@paper-design/shaders-react 0.0.35 → 0.0.36
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +3 -3
- package/dist/color-props-are-equal.d.ts +0 -6
- package/dist/color-props-are-equal.js +0 -34
- package/dist/color-props-are-equal.js.map +0 -7
- package/dist/index.d.ts +0 -62
- package/dist/index.js +0 -94
- package/dist/index.js.map +0 -7
- package/dist/shader-mount.d.ts +0 -26
- package/dist/shader-mount.js +0 -126
- package/dist/shader-mount.js.map +0 -7
- package/dist/shaders/color-panels.d.ts +0 -9
- package/dist/shaders/color-panels.js +0 -101
- package/dist/shaders/color-panels.js.map +0 -7
- package/dist/shaders/dithering.d.ts +0 -15
- package/dist/shaders/dithering.js +0 -170
- package/dist/shaders/dithering.js.map +0 -7
- package/dist/shaders/dot-grid.d.ts +0 -10
- package/dist/shaders/dot-grid.js +0 -230
- package/dist/shaders/dot-grid.js.map +0 -7
- package/dist/shaders/dot-orbit.d.ts +0 -9
- package/dist/shaders/dot-orbit.js +0 -80
- package/dist/shaders/dot-orbit.js.map +0 -7
- package/dist/shaders/god-rays.d.ts +0 -13
- package/dist/shaders/god-rays.js +0 -167
- package/dist/shaders/god-rays.js.map +0 -7
- package/dist/shaders/grain-gradient.d.ts +0 -16
- package/dist/shaders/grain-gradient.js +0 -208
- package/dist/shaders/grain-gradient.js.map +0 -7
- package/dist/shaders/liquid-metal.d.ts +0 -12
- package/dist/shaders/liquid-metal.js +0 -156
- package/dist/shaders/liquid-metal.js.map +0 -7
- package/dist/shaders/mesh-gradient.d.ts +0 -11
- package/dist/shaders/mesh-gradient.js +0 -104
- package/dist/shaders/mesh-gradient.js.map +0 -7
- package/dist/shaders/metaballs.d.ts +0 -9
- package/dist/shaders/metaballs.js +0 -75
- package/dist/shaders/metaballs.js.map +0 -7
- package/dist/shaders/neuro-noise.d.ts +0 -9
- package/dist/shaders/neuro-noise.js +0 -76
- package/dist/shaders/neuro-noise.js.map +0 -7
- package/dist/shaders/perlin-noise.d.ts +0 -14
- package/dist/shaders/perlin-noise.js +0 -183
- package/dist/shaders/perlin-noise.js.map +0 -7
- package/dist/shaders/pulsing-border.d.ts +0 -11
- package/dist/shaders/pulsing-border.js +0 -153
- package/dist/shaders/pulsing-border.js.map +0 -7
- package/dist/shaders/simplex-noise.d.ts +0 -9
- package/dist/shaders/simplex-noise.js +0 -80
- package/dist/shaders/simplex-noise.js.map +0 -7
- package/dist/shaders/smoke-ring.d.ts +0 -12
- package/dist/shaders/smoke-ring.js +0 -134
- package/dist/shaders/smoke-ring.js.map +0 -7
- package/dist/shaders/spiral.d.ts +0 -15
- package/dist/shaders/spiral.js +0 -218
- package/dist/shaders/spiral.js.map +0 -7
- package/dist/shaders/swirl.d.ts +0 -12
- package/dist/shaders/swirl.js +0 -136
- package/dist/shaders/swirl.js.map +0 -7
- package/dist/shaders/voronoi.d.ts +0 -10
- package/dist/shaders/voronoi.js +0 -102
- package/dist/shaders/voronoi.js.map +0 -7
- package/dist/shaders/warp.d.ts +0 -19
- package/dist/shaders/warp.js +0 -294
- package/dist/shaders/warp.js.map +0 -7
- package/dist/shaders/waves.d.ts +0 -14
- package/dist/shaders/waves.js +0 -178
- package/dist/shaders/waves.js.map +0 -7
- package/dist/use-merge-refs.d.ts +0 -6
- package/dist/use-merge-refs.js +0 -48
- package/dist/use-merge-refs.js.map +0 -7
package/package.json
CHANGED
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@@ -1,6 +1,6 @@
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{
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"name": "@paper-design/shaders-react",
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"version": "0.0.
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"version": "0.0.36",
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"license": "MIT",
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"type": "module",
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"sideEffects": false,
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@@ -24,7 +24,7 @@
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"type-check": "tsc --project tsconfig.json"
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},
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"dependencies": {
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"@paper-design/shaders": "0.0.
