@paper-design/shaders-react 0.0.53 → 0.0.55

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -1,7 +1,7 @@
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  {
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  "version": 3,
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  "sources": ["../../src/shaders/mesh-gradient.tsx"],
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- "sourcesContent": ["import { memo } from 'react';\nimport { ShaderMount, type ShaderComponentProps } from '../shader-mount.js';\nimport { colorPropsAreEqual } from '../color-props-are-equal.js';\nimport {\n defaultObjectSizing,\n getShaderColorFromString,\n meshGradientFragmentShader,\n ShaderFitOptions,\n type MeshGradientParams,\n type MeshGradientUniforms,\n type ShaderPreset,\n} from '@paper-design/shaders';\n\nexport interface MeshGradientProps extends ShaderComponentProps, MeshGradientParams {}\n\ntype MeshGradientPreset = ShaderPreset<MeshGradientParams>;\n\nexport const defaultPreset: MeshGradientPreset = {\n name: 'Default',\n params: {\n ...defaultObjectSizing,\n speed: 1,\n frame: 0,\n colors: ['#e0eaff', '#241d9a', '#f75092', '#9f50d3'],\n distortion: 0.8,\n swirl: 0.1,\n },\n};\n\nexport const purplePreset: MeshGradientPreset = {\n name: 'Purple',\n params: {\n ...defaultObjectSizing,\n speed: 0.6,\n frame: 0,\n colors: ['#aaa7d7', '#3c2b8e'],\n distortion: 1,\n swirl: 1,\n },\n};\n\nexport const beachPreset: MeshGradientPreset = {\n name: 'Beach',\n params: {\n ...defaultObjectSizing,\n speed: 0.1,\n frame: 0,\n colors: ['#bcecf6', '#00aaff', '#00f7ff', '#ffd447'],\n distortion: 0.8,\n swirl: 0.35,\n },\n};\n\nexport const inkPreset: MeshGradientPreset = {\n name: 'Ink',\n params: {\n ...defaultObjectSizing,\n speed: 1,\n frame: 0,\n colors: ['#ffffff', '#000000'],\n distortion: 1,\n swirl: 0.2,\n rotation: 90,\n },\n};\n\nexport const meshGradientPresets: MeshGradientPreset[] = [defaultPreset, inkPreset, purplePreset, beachPreset];\n\nexport const MeshGradient: React.FC<MeshGradientProps> = memo(function MeshGradientImpl({\n // Own props\n speed = defaultPreset.params.speed,\n frame = defaultPreset.params.frame,\n colors = defaultPreset.params.colors,\n distortion = defaultPreset.params.distortion,\n swirl = defaultPreset.params.swirl,\n\n // Sizing props\n fit = defaultPreset.params.fit,\n rotation = defaultPreset.params.rotation,\n scale = defaultPreset.params.scale,\n originX = defaultPreset.params.originX,\n originY = defaultPreset.params.originY,\n offsetX = defaultPreset.params.offsetX,\n offsetY = defaultPreset.params.offsetY,\n worldWidth = defaultPreset.params.worldWidth,\n worldHeight = defaultPreset.params.worldHeight,\n ...props\n}: MeshGradientProps) {\n const uniforms = {\n // Own uniforms\n u_colors: colors.map(getShaderColorFromString),\n u_colorsCount: colors.length,\n u_distortion: distortion,\n u_swirl: swirl,\n\n // Sizing uniforms\n u_fit: ShaderFitOptions[fit],\n u_rotation: rotation,\n u_scale: scale,\n u_offsetX: offsetX,\n u_offsetY: offsetY,\n u_originX: originX,\n u_originY: originY,\n u_worldWidth: worldWidth,\n u_worldHeight: worldHeight,\n } satisfies MeshGradientUniforms;\n\n return (\n <ShaderMount\n {...props}\n speed={speed}\n frame={frame}\n fragmentShader={meshGradientFragmentShader}\n uniforms={uniforms}\n />\n );\n}, colorPropsAreEqual);\n"],
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+ "sourcesContent": ["import { memo } from 'react';\nimport { ShaderMount, type ShaderComponentProps } from '../shader-mount.js';\nimport { colorPropsAreEqual } from '../color-props-are-equal.js';\nimport {\n defaultObjectSizing,\n getShaderColorFromString,\n meshGradientFragmentShader,\n ShaderFitOptions,\n type MeshGradientParams,\n type MeshGradientUniforms,\n type ShaderPreset,\n} from '@paper-design/shaders';\n\nexport interface MeshGradientProps extends ShaderComponentProps, MeshGradientParams {}\n\ntype MeshGradientPreset = ShaderPreset<MeshGradientParams>;\n\nexport const defaultPreset: MeshGradientPreset = {\n name: 'Default',\n params: {\n ...defaultObjectSizing,\n speed: 1,\n frame: 0,\n colors: ['#e0eaff', '#241d9a', '#f75092', '#9f50d3'],\n distortion: 0.8,\n swirl: 0.1,\n grainMixer: 0,\n grainOverlay: 0,\n },\n};\n\nexport const purplePreset: MeshGradientPreset = {\n name: 'Purple',\n params: {\n ...defaultObjectSizing,\n speed: 0.6,\n frame: 0,\n colors: ['#aaa7d7', '#3c2b8e'],\n distortion: 1,\n swirl: 1,\n grainMixer: 0,\n grainOverlay: 0,\n },\n};\n\nexport const beachPreset: MeshGradientPreset = {\n name: 'Beach',\n params: {\n ...defaultObjectSizing,\n speed: 0.1,\n frame: 0,\n colors: ['#bcecf6', '#00aaff', '#00f7ff', '#ffd447'],\n distortion: 0.8,\n swirl: 0.35,\n grainMixer: 0,\n grainOverlay: 0,\n },\n};\n\nexport const inkPreset: MeshGradientPreset = {\n name: 'Ink',\n params: {\n ...defaultObjectSizing,\n speed: 1,\n frame: 0,\n colors: ['#ffffff', '#000000'],\n distortion: 1,\n swirl: 0.2,\n rotation: 90,\n grainMixer: 0,\n grainOverlay: 0,\n },\n};\n\nexport const meshGradientPresets: MeshGradientPreset[] = [defaultPreset, inkPreset, purplePreset, beachPreset];\n\nexport const MeshGradient: React.FC<MeshGradientProps> = memo(function MeshGradientImpl({\n // Own props\n speed = defaultPreset.params.speed,\n frame = defaultPreset.params.frame,\n colors = defaultPreset.params.colors,\n distortion = defaultPreset.params.distortion,\n swirl = defaultPreset.params.swirl,\n grainMixer = defaultPreset.params.grainMixer,\n grainOverlay = defaultPreset.params.grainOverlay,\n\n // Sizing props\n fit = defaultPreset.params.fit,\n rotation = defaultPreset.params.rotation,\n scale = defaultPreset.params.scale,\n originX = defaultPreset.params.originX,\n originY = defaultPreset.params.originY,\n offsetX = defaultPreset.params.offsetX,\n offsetY = defaultPreset.params.offsetY,\n worldWidth = defaultPreset.params.worldWidth,\n worldHeight = defaultPreset.params.worldHeight,\n ...props\n}: MeshGradientProps) {\n const uniforms = {\n // Own uniforms\n u_colors: colors.map(getShaderColorFromString),\n u_colorsCount: colors.length,\n u_distortion: distortion,\n u_swirl: swirl,\n u_grainMixer: grainMixer,\n u_grainOverlay: grainOverlay,\n\n // Sizing uniforms\n u_fit: ShaderFitOptions[fit],\n u_rotation: rotation,\n u_scale: scale,\n u_offsetX: offsetX,\n u_offsetY: offsetY,\n u_originX: originX,\n u_originY: originY,\n u_worldWidth: worldWidth,\n u_worldHeight: worldHeight,\n } satisfies MeshGradientUniforms;\n\n return (\n <ShaderMount\n {...props}\n speed={speed}\n frame={frame}\n fragmentShader={meshGradientFragmentShader}\n uniforms={uniforms}\n />\n );\n}, colorPropsAreEqual);\n"],
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  "names": []
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  }
@@ -1,6 +1,14 @@
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  import { type ShaderComponentProps } from '../shader-mount.js';
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  import { type ImageShaderPreset, type PaperTextureParams } from '@paper-design/shaders';
