProps } from './shaders/spiral.js';\nexport type { SpiralUniforms, SpiralParams } from '@paper-design/shaders';\n\nexport { Swirl, swirlPresets } from './shaders/swirl.js';\nexport type { SwirlProps } from './shaders/swirl.js';\nexport type { SwirlUniforms, SwirlParams } from '@paper-design/shaders';\n\nexport { Dithering, ditheringPresets } from './shaders/dithering.js';\nexport type { DitheringProps } from './shaders/dithering.js';\nexport type { DitheringUniforms, DitheringParams } from '@paper-design/shaders';\n\nexport { GrainGradient, grainGradientPresets } from './shaders/grain-gradient.js';\nexport type { GrainGradientProps } from './shaders/grain-gradient.js';\nexport type { GrainGradientUniforms, GrainGradientParams } from '@paper-design/shaders';\n\nexport { PulsingBorder, pulsingBorderPresets } from './shaders/pulsing-border.js';\nexport type { PulsingBorderProps } from './shaders/pulsing-border.js';\nexport type { PulsingBorderUniforms, PulsingBorderParams } from '@paper-design/shaders';\n\nexport { ColorPanels, colorPanelsPresets } from './shaders/color-panels.js';\nexport type { ColorPanelsProps } from './shaders/color-panels.js';\nexport type { ColorPanelsUniforms, ColorPanelsParams } from '@paper-design/shaders';\n\nexport { StaticMeshGradient, staticMeshGradientPresets } from './shaders/static-mesh-gradient.js';\nexport type { StaticMeshGradientProps } from './shaders/static-mesh-gradient.js';\nexport type { StaticMeshGradientUniforms, StaticMeshGradientParams } from '@paper-design/shaders';\n\nexport { StaticRadialGradient, staticRadialGradientPresets } from './shaders/static-radial-gradient.js';\nexport type { StaticRadialGradientProps } from './shaders/static-radial-gradient.js';\nexport type { StaticRadialGradientUniforms, StaticRadialGradientParams } from '@paper-design/shaders';\n\nexport { PaperTexture, paperTexturePresets } from './shaders/paper-texture.js';\nexport type { PaperTextureProps } from './shaders/paper-texture.js';\nexport type { PaperTextureUniforms, PaperTextureParams } from '@paper-design/shaders';\n\nexport { FlutedGlass, flutedGlassPresets } from './shaders/fluted-glass.js';\nexport { type FlutedGlassProps } from './shaders/fluted-glass.js';\nexport { type FlutedGlassUniforms, type FlutedGlassParams } from '@paper-design/shaders';\n\nexport { Water, waterPresets } from './shaders/water.js';\nexport type { WaterProps } from './shaders/water.js';\nexport type { WaterUniforms, WaterParams } from '@paper-design/shaders';\n\nexport { ImageDithering, imageDitheringPresets } from './shaders/image-dithering.js';\nexport type { ImageDitheringProps } from './shaders/image-dithering.js';\nexport type { ImageDitheringUniforms, ImageDitheringParams } from '@paper-design/shaders';\n\nexport { Heatmap, heatmapPresets } from './shaders/heatmap.js';\nexport type { HeatmapProps } from './shaders/heatmap.js';\nexport type { HeatmapUniforms, HeatmapParams } from '@paper-design/shaders';\n\nexport { LiquidMetal, liquidMetalPresets } from './shaders/liquid-metal.js';\nexport type { LiquidMetalProps } from './shaders/liquid-metal.js';\nexport type { LiquidMetalUniforms, LiquidMetalParams } from '@paper-design/shaders';\n\nexport { HalftoneDots, halftoneDotsPresets } from './shaders/halftone-dots.js';\nexport type { HalftoneDotsProps } from './shaders/halftone-dots.js';\nexport type { HalftoneDotsUniforms, HalftoneDotsParams } from '@paper-design/shaders';\n\nexport { HalftoneCmyk, halftoneCmykPresets } from './shaders/halftone-cmyk.js';\nexport type { HalftoneCmykProps } from './shaders/halftone-cmyk.js';\nexport type { HalftoneCmykUniforms, HalftoneCmykParams } from '@paper-design/shaders';\n\nexport { isPaperShaderElement, getShaderColorFromString } from '@paper-design/shaders';\nexport type { PaperShaderElement, ShaderFit, ShaderSizingParams, ShaderSizingUniforms } from '@paper-design/shaders';\n\nexport {\n colorPanelsMeta,\n dotOrbitMeta,\n godRaysMeta,\n grainGradientMeta,\n meshGradientMeta,\n metaballsMeta,\n pulsingBorderMeta,\n simplexNoiseMeta,\n smokeRingMeta,\n swirlMeta,\n voronoiMeta,\n warpMeta,\n heatmapMeta,\n staticMeshGradientMeta,\n staticRadialGradientMeta,\n} from '@paper-design/shaders';\n"],
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+ "mappings": ";;;;;;AAEA,SAAS,mBAAmB;AAG5B,SAAS,cAAc,2BAA2B;AAIlD,SAAS,WAAW,wBAAwB;AAI5C,SAAS,YAAY,yBAAyB;AAI9C,SAAS,UAAU,uBAAuB;AAI1C,SAAS,SAAS,sBAAsB;AAIxC,SAAS,cAAc,2BAA2B;AAIlD,SAAS,WAAW,wBAAwB;AAI5C,SAAS,OAAO,oBAAoB;AAIpC,SAAS,aAAa,0BAA0B;AAIhD,SAAS,SAAS,sBAAsB;AAIxC,SAAS,MAAM,mBAAmB;AAIlC,SAAS,SAAS,sBAAsB;AAIxC,SAAS,QAAQ,qBAAqB;AAItC,SAAS,OAAO,oBAAoB;AAIpC,SAAS,WAAW,wBAAwB;AAI5C,SAAS,eAAe,4BAA4B;AAIpD,SAAS,eAAe,4BAA4B;AAIpD,SAAS,aAAa,0BAA0B;AAIhD,SAAS,oBAAoB,iCAAiC;AAI9D,SAAS,sBAAsB,mCAAmC;AAIlE,SAAS,cAAc,2BAA2B;AAIlD,SAAS,aAAa,0BAA0B;AAChD,eAAsC;AACtC,eAAiE;AAEjE,SAAS,OAAO,oBAAoB;AAIpC,SAAS,gBAAgB,6BAA6B;AAItD,SAAS,SAAS,sBAAsB;AAIxC,SAAS,aAAa,0BAA0B;AAIhD,SAAS,cAAc,2BAA2B;AAIlD,SAAS,cAAc,2BAA2B;AAIlD,SAAS,sBAAsB,gCAAgC;AAG/D;AAAA,EACE;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,OACK;",
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  "names": []
