@paper-design/shaders-react 0.0.44 → 0.0.46

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Files changed (68) hide show
  1. package/README.md +2 -1
  2. package/dist/index.d.ts +12 -0
  3. package/dist/index.js +15 -0
  4. package/dist/index.js.map +2 -2
  5. package/dist/shader-mount.d.ts +7 -2
  6. package/dist/shader-mount.js.map +2 -2
  7. package/dist/shaders/color-panels.js +9 -9
  8. package/dist/shaders/color-panels.js.map +2 -2
  9. package/dist/shaders/dithering.d.ts +1 -1
  10. package/dist/shaders/dithering.js +9 -9
  11. package/dist/shaders/dithering.js.map +2 -2
  12. package/dist/shaders/dot-grid.js +8 -8
  13. package/dist/shaders/dot-grid.js.map +1 -1
  14. package/dist/shaders/dot-orbit.js +5 -3
  15. package/dist/shaders/dot-orbit.js.map +2 -2
  16. package/dist/shaders/fluted-glass.d.ts +12 -0
  17. package/dist/shaders/fluted-glass.js +178 -0
  18. package/dist/shaders/fluted-glass.js.map +7 -0
  19. package/dist/shaders/god-rays.js +14 -12
  20. package/dist/shaders/god-rays.js.map +2 -2
  21. package/dist/shaders/grain-gradient.d.ts +2 -2
  22. package/dist/shaders/grain-gradient.js +33 -36
  23. package/dist/shaders/grain-gradient.js.map +2 -2
  24. package/dist/shaders/image-dithering.d.ts +12 -0
  25. package/dist/shaders/image-dithering.js +148 -0
  26. package/dist/shaders/image-dithering.js.map +7 -0
  27. package/dist/shaders/liquid-metal.d.ts +2 -2
  28. package/dist/shaders/liquid-metal.js +26 -26
  29. package/dist/shaders/liquid-metal.js.map +2 -2
  30. package/dist/shaders/mesh-gradient.js +1 -1
  31. package/dist/shaders/mesh-gradient.js.map +1 -1
  32. package/dist/shaders/metaballs.d.ts +1 -1
  33. package/dist/shaders/metaballs.js +16 -14
  34. package/dist/shaders/metaballs.js.map +2 -2
  35. package/dist/shaders/neuro-noise.js +3 -3
  36. package/dist/shaders/neuro-noise.js.map +1 -1
  37. package/dist/shaders/paper-texture.d.ts +12 -0
  38. package/dist/shaders/paper-texture.js +195 -0
  39. package/dist/shaders/paper-texture.js.map +7 -0
  40. package/dist/shaders/perlin-noise.js +3 -3
  41. package/dist/shaders/perlin-noise.js.map +1 -1
  42. package/dist/shaders/pulsing-border.js +10 -11
  43. package/dist/shaders/pulsing-border.js.map +2 -2
  44. package/dist/shaders/simplex-noise.js +2 -2
  45. package/dist/shaders/simplex-noise.js.map +1 -1
  46. package/dist/shaders/smoke-ring.js +8 -9
  47. package/dist/shaders/smoke-ring.js.map +2 -2
  48. package/dist/shaders/spiral.d.ts +1 -1
  49. package/dist/shaders/spiral.js +18 -18
  50. package/dist/shaders/spiral.js.map +2 -2
  51. package/dist/shaders/static-mesh-gradient.d.ts +1 -1
  52. package/dist/shaders/static-mesh-gradient.js +21 -19
  53. package/dist/shaders/static-mesh-gradient.js.map +2 -2
  54. package/dist/shaders/static-radial-gradient.d.ts +1 -1
  55. package/dist/shaders/static-radial-gradient.js +18 -16
  56. package/dist/shaders/static-radial-gradient.js.map +2 -2
  57. package/dist/shaders/swirl.js +6 -9
  58. package/dist/shaders/swirl.js.map +2 -2
  59. package/dist/shaders/voronoi.js +8 -8
  60. package/dist/shaders/voronoi.js.map +2 -2
  61. package/dist/shaders/warp.js +3 -1
  62. package/dist/shaders/warp.js.map +2 -2
  63. package/dist/shaders/water.d.ts +12 -0
  64. package/dist/shaders/water.js +150 -0
  65. package/dist/shaders/water.js.map +7 -0
  66. package/dist/shaders/waves.js +6 -6
  67. package/dist/shaders/waves.js.map +1 -1
  68. package/package.json +2 -2
package/README.md CHANGED
@@ -25,4 +25,5 @@ import { MeshGradient, DotOrbit } from '@paper-design/shaders-react';
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  ```
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  ## Release notes
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- [View changelog →](./../../CHANGELOG.md)
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+
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+ [View changelog →](https://github.com/paper-design/shaders/blob/main/CHANGELOG.md)
package/dist/index.d.ts CHANGED
@@ -63,6 +63,18 @@ export type { StaticMeshGradientUniforms, StaticMeshGradientParams } from '@pape
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  export { StaticRadialGradient, staticRadialGradientPresets } from './shaders/static-radial-gradient.js';
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  export type { StaticRadialGradientProps } from './shaders/static-radial-gradient.js';
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  export type { StaticRadialGradientUniforms, StaticRadialGradientParams } from '@paper-design/shaders';
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+ export { PaperTexture, paperTexturePresets } from './shaders/paper-texture.js';
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+ export type { PaperTextureProps } from './shaders/paper-texture.js';
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+ export type { PaperTextureUniforms, PaperTextureParams } from '@paper-design/shaders';
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+ export { FlutedGlass, flutedGlassPresets } from './shaders/fluted-glass.js';
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+ export { type FlutedGlassProps } from './shaders/fluted-glass.js';
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+ export { type FlutedGlassUniforms, type FlutedGlassParams } from '@paper-design/shaders';
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+ export { Water, waterPresets } from './shaders/water.js';
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+ export type { WaterProps } from './shaders/water.js';
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+ export type { WaterUniforms, WaterParams } from '@paper-design/shaders';
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+ export { ImageDithering, imageDitheringPresets } from './shaders/image-dithering.js';
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+ export type { ImageDitheringProps } from './shaders/image-dithering.js';
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+ export type { ImageDitheringUniforms, ImageDitheringParams } from '@paper-design/shaders';
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  export { isPaperShaderElement, getShaderColorFromString } from '@paper-design/shaders';
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  export type { PaperShaderElement, ShaderFit, ShaderSizingParams, ShaderSizingUniforms } from '@paper-design/shaders';
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  export { colorPanelsMeta, dotOrbitMeta, godRaysMeta, grainGradientMeta, meshGradientMeta, metaballsMeta, pulsingBorderMeta, simplexNoiseMeta, smokeRingMeta, swirlMeta, voronoiMeta, warpMeta, staticMeshGradientMeta, staticRadialGradientMeta, } from '@paper-design/shaders';
package/dist/index.js CHANGED
@@ -3,6 +3,7 @@
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  * https://github.com/paper-design/shaders *
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  * * * * * * * * * * * * * * * * * * * * * * * * * * * */
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+ "use client";
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  import { ShaderMount } from "./shader-mount.js";
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  import { MeshGradient, meshGradientPresets } from "./shaders/mesh-gradient.js";
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  import { SmokeRing, smokeRingPresets } from "./shaders/smoke-ring.js";
@@ -25,6 +26,12 @@ import { PulsingBorder, pulsingBorderPresets } from "./shaders/pulsing-border.js
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  import { ColorPanels, colorPanelsPresets } from "./shaders/color-panels.js";
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  import { StaticMeshGradient, staticMeshGradientPresets } from "./shaders/static-mesh-gradient.js";
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  import { StaticRadialGradient, staticRadialGradientPresets } from "./shaders/static-radial-gradient.js";
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+ import { PaperTexture, paperTexturePresets } from "./shaders/paper-texture.js";
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+ import { FlutedGlass, flutedGlassPresets } from "./shaders/fluted-glass.js";
