@paper-design/shaders-react 0.0.47 → 0.0.50

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/index.d.ts CHANGED
@@ -75,6 +75,9 @@ export type { WaterUniforms, WaterParams } from '@paper-design/shaders';
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  export { ImageDithering, imageDitheringPresets } from './shaders/image-dithering.js';
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  export type { ImageDitheringProps } from './shaders/image-dithering.js';
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  export type { ImageDitheringUniforms, ImageDitheringParams } from '@paper-design/shaders';
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+ export { Heatmap, heatmapPresets } from './shaders/heatmap.js';
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+ export type { HeatmapProps } from './shaders/heatmap.js';
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+ export type { HeatmapUniforms, HeatmapParams } from '@paper-design/shaders';
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  export { isPaperShaderElement, getShaderColorFromString } from '@paper-design/shaders';
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  export type { PaperShaderElement, ShaderFit, ShaderSizingParams, ShaderSizingUniforms } from '@paper-design/shaders';
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- export { colorPanelsMeta, dotOrbitMeta, godRaysMeta, grainGradientMeta, meshGradientMeta, metaballsMeta, pulsingBorderMeta, simplexNoiseMeta, smokeRingMeta, swirlMeta, voronoiMeta, warpMeta, staticMeshGradientMeta, staticRadialGradientMeta, } from '@paper-design/shaders';
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+ export { colorPanelsMeta, dotOrbitMeta, godRaysMeta, grainGradientMeta, meshGradientMeta, metaballsMeta, pulsingBorderMeta, simplexNoiseMeta, smokeRingMeta, swirlMeta, voronoiMeta, warpMeta, heatmapMeta, staticMeshGradientMeta, staticRadialGradientMeta, } from '@paper-design/shaders';
package/dist/index.js CHANGED
@@ -32,6 +32,7 @@ import {} from "./shaders/fluted-glass.js";
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  import {} from "@paper-design/shaders";
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  import { Water, waterPresets } from "./shaders/water.js";
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  import { ImageDithering, imageDitheringPresets } from "./shaders/image-dithering.js";
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+ import { Heatmap, heatmapPresets } from "./shaders/heatmap.js";
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  import { isPaperShaderElement, getShaderColorFromString } from "@paper-design/shaders";
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  import {
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  colorPanelsMeta,
@@ -46,6 +47,7 @@ import {
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  swirlMeta,
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  voronoiMeta,
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  warpMeta,
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+ heatmapMeta,
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  staticMeshGradientMeta,
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  staticRadialGradientMeta
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  } from "@paper-design/shaders";
@@ -57,6 +59,7 @@ export {
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  FlutedGlass,
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  GodRays,
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  GrainGradient,
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+ Heatmap,
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  ImageDithering,
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  LiquidMetal,
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  MeshGradient,
@@ -88,6 +91,8 @@ export {
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  godRaysPresets,
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  grainGradientMeta,
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  grainGradientPresets,
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+ heatmapMeta,
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+ heatmapPresets,
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  imageDitheringPresets,
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  isPaperShaderElement,
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  liquidMetalPresets,
package/dist/index.js.map CHANGED
@@ -1,7 +1,7 @@
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  {
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  "version": 3,
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  "sources": ["../src/index.ts"],