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  }
@@ -19,7 +19,6 @@ const defaultPreset = {
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  params: {
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  ...defaultObjectSizing,
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  fit: "cover",
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- scale: 1.1,
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  speed: 0,
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  frame: 0,
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  colorBack: "#00000000",
@@ -1,7 +1,7 @@
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  {
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  "version": 3,
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  "sources": ["../../src/shaders/fluted-glass.tsx"],
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- "sourcesContent": ["import { memo } from 'react';\nimport { ShaderMount, type ShaderComponentProps } from '../shader-mount.js';\nimport {\n flutedGlassFragmentShader,\n ShaderFitOptions,\n type FlutedGlassUniforms,\n type FlutedGlassParams,\n defaultObjectSizing,\n GlassDistortionShapes,\n GlassGridShapes,\n type ImageShaderPreset,\n getShaderColorFromString,\n} from '@paper-design/shaders';\n\nexport interface FlutedGlassProps extends ShaderComponentProps, FlutedGlassParams {\n /** @deprecated use `size` instead */\n count?: number;\n}\n\ntype FlutedGlassPreset = ImageShaderPreset<FlutedGlassParams>;\n\nexport const defaultPreset: FlutedGlassPreset = {\n name: 'Default',\n params: {\n ...defaultObjectSizing,\n fit: 'cover',\n scale: 1.1,\n speed: 0,\n frame: 0,\n colorBack: '#00000000',\n colorShadow: '#000000',\n colorHighlight: '#ffffff',\n shadows: 0.25,\n size: 0.5,\n angle: 0,\n distortionShape: 'prism',\n highlights: 0.1,\n shape: 'lines',\n distortion: 0.5,\n shift: 0,\n blur: 0,\n edges: 0.25,\n stretch: 0,\n margin: 0,\n marginLeft: 0,\n marginRight: 0,\n marginTop: 0,\n marginBottom: 0,\n grainMixer: 0,\n grainOverlay: 0,\n },\n};\n\nexport const wavesPreset: FlutedGlassPreset = {\n name: 'Waves',\n params: {\n ...defaultObjectSizing,\n fit: 'cover',\n scale: 1.2,\n speed: 0,\n frame: 0,\n colorBack: '#00000000',\n colorShadow: '#000000',\n colorHighlight: '#ffffff',\n shadows: 0,\n size: 0.9,\n angle: 0,\n distortionShape: 'contour',\n highlights: 0,\n shape: 'wave',\n distortion: 0.5,\n shift: 0,\n blur: 0.1,\n edges: 0.5,\n stretch: 1,\n margin: 0,\n marginLeft: 0,\n marginRight: 0,\n marginTop: 0,\n marginBottom: 0,\n grainMixer: 0,\n grainOverlay: 0.05,\n },\n};\n\nexport const abstractPreset: FlutedGlassPreset = {\n name: 'Abstract',\n params: {\n ...defaultObjectSizing,\n fit: 'cover',\n scale: 4,\n speed: 0,\n frame: 0,\n colorBack: '#00000000',\n colorShadow: '#000000',\n colorHighlight: '#ffffff',\n shadows: 0,\n size: 0.7,\n angle: 30,\n distortionShape: 'flat',\n highlights: 0,\n shape: 'linesIrregular',\n distortion: 1,\n shift: 0,\n blur: 1,\n edges: 0.5,\n stretch: 1,\n margin: 0,\n marginLeft: 0,\n marginRight: 0,\n marginTop: 0,\n marginBottom: 0,\n grainMixer: 0.1,\n grainOverlay: 0.1,\n },\n};\n\nexport const foldsPreset: FlutedGlassPreset = {\n name: 'Folds',\n params: {\n ...defaultObjectSizing,\n fit: 'cover',\n speed: 0,\n frame: 0,\n colorBack: '#00000000',\n colorShadow: '#000000',\n colorHighlight: '#ffffff',\n shadows: 0.4,\n size: 0.4,\n angle: 0,\n distortionShape: 'cascade',\n highlights: 0,\n shape: 'lines',\n distortion: 0.75,\n shift: 0,\n blur: 0.25,\n edges: 0.5,\n stretch: 0,\n margin: 0.1,\n marginLeft: 0.1,\n marginRight: 0.1,\n marginTop: 0.1,\n marginBottom: 0.1,\n grainMixer: 0,\n grainOverlay: 0,\n },\n};\n\nexport const flutedGlassPresets: FlutedGlassPreset[] = [defaultPreset, abstractPreset, wavesPreset, foldsPreset];\n\nexport const FlutedGlass: React.FC<FlutedGlassProps> = memo(function FlutedGlassImpl({\n // Own props\n speed = defaultPreset.params.speed,\n frame = defaultPreset.params.frame,\n colorBack = defaultPreset.params.colorBack,\n colorShadow = defaultPreset.params.colorShadow,\n colorHighlight = defaultPreset.params.colorHighlight,\n image = '',\n shadows = defaultPreset.params.shadows,\n angle = defaultPreset.params.angle,\n distortion = defaultPreset.params.distortion,\n distortionShape = defaultPreset.params.distortionShape,\n highlights = defaultPreset.params.highlights,\n shape = defaultPreset.params.shape,\n shift = defaultPreset.params.shift,\n blur = defaultPreset.params.blur,\n edges = defaultPreset.params.edges,\n margin,\n marginLeft = margin ?? defaultPreset.params.marginLeft,\n marginRight = margin ?? defaultPreset.params.marginRight,\n marginTop = margin ?? defaultPreset.params.marginTop,\n marginBottom = margin ?? defaultPreset.params.marginBottom,\n grainMixer = defaultPreset.params.grainMixer,\n grainOverlay = defaultPreset.params.grainOverlay,\n stretch = defaultPreset.params.stretch,\n\n // integer `count` was deprecated in favor of the normalized `size` param\n count,\n size = count === undefined ? defaultPreset.params.size : Math.pow(1 / (count * 1.6), 1 / 6) / 