@paper-design/shaders-react 0.0.46 → 0.0.49
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.d.ts +3 -0
- package/dist/index.js +3 -0
- package/dist/index.js.map +2 -2
- package/dist/shader-mount.js +7 -1
- package/dist/shader-mount.js.map +2 -2
- package/dist/shaders/color-panels.js +4 -3
- package/dist/shaders/color-panels.js.map +2 -2
- package/dist/shaders/dithering.js +3 -2
- package/dist/shaders/dithering.js.map +2 -2
- package/dist/shaders/dot-orbit.js +4 -4
- package/dist/shaders/dot-orbit.js.map +2 -2
- package/dist/shaders/fluted-glass.js +12 -9
- package/dist/shaders/fluted-glass.js.map +2 -2
- package/dist/shaders/god-rays.js +1 -1
- package/dist/shaders/god-rays.js.map +1 -1
- package/dist/shaders/grain-gradient.js +1 -1
- package/dist/shaders/grain-gradient.js.map +1 -1
- package/dist/shaders/heatmap.d.ts +10 -0
- package/dist/shaders/heatmap.js +151 -0
- package/dist/shaders/heatmap.js.map +7 -0
- package/dist/shaders/image-dithering.js +5 -5
- package/dist/shaders/image-dithering.js.map +2 -2
- package/dist/shaders/liquid-metal.js +1 -1
- package/dist/shaders/liquid-metal.js.map +1 -1
- package/dist/shaders/metaballs.js +1 -1
- package/dist/shaders/metaballs.js.map +1 -1
- package/dist/shaders/neuro-noise.js +1 -1
- package/dist/shaders/neuro-noise.js.map +1 -1
- package/dist/shaders/paper-texture.js +10 -8
- package/dist/shaders/paper-texture.js.map +2 -2
- package/dist/shaders/perlin-noise.js +1 -1
- package/dist/shaders/perlin-noise.js.map +1 -1
- package/dist/shaders/pulsing-border.js +22 -22
- package/dist/shaders/pulsing-border.js.map +2 -2
- package/dist/shaders/simplex-noise.js +1 -1
- package/dist/shaders/simplex-noise.js.map +1 -1
- package/dist/shaders/smoke-ring.d.ts +1 -1
- package/dist/shaders/smoke-ring.js +18 -15
- package/dist/shaders/smoke-ring.js.map +2 -2
- package/dist/shaders/static-radial-gradient.js +1 -1
- package/dist/shaders/static-radial-gradient.js.map +1 -1
- package/dist/shaders/swirl.js +23 -11
- package/dist/shaders/swirl.js.map +2 -2
- package/dist/shaders/voronoi.js +1 -1
- package/dist/shaders/voronoi.js.map +1 -1
- package/dist/shaders/water.js +16 -17
- package/dist/shaders/water.js.map +2 -2
- package/dist/shaders/waves.js +2 -2
- package/dist/shaders/waves.js.map +1 -1
- package/dist/transparent-pixel.d.ts +1 -0
- package/dist/transparent-pixel.js +10 -0
- package/dist/transparent-pixel.js.map +7 -0
- package/package.json +3 -3
package/dist/index.d.ts
CHANGED
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@@ -75,6 +75,9 @@ export type { WaterUniforms, WaterParams } from '@paper-design/shaders';
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export { ImageDithering, imageDitheringPresets } from './shaders/image-dithering.js';
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export type { ImageDitheringProps } from './shaders/image-dithering.js';
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export type { ImageDitheringUniforms, ImageDitheringParams } from '@paper-design/shaders';
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export { Heatmap, heatmapPresets } from './shaders/heatmap.js';
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export type { HeatmapProps } from './shaders/heatmap.js';
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export type { HeatmapUniforms, HeatmapParams } from '@paper-design/shaders';
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export { isPaperShaderElement, getShaderColorFromString } from '@paper-design/shaders';
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export type { PaperShaderElement, ShaderFit, ShaderSizingParams, ShaderSizingUniforms } from '@paper-design/shaders';
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export { colorPanelsMeta, dotOrbitMeta, godRaysMeta, grainGradientMeta, meshGradientMeta, metaballsMeta, pulsingBorderMeta, simplexNoiseMeta, smokeRingMeta, swirlMeta, voronoiMeta, warpMeta, staticMeshGradientMeta, staticRadialGradientMeta, } from '@paper-design/shaders';
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package/dist/index.js
CHANGED
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@@ -32,6 +32,7 @@ import {} from "./shaders/fluted-glass.js";
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import {} from "@paper-design/shaders";
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import { Water, waterPresets } from "./shaders/water.js";
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import { ImageDithering, imageDitheringPresets } from "./shaders/image-dithering.js";
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import { Heatmap, heatmapPresets } from "./shaders/heatmap.js";
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import { isPaperShaderElement, getShaderColorFromString } from "@paper-design/shaders";
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import {
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colorPanelsMeta,
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@@ -57,6 +58,7 @@ export {
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FlutedGlass,
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GodRays,
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GrainGradient,
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Heatmap,
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ImageDithering,
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LiquidMetal,
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MeshGradient,
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@@ -88,6 +90,7 @@ export {
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godRaysPresets,
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grainGradientMeta,
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grainGradientPresets,
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heatmapPresets,
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imageDitheringPresets,
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isPaperShaderElement,
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liquidMetalPresets,
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package/dist/index.js.map
CHANGED
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@@ -1,7 +1,7 @@
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{
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"version": 3,
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"sources": ["../src/index.ts"],
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"sourcesContent": ["'use client';\n\nexport { ShaderMount } from './shader-mount.js';\nexport type { ShaderMountProps, ShaderComponentProps } from './shader-mount.js';\n\nexport { MeshGradient, meshGradientPresets } from './shaders/mesh-gradient.js';\nexport type { MeshGradientProps } from './shaders/mesh-gradient.js';\nexport type { MeshGradientUniforms, MeshGradientParams } from '@paper-design/shaders';\n\nexport { SmokeRing, smokeRingPresets } from './shaders/smoke-ring.js';\nexport type { SmokeRingProps } from './shaders/smoke-ring.js';\nexport type { SmokeRingUniforms, SmokeRingParams } from '@paper-design/shaders';\n\nexport { NeuroNoise, neuroNoisePresets } from './shaders/neuro-noise.js';\nexport type { NeuroNoiseProps } from './shaders/neuro-noise.js';\nexport type { NeuroNoiseUniforms, NeuroNoiseParams } from '@paper-design/shaders';\n\nexport { DotOrbit, dotOrbitPresets } from './shaders/dot-orbit.js';\nexport type { DotOrbitProps } from './shaders/dot-orbit.js';\nexport type { DotOrbitUniforms, DotOrbitParams } from '@paper-design/shaders';\n\nexport { DotGrid, dotGridPresets } from './shaders/dot-grid.js';\nexport type { DotGridProps } from './shaders/dot-grid.js';\nexport type { DotGridUniforms, DotGridParams } from '@paper-design/shaders';\n\nexport { SimplexNoise, simplexNoisePresets } from './shaders/simplex-noise.js';\nexport type { SimplexNoiseProps } from './shaders/simplex-noise.js';\nexport type { SimplexNoiseUniforms, SimplexNoiseParams } from '@paper-design/shaders';\n\nexport { Metaballs, metaballsPresets } from './shaders/metaballs.js';\nexport type { MetaballsProps } from './shaders/metaballs.js';\nexport type { MetaballsUniforms, MetaballsParams } from '@paper-design/shaders';\n\nexport { Waves, wavesPresets } from './shaders/waves.js';\nexport type { WavesProps } from './shaders/waves.js';\nexport type { WavesUniforms, WavesParams } from '@paper-design/shaders';\n\nexport { PerlinNoise, perlinNoisePresets } from './shaders/perlin-noise.js';\nexport type { PerlinNoiseProps } from './shaders/perlin-noise.js';\nexport type { PerlinNoiseUniforms, PerlinNoiseParams } from '@paper-design/shaders';\n\nexport { Voronoi, voronoiPresets } from './shaders/voronoi.js';\nexport type { VoronoiProps } from './shaders/voronoi.js';\nexport type { VoronoiUniforms, VoronoiParams } from '@paper-design/shaders';\n\nexport { Warp, warpPresets } from './shaders/warp.js';\nexport type { WarpProps } from './shaders/warp.js';\nexport type { WarpUniforms, WarpParams, WarpPattern } from '@paper-design/shaders';\n\nexport { GodRays, godRaysPresets } from './shaders/god-rays.js';\nexport type { GodRaysProps } from './shaders/god-rays.js';\nexport type { GodRaysUniforms, GodRaysParams } from '@paper-design/shaders';\n\nexport { Spiral, spiralPresets } from './shaders/spiral.js';\nexport type { SpiralProps } from './shaders/spiral.js';\nexport type { SpiralUniforms, SpiralParams } from '@paper-design/shaders';\n\nexport { Swirl, swirlPresets } from './shaders/swirl.js';\nexport type { SwirlProps } from './shaders/swirl.js';\nexport type { SwirlUniforms, SwirlParams } from '@paper-design/shaders';\n\nexport { Dithering, ditheringPresets } from './shaders/dithering.js';\nexport type { DitheringProps } from './shaders/dithering.js';\nexport type { DitheringUniforms, DitheringParams } from '@paper-design/shaders';\n\nexport { GrainGradient, grainGradientPresets } from './shaders/grain-gradient.js';\nexport type { GrainGradientProps } from './shaders/grain-gradient.js';\nexport type { GrainGradientUniforms, GrainGradientParams } from '@paper-design/shaders';\n\nexport { LiquidMetal, liquidMetalPresets } from './shaders/liquid-metal.js';\nexport type { LiquidMetalProps } from './shaders/liquid-metal.js';\nexport type { LiquidMetalUniforms, LiquidMetalParams } from '@paper-design/shaders';\n\nexport { PulsingBorder, pulsingBorderPresets } from './shaders/pulsing-border.js';\nexport