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- "sourcesContent": ["'use client';\n\nexport { ShaderMount } from './shader-mount.js';\nexport type { ShaderMountProps, ShaderComponentProps } from './shader-mount.js';\n\nexport { MeshGradient, meshGradientPresets } from './shaders/mesh-gradient.js';\nexport type { MeshGradientProps } from './shaders/mesh-gradient.js';\nexport type { MeshGradientUniforms, MeshGradientParams } from '@paper-design/shaders';\n\nexport { SmokeRing, smokeRingPresets } from './shaders/smoke-ring.js';\nexport type { SmokeRingProps } from './shaders/smoke-ring.js';\nexport type { SmokeRingUniforms, SmokeRingParams } from '@paper-design/shaders';\n\nexport { NeuroNoise, neuroNoisePresets } from './shaders/neuro-noise.js';\nexport type { NeuroNoiseProps } from './shaders/neuro-noise.js';\nexport type { NeuroNoiseUniforms, NeuroNoiseParams } from '@paper-design/shaders';\n\nexport { DotOrbit, dotOrbitPresets } from './shaders/dot-orbit.js';\nexport type { DotOrbitProps } from './shaders/dot-orbit.js';\nexport type { DotOrbitUniforms, DotOrbitParams } from '@paper-design/shaders';\n\nexport { DotGrid, dotGridPresets } from './shaders/dot-grid.js';\nexport type { DotGridProps } from './shaders/dot-grid.js';\nexport type { DotGridUniforms, DotGridParams } from '@paper-design/shaders';\n\nexport { SimplexNoise, simplexNoisePresets } from './shaders/simplex-noise.js';\nexport type { SimplexNoiseProps } from './shaders/simplex-noise.js';\nexport type { SimplexNoiseUniforms, SimplexNoiseParams } from '@paper-design/shaders';\n\nexport { Metaballs, metaballsPresets } from './shaders/metaballs.js';\nexport type { MetaballsProps } from './shaders/metaballs.js';\nexport type { MetaballsUniforms, MetaballsParams } from '@paper-design/shaders';\n\nexport { Waves, wavesPresets } from './shaders/waves.js';\nexport type { WavesProps } from './shaders/waves.js';\nexport type { WavesUniforms, WavesParams } from '@paper-design/shaders';\n\nexport { PerlinNoise, perlinNoisePresets } from './shaders/perlin-noise.js';\nexport type { PerlinNoiseProps } from './shaders/perlin-noise.js';\nexport type { PerlinNoiseUniforms, PerlinNoiseParams } from '@paper-design/shaders';\n\nexport { Voronoi, voronoiPresets } from './shaders/voronoi.js';\nexport type { VoronoiProps } from './shaders/voronoi.js';\nexport type { VoronoiUniforms, VoronoiParams } from '@paper-design/shaders';\n\nexport { Warp, warpPresets } from './shaders/warp.js';\nexport type { WarpProps } from './shaders/warp.js';\nexport type { WarpUniforms, WarpParams, WarpPattern } from '@paper-design/shaders';\n\nexport { GodRays, godRaysPresets } from './shaders/god-rays.js';\nexport type { GodRaysProps } from './shaders/god-rays.js';\nexport type { GodRaysUniforms, GodRaysParams } from '@paper-design/shaders';\n\nexport { Spiral, spiralPresets } from './shaders/spiral.js';\nexport type { SpiralProps } from './shaders/spiral.js';\nexport type { SpiralUniforms, SpiralParams } from '@paper-design/shaders';\n\nexport { Swirl, swirlPresets } from './shaders/swirl.js';\nexport type { SwirlProps } from './shaders/swirl.js';\nexport type { SwirlUniforms, SwirlParams } from '@paper-design/shaders';\n\nexport { Dithering, ditheringPresets } from './shaders/dithering.js';\nexport type { DitheringProps } from './shaders/dithering.js';\nexport type { DitheringUniforms, DitheringParams } from '@paper-design/shaders';\n\nexport { GrainGradient, grainGradientPresets } from './shaders/grain-gradient.js';\nexport type { GrainGradientProps } from './shaders/grain-gradient.js';\nexport type { GrainGradientUniforms, GrainGradientParams } from '@paper-design/shaders';\n\nexport { LiquidMetal, liquidMetalPresets } from './shaders/liquid-metal.js';\nexport type { LiquidMetalProps } from './shaders/liquid-metal.js';\nexport type { LiquidMetalUniforms, LiquidMetalParams } from '@paper-design/shaders';\n\nexport { PulsingBorder, pulsingBorderPresets } from './shaders/pulsing-border.js';\nexport type { PulsingBorderProps } from './shaders/pulsing-border.js';\nexport type { PulsingBorderUniforms, PulsingBorderParams } from '@paper-design/shaders';\n\nexport { ColorPanels, colorPanelsPresets } from './shaders/color-panels.js';\nexport type { ColorPanelsProps } from './shaders/color-panels.js';\nexport type { ColorPanelsUniforms, ColorPanelsParams } from '@paper-design/shaders';\n\nexport { StaticMeshGradient, staticMeshGradientPresets } from './shaders/static-mesh-gradient.js';\nexport type { StaticMeshGradientProps } from './shaders/static-mesh-gradient.js';\nexport type { StaticMeshGradientUniforms, StaticMeshGradientParams } from '@paper-design/shaders';\n\nexport { StaticRadialGradient, staticRadialGradientPresets } from './shaders/static-radial-gradient.js';\nexport type { StaticRadialGradientProps } from './shaders/static-radial-gradient.js';\nexport type { StaticRadialGradientUniforms, StaticRadialGradientParams } from '@paper-design/shaders';\n\nexport { PaperTexture, paperTexturePresets } from './shaders/paper-texture.js';\nexport type { PaperTextureProps } from './shaders/paper-texture.js';\nexport type { PaperTextureUniforms, PaperTextureParams } from '@paper-design/shaders';\n\nexport { FlutedGlass, flutedGlassPresets } from './shaders/fluted-glass.js';\nexport { type FlutedGlassProps } from './shaders/fluted-glass.js';\nexport { type FlutedGlassUniforms, type FlutedGlassParams } from '@paper-design/shaders';\n\nexport { Water, waterPresets } from './shaders/water.js';\nexport type { WaterProps } from './shaders/water.js';\nexport type { WaterUniforms, WaterParams } from '@paper-design/shaders';\n\nexport { ImageDithering, imageDitheringPresets } from './shaders/image-dithering.js';\nexport type { ImageDitheringProps } from './shaders/image-dithering.js';\nexport type { ImageDitheringUniforms, ImageDitheringParams } from '@paper-design/shaders';\n\nexport { isPaperShaderElement, getShaderColorFromString } from '@paper-design/shaders';\nexport type { PaperShaderElement, ShaderFit, ShaderSizingParams, ShaderSizingUniforms } from '@paper-design/shaders';\n\nexport {\n colorPanelsMeta,\n dotOrbitMeta,\n godRaysMeta,\n grainGradientMeta,\n meshGradientMeta,\n metaballsMeta,\n pulsingBorderMeta,\n simplexNoiseMeta,\n smokeRingMeta,\n swirlMeta,\n voronoiMeta,\n warpMeta,\n staticMeshGradientMeta,\n staticRadialGradientMeta,\n} from '@paper-design/shaders';\n"],
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- "mappings": ";;;;;;AAEA,SAAS,mBAAmB;AAG5B,SAAS,cAAc,2BAA2B;AAIlD,SAAS,WAAW,wBAAwB;AAI5C,SAAS,YAAY,yBAAyB;AAI9C,SAAS,UAAU,uBAAuB;AAI1C,SAAS,SAAS,sBAAsB;AAIxC,SAAS,cAAc,2BAA2B;AAIlD,SAAS,WAAW,wBAAwB;AAI5C,SAAS,OAAO,oBAAoB;AAIpC,SAAS,aAAa,0BAA0B;AAIhD,SAAS,SAAS,sBAAsB;AAIxC,SAAS,MAAM,mBAAmB;AAIlC,SAAS,SAAS,sBAAsB;AAIxC,SAAS,QAAQ,qBAAqB;AAItC,SAAS,OAAO,oBAAoB;AAIpC,SAAS,WAAW,wBAAwB;AAI5C,SAAS,eAAe,4BAA4B;AAIpD,SAAS,aAAa,0BAA0B;AAIhD,SAAS,eAAe,4BAA4B;AAIpD,SAAS,aAAa,0BAA0B;AAIhD,SAAS,oBAAoB,iCAAiC;AAI9D,SAAS,sBAAsB,mCAAmC;AAIlE,SAAS,cAAc,2BAA2B;AAIlD,SAAS,aAAa,0BAA0B;AAChD,eAAsC;AACtC,eAAiE;AAEjE,SAAS,OAAO,oBAAoB;AAIpC,SAAS,gBAAgB,6BAA6B;AAItD,SAAS,sBAAsB,gCAAgC;AAG/D;AAAA,EACE;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,OACK;",
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+ "sourcesContent": ["'use client';\n\nexport { ShaderMount } from './shader-mount.js';\nexport type { ShaderMountProps, ShaderComponentProps } from './shader-mount.js';\n\nexport { MeshGradient, meshGradientPresets } from './shaders/mesh-gradient.js';\nexport type { MeshGradientProps } from './shaders/mesh-gradient.js';\nexport type { MeshGradientUniforms, MeshGradientParams } from '@paper-design/shaders';\n\nexport { SmokeRing, smokeRingPresets } from './shaders/smoke-ring.js';\nexport type { SmokeRingProps } from './shaders/smoke-ring.js';\nexport type { SmokeRingUniforms, SmokeRingParams } from '@paper-design/shaders';\n\nexport { NeuroNoise, neuroNoisePresets } from './shaders/neuro-noise.js';\nexport type { NeuroNoiseProps } from './shaders/neuro-noise.js';\nexport type { NeuroNoiseUniforms, NeuroNoiseParams } from '@paper-design/shaders';\n\nexport { DotOrbit, dotOrbitPresets } from './shaders/dot-orbit.js';\nexport type { DotOrbitProps } from './shaders/dot-orbit.js';\nexport type { DotOrbitUniforms, DotOrbitParams } from '@paper-design/shaders';\n\nexport { DotGrid, dotGridPresets } from './shaders/dot-grid.js';\nexport type { DotGridProps } from './shaders/dot-grid.js';\nexport type { DotGridUniforms, DotGridParams } from '@paper-design/shaders';\n\nexport { SimplexNoise, simplexNoisePresets } from './shaders/simplex-noise.js';\nexport type { SimplexNoiseProps } from './shaders/simplex-noise.js';\nexport type { SimplexNoiseUniforms, SimplexNoiseParams } from '@paper-design/shaders';\n\nexport { Metaballs, metaballsPresets } from './shaders/metaballs.js';\nexport type { MetaballsProps } from './shaders/metaballs.js';\nexport type { MetaballsUniforms, MetaballsParams } from '@paper-design/shaders';\n\nexport { Waves, wavesPresets } from './shaders/waves.js';\nexport type { WavesProps } from './shaders/waves.js';\nexport type { WavesUniforms, WavesParams } from '@paper-design/shaders';\n\nexport { PerlinNoise, perlinNoisePresets } from './shaders/perlin-noise.js';\nexport type { PerlinNoiseProps } from './shaders/perlin-noise.js';\nexport type { PerlinNoiseUniforms, PerlinNoiseParams } from '@paper-design/shaders';\n\nexport { Voronoi, voronoiPresets } from './shaders/voronoi.js';\nexport type { VoronoiProps } from './shaders/voronoi.js';\nexport type { VoronoiUniforms, VoronoiParams } from '@paper-design/shaders';\n\nexport { Warp, warpPresets } from './shaders/warp.js';\nexport type { WarpProps } from './shaders/warp.js';\nexport type { WarpUniforms, WarpParams, WarpPattern } from '@paper-design/shaders';\n\nexport { GodRays, godRaysPresets } from './shaders/god-rays.js';\nexport type { GodRaysProps } from './shaders/god-rays.js';\nexport type { GodRaysUniforms, GodRaysParams } from '@paper-design/shaders';\n\nexport { Spiral, spiralPresets } from './shaders/spiral.js';\nexport type { SpiralProps } from './shaders/spiral.js';\nexport type { SpiralUniforms, SpiralParams } from '@paper-design/shaders';\n\nexport { Swirl, swirlPresets } from './shaders/swirl.js';\nexport type { SwirlProps } from './shaders/swirl.js';\nexport type { SwirlUniforms, SwirlParams } from '@paper-design/shaders';\n\nexport { Dithering, ditheringPresets } from './shaders/dithering.js';\nexport type { DitheringProps } from './shaders/dithering.js';\nexport type { DitheringUniforms, DitheringParams } from '@paper-design/shaders';\n\nexport { GrainGradient, grainGradientPresets } from './shaders/grain-gradient.js';\nexport type { GrainGradientProps } from './shaders/grain-gradient.js';\nexport type { GrainGradientUniforms, GrainGradientParams } from '@paper-design/shaders';\n\nexport { LiquidMetal, liquidMetalPresets } from './shaders/liquid-metal.js';\nexport type { LiquidMetalProps } from './shaders/liquid-metal.js';\nexport type { LiquidMetalUniforms, LiquidMetalParams } from '@paper-design/shaders';\n\nexport { PulsingBorder, pulsingBorderPresets } from './shaders/pulsing-border.js';\nexport type { PulsingBorderProps } from './shaders/pulsing-border.js';\nexport type { PulsingBorderUniforms, PulsingBorderParams } from '@paper-design/shaders';\n\nexport { ColorPanels, colorPanelsPresets } from './shaders/color-panels.js';\nexport type { ColorPanelsProps } from './shaders/color-panels.js';\nexport type { ColorPanelsUniforms, ColorPanelsParams } from '@paper-design/shaders';\n\nexport { StaticMeshGradient, staticMeshGradientPresets } from './shaders/static-mesh-gradient.js';\nexport type { StaticMeshGradientProps } from './shaders/static-mesh-gradient.js';\nexport type { StaticMeshGradientUniforms, StaticMeshGradientParams } from '@paper-design/shaders';\n\nexport { StaticRadialGradient, staticRadialGradientPresets } from './shaders/static-radial-gradient.js';\nexport type { StaticRadialGradientProps } from './shaders/static-radial-gradient.js';\nexport type { StaticRadialGradientUniforms, StaticRadialGradientParams } from '@paper-design/shaders';\n\nexport { PaperTexture, paperTexturePresets } from './shaders/paper-texture.js';\nexport type { PaperTextureProps } from './shaders/paper-texture.js';\nexport type { PaperTextureUniforms, PaperTextureParams } from '@paper-design/shaders';\n\nexport { FlutedGlass, flutedGlassPresets } from './shaders/fluted-glass.js';\nexport { type FlutedGlassProps } from './shaders/fluted-glass.js';\nexport { type FlutedGlassUniforms, type FlutedGlassParams } from '@paper-design/shaders';\n\nexport { Water, waterPresets } from './shaders/water.js';\nexport type { WaterProps } from './shaders/water.js';\nexport type { WaterUniforms, WaterParams } from '@paper-design/shaders';\n\nexport { ImageDithering, imageDitheringPresets } from './shaders/image-dithering.js';\nexport type { ImageDitheringProps } from './shaders/image-dithering.js';\nexport type { ImageDitheringUniforms, ImageDitheringParams } from '@paper-design/shaders';\n\nexport { Heatmap, heatmapPresets } from './shaders/heatmap.js';\nexport type { HeatmapProps } from './shaders/heatmap.js';\nexport type { HeatmapUniforms, HeatmapParams } from '@paper-design/shaders';\n\nexport { isPaperShaderElement, getShaderColorFromString } from '@paper-design/shaders';\nexport type { PaperShaderElement, ShaderFit, ShaderSizingParams, ShaderSizingUniforms } from '@paper-design/shaders';\n\nexport {\n colorPanelsMeta,\n dotOrbitMeta,\n godRaysMeta,\n grainGradientMeta,\n meshGradientMeta,\n metaballsMeta,\n pulsingBorderMeta,\n simplexNoiseMeta,\n smokeRingMeta,\n swirlMeta,\n voronoiMeta,\n warpMeta,\n heatmapMeta,\n staticMeshGradientMeta,\n staticRadialGradientMeta,\n} from '@paper-design/shaders';\n"],
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+ "mappings": ";;;;;;AAEA,SAAS,mBAAmB;AAG5B,SAAS,cAAc,2BAA2B;AAIlD,SAAS,WAAW,wBAAwB;AAI5C,SAAS,YAAY,yBAAyB;AAI9C,SAAS,UAAU,uBAAuB;AAI1C,SAAS,SAAS,sBAAsB;AAIxC,SAAS,cAAc,2BAA2B;AAIlD,SAAS,WAAW,wBAAwB;AAI5C,SAAS,OAAO,oBAAoB;AAIpC,SAAS,aAAa,0BAA0B;AAIhD,SAAS,SAAS,sBAAsB;AAIxC,SAAS,MAAM,mBAAmB;AAIlC,SAAS,SAAS,sBAAsB;AAIxC,SAAS,QAAQ,qBAAqB;AAItC,SAAS,OAAO,oBAAoB;AAIpC,SAAS,WAAW,wBAAwB;AAI5C,SAAS,eAAe,4BAA4B;AAIpD,SAAS,aAAa,0BAA0B;AAIhD,SAAS,eAAe,4BAA4B;AAIpD,SAAS,aAAa,0BAA0B;AAIhD,SAAS,oBAAoB,iCAAiC;AAI9D,SAAS,sBAAsB,mCAAmC;AAIlE,SAAS,cAAc,2BAA2B;AAIlD,SAAS,aAAa,0BAA0B;AAChD,eAAsC;AACtC,eAAiE;AAEjE,SAAS,OAAO,oBAAoB;AAIpC,SAAS,gBAAgB,6BAA6B;AAItD,SAAS,SAAS,sBAAsB;AAIxC,SAAS,sBAAsB,gCAAgC;AAG/D;AAAA,EACE;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,OACK;",
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  "names": []
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  }
@@ -98,11 +98,17 @@ const ShaderMount = forwardRef(
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  };
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  }, [fragmentShader, webGlContextAttributes]);
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  useEffect(() => {
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+ let isStale = false;
