@paper-design/shaders-react 0.0.60 → 0.0.62

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -12,6 +12,7 @@ export interface ShaderMountProps extends Omit<React.ComponentProps<'div'>, 'col
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  ref?: React.Ref<PaperShaderElement>;
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  fragmentShader: string;
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  uniforms: ShaderMountUniformsReact;
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+ mipmaps?: string[];
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  minPixelRatio?: number;
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  maxPixelCount?: number;
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  webGlContextAttributes?: WebGLContextAttributes;
@@ -76,6 +76,7 @@ const ShaderMount = forwardRef(
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  height,
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  minPixelRatio,
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  maxPixelCount,
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+ mipmaps,
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  style,
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  ...divProps
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  }, forwardedRef) {
@@ -95,7 +96,8 @@ const ShaderMount = forwardRef(
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  speed,
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  frame,
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  minPixelRatio,
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- maxPixelCount
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+ maxPixelCount,
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+ mipmaps
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  );
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  setIsInitialized(true);
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  }
@@ -136,7 +138,11 @@ const ShaderMount = forwardRef(
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  "div",
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  {
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  ref: mergedRef,
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- style: width !== void 0 || height !== void 0 ? { width, height, ...style } : style,
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+ style: width !== void 0 || height !== void 0 ? {
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+ width: typeof width === "string" && isNaN(+width) === false ? +width : width,
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+ height: typeof height === "string" && isNaN(+height) === false ? +height : height,
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+ ...style
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+ } : style,
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  ...divProps
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  }
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  );
@@ -1,7 +1,7 @@
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  {
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  "version": 3,
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  "sources": ["../src/shader-mount.tsx"],
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- "sourcesContent": ["'use client';\n\nimport { useEffect, useRef, forwardRef, useState } from 'react';\nimport {\n ShaderMount as ShaderMountVanilla,\n getEmptyPixel,\n type PaperShaderElement,\n type ShaderMotionParams,\n type ShaderMountUniforms,\n} from '@paper-design/shaders';\nimport { useMergeRefs } from './use-merge-refs.js';\n\n/**\n * React Shader Mount can also accept strings as uniform values, which will assumed to be URLs and loaded as images\n *\n * We accept undefined as a convenience for server rendering, when some things may be undefined\n * We just skip setting the uniform if it's undefined. This allows the shader mount to still take up space during server rendering\n */\ninterface ShaderMountUniformsReact {\n [key: string]: string | boolean | number | number[] | number[][] | HTMLImageElement | undefined;\n}\n\nexport interface ShaderMountProps extends Omit<React.ComponentProps<'div'>, 'color' | 'ref'>, ShaderMotionParams {\n ref?: React.Ref<PaperShaderElement>;\n fragmentShader: string;\n uniforms: ShaderMountUniformsReact;\n minPixelRatio?: number;\n maxPixelCount?: number;\n webGlContextAttributes?: WebGLContextAttributes;\n\n /** Inline CSS width style */\n width?: string | number;\n /** Inline CSS height style */\n height?: string | number;\n}\n\nexport interface ShaderComponentProps extends Omit<React.ComponentProps<'div'>, 'color' | 'ref'> {\n ref?: React.Ref<PaperShaderElement>;\n minPixelRatio?: number;\n maxPixelCount?: number;\n webGlContextAttributes?: WebGLContextAttributes;\n\n /** Inline CSS width style */\n width?: string | number;\n /** Inline CSS height style */\n height?: string | number;\n}\n\n/** Parse the provided uniforms, turning URL strings into loaded images */\nasync function processUniforms(uniformsProp: ShaderMountUniformsReact): Promise<ShaderMountUniforms> {\n const processedUniforms = {} as ShaderMountUniforms;\n const imageLoadPromises: Promise<void>[] = [];\n\n const isValidUrl = (url: string): boolean => {\n try {\n // Handle absolute paths\n if (url.startsWith('/')) return true;\n // Check if it's a valid URL\n new URL(url);\n return true;\n } catch {\n return false;\n }\n };\n\n const isExternalUrl = (url: string): boolean => {\n try {\n if (url.startsWith('/')) return false;\n const urlObject = new URL(url, window.location.origin);\n return urlObject.origin !== window.location.origin;\n } catch {\n return false;\n }\n };\n\n Object.entries(uniformsProp).forEach(([key, value]) => {\n if (typeof value === 'string') {\n // Use a transparent pixel for empty strings\n if (!value) {\n processedUniforms[key] = getEmptyPixel();\n return;\n }\n\n // Make sure the provided string is a valid URL or just skip trying to set this uniform entirely\n if (!isValidUrl(value)) {\n console.warn(`Uniform \"${key}\" has invalid URL \"${value}\". Skipping image loading.`);\n return;\n }\n\n const imagePromise = new Promise<void>((resolve, reject) => {\n const img = new Image();\n if (isExternalUrl(value)) {\n img.crossOrigin = 'anonymous';\n }\n img.onload = () => {\n processedUniforms[key] = img;\n resolve();\n };\n img.onerror = () => {\n console.error(`Could not set uniforms. Failed to load image at ${value}`);\n reject();\n };\n img.src = value;\n });\n imageLoadPromises.push(imagePromise);\n } else {\n processedUniforms[key] = value;\n }\n });\n\n await Promise.all(imageLoadPromises);\n return processedUniforms;\n}\n\n/**\n * A React component that mounts a shader and updates its uniforms as the component's props change\n * If you pass a string as a uniform value, it will be assumed to be a URL and attempted to be loaded as an image\n */\nexport const ShaderMount: React.FC<ShaderMountProps> = forwardRef<PaperShaderElement, ShaderMountProps>(\n function ShaderMountImpl(\n {\n fragmentShader,\n uniforms: uniformsProp,\n webGlContextAttributes,\n speed = 0,\n frame = 0,\n width,\n height,\n minPixelRatio,\n maxPixelCount,\n style,\n ...divProps\n },\n forwardedRef\n ) {\n const [isInitialized, setIsInitialized] = useState(false);\n const divRef = useRef<PaperShaderElement>(null);\n const shaderMountRef: React.RefObject<ShaderMountVanilla | null> = useRef<ShaderMountVanilla>(null);\n const webGlContextAttributesRef = useRef(webGlContextAttributes);\n\n // Initialize the ShaderMountVanilla\n useEffect(() => {\n const initShader = async () => {\n const uniforms = await processUniforms(uniformsProp);\n\n if (divRef.current && !shaderMountRef.current) {\n shaderMountRef.current = new ShaderMountVanilla(\n divRef.current,\n fragmentShader,\n uniforms,\n webGlContextAttributesRef.current,\n speed,\n frame,\n minPixelRatio,\n maxPixelCount\n );\n\n setIsInitialized(true);\n }\n };\n\n initShader();\n\n return () => {\n shaderMountRef.current?.dispose();\n shaderMountRef.current = null;\n };\n }, [fragmentShader]);\n\n // Uniforms\n useEffect(() => {\n let isStale = false;\n\n const updateUniforms = async () => {\n const uniforms = await processUniforms(uniformsProp);\n\n if (!isStale) {\n // We only use the freshest uniforms otherwise we can get into race conditions\n // if some uniforms (images!) take longer to load in subsequent effect runs.\n shaderMountRef.current?.setUniforms(uniforms);\n }\n };\n\n updateUniforms();\n\n return () => {\n isStale = true;\n };\n }, [uniformsProp, isInitialized]);\n\n // Speed\n useEffect(() => {\n shaderMountRef.current?.setSpeed(speed);\n }, [speed, isInitialized]);\n\n // Max Pixel Count\n useEffect(() => {\n shaderMountRef.current?.setMaxPixelCount(maxPixelCount);\n }, [maxPixelCount, isInitialized]);\n\n // Min Pixel Ratio\n useEffect(() => {\n shaderMountRef.current?.setMinPixelRatio(minPixelRatio);\n }, [minPixelRatio, isInitialized]);\n\n // Frame\n useEffect(() => {\n shaderMountRef.current?.setFrame(frame);\n }, [frame, isInitialized]);\n\n const mergedRef = useMergeRefs([divRef, forwardedRef]) as unknown as React.RefObject<HTMLDivElement>;\n return (\n <div\n ref={mergedRef}\n style={width !== undefined || height !== undefined ? { width, height, ...style } : style}\n {...divProps}\n />\n );\n }\n);\n\nShaderMount.displayName = 'ShaderMount';\n"],
