@paper-design/shaders-react 0.0.58-next.3 → 0.0.58-next.4

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@@ -8,7 +8,9 @@ export interface LiquidMetalProps extends ShaderComponentProps, LiquidMetalParam
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  }
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  type LiquidMetalPreset = ImageShaderPreset<LiquidMetalParams>;
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  export declare const defaultPreset: LiquidMetalPreset;
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- export declare const oldDefaultPreset: LiquidMetalPreset;
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+ export declare const bluePreset: LiquidMetalPreset;
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+ export declare const containedPreset: LiquidMetalPreset;
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+ export declare const sepiaPreset: LiquidMetalPreset;
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  export declare const liquidMetalPresets: LiquidMetalPreset[];
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  export declare const LiquidMetal: React.FC<LiquidMetalProps>;
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  export {};
@@ -31,28 +31,69 @@ const defaultPreset = {
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  shiftBlue: 0.3,
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  contour: 0.4,
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  softness: 0.1,
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+ angle: 70,
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  shape: "metaballs"
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  }
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  };
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- const oldDefaultPreset = {
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- name: "Old default",
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+ const bluePreset = {
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+ name: "Blue",
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  params: {
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  ...defaultObjectSizing,
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- scale: 0.6,
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+ scale: 1.8,
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  speed: 1,
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- frame: 8e3,
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- colorBack: "#000000",
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+ frame: 0,
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+ colorBack: "#00042e",
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+ colorTint: "#5b4dc7",
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+ softness: 0.45,
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+ repetition: 1.5,
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+ shiftRed: -0.5,
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+ shiftBlue: -1,
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+ distortion: 0.1,
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+ contour: 0.4,
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+ angle: 70,
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+ shape: "metaballs"
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+ }
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+ };
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+ const containedPreset = {
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+ name: "Contained",
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+ params: {
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+ ...defaultObjectSizing,
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+ speed: 1,
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+ frame: 0,
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+ colorBack: "#ffffff00",
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  colorTint: "#ffffff",
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- softness: 0.3,
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- repetition: 4,
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+ softness: 0.05,
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+ repetition: 1.5,
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  shiftRed: 0.3,
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  shiftBlue: 0.3,
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  distortion: 0.1,
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- contour: 1,
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- shape: "circle"
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+ contour: 0.4,
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+ shape: "none",
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+ angle: 70,
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+ worldWidth: 0,
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+ worldHeight: 0