type { PulsingBorderProps } from './shaders/pulsing-border.js';\nexport type { PulsingBorderUniforms, PulsingBorderParams } from '@paper-design/shaders';\n\nexport { ColorPanels, colorPanelsPresets } from './shaders/color-panels.js';\nexport type { ColorPanelsProps } from './shaders/color-panels.js';\nexport type { ColorPanelsUniforms, ColorPanelsParams } from '@paper-design/shaders';\n\nexport { StaticMeshGradient, staticMeshGradientPresets } from './shaders/static-mesh-gradient.js';\nexport type { StaticMeshGradientProps } from './shaders/static-mesh-gradient.js';\nexport type { StaticMeshGradientUniforms, StaticMeshGradientParams } from '@paper-design/shaders';\n\nexport { StaticRadialGradient, staticRadialGradientPresets } from './shaders/static-radial-gradient.js';\nexport type { StaticRadialGradientProps } from './shaders/static-radial-gradient.js';\nexport type { StaticRadialGradientUniforms, StaticRadialGradientParams } from '@paper-design/shaders';\n\nexport { PaperTexture, paperTexturePresets } from './shaders/paper-texture.js';\nexport type { PaperTextureProps } from './shaders/paper-texture.js';\nexport type { PaperTextureUniforms, PaperTextureParams } from '@paper-design/shaders';\n\nexport { FlutedGlass, flutedGlassPresets } from './shaders/fluted-glass.js';\nexport { type FlutedGlassProps } from './shaders/fluted-glass.js';\nexport { type FlutedGlassUniforms, type FlutedGlassParams } from '@paper-design/shaders';\n\nexport { Water, waterPresets } from './shaders/water.js';\nexport type { WaterProps } from './shaders/water.js';\nexport type { WaterUniforms, WaterParams } from '@paper-design/shaders';\n\nexport { ImageDithering, imageDitheringPresets } from './shaders/image-dithering.js';\nexport type { ImageDitheringProps } from './shaders/image-dithering.js';\nexport type { ImageDitheringUniforms, ImageDitheringParams } from '@paper-design/shaders';\n\nexport { isPaperShaderElement, getShaderColorFromString } from '@paper-design/shaders';\nexport type { PaperShaderElement, ShaderFit, ShaderSizingParams, ShaderSizingUniforms } from '@paper-design/shaders';\n\nexport {\n colorPanelsMeta,\n dotOrbitMeta,\n godRaysMeta,\n grainGradientMeta,\n meshGradientMeta,\n metaballsMeta,\n pulsingBorderMeta,\n simplexNoiseMeta,\n smokeRingMeta,\n swirlMeta,\n voronoiMeta,\n warpMeta,\n staticMeshGradientMeta,\n staticRadialGradientMeta,\n} from '@paper-design/shaders';\n"],
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"mappings": ";;;;;;AAEA,SAAS,mBAAmB;AAG5B,SAAS,cAAc,2BAA2B;AAIlD,SAAS,WAAW,wBAAwB;AAI5C,SAAS,YAAY,yBAAyB;AAI9C,SAAS,UAAU,uBAAuB;AAI1C,SAAS,SAAS,sBAAsB;AAIxC,SAAS,cAAc,2BAA2B;AAIlD,SAAS,WAAW,wBAAwB;AAI5C,SAAS,OAAO,oBAAoB;AAIpC,SAAS,aAAa,0BAA0B;AAIhD,SAAS,SAAS,sBAAsB;AAIxC,SAAS,MAAM,mBAAmB;AAIlC,SAAS,SAAS,sBAAsB;AAIxC,SAAS,QAAQ,qBAAqB;AAItC,SAAS,OAAO,oBAAoB;AAIpC,SAAS,WAAW,wBAAwB;AAI5C,SAAS,eAAe,4BAA4B;AAIpD,SAAS,aAAa,0BAA0B;AAIhD,SAAS,eAAe,4BAA4B;AAIpD,SAAS,aAAa,0BAA0B;AAIhD,SAAS,oBAAoB,iCAAiC;AAI9D,SAAS,sBAAsB,mCAAmC;AAIlE,SAAS,cAAc,2BAA2B;AAIlD,SAAS,aAAa,0BAA0B;AAChD,eAAsC;AACtC,eAAiE;AAEjE,SAAS,OAAO,oBAAoB;AAIpC,SAAS,gBAAgB,6BAA6B;AAItD,SAAS,sBAAsB,gCAAgC;AAG/D;AAAA,EACE;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,OACK;",
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"sourcesContent": ["'use client';\n\nexport { ShaderMount } from './shader-mount.js';\nexport type { ShaderMountProps, ShaderComponentProps } from './shader-mount.js';\n\nexport { MeshGradient, meshGradientPresets } from './shaders/mesh-gradient.js';\nexport type { MeshGradientProps } from './shaders/mesh-gradient.js';\nexport type { MeshGradientUniforms, MeshGradientParams } from '@paper-design/shaders';\n\nexport { SmokeRing, smokeRingPresets } from './shaders/smoke-ring.js';\nexport type { SmokeRingProps } from './shaders/smoke-ring.js';\nexport type { SmokeRingUniforms, SmokeRingParams } from '@paper-design/shaders';\n\nexport { NeuroNoise, neuroNoisePresets } from './shaders/neuro-noise.js';\nexport type { NeuroNoiseProps } from './shaders/neuro-noise.js';\nexport type { NeuroNoiseUniforms, NeuroNoiseParams } from '@paper-design/shaders';\n\nexport { DotOrbit, dotOrbitPresets } from './shaders/dot-orbit.js';\nexport type { DotOrbitProps } from './shaders/dot-orbit.js';\nexport type { DotOrbitUniforms, DotOrbitParams } from '@paper-design/shaders';\n\nexport { DotGrid, dotGridPresets } from './shaders/dot-grid.js';\nexport type { DotGridProps } from './shaders/dot-grid.js';\nexport type { DotGridUniforms, DotGridParams } from '@paper-design/shaders';\n\nexport { SimplexNoise, simplexNoisePresets } from './shaders/simplex-noise.js';\nexport type { SimplexNoiseProps } from './shaders/simplex-noise.js';\nexport type { SimplexNoiseUniforms, SimplexNoiseParams } from '@paper-design/shaders';\n\nexport { Metaballs, metaballsPresets } from './shaders/metaballs.js';\nexport type { MetaballsProps } from './shaders/metaballs.js';\nexport type { MetaballsUniforms, MetaballsParams } from '@paper-design/shaders';\n\nexport { Waves, wavesPresets } from './shaders/waves.js';\nexport type { WavesProps } from './shaders/waves.js';\nexport type { WavesUniforms, WavesParams } from '@paper-design/shaders';\n\nexport { PerlinNoise, perlinNoisePresets } from './shaders/perlin-noise.js';\nexport type { PerlinNoiseProps } from './shaders/perlin-noise.js';\nexport type { PerlinNoiseUniforms, PerlinNoiseParams } from '@paper-design/shaders';\n\nexport { Voronoi, voronoiPresets } from './shaders/voronoi.js';\nexport type { VoronoiProps } from './shaders/voronoi.js';\nexport type { VoronoiUniforms, VoronoiParams } from '@paper-design/shaders';\n\nexport { Warp, warpPresets } from './shaders/warp.js';\nexport type { WarpProps } from './shaders/warp.js';\nexport type { WarpUniforms, WarpParams, WarpPattern } from '@paper-design/shaders';\n\nexport { GodRays, godRaysPresets } from './shaders/god-rays.js';\nexport type { GodRaysProps } from './shaders/god-rays.js';\nexport type { GodRaysUniforms, GodRaysParams } from '@paper-design/shaders';\n\nexport { Spiral, spiralPresets } from './shaders/spiral.js';\nexport type { SpiralProps } from './shaders/spiral.js';\nexport type { SpiralUniforms, SpiralParams } from '@paper-design/shaders';\n\nexport { Swirl, swirlPresets } from './shaders/swirl.js';\nexport type { SwirlProps } from './shaders/swirl.js';\nexport type { SwirlUniforms, SwirlParams } from '@paper-design/shaders';\n\nexport { Dithering, ditheringPresets } from './shaders/dithering.js';\nexport type { DitheringProps } from './shaders/dithering.js';\nexport type { DitheringUniforms, DitheringParams } from '@paper-design/shaders';\n\nexport { GrainGradient, grainGradientPresets } from './shaders/grain-gradient.js';\nexport type { GrainGradientProps } from './shaders/grain-gradient.js';\nexport type { GrainGradientUniforms, GrainGradientParams } from '@paper-design/shaders';\n\nexport { LiquidMetal, liquidMetalPresets } from './shaders/liquid-metal.js';\nexport type { LiquidMetalProps } from './shaders/liquid-metal.js';\nexport type { LiquidMetalUniforms, LiquidMetalParams } from '@paper-design/shaders';\n\nexport { PulsingBorder, pulsingBorderPresets } from './shaders/pulsing-border.js';\nexport type { PulsingBorderProps } from './shaders/pulsing-border.js';\nexport type { PulsingBorderUniforms, PulsingBorderParams } from '@paper-design/shaders';\n\nexport { ColorPanels, colorPanelsPresets } from './shaders/color-panels.js';\nexport type { ColorPanelsProps } from './shaders/color-panels.js';\nexport type { ColorPanelsUniforms, ColorPanelsParams } from '@paper-design/shaders';\n\nexport { StaticMeshGradient, staticMeshGradientPresets } from './shaders/static-mesh-gradient.js';\nexport type { StaticMeshGradientProps } from './shaders/static-mesh-gradient.js';\nexport type { StaticMeshGradientUniforms, StaticMeshGradientParams } from '@paper-design/shaders';\n\nexport { StaticRadialGradient, staticRadialGradientPresets } from './shaders/static-radial-gradient.js';\nexport type { StaticRadialGradientProps } from './shaders/static-radial-gradient.js';\nexport type { StaticRadialGradientUniforms, StaticRadialGradientParams } from '@paper-design/shaders';\n\nexport { PaperTexture, paperTexturePresets } from './shaders/paper-texture.js';\nexport type { PaperTextureProps } from './shaders/paper-texture.js';\nexport type { PaperTextureUniforms, PaperTextureParams } from '@paper-design/shaders';\n\nexport { FlutedGlass, flutedGlassPresets } from './shaders/fluted-glass.js';\nexport { type FlutedGlassProps } from './shaders/fluted-glass.js';\nexport { type FlutedGlassUniforms, type FlutedGlassParams } from '@paper-design/shaders';\n\nexport { Water, waterPresets } from './shaders/water.js';\nexport type { WaterProps } from './shaders/water.js';\nexport type { WaterUniforms, WaterParams } from '@paper-design/shaders';\n\nexport { ImageDithering, imageDitheringPresets } from './shaders/image-dithering.js';\nexport type { ImageDitheringProps } from './shaders/image-dithering.js';\nexport type { ImageDitheringUniforms, ImageDitheringParams } from '@paper-design/shaders';\n\nexport { Heatmap, heatmapPresets } from './shaders/heatmap.js';\nexport type { HeatmapProps } from './shaders/heatmap.js';\nexport type { HeatmapUniforms, HeatmapParams } from '@paper-design/shaders';\n\nexport { isPaperShaderElement, getShaderColorFromString } from '@paper-design/shaders';\nexport type { PaperShaderElement, ShaderFit, ShaderSizingParams, ShaderSizingUniforms } from '@paper-design/shaders';\n\nexport {\n colorPanelsMeta,\n dotOrbitMeta,\n godRaysMeta,\n grainGradientMeta,\n meshGradientMeta,\n metaballsMeta,\n pulsingBorderMeta,\n simplexNoiseMeta,\n smokeRingMeta,\n swirlMeta,\n voronoiMeta,\n warpMeta,\n staticMeshGradientMeta,\n staticRadialGradientMeta,\n} from '@paper-design/shaders';\n"],
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"mappings": ";;;;;;AAEA,SAAS,mBAAmB;AAG5B,SAAS,cAAc,2BAA2B;AAIlD,SAAS,WAAW,wBAAwB;AAI5C,SAAS,YAAY,yBAAyB;AAI9C,SAAS,UAAU,uBAAuB;AAI1C,SAAS,SAAS,sBAAsB;AAIxC,SAAS,cAAc,2BAA2B;AAIlD,SAAS,WAAW,wBAAwB;AAI5C,SAAS,OAAO,oBAAoB;AAIpC,SAAS,aAAa,0BAA0B;AAIhD,SAAS,SAAS,sBAAsB;AAIxC,SAAS,MAAM,mBAAmB;AAIlC,SAAS,SAAS,sBAAsB;AAIxC,SAAS,QAAQ,qBAAqB;AAItC,SAAS,OAAO,oBAAoB;AAIpC,SAAS,WAAW,wBAAwB;AAI5C,SAAS,eAAe,4BAA4B;AAIpD,SAAS,aAAa,0BAA0B;AAIhD,SAAS,eAAe,4BAA4B;AAIpD,SAAS,aAAa,0BAA0B;AAIhD,SAAS,oBAAoB,iCAAiC;AAI9D,SAAS,sBAAsB,mCAAmC;AAIlE,SAAS,cAAc,2BAA2B;AAIlD,SAAS,aAAa,0BAA0B;AAChD,eAAsC;AACtC,eAAiE;AAEjE,SAAS,OAAO,oBAAoB;AAIpC,SAAS,gBAAgB,6BAA6B;AAItD,SAAS,SAAS,sBAAsB;AAIxC,SAAS,sBAAsB,gCAAgC;AAG/D;AAAA,EACE;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,OACK;",