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  export interface PaperTextureProps extends ShaderComponentProps, PaperTextureParams {
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+ /** @deprecated use `fiberSize` instead */
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+ fiberScale?: number;
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+ /** @deprecated use `crumpleSize` instead */
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+ crumplesScale?: number;
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+ /** @deprecated use `foldCount` instead */
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+ foldsNumber?: number;
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+ /** @deprecated use `fade` instead */
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+ blur?: number;
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  }
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  type PaperTexturePreset = ImageShaderPreset<PaperTextureParams>;
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  export declare const defaultPreset: PaperTexturePreset;
@@ -27,12 +27,12 @@ const defaultPreset = {
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  contrast: 0.3,
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  roughness: 0.4,
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  fiber: 0.3,
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- fiberScale: 1,
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+ fiberSize: 0.2,
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  crumples: 0.3,
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- crumplesScale: 0.6,
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+ crumpleSize: 0.35,
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  folds: 0.65,
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- foldsNumber: 5,
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- blur: 0,
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+ foldCount: 5,
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+ fade: 0,
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  drops: 0.2,
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  seed: 5.8
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  }
@@ -50,12 +50,12 @@ const abstractPreset = {
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  contrast: 0.85,
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  roughness: 0,
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  fiber: 0.1,
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- fiberScale: 1,
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+ fiberSize: 0.2,
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  crumples: 0,
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- crumplesScale: 1,
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+ crumpleSize: 0.3,
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  folds: 1,
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- foldsNumber: 3,
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- blur: 0,
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+ foldCount: 3,
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+ fade: 0,
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  drops: 0.2,
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  seed: 2.2
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  }
@@ -73,12 +73,12 @@ const cardboardPreset = {
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  contrast: 0.4,
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  roughness: 0,
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  fiber: 0.35,
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- fiberScale: 2,
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+ fiberSize: 0.14,
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  crumples: 0.7,
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- crumplesScale: 0.6,
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+ crumpleSize: 0.1,
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  folds: 0,
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- foldsNumber: 1,
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- blur: 0,
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+ foldCount: 1,
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+ fade: 0,
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  drops: 0.1,
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  seed: 1.6
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  }
@@ -96,12 +96,12 @@ const detailsPreset = {
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  contrast: 0,
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  roughness: 1,
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  fiber: 0.27,
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- fiberScale: 2,
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+ fiberSize: 0.22,
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  crumples: 1,
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- crumplesScale: 3,
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+ crumpleSize: 0.5,
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  folds: 1,
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- foldsNumber: 15,
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- blur: 0,
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+ foldCount: 15,
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+ fade: 0,
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  drops: 0,
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  seed: 6
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  }
@@ -118,18 +118,23 @@ const PaperTexture = memo(function PaperTextureImpl({
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  frame = defaultPreset.params.frame,
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  colorFront = defaultPreset.params.colorFront,
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  colorBack = defaultPreset.params.colorBack,
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- image = "https://shaders.paper.design/images/image-filters/0018.webp",
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+ image = "",
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  contrast = defaultPreset.params.contrast,
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  roughness = defaultPreset.params.roughness,
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  fiber = defaultPreset.params.fiber,
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- fiberScale = defaultPreset.params.fiberScale,
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  crumples = defaultPreset.params.crumples,
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- crumplesScale = defaultPreset.params.crumplesScale,
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- foldsNumber = defaultPreset.params.foldsNumber,
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  folds = defaultPreset.params.folds,
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- blur = defaultPreset.params.blur,
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  drops = defaultPreset.params.drops,
