@paper-design/shaders-react 0.0.54 → 0.0.55

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -6,7 +6,8 @@
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  "use client";
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  import { useEffect, useRef, forwardRef, useState } from "react";
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  import {
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- ShaderMount as ShaderMountVanilla
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+ ShaderMount as ShaderMountVanilla,
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+ getEmptyPixel
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  } from "@paper-design/shaders";
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  import { useMergeRefs } from "./use-merge-refs.js";
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  import { jsx } from "react/jsx-runtime";
@@ -33,6 +34,10 @@ async function processUniforms(uniformsProp) {
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  };
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  Object.entries(uniformsProp).forEach(([key, value]) => {
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  if (typeof value === "string") {
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+ if (!value) {
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+ processedUniforms[key] = getEmptyPixel();
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+ return;
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+ }
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  if (!isValidUrl(value)) {
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  console.warn(`Uniform "${key}" has invalid URL "${value}". Skipping image loading.`);
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  return;
@@ -1,7 +1,7 @@
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  {
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  "version": 3,
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  "sources": ["../src/shader-mount.tsx"],
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- "sourcesContent": ["'use client';\n\nimport { useEffect, useRef, forwardRef, useState } from 'react';\nimport {\n ShaderMount as ShaderMountVanilla,\n type PaperShaderElement,\n type ShaderMotionParams,\n type ShaderMountUniforms,\n} from '@paper-design/shaders';\nimport { useMergeRefs } from './use-merge-refs.js';\n\n/**\n * React Shader Mount can also accept strings as uniform values, which will assumed to be URLs and loaded as images\n *\n * We accept undefined as a convenience for server rendering, when some things may be undefined\n * We just skip setting the uniform if it's undefined. This allows the shader mount to still take up space during server rendering\n */\ninterface ShaderMountUniformsReact {\n [key: string]: string | boolean | number | number[] | number[][] | HTMLImageElement | undefined;\n}\n\nexport interface ShaderMountProps extends Omit<React.ComponentProps<'div'>, 'color' | 'ref'>, ShaderMotionParams {\n ref?: React.Ref<PaperShaderElement>;\n fragmentShader: string;\n uniforms: ShaderMountUniformsReact;\n minPixelRatio?: number;\n maxPixelCount?: number;\n webGlContextAttributes?: WebGLContextAttributes;\n\n /** Inline CSS width style */\n width?: string | number;\n /** Inline CSS height style */\n height?: string | number;\n}\n\nexport interface ShaderComponentProps extends Omit<React.ComponentProps<'div'>, 'color' | 'ref'> {\n ref?: React.Ref<PaperShaderElement>;\n minPixelRatio?: number;\n maxPixelCount?: number;\n webGlContextAttributes?: WebGLContextAttributes;\n\n /** Inline CSS width style */\n width?: string | number;\n /** Inline CSS height style */\n height?: string | number;\n}\n\n/** Parse the provided uniforms, turning URL strings into loaded images */\nasync function processUniforms(uniformsProp: ShaderMountUniformsReact): Promise<ShaderMountUniforms> {\n const processedUniforms = {} as ShaderMountUniforms;\n const imageLoadPromises: Promise<void>[] = [];\n\n const isValidUrl = (url: string): boolean => {\n try {\n // Handle absolute paths\n if (url.startsWith('/')) return true;\n // Check if it's a valid URL\n new URL(url);\n return true;\n } catch {\n return false;\n }\n };\n\n const isExternalUrl = (url: string): boolean => {\n try {\n if (url.startsWith('/')) return false;\n const urlObject = new URL(url, window.location.origin);\n return urlObject.origin !== window.location.origin;\n } catch {\n return false;\n }\n };\n\n Object.entries(uniformsProp).forEach(([key, value]) => {\n if (typeof value === 'string') {\n // Make sure the provided string is a valid URL or just skip trying to set this uniform entirely\n if (!isValidUrl(value)) {\n console.warn(`Uniform \"${key}\" has invalid URL \"${value}\". Skipping image loading.`);\n return;\n }\n\n const imagePromise = new Promise<void>((resolve, reject) => {\n const img = new Image();\n if (isExternalUrl(value)) {\n img.crossOrigin = 'anonymous';\n }\n img.onload = () => {\n processedUniforms[key] = img;\n resolve();\n };\n img.onerror = () => {\n console.error(`Could not set uniforms. Failed to load image at ${value}`);\n reject();\n };\n img.src = value;\n });\n imageLoadPromises.push(imagePromise);\n } else {\n processedUniforms[key] = value;\n }\n });\n\n await Promise.all(imageLoadPromises);\n return processedUniforms;\n}\n\n/**\n * A React component that mounts a shader and updates its uniforms as the component's props change\n * If you pass a string as a uniform value, it will be assumed to be a URL and attempted to be loaded as an image\n */\nexport const ShaderMount: React.FC<ShaderMountProps> = forwardRef<PaperShaderElement, ShaderMountProps>(\n function ShaderMountImpl(\n {\n fragmentShader,\n uniforms: uniformsProp,\n webGlContextAttributes,\n speed = 0,\n frame = 0,\n width,\n height,\n minPixelRatio,\n maxPixelCount,\n style,\n ...divProps\n },\n forwardedRef\n ) {\n const [isInitialized, setIsInitialized] = useState(false);\n const divRef = useRef<PaperShaderElement>(null);\n const shaderMountRef: React.RefObject<ShaderMountVanilla | null> = useRef<ShaderMountVanilla>(null);\n\n // Initialize the ShaderMountVanilla\n useEffect(() => {\n const initShader = async () => {\n const uniforms = await processUniforms(uniformsProp);\n\n if (divRef.current && !shaderMountRef.current) {\n shaderMountRef.current = new ShaderMountVanilla(\n divRef.current,\n fragmentShader,\n uniforms,\n webGlContextAttributes,\n speed,\n frame,\n minPixelRatio,\n maxPixelCount\n );\n\n setIsInitialized(true);\n }\n };\n\n initShader();\n\n return () => {\n shaderMountRef.current?.dispose();\n shaderMountRef.current = null;\n };\n }, [fragmentShader, webGlContextAttributes]);\n\n // Uniforms\n useEffect(() => {\n let isStale = false;\n\n const updateUniforms = async () => {\n const uniforms = await processUniforms(uniformsProp);\n\n if (!isStale) {\n // We only use the freshest uniforms otherwise we can get into race conditions\n // if some uniforms (images!) take longer to load in subsequent effect runs.\n shaderMountRef.current?.setUniforms(uniforms);\n }\n };\n\n updateUniforms();\n\n return () => {\n isStale = true;\n };\n }, [uniformsProp, isInitialized]);\n\n // Speed\n useEffect(() => {\n shaderMountRef.current?.setSpeed(speed);\n }, [speed, isInitialized]);\n\n // Max Pixel Count\n useEffect(() => {\n shaderMountRef.current?.setMaxPixelCount(maxPixelCount);\n }, [maxPixelCount, isInitialized]);\n\n // Min Pixel Ratio\n useEffect(() => {\n shaderMountRef.current?.setMinPixelRatio(minPixelRatio);\n }, [minPixelRatio, isInitialized]);\n\n // Frame\n useEffect(() => {\n shaderMountRef.current?.setFrame(frame);\n }, [frame, isInitialized]);\n\n const mergedRef = useMergeRefs([divRef, forwardedRef]) as unknown as React.RefObject<HTMLDivElement>;\n return (\n <div\n ref={mergedRef}\n style={width !== undefined || height !== undefined ? { width, height, ...style } : style}\n {...divProps}\n />\n );\n }\n);\n\nShaderMount.displayName = 'ShaderMount';\n"],
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+ "sourcesContent": ["'use client';\n\nimport { useEffect, useRef, forwardRef, useState } from 'react';\nimport {\n ShaderMount as ShaderMountVanilla,\n getEmptyPixel,\n type PaperShaderElement,\n type ShaderMotionParams,\n type ShaderMountUniforms,\n} from '@paper-design/shaders';\nimport { useMergeRefs } from './use-merge-refs.js';\n\n/**\n * React Shader Mount can also accept strings as uniform values, which will assumed to be URLs and loaded as images\n *\n * We accept undefined as a convenience for server rendering, when some things may be undefined\n * We just skip setting the uniform if it's undefined. This allows the shader mount to still take up space during server rendering\n */\ninterface ShaderMountUniformsReact {\n [key: string]: string | boolean | number | number[] | number[][] | HTMLImageElement | undefined;\n}\n\nexport interface ShaderMountProps extends Omit<React.ComponentProps<'div'>, 'color' | 'ref'>, ShaderMotionParams {\n ref?: React.Ref<PaperShaderElement>;\n fragmentShader: string;\n uniforms: ShaderMountUniformsReact;\n minPixelRatio?: number;\n maxPixelCount?: number;\n webGlContextAttributes?: WebGLContextAttributes;\n\n /** Inline CSS width style */\n width?: string | number;\n /** Inline CSS height style */\n height?: string | number;\n}\n\nexport interface ShaderComponentProps extends Omit<React.ComponentProps<'div'>, 'color' | 'ref'> {\n ref?: React.Ref<PaperShaderElement>;\n minPixelRatio?: number;\n maxPixelCount?: number;\n webGlContextAttributes?: WebGLContextAttributes;\n\n /** Inline CSS width style */\n width?: string | number;\n /** Inline CSS height style */\n height?: string | number;\n}\n\n/** Parse the provided uniforms, turning URL strings into loaded images */\nasync function processUniforms(uniformsProp: ShaderMountUniformsReact): Promise<ShaderMountUniforms> {\n const processedUniforms = {} as ShaderMountUniforms;\n const imageLoadPromises: Promise<void>[] = [];\n\n const isValidUrl = (url: string): boolean => {\n try {\n // Handle absolute paths\n if (url.startsWith('/')) return true;\n // Check if it's a valid URL\n new URL(url);\n return true;\n } catch {\n return false;\n }\n };\n\n const isExternalUrl = (url: string): boolean => {\n try {\n if (url.startsWith('/')) return false;\n const urlObject = new URL(url, window.location.origin);\n return urlObject.origin !== window.location.origin;\n } catch {\n return false;\n }\n };\n\n Object.entries(uniformsProp).forEach(([key, value]) => {\n if (typeof value === 'string') {\n // Use a transparent pixel for empty strings\n if (!value) {\n processedUniforms[key] = getEmptyPixel();\n return;\n }\n\n // Make sure the provided string is a valid URL or just skip trying to set this uniform entirely\n if (!isValidUrl(value)) {\n console.warn(`Uniform \"${key}\" has invalid URL \"${value}\". Skipping image loading.`);\n return;\n }\n\n const imagePromise = new Promise<void>((resolve, reject) => {\n const img = new Image();\n if (isExternalUrl(value)) {\n img.crossOrigin = 'anonymous';\n }\n img.onload = () => {\n processedUniforms[key] = img;\n resolve();\n };\n img.onerror = () => {\n console.error(`Could not set uniforms. Failed to load image at ${value}`);\n reject();\n };\n img.src = value;\n });\n imageLoadPromises.push(imagePromise);\n } else {\n processedUniforms[key] = value;\n }\n });\n\n await Promise.all(imageLoadPromises);\n return processedUniforms;\n}\n\n/**\n * A React component that mounts a shader and updates its uniforms as the component's props change\n * If you pass a string as a uniform value, it will be assumed to be a URL and attempted to be loaded as an image\n */\nexport const ShaderMount: React.FC<ShaderMountProps> = forwardRef<PaperShaderElement, ShaderMountProps>(\n function ShaderMountImpl(\n {\n fragmentShader,\n uniforms: uniformsProp,\n webGlContextAttributes,\n speed = 0,\n frame = 0,\n width,\n height,\n minPixelRatio,\n maxPixelCount,\n style,\n ...divProps\n },\n forwardedRef\n ) {\n const [isInitialized, setIsInitialized] = useState(false);\n const divRef = useRef<PaperShaderElement>(null);\n const shaderMountRef: React.RefObject<ShaderMountVanilla | null> = useRef<ShaderMountVanilla>(null);\n\n // Initialize the ShaderMountVanilla\n useEffect(() => {\n const initShader = async () => {\n const uniforms = await processUniforms(uniformsProp);\n\n if (divRef.current && !shaderMountRef.current) {\n shaderMountRef.current = new ShaderMountVanilla(\n divRef.current,\n fragmentShader,\n uniforms,\n webGlContextAttributes,\n speed,\n frame,\n minPixelRatio,\n maxPixelCount\n );\n\n setIsInitialized(true);\n }\n };\n\n initShader();\n\n return () => {\n shaderMountRef.current?.dispose();\n shaderMountRef.current = null;\n };\n }, [fragmentShader, webGlContextAttributes]);\n\n // Uniforms\n useEffect(() => {\n let isStale = false;\n\n const updateUniforms = async () => {\n const uniforms = await processUniforms(uniformsProp);\n\n if (!isStale) {\n // We only use the freshest uniforms otherwise we can get into race conditions\n // if some uniforms (images!) take longer to load in subsequent effect runs.