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package/dist/shader-mount.js
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{
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"version": 3,
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"sources": ["../src/shader-mount.tsx"],
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"sourcesContent": ["'use client';\n\nimport { useEffect, useRef, forwardRef, useState } from 'react';\nimport {\n ShaderMount as ShaderMountVanilla,\n type PaperShaderElement,\n type ShaderMotionParams,\n type ShaderMountUniforms,\n} from '@paper-design/shaders';\nimport { useMergeRefs } from './use-merge-refs.js';\n\n/**\n * React Shader Mount can also accept strings as uniform values, which will assumed to be URLs and loaded as images\n *\n * We accept undefined as a convenience for server rendering, when some things may be undefined\n * We just skip setting the uniform if it's undefined. This allows the shader mount to still take up space during server rendering\n */\ninterface ShaderMountUniformsReact {\n [key: string]: string | boolean | number | number[] | number[][] | HTMLImageElement | undefined;\n}\n\nexport interface ShaderMountProps extends Omit<React.ComponentProps<'div'>, 'color' | 'ref'>, ShaderMotionParams {\n ref?: React.Ref<PaperShaderElement>;\n fragmentShader: string;\n uniforms: ShaderMountUniformsReact;\n minPixelRatio?: number;\n maxPixelCount?: number;\n webGlContextAttributes?: WebGLContextAttributes;\n}\n\nexport interface ShaderComponentProps extends Omit<React.ComponentProps<'div'>, 'color' | 'ref'> {\n ref?: React.Ref<PaperShaderElement>;\n minPixelRatio?: number;\n maxPixelCount?: number;\n webGlContextAttributes?: WebGLContextAttributes;\n}\n\n/** Parse the provided uniforms, turning URL strings into loaded images */\nasync function processUniforms(uniformsProp: ShaderMountUniformsReact): Promise<ShaderMountUniforms> {\n const processedUniforms = {} as ShaderMountUniforms;\n const imageLoadPromises: Promise<void>[] = [];\n\n const isValidUrl = (url: string): boolean => {\n try {\n // Handle absolute paths\n if (url.startsWith('/')) return true;\n // Check if it's a valid URL\n new URL(url);\n return true;\n } catch {\n return false;\n }\n };\n\n const isExternalUrl = (url: string): boolean => {\n try {\n if (url.startsWith('/')) return false;\n const urlObject = new URL(url, window.location.origin);\n return urlObject.origin !== window.location.origin;\n } catch {\n return false;\n }\n };\n\n Object.entries(uniformsProp).forEach(([key, value]) => {\n if (typeof value === 'string') {\n // Make sure the provided string is a valid URL or just skip trying to set this uniform entirely\n if (!isValidUrl(value)) {\n console.warn(`Uniform \"${key}\" has invalid URL \"${value}\". Skipping image loading.`);\n return;\n }\n\n const imagePromise = new Promise<void>((resolve, reject) => {\n const img = new Image();\n if (isExternalUrl(value)) {\n img.crossOrigin = 'anonymous';\n }\n img.onload = () => {\n processedUniforms[key] = img;\n resolve();\n };\n img.onerror = () => {\n console.error(`Could not set uniforms. Failed to load image at ${value}`);\n reject();\n };\n img.src = value;\n });\n imageLoadPromises.push(imagePromise);\n } else {\n processedUniforms[key] = value;\n }\n });\n\n await Promise.all(imageLoadPromises);\n return processedUniforms;\n}\n\n/**\n * A React component that mounts a shader and updates its uniforms as the component's props change\n * If you pass a string as a uniform value, it will be assumed to be a URL and attempted to be loaded as an image\n */\nexport const ShaderMount: React.FC<ShaderMountProps> = forwardRef<PaperShaderElement, ShaderMountProps>(\n function ShaderMountImpl(\n {\n fragmentShader,\n uniforms: uniformsProp,\n webGlContextAttributes,\n speed = 0,\n frame = 0,\n minPixelRatio,\n maxPixelCount,\n ...divProps\n },\n forwardedRef\n ) {\n const [isInitialized, setIsInitialized] = useState(false);\n const divRef = useRef<PaperShaderElement>(null);\n const shaderMountRef: React.RefObject<ShaderMountVanilla | null> = useRef<ShaderMountVanilla>(null);\n\n // Initialize the ShaderMountVanilla\n useEffect(() => {\n const initShader = async () => {\n const uniforms = await processUniforms(uniformsProp);\n\n if (divRef.current && !shaderMountRef.current) {\n shaderMountRef.current = new ShaderMountVanilla(\n divRef.current,\n fragmentShader,\n uniforms,\n webGlContextAttributes,\n speed,\n frame,\n minPixelRatio,\n maxPixelCount\n );\n\n setIsInitialized(true);\n }\n };\n\n initShader();\n\n return () => {\n shaderMountRef.current?.dispose();\n shaderMountRef.current = null;\n };\n }, [fragmentShader, webGlContextAttributes]);\n\n // Uniforms\n useEffect(() => {\n const updateUniforms = async () => {\n const uniforms = await processUniforms(uniformsProp);\n shaderMountRef.current?.setUniforms(uniforms);\n };\n\n updateUniforms();\n }, [uniformsProp, isInitialized]);\n\n // Speed\n useEffect(() => {\n shaderMountRef.current?.setSpeed(speed);\n }, [speed, isInitialized]);\n\n // Max Pixel Count\n useEffect(() => {\n shaderMountRef.current?.setMaxPixelCount(maxPixelCount);\n }, [maxPixelCount, isInitialized]);\n\n // Min Pixel Ratio\n useEffect(() => {\n shaderMountRef.current?.setMinPixelRatio(minPixelRatio);\n }, [minPixelRatio, isInitialized]);\n\n // Frame\n useEffect(() => {\n shaderMountRef.current?.setFrame(frame);\n }, [frame, isInitialized]);\n\n const mergedRef = useMergeRefs([divRef, forwardedRef]) as unknown as React.RefObject<HTMLDivElement>;\n return <div ref={mergedRef} {...divProps} />;\n }\n);\n\nShaderMount.displayName = 'ShaderMount';\n"],
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"sourcesContent": ["'use client';\n\nimport { useEffect, useRef, forwardRef, useState } from 'react';\nimport {\n ShaderMount as ShaderMountVanilla,\n type PaperShaderElement,\n type ShaderMotionParams,\n type ShaderMountUniforms,\n} from '@paper-design/shaders';\nimport { useMergeRefs } from './use-merge-refs.js';\n\n/**\n * React Shader Mount can also accept strings as uniform values, which will assumed to be URLs and loaded as images\n *\n * We accept undefined as a convenience for server rendering, when some things may be undefined\n * We just skip setting the uniform if it's undefined. This allows the shader mount to still take up space during server rendering\n */\ninterface ShaderMountUniformsReact {\n [key: string]: string | boolean | number | number[] | number[][] | HTMLImageElement | undefined;\n}\n\nexport interface ShaderMountProps extends Omit<React.ComponentProps<'div'>, 'color' | 'ref'>, ShaderMotionParams {\n ref?: React.Ref<PaperShaderElement>;\n fragmentShader: string;\n uniforms: ShaderMountUniformsReact;\n minPixelRatio?: number;\n maxPixelCount?: number;\n webGlContextAttributes?: WebGLContextAttributes;\n}\n\nexport interface ShaderComponentProps extends Omit<React.ComponentProps<'div'>, 'color' | 'ref'> {\n ref?: React.Ref<PaperShaderElement>;\n minPixelRatio?: number;\n maxPixelCount?: number;\n webGlContextAttributes?: WebGLContextAttributes;\n}\n\n/** Parse the provided uniforms, turning URL strings into loaded images */\nasync function processUniforms(uniformsProp: ShaderMountUniformsReact): Promise<ShaderMountUniforms> {\n const processedUniforms = {} as ShaderMountUniforms;\n const imageLoadPromises: Promise<void>[] = [];\n\n const isValidUrl = (url: string): boolean => {\n try {\n // Handle absolute paths\n if (url.startsWith('/')) return true;\n // Check if it's a valid URL\n new URL(url);\n return true;\n } catch {\n return false;\n }\n };\n\n const isExternalUrl = (url: string): boolean => {\n try {\n if (url.startsWith('/')) return false;\n const urlObject = new URL(url, window.location.origin);\n return urlObject.origin !== window.location.origin;\n } catch {\n return false;\n }\n };\n\n Object.entries(uniformsProp).forEach(([key, value]) => {\n if (typeof value === 'string') {\n // Make sure the provided string is a valid URL or just skip trying to set this uniform entirely\n if (!isValidUrl(value)) {\n console.warn(`Uniform \"${key}\" has invalid URL \"${value}\". Skipping image loading.`);\n return;\n }\n\n const imagePromise = new Promise<void>((resolve, reject) => {\n const img = new Image();\n if (isExternalUrl(value)) {\n img.crossOrigin = 'anonymous';\n }\n img.onload = () => {\n processedUniforms[key] = img;\n resolve();\n };\n img.onerror = () => {\n console.error(`Could not set uniforms. Failed to load image at ${value}`);\n reject();\n };\n img.src = value;\n });\n imageLoadPromises.push(imagePromise);\n } else {\n processedUniforms[key] = value;\n }\n });\n\n await Promise.all(imageLoadPromises);\n return processedUniforms;\n}\n\n/**\n * A React component that mounts a shader and updates its uniforms as the component's props change\n * If you pass a string as a uniform value, it will be assumed to be a URL and attempted to be loaded as an image\n */\nexport const ShaderMount: React.FC<ShaderMountProps> = forwardRef<PaperShaderElement, ShaderMountProps>(\n function ShaderMountImpl(\n {\n fragmentShader,\n uniforms: uniformsProp,\n webGlContextAttributes,\n speed = 0,\n frame = 0,\n minPixelRatio,\n maxPixelCount,\n ...divProps\n },\n forwardedRef\n ) {\n const [isInitialized, setIsInitialized] = useState(false);\n const divRef = useRef<PaperShaderElement>(null);\n const shaderMountRef: React.RefObject<ShaderMountVanilla | null> = useRef<ShaderMountVanilla>(null);\n\n // Initialize the ShaderMountVanilla\n useEffect(() => {\n const initShader = async () => {\n const uniforms = await processUniforms(uniformsProp);\n\n if (divRef.current && !shaderMountRef.current) {\n shaderMountRef.current = new ShaderMountVanilla(\n divRef.current,\n fragmentShader,\n uniforms,\n webGlContextAttributes,\n speed,\n frame,\n minPixelRatio,\n maxPixelCount\n );\n\n setIsInitialized(true);\n }\n };\n\n initShader();\n\n return () => {\n shaderMountRef.current?.dispose();\n shaderMountRef.current = null;\n };\n }, [fragmentShader, webGlContextAttributes]);\n\n // Uniforms\n useEffect(() => {\n let isStale = false;\n\n const updateUniforms = async () => {\n const uniforms = await processUniforms(uniformsProp);\n\n if (!isStale) {\n // We only use the freshest uniforms otherwise we can get into race conditions\n // if some uniforms (images!) take longer to load in subsequent effect runs.\n shaderMountRef.current?.setUniforms(uniforms);\n }\n };\n\n updateUniforms();\n\n return () => {\n isStale = true;\n };\n }, [uniformsProp, isInitialized]);\n\n // Speed\n useEffect(() => {\n shaderMountRef.current?.setSpeed(speed);\n }, [speed, isInitialized]);\n\n // Max Pixel Count\n useEffect(() => {\n shaderMountRef.current?.setMaxPixelCount(maxPixelCount);\n }, [maxPixelCount, isInitialized]);\n\n // Min Pixel Ratio\n useEffect(() => {\n shaderMountRef.current?.setMinPixelRatio(minPixelRatio);\n }, [minPixelRatio, isInitialized]);\n\n // Frame\n useEffect(() => {\n shaderMountRef.current?.setFrame(frame);\n }, [frame, isInitialized]);\n\n const mergedRef = useMergeRefs([divRef, forwardedRef]) as unknown as React.RefObject<HTMLDivElement>;\n return <div ref={mergedRef} {...divProps} />;\n }\n);\n\nShaderMount.displayName = 'ShaderMount';\n"],