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+ }
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+ };
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+ const sepiaPreset = {
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+ name: "Sepia",
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+ params: {
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+ ...defaultObjectSizing,
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+ speed: 1,
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+ frame: 0,
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+ scale: 0.8,
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+ colorBack: "#222222",
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+ colorTint: "#fffa66",
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+ softness: 0.4,
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+ repetition: 2,
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+ shiftRed: 1,
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+ shiftBlue: 0.3,
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+ distortion: 0.4,
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+ contour: 0.4,
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+ shape: "circle",
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+ angle: 70
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  }
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  };
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- const liquidMetalPresets = [defaultPreset, oldDefaultPreset];
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+ const liquidMetalPresets = [defaultPreset, bluePreset, containedPreset, sepiaPreset];
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  const LiquidMetal = memo(function LiquidMetalImpl({
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  // Own props
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  colorBack = defaultPreset.params.colorBack,
@@ -66,6 +107,7 @@ const LiquidMetal = memo(function LiquidMetalImpl({
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  repetition = defaultPreset.params.repetition,
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  shiftRed = defaultPreset.params.shiftRed,
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  shiftBlue = defaultPreset.params.shiftBlue,
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+ angle = defaultPreset.params.angle,
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  shape = defaultPreset.params.shape,
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  suspendWhenProcessingImage = false,
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  // Sizing props
@@ -122,6 +164,7 @@ const LiquidMetal = memo(function LiquidMetalImpl({
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  u_repetition: repetition,
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  u_shiftRed: shiftRed,
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  u_shiftBlue: shiftBlue,
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+ u_angle: angle,
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  u_isImage: Boolean(image),
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  u_shape: LiquidMetalShapes[shape],
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  // Sizing uniforms
@@ -148,8 +191,10 @@ const LiquidMetal = memo(function LiquidMetalImpl({
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  });
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  export {
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  LiquidMetal,
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+ bluePreset,
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+ containedPreset,
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  defaultPreset,
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  liquidMetalPresets,
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- oldDefaultPreset
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+ sepiaPreset
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  };
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  //# sourceMappingURL=liquid-metal.js.map
@@ -1,7 +1,7 @@
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  {
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  "version": 3,
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  "sources": ["../../src/shaders/liquid-metal.tsx"],