\n shaderMountRef.current?.setUniforms(uniforms);\n }\n };\n\n updateUniforms();\n\n return () => {\n isStale = true;\n };\n }, [uniformsProp, isInitialized]);\n\n // Speed\n useEffect(() => {\n shaderMountRef.current?.setSpeed(speed);\n }, [speed, isInitialized]);\n\n // Max Pixel Count\n useEffect(() => {\n shaderMountRef.current?.setMaxPixelCount(maxPixelCount);\n }, [maxPixelCount, isInitialized]);\n\n // Min Pixel Ratio\n useEffect(() => {\n shaderMountRef.current?.setMinPixelRatio(minPixelRatio);\n }, [minPixelRatio, isInitialized]);\n\n // Frame\n useEffect(() => {\n shaderMountRef.current?.setFrame(frame);\n }, [frame, isInitialized]);\n\n const mergedRef = useMergeRefs([divRef, forwardedRef]) as unknown as React.RefObject<HTMLDivElement>;\n return (\n <div\n ref={mergedRef}\n style={width !== undefined || height !== undefined ? { width, height, ...style } : style}\n {...divProps}\n />\n );\n }\n);\n\nShaderMount.displayName = 'ShaderMount';\n"],
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  "names": []
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  }
@@ -1,6 +1,8 @@
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  import { type ShaderComponentProps } from '../shader-mount.js';
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  import { type DitheringParams, type ShaderPreset } from '@paper-design/shaders';
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  export interface DitheringProps extends ShaderComponentProps, DitheringParams {
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+ /** @deprecated use `size` instead */
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+ pxSize?: number;
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  }
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  type DitheringPreset = ShaderPreset<DitheringParams>;
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  export declare const defaultPreset: DitheringPreset;
@@ -26,7 +26,7 @@ const defaultPreset = {
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  colorFront: "#00b2ff",
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  shape: "sphere",
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  type: "4x4",
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- pxSize: 2
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+ size: 2
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  }
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  };
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  const sinePreset = {
@@ -39,7 +39,7 @@ const sinePreset = {
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  colorFront: "#00becc",
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  shape: "wave",
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  type: "4x4",
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- pxSize: 11,
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+ size: 11,
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  scale: 1.2
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  }
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  };
@@ -53,7 +53,7 @@ const bugsPreset = {
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  colorFront: "#008000",
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  shape: "dots",
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  type: "random",
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- pxSize: 9
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+ size: 9
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  }
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  };
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  const ripplePreset = {
@@ -66,7 +66,7 @@ const ripplePreset = {
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  colorFront: "#c67953",
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  shape: "ripple",
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  type: "2x2",
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- pxSize: 3
69
+ size: 3
70
70
  }
71
71
  };
72
72
  const swirlPreset = {
@@ -79,7 +79,7 @@ const swirlPreset = {
79
79
  colorFront: "#47a8e1",
80
80
  shape: "swirl",
81
81
  type: "8x8",
82
- pxSize: 2
82
+ size: 2
83
83
  }
84
84
  };
85
85
  const warpPreset = {
@@ -92,7 +92,7 @@ const warpPreset = {
92
92
  colorFront: "#56ae6c",
93
93
  shape: "warp",
94
94
  type: "4x4",
95
- pxSize: 2.5
95
+ size: 2.5
96
96
  }
97
97
  };
98
98
  const ditheringPresets = [
@@ -111,7 +111,8 @@ const Dithering = memo(function DitheringImpl({
111
111
  colorFront = defaultPreset.params.colorFront,
112
112
  shape = defaultPreset.params.shape,
113
113
  type = defaultPreset.params.type,
114
- pxSize = defaultPreset.params.pxSize,
114
+ pxSize,
115
+ size = pxSize === void 0 ? defaultPreset.params.size : pxSize,
115
116
  // Sizing props
116
117
  fit = defaultPreset.params.fit,
117
118
  scale = defaultPreset.params.scale,
@@ -130,7 +131,7 @@ const Dithering = memo(function DitheringImpl({
130
131
  u_colorFront: getShaderColorFromString(colorFront),
131
132
  u_shape: DitheringShapes[shape],
132
133
  u_type: DitheringTypes[type],
133
- u_pxSize: pxSize,
134
+ u_pxSize: size,
134
135
  // Sizing uniforms
135
136
  u_fit: ShaderFitOptions[fit],
136
137
  u_scale: scale,
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "version": 3,
3
3
  "sources": ["../../src/shaders/dithering.tsx"],
4
- "sourcesContent": ["import { memo } from 'react';\nimport { ShaderMount, type ShaderComponentProps } from '../shader-mount.js';\nimport {\n getShaderColorFromString,\n ditheringFragmentShader,\n ShaderFitOptions,\n type DitheringUniforms,\n type DitheringParams,\n type ShaderPreset,\n defaultPatternSizing,\n defaultObjectSizing,\n DitheringTypes,\n} from '@paper-design/shaders';\nimport { DitheringShapes } from '@paper-design/shaders';\n\nexport interface DitheringProps extends ShaderComponentProps, DitheringParams {}\n\ntype DitheringPreset = ShaderPreset<DitheringParams>;\n\nexport const defaultPreset: DitheringPreset = {\n name: 'Default',\n params: {\n ...defaultPatternSizing,\n speed: 1,\n frame: 0,\n scale: 0.6,\n colorBack: '#000000',\n colorFront: '#00b2ff',\n shape: 'sphere',\n type: '4x4',\n pxSize: 2,\n },\n} as const;\n\nexport const sinePreset: DitheringPreset = {\n name: 'Sine Wave',\n params: {\n ...defaultPatternSizing,\n speed: 1,\n frame: 0,\n colorBack: '#730d54',\n colorFront: '#00becc',\n shape: 'wave',\n type: '4x4',\n pxSize: 11,\n scale: 1.2,\n },\n} as const;\n\nexport const bugsPreset: DitheringPreset = {\n name: 'Bugs',\n params: {\n ...defaultPatternSizing,\n speed: 1,\n frame: 0,\n colorBack: '#000000',\n colorFront: '#008000',\n shape: 'dots',\n type: 'random',\n pxSize: 9,\n },\n} as const;\n\nexport const ripplePreset: DitheringPreset = {\n name: 'Ripple',\n params: {\n ...defaultObjectSizing,\n speed: 1,\n frame: 0,\n colorBack: '#603520',\n colorFront: '#c67953',\n shape: 'ripple',\n type: '2x2',\n pxSize: 3,\n },\n} as const;\n\nexport const swirlPreset: DitheringPreset = {\n name: 'Swirl',\n params: {\n ...defaultObjectSizing,\n speed: 1,\n frame: 0,\n colorBack: '#00000000',\n colorFront: '#47a8e1',\n shape: 'swirl',\n type: '8x8',\n pxSize: 2,\n },\n} as const;\n\nexport const warpPreset: DitheringPreset = {\n name: 'Warp',\n params: {\n ...defaultObjectSizing,\n speed: 1,\n frame: 0,\n colorBack: '#301c2a',\n colorFront: '#56ae6c',\n shape: 'warp',\n type: '4x4',\n pxSize: 2.5,\n },\n} as const;\n\nexport const ditheringPresets: DitheringPreset[] = [\n defaultPreset,\n warpPreset,\n sinePreset,\n ripplePreset,\n bugsPreset,\n swirlPreset,\n];\n\nexport const Dithering: React.FC<DitheringProps> = memo(function DitheringImpl({\n // Own props\n speed = defaultPreset.params.speed,\n frame = defaultPreset.params.frame,\n colorBack = defaultPreset.params.colorBack,\n colorFront = defaultPreset.params.colorFront,\n shape = defaultPreset.params.shape,\n type = defaultPreset.params.type,\n pxSize = defaultPreset.params.pxSize,\n\n // Sizing props\n fit = defaultPreset.params.fit,\n scale = defaultPreset.params.scale,\n rotation = defaultPreset.params.rotation,\n originX = defaultPreset.params.originX,\n originY = defaultPreset.params.originY,\n offsetX = defaultPreset.params.offsetX,\n offsetY = defaultPreset.params.offsetY,\n worldWidth = defaultPreset.params.worldWidth,\n worldHeight = defaultPreset.params.worldHeight,\n ...props\n}) {\n const uniforms = {\n // Own uniforms\n u_colorBack: getShaderColorFromString(colorBack),\n u_colorFront: getShaderColorFromString(colorFront),\n u_shape: DitheringShapes[shape],\n u_type: DitheringTypes[type],\n u_pxSize: pxSize,\n\n // Sizing uniforms\n u_fit: ShaderFitOptions[fit],\n u_scale: scale,\n u_rotation: rotation,\n u_offsetX: offsetX,\n u_offsetY: offsetY,\n u_originX: originX,\n u_originY: originY,\n u_worldWidth: worldWidth,\n u_worldHeight: worldHeight,\n } satisfies DitheringUniforms;\n\n return (\n <ShaderMount {...props} speed={speed} frame={frame} fragmentShader={ditheringFragmentShader} uniforms={uniforms} />\n );\n});\n"],
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4
+ "sourcesContent": ["import { memo } from 'react';\nimport { ShaderMount, type ShaderComponentProps } from '../shader-mount.js';\nimport {\n getShaderColorFromString,\n ditheringFragmentShader,\n ShaderFitOptions,\n type DitheringUniforms,\n type DitheringParams,\n type ShaderPreset,\n defaultPatternSizing,\n defaultObjectSizing,\n DitheringTypes,\n} from '@paper-design/shaders';\nimport { DitheringShapes } from '@paper-design/shaders';\n\nexport interface DitheringProps extends ShaderComponentProps, DitheringParams {\n /** @deprecated use `size` instead */\n pxSize?: number;\n}\n\ntype DitheringPreset = ShaderPreset<DitheringParams>;\n\nexport const defaultPreset: DitheringPreset = {\n name: 'Default',\n params: {\n ...defaultPatternSizing,\n speed: 1,\n frame: 0,\n scale: 0.6,\n colorBack: '#000000',\n colorFront: '#00b2ff',\n shape: 'sphere',\n type: '4x4',\n size: 2,\n },\n} as const;\n\nexport const sinePreset: DitheringPreset = {\n name: 'Sine Wave',\n params: {\n ...defaultPatternSizing,\n speed: 1,\n frame: 0,\n colorBack: '#730d54',\n colorFront: '#00becc',\n shape: 'wave',\n type: '4x4',\n size: 11,\n scale: 1.2,\n },\n} as const;\n\nexport const bugsPreset: DitheringPreset = {\n name: 'Bugs',\n params: {\n ...defaultPatternSizing,\n speed: 1,\n frame: 0,\n colorBack: '#000000',\n colorFront: '#008000',\n shape: 'dots',\n type: 'random',\n size: 9,\n },\n} as const;\n\nexport const ripplePreset: DitheringPreset = {\n name: 'Ripple',\n params: {\n ...defaultObjectSizing,\n speed: 1,\n frame: 0,\n colorBack: '#603520',\n colorFront: '#c67953',\n shape: 'ripple',\n type: '2x2',\n size: 3,\n },\n} as const;\n\nexport const swirlPreset: DitheringPreset = {\n name: 'Swirl',\n params: {\n ...defaultObjectSizing,\n speed: 1,\n frame: 0,\n colorBack: '#00000000',\n colorFront: '#47a8e1',\n shape: 'swirl',\n type: '8x8',\n size: 2,\n },\n} as const;\n\nexport const warpPreset: DitheringPreset = {\n name: 'Warp',\n params: {\n ...defaultObjectSizing,\n speed: 1,\n frame: 0,\n colorBack: '#301c2a',\n colorFront: '#56ae6c',\n shape: 'warp',\n type: '4x4',\n size: 2.5,\n },\n} as const;\n\nexport const ditheringPresets: DitheringPreset[] = [\n defaultPreset,\n warpPreset,\n sinePreset,\n ripplePreset,\n bugsPreset,\n swirlPreset,\n];\n\nexport const Dithering: React.FC<DitheringProps> = memo(function DitheringImpl({\n // Own props\n speed = defaultPreset.params.speed,\n frame = defaultPreset.params.frame,\n colorBack = defaultPreset.params.colorBack,\n colorFront = defaultPreset.params.colorFront,\n shape = defaultPreset.params.shape,\n type = defaultPreset.params.type,\n pxSize,\n size = pxSize === undefined ? defaultPreset.params.size : pxSize,\n\n // Sizing props\n fit = defaultPreset.params.fit,\n scale = defaultPreset.params.scale,\n rotation = defaultPreset.params.rotation,\n originX = defaultPreset.params.originX,\n originY = defaultPreset.params.originY,\n offsetX = defaultPreset.params.offsetX,\n offsetY = defaultPreset.params.offsetY,\n worldWidth = defaultPreset.params.worldWidth,\n worldHeight = defaultPreset.params.worldHeight,\n ...props\n}) {\n const uniforms = {\n // Own uniforms\n u_colorBack: getShaderColorFromString(colorBack),\n u_colorFront: getShaderColorFromString(colorFront),\n u_shape: DitheringShapes[shape],\n u_type: DitheringTypes[type],\n u_pxSize: size,\n\n // Sizing uniforms\n u_fit: ShaderFitOptions[fit],\n u_scale: scale,\n u_rotation: rotation,\n u_offsetX: offsetX,\n u_offsetY: offsetY,\n u_originX: originX,\n u_originY: originY,\n u_worldWidth: worldWidth,\n u_worldHeight: worldHeight,\n } satisfies DitheringUniforms;\n\n return (\n <ShaderMount {...props} speed={speed} frame={frame} fragmentShader={ditheringFragmentShader} uniforms={uniforms} />\n );\n});\n"],