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"@paper-design/shaders": "0.0.32"
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},
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"devDependencies": {
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"@types/react": "19.1.0"
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"optional": true
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}
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}
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}
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}
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/* * * * * * * * * * * * * * * * * * * * * * * * * * * *
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* Paper Shaders *
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* https://github.com/paper-design/shaders *
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* * * * * * * * * * * * * * * * * * * * * * * * * * * */
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function colorPropsAreEqual(prevProps, nextProps) {
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for (const key in prevProps) {
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if (key === "colors") {
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const prevIsArray = Array.isArray(prevProps.colors);
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const nextIsArray = Array.isArray(nextProps.colors);
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if (!prevIsArray || !nextIsArray) {
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if (Object.is(prevProps.colors, nextProps.colors) === false) {
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return false;
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}
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continue;
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}
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if (prevProps.colors?.length !== nextProps.colors?.length) {
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return false;
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}
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if (!prevProps.colors?.every((color, index) => color === nextProps.colors?.[index])) {
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return false;
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}
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continue;
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}
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if (Object.is(prevProps[key], nextProps[key]) === false) {
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return false;
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}
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}
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return true;
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}
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export {
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colorPropsAreEqual
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};
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//# sourceMappingURL=color-props-are-equal.js.map
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{
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"version": 3,
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"sources": ["../src/color-props-are-equal.ts"],
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"sourcesContent": ["interface PropsWithColors {\n colors?: string[];\n [key: string]: unknown;\n}\n\nexport function colorPropsAreEqual(prevProps: PropsWithColors, nextProps: PropsWithColors): boolean {\n for (const key in prevProps) {\n if (key === 'colors') {\n const prevIsArray = Array.isArray(prevProps.colors);\n const nextIsArray = Array.isArray(nextProps.colors);\n\n if (!prevIsArray || !nextIsArray) {\n if (Object.is(prevProps.colors, nextProps.colors) === false) {\n return false;\n }\n\n continue;\n }\n\n if (prevProps.colors?.length !== nextProps.colors?.length) {\n return false;\n }\n\n if (!prevProps.colors?.every((color, index) => color === nextProps.colors?.[index])) {\n return false;\n }\n\n continue;\n }\n\n if (Object.is(prevProps[key], nextProps[key]) === false) {\n return false;\n }\n }\n\n return true;\n}\n"],
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"mappings": ";;;;;AAKO,SAAS,mBAAmB,WAA4B,WAAqC;AAClG,aAAW,OAAO,WAAW;AAC3B,QAAI,QAAQ,UAAU;AACpB,YAAM,cAAc,MAAM,QAAQ,UAAU,MAAM;AAClD,YAAM,cAAc,MAAM,QAAQ,UAAU,MAAM;AAElD,UAAI,CAAC,eAAe,CAAC,aAAa;AAChC,YAAI,OAAO,GAAG,UAAU,QAAQ,UAAU,MAAM,MAAM,OAAO;AAC3D,iBAAO;AAAA,QACT;AAEA;AAAA,MACF;AAEA,UAAI,UAAU,QAAQ,WAAW,UAAU,QAAQ,QAAQ;AACzD,eAAO;AAAA,MACT;AAEA,UAAI,CAAC,UAAU,QAAQ,MAAM,CAAC,OAAO,UAAU,UAAU,UAAU,SAAS,KAAK,CAAC,GAAG;AACnF,eAAO;AAAA,MACT;AAEA;AAAA,IACF;AAEA,QAAI,OAAO,GAAG,UAAU,GAAG,GAAG,UAAU,GAAG,CAAC,MAAM,OAAO;AACvD,aAAO;AAAA,IACT;AAAA,EACF;AAEA,SAAO;AACT;",
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"names": []
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}
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package/dist/index.d.ts
DELETED
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export { ShaderMount } from './shader-mount.js';
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export type { ShaderMountProps, ShaderComponentProps, ShaderMountRef } from './shader-mount.js';