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}
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speed: 0.5,
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frame: 0,
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colors: ["#ff9d00", "#fd4f30", "#809bff", "#6d2eff", "#333aff", "#f15cff", "#ffd557"],
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const glassPreset = {
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colors: ["#00cfff", "#ff2d55", "#34c759", "#af52de"],
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colorBack: "#ffffff00",
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{
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"sources": ["../../src/shaders/color-panels.tsx"],
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"sourcesContent": ["import { memo } from 'react';\nimport { ShaderMount, type ShaderComponentProps } from '../shader-mount.js';\nimport { colorPropsAreEqual } from '../color-props-are-equal.js';\nimport {\n getShaderColorFromString,\n colorPanelsFragmentShader,\n ShaderFitOptions,\n type ColorPanelsUniforms,\n type ColorPanelsParams,\n type ShaderPreset,\n defaultObjectSizing,\n} from '@paper-design/shaders';\n\nexport interface ColorPanelsProps extends ShaderComponentProps, ColorPanelsParams {}\n\ntype ColorPanelsPreset = ShaderPreset<ColorPanelsParams>;\n\nexport const defaultPreset: ColorPanelsPreset = {\n name: 'Default',\n params: {\n ...defaultObjectSizing,\n speed: 0.5,\n frame: 0,\n colors: ['#ff9d00', '#fd4f30', '#809bff', '#6d2eff', '#333aff', '#f15cff', '#ffd557'],\n colorBack: '#
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"mappings": ";;;;;AAAA,SAAS,YAAY;AACrB,SAAS,mBAA8C;AACvD,SAAS,0BAA0B;AACnC;AAAA,EACE;AAAA,EACA;AAAA,EACA;AAAA,EAIA;AAAA,OACK;
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"sourcesContent": ["import { memo } from 'react';\nimport { ShaderMount, type ShaderComponentProps } from '../shader-mount.js';\nimport { colorPropsAreEqual } from '../color-props-are-equal.js';\nimport {\n getShaderColorFromString,\n colorPanelsFragmentShader,\n ShaderFitOptions,\n type ColorPanelsUniforms,\n type ColorPanelsParams,\n type ShaderPreset,\n defaultObjectSizing,\n} from '@paper-design/shaders';\n\nexport interface ColorPanelsProps extends ShaderComponentProps, ColorPanelsParams {}\n\ntype ColorPanelsPreset = ShaderPreset<ColorPanelsParams>;\n\nexport const defaultPreset: ColorPanelsPreset = {\n name: 'Default',\n params: {\n ...defaultObjectSizing,\n speed: 0.5,\n frame: 0,\n colors: ['#ff9d00', '#fd4f30', '#809bff', '#6d2eff', '#333aff', '#f15cff', '#ffd557'],\n colorBack: '#000000',\n angle1: 0,\n angle2: 0,\n length: 1.1,\n edges: true,\n blur: 0,\n fadeIn: 1,\n fadeOut: 0.3,\n gradient: 0,\n density: 3,\n scale: 0.8,\n },\n};\n\nexport const glassPreset: ColorPanelsPreset = {\n name: 'Glass',\n params: {\n ...defaultObjectSizing,\n rotation: 112,\n speed: 1,\n frame: 0,\n colors: ['#00cfff', '#ff2d55', '#34c759', '#af52de'],\n colorBack: '#ffffff00',\n angle1: 0.3,\n angle2: 0.3,\n length: 1,\n edges: true,\n blur: 0.25,\n fadeIn: 0.85,\n fadeOut: 0.3,\n gradient: 0,\n density: 1.6,\n },\n};\n\nexport const gradientPreset: ColorPanelsPreset = {\n name: 'Gradient',\n params: {\n ...defaultObjectSizing,\n speed: 0.5,\n frame: 0,\n colors: ['#f2ff00', '#00000000', '#00000000', '#5a0283', '#005eff'],\n colorBack: '#8ffff2',\n angle1: 0.4,\n angle2: 0.4,\n length: 3,\n edges: false,\n blur: 0.5,\n fadeIn: 1.0,\n fadeOut: 0.39,\n gradient: 0.78,\n density: 1.65,\n scale: 1.72,\n rotation: 270,\n offsetX: 0.18,\n },\n};\n\nexport const openingPreset: ColorPanelsPreset = {\n name: 'Opening',\n params: {\n ...defaultObjectSizing,\n speed: 2.0,\n frame: 0,\n colors: ['#00ffff'],\n colorBack: '#570044',\n angle1: -1.0,\n angle2: -1.0,\n length: 0.52,\n edges: false,\n blur: 0.0,\n fadeIn: 0.0,\n fadeOut: 1.0,\n gradient: 0.0,\n density: 2.21,\n scale: 2.32,\n rotation: 360,\n offsetX: -0.3,\n offsetY: 0.6,\n },\n};\n\nexport const colorPanelsPresets: ColorPanelsPreset[] = [defaultPreset, glassPreset, gradientPreset, openingPreset];\n\nexport const ColorPanels: React.FC<ColorPanelsProps> = memo(function ColorPanelsImpl({\n // Own props\n speed = defaultPreset.params.speed,\n frame = defaultPreset.params.frame,\n colors = defaultPreset.params.colors,\n colorBack = defaultPreset.params.colorBack,\n angle1 = defaultPreset.params.angle1,\n angle2 = defaultPreset.params.angle2,\n length = defaultPreset.params.length,\n edges = defaultPreset.params.edges,\n blur = defaultPreset.params.blur,\n fadeIn = defaultPreset.params.fadeIn,\n fadeOut = defaultPreset.params.fadeOut,\n density = defaultPreset.params.density,\n gradient = defaultPreset.params.gradient,\n\n // Sizing props\n fit = defaultPreset.params.fit,\n scale = defaultPreset.params.scale,\n rotation = defaultPreset.params.rotation,\n originX = defaultPreset.params.originX,\n originY = defaultPreset.params.originY,\n offsetX = defaultPreset.params.offsetX,\n offsetY = defaultPreset.params.offsetY,\n worldWidth = defaultPreset.params.worldWidth,\n worldHeight = defaultPreset.params.worldHeight,\n ...props\n}: ColorPanelsProps) {\n const uniforms = {\n // Own uniforms\n u_colors: colors.map(getShaderColorFromString),\n u_colorsCount: colors.length,\n u_colorBack: getShaderColorFromString(colorBack),\n u_angle1: angle1,\n u_angle2: angle2,\n u_length: length,\n u_edges: edges,\n u_blur: blur,\n u_fadeIn: fadeIn,\n u_fadeOut: fadeOut,\n u_density: density,\n u_gradient: gradient,\n\n // Sizing uniforms\n u_fit: ShaderFitOptions[fit],\n u_scale: scale,\n u_rotation: rotation,\n u_offsetX: offsetX,\n u_offsetY: offsetY,\n u_originX: originX,\n u_originY: originY,\n u_worldWidth: worldWidth,\n u_worldHeight: worldHeight,\n } satisfies ColorPanelsUniforms;\n\n return (\n <ShaderMount\n {...props}\n speed={speed}\n frame={frame}\n fragmentShader={colorPanelsFragmentShader}\n uniforms={uniforms}\n />\n );\n}, colorPropsAreEqual);\n"],
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"mappings": ";;;;;AAAA,SAAS,YAAY;AACrB,SAAS,mBAA8C;AACvD,SAAS,0BAA0B;AACnC;AAAA,EACE;AAAA,EACA;AAAA,EACA;AAAA,EAIA;AAAA,OACK;AAyJH;AAnJG,MAAM,gBAAmC;AAAA,EAC9C,MAAM;AAAA,EACN,QAAQ;AAAA,IACN,GAAG;AAAA,IACH,OAAO;AAAA,IACP,OAAO;AAAA,IACP,QAAQ,CAAC,WAAW,WAAW,WAAW,WAAW,WAAW,WAAW,SAAS;AAAA,IACpF,WAAW;AAAA,IACX,QAAQ;AAAA,IACR,QAAQ;AAAA,IACR,QAAQ;AAAA,IACR,OAAO;AAAA,IACP,MAAM;AAAA,IACN,QAAQ;AAAA,IACR,SAAS;AAAA,IACT,UAAU;AAAA,IACV,SAAS;AAAA,IACT,OAAO;AAAA,EACT;AACF;AAEO,MAAM,cAAiC;AAAA,EAC5C,MAAM;AAAA,EACN,QAAQ;AAAA,IACN,GAAG;AAAA,IACH,UAAU;AAAA,IACV,OAAO;AAAA,IACP,OAAO;AAAA,IACP,QAAQ,CAAC,WAAW,WAAW,WAAW,SAAS;AAAA,IACnD,WAAW;AAAA,IACX,QAAQ;AAAA,IACR,QAAQ;AAAA,IACR,QAAQ;AAAA,IACR,OAAO;AAAA,IACP,MAAM;AAAA,IACN,QAAQ;AAAA,IACR,SAAS;AAAA,IACT,UAAU;AAAA,IACV,SAAS;AAAA,EACX;AACF;AAEO,MAAM,iBAAoC;AAAA,EAC/C,MAAM;AAAA,EACN,QAAQ;AAAA,IACN,GAAG;AAAA,IACH,OAAO;AAAA,IACP,OAAO;AAAA,IACP,QAAQ,CAAC,WAAW,aAAa,aAAa,WAAW,SAAS;AAAA,IAClE,WAAW;AAAA,IACX,QAAQ;AAAA,IACR,QAAQ;AAAA,IACR,QAAQ;AAAA,IACR,OAAO;AAAA,IACP,MAAM;AAAA,IACN,QAAQ;AAAA,IACR,SAAS;AAAA,IACT,UAAU;AAAA,IACV,SAAS;AAAA,IACT,OAAO;AAAA,IACP,UAAU;AAAA,IACV,SAAS;AAAA,EACX;AACF;AAEO,MAAM,gBAAmC;AAAA,EAC9C,MAAM;AAAA,EACN,QAAQ;AAAA,IACN,GAAG;AAAA,IACH,OAAO;AAAA,IACP,OAAO;AAAA,IACP,QAAQ,CAAC,SAAS;AAAA,IAClB,WAAW;AAAA,IACX,QAAQ;AAAA,IACR,QAAQ;AAAA,IACR,QAAQ;AAAA,IACR,OAAO;AAAA,IACP,MAAM;AAAA,IACN,QAAQ;AAAA,IACR,SAAS;AAAA,IACT,UAAU;AAAA,IACV,SAAS;AAAA,IACT,OAAO;AAAA,IACP,UAAU;AAAA,IACV,SAAS;AAAA,IACT,SAAS;AAAA,EACX;AACF;AAEO,MAAM,qBAA0C,CAAC,eAAe,aAAa,gBAAgB,aAAa;AAE1G,MAAM,cAA0C,KAAK,SAAS,gBAAgB;AAAA;AAAA,EAEnF,QAAQ,cAAc,OAAO;AAAA,EAC7B,QAAQ,cAAc,OAAO;AAAA,EAC7B,SAAS,cAAc,OAAO;AAAA,EAC9B,YAAY,cAAc,OAAO;AAAA,EACjC,SAAS,cAAc,OAAO;AAAA,EAC9B,SAAS,cAAc,OAAO;AAAA,EAC9B,SAAS,cAAc,OAAO;AAAA,EAC9B,QAAQ,cAAc,OAAO;AAAA,EAC7B,OAAO,cAAc,OAAO;AAAA,EAC5B,SAAS,cAAc,OAAO;AAAA,EAC9B,UAAU,cAAc,OAAO;AAAA,EAC/B,UAAU,cAAc,OAAO;AAAA,EAC/B,WAAW,cAAc,OAAO;AAAA;AAAA,EAGhC,MAAM,cAAc,OAAO;AAAA,EAC3B,QAAQ,cAAc,OAAO;AAAA,EAC7B,WAAW,cAAc,OAAO;AAAA,EAChC,UAAU,cAAc,OAAO;AAAA,EAC/B,UAAU,cAAc,OAAO;AAAA,EAC/B,UAAU,cAAc,OAAO;AAAA,EAC/B,UAAU,cAAc,OAAO;AAAA,EAC/B,aAAa,cAAc,OAAO;AAAA,EAClC,cAAc,cAAc,OAAO;AAAA,EACnC,GAAG;AACL,GAAqB;AACnB,QAAM,WAAW;AAAA;AAAA,IAEf,UAAU,OAAO,IAAI,wBAAwB;AAAA,IAC7C,eAAe,OAAO;AAAA,IACtB,aAAa,yBAAyB,SAAS;AAAA,IAC/C,UAAU;AAAA,IACV,UAAU;AAAA,IACV,UAAU;AAAA,IACV,SAAS;AAAA,IACT,QAAQ;AAAA,IACR,UAAU;AAAA,IACV,WAAW;AAAA,IACX,WAAW;AAAA,IACX,YAAY;AAAA;AAAA,IAGZ,OAAO,iBAAiB,GAAG;AAAA,IAC3B,SAAS;AAAA,IACT,YAAY;AAAA,IACZ,WAAW;AAAA,IACX,WAAW;AAAA,IACX,WAAW;AAAA,IACX,WAAW;AAAA,IACX,cAAc;AAAA,IACd,eAAe;AAAA,EACjB;AAEA,SACE;AAAA,IAAC;AAAA;AAAA,MACE,GAAG;AAAA,MACJ;AAAA,MACA;AAAA,MACA,gBAAgB;AAAA,MAChB;AAAA;AAAA,EACF;AAEJ,GAAG,kBAAkB;",
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"sources": ["../../src/shaders/dithering.tsx"],