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  const updateUniforms = async () => {
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  const uniforms = await processUniforms(uniformsProp);
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- shaderMountRef.current?.setUniforms(uniforms);
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+ if (!isStale) {
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+ shaderMountRef.current?.setUniforms(uniforms);
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+ }
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  };
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  updateUniforms();
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+ return () => {
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+ isStale = true;
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+ };
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  }, [uniformsProp, isInitialized]);
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  useEffect(() => {
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  shaderMountRef.current?.setSpeed(speed);
@@ -1,7 +1,7 @@
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  {
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  "version": 3,
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  "sources": ["../src/shader-mount.tsx"],
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- "sourcesContent": ["'use client';\n\nimport { useEffect, useRef, forwardRef, useState } from 'react';\nimport {\n ShaderMount as ShaderMountVanilla,\n type PaperShaderElement,\n type ShaderMotionParams,\n type ShaderMountUniforms,\n} from '@paper-design/shaders';\nimport { useMergeRefs } from './use-merge-refs.js';\n\n/**\n * React Shader Mount can also accept strings as uniform values, which will assumed to be URLs and loaded as images\n *\n * We accept undefined as a convenience for server rendering, when some things may be undefined\n * We just skip setting the uniform if it's undefined. This allows the shader mount to still take up space during server rendering\n */\ninterface ShaderMountUniformsReact {\n [key: string]: string | boolean | number | number[] | number[][] | HTMLImageElement | undefined;\n}\n\nexport interface ShaderMountProps extends Omit<React.ComponentProps<'div'>, 'color' | 'ref'>, ShaderMotionParams {\n ref?: React.Ref<PaperShaderElement>;\n fragmentShader: string;\n uniforms: ShaderMountUniformsReact;\n minPixelRatio?: number;\n maxPixelCount?: number;\n webGlContextAttributes?: WebGLContextAttributes;\n}\n\nexport interface ShaderComponentProps extends Omit<React.ComponentProps<'div'>, 'color' | 'ref'> {\n ref?: React.Ref<PaperShaderElement>;\n minPixelRatio?: number;\n maxPixelCount?: number;\n webGlContextAttributes?: WebGLContextAttributes;\n}\n\n/** Parse the provided uniforms, turning URL strings into loaded images */\nasync function processUniforms(uniformsProp: ShaderMountUniformsReact): Promise<ShaderMountUniforms> {\n const processedUniforms = {} as ShaderMountUniforms;\n const imageLoadPromises: Promise<void>[] = [];\n\n const isValidUrl = (url: string): boolean => {\n try {\n // Handle absolute paths\n if (url.startsWith('/')) return true;\n // Check if it's a valid URL\n new URL(url);\n return true;\n } catch {\n return false;\n }\n };\n\n const isExternalUrl = (url: string): boolean => {\n try {\n if (url.startsWith('/')) return false;\n const urlObject = new URL(url, window.location.origin);\n return urlObject.origin !== window.location.origin;\n } catch {\n return false;\n }\n };\n\n Object.entries(uniformsProp).forEach(([key, value]) => {\n if (typeof value === 'string') {\n // Make sure the provided string is a valid URL or just skip trying to set this uniform entirely\n if (!isValidUrl(value)) {\n console.warn(`Uniform \"${key}\" has invalid URL \"${value}\". Skipping image loading.`);\n return;\n }\n\n const imagePromise = new Promise<void>((resolve, reject) => {\n const img = new Image();\n if (isExternalUrl(value)) {\n img.crossOrigin = 'anonymous';\n }\n img.onload = () => {\n processedUniforms[key] = img;\n resolve();\n };\n img.onerror = () => {\n console.error(`Could not set uniforms. 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+ "sourcesContent": ["'use client';\n\nimport { useEffect, useRef, forwardRef, useState } from 'react';\nimport {\n ShaderMount as ShaderMountVanilla,\n type PaperShaderElement,\n type ShaderMotionParams,\n type ShaderMountUniforms,\n} from '@paper-design/shaders';\nimport { useMergeRefs } from './use-merge-refs.js';\n\n/**\n * React Shader Mount can also accept strings as uniform values, which will assumed to be URLs and loaded as images\n *\n * We accept undefined as a convenience for server rendering, when some things may be undefined\n * We just skip setting the uniform if it's undefined. This allows the shader mount to still take up space during server rendering\n */\ninterface