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export { MeshGradient, meshGradientPresets } from './shaders/mesh-gradient.js';
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export type { MeshGradientProps } from './shaders/mesh-gradient.js';
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export type { MeshGradientUniforms, MeshGradientParams } from '@paper-design/shaders';
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export { SmokeRing, smokeRingPresets } from './shaders/smoke-ring.js';
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export type { SmokeRingProps } from './shaders/smoke-ring.js';
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export type { SmokeRingUniforms, SmokeRingParams } from '@paper-design/shaders';
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export { NeuroNoise, neuroNoisePresets } from './shaders/neuro-noise.js';
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export type { NeuroNoiseProps } from './shaders/neuro-noise.js';
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export type { NeuroNoiseUniforms, NeuroNoiseParams } from '@paper-design/shaders';
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export { DotOrbit, dotOrbitPresets } from './shaders/dot-orbit.js';
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export type { DotOrbitProps } from './shaders/dot-orbit.js';
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export type { DotOrbitUniforms, DotOrbitParams } from '@paper-design/shaders';
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export { DotGrid, dotGridPresets } from './shaders/dot-grid.js';
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export type { DotGridProps } from './shaders/dot-grid.js';
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export type { DotGridUniforms, DotGridParams } from '@paper-design/shaders';
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export { SimplexNoise, simplexNoisePresets } from './shaders/simplex-noise.js';
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export type { SimplexNoiseProps } from './shaders/simplex-noise.js';
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export type { SimplexNoiseUniforms, SimplexNoiseParams } from '@paper-design/shaders';
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export { Metaballs, metaballsPresets } from './shaders/metaballs.js';
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export type { MetaballsProps } from './shaders/metaballs.js';
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export type { MetaballsUniforms, MetaballsParams } from '@paper-design/shaders';
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export { Waves, wavesPresets } from './shaders/waves.js';
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export type { WavesProps } from './shaders/waves.js';
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export type { WavesUniforms, WavesParams } from '@paper-design/shaders';
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export { PerlinNoise, perlinNoisePresets } from './shaders/perlin-noise.js';
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export type { PerlinNoiseProps } from './shaders/perlin-noise.js';
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export type { PerlinNoiseUniforms, PerlinNoiseParams } from '@paper-design/shaders';
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export { Voronoi, voronoiPresets } from './shaders/voronoi.js';
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export type { VoronoiProps } from './shaders/voronoi.js';
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export type { VoronoiUniforms, VoronoiParams } from '@paper-design/shaders';
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export { Warp, warpPresets } from './shaders/warp.js';
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export type { WarpProps } from './shaders/warp.js';
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export type { WarpUniforms, WarpParams, WarpPattern } from '@paper-design/shaders';
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export { GodRays, godRaysPresets } from './shaders/god-rays.js';
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export type { GodRaysProps } from './shaders/god-rays.js';
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export type { GodRaysUniforms, GodRaysParams } from '@paper-design/shaders';
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export { Spiral, spiralPresets } from './shaders/spiral.js';
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export type { SpiralProps } from './shaders/spiral.js';
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export type { SpiralUniforms, SpiralParams } from '@paper-design/shaders';
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export { Swirl, swirlPresets } from './shaders/swirl.js';
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export type { SwirlProps } from './shaders/swirl.js';
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export type { SwirlUniforms, SwirlParams } from '@paper-design/shaders';
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export { Dithering, ditheringPresets } from './shaders/dithering.js';
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export type { DitheringProps } from './shaders/dithering.js';