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"sourcesContent": ["import { memo } from 'react';\nimport { ShaderMount, type ShaderComponentProps } from '../shader-mount.js';\nimport {\n getShaderColorFromString,\n ditheringFragmentShader,\n ShaderFitOptions,\n type DitheringUniforms,\n type DitheringParams,\n type ShaderPreset,\n defaultPatternSizing,\n defaultObjectSizing,\n DitheringTypes,\n} from '@paper-design/shaders';\nimport { DitheringShapes } from '@paper-design/shaders';\n\nexport interface DitheringProps extends ShaderComponentProps, DitheringParams {}\n\ntype DitheringPreset = ShaderPreset<DitheringParams>;\n\nexport const defaultPreset: DitheringPreset = {\n name: 'Default',\n params: {\n ...defaultPatternSizing,\n speed: 1,\n frame: 0,\n colorBack: '#000000',\n colorFront: '#00b2ff',\n shape: 'sphere',\n type: '4x4',\n pxSize: 2,\n },\n} as const;\n\nexport const sinePreset: DitheringPreset = {\n name: 'Sine Wave',\n params: {\n ...defaultPatternSizing,\n speed: 1,\n frame: 0,\n colorBack: '#730d54',\n colorFront: '#00becc',\n shape: 'wave',\n type: '4x4',\n pxSize: 11,\n scale: 1.2,\n },\n} as const;\n\nexport const bugsPreset: DitheringPreset = {\n name: 'Bugs',\n params: {\n ...defaultPatternSizing,\n speed: 1,\n frame: 0,\n colorBack: '#000000',\n colorFront: '#008000',\n shape: 'dots',\n type: 'random',\n pxSize: 9,\n },\n} as const;\n\nexport const ripplePreset: DitheringPreset = {\n name: 'Ripple',\n params: {\n ...defaultObjectSizing,\n speed: 1,\n frame: 0,\n colorBack: '#603520',\n colorFront: '#c67953',\n shape: 'ripple',\n type: '2x2',\n pxSize: 3,\n },\n} as const;\n\nexport const swirlPreset: DitheringPreset = {\n name: 'Swirl',\n params: {\n ...defaultObjectSizing,\n speed: 1,\n frame: 0,\n colorBack: '#
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"mappings": ";;;;;AAAA,SAAS,YAAY;AACrB,SAAS,mBAA8C;AACvD;AAAA,EACE;AAAA,EACA;AAAA,EACA;AAAA,EAIA;AAAA,EACA;AAAA,EACA;AAAA,OACK;AACP,SAAS,uBAAuB;
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"sourcesContent": ["import { memo } from 'react';\nimport { ShaderMount, type ShaderComponentProps } from '../shader-mount.js';\nimport {\n getShaderColorFromString,\n ditheringFragmentShader,\n ShaderFitOptions,\n type DitheringUniforms,\n type DitheringParams,\n type ShaderPreset,\n defaultPatternSizing,\n defaultObjectSizing,\n DitheringTypes,\n} from '@paper-design/shaders';\nimport { DitheringShapes } from '@paper-design/shaders';\n\nexport interface DitheringProps extends ShaderComponentProps, DitheringParams {}\n\ntype DitheringPreset = ShaderPreset<DitheringParams>;\n\nexport const defaultPreset: DitheringPreset = {\n name: 'Default',\n params: {\n ...defaultPatternSizing,\n speed: 1,\n frame: 0,\n scale: 0.5,\n colorBack: '#000000',\n colorFront: '#00b2ff',\n shape: 'sphere',\n type: '4x4',\n pxSize: 2,\n },\n} as const;\n\nexport const sinePreset: DitheringPreset = {\n name: 'Sine Wave',\n params: {\n ...defaultPatternSizing,\n speed: 1,\n frame: 0,\n colorBack: '#730d54',\n colorFront: '#00becc',\n shape: 'wave',\n type: '4x4',\n pxSize: 11,\n scale: 1.2,\n },\n} as const;\n\nexport const bugsPreset: DitheringPreset = {\n name: 'Bugs',\n params: {\n ...defaultPatternSizing,\n speed: 1,\n frame: 0,\n colorBack: '#000000',\n colorFront: '#008000',\n shape: 'dots',\n type: 'random',\n pxSize: 9,\n },\n} as const;\n\nexport const ripplePreset: DitheringPreset = {\n name: 'Ripple',\n params: {\n ...defaultObjectSizing,\n speed: 1,\n frame: 0,\n colorBack: '#603520',\n colorFront: '#c67953',\n shape: 'ripple',\n type: '2x2',\n pxSize: 3,\n },\n} as const;\n\nexport const swirlPreset: DitheringPreset = {\n name: 'Swirl',\n params: {\n ...defaultObjectSizing,\n speed: 1,\n frame: 0,\n colorBack: '#00000000',\n colorFront: '#47a8e1',\n shape: 'swirl',\n type: '8x8',\n pxSize: 2,\n },\n} as const;\n\nexport const warpPreset: DitheringPreset = {\n name: 'Warp',\n params: {\n ...defaultObjectSizing,\n speed: 1,\n frame: 0,\n colorBack: '#301c2a',\n colorFront: '#56ae6c',\n shape: 'warp',\n type: '4x4',\n pxSize: 2.5,\n },\n} as const;\n\nexport const ditheringPresets: DitheringPreset[] = [\n defaultPreset,\n warpPreset,\n sinePreset,\n ripplePreset,\n bugsPreset,\n swirlPreset,\n];\n\nexport const Dithering: React.FC<DitheringProps> = memo(function DitheringImpl({\n // Own props\n speed = defaultPreset.params.speed,\n frame = defaultPreset.params.frame,\n colorBack = defaultPreset.params.colorBack,\n colorFront = defaultPreset.params.colorFront,\n shape = defaultPreset.params.shape,\n type = defaultPreset.params.type,\n pxSize = defaultPreset.params.pxSize,\n\n // Sizing props\n fit = defaultPreset.params.fit,\n scale = defaultPreset.params.scale,\n rotation = defaultPreset.params.rotation,\n originX = defaultPreset.params.originX,\n originY = defaultPreset.params.originY,\n offsetX = defaultPreset.params.offsetX,\n offsetY = defaultPreset.params.offsetY,\n worldWidth = defaultPreset.params.worldWidth,\n worldHeight = defaultPreset.params.worldHeight,\n ...props\n}) {\n const uniforms = {\n // Own uniforms\n u_colorBack: getShaderColorFromString(colorBack),\n u_colorFront: getShaderColorFromString(colorFront),\n u_shape: DitheringShapes[shape],\n u_type: DitheringTypes[type],\n u_pxSize: pxSize,\n\n // Sizing uniforms\n u_fit: ShaderFitOptions[fit],\n u_scale: scale,\n u_rotation: rotation,\n u_offsetX: offsetX,\n u_offsetY: offsetY,\n u_originX: originX,\n u_originY: originY,\n u_worldWidth: worldWidth,\n u_worldHeight: worldHeight,\n } satisfies DitheringUniforms;\n\n return (\n <ShaderMount {...props} speed={speed} frame={frame} fragmentShader={ditheringFragmentShader} uniforms={uniforms} />\n );\n});\n"],
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"mappings": ";;;;;AAAA,SAAS,YAAY;AACrB,SAAS,mBAA8C;AACvD;AAAA,EACE;AAAA,EACA;AAAA,EACA;AAAA,EAIA;AAAA,EACA;AAAA,EACA;AAAA,OACK;AACP,SAAS,uBAAuB;AAgJ5B;AA1IG,MAAM,gBAAiC;AAAA,EAC5C,MAAM;AAAA,EACN,QAAQ;AAAA,IACN,GAAG;AAAA,IACH,OAAO;AAAA,IACP,OAAO;AAAA,IACP,OAAO;AAAA,IACP,WAAW;AAAA,IACX,YAAY;AAAA,IACZ,OAAO;AAAA,IACP,MAAM;AAAA,IACN,QAAQ;AAAA,EACV;AACF;AAEO,MAAM,aAA8B;AAAA,EACzC,MAAM;AAAA,EACN,QAAQ;AAAA,IACN,GAAG;AAAA,IACH,OAAO;AAAA,IACP,OAAO;AAAA,IACP,WAAW;AAAA,IACX,YAAY;AAAA,IACZ,OAAO;AAAA,IACP,MAAM;AAAA,IACN,QAAQ;AAAA,IACR,OAAO;AAAA,EACT;AACF;AAEO,MAAM,aAA8B;AAAA,EACzC,MAAM;AAAA,EACN,QAAQ;AAAA,IACN,GAAG;AAAA,IACH,OAAO;AAAA,IACP,OAAO;AAAA,IACP,WAAW;AAAA,IACX,YAAY;AAAA,IACZ,OAAO;AAAA,IACP,MAAM;AAAA,IACN,QAAQ;AAAA,EACV;AACF;AAEO,MAAM,eAAgC;AAAA,EAC3C,MAAM;AAAA,EACN,QAAQ;AAAA,IACN,GAAG;AAAA,IACH,OAAO;AAAA,IACP,OAAO;AAAA,IACP,WAAW;AAAA,IACX,YAAY;AAAA,IACZ,OAAO;AAAA,IACP,MAAM;AAAA,IACN,QAAQ;AAAA,EACV;AACF;AAEO,MAAM,cAA+B;AAAA,EAC1C,MAAM;AAAA,EACN,QAAQ;AAAA,IACN,GAAG;AAAA,IACH,OAAO;AAAA,IACP,OAAO;AAAA,IACP,WAAW;AAAA,IACX,YAAY;AAAA,IACZ,OAAO;AAAA,IACP,MAAM;AAAA,IACN,QAAQ;AAAA,EACV;AACF;AAEO,MAAM,aAA8B;AAAA,EACzC,MAAM;AAAA,EACN,QAAQ;AAAA,IACN,GAAG;AAAA,IACH,OAAO;AAAA,IACP,OAAO;AAAA,IACP,WAAW;AAAA,IACX,YAAY;AAAA,IACZ,OAAO;AAAA,IACP,MAAM;AAAA,IACN,QAAQ;AAAA,EACV;AACF;AAEO,MAAM,mBAAsC;AAAA,EACjD;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AACF;AAEO,MAAM,YAAsC,KAAK,SAAS,cAAc;AAAA;AAAA,EAE7E,QAAQ,cAAc,OAAO;AAAA,EAC7B,QAAQ,cAAc,OAAO;AAAA,EAC7B,YAAY,cAAc,OAAO;AAAA,EACjC,aAAa,cAAc,OAAO;AAAA,EAClC,QAAQ,cAAc,OAAO;AAAA,EAC7B,OAAO,cAAc,OAAO;AAAA,EAC5B,SAAS,cAAc,OAAO;AAAA;AAAA,EAG9B,MAAM,cAAc,OAAO;AAAA,EAC3B,QAAQ,cAAc,OAAO;AAAA,EAC7B,WAAW,cAAc,OAAO;AAAA,EAChC,UAAU,cAAc,OAAO;AAAA,EAC/B,UAAU,cAAc,OAAO;AAAA,EAC/B,UAAU,cAAc,OAAO;AAAA,EAC/B,UAAU,cAAc,OAAO;AAAA,EAC/B,aAAa,cAAc,OAAO;AAAA,EAClC,cAAc,cAAc,OAAO;AAAA,EACnC,GAAG;AACL,GAAG;AACD,QAAM,WAAW;AAAA;AAAA,IAEf,aAAa,yBAAyB,SAAS;AAAA,IAC/C,cAAc,yBAAyB,UAAU;AAAA,IACjD,SAAS,gBAAgB,KAAK;AAAA,IAC9B,QAAQ,eAAe,IAAI;AAAA,IAC3B,UAAU;AAAA;AAAA,IAGV,OAAO,iBAAiB,GAAG;AAAA,IAC3B,SAAS;AAAA,IACT,YAAY;AAAA,IACZ,WAAW;AAAA,IACX,WAAW;AAAA,IACX,WAAW;AAAA,IACX,WAAW;AAAA,IACX,cAAc;AAAA,IACd,eAAe;AAAA,EACjB;AAEA,SACE,oBAAC,eAAa,GAAG,OAAO,OAAc,OAAc,gBAAgB,yBAAyB,UAAoB;AAErH,CAAC;",
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"sources": ["../../src/shaders/dot-orbit.tsx"],
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"sourcesContent": ["import { memo } from 'react';\nimport { ShaderMount, type ShaderComponentProps } from '../shader-mount.js';\nimport { colorPropsAreEqual } from '../color-props-are-equal.js';\nimport {\n getShaderColorFromString,\n getShaderNoiseTexture,\n dotOrbitFragmentShader,\n ShaderFitOptions,\n type DotOrbitParams,\n type DotOrbitUniforms,\n type ShaderPreset,\n defaultPatternSizing,\n} from '@paper-design/shaders';\n\nexport interface DotOrbitProps extends ShaderComponentProps, DotOrbitParams {}\n\ntype DotOrbitPreset = ShaderPreset<DotOrbitParams>;\n\nexport const defaultPreset: DotOrbitPreset = {\n name: 'Default',\n params: {\n ...defaultPatternSizing,\n speed:
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"mappings": ";;;;;AAAA,SAAS,YAAY;AACrB,SAAS,mBAA8C;AACvD,SAAS,0BAA0B;AACnC;AAAA,EACE;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EAIA;AAAA,OACK;AAsHH;AAhHG,MAAM,gBAAgC;AAAA,EAC3C,MAAM;AAAA,EACN,QAAQ;AAAA,IACN,GAAG;AAAA,IACH,OAAO;AAAA,IACP,OAAO;AAAA,IACP,WAAW;AAAA,IACX,QAAQ,CAAC,WAAW,WAAW,WAAW,SAAS;AAAA,
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"sourcesContent": ["import { memo } from 'react';\nimport { ShaderMount, type ShaderComponentProps } from '../shader-mount.js';\nimport { colorPropsAreEqual } from '../color-props-are-equal.js';\nimport {\n getShaderColorFromString,\n getShaderNoiseTexture,\n dotOrbitFragmentShader,\n ShaderFitOptions,\n type DotOrbitParams,\n type DotOrbitUniforms,\n type ShaderPreset,\n defaultPatternSizing,\n} from '@paper-design/shaders';\n\nexport interface DotOrbitProps extends ShaderComponentProps, DotOrbitParams {}\n\ntype DotOrbitPreset = ShaderPreset<DotOrbitParams>;\n\nexport const defaultPreset: DotOrbitPreset = {\n name: 'Default',\n params: {\n ...defaultPatternSizing,\n speed: 1.5,\n frame: 0,\n colorBack: '#000000',\n colors: ['#ffc96b', '#ff6200', '#ff2f00', '#421100', '#1a0000'],\n size: 1,\n sizeRange: 0,\n spreading: 1,\n stepsPerColor: 4,\n },\n};\n\nexport const shinePreset: DotOrbitPreset = {\n name: 'Shine',\n params: {\n ...defaultPatternSizing,\n speed: 0.1,\n frame: 0,\n colors: ['#ffffff', '#006aff', '#fff675'],\n colorBack: '#000000',\n stepsPerColor: 4,\n size: 0.3,\n sizeRange: 0.2,\n spreading: 1,\n scale: 0.4,\n },\n};\n\nexport const bubblesPreset: DotOrbitPreset = {\n name: 'Bubbles',\n params: {\n ...defaultPatternSizing,\n speed: 0.4,\n frame: 0,\n colors: ['#D0D2D5'],\n colorBack: '#989CA4',\n stepsPerColor: 2,\n size: 0.9,\n sizeRange: 0.7,\n spreading: 1.0,\n scale: 1.64,\n },\n};\n\nexport const hallucinatoryPreset: DotOrbitPreset = {\n name: 'Hallucinatory',\n params: {\n ...defaultPatternSizing,\n speed: 5,\n frame: 0,\n colors: ['#000000'],\n colorBack: '#ffe500',\n stepsPerColor: 2,\n size: 0.65,\n sizeRange: 0,\n spreading: 0.3,\n scale: 0.5,\n },\n};\n\nexport const