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  seed = defaultPreset.params.seed,
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+ // Reworked props
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+ fiberScale,
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+ fiberSize = fiberScale === void 0 ? defaultPreset.params.fiberSize : 0.2 / fiberScale,
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+ crumplesScale,
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+ crumpleSize = crumplesScale === void 0 ? defaultPreset.params.crumpleSize : 0.2 / crumplesScale,
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+ blur,
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+ fade = blur === void 0 ? defaultPreset.params.fade : blur,
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+ foldsNumber,
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+ foldCount = foldsNumber === void 0 ? defaultPreset.params.foldCount : foldsNumber,
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  // Sizing props
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  fit = defaultPreset.params.fit,
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  scale = defaultPreset.params.scale,
@@ -151,12 +156,12 @@ const PaperTexture = memo(function PaperTextureImpl({
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  u_contrast: contrast,
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  u_roughness: roughness,
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  u_fiber: fiber,
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- u_fiberScale: fiberScale,
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+ u_fiberSize: fiberSize,
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  u_crumples: crumples,
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- u_crumplesScale: crumplesScale,
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- u_foldsNumber: foldsNumber,
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+ u_crumpleSize: crumpleSize,
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+ u_foldCount: foldCount,
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  u_folds: folds,
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- u_blur: blur,
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+ u_fade: fade,
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  u_drops: drops,
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  u_seed: seed,
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  ...noiseTexture,
@@ -1,7 +1,7 @@
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  {
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  "version": 3,
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  "sources": ["../../src/shaders/paper-texture.tsx"],
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- "sourcesContent": ["import { memo } from 'react';\nimport { ShaderMount, type ShaderComponentProps } from '../shader-mount.js';\nimport { colorPropsAreEqual } from '../color-props-are-equal.js';\nimport {\n defaultObjectSizing,\n getShaderColorFromString,\n getShaderNoiseTexture,\n paperTextureFragmentShader,\n ShaderFitOptions,\n type ImageShaderPreset,\n type PaperTextureParams,\n type PaperTextureUniforms,\n} from '@paper-design/shaders';\n\nexport interface PaperTextureProps extends ShaderComponentProps, PaperTextureParams {}\n\ntype PaperTexturePreset = ImageShaderPreset<PaperTextureParams>;\n\nexport const defaultPreset: PaperTexturePreset = {\n name: 'Default',\n params: {\n ...defaultObjectSizing,\n fit: 'cover',\n scale: 0.6,\n speed: 0,\n frame: 0,\n colorFront: '#9fadbc',\n colorBack: '#ffffff',\n contrast: 0.3,\n roughness: 0.4,\n fiber: 0.3,\n fiberScale: 1,\n crumples: 0.3,\n crumplesScale: 0.6,\n folds: 0.65,\n foldsNumber: 5,\n blur: 0,\n drops: 0.2,\n seed: 5.8,\n },\n};\n\nexport const abstractPreset: PaperTexturePreset = {\n name: 'Abstract',\n params: {\n ...defaultObjectSizing,\n fit: 'cover',\n speed: 0,\n frame: 0,\n scale: 0.6,\n colorFront: '#00eeff',\n colorBack: '#ff0a81',\n contrast: 0.85,\n roughness: 0,\n fiber: 0.1,\n fiberScale: 1,\n crumples: 0,\n crumplesScale: 1,\n folds: 1,\n foldsNumber: 3,\n blur: 0,\n drops: 0.2,\n seed: 2.2,\n },\n};\n\nexport const cardboardPreset: PaperTexturePreset = {\n name: 'Cardboard',\n params: {\n ...defaultObjectSizing,\n fit: 'cover',\n speed: 0,\n frame: 0,\n scale: 0.6,\n colorFront: '#c7b89e',\n colorBack: '#999180',\n contrast: 0.4,\n roughness: 0,\n fiber: 0.35,\n fiberScale: 2,\n crumples: 0.7,\n crumplesScale: 0.6,\n folds: 0,\n foldsNumber: 1,\n blur: 0,\n drops: 0.1,\n seed: 1.6,\n },\n};\n\nexport const detailsPreset: PaperTexturePreset = {\n name: 'Details',\n params: {\n ...defaultObjectSizing,\n speed: 0,\n frame: 0,\n fit: 'cover',\n scale: 3,\n colorFront: '#00000000',\n colorBack: '#00000000',\n contrast: 0,\n roughness: 1,\n fiber: 0.27,\n fiberScale: 2,\n crumples: 1,\n crumplesScale: 3,\n folds: 1,\n foldsNumber: 15,\n blur: 0,\n drops: 0,\n seed: 6,\n },\n};\n\nexport const paperTexturePresets: PaperTexturePreset[] = [\n defaultPreset,\n cardboardPreset,\n abstractPreset,\n detailsPreset,\n] as const;\n\nexport const PaperTexture: React.FC<PaperTextureProps> = memo(function PaperTextureImpl({\n // Own props\n speed = defaultPreset.params.speed,\n frame = defaultPreset.params.frame,\n colorFront = defaultPreset.params.colorFront,\n colorBack = defaultPreset.params.colorBack,\n image = 'https://shaders.paper.design/images/image-filters/0018.webp',\n contrast = defaultPreset.params.contrast,\n roughness = defaultPreset.params.roughness,\n fiber = defaultPreset.params.fiber,\n fiberScale = defaultPreset.params.fiberScale,\n crumples = defaultPreset.params.crumples,\n crumplesScale = defaultPreset.params.crumplesScale,\n foldsNumber = defaultPreset.params.foldsNumber,\n folds = defaultPreset.params.folds,\n blur = defaultPreset.params.blur,\n drops = defaultPreset.params.drops,\n seed = defaultPreset.params.seed,\n\n // Sizing props\n fit = defaultPreset.params.fit,\n scale = defaultPreset.params.scale,\n rotation = defaultPreset.params.rotation,\n originX = defaultPreset.params.originX,\n originY = defaultPreset.params.originY,\n offsetX = defaultPreset.params.offsetX,\n offsetY = defaultPreset.params.offsetY,\n worldWidth = defaultPreset.params.worldWidth,\n worldHeight = defaultPreset.params.worldHeight,\n ...props\n}: PaperTextureProps) {\n const noiseTexture = typeof window !== 'undefined' && { u_noiseTexture: getShaderNoiseTexture() };\n\n const uniforms = {\n // Own uniforms\n u_image: image,\n u_colorFront: getShaderColorFromString(colorFront),\n u_colorBack: getShaderColorFromString(colorBack),\n u_contrast: contrast,\n u_roughness: roughness,\n u_fiber: fiber,\n u_fiberScale: fiberScale,\n u_crumples: crumples,\n u_crumplesScale: crumplesScale,\n u_foldsNumber: foldsNumber,\n u_folds: folds,\n u_blur: blur,\n u_drops: drops,\n u_seed: seed,\n ...noiseTexture,\n\n // Sizing uniforms\n u_fit: ShaderFitOptions[fit],\n u_scale: scale,\n u_rotation: rotation,\n u_offsetX: offsetX,\n u_offsetY: offsetY,\n u_originX: originX,\n u_originY: originY,\n u_worldWidth: worldWidth,\n u_worldHeight: worldHeight,\n } satisfies PaperTextureUniforms;\n\n return (\n <ShaderMount\n {...props}\n speed={speed}\n frame={frame}\n fragmentShader={paperTextureFragmentShader}\n uniforms={uniforms}\n />\n );\n}, colorPropsAreEqual);\n"],