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export type { DitheringUniforms, DitheringParams } from '@paper-design/shaders';
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export { GrainGradient, grainGradientPresets } from './shaders/grain-gradient.js';
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export type { GrainGradientProps } from './shaders/grain-gradient.js';
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export type { GrainGradientUniforms, GrainGradientParams } from '@paper-design/shaders';
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export { LiquidMetal, liquidMetalPresets } from './shaders/liquid-metal.js';
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export type { LiquidMetalProps } from './shaders/liquid-metal.js';
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export type { LiquidMetalUniforms, LiquidMetalParams } from '@paper-design/shaders';
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export { PulsingBorder, pulsingBorderPresets } from './shaders/pulsing-border.js';
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export type { PulsingBorderProps } from './shaders/pulsing-border.js';
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export type { PulsingBorderUniforms, PulsingBorderParams } from '@paper-design/shaders';
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export { ColorPanels, colorPanelsPresets } from './shaders/color-panels.js';
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export type { ColorPanelsProps } from './shaders/color-panels.js';
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export type { ColorPanelsUniforms, ColorPanelsParams } from '@paper-design/shaders';
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export { isPaperShaderElement, getShaderColorFromString } from '@paper-design/shaders';
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export type { ShaderFit, ShaderSizingParams, ShaderSizingUniforms } from '@paper-design/shaders';
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export { dotOrbitMeta, godRaysMeta, grainGradientMeta, meshGradientMeta, metaballsMeta, pulsingBorderMeta, simplexNoiseMeta, smokeRingMeta, swirlMeta, voronoiMeta, warpMeta, } from '@paper-design/shaders';
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package/dist/index.js
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/* * * * * * * * * * * * * * * * * * * * * * * * * * * *
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* Paper Shaders *
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* https://github.com/paper-design/shaders *
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* * * * * * * * * * * * * * * * * * * * * * * * * * * */
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import { ShaderMount } from "./shader-mount.js";
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import { MeshGradient, meshGradientPresets } from "./shaders/mesh-gradient.js";
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import { SmokeRing, smokeRingPresets } from "./shaders/smoke-ring.js";
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import { NeuroNoise, neuroNoisePresets } from "./shaders/neuro-noise.js";
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import { DotOrbit, dotOrbitPresets } from "./shaders/dot-orbit.js";
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import { DotGrid, dotGridPresets } from "./shaders/dot-grid.js";
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import { SimplexNoise, simplexNoisePresets } from "./shaders/simplex-noise.js";
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import { Metaballs, metaballsPresets } from "./shaders/metaballs.js";
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import { Waves, wavesPresets } from "./shaders/waves.js";
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import { PerlinNoise, perlinNoisePresets } from "./shaders/perlin-noise.js";
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import { Voronoi, voronoiPresets } from "./shaders/voronoi.js";
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import { Warp, warpPresets } from "./shaders/warp.js";
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import { GodRays, godRaysPresets } from "./shaders/god-rays.js";
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import { Spiral, spiralPresets } from "./shaders/spiral.js";
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import { Swirl, swirlPresets } from "./shaders/swirl.js";
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import { Dithering, ditheringPresets } from "./shaders/dithering.js";
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import { GrainGradient, grainGradientPresets } from "./shaders/grain-gradient.js";
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import { LiquidMetal, liquidMetalPresets } from "./shaders/liquid-metal.js";
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import { PulsingBorder, pulsingBorderPresets } from "./shaders/pulsing-border.js";
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import { ColorPanels, colorPanelsPresets } from "./shaders/color-panels.js";
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import { isPaperShaderElement, getShaderColorFromString } from "@paper-design/shaders";