5
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6
6
  "names": []
7
7
  }
@@ -28,6 +28,7 @@ const defaultPreset = {
28
28
  shift: 0,
29
29
  blur: 3,
30
30
  edges: 0,
31
+ margin: 0,
31
32
  marginLeft: 0,
32
33
  marginRight: 0,
33
34
  marginTop: 0,
@@ -49,6 +50,7 @@ const wavesPreset = {
49
50
  shift: 0,
50
51
  blur: 0,
51
52
  edges: 0,
53
+ margin: 0,
52
54
  marginLeft: 0,
53
55
  marginRight: 0,
54
56
  marginTop: 0,
@@ -71,6 +73,7 @@ const irregularPreset = {
71
73
  shift: 0,
72
74
  blur: 25,
73
75
  edges: 1,
76
+ margin: 0,
74
77
  marginLeft: 0,
75
78
  marginRight: 0,
76
79
  marginTop: 0,
@@ -92,8 +95,9 @@ const foldsPreset = {
92
95
  shift: 0,
93
96
  blur: 0,
94
97
  edges: 0,
95
- marginLeft: 0.05,
96
- marginRight: 0.05,
98
+ margin: 0.2,
99
+ marginLeft: 0.2,
100
+ marginRight: 0.2,
97
101
  marginTop: 0.2,
98
102
  marginBottom: 0.2
99
103
  }
@@ -103,21 +107,22 @@ const FlutedGlass = memo(function FlutedGlassImpl({
103
107
  // Own props
104
108
  speed = defaultPreset.params.speed,
105
109
  frame = defaultPreset.params.frame,
106
- image = "https://shaders.paper.design/images/image-filters/0018.webp",
110
+ image = "",
107
111
  angle = defaultPreset.params.angle,
108
112
  distortion = defaultPreset.params.distortion,
109
113
  distortionShape = defaultPreset.params.distortionShape,
110
114
  shape = defaultPreset.params.shape,
111
115
  shift = defaultPreset.params.shift,
112
116
  blur = defaultPreset.params.blur,
113
- marginLeft = defaultPreset.params.marginLeft,
114
- marginRight = defaultPreset.params.marginRight,
115
- marginTop = defaultPreset.params.marginTop,
116
- marginBottom = defaultPreset.params.marginBottom,
117
+ margin,
118
+ marginLeft = margin ?? defaultPreset.params.marginLeft,
119
+ marginRight = margin ?? defaultPreset.params.marginRight,
120
+ marginTop = margin ?? defaultPreset.params.marginTop,
121
+ marginBottom = margin ?? defaultPreset.params.marginBottom,
117
122
  edges = defaultPreset.params.edges,
118
123
  // integer `count` was deprecated in favor of the normalized `size` param
119
124
  count,
120
- size = count === void 0 ? defaultPreset.params.edges : Math.pow(1 / (count * 1.6), 1 / 6) / 0.7 - 0.5,
125
+ size = count === void 0 ? defaultPreset.params.size : Math.pow(1 / (count * 1.6), 1 / 6) / 0.7 - 0.5,
121
126
  // Sizing props
122
127
  fit = defaultPreset.params.fit,
123
128
  scale = defaultPreset.params.scale,
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "version": 3,
3
3
  "sources": ["../../src/shaders/fluted-glass.tsx"],
4
- "sourcesContent": ["import { memo } from 'react';\nimport { ShaderMount, type ShaderComponentProps } from '../shader-mount.js';\nimport {\n flutedGlassFragmentShader,\n ShaderFitOptions,\n type FlutedGlassUniforms,\n type FlutedGlassParams,\n defaultObjectSizing,\n GlassDistortionShapes,\n GlassGridShapes,\n type ImageShaderPreset,\n} from '@paper-design/shaders';\n\nexport interface FlutedGlassProps extends ShaderComponentProps, FlutedGlassParams {\n /** @deprecated use `size` instead */\n count?: number;\n}\n\ntype FlutedGlassPreset = ImageShaderPreset<FlutedGlassParams>;\n\nexport const defaultPreset: FlutedGlassPreset = {\n name: 'Default',\n params: {\n ...defaultObjectSizing,\n fit: 'cover',\n speed: 0,\n frame: 0,\n size: 0.15,\n angle: 0,\n distortionShape: 'lens',\n shape: 'lines',\n distortion: 0.5,\n shift: 0,\n blur: 3,\n edges: 0,\n marginLeft: 0,\n marginRight: 0,\n marginTop: 0,\n marginBottom: 0,\n },\n};\n\nexport const wavesPreset: FlutedGlassPreset = {\n name: 'Waves',\n params: {\n ...defaultObjectSizing,\n fit: 'cover',\n speed: 0,\n frame: 0,\n size: 0.3,\n angle: 0,\n distortionShape: 'contour',\n shape: 'wave',\n distortion: 0.3,\n shift: 0,\n blur: 0,\n edges: 0,\n marginLeft: 0,\n marginRight: 0,\n marginTop: 0,\n marginBottom: 0,\n },\n};\n\nexport const irregularPreset: FlutedGlassPreset = {\n name: 'Irregular lines',\n params: {\n ...defaultObjectSizing,\n fit: 'cover',\n scale: 4,\n speed: 0,\n frame: 0,\n size: 0.3,\n angle: 150,\n distortionShape: 'facete',\n shape: 'linesIrregular',\n distortion: 1,\n shift: 0,\n blur: 25,\n edges: 1,\n marginLeft: 0,\n marginRight: 0,\n marginTop: 0,\n marginBottom: 0,\n },\n};\n\nexport const foldsPreset: FlutedGlassPreset = {\n name: 'Folds',\n params: {\n ...defaultObjectSizing,\n fit: 'cover',\n speed: 0,\n frame: 0,\n size: 0.25,\n angle: 0,\n distortionShape: 'cascade',\n shape: 'lines',\n distortion: 0.75,\n shift: 0,\n blur: 0,\n edges: 0,\n marginLeft: 0.05,\n marginRight: 0.05,\n marginTop: 0.2,\n marginBottom: 0.2,\n },\n};\n\nexport const flutedGlassPresets: FlutedGlassPreset[] = [defaultPreset, irregularPreset, wavesPreset, foldsPreset];\n\nexport const FlutedGlass: React.FC<FlutedGlassProps> = memo(function FlutedGlassImpl({\n // Own props\n speed = defaultPreset.params.speed,\n frame = defaultPreset.params.frame,\n image = 'https://shaders.paper.design/images/image-filters/0018.webp',\n angle = defaultPreset.params.angle,\n distortion = defaultPreset.params.distortion,\n distortionShape = defaultPreset.params.distortionShape,\n shape = defaultPreset.params.shape,\n shift = defaultPreset.params.shift,\n blur = defaultPreset.params.blur,\n marginLeft = defaultPreset.params.marginLeft,\n marginRight = defaultPreset.params.marginRight,\n marginTop = defaultPreset.params.marginTop,\n marginBottom = defaultPreset.params.marginBottom,\n edges = defaultPreset.params.edges,\n\n // integer `count` was deprecated in favor of the normalized `size` param\n count,\n size = count === undefined ? defaultPreset.params.edges : Math.pow(1 / (count * 1.6), 1 / 6) / 0.7 - 0.5,\n\n // Sizing props\n fit = defaultPreset.params.fit,\n scale = defaultPreset.params.scale,\n rotation = defaultPreset.params.rotation,\n originX = defaultPreset.params.originX,\n originY = defaultPreset.params.originY,\n offsetX = defaultPreset.params.offsetX,\n offsetY = defaultPreset.params.offsetY,\n worldWidth = defaultPreset.params.worldWidth,\n worldHeight = defaultPreset.params.worldHeight,\n ...props\n}: FlutedGlassProps) {\n const uniforms = {\n // Own uniforms\n u_image: image,\n u_size: size,\n u_angle: angle,\n u_distortion: distortion,\n u_shift: shift,\n u_blur: blur,\n u_edges: edges,\n u_distortionShape: GlassDistortionShapes[distortionShape],\n u_shape: GlassGridShapes[shape],\n u_marginLeft: marginLeft,\n u_marginRight: marginRight,\n u_marginTop: marginTop,\n u_marginBottom: marginBottom,\n\n // Sizing uniforms\n u_fit: ShaderFitOptions[fit],\n u_scale: scale,\n u_rotation: rotation,\n u_offsetX: offsetX,\n u_offsetY: offsetY,\n u_originX: originX,\n u_originY: originY,\n u_worldWidth: worldWidth,\n u_worldHeight: worldHeight,\n } satisfies FlutedGlassUniforms;\n\n return (\n <ShaderMount\n {...props}\n speed={speed}\n frame={frame}\n fragmentShader={flutedGlassFragmentShader}\n uniforms={uniforms}\n />\n );\n});\n"],
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4
+ "sourcesContent": ["import { memo } from 'react';\nimport { ShaderMount, type ShaderComponentProps } from '../shader-mount.js';\nimport {\n flutedGlassFragmentShader,\n ShaderFitOptions,\n type FlutedGlassUniforms,\n type FlutedGlassParams,\n defaultObjectSizing,\n GlassDistortionShapes,\n GlassGridShapes,\n type ImageShaderPreset,\n} from '@paper-design/shaders';\n\nexport interface FlutedGlassProps extends ShaderComponentProps, FlutedGlassParams {\n /** @deprecated use `size` instead */\n count?: number;\n}\n\ntype FlutedGlassPreset = ImageShaderPreset<FlutedGlassParams>;\n\nexport const defaultPreset: FlutedGlassPreset = {\n name: 'Default',\n params: {\n ...defaultObjectSizing,\n fit: 'cover',\n speed: 0,\n frame: 0,\n size: 0.15,\n angle: 0,\n distortionShape: 'lens',\n shape: 'lines',\n distortion: 0.5,\n shift: 0,\n blur: 3,\n edges: 0,\n margin: 0,\n marginLeft: 0,\n marginRight: 0,\n marginTop: 0,\n marginBottom: 0,\n },\n};\n\nexport const wavesPreset: FlutedGlassPreset = {\n name: 'Waves',\n params: {\n ...defaultObjectSizing,\n fit: 'cover',\n speed: 0,\n frame: 0,\n size: 0.3,\n angle: 0,\n distortionShape: 'contour',\n shape: 'wave',\n distortion: 0.3,\n shift: 0,\n blur: 0,\n edges: 0,\n margin: 0,\n marginLeft: 0,\n marginRight: 0,\n marginTop: 0,\n marginBottom: 0,\n },\n};\n\nexport const irregularPreset: FlutedGlassPreset = {\n name: 'Irregular lines',\n params: {\n ...defaultObjectSizing,\n fit: 'cover',\n scale: 4,\n speed: 0,\n frame: 0,\n size: 0.3,\n angle: 150,\n distortionShape: 'facete',\n shape: 'linesIrregular',\n distortion: 1,\n shift: 0,\n blur: 25,\n edges: 1,\n margin: 0,\n marginLeft: 0,\n marginRight: 0,\n marginTop: 0,\n marginBottom: 0,\n },\n};\n\nexport const foldsPreset: FlutedGlassPreset = {\n name: 'Folds',\n params: {\n ...defaultObjectSizing,\n fit: 'cover',\n speed: 0,\n frame: 0,\n size: 0.25,\n angle: 0,\n distortionShape: 'cascade',\n shape: 'lines',\n distortion: 0.75,\n shift: 0,\n blur: 0,\n edges: 0,\n margin: 0.2,\n marginLeft: 0.2,\n marginRight: 0.2,\n marginTop: 0.2,\n marginBottom: 0.2,\n },\n};\n\nexport const flutedGlassPresets: FlutedGlassPreset[] = [defaultPreset, irregularPreset, wavesPreset, foldsPreset];\n\nexport const FlutedGlass: React.FC<FlutedGlassProps> = memo(function FlutedGlassImpl({\n // Own props\n speed = defaultPreset.params.speed,\n frame = defaultPreset.params.frame,\n image = '',\n angle = defaultPreset.params.angle,\n distortion = defaultPreset.params.distortion,\n distortionShape = defaultPreset.params.distortionShape,\n shape = defaultPreset.params.shape,\n shift = defaultPreset.params.shift,\n blur = defaultPreset.params.blur,\n margin,\n marginLeft = margin ?? defaultPreset.params.marginLeft,\n marginRight = margin ?? defaultPreset.params.marginRight,\n marginTop = margin ?? defaultPreset.params.marginTop,\n marginBottom = margin ?? defaultPreset.params.marginBottom,\n edges = defaultPreset.params.edges,\n\n // integer `count` was deprecated in favor of the normalized `size` param\n count,\n size = count === undefined ? defaultPreset.params.size : Math.pow(1 / (count * 1.6), 1 / 6) / 0.7 - 0.5,\n\n // Sizing props\n fit = defaultPreset.params.fit,\n scale = defaultPreset.params.scale,\n rotation = defaultPreset.params.rotation,\n originX = defaultPreset.params.originX,\n originY = defaultPreset.params.originY,\n offsetX = defaultPreset.params.offsetX,\n offsetY = defaultPreset.params.offsetY,\n worldWidth = defaultPreset.params.worldWidth,\n worldHeight = defaultPreset.params.worldHeight,\n ...props\n}: FlutedGlassProps) {\n const uniforms = {\n // Own uniforms\n u_image: image,\n u_size: size,\n u_angle: angle,\n u_distortion: distortion,\n u_shift: shift,\n u_blur: blur,\n u_edges: edges,\n u_distortionShape: GlassDistortionShapes[distortionShape],\n u_shape: GlassGridShapes[shape],\n u_marginLeft: marginLeft,\n u_marginRight: marginRight,\n u_marginTop: marginTop,\n u_marginBottom: marginBottom,\n\n // Sizing uniforms\n u_fit: ShaderFitOptions[fit],\n u_scale: scale,\n u_rotation: rotation,\n u_offsetX: offsetX,\n u_offsetY: offsetY,\n u_originX: originX,\n u_originY: originY,\n u_worldWidth: worldWidth,\n u_worldHeight: worldHeight,\n } satisfies FlutedGlassUniforms;\n\n return (\n <ShaderMount\n {...props}\n speed={speed}\n frame={frame}\n fragmentShader={flutedGlassFragmentShader}\n uniforms={uniforms}\n />\n );\n});\n"],