5
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4
+ "sourcesContent": ["import { memo } from 'react';\nimport { ShaderMount, type ShaderComponentProps } from '../shader-mount.js';\nimport { colorPropsAreEqual } from '../color-props-are-equal.js';\nimport {\n defaultObjectSizing,\n getShaderColorFromString,\n getShaderNoiseTexture,\n paperTextureFragmentShader,\n ShaderFitOptions,\n type ImageShaderPreset,\n type PaperTextureParams,\n type PaperTextureUniforms,\n} from '@paper-design/shaders';\n\nexport interface PaperTextureProps extends ShaderComponentProps, PaperTextureParams {\n /** @deprecated use `fiberSize` instead */\n fiberScale?: number;\n /** @deprecated use `crumpleSize` instead */\n crumplesScale?: number;\n /** @deprecated use `foldCount` instead */\n foldsNumber?: number;\n /** @deprecated use `fade` instead */\n blur?: number;\n}\n\ntype PaperTexturePreset = ImageShaderPreset<PaperTextureParams>;\n\nexport const defaultPreset: PaperTexturePreset = {\n name: 'Default',\n params: {\n ...defaultObjectSizing,\n fit: 'cover',\n scale: 0.6,\n speed: 0,\n frame: 0,\n colorFront: '#9fadbc',\n colorBack: '#ffffff',\n contrast: 0.3,\n roughness: 0.4,\n fiber: 0.3,\n fiberSize: 0.2,\n crumples: 0.3,\n crumpleSize: 0.35,\n folds: 0.65,\n foldCount: 5,\n fade: 0,\n drops: 0.2,\n seed: 5.8,\n },\n};\n\nexport const abstractPreset: PaperTexturePreset = {\n name: 'Abstract',\n params: {\n ...defaultObjectSizing,\n fit: 'cover',\n speed: 0,\n frame: 0,\n scale: 0.6,\n colorFront: '#00eeff',\n colorBack: '#ff0a81',\n contrast: 0.85,\n roughness: 0,\n fiber: 0.1,\n fiberSize: 0.2,\n crumples: 0,\n crumpleSize: 0.3,\n folds: 1,\n foldCount: 3,\n fade: 0,\n drops: 0.2,\n seed: 2.2,\n },\n};\n\nexport const cardboardPreset: PaperTexturePreset = {\n name: 'Cardboard',\n params: {\n ...defaultObjectSizing,\n fit: 'cover',\n speed: 0,\n frame: 0,\n scale: 0.6,\n colorFront: '#c7b89e',\n colorBack: '#999180',\n contrast: 0.4,\n roughness: 0,\n fiber: 0.35,\n fiberSize: 0.14,\n crumples: 0.7,\n crumpleSize: 0.1,\n folds: 0,\n foldCount: 1,\n fade: 0,\n drops: 0.1,\n seed: 1.6,\n },\n};\n\nexport const detailsPreset: PaperTexturePreset = {\n name: 'Details',\n params: {\n ...defaultObjectSizing,\n speed: 0,\n frame: 0,\n fit: 'cover',\n scale: 3,\n colorFront: '#00000000',\n colorBack: '#00000000',\n contrast: 0,\n roughness: 1,\n fiber: 0.27,\n fiberSize: 0.22,\n crumples: 1,\n crumpleSize: 0.5,\n folds: 1,\n foldCount: 15,\n fade: 0,\n drops: 0,\n seed: 6,\n },\n};\n\nexport const paperTexturePresets: PaperTexturePreset[] = [\n defaultPreset,\n cardboardPreset,\n abstractPreset,\n detailsPreset,\n] as const;\n\nexport const PaperTexture: React.FC<PaperTextureProps> = memo(function PaperTextureImpl({\n // Own props\n speed = defaultPreset.params.speed,\n frame = defaultPreset.params.frame,\n colorFront = defaultPreset.params.colorFront,\n colorBack = defaultPreset.params.colorBack,\n image = '',\n contrast = defaultPreset.params.contrast,\n roughness = defaultPreset.params.roughness,\n fiber = defaultPreset.params.fiber,\n crumples = defaultPreset.params.crumples,\n folds = defaultPreset.params.folds,\n drops = defaultPreset.params.drops,\n seed = defaultPreset.params.seed,\n\n // Reworked props\n fiberScale,\n fiberSize = fiberScale === undefined ? defaultPreset.params.fiberSize : 0.2 / fiberScale,\n crumplesScale,\n crumpleSize = crumplesScale === undefined ? defaultPreset.params.crumpleSize : 0.2 / crumplesScale,\n blur,\n fade = blur === undefined ? defaultPreset.params.fade : blur,\n foldsNumber,\n foldCount = foldsNumber === undefined ? defaultPreset.params.foldCount : foldsNumber,\n\n // Sizing props\n fit = defaultPreset.params.fit,\n scale = defaultPreset.params.scale,\n rotation = defaultPreset.params.rotation,\n originX = defaultPreset.params.originX,\n originY = defaultPreset.params.originY,\n offsetX = defaultPreset.params.offsetX,\n offsetY = defaultPreset.params.offsetY,\n worldWidth = defaultPreset.params.worldWidth,\n worldHeight = defaultPreset.params.worldHeight,\n ...props\n}: PaperTextureProps) {\n const noiseTexture = typeof window !== 'undefined' && { u_noiseTexture: getShaderNoiseTexture() };\n\n const uniforms = {\n // Own uniforms\n u_image: image,\n u_colorFront: getShaderColorFromString(colorFront),\n u_colorBack: getShaderColorFromString(colorBack),\n u_contrast: contrast,\n u_roughness: roughness,\n u_fiber: fiber,\n u_fiberSize: fiberSize,\n u_crumples: crumples,\n u_crumpleSize: crumpleSize,\n u_foldCount: foldCount,\n u_folds: folds,\n u_fade: fade,\n u_drops: drops,\n u_seed: seed,\n ...noiseTexture,\n\n // Sizing uniforms\n u_fit: ShaderFitOptions[fit],\n u_scale: scale,\n u_rotation: rotation,\n u_offsetX: offsetX,\n u_offsetY: offsetY,\n u_originX: originX,\n u_originY: originY,\n u_worldWidth: worldWidth,\n u_worldHeight: worldHeight,\n } satisfies PaperTextureUniforms;\n\n return (\n <ShaderMount\n {...props}\n speed={speed}\n frame={frame}\n fragmentShader={paperTextureFragmentShader}\n uniforms={uniforms}\n />\n );\n}, colorPropsAreEqual);\n"],
5
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6
6
  "names": []
7
7
  }
@@ -13,25 +13,32 @@ import {
13
13
  pulsingBorderFragmentShader,
14
14
  ShaderFitOptions
15
15
  } from "@paper-design/shaders";
16
+ import { PulsingBorderAspectRatios } from "@paper-design/shaders";
16
17
  import { jsx } from "react/jsx-runtime";
17
18
  const defaultPreset = {
18
19
  name: "Default",
19
20
  params: {
20
21
  ...defaultObjectSizing,
21
- scale: 0.6,
22
22
  speed: 1,
23
23
  frame: 0,
24
+ scale: 0.6,
24
25
  colorBack: "#000000",
25
26
  colors: ["#0dc1fd", "#d915ef", "#ff3f2ecc"],
26
27
  roundness: 0.25,
27
- thickness: 0.2,
28
+ thickness: 0.1,
29
+ margin: 0,
30
+ marginLeft: 0,
31
+ marginRight: 0,
32
+ marginTop: 0,
33
+ marginBottom: 0,
34
+ aspectRatio: "auto",
28
35
  softness: 0.75,
29
36
  intensity: 0.2,
30
- bloom: 0.45,
31
- spots: 3,
32
- spotSize: 0.4,
33
- pulse: 0.5,
34
- smoke: 0.35,
37
+ bloom: 0.25,
38
+ spots: 5,
39
+ spotSize: 0.5,
40
+ pulse: 0.25,
41
+ smoke: 0.3,
35
42
  smokeSize: 0.6
36
43
  }
37
44
  };
@@ -39,23 +46,27 @@ const circlePreset = {
39
46
  name: "Circle",
40
47
  params: {
41
48
  ...defaultObjectSizing,
42
- worldWidth: 400,
43
- worldHeight: 400,
49
+ aspectRatio: "square",
44
50
  scale: 0.6,
45
51
  speed: 1,
46
52
  frame: 0,
47
53
  colorBack: "#000000",
48
54
  colors: ["#0dc1fd", "#d915ef", "#ff3f2ecc"],
49
55
  roundness: 1,
50
- thickness: 0.05,
56
+ margin: 0,
57
+ marginLeft: 0,
58
+ marginRight: 0,
59
+ marginTop: 0,
60
+ marginBottom: 0,
61
+ thickness: 0,
51
62
  softness: 0.75,
52
63
  intensity: 0.2,
53
64
  bloom: 0.45,
54
65
  spots: 3,
55
66
  spotSize: 0.4,
56
67
  pulse: 0.5,
57
- smoke: 0.35,
58
- smokeSize: 0.6
68
+ smoke: 1,
69
+ smokeSize: 0
59
70
  }
60
71
  };
61