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+ "sourcesContent": ["'use client';\n\nimport { useEffect, useRef, forwardRef, useState } from 'react';\nimport {\n ShaderMount as ShaderMountVanilla,\n getEmptyPixel,\n type PaperShaderElement,\n type ShaderMotionParams,\n type ShaderMountUniforms,\n} from '@paper-design/shaders';\nimport { useMergeRefs } from './use-merge-refs.js';\n\n/**\n * React Shader Mount can also accept strings as uniform values, which will assumed to be URLs and loaded as images\n *\n * We accept undefined as a convenience for server rendering, when some things may be undefined\n * We just skip setting the uniform if it's undefined. This allows the shader mount to still take up space during server rendering\n */\ninterface ShaderMountUniformsReact {\n [key: string]: string | boolean | number | number[] | number[][] | HTMLImageElement | undefined;\n}\n\nexport interface ShaderMountProps extends Omit<React.ComponentProps<'div'>, 'color' | 'ref'>, ShaderMotionParams {\n ref?: React.Ref<PaperShaderElement>;\n fragmentShader: string;\n uniforms: ShaderMountUniformsReact;\n mipmaps?: string[];\n minPixelRatio?: number;\n maxPixelCount?: number;\n webGlContextAttributes?: WebGLContextAttributes;\n\n /** Inline CSS width style */\n width?: string | number;\n /** Inline CSS height style */\n height?: string | number;\n}\n\nexport interface ShaderComponentProps extends Omit<React.ComponentProps<'div'>, 'color' | 'ref'> {\n ref?: React.Ref<PaperShaderElement>;\n minPixelRatio?: number;\n maxPixelCount?: number;\n webGlContextAttributes?: WebGLContextAttributes;\n\n /** Inline CSS width style */\n width?: string | number;\n /** Inline CSS height style */\n height?: string | number;\n}\n\n/** Parse the provided uniforms, turning URL strings into loaded images */\nasync function processUniforms(uniformsProp: ShaderMountUniformsReact): Promise<ShaderMountUniforms> {\n const processedUniforms = {} as ShaderMountUniforms;\n const imageLoadPromises: Promise<void>[] = [];\n\n const isValidUrl = (url: string): boolean => {\n try {\n // Handle absolute paths\n if (url.startsWith('/')) return true;\n // Check if it's a valid URL\n new URL(url);\n return true;\n } catch {\n return false;\n }\n };\n\n const isExternalUrl = (url: string): boolean => {\n try {\n if (url.startsWith('/')) return false;\n const urlObject = new URL(url, window.location.origin);\n return urlObject.origin !== window.location.origin;\n } catch {\n return false;\n }\n };\n\n Object.entries(uniformsProp).forEach(([key, value]) => {\n if (typeof value === 'string') {\n // Use a transparent pixel for empty strings\n if (!value) {\n processedUniforms[key] = getEmptyPixel();\n return;\n }\n\n // Make sure the provided string is a valid URL or just skip trying to set this uniform entirely\n if (!isValidUrl(value)) {\n console.warn(`Uniform \"${key}\" has invalid URL \"${value}\". Skipping image loading.`);\n return;\n }\n\n const imagePromise = new Promise<void>((resolve, reject) => {\n const img = new Image();\n if (isExternalUrl(value)) {\n img.crossOrigin = 'anonymous';\n }\n img.onload = () => {\n processedUniforms[key] = img;\n resolve();\n };\n img.onerror = () => {\n console.error(`Could not set uniforms. Failed to load image at ${value}`);\n reject();\n };\n img.src = value;\n });\n imageLoadPromises.push(imagePromise);\n } else {\n processedUniforms[key] = value;\n }\n });\n\n await Promise.all(imageLoadPromises);\n return processedUniforms;\n}\n\n/**\n * A React component that mounts a shader and updates its uniforms as the component's props change\n * If you pass a string as a uniform value, it will be assumed to be a URL and attempted to be loaded as an image\n */\nexport const ShaderMount: React.FC<ShaderMountProps> = forwardRef<PaperShaderElement, ShaderMountProps>(\n function ShaderMountImpl(\n {\n fragmentShader,\n uniforms: uniformsProp,\n webGlContextAttributes,\n speed = 0,\n frame = 0,\n width,\n height,\n minPixelRatio,\n maxPixelCount,\n mipmaps,\n style,\n ...divProps\n },\n forwardedRef\n ) {\n const [isInitialized, setIsInitialized] = useState(false);\n const divRef = useRef<PaperShaderElement>(null);\n const shaderMountRef: React.RefObject<ShaderMountVanilla | null> = useRef<ShaderMountVanilla>(null);\n const webGlContextAttributesRef = useRef(webGlContextAttributes);\n\n // Initialize the ShaderMountVanilla\n useEffect(() => {\n const initShader = async () => {\n const uniforms = await processUniforms(uniformsProp);\n\n if (divRef.current && !shaderMountRef.current) {\n shaderMountRef.current = new ShaderMountVanilla(\n divRef.current,\n fragmentShader,\n uniforms,\n webGlContextAttributesRef.current,\n speed,\n frame,\n minPixelRatio,\n maxPixelCount,\n mipmaps\n );\n\n setIsInitialized(true);\n }\n };\n\n initShader();\n\n return () => {\n shaderMountRef.current?.dispose();\n shaderMountRef.current = null;\n };\n }, [fragmentShader]);\n\n // Uniforms\n useEffect(() => {\n let isStale = false;\n\n const updateUniforms = async () => {\n const uniforms = await processUniforms(uniformsProp);\n\n if (!isStale) {\n // We only use the freshest uniforms otherwise we can get into race conditions\n // if some uniforms (images!) take longer to load in subsequent effect runs.\n shaderMountRef.current?.setUniforms(uniforms);\n }\n };\n\n updateUniforms();\n\n return () => {\n isStale = true;\n };\n }, [uniformsProp, isInitialized]);\n\n // Speed\n useEffect(() => {\n shaderMountRef.current?.setSpeed(speed);\n }, [speed, isInitialized]);\n\n // Max Pixel Count\n useEffect(() => {\n shaderMountRef.current?.setMaxPixelCount(maxPixelCount);\n }, [maxPixelCount, isInitialized]);\n\n // Min Pixel Ratio\n useEffect(() => {\n shaderMountRef.current?.setMinPixelRatio(minPixelRatio);\n }, [minPixelRatio, isInitialized]);\n\n // Frame\n useEffect(() => {\n shaderMountRef.current?.setFrame(frame);\n }, [frame, isInitialized]);\n\n const mergedRef = useMergeRefs([divRef, forwardedRef]) as unknown as React.RefObject<HTMLDivElement>;\n return (\n <div\n ref={mergedRef}\n style={\n width !== undefined || height !== undefined\n ? {\n width: typeof width === 'string' && isNaN(+width) === false ? +width : width,\n height: typeof height === 'string' && isNaN(+height) === false ? +height : height,\n ...style,\n }\n : style\n }\n {...divProps}\n />\n );\n }\n);\n\nShaderMount.displayName = 'ShaderMount';\n"],
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  "names": []
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  }
@@ -1,13 +1,15 @@
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  import { type ShaderComponentProps } from '../shader-mount.js';
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  import { type FlutedGlassParams, type ImageShaderPreset } from '@paper-design/shaders';
3
3
  export interface FlutedGlassProps extends ShaderComponentProps, FlutedGlassParams {
4
+ /** @deprecated use `stretch` instead */
5
+ edges?: number;
4
6
  /** @deprecated use `size` instead */
5
7
  count?: number;
6
8
  }
7
9
  type FlutedGlassPreset = ImageShaderPreset<FlutedGlassParams>;
8
10
  export declare const defaultPreset: FlutedGlassPreset;
9
11
  export declare const wavesPreset: FlutedGlassPreset;
10
- export declare const irregularPreset: FlutedGlassPreset;
12
+ export declare const abstractPreset: FlutedGlassPreset;
11
13
  export declare const foldsPreset: FlutedGlassPreset;
12
14
  export declare const flutedGlassPresets: FlutedGlassPreset[];
13
15
  export declare const FlutedGlass: React.FC<FlutedGlassProps>;
@@ -10,7 +10,8 @@ import {
10
10
  ShaderFitOptions,
11
11
  defaultObjectSizing,
12
12
  GlassDistortionShapes,
13
- GlassGridShapes
13
+ GlassGridShapes,
14
+ getShaderColorFromString
14
15
  } from "@paper-design/shaders";
15
16
  import { jsx } from "react/jsx-runtime";
16
17
  const defaultPreset = {
@@ -18,21 +19,29 @@ const defaultPreset = {
18
19
  params: {
19
20
  ...defaultObjectSizing,
20
21
  fit: "cover",
22
+ scale: 1.1,
21
23
  speed: 0,
22
24
  frame: 0,
23
- size: 0.15,
25
+ colorBack: "#00000000",
26
+ colorShadow: "#000000",
27
+ colorHighlight: "#ffffff",
28
+ shadows: 0.25,
29
+ size: 0.5,
24
30
  angle: 0,
25
- distortionShape: "lens",
31
+ distortionShape: "prism",
32
+ highlights: 0.1,
26
33