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+ import {} from "./shaders/fluted-glass.js";
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+ import {} from "@paper-design/shaders";
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+ import { Water, waterPresets } from "./shaders/water.js";
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+ import { ImageDithering, imageDitheringPresets } from "./shaders/image-dithering.js";
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  import { isPaperShaderElement, getShaderColorFromString } from "@paper-design/shaders";
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  import {
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  colorPanelsMeta,
@@ -47,12 +54,15 @@ export {
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  Dithering,
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  DotGrid,
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  DotOrbit,
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+ FlutedGlass,
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  GodRays,
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  GrainGradient,
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+ ImageDithering,
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  LiquidMetal,
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  MeshGradient,
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  Metaballs,
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  NeuroNoise,
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+ PaperTexture,
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  PerlinNoise,
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  PulsingBorder,
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  ShaderMount,
@@ -64,6 +74,7 @@ export {
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  Swirl,
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  Voronoi,
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  Warp,
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+ Water,
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  Waves,
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  colorPanelsMeta,
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  colorPanelsPresets,
@@ -71,11 +82,13 @@ export {
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  dotGridPresets,
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  dotOrbitMeta,
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  dotOrbitPresets,
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+ flutedGlassPresets,
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  getShaderColorFromString,
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  godRaysMeta,
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  godRaysPresets,
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  grainGradientMeta,
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  grainGradientPresets,
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+ imageDitheringPresets,
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  isPaperShaderElement,
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  liquidMetalPresets,
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  meshGradientMeta,
@@ -83,6 +96,7 @@ export {
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  metaballsMeta,
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  metaballsPresets,
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  neuroNoisePresets,
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+ paperTexturePresets,
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  perlinNoisePresets,
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  pulsingBorderMeta,
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  pulsingBorderPresets,
@@ -101,6 +115,7 @@ export {
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  voronoiPresets,
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  warpMeta,
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  warpPresets,
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+ waterPresets,
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  wavesPresets
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  };
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  //# sourceMappingURL=index.js.map
package/dist/index.js.map CHANGED
@@ -1,7 +1,7 @@
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  {
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  "version": 3,
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  "sources": ["../src/index.ts"],
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- "sourcesContent": ["export { ShaderMount } from './shader-mount.js';\nexport type { ShaderMountProps, ShaderComponentProps } from './shader-mount.js';\n\nexport { MeshGradient, meshGradientPresets } from './shaders/mesh-gradient.js';\nexport type { MeshGradientProps } from './shaders/mesh-gradient.js';\nexport type { MeshGradientUniforms, MeshGradientParams } from '@paper-design/shaders';\n\nexport { SmokeRing, smokeRingPresets } from './shaders/smoke-ring.js';\nexport type { SmokeRingProps } from './shaders/smoke-ring.js';\nexport type { SmokeRingUniforms, SmokeRingParams } from '@paper-design/shaders';\n\nexport { NeuroNoise, neuroNoisePresets } from './shaders/neuro-noise.js';\nexport type { NeuroNoiseProps } from './shaders/neuro-noise.js';\nexport type { NeuroNoiseUniforms, NeuroNoiseParams } from '@paper-design/shaders';\n\nexport { DotOrbit, dotOrbitPresets } from './shaders/dot-orbit.js';\nexport type { DotOrbitProps } from './shaders/dot-orbit.js';\nexport type { DotOrbitUniforms, DotOrbitParams } from '@paper-design/shaders';\n\nexport { DotGrid, dotGridPresets } from './shaders/dot-grid.js';\nexport type { DotGridProps } from './shaders/dot-grid.js';\nexport type { DotGridUniforms, DotGridParams } from '@paper-design/shaders';\n\nexport { SimplexNoise, simplexNoisePresets } from './shaders/simplex-noise.js';\nexport type { SimplexNoiseProps } from './shaders/simplex-noise.js';\nexport type { SimplexNoiseUniforms, SimplexNoiseParams } from '@paper-design/shaders';\n\nexport { Metaballs, metaballsPresets } from './shaders/metaballs.js';\nexport type { MetaballsProps } from './shaders/metaballs.js';\nexport type { MetaballsUniforms, MetaballsParams } from '@paper-design/shaders';\n\nexport { Waves, wavesPresets } from './shaders/waves.js';\nexport type { WavesProps } from './shaders/waves.js';\nexport type { WavesUniforms, WavesParams } from '@paper-design/shaders';\n\nexport { PerlinNoise, perlinNoisePresets } from './shaders/perlin-noise.js';\nexport type { PerlinNoiseProps } from './shaders/perlin-noise.js';\nexport type { PerlinNoiseUniforms, PerlinNoiseParams } from '@paper-design/shaders';\n\nexport { Voronoi, voronoiPresets } from './shaders/voronoi.js';\nexport type { VoronoiProps } from './shaders/voronoi.js';\nexport type { VoronoiUniforms, VoronoiParams } from '@paper-design/shaders';\n\nexport { Warp, warpPresets } from './shaders/warp.js';\nexport type { WarpProps } from './shaders/warp.js';\nexport type { WarpUniforms, WarpParams, WarpPattern } from '@paper-design/shaders';\n\nexport { GodRays, godRaysPresets } from './shaders/god-rays.js';\nexport type { GodRaysProps } from './shaders/god-rays.js';\nexport type { GodRaysUniforms, GodRaysParams } from '@paper-design/shaders';\n\nexport { Spiral, spiralPresets } from './shaders/spiral.js';\nexport type { SpiralProps } from './shaders/spiral.js';\nexport type { SpiralUniforms, SpiralParams } from '@paper-design/shaders';\n\nexport { Swirl, swirlPresets } from './shaders/swirl.js';\nexport type { SwirlProps } from './shaders/swirl.js';\nexport type { SwirlUniforms, SwirlParams } from '@paper-design/shaders';\n\nexport { Dithering, ditheringPresets } from './shaders/dithering.js';\nexport type { DitheringProps } from './shaders/dithering.js';\nexport type { DitheringUniforms, DitheringParams } from '@paper-design/shaders';\n\nexport { GrainGradient, grainGradientPresets } from './shaders/grain-gradient.js';\nexport type { GrainGradientProps } from './shaders/grain-gradient.js';\nexport type { GrainGradientUniforms, GrainGradientParams } from '@paper-design/shaders';\n\nexport { LiquidMetal, liquidMetalPresets } from './shaders/liquid-metal.js';\nexport type { LiquidMetalProps } from './shaders/liquid-metal.js';\nexport