72
  const northernLightsPreset = {
@@ -63,19 +74,26 @@ const northernLightsPreset = {
63
74
  params: {
64
75
  ...defaultObjectSizing,
65
76
  speed: 0.18,
77
+ scale: 1.1,
66
78
  frame: 0,
67
- colors: ["#3426f2", "#156ba8", "#126964", "#0affba", "#4733cc"],
79
+ colors: ["#4c4794", "#774a7d", "#12694a", "#0aff78", "#4733cc"],
68
80
  colorBack: "#0c182c",
69
81
  roundness: 0,
70
82
  thickness: 1,
71
83
  softness: 1,
72
- intensity: 0,
73
- bloom: 0.5,
84
+ margin: 0,
85
+ marginLeft: 0,
86
+ marginRight: 0,
87
+ marginTop: 0,
88
+ marginBottom: 0,
89
+ aspectRatio: "auto",
90
+ intensity: 0.1,
91
+ bloom: 0.2,
74
92
  spots: 4,
75
- spotSize: 0,
93
+ spotSize: 0.25,
76
94
  pulse: 0,
77
- smoke: 0.7,
78
- smokeSize: 0.7
95
+ smoke: 0.32,
96
+ smokeSize: 0.5
79
97
  }
80
98
  };
81
99
  const solidLinePreset = {
@@ -84,15 +102,21 @@ const solidLinePreset = {
84
102
  ...defaultObjectSizing,
85
103
  speed: 1,
86
104
  frame: 0,
87
- colors: ["#ffade4", "#e13381", "#fa389f"],
105
+ colors: ["#81ADEC"],
88
106
  colorBack: "#00000000",
89
107
  roundness: 0,
90
- thickness: 0.1,
108
+ thickness: 0.05,
109
+ margin: 0,
110
+ marginLeft: 0,
111
+ marginRight: 0,
112
+ marginTop: 0,
113
+ marginBottom: 0,
114
+ aspectRatio: "auto",
91
115
  softness: 0,
92
116
  intensity: 0,
93
117
  bloom: 0.15,
94
118
  spots: 4,
95
- spotSize: 0.5,
119
+ spotSize: 1,
96
120
  pulse: 0,
97
121
  smoke: 0,
98
122
  smokeSize: 0
@@ -112,6 +136,7 @@ const PulsingBorder = memo(function PulsingBorderImpl({
112
136
  colorBack = defaultPreset.params.colorBack,
113
137
  roundness = defaultPreset.params.roundness,
114
138
  thickness = defaultPreset.params.thickness,
139
+ aspectRatio = defaultPreset.params.aspectRatio,
115
140
  softness = defaultPreset.params.softness,
116
141
  bloom = defaultPreset.params.bloom,
117
142
  intensity = defaultPreset.params.intensity,
@@ -120,6 +145,11 @@ const PulsingBorder = memo(function PulsingBorderImpl({
120
145
  pulse = defaultPreset.params.pulse,
121
146
  smoke = defaultPreset.params.smoke,
122
147
  smokeSize = defaultPreset.params.smokeSize,
148
+ margin,
149
+ marginLeft = margin ?? defaultPreset.params.marginLeft,
150
+ marginRight = margin ?? defaultPreset.params.marginRight,
151
+ marginTop = margin ?? defaultPreset.params.marginTop,
152
+ marginBottom = margin ?? defaultPreset.params.marginBottom,
123
153
  // Sizing props
124
154
  fit = defaultPreset.params.fit,
125
155
  rotation = defaultPreset.params.rotation,
@@ -139,6 +169,11 @@ const PulsingBorder = memo(function PulsingBorderImpl({
139
169
  u_colorsCount: colors.length,
140
170
  u_roundness: roundness,
141
171
  u_thickness: thickness,
172
+ u_marginLeft: marginLeft,
173
+ u_marginRight: marginRight,
174
+ u_marginTop: marginTop,
175
+ u_marginBottom: marginBottom,
176
+ u_aspectRatio: PulsingBorderAspectRatios[aspectRatio],
142
177
  u_softness: softness,
143
178
  u_intensity: intensity,
144
179
  u_bloom: bloom,
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "version": 3,
3
3
  "sources": ["../../src/shaders/pulsing-border.tsx"],
4
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+ "sourcesContent": ["import { memo } from 'react';\nimport { ShaderMount, type ShaderComponentProps } from '../shader-mount.js';\nimport { colorPropsAreEqual } from '../color-props-are-equal.js';\nimport {\n defaultObjectSizing,\n getShaderColorFromString,\n getShaderNoiseTexture,\n pulsingBorderFragmentShader,\n ShaderFitOptions,\n type PulsingBorderParams,\n type PulsingBorderUniforms,\n type ShaderPreset,\n} from '@paper-design/shaders';\nimport { PulsingBorderAspectRatios } from '@paper-design/shaders';\n\nexport interface PulsingBorderProps extends ShaderComponentProps, PulsingBorderParams {}\n\ntype PulsingBorderPreset = ShaderPreset<PulsingBorderParams>;\n\nexport const defaultPreset: PulsingBorderPreset = {\n name: 'Default',\n params: {\n ...defaultObjectSizing,\n speed: 1,\n frame: 0,\n scale: 0.6,\n colorBack: '#000000',\n colors: ['#0dc1fd', '#d915ef', '#ff3f2ecc'],\n roundness: 0.25,\n thickness: 0.1,\n margin: 0,\n marginLeft: 0,\n marginRight: 0,\n marginTop: 0,\n marginBottom: 0,\n aspectRatio: 'auto',\n softness: 0.75,\n intensity: 0.2,\n bloom: 0.25,\n spots: 5,\n spotSize: 0.5,\n pulse: 0.25,\n smoke: 0.3,\n smokeSize: 0.6,\n },\n};\n\nexport const circlePreset: PulsingBorderPreset = {\n name: 'Circle',\n params: {\n ...defaultObjectSizing,\n aspectRatio: 'square',\n scale: 0.6,\n speed: 1,\n frame: 0,\n colorBack: '#000000',\n colors: ['#0dc1fd', '#d915ef', '#ff3f2ecc'],\n roundness: 1,\n margin: 0,\n marginLeft: 0,\n marginRight: 0,\n marginTop: 0,\n marginBottom: 0,\n thickness: 0,\n softness: 0.75,\n intensity: 0.2,\n bloom: 0.45,\n spots: 3,\n spotSize: 0.4,\n pulse: 0.5,\n smoke: 1,\n smokeSize: 0,\n },\n};\n\nexport const northernLightsPreset: PulsingBorderPreset = {\n name: 'Northern lights',\n params: {\n ...defaultObjectSizing,\n speed: 0.18,\n scale: 1.1,\n frame: 0,\n colors: ['#4c4794', '#774a7d', '#12694a', '#0aff78', '#4733cc'],\n colorBack: '#0c182c',\n roundness: 0,\n thickness: 1,\n softness: 1,\n margin: 0,\n marginLeft: 0,\n marginRight: 0,\n marginTop: 0,\n marginBottom: 0,\n aspectRatio: 'auto',\n intensity: 0.1,\n bloom: 0.2,\n spots: 4,\n spotSize: 0.25,\n pulse: 0,\n smoke: 0.32,\n smokeSize: 0.5,\n },\n};\n\nexport const solidLinePreset: PulsingBorderPreset = {\n name: 'Solid line',\n params: {\n ...defaultObjectSizing,\n speed: 1,\n frame: 0,\n colors: ['#81ADEC'],\n colorBack: '#00000000',\n roundness: 0,\n thickness: 0.05,\n margin: 0,\n marginLeft: 0,\n marginRight: 0,\n marginTop: 0,\n marginBottom: 0,\n aspectRatio: 'auto',\n softness: 0.0,\n intensity: 0.0,\n bloom: 0.15,\n spots: 4,\n spotSize: 1,\n pulse: 0,\n smoke: 0,\n smokeSize: 0,\n },\n};\n\nexport const pulsingBorderPresets: PulsingBorderPreset[] = [\n defaultPreset,\n circlePreset,\n northernLightsPreset,\n solidLinePreset,\n];\n\nexport const PulsingBorder: React.FC<PulsingBorderProps> = memo(function PulsingBorderImpl({\n // Own props\n speed = defaultPreset.params.speed,\n frame = defaultPreset.params.frame,\n colors = defaultPreset.params.colors,\n colorBack = defaultPreset.params.colorBack,\n roundness = defaultPreset.params.roundness,\n thickness = defaultPreset.params.thickness,\n aspectRatio = defaultPreset.params.aspectRatio,\n softness = defaultPreset.params.softness,\n bloom = defaultPreset.params.bloom,\n intensity = defaultPreset.params.intensity,\n spots = defaultPreset.params.spots,\n spotSize = defaultPreset.params.spotSize,\n pulse = defaultPreset.params.pulse,\n smoke = defaultPreset.params.smoke,\n smokeSize = defaultPreset.params.smokeSize,\n margin,\n marginLeft = margin ?? 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5
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6
6
  "names": []
7
7
  }
@@ -9,7 +9,6 @@ import { colorPropsAreEqual } from "../color-props-are-equal.js";
9
9
  import {
10
10
  defaultObjectSizing,
11
11
  getShaderColorFromString,
12
- getShaderNoiseTexture,
13
12
  staticMeshGradientFragmentShader,
14
13
  ShaderFitOptions
15
14