5
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6
6
  "names": []
7
7
  }
@@ -14,6 +14,7 @@ import {
14
14
  } from "@paper-design/shaders";
15
15
  import { transparentPixel } from "../transparent-pixel.js";
16
16
  import { suspend } from "../suspend.js";
17
+ import { colorPropsAreEqual } from "../color-props-are-equal.js";
17
18
  import { jsx } from "react/jsx-runtime";
18
19
  const defaultPreset = {
19
20
  name: "Default",
@@ -52,7 +53,7 @@ const Heatmap = memo(function HeatmapImpl({
52
53
  // Own props
53
54
  speed = defaultPreset.params.speed,
54
55
  frame = defaultPreset.params.frame,
55
- image = "https://shaders.paper.design/images/image-filters/0019.webp",
56
+ image = "",
56
57
  contour = defaultPreset.params.contour,
57
58
  angle = defaultPreset.params.angle,
58
59
  noise = defaultPreset.params.noise,
@@ -76,7 +77,7 @@ const Heatmap = memo(function HeatmapImpl({
76
77
  const imageUrl = typeof image === "string" ? image : image.src;
77
78
  const [processedStateImage, setProcessedStateImage] = useState(transparentPixel);
78
79
  let processedImage;
79
- if (suspendWhenProcessingImage) {
80
+ if (suspendWhenProcessingImage && typeof window !== "undefined") {
80
81
  processedImage = suspend(
81
82
  () => toProcessedHeatmap(imageUrl).then((result) => URL.createObjectURL(result.blob)),
82
83
  [imageUrl]
@@ -151,7 +152,7 @@ const Heatmap = memo(function HeatmapImpl({
151
152
  ]
152
153
  );
153
154
  return /* @__PURE__ */ jsx(ShaderMount, { ...props, speed, frame, fragmentShader: heatmapFragmentShader, uniforms });
154
- });
155
+ }, colorPropsAreEqual);
155
156
  export {
156
157
  Heatmap,
157
158
  defaultPreset,
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "version": 3,
3
3
  "sources": ["../../src/shaders/heatmap.tsx"],
4
- "sourcesContent": ["import React, { memo, useLayoutEffect, useMemo, useState } from 'react';\nimport { ShaderMount, type ShaderComponentProps } from '../shader-mount.js';\nimport {\n getShaderColorFromString,\n heatmapFragmentShader,\n ShaderFitOptions,\n type HeatmapUniforms,\n type HeatmapParams,\n defaultObjectSizing,\n toProcessedHeatmap,\n type ImageShaderPreset,\n} from '@paper-design/shaders';\n\nimport { transparentPixel } from '../transparent-pixel.js';\nimport { suspend } from '../suspend.js';\n\nexport interface HeatmapProps extends ShaderComponentProps, HeatmapParams {\n /**\n * Suspends the component when the image is being processed.\n */\n suspendWhenProcessingImage?: boolean;\n}\n\nexport type HeatmapPreset = ImageShaderPreset<HeatmapParams>;\n\nexport const defaultPreset: HeatmapPreset = {\n name: 'Default',\n params: {\n ...defaultObjectSizing,\n scale: 0.75,\n speed: 1,\n frame: 0,\n contour: 0.5,\n angle: 0,\n noise: 0,\n innerGlow: 0.5,\n outerGlow: 0.5,\n colorBack: '#000000',\n colors: ['#11206a', '#1f3ba2', '#2f63e7', '#6bd7ff', '#ffe679', '#ff991e', '#ff4c00'],\n },\n} as const satisfies HeatmapPreset;\n\nexport const sepiaPreset: HeatmapPreset = {\n name: 'Sepia',\n params: {\n ...defaultObjectSizing,\n scale: 0.75,\n speed: 0.5,\n frame: 0,\n contour: 0.5,\n angle: 0,\n noise: 0.75,\n innerGlow: 0.5,\n outerGlow: 0.5,\n colorBack: '#000000',\n colors: ['#997F45', '#ffffff'],\n },\n} as const satisfies HeatmapPreset;\n\nexport const heatmapPresets: HeatmapPreset[] = [defaultPreset, sepiaPreset];\n\nexport const Heatmap: React.FC<HeatmapProps> = memo(function HeatmapImpl({\n // Own props\n speed = defaultPreset.params.speed,\n frame = defaultPreset.params.frame,\n image = 'https://shaders.paper.design/images/image-filters/0019.webp',\n contour = defaultPreset.params.contour,\n angle = defaultPreset.params.angle,\n noise = defaultPreset.params.noise,\n innerGlow = defaultPreset.params.innerGlow,\n outerGlow = defaultPreset.params.outerGlow,\n colorBack = defaultPreset.params.colorBack,\n colors = defaultPreset.params.colors,\n suspendWhenProcessingImage = false,\n\n // Sizing props\n fit = defaultPreset.params.fit,\n offsetX = defaultPreset.params.offsetX,\n offsetY = defaultPreset.params.offsetY,\n originX = defaultPreset.params.originX,\n originY = defaultPreset.params.originY,\n rotation = defaultPreset.params.rotation,\n scale = defaultPreset.params.scale,\n worldHeight = defaultPreset.params.worldHeight,\n worldWidth = defaultPreset.params.worldWidth,\n ...props\n}: HeatmapProps) {\n const imageUrl = typeof image === 'string' ? image : image.src;\n const [processedStateImage, setProcessedStateImage] = useState<string>(transparentPixel);\n\n let processedImage: string;\n\n if (suspendWhenProcessingImage) {\n processedImage = suspend(\n (): Promise<string> => toProcessedHeatmap(imageUrl).then((result) => URL.createObjectURL(result.blob)),\n [imageUrl]\n );\n } else {\n processedImage = processedStateImage;\n }\n\n useLayoutEffect(() => {\n if (suspendWhenProcessingImage) {\n // Skip doing work in the effect as it's been handled by suspense.\n return;\n }\n\n if (!imageUrl) {\n setProcessedStateImage(transparentPixel);\n return;\n }\n\n let url: string;\n let current = true;\n\n toProcessedHeatmap(imageUrl).then((result) => {\n if (current) {\n url = URL.createObjectURL(result.blob);\n setProcessedStateImage(url);\n }\n });\n\n return () => {\n current = false;\n URL.revokeObjectURL(url);\n };\n }, [imageUrl, suspendWhenProcessingImage]);\n\n const uniforms = useMemo(\n () => ({\n // Own uniforms\n u_image: processedImage,\n u_contour: contour,\n u_angle: angle,\n u_noise: noise,\n u_innerGlow: innerGlow,\n u_outerGlow: outerGlow,\n u_colorBack: getShaderColorFromString(colorBack),\n u_colors: colors.map(getShaderColorFromString),\n u_colorsCount: colors.length,\n\n // Sizing uniforms\n u_fit: ShaderFitOptions[fit],\n u_offsetX: offsetX,\n u_offsetY: offsetY,\n u_originX: originX,\n u_originY: originY,\n u_rotation: rotation,\n u_scale: scale,\n u_worldHeight: worldHeight,\n u_worldWidth: worldWidth,\n }),\n [\n speed,\n frame,\n contour,\n angle,\n noise,\n innerGlow,\n outerGlow,\n colors,\n colorBack,\n processedImage,\n fit,\n offsetX,\n offsetY,\n originX,\n originY,\n rotation,\n scale,\n worldHeight,\n worldWidth,\n ]\n ) satisfies HeatmapUniforms;\n\n return (\n <ShaderMount {...props} speed={speed} frame={frame} fragmentShader={heatmapFragmentShader} uniforms={uniforms} />\n );\n});\n"],
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4
+ "sourcesContent": ["import React, { memo, useLayoutEffect, useMemo, useState } from 'react';\nimport { ShaderMount, type ShaderComponentProps } from '../shader-mount.js';\nimport {\n getShaderColorFromString,\n heatmapFragmentShader,\n ShaderFitOptions,\n type HeatmapUniforms,\n type HeatmapParams,\n defaultObjectSizing,\n toProcessedHeatmap,\n type ImageShaderPreset,\n} from '@paper-design/shaders';\n\nimport { transparentPixel } from '../transparent-pixel.js';\nimport { suspend } from '../suspend.js';\nimport { colorPropsAreEqual } from '../color-props-are-equal.js';\n\nexport interface HeatmapProps extends ShaderComponentProps, HeatmapParams {\n /**\n * Suspends the component when the image is being processed.\n */\n suspendWhenProcessingImage?: boolean;\n}\n\nexport type HeatmapPreset = ImageShaderPreset<HeatmapParams>;\n\nexport const defaultPreset: HeatmapPreset = {\n name: 'Default',\n params: {\n ...defaultObjectSizing,\n scale: 0.75,\n speed: 1,\n frame: 0,\n contour: 0.5,\n angle: 0,\n noise: 0,\n innerGlow: 0.5,\n outerGlow: 0.5,\n colorBack: '#000000',\n colors: ['#11206a', '#1f3ba2', '#2f63e7', '#6bd7ff', '#ffe679', '#ff991e', '#ff4c00'],\n },\n} as const satisfies HeatmapPreset;\n\nexport const sepiaPreset: HeatmapPreset = {\n name: 'Sepia',\n params: {\n ...defaultObjectSizing,\n scale: 0.75,\n speed: 0.5,\n frame: 0,\n contour: 0.5,\n angle: 0,\n noise: 0.75,\n innerGlow: 0.5,\n outerGlow: 0.5,\n colorBack: '#000000',\n colors: ['#997F45', '#ffffff'],\n },\n} as const satisfies HeatmapPreset;\n\nexport const heatmapPresets: HeatmapPreset[] = [defaultPreset, sepiaPreset];\n\nexport const Heatmap: React.FC<HeatmapProps> = memo(function HeatmapImpl({\n // Own props\n speed = defaultPreset.params.speed,\n frame = defaultPreset.params.frame,\n image = '',\n contour = defaultPreset.params.contour,\n angle = defaultPreset.params.angle,\n noise = defaultPreset.params.noise,\n innerGlow = defaultPreset.params.innerGlow,\n outerGlow = defaultPreset.params.outerGlow,\n colorBack = defaultPreset.params.colorBack,\n colors = defaultPreset.params.colors,\n suspendWhenProcessingImage = false,\n\n // Sizing props\n fit = defaultPreset.params.fit,\n offsetX = defaultPreset.params.offsetX,\n offsetY = defaultPreset.params.offsetY,\n originX = defaultPreset.params.originX,\n originY = defaultPreset.params.originY,\n rotation = defaultPreset.params.rotation,\n scale = defaultPreset.params.scale,\n worldHeight = defaultPreset.params.worldHeight,\n worldWidth = defaultPreset.params.worldWidth,\n ...props\n}: HeatmapProps) {\n const imageUrl = typeof image === 'string' ? image : image.src;\n const [processedStateImage, setProcessedStateImage] = useState<string>(transparentPixel);\n\n let processedImage: string;\n\n // toProcessedHeatmap expects the document object to exist. This prevents SSR issues during builds.\n if (suspendWhenProcessingImage && typeof window !== 'undefined') {\n processedImage = suspend(\n (): Promise<string> => toProcessedHeatmap(imageUrl).then((result) => URL.createObjectURL(result.blob)),\n [imageUrl]\n );\n } else {\n processedImage = processedStateImage;\n }\n\n useLayoutEffect(() => {\n if (suspendWhenProcessingImage) {\n // Skip doing work in the effect as it's been handled by suspense.\n return;\n }\n\n if (!imageUrl) {\n setProcessedStateImage(transparentPixel);\n return;\n }\n\n let url: string;\n let current = true;\n\n toProcessedHeatmap(imageUrl).then((result) => {\n if (current) {\n url = URL.createObjectURL(result.blob);\n setProcessedStateImage(url);\n }\n });\n\n return () => {\n current = false;\n URL.revokeObjectURL(url);\n };\n }, [imageUrl, suspendWhenProcessingImage]);\n\n const uniforms = useMemo(\n () => ({\n // Own uniforms\n u_image: processedImage,\n u_contour: contour,\n u_angle: angle,\n u_noise: noise,\n u_innerGlow: innerGlow,\n u_outerGlow: outerGlow,\n u_colorBack: getShaderColorFromString(colorBack),\n u_colors: colors.map(getShaderColorFromString),\n u_colorsCount: colors.length,\n\n // Sizing uniforms\n u_fit: ShaderFitOptions[fit],\n u_offsetX: offsetX,\n u_offsetY: offsetY,\n u_originX: originX,\n u_originY: originY,\n u_rotation: rotation,\n u_scale: scale,\n u_worldHeight: worldHeight,\n u_worldWidth: worldWidth,\n }),\n [\n speed,\n frame,\n contour,\n angle,\n noise,\n innerGlow,\n outerGlow,\n colors,\n colorBack,\n processedImage,\n fit,\n offsetX,\n offsetY,\n originX,\n originY,\n rotation,\n scale,\n worldHeight,\n worldWidth,\n ]\n ) satisfies HeatmapUniforms;\n\n return (\n <ShaderMount {...props} speed={speed} frame={frame} fragmentShader={heatmapFragmentShader} uniforms={uniforms} />\n );\n}, colorPropsAreEqual);\n"],
5