dotOrbitPresets: DotOrbitPreset[] = [defaultPreset, bubblesPreset, shinePreset, hallucinatoryPreset];\n\nexport const DotOrbit: React.FC<DotOrbitProps> = memo(function DotOrbitImpl({\n // Own props\n speed = defaultPreset.params.speed,\n frame = defaultPreset.params.frame,\n colorBack = defaultPreset.params.colorBack,\n colors = defaultPreset.params.colors,\n size = defaultPreset.params.size,\n sizeRange = defaultPreset.params.sizeRange,\n spreading = defaultPreset.params.spreading,\n stepsPerColor = defaultPreset.params.stepsPerColor,\n\n // Sizing props\n fit = defaultPreset.params.fit,\n scale = defaultPreset.params.scale,\n rotation = defaultPreset.params.rotation,\n originX = defaultPreset.params.originX,\n originY = defaultPreset.params.originY,\n offsetX = defaultPreset.params.offsetX,\n offsetY = defaultPreset.params.offsetY,\n worldWidth = defaultPreset.params.worldWidth,\n worldHeight = defaultPreset.params.worldHeight,\n ...props\n}: DotOrbitProps) {\n const uniforms = {\n // Own uniforms\n u_colorBack: getShaderColorFromString(colorBack),\n u_colors: colors.map(getShaderColorFromString),\n u_colorsCount: colors.length,\n u_size: size,\n u_sizeRange: sizeRange,\n u_spreading: spreading,\n u_stepsPerColor: stepsPerColor,\n u_noiseTexture: getShaderNoiseTexture(),\n\n // Sizing uniforms\n u_fit: ShaderFitOptions[fit],\n u_scale: scale,\n u_rotation: rotation,\n u_offsetX: offsetX,\n u_offsetY: offsetY,\n u_originX: originX,\n u_originY: originY,\n u_worldWidth: worldWidth,\n u_worldHeight: worldHeight,\n } satisfies DotOrbitUniforms;\n\n return (\n <ShaderMount {...props} speed={speed} frame={frame} fragmentShader={dotOrbitFragmentShader} uniforms={uniforms} />\n );\n}, colorPropsAreEqual);\n"],
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"mappings": ";;;;;AAAA,SAAS,YAAY;AACrB,SAAS,mBAA8C;AACvD,SAAS,0BAA0B;AACnC;AAAA,EACE;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EAIA;AAAA,OACK;AAsHH;AAhHG,MAAM,gBAAgC;AAAA,EAC3C,MAAM;AAAA,EACN,QAAQ;AAAA,IACN,GAAG;AAAA,IACH,OAAO;AAAA,IACP,OAAO;AAAA,IACP,WAAW;AAAA,IACX,QAAQ,CAAC,WAAW,WAAW,WAAW,WAAW,SAAS;AAAA,IAC9D,MAAM;AAAA,IACN,WAAW;AAAA,IACX,WAAW;AAAA,IACX,eAAe;AAAA,EACjB;AACF;AAEO,MAAM,cAA8B;AAAA,EACzC,MAAM;AAAA,EACN,QAAQ;AAAA,IACN,GAAG;AAAA,IACH,OAAO;AAAA,IACP,OAAO;AAAA,IACP,QAAQ,CAAC,WAAW,WAAW,SAAS;AAAA,IACxC,WAAW;AAAA,IACX,eAAe;AAAA,IACf,MAAM;AAAA,IACN,WAAW;AAAA,IACX,WAAW;AAAA,IACX,OAAO;AAAA,EACT;AACF;AAEO,MAAM,gBAAgC;AAAA,EAC3C,MAAM;AAAA,EACN,QAAQ;AAAA,IACN,GAAG;AAAA,IACH,OAAO;AAAA,IACP,OAAO;AAAA,IACP,QAAQ,CAAC,SAAS;AAAA,IAClB,WAAW;AAAA,IACX,eAAe;AAAA,IACf,MAAM;AAAA,IACN,WAAW;AAAA,IACX,WAAW;AAAA,IACX,OAAO;AAAA,EACT;AACF;AAEO,MAAM,sBAAsC;AAAA,EACjD,MAAM;AAAA,EACN,QAAQ;AAAA,IACN,GAAG;AAAA,IACH,OAAO;AAAA,IACP,OAAO;AAAA,IACP,QAAQ,CAAC,SAAS;AAAA,IAClB,WAAW;AAAA,IACX,eAAe;AAAA,IACf,MAAM;AAAA,IACN,WAAW;AAAA,IACX,WAAW;AAAA,IACX,OAAO;AAAA,EACT;AACF;AAEO,MAAM,kBAAoC,CAAC,eAAe,eAAe,aAAa,mBAAmB;AAEzG,MAAM,WAAoC,KAAK,SAAS,aAAa;AAAA;AAAA,EAE1E,QAAQ,cAAc,OAAO;AAAA,EAC7B,QAAQ,cAAc,OAAO;AAAA,EAC7B,YAAY,cAAc,OAAO;AAAA,EACjC,SAAS,cAAc,OAAO;AAAA,EAC9B,OAAO,cAAc,OAAO;AAAA,EAC5B,YAAY,cAAc,OAAO;AAAA,EACjC,YAAY,cAAc,OAAO;AAAA,EACjC,gBAAgB,cAAc,OAAO;AAAA;AAAA,EAGrC,MAAM,cAAc,OAAO;AAAA,EAC3B,QAAQ,cAAc,OAAO;AAAA,EAC7B,WAAW,cAAc,OAAO;AAAA,EAChC,UAAU,cAAc,OAAO;AAAA,EAC/B,UAAU,cAAc,OAAO;AAAA,EAC/B,UAAU,cAAc,OAAO;AAAA,EAC/B,UAAU,cAAc,OAAO;AAAA,EAC/B,aAAa,cAAc,OAAO;AAAA,EAClC,cAAc,cAAc,OAAO;AAAA,EACnC,GAAG;AACL,GAAkB;AAChB,QAAM,WAAW;AAAA;AAAA,IAEf,aAAa,yBAAyB,SAAS;AAAA,IAC/C,UAAU,OAAO,IAAI,wBAAwB;AAAA,IAC7C,eAAe,OAAO;AAAA,IACtB,QAAQ;AAAA,IACR,aAAa;AAAA,IACb,aAAa;AAAA,IACb,iBAAiB;AAAA,IACjB,gBAAgB,sBAAsB;AAAA;AAAA,IAGtC,OAAO,iBAAiB,GAAG;AAAA,IAC3B,SAAS;AAAA,IACT,YAAY;AAAA,IACZ,WAAW;AAAA,IACX,WAAW;AAAA,IACX,WAAW;AAAA,IACX,WAAW;AAAA,IACX,cAAc;AAAA,IACd,eAAe;AAAA,EACjB;AAEA,SACE,oBAAC,eAAa,GAAG,OAAO,OAAc,OAAc,gBAAgB,wBAAwB,UAAoB;AAEpH,GAAG,kBAAkB;",
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"names": []
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}
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@@ -17,11 +17,11 @@ const defaultPreset = {
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name: "Default",
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params: {
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fit: "cover",
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speed: 0,
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image: "/images/image-filters/0018.webp",
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image: "https://shaders.paper.design/images/image-filters/0018.webp",
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count: 80,
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angle: 0,
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distortionShape: "lens",
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@@ -40,9 +40,10 @@ const wavesPreset = {
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name: "Waves",
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params: {
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fit: "cover",
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speed: 0,
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frame: 0,
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image: "/images/image-filters/0018.webp",
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image: "https://shaders.paper.design/images/image-filters/0018.webp",
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count: 20,
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angle: 0,
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distortionShape: "\u0441ontour",
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@@ -61,10 +62,11 @@ const irregularPreset = {
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name: "Irregular lines",
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params: {
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...defaultObjectSizing,
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fit: "cover",
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scale: 4,
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speed: 0,
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frame: 0,
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-
image: "/images/image-filters/0018.webp",
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image: "https://shaders.paper.design/images/image-filters/0018.webp",
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count: 32,
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angle: 150,
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distortionShape: "facete",
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@@ -83,9 +85,10 @@ const foldsPreset = {
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name: "Folds",
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params: {
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...defaultObjectSizing,
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+
fit: "cover",
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speed: 0,
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frame: 0,
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-
image: "/images/image-filters/0018.webp",
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image: "https://shaders.paper.design/images/image-filters/0018.webp",
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count: 50,
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angle: 0,
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distortionShape: "\u0441ascade",
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@@ -94,10 +97,10 @@ const foldsPreset = {
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shift: 0,
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blur: 0,
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highlights: 0,
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-
marginLeft: 0.
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marginRight: 0.
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-
marginTop: 0.
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marginBottom: 0.
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marginLeft: 0.05,
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marginRight: 0.05,
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marginTop: 0.2,
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marginBottom: 0.2
|
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|
}
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|
};
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106
|
const flutedGlassPresets = [defaultPreset, irregularPreset, wavesPreset, foldsPreset];
|
|
@@ -1,7 +1,7 @@
|
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|
1
1
|
{
|
|
2
2
|
"version": 3,
|
|
3
3
|
"sources": ["../../src/shaders/fluted-glass.tsx"],
|
|
4
|
-
"sourcesContent": ["import { memo } from 'react';\nimport { ShaderMount, type ShaderComponentProps } from '../shader-mount.js';\nimport {\n flutedGlassFragmentShader,\n ShaderFitOptions,\n type FlutedGlassUniforms,\n type FlutedGlassParams,\n type ShaderPreset,\n defaultObjectSizing,\n GlassDistortionShapes,\n GlassGridShapes,\n} from '@paper-design/shaders';\n\nexport interface FlutedGlassProps extends ShaderComponentProps, FlutedGlassParams {}\n\ntype FlutedGlassPreset = ShaderPreset<FlutedGlassParams>;\n\nexport const defaultPreset: FlutedGlassPreset = {\n name: 'Default',\n params: {\n ...defaultObjectSizing,\n
|
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5
|
-
"mappings": ";;;;;AAAA,SAAS,YAAY;AACrB,SAAS,mBAA8C;AACvD;AAAA,EACE;AAAA,EACA;AAAA,EAIA;AAAA,EACA;AAAA,EACA;AAAA,OACK;
|
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4
|
+
