@paper-design/shaders-react 0.0.51 → 0.0.52
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
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@@ -46,7 +46,7 @@ const wavesPreset = {
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image: "https://shaders.paper.design/images/image-filters/0018.webp",
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count: 20,
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angle: 0,
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distortionShape: "
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distortionShape: "contour",
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shape: "wave",
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distortion: 0.3,
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shift: 0,
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@@ -91,7 +91,7 @@ const foldsPreset = {
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image: "https://shaders.paper.design/images/image-filters/0018.webp",
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count: 50,
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angle: 0,
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distortionShape: "
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distortionShape: "cascade",
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shape: "lines",
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distortion: 0.75,
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shift: 0,
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@@ -1,7 +1,7 @@
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{
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"version": 3,
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"sources": ["../../src/shaders/fluted-glass.tsx"],
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"sourcesContent": ["import { memo } from 'react';\nimport { ShaderMount, type ShaderComponentProps } from '../shader-mount.js';\nimport {\n flutedGlassFragmentShader,\n ShaderFitOptions,\n type FlutedGlassUniforms,\n type FlutedGlassParams,\n type ShaderPreset,\n defaultObjectSizing,\n GlassDistortionShapes,\n GlassGridShapes,\n} from '@paper-design/shaders';\n\nexport interface FlutedGlassProps extends ShaderComponentProps, FlutedGlassParams {}\n\ntype FlutedGlassPreset = ShaderPreset<FlutedGlassParams>;\n\nexport const defaultPreset: FlutedGlassPreset = {\n name: 'Default',\n params: {\n ...defaultObjectSizing,\n fit: 'cover',\n // scale: 0.95,\n speed: 0,\n frame: 0,\n image: 'https://shaders.paper.design/images/image-filters/0018.webp',\n count: 80,\n angle: 0,\n distortionShape: 'lens',\n shape: 'lines',\n distortion: 0.5,\n shift: 0,\n blur: 3,\n highlights: 0,\n marginLeft: 0,\n marginRight: 0,\n marginTop: 0,\n marginBottom: 0,\n },\n};\n\nexport const wavesPreset: FlutedGlassPreset = {\n name: 'Waves',\n params: {\n ...defaultObjectSizing,\n fit: 'cover',\n speed: 0,\n frame: 0,\n image: 'https://shaders.paper.design/images/image-filters/0018.webp',\n count: 20,\n angle: 0,\n distortionShape: '