0.7 - 0.5,\n\n // Sizing props\n fit = defaultPreset.params.fit,\n scale = defaultPreset.params.scale,\n rotation = defaultPreset.params.rotation,\n originX = defaultPreset.params.originX,\n originY = defaultPreset.params.originY,\n offsetX = defaultPreset.params.offsetX,\n offsetY = defaultPreset.params.offsetY,\n worldWidth = defaultPreset.params.worldWidth,\n worldHeight = defaultPreset.params.worldHeight,\n ...props\n}: FlutedGlassProps) {\n const uniforms = {\n // Own uniforms\n u_image: image,\n u_colorBack: getShaderColorFromString(colorBack),\n u_colorShadow: getShaderColorFromString(colorShadow),\n u_colorHighlight: getShaderColorFromString(colorHighlight),\n u_shadows: shadows,\n u_size: size,\n u_angle: angle,\n u_distortion: distortion,\n u_shift: shift,\n u_blur: blur,\n u_edges: edges,\n u_stretch: stretch,\n u_distortionShape: GlassDistortionShapes[distortionShape],\n u_highlights: highlights,\n u_shape: GlassGridShapes[shape],\n u_marginLeft: marginLeft,\n u_marginRight: marginRight,\n u_marginTop: marginTop,\n u_marginBottom: marginBottom,\n u_grainMixer: grainMixer,\n u_grainOverlay: grainOverlay,\n\n // Sizing uniforms\n u_fit: ShaderFitOptions[fit],\n u_scale: scale,\n u_rotation: rotation,\n u_offsetX: offsetX,\n u_offsetY: offsetY,\n u_originX: originX,\n u_originY: originY,\n u_worldWidth: worldWidth,\n u_worldHeight: worldHeight,\n } satisfies FlutedGlassUniforms;\n\n return (\n <ShaderMount\n {...props}\n speed={speed}\n frame={frame}\n fragmentShader={flutedGlassFragmentShader}\n mipmaps={['u_image']}\n uniforms={uniforms}\n />\n );\n});\n"],
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4
+ "sourcesContent": ["import { memo } from 'react';\nimport { ShaderMount, type ShaderComponentProps } from '../shader-mount.js';\nimport {\n flutedGlassFragmentShader,\n ShaderFitOptions,\n type FlutedGlassUniforms,\n type FlutedGlassParams,\n defaultObjectSizing,\n GlassDistortionShapes,\n GlassGridShapes,\n type ImageShaderPreset,\n getShaderColorFromString,\n} from '@paper-design/shaders';\n\nexport interface FlutedGlassProps extends ShaderComponentProps, FlutedGlassParams {\n /** @deprecated use `size` instead */\n count?: number;\n}\n\ntype FlutedGlassPreset = ImageShaderPreset<FlutedGlassParams>;\n\nexport const defaultPreset: FlutedGlassPreset = {\n name: 'Default',\n params: {\n ...defaultObjectSizing,\n fit: 'cover',\n speed: 0,\n frame: 0,\n colorBack: '#00000000',\n colorShadow: '#000000',\n colorHighlight: '#ffffff',\n shadows: 0.25,\n size: 0.5,\n angle: 0,\n distortionShape: 'prism',\n highlights: 0.1,\n shape: 'lines',\n distortion: 0.5,\n shift: 0,\n blur: 0,\n edges: 0.25,\n stretch: 0,\n margin: 0,\n marginLeft: 0,\n marginRight: 0,\n marginTop: 0,\n marginBottom: 0,\n grainMixer: 0,\n grainOverlay: 0,\n },\n};\n\nexport const wavesPreset: FlutedGlassPreset = {\n name: 'Waves',\n params: {\n ...defaultObjectSizing,\n fit: 'cover',\n scale: 1.2,\n speed: 0,\n frame: 0,\n colorBack: '#00000000',\n colorShadow: '#000000',\n colorHighlight: '#ffffff',\n shadows: 0,\n size: 0.9,\n angle: 0,\n distortionShape: 'contour',\n highlights: 0,\n shape: 'wave',\n distortion: 0.5,\n shift: 0,\n blur: 0.1,\n edges: 0.5,\n stretch: 1,\n margin: 0,\n marginLeft: 0,\n marginRight: 0,\n marginTop: 0,\n marginBottom: 0,\n grainMixer: 0,\n grainOverlay: 0.05,\n },\n};\n\nexport const abstractPreset: FlutedGlassPreset = {\n name: 'Abstract',\n params: {\n ...defaultObjectSizing,\n fit: 'cover',\n scale: 4,\n speed: 0,\n frame: 0,\n colorBack: '#00000000',\n colorShadow: '#000000',\n colorHighlight: '#ffffff',\n shadows: 0,\n size: 0.7,\n angle: 30,\n distortionShape: 'flat',\n highlights: 0,\n shape: 'linesIrregular',\n distortion: 1,\n shift: 0,\n blur: 1,\n edges: 0.5,\n stretch: 1,\n margin: 0,\n marginLeft: 0,\n marginRight: 0,\n marginTop: 0,\n marginBottom: 0,\n grainMixer: 0.1,\n grainOverlay: 0.1,\n },\n};\n\nexport const foldsPreset: FlutedGlassPreset = {\n name: 'Folds',\n params: {\n ...defaultObjectSizing,\n fit: 'cover',\n speed: 0,\n frame: 0,\n colorBack: '#00000000',\n colorShadow: '#000000',\n colorHighlight: '#ffffff',\n shadows: 0.4,\n size: 0.4,\n angle: 0,\n distortionShape: 'cascade',\n highlights: 0,\n shape: 'lines',\n distortion: 0.75,\n shift: 0,\n blur: 0.25,\n edges: 0.5,\n stretch: 0,\n margin: 0.1,\n marginLeft: 0.1,\n marginRight: 0.1,\n marginTop: 0.1,\n marginBottom: 0.1,\n grainMixer: 0,\n grainOverlay: 0,\n },\n};\n\nexport const flutedGlassPresets: FlutedGlassPreset[] = [defaultPreset, abstractPreset, wavesPreset, foldsPreset];\n\nexport const FlutedGlass: React.FC<FlutedGlassProps> = memo(function FlutedGlassImpl({\n // Own props\n speed = defaultPreset.params.speed,\n frame = defaultPreset.params.frame,\n colorBack = defaultPreset.params.colorBack,\n colorShadow = defaultPreset.params.colorShadow,\n colorHighlight = defaultPreset.params.colorHighlight,\n image = '',\n shadows = defaultPreset.params.shadows,\n angle = defaultPreset.params.angle,\n distortion = defaultPreset.params.distortion,\n distortionShape = defaultPreset.params.distortionShape,\n highlights = defaultPreset.params.highlights,\n