  shape: "lines",
27
34
  distortion: 0.5,
28
35
  shift: 0,
29
- blur: 3,
30
- edges: 0,
36
+ blur: 0,
37
+ stretch: 0,
31
38
  margin: 0,
32
39
  marginLeft: 0,
33
40
  marginRight: 0,
34
41
  marginTop: 0,
35
- marginBottom: 0
42
+ marginBottom: 0,
43
+ grainMixer: 0,
44
+ grainOverlay: 0
36
45
  }
37
46
  };
38
47
  const wavesPreset = {
@@ -40,44 +49,59 @@ const wavesPreset = {
40
49
  params: {
41
50
  ...defaultObjectSizing,
42
51
  fit: "cover",
52
+ scale: 1.2,
43
53
  speed: 0,
44
54
  frame: 0,
45
- size: 0.3,
55
+ colorBack: "#00000000",
56
+ colorShadow: "#000000",
57
+ colorHighlight: "#ffffff",
58
+ shadows: 0,
59
+ size: 0.9,
46
60
  angle: 0,
47
61
  distortionShape: "contour",
62
+ highlights: 0,
48
63
  shape: "wave",
49
- distortion: 0.3,
64
+ distortion: 0.5,
50
65
  shift: 0,
51
- blur: 0,
52
- edges: 0,
66
+ blur: 0.1,
67
+ stretch: 1,
53
68
  margin: 0,
54
69
  marginLeft: 0,
55
70
  marginRight: 0,
56
71
  marginTop: 0,
57
- marginBottom: 0
72
+ marginBottom: 0,
73
+ grainMixer: 0,
74
+ grainOverlay: 0.05
58
75
  }
59
76
  };
60
- const irregularPreset = {
61
- name: "Irregular lines",
77
+ const abstractPreset = {
78
+ name: "Abstract",
62
79
  params: {
63
80
  ...defaultObjectSizing,
64
81
  fit: "cover",
65
82
  scale: 4,
66
83
  speed: 0,
67
84
  frame: 0,
68
- size: 0.3,
69
- angle: 150,
70
- distortionShape: "facete",
85
+ colorBack: "#00000000",
86
+ colorShadow: "#000000",
87
+ colorHighlight: "#ffffff",
88
+ shadows: 0,
89
+ size: 0.7,
90
+ angle: 30,
91
+ distortionShape: "flat",
92
+ highlights: 0,
71
93
  shape: "linesIrregular",
72
94
  distortion: 1,
73
95
  shift: 0,
74
- blur: 25,
75
- edges: 1,
96
+ blur: 1,
97
+ stretch: 1,
76
98
  margin: 0,
77
99
  marginLeft: 0,
78
100
  marginRight: 0,
79
101
  marginTop: 0,
80
- marginBottom: 0
102
+ marginBottom: 0,
103
+ grainMixer: 0.1,
104
+ grainOverlay: 0.1
81
105
  }
82
106
  };
83
107
  const foldsPreset = {
@@ -87,30 +111,42 @@ const foldsPreset = {
87
111
  fit: "cover",
88
112
  speed: 0,
89
113
  frame: 0,
90
- size: 0.25,
114
+ colorBack: "#00000000",
115
+ colorShadow: "#000000",
116
+ colorHighlight: "#ffffff",
117
+ shadows: 0.4,
118
+ size: 0.4,
91
119
  angle: 0,
92
120
  distortionShape: "cascade",
121
+ highlights: 0,
93
122
  shape: "lines",
94
123
  distortion: 0.75,
95
124
  shift: 0,
96
- blur: 0,
97
- edges: 0,
125
+ blur: 0.25,
126
+ stretch: 0,
98
127
  margin: 0.2,
99
128
  marginLeft: 0.2,
100
129
  marginRight: 0.2,
101
130
  marginTop: 0.2,
102
- marginBottom: 0.2
131
+ marginBottom: 0.2,
132
+ grainMixer: 0,
133
+ grainOverlay: 0
103
134
  }
104
135
  };
105
- const flutedGlassPresets = [defaultPreset, irregularPreset, wavesPreset, foldsPreset];
136
+ const flutedGlassPresets = [defaultPreset, abstractPreset, wavesPreset, foldsPreset];
106
137
  const FlutedGlass = memo(function FlutedGlassImpl({
107
138
  // Own props
108
139
  speed = defaultPreset.params.speed,
109
140
  frame = defaultPreset.params.frame,
141
+ colorBack = defaultPreset.params.colorBack,
142
+ colorShadow = defaultPreset.params.colorShadow,
143
+ colorHighlight = defaultPreset.params.colorHighlight,
110
144
  image = "",
145
+ shadows = defaultPreset.params.shadows,
111
146
  angle = defaultPreset.params.angle,
112
147
  distortion = defaultPreset.params.distortion,
113
148
  distortionShape = defaultPreset.params.distortionShape,
149
+ highlights = defaultPreset.params.highlights,
114
150
  shape = defaultPreset.params.shape,
115
151
  shift = defaultPreset.params.shift,
116
152
  blur = defaultPreset.params.blur,
@@ -119,7 +155,11 @@ const FlutedGlass = memo(function FlutedGlassImpl({
119
155
  marginRight = margin ?? defaultPreset.params.marginRight,
120
156
  marginTop = margin ?? defaultPreset.params.marginTop,
121
157
  marginBottom = margin ?? defaultPreset.params.marginBottom,
122
- edges = defaultPreset.params.edges,
158
+ grainMixer = defaultPreset.params.grainMixer,
159
+ grainOverlay = defaultPreset.params.grainOverlay,
160
+ // `edges` were renamed to `stretch`
161
+ edges,
162
+ stretch = edges === void 0 ? defaultPreset.params.stretch : edges,
123
163
  // integer `count` was deprecated in favor of the normalized `size` param
124
164
  count,
125
165
  size = count === void 0 ? defaultPreset.params.size : Math.pow(1 / (count * 1.6), 1 / 6) / 0.7 - 0.5,
@@ -138,18 +178,25 @@ const FlutedGlass = memo(function FlutedGlassImpl({
138
178
  const uniforms = {
139
179
  // Own uniforms
140
180
  u_image: image,
181
+ u_colorBack: getShaderColorFromString(colorBack),
182
+ u_colorShadow: getShaderColorFromString(colorShadow),
183
+ u_colorHighlight: getShaderColorFromString(colorHighlight),
184
+ u_shadows: shadows,
141
185
  u_size: size,
142
186
  u_angle: angle,
143
187
  u_distortion: distortion,
144
188
  u_shift: shift,
145
189
  u_blur: blur,
146
- u_edges: edges,
190
+ u_stretch: stretch,
147
191
  u_distortionShape: GlassDistortionShapes[distortionShape],
192
+ u_highlights: highlights,
148
193
  u_shape: GlassGridShapes[shape],
149
194
  u_marginLeft: marginLeft,
150
195
  u_marginRight: marginRight,
151
196
  u_marginTop: marginTop,
152
197
  u_marginBottom: marginBottom,
198
+ u_grainMixer: grainMixer,
199
+ u_grainOverlay: grainOverlay,
153
200
  // Sizing uniforms
154
201
  u_fit: ShaderFitOptions[fit],
155
202
  u_scale: scale,
@@ -168,16 +215,17 @@ const FlutedGlass = memo(function FlutedGlassImpl({
168
215
  speed,
169
216
  frame,
170
217
  fragmentShader: flutedGlassFragmentShader,
218
+ mipmaps: ["u_image"],
171
219
  uniforms
172
220
  }
173
221
  );
174
222
  });
175
223
  export {
176
224
  FlutedGlass,
225
+ abstractPreset,
177
226
  defaultPreset,
178
227
  flutedGlassPresets,
179
228
  foldsPreset,
180
- irregularPreset,
181
229
  wavesPreset
182
230
  };
183
231
  //# sourceMappingURL=fluted-glass.js.map
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "version": 3,
3
3
  "sources": ["../../src/shaders/fluted-glass.tsx"],
4
- "sourcesContent": ["import { memo } from 'react';\nimport { ShaderMount, type ShaderComponentProps } from '../shader-mount.js';\nimport {\n flutedGlassFragmentShader,\n ShaderFitOptions,\n type FlutedGlassUniforms,\n type FlutedGlassParams,\n defaultObjectSizing,\n GlassDistortionShapes,\n GlassGridShapes,\n type ImageShaderPreset,\n} from '@paper-design/shaders';\n\nexport interface FlutedGlassProps extends ShaderComponentProps, FlutedGlassParams {\n /** @deprecated use `size` instead */\n count?: number;\n}\n\ntype FlutedGlassPreset = ImageShaderPreset<FlutedGlassParams>;\n\nexport const defaultPreset: FlutedGlassPreset = {\n name: 'Default',\n params: {\n ...defaultObjectSizing,\n fit: 'cover',\n speed: 0,\n frame: 0,\n size: 0.15,\n angle: 0,\n distortionShape: 'lens',\n shape: 'lines',\n distortion: 0.5,\n shift: 0,\n blur: 3,\n edges: 0,\n margin: 0,\n marginLeft: 0,\n marginRight: 0,\n marginTop: 0,\n marginBottom: 0,\n },\n};\n\nexport const wavesPreset: FlutedGlassPreset = {\n name: 'Waves',\n params: {\n ...defaultObjectSizing,\n fit: 'cover',\n speed: 0,\n frame: 0,\n size: 0.3,\n angle: 0,\n distortionShape: 'contour',\n shape: 'wave',\n distortion: 0.3,\n shift: 0,\n blur: 0,\n edges: 0,\n margin: 0,\n marginLeft: 0,\n marginRight: 0,\n marginTop: 0,\n marginBottom: 0,\n },\n};\n\nexport const irregularPreset: FlutedGlassPreset = {\n name: 'Irregular lines',\n params: {\n ...defaultObjectSizing,\n fit: 'cover',\n scale: 4,\n speed: 0,\n frame: 0,\n size: 0.3,\n angle: 150,\n distortionShape: 'facete',\n shape: 'linesIrregular',\n distortion: 1,\n shift: 0,\n blur: 25,\n edges: 1,\n margin: 0,\n marginLeft: 0,\n marginRight: 0,\n marginTop: 0,\n marginBottom: 0,\n },\n};\n\nexport const foldsPreset: FlutedGlassPreset = {\n name: 'Folds',\n params: {\n ...defaultObjectSizing,\n fit: 'cover',\n speed: 0,\n frame: 0,\n size: 0.25,\n angle: 0,\n distortionShape: 'cascade',\n shape: 'lines',\n distortion: 0.75,\n shift: 0,\n blur: 0,\n edges: 0,\n margin: 0.2,\n marginLeft: 0.2,\n marginRight: 0.2,\n marginTop: 0.2,\n marginBottom: 0.2,\n },\n};\n\nexport const flutedGlassPresets: FlutedGlassPreset[] = [defaultPreset, irregularPreset, wavesPreset, foldsPreset];\n\nexport const FlutedGlass: React.FC<FlutedGlassProps> = memo(function FlutedGlassImpl({\n // Own props\n speed = defaultPreset.params.speed,\n frame = defaultPreset.params.frame,\n image = '',\n angle = defaultPreset.params.angle,\n distortion = defaultPreset.params.distortion,\n distortionShape = defaultPreset.params.distortionShape,\n shape = defaultPreset.params.shape,\n shift = defaultPreset.params.shift,\n blur = defaultPreset.params.blur,\n margin,\n marginLeft = margin ?? defaultPreset.params.marginLeft,\n marginRight = margin ?? defaultPreset.params.marginRight,\n marginTop = margin ?? defaultPreset.params.marginTop,\n marginBottom = margin ?? defaultPreset.params.marginBottom,\n edges = defaultPreset.params.edges,\n\n // integer `count` was deprecated in favor of the normalized `size` param\n count,\n size = count === undefined ? defaultPreset.params.size : Math.pow(1 / (count * 1.6), 1 / 6) / 0.7 - 0.5,\n\n // Sizing props\n fit = defaultPreset.params.fit,\n scale = defaultPreset.params.scale,\n rotation = defaultPreset.params.rotation,\n originX = defaultPreset.params.originX,\n originY = defaultPreset.params.originY,\n offsetX = defaultPreset.params.offsetX,\n offsetY = defaultPreset.params.offsetY,\n worldWidth = defaultPreset.params.worldWidth,\n worldHeight = defaultPreset.params.worldHeight,\n ...props\n}: FlutedGlassProps) {\n const uniforms = {\n // Own uniforms\n u_image: image,\n u_size: size,\n u_angle: angle,\n u_distortion: distortion,\n u_shift: shift,\n u_blur: blur,\n u_edges: edges,\n u_distortionShape: GlassDistortionShapes[distortionShape],\n u_shape: GlassGridShapes[shape],\n u_marginLeft: marginLeft,\n u_marginRight: marginRight,\n u_marginTop: marginTop,\n u_marginBottom: marginBottom,\n\n // Sizing uniforms\n u_fit: ShaderFitOptions[fit],\n u_scale: scale,\n u_rotation: rotation,\n u_offsetX: offsetX,\n u_offsetY: offsetY,\n u_originX: originX,\n u_originY: originY,\n u_worldWidth: worldWidth,\n u_worldHeight: worldHeight,\n } satisfies FlutedGlassUniforms;\n\n return (\n <ShaderMount\n {...props}\n speed={speed}\n frame={frame}\n fragmentShader={flutedGlassFragmentShader}\n uniforms={uniforms}\n />\n );\n});\n"],
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+ "sourcesContent": ["import { memo } from 'react';\nimport { ShaderMount, type ShaderComponentProps } from '../shader-mount.js';\nimport {\n flutedGlassFragmentShader,\n ShaderFitOptions,\n type FlutedGlassUniforms,\n type FlutedGlassParams,\n defaultObjectSizing,\n GlassDistortionShapes,\n GlassGridShapes,\n type ImageShaderPreset,\n getShaderColorFromString,\n} from '@paper-design/shaders';\n\nexport interface FlutedGlassProps extends ShaderComponentProps, FlutedGlassParams {\n /** @deprecated use `stretch` instead */\n edges?: number;\n /** @deprecated use `size` instead */\n count?: number;\n}\n\ntype FlutedGlassPreset = ImageShaderPreset<FlutedGlassParams>;\n\nexport const defaultPreset: FlutedGlassPreset = {\n name: 'Default',\n params: {\n ...defaultObjectSizing,\n fit: 'cover',\n scale: 1.1,\n speed: 0,\n frame: 0,\n colorBack: '#00000000',\n colorShadow: '#000000',\n colorHighlight: '#ffffff',\n shadows: 0.25,\n size: 0.5,\n angle: 0,\n distortionShape: 'prism',\n highlights: 0.1,\n shape: 'lines',\n distortion: 0.5,\n shift: 0,\n blur: 0,\n stretch: 0,\n margin: 0,\n marginLeft: 0,\n marginRight: 0,\n marginTop: 0,\n marginBottom: 0,\n grainMixer: 0,\n grainOverlay: 0,\n },\n};\n\nexport const wavesPreset: FlutedGlassPreset = {\n name: 'Waves',\n params: {\n ...defaultObjectSizing,\n fit: 'cover',\n scale: 1.2,\n speed: 0,\n frame: 0,\n colorBack: '#00000000',\n colorShadow: '#000000',\n colorHighlight: '#ffffff',\n shadows: 0,\n size: 0.9,\n angle: 0,\n distortionShape: 'contour',\n highlights: 0,\n shape: 'wave',\n distortion: 0.5,\n shift: 0,\n blur: 0.1,\n stretch: 1,\n margin: 0,\n marginLeft: 0,\n marginRight: 0,\n marginTop: 0,\n marginBottom: 0,\n grainMixer: 0,\n grainOverlay: 0.05,\n },\n};\n\nexport const abstractPreset: FlutedGlassPreset = {\n name: 'Abstract',\n params: {\n ...defaultObjectSizing,\n fit: 'cover',\n scale: 4,\n speed: 0,\n frame: 0,\n colorBack: '#00000000',\n colorShadow: '#000000',\n colorHighlight: '#ffffff',\n shadows: 0,\n size: 0.7,\n angle: 30,\n distortionShape: 'flat',\n highlights: 0,\n shape: 'linesIrregular',\n distortion: 1,\n shift: 0,\n blur: 1,\n stretch: 1,\n margin: 0,\n marginLeft: 0,\n marginRight: 0,\n marginTop: 0,\n marginBottom: 0,\n grainMixer: 0.1,\n grainOverlay: 0.1,\n },\n};\n\nexport const foldsPreset: FlutedGlassPreset = {\n name: 'Folds',\n params: {\n ...defaultObjectSizing,\n fit: 'cover',\n speed: 0,\n frame: 0,\n colorBack: '#00000000',\n colorShadow: '#000000',\n colorHighlight: '#ffffff',\n shadows: 0.4,\n size: 0.4,\n angle: 0,\n distortionShape: 'cascade',\n highlights: 0,\n shape: 'lines',\n distortion: 0.75,\n shift: 0,\n blur: 0.25,\n stretch: 0,\n margin: 0.2,\n marginLeft: 0.2,\n marginRight: 0.2,\n marginTop: 0.2,\n marginBottom: 0.2,\n grainMixer: 0,\n grainOverlay: 0,\n },\n};\n\nexport const flutedGlassPresets: FlutedGlassPreset[] = [defaultPreset, abstractPreset, wavesPreset, foldsPreset];\n\nexport const FlutedGlass: React.FC<FlutedGlassProps> = memo(function FlutedGlassImpl({\n // Own props\n speed = defaultPreset.params.speed,\n frame = defaultPreset.params.frame,\n colorBack = defaultPreset.params.colorBack,\n colorShadow = defaultPreset.params.colorShadow,\n colorHighlight = defaultPreset.params.colorHighlight,\n image = '',\n shadows = defaultPreset.params.shadows,\n angle = defaultPreset.params.angle,\n distortion = defaultPreset.params.distortion,\n distortionShape = defaultPreset.params.distortionShape,\n highlights = defaultPreset.params.highlights,\n shape = defaultPreset.params.shape,\n shift = defaultPreset.params.shift,\n blur = defaultPreset.params.blur,\n margin,\n marginLeft = margin ?? 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6
6
  "names": []
7
7
  }
@@ -150,7 +150,17 @@ const Heatmap = memo(function HeatmapImpl({
150
150
  worldWidth
151
151
  ]
152
152
  );
153
- return /* @__PURE__ */ jsx(ShaderMount, { ...props, speed, frame, fragmentShader: heatmapFragmentShader, uniforms });
153
+ return /* @__PURE__ */ jsx(
154
+ ShaderMount,
155
+ {
156
+ ...props,
157
+ speed,
158
+ frame,
159
+ fragmentShader: heatmapFragmentShader,
160
+ mipmaps: ["u_image"],
161
+ uniforms
162
+ }
163
+ );
154
164
  }, colorPropsAreEqual);
155
165
  export {
156
166
  Heatmap,
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "version": 3,
3
3
  "sources": ["../../src/shaders/heatmap.tsx"],
4
- "sourcesContent": ["import React, { memo, useLayoutEffect, useMemo, useState } from 'react';\nimport { ShaderMount, type ShaderComponentProps } from '../shader-mount.js';\nimport {\n getShaderColorFromString,\n heatmapFragmentShader,\n ShaderFitOptions,\n type HeatmapUniforms,\n type HeatmapParams,\n defaultObjectSizing,\n toProcessedHeatmap,\n type ImageShaderPreset,\n} from '@paper-design/shaders';\n\nimport { transparentPixel } from '../transparent-pixel.js';\nimport { suspend } from '../suspend.js';\nimport { colorPropsAreEqual } from '../color-props-are-equal.js';\n\nexport interface HeatmapProps extends ShaderComponentProps, HeatmapParams {\n /**\n * Suspends the component when the image is being processed.\n */\n suspendWhenProcessingImage?: boolean;\n}\n\nexport type HeatmapPreset = ImageShaderPreset<HeatmapParams>;\n\nexport const defaultPreset: HeatmapPreset = {\n name: 'Default',\n params: {\n ...defaultObjectSizing,\n scale: 0.75,\n speed: 1,\n frame: 0,\n contour: 0.5,\n angle: 0,\n noise: 0,\n innerGlow: 0.5,\n outerGlow: 0.5,\n colorBack: '#000000',\n colors: ['#11206a', '#1f3ba2', '#2f63e7', '#6bd7ff', '#ffe679', '#ff991e', '#ff4c00'],\n },\n} as const satisfies HeatmapPreset;\n\nexport const sepiaPreset: HeatmapPreset = {\n name: 'Sepia',\n params: {\n ...defaultObjectSizing,\n scale: 0.75,\n speed: 0.5,\n frame: 0,\n contour: 0.5,\n angle: 0,\n noise: 0.75,\n innerGlow: 0.5,\n outerGlow: 0.5,\n colorBack: '#000000',\n colors: ['#997F45', '#ffffff'],\n },\n} as const satisfies HeatmapPreset;\n\nexport const heatmapPresets: HeatmapPreset[] = [defaultPreset, sepiaPreset];\n\nexport const Heatmap: React.FC<HeatmapProps> = memo(function HeatmapImpl({\n // Own props\n speed = defaultPreset.params.speed,\n frame = defaultPreset.params.frame,\n image = '',\n contour = defaultPreset.params.contour,\n angle = defaultPreset.params.angle,\n noise = defaultPreset.params.noise,\n innerGlow = defaultPreset.params.innerGlow,\n outerGlow = defaultPreset.params.outerGlow,\n colorBack = defaultPreset.params.colorBack,\n colors = defaultPreset.params.colors,\n suspendWhenProcessingImage = false,\n\n // Sizing props\n fit = defaultPreset.params.fit,\n offsetX = defaultPreset.params.offsetX,\n offsetY = defaultPreset.params.offsetY,\n originX = defaultPreset.params.originX,\n originY = defaultPreset.params.originY,\n rotation = defaultPreset.params.rotation,\n scale = defaultPreset.params.scale,\n worldHeight = defaultPreset.params.worldHeight,\n worldWidth = defaultPreset.params.worldWidth,\n ...props\n}: HeatmapProps) {\n const imageUrl = typeof image === 'string' ? image : image.src;\n const [processedStateImage, setProcessedStateImage] = useState<string>(transparentPixel);\n\n let processedImage: string;\n\n // toProcessedHeatmap expects the document object to exist. This prevents SSR issues during builds.\n if (suspendWhenProcessingImage && typeof window !