+ "mappings": ";;;;;AAAA,OAAO,SAAS,MAAM,iBAAiB,SAAS,gBAAgB;AAChE,SAAS,mBAA8C;AACvD;AAAA,EACE;AAAA,EACA;AAAA,EACA;AAAA,EAGA;AAAA,EACA;AAAA,OAEK;AAEP,SAAS,wBAAwB;AACjC,SAAS,eAAe;AACxB,SAAS,0BAA0B;AAmK/B;AAxJG,MAAM,gBAA+B;AAAA,EAC1C,MAAM;AAAA,EACN,QAAQ;AAAA,IACN,GAAG;AAAA,IACH,OAAO;AAAA,IACP,OAAO;AAAA,IACP,OAAO;AAAA,IACP,SAAS;AAAA,IACT,OAAO;AAAA,IACP,OAAO;AAAA,IACP,WAAW;AAAA,IACX,WAAW;AAAA,IACX,WAAW;AAAA,IACX,QAAQ,CAAC,WAAW,WAAW,WAAW,WAAW,WAAW,WAAW,SAAS;AAAA,EACtF;AACF;AAEO,MAAM,cAA6B;AAAA,EACxC,MAAM;AAAA,EACN,QAAQ;AAAA,IACN,GAAG;AAAA,IACH,OAAO;AAAA,IACP,OAAO;AAAA,IACP,OAAO;AAAA,IACP,SAAS;AAAA,IACT,OAAO;AAAA,IACP,OAAO;AAAA,IACP,WAAW;AAAA,IACX,WAAW;AAAA,IACX,WAAW;AAAA,IACX,QAAQ,CAAC,WAAW,SAAS;AAAA,EAC/B;AACF;AAEO,MAAM,iBAAkC,CAAC,eAAe,WAAW;AAEnE,MAAM,UAAkC,KAAK,SAAS,YAAY;AAAA;AAAA,EAEvE,QAAQ,cAAc,OAAO;AAAA,EAC7B,QAAQ,cAAc,OAAO;AAAA,EAC7B,QAAQ;AAAA,EACR,UAAU,cAAc,OAAO;AAAA,EAC/B,QAAQ,cAAc,OAAO;AAAA,EAC7B,QAAQ,cAAc,OAAO;AAAA,EAC7B,YAAY,cAAc,OAAO;AAAA,EACjC,YAAY,cAAc,OAAO;AAAA,EACjC,YAAY,cAAc,OAAO;AAAA,EACjC,SAAS,cAAc,OAAO;AAAA,EAC9B,6BAA6B;AAAA;AAAA,EAG7B,MAAM,cAAc,OAAO;AAAA,EAC3B,UAAU,cAAc,OAAO;AAAA,EAC/B,UAAU,cAAc,OAAO;AAAA,EAC/B,UAAU,cAAc,OAAO;AAAA,EAC/B,UAAU,cAAc,OAAO;AAAA,EAC/B,WAAW,cAAc,OAAO;AAAA,EAChC,QAAQ,cAAc,OAAO;AAAA,EAC7B,cAAc,cAAc,OAAO;AAAA,EACnC,aAAa,cAAc,OAAO;AAAA,EAClC,GAAG;AACL,GAAiB;AACf,QAAM,WAAW,OAAO,UAAU,WAAW,QAAQ,MAAM;AAC3D,QAAM,CAAC,qBAAqB,sBAAsB,IAAI,SAAiB,gBAAgB;AAEvF,MAAI;AAGJ,MAAI,8BAA8B,OAAO,WAAW,aAAa;AAC/D,qBAAiB;AAAA,MACf,MAAuB,mBAAmB,QAAQ,EAAE,KAAK,CAAC,WAAW,IAAI,gBAAgB,OAAO,IAAI,CAAC;AAAA,MACrG,CAAC,QAAQ;AAAA,IACX;AAAA,EACF,OAAO;AACL,qBAAiB;AAAA,EACnB;AAEA,kBAAgB,MAAM;AACpB,QAAI,4BAA4B;AAE9B;AAAA,IACF;AAEA,QAAI,CAAC,UAAU;AACb,6BAAuB,gBAAgB;AACvC;AAAA,IACF;AAEA,QAAI;AACJ,QAAI,UAAU;AAEd,uBAAmB,QAAQ,EAAE,KAAK,CAAC,WAAW;AAC5C,UAAI,SAAS;AACX,cAAM,IAAI,gBAAgB,OAAO,IAAI;AACrC,+BAAuB,GAAG;AAAA,MAC5B;AAAA,IACF,CAAC;AAED,WAAO,MAAM;AACX,gBAAU;AACV,UAAI,gBAAgB,GAAG;AAAA,IACzB;AAAA,EACF,GAAG,CAAC,UAAU,0BAA0B,CAAC;AAEzC,QAAM,WAAW;AAAA,IACf,OAAO;AAAA;AAAA,MAEL,SAAS;AAAA,MACT,WAAW;AAAA,MACX,SAAS;AAAA,MACT,SAAS;AAAA,MACT,aAAa;AAAA,MACb,aAAa;AAAA,MACb,aAAa,yBAAyB,SAAS;AAAA,MAC/C,UAAU,OAAO,IAAI,wBAAwB;AAAA,MAC7C,eAAe,OAAO;AAAA;AAAA,MAGtB,OAAO,iBAAiB,GAAG;AAAA,MAC3B,WAAW;AAAA,MACX,WAAW;AAAA,MACX,WAAW;AAAA,MACX,WAAW;AAAA,MACX,YAAY;AAAA,MACZ,SAAS;AAAA,MACT,eAAe;AAAA,MACf,cAAc;AAAA,IAChB;AAAA,IACA;AAAA,MACE;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,IACF;AAAA,EACF;AAEA,SACE,oBAAC,eAAa,GAAG,OAAO,OAAc,OAAc,gBAAgB,uBAAuB,UAAoB;AAEnH,GAAG,kBAAkB;",
6
6
  "names": []
7
7
  }
@@ -1,6 +1,8 @@
1
1
  import { type ShaderComponentProps } from '../shader-mount.js';
2
2
  import { type ImageDitheringParams, type ImageShaderPreset } from '@paper-design/shaders';
3
3
  export interface ImageDitheringProps extends ShaderComponentProps, ImageDitheringParams {
4
+ /** @deprecated use `size` instead */
5
+ pxSize?: number;
4
6
  }
5
7
  type ImageDitheringPreset = ImageShaderPreset<ImageDitheringParams>;
6
8
  export declare const defaultPreset: ImageDitheringPreset;
@@ -26,7 +26,7 @@ const defaultPreset = {
26
26
  colorBack: "#000c38",
27
27
  colorHighlight: "#eaff94",
28
28
  type: "8x8",
29
- pxSize: 2,
29
+ size: 2,
30
30
  colorSteps: 2,
31
31
  originalColors: false
32
32
  }
@@ -41,7 +41,7 @@ const retroPreset = {
41
41
  colorBack: "#5452ff",
42
42
  colorHighlight: "#eeeeee",
43
43
  type: "2x2",
44
- pxSize: 3,
44
+ size: 3,
45
45
  colorSteps: 1,
46
46
  originalColors: true
47
47
  }
@@ -56,7 +56,7 @@ const noisePreset = {
56
56
  colorBack: "#000000",
57
57
  colorHighlight: "#ededed",
58
58
  type: "random",
59
- pxSize: 1,
59
+ size: 1,
60
60
  colorSteps: 1,
61
61
  originalColors: false
62
62
  }
@@ -71,7 +71,7 @@ const naturalPreset = {
71
71
  colorBack: "#000000",
72
72
  colorHighlight: "#ffffff",
73
73
  type: "8x8",
74
- pxSize: 2,
74
+ size: 2,
75
75
  colorSteps: 5,
76
76
  originalColors: true
77
77
  }
@@ -84,11 +84,12 @@ const ImageDithering = memo(function ImageDitheringImpl({
84
84
  colorFront = defaultPreset.params.colorFront,
85
85
  colorBack = defaultPreset.params.colorBack,
86
86
  colorHighlight = defaultPreset.params.colorHighlight,
87
- image = "https://shaders.paper.design/images/image-filters/0018.webp",
87
+ image = "",
88
88
  type = defaultPreset.params.type,
89
- pxSize = defaultPreset.params.pxSize,
90
89
  colorSteps = defaultPreset.params.colorSteps,
91
90
  originalColors = defaultPreset.params.originalColors,
91
+ pxSize,
92
+ size = pxSize === void 0 ? defaultPreset.params.size : pxSize,
92
93
  // Sizing props
93
94
  fit = defaultPreset.params.fit,
94
95
  scale = defaultPreset.params.scale,
@@ -108,7 +109,7 @@ const ImageDithering = memo(function ImageDitheringImpl({
108
109
  u_colorBack: getShaderColorFromString(colorBack),
109
110
  u_colorHighlight: getShaderColorFromString(colorHighlight),
110
111
  u_type: DitheringTypes[type],
111
- u_pxSize: pxSize,
112
+ u_pxSize: size,
112
113
  u_colorSteps: colorSteps,
113
114
  u_originalColors: originalColors,
114
115
  // Sizing uniforms
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "version": 3,
3
3
  "sources": ["../../src/shaders/image-dithering.tsx"],
4
- "sourcesContent": ["import { memo } from 'react';\nimport { ShaderMount, type ShaderComponentProps } from '../shader-mount.js';\nimport { colorPropsAreEqual } from '../color-props-are-equal.js';\nimport {\n imageDitheringFragmentShader,\n getShaderColorFromString,\n ShaderFitOptions,\n type ImageDitheringUniforms,\n type ImageDitheringParams,\n defaultObjectSizing,\n DitheringTypes,\n type ImageShaderPreset,\n} from '@paper-design/shaders';\n\nexport interface ImageDitheringProps extends ShaderComponentProps, ImageDitheringParams {}\n\ntype ImageDitheringPreset = ImageShaderPreset<ImageDitheringParams>;\n\nexport const defaultPreset: ImageDitheringPreset = {\n name: 'Default',\n params: {\n ...defaultObjectSizing,\n fit: 'cover',\n // scale: 0.95,\n speed: 0,\n frame: 0,\n colorFront: '#94ffaf',\n colorBack: '#000c38',\n colorHighlight: '#eaff94',\n type: '8x8',\n pxSize: 2,\n colorSteps: 2,\n originalColors: false,\n },\n} as const;\n\nexport const retroPreset: ImageDitheringPreset = {\n name: 'Retro',\n params: {\n ...defaultObjectSizing,\n speed: 0,\n frame: 0,\n colorFront: '#eeeeee',\n colorBack: '#5452ff',\n colorHighlight: '#eeeeee',\n type: '2x2',\n pxSize: 3,\n colorSteps: 1,\n originalColors: true,\n },\n} as const;\n\nexport const noisePreset: ImageDitheringPreset = {\n name: 'Noise',\n params: {\n ...defaultObjectSizing,\n speed: 0,\n frame: 0,\n colorFront: '#a2997c',\n colorBack: '#000000',\n colorHighlight: '#ededed',\n type: 'random',\n pxSize: 1,\n colorSteps: 1,\n originalColors: false,\n },\n} as const;\n\nexport const naturalPreset: ImageDitheringPreset = {\n name: 'Natural',\n params: {\n ...defaultObjectSizing,\n speed: 0,\n frame: 0,\n colorFront: '#ffffff',\n colorBack: '#000000',\n colorHighlight: '#ffffff',\n type: '8x8',\n pxSize: 2,\n colorSteps: 5,\n originalColors: true,\n },\n} as const;\n\nexport const imageDitheringPresets: ImageDitheringPreset[] = [defaultPreset, noisePreset, retroPreset, naturalPreset];\n\nexport const ImageDithering: React.FC<ImageDitheringProps> = memo(function ImageDitheringImpl({\n // Own props\n speed = defaultPreset.params.speed,\n frame = defaultPreset.params.frame,\n colorFront = defaultPreset.params.colorFront,\n colorBack = defaultPreset.params.colorBack,\n colorHighlight = defaultPreset.params.colorHighlight,\n image = 'https://shaders.paper.design/images/image-filters/0018.webp',\n type = defaultPreset.params.type,\n pxSize = defaultPreset.params.pxSize,\n colorSteps = defaultPreset.params.colorSteps,\n originalColors = defaultPreset.params.originalColors,\n\n // Sizing props\n fit = defaultPreset.params.fit,\n scale = defaultPreset.params.scale,\n rotation = defaultPreset.params.rotation,\n originX = defaultPreset.params.originX,\n originY = defaultPreset.params.originY,\n offsetX = defaultPreset.params.offsetX,\n offsetY = defaultPreset.params.offsetY,\n worldWidth = defaultPreset.params.worldWidth,\n worldHeight = defaultPreset.params.worldHeight,\n ...props\n}: ImageDitheringProps) {\n const uniforms = {\n // Own uniforms\n u_image: image,\n u_colorFront: getShaderColorFromString(colorFront),\n u_colorBack: getShaderColorFromString(colorBack),\n u_colorHighlight: getShaderColorFromString(colorHighlight),\n u_type: DitheringTypes[type],\n u_pxSize: pxSize,\n u_colorSteps: colorSteps,\n u_originalColors: originalColors,\n\n // Sizing uniforms\n u_fit: ShaderFitOptions[fit],\n u_rotation: rotation,\n u_scale: scale,\n u_offsetX: offsetX,\n u_offsetY: offsetY,\n u_originX: originX,\n u_originY: originY,\n u_worldWidth: worldWidth,\n u_worldHeight: worldHeight,\n } satisfies ImageDitheringUniforms;\n\n return (\n <ShaderMount\n {...props}\n speed={speed}\n frame={frame}\n fragmentShader={imageDitheringFragmentShader}\n uniforms={uniforms}\n />\n );\n}, colorPropsAreEqual);\n"],
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4
+ "sourcesContent": ["import { memo } from 'react';\nimport { ShaderMount, type ShaderComponentProps } from '../shader-mount.js';\nimport { colorPropsAreEqual } from '../color-props-are-equal.js';\nimport {\n imageDitheringFragmentShader,\n getShaderColorFromString,\n ShaderFitOptions,\n type ImageDitheringUniforms,\n type ImageDitheringParams,\n defaultObjectSizing,\n DitheringTypes,\n type ImageShaderPreset,\n} from '@paper-design/shaders';\n\nexport interface ImageDitheringProps extends ShaderComponentProps, ImageDitheringParams {\n /** @deprecated use `size` instead */\n pxSize?: number;\n}\n\ntype ImageDitheringPreset = ImageShaderPreset<ImageDitheringParams>;\n\nexport const defaultPreset: ImageDitheringPreset = {\n name: 'Default',\n params: {\n ...defaultObjectSizing,\n fit: 'cover',\n // scale: 0.95,\n speed: 0,\n frame: 0,\n colorFront: '#94ffaf',\n colorBack: '#000c38',\n colorHighlight: '#eaff94',\n type: '8x8',\n size: 2,\n colorSteps: 2,\n originalColors: false,\n },\n} as const;\n\nexport const retroPreset: ImageDitheringPreset = {\n name: 'Retro',\n params: {\n ...defaultObjectSizing,\n speed: 0,\n frame: 0,\n colorFront: '#eeeeee',\n colorBack: '#5452ff',\n colorHighlight: '#eeeeee',\n type: '2x2',\n size: 3,\n colorSteps: 1,\n originalColors: true,\n },\n} as const;\n\nexport const noisePreset: ImageDitheringPreset = {\n name: 'Noise',\n params: {\n ...defaultObjectSizing,\n speed: 0,\n frame: 0,\n colorFront: '#a2997c',\n colorBack: '#000000',\n colorHighlight: '#ededed',\n type: 'random',\n size: 1,\n colorSteps: 1,\n originalColors: false,\n },\n} as const;\n\nexport const naturalPreset: ImageDitheringPreset = {\n name: 'Natural',\n params: {\n ...defaultObjectSizing,\n speed: 0,\n frame: 0,\n colorFront: '#ffffff',\n colorBack: '#000000',\n colorHighlight: '#ffffff',\n type: '8x8',\n size: 2,\n colorSteps: 5,\n originalColors: true,\n },\n} as const;\n\nexport const imageDitheringPresets: ImageDitheringPreset[] = [defaultPreset, noisePreset, retroPreset, naturalPreset];\n\nexport const ImageDithering: React.FC<ImageDitheringProps> = memo(function ImageDitheringImpl({\n // Own props\n speed = defaultPreset.params.speed,\n frame = defaultPreset.params.frame,\n colorFront = defaultPreset.params.colorFront,\n colorBack = defaultPreset.params.colorBack,\n colorHighlight = defaultPreset.params.colorHighlight,\n image = '',\n type = defaultPreset.params.type,\n colorSteps = defaultPreset.params.colorSteps,\n originalColors = defaultPreset.params.originalColors,\n pxSize,\n size = pxSize === undefined ? defaultPreset.params.size : pxSize,\n\n // Sizing props\n fit = defaultPreset.params.fit,\n scale = defaultPreset.params.scale,\n rotation = defaultPreset.params.rotation,\n originX = defaultPreset.params.originX,\n originY = defaultPreset.params.originY,\n offsetX = defaultPreset.params.offsetX,\n offsetY = defaultPreset.params.offsetY,\n worldWidth = defaultPreset.params.worldWidth,\n worldHeight = defaultPreset.params.worldHeight,\n ...props\n}: ImageDitheringProps) {\n const uniforms = {\n // Own uniforms\n u_image: image,\n u_colorFront: getShaderColorFromString(colorFront),\n u_colorBack: getShaderColorFromString(colorBack),\n u_colorHighlight: getShaderColorFromString(colorHighlight),\n u_type: DitheringTypes[type],\n u_pxSize: size,\n u_colorSteps: colorSteps,\n u_originalColors: originalColors,\n\n // Sizing uniforms\n u_fit: ShaderFitOptions[fit],\n u_rotation: rotation,\n u_scale: scale,\n u_offsetX: offsetX,\n u_offsetY: offsetY,\n u_originX: originX,\n u_originY: originY,\n u_worldWidth: worldWidth,\n u_worldHeight: worldHeight,\n } satisfies ImageDitheringUniforms;\n\n return (\n <ShaderMount\n {...props}\n speed={speed}\n frame={frame}\n fragmentShader={imageDitheringFragmentShader}\n uniforms={uniforms}\n />\n );\n}, colorPropsAreEqual);\n"],