  } from "@paper-design/shaders";
@@ -126,7 +125,6 @@ const StaticMeshGradient = memo(function StaticMeshGradientImpl({
126
125
  u_mixing: mixing,
127
126
  u_grainMixer: grainMixer,
128
127
  u_grainOverlay: grainOverlay,
129
- u_noiseTexture: getShaderNoiseTexture(),
130
128
  // Sizing uniforms
131
129
  u_fit: ShaderFitOptions[fit],
132
130
  u_rotation: rotation,
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "version": 3,
3
3
  "sources": ["../../src/shaders/static-mesh-gradient.tsx"],
4
- "sourcesContent": ["import { memo } from 'react';\nimport { ShaderMount, type ShaderComponentProps } from '../shader-mount.js';\nimport { colorPropsAreEqual } from '../color-props-are-equal.js';\nimport {\n defaultObjectSizing,\n getShaderColorFromString,\n getShaderNoiseTexture,\n staticMeshGradientFragmentShader,\n ShaderFitOptions,\n type StaticMeshGradientParams,\n type StaticMeshGradientUniforms,\n type ShaderPreset,\n} from '@paper-design/shaders';\n\nexport interface StaticMeshGradientProps extends ShaderComponentProps, StaticMeshGradientParams {}\n\ntype StaticMeshGradientPreset = ShaderPreset<StaticMeshGradientParams>;\n\nexport const defaultPreset: StaticMeshGradientPreset = {\n name: 'Default',\n params: {\n ...defaultObjectSizing,\n rotation: 270,\n speed: 0,\n frame: 0,\n colors: ['#ffad0a', '#6200ff', '#e2a3ff', '#ff99fd'],\n positions: 2,\n waveX: 1.0,\n waveXShift: 0.6,\n waveY: 1.0,\n waveYShift: 0.21,\n mixing: 0.93,\n grainMixer: 0.0,\n grainOverlay: 0.0,\n },\n};\n\nexport const seaPreset: StaticMeshGradientPreset = {\n name: 'Sea',\n params: {\n ...defaultObjectSizing,\n speed: 0,\n frame: 0,\n colors: ['#013b65', '#03738c', '#a3d3ff', '#f2faef'],\n positions: 0,\n waveX: 0.53,\n waveXShift: 0.0,\n waveY: 0.95,\n waveYShift: 0.64,\n mixing: 0.5,\n grainMixer: 0.0,\n grainOverlay: 0.0,\n },\n};\n\nexport const sixtiesPreset: StaticMeshGradientPreset = {\n name: '1960s',\n params: {\n ...defaultObjectSizing,\n speed: 0,\n frame: 0,\n colors: ['#000000', '#082400', '#b1aa91', '#8e8c15'],\n positions: 42,\n waveX: 0.45,\n waveXShift: 0.0,\n waveY: 1.0,\n waveYShift: 0.0,\n mixing: 0.0,\n grainMixer: 0.37,\n grainOverlay: 0.78,\n },\n};\n\nexport const sunsetPreset: StaticMeshGradientPreset = {\n name: 'Sunset',\n params: {\n ...defaultObjectSizing,\n speed: 0,\n frame: 0,\n colors: ['#264653', '#9c2b2b', '#f4a261', '#ffffff'],\n positions: 0,\n waveX: 0.6,\n waveXShift: 0.7,\n waveY: 0.7,\n waveYShift: 0.7,\n mixing: 0.5,\n grainMixer: 0,\n grainOverlay: 0,\n },\n};\n\nexport const staticMeshGradientPresets: StaticMeshGradientPreset[] = [\n defaultPreset,\n sixtiesPreset,\n sunsetPreset,\n seaPreset,\n];\n\nexport const StaticMeshGradient: React.FC<StaticMeshGradientProps> = memo(function StaticMeshGradientImpl({\n // Own props\n speed = defaultPreset.params.speed,\n frame = defaultPreset.params.frame,\n colors = defaultPreset.params.colors,\n positions = defaultPreset.params.positions,\n waveX = defaultPreset.params.waveX,\n waveXShift = defaultPreset.params.waveXShift,\n waveY = defaultPreset.params.waveY,\n waveYShift = defaultPreset.params.waveYShift,\n mixing = defaultPreset.params.mixing,\n grainMixer = defaultPreset.params.grainMixer,\n grainOverlay = defaultPreset.params.grainOverlay,\n\n // Sizing props\n fit = defaultPreset.params.fit,\n rotation = defaultPreset.params.rotation,\n scale = defaultPreset.params.scale,\n originX = defaultPreset.params.originX,\n originY = defaultPreset.params.originY,\n offsetX = defaultPreset.params.offsetX,\n offsetY = defaultPreset.params.offsetY,\n worldWidth = defaultPreset.params.worldWidth,\n worldHeight = defaultPreset.params.worldHeight,\n ...props\n}: StaticMeshGradientProps) {\n const uniforms = {\n // Own uniforms\n u_colors: colors.map(getShaderColorFromString),\n u_colorsCount: colors.length,\n u_positions: positions,\n u_waveX: waveX,\n u_waveXShift: waveXShift,\n u_waveY: waveY,\n u_waveYShift: waveYShift,\n u_mixing: mixing,\n u_grainMixer: grainMixer,\n u_grainOverlay: grainOverlay,\n u_noiseTexture: getShaderNoiseTexture(),\n\n // Sizing uniforms\n u_fit: ShaderFitOptions[fit],\n u_rotation: rotation,\n u_scale: scale,\n u_offsetX: offsetX,\n u_offsetY: offsetY,\n u_originX: originX,\n u_originY: originY,\n u_worldWidth: worldWidth,\n u_worldHeight: worldHeight,\n } satisfies StaticMeshGradientUniforms;\n\n return (\n <ShaderMount\n {...props}\n speed={speed}\n frame={frame}\n fragmentShader={staticMeshGradientFragmentShader}\n uniforms={uniforms}\n />\n );\n}, colorPropsAreEqual);\n"],
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4
+ "sourcesContent": ["import { memo } from 'react';\nimport { ShaderMount, type ShaderComponentProps } from '../shader-mount.js';\nimport { colorPropsAreEqual } from '../color-props-are-equal.js';\nimport {\n defaultObjectSizing,\n getShaderColorFromString,\n staticMeshGradientFragmentShader,\n ShaderFitOptions,\n type StaticMeshGradientParams,\n type StaticMeshGradientUniforms,\n type ShaderPreset,\n} from '@paper-design/shaders';\n\nexport interface StaticMeshGradientProps extends ShaderComponentProps, StaticMeshGradientParams {}\n\ntype StaticMeshGradientPreset = ShaderPreset<StaticMeshGradientParams>;\n\nexport const defaultPreset: StaticMeshGradientPreset = {\n name: 'Default',\n params: {\n ...defaultObjectSizing,\n rotation: 270,\n speed: 0,\n frame: 0,\n colors: ['#ffad0a', '#6200ff', '#e2a3ff', '#ff99fd'],\n positions: 2,\n waveX: 1.0,\n waveXShift: 0.6,\n waveY: 1.0,\n waveYShift: 0.21,\n mixing: 0.93,\n grainMixer: 0.0,\n grainOverlay: 0.0,\n },\n};\n\nexport const seaPreset: StaticMeshGradientPreset = {\n name: 'Sea',\n params: {\n ...defaultObjectSizing,\n speed: 0,\n frame: 0,\n colors: ['#013b65', '#03738c', '#a3d3ff', '#f2faef'],\n positions: 0,\n waveX: 0.53,\n waveXShift: 0.0,\n waveY: 0.95,\n waveYShift: 0.64,\n mixing: 0.5,\n grainMixer: 0.0,\n grainOverlay: 0.0,\n },\n};\n\nexport const sixtiesPreset: StaticMeshGradientPreset = {\n name: '1960s',\n params: {\n ...defaultObjectSizing,\n speed: 0,\n frame: 0,\n colors: ['#000000', '#082400', '#b1aa91', '#8e8c15'],\n positions: 42,\n waveX: 0.45,\n waveXShift: 0.0,\n waveY: 1.0,\n waveYShift: 0.0,\n mixing: 0.0,\n grainMixer: 0.37,\n grainOverlay: 0.78,\n },\n};\n\nexport const sunsetPreset: StaticMeshGradientPreset = {\n name: 'Sunset',\n params: {\n ...defaultObjectSizing,\n speed: 0,\n frame: 0,\n colors: ['#264653', '#9c2b2b', '#f4a261', '#ffffff'],\n positions: 0,\n waveX: 0.6,\n waveXShift: 0.7,\n waveY: 0.7,\n waveYShift: 0.7,\n mixing: 0.5,\n grainMixer: 0,\n grainOverlay: 0,\n },\n};\n\nexport const staticMeshGradientPresets: StaticMeshGradientPreset[] = [\n defaultPreset,\n sixtiesPreset,\n sunsetPreset,\n seaPreset,\n];\n\nexport const StaticMeshGradient: React.FC<StaticMeshGradientProps> = memo(function StaticMeshGradientImpl({\n // Own props\n speed = defaultPreset.params.speed,\n frame = defaultPreset.params.frame,\n colors = defaultPreset.params.colors,\n positions = defaultPreset.params.positions,\n waveX = defaultPreset.params.waveX,\n waveXShift = defaultPreset.params.waveXShift,\n waveY = defaultPreset.params.waveY,\n waveYShift = defaultPreset.params.waveYShift,\n mixing = defaultPreset.params.mixing,\n grainMixer = defaultPreset.params.grainMixer,\n grainOverlay = defaultPreset.params.grainOverlay,\n\n // Sizing props\n fit = defaultPreset.params.fit,\n rotation = defaultPreset.params.rotation,\n scale = defaultPreset.params.scale,\n originX = defaultPreset.params.originX,\n originY = defaultPreset.params.originY,\n offsetX = defaultPreset.params.offsetX,\n offsetY = defaultPreset.params.offsetY,\n worldWidth = defaultPreset.params.worldWidth,\n worldHeight = defaultPreset.params.worldHeight,\n ...props\n}: StaticMeshGradientProps) {\n const uniforms = {\n // Own uniforms\n u_colors: colors.map(getShaderColorFromString),\n u_colorsCount: colors.length,\n u_positions: positions,\n u_waveX: waveX,\n u_waveXShift: waveXShift,\n u_waveY: waveY,\n u_waveYShift: waveYShift,\n u_mixing: mixing,\n u_grainMixer: grainMixer,\n u_grainOverlay: grainOverlay,\n\n // Sizing uniforms\n u_fit: ShaderFitOptions[fit],\n u_rotation: rotation,\n u_scale: scale,\n u_offsetX: offsetX,\n u_offsetY: offsetY,\n u_originX: originX,\n u_originY: originY,\n u_worldWidth: worldWidth,\n u_worldHeight: worldHeight,\n } satisfies StaticMeshGradientUniforms;\n\n return (\n <ShaderMount\n {...props}\n speed={speed}\n frame={frame}\n fragmentShader={staticMeshGradientFragmentShader}\n uniforms={uniforms}\n />\n );\n}, colorPropsAreEqual);\n"],
5
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6
6
  "names": []
7
7
  }
@@ -9,7 +9,6 @@ import { colorPropsAreEqual } from "../color-props-are-equal.js";
9
9
  import {
10
10
  defaultObjectSizing,
11
11
  getShaderColorFromString,
12
- getShaderNoiseTexture,
13
12
  staticRadialGradientFragmentShader,
14
13
  ShaderFitOptions
15
14
  } from "@paper-design/shaders";
@@ -146,7 +145,6 @@ const StaticRadialGradient = memo(function StaticRadialGradientImpl({
146
145
  u_distortionFreq: distortionFreq,
147
146
  u_grainMixer: grainMixer,
148
147
  u_grainOverlay: grainOverlay,
149
- u_noiseTexture: getShaderNoiseTexture(),
150
148
  // Sizing uniforms
151
149
  u_fit: ShaderFitOptions[fit],
152
150
  u_rotation: rotation,
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "version": 3,
3
3
  "sources": ["../../src/shaders/static-radial-gradient.tsx"],
4
- "sourcesContent": ["import { memo } from 'react';\nimport { ShaderMount, type ShaderComponentProps } from '../shader-mount.js';\nimport { colorPropsAreEqual } from '../color-props-are-equal.js';\nimport {\n defaultObjectSizing,\n getShaderColorFromString,\n getShaderNoiseTexture,\n staticRadialGradientFragmentShader,\n ShaderFitOptions,\n type StaticRadialGradientParams,\n type StaticRadialGradientUniforms,\n type ShaderPreset,\n} from '@paper-design/shaders';\n\nexport interface StaticRadialGradientProps extends ShaderComponentProps, StaticRadialGradientParams {}\n\ntype StaticRadialGradientPreset = ShaderPreset<StaticRadialGradientParams>;\n\nexport const defaultPreset: StaticRadialGradientPreset = {\n name: 'Default',\n params: {\n ...defaultObjectSizing,\n scale: 1,\n speed: 0,\n frame: 0,\n colorBack: '#000000',\n colors: ['#00bbff', '#00ffe1', '#ffffff'],\n radius: 0.8,\n focalDistance: 0.99,\n focalAngle: 0,\n falloff: 0.24,\n mixing: 0.35,\n distortion: 0.0,\n distortionShift: 0,\n distortionFreq: 12,\n grainMixer: 0.0,\n grainOverlay: 0.0,\n },\n};\n\nexport const crossSectionPreset: StaticRadialGradientPreset = {\n name: 'Cross Section',\n params: {\n ...defaultObjectSizing,\n scale: 1,\n speed: 0,\n frame: 0,\n colorBack: '#3d348b',\n colors: ['#7678ed', '#f7b801', '#f18701', '#37a066'],\n radius: 1,\n focalDistance: 0,\n focalAngle: 0,\n falloff: 0,\n mixing: 0,\n distortion: 1,\n distortionShift: 0,\n distortionFreq: 12,\n grainMixer: 0,\n grainOverlay: 0,\n },\n};\n\nexport const radialPreset: StaticRadialGradientPreset = {\n name: 'Radial',\n params: {\n ...defaultObjectSizing,\n scale: 1,\n speed: 0,\n frame: 0,\n colorBack: '#264653',\n colors: ['#9c2b2b', '#f4a261', '#ffffff'],\n radius: 1,\n focalDistance: 0,\n focalAngle: 0,\n falloff: 0,\n mixing: 0.7,\n distortion: 0,\n distortionShift: 0,\n distortionFreq: 12,\n grainMixer: 0,\n grainOverlay: 0,\n },\n};\n\nexport const loFiPreset: StaticRadialGradientPreset = {\n name: 'Lo-Fi',\n params: {\n ...defaultObjectSizing,\n speed: 0,\n frame: 0,\n colorBack: '#2e1f27',\n colors: ['#d72638', '#3f88c5', '#f49d37'],\n radius: 1,\n focalDistance: 0,\n focalAngle: 0,\n falloff: 0.9,\n mixing: 0.5,\n distortion: 0,\n distortionShift: 0,\n distortionFreq: 12,\n grainMixer: 1,\n grainOverlay: 0.5,\n },\n};\n\nexport const staticRadialGradientPresets: StaticRadialGradientPreset[] = [\n defaultPreset,\n loFiPreset,\n crossSectionPreset,\n radialPreset,\n];\n\nexport const StaticRadialGradient: React.FC<StaticRadialGradientProps> = memo(function StaticRadialGradientImpl({\n // Own props\n speed = defaultPreset.params.speed,\n frame = defaultPreset.params.frame,\n colorBack = defaultPreset.params.colorBack,\n colors = defaultPreset.params.colors,\n radius = defaultPreset.params.radius,\n focalDistance = defaultPreset.params.focalDistance,\n focalAngle = defaultPreset.params.focalAngle,\n falloff = defaultPreset.params.falloff,\n grainMixer = defaultPreset.params.grainMixer,\n mixing = defaultPreset.params.mixing,\n distortion = defaultPreset.params.distortion,\n distortionShift = defaultPreset.params.distortionShift,\n distortionFreq = defaultPreset.params.distortionFreq,\n grainOverlay = defaultPreset.params.grainOverlay,\n\n // Sizing props\n fit = defaultPreset.params.fit,\n rotation = defaultPreset.params.rotation,\n scale = defaultPreset.params.scale,\n originX = defaultPreset.params.originX,\n originY = defaultPreset.params.originY,\n offsetX = defaultPreset.params.offsetX,\n offsetY = defaultPreset.params.offsetY,\n worldWidth = defaultPreset.params.worldWidth,\n worldHeight = defaultPreset.params.worldHeight,\n ...props\n}: StaticRadialGradientProps) {\n const uniforms = {\n // Own uniforms\n u_colorBack: getShaderColorFromString(colorBack),\n u_colors: colors.map(getShaderColorFromString),\n u_colorsCount: colors.length,\n u_radius: radius,\n u_focalDistance: focalDistance,\n u_focalAngle: focalAngle,\n u_falloff: falloff,\n u_mixing: mixing,\n u_distortion: distortion,\n u_distortionShift: distortionShift,\n u_distortionFreq: distortionFreq,\n u_grainMixer: grainMixer,\n u_grainOverlay: grainOverlay,\n u_noiseTexture: getShaderNoiseTexture(),\n\n // Sizing uniforms\n u_fit: ShaderFitOptions[fit],\n u_rotation: rotation,\n u_scale: scale,\n u_offsetX: offsetX,\n u_offsetY: offsetY,\n u_originX: originX,\n u_originY: originY,\n u_worldWidth: worldWidth,\n u_worldHeight: worldHeight,\n } satisfies StaticRadialGradientUniforms;\n\n return (\n <ShaderMount\n {...props}\n speed={speed}\n frame={frame}\n fragmentShader={staticRadialGradientFragmentShader}\n uniforms={uniforms}\n />\n );\n}, colorPropsAreEqual);\n"],