shape = defaultPreset.params.shape,\n shift = defaultPreset.params.shift,\n blur = defaultPreset.params.blur,\n edges = defaultPreset.params.edges,\n margin,\n marginLeft = margin ?? defaultPreset.params.marginLeft,\n marginRight = margin ?? defaultPreset.params.marginRight,\n marginTop = margin ?? defaultPreset.params.marginTop,\n marginBottom = margin ?? defaultPreset.params.marginBottom,\n grainMixer = defaultPreset.params.grainMixer,\n grainOverlay = defaultPreset.params.grainOverlay,\n stretch = defaultPreset.params.stretch,\n\n // integer `count` was deprecated in favor of the normalized `size` param\n count,\n size = count === undefined ? defaultPreset.params.size : Math.pow(1 / (count * 1.6), 1 / 6) / 0.7 - 0.5,\n\n // Sizing props\n fit = defaultPreset.params.fit,\n scale = defaultPreset.params.scale,\n rotation = defaultPreset.params.rotation,\n originX = defaultPreset.params.originX,\n originY = defaultPreset.params.originY,\n offsetX = defaultPreset.params.offsetX,\n offsetY = defaultPreset.params.offsetY,\n worldWidth = defaultPreset.params.worldWidth,\n worldHeight = defaultPreset.params.worldHeight,\n ...props\n}: FlutedGlassProps) {\n const uniforms = {\n // Own uniforms\n u_image: image,\n u_colorBack: getShaderColorFromString(colorBack),\n u_colorShadow: getShaderColorFromString(colorShadow),\n u_colorHighlight: getShaderColorFromString(colorHighlight),\n u_shadows: shadows,\n u_size: size,\n u_angle: angle,\n u_distortion: distortion,\n u_shift: shift,\n u_blur: blur,\n u_edges: edges,\n u_stretch: stretch,\n u_distortionShape: GlassDistortionShapes[distortionShape],\n u_highlights: highlights,\n u_shape: GlassGridShapes[shape],\n u_marginLeft: marginLeft,\n u_marginRight: marginRight,\n u_marginTop: marginTop,\n u_marginBottom: marginBottom,\n u_grainMixer: grainMixer,\n u_grainOverlay: grainOverlay,\n\n // Sizing uniforms\n u_fit: ShaderFitOptions[fit],\n u_scale: scale,\n u_rotation: rotation,\n u_offsetX: offsetX,\n u_offsetY: offsetY,\n u_originX: originX,\n u_originY: originY,\n u_worldWidth: worldWidth,\n u_worldHeight: worldHeight,\n } satisfies FlutedGlassUniforms;\n\n return (\n <ShaderMount\n {...props}\n speed={speed}\n frame={frame}\n fragmentShader={flutedGlassFragmentShader}\n mipmaps={['u_image']}\n uniforms={uniforms}\n />\n );\n});\n"],
5
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6
6
  "names": []
7
7
  }
@@ -0,0 +1,12 @@
1
+ import { type ShaderComponentProps } from '../shader-mount.js';
2
+ import { type HalftoneCmykParams, type ImageShaderPreset } from '@paper-design/shaders';
3
+ export interface HalftoneCmykProps extends ShaderComponentProps, HalftoneCmykParams {
4
+ }
5
+ type HalftoneCmykPreset = ImageShaderPreset<HalftoneCmykParams>;
6
+ export declare const defaultPreset: HalftoneCmykPreset;
7
+ export declare const dropsPreset: HalftoneCmykPreset;
8
+ export declare const newspaper: HalftoneCmykPreset;
9
+ export declare const vintagePreset: HalftoneCmykPreset;
10
+ export declare const halftoneCmykPresets: HalftoneCmykPreset[];
11
+ export declare const HalftoneCmyk: React.FC<HalftoneCmykProps>;
12
+ export {};
@@ -0,0 +1,236 @@
1
+ /* * * * * * * * * * * * * * * * * * * * * * * * * * * *
2
+ * Paper Shaders *
3
+ * https://github.com/paper-design/shaders *
4
+ * * * * * * * * * * * * * * * * * * * * * * * * * * * */
5
+
6
+ import { memo } from "react";
7
+ import { ShaderMount } from "../shader-mount.js";
8
+ import { colorPropsAreEqual } from "../color-props-are-equal.js";
9
+ import {
10
+ halftoneCmykFragmentShader,
11
+ getShaderColorFromString,
12
+ getShaderNoiseTexture,
13
+ ShaderFitOptions,
14
+ defaultObjectSizing,
15
+ HalftoneCmykTypes
16
+ } from "@paper-design/shaders";
17
+ import { jsx } from "react/jsx-runtime";
18
+ const defaultPreset = {
19
+ name: "Default",
20
+ params: {
21
+ ...defaultObjectSizing,
22
+ scale: 1,
23
+ fit: "cover",
24
+ speed: 0,
25
+ frame: 0,
26
+ colorBack: "#fbfaf5",
27
+ colorC: "#00b4ff",
28
+ colorM: "#fc519f",
29
+ colorY: "#ffd800",
30
+ colorK: "#231f20",
31
+ size: 0.2,
32
+ contrast: 1,
33
+ softness: 1,
34
+ grainSize: 0.5,
35
+ grainMixer: 0,
36
+ grainOverlay: 0,
37
+ gridNoise: 0.2,
38
+ floodC: 0.15,
39
+ floodM: 0,
40
+ floodY: 0,
41
+ floodK: 0,
42
+ gainC: 0.3,
43
+ gainM: 0,
44
+ gainY: 0.2,
45
+ gainK: 0,
46
+ type: "ink"
47
+ }
48
+ };
49
+ const dropsPreset = {
50
+ name: "Drops",
51
+ params: {
52
+ ...defaultObjectSizing,
53
+ scale: 1,
54
+ fit: "cover",
55
+ speed: 0,
56
+ frame: 0,
57
+ colorBack: "#eeefd7",
58
+ colorC: "#00b2ff",
59
+ colorM: "#fc4f4f",
60
+ colorY: "#ffd900",
61
+ colorK: "#231f20",
62
+ size: 0.88,
63
+ contrast: 1.15,
64
+ softness: 0,
65
+ grainSize: 0.01,
66
+ grainMixer: 0.05,
67
+ grainOverlay: 0.25,
68
+ gridNoise: 0.5,
69
+ floodC: 0.15,
70
+ floodM: 0,
71
+ floodY: 0,
72
+ floodK: 0,
73
+ gainC: 1,
74
+ gainM: 0.44,
75
+ gainY: -1,
76
+ gainK: 0,
77
+ type: "ink"
78
+ }
79
+ };
80
+ const newspaper = {
81
+ name: "Newspaper",
82
+ params: {
83
+ ...defaultObjectSizing,
84
+ scale: 1,
85
+ fit: "cover",
86
+ speed: 0,
87
+ frame: 0,
88
+ colorBack: "#f2f1e8",
89