== 'undefined') {\n processedImage = suspend(\n (): Promise<string> => toProcessedHeatmap(imageUrl).then((result) => URL.createObjectURL(result.blob)),\n [imageUrl, 'heatmap']\n );\n } else {\n processedImage = processedStateImage;\n }\n\n useLayoutEffect(() => {\n if (suspendWhenProcessingImage) {\n // Skip doing work in the effect as it's been handled by suspense.\n return;\n }\n\n if (!imageUrl) {\n setProcessedStateImage(transparentPixel);\n return;\n }\n\n let url: string;\n let current = true;\n\n toProcessedHeatmap(imageUrl).then((result) => {\n if (current) {\n url = URL.createObjectURL(result.blob);\n setProcessedStateImage(url);\n }\n });\n\n return () => {\n current = false;\n };\n }, [imageUrl, suspendWhenProcessingImage]);\n\n const uniforms = useMemo(\n () => ({\n // Own uniforms\n u_image: processedImage,\n u_contour: contour,\n u_angle: angle,\n u_noise: noise,\n u_innerGlow: innerGlow,\n u_outerGlow: outerGlow,\n u_colorBack: getShaderColorFromString(colorBack),\n u_colors: colors.map(getShaderColorFromString),\n u_colorsCount: colors.length,\n\n // Sizing uniforms\n u_fit: ShaderFitOptions[fit],\n u_offsetX: offsetX,\n u_offsetY: offsetY,\n u_originX: originX,\n u_originY: originY,\n u_rotation: rotation,\n u_scale: scale,\n u_worldHeight: worldHeight,\n u_worldWidth: worldWidth,\n }),\n [\n speed,\n frame,\n contour,\n angle,\n noise,\n innerGlow,\n outerGlow,\n colors,\n colorBack,\n processedImage,\n fit,\n offsetX,\n offsetY,\n originX,\n originY,\n rotation,\n scale,\n worldHeight,\n worldWidth,\n ]\n ) satisfies HeatmapUniforms;\n\n return (\n <ShaderMount {...props} speed={speed} frame={frame} fragmentShader={heatmapFragmentShader} uniforms={uniforms} />\n );\n}, colorPropsAreEqual);\n"],
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+ "sourcesContent": ["import React, { memo, useLayoutEffect, useMemo, useState } from 'react';\nimport { ShaderMount, type ShaderComponentProps } from '../shader-mount.js';\nimport {\n getShaderColorFromString,\n heatmapFragmentShader,\n ShaderFitOptions,\n type HeatmapUniforms,\n type HeatmapParams,\n defaultObjectSizing,\n toProcessedHeatmap,\n type ImageShaderPreset,\n} from '@paper-design/shaders';\n\nimport { transparentPixel } from '../transparent-pixel.js';\nimport { suspend } from '../suspend.js';\nimport { colorPropsAreEqual } from '../color-props-are-equal.js';\n\nexport interface HeatmapProps extends ShaderComponentProps, HeatmapParams {\n /**\n * Suspends the component when the image is being processed.\n */\n suspendWhenProcessingImage?: boolean;\n}\n\nexport type HeatmapPreset = ImageShaderPreset<HeatmapParams>;\n\nexport const defaultPreset: HeatmapPreset = {\n name: 'Default',\n params: {\n ...defaultObjectSizing,\n scale: 0.75,\n speed: 1,\n frame: 0,\n contour: 0.5,\n angle: 0,\n noise: 0,\n innerGlow: 0.5,\n outerGlow: 0.5,\n colorBack: '#000000',\n colors: ['#11206a', '#1f3ba2', '#2f63e7', '#6bd7ff', '#ffe679', '#ff991e', '#ff4c00'],\n },\n} as const satisfies HeatmapPreset;\n\nexport const sepiaPreset: HeatmapPreset = {\n name: 'Sepia',\n params: {\n ...defaultObjectSizing,\n scale: 0.75,\n speed: 0.5,\n frame: 0,\n contour: 0.5,\n angle: 0,\n noise: 0.75,\n innerGlow: 0.5,\n outerGlow: 0.5,\n colorBack: '#000000',\n colors: ['#997F45', '#ffffff'],\n },\n} as const satisfies HeatmapPreset;\n\nexport const heatmapPresets: HeatmapPreset[] = [defaultPreset, sepiaPreset];\n\nexport const Heatmap: React.FC<HeatmapProps> = memo(function HeatmapImpl({\n // Own props\n speed = defaultPreset.params.speed,\n frame = defaultPreset.params.frame,\n image = '',\n contour = defaultPreset.params.contour,\n angle = defaultPreset.params.angle,\n noise = defaultPreset.params.noise,\n innerGlow = defaultPreset.params.innerGlow,\n outerGlow = defaultPreset.params.outerGlow,\n colorBack = defaultPreset.params.colorBack,\n colors = defaultPreset.params.colors,\n suspendWhenProcessingImage = false,\n\n // Sizing props\n fit = defaultPreset.params.fit,\n offsetX = defaultPreset.params.offsetX,\n offsetY = defaultPreset.params.offsetY,\n originX = defaultPreset.params.originX,\n originY = defaultPreset.params.originY,\n rotation = defaultPreset.params.rotation,\n scale = defaultPreset.params.scale,\n worldHeight = defaultPreset.params.worldHeight,\n worldWidth = defaultPreset.params.worldWidth,\n ...props\n}: HeatmapProps) {\n const imageUrl = typeof image === 'string' ? image : image.src;\n const [processedStateImage, setProcessedStateImage] = useState<string>(transparentPixel);\n\n let processedImage: string;\n\n // toProcessedHeatmap expects the document object to exist. This prevents SSR issues during builds.\n if (suspendWhenProcessingImage && typeof window !== 'undefined') {\n processedImage = suspend(\n (): Promise<string> => toProcessedHeatmap(imageUrl).then((result) => URL.createObjectURL(result.blob)),\n [imageUrl, 'heatmap']\n );\n } else {\n processedImage = processedStateImage;\n }\n\n useLayoutEffect(() => {\n if (suspendWhenProcessingImage) {\n // Skip doing work in the effect as it's been handled by suspense.\n return;\n }\n\n if (!imageUrl) {\n setProcessedStateImage(transparentPixel);\n return;\n }\n\n let url: string;\n let current = true;\n\n toProcessedHeatmap(imageUrl).then((result) => {\n if (current) {\n url = URL.createObjectURL(result.blob);\n setProcessedStateImage(url);\n }\n });\n\n return () => {\n current = false;\n };\n }, [imageUrl, suspendWhenProcessingImage]);\n\n const uniforms = useMemo(\n () => ({\n // Own uniforms\n u_image: processedImage,\n u_contour: contour,\n u_angle: angle,\n u_noise: noise,\n u_innerGlow: innerGlow,\n u_outerGlow: outerGlow,\n u_colorBack: getShaderColorFromString(colorBack),\n u_colors: colors.map(getShaderColorFromString),\n u_colorsCount: colors.length,\n\n // Sizing uniforms\n u_fit: ShaderFitOptions[fit],\n u_offsetX: offsetX,\n u_offsetY: offsetY,\n u_originX: originX,\n u_originY: originY,\n u_rotation: rotation,\n u_scale: scale,\n u_worldHeight: worldHeight,\n u_worldWidth: worldWidth,\n }),\n [\n speed,\n frame,\n contour,\n angle,\n noise,\n innerGlow,\n outerGlow,\n colors,\n colorBack,\n processedImage,\n fit,\n offsetX,\n offsetY,\n originX,\n originY,\n rotation,\n scale,\n worldHeight,\n worldWidth,\n ]\n ) satisfies HeatmapUniforms;\n\n return (\n <ShaderMount\n {...props}\n speed={speed}\n frame={frame}\n fragmentShader={heatmapFragmentShader}\n mipmaps={['u_image']}\n uniforms={uniforms}\n />\n );\n}, colorPropsAreEqual);\n"],
5
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6
6
  "names": []
7
7
  }
@@ -186,6 +186,7 @@ const LiquidMetal = memo(function LiquidMetalImpl({
186
186
  speed,
187
187
  frame,
188
188
  fragmentShader: liquidMetalFragmentShader,
189
+ mipmaps: ["u_image"],
189
190
  uniforms
190
191
  }
191
192
  );
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "version": 3,
3
3
  "sources": ["../../src/shaders/liquid-metal.tsx"],
4
- "sourcesContent": ["import { memo, useLayoutEffect, useState } from 'react';\nimport { ShaderMount, type ShaderComponentProps } from '../shader-mount.js';\nimport {\n liquidMetalFragmentShader,\n ShaderFitOptions,\n defaultObjectSizing,\n type LiquidMetalUniforms,\n type LiquidMetalParams,\n toProcessedLiquidMetal,\n type ImageShaderPreset,\n getShaderColorFromString,\n LiquidMetalShapes,\n} from '@paper-design/shaders';\nimport { transparentPixel } from '../transparent-pixel.js';\nimport { suspend } from '../suspend.js';\n\nexport interface LiquidMetalProps extends ShaderComponentProps, LiquidMetalParams {\n /**\n * Suspends the component when the image is being processed.