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- "sourcesContent": ["import { memo, useLayoutEffect, useState } from 'react';\nimport { ShaderMount, type ShaderComponentProps } from '../shader-mount.js';\nimport {\n liquidMetalFragmentShader,\n ShaderFitOptions,\n defaultObjectSizing,\n type LiquidMetalUniforms,\n type LiquidMetalParams,\n toProcessedLiquidMetal,\n type ImageShaderPreset,\n getShaderColorFromString,\n LiquidMetalShapes,\n} from '@paper-design/shaders';\nimport { transparentPixel } from '../transparent-pixel.js';\nimport { suspend } from '../suspend.js';\n\nexport interface LiquidMetalProps extends ShaderComponentProps, LiquidMetalParams {\n /**\n * Suspends the component when the image is being processed.\n */\n suspendWhenProcessingImage?: boolean;\n}\n\ntype LiquidMetalPreset = ImageShaderPreset<LiquidMetalParams>;\n\nexport const defaultPreset: LiquidMetalPreset = {\n name: 'Default',\n params: {\n ...defaultObjectSizing,\n scale: 1,\n speed: 1,\n frame: 0,\n colorBack: '#00000000',\n colorTint: '#ffffff',\n distortion: 0.07,\n repetition: 2.0,\n shiftRed: 0.3,\n shiftBlue: 0.3,\n contour: 0.4,\n softness: 0.1,\n shape: 'metaballs',\n },\n};\n\nexport const oldDefaultPreset: LiquidMetalPreset = {\n name: 'Old default',\n params: {\n ...defaultObjectSizing,\n scale: 0.6,\n speed: 1,\n frame: 8000,\n colorBack: '#000000',\n colorTint: '#ffffff',\n softness: 0.3,\n repetition: 4,\n shiftRed: 0.3,\n shiftBlue: 0.3,\n distortion: 0.1,\n contour: 1,\n shape: 'circle',\n },\n};\n\nexport const liquidMetalPresets: LiquidMetalPreset[] = [defaultPreset, oldDefaultPreset];\n\nexport const LiquidMetal: React.FC<LiquidMetalProps> = memo(function LiquidMetalImpl({\n // Own props\n colorBack = defaultPreset.params.colorBack,\n colorTint = defaultPreset.params.colorTint,\n speed = defaultPreset.params.speed,\n frame = defaultPreset.params.frame,\n image = '',\n contour = defaultPreset.params.contour,\n distortion = defaultPreset.params.distortion,\n softness = defaultPreset.params.softness,\n repetition = defaultPreset.params.repetition,\n shiftRed = defaultPreset.params.shiftRed,\n shiftBlue = defaultPreset.params.shiftBlue,\n shape = defaultPreset.params.shape,\n suspendWhenProcessingImage = false,\n\n // Sizing props\n fit = defaultPreset.params.fit,\n scale = defaultPreset.params.scale,\n rotation = defaultPreset.params.rotation,\n originX = defaultPreset.params.originX,\n originY = defaultPreset.params.originY,\n offsetX = defaultPreset.params.offsetX,\n offsetY = defaultPreset.params.offsetY,\n worldWidth = defaultPreset.params.worldWidth,\n worldHeight = defaultPreset.params.worldHeight,\n ...props\n}: LiquidMetalProps) {\n const imageUrl = typeof image === 'string' ? image : image.src;\n const [processedStateImage, setProcessedStateImage] = useState<string>(transparentPixel);\n\n let processedImage: string;\n\n if (suspendWhenProcessingImage && typeof window !== 'undefined' && imageUrl) {\n processedImage = suspend(\n (): Promise<string> => toProcessedLiquidMetal(imageUrl).then((result) => URL.createObjectURL(result.pngBlob)),\n [imageUrl, 'liquid-metal']\n );\n } else {\n processedImage = processedStateImage;\n }\n\n useLayoutEffect(() => {\n if (suspendWhenProcessingImage) {\n // Skip doing work in the effect as it's been handled by suspense.\n return;\n }\n\n if (!imageUrl) {\n setProcessedStateImage(transparentPixel);\n return;\n }\n\n let url: string;\n let current = true;\n\n toProcessedLiquidMetal(imageUrl).then((result) => {\n if (current) {\n url = URL.createObjectURL(result.pngBlob);\n setProcessedStateImage(url);\n }\n });\n\n return () => {\n current = false;\n };\n }, [imageUrl, suspendWhenProcessingImage]);\n\n const uniforms = {\n // Own uniforms\n u_colorBack: getShaderColorFromString(colorBack),\n u_colorTint: getShaderColorFromString(colorTint),\n\n u_image: processedImage,\n u_contour: contour,\n u_distortion: distortion,\n u_softness: softness,\n u_repetition: repetition,\n u_shiftRed: shiftRed,\n u_shiftBlue: shiftBlue,\n u_isImage: Boolean(image),\n u_shape: LiquidMetalShapes[shape],\n\n // Sizing uniforms\n u_fit: ShaderFitOptions[fit],\n u_scale: scale,\n u_rotation: rotation,\n u_offsetX: offsetX,\n u_offsetY: offsetY,\n u_originX: originX,\n u_originY: originY,\n u_worldWidth: worldWidth,\n u_worldHeight: worldHeight,\n } satisfies LiquidMetalUniforms;\n\n return (\n <ShaderMount\n {...props}\n speed={speed}\n frame={frame}\n fragmentShader={liquidMetalFragmentShader}\n uniforms={uniforms}\n />\n );\n});\n"],
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+ "sourcesContent": ["import { memo, useLayoutEffect, useState } from 'react';\nimport { ShaderMount, type ShaderComponentProps } from '../shader-mount.js';\nimport {\n liquidMetalFragmentShader,\n ShaderFitOptions,\n defaultObjectSizing,\n type LiquidMetalUniforms,\n type LiquidMetalParams,\n toProcessedLiquidMetal,\n type ImageShaderPreset,\n getShaderColorFromString,\n LiquidMetalShapes,\n} from '@paper-design/shaders';\nimport { transparentPixel } from '../transparent-pixel.js';\nimport { suspend } from '../suspend.js';\n\nexport interface LiquidMetalProps extends ShaderComponentProps, LiquidMetalParams {\n /**\n * Suspends the component when the image is being processed.