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import {
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dotOrbitMeta,
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godRaysMeta,
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grainGradientMeta,
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meshGradientMeta,
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metaballsMeta,
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pulsingBorderMeta,
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simplexNoiseMeta,
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smokeRingMeta,
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swirlMeta,
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voronoiMeta,
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warpMeta
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} from "@paper-design/shaders";
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export {
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ColorPanels,
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Dithering,
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DotGrid,
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DotOrbit,
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GodRays,
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GrainGradient,
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LiquidMetal,
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MeshGradient,
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Metaballs,
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NeuroNoise,
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PerlinNoise,
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PulsingBorder,
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ShaderMount,
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SimplexNoise,
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SmokeRing,
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Spiral,
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Swirl,
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Voronoi,
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Warp,
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Waves,
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colorPanelsPresets,
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ditheringPresets,
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dotGridPresets,
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dotOrbitMeta,
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dotOrbitPresets,
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getShaderColorFromString,
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godRaysMeta,
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godRaysPresets,
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grainGradientMeta,
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grainGradientPresets,
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isPaperShaderElement,
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"sourcesContent": ["export { ShaderMount } from './shader-mount.js';\nexport type { ShaderMountProps, ShaderComponentProps, ShaderMountRef } from './shader-mount.js';\n\nexport { MeshGradient, meshGradientPresets } from './shaders/mesh-gradient.js';\nexport type { MeshGradientProps } from './shaders/mesh-gradient.js';\nexport type { MeshGradientUniforms, MeshGradientParams } from '@paper-design/shaders';\n\nexport { SmokeRing, smokeRingPresets } from './shaders/smoke-ring.js';\nexport type { SmokeRingProps } from './shaders/smoke-ring.js';\nexport type { SmokeRingUniforms, SmokeRingParams } from '@paper-design/shaders';\n\nexport { NeuroNoise, neuroNoisePresets } from './shaders/neuro-noise.js';\nexport type { NeuroNoiseProps } from './shaders/neuro-noise.js';\nexport type { NeuroNoiseUniforms, NeuroNoiseParams } from '@paper-design/shaders';\n\nexport { DotOrbit, dotOrbitPresets } from './shaders/dot-orbit.js';\nexport type { DotOrbitProps } from './shaders/dot-orbit.js';\nexport type { DotOrbitUniforms, DotOrbitParams } from '@paper-design/shaders';\n\nexport { DotGrid, dotGridPresets } from './shaders/dot-grid.js';\nexport type { DotGridProps } from './shaders/dot-grid.js';\nexport type { DotGridUniforms, DotGridParams } from '@paper-design/shaders';\n\nexport { SimplexNoise, simplexNoisePresets } from './shaders/simplex-noise.js';\nexport type { SimplexNoiseProps } from './shaders/simplex-noise.js';\nexport type { SimplexNoiseUniforms, SimplexNoiseParams } from '@paper-design/shaders';\n\nexport { Metaballs, metaballsPresets } from './shaders/metaballs.js';\nexport type { MetaballsProps } from './shaders/metaballs.js';\nexport type { MetaballsUniforms, MetaballsParams } from '@paper-design/shaders';\n\nexport { Waves, wavesPresets } from './shaders/waves.js';\nexport type { WavesProps } from './shaders/waves.js';\nexport type { WavesUniforms, WavesParams } from '@paper-design/shaders';\n\nexport { PerlinNoise, perlinNoisePresets } from './shaders/perlin-noise.js';\nexport type { PerlinNoiseProps } from './shaders/perlin-noise.js';\nexport type { PerlinNoiseUniforms, PerlinNoiseParams } from '@paper-design/shaders';\n\nexport { Voronoi, voronoiPresets } from './shaders/voronoi.js';\nexport type { VoronoiProps } from './shaders/voronoi.js';\nexport type { VoronoiUniforms, VoronoiParams } from '@paper-design/shaders';\n\nexport { Warp, warpPresets } from './shaders/warp.js';\nexport type { WarpProps } from './shaders/warp.js';\nexport type { WarpUniforms, WarpParams, WarpPattern } from '@paper-design/shaders';\n\nexport { GodRays, godRaysPresets } from './shaders/god-rays.js';\nexport type { GodRaysProps } from './shaders/god-rays.js';\nexport type { GodRaysUniforms, GodRaysParams } from '@paper-design/shaders';\n\nexport { Spiral, spiralPresets } from './shaders/spiral.js';\nexport type { SpiralProps } from './shaders/spiral.js';\nexport type { SpiralUniforms, SpiralParams } from '@paper-design/shaders';\n\nexport { Swirl, swirlPresets } from './shaders/swirl.js';\nexport type { SwirlProps } from './shaders/swirl.js';\nexport type { SwirlUniforms, SwirlParams } from '@paper-design/shaders';\n\nexport { Dithering, ditheringPresets } from './shaders/dithering.js';\nexport type { DitheringProps } from './shaders/dithering.js';\nexport type { DitheringUniforms, DitheringParams } from '@paper-design/shaders';\n\nexport { GrainGradient, grainGradientPresets } from './shaders/grain-gradient.js';\nexport type { GrainGradientProps } from './shaders/grain-gradient.js';\nexport type { GrainGradientUniforms, GrainGradientParams } from '@paper-design/shaders';\n\nexport { LiquidMetal, liquidMetalPresets } from './shaders/liquid-metal.js';\nexport type { LiquidMetalProps } from './shaders/liquid-metal.js';\nexport type { LiquidMetalUniforms, LiquidMetalParams } from '@paper-design/shaders';\n\nexport { PulsingBorder, pulsingBorderPresets } from './shaders/pulsing-border.js';\nexport type { PulsingBorderProps } from './shaders/pulsing-border.js';\nexport type { PulsingBorderUniforms, PulsingBorderParams } from '@paper-design/shaders';\n\nexport { ColorPanels, colorPanelsPresets } from './shaders/color-panels.js';\nexport type { ColorPanelsProps } from './shaders/color-panels.js';\nexport type { ColorPanelsUniforms, ColorPanelsParams } from '@paper-design/shaders';\n\nexport { isPaperShaderElement, getShaderColorFromString } from '@paper-design/shaders';\nexport type { ShaderFit, ShaderSizingParams, ShaderSizingUniforms } from '@paper-design/shaders';\n\nexport {\n dotOrbitMeta,\n godRaysMeta,\n grainGradientMeta,\n meshGradientMeta,\n metaballsMeta,\n pulsingBorderMeta,\n simplexNoiseMeta,\n smokeRingMeta,\n swirlMeta,\n voronoiMeta,\n warpMeta,\n} from '@paper-design/shaders';\n"],
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);
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"sourcesContent": ["'use client';\n\nimport { useEffect, useRef, forwardRef, useState } from 'react';\nimport {\n ShaderMount as ShaderMountVanilla,\n type ShaderMotionParams,\n type ShaderMountUniforms,\n} from '@paper-design/shaders';\nimport { useMergeRefs } from './use-merge-refs.js';\n\nexport interface ShaderMountRef extends HTMLDivElement {\n paperShaderMount?: ShaderMountVanilla;\n}\n\n/** React Shader Mount can also accept strings as uniform values, which will assumed to be URLs and loaded as images */\ninterface ShaderMountUniformsReact {\n [key: string]: string | boolean | number | number[] | number[][] | HTMLImageElement;\n}\n\nexport interface ShaderMountProps extends Omit<React.ComponentProps<'div'>, 'color'>, ShaderMotionParams {\n fragmentShader: string;\n uniforms: ShaderMountUniformsReact;\n minPixelRatio?: number;\n maxPixelCount?: number;\n webGlContextAttributes?: WebGLContextAttributes;\n}\n\nexport interface ShaderComponentProps extends Omit<React.ComponentProps<'div'>, 'color'> {\n minPixelRatio?: number;\n maxPixelCount?: number;\n webGlContextAttributes?: WebGLContextAttributes;\n}\n\n/** Parse the provided uniforms, turning URL strings into loaded images */\nasync function processUniforms(uniformsProp: ShaderMountUniformsReact): Promise<ShaderMountUniforms> {\n const processedUniforms = {} as ShaderMountUniforms;\n const imageLoadPromises: Promise<void>[] = [];\n\n const isValidUrl = (url: string): boolean => {\n try {\n // Handle absolute paths\n if (url.startsWith('/')) return true;\n // Check if it's a valid URL\n new URL(url);\n return true;\n } catch {\n return false;\n }\n };\n\n const isExternalUrl = (url: string): boolean => {\n try {\n if (url.startsWith('/')) return false;\n const urlObject = new URL(url, window.location.origin);\n return urlObject.origin !== window.location.origin;\n } catch {\n return false;\n }\n };\n\n Object.entries(uniformsProp).forEach(([key, value]) => {\n if (typeof value === 'string') {\n // Make sure the provided string is a valid URL or just skip trying to set this uniform entirely\n if (!isValidUrl(value)) {\n console.warn(`Uniform \"${key}\" has invalid URL \"${value}\". Skipping image loading.