\n */\n suspendWhenProcessingImage?: boolean;\n}\n\ntype LiquidMetalPreset = ImageShaderPreset<LiquidMetalParams>;\n\nexport const defaultPreset: LiquidMetalPreset = {\n name: 'Default',\n params: {\n ...defaultObjectSizing,\n scale: 0.6,\n speed: 1,\n frame: 0,\n colorBack: '#AAAAAC',\n colorTint: '#ffffff',\n distortion: 0.07,\n repetition: 2.0,\n shiftRed: 0.3,\n shiftBlue: 0.3,\n contour: 0.4,\n softness: 0.1,\n angle: 70,\n shape: 'diamond',\n },\n};\n\nexport const noirPreset: LiquidMetalPreset = {\n name: 'Noir',\n params: {\n ...defaultObjectSizing,\n scale: 0.6,\n speed: 1,\n frame: 0,\n colorBack: '#000000',\n colorTint: '#606060',\n softness: 0.45,\n repetition: 1.5,\n shiftRed: 0,\n shiftBlue: 0,\n distortion: 0,\n contour: 0,\n angle: 90,\n shape: 'diamond',\n },\n};\n\nexport const fullScreenPreset: LiquidMetalPreset = {\n name: 'Backdrop',\n params: {\n ...defaultObjectSizing,\n speed: 1,\n frame: 0,\n scale: 1.5,\n colorBack: '#AAAAAC',\n colorTint: '#ffffff',\n softness: 0.05,\n repetition: 1.5,\n shiftRed: 0.3,\n shiftBlue: 0.3,\n distortion: 0.1,\n contour: 0.4,\n shape: 'none',\n angle: 90,\n worldWidth: 0,\n worldHeight: 0,\n },\n};\n\nexport const stripesPreset: LiquidMetalPreset = {\n name: 'Stripes',\n params: {\n ...defaultObjectSizing,\n speed: 1,\n frame: 0,\n scale: 0.6,\n colorBack: '#000000',\n colorTint: '#2c5d72',\n softness: 0.8,\n repetition: 6,\n shiftRed: 1,\n shiftBlue: -1,\n distortion: 0.4,\n contour: 0.4,\n shape: 'circle',\n angle: 0,\n },\n};\n\nexport const liquidMetalPresets: LiquidMetalPreset[] = [defaultPreset, noirPreset, fullScreenPreset, stripesPreset];\n\nexport const LiquidMetal: React.FC<LiquidMetalProps> = memo(function LiquidMetalImpl({\n // Own props\n colorBack = defaultPreset.params.colorBack,\n colorTint = defaultPreset.params.colorTint,\n speed = defaultPreset.params.speed,\n frame = defaultPreset.params.frame,\n image = '',\n contour = defaultPreset.params.contour,\n distortion = defaultPreset.params.distortion,\n softness = defaultPreset.params.softness,\n repetition = defaultPreset.params.repetition,\n shiftRed = defaultPreset.params.shiftRed,\n shiftBlue = defaultPreset.params.shiftBlue,\n angle = defaultPreset.params.angle,\n shape = defaultPreset.params.shape,\n suspendWhenProcessingImage = false,\n\n // Sizing props\n fit = defaultPreset.params.fit,\n scale = defaultPreset.params.scale,\n rotation = defaultPreset.params.rotation,\n originX = defaultPreset.params.originX,\n originY = defaultPreset.params.originY,\n offsetX = defaultPreset.params.offsetX,\n offsetY = defaultPreset.params.offsetY,\n worldWidth = defaultPreset.params.worldWidth,\n worldHeight = defaultPreset.params.worldHeight,\n ...props\n}: LiquidMetalProps) {\n const imageUrl = typeof image === 'string' ? 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5
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+ "sourcesContent": ["import { memo, useLayoutEffect, useState } from 'react';\nimport { ShaderMount, type ShaderComponentProps } from '../shader-mount.js';\nimport {\n liquidMetalFragmentShader,\n ShaderFitOptions,\n defaultObjectSizing,\n type LiquidMetalUniforms,\n type LiquidMetalParams,\n toProcessedLiquidMetal,\n type ImageShaderPreset,\n getShaderColorFromString,\n LiquidMetalShapes,\n} from '@paper-design/shaders';\nimport { transparentPixel } from '../transparent-pixel.js';\nimport { suspend } from '../suspend.js';\n\nexport interface LiquidMetalProps extends ShaderComponentProps, LiquidMetalParams {\n /**\n * Suspends the component when the image is being processed.\n */\n suspendWhenProcessingImage?: boolean;\n}\n\ntype LiquidMetalPreset = ImageShaderPreset<LiquidMetalParams>;\n\nexport const defaultPreset: LiquidMetalPreset = {\n name: 'Default',\n params: {\n ...defaultObjectSizing,\n scale: 0.6,\n speed: 1,\n frame: 0,\n colorBack: '#AAAAAC',\n colorTint: '#ffffff',\n distortion: 0.07,\n repetition: 2.0,\n shiftRed: 0.3,\n shiftBlue: 0.3,\n contour: 0.4,\n softness: 0.1,\n angle: 70,\n shape: 'diamond',\n },\n};\n\nexport const noirPreset: LiquidMetalPreset = {\n name: 'Noir',\n params: {\n ...defaultObjectSizing,\n scale: 0.6,\n speed: 1,\n frame: 0,\n colorBack: '#000000',\n colorTint: '#606060',\n softness: 0.45,\n repetition: 1.5,\n shiftRed: 0,\n shiftBlue: 0,\n distortion: 0,\n contour: 0,\n angle: 90,\n shape: 'diamond',\n },\n};\n\nexport const fullScreenPreset: LiquidMetalPreset = {\n name: 'Backdrop',\n params: {\n ...defaultObjectSizing,\n speed: 1,\n frame: 0,\n scale: 1.5,\n colorBack: '#AAAAAC',\n colorTint: '#ffffff',\n softness: 0.05,\n repetition: 1.5,\n shiftRed: 0.3,\n shiftBlue: 0.3,\n distortion: 0.1,\n contour: 0.4,\n shape: 'none',\n angle: 90,\n worldWidth: 0,\n worldHeight: 0,\n },\n};\n\nexport const stripesPreset: LiquidMetalPreset = {\n name: 'Stripes',\n params: {\n ...defaultObjectSizing,\n speed: 1,\n frame: 0,\n scale: 0.6,\n colorBack: '#000000',\n colorTint: '#2c5d72',\n softness: 0.8,\n repetition: 6,\n shiftRed: 1,\n shiftBlue: -1,\n distortion: 0.4,\n contour: 0.4,\n shape: 'circle',\n angle: 0,\n },\n};\n\nexport const liquidMetalPresets: LiquidMetalPreset[] = [defaultPreset, noirPreset, fullScreenPreset, stripesPreset];\n\nexport const LiquidMetal: React.FC<LiquidMetalProps> = memo(function LiquidMetalImpl({\n // Own props\n colorBack = defaultPreset.params.colorBack,\n colorTint = defaultPreset.params.colorTint,\n speed = defaultPreset.params.speed,\n frame = defaultPreset.params.frame,\n image = '',\n contour = defaultPreset.params.contour,\n distortion = defaultPreset.params.distortion,\n softness = defaultPreset.params.softness,\n repetition = defaultPreset.params.repetition,\n shiftRed = defaultPreset.params.shiftRed,\n shiftBlue = defaultPreset.params.shiftBlue,\n angle = defaultPreset.params.angle,\n shape = defaultPreset.params.shape,\n suspendWhenProcessingImage = false,\n\n // Sizing props\n fit = defaultPreset.params.fit,\n scale = defaultPreset.params.scale,\n rotation = defaultPreset.params.rotation,\n originX = defaultPreset.params.originX,\n originY = defaultPreset.params.originY,\n offsetX = defaultPreset.params.offsetX,\n offsetY = defaultPreset.params.offsetY,\n worldWidth = defaultPreset.params.worldWidth,\n worldHeight = defaultPreset.params.worldHeight,\n ...props\n}: LiquidMetalProps) {\n const imageUrl = typeof image === 'string' ? 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5
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6
6
  "names": []
7
7
  }
@@ -183,6 +183,7 @@ const PaperTexture = memo(function PaperTextureImpl({
183
183
  speed,
184
184
  frame,
185
185
  fragmentShader: paperTextureFragmentShader,
186
+ mipmaps: ["u_image"],
186
187
  uniforms
187
188
  }
188
189
  );
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "version": 3,
3
3
  "sources": ["../../src/shaders/paper-texture.tsx"],
4
- "sourcesContent": ["import { memo } from 'react';\nimport { ShaderMount, type ShaderComponentProps } from '../shader-mount.js';\nimport { colorPropsAreEqual } from '../color-props-are-equal.js';\nimport {\n defaultObjectSizing,\n getShaderColorFromString,\n getShaderNoiseTexture,\n paperTextureFragmentShader,\n ShaderFitOptions,\n type ImageShaderPreset,\n type PaperTextureParams,\n type PaperTextureUniforms,\n} from '@paper-design/shaders';\n\nexport interface PaperTextureProps extends ShaderComponentProps, PaperTextureParams {\n /** @deprecated use `fiberSize` instead */\n fiberScale?: number;\n /** @deprecated use `crumpleSize` instead */\n crumplesScale?: number;\n /** @deprecated use `foldCount` instead */\n foldsNumber?: number;\n /** @deprecated use `fade` instead */\n blur?: number;\n}\n\ntype PaperTexturePreset = ImageShaderPreset<PaperTextureParams>;\n\nexport const defaultPreset: PaperTexturePreset = {\n name: 'Default',\n params: {\n ...defaultObjectSizing,\n fit: 'cover',\n scale: 0.6,\n speed: 0,\n frame: 0,\n colorFront: '#9fadbc',\n colorBack: '#ffffff',\n contrast: 0.3,\n roughness: 0.4,\n fiber: 0.3,\n fiberSize: 0.2,\n crumples: 0.3,\n crumpleSize: 0.35,\n folds: 0.65,\n foldCount: 5,\n fade: 0,\n drops: 0.2,\n seed: 5.8,\n },\n};\n\nexport const abstractPreset: PaperTexturePreset = {\n name: 'Abstract',\n params: {\n ...defaultObjectSizing,\n fit: 'cover',\n speed: 0,\n frame: 0,\n scale: 0.6,\n colorFront: '#00eeff',\n colorBack: '#ff0a81',\n contrast: 0.85,\n roughness: 0,\n fiber: 0.1,\n fiberSize: 0.2,\n crumples: 0,\n crumpleSize: 0.3,\n folds: 1,\n foldCount: 3,\n fade: 0,\n drops: 0.2,\n seed: 2.2,\n },\n};\n\nexport const cardboardPreset: PaperTexturePreset = {\n name: 'Cardboard',\n params: {\n ...defaultObjectSizing,\n fit: 'cover',\n speed: 0,\n frame: 0,\n scale: 0.6,\n colorFront: '#c7b89e',\n colorBack: '#999180',\n contrast: 0.4,\n roughness: 0,\n fiber: 0.35,\n fiberSize: 0.14,\n crumples: 0.7,\n crumpleSize: 0.1,\n folds: 0,\n foldCount: 1,\n fade: 0,\n drops: 0.1,\n seed: 1.6,\n },\n};\n\nexport const detailsPreset: PaperTexturePreset = {\n name: 'Details',\n params: {\n ...defaultObjectSizing,\n speed: 0,\n frame: 0,\n fit: 'cover',\n scale: 3,\n colorFront: '#00000000',\n colorBack: '#00000000',\n contrast: 0,\n roughness: 1,\n fiber: 0.27,\n fiberSize: 0.22,\n crumples: 1,\n crumpleSize: 0.5,\n folds: 1,\n foldCount: 15,\n fade: 0,\n drops: 0,\n seed: 6,\n },\n};\n\nexport const paperTexturePresets: PaperTexturePreset[] = [\n defaultPreset,\n cardboardPreset,\n abstractPreset,\n detailsPreset,\n] as const;\n\nexport const PaperTexture: React.FC<PaperTextureProps> = memo(function PaperTextureImpl({\n // Own props\n speed = defaultPreset.params.speed,\n frame = defaultPreset.params.frame,\n colorFront = defaultPreset.params.colorFront,\n colorBack = defaultPreset.params.colorBack,\n image = '',\n contrast = defaultPreset.params.contrast,\n roughness = defaultPreset.params.roughness,\n fiber = defaultPreset.params.fiber,\n crumples = defaultPreset.params.crumples,\n folds = defaultPreset.params.folds,\n drops = defaultPreset.params.drops,\n seed = defaultPreset.params.seed,\n\n // Reworked props\n fiberScale,\n fiberSize = fiberScale === undefined ? 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4