5
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6
6
  "names": []
7
7
  }
@@ -1,6 +1,14 @@
1
1
  import { type ShaderComponentProps } from '../shader-mount.js';
2
2
  import { type ImageShaderPreset, type PaperTextureParams } from '@paper-design/shaders';
3
3
  export interface PaperTextureProps extends ShaderComponentProps, PaperTextureParams {
4
+ /** @deprecated use `fiberSize` instead */
5
+ fiberScale?: number;
6
+ /** @deprecated use `crumpleSize` instead */
7
+ crumplesScale?: number;
8
+ /** @deprecated use `foldCount` instead */
9
+ foldsNumber?: number;
10
+ /** @deprecated use `fade` instead */
11
+ blur?: number;
4
12
  }
5
13
  type PaperTexturePreset = ImageShaderPreset<PaperTextureParams>;
6
14
  export declare const defaultPreset: PaperTexturePreset;
@@ -27,12 +27,12 @@ const defaultPreset = {
27
27
  contrast: 0.3,
28
28
  roughness: 0.4,
29
29
  fiber: 0.3,
30
- fiberScale: 1,
30
+ fiberSize: 0.2,
31
31
  crumples: 0.3,
32
- crumplesScale: 0.6,
32
+ crumpleSize: 0.35,
33
33
  folds: 0.65,
34
- foldsNumber: 5,
35
- blur: 0,
34
+ foldCount: 5,
35
+ fade: 0,
36
36
  drops: 0.2,
37
37
  seed: 5.8
38
38
  }
@@ -50,12 +50,12 @@ const abstractPreset = {
50
50
  contrast: 0.85,
51
51
  roughness: 0,
52
52
  fiber: 0.1,
53
- fiberScale: 1,
53
+ fiberSize: 0.2,
54
54
  crumples: 0,
55
- crumplesScale: 1,
55
+ crumpleSize: 0.3,
56
56
  folds: 1,
57
- foldsNumber: 3,
58
- blur: 0,
57
+ foldCount: 3,
58
+ fade: 0,
59
59
  drops: 0.2,
60
60
  seed: 2.2
61
61
  }
@@ -73,12 +73,12 @@ const cardboardPreset = {
73
73
  contrast: 0.4,
74
74
  roughness: 0,
75
75
  fiber: 0.35,
76
- fiberScale: 2,
76
+ fiberSize: 0.14,
77
77
  crumples: 0.7,
78
- crumplesScale: 0.6,
78
+ crumpleSize: 0.1,
79
79
  folds: 0,
80
- foldsNumber: 1,
81
- blur: 0,
80
+ foldCount: 1,
81
+ fade: 0,
82
82
  drops: 0.1,
83
83
  seed: 1.6
84
84
  }
@@ -96,12 +96,12 @@ const detailsPreset = {
96
96
  contrast: 0,
97
97
  roughness: 1,
98
98
  fiber: 0.27,
99
- fiberScale: 2,
99
+ fiberSize: 0.22,
100
100
  crumples: 1,
101
- crumplesScale: 3,
101
+ crumpleSize: 0.5,
102
102
  folds: 1,
103
- foldsNumber: 15,
104
- blur: 0,
103
+ foldCount: 15,
104
+ fade: 0,
105
105
  drops: 0,
106
106
  seed: 6
107
107
  }
@@ -118,18 +118,23 @@ const PaperTexture = memo(function PaperTextureImpl({
118
118
  frame = defaultPreset.params.frame,
119
119
  colorFront = defaultPreset.params.colorFront,
120
120
  colorBack = defaultPreset.params.colorBack,
121
- image = "https://shaders.paper.design/images/image-filters/0018.webp",
121
+ image = "",
122
122
  contrast = defaultPreset.params.contrast,
123
123
  roughness = defaultPreset.params.roughness,
124
124
  fiber = defaultPreset.params.fiber,
125
- fiberScale = defaultPreset.params.fiberScale,
126
125
  crumples = defaultPreset.params.crumples,
127
- crumplesScale = defaultPreset.params.crumplesScale,
128
- foldsNumber = defaultPreset.params.foldsNumber,
129
126
  folds = defaultPreset.params.folds,
130
- blur = defaultPreset.params.blur,
131
127
  drops = defaultPreset.params.drops,
132
128
  seed = defaultPreset.params.seed,
129
+ // Reworked props
130
+ fiberScale,
131
+ fiberSize = fiberScale === void 0 ? defaultPreset.params.fiberSize : 0.2 / fiberScale,
132
+ crumplesScale,
133
+ crumpleSize = crumplesScale === void 0 ? defaultPreset.params.crumpleSize : 0.2 / crumplesScale,
134
+ blur,
135
+ fade = blur === void 0 ? defaultPreset.params.fade : blur,
136
+ foldsNumber,
137
+ foldCount = foldsNumber === void 0 ? defaultPreset.params.foldCount : foldsNumber,
133
138
  // Sizing props
134
139
  fit = defaultPreset.params.fit,
135
140
  scale = defaultPreset.params.scale,
@@ -151,12 +156,12 @@ const PaperTexture = memo(function PaperTextureImpl({
151
156
  u_contrast: contrast,
152
157
  u_roughness: roughness,
153
158
  u_fiber: fiber,
154
- u_fiberScale: fiberScale,
159
+ u_fiberSize: fiberSize,
155
160
  u_crumples: crumples,
156
- u_crumplesScale: crumplesScale,
157
- u_foldsNumber: foldsNumber,
161
+ u_crumpleSize: crumpleSize,
162
+ u_foldCount: foldCount,
158
163
  u_folds: folds,
159
- u_blur: blur,
164
+ u_fade: fade,
160
165
  u_drops: drops,
161
166
  u_seed: seed,
162
167
  ...noiseTexture,
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "version": 3,
3
3
  "sources": ["../../src/shaders/paper-texture.tsx"],
4
- "sourcesContent": ["import { memo } from 'react';\nimport { ShaderMount, type ShaderComponentProps } from '../shader-mount.js';\nimport { colorPropsAreEqual } from '../color-props-are-equal.js';\nimport {\n defaultObjectSizing,\n getShaderColorFromString,\n getShaderNoiseTexture,\n paperTextureFragmentShader,\n ShaderFitOptions,\n type ImageShaderPreset,\n type PaperTextureParams,\n type PaperTextureUniforms,\n} from '@paper-design/shaders';\n\nexport interface PaperTextureProps extends ShaderComponentProps, PaperTextureParams {}\n\ntype PaperTexturePreset = ImageShaderPreset<PaperTextureParams>;\n\nexport const defaultPreset: PaperTexturePreset = {\n name: 'Default',\n params: {\n ...defaultObjectSizing,\n fit: 'cover',\n scale: 0.6,\n speed: 0,\n frame: 0,\n colorFront: '#9fadbc',\n colorBack: '#ffffff',\n contrast: 0.3,\n roughness: 0.4,\n fiber: 0.3,\n fiberScale: 1,\n crumples: 0.3,\n crumplesScale: 0.6,\n folds: 0.65,\n foldsNumber: 5,\n blur: 0,\n drops: 0.2,\n seed: 5.8,\n },\n};\n\nexport const abstractPreset: PaperTexturePreset = {\n name: 'Abstract',\n params: {\n ...defaultObjectSizing,\n fit: 'cover',\n speed: 0,\n frame: 0,\n scale: 0.6,\n colorFront: '#00eeff',\n colorBack: '#ff0a81',\n contrast: 0.85,\n roughness: 0,\n fiber: 0.1,\n fiberScale: 1,\n crumples: 0,\n crumplesScale: 1,\n folds: 1,\n foldsNumber: 3,\n blur: 0,\n drops: 0.2,\n seed: 2.2,\n },\n};\n\nexport const cardboardPreset: PaperTexturePreset = {\n name: 'Cardboard',\n params: {\n ...defaultObjectSizing,\n fit: 'cover',\n speed: 0,\n frame: 0,\n scale: 0.6,\n colorFront: '#c7b89e',\n colorBack: '#999180',\n contrast: 0.4,\n roughness: 0,\n fiber: 0.35,\n fiberScale: 2,\n crumples: 0.7,\n crumplesScale: 0.6,\n folds: 0,\n foldsNumber: 1,\n blur: 0,\n drops: 0.1,\n seed: 1.6,\n },\n};\n\nexport const detailsPreset: PaperTexturePreset = {\n name: 'Details',\n params: {\n ...defaultObjectSizing,\n speed: 0,\n frame: 0,\n fit: 'cover',\n scale: 3,\n colorFront: '#00000000',\n colorBack: '#00000000',\n contrast: 0,\n roughness: 1,\n fiber: 0.27,\n fiberScale: 2,\n crumples: 1,\n crumplesScale: 3,\n folds: 1,\n foldsNumber: 15,\n blur: 0,\n drops: 0,\n seed: 6,\n },\n};\n\nexport const paperTexturePresets: PaperTexturePreset[] = [\n defaultPreset,\n cardboardPreset,\n abstractPreset,\n detailsPreset,\n] as const;\n\nexport const PaperTexture: React.FC<PaperTextureProps> = memo(function PaperTextureImpl({\n // Own props\n speed = defaultPreset.params.speed,\n frame = defaultPreset.params.frame,\n colorFront = defaultPreset.params.colorFront,\n colorBack = defaultPreset.params.colorBack,\n image = 'https://shaders.paper.design/images/image-filters/0018.webp',\n contrast = defaultPreset.params.contrast,\n roughness = defaultPreset.params.roughness,\n fiber = defaultPreset.params.fiber,\n fiberScale = defaultPreset.params.fiberScale,\n crumples = defaultPreset.params.crumples,\n crumplesScale = defaultPreset.params.crumplesScale,\n foldsNumber = defaultPreset.params.foldsNumber,\n folds = defaultPreset.params.folds,\n blur = defaultPreset.params.blur,\n drops = defaultPreset.params.drops,\n seed = defaultPreset.params.seed,\n\n // Sizing props\n fit = defaultPreset.params.fit,\n scale = defaultPreset.params.scale,\n rotation = defaultPreset.params.rotation,\n originX = defaultPreset.params.originX,\n originY = defaultPreset.params.originY,\n offsetX = defaultPreset.params.offsetX,\n offsetY = defaultPreset.params.offsetY,\n worldWidth = defaultPreset.params.worldWidth,\n worldHeight = defaultPreset.params.worldHeight,\n ...props\n}: PaperTextureProps) {\n const noiseTexture = typeof window !== 'undefined' && { u_noiseTexture: getShaderNoiseTexture() };\n\n const uniforms = {\n // Own uniforms\n u_image: image,\n u_colorFront: getShaderColorFromString(colorFront),\n u_colorBack: getShaderColorFromString(colorBack),\n u_contrast: contrast,\n u_roughness: roughness,\n u_fiber: fiber,\n u_fiberScale: fiberScale,\n u_crumples: crumples,\n u_crumplesScale: crumplesScale,\n u_foldsNumber: foldsNumber,\n u_folds: folds,\n u_blur: blur,\n u_drops: drops,\n u_seed: seed,\n ...noiseTexture,\n\n // Sizing uniforms\n u_fit: ShaderFitOptions[fit],\n u_scale: scale,\n u_rotation: rotation,\n u_offsetX: offsetX,\n u_offsetY: offsetY,\n u_originX: originX,\n u_originY: originY,\n u_worldWidth: worldWidth,\n u_worldHeight: worldHeight,\n } satisfies PaperTextureUniforms;\n\n return (\n <ShaderMount\n {...props}\n speed={speed}\n frame={frame}\n fragmentShader={paperTextureFragmentShader}\n uniforms={uniforms}\n />\n );\n}, colorPropsAreEqual);\n"],
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4
+ "sourcesContent": ["import { memo } from 'react';\nimport { ShaderMount, type ShaderComponentProps } from '../shader-mount.js';\nimport { colorPropsAreEqual } from '../color-props-are-equal.js';\nimport {\n defaultObjectSizing,\n getShaderColorFromString,\n getShaderNoiseTexture,\n paperTextureFragmentShader,\n ShaderFitOptions,\n type ImageShaderPreset,\n type PaperTextureParams,\n type PaperTextureUniforms,\n} from '@paper-design/shaders';\n\nexport interface PaperTextureProps extends ShaderComponentProps, PaperTextureParams {\n /** @deprecated use `fiberSize` instead */\n fiberScale?: number;\n /** @deprecated use `crumpleSize` instead */\n crumplesScale?: number;\n /** @deprecated use `foldCount` instead */\n foldsNumber?: number;\n /** @deprecated use `fade` instead */\n blur?: number;\n}\n\ntype PaperTexturePreset = ImageShaderPreset<PaperTextureParams>;\n\nexport const defaultPreset: PaperTexturePreset = {\n name: 'Default',\n params: {\n ...defaultObjectSizing,\n fit: 'cover',\n scale: 0.6,\n speed: 0,\n frame: 0,\n colorFront: '#9fadbc',\n colorBack: '#ffffff',\n contrast: 0.3,\n roughness: 0.4,\n fiber: 0.3,\n fiberSize: 0.2,\n crumples: 0.3,\n crumpleSize: 0.35,\n folds: 0.65,\n foldCount: 5,\n fade: 0,\n drops: 0.2,\n seed: 5.8,\n },\n};\n\nexport const abstractPreset: PaperTexturePreset = {\n name: 'Abstract',\n params: {\n ...defaultObjectSizing,\n fit: 'cover',\n speed: 0,\n frame: 0,\n scale: 0.6,\n colorFront: '#00eeff',\n colorBack: '#ff0a81',\n contrast: 0.85,\n roughness: 0,\n fiber: 0.1,\n fiberSize: 0.2,\n crumples: 0,\n crumpleSize: 0.3,\n folds: 1,\n foldCount: 3,\n fade: 0,\n drops: 0.2,\n seed: 2.2,\n },\n};\n\nexport const cardboardPreset: PaperTexturePreset = {\n name: 'Cardboard',\n params: {\n ...defaultObjectSizing,\n fit: 'cover',\n speed: 0,\n frame: 0,\n scale: 0.6,\n colorFront: '#c7b89e',\n colorBack: '#999180',\n contrast: 0.4,\n roughness: 0,\n fiber: 0.35,\n fiberSize: 0.14,\n crumples: 0.7,\n crumpleSize: 0.1,\n folds: 0,\n foldCount: 1,\n fade: 0,\n drops: 0.1,\n seed: 1.6,\n },\n};\n\nexport const detailsPreset: PaperTexturePreset = {\n name: 'Details',\n params: {\n ...defaultObjectSizing,\n speed: 0,\n frame: 0,\n fit: 'cover',\n scale: 3,\n colorFront: '#00000000',\n colorBack: '#00000000',\n contrast: 0,\n roughness: 1,\n fiber: 0.27,\n fiberSize: 0.22,\n crumples: 1,\n crumpleSize: 0.5,\n folds: 1,\n foldCount: 15,\n fade: 0,\n drops: 0,\n seed: 6,\n },\n};\n\nexport const paperTexturePresets: PaperTexturePreset[] = [\n defaultPreset,\n cardboardPreset,\n abstractPreset,\n detailsPreset,\n] as const;\n\nexport const PaperTexture: React.FC<PaperTextureProps> = memo(function PaperTextureImpl({\n // Own props\n speed = defaultPreset.params.speed,\n frame = defaultPreset.params.frame,\n colorFront = defaultPreset.params.colorFront,\n colorBack = defaultPreset.params.colorBack,\n image = '',\n contrast = defaultPreset.params.contrast,\n roughness = defaultPreset.params.roughness,\n fiber = defaultPreset.params.fiber,\n crumples = defaultPreset.params.crumples,\n folds = defaultPreset.params.folds,\n drops = defaultPreset.params.drops,\n seed = defaultPreset.params.seed,\n\n // Reworked props\n fiberScale,\n fiberSize = fiberScale === undefined ? defaultPreset.params.fiberSize : 0.2 / fiberScale,\n crumplesScale,\n crumpleSize = crumplesScale === undefined ? defaultPreset.params.crumpleSize : 0.2 / crumplesScale,\n blur,\n fade = blur === undefined ? defaultPreset.params.fade : blur,\n foldsNumber,\n foldCount = foldsNumber === undefined ? defaultPreset.params.foldCount : foldsNumber,\n\n // Sizing props\n fit = defaultPreset.params.fit,\n scale = defaultPreset.params.scale,\n rotation = defaultPreset.params.rotation,\n originX = defaultPreset.params.originX,\n originY = defaultPreset.params.originY,\n offsetX = defaultPreset.params.offsetX,\n offsetY = defaultPreset.params.offsetY,\n worldWidth = defaultPreset.params.worldWidth,\n worldHeight = defaultPreset.params.worldHeight,\n ...props\n}: PaperTextureProps) {\n const noiseTexture = typeof window !== 'undefined' && { u_noiseTexture: getShaderNoiseTexture() };\n\n const uniforms = {\n // Own uniforms\n u_image: image,\n u_colorFront: getShaderColorFromString(colorFront),\n u_colorBack: getShaderColorFromString(colorBack),\n u_contrast: contrast,\n u_roughness: roughness,\n u_fiber: fiber,\n u_fiberSize: fiberSize,\n u_crumples: crumples,\n u_crumpleSize: crumpleSize,\n u_foldCount: foldCount,\n u_folds: folds,\n u_fade: fade,\n u_drops: drops,\n u_seed: seed,\n ...noiseTexture,\n\n // Sizing uniforms\n u_fit: ShaderFitOptions[fit],\n u_scale: scale,\n u_rotation: rotation,\n u_offsetX: offsetX,\n u_offsetY: offsetY,\n u_originX: originX,\n u_originY: originY,\n u_worldWidth: worldWidth,\n u_worldHeight: worldHeight,\n } satisfies PaperTextureUniforms;\n\n return (\n <ShaderMount\n {...props}\n speed={speed}\n frame={frame}\n fragmentShader={paperTextureFragmentShader}\n uniforms={uniforms}\n />\n );\n}, colorPropsAreEqual);\n"],