type { LiquidMetalUniforms, LiquidMetalParams } from '@paper-design/shaders';\n\nexport { PulsingBorder, pulsingBorderPresets } from './shaders/pulsing-border.js';\nexport type { PulsingBorderProps } from './shaders/pulsing-border.js';\nexport type { PulsingBorderUniforms, PulsingBorderParams } from '@paper-design/shaders';\n\nexport { ColorPanels, colorPanelsPresets } from './shaders/color-panels.js';\nexport type { ColorPanelsProps } from './shaders/color-panels.js';\nexport type { ColorPanelsUniforms, ColorPanelsParams } from '@paper-design/shaders';\n\nexport { StaticMeshGradient, staticMeshGradientPresets } from './shaders/static-mesh-gradient.js';\nexport type { StaticMeshGradientProps } from './shaders/static-mesh-gradient.js';\nexport type { StaticMeshGradientUniforms, StaticMeshGradientParams } from '@paper-design/shaders';\n\nexport { StaticRadialGradient, staticRadialGradientPresets } from './shaders/static-radial-gradient.js';\nexport type { StaticRadialGradientProps } from './shaders/static-radial-gradient.js';\nexport type { StaticRadialGradientUniforms, StaticRadialGradientParams } from '@paper-design/shaders';\n\nexport { isPaperShaderElement, getShaderColorFromString } from '@paper-design/shaders';\nexport type { PaperShaderElement, ShaderFit, ShaderSizingParams, ShaderSizingUniforms } from '@paper-design/shaders';\n\nexport {\n colorPanelsMeta,\n dotOrbitMeta,\n godRaysMeta,\n grainGradientMeta,\n meshGradientMeta,\n metaballsMeta,\n pulsingBorderMeta,\n simplexNoiseMeta,\n smokeRingMeta,\n swirlMeta,\n voronoiMeta,\n warpMeta,\n staticMeshGradientMeta,\n staticRadialGradientMeta,\n} from '@paper-design/shaders';\n"],
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+ "sourcesContent": ["'use client';\n\nexport { ShaderMount } from './shader-mount.js';\nexport type { ShaderMountProps, ShaderComponentProps } from './shader-mount.js';\n\nexport { MeshGradient, meshGradientPresets } from './shaders/mesh-gradient.js';\nexport type { MeshGradientProps } from './shaders/mesh-gradient.js';\nexport type { MeshGradientUniforms, MeshGradientParams } from '@paper-design/shaders';\n\nexport { SmokeRing, smokeRingPresets } from './shaders/smoke-ring.js';\nexport type { SmokeRingProps } from './shaders/smoke-ring.js';\nexport type { SmokeRingUniforms, SmokeRingParams } from '@paper-design/shaders';\n\nexport { NeuroNoise, neuroNoisePresets } from './shaders/neuro-noise.js';\nexport type { NeuroNoiseProps } from './shaders/neuro-noise.js';\nexport type { NeuroNoiseUniforms, NeuroNoiseParams } from '@paper-design/shaders';\n\nexport { DotOrbit, dotOrbitPresets } from './shaders/dot-orbit.js';\nexport type { DotOrbitProps } from './shaders/dot-orbit.js';\nexport type { DotOrbitUniforms, DotOrbitParams } from '@paper-design/shaders';\n\nexport { DotGrid, dotGridPresets } from './shaders/dot-grid.js';\nexport type { DotGridProps } from './shaders/dot-grid.js';\nexport type { DotGridUniforms, DotGridParams } from '@paper-design/shaders';\n\nexport { SimplexNoise, simplexNoisePresets } from './shaders/simplex-noise.js';\nexport type { SimplexNoiseProps } from './shaders/simplex-noise.js';\nexport type { SimplexNoiseUniforms, SimplexNoiseParams } from '@paper-design/shaders';\n\nexport { Metaballs, metaballsPresets } from './shaders/metaballs.js';\nexport type { MetaballsProps } from './shaders/metaballs.js';\nexport type { MetaballsUniforms, MetaballsParams } from '@paper-design/shaders';\n\nexport { Waves, wavesPresets } from './shaders/waves.js';\nexport type { WavesProps } from './shaders/waves.js';\nexport type { WavesUniforms, WavesParams } from '@paper-design/shaders';\n\nexport { PerlinNoise, perlinNoisePresets } from './shaders/perlin-noise.js';\nexport type { PerlinNoiseProps } from './shaders/perlin-noise.js';\nexport type { PerlinNoiseUniforms, PerlinNoiseParams } from '@paper-design/shaders';\n\nexport { Voronoi, voronoiPresets } from './shaders/voronoi.js';\nexport type { VoronoiProps } from './shaders/voronoi.js';\nexport type { VoronoiUniforms, VoronoiParams } from '@paper-design/shaders';\n\nexport { Warp, warpPresets } from './shaders/warp.js';\nexport type { WarpProps } from './shaders/warp.js';\nexport type { WarpUniforms, WarpParams, WarpPattern } from '@paper-design/shaders';\n\nexport { GodRays, godRaysPresets } from './shaders/god-rays.js';\nexport type { GodRaysProps } from './shaders/god-rays.js';\nexport type { GodRaysUniforms, GodRaysParams } from '@paper-design/shaders';\n\nexport { Spiral, spiralPresets } from './shaders/spiral.js';\nexport type { SpiralProps } from './shaders/spiral.js';\nexport type { SpiralUniforms, SpiralParams } from '@paper-design/shaders';\n\nexport { Swirl, swirlPresets } from './shaders/swirl.js';\nexport type { SwirlProps } from './shaders/swirl.js';\nexport type { SwirlUniforms, SwirlParams } from '@paper-design/shaders';\n\nexport { Dithering, ditheringPresets } from './shaders/dithering.js';\nexport type { DitheringProps } from './shaders/dithering.js';\nexport type { DitheringUniforms, DitheringParams } from '@paper-design/shaders';\n\nexport { GrainGradient, grainGradientPresets } from './shaders/grain-gradient.js';\nexport type { GrainGradientProps } from './shaders/grain-gradient.js';\nexport type { GrainGradientUniforms, GrainGradientParams } from '@paper-design/shaders';\n\nexport { LiquidMetal, liquidMetalPresets } from './shaders/liquid-metal.js';\nexport type { LiquidMetalProps } from './shaders/liquid-metal.js';\nexport type { LiquidMetalUniforms, LiquidMetalParams } from '@paper-design/shaders';\n\nexport { PulsingBorder, pulsingBorderPresets } from './shaders/pulsing-border.js';\nexport type { PulsingBorderProps } from './shaders/pulsing-border.js';\nexport type { PulsingBorderUniforms, PulsingBorderParams } from '@paper-design/shaders';\n\nexport { ColorPanels, colorPanelsPresets } from './shaders/color-panels.js';\nexport type { ColorPanelsProps } from './shaders/color-panels.js';\nexport type { ColorPanelsUniforms, ColorPanelsParams } from '@paper-design/shaders';\n\nexport { StaticMeshGradient, staticMeshGradientPresets } from './shaders/static-mesh-gradient.js';\nexport type { StaticMeshGradientProps } from './shaders/static-mesh-gradient.js';\nexport type { StaticMeshGradientUniforms, StaticMeshGradientParams } from '@paper-design/shaders';\n\nexport { StaticRadialGradient, staticRadialGradientPresets } from './shaders/static-radial-gradient.js';\nexport type { StaticRadialGradientProps } from './shaders/static-radial-gradient.js';\nexport type { StaticRadialGradientUniforms, StaticRadialGradientParams } from '@paper-design/shaders';\n\nexport { PaperTexture, paperTexturePresets } from './shaders/paper-texture.js';\nexport type { PaperTextureProps } from './shaders/paper-texture.js';\nexport type { PaperTextureUniforms, PaperTextureParams } from '@paper-design/shaders';\n\nexport { FlutedGlass, flutedGlassPresets } from './shaders/fluted-glass.js';\nexport { type FlutedGlassProps } from './shaders/fluted-glass.js';\nexport { type FlutedGlassUniforms, type FlutedGlassParams } from '@paper-design/shaders';\n\nexport { Water, waterPresets } from './shaders/water.js';\nexport type { WaterProps } from './shaders/water.js';\nexport type { WaterUniforms, WaterParams } from '@paper-design/shaders';\n\nexport { ImageDithering, imageDitheringPresets } from './shaders/image-dithering.js';\nexport type { ImageDitheringProps } from './shaders/image-dithering.js';\nexport type { ImageDitheringUniforms, ImageDitheringParams } from '@paper-design/shaders';\n\nexport { isPaperShaderElement, getShaderColorFromString } from '@paper-design/shaders';\nexport type { PaperShaderElement, ShaderFit, ShaderSizingParams, ShaderSizingUniforms } from '@paper-design/shaders';\n\nexport {\n colorPanelsMeta,\n dotOrbitMeta,\n godRaysMeta,\n grainGradientMeta,\n meshGradientMeta,\n metaballsMeta,\n pulsingBorderMeta,\n simplexNoiseMeta,\n smokeRingMeta,\n swirlMeta,\n voronoiMeta,\n warpMeta,\n staticMeshGradientMeta,\n staticRadialGradientMeta,\n} from '@paper-design/shaders';\n"],
5
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6
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  "names": []
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  }
@@ -1,7 +1,12 @@
1
1
  import { type PaperShaderElement, type ShaderMotionParams } from '@paper-design/shaders';