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"sourcesContent": ["import { memo } from 'react';\nimport { ShaderMount, type ShaderComponentProps } from '../shader-mount.js';\nimport {\n flutedGlassFragmentShader,\n ShaderFitOptions,\n type FlutedGlassUniforms,\n type FlutedGlassParams,\n type ShaderPreset,\n defaultObjectSizing,\n GlassDistortionShapes,\n GlassGridShapes,\n} from '@paper-design/shaders';\n\nexport interface FlutedGlassProps extends ShaderComponentProps, FlutedGlassParams {}\n\ntype FlutedGlassPreset = ShaderPreset<FlutedGlassParams>;\n\nexport const defaultPreset: FlutedGlassPreset = {\n name: 'Default',\n params: {\n ...defaultObjectSizing,\n fit: 'cover',\n // scale: 0.95,\n speed: 0,\n frame: 0,\n image: 'https://shaders.paper.design/images/image-filters/0018.webp',\n count: 80,\n angle: 0,\n distortionShape: 'lens',\n shape: 'lines',\n distortion: 0.5,\n shift: 0,\n blur: 3,\n highlights: 0,\n marginLeft: 0,\n marginRight: 0,\n marginTop: 0,\n marginBottom: 0,\n },\n};\n\nexport const wavesPreset: FlutedGlassPreset = {\n name: 'Waves',\n params: {\n ...defaultObjectSizing,\n fit: 'cover',\n speed: 0,\n frame: 0,\n image: 'https://shaders.paper.design/images/image-filters/0018.webp',\n count: 20,\n angle: 0,\n distortionShape: 'contour',\n shape: 'wave',\n distortion: 0.3,\n shift: 0,\n blur: 0,\n highlights: 0,\n marginLeft: 0,\n marginRight: 0,\n marginTop: 0,\n marginBottom: 0,\n },\n};\n\nexport const irregularPreset: FlutedGlassPreset = {\n name: 'Irregular lines',\n params: {\n ...defaultObjectSizing,\n fit: 'cover',\n scale: 4,\n speed: 0,\n frame: 0,\n image: 'https://shaders.paper.design/images/image-filters/0018.webp',\n count: 32,\n angle: 150,\n distortionShape: 'facete',\n shape: 'linesIrregular',\n distortion: 1,\n shift: 0,\n blur: 25,\n highlights: 1,\n marginLeft: 0,\n marginRight: 0,\n marginTop: 0,\n marginBottom: 0,\n },\n};\n\nexport const foldsPreset: FlutedGlassPreset = {\n name: 'Folds',\n params: {\n ...defaultObjectSizing,\n fit: 'cover',\n speed: 0,\n frame: 0,\n image: 'https://shaders.paper.design/images/image-filters/0018.webp',\n count: 50,\n angle: 0,\n distortionShape: 'cascade',\n shape: 'lines',\n distortion: 0.75,\n shift: 0,\n blur: 0,\n highlights: 0,\n marginLeft: 0.05,\n marginRight: 0.05,\n marginTop: 0.2,\n marginBottom: 0.2,\n },\n};\n\nexport const flutedGlassPresets: FlutedGlassPreset[] = [defaultPreset, irregularPreset, wavesPreset, foldsPreset];\n\nexport const FlutedGlass: React.FC<FlutedGlassProps> = memo(function FlutedGlassImpl({\n // Own props\n speed = defaultPreset.params.speed,\n frame = defaultPreset.params.frame,\n image = defaultPreset.params.image,\n count = defaultPreset.params.count,\n angle = defaultPreset.params.angle,\n