+ colorC: "#7a7a75",
90
+ colorM: "#7a7a75",
91
+ colorY: "#7a7a75",
92
+ colorK: "#231f20",
93
+ size: 0.01,
94
+ contrast: 2,
95
+ softness: 0.2,
96
+ grainSize: 0,
97
+ grainMixer: 0,
98
+ grainOverlay: 0.2,
99
+ gridNoise: 0.6,
100
+ floodC: 0,
101
+ floodM: 0,
102
+ floodY: 0,
103
+ floodK: 0.1,
104
+ gainC: -0.17,
105
+ gainM: -0.45,
106
+ gainY: -0.45,
107
+ gainK: 0,
108
+ type: "dots"
109
+ }
110
+ };
111
+ const vintagePreset = {
112
+ name: "Vintage",
113
+ params: {
114
+ ...defaultObjectSizing,
115
+ scale: 1,
116
+ fit: "cover",
117
+ speed: 0,
118
+ frame: 0,
119
+ colorBack: "#fffaf0",
120
+ colorC: "#59afc5",
121
+ colorM: "#d8697c",
122
+ colorY: "#fad85c",
123
+ colorK: "#2d2824",
124
+ size: 0.2,
125
+ contrast: 1.25,
126
+ softness: 0.4,
127
+ grainSize: 0.5,
128
+ grainMixer: 0.15,
129
+ grainOverlay: 0.1,
130
+ gridNoise: 0.45,
131
+ floodC: 0.15,
132
+ floodM: 0,
133
+ floodY: 0,
134
+ floodK: 0,
135
+ gainC: 0.3,
136
+ gainM: 0,
137
+ gainY: 0.2,
138
+ gainK: 0,
139
+ type: "sharp"
140
+ }
141
+ };
142
+ const halftoneCmykPresets = [defaultPreset, dropsPreset, newspaper, vintagePreset];
143
+ const HalftoneCmyk = memo(function HalftoneCmykImpl({
144
+ // Own props
145
+ speed = defaultPreset.params.speed,
146
+ frame = defaultPreset.params.frame,
147
+ colorBack = defaultPreset.params.colorBack,
148
+ colorC = defaultPreset.params.colorC,
149
+ colorM = defaultPreset.params.colorM,
150
+ colorY = defaultPreset.params.colorY,
151
+ colorK = defaultPreset.params.colorK,
152
+ image = "",
153
+ size = defaultPreset.params.size,
154
+ contrast = defaultPreset.params.contrast,
155
+ softness = defaultPreset.params.softness,
156
+ grainSize = defaultPreset.params.grainSize,
157
+ grainMixer = defaultPreset.params.grainMixer,
158
+ grainOverlay = defaultPreset.params.grainOverlay,
159
+ gridNoise = defaultPreset.params.gridNoise,
160
+ floodC = defaultPreset.params.floodC,
161
+ floodM = defaultPreset.params.floodM,
162
+ floodY = defaultPreset.params.floodY,
163
+ floodK = defaultPreset.params.floodK,
164
+ gainC = defaultPreset.params.gainC,
165
+ gainM = defaultPreset.params.gainM,
166
+ gainY = defaultPreset.params.gainY,
167
+ gainK = defaultPreset.params.gainK,
168
+ type = defaultPreset.params.type,
169
+ // Sizing props
170
+ fit = defaultPreset.params.fit,
171
+ scale = defaultPreset.params.scale,
172
+ rotation = defaultPreset.params.rotation,
173
+ originX = defaultPreset.params.originX,
174
+ originY = defaultPreset.params.originY,
175
+ offsetX = defaultPreset.params.offsetX,
176
+ offsetY = defaultPreset.params.offsetY,
177
+ worldWidth = defaultPreset.params.worldWidth,
178
+ worldHeight = defaultPreset.params.worldHeight,
179
+ ...props
180
+ }) {
181
+ const uniforms = {
182
+ // Own uniforms
183
+ u_image: image,
184
+ u_noiseTexture: getShaderNoiseTexture(),
185
+ u_colorBack: getShaderColorFromString(colorBack),
186
+ u_colorC: getShaderColorFromString(colorC),
187
+ u_colorM: getShaderColorFromString(colorM),
188
+ u_colorY: getShaderColorFromString(colorY),
189
+ u_colorK: getShaderColorFromString(colorK),
190
+ u_size: size,
191
+ u_contrast: contrast,
192
+ u_softness: softness,
193
+ u_grainSize: grainSize,
194
+ u_grainMixer: grainMixer,
195
+ u_grainOverlay: grainOverlay,
196
+ u_gridNoise: gridNoise,
197
+ u_floodC: floodC,
198
+ u_floodM: floodM,
199
+ u_floodY: floodY,
200
+ u_floodK: floodK,
201
+ u_gainC: gainC,
202
+ u_gainM: gainM,
203
+ u_gainY: gainY,
204
+ u_gainK: gainK,
205
+ u_type: HalftoneCmykTypes[type],
206
+ // Sizing uniforms
207
+ u_fit: ShaderFitOptions[fit],
208
+ u_rotation: rotation,
209
+ u_scale: scale,
210
+ u_offsetX: offsetX,
211
+ u_offsetY: offsetY,
212
+ u_originX: originX,
213
+ u_originY: originY,
214
+ u_worldWidth: worldWidth,
215
+ u_worldHeight: worldHeight
216
+ };
217
+ return /* @__PURE__ */ jsx(
218
+ ShaderMount,
219
+ {
220
+ ...props,
221
+ speed,
222
+ frame,
223
+ fragmentShader: halftoneCmykFragmentShader,
224
+ uniforms
225
+ }
226
+ );
227
+ }, colorPropsAreEqual);
228
+ export {
229
+ HalftoneCmyk,
230
+ defaultPreset,
231
+ dropsPreset,
232
+ halftoneCmykPresets,
233
+ newspaper,
234
+ vintagePreset
235
+ };
236
+ //# sourceMappingURL=halftone-cmyk.js.map
@@ -0,0 +1,7 @@
1
+ {
2
+ "version": 3,
3
+ "sources": ["../../src/shaders/halftone-cmyk.tsx"],
4
+ "sourcesContent": ["import { memo } from 'react';\nimport { ShaderMount, type ShaderComponentProps } from '../shader-mount.js';\nimport { colorPropsAreEqual } from '../color-props-are-equal.js';\nimport {\n halftoneCmykFragmentShader,\n getShaderColorFromString,\n getShaderNoiseTexture,\n ShaderFitOptions,\n type HalftoneCmykUniforms,\n type HalftoneCmykParams,\n defaultObjectSizing,\n type ImageShaderPreset,\n HalftoneCmykTypes,\n} from '@paper-design/shaders';\n\nexport interface HalftoneCmykProps extends ShaderComponentProps, HalftoneCmykParams {}\n\ntype HalftoneCmykPreset = ImageShaderPreset<HalftoneCmykParams>;\n\nexport const defaultPreset: HalftoneCmykPreset = {\n name: 'Default',\n params: {\n ...defaultObjectSizing,\n scale: 1,\n fit: 'cover',\n speed: 0,\n frame: 0,\n colorBack: '#fbfaf5',\n