2
- /** React Shader Mount can also accept strings as uniform values, which will assumed to be URLs and loaded as images */
2
+ /**
3
+ * React Shader Mount can also accept strings as uniform values, which will assumed to be URLs and loaded as images
4
+ *
5
+ * We accept undefined as a convenience for server rendering, when some things may be undefined
6
+ * We just skip setting the uniform if it's undefined. This allows the shader mount to still take up space during server rendering
7
+ */
3
8
  interface ShaderMountUniformsReact {
4
- [key: string]: string | boolean | number | number[] | number[][] | HTMLImageElement;
9
+ [key: string]: string | boolean | number | number[] | number[][] | HTMLImageElement | undefined;
5
10
  }
6
11
  export interface ShaderMountProps extends Omit<React.ComponentProps<'div'>, 'color' | 'ref'>, ShaderMotionParams {
7
12
  ref?: React.Ref<PaperShaderElement>;
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "version": 3,
3
3
  "sources": ["../src/shader-mount.tsx"],
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- "sourcesContent": ["'use client';\n\nimport { useEffect, useRef, forwardRef, useState } from 'react';\nimport {\n ShaderMount as ShaderMountVanilla,\n type PaperShaderElement,\n type ShaderMotionParams,\n type ShaderMountUniforms,\n} from '@paper-design/shaders';\nimport { useMergeRefs } from './use-merge-refs.js';\n\n/** React Shader Mount can also accept strings as uniform values, which will assumed to be URLs and loaded as images */\ninterface ShaderMountUniformsReact {\n [key: string]: string | boolean | number | number[] | number[][] | HTMLImageElement;\n}\n\nexport interface ShaderMountProps extends Omit<React.ComponentProps<'div'>, 'color' | 'ref'>, ShaderMotionParams {\n ref?: React.Ref<PaperShaderElement>;\n fragmentShader: string;\n uniforms: ShaderMountUniformsReact;\n minPixelRatio?: number;\n maxPixelCount?: number;\n webGlContextAttributes?: WebGLContextAttributes;\n}\n\nexport interface ShaderComponentProps extends Omit<React.ComponentProps<'div'>, 'color' | 'ref'> {\n ref?: React.Ref<PaperShaderElement>;\n minPixelRatio?: number;\n maxPixelCount?: number;\n webGlContextAttributes?: WebGLContextAttributes;\n}\n\n/** Parse the provided uniforms, turning URL strings into loaded images */\nasync function processUniforms(uniformsProp: ShaderMountUniformsReact): Promise<ShaderMountUniforms> {\n const processedUniforms = {} as ShaderMountUniforms;\n const imageLoadPromises: Promise<void>[] = [];\n\n const isValidUrl = (url: string): boolean => {\n try {\n // Handle absolute paths\n if (url.startsWith('/')) return true;\n // Check if it's a valid URL\n new URL(url);\n return true;\n } catch {\n return false;\n }\n };\n\n const isExternalUrl = (url: string): boolean => {\n try {\n if (url.startsWith('/')) return false;\n const urlObject = new URL(url, window.location.origin);\n return urlObject.origin !== window.location.origin;\n } catch {\n return false;\n }\n };\n\n Object.entries(uniformsProp).forEach(([key, value]) => {\n if (typeof value === 'string') {\n // Make sure the provided string is a valid URL or just skip trying to set this uniform entirely\n if (!isValidUrl(value)) {\n console.warn(`Uniform \"${key}\" has invalid URL \"${value}\". 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4
+ "sourcesContent": ["'use client';\n\nimport { useEffect, useRef, forwardRef, useState } from 'react';\nimport {\n ShaderMount as ShaderMountVanilla,\n type PaperShaderElement,\n type ShaderMotionParams,\n type ShaderMountUniforms,\n} from '@paper-design/shaders';\nimport { useMergeRefs } from './use-merge-refs.js';\n\n/**\n * React Shader Mount can also accept strings as uniform values, which will assumed to be URLs and loaded as images\n *\n * We accept undefined as a convenience for server rendering, when some things may be undefined\n * We just skip setting the uniform if it's undefined. This allows the shader mount to still take up space during server rendering\n */\ninterface ShaderMountUniformsReact {\n [key: string]: string | boolean | number | number[] | number[][] | HTMLImageElement | undefined;\n}\n\nexport interface ShaderMountProps extends Omit<React.ComponentProps<'div'>, 'color' | 'ref'>, ShaderMotionParams {\n ref?: React.Ref<PaperShaderElement>;\n fragmentShader: string;\n uniforms: ShaderMountUniformsReact;\n minPixelRatio?: number;\n maxPixelCount?: number;\n webGlContextAttributes?: WebGLContextAttributes;\n}\n\nexport interface ShaderComponentProps extends Omit<React.ComponentProps<'div'>, 'color' | 'ref'> {\n ref?: React.Ref<PaperShaderElement>;\n minPixelRatio?: number;\n maxPixelCount?: number;\n webGlContextAttributes?: WebGLContextAttributes;\n}\n\n/** Parse the provided uniforms, turning URL strings into loaded images */\nasync function processUniforms(uniformsProp: ShaderMountUniformsReact): Promise<ShaderMountUniforms> {\n const processedUniforms = {} as ShaderMountUniforms;\n const imageLoadPromises: Promise<void>[] = [];\n\n const isValidUrl = (url: string): boolean => {\n try {\n // Handle absolute paths\n if (url.startsWith('/')) return true;\n // Check if it's a valid URL\n new URL(url);\n return true;\n } catch {\n return false;\n }\n };\n\n const isExternalUrl = (url: string): boolean => {\n try {\n if (url.startsWith('/')) return false;\n const urlObject = new URL(url, window.location.origin);\n return urlObject.origin !== window.location.origin;\n } catch {\n return false;\n }\n };\n\n Object.entries(uniformsProp).forEach(([key, value]) => {\n if (typeof value === 'string') {\n // Make sure the provided string is a valid URL or just skip trying to set this uniform entirely\n if (!isValidUrl(value)) {\n console.warn(`Uniform \"${key}\" has invalid URL \"${value}\". 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5
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6
6
  "names": []
7
7
  }
@@ -17,19 +17,19 @@ const defaultPreset = {
17
17
  name: "Default",
18
18
  params: {
19
19
  ...defaultObjectSizing,
20
- speed: 1,
20
+ speed: 0.5,
21
21
  frame: 0,
22
- colors: ["#ff4000", "#00ffd4", "#5500ff", "#eaff00", "#aa00ff"],
22
+ colors: ["#ff9d00", "#fd4f30", "#809bff", "#6d2eff", "#333aff", "#f15cff", "#ffd557"],
23
23
  colorBack: "#080808",
24
- angle1: 0.1,
25
- angle2: 0.1,
26
- length: 1,
27
- edges: false,
28
- blur: 0.25,
29
- fadeIn: 0.85,
24
+ angle1: 0,
25
+ angle2: 0,
26
+ length: 1.1,
27
+ edges: true,
28
+ blur: 0,
29
+ fadeIn: 1,
30
30
  fadeOut: 0.3,
31
31
  gradient: 0,
32
- density: 2
32
+ density: 3
33
33
  }
34
34
  };
35
35
  const glassPreset = {
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "version": 3,
3
3
  "sources": ["../../src/shaders/color-panels.tsx"],
4
- "sourcesContent": ["import { memo } from 'react';\nimport { ShaderMount, type ShaderComponentProps } from '../shader-mount.js';\nimport { colorPropsAreEqual } from '../color-props-are-equal.js';\nimport {\n getShaderColorFromString,\n colorPanelsFragmentShader,\n ShaderFitOptions,\n type ColorPanelsUniforms,\n type ColorPanelsParams,\n type ShaderPreset,\n defaultObjectSizing,\n} from '@paper-design/shaders';\n\nexport interface ColorPanelsProps extends ShaderComponentProps, ColorPanelsParams {}\n\ntype ColorPanelsPreset = ShaderPreset<ColorPanelsParams>;\n\nexport const defaultPreset: ColorPanelsPreset = {\n name: 'Default',\n params: {\n ...defaultObjectSizing,\n speed: 1,\n frame: 0,\n colors: ['#ff4000', '#00ffd4', '#5500ff', '#eaff00', '#aa00ff'],\n colorBack: '#080808',\n angle1: 0.1,\n angle2: 0.1,\n length: 1,\n edges: false,\n blur: 0.25,\n fadeIn: 0.85,\n fadeOut: 0.3,\n gradient: 0,\n density: 2,\n },\n};\n\nexport const glassPreset: ColorPanelsPreset = {\n name: 'Glass',\n params: {\n ...defaultObjectSizing,\n rotation: 112,\n speed: 1,\n frame: 0,\n colors: ['#00cfff', '#ff2d55', '#34c759', '#af52de'],\n colorBack: '#ffffff',\n angle1: 0.3,\n angle2: 0.3,\n length: 1,\n edges: true,\n blur: 0.25,\n fadeIn: 0.85,\n fadeOut: 0.3,\n gradient: 0,\n density: 1.6,\n },\n};\n\nexport const gradientPreset: ColorPanelsPreset = {\n name: 'Gradient',\n params: {\n ...defaultObjectSizing,\n speed: 0.5,\n frame: 0,\n colors: ['#f2ff00', '#00000000', '#00000000', '#5a0283', '#005eff'],\n colorBack: '#8ffff2',\n angle1: 0.4,\n angle2: 0.4,\n length: 3,\n