distortion = defaultPreset.params.distortion,\n distortionShape = defaultPreset.params.distortionShape,\n shape = defaultPreset.params.shape,\n shift = defaultPreset.params.shift,\n blur = defaultPreset.params.blur,\n marginLeft = defaultPreset.params.marginLeft,\n marginRight = defaultPreset.params.marginRight,\n marginTop = defaultPreset.params.marginTop,\n marginBottom = defaultPreset.params.marginBottom,\n highlights = defaultPreset.params.highlights,\n\n // Sizing props\n fit = defaultPreset.params.fit,\n scale = defaultPreset.params.scale,\n rotation = defaultPreset.params.rotation,\n originX = defaultPreset.params.originX,\n originY = defaultPreset.params.originY,\n offsetX = defaultPreset.params.offsetX,\n offsetY = defaultPreset.params.offsetY,\n worldWidth = defaultPreset.params.worldWidth,\n worldHeight = defaultPreset.params.worldHeight,\n ...props\n}: FlutedGlassProps) {\n const uniforms = {\n // Own uniforms\n u_image: image,\n u_count: count,\n u_angle: angle,\n u_distortion: distortion,\n u_shift: shift,\n u_blur: blur,\n u_highlights: highlights,\n u_distortionShape: GlassDistortionShapes[distortionShape],\n u_shape: GlassGridShapes[shape],\n u_marginLeft: marginLeft,\n u_marginRight: marginRight,\n u_marginTop: marginTop,\n u_marginBottom: marginBottom,\n\n // Sizing uniforms\n u_fit: ShaderFitOptions[fit],\n u_scale: scale,\n u_rotation: rotation,\n u_offsetX: offsetX,\n u_offsetY: offsetY,\n u_originX: originX,\n u_originY: originY,\n u_worldWidth: worldWidth,\n u_worldHeight: worldHeight,\n } satisfies FlutedGlassUniforms;\n\n return (\n <ShaderMount\n {...props}\n speed={speed}\n frame={frame}\n fragmentShader={flutedGlassFragmentShader}\n uniforms={uniforms}\n />\n );\n});\n"],
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"mappings": ";;;;;AAAA,SAAS,YAAY;AACrB,SAAS,mBAA8C;AACvD;AAAA,EACE;AAAA,EACA;AAAA,EAIA;AAAA,EACA;AAAA,EACA;AAAA,OACK;AAiKH;AA3JG,MAAM,gBAAmC;AAAA,EAC9C,MAAM;AAAA,EACN,QAAQ;AAAA,IACN,GAAG;AAAA,IACH,KAAK;AAAA;AAAA,IAEL,OAAO;AAAA,IACP,OAAO;AAAA,IACP,OAAO;AAAA,IACP,OAAO;AAAA,IACP,OAAO;AAAA,IACP,iBAAiB;AAAA,IACjB,OAAO;AAAA,IACP,YAAY;AAAA,IACZ,OAAO;AAAA,IACP,MAAM;AAAA,IACN,YAAY;AAAA,IACZ,YAAY;AAAA,IACZ,aAAa;AAAA,IACb,WAAW;AAAA,IACX,cAAc;AAAA,EAChB;AACF;AAEO,MAAM,cAAiC;AAAA,EAC5C,MAAM;AAAA,EACN,QAAQ;AAAA,IACN,GAAG;AAAA,IACH,KAAK;AAAA,IACL,OAAO;AAAA,IACP,OAAO;AAAA,IACP,OAAO;AAAA,IACP,OAAO;AAAA,IACP,OAAO;AAAA,IACP,iBAAiB;AAAA,IACjB,OAAO;AAAA,IACP,YAAY;AAAA,IACZ,OAAO;AAAA,IACP,MAAM;AAAA,IACN,YAAY;AAAA,IACZ,YAAY;AAAA,IACZ,aAAa;AAAA,IACb,WAAW;AAAA,IACX,cAAc;AAAA,EAChB;AACF;AAEO,MAAM,kBAAqC;AAAA,EAChD,MAAM;AAAA,EACN,QAAQ;AAAA,IACN,GAAG;AAAA,IACH,KAAK;AAAA,IACL,OAAO;AAAA,IACP,OAAO;AAAA,IACP,OAAO;AAAA,IACP,OAAO;AAAA,IACP,OAAO;AAAA,IACP,OAAO;AAAA,IACP,iBAAiB;AAAA,IACjB,OAAO;AAAA,IACP,YAAY;AAAA,IACZ,OAAO;AAAA,IACP,MAAM;AAAA,IACN,YAAY;AAAA,IACZ,YAAY;AAAA,IACZ,aAAa;AAAA,IACb,WAAW;AAAA,IACX,cAAc;AAAA,EAChB;AACF;AAEO,MAAM,