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+ "sourcesContent": ["import { memo } from 'react';\nimport { ShaderMount, type ShaderComponentProps } from '../shader-mount.js';\nimport { colorPropsAreEqual } from '../color-props-are-equal.js';\nimport {\n defaultObjectSizing,\n getShaderColorFromString,\n staticRadialGradientFragmentShader,\n ShaderFitOptions,\n type StaticRadialGradientParams,\n type StaticRadialGradientUniforms,\n type ShaderPreset,\n} from '@paper-design/shaders';\n\nexport interface StaticRadialGradientProps extends ShaderComponentProps, StaticRadialGradientParams {}\n\ntype StaticRadialGradientPreset = ShaderPreset<StaticRadialGradientParams>;\n\nexport const defaultPreset: StaticRadialGradientPreset = {\n name: 'Default',\n params: {\n ...defaultObjectSizing,\n scale: 1,\n speed: 0,\n frame: 0,\n colorBack: '#000000',\n colors: ['#00bbff', '#00ffe1', '#ffffff'],\n radius: 0.8,\n focalDistance: 0.99,\n focalAngle: 0,\n falloff: 0.24,\n mixing: 0.35,\n distortion: 0.0,\n distortionShift: 0,\n distortionFreq: 12,\n grainMixer: 0.0,\n grainOverlay: 0.0,\n },\n};\n\nexport const crossSectionPreset: StaticRadialGradientPreset = {\n name: 'Cross Section',\n params: {\n ...defaultObjectSizing,\n scale: 1,\n speed: 0,\n frame: 0,\n colorBack: '#3d348b',\n colors: ['#7678ed', '#f7b801', '#f18701', '#37a066'],\n radius: 1,\n focalDistance: 0,\n focalAngle: 0,\n falloff: 0,\n mixing: 0,\n distortion: 1,\n distortionShift: 0,\n distortionFreq: 12,\n grainMixer: 0,\n grainOverlay: 0,\n },\n};\n\nexport const radialPreset: StaticRadialGradientPreset = {\n name: 'Radial',\n params: {\n ...defaultObjectSizing,\n scale: 1,\n speed: 0,\n frame: 0,\n colorBack: '#264653',\n colors: ['#9c2b2b', '#f4a261', '#ffffff'],\n radius: 1,\n focalDistance: 0,\n focalAngle: 0,\n falloff: 0,\n mixing: 0.7,\n distortion: 0,\n distortionShift: 0,\n distortionFreq: 12,\n grainMixer: 0,\n grainOverlay: 0,\n },\n};\n\nexport const loFiPreset: StaticRadialGradientPreset = {\n name: 'Lo-Fi',\n params: {\n ...defaultObjectSizing,\n speed: 0,\n frame: 0,\n colorBack: '#2e1f27',\n colors: ['#d72638', '#3f88c5', '#f49d37'],\n radius: 1,\n focalDistance: 0,\n focalAngle: 0,\n falloff: 0.9,\n mixing: 0.5,\n distortion: 0,\n distortionShift: 0,\n distortionFreq: 12,\n grainMixer: 1,\n grainOverlay: 0.5,\n },\n};\n\nexport const staticRadialGradientPresets: StaticRadialGradientPreset[] = [\n defaultPreset,\n loFiPreset,\n crossSectionPreset,\n radialPreset,\n];\n\nexport const StaticRadialGradient: React.FC<StaticRadialGradientProps> = memo(function StaticRadialGradientImpl({\n // Own props\n speed = defaultPreset.params.speed,\n frame = defaultPreset.params.frame,\n colorBack = defaultPreset.params.colorBack,\n colors = defaultPreset.params.colors,\n radius = defaultPreset.params.radius,\n focalDistance = defaultPreset.params.focalDistance,\n focalAngle = defaultPreset.params.focalAngle,\n falloff = defaultPreset.params.falloff,\n grainMixer = defaultPreset.params.grainMixer,\n mixing = defaultPreset.params.mixing,\n distortion = defaultPreset.params.distortion,\n distortionShift = defaultPreset.params.distortionShift,\n distortionFreq = defaultPreset.params.distortionFreq,\n grainOverlay = defaultPreset.params.grainOverlay,\n\n // Sizing props\n fit = defaultPreset.params.fit,\n rotation = defaultPreset.params.rotation,\n scale = defaultPreset.params.scale,\n originX = defaultPreset.params.originX,\n originY = defaultPreset.params.originY,\n offsetX = defaultPreset.params.offsetX,\n offsetY = defaultPreset.params.offsetY,\n worldWidth = defaultPreset.params.worldWidth,\n worldHeight = defaultPreset.params.worldHeight,\n ...props\n}: StaticRadialGradientProps) {\n const uniforms = {\n // Own uniforms\n u_colorBack: getShaderColorFromString(colorBack),\n u_colors: colors.map(getShaderColorFromString),\n u_colorsCount: colors.length,\n u_radius: radius,\n u_focalDistance: focalDistance,\n u_focalAngle: focalAngle,\n u_falloff: falloff,\n u_mixing: mixing,\n u_distortion: distortion,\n u_distortionShift: distortionShift,\n u_distortionFreq: distortionFreq,\n u_grainMixer: grainMixer,\n u_grainOverlay: grainOverlay,\n\n // Sizing uniforms\n u_fit: ShaderFitOptions[fit],\n u_rotation: rotation,\n u_scale: scale,\n u_offsetX: offsetX,\n u_offsetY: offsetY,\n u_originX: originX,\n u_originY: originY,\n u_worldWidth: worldWidth,\n u_worldHeight: worldHeight,\n } satisfies StaticRadialGradientUniforms;\n\n return (\n <ShaderMount\n {...props}\n speed={speed}\n frame={frame}\n fragmentShader={staticRadialGradientFragmentShader}\n uniforms={uniforms}\n />\n );\n}, colorPropsAreEqual);\n"],
5
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6
6
  "names": []
7
7
  }
@@ -1,6 +1,8 @@
1
1
  import { type ShaderComponentProps } from '../shader-mount.js';
2
2
  import { type WaterParams, type ImageShaderPreset } from '@paper-design/shaders';
3
3
  export interface WaterProps extends ShaderComponentProps, WaterParams {
4
+ /** @deprecated use `size` instead */
5
+ effectScale?: number;
4
6
  }
5
7
  type WaterPreset = ImageShaderPreset<WaterParams>;
6
8
  export declare const defaultPreset: WaterPreset;
@@ -27,7 +27,7 @@ const defaultPreset = {
27
27
  edges: 0.8,
28
28
  waves: 0.3,
29
29
  caustic: 0.1,
30
- effectScale: 1
30
+ size: 1
31
31
  }
32
32
  };
33
33
  const abstractPreset = {
@@ -45,7 +45,7 @@ const abstractPreset = {
45
45
  edges: 1,
46
46
  waves: 1,
47
47
  caustic: 0.4,
48
- effectScale: 4
48
+ size: 4
49
49
  }
50
50
  };
51
51
  const streamingPreset = {
@@ -63,7 +63,7 @@ const streamingPreset = {
63
63
  edges: 0,
64
64
  waves: 0.5,
65
65
  caustic: 0,
66
- effectScale: 3
66
+ size: 3
67
67
  }
68
68
  };
69
69
  const slowMoPreset = {
@@ -81,7 +81,7 @@ const slowMoPreset = {
81
81
  edges: 0,
82
82
  waves: 0,
83
83
  caustic: 0.2,
84
- effectScale: 2
84
+ size: 2
85
85
  }
86
86
  };
87
87
  const waterPresets = [defaultPreset, slowMoPreset, abstractPreset, streamingPreset];
@@ -91,13 +91,16 @@ const Water = memo(function WaterImpl({
91
91
  frame = defaultPreset.params.frame,
92
92
  colorBack = defaultPreset.params.colorBack,
93
93
  colorHighlight = defaultPreset.params.colorHighlight,
94
- image = "https://shaders.paper.design/images/image-filters/0018.webp",
94
+ image = "",
95
95
  highlights = defaultPreset.params.highlights,
96
96
  layering = defaultPreset.params.layering,
97
97
  waves = defaultPreset.params.waves,
98
98
  edges = defaultPreset.params.edges,
99
99
  caustic = defaultPreset.params.caustic,
100
- effectScale = defaultPreset.params.effectScale,
100
+ // `effectScale` was deprecated in favor of `size`
101
+ // (it was a reverse value by mistake, so we took the opportunity to rename the param too)
102
+ effectScale,
103
+ size = effectScale === void 0 ? defaultPreset.params.size : 10 / 9 / effectScale - 1 / 9,
101
104
  // Sizing props
102
105
  fit = defaultPreset.params.fit,
103
106
  scale = defaultPreset.params.scale,
@@ -120,7 +123,7 @@ const Water = memo(function WaterImpl({
120
123
  u_waves: waves,
121
124
  u_edges: edges,
122
125
  u_caustic: caustic,
123
- u_effectScale: effectScale,
126
+ u_size: size,
124
127
  // Sizing uniforms
125
128
  u_fit: ShaderFitOptions[fit],
126
129
  u_rotation: rotation,