edges: false,\n blur: 0.5,\n fadeIn: 1.0,\n fadeOut: 0.39,\n gradient: 0.78,\n density: 1.65,\n scale: 1.72,\n rotation: 270,\n offsetX: 0.18,\n },\n};\n\nexport const openingPreset: ColorPanelsPreset = {\n name: 'Opening',\n params: {\n ...defaultObjectSizing,\n speed: 2.0,\n frame: 0,\n colors: ['#00ffff'],\n colorBack: '#570044',\n angle1: -1.0,\n angle2: -1.0,\n length: 0.52,\n edges: false,\n blur: 0.0,\n fadeIn: 0.0,\n fadeOut: 1.0,\n gradient: 0.0,\n density: 2.21,\n scale: 2.32,\n rotation: 360,\n offsetX: -0.3,\n offsetY: 0.6,\n },\n};\n\nexport const colorPanelsPresets: ColorPanelsPreset[] = [defaultPreset, glassPreset, gradientPreset, openingPreset];\n\nexport const ColorPanels: React.FC<ColorPanelsProps> = memo(function ColorPanelsImpl({\n // Own props\n speed = defaultPreset.params.speed,\n frame = defaultPreset.params.frame,\n colors = defaultPreset.params.colors,\n colorBack = defaultPreset.params.colorBack,\n angle1 = defaultPreset.params.angle1,\n angle2 = defaultPreset.params.angle2,\n length = defaultPreset.params.length,\n edges = defaultPreset.params.edges,\n blur = defaultPreset.params.blur,\n fadeIn = defaultPreset.params.fadeIn,\n fadeOut = defaultPreset.params.fadeOut,\n density = defaultPreset.params.density,\n gradient = defaultPreset.params.gradient,\n\n // Sizing props\n fit = defaultPreset.params.fit,\n scale = defaultPreset.params.scale,\n rotation = defaultPreset.params.rotation,\n originX = defaultPreset.params.originX,\n originY = defaultPreset.params.originY,\n offsetX = defaultPreset.params.offsetX,\n offsetY = defaultPreset.params.offsetY,\n worldWidth = defaultPreset.params.worldWidth,\n worldHeight = defaultPreset.params.worldHeight,\n ...props\n}: ColorPanelsProps) {\n const uniforms = {\n // Own uniforms\n u_colors: colors.map(getShaderColorFromString),\n u_colorsCount: colors.length,\n u_colorBack: getShaderColorFromString(colorBack),\n u_angle1: angle1,\n u_angle2: angle2,\n u_length: length,\n u_edges: edges,\n u_blur: blur,\n u_fadeIn: fadeIn,\n u_fadeOut: fadeOut,\n u_density: density,\n u_gradient: gradient,\n\n // Sizing uniforms\n u_fit: ShaderFitOptions[fit],\n u_scale: scale,\n u_rotation: rotation,\n u_offsetX: offsetX,\n u_offsetY: offsetY,\n u_originX: originX,\n u_originY: originY,\n u_worldWidth: worldWidth,\n u_worldHeight: worldHeight,\n } satisfies ColorPanelsUniforms;\n\n return (\n <ShaderMount\n {...props}\n speed={speed}\n frame={frame}\n fragmentShader={colorPanelsFragmentShader}\n uniforms={uniforms}\n />\n );\n}, colorPropsAreEqual);\n"],
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4
+ "sourcesContent": ["import { memo } from 'react';\nimport { ShaderMount, type ShaderComponentProps } from '../shader-mount.js';\nimport { colorPropsAreEqual } from '../color-props-are-equal.js';\nimport {\n getShaderColorFromString,\n colorPanelsFragmentShader,\n ShaderFitOptions,\n type ColorPanelsUniforms,\n type ColorPanelsParams,\n type ShaderPreset,\n defaultObjectSizing,\n} from '@paper-design/shaders';\n\nexport interface ColorPanelsProps extends ShaderComponentProps, ColorPanelsParams {}\n\ntype ColorPanelsPreset = ShaderPreset<ColorPanelsParams>;\n\nexport const defaultPreset: ColorPanelsPreset = {\n name: 'Default',\n params: {\n ...defaultObjectSizing,\n speed: 0.5,\n frame: 0,\n colors: ['#ff9d00', '#fd4f30', '#809bff', '#6d2eff', '#333aff', '#f15cff', '#ffd557'],\n colorBack: '#080808',\n angle1: 0,\n angle2: 0,\n length: 1.1,\n edges: true,\n blur: 0,\n fadeIn: 1,\n fadeOut: 0.3,\n gradient: 0,\n density: 3,\n },\n};\n\nexport const glassPreset: ColorPanelsPreset = {\n name: 'Glass',\n params: {\n ...defaultObjectSizing,\n rotation: 112,\n speed: 1,\n frame: 0,\n colors: ['#00cfff', '#ff2d55', '#34c759', '#af52de'],\n colorBack: '#ffffff',\n angle1: 0.3,\n angle2: 0.3,\n length: 1,\n edges: true,\n blur: 0.25,\n fadeIn: 0.85,\n fadeOut: 0.3,\n gradient: 0,\n density: 1.6,\n },\n};\n\nexport const gradientPreset: ColorPanelsPreset = {\n name: 'Gradient',\n params: {\n ...defaultObjectSizing,\n speed: 0.5,\n frame: 0,\n colors: ['#f2ff00', '#00000000', '#00000000', '#5a0283', '#005eff'],\n colorBack: '#8ffff2',\n angle1: 0.4,\n angle2: 0.4,\n length: 3,\n edges: false,\n blur: 0.5,\n fadeIn: 1.0,\n fadeOut: 0.39,\n gradient: 0.78,\n density: 1.65,\n scale: 1.72,\n rotation: 270,\n offsetX: 0.18,\n },\n};\n\nexport const openingPreset: ColorPanelsPreset = {\n name: 'Opening',\n params: {\n ...defaultObjectSizing,\n speed: 2.0,\n frame: 0,\n colors: ['#00ffff'],\n colorBack: '#570044',\n angle1: -1.0,\n angle2: -1.0,\n length: 0.52,\n edges: false,\n blur: 0.0,\n fadeIn: 0.0,\n fadeOut: 1.0,\n gradient: 0.0,\n density: 2.21,\n scale: 2.32,\n rotation: 360,\n offsetX: -0.3,\n offsetY: 0.6,\n },\n};\n\nexport const colorPanelsPresets: ColorPanelsPreset[] = [defaultPreset, glassPreset, gradientPreset, openingPreset];\n\nexport const ColorPanels: React.FC<ColorPanelsProps> = memo(function ColorPanelsImpl({\n // Own props\n speed = defaultPreset.params.speed,\n frame = defaultPreset.params.frame,\n colors = defaultPreset.params.colors,\n colorBack = defaultPreset.params.colorBack,\n angle1 = defaultPreset.params.angle1,\n angle2 = defaultPreset.params.angle2,\n length = defaultPreset.params.length,\n edges = defaultPreset.params.edges,\n blur = defaultPreset.params.blur,\n fadeIn = defaultPreset.params.fadeIn,\n fadeOut = defaultPreset.params.fadeOut,\n density = defaultPreset.params.density,\n gradient = defaultPreset.params.gradient,\n\n // Sizing props\n fit = defaultPreset.params.fit,\n scale = defaultPreset.params.scale,\n rotation = defaultPreset.params.rotation,\n originX = defaultPreset.params.originX,\n originY = defaultPreset.params.originY,\n offsetX = defaultPreset.params.offsetX,\n offsetY = defaultPreset.params.offsetY,\n worldWidth = defaultPreset.params.worldWidth,\n worldHeight = defaultPreset.params.worldHeight,\n ...props\n}: ColorPanelsProps) {\n const uniforms = {\n // Own uniforms\n u_colors: colors.map(getShaderColorFromString),\n u_colorsCount: colors.length,\n u_colorBack: getShaderColorFromString(colorBack),\n u_angle1: angle1,\n u_angle2: angle2,\n u_length: length,\n u_edges: edges,\n u_blur: blur,\n u_fadeIn: fadeIn,\n u_fadeOut: fadeOut,\n u_density: density,\n u_gradient: gradient,\n\n // Sizing uniforms\n u_fit: ShaderFitOptions[fit],\n u_scale: scale,\n u_rotation: rotation,\n u_offsetX: offsetX,\n u_offsetY: offsetY,\n u_originX: originX,\n u_originY: originY,\n u_worldWidth: worldWidth,\n u_worldHeight: worldHeight,\n } satisfies ColorPanelsUniforms;\n\n return (\n <ShaderMount\n {...props}\n speed={speed}\n frame={frame}\n fragmentShader={colorPanelsFragmentShader}\n uniforms={uniforms}\n />\n );\n}, colorPropsAreEqual);\n"],
5
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6
6
  "names": []
7
7
  }
@@ -8,7 +8,7 @@ export declare const sinePreset: DitheringPreset;
8
8
  export declare const bugsPreset: DitheringPreset;
9
9
  export declare const ripplePreset: DitheringPreset;
10
10
  export declare const swirlPreset: DitheringPreset;
11
- export declare const spherePreset: DitheringPreset;
11
+ export declare const warpPreset: DitheringPreset;
12
12
  export declare const ditheringPresets: DitheringPreset[];
13
13
  export declare const Dithering: React.FC<DitheringProps>;
14
14
  export {};
@@ -21,9 +21,9 @@ const defaultPreset = {
21
21
  ...defaultPatternSizing,
22
22
  speed: 1,
23
23
  frame: 0,
24
- colorBack: "#2f6e83",
25
- colorFront: "#dceae8",
26
- shape: "warp",
24
+ colorBack: "#000000",
25
+ colorFront: "#00b2ff",
26
+ shape: "sphere",
27
27
  type: "4x4",
28
28
  pxSize: 2
29
29
  }
@@ -81,22 +81,22 @@ const swirlPreset = {
81
81
  pxSize: 2
82
82
  }
83
83
  };
84
- const spherePreset = {
85
- name: "Sphere",
84
+ const warpPreset = {
85
+ name: "Warp",
86
86
  params: {
87
87
  ...defaultObjectSizing,
88
88
  speed: 1,
89
89
  frame: 0,
90
90
  colorBack: "#301c2a",
91
91
  colorFront: "#56ae6c",
92
- shape: "sphere",
92
+ shape: "warp",
93
93
  type: "4x4",
94
94
  pxSize: 2.5
95
95
  }
96
96
  };
97
97
  const ditheringPresets = [
98
98
  defaultPreset,
99
- spherePreset,
99
+ warpPreset,
100
100
  sinePreset,
101
101
  ripplePreset,
102
102
  bugsPreset,
@@ -150,7 +150,7 @@ export {
150
150
  ditheringPresets,
151
151
  ripplePreset,
152
152
  sinePreset,
153