cAAiC;AAAA,EAC5C,MAAM;AAAA,EACN,QAAQ;AAAA,IACN,GAAG;AAAA,IACH,KAAK;AAAA,IACL,OAAO;AAAA,IACP,OAAO;AAAA,IACP,OAAO;AAAA,IACP,OAAO;AAAA,IACP,OAAO;AAAA,IACP,iBAAiB;AAAA,IACjB,OAAO;AAAA,IACP,YAAY;AAAA,IACZ,OAAO;AAAA,IACP,MAAM;AAAA,IACN,YAAY;AAAA,IACZ,YAAY;AAAA,IACZ,aAAa;AAAA,IACb,WAAW;AAAA,IACX,cAAc;AAAA,EAChB;AACF;AAEO,MAAM,qBAA0C,CAAC,eAAe,iBAAiB,aAAa,WAAW;AAEzG,MAAM,cAA0C,KAAK,SAAS,gBAAgB;AAAA;AAAA,EAEnF,QAAQ,cAAc,OAAO;AAAA,EAC7B,QAAQ,cAAc,OAAO;AAAA,EAC7B,QAAQ,cAAc,OAAO;AAAA,EAC7B,QAAQ,cAAc,OAAO;AAAA,EAC7B,QAAQ,cAAc,OAAO;AAAA,EAC7B,aAAa,cAAc,OAAO;AAAA,EAClC,kBAAkB,cAAc,OAAO;AAAA,EACvC,QAAQ,cAAc,OAAO;AAAA,EAC7B,QAAQ,cAAc,OAAO;AAAA,EAC7B,OAAO,cAAc,OAAO;AAAA,EAC5B,aAAa,cAAc,OAAO;AAAA,EAClC,cAAc,cAAc,OAAO;AAAA,EACnC,YAAY,cAAc,OAAO;AAAA,EACjC,eAAe,cAAc,OAAO;AAAA,EACpC,aAAa,cAAc,OAAO;AAAA;AAAA,EAGlC,MAAM,cAAc,OAAO;AAAA,EAC3B,QAAQ,cAAc,OAAO;AAAA,EAC7B,WAAW,cAAc,OAAO;AAAA,EAChC,UAAU,cAAc,OAAO;AAAA,EAC/B,UAAU,cAAc,OAAO;AAAA,EAC/B,UAAU,cAAc,OAAO;AAAA,EAC/B,UAAU,cAAc,OAAO;AAAA,EAC/B,aAAa,cAAc,OAAO;AAAA,EAClC,cAAc,cAAc,OAAO;AAAA,EACnC,GAAG;AACL,GAAqB;AACnB,QAAM,WAAW;AAAA;AAAA,IAEf,SAAS;AAAA,IACT,SAAS;AAAA,IACT,SAAS;AAAA,IACT,cAAc;AAAA,IACd,SAAS;AAAA,IACT,QAAQ;AAAA,IACR,cAAc;AAAA,IACd,mBAAmB,sBAAsB,eAAe;AAAA,IACxD,SAAS,gBAAgB,KAAK;AAAA,IAC9B,cAAc;AAAA,IACd,eAAe;AAAA,IACf,aAAa;AAAA,IACb,gBAAgB;AAAA;AAAA,IAGhB,OAAO,iBAAiB,GAAG;AAAA,IAC3B,SAAS;AAAA,IACT,YAAY;AAAA,IACZ,WAAW;AAAA,IACX,WAAW;AAAA,IACX,WAAW;AAAA,IACX,WAAW;AAAA,IACX,cAAc;AAAA,IACd,eAAe;AAAA,EACjB;AAEA,SACE;AAAA,IAAC;AAAA;AAAA,MACE,GAAG;AAAA,MACJ;AAAA,MACA;AAAA,MACA,gBAAgB;AAAA,MAChB;AAAA;AAAA,EACF;AAEJ,CAAC;",
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"names": []
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}
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package/dist/shaders/heatmap.js
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{
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"version": 3,
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"sources": ["../../src/shaders/heatmap.tsx"],
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"sourcesContent": ["import React, { memo, useLayoutEffect, useMemo, useState } from 'react';\nimport { ShaderMount, type ShaderComponentProps } from '../shader-mount.js';\nimport {\n getShaderColorFromString,\n heatmapFragmentShader,\n ShaderFitOptions,\n type HeatmapUniforms,\n type HeatmapParams,\n type ShaderPreset,\n defaultObjectSizing,\n toProcessedHeatmap,\n} from '@paper-design/shaders';\n\nimport { transparentPixel } from '../transparent-pixel.js';\nimport { suspend } from '../suspend.js';\n\nexport interface HeatmapProps extends ShaderComponentProps, HeatmapParams {\n /**\n * Suspends the component when the image is being processed.\n */\n suspendWhenProcessingImage?: boolean;\n}\n\nexport type HeatmapPreset = ShaderPreset<HeatmapParams>;\n\nexport const defaultPreset: HeatmapPreset = {\n name: 'Default',\n params: {\n ...defaultObjectSizing,\n scale: 0.75,\n speed: 1,\n frame: 0,\n image: 'https://shaders.paper.design/images/image-filters/0019.webp',\n contour: 0.5,\n angle:
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"sourcesContent": ["import React, { memo, useLayoutEffect, useMemo, useState } from 'react';\nimport { ShaderMount, type ShaderComponentProps } from '../shader-mount.js';\nimport {\n getShaderColorFromString,\n heatmapFragmentShader,\n ShaderFitOptions,\n type HeatmapUniforms,\n type HeatmapParams,\n type ShaderPreset,\n defaultObjectSizing,\n toProcessedHeatmap,\n} from '@paper-design/shaders';\n\nimport { transparentPixel } from '../transparent-pixel.js';\nimport { suspend } from '../suspend.js';\n\nexport interface HeatmapProps extends ShaderComponentProps, HeatmapParams {\n /**\n * Suspends the component when the image is being processed.\n */\n suspendWhenProcessingImage?: boolean;\n}\n\nexport type HeatmapPreset = ShaderPreset<HeatmapParams>;\n\nexport const defaultPreset: HeatmapPreset = {\n name: 'Default',\n params: {\n ...defaultObjectSizing,\n scale: 0.75,\n speed: 1,\n frame: 0,\n image: 'https://shaders.paper.design/images/image-filters/0019.webp',\n contour: 0.5,\n angle: 0,\n noise: 0,\n innerGlow: 0.5,\n outerGlow: 0.5,\n colorBack: '#000000',\n colors: ['#11206a', '#1f3ba2', '#2f63e7', '#6bd7ff', '#ffe679', '#ff991e', '#ff4c00'],\n },\n} as const satisfies HeatmapPreset;\n\nexport const sepiaPreset: HeatmapPreset = {\n name: 'Sepia',\n params: {\n ...defaultObjectSizing,\n scale: 0.75,\n speed: 0.5,\n frame: 0,\n image: 'https://shaders.paper.design/images/image-filters/0019.webp',\n contour: 0.5,\n angle: 0,\n noise: 0.75,\n innerGlow: 0.5,\n outerGlow: 0.5,\n colorBack: '#000000',\n colors: ['#997F45', '#ffffff'],\n },\n} as const satisfies HeatmapPreset;\n\nexport const heatmapPresets: HeatmapPreset[] = [defaultPreset, sepiaPreset];\n\nexport const Heatmap: React.FC<HeatmapProps> = memo(function HeatmapImpl({\n // Own props\n speed = defaultPreset.params.speed,\n frame = defaultPreset.params.frame,\n contour = defaultPreset.params.contour,\n angle = defaultPreset.params.angle,\n noise = defaultPreset.params.noise,\n innerGlow = defaultPreset.params.innerGlow,\n outerGlow = defaultPreset.params.outerGlow,\n colorBack = defaultPreset.params.colorBack,\n colors = defaultPreset.params.colors,\n suspendWhenProcessingImage = false,\n\n // Sizing props\n fit = defaultPreset.params.fit,\n image = transparentPixel,\n offsetX = defaultPreset.params.offsetX,\n offsetY = defaultPreset.params.offsetY,\n originX = defaultPreset.params.originX,\n originY = defaultPreset.params.originY,\n rotation = defaultPreset.params.rotation,\n scale = defaultPreset.params.scale,\n worldHeight = defaultPreset.params.worldHeight,\n worldWidth = defaultPreset.params.worldWidth,\n ...props\n}: HeatmapProps) {\n const imageUrl = typeof image === 'string' ? image : image.src;\n const [processedStateImage, setProcessedStateImage] = useState<string>(transparentPixel);\n\n let processedImage: string;\n\n if (suspendWhenProcessingImage) {\n processedImage = suspend(\n (): Promise<string> => toProcessedHeatmap(imageUrl).then((result) => URL.createObjectURL(result.blob)),\n [imageUrl]\n );\n } else {\n processedImage = processedStateImage;\n }\n\n useLayoutEffect(() => {\n if (suspendWhenProcessingImage) {\n // Skip doing work in the effect as it's been handled by suspense.\n return;\n }\n\n if (!imageUrl) {\n setProcessedStateImage(transparentPixel);\n return;\n }\n\n let url: string;\n let current = true;\n\n toProcessedHeatmap(imageUrl).then((result) => {\n if (current) {\n url = URL.createObjectURL(result.blob);\n setProcessedStateImage(url);\n }\n });\n\n return () => {\n current = false;\n URL.revokeObjectURL(url);\n };\n }, [imageUrl, suspendWhenProcessingImage]);\n\n const uniforms = useMemo(\n () => ({\n // Own uniforms\n u_image: processedImage,\n u_contour: contour,\n u_angle: angle,\n u_noise: noise,\n u_innerGlow: innerGlow,\n u_outerGlow: outerGlow,\n u_colorBack: getShaderColorFromString(colorBack),\n u_colors: colors.map(getShaderColorFromString),\n u_colorsCount: colors.length,\n\n // Sizing uniforms\n u_fit: ShaderFitOptions[fit],\n u_offsetX: offsetX,\n u_offsetY: offsetY,\n u_originX: originX,\n u_originY: originY,\n u_rotation: rotation,\n u_scale: scale,\n u_worldHeight: worldHeight,\n u_worldWidth: worldWidth,\n }),\n [\n speed,\n frame,\n contour,\n angle,\n noise,\n innerGlow,\n outerGlow,\n colors,\n colorBack,\n processedImage,\n fit,\n offsetX,\n offsetY,\n originX,\n originY,\n rotation,\n scale,\n worldHeight,\n worldWidth,\n ]\n ) satisfies HeatmapUniforms;\n\n return (\n <ShaderMount {...props} speed={speed} frame={frame} fragmentShader={heatmapFragmentShader} uniforms={uniforms} />\n );\n});\n"],
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"mappings": ";;;;;AAAA,OAAO,SAAS,MAAM,iBAAiB,SAAS,gBAAgB;AAChE,SAAS,mBAA8C;AACvD;AAAA,EACE;AAAA,EACA;AAAA,EACA;AAAA,EAIA;AAAA,EACA;AAAA,OACK;AAEP,SAAS,wBAAwB;AACjC,SAAS,eAAe;AAoKpB;AAzJG,MAAM,gBAA+B;AAAA,EAC1C,MAAM;AAAA,EACN,QAAQ;AAAA,IACN,GAAG;AAAA,IACH,OAAO;AAAA,IACP,OAAO;AAAA,IACP,OAAO;AAAA,IACP,OAAO;AAAA,IACP,SAAS;AAAA,IACT,OAAO;AAAA,IACP,OAAO;AAAA,IACP,WAAW;AAAA,IACX,WAAW;AAAA,IACX,WAAW;AAAA,IACX,QAAQ,CAAC,WAAW,WAAW,WAAW,WAAW,WAAW,WAAW,SAAS;AAAA,EACtF;AACF;AAEO,MAAM,cAA6B;AAAA,EACxC,MAAM;AAAA,EACN,QAAQ;AAAA,IACN,GAAG;AAAA,IACH,OAAO;AAAA,IACP,OAAO;AAAA,IACP,OAAO;AAAA,IACP,OAAO;AAAA,IACP,SAAS;AAAA,IACT,OAAO;AAAA,IACP,OAAO;AAAA,IACP,WAAW;AAAA,IACX,WAAW;AAAA,IACX,WAAW;AAAA,IACX,QAAQ,CAAC,WAAW,SAAS;AAAA,EAC/B;AACF;AAEO,MAAM,iBAAkC,CAAC,eAAe,WAAW;AAEnE,MAAM,UAAkC,KAAK,SAAS,YAAY;AAAA;AAAA,EAEvE,QAAQ,cAAc,OAAO;AAAA,EAC7B,QAAQ,cAAc,OAAO;AAAA,EAC7B,UAAU,cAAc,OAAO;AAAA,EAC/B,QAAQ,cAAc,OAAO;AAAA,EAC7B,QAAQ,cAAc,OAAO;AAAA,EAC7B,YAAY,cAAc,OAAO;AAAA,EACjC,YAAY,