5
+ "mappings": ";;;;;AAAA,SAAS,YAAY;AACrB,SAAS,mBAA8C;AACvD,SAAS,0BAA0B;AACnC;AAAA,EACE;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,OAIK;AA4LH;AA7KG,MAAM,gBAAoC;AAAA,EAC/C,MAAM;AAAA,EACN,QAAQ;AAAA,IACN,GAAG;AAAA,IACH,KAAK;AAAA,IACL,OAAO;AAAA,IACP,OAAO;AAAA,IACP,OAAO;AAAA,IACP,YAAY;AAAA,IACZ,WAAW;AAAA,IACX,UAAU;AAAA,IACV,WAAW;AAAA,IACX,OAAO;AAAA,IACP,WAAW;AAAA,IACX,UAAU;AAAA,IACV,aAAa;AAAA,IACb,OAAO;AAAA,IACP,WAAW;AAAA,IACX,MAAM;AAAA,IACN,OAAO;AAAA,IACP,MAAM;AAAA,EACR;AACF;AAEO,MAAM,iBAAqC;AAAA,EAChD,MAAM;AAAA,EACN,QAAQ;AAAA,IACN,GAAG;AAAA,IACH,KAAK;AAAA,IACL,OAAO;AAAA,IACP,OAAO;AAAA,IACP,OAAO;AAAA,IACP,YAAY;AAAA,IACZ,WAAW;AAAA,IACX,UAAU;AAAA,IACV,WAAW;AAAA,IACX,OAAO;AAAA,IACP,WAAW;AAAA,IACX,UAAU;AAAA,IACV,aAAa;AAAA,IACb,OAAO;AAAA,IACP,WAAW;AAAA,IACX,MAAM;AAAA,IACN,OAAO;AAAA,IACP,MAAM;AAAA,EACR;AACF;AAEO,MAAM,kBAAsC;AAAA,EACjD,MAAM;AAAA,EACN,QAAQ;AAAA,IACN,GAAG;AAAA,IACH,KAAK;AAAA,IACL,OAAO;AAAA,IACP,OAAO;AAAA,IACP,OAAO;AAAA,IACP,YAAY;AAAA,IACZ,WAAW;AAAA,IACX,UAAU;AAAA,IACV,WAAW;AAAA,IACX,OAAO;AAAA,IACP,WAAW;AAAA,IACX,UAAU;AAAA,IACV,aAAa;AAAA,IACb,OAAO;AAAA,IACP,WAAW;AAAA,IACX,MAAM;AAAA,IACN,OAAO;AAAA,IACP,MAAM;AAAA,EACR;AACF;AAEO,MAAM,gBAAoC;AAAA,EAC/C,MAAM;AAAA,EACN,QAAQ;AAAA,IACN,GAAG;AAAA,IACH,OAAO;AAAA,IACP,OAAO;AAAA,IACP,KAAK;AAAA,IACL,OAAO;AAAA,IACP,YAAY;AAAA,IACZ,WAAW;AAAA,IACX,UAAU;AAAA,IACV,WAAW;AAAA,IACX,OAAO;AAAA,IACP,WAAW;AAAA,IACX,UAAU;AAAA,IACV,aAAa;AAAA,IACb,OAAO;AAAA,IACP,WAAW;AAAA,IACX,MAAM;AAAA,IACN,OAAO;AAAA,IACP,MAAM;AAAA,EACR;AACF;AAEO,MAAM,sBAA4C;AAAA,EACvD;AAAA,EACA;AAAA,EACA;AAAA,EACA;AACF;AAEO,MAAM,eAA4C,KAAK,SAAS,iBAAiB;AAAA;AAAA,EAEtF,QAAQ,cAAc,OAAO;AAAA,EAC7B,QAAQ,cAAc,OAAO;AAAA,EAC7B,aAAa,cAAc,OAAO;AAAA,EAClC,YAAY,cAAc,OAAO;AAAA,EACjC,QAAQ;AAAA,EACR,WAAW,cAAc,OAAO;AAAA,EAChC,YAAY,cAAc,OAAO;AAAA,EACjC,QAAQ,cAAc,OAAO;AAAA,EAC7B,WAAW,cAAc,OAAO;AAAA,EAChC,QAAQ,cAAc,OAAO;AAAA,EAC7B,QAAQ,cAAc,OAAO;AAAA,EAC7B,OAAO,cAAc,OAAO;AAAA;AAAA,EAG5B;AAAA,EACA,YAAY,eAAe,SAAY,cAAc,OAAO,YAAY,MAAM;AAAA,EAC9E;AAAA,EACA,cAAc,kBAAkB,SAAY,cAAc,OAAO,cAAc,MAAM;AAAA,EACrF;AAAA,EACA,OAAO,SAAS,SAAY,cAAc,OAAO,OAAO;AAAA,EACxD;AAAA,EACA,YAAY,gBAAgB,SAAY,cAAc,OAAO,YAAY;AAAA;AAAA,EAGzE,MAAM,cAAc,OAAO;AAAA,EAC3B,QAAQ,cAAc,OAAO;AAAA,EAC7B,WAAW,cAAc,OAAO;AAAA,EAChC,UAAU,cAAc,OAAO;AAAA,EAC/B,UAAU,cAAc,OAAO;AAAA,EAC/B,UAAU,cAAc,OAAO;AAAA,EAC/B,UAAU,cAAc,OAAO;AAAA,EAC/B,aAAa,cAAc,OAAO;AAAA,EAClC,cAAc,cAAc,OAAO;AAAA,EACnC,GAAG;AACL,GAAsB;AACpB,QAAM,eAAe,OAAO,WAAW,eAAe,EAAE,gBAAgB,sBAAsB,EAAE;AAEhG,QAAM,WAAW;AAAA;AAAA,IAEf,SAAS;AAAA,IACT,cAAc,yBAAyB,UAAU;AAAA,IACjD,aAAa,yBAAyB,SAAS;AAAA,IAC/C,YAAY;AAAA,IACZ,aAAa;AAAA,IACb,SAAS;AAAA,IACT,aAAa;AAAA,IACb,YAAY;AAAA,IACZ,eAAe;AAAA,IACf,aAAa;AAAA,IACb,SAAS;AAAA,IACT,QAAQ;AAAA,IACR,SAAS;AAAA,IACT,QAAQ;AAAA,IACR,GAAG;AAAA;AAAA,IAGH,OAAO,iBAAiB,GAAG;AAAA,IAC3B,SAAS;AAAA,IACT,YAAY;AAAA,IACZ,WAAW;AAAA,IACX,WAAW;AAAA,IACX,WAAW;AAAA,IACX,WAAW;AAAA,IACX,cAAc;AAAA,IACd,eAAe;AAAA,EACjB;AAEA,SACE;AAAA,IAAC;AAAA;AAAA,MACE,GAAG;AAAA,MACJ;AAAA,MACA;AAAA,MACA,gBAAgB;AAAA,MAChB;AAAA;AAAA,EACF;AAEJ,GAAG,kBAAkB;",
6
6
  "names": []
7
7
  }
@@ -13,25 +13,32 @@ import {
13
13
  pulsingBorderFragmentShader,
14
14
  ShaderFitOptions
15
15
  } from "@paper-design/shaders";
16
+ import { PulsingBorderAspectRatios } from "@paper-design/shaders";
16
17
  import { jsx } from "react/jsx-runtime";
17
18
  const defaultPreset = {
18
19
  name: "Default",
19
20
  params: {
20
21
  ...defaultObjectSizing,
21
- scale: 0.6,
22
22
  speed: 1,
23
23
  frame: 0,
24
+ scale: 0.6,
24
25
  colorBack: "#000000",
25
26
  colors: ["#0dc1fd", "#d915ef", "#ff3f2ecc"],
26
27
  roundness: 0.25,
27
- thickness: 0.2,
28
+ thickness: 0.1,
29
+ margin: 0,
30
+ marginLeft: 0,
31
+ marginRight: 0,
32
+ marginTop: 0,
33
+ marginBottom: 0,
34
+ aspectRatio: "auto",
28
35
  softness: 0.75,
29
36
  intensity: 0.2,
30
- bloom: 0.45,
31
- spots: 3,
32
- spotSize: 0.4,
33
- pulse: 0.5,
34
- smoke: 0.35,
37
+ bloom: 0.25,
38
+ spots: 5,
39
+ spotSize: 0.5,
40
+ pulse: 0.25,
41
+ smoke: 0.3,
35
42
  smokeSize: 0.6
36
43
  }
37
44
  };
@@ -39,23 +46,27 @@ const circlePreset = {
39
46
  name: "Circle",
40
47
  params: {
41
48
  ...defaultObjectSizing,
42
- worldWidth: 400,
43
- worldHeight: 400,
49
+ aspectRatio: "square",
44
50
  scale: 0.6,
45
51
  speed: 1,
46
52
  frame: 0,
47
53
  colorBack: "#000000",
48
54
  colors: ["#0dc1fd", "#d915ef", "#ff3f2ecc"],
49
55
  roundness: 1,
50
- thickness: 0.05,
56
+ margin: 0,
57
+ marginLeft: 0,
58
+ marginRight: 0,
59
+ marginTop: 0,
60
+ marginBottom: 0,
61
+ thickness: 0,
51
62
  softness: 0.75,
52
63
  intensity: 0.2,
53
64
  bloom: 0.45,
54
65
  spots: 3,
55
66
  spotSize: 0.4,
56
67
  pulse: 0.5,
57
- smoke: 0.35,
58
- smokeSize: 0.6
68
+ smoke: 1,
69
+ smokeSize: 0
59
70
  }
60
71
  };
61
72
  const northernLightsPreset = {
@@ -63,19 +74,26 @@ const northernLightsPreset = {
63
74
  params: {
64
75
  ...defaultObjectSizing,
65
76
  speed: 0.18,
77
+ scale: 1.1,
66
78
  frame: 0,
67
- colors: ["#3426f2", "#156ba8", "#126964", "#0affba", "#4733cc"],
79
+ colors: ["#4c4794", "#774a7d", "#12694a", "#0aff78", "#4733cc"],
68
80
  colorBack: "#0c182c",
69
81
  roundness: 0,
70
82
  thickness: 1,
71
83
  softness: 1,
72
- intensity: 0,
73
- bloom: 0.5,
84
+ margin: 0,
85
+ marginLeft: 0,
86
+ marginRight: 0,
87
+ marginTop: 0,
88
+ marginBottom: 0,
89
+ aspectRatio: "auto",
90
+ intensity: 0.1,
91
+ bloom: 0.2,
74
92
  spots: 4,
75
- spotSize: 0,
93
+ spotSize: 0.25,
76
94
  pulse: 0,
77
- smoke: 0.7,
78
- smokeSize: 0.7
95
+ smoke: 0.32,
96
+ smokeSize: 0.5
79
97
  }
80
98
  };
81
99
  const solidLinePreset = {
@@ -84,15 +102,21 @@ const solidLinePreset = {
84
102
  ...defaultObjectSizing,
85
103
  speed: 1,
86
104
  frame: 0,
87
- colors: ["#ffade4", "#e13381", "#fa389f"],
105
+ colors: ["#81ADEC"],
88
106
  colorBack: "#00000000",
89
107
  roundness: 0,
90
- thickness: 0.1,
108
+ thickness: 0.05,
109
+ margin: 0,
110
+ marginLeft: 0,
111
+ marginRight: 0,
112
+ marginTop: 0,
113
+ marginBottom: 0,
114
+ aspectRatio: "auto",
91
115
  softness: 0,
92
116
  intensity: 0,
93
117
  bloom: 0.15,
94
118
  spots: 4,
95
- spotSize: 0.5,
119
+ spotSize: 1,
96
120
  pulse: 0,
97
121
  smoke: 0,
98
122
  smokeSize: 0
@@ -112,6 +136,7 @@ const PulsingBorder = memo(function PulsingBorderImpl({
112
136
  colorBack = defaultPreset.params.colorBack,
113
137
  roundness = defaultPreset.params.roundness,
114
138
  thickness = defaultPreset.params.thickness,
139
+ aspectRatio = defaultPreset.params.aspectRatio,
115
140
  softness = defaultPreset.params.softness,
116
141
  bloom = defaultPreset.params.bloom,
117
142
  intensity = defaultPreset.params.intensity,
@@ -120,6 +145,11 @@ const PulsingBorder = memo(function PulsingBorderImpl({
120
145
  pulse = defaultPreset.params.pulse,
121
146
  smoke = defaultPreset.params.smoke,
122
147
  smokeSize = defaultPreset.params.smokeSize,
148
+ margin,
149
+ marginLeft = margin ?? defaultPreset.params.marginLeft,
150
+ marginRight = margin ?? defaultPreset.params.marginRight,
151
+ marginTop = margin ?? defaultPreset.params.marginTop,
152
+ marginBottom = margin ?? defaultPreset.params.marginBottom,
123
153
  // Sizing props
124
154
  fit = defaultPreset.params.fit,
125
155
  rotation = defaultPreset.params.rotation,
@@ -139,6 +169,11 @@ const PulsingBorder = memo(function PulsingBorderImpl({
139
169
  u_colorsCount: colors.length,
140
170
  u_roundness: roundness,
141
171
  u_thickness: thickness,
172
+ u_marginLeft: marginLeft,
173
+ u_marginRight: marginRight,
174
+ u_marginTop: marginTop,
175
+ u_marginBottom: marginBottom,
176
+ u_aspectRatio: PulsingBorderAspectRatios[aspectRatio],
142
177
  u_softness: softness,
143
178
  u_intensity: intensity,
144
179
  u_bloom: bloom,
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "version": 3,
3
3
  "sources": ["../../src/shaders/pulsing-border.tsx"],
4
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+ "sourcesContent": ["import { memo } from 'react';\nimport { ShaderMount, type ShaderComponentProps } from '../shader-mount.js';\nimport { colorPropsAreEqual } from '../color-props-are-equal.js';\nimport {\n defaultObjectSizing,\n getShaderColorFromString,\n getShaderNoiseTexture,\n pulsingBorderFragmentShader,\n ShaderFitOptions,\n type PulsingBorderParams,\n type PulsingBorderUniforms,\n type ShaderPreset,\n} from '@paper-design/shaders';\nimport { PulsingBorderAspectRatios } from '@paper-design/shaders';\n\nexport interface PulsingBorderProps extends ShaderComponentProps, PulsingBorderParams {}\n\ntype PulsingBorderPreset = ShaderPreset<PulsingBorderParams>;\n\nexport const defaultPreset: PulsingBorderPreset = {\n name: 'Default',\n params: {\n ...defaultObjectSizing,\n speed: 1,\n frame: 0,\n scale: 0.6,\n colorBack: '#000000',\n colors: ['#0dc1fd', '#d915ef', '#ff3f2ecc'],\n roundness: 0.25,\n thickness: 0.1,\n margin: 0,\n marginLeft: 0,\n marginRight: 0,\n marginTop: 0,\n marginBottom: 0,\n aspectRatio: 'auto',\n softness: 0.75,\n intensity: 0.2,\n bloom: 0.25,\n spots: 5,\n spotSize: 0.5,\n pulse: 0.25,\n smoke: 0.3,\n smokeSize: 0.6,\n },\n};\n\nexport const circlePreset: PulsingBorderPreset = {\n name: 'Circle',\n params: {\n ...defaultObjectSizing,\n aspectRatio: 'square',\n scale: 0.6,\n speed: 1,\n frame: 0,\n colorBack: '#000000',\n colors: ['#0dc1fd', '#d915ef', '#ff3f2ecc'],\n roundness: 1,\n margin: 0,\n marginLeft: 0,\n marginRight: 0,\n marginTop: 0,\n marginBottom: 0,\n thickness: 0,\n softness: 0.75,\n intensity: 0.2,\n bloom: 0.45,\n spots: 3,\n spotSize: 0.4,\n pulse: 0.5,\n smoke: 1,\n smokeSize: 0,\n },\n};\n\nexport const northernLightsPreset: PulsingBorderPreset = {\n name: 'Northern lights',\n params: {\n ...defaultObjectSizing,\n speed: 0.18,\n scale: 1.1,\n frame: 0,\n colors: ['#4c4794', '#774a7d', '#12694a', '#0aff78', '#4733cc'],\n colorBack: '#0c182c',\n roundness: 0,\n thickness: 1,\n softness: 1,\n margin: 0,\n marginLeft: 0,\n marginRight: 0,\n marginTop: 0,\n marginBottom: 0,\n aspectRatio: 'auto',\n intensity: 0.1,\n bloom: 0.2,\n spots: 4,\n spotSize: 0.25,\n pulse: 0,\n smoke: 0.32,\n smokeSize: 0.5,\n },\n};\n\nexport const solidLinePreset: PulsingBorderPreset = {\n name: 'Solid line',\n params: {\n ...defaultObjectSizing,\n speed: 1,\n frame: 0,\n colors: ['#81ADEC'],\n colorBack: '#00000000',\n roundness: 0,\n thickness: 0.05,\n margin: 0,\n marginLeft: 0,\n marginRight: 0,\n marginTop: 0,\n marginBottom: 0,\n aspectRatio: 'auto',\n softness: 0.0,\n intensity: 0.0,\n bloom: 0.15,\n spots: 4,\n spotSize: 1,\n pulse: 0,\n smoke: 0,\n smokeSize: 0,\n },\n};\n\nexport const pulsingBorderPresets: PulsingBorderPreset[] = [\n defaultPreset,\n circlePreset,\n northernLightsPreset,\n solidLinePreset,\n];\n\nexport const PulsingBorder: React.FC<PulsingBorderProps> = memo(function PulsingBorderImpl({\n // Own props\n speed = defaultPreset.params.speed,\n frame = defaultPreset.params.frame,\n colors = defaultPreset.params.colors,\n colorBack = defaultPreset.params.colorBack,\n roundness = defaultPreset.params.roundness,\n thickness = defaultPreset.params.thickness,\n aspectRatio = defaultPreset.params.aspectRatio,\n softness = defaultPreset.params.softness,\n bloom = defaultPreset.params.bloom,\n intensity = defaultPreset.params.intensity,\n spots = defaultPreset.params.spots,\n spotSize = defaultPreset.params.spotSize,\n pulse = defaultPreset.params.pulse,\n smoke = defaultPreset.params.smoke,\n smokeSize = defaultPreset.params.smokeSize,\n margin,\n marginLeft = margin ?? 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5