- spherePreset,
154
- swirlPreset
153
+ swirlPreset,
154
+ warpPreset
155
155
  };
156
156
  //# sourceMappingURL=dithering.js.map
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "version": 3,
3
3
  "sources": ["../../src/shaders/dithering.tsx"],
4
- "sourcesContent": ["import { memo } from 'react';\nimport { ShaderMount, type ShaderComponentProps } from '../shader-mount.js';\nimport {\n getShaderColorFromString,\n ditheringFragmentShader,\n ShaderFitOptions,\n type DitheringUniforms,\n type DitheringParams,\n type ShaderPreset,\n defaultPatternSizing,\n defaultObjectSizing,\n DitheringTypes,\n} from '@paper-design/shaders';\nimport { DitheringShapes } from '@paper-design/shaders';\n\nexport interface DitheringProps extends ShaderComponentProps, DitheringParams {}\n\ntype DitheringPreset = ShaderPreset<DitheringParams>;\n\nexport const defaultPreset: DitheringPreset = {\n name: 'Default',\n params: {\n ...defaultPatternSizing,\n speed: 1,\n frame: 0,\n colorBack: '#2f6e83',\n colorFront: '#dceae8',\n shape: 'warp',\n type: '4x4',\n pxSize: 2,\n },\n} as const;\n\nexport const sinePreset: DitheringPreset = {\n name: 'Sine Wave',\n params: {\n ...defaultPatternSizing,\n speed: 1,\n frame: 0,\n colorBack: '#730d54',\n colorFront: '#00becc',\n shape: 'wave',\n type: '4x4',\n pxSize: 11,\n scale: 1.2,\n },\n} as const;\n\nexport const bugsPreset: DitheringPreset = {\n name: 'Bugs',\n params: {\n ...defaultPatternSizing,\n speed: 1,\n frame: 0,\n colorBack: '#000000',\n colorFront: '#008000',\n shape: 'dots',\n type: 'random',\n pxSize: 9,\n },\n} as const;\n\nexport const ripplePreset: DitheringPreset = {\n name: 'Ripple',\n params: {\n ...defaultObjectSizing,\n speed: 1,\n frame: 0,\n colorBack: '#603520',\n colorFront: '#c67953',\n shape: 'ripple',\n type: '2x2',\n pxSize: 3,\n },\n} as const;\n\nexport const swirlPreset: DitheringPreset = {\n name: 'Swirl',\n params: {\n ...defaultObjectSizing,\n speed: 1,\n frame: 0,\n colorBack: '#000000',\n colorFront: '#89a7b8',\n shape: 'swirl',\n type: '8x8',\n pxSize: 2,\n },\n} as const;\n\nexport const spherePreset: DitheringPreset = {\n name: 'Sphere',\n params: {\n ...defaultObjectSizing,\n speed: 1,\n frame: 0,\n colorBack: '#301c2a',\n colorFront: '#56ae6c',\n shape: 'sphere',\n type: '4x4',\n pxSize: 2.5,\n },\n} as const;\n\nexport const ditheringPresets: DitheringPreset[] = [\n defaultPreset,\n spherePreset,\n sinePreset,\n ripplePreset,\n bugsPreset,\n swirlPreset,\n];\n\nexport const Dithering: React.FC<DitheringProps> = memo(function DitheringImpl({\n // Own props\n speed = defaultPreset.params.speed,\n frame = defaultPreset.params.frame,\n colorBack = defaultPreset.params.colorBack,\n colorFront = defaultPreset.params.colorFront,\n shape = defaultPreset.params.shape,\n type = defaultPreset.params.type,\n pxSize = defaultPreset.params.pxSize,\n\n // Sizing props\n fit = defaultPreset.params.fit,\n scale = defaultPreset.params.scale,\n rotation = defaultPreset.params.rotation,\n originX = defaultPreset.params.originX,\n originY = defaultPreset.params.originY,\n offsetX = defaultPreset.params.offsetX,\n offsetY = defaultPreset.params.offsetY,\n worldWidth = defaultPreset.params.worldWidth,\n worldHeight = defaultPreset.params.worldHeight,\n ...props\n}) {\n const uniforms = {\n // Own uniforms\n u_colorBack: getShaderColorFromString(colorBack),\n u_colorFront: getShaderColorFromString(colorFront),\n u_shape: DitheringShapes[shape],\n u_type: DitheringTypes[type],\n u_pxSize: pxSize,\n\n // Sizing uniforms\n u_fit: ShaderFitOptions[fit],\n u_scale: scale,\n u_rotation: rotation,\n u_offsetX: offsetX,\n u_offsetY: offsetY,\n u_originX: originX,\n u_originY: originY,\n u_worldWidth: worldWidth,\n u_worldHeight: worldHeight,\n } satisfies DitheringUniforms;\n\n return (\n <ShaderMount {...props} speed={speed} frame={frame} fragmentShader={ditheringFragmentShader} uniforms={uniforms} />\n );\n});\n"],
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4
+ "sourcesContent": ["import { memo } from 'react';\nimport { ShaderMount, type ShaderComponentProps } from '../shader-mount.js';\nimport {\n getShaderColorFromString,\n ditheringFragmentShader,\n ShaderFitOptions,\n type DitheringUniforms,\n type DitheringParams,\n type ShaderPreset,\n defaultPatternSizing,\n defaultObjectSizing,\n DitheringTypes,\n} from '@paper-design/shaders';\nimport { DitheringShapes } from '@paper-design/shaders';\n\nexport interface DitheringProps extends ShaderComponentProps, DitheringParams {}\n\ntype DitheringPreset = ShaderPreset<DitheringParams>;\n\nexport const defaultPreset: DitheringPreset = {\n name: 'Default',\n params: {\n ...defaultPatternSizing,\n speed: 1,\n frame: 0,\n colorBack: '#000000',\n colorFront: '#00b2ff',\n shape: 'sphere',\n type: '4x4',\n pxSize: 2,\n },\n} as const;\n\nexport const sinePreset: DitheringPreset = {\n name: 'Sine Wave',\n params: {\n ...defaultPatternSizing,\n speed: 1,\n frame: 0,\n colorBack: '#730d54',\n colorFront: '#00becc',\n shape: 'wave',\n type: '4x4',\n pxSize: 11,\n scale: 1.2,\n },\n} as const;\n\nexport const bugsPreset: DitheringPreset = {\n name: 'Bugs',\n params: {\n ...defaultPatternSizing,\n speed: 1,\n frame: 0,\n colorBack: '#000000',\n colorFront: '#008000',\n shape: 'dots',\n type: 'random',\n pxSize: 9,\n },\n} as const;\n\nexport const ripplePreset: DitheringPreset = {\n name: 'Ripple',\n params: {\n ...defaultObjectSizing,\n speed: 1,\n frame: 0,\n colorBack: '#603520',\n colorFront: '#c67953',\n shape: 'ripple',\n type: '2x2',\n pxSize: 3,\n },\n} as const;\n\nexport const swirlPreset: DitheringPreset = {\n name: 'Swirl',\n params: {\n ...defaultObjectSizing,\n speed: 1,\n frame: 0,\n colorBack: '#000000',\n colorFront: '#89a7b8',\n shape: 'swirl',\n type: '8x8',\n pxSize: 2,\n },\n} as const;\n\nexport const warpPreset: DitheringPreset = {\n name: 'Warp',\n params: {\n ...defaultObjectSizing,\n speed: 1,\n frame: 0,\n colorBack: '#301c2a',\n colorFront: '#56ae6c',\n shape: 'warp',\n type: '4x4',\n pxSize: 2.5,\n },\n} as const;\n\nexport const ditheringPresets: DitheringPreset[] = [\n defaultPreset,\n warpPreset,\n sinePreset,\n ripplePreset,\n bugsPreset,\n swirlPreset,\n];\n\nexport const Dithering: React.FC<DitheringProps> = memo(function DitheringImpl({\n // Own props\n speed = defaultPreset.params.speed,\n frame = defaultPreset.params.frame,\n colorBack = defaultPreset.params.colorBack,\n colorFront = defaultPreset.params.colorFront,\n shape = defaultPreset.params.shape,\n type = defaultPreset.params.type,\n pxSize = defaultPreset.params.pxSize,\n\n // Sizing props\n fit = defaultPreset.params.fit,\n scale = defaultPreset.params.scale,\n rotation = defaultPreset.params.rotation,\n originX = defaultPreset.params.originX,\n originY = defaultPreset.params.originY,\n offsetX = defaultPreset.params.offsetX,\n offsetY = defaultPreset.params.offsetY,\n worldWidth = defaultPreset.params.worldWidth,\n worldHeight = defaultPreset.params.worldHeight,\n ...props\n}) {\n const uniforms = {\n // Own uniforms\n u_colorBack: getShaderColorFromString(colorBack),\n u_colorFront: getShaderColorFromString(colorFront),\n u_shape: DitheringShapes[shape],\n u_type: DitheringTypes[type],\n u_pxSize: pxSize,\n\n // Sizing uniforms\n u_fit: ShaderFitOptions[fit],\n u_scale: scale,\n u_rotation: rotation,\n u_offsetX: offsetX,\n u_offsetY: offsetY,\n u_originX: originX,\n u_originY: originY,\n u_worldWidth: worldWidth,\n u_worldHeight: worldHeight,\n } satisfies DitheringUniforms;\n\n return (\n <ShaderMount {...props} speed={speed} frame={frame} fragmentShader={ditheringFragmentShader} uniforms={uniforms} />\n );\n});\n"],
5
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6
6
  "names": []
7
7
  }
@@ -18,15 +18,15 @@ const defaultPreset = {
18
18
  name: "Default",
19
19
  params: {
20
20
  ...defaultPatternSizing,
21
- colorBack: "#15212d",
22
- colorFill: "#5794ff",
23
- colorStroke: "#0000ff",
24
- size: 3,
25
- gapX: 25,
26
- gapY: 25,
21
+ colorBack: "#000000",
22
+ colorFill: "#ffffff",
23
+ colorStroke: "#ffaa00",
24
+ size: 2,
25
+ gapX: 32,
26
+ gapY: 32,
27
27
  strokeWidth: 0,
28
- sizeRange: 0.25,
29
- opacityRange: 0.9,
28
+ sizeRange: 0,
29
+ opacityRange: 0,
30
30
  shape: "circle"
31
31
  }
32
32
  };
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "version": 3,
3
3