cAAc,OAAO;AAAA,EACjC,YAAY,cAAc,OAAO;AAAA,EACjC,SAAS,cAAc,OAAO;AAAA,EAC9B,6BAA6B;AAAA;AAAA,EAG7B,MAAM,cAAc,OAAO;AAAA,EAC3B,QAAQ;AAAA,EACR,UAAU,cAAc,OAAO;AAAA,EAC/B,UAAU,cAAc,OAAO;AAAA,EAC/B,UAAU,cAAc,OAAO;AAAA,EAC/B,UAAU,cAAc,OAAO;AAAA,EAC/B,WAAW,cAAc,OAAO;AAAA,EAChC,QAAQ,cAAc,OAAO;AAAA,EAC7B,cAAc,cAAc,OAAO;AAAA,EACnC,aAAa,cAAc,OAAO;AAAA,EAClC,GAAG;AACL,GAAiB;AACf,QAAM,WAAW,OAAO,UAAU,WAAW,QAAQ,MAAM;AAC3D,QAAM,CAAC,qBAAqB,sBAAsB,IAAI,SAAiB,gBAAgB;AAEvF,MAAI;AAEJ,MAAI,4BAA4B;AAC9B,qBAAiB;AAAA,MACf,MAAuB,mBAAmB,QAAQ,EAAE,KAAK,CAAC,WAAW,IAAI,gBAAgB,OAAO,IAAI,CAAC;AAAA,MACrG,CAAC,QAAQ;AAAA,IACX;AAAA,EACF,OAAO;AACL,qBAAiB;AAAA,EACnB;AAEA,kBAAgB,MAAM;AACpB,QAAI,4BAA4B;AAE9B;AAAA,IACF;AAEA,QAAI,CAAC,UAAU;AACb,6BAAuB,gBAAgB;AACvC;AAAA,IACF;AAEA,QAAI;AACJ,QAAI,UAAU;AAEd,uBAAmB,QAAQ,EAAE,KAAK,CAAC,WAAW;AAC5C,UAAI,SAAS;AACX,cAAM,IAAI,gBAAgB,OAAO,IAAI;AACrC,+BAAuB,GAAG;AAAA,MAC5B;AAAA,IACF,CAAC;AAED,WAAO,MAAM;AACX,gBAAU;AACV,UAAI,gBAAgB,GAAG;AAAA,IACzB;AAAA,EACF,GAAG,CAAC,UAAU,0BAA0B,CAAC;AAEzC,QAAM,WAAW;AAAA,IACf,OAAO;AAAA;AAAA,MAEL,SAAS;AAAA,MACT,WAAW;AAAA,MACX,SAAS;AAAA,MACT,SAAS;AAAA,MACT,aAAa;AAAA,MACb,aAAa;AAAA,MACb,aAAa,yBAAyB,SAAS;AAAA,MAC/C,UAAU,OAAO,IAAI,wBAAwB;AAAA,MAC7C,eAAe,OAAO;AAAA;AAAA,MAGtB,OAAO,iBAAiB,GAAG;AAAA,MAC3B,WAAW;AAAA,MACX,WAAW;AAAA,MACX,WAAW;AAAA,MACX,WAAW;AAAA,MACX,YAAY;AAAA,MACZ,SAAS;AAAA,MACT,eAAe;AAAA,MACf,cAAc;AAAA,IAChB;AAAA,IACA;AAAA,MACE;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,IACF;AAAA,EACF;AAEA,SACE,oBAAC,eAAa,GAAG,OAAO,OAAc,OAAc,gBAAgB,uBAAuB,UAAoB;AAEnH,CAAC;",
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"names": []
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}
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package/package.json
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{
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"name": "@paper-design/shaders-react",
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"version": "0.0.
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"version": "0.0.52",
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"license": "SEE LICENSE IN https://github.com/paper-design/shaders/blob/main/LICENSE",
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5
5
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"type": "module",
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6
6
|
"sideEffects": false,
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|
@@ -24,7 +24,7 @@
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24
24
|
"type-check": "tsc --project tsconfig.json"
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|
25
25
|
},
|
|
26
26
|
"dependencies": {
|
|
27
|
-
"@paper-design/shaders": "0.0.
|
|
27
|
+
"@paper-design/shaders": "0.0.52"
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|
28
28
|
},
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|
29
29
|
"devDependencies": {
|
|
30
30
|
"@types/react": "19.1.0"
|