\n */\n suspendWhenProcessingImage?: boolean;\n}\n\ntype LiquidMetalPreset = ImageShaderPreset<LiquidMetalParams>;\n\nexport const defaultPreset: LiquidMetalPreset = {\n name: 'Default',\n params: {\n ...defaultObjectSizing,\n scale: 1,\n speed: 1,\n frame: 0,\n colorBack: '#00000000',\n colorTint: '#ffffff',\n distortion: 0.07,\n repetition: 2.0,\n shiftRed: 0.3,\n shiftBlue: 0.3,\n contour: 0.4,\n softness: 0.1,\n angle: 70,\n shape: 'metaballs',\n },\n};\n\nexport const bluePreset: LiquidMetalPreset = {\n name: 'Blue',\n params: {\n ...defaultObjectSizing,\n scale: 1.8,\n speed: 1,\n frame: 0,\n colorBack: '#00042e',\n colorTint: '#5b4dc7',\n softness: 0.45,\n repetition: 1.5,\n shiftRed: -0.5,\n shiftBlue: -1,\n distortion: 0.1,\n contour: 0.4,\n angle: 70,\n shape: 'metaballs',\n },\n};\n\nexport const containedPreset: LiquidMetalPreset = {\n name: 'Contained',\n params: {\n ...defaultObjectSizing,\n speed: 1,\n frame: 0,\n colorBack: '#ffffff00',\n colorTint: '#ffffff',\n softness: 0.05,\n repetition: 1.5,\n shiftRed: 0.3,\n shiftBlue: 0.3,\n distortion: 0.1,\n contour: 0.4,\n shape: 'none',\n angle: 70,\n worldWidth: 0,\n worldHeight: 0,\n },\n};\n\nexport const sepiaPreset: LiquidMetalPreset = {\n name: 'Sepia',\n params: {\n ...defaultObjectSizing,\n speed: 1,\n frame: 0,\n scale: 0.8,\n colorBack: '#222222',\n colorTint: '#fffa66',\n softness: 0.4,\n repetition: 2,\n shiftRed: 1,\n shiftBlue: 0.3,\n distortion: 0.4,\n contour: 0.4,\n shape: 'circle',\n angle: 70,\n },\n};\n\n\nexport const liquidMetalPresets: LiquidMetalPreset[] = [defaultPreset, bluePreset, containedPreset, sepiaPreset];\n\nexport const LiquidMetal: React.FC<LiquidMetalProps> = memo(function LiquidMetalImpl({\n // Own props\n colorBack = defaultPreset.params.colorBack,\n colorTint = defaultPreset.params.colorTint,\n speed = defaultPreset.params.speed,\n frame = defaultPreset.params.frame,\n image = '',\n contour = defaultPreset.params.contour,\n distortion = defaultPreset.params.distortion,\n softness = defaultPreset.params.softness,\n repetition = defaultPreset.params.repetition,\n shiftRed = defaultPreset.params.shiftRed,\n shiftBlue = defaultPreset.params.shiftBlue,\n angle = defaultPreset.params.angle,\n shape = defaultPreset.params.shape,\n suspendWhenProcessingImage = false,\n\n // Sizing props\n fit = defaultPreset.params.fit,\n scale = defaultPreset.params.scale,\n rotation = defaultPreset.params.rotation,\n originX = defaultPreset.params.originX,\n originY = defaultPreset.params.originY,\n offsetX = defaultPreset.params.offsetX,\n offsetY = defaultPreset.params.offsetY,\n worldWidth = defaultPreset.params.worldWidth,\n worldHeight = defaultPreset.params.worldHeight,\n ...props\n}: LiquidMetalProps) {\n const imageUrl = typeof image === 'string' ? image : image.src;\n const [processedStateImage, setProcessedStateImage] = useState<string>(transparentPixel);\n\n let processedImage: string;\n\n if (suspendWhenProcessingImage && typeof window !== 'undefined' && imageUrl) {\n processedImage = suspend(\n (): Promise<string> => toProcessedLiquidMetal(imageUrl).then((result) => URL.createObjectURL(result.pngBlob)),\n [imageUrl, 'liquid-metal']\n );\n } else {\n processedImage = processedStateImage;\n }\n\n useLayoutEffect(() => {\n if (suspendWhenProcessingImage) {\n // Skip doing work in the effect as it's been handled by suspense.\n return;\n }\n\n if (!imageUrl) {\n setProcessedStateImage(transparentPixel);\n return;\n }\n\n let url: string;\n let current = true;\n\n toProcessedLiquidMetal(imageUrl).then((result) => {\n if (current) {\n url = URL.createObjectURL(result.pngBlob);\n setProcessedStateImage(url);\n }\n });\n\n return () => {\n current = false;\n };\n }, [imageUrl, suspendWhenProcessingImage]);\n\n const uniforms = {\n // Own uniforms\n u_colorBack: getShaderColorFromString(colorBack),\n u_colorTint: getShaderColorFromString(colorTint),\n\n u_image: processedImage,\n u_contour: contour,\n u_distortion: distortion,\n u_softness: softness,\n u_repetition: repetition,\n u_shiftRed: shiftRed,\n u_shiftBlue: shiftBlue,\n u_angle: angle,\n u_isImage: Boolean(image),\n u_shape: LiquidMetalShapes[shape],\n\n // Sizing uniforms\n u_fit: ShaderFitOptions[fit],\n u_scale: scale,\n u_rotation: rotation,\n u_offsetX: offsetX,\n u_offsetY: offsetY,\n u_originX: originX,\n u_originY: originY,\n u_worldWidth: worldWidth,\n u_worldHeight: worldHeight,\n } satisfies LiquidMetalUniforms;\n\n return (\n <ShaderMount\n {...props}\n speed={speed}\n frame={frame}\n fragmentShader={liquidMetalFragmentShader}\n uniforms={uniforms}\n />\n );\n});\n"],
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6
6
  "names": []
7
7
  }
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@paper-design/shaders-react",
3
- "version": "0.0.58-next.3",
3
+ "version": "0.0.58-next.4",
4
4
  "license": "SEE LICENSE IN https://github.com/paper-design/shaders/blob/main/LICENSE",
5
5
  "type": "module",
6
6
  "sideEffects": false,
@@ -24,7 +24,7 @@
24
24
  "type-check": "tsc --project tsconfig.json"
25
25
  },
26
26
  "dependencies": {
27
- "@paper-design/shaders": "0.0.58-next.3"
27
+ "@paper-design/shaders": "0.0.58-next.4"
28
28
  },
29
29
  "devDependencies": {
30
30
  "@types/react": "19.1.0"