colorC: '#00b4ff',\n colorM: '#fc519f',\n colorY: '#ffd800',\n colorK: '#231f20',\n size: 0.2,\n contrast: 1,\n softness: 1,\n grainSize: 0.5,\n grainMixer: 0,\n grainOverlay: 0,\n gridNoise: 0.2,\n floodC: 0.15,\n floodM: 0,\n floodY: 0,\n floodK: 0,\n gainC: 0.3,\n gainM: 0,\n gainY: 0.2,\n gainK: 0,\n type: 'ink',\n },\n};\n\nexport const dropsPreset: HalftoneCmykPreset = {\n name: 'Drops',\n params: {\n ...defaultObjectSizing,\n scale: 1,\n fit: 'cover',\n speed: 0,\n frame: 0,\n colorBack: '#eeefd7',\n colorC: '#00b2ff',\n colorM: '#fc4f4f',\n colorY: '#ffd900',\n colorK: '#231f20',\n size: 0.88,\n contrast: 1.15,\n softness: 0,\n grainSize: 0.01,\n grainMixer: 0.05,\n grainOverlay: 0.25,\n gridNoise: 0.5,\n floodC: 0.15,\n floodM: 0,\n floodY: 0,\n floodK: 0,\n gainC: 1.0,\n gainM: 0.44,\n gainY: -1.0,\n gainK: 0,\n type: 'ink',\n },\n};\n\nexport const newspaper: HalftoneCmykPreset = {\n name: 'Newspaper',\n params: {\n ...defaultObjectSizing,\n scale: 1,\n fit: 'cover',\n speed: 0,\n frame: 0,\n colorBack: '#f2f1e8',\n colorC: '#7a7a75',\n colorM: '#7a7a75',\n colorY: '#7a7a75',\n colorK: '#231f20',\n size: 0.01,\n contrast: 2,\n softness: 0.2,\n grainSize: 0,\n grainMixer: 0,\n grainOverlay: 0.2,\n gridNoise: 0.6,\n floodC: 0,\n floodM: 0,\n floodY: 0,\n floodK: 0.1,\n gainC: -0.17,\n gainM: -0.45,\n gainY: -0.45,\n gainK: 0,\n type: 'dots',\n },\n};\n\nexport const vintagePreset: HalftoneCmykPreset = {\n name: 'Vintage',\n params: {\n ...defaultObjectSizing,\n scale: 1,\n fit: 'cover',\n speed: 0,\n frame: 0,\n colorBack: '#fffaf0',\n colorC: '#59afc5',\n colorM: '#d8697c',\n colorY: '#fad85c',\n colorK: '#2d2824',\n size: 0.2,\n contrast: 1.25,\n softness: 0.4,\n grainSize: 0.5,\n grainMixer: 0.15,\n grainOverlay: 0.1,\n gridNoise: 0.45,\n floodC: 0.15,\n floodM: 0,\n floodY: 0,\n floodK: 0,\n gainC: 0.3,\n gainM: 0,\n gainY: 0.2,\n gainK: 0,\n type: 'sharp',\n },\n};\n\nexport const halftoneCmykPresets: HalftoneCmykPreset[] = [defaultPreset, dropsPreset, newspaper, vintagePreset];\n\nexport const HalftoneCmyk: React.FC<HalftoneCmykProps> = memo(function HalftoneCmykImpl({\n // Own props\n speed = defaultPreset.params.speed,\n frame = defaultPreset.params.frame,\n colorBack = defaultPreset.params.colorBack,\n colorC = defaultPreset.params.colorC,\n colorM = defaultPreset.params.colorM,\n colorY = defaultPreset.params.colorY,\n colorK = defaultPreset.params.colorK,\n image = '',\n size = defaultPreset.params.size,\n contrast = defaultPreset.params.contrast,\n softness = defaultPreset.params.softness,\n grainSize = defaultPreset.params.grainSize,\n grainMixer = defaultPreset.params.grainMixer,\n grainOverlay = defaultPreset.params.grainOverlay,\n gridNoise = defaultPreset.params.gridNoise,\n floodC = defaultPreset.params.floodC,\n floodM = defaultPreset.params.floodM,\n floodY = defaultPreset.params.floodY,\n floodK = defaultPreset.params.floodK,\n gainC = defaultPreset.params.gainC,\n gainM = defaultPreset.params.gainM,\n gainY = defaultPreset.params.gainY,\n gainK = defaultPreset.params.gainK,\n type = defaultPreset.params.type,\n\n // Sizing props\n fit = defaultPreset.params.fit,\n scale = defaultPreset.params.scale,\n rotation = defaultPreset.params.rotation,\n originX = defaultPreset.params.originX,\n originY = defaultPreset.params.originY,\n offsetX = defaultPreset.params.offsetX,\n offsetY = defaultPreset.params.offsetY,\n worldWidth = defaultPreset.params.worldWidth,\n worldHeight = defaultPreset.params.worldHeight,\n ...props\n}: HalftoneCmykProps) {\n const uniforms = {\n // Own uniforms\n u_image: image,\n u_noiseTexture: getShaderNoiseTexture(),\n u_colorBack: getShaderColorFromString(colorBack),\n u_colorC: getShaderColorFromString(colorC),\n u_colorM: getShaderColorFromString(colorM),\n u_colorY: getShaderColorFromString(colorY),\n u_colorK: getShaderColorFromString(colorK),\n u_size: size,\n u_contrast: contrast,\n u_softness: softness,\n u_grainSize: grainSize,\n u_grainMixer: grainMixer,\n u_grainOverlay: grainOverlay,\n u_gridNoise: gridNoise,\n u_floodC: floodC,\n u_floodM: floodM,\n u_floodY: floodY,\n u_floodK: floodK,\n u_gainC: gainC,\n u_gainM: gainM,\n u_gainY: gainY,\n u_gainK: gainK,\n u_type: HalftoneCmykTypes[type],\n\n // Sizing uniforms\n u_fit: ShaderFitOptions[fit],\n u_rotation: rotation,\n u_scale: scale,\n u_offsetX: offsetX,\n u_offsetY: offsetY,\n u_originX: originX,\n u_originY: originY,\n u_worldWidth: worldWidth,\n u_worldHeight: worldHeight,\n } satisfies HalftoneCmykUniforms;\n\n return (\n <ShaderMount\n {...props}\n speed={speed}\n frame={frame}\n fragmentShader={halftoneCmykFragmentShader}\n uniforms={uniforms}\n />\n );\n}, colorPropsAreEqual);\n"],
5
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6
+ "names": []
7
+ }
@@ -26,7 +26,7 @@ const defaultPreset = {
26
26
  focalDistance: 0.99,
27
27
  focalAngle: 0,
28
28
  falloff: 0.24,
29
- mixing: 0.35,
29
+ mixing: 0.5,
30
30
  distortion: 0,
31
31
  distortionShift: 0,
32
32
  distortionFreq: 12,
@@ -68,7 +68,7 @@ const radialPreset = {
68
68
  focalDistance: 0,
69
69
  focalAngle: 0,
70
70
  falloff: 0,
71
- mixing: 0.7,