ShaderMountUniformsReact {\n [key: string]: string | boolean | number | number[] | number[][] | HTMLImageElement | undefined;\n}\n\nexport interface ShaderMountProps extends Omit<React.ComponentProps<'div'>, 'color' | 'ref'>, ShaderMotionParams {\n ref?: React.Ref<PaperShaderElement>;\n fragmentShader: string;\n uniforms: ShaderMountUniformsReact;\n minPixelRatio?: number;\n maxPixelCount?: number;\n webGlContextAttributes?: WebGLContextAttributes;\n}\n\nexport interface ShaderComponentProps extends Omit<React.ComponentProps<'div'>, 'color' | 'ref'> {\n ref?: React.Ref<PaperShaderElement>;\n minPixelRatio?: number;\n maxPixelCount?: number;\n webGlContextAttributes?: WebGLContextAttributes;\n}\n\n/** Parse the provided uniforms, turning URL strings into loaded images */\nasync function processUniforms(uniformsProp: ShaderMountUniformsReact): Promise<ShaderMountUniforms> {\n const processedUniforms = {} as ShaderMountUniforms;\n const imageLoadPromises: Promise<void>[] = [];\n\n const isValidUrl = (url: string): boolean => {\n try {\n // Handle absolute paths\n if (url.startsWith('/')) return true;\n // Check if it's a valid URL\n new URL(url);\n return true;\n } catch {\n return false;\n }\n };\n\n const isExternalUrl = (url: string): boolean => {\n try {\n if (url.startsWith('/')) return false;\n const urlObject = new URL(url, window.location.origin);\n return urlObject.origin !== window.location.origin;\n } catch {\n return false;\n }\n };\n\n Object.entries(uniformsProp).forEach(([key, value]) => {\n if (typeof value === 'string') {\n // Make sure the provided string is a valid URL or just skip trying to set this uniform entirely\n if (!isValidUrl(value)) {\n console.warn(`Uniform \"${key}\" has invalid URL \"${value}\". Skipping image loading.`);\n return;\n }\n\n const imagePromise = new Promise<void>((resolve, reject) => {\n const img = new Image();\n if (isExternalUrl(value)) {\n img.crossOrigin = 'anonymous';\n }\n img.onload = () => {\n processedUniforms[key] = img;\n resolve();\n };\n img.onerror = () => {\n console.error(`Could not set uniforms. 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6
6
  "names": []
7
7
  }
@@ -0,0 +1,10 @@
1
+ import React from 'react';
2
+ import { type ShaderComponentProps } from '../shader-mount.js';
3
+ import { type HeatmapParams, type ShaderPreset } from '@paper-design/shaders';
4
+ export interface HeatmapProps extends ShaderComponentProps, HeatmapParams {
5
+ }
6
+ export type HeatmapPreset = ShaderPreset<HeatmapParams>;
7
+ export declare const defaultPreset: HeatmapPreset;
8
+ export declare const sepiaPreset: HeatmapPreset;
9
+ export declare const heatmapPresets: HeatmapPreset[];
10
+ export declare const Heatmap: React.FC<HeatmapProps>;
@@ -0,0 +1,151 @@
1
+ /* * * * * * * * * * * * * * * * * * * * * * * * * * * *
2
+ * Paper Shaders *
3
+ * https://github.com/paper-design/shaders *
4
+ * * * * * * * * * * * * * * * * * * * * * * * * * * * */
5
+
6
+ import React, { memo, useLayoutEffect, useMemo, useState } from "react";
7
+ import { ShaderMount } from "../shader-mount.js";
8
+ import {
9
+ getShaderColorFromString,
10
+ heatmapFragmentShader,
11
+ ShaderFitOptions,
12
+ defaultObjectSizing,
13
+ toProcessedHeatmap
14
+ } from "@paper-design/shaders";
15
+ import { preload } from "react-dom";
16
+ import { transparentPixel } from "../transparent-pixel.js";
17
+ import { jsx } from "react/jsx-runtime";
18
+ const defaultPreset = {
19
+ name: "Default",
20
+ params: {
21
+ ...defaultObjectSizing,
22
+ scale: 0.75,
23
+ speed: 1,
24
+ frame: 0,
25
+ image: "./heatmap-temporary/logo-pics/apple.svg",
26
+ contour: 0.5,
27
+ angle: 0,
28
+ noise: 0,
29
+ innerGlow: 0.5,
30
+ outerGlow: 0.5,
31
+ colorBack: "#000000",
32
+ colors: ["#11206a", "#1f3ba2", "#2f63e7", "#6bd7ff", "#ffe679", "#ff991e", "#ff4c00"]
33
+ }
34
+ };
35
+ const sepiaPreset = {
36
+ name: "Sepia",
37
+ params: {
38
+ ...defaultObjectSizing,
39
+ scale: 0.75,
40
+ speed: 0.5,
41
+ frame: 0,
42
+ image: "./heatmap-temporary/logo-pics/apple.svg",
43
+ contour: 0.5,
44
+ angle: 0,
45
+ noise: 0.75,
46
+ innerGlow: 0.5,
47
+ outerGlow: 0.5,
48
+ colorBack: "#000000",
49
+ colors: ["#997F45", "#ffffff"]
50
+ }
51
+ };
52
+ const heatmapPresets = [defaultPreset, sepiaPreset];
53
+ const Heatmap = memo(function HeatmapImpl({
54
+ // Own props
55
+ speed = defaultPreset.params.speed,
56
+ frame = defaultPreset.params.frame,
57
+ contour = defaultPreset.params.contour,
58
+ angle = defaultPreset.params.angle,
59
+ noise = defaultPreset.params.noise,
60
+ innerGlow = defaultPreset.params.innerGlow,
61
+ outerGlow = defaultPreset.params.outerGlow,
62
+ colorBack = defaultPreset.params.colorBack,
63
+ colors = defaultPreset.params.colors,
64
+ // Sizing props
65
+ fit = defaultPreset.params.fit,
66
+ image = transparentPixel,
67
+ offsetX = defaultPreset.params.offsetX,
68
+ offsetY = defaultPreset.params.offsetY,
69
+ originX = defaultPreset.params.originX,
70