  "sources": ["../../src/shaders/dot-grid.tsx"],
4
- "sourcesContent": ["import { memo } from 'react';\nimport { ShaderMount, type ShaderComponentProps } from '../shader-mount.js';\nimport { colorPropsAreEqual } from '../color-props-are-equal.js';\nimport {\n getShaderColorFromString,\n dotGridFragmentShader,\n DotGridShapes,\n ShaderFitOptions,\n type DotGridParams,\n type DotGridUniforms,\n type ShaderPreset,\n defaultPatternSizing,\n} from '@paper-design/shaders';\n\nexport interface DotGridProps extends ShaderComponentProps, DotGridParams {}\n\ntype DotGridPreset = ShaderPreset<DotGridParams>;\n\nexport const defaultPreset: DotGridPreset = {\n name: 'Default',\n params: {\n ...defaultPatternSizing,\n colorBack: '#15212d',\n colorFill: '#5794ff',\n colorStroke: '#0000ff',\n size: 3,\n gapX: 25,\n gapY: 25,\n strokeWidth: 0,\n sizeRange: 0.25,\n opacityRange: 0.9,\n shape: 'circle',\n },\n};\n\nconst trianglesPreset: DotGridPreset = {\n name: 'Triangles',\n params: {\n ...defaultPatternSizing,\n colorBack: '#ffffff',\n colorFill: '#ffffff',\n colorStroke: '#808080',\n size: 5,\n gapX: 32,\n gapY: 32,\n strokeWidth: 1,\n sizeRange: 0,\n opacityRange: 0,\n shape: 'triangle',\n },\n};\n\nconst treeLinePreset: DotGridPreset = {\n name: 'Tree line',\n params: {\n ...defaultPatternSizing,\n colorBack: '#f4fce7',\n colorFill: '#052e19',\n colorStroke: '#000000',\n size: 8,\n gapX: 20,\n gapY: 90,\n strokeWidth: 0,\n sizeRange: 1,\n opacityRange: 0.6,\n shape: 'circle',\n },\n};\n\nconst wallpaperPreset: DotGridPreset = {\n name: 'Wallpaper',\n params: {\n ...defaultPatternSizing,\n colorBack: '#204030',\n colorFill: '#000000',\n colorStroke: '#bd955b',\n size: 9,\n gapX: 32,\n gapY: 32,\n strokeWidth: 1,\n sizeRange: 0,\n opacityRange: 0,\n shape: 'diamond',\n },\n};\n\nexport const dotGridPresets: DotGridPreset[] = [defaultPreset, trianglesPreset, treeLinePreset, wallpaperPreset];\n\nexport const DotGrid: React.FC<DotGridProps> = memo(function DotGridImpl({\n // Own props\n colorBack = defaultPreset.params.colorBack,\n colorFill = defaultPreset.params.colorFill,\n colorStroke = defaultPreset.params.colorStroke,\n size = defaultPreset.params.size,\n gapX = defaultPreset.params.gapX,\n gapY = defaultPreset.params.gapY,\n strokeWidth = defaultPreset.params.strokeWidth,\n sizeRange = defaultPreset.params.sizeRange,\n opacityRange = defaultPreset.params.opacityRange,\n shape = defaultPreset.params.shape,\n\n // Sizing props\n fit = defaultPreset.params.fit,\n scale = defaultPreset.params.scale,\n rotation = defaultPreset.params.rotation,\n originX = defaultPreset.params.originX,\n originY = defaultPreset.params.originY,\n offsetX = defaultPreset.params.offsetX,\n offsetY = defaultPreset.params.offsetY,\n worldWidth = defaultPreset.params.worldWidth,\n worldHeight = defaultPreset.params.worldHeight,\n\n // Other props\n maxPixelCount = 6016 * 3384, // Higher max resolution for this shader\n ...props\n}: DotGridProps) {\n const uniforms = {\n // Own uniforms\n u_colorBack: getShaderColorFromString(colorBack),\n u_colorFill: getShaderColorFromString(colorFill),\n u_colorStroke: getShaderColorFromString(colorStroke),\n u_dotSize: size,\n u_gapX: gapX,\n u_gapY: gapY,\n u_strokeWidth: strokeWidth,\n u_sizeRange: sizeRange,\n u_opacityRange: opacityRange,\n u_shape: DotGridShapes[shape],\n\n // Sizing uniforms\n u_fit: ShaderFitOptions[fit],\n u_scale: scale,\n u_rotation: rotation,\n u_offsetX: offsetX,\n u_offsetY: offsetY,\n u_originX: originX,\n u_originY: originY,\n u_worldWidth: worldWidth,\n u_worldHeight: worldHeight,\n } satisfies DotGridUniforms;\n\n return (\n <ShaderMount {...props} maxPixelCount={maxPixelCount} fragmentShader={dotGridFragmentShader} uniforms={uniforms} />\n );\n}, colorPropsAreEqual);\n"],
4
+ "sourcesContent": ["import { memo } from 'react';\nimport { ShaderMount, type ShaderComponentProps } from '../shader-mount.js';\nimport { colorPropsAreEqual } from '../color-props-are-equal.js';\nimport {\n getShaderColorFromString,\n dotGridFragmentShader,\n DotGridShapes,\n ShaderFitOptions,\n type DotGridParams,\n type DotGridUniforms,\n type ShaderPreset,\n defaultPatternSizing,\n} from '@paper-design/shaders';\n\nexport interface DotGridProps extends ShaderComponentProps, DotGridParams {}\n\ntype DotGridPreset = ShaderPreset<DotGridParams>;\n\nexport const defaultPreset: DotGridPreset = {\n name: 'Default',\n params: {\n ...defaultPatternSizing,\n colorBack: '#000000',\n colorFill: '#ffffff',\n colorStroke: '#ffaa00',\n size: 2,\n gapX: 32,\n gapY: 32,\n strokeWidth: 0,\n sizeRange: 0,\n opacityRange: 0,\n shape: 'circle',\n },\n};\n\nconst trianglesPreset: DotGridPreset = {\n name: 'Triangles',\n params: {\n ...defaultPatternSizing,\n colorBack: '#ffffff',\n colorFill: '#ffffff',\n colorStroke: '#808080',\n size: 5,\n gapX: 32,\n gapY: 32,\n strokeWidth: 1,\n sizeRange: 0,\n opacityRange: 0,\n shape: 'triangle',\n },\n};\n\nconst treeLinePreset: DotGridPreset = {\n name: 'Tree line',\n params: {\n ...defaultPatternSizing,\n colorBack: '#f4fce7',\n colorFill: '#052e19',\n colorStroke: '#000000',\n size: 8,\n gapX: 20,\n gapY: 90,\n strokeWidth: 0,\n sizeRange: 1,\n opacityRange: 0.6,\n shape: 'circle',\n },\n};\n\nconst wallpaperPreset: DotGridPreset = {\n name: 'Wallpaper',\n params: {\n ...defaultPatternSizing,\n colorBack: '#204030',\n colorFill: '#000000',\n colorStroke: '#bd955b',\n size: 9,\n gapX: 32,\n gapY: 32,\n strokeWidth: 1,\n sizeRange: 0,\n opacityRange: 0,\n shape: 'diamond',\n },\n};\n\nexport const dotGridPresets: DotGridPreset[] = [defaultPreset, trianglesPreset, treeLinePreset, wallpaperPreset];\n\nexport const DotGrid: React.FC<DotGridProps> = memo(function DotGridImpl({\n // Own props\n colorBack = defaultPreset.params.colorBack,\n colorFill = defaultPreset.params.colorFill,\n colorStroke = defaultPreset.params.colorStroke,\n size = defaultPreset.params.size,\n gapX = defaultPreset.params.gapX,\n gapY = defaultPreset.params.gapY,\n strokeWidth = defaultPreset.params.strokeWidth,\n sizeRange = defaultPreset.params.sizeRange,\n opacityRange = defaultPreset.params.opacityRange,\n shape = defaultPreset.params.shape,\n\n // Sizing props\n fit = defaultPreset.params.fit,\n scale = defaultPreset.params.scale,\n rotation = defaultPreset.params.rotation,\n originX = defaultPreset.params.originX,\n originY = defaultPreset.params.originY,\n offsetX = defaultPreset.params.offsetX,\n offsetY = defaultPreset.params.offsetY,\n worldWidth = defaultPreset.params.worldWidth,\n worldHeight = defaultPreset.params.worldHeight,\n\n // Other props\n maxPixelCount = 6016 * 3384, // Higher max resolution for this shader\n ...props\n}: DotGridProps) {\n const uniforms = {\n // Own uniforms\n u_colorBack: getShaderColorFromString(colorBack),\n u_colorFill: getShaderColorFromString(colorFill),\n u_colorStroke: getShaderColorFromString(colorStroke),\n u_dotSize: size,\n u_gapX: gapX,\n u_gapY: gapY,\n u_strokeWidth: strokeWidth,\n u_sizeRange: sizeRange,\n u_opacityRange: opacityRange,\n u_shape: DotGridShapes[shape],\n\n // Sizing uniforms\n u_fit: ShaderFitOptions[fit],\n u_scale: scale,\n u_rotation: rotation,\n u_offsetX: offsetX,\n u_offsetY: offsetY,\n u_originX: originX,\n u_originY: originY,\n u_worldWidth: worldWidth,\n u_worldHeight: worldHeight,\n } satisfies DotGridUniforms;\n\n return (\n <ShaderMount {...props} maxPixelCount={maxPixelCount} fragmentShader={dotGridFragmentShader} uniforms={uniforms} />\n );\n}, colorPropsAreEqual);\n"],
5
5
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6
6
  "names": []
7
7
  }
@@ -8,6 +8,7 @@ import { ShaderMount } from "../shader-mount.js";
8
8
  import { colorPropsAreEqual } from "../color-props-are-equal.js";
9
9
  import {
10
10
  getShaderColorFromString,
11
+ getShaderNoiseTexture,
11
12
  dotOrbitFragmentShader,
12
13
  ShaderFitOptions,
13
14
  defaultPatternSizing
@@ -20,11 +21,11 @@ const defaultPreset = {
20
21
  speed: 2,
21
22
  frame: 0,
22
23
  colorBack: "#000000",
23
- colors: ["#D2822D", "#0C3D80", "#B41A57", "#37A166"],
24
- size: 0.9,
24
+ colors: ["#ff6f00", "#610000", "#0f0000", "#ffdfa8"],
25
+ size: 1,
25
26
  sizeRange: 0,
26
27
  spreading: 1,
27
- stepsPerColor: 2
28
+ stepsPerColor: 4
28
29
  }
29
30
  };
30
31
  const shinePreset = {
@@ -104,6 +105,7 @@ const DotOrbit = memo(function DotOrbitImpl({
104
105