+ "sourcesContent": ["import { memo } from 'react';\nimport { ShaderMount, type ShaderComponentProps } from '../shader-mount.js';\nimport { colorPropsAreEqual } from '../color-props-are-equal.js';\nimport {\n defaultObjectSizing,\n getShaderColorFromString,\n getShaderNoiseTexture,\n paperTextureFragmentShader,\n ShaderFitOptions,\n type ImageShaderPreset,\n type PaperTextureParams,\n type PaperTextureUniforms,\n} from '@paper-design/shaders';\n\nexport interface PaperTextureProps extends ShaderComponentProps, PaperTextureParams {\n /** @deprecated use `fiberSize` instead */\n fiberScale?: number;\n /** @deprecated use `crumpleSize` instead */\n crumplesScale?: number;\n /** @deprecated use `foldCount` instead */\n foldsNumber?: number;\n /** @deprecated use `fade` instead */\n blur?: number;\n}\n\ntype PaperTexturePreset = ImageShaderPreset<PaperTextureParams>;\n\nexport const defaultPreset: PaperTexturePreset = {\n name: 'Default',\n params: {\n ...defaultObjectSizing,\n fit: 'cover',\n scale: 0.6,\n speed: 0,\n frame: 0,\n colorFront: '#9fadbc',\n colorBack: '#ffffff',\n contrast: 0.3,\n roughness: 0.4,\n fiber: 0.3,\n fiberSize: 0.2,\n crumples: 0.3,\n crumpleSize: 0.35,\n folds: 0.65,\n foldCount: 5,\n fade: 0,\n drops: 0.2,\n seed: 5.8,\n },\n};\n\nexport const abstractPreset: PaperTexturePreset = {\n name: 'Abstract',\n params: {\n ...defaultObjectSizing,\n fit: 'cover',\n speed: 0,\n frame: 0,\n scale: 0.6,\n colorFront: '#00eeff',\n colorBack: '#ff0a81',\n contrast: 0.85,\n roughness: 0,\n fiber: 0.1,\n fiberSize: 0.2,\n crumples: 0,\n crumpleSize: 0.3,\n folds: 1,\n foldCount: 3,\n fade: 0,\n drops: 0.2,\n seed: 2.2,\n },\n};\n\nexport const cardboardPreset: PaperTexturePreset = {\n name: 'Cardboard',\n params: {\n ...defaultObjectSizing,\n fit: 'cover',\n speed: 0,\n frame: 0,\n scale: 0.6,\n colorFront: '#c7b89e',\n colorBack: '#999180',\n contrast: 0.4,\n roughness: 0,\n fiber: 0.35,\n fiberSize: 0.14,\n crumples: 0.7,\n crumpleSize: 0.1,\n folds: 0,\n foldCount: 1,\n fade: 0,\n drops: 0.1,\n seed: 1.6,\n },\n};\n\nexport const detailsPreset: PaperTexturePreset = {\n name: 'Details',\n params: {\n ...defaultObjectSizing,\n speed: 0,\n frame: 0,\n fit: 'cover',\n scale: 3,\n colorFront: '#00000000',\n colorBack: '#00000000',\n contrast: 0,\n roughness: 1,\n fiber: 0.27,\n fiberSize: 0.22,\n crumples: 1,\n crumpleSize: 0.5,\n folds: 1,\n foldCount: 15,\n fade: 0,\n drops: 0,\n seed: 6,\n },\n};\n\nexport const paperTexturePresets: PaperTexturePreset[] = [\n defaultPreset,\n cardboardPreset,\n abstractPreset,\n detailsPreset,\n] as const;\n\nexport const PaperTexture: React.FC<PaperTextureProps> = memo(function PaperTextureImpl({\n // Own props\n speed = defaultPreset.params.speed,\n frame = defaultPreset.params.frame,\n colorFront = defaultPreset.params.colorFront,\n colorBack = defaultPreset.params.colorBack,\n image = '',\n contrast = defaultPreset.params.contrast,\n roughness = defaultPreset.params.roughness,\n fiber = defaultPreset.params.fiber,\n crumples = defaultPreset.params.crumples,\n folds = defaultPreset.params.folds,\n drops = defaultPreset.params.drops,\n seed = defaultPreset.params.seed,\n\n // Reworked props\n fiberScale,\n fiberSize = fiberScale === undefined ? defaultPreset.params.fiberSize : 0.2 / fiberScale,\n crumplesScale,\n crumpleSize = crumplesScale === undefined ? defaultPreset.params.crumpleSize : 0.2 / crumplesScale,\n blur,\n fade = blur === undefined ? defaultPreset.params.fade : blur,\n foldsNumber,\n foldCount = foldsNumber === undefined ? defaultPreset.params.foldCount : foldsNumber,\n\n // Sizing props\n fit = defaultPreset.params.fit,\n scale = defaultPreset.params.scale,\n rotation = defaultPreset.params.rotation,\n originX = defaultPreset.params.originX,\n originY = defaultPreset.params.originY,\n offsetX = defaultPreset.params.offsetX,\n offsetY = defaultPreset.params.offsetY,\n worldWidth = defaultPreset.params.worldWidth,\n worldHeight = defaultPreset.params.worldHeight,\n ...props\n}: PaperTextureProps) {\n const noiseTexture = typeof window !== 'undefined' && { u_noiseTexture: getShaderNoiseTexture() };\n\n const uniforms = {\n // Own uniforms\n u_image: image,\n u_colorFront: getShaderColorFromString(colorFront),\n u_colorBack: getShaderColorFromString(colorBack),\n u_contrast: contrast,\n u_roughness: roughness,\n u_fiber: fiber,\n u_fiberSize: fiberSize,\n u_crumples: crumples,\n u_crumpleSize: crumpleSize,\n u_foldCount: foldCount,\n u_folds: folds,\n u_fade: fade,\n u_drops: drops,\n u_seed: seed,\n ...noiseTexture,\n\n // Sizing uniforms\n u_fit: ShaderFitOptions[fit],\n u_scale: scale,\n u_rotation: rotation,\n u_offsetX: offsetX,\n u_offsetY: offsetY,\n u_originX: originX,\n u_originY: originY,\n u_worldWidth: worldWidth,\n u_worldHeight: worldHeight,\n } satisfies PaperTextureUniforms;\n\n return (\n <ShaderMount\n {...props}\n speed={speed}\n frame={frame}\n fragmentShader={paperTextureFragmentShader}\n mipmaps={['u_image']}\n uniforms={uniforms}\n />\n );\n}, colorPropsAreEqual);\n"],
5
+ "mappings": ";;;;;AAAA,SAAS,YAAY;AACrB,SAAS,mBAA8C;AACvD,SAAS,0BAA0B;AACnC;AAAA,EACE;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,OAIK;AA4LH;AA7KG,MAAM,gBAAoC;AAAA,EAC/C,MAAM;AAAA,EACN,QAAQ;AAAA,IACN,GAAG;AAAA,IACH,KAAK;AAAA,IACL,OAAO;AAAA,IACP,OAAO;AAAA,IACP,OAAO;AAAA,IACP,YAAY;AAAA,IACZ,WAAW;AAAA,IACX,UAAU;AAAA,IACV,WAAW;AAAA,IACX,OAAO;AAAA,IACP,WAAW;AAAA,IACX,UAAU;AAAA,IACV,aAAa;AAAA,IACb,OAAO;AAAA,IACP,WAAW;AAAA,IACX,MAAM;AAAA,IACN,OAAO;AAAA,IACP,MAAM;AAAA,EACR;AACF;AAEO,MAAM,iBAAqC;AAAA,EAChD,MAAM;AAAA,EACN,QAAQ;AAAA,IACN,GAAG;AAAA,IACH,KAAK;AAAA,IACL,OAAO;AAAA,IACP,OAAO;AAAA,IACP,OAAO;AAAA,IACP,YAAY;AAAA,IACZ,WAAW;AAAA,IACX,UAAU;AAAA,IACV,WAAW;AAAA,IACX,OAAO;AAAA,IACP,WAAW;AAAA,IACX,UAAU;AAAA,IACV,aAAa;AAAA,IACb,OAAO;AAAA,IACP,WAAW;AAAA,IACX,MAAM;AAAA,IACN,OAAO;AAAA,IACP,MAAM;AAAA,EACR;AACF;AAEO,MAAM,kBAAsC;AAAA,EACjD,MAAM;AAAA,EACN,QAAQ;AAAA,IACN,GAAG;AAAA,IACH,KAAK;AAAA,IACL,OAAO;AAAA,IACP,OAAO;AAAA,IACP,OAAO;AAAA,IACP,YAAY;AAAA,IACZ,WAAW;AAAA,IACX,UAAU;AAAA,IACV,WAAW;AAAA,IACX,OAAO;AAAA,IACP,WAAW;AAAA,IACX,UAAU;AAAA,IACV,aAAa;AAAA,IACb,OAAO;AAAA,IACP,WAAW;AAAA,IACX,MAAM;AAAA,IACN,OAAO;AAAA,IACP,MAAM;AAAA,EACR;AACF;AAEO,MAAM,gBAAoC;AAAA,EAC/C,MAAM;AAAA,EACN,QAAQ;AAAA,IACN,GAAG;AAAA,IACH,OAAO;AAAA,IACP,OAAO;AAAA,IACP,KAAK;AAAA,IACL,OAAO;AAAA,IACP,YAAY;AAAA,IACZ,WAAW;AAAA,IACX,UAAU;AAAA,IACV,WAAW;AAAA,IACX,OAAO;AAAA,IACP,WAAW;AAAA,IACX,UAAU;AAAA,IACV,aAAa;AAAA,IACb,OAAO;AAAA,IACP,WAAW;AAAA,IACX,MAAM;AAAA,IACN,OAAO;AAAA,IACP,MAAM;AAAA,EACR;AACF;AAEO,MAAM,sBAA4C;AAAA,EACvD;AAAA,EACA;AAAA,EACA;AAAA,EACA;AACF;AAEO,MAAM,eAA4C,KAAK,SAAS,iBAAiB;AAAA;AAAA,EAEtF,QAAQ,cAAc,OAAO;AAAA,EAC7B,QAAQ,cAAc,OAAO;AAAA,EAC7B,aAAa,cAAc,OAAO;AAAA,EAClC,YAAY,cAAc,OAAO;AAAA,EACjC,QAAQ;AAAA,EACR,WAAW,cAAc,OAAO;AAAA,EAChC,YAAY,cAAc,OAAO;AAAA,EACjC,QAAQ,cAAc,OAAO;AAAA,EAC7B,WAAW,cAAc,OAAO;AAAA,EAChC,QAAQ,cAAc,OAAO;AAAA,EAC7B,QAAQ,cAAc,OAAO;AAAA,EAC7B,OAAO,cAAc,OAAO;AAAA;AAAA,EAG5B;AAAA,EACA,YAAY,eAAe,SAAY,cAAc,OAAO,YAAY,MAAM;AAAA,EAC9E;AAAA,EACA,cAAc,kBAAkB,SAAY,cAAc,OAAO,cAAc,MAAM;AAAA,EACrF;AAAA,EACA,OAAO,SAAS,SAAY,cAAc,OAAO,OAAO;AAAA,EACxD;AAAA,EACA,YAAY,gBAAgB,SAAY,cAAc,OAAO,YAAY;AAAA;AAAA,EAGzE,MAAM,cAAc,OAAO;AAAA,EAC3B,QAAQ,cAAc,OAAO;AAAA,EAC7B,WAAW,cAAc,OAAO;AAAA,EAChC,UAAU,cAAc,OAAO;AAAA,EAC/B,UAAU,cAAc,OAAO;AAAA,EAC/B,UAAU,cAAc,OAAO;AAAA,EAC/B,UAAU,cAAc,OAAO;AAAA,EAC/B,aAAa,cAAc,OAAO;AAAA,EAClC,cAAc,cAAc,OAAO;AAAA,EACnC,GAAG;AACL,GAAsB;AACpB,QAAM,eAAe,OAAO,WAAW,eAAe,EAAE,gBAAgB,sBAAsB,EAAE;AAEhG,QAAM,WAAW;AAAA;AAAA,IAEf,SAAS;AAAA,IACT,cAAc,yBAAyB,UAAU;AAAA,IACjD,aAAa,yBAAyB,SAAS;AAAA,IAC/C,YAAY;AAAA,IACZ,aAAa;AAAA,IACb,SAAS;AAAA,IACT,aAAa;AAAA,IACb,YAAY;AAAA,IACZ,eAAe;AAAA,IACf,aAAa;AAAA,IACb,SAAS;AAAA,IACT,QAAQ;AAAA,IACR,SAAS;AAAA,IACT,QAAQ;AAAA,IACR,GAAG;AAAA;AAAA,IAGH,OAAO,iBAAiB,GAAG;AAAA,IAC3B,SAAS;AAAA,IACT,YAAY;AAAA,IACZ,WAAW;AAAA,IACX,WAAW;AAAA,IACX,WAAW;AAAA,IACX,WAAW;AAAA,IACX,cAAc;AAAA,IACd,eAAe;AAAA,EACjB;AAEA,SACE;AAAA,IAAC;AAAA;AAAA,MACE,GAAG;AAAA,MACJ;AAAA,MACA;AAAA,MACA,gBAAgB;AAAA,MAChB,SAAS,CAAC,SAAS;AAAA,MACnB;AAAA;AAAA,EACF;AAEJ,GAAG,kBAAkB;",
6
6
  "names": []
7
7
  }
@@ -45,7 +45,7 @@ const abstractPreset = {
45
45
  edges: 1,
46
46
  waves: 1,
47
47
  caustic: 0.4,
48
- size: 4
48
+ size: 0.15
49
49
  }
50
50
  };
51
51
  const streamingPreset = {
@@ -63,7 +63,7 @@ const streamingPreset = {
63
63
  edges: 0,
64
64
  waves: 0.5,
65
65
  caustic: 0,
66
- size: 3
66
+ size: 0.5
67
67
  }
68
68
  };
69
69
  const slowMoPreset = {
@@ -81,7 +81,7 @@ const slowMoPreset = {
81
81
  edges: 0,
82
82
  waves: 0,
83
83
  caustic: 0.2,
84
- size: 2
84
+ size: 0.7
85
85
  }
86
86
  };
87
87
  const waterPresets = [defaultPreset, slowMoPreset, abstractPreset, streamingPreset];
@@ -135,7 +135,17 @@ const Water = memo(function WaterImpl({
135
135
  u_worldWidth: worldWidth,
136
136
  u_worldHeight: worldHeight
137
137
  };
138