71
+ mixing: 1,
72
72
  distortion: 0,
73
73
  distortionShift: 0,
74
74
  distortionFreq: 12,
@@ -88,7 +88,7 @@ const loFiPreset = {
88
88
  focalDistance: 0,
89
89
  focalAngle: 0,
90
90
  falloff: 0.9,
91
- mixing: 0.5,
91
+ mixing: 0.7,
92
92
  distortion: 0,
93
93
  distortionShift: 0,
94
94
  distortionFreq: 12,
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "version": 3,
3
3
  "sources": ["../../src/shaders/static-radial-gradient.tsx"],
4
- "sourcesContent": ["import { memo } from 'react';\nimport { ShaderMount, type ShaderComponentProps } from '../shader-mount.js';\nimport { colorPropsAreEqual } from '../color-props-are-equal.js';\nimport {\n defaultObjectSizing,\n getShaderColorFromString,\n staticRadialGradientFragmentShader,\n ShaderFitOptions,\n type StaticRadialGradientParams,\n type StaticRadialGradientUniforms,\n type ShaderPreset,\n} from '@paper-design/shaders';\n\nexport interface StaticRadialGradientProps extends ShaderComponentProps, StaticRadialGradientParams {}\n\ntype StaticRadialGradientPreset = ShaderPreset<StaticRadialGradientParams>;\n\nexport const defaultPreset: StaticRadialGradientPreset = {\n name: 'Default',\n params: {\n ...defaultObjectSizing,\n scale: 1,\n speed: 0,\n frame: 0,\n colorBack: '#000000',\n colors: ['#00bbff', '#00ffe1', '#ffffff'],\n radius: 0.8,\n focalDistance: 0.99,\n focalAngle: 0,\n falloff: 0.24,\n mixing: 0.35,\n distortion: 0.0,\n distortionShift: 0,\n distortionFreq: 12,\n grainMixer: 0.0,\n grainOverlay: 0.0,\n },\n};\n\nexport const crossSectionPreset: StaticRadialGradientPreset = {\n name: 'Cross Section',\n params: {\n ...defaultObjectSizing,\n scale: 1,\n speed: 0,\n frame: 0,\n colorBack: '#3d348b',\n colors: ['#7678ed', '#f7b801', '#f18701', '#37a066'],\n radius: 1,\n focalDistance: 0,\n focalAngle: 0,\n falloff: 0,\n mixing: 0,\n distortion: 1,\n distortionShift: 0,\n distortionFreq: 12,\n grainMixer: 0,\n grainOverlay: 0,\n },\n};\n\nexport const radialPreset: StaticRadialGradientPreset = {\n name: 'Radial',\n params: {\n ...defaultObjectSizing,\n scale: 1,\n speed: 0,\n frame: 0,\n colorBack: '#264653',\n colors: ['#9c2b2b', '#f4a261', '#ffffff'],\n radius: 1,\n focalDistance: 0,\n focalAngle: 0,\n falloff: 0,\n mixing: 0.7,\n distortion: 0,\n distortionShift: 0,\n distortionFreq: 12,\n grainMixer: 0,\n grainOverlay: 0,\n },\n};\n\nexport const loFiPreset: StaticRadialGradientPreset = {\n name: 'Lo-Fi',\n params: {\n ...defaultObjectSizing,\n speed: 0,\n frame: 0,\n colorBack: '#2e1f27',\n colors: ['#d72638', '#3f88c5', '#f49d37'],\n radius: 1,\n focalDistance: 0,\n focalAngle: 0,\n falloff: 0.9,\n mixing: 0.5,\n distortion: 0,\n distortionShift: 0,\n distortionFreq: 12,\n grainMixer: 1,\n grainOverlay: 0.5,\n },\n};\n\nexport const staticRadialGradientPresets: StaticRadialGradientPreset[] = [\n defaultPreset,\n loFiPreset,\n crossSectionPreset,\n radialPreset,\n];\n\nexport const StaticRadialGradient: React.FC<StaticRadialGradientProps> = memo(function StaticRadialGradientImpl({\n // Own props\n speed = defaultPreset.params.speed,\n frame = defaultPreset.params.frame,\n colorBack = defaultPreset.params.colorBack,\n colors = defaultPreset.params.colors,\n radius = defaultPreset.params.radius,\n focalDistance = defaultPreset.params.focalDistance,\n focalAngle = defaultPreset.params.focalAngle,\n falloff = defaultPreset.params.falloff,\n grainMixer = defaultPreset.params.grainMixer,\n mixing = defaultPreset.params.mixing,\n distortion = defaultPreset.params.distortion,\n distortionShift = defaultPreset.params.distortionShift,\n distortionFreq = defaultPreset.params.distortionFreq,\n grainOverlay = defaultPreset.params.grainOverlay,\n\n // Sizing props\n fit = defaultPreset.params.fit,\n rotation = defaultPreset.params.rotation,\n scale = defaultPreset.params.scale,\n originX = defaultPreset.params.originX,\n originY = defaultPreset.params.originY,\n offsetX = defaultPreset.params.offsetX,\n offsetY = defaultPreset.params.offsetY,\n worldWidth = defaultPreset.params.worldWidth,\n worldHeight = defaultPreset.params.worldHeight,\n ...props\n}: StaticRadialGradientProps) {\n const uniforms = {\n // Own uniforms\n u_colorBack: getShaderColorFromString(colorBack),\n u_colors: colors.map(getShaderColorFromString),\n u_colorsCount: colors.length,\n u_radius: radius,\n u_focalDistance: focalDistance,\n u_focalAngle: focalAngle,\n u_falloff: falloff,\n u_mixing: mixing,\n u_distortion: distortion,\n u_distortionShift: distortionShift,\n u_distortionFreq: distortionFreq,\n u_grainMixer: grainMixer,\n u_grainOverlay: grainOverlay,\n\n // Sizing uniforms\n u_fit: ShaderFitOptions[fit],\n u_rotation: rotation,\n u_scale: scale,\n u_offsetX: offsetX,\n u_offsetY: offsetY,\n u_originX: originX,\n u_originY: originY,\n u_worldWidth: worldWidth,\n u_worldHeight: worldHeight,\n } satisfies StaticRadialGradientUniforms;\n\n return (\n <ShaderMount\n {...props}\n speed={speed}\n frame={frame}\n fragmentShader={staticRadialGradientFragmentShader}\n uniforms={uniforms}\n />\n );\n}, colorPropsAreEqual);\n"],
4