  u_sizeRange: sizeRange,
105
106
  u_spreading: spreading,
106
107
  u_stepsPerColor: stepsPerColor,
108
+ u_noiseTexture: getShaderNoiseTexture(),
107
109
  // Sizing uniforms
108
110
  u_fit: ShaderFitOptions[fit],
109
111
  u_scale: scale,
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "version": 3,
3
3
  "sources": ["../../src/shaders/dot-orbit.tsx"],
4
- "sourcesContent": ["import { memo } from 'react';\nimport { ShaderMount, type ShaderComponentProps } from '../shader-mount.js';\nimport { colorPropsAreEqual } from '../color-props-are-equal.js';\nimport {\n getShaderColorFromString,\n dotOrbitFragmentShader,\n ShaderFitOptions,\n type DotOrbitParams,\n type DotOrbitUniforms,\n type ShaderPreset,\n defaultPatternSizing,\n} from '@paper-design/shaders';\n\nexport interface DotOrbitProps extends ShaderComponentProps, DotOrbitParams {}\n\ntype DotOrbitPreset = ShaderPreset<DotOrbitParams>;\n\nexport const defaultPreset: DotOrbitPreset = {\n name: 'Default',\n params: {\n ...defaultPatternSizing,\n speed: 2,\n frame: 0,\n colorBack: '#000000',\n colors: ['#D2822D', '#0C3D80', '#B41A57', '#37A166'],\n size: 0.9,\n sizeRange: 0,\n spreading: 1,\n stepsPerColor: 2,\n },\n};\n\nexport const shinePreset: DotOrbitPreset = {\n name: 'Shine',\n params: {\n ...defaultPatternSizing,\n speed: 0.1,\n frame: 0,\n colors: ['#ffffff', '#006aff', '#fff675'],\n colorBack: '#000000',\n stepsPerColor: 4,\n size: 0.3,\n sizeRange: 0.2,\n spreading: 1,\n scale: 0.4,\n },\n};\n\nexport const bubblesPreset: DotOrbitPreset = {\n name: 'Bubbles',\n params: {\n ...defaultPatternSizing,\n speed: 0.4,\n frame: 0,\n colors: ['#29b9e0'],\n colorBack: '#009494',\n stepsPerColor: 2,\n size: 0.9,\n sizeRange: 0.7,\n spreading: 1.0,\n scale: 1.64,\n },\n};\n\nexport const hallucinatoryPreset: DotOrbitPreset = {\n name: 'Hallucinatory',\n params: {\n ...defaultPatternSizing,\n speed: 5,\n frame: 0,\n colors: ['#000000'],\n colorBack: '#ffe500',\n stepsPerColor: 2,\n size: 0.65,\n sizeRange: 0,\n spreading: 0.3,\n scale: 0.5,\n },\n};\n\nexport const dotOrbitPresets: DotOrbitPreset[] = [defaultPreset, bubblesPreset, shinePreset, hallucinatoryPreset];\n\nexport const DotOrbit: React.FC<DotOrbitProps> = memo(function DotOrbitImpl({\n // Own props\n speed = defaultPreset.params.speed,\n frame = defaultPreset.params.frame,\n colorBack = defaultPreset.params.colorBack,\n colors = defaultPreset.params.colors,\n size = defaultPreset.params.size,\n sizeRange = defaultPreset.params.sizeRange,\n spreading = defaultPreset.params.spreading,\n stepsPerColor = defaultPreset.params.stepsPerColor,\n\n // Sizing props\n fit = defaultPreset.params.fit,\n scale = defaultPreset.params.scale,\n rotation = defaultPreset.params.rotation,\n originX = defaultPreset.params.originX,\n originY = defaultPreset.params.originY,\n offsetX = defaultPreset.params.offsetX,\n offsetY = defaultPreset.params.offsetY,\n worldWidth = defaultPreset.params.worldWidth,\n worldHeight = defaultPreset.params.worldHeight,\n ...props\n}: DotOrbitProps) {\n const uniforms = {\n // Own uniforms\n u_colorBack: getShaderColorFromString(colorBack),\n u_colors: colors.map(getShaderColorFromString),\n u_colorsCount: colors.length,\n u_size: size,\n u_sizeRange: sizeRange,\n u_spreading: spreading,\n u_stepsPerColor: stepsPerColor,\n\n // Sizing uniforms\n u_fit: ShaderFitOptions[fit],\n u_scale: scale,\n u_rotation: rotation,\n u_offsetX: offsetX,\n u_offsetY: offsetY,\n u_originX: originX,\n u_originY: originY,\n u_worldWidth: worldWidth,\n u_worldHeight: worldHeight,\n } satisfies DotOrbitUniforms;\n\n return (\n <ShaderMount {...props} speed={speed} frame={frame} fragmentShader={dotOrbitFragmentShader} uniforms={uniforms} />\n );\n}, colorPropsAreEqual);\n"],
5
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4
+ "sourcesContent": ["import { memo } from 'react';\nimport { ShaderMount, type ShaderComponentProps } from '../shader-mount.js';\nimport { colorPropsAreEqual } from '../color-props-are-equal.js';\nimport {\n getShaderColorFromString,\n getShaderNoiseTexture,\n dotOrbitFragmentShader,\n ShaderFitOptions,\n type DotOrbitParams,\n type DotOrbitUniforms,\n type ShaderPreset,\n defaultPatternSizing,\n} from '@paper-design/shaders';\n\nexport interface DotOrbitProps extends ShaderComponentProps, DotOrbitParams {}\n\ntype DotOrbitPreset = ShaderPreset<DotOrbitParams>;\n\nexport const defaultPreset: DotOrbitPreset = {\n name: 'Default',\n params: {\n ...defaultPatternSizing,\n speed: 2,\n frame: 0,\n colorBack: '#000000',\n colors: ['#ff6f00', '#610000', '#0f0000', '#ffdfa8'],\n size: 1,\n sizeRange: 0,\n spreading: 1,\n stepsPerColor: 4,\n },\n};\n\nexport const shinePreset: DotOrbitPreset = {\n name: 'Shine',\n params: {\n ...defaultPatternSizing,\n speed: 0.1,\n frame: 0,\n colors: ['#ffffff', '#006aff', '#fff675'],\n colorBack: '#000000',\n stepsPerColor: 4,\n size: 0.3,\n sizeRange: 0.2,\n spreading: 1,\n scale: 0.4,\n },\n};\n\nexport const bubblesPreset: DotOrbitPreset = {\n name: 'Bubbles',\n params: {\n ...defaultPatternSizing,\n speed: 0.4,\n frame: 0,\n colors: ['#29b9e0'],\n colorBack: '#009494',\n stepsPerColor: 2,\n size: 0.9,\n sizeRange: 0.7,\n spreading: 1.0,\n scale: 1.64,\n },\n};\n\nexport const hallucinatoryPreset: DotOrbitPreset = {\n name: 'Hallucinatory',\n params: {\n ...defaultPatternSizing,\n speed: 5,\n frame: 0,\n colors: ['#000000'],\n colorBack: '#ffe500',\n stepsPerColor: 2,\n size: 0.65,\n sizeRange: 0,\n spreading: 0.3,\n scale: 0.5,\n },\n};\n\nexport const dotOrbitPresets: DotOrbitPreset[] = [defaultPreset, bubblesPreset, shinePreset, hallucinatoryPreset];\n\nexport const DotOrbit: React.FC<DotOrbitProps> = memo(function DotOrbitImpl({\n // Own props\n speed = defaultPreset.params.speed,\n frame = defaultPreset.params.frame,\n colorBack = defaultPreset.params.colorBack,\n colors = defaultPreset.params.colors,\n size = defaultPreset.params.size,\n sizeRange = defaultPreset.params.sizeRange,\n spreading = defaultPreset.params.spreading,\n stepsPerColor = defaultPreset.params.stepsPerColor,\n\n // Sizing props\n fit = defaultPreset.params.fit,\n scale = defaultPreset.params.scale,\n rotation = defaultPreset.params.rotation,\n originX = defaultPreset.params.originX,\n originY = defaultPreset.params.originY,\n offsetX = defaultPreset.params.offsetX,\n offsetY = defaultPreset.params.offsetY,\n worldWidth = defaultPreset.params.worldWidth,\n worldHeight = defaultPreset.params.worldHeight,\n ...props\n}: DotOrbitProps) {\n const uniforms = {\n // Own uniforms\n u_colorBack: getShaderColorFromString(colorBack),\n u_colors: colors.map(getShaderColorFromString),\n u_colorsCount: colors.length,\n u_size: size,\n u_sizeRange: sizeRange,\n u_spreading: spreading,\n u_stepsPerColor: stepsPerColor,\n u_noiseTexture: getShaderNoiseTexture(),\n\n // Sizing uniforms\n u_fit: ShaderFitOptions[fit],\n u_scale: scale,\n u_rotation: rotation,\n u_offsetX: offsetX,\n u_offsetY: offsetY,\n u_originX: originX,\n u_originY: originY,\n u_worldWidth: worldWidth,\n u_worldHeight: worldHeight,\n } satisfies DotOrbitUniforms;\n\n return (\n <ShaderMount {...props} speed={speed} frame={frame} fragmentShader={dotOrbitFragmentShader} uniforms={uniforms} />\n );\n}, colorPropsAreEqual);\n"],
5
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  "names": []
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  }
@@ -0,0 +1,12 @@
1
+ import { type ShaderComponentProps } from '../shader-mount.js';
2
+ import { type FlutedGlassParams, type ShaderPreset } from '@paper-design/shaders';
3
+ export interface FlutedGlassProps extends ShaderComponentProps, FlutedGlassParams {
4
+ }
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+ type FlutedGlassPreset = ShaderPreset<FlutedGlassParams>;
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+ export declare const defaultPreset: FlutedGlassPreset;
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+ export declare const wavesPreset: FlutedGlassPreset;
8
+ export declare const irregularPreset: FlutedGlassPreset;
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+ export declare const foldsPreset: FlutedGlassPreset;
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+ export declare const flutedGlassPresets: FlutedGlassPreset[];
11
+ export declare const FlutedGlass: React.FC<FlutedGlassProps>;
12
+ export {};