`);\n return;\n }\n\n const imagePromise = new Promise<void>((resolve, reject) => {\n const img = new Image();\n if (isExternalUrl(value)) {\n img.crossOrigin = 'anonymous';\n }\n img.onload = () => {\n processedUniforms[key] = img;\n resolve();\n };\n img.onerror = () => {\n console.error(`Could not set uniforms. Failed to load image at ${value}`);\n reject();\n };\n img.src = value;\n });\n imageLoadPromises.push(imagePromise);\n } else {\n processedUniforms[key] = value;\n }\n });\n\n await Promise.all(imageLoadPromises);\n return processedUniforms;\n}\n\n/**\n * A React component that mounts a shader and updates its uniforms as the component's props change\n * If you pass a string as a uniform value, it will be assumed to be a URL and attempted to be loaded as an image\n */\nexport const ShaderMount: React.FC<ShaderMountProps> = forwardRef<ShaderMountRef, ShaderMountProps>(\n function ShaderMountImpl(\n {\n fragmentShader,\n uniforms: uniformsProp,\n webGlContextAttributes,\n speed = 0,\n frame = 0,\n minPixelRatio,\n maxPixelCount,\n ...divProps\n },\n forwardedRef\n ) {\n const [isInitialized, setIsInitialized] = useState(false);\n const divRef = useRef<HTMLDivElement>(null);\n const shaderMountRef: React.RefObject<ShaderMountVanilla | null> = useRef<ShaderMountVanilla>(null);\n\n // Initialize the ShaderMountVanilla\n useEffect(() => {\n const initShader = async () => {\n const uniforms = await processUniforms(uniformsProp);\n\n if (divRef.current && !shaderMountRef.current) {\n shaderMountRef.current = new ShaderMountVanilla(\n divRef.current,\n fragmentShader,\n uniforms,\n webGlContextAttributes,\n speed,\n frame,\n minPixelRatio,\n maxPixelCount\n );\n\n setIsInitialized(true);\n }\n };\n\n initShader();\n\n return () => {\n shaderMountRef.current?.dispose();\n shaderMountRef.current = null;\n };\n }, [fragmentShader, webGlContextAttributes]);\n\n // Uniforms\n useEffect(() => {\n const updateUniforms = async () => {\n const uniforms = await processUniforms(uniformsProp);\n shaderMountRef.current?.setUniforms(uniforms);\n };\n\n updateUniforms();\n }, [uniformsProp, isInitialized]);\n\n // Speed\n useEffect(() => {\n shaderMountRef.current?.setSpeed(speed);\n }, [speed, isInitialized]);\n\n // Max Pixel Count\n useEffect(() => {\n shaderMountRef.current?.setMaxPixelCount(maxPixelCount);\n }, [maxPixelCount, isInitialized]);\n\n // Min Pixel Ratio\n useEffect(() => {\n shaderMountRef.current?.setMinPixelRatio(minPixelRatio);\n }, [minPixelRatio, isInitialized]);\n\n // Frame\n useEffect(() => {\n shaderMountRef.current?.setFrame(frame);\n }, [frame, isInitialized]);\n\n return <div ref={useMergeRefs([divRef, forwardedRef])} {...divProps} />;\n }\n);\n\nShaderMount.displayName = 'ShaderMount';\n"],
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"mappings": ";;;;;;AAEA,SAAS,WAAW,QAAQ,YAAY,gBAAgB;AACxD;AAAA,EACE,eAAe;AAAA,OAGV;AACP,SAAS,oBAAoB;AAsKlB;AA5IX,eAAe,gBAAgB,cAAsE;AACnG,QAAM,oBAAoB,CAAC;AAC3B,QAAM,oBAAqC,CAAC;AAE5C,QAAM,aAAa,CAAC,QAAyB;AAC3C,QAAI;AAEF,UAAI,IAAI,WAAW,GAAG,EAAG,QAAO;AAEhC,UAAI,IAAI,GAAG;AACX,aAAO;AAAA,IACT,QAAQ;AACN,aAAO;AAAA,IACT;AAAA,EACF;AAEA,QAAM,gBAAgB,CAAC,QAAyB;AAC9C,QAAI;AACF,UAAI,IAAI,WAAW,GAAG,EAAG,QAAO;AAChC,YAAM,YAAY,IAAI,IAAI,KAAK,OAAO,SAAS,MAAM;AACrD,aAAO,UAAU,WAAW,OAAO,SAAS;AAAA,IAC9C,QAAQ;AACN,aAAO;AAAA,IACT;AAAA,EACF;AAEA,SAAO,QAAQ,YAAY,EAAE,QAAQ,CAAC,CAAC,KAAK,KAAK,MAAM;AACrD,QAAI,OAAO,UAAU,UAAU;AAE7B,UAAI,CAAC,WAAW,KAAK,GAAG;AACtB,gBAAQ,KAAK,YAAY,GAAG,sBAAsB,KAAK,4BAA4B;AACnF;AAAA,MACF;AAEA,YAAM,eAAe,IAAI,QAAc,CAAC,SAAS,WAAW;AAC1D,cAAM,MAAM,IAAI,MAAM;AACtB,YAAI,cAAc,KAAK,GAAG;AACxB,cAAI,cAAc;AAAA,QACpB;AACA,YAAI,SAAS,MAAM;AACjB,4BAAkB,GAAG,IAAI;AACzB,kBAAQ;AAAA,QACV;AACA,YAAI,UAAU,MAAM;AAClB,kBAAQ,MAAM,mDAAmD,KAAK,EAAE;AACxE,iBAAO;AAAA,QACT;AACA,YAAI,MAAM;AAAA,MACZ,CAAC;AACD,wBAAkB,KAAK,YAAY;AAAA,IACrC,OAAO;AACL,wBAAkB,GAAG,IAAI;AAAA,IAC3B;AAAA,EACF,CAAC;AAED,QAAM,QAAQ,IAAI,iBAAiB;AACnC,SAAO;AACT;AAMO,MAAM,cAA0C;AAAA,EACrD,SAAS,gBACP;AAAA,IACE;AAAA,IACA,UAAU;AAAA,IACV;AAAA,IACA,QAAQ;AAAA,IACR,QAAQ;AAAA,IACR;AAAA,IACA;AAAA,IACA,GAAG;AAAA,EACL,GACA,cACA;AACA,UAAM,CAAC,eAAe,gBAAgB,IAAI,SAAS,KAAK;AACxD,UAAM,SAAS,OAAuB,IAAI;AAC1C,UAAM,iBAA6D,OAA2B,IAAI;AAGlG,cAAU,MAAM;AACd,YAAM,aAAa,YAAY;AAC7B,cAAM,WAAW,MAAM,gBAAgB,YAAY;AAEnD,YAAI,OAAO,WAAW,CAAC,eAAe,SAAS;AAC7C,yBAAe,UAAU,IAAI;AAAA,YAC3B,OAAO;AAAA,YACP;AAAA,YACA;AAAA,YACA;AAAA,YACA;AAAA,YACA;AAAA,YACA;AAAA,YACA;AAAA,UACF;AAEA,2BAAiB,IAAI;AAAA,QACvB;AAAA,MACF;AAEA,iBAAW;AAEX,aAAO,MAAM;AACX,uBAAe,SAAS,QAAQ;AAChC,uBAAe,UAAU;AAAA,MAC3B;AAAA,IACF,GAAG,CAAC,gBAAgB,sBAAsB,CAAC;AAG3C,cAAU,MAAM;AACd,YAAM,iBAAiB,YAAY;AACjC,cAAM,WAAW,MAAM,gBAAgB,YAAY;AACnD,uBAAe,SAAS,YAAY,QAAQ;AAAA,MAC9C;AAEA,qBAAe;AAAA,IACjB,GAAG,CAAC,cAAc,aAAa,CAAC;AAGhC,cAAU,MAAM;AACd,qBAAe,SAAS,SAAS,KAAK;AAAA,IACxC,GAAG,CAAC,OAAO,aAAa,CAAC;AAGzB,cAAU,MAAM;AACd,qBAAe,SAAS,iBAAiB,aAAa;AAAA,IACxD,GAAG,CAAC,eAAe,aAAa,CAAC;AAGjC,cAAU,MAAM;AACd,qBAAe,SAAS,iBAAiB,aAAa;AAAA,IACxD,GAAG,CAAC,eAAe,aAAa,CAAC;AAGjC,cAAU,MAAM;AACd,qBAAe,SAAS,SAAS,KAAK;AAAA,IACxC,GAAG,CAAC,OAAO,aAAa,CAAC;AAEzB,WAAO,oBAAC,SAAI,KAAK,aAAa,CAAC,QAAQ,YAAY,CAAC,GAAI,GAAG,UAAU;AAAA,EACvE;AACF;AAEA,YAAY,cAAc;",
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import { type ShaderComponentProps } from '../shader-mount.js';
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getShaderColorFromString,
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colorPanelsFragmentShader,
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ShaderFitOptions,
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defaultObjectSizing
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params: {
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speed: 1,
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colors: ["#ff4000", "#00ffd4", "#5500ff", "#eaff00", "#aa00ff"],
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const colorPanelsPresets = [defaultPreset];
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const ColorPanels = memo(function ColorPanelsImpl({