+ "sourcesContent": ["import { memo } from 'react';\nimport { ShaderMount, type ShaderComponentProps } from '../shader-mount.js';\nimport { colorPropsAreEqual } from '../color-props-are-equal.js';\nimport {\n defaultObjectSizing,\n getShaderColorFromString,\n staticRadialGradientFragmentShader,\n ShaderFitOptions,\n type StaticRadialGradientParams,\n type StaticRadialGradientUniforms,\n type ShaderPreset,\n} from '@paper-design/shaders';\n\nexport interface StaticRadialGradientProps extends ShaderComponentProps, StaticRadialGradientParams {}\n\ntype StaticRadialGradientPreset = ShaderPreset<StaticRadialGradientParams>;\n\nexport const defaultPreset: StaticRadialGradientPreset = {\n name: 'Default',\n params: {\n ...defaultObjectSizing,\n scale: 1,\n speed: 0,\n frame: 0,\n colorBack: '#000000',\n colors: ['#00bbff', '#00ffe1', '#ffffff'],\n radius: 0.8,\n focalDistance: 0.99,\n focalAngle: 0,\n falloff: 0.24,\n mixing: 0.5,\n distortion: 0.0,\n distortionShift: 0,\n distortionFreq: 12,\n grainMixer: 0.0,\n grainOverlay: 0.0,\n },\n};\n\nexport const crossSectionPreset: StaticRadialGradientPreset = {\n name: 'Cross Section',\n params: {\n ...defaultObjectSizing,\n scale: 1,\n speed: 0,\n frame: 0,\n colorBack: '#3d348b',\n colors: ['#7678ed', '#f7b801', '#f18701', '#37a066'],\n radius: 1,\n focalDistance: 0,\n focalAngle: 0,\n falloff: 0,\n mixing: 0,\n distortion: 1,\n distortionShift: 0,\n distortionFreq: 12,\n grainMixer: 0,\n grainOverlay: 0,\n },\n};\n\nexport const radialPreset: StaticRadialGradientPreset = {\n name: 'Radial',\n params: {\n ...defaultObjectSizing,\n scale: 1,\n speed: 0,\n frame: 0,\n colorBack: '#264653',\n colors: ['#9c2b2b', '#f4a261', '#ffffff'],\n radius: 1,\n focalDistance: 0,\n focalAngle: 0,\n falloff: 0,\n mixing: 1,\n distortion: 0,\n distortionShift: 0,\n distortionFreq: 12,\n grainMixer: 0,\n grainOverlay: 0,\n },\n};\n\nexport const loFiPreset: StaticRadialGradientPreset = {\n name: 'Lo-Fi',\n params: {\n ...defaultObjectSizing,\n speed: 0,\n frame: 0,\n colorBack: '#2e1f27',\n colors: ['#d72638', '#3f88c5', '#f49d37'],\n radius: 1,\n focalDistance: 0,\n focalAngle: 0,\n falloff: 0.9,\n mixing: 0.7,\n distortion: 0,\n distortionShift: 0,\n distortionFreq: 12,\n grainMixer: 1,\n grainOverlay: 0.5,\n },\n};\n\nexport const staticRadialGradientPresets: StaticRadialGradientPreset[] = [\n defaultPreset,\n loFiPreset,\n crossSectionPreset,\n radialPreset,\n];\n\nexport const StaticRadialGradient: React.FC<StaticRadialGradientProps> = memo(function StaticRadialGradientImpl({\n // Own props\n speed = defaultPreset.params.speed,\n frame = defaultPreset.params.frame,\n colorBack = defaultPreset.params.colorBack,\n colors = defaultPreset.params.colors,\n radius = defaultPreset.params.radius,\n focalDistance = defaultPreset.params.focalDistance,\n focalAngle = defaultPreset.params.focalAngle,\n falloff = defaultPreset.params.falloff,\n grainMixer = defaultPreset.params.grainMixer,\n mixing = defaultPreset.params.mixing,\n distortion = defaultPreset.params.distortion,\n distortionShift = defaultPreset.params.distortionShift,\n distortionFreq = defaultPreset.params.distortionFreq,\n grainOverlay = defaultPreset.params.grainOverlay,\n\n // Sizing props\n fit = defaultPreset.params.fit,\n rotation = defaultPreset.params.rotation,\n scale = defaultPreset.params.scale,\n originX = defaultPreset.params.originX,\n originY = defaultPreset.params.originY,\n offsetX = defaultPreset.params.offsetX,\n offsetY = defaultPreset.params.offsetY,\n worldWidth = defaultPreset.params.worldWidth,\n worldHeight = defaultPreset.params.worldHeight,\n ...props\n}: StaticRadialGradientProps) {\n const uniforms = {\n // Own uniforms\n u_colorBack: getShaderColorFromString(colorBack),\n u_colors: colors.map(getShaderColorFromString),\n u_colorsCount: colors.length,\n u_radius: radius,\n u_focalDistance: focalDistance,\n u_focalAngle: focalAngle,\n u_falloff: falloff,\n u_mixing: mixing,\n u_distortion: distortion,\n u_distortionShift: distortionShift,\n u_distortionFreq: distortionFreq,\n u_grainMixer: grainMixer,\n u_grainOverlay: grainOverlay,\n\n // Sizing uniforms\n u_fit: ShaderFitOptions[fit],\n u_rotation: rotation,\n u_scale: scale,\n u_offsetX: offsetX,\n u_offsetY: offsetY,\n u_originX: originX,\n u_originY: originY,\n u_worldWidth: worldWidth,\n u_worldHeight: worldHeight,\n } satisfies StaticRadialGradientUniforms;\n\n return (\n <ShaderMount\n {...props}\n speed={speed}\n frame={frame}\n fragmentShader={staticRadialGradientFragmentShader}\n uniforms={uniforms}\n />\n );\n}, colorPropsAreEqual);\n"],
5
5
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6
6
  "names": []
7
7
  }
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@paper-design/shaders-react",
3
- "version": "0.0.68",
3
+ "version": "0.0.70",
4
4
  "license": "SEE LICENSE IN https://github.com/paper-design/shaders/blob/main/LICENSE",
5
5
  "type": "module",
6
6
  "sideEffects": false,
@@ -24,7 +24,7 @@
24
24
  "type-check": "tsc --project tsconfig.json"
25
25
  },
26
26
  "dependencies": {
27
- "@paper-design/shaders": "0.0.68"
27
+ "@paper-design/shaders": "0.0.70"
28
28
  },
29
29
  "devDependencies": {
30
30
  "@types/react": "19.1.0"