"sourcesContent": ["import { memo } from 'react';\nimport { ShaderMount, type ShaderComponentProps } from '../shader-mount.js';\nimport {\n flutedGlassFragmentShader,\n ShaderFitOptions,\n type FlutedGlassUniforms,\n type FlutedGlassParams,\n type ShaderPreset,\n defaultObjectSizing,\n GlassDistortionShapes,\n GlassGridShapes,\n} from '@paper-design/shaders';\n\nexport interface FlutedGlassProps extends ShaderComponentProps, FlutedGlassParams {}\n\ntype FlutedGlassPreset = ShaderPreset<FlutedGlassParams>;\n\nexport const defaultPreset: FlutedGlassPreset = {\n name: 'Default',\n params: {\n ...defaultObjectSizing,\n fit: 'cover',\n // scale: 0.95,\n speed: 0,\n frame: 0,\n image: 'https://shaders.paper.design/images/image-filters/0018.webp',\n count: 80,\n angle: 0,\n distortionShape: 'lens',\n shape: 'lines',\n distortion: 0.5,\n shift: 0,\n blur: 3,\n highlights: 0,\n marginLeft: 0,\n marginRight: 0,\n marginTop: 0,\n marginBottom: 0,\n },\n};\n\nexport const wavesPreset: FlutedGlassPreset = {\n name: 'Waves',\n params: {\n ...defaultObjectSizing,\n fit: 'cover',\n speed: 0,\n frame: 0,\n image: 'https://shaders.paper.design/images/image-filters/0018.webp',\n count: 20,\n angle: 0,\n distortionShape: '\u0441ontour',\n shape: 'wave',\n distortion: 0.3,\n shift: 0,\n blur: 0,\n highlights: 0,\n marginLeft: 0,\n marginRight: 0,\n marginTop: 0,\n marginBottom: 0,\n },\n};\n\nexport const irregularPreset: FlutedGlassPreset = {\n name: 'Irregular lines',\n params: {\n ...defaultObjectSizing,\n fit: 'cover',\n scale: 4,\n speed: 0,\n frame: 0,\n image: 'https://shaders.paper.design/images/image-filters/0018.webp',\n count: 32,\n angle: 150,\n distortionShape: 'facete',\n shape: 'linesIrregular',\n distortion: 1,\n shift: 0,\n blur: 25,\n highlights: 1,\n marginLeft: 0,\n marginRight: 0,\n marginTop: 0,\n marginBottom: 0,\n },\n};\n\nexport const foldsPreset: FlutedGlassPreset = {\n name: 'Folds',\n params: {\n ...defaultObjectSizing,\n fit: 'cover',\n speed: 0,\n frame: 0,\n image: 'https://shaders.paper.design/images/image-filters/0018.webp',\n count: 50,\n angle: 0,\n distortionShape: '\u0441ascade',\n shape: 'lines',\n distortion: 0.75,\n shift: 0,\n blur: 0,\n highlights: 0,\n marginLeft: 0.05,\n marginRight: 0.05,\n marginTop: 0.2,\n marginBottom: 0.2,\n },\n};\n\nexport const flutedGlassPresets: FlutedGlassPreset[] = [defaultPreset, irregularPreset, wavesPreset, foldsPreset];\n\nexport const FlutedGlass: React.FC<FlutedGlassProps> = memo(function FlutedGlassImpl({\n // Own props\n speed = defaultPreset.params.speed,\n frame = defaultPreset.params.frame,\n image = defaultPreset.params.image,\n count = defaultPreset.params.count,\n angle = defaultPreset.params.angle,\n distortion = defaultPreset.params.distortion,\n distortionShape = defaultPreset.params.distortionShape,\n shape = defaultPreset.params.shape,\n shift = defaultPreset.params.shift,\n blur = defaultPreset.params.blur,\n marginLeft = defaultPreset.params.marginLeft,\n marginRight = defaultPreset.params.marginRight,\n marginTop = defaultPreset.params.marginTop,\n marginBottom = defaultPreset.params.marginBottom,\n highlights = defaultPreset.params.highlights,\n\n // Sizing props\n fit = defaultPreset.params.fit,\n scale = defaultPreset.params.scale,\n rotation = defaultPreset.params.rotation,\n originX = defaultPreset.params.originX,\n originY = defaultPreset.params.originY,\n offsetX = defaultPreset.params.offsetX,\n offsetY = defaultPreset.params.offsetY,\n worldWidth = defaultPreset.params.worldWidth,\n worldHeight = defaultPreset.params.worldHeight,\n ...props\n}: FlutedGlassProps) {\n const uniforms = {\n // Own uniforms\n u_image: image,\n u_count: count,\n u_angle: angle,\n u_distortion: distortion,\n u_shift: shift,\n u_blur: blur,\n u_highlights: highlights,\n u_distortionShape: GlassDistortionShapes[distortionShape],\n u_shape: GlassGridShapes[shape],\n u_marginLeft: marginLeft,\n u_marginRight: marginRight,\n u_marginTop: marginTop,\n u_marginBottom: marginBottom,\n\n // Sizing uniforms\n u_fit: ShaderFitOptions[fit],\n u_scale: scale,\n u_rotation: rotation,\n u_offsetX: offsetX,\n u_offsetY: offsetY,\n u_originX: originX,\n u_originY: originY,\n u_worldWidth: worldWidth,\n u_worldHeight: worldHeight,\n } satisfies FlutedGlassUniforms;\n\n return (\n <ShaderMount\n {...props}\n speed={speed}\n frame={frame}\n fragmentShader={flutedGlassFragmentShader}\n uniforms={uniforms}\n />\n );\n});\n"],
|
|
5
|
+
"mappings": ";;;;;AAAA,SAAS,YAAY;AACrB,SAAS,mBAA8C;AACvD;AAAA,EACE;AAAA,EACA;AAAA,EAIA;AAAA,EACA;AAAA,EACA;AAAA,OACK;AAiKH;AA3JG,MAAM,gBAAmC;AAAA,EAC9C,MAAM;AAAA,EACN,QAAQ;AAAA,IACN,GAAG;AAAA,IACH,KAAK;AAAA;AAAA,IAEL,OAAO;AAAA,IACP,OAAO;AAAA,IACP,OAAO;AAAA,IACP,OAAO;AAAA,IACP,OAAO;AAAA,IACP,iBAAiB;AAAA,IACjB,OAAO;AAAA,IACP,YAAY;AAAA,IACZ,OAAO;AAAA,IACP,MAAM;AAAA,IACN,YAAY;AAAA,IACZ,YAAY;AAAA,IACZ,aAAa;AAAA,IACb,WAAW;AAAA,IACX,cAAc;AAAA,EAChB;AACF;AAEO,MAAM,cAAiC;AAAA,EAC5C,MAAM;AAAA,EACN,QAAQ;AAAA,IACN,GAAG;AAAA,IACH,KAAK;AAAA,IACL,OAAO;AAAA,IACP,OAAO;AAAA,IACP,OAAO;AAAA,IACP,OAAO;AAAA,IACP,OAAO;AAAA,IACP,iBAAiB;AAAA,IACjB,OAAO;AAAA,IACP,YAAY;AAAA,IACZ,OAAO;AAAA,IACP,MAAM;AAAA,IACN,YAAY;AAAA,IACZ,YAAY;AAAA,IACZ,aAAa;AAAA,IACb,WAAW;AAAA,IACX,cAAc;AAAA,EAChB;AACF;AAEO,MAAM,kBAAqC;AAAA,EAChD,MAAM;AAAA,EACN,QAAQ;AAAA,IACN,GAAG;AAAA,IACH,KAAK;AAAA,IACL,OAAO;AAAA,IACP,OAAO;AAAA,IACP,OAAO;AAAA,IACP,OAAO;AAAA,IACP,OAAO;AAAA,IACP,OAAO;AAAA,IACP,iBAAiB;AAAA,IACjB,OAAO;AAAA,IACP,YAAY;AAAA,IACZ,OAAO;AAAA,IACP,MAAM;AAAA,IACN,YAAY;AAAA,IACZ,YAAY;AAAA,IACZ,aAAa;AAAA,IACb,WAAW;AAAA,IACX,cAAc;AAAA,EAChB;AACF;AAEO,MAAM,cAAiC;AAAA,EAC5C,MAAM;AAAA,EACN,QAAQ;AAAA,IACN,GAAG;AAAA,IACH,KAAK;AAAA,IACL,OAAO;AAAA,IACP,OAAO;AAAA,IACP,OAAO;AAAA,IACP,OAAO;AAAA,IACP,OAAO;AAAA,IACP,iBAAiB;AAAA,IACjB,OAAO;AAAA,IACP,YAAY;AAAA,IACZ,OAAO;AAAA,IACP,MAAM;AAAA,IACN,YAAY;AAAA,IACZ,YAAY;AAAA,IACZ,aAAa;AAAA,IACb,WAAW;AAAA,IACX,cAAc;AAAA,EAChB;AACF;AAEO,MAAM,qBAA0C,CAAC,eAAe,iBAAiB,aAAa,WAAW;AAEzG,MAAM,cAA0C,KAAK,SAAS,gBAAgB;AAAA;AAAA,EAEnF,QAAQ,cAAc,OAAO;AAAA,EAC7B,QAAQ,cAAc,OAAO;AAAA,EAC7B,QAAQ,cAAc,OAAO;AAAA,EAC7B,QAAQ,cAAc,OAAO;AAAA,EAC7B,QAAQ,cAAc,OAAO;AAAA,EAC7B,aAAa,cAAc,OAAO;AAAA,EAClC,kBAAkB,cAAc,OAAO;AAAA,EACvC,QAAQ,cAAc,OAAO;AAAA,EAC7B,QAAQ,cAAc,OAAO;AAAA,EAC7B,OAAO,cAAc,OAAO;AAAA,EAC5B,aAAa,cAAc,OAAO;AAAA,EAClC,cAAc,cAAc,OAAO;AAAA,EACnC,YAAY,cAAc,OAAO;AAAA,EACjC,eAAe,cAAc,OAAO;AAAA,EACpC,aAAa,cAAc,OAAO;AAAA;AAAA,EAGlC,MAAM,cAAc,OAAO;AAAA,EAC3B,QAAQ,cAAc,OAAO;AAAA,EAC7B,WAAW,cAAc,OAAO;AAAA,EAChC,UAAU,cAAc,OAAO;AAAA,EAC/B,UAAU,cAAc,OAAO;AAAA,EAC/B,UAAU,cAAc,OAAO;AAAA,EAC/B,UAAU,cAAc,OAAO;AAAA,EAC/B,aAAa,cAAc,OAAO;AAAA,EAClC,cAAc,cAAc,OAAO;AAAA,EACnC,GAAG;AACL,GAAqB;AACnB,QAAM,WAAW;AAAA;AAAA,IAEf,SAAS;AAAA,IACT,SAAS;AAAA,IACT,SAAS;AAAA,IACT,cAAc;AAAA,IACd,SAAS;AAAA,IACT,QAAQ;AAAA,IACR,cAAc;AAAA,IACd,mBAAmB,sBAAsB,eAAe;AAAA,IACxD,SAAS,gBAAgB,KAAK;AAAA,IAC9B,cAAc;AAAA,IACd,eAAe;AAAA,IACf,aAAa;AAAA,IACb,gBAAgB;AAAA;AAAA,IAGhB,OAAO,iBAAiB,GAAG;AAAA,IAC3B,SAAS;AAAA,IACT,YAAY;AAAA,IACZ,WAAW;AAAA,IACX,WAAW;AAAA,IACX,WAAW;AAAA,IACX,WAAW;AAAA,IACX,cAAc;AAAA,IACd,eAAe;AAAA,EACjB;AAEA,SACE;AAAA,IAAC;AAAA;AAAA,MACE,GAAG;AAAA,MACJ;AAAA,MACA;AAAA,MACA,gBAAgB;AAAA,MAChB;AAAA;AAAA,EACF;AAEJ,CAAC;",
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|
"names": []
|
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|
}
|
package/dist/shaders/god-rays.js
CHANGED
|
@@ -1,7 +1,7 @@
|
|
|
1
1
|
{
|
|
2
2
|
"version": 3,
|
|
3
3
|
"sources": ["../../src/shaders/god-rays.tsx"],
|
|
4
|
-
"sourcesContent": ["import { memo } from 'react';\nimport { ShaderMount, type ShaderComponentProps } from '../shader-mount.js';\nimport { colorPropsAreEqual } from '../color-props-are-equal.js';\nimport {\n defaultObjectSizing,\n getShaderNoiseTexture,\n getShaderColorFromString,\n godRaysFragmentShader,\n ShaderFitOptions,\n type GodRaysParams,\n type GodRaysUniforms,\n type ShaderPreset,\n} from '@paper-design/shaders';\n\nexport interface GodRaysProps extends ShaderComponentProps, GodRaysParams {}\n\ntype GodRaysPreset = ShaderPreset<GodRaysParams>;\n\nexport const defaultPreset: GodRaysPreset = {\n name: 'Default',\n params: {\n ...defaultObjectSizing,\n offsetX: 0,\n offsetY: -0.55,\n colorBack: '#000000',\n colorBloom: '#0000ff',\n colors: ['#a600ff6e', '#6200fff0', '#ffffff', '#33fff5'],\n density: 0.3,\n spotty: 0.3,\n midIntensity: 0.4,\n midSize: 0.2,\n intensity: 0.8,\n bloom: 0.4,\n speed: 0.75,\n frame: 0,\n },\n};\n\nexport const warpPreset: GodRaysPreset = {\n name: 'Warp',\n params: {\n ...defaultObjectSizing,\n colorBack: '#000000',\n colorBloom: '#222288',\n colors: ['#
|
|
4
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"sourcesContent": ["import { memo } from 'react';\nimport { ShaderMount, type ShaderComponentProps } from '../shader-mount.js';\nimport { colorPropsAreEqual } from '../color-props-are-equal.js';\nimport {\n defaultObjectSizing,\n getShaderNoiseTexture,\n getShaderColorFromString,\n godRaysFragmentShader,\n ShaderFitOptions,\n type GodRaysParams,\n type GodRaysUniforms,\n type ShaderPreset,\n} from '@paper-design/shaders';\n\nexport interface GodRaysProps extends ShaderComponentProps, GodRaysParams {}\n\ntype GodRaysPreset = ShaderPreset<GodRaysParams>;\n\nexport const defaultPreset: GodRaysPreset = {\n name: 'Default',\n params: {\n ...defaultObjectSizing,\n offsetX: 0,\n offsetY: -0.55,\n colorBack: '#000000',\n colorBloom: '#0000ff',\n colors: ['#a600ff6e', '#6200fff0', '#ffffff', '#33fff5'],\n density: 0.3,\n spotty: 0.3,\n midIntensity: 0.4,\n midSize: 0.2,\n intensity: 0.8,\n bloom: 0.4,\n speed: 0.75,\n frame: 0,\n },\n};\n\nexport const warpPreset: GodRaysPreset = {\n name: 'Warp',\n params: {\n ...defaultObjectSizing,\n colorBack: '#000000',\n colorBloom: '#222288',\n colors: ['#ff47d4', '#ff8c00', '#ffffff'],\n density: 0.45,\n spotty: 0.15,\n midIntensity: 0.4,\n midSize: 0.33,\n intensity: 0.79,\n bloom: 0.4,\n speed: 2,\n frame: 0,\n },\n};\n\nexport const linearPreset: GodRaysPreset = {\n name: 'Linear',\n params: {\n ...defaultObjectSizing,\n offsetX: 0.2,\n offsetY: -0.8,\n colorBack: '#000000',\n colorBloom: '#eeeeee',\n colors: ['#ffffff1f', '#ffffff3d', '#ffffff29'],\n density: 0.41,\n spotty: 0.25,\n midSize: 0.1,\n midIntensity: 0.75,\n intensity: 0.79,\n bloom: 1,\n speed: 0.5,\n frame: 0,\n },\n};\n\nexport const etherPreset: GodRaysPreset = {\n name: 'Ether',\n params: {\n ...defaultObjectSizing,\n offsetX: -0.6,\n colorBack: '#090f1d',\n colorBloom: '#ffffff',\n colors: ['#148effa6', '#c4dffebe', '#232a47'],\n density: 0.03,\n spotty: 0.77,\n midSize: 0.1,\n midIntensity: 0.6,\n intensity: 0.6,\n bloom: 0.6,\n speed: 1,\n frame: 0,\n },\n};\n\nexport const godRaysPresets: GodRaysPreset[] = [defaultPreset, warpPreset, linearPreset, etherPreset];\n\nexport const GodRays: React.FC<GodRaysProps> = memo(function GodRaysImpl({\n // Own props\n speed = defaultPreset.params.speed,\n frame = defaultPreset.params.frame,\n colorBloom = defaultPreset.params.colorBloom,\n colorBack = defaultPreset.params.colorBack,\n colors = defaultPreset.params.colors,\n density = defaultPreset.params.density,\n spotty = defaultPreset.params.spotty,\n midIntensity = defaultPreset.params.midIntensity,\n midSize = defaultPreset.params.midSize,\n intensity = defaultPreset.params.intensity,\n bloom = defaultPreset.params.bloom,\n\n // Sizing props\n fit = defaultPreset.params.fit,\n scale = defaultPreset.params.scale,\n rotation = defaultPreset.params.rotation,\n originX = defaultPreset.params.originX,\n originY = defaultPreset.params.originY,\n offsetX = defaultPreset.params.offsetX,\n offsetY = defaultPreset.params.offsetY,\n worldWidth = defaultPreset.params.worldWidth,\n worldHeight = defaultPreset.params.worldHeight,\n ...props\n}: GodRaysProps) {\n const uniforms = {\n // Own uniforms\n u_colorBloom: getShaderColorFromString(colorBloom),\n u_colorBack: getShaderColorFromString(colorBack),\n u_colors: colors.map(getShaderColorFromString),\n u_colorsCount: colors.length,\n u_density: density,\n u_spotty: spotty,\n u_midIntensity: midIntensity,\n u_midSize: midSize,\n u_intensity: intensity,\n u_bloom: bloom,\n u_noiseTexture: getShaderNoiseTexture(),\n\n // Sizing uniforms\n u_fit: ShaderFitOptions[fit],\n u_scale: scale,\n u_rotation: rotation,\n u_offsetX: offsetX,\n u_offsetY: offsetY,\n u_originX: originX,\n u_originY: originY,\n u_worldWidth: worldWidth,\n u_worldHeight: worldHeight,\n } satisfies GodRaysUniforms;\n\n return (\n <ShaderMount {...props} speed={speed} frame={frame} fragmentShader={godRaysFragmentShader} uniforms={uniforms} />\n );\n}, colorPropsAreEqual);\n"],