+ originY = defaultPreset.params.originY,
71
+ rotation = defaultPreset.params.rotation,
72
+ scale = defaultPreset.params.scale,
73
+ worldHeight = defaultPreset.params.worldHeight,
74
+ worldWidth = defaultPreset.params.worldWidth,
75
+ ...props
76
+ }) {
77
+ const [processedImage, setProcessedImage] = useState(transparentPixel);
78
+ const imageUrl = typeof image === "string" ? image : image.src;
79
+ preload(imageUrl, { as: "image", crossOrigin: "anonymous", fetchPriority: "high" });
80
+ useLayoutEffect(() => {
81
+ if (!imageUrl) {
82
+ setProcessedImage(transparentPixel);
83
+ return;
84
+ }
85
+ let url;
86
+ let current = true;
87
+ toProcessedHeatmap(imageUrl).then((result) => {
88
+ if (current) {
89
+ url = URL.createObjectURL(result.blob);
90
+ setProcessedImage(url);
91
+ }
92
+ });
93
+ return () => {
94
+ current = false;
95
+ URL.revokeObjectURL(url);
96
+ };
97
+ }, [imageUrl]);
98
+ const uniforms = useMemo(
99
+ () => ({
100
+ // Own uniforms
101
+ u_image: processedImage,
102
+ u_contour: contour,
103
+ u_angle: angle,
104
+ u_noise: noise,
105
+ u_innerGlow: innerGlow,
106
+ u_outerGlow: outerGlow,
107
+ u_colorBack: getShaderColorFromString(colorBack),
108
+ u_colors: colors.map(getShaderColorFromString),
109
+ u_colorsCount: colors.length,
110
+ // Sizing uniforms
111
+ u_fit: ShaderFitOptions[fit],
112
+ u_offsetX: offsetX,
113
+ u_offsetY: offsetY,
114
+ u_originX: originX,
115
+ u_originY: originY,
116
+ u_rotation: rotation,
117
+ u_scale: scale,
118
+ u_worldHeight: worldHeight,
119
+ u_worldWidth: worldWidth
120
+ }),
121
+ [
122
+ speed,
123
+ frame,
124
+ contour,
125
+ angle,
126
+ noise,
127
+ innerGlow,
128
+ outerGlow,
129
+ colors,
130
+ colorBack,
131
+ processedImage,
132
+ fit,
133
+ offsetX,
134
+ offsetY,
135
+ originX,
136
+ originY,
137
+ rotation,
138
+ scale,
139
+ worldHeight,
140
+ worldWidth
141
+ ]
142
+ );
143
+ return /* @__PURE__ */ jsx(ShaderMount, { ...props, speed, frame, fragmentShader: heatmapFragmentShader, uniforms });
144
+ });
145
+ export {
146
+ Heatmap,
147
+ defaultPreset,
148
+ heatmapPresets,
149
+ sepiaPreset
150
+ };
151
+ //# sourceMappingURL=heatmap.js.map
@@ -0,0 +1,7 @@
1
+ {
2
+ "version": 3,
3
+ "sources": ["../../src/shaders/heatmap.tsx"],
4
+ "sourcesContent": ["import React, { memo, useLayoutEffect, useMemo, useState } from 'react';\nimport { ShaderMount, type ShaderComponentProps } from '../shader-mount.js';\nimport {\n getShaderColorFromString,\n heatmapFragmentShader,\n ShaderFitOptions,\n type HeatmapUniforms,\n type HeatmapParams,\n type ShaderPreset,\n defaultObjectSizing,\n toProcessedHeatmap,\n} from '@paper-design/shaders';\n\nimport { preload } from 'react-dom';\nimport { transparentPixel } from '../transparent-pixel.js';\n\nexport interface HeatmapProps extends ShaderComponentProps, HeatmapParams {}\n\nexport type HeatmapPreset = ShaderPreset<HeatmapParams>;\n\nexport const defaultPreset: HeatmapPreset = {\n name: 'Default',\n params: {\n ...defaultObjectSizing,\n scale: 0.75,\n speed: 1,\n frame: 0,\n image: './heatmap-temporary/logo-pics/apple.svg',\n contour: 0.5,\n angle: 0,\n noise: 0,\n innerGlow: 0.5,\n outerGlow: 0.5,\n colorBack: '#000000',\n colors: ['#11206a', '#1f3ba2', '#2f63e7', '#6bd7ff', '#ffe679', '#ff991e', '#ff4c00'],\n },\n} as const satisfies HeatmapPreset;\n\nexport const sepiaPreset: HeatmapPreset = {\n name: 'Sepia',\n params: {\n ...defaultObjectSizing,\n scale: 0.75,\n speed: 0.5,\n frame: 0,\n image: './heatmap-temporary/logo-pics/apple.svg',\n contour: 0.5,\n angle: 0,\n noise: 0.75,\n innerGlow: 0.5,\n outerGlow: 0.5,\n colorBack: '#000000',\n colors: ['#997F45', '#ffffff'],\n },\n} as const satisfies HeatmapPreset;\n\nexport const heatmapPresets: HeatmapPreset[] = [defaultPreset, sepiaPreset];\n\nexport const Heatmap: React.FC<HeatmapProps> = memo(function HeatmapImpl({\n // Own props\n speed = defaultPreset.params.speed,\n frame = defaultPreset.params.frame,\n contour = defaultPreset.params.contour,\n angle = defaultPreset.params.angle,\n noise = defaultPreset.params.noise,\n innerGlow = defaultPreset.params.innerGlow,\n outerGlow = defaultPreset.params.outerGlow,\n colorBack = defaultPreset.params.colorBack,\n colors = defaultPreset.params.colors,\n\n // Sizing props\n fit = defaultPreset.params.fit,\n image = transparentPixel,\n offsetX = defaultPreset.params.offsetX,\n offsetY = defaultPreset.params.offsetY,\n originX = defaultPreset.params.originX,\n originY = defaultPreset.params.originY,\n rotation = defaultPreset.params.rotation,\n scale = defaultPreset.params.scale,\n worldHeight = defaultPreset.params.worldHeight,\n worldWidth = defaultPreset.params.worldWidth,\n ...props\n}: HeatmapProps) {\n const [processedImage, setProcessedImage] = useState<string>(transparentPixel);\n\n const imageUrl = typeof image === 'string' ? image : image.src;\n preload(imageUrl, { as: 'image', crossOrigin: 'anonymous', fetchPriority: 'high' });\n\n useLayoutEffect(() => {\n if (!imageUrl) {\n setProcessedImage(transparentPixel);\n return;\n }\n\n let url: string;\n let current = true;\n\n toProcessedHeatmap(imageUrl).then((result) => {\n if (current) {\n url = URL.createObjectURL(result.blob);\n setProcessedImage(url);\n }\n });\n\n return () => {\n current = false;\n URL.revokeObjectURL(url);\n };\n }, [imageUrl]);\n\n const uniforms = useMemo(\n () => ({\n // Own uniforms\n u_image: processedImage,\n u_contour: contour,\n u_angle: angle,\n u_noise: noise,\n u_innerGlow: innerGlow,\n u_outerGlow: outerGlow,\n u_colorBack: getShaderColorFromString(colorBack),\n u_colors: colors.map(getShaderColorFromString),\n u_colorsCount: colors.length,\n\n // Sizing uniforms\n u_fit: ShaderFitOptions[fit],\n u_offsetX: offsetX,\n u_offsetY: offsetY,\n u_originX: originX,\n u_originY: originY,\n u_rotation: rotation,\n u_scale: scale,\n u_worldHeight: worldHeight,\n u_worldWidth: worldWidth,\n }),\n [\n speed,\n frame,\n contour,\n angle,\n noise,\n innerGlow,\n outerGlow,\n colors,\n colorBack,\n processedImage,\n fit,\n offsetX,\n offsetY,\n originX,\n originY,\n rotation,\n scale,\n worldHeight,\n worldWidth,\n ]\n ) satisfies HeatmapUniforms;\n\n return <ShaderMount {...props} speed={speed} frame={frame} fragmentShader={heatmapFragmentShader} uniforms={uniforms} />;\n});\n"],
5
+ "mappings": ";;;;;AAAA,OAAO,SAAS,MAAM,iBAAiB,SAAS,gBAAgB;AAChE,SAAS,mBAA8C;AACvD;AAAA,EACE;AAAA,EACA;AAAA,EACA;AAAA,EAIA;AAAA,EACA;AAAA,OACK;AAEP,SAAS,eAAe;AACxB,SAAS,wBAAwB;AA+IxB;AAzIF,MAAM,gBAA+B;AAAA,EAC1C,MAAM;AAAA,EACN,QAAQ;AAAA,IACN,GAAG;AAAA,IACH,OAAO;AAAA,IACP,OAAO;AAAA,IACP,OAAO;AAAA,IACP,OAAO;AAAA,IACP,SAAS;AAAA,IACT,OAAO;AAAA,IACP,OAAO;AAAA,IACP,WAAW;AAAA,IACX,WAAW;AAAA,IACX,WAAW;AAAA,IACX,QAAQ,CAAC,WAAW,WAAW,WAAW,WAAW,WAAW,WAAW,SAAS;AAAA,EACtF;AACF;AAEO,MAAM,cAA6B;AAAA,EACxC,MAAM;AAAA,EACN,QAAQ;AAAA,IACN,GAAG;AAAA,IACH,OAAO;AAAA,IACP,OAAO;AAAA,IACP,OAAO;AAAA,IACP,OAAO;AAAA,IACP,SAAS;AAAA,IACT,OAAO;AAAA,IACP,OAAO;AAAA,IACP,WAAW;AAAA,IACX,WAAW;AAAA,IACX,WAAW;AAAA,IACX,QAAQ,CAAC,WAAW,SAAS;AAAA,EAC/B;AACF;AAEO,MAAM,iBAAkC,CAAC,eAAe,WAAW;AAEnE,MAAM,UAAkC,KAAK,SAAS,YAAY;AAAA;AAAA,EAEvE,QAAQ,cAAc,OAAO;AAAA,EAC7B,QAAQ,cAAc,OAAO;AAAA,EAC7B,UAAU,cAAc,OAAO;AAAA,EAC/B,QAAQ,cAAc,OAAO;AAAA,EAC7B,QAAQ,cAAc,OAAO;AAAA,EAC7B,YAAY,cAAc,OAAO;AAAA,EACjC,YAAY,cAAc,OAAO;AAAA,EACjC,YAAY,cAAc,OAAO;AAAA,EACjC,SAAS,cAAc,OAAO;AAAA;AAAA,EAG9B,MAAM,cAAc,OAAO;AAAA,EAC3B,QAAQ;AAAA,EACR,UAAU,cAAc,OAAO;AAAA,EAC/B,UAAU,cAAc,OAAO;AAAA,EAC/B,UAAU,cAAc,OAAO;AAAA,EAC/B,UAAU,cAAc,OAAO;AAAA,EAC/B,WAAW,cAAc,OAAO;AAAA,EAChC,QAAQ,cAAc,OAAO;AAAA,EAC7B,cAAc,cAAc,OAAO;AAAA,EACnC,aAAa,cAAc,OAAO;AAAA,EAClC,GAAG;AACL,GAAiB;AACf,QAAM,CAAC,gBAAgB,iBAAiB,IAAI,SAAiB,gBAAgB;AAE7E,QAAM,WAAW,OAAO,UAAU,WAAW,QAAQ,MAAM;AAC3D,UAAQ,UAAU,EAAE,IAAI,SAAS,aAAa,aAAa,eAAe,OAAO,CAAC;AAElF,kBAAgB,MAAM;AACpB,QAAI,CAAC,UAAU;AACb,wBAAkB,gBAAgB;AAClC;AAAA,IACF;AAEA,QAAI;AACJ,QAAI,UAAU;AAEd,uBAAmB,QAAQ,EAAE,KAAK,CAAC,WAAW;AAC5C,UAAI,SAAS;AACX,cAAM,IAAI,gBAAgB,OAAO,IAAI;AACrC,0BAAkB,GAAG;AAAA,MACvB;AAAA,IACF,CAAC;AAED,WAAO,MAAM;AACX,gBAAU;AACV,UAAI,gBAAgB,GAAG;AAAA,IACzB;AAAA,EACF,GAAG,CAAC,QAAQ,CAAC;AAEb,QAAM,WAAW;AAAA,IACf,OAAO;AAAA;AAAA,MAEL,SAAS;AAAA,MACT,WAAW;AAAA,MACX,SAAS;AAAA,MACT,SAAS;AAAA,MACT,aAAa;AAAA,MACb,aAAa;AAAA,MACb,aAAa,yBAAyB,SAAS;AAAA,MAC/C,UAAU,OAAO,IAAI,wBAAwB;AAAA,MAC7C,eAAe,OAAO;AAAA;AAAA,MAGtB,OAAO,iBAAiB,GAAG;AAAA,MAC3B,WAAW;AAAA,MACX,WAAW;AAAA,MACX,WAAW;AAAA,MACX,WAAW;AAAA,MACX,YAAY;AAAA,MACZ,SAAS;AAAA,MACT,eAAe;AAAA,MACf,cAAc;AAAA,IAChB;AAAA,IACA;AAAA,MACE;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,IACF;AAAA,EACF;AAEA,SAAO,oBAAC,eAAa,GAAG,OAAO,OAAc,OAAc,gBAAgB,uBAAuB,UAAoB;AACxH,CAAC;",
6
+ "names": []
7
+ }
@@ -0,0 +1 @@
1
+ export declare const transparentPixel = "data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==";
@@ -0,0 +1,10 @@
1
+ /* * * * * * * * * * * * * * * * * * * * * * * * * * * *
2
+ * Paper Shaders *
3
+ * https://github.com/paper-design/shaders *
4
+ * * * * * * * * * * * * * * * * * * * * * * * * * * * */
5
+
6
+ const transparentPixel = "data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==";
7
+ export {
8
+ transparentPixel
9
+ };
10
+ //# sourceMappingURL=transparent-pixel.js.map
@@ -0,0 +1,7 @@
1
+ {
2
+ "version": 3,
3
+ "sources": ["../src/transparent-pixel.ts"],
4
+ "sourcesContent": ["export const transparentPixel = 'data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==';\n"],
5
+ "mappings": ";;;;;AAAO,MAAM,mBAAmB;",
6
+ "names": []
7
+ }
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@paper-design/shaders-react",
3
- "version": "0.0.47",
3
+ "version": "0.0.50",
4
4
  "license": "SEE LICENSE IN https://github.com/paper-design/shaders/blob/main/LICENSE",
5
5
  "type": "module",
6
6
  "sideEffects": false,
@@ -24,7 +24,7 @@
24
24
  "type-check": "tsc --project tsconfig.json"
25
25
  },
26
26
  "dependencies": {
27
- "@paper-design/shaders": "0.0.47"
27
+ "@paper-design/shaders": "0.0.50"
28
28
  },
29
29
  "devDependencies": {
30
30
  "@types/react": "19.1.0"