- return /* @__PURE__ */ jsx(ShaderMount, { ...props, speed, frame, fragmentShader: waterFragmentShader, uniforms });
138
+ return /* @__PURE__ */ jsx(
139
+ ShaderMount,
140
+ {
141
+ ...props,
142
+ speed,
143
+ frame,
144
+ fragmentShader: waterFragmentShader,
145
+ mipmaps: ["u_image"],
146
+ uniforms
147
+ }
148
+ );
139
149
  }, colorPropsAreEqual);
140
150
  export {
141
151
  Water,
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "version": 3,
3
3
  "sources": ["../../src/shaders/water.tsx"],
4
- "sourcesContent": ["import { memo } from 'react';\nimport { ShaderMount, type ShaderComponentProps } from '../shader-mount.js';\nimport { colorPropsAreEqual } from '../color-props-are-equal.js';\nimport {\n waterFragmentShader,\n getShaderColorFromString,\n ShaderFitOptions,\n type WaterUniforms,\n type WaterParams,\n defaultObjectSizing,\n type ImageShaderPreset,\n} from '@paper-design/shaders';\n\nexport interface WaterProps extends ShaderComponentProps, WaterParams {\n /** @deprecated use `size` instead */\n effectScale?: number;\n}\n\ntype WaterPreset = ImageShaderPreset<WaterParams>;\n\nexport const defaultPreset: WaterPreset = {\n name: 'Default',\n params: {\n ...defaultObjectSizing,\n scale: 0.8,\n speed: 1,\n frame: 0,\n colorBack: '#909090',\n colorHighlight: '#ffffff',\n highlights: 0.07,\n layering: 0.5,\n edges: 0.8,\n waves: 0.3,\n caustic: 0.1,\n size: 1,\n },\n};\n\nexport const abstractPreset: WaterPreset = {\n name: 'Abstract',\n params: {\n ...defaultObjectSizing,\n fit: 'cover',\n scale: 3,\n speed: 1,\n frame: 0,\n colorBack: '#909090',\n colorHighlight: '#ffffff',\n highlights: 0,\n layering: 0,\n edges: 1,\n waves: 1,\n caustic: 0.4,\n size: 4,\n },\n};\n\nexport const streamingPreset: WaterPreset = {\n name: 'Streaming',\n params: {\n ...defaultObjectSizing,\n fit: 'contain',\n scale: 0.4,\n speed: 2,\n frame: 0,\n colorBack: '#909090',\n colorHighlight: '#ffffff',\n highlights: 0,\n layering: 0,\n edges: 0,\n waves: 0.5,\n caustic: 0,\n size: 3,\n },\n};\n\nexport const slowMoPreset: WaterPreset = {\n name: 'Slow-mo',\n params: {\n ...defaultObjectSizing,\n fit: 'cover',\n scale: 1,\n speed: 0.1,\n frame: 0,\n colorBack: '#909090',\n colorHighlight: '#ffffff',\n highlights: 0.4,\n layering: 0,\n edges: 0,\n waves: 0,\n caustic: 0.2,\n size: 2,\n },\n};\n\nexport const waterPresets: WaterPreset[] = [defaultPreset, slowMoPreset, abstractPreset, streamingPreset];\n\nexport const Water: React.FC<WaterProps> = memo(function WaterImpl({\n // Own props\n speed = defaultPreset.params.speed,\n frame = defaultPreset.params.frame,\n colorBack = defaultPreset.params.colorBack,\n colorHighlight = defaultPreset.params.colorHighlight,\n image = '',\n highlights = defaultPreset.params.highlights,\n layering = defaultPreset.params.layering,\n waves = defaultPreset.params.waves,\n edges = defaultPreset.params.edges,\n caustic = defaultPreset.params.caustic,\n\n // `effectScale` was deprecated in favor of `size`\n // (it was a reverse value by mistake, so we took the opportunity to rename the param too)\n effectScale,\n size = effectScale === undefined ? defaultPreset.params.size : 10 / 9 / effectScale - 1 / 9,\n\n // Sizing props\n fit = defaultPreset.params.fit,\n scale = defaultPreset.params.scale,\n rotation = defaultPreset.params.rotation,\n originX = defaultPreset.params.originX,\n originY = defaultPreset.params.originY,\n offsetX = defaultPreset.params.offsetX,\n offsetY = defaultPreset.params.offsetY,\n worldWidth = defaultPreset.params.worldWidth,\n worldHeight = defaultPreset.params.worldHeight,\n ...props\n}: WaterProps) {\n const uniforms = {\n // Own uniforms\n u_image: image,\n u_colorBack: getShaderColorFromString(colorBack),\n u_colorHighlight: getShaderColorFromString(colorHighlight),\n u_highlights: highlights,\n u_layering: layering,\n u_waves: waves,\n u_edges: edges,\n u_caustic: caustic,\n u_size: size,\n\n // Sizing uniforms\n u_fit: ShaderFitOptions[fit],\n u_rotation: rotation,\n u_scale: scale,\n u_offsetX: offsetX,\n u_offsetY: offsetY,\n u_originX: originX,\n u_originY: originY,\n u_worldWidth: worldWidth,\n u_worldHeight: worldHeight,\n } satisfies WaterUniforms;\n\n return (\n <ShaderMount {...props} speed={speed} frame={frame} fragmentShader={waterFragmentShader} uniforms={uniforms} />\n );\n}, colorPropsAreEqual);\n"],
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4
+ "sourcesContent": ["import { memo } from 'react';\nimport { ShaderMount, type ShaderComponentProps } from '../shader-mount.js';\nimport { colorPropsAreEqual } from '../color-props-are-equal.js';\nimport {\n waterFragmentShader,\n getShaderColorFromString,\n ShaderFitOptions,\n type WaterUniforms,\n type WaterParams,\n defaultObjectSizing,\n type ImageShaderPreset,\n} from '@paper-design/shaders';\n\nexport interface WaterProps extends ShaderComponentProps, WaterParams {\n /** @deprecated use `size` instead */\n effectScale?: number;\n}\n\ntype WaterPreset = ImageShaderPreset<WaterParams>;\n\nexport const defaultPreset: WaterPreset = {\n name: 'Default',\n params: {\n ...defaultObjectSizing,\n scale: 0.8,\n speed: 1,\n frame: 0,\n colorBack: '#909090',\n colorHighlight: '#ffffff',\n highlights: 0.07,\n layering: 0.5,\n edges: 0.8,\n waves: 0.3,\n caustic: 0.1,\n size: 1,\n },\n};\n\nexport const abstractPreset: WaterPreset = {\n name: 'Abstract',\n params: {\n ...defaultObjectSizing,\n fit: 'cover',\n scale: 3,\n speed: 1,\n frame: 0,\n colorBack: '#909090',\n colorHighlight: '#ffffff',\n highlights: 0,\n layering: 0,\n edges: 1,\n waves: 1,\n caustic: 0.4,\n size: 0.15,\n },\n};\n\nexport const streamingPreset: WaterPreset = {\n name: 'Streaming',\n params: {\n ...defaultObjectSizing,\n fit: 'contain',\n scale: 0.4,\n speed: 2,\n frame: 0,\n colorBack: '#909090',\n colorHighlight: '#ffffff',\n highlights: 0,\n layering: 0,\n edges: 0,\n waves: 0.5,\n caustic: 0,\n size: 0.5,\n },\n};\n\nexport const slowMoPreset: WaterPreset = {\n name: 'Slow-mo',\n params: {\n ...defaultObjectSizing,\n fit: 'cover',\n scale: 1,\n speed: 0.1,\n frame: 0,\n colorBack: '#909090',\n colorHighlight: '#ffffff',\n highlights: 0.4,\n layering: 0,\n edges: 0,\n waves: 0,\n caustic: 0.2,\n size: 0.7,\n },\n};\n\nexport const waterPresets: WaterPreset[] = [defaultPreset, slowMoPreset, abstractPreset, streamingPreset];\n\nexport const Water: React.FC<WaterProps> = memo(function WaterImpl({\n // Own props\n speed = defaultPreset.params.speed,\n frame = defaultPreset.params.frame,\n colorBack = defaultPreset.params.colorBack,\n colorHighlight = defaultPreset.params.colorHighlight,\n image = '',\n highlights = defaultPreset.params.highlights,\n layering = defaultPreset.params.layering,\n waves = defaultPreset.params.waves,\n edges = defaultPreset.params.edges,\n caustic = defaultPreset.params.caustic,\n\n // `effectScale` was deprecated in favor of `size`\n // (it was a reverse value by mistake, so we took the opportunity to rename the param too)\n effectScale,\n size = effectScale === undefined ? defaultPreset.params.size : 10 / 9 / effectScale - 1 / 9,\n\n // Sizing props\n fit = defaultPreset.params.fit,\n scale = defaultPreset.params.scale,\n rotation = defaultPreset.params.rotation,\n originX = defaultPreset.params.originX,\n originY = defaultPreset.params.originY,\n offsetX = defaultPreset.params.offsetX,\n offsetY = defaultPreset.params.offsetY,\n worldWidth = defaultPreset.params.worldWidth,\n worldHeight = defaultPreset.params.worldHeight,\n ...props\n}: WaterProps) {\n const uniforms = {\n // Own uniforms\n u_image: image,\n u_colorBack: getShaderColorFromString(colorBack),\n u_colorHighlight: getShaderColorFromString(colorHighlight),\n u_highlights: highlights,\n u_layering: layering,\n u_waves: waves,\n u_edges: edges,\n u_caustic: caustic,\n u_size: size,\n\n // Sizing uniforms\n u_fit: ShaderFitOptions[fit],\n u_rotation: rotation,\n u_scale: scale,\n u_offsetX: offsetX,\n u_offsetY: offsetY,\n u_originX: originX,\n u_originY: originY,\n u_worldWidth: worldWidth,\n u_worldHeight: worldHeight,\n } satisfies WaterUniforms;\n\n return (\n <ShaderMount\n {...props}\n speed={speed}\n frame={frame}\n fragmentShader={waterFragmentShader}\n mipmaps={['u_image']}\n uniforms={uniforms}\n />\n );\n}, colorPropsAreEqual);\n"],
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6
6
  "names": []
7
7
  }
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@paper-design/shaders-react",
3
- "version": "0.0.60",
3
+ "version": "0.0.62",
4
4
  "license": "SEE LICENSE IN https://github.com/paper-design/shaders/blob/main/LICENSE",
5
5
  "type": "module",
6
6
  "sideEffects": false,
@@ -24,7 +24,7 @@
24
24
  "type-check": "tsc --project tsconfig.json"
25
25
  },
26
26
  "dependencies": {
27
- "@paper-design/shaders": "0.0.60"
27
+ "@paper-design/shaders": "0.0.62"
28
28
  },
29
29
  "devDependencies": {
30
30
  "@types/react": "19.1.0"