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{
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"sources": ["../../src/shaders/grain-gradient.tsx"],
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"sourcesContent": ["import { memo } from 'react';\nimport { ShaderMount, type ShaderComponentProps } from '../shader-mount.js';\nimport {\n getShaderColorFromString,\n getShaderNoiseTexture,\n grainGradientFragmentShader,\n ShaderFitOptions,\n type GrainGradientUniforms,\n type GrainGradientParams,\n type ShaderPreset,\n defaultPatternSizing,\n defaultObjectSizing,\n GrainGradientShapes,\n} from '@paper-design/shaders';\n\nexport interface GrainGradientProps extends ShaderComponentProps, GrainGradientParams {}\n\ntype GrainGradientPreset = ShaderPreset<GrainGradientParams>;\n\nexport const defaultPreset: GrainGradientPreset = {\n name: 'Default',\n params: {\n ...defaultObjectSizing,\n speed: 1,\n frame: 0,\n colorBack: '#000000',\n colors: ['#7300ff', '#eba8ff', '#00bfff', '#2a00ff'],\n softness: 0.5,\n intensity: 0.5,\n noise:
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"sourcesContent": ["import { memo } from 'react';\nimport { ShaderMount, type ShaderComponentProps } from '../shader-mount.js';\nimport {\n getShaderColorFromString,\n getShaderNoiseTexture,\n grainGradientFragmentShader,\n ShaderFitOptions,\n type GrainGradientUniforms,\n type GrainGradientParams,\n type ShaderPreset,\n defaultPatternSizing,\n defaultObjectSizing,\n GrainGradientShapes,\n} from '@paper-design/shaders';\n\nexport interface GrainGradientProps extends ShaderComponentProps, GrainGradientParams {}\n\ntype GrainGradientPreset = ShaderPreset<GrainGradientParams>;\n\nexport const defaultPreset: GrainGradientPreset = {\n name: 'Default',\n params: {\n ...defaultObjectSizing,\n speed: 1,\n frame: 0,\n colorBack: '#000000',\n colors: ['#7300ff', '#eba8ff', '#00bfff', '#2a00ff'],\n softness: 0.5,\n intensity: 0.5,\n noise: 0.25,\n shape: 'corners',\n },\n};\n\nexport const wavePreset: GrainGradientPreset = {\n name: 'Wave',\n params: {\n ...defaultPatternSizing,\n speed: 1,\n frame: 0,\n colorBack: '#000a0f',\n colors: ['#c4730b', '#bdad5f', '#d8ccc7'],\n softness: 0.7,\n intensity: 0.15,\n noise: 0.5,\n shape: 'wave',\n },\n};\n\nexport const dotsPreset: GrainGradientPreset = {\n name: 'Dots',\n params: {\n ...defaultPatternSizing,\n scale: 0.6,\n speed: 1,\n frame: 0,\n colorBack: '#0a0000',\n colors: ['#6f0000', '#0080ff', '#f2ebc9', '#33cc33'],\n softness: 1,\n intensity: 1,\n noise: 0.7,\n shape: 'dots',\n },\n};\n\nexport const truchetPreset: GrainGradientPreset = {\n name: 'Truchet',\n params: {\n ...defaultPatternSizing,\n speed: 1,\n frame: 0,\n colorBack: '#0a0000',\n colors: ['#6f2200', '#eabb7c', '#39b523'],\n softness: 0,\n intensity: 0.2,\n noise: 1,\n shape: 'truchet',\n },\n};\n\nexport const ripplePreset: GrainGradientPreset = {\n name: 'Ripple',\n params: {\n ...defaultObjectSizing,\n scale: 0.5,\n speed: 1,\n frame: 0,\n colorBack: '#140a00',\n colors: ['#6f2d00', '#88ddae', '#2c0b1d'],\n softness: 0.5,\n intensity: 0.5,\n noise: 0.5,\n shape: 'ripple',\n },\n};\n\nexport const blobPreset: GrainGradientPreset = {\n name: 'Blob',\n params: {\n ...defaultObjectSizing,\n scale: 1.3,\n speed: 1,\n frame: 0,\n colorBack: '#0f0e18',\n colors: ['#3e6172', '#a49b74', '#568c50'],\n softness: 0,\n intensity: 0.15,\n noise: 0.5,\n shape: 'blob',\n },\n};\n\nexport const grainGradientPresets: GrainGradientPreset[] = [\n defaultPreset,\n wavePreset,\n dotsPreset,\n truchetPreset,\n ripplePreset,\n blobPreset,\n];\n\nexport const GrainGradient: React.FC<GrainGradientProps> = memo(function GrainGradientImpl({\n // Own props\n speed = defaultPreset.params.speed,\n frame = defaultPreset.params.frame,\n colorBack = defaultPreset.params.colorBack,\n colors = defaultPreset.params.colors,\n softness = defaultPreset.params.softness,\n intensity = defaultPreset.params.intensity,\n noise = defaultPreset.params.noise,\n shape = defaultPreset.params.shape,\n\n // Sizing props\n fit = defaultPreset.params.fit,\n scale = defaultPreset.params.scale,\n rotation = defaultPreset.params.rotation,\n originX = defaultPreset.params.originX,\n originY = defaultPreset.params.originY,\n offsetX = defaultPreset.params.offsetX,\n offsetY = defaultPreset.params.offsetY,\n worldWidth = defaultPreset.params.worldWidth,\n worldHeight = defaultPreset.params.worldHeight,\n ...props\n}: GrainGradientProps) {\n const uniforms = {\n // Own uniforms\n u_colorBack: getShaderColorFromString(colorBack),\n u_colors: colors.map(getShaderColorFromString),\n u_colorsCount: colors.length,\n u_softness: softness,\n u_intensity: intensity,\n u_noise: noise,\n u_shape: GrainGradientShapes[shape],\n u_noiseTexture: getShaderNoiseTexture(),\n\n // Sizing uniforms\n u_fit: ShaderFitOptions[fit],\n u_scale: scale,\n u_rotation: rotation,\n u_offsetX: offsetX,\n u_offsetY: offsetY,\n u_originX: originX,\n u_originY: originY,\n u_worldWidth: worldWidth,\n u_worldHeight: worldHeight,\n } satisfies GrainGradientUniforms;\n\n return (\n <ShaderMount\n {...props}\n speed={speed}\n frame={frame}\n fragmentShader={grainGradientFragmentShader}\n uniforms={uniforms}\n />\n );\n});\n"],
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"mappings": ";;;;;AAAA,SAAS,YAAY;AACrB,SAAS,mBAA8C;AACvD;AAAA,EACE;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EAIA;AAAA,EACA;AAAA,EACA;AAAA,OACK;AA2JH;AArJG,MAAM,gBAAqC;AAAA,EAChD,MAAM;AAAA,EACN,QAAQ;AAAA,IACN,GAAG;AAAA,IACH,OAAO;AAAA,IACP,OAAO;AAAA,IACP,WAAW;AAAA,IACX,QAAQ,CAAC,WAAW,WAAW,WAAW,SAAS;AAAA,IACnD,UAAU;AAAA,IACV,WAAW;AAAA,IACX,OAAO;AAAA,IACP,OAAO;AAAA,EACT;AACF;AAEO,MAAM,aAAkC;AAAA,EAC7C,MAAM;AAAA,EACN,QAAQ;AAAA,IACN,GAAG;AAAA,IACH,OAAO;AAAA,IACP,OAAO;AAAA,IACP,WAAW;AAAA,IACX,QAAQ,CAAC,WAAW,WAAW,SAAS;AAAA,IACxC,UAAU;AAAA,IACV,WAAW;AAAA,IACX,OAAO;AAAA,IACP,OAAO;AAAA,EACT;AACF;AAEO,MAAM,aAAkC;AAAA,EAC7C,MAAM;AAAA,EACN,QAAQ;AAAA,IACN,GAAG;AAAA,IACH,OAAO;AAAA,IACP,OAAO;AAAA,IACP,OAAO;AAAA,IACP,WAAW;AAAA,IACX,QAAQ,CAAC,WAAW,WAAW,WAAW,SAAS;AAAA,IACnD,UAAU;AAAA,IACV,WAAW;AAAA,IACX,OAAO;AAAA,IACP,OAAO;AAAA,EACT;AACF;AAEO,MAAM,gBAAqC;AAAA,EAChD,MAAM;AAAA,EACN,QAAQ;AAAA,IACN,GAAG;AAAA,IACH,OAAO;AAAA,IACP,OAAO;AAAA,IACP,WAAW;AAAA,IACX,QAAQ,CAAC,WAAW,WAAW,SAAS;AAAA,IACxC,UAAU;AAAA,IACV,WAAW;AAAA,IACX,OAAO;AAAA,IACP,OAAO;AAAA,EACT;AACF;AAEO,MAAM,eAAoC;AAAA,EAC/C,MAAM;AAAA,EACN,QAAQ;AAAA,IACN,GAAG;AAAA,IACH,OAAO;AAAA,IACP,OAAO;AAAA,IACP,OAAO;AAAA,IACP,WAAW;AAAA,IACX,QAAQ,CAAC,WAAW,WAAW,SAAS;AAAA,IACxC,UAAU;AAAA,IACV,WAAW;AAAA,IACX,OAAO;AAAA,IACP,OAAO;AAAA,EACT;AACF;AAEO,MAAM,aAAkC;AAAA,EAC7C,MAAM;AAAA,EACN,QAAQ;AAAA,IACN,GAAG;AAAA,IACH,OAAO;AAAA,IACP,OAAO;AAAA,IACP,OAAO;AAAA,IACP,WAAW;AAAA,IACX,QAAQ,CAAC,WAAW,WAAW,SAAS;AAAA,IACxC,UAAU;AAAA,IACV,WAAW;AAAA,IACX,OAAO;AAAA,IACP,OAAO;AAAA,EACT;AACF;AAEO,MAAM,uBAA8C;AAAA,EACzD;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AACF;AAEO,MAAM,gBAA8C,KAAK,SAAS,kBAAkB;AAAA;AAAA,EAEzF,QAAQ,cAAc,OAAO;AAAA,EAC7B,QAAQ,cAAc,OAAO;AAAA,EAC7B,YAAY,cAAc,OAAO;AAAA,EACjC,SAAS,cAAc,OAAO;AAAA,EAC9B,WAAW,cAAc,OAAO;AAAA,EAChC,YAAY,cAAc,OAAO;AAAA,EACjC,QAAQ,cAAc,OAAO;AAAA,EAC7B,QAAQ,cAAc,OAAO;AAAA;AAAA,EAG7B,MAAM,cAAc,OAAO;AAAA,EAC3B,QAAQ,cAAc,OAAO;AAAA,EAC7B,WAAW,cAAc,OAAO;AAAA,EAChC,UAAU,cAAc,OAAO;AAAA,EAC/B,UAAU,cAAc,OAAO;AAAA,EAC/B,UAAU,cAAc,OAAO;AAAA,EAC/B,UAAU,cAAc,OAAO;AAAA,EAC/B,aAAa,cAAc,OAAO;AAAA,EAClC,cAAc,cAAc,OAAO;AAAA,EACnC,GAAG;AACL,GAAuB;AACrB,QAAM,WAAW;AAAA;AAAA,IAEf,aAAa,yBAAyB,SAAS;AAAA,IAC/C,UAAU,OAAO,IAAI,wBAAwB;AAAA,IAC7C,eAAe,OAAO;AAAA,IACtB,YAAY;AAAA,IACZ,aAAa;AAAA,IACb,SAAS;AAAA,IACT,SAAS,oBAAoB,KAAK;AAAA,IAClC,gBAAgB,sBAAsB;AAAA;AAAA,IAGtC,OAAO,iBAAiB,GAAG;AAAA,IAC3B,SAAS;AAAA,IACT,YAAY;AAAA,IACZ,WAAW;AAAA,IACX,WAAW;AAAA,IACX,WAAW;AAAA,IACX,WAAW;AAAA,IACX,cAAc;AAAA,IACd,eAAe;AAAA,EACjB;AAEA,SACE;AAAA,IAAC;AAAA;AAAA,MACE,GAAG;AAAA,MACJ;AAAA,MACA;AAAA,MACA,gBAAgB;AAAA,MAChB;AAAA;AAAA,EACF;AAEJ,CAAC;",
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}
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import React from 'react';
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import { type ShaderComponentProps } from '../shader-mount.js';
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import { type HeatmapParams, type ShaderPreset } from '@paper-design/shaders';
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export interface HeatmapProps extends ShaderComponentProps, HeatmapParams {
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}
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export type HeatmapPreset = ShaderPreset<HeatmapParams>;
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export declare const defaultPreset: HeatmapPreset;
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export declare const sepiaPreset: HeatmapPreset;
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export declare const heatmapPresets: HeatmapPreset[];
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export declare const Heatmap: React.FC<HeatmapProps>;
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