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6
6
  "names": []
7
7
  }
@@ -91,7 +91,7 @@ const Water = memo(function WaterImpl({
91
91
  frame = defaultPreset.params.frame,
92
92
  colorBack = defaultPreset.params.colorBack,
93
93
  colorHighlight = defaultPreset.params.colorHighlight,
94
- image = "https://shaders.paper.design/images/image-filters/0018.webp",
94
+ image = "",
95
95
  highlights = defaultPreset.params.highlights,
96
96
  layering = defaultPreset.params.layering,
97
97
  waves = defaultPreset.params.waves,
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "version": 3,
3
3
  "sources": ["../../src/shaders/water.tsx"],
4
- "sourcesContent": ["import { memo } from 'react';\nimport { ShaderMount, type ShaderComponentProps } from '../shader-mount.js';\nimport { colorPropsAreEqual } from '../color-props-are-equal.js';\nimport {\n waterFragmentShader,\n getShaderColorFromString,\n ShaderFitOptions,\n type WaterUniforms,\n type WaterParams,\n defaultObjectSizing,\n type ImageShaderPreset,\n} from '@paper-design/shaders';\n\nexport interface WaterProps extends ShaderComponentProps, WaterParams {\n /** @deprecated use `size` instead */\n effectScale?: number;\n}\n\ntype WaterPreset = ImageShaderPreset<WaterParams>;\n\nexport const defaultPreset: WaterPreset = {\n name: 'Default',\n params: {\n ...defaultObjectSizing,\n scale: 0.8,\n speed: 1,\n frame: 0,\n colorBack: '#909090',\n colorHighlight: '#ffffff',\n highlights: 0.07,\n layering: 0.5,\n edges: 0.8,\n waves: 0.3,\n caustic: 0.1,\n size: 1,\n },\n};\n\nexport const abstractPreset: WaterPreset = {\n name: 'Abstract',\n params: {\n ...defaultObjectSizing,\n fit: 'cover',\n scale: 3,\n speed: 1,\n frame: 0,\n colorBack: '#909090',\n colorHighlight: '#ffffff',\n highlights: 0,\n layering: 0,\n edges: 1,\n waves: 1,\n caustic: 0.4,\n size: 4,\n },\n};\n\nexport const streamingPreset: WaterPreset = {\n name: 'Streaming',\n params: {\n ...defaultObjectSizing,\n fit: 'contain',\n scale: 0.4,\n speed: 2,\n frame: 0,\n colorBack: '#909090',\n colorHighlight: '#ffffff',\n highlights: 0,\n layering: 0,\n edges: 0,\n waves: 0.5,\n caustic: 0,\n size: 3,\n },\n};\n\nexport const slowMoPreset: WaterPreset = {\n name: 'Slow-mo',\n params: {\n ...defaultObjectSizing,\n fit: 'cover',\n scale: 1,\n speed: 0.1,\n frame: 0,\n colorBack: '#909090',\n colorHighlight: '#ffffff',\n highlights: 0.4,\n layering: 0,\n edges: 0,\n waves: 0,\n caustic: 0.2,\n size: 2,\n },\n};\n\nexport const waterPresets: WaterPreset[] = [defaultPreset, slowMoPreset, abstractPreset, streamingPreset];\n\nexport const Water: React.FC<WaterProps> = memo(function WaterImpl({\n // Own props\n speed = defaultPreset.params.speed,\n frame = defaultPreset.params.frame,\n colorBack = defaultPreset.params.colorBack,\n colorHighlight = defaultPreset.params.colorHighlight,\n image = 'https://shaders.paper.design/images/image-filters/0018.webp',\n highlights = defaultPreset.params.highlights,\n layering = defaultPreset.params.layering,\n waves = defaultPreset.params.waves,\n edges = defaultPreset.params.edges,\n caustic = defaultPreset.params.caustic,\n\n // `effectScale` was deprecated in favor of `size`\n // (it was a reverse value by mistake, so we took the opportunity to rename the param too)\n effectScale,\n size = effectScale === undefined ? defaultPreset.params.size : 10 / 9 / effectScale - 1 / 9,\n\n // Sizing props\n fit = defaultPreset.params.fit,\n scale = defaultPreset.params.scale,\n rotation = defaultPreset.params.rotation,\n originX = defaultPreset.params.originX,\n originY = defaultPreset.params.originY,\n offsetX = defaultPreset.params.offsetX,\n offsetY = defaultPreset.params.offsetY,\n worldWidth = defaultPreset.params.worldWidth,\n worldHeight = defaultPreset.params.worldHeight,\n ...props\n}: WaterProps) {\n const uniforms = {\n // Own uniforms\n u_image: image,\n u_colorBack: getShaderColorFromString(colorBack),\n u_colorHighlight: getShaderColorFromString(colorHighlight),\n u_highlights: highlights,\n u_layering: layering,\n u_waves: waves,\n u_edges: edges,\n u_caustic: caustic,\n u_size: size,\n\n // Sizing uniforms\n u_fit: ShaderFitOptions[fit],\n u_rotation: rotation,\n u_scale: scale,\n u_offsetX: offsetX,\n u_offsetY: offsetY,\n u_originX: originX,\n u_originY: originY,\n u_worldWidth: worldWidth,\n u_worldHeight: worldHeight,\n } satisfies WaterUniforms;\n\n return (\n <ShaderMount {...props} speed={speed} frame={frame} fragmentShader={waterFragmentShader} uniforms={uniforms} />\n );\n}, colorPropsAreEqual);\n"],
4
+ "sourcesContent": ["import { memo } from 'react';\nimport { ShaderMount, type ShaderComponentProps } from '../shader-mount.js';\nimport { colorPropsAreEqual } from '../color-props-are-equal.js';\nimport {\n waterFragmentShader,\n getShaderColorFromString,\n ShaderFitOptions,\n type WaterUniforms,\n type WaterParams,\n defaultObjectSizing,\n type ImageShaderPreset,\n} from '@paper-design/shaders';\n\nexport interface WaterProps extends ShaderComponentProps, WaterParams {\n /** @deprecated use `size` instead */\n effectScale?: number;\n}\n\ntype WaterPreset = ImageShaderPreset<WaterParams>;\n\nexport const defaultPreset: WaterPreset = {\n name: 'Default',\n params: {\n ...defaultObjectSizing,\n scale: 0.8,\n speed: 1,\n frame: 0,\n colorBack: '#909090',\n colorHighlight: '#ffffff',\n highlights: 0.07,\n layering: 0.5,\n edges: 0.8,\n waves: 0.3,\n caustic: 0.1,\n size: 1,\n },\n};\n\nexport const abstractPreset: WaterPreset = {\n name: 'Abstract',\n params: {\n ...defaultObjectSizing,\n fit: 'cover',\n scale: 3,\n speed: 1,\n frame: 0,\n colorBack: '#909090',\n colorHighlight: '#ffffff',\n highlights: 0,\n layering: 0,\n edges: 1,\n waves: 1,\n caustic: 0.4,\n size: 4,\n },\n};\n\nexport const streamingPreset: WaterPreset = {\n name: 'Streaming',\n params: {\n ...defaultObjectSizing,\n fit: 'contain',\n scale: 0.4,\n speed: 2,\n frame: 0,\n colorBack: '#909090',\n colorHighlight: '#ffffff',\n highlights: 0,\n layering: 0,\n edges: 0,\n waves: 0.5,\n caustic: 0,\n size: 3,\n },\n};\n\nexport const slowMoPreset: WaterPreset = {\n name: 'Slow-mo',\n params: {\n ...defaultObjectSizing,\n fit: 'cover',\n scale: 1,\n speed: 0.1,\n frame: 0,\n colorBack: '#909090',\n colorHighlight: '#ffffff',\n highlights: 0.4,\n layering: 0,\n edges: 0,\n waves: 0,\n caustic: 0.2,\n size: 2,\n },\n};\n\nexport const waterPresets: WaterPreset[] = [defaultPreset, slowMoPreset, abstractPreset, streamingPreset];\n\nexport const Water: React.FC<WaterProps> = memo(function WaterImpl({\n // Own props\n speed = defaultPreset.params.speed,\n frame = defaultPreset.params.frame,\n colorBack = defaultPreset.params.colorBack,\n colorHighlight = defaultPreset.params.colorHighlight,\n image = '',\n highlights = defaultPreset.params.highlights,\n layering = defaultPreset.params.layering,\n waves = defaultPreset.params.waves,\n edges = defaultPreset.params.edges,\n caustic = defaultPreset.params.caustic,\n\n // `effectScale` was deprecated in favor of `size`\n // (it was a reverse value by mistake, so we took the opportunity to rename the param too)\n effectScale,\n size = effectScale === undefined ? defaultPreset.params.size : 10 / 9 / effectScale - 1 / 9,\n\n // Sizing props\n fit = defaultPreset.params.fit,\n scale = defaultPreset.params.scale,\n rotation = defaultPreset.params.rotation,\n originX = defaultPreset.params.originX,\n originY = defaultPreset.params.originY,\n offsetX = defaultPreset.params.offsetX,\n offsetY = defaultPreset.params.offsetY,\n worldWidth = defaultPreset.params.worldWidth,\n worldHeight = defaultPreset.params.worldHeight,\n ...props\n}: WaterProps) {\n const uniforms = {\n // Own uniforms\n u_image: image,\n u_colorBack: getShaderColorFromString(colorBack),\n u_colorHighlight: getShaderColorFromString(colorHighlight),\n u_highlights: highlights,\n u_layering: layering,\n u_waves: waves,\n u_edges: edges,\n u_caustic: caustic,\n u_size: size,\n\n // Sizing uniforms\n u_fit: ShaderFitOptions[fit],\n u_rotation: rotation,\n u_scale: scale,\n u_offsetX: offsetX,\n u_offsetY: offsetY,\n u_originX: originX,\n u_originY: originY,\n u_worldWidth: worldWidth,\n u_worldHeight: worldHeight,\n } satisfies WaterUniforms;\n\n return (\n <ShaderMount {...props} speed={speed} frame={frame} fragmentShader={waterFragmentShader} uniforms={uniforms} />\n );\n}, colorPropsAreEqual);\n"],
5
5
  "mappings": ";;;;;AAAA,SAAS,YAAY;AACrB,SAAS,mBAA8C;AACvD,SAAS,0BAA0B;AACnC;AAAA,EACE;AAAA,EACA;AAAA,EACA;AAAA,EAGA;AAAA,OAEK;AA6IH;AApIG,MAAM,gBAA6B;AAAA,EACxC,MAAM;AAAA,EACN,QAAQ;AAAA,IACN,GAAG;AAAA,IACH,OAAO;AAAA,IACP,OAAO;AAAA,IACP,OAAO;AAAA,IACP,WAAW;AAAA,IACX,gBAAgB;AAAA,IAChB,YAAY;AAAA,IACZ,UAAU;AAAA,IACV,OAAO;AAAA,IACP,OAAO;AAAA,IACP,SAAS;AAAA,IACT,MAAM;AAAA,EACR;AACF;AAEO,MAAM,iBAA8B;AAAA,EACzC,MAAM;AAAA,EACN,QAAQ;AAAA,IACN,GAAG;AAAA,IACH,KAAK;AAAA,IACL,OAAO;AAAA,IACP,OAAO;AAAA,IACP,OAAO;AAAA,IACP,WAAW;AAAA,IACX,gBAAgB;AAAA,IAChB,YAAY;AAAA,IACZ,UAAU;AAAA,IACV,OAAO;AAAA,IACP,OAAO;AAAA,IACP,SAAS;AAAA,IACT,MAAM;AAAA,EACR;AACF;AAEO,MAAM,kBAA+B;AAAA,EAC1C,MAAM;AAAA,EACN,QAAQ;AAAA,IACN,GAAG;AAAA,IACH,KAAK;AAAA,IACL,OAAO;AAAA,IACP,OAAO;AAAA,IACP,OAAO;AAAA,IACP,WAAW;AAAA,IACX,gBAAgB;AAAA,IAChB,YAAY;AAAA,IACZ,UAAU;AAAA,IACV,OAAO;AAAA,IACP,OAAO;AAAA,IACP,SAAS;AAAA,IACT,MAAM;AAAA,EACR;AACF;AAEO,MAAM,eAA4B;AAAA,EACvC,MAAM;AAAA,EACN,QAAQ;AAAA,IACN,GAAG;AAAA,IACH,KAAK;AAAA,IACL,OAAO;AAAA,IACP,OAAO;AAAA,IACP,OAAO;AAAA,IACP,WAAW;AAAA,IACX,gBAAgB;AAAA,IAChB,YAAY;AAAA,IACZ,UAAU;AAAA,IACV,OAAO;AAAA,IACP,OAAO;AAAA,IACP,SAAS;AAAA,IACT,MAAM;AAAA,EACR;AACF;AAEO,MAAM,eAA8B,CAAC,eAAe,cAAc,gBAAgB,eAAe;AAEjG,MAAM,QAA8B,KAAK,SAAS,UAAU;AAAA;AAAA,EAEjE,QAAQ,cAAc,OAAO;AAAA,EAC7B,QAAQ,cAAc,OAAO;AAAA,EAC7B,YAAY,cAAc,OAAO;AAAA,EACjC,iBAAiB,cAAc,OAAO;AAAA,EACtC,QAAQ;AAAA,EACR,aAAa,cAAc,OAAO;AAAA,EAClC,WAAW,cAAc,OAAO;AAAA,EAChC,QAAQ,cAAc,OAAO;AAAA,EAC7B,QAAQ,cAAc,OAAO;AAAA,EAC7B,UAAU,cAAc,OAAO;AAAA;AAAA;AAAA,EAI/B;AAAA,EACA,OAAO,gBAAgB,SAAY,cAAc,OAAO,OAAO,KAAK,IAAI,cAAc,IAAI;AAAA;AAAA,EAG1F,MAAM,cAAc,OAAO;AAAA,EAC3B,QAAQ,cAAc,OAAO;AAAA,EAC7B,WAAW,cAAc,OAAO;AAAA,EAChC,UAAU,cAAc,OAAO;AAAA,EAC/B,UAAU,cAAc,OAAO;AAAA,EAC/B,UAAU,cAAc,OAAO;AAAA,EAC/B,UAAU,cAAc,OAAO;AAAA,EAC/B,aAAa,cAAc,OAAO;AAAA,EAClC,cAAc,cAAc,OAAO;AAAA,EACnC,GAAG;AACL,GAAe;AACb,QAAM,WAAW;AAAA;AAAA,IAEf,SAAS;AAAA,IACT,aAAa,yBAAyB,SAAS;AAAA,IAC/C,kBAAkB,yBAAyB,cAAc;AAAA,IACzD,cAAc;AAAA,IACd,YAAY;AAAA,IACZ,SAAS;AAAA,IACT,SAAS;AAAA,IACT,WAAW;AAAA,IACX,QAAQ;AAAA;AAAA,IAGR,OAAO,iBAAiB,GAAG;AAAA,IAC3B,YAAY;AAAA,IACZ,SAAS;AAAA,IACT,WAAW;AAAA,IACX,WAAW;AAAA,IACX,WAAW;AAAA,IACX,WAAW;AAAA,IACX,cAAc;AAAA,IACd,eAAe;AAAA,EACjB;AAEA,SACE,oBAAC,eAAa,GAAG,OAAO,OAAc,OAAc,gBAAgB,qBAAqB,UAAoB;AAEjH,GAAG,kBAAkB;",
6
6
  "names": []
7
7
  }
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@paper-design/shaders-react",
3
- "version": "0.0.54",
3
+ "version": "0.0.55",
4
4
  "license": "SEE LICENSE IN https://github.com/paper-design/shaders/blob/main/LICENSE",
5
5
  "type": "module",
6
6
  "sideEffects": false,
@@ -24,7 +24,7 @@
24
24
  "type-check": "tsc --project tsconfig.json"
25
25
  },
26
26
  "dependencies": {
27
- "@paper-design/shaders": "0.0.54"
27
+ "@paper-design/shaders": "0.0.55"
28
28
  },
29
29
  "devDependencies": {
30
30
  "@types/react": "19.1.0"