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}) {
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const uniforms = {
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{
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speed,
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uniforms
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export {
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ColorPanels,
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defaultPreset
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{
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"sourcesContent": ["import { memo } from 'react';\nimport { ShaderMount, type ShaderComponentProps } from '../shader-mount.js';\nimport { colorPropsAreEqual } from '../color-props-are-equal.js';\nimport {\n getShaderColorFromString,\n colorPanelsFragmentShader,\n ShaderFitOptions,\n type ColorPanelsUniforms,\n type ColorPanelsParams,\n type ShaderPreset,\n defaultObjectSizing,\n} from '@paper-design/shaders';\n\nexport interface ColorPanelsProps extends ShaderComponentProps, ColorPanelsParams {}\n\ntype ColorPanelsPreset = ShaderPreset<ColorPanelsParams>;\n\nexport const defaultPreset: ColorPanelsPreset = {\n name: 'Default',\n params: {\n ...defaultObjectSizing,\n speed: 1,\n frame: 0,\n colors: ['#ff4000', '#00ffd4', '#5500ff', '#eaff00', '#aa00ff'],\n colorBack: '#080808',\n angle1: 0.1,\n angle2: 0.1,\n length: 1,\n blur: 0.25,\n fadeIn: 0.85,\n fadeOut: 0.3,\n gradient: 0,\n density: 2,\n },\n};\n\nexport const colorPanelsPresets: ColorPanelsPreset[] = [defaultPreset];\n\nexport const ColorPanels: React.FC<ColorPanelsProps> = memo(function ColorPanelsImpl({\n // Own props\n speed = defaultPreset.params.speed,\n frame = defaultPreset.params.frame,\n colors = defaultPreset.params.colors,\n colorBack = defaultPreset.params.colorBack,\n angle1 = defaultPreset.params.angle1,\n angle2 = defaultPreset.params.angle2,\n length = defaultPreset.params.length,\n blur = defaultPreset.params.blur,\n fadeIn = defaultPreset.params.fadeIn,\n fadeOut = defaultPreset.params.fadeOut,\n density = defaultPreset.params.density,\n gradient = defaultPreset.params.gradient,\n\n // Sizing props\n fit = defaultPreset.params.fit,\n scale = defaultPreset.params.scale,\n rotation = defaultPreset.params.rotation,\n originX = defaultPreset.params.originX,\n originY = defaultPreset.params.originY,\n offsetX = defaultPreset.params.offsetX,\n offsetY = defaultPreset.params.offsetY,\n worldWidth = defaultPreset.params.worldWidth,\n worldHeight = defaultPreset.params.worldHeight,\n ...props\n}: ColorPanelsProps) {\n const uniforms = {\n // Own uniforms\n u_colors: colors.map(getShaderColorFromString),\n u_colorsCount: colors.length,\n u_colorBack: getShaderColorFromString(colorBack),\n u_angle1: angle1,\n u_angle2: angle2,\n u_length: length,\n u_blur: blur,\n u_fadeIn: fadeIn,\n u_fadeOut: fadeOut,\n u_density: density,\n u_gradient: gradient,\n\n // Sizing uniforms\n u_fit: ShaderFitOptions[fit],\n u_scale: scale,\n u_rotation: rotation,\n u_offsetX: offsetX,\n u_offsetY: offsetY,\n u_originX: originX,\n u_originY: originY,\n u_worldWidth: worldWidth,\n u_worldHeight: worldHeight,\n } satisfies ColorPanelsUniforms;\n\n return (\n <ShaderMount\n {...props}\n speed={speed}\n frame={frame}\n fragmentShader={colorPanelsFragmentShader}\n uniforms={uniforms}\n />\n );\n}, colorPropsAreEqual);\n"],
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"mappings": ";;;;;AAAA,SAAS,YAAY;AACrB,SAAS,mBAA8C;AACvD,SAAS,0BAA0B;AACnC;AAAA,EACE;AAAA,EACA;AAAA,EACA;AAAA,EAIA;AAAA,OACK;AAiFH;AA3EG,MAAM,gBAAmC;AAAA,EAC9C,MAAM;AAAA,EACN,QAAQ;AAAA,IACN,GAAG;AAAA,IACH,OAAO;AAAA,IACP,OAAO;AAAA,IACP,QAAQ,CAAC,WAAW,WAAW,WAAW,WAAW,SAAS;AAAA,IAC9D,WAAW;AAAA,IACX,QAAQ;AAAA,IACR,QAAQ;AAAA,IACR,QAAQ;AAAA,IACR,MAAM;AAAA,IACN,QAAQ;AAAA,IACR,SAAS;AAAA,IACT,UAAU;AAAA,IACV,SAAS;AAAA,EACX;AACF;AAEO,MAAM,qBAA0C,CAAC,aAAa;AAE9D,MAAM,cAA0C,KAAK,SAAS,gBAAgB;AAAA;AAAA,EAEnF,QAAQ,cAAc,OAAO;AAAA,EAC7B,QAAQ,cAAc,OAAO;AAAA,EAC7B,SAAS,cAAc,OAAO;AAAA,EAC9B,YAAY,cAAc,OAAO;AAAA,EACjC,SAAS,cAAc,OAAO;AAAA,EAC9B,SAAS,cAAc,OAAO;AAAA,EAC9B,SAAS,cAAc,OAAO;AAAA,EAC9B,OAAO,cAAc,OAAO;AAAA,EAC5B,SAAS,cAAc,OAAO;AAAA,EAC9B,UAAU,cAAc,OAAO;AAAA,EAC/B,UAAU,cAAc,OAAO;AAAA,EAC/B,WAAW,cAAc,OAAO;AAAA;AAAA,EAGhC,MAAM,cAAc,OAAO;AAAA,EAC3B,QAAQ,cAAc,OAAO;AAAA,EAC7B,WAAW,cAAc,OAAO;AAAA,EAChC,UAAU,cAAc,OAAO;AAAA,EAC/B,UAAU,cAAc,OAAO;AAAA,EAC/B,UAAU,cAAc,OAAO;AAAA,EAC/B,UAAU,cAAc,OAAO;AAAA,EAC/B,aAAa,cAAc,OAAO;AAAA,EAClC,cAAc,cAAc,OAAO;AAAA,EACnC,GAAG;AACL,GAAqB;AACnB,QAAM,WAAW;AAAA;AAAA,IAEf,UAAU,OAAO,IAAI,wBAAwB;AAAA,IAC7C,eAAe,OAAO;AAAA,IACtB,aAAa,yBAAyB,SAAS;AAAA,IAC/C,UAAU;AAAA,IACV,UAAU;AAAA,IACV,UAAU;AAAA,IACV,QAAQ;AAAA,IACR,UAAU;AAAA,IACV,WAAW;AAAA,IACX,WAAW;AAAA,IACX,YAAY;AAAA;AAAA,IAGZ,OAAO,iBAAiB,GAAG;AAAA,IAC3B,SAAS;AAAA,IACT,YAAY;AAAA,IACZ,WAAW;AAAA,IACX,WAAW;AAAA,IACX,WAAW;AAAA,IACX,WAAW;AAAA,IACX,cAAc;AAAA,IACd,eAAe;AAAA,EACjB;AAEA,SACE;AAAA,IAAC;AAAA;AAAA,MACE,GAAG;AAAA,MACJ;AAAA,MACA;AAAA,MACA,gBAAgB;AAAA,MAChB;AAAA;AAAA,EACF;AAEJ,GAAG,kBAAkB;",
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export declare const ditheringPresets: DitheringPreset[];
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export declare const Dithering: React.FC<DitheringProps>;
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export {};
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