@paper-design/shaders-react 0.0.35-backbuffer-experiment.4 → 0.0.36
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +1 -4
- package/package.json +3 -3
- package/dist/color-props-are-equal.d.ts +0 -6
- package/dist/color-props-are-equal.js +0 -34
- package/dist/color-props-are-equal.js.map +0 -7
- package/dist/index.d.ts +0 -59
- package/dist/index.js +0 -91
- package/dist/index.js.map +0 -7
- package/dist/shader-mount.d.ts +0 -26
- package/dist/shader-mount.js +0 -126
- package/dist/shader-mount.js.map +0 -7
- package/dist/shaders/dithering.d.ts +0 -15
- package/dist/shaders/dithering.js +0 -170
- package/dist/shaders/dithering.js.map +0 -7
- package/dist/shaders/dot-grid.d.ts +0 -10
- package/dist/shaders/dot-grid.js +0 -230
- package/dist/shaders/dot-grid.js.map +0 -7
- package/dist/shaders/dot-orbit.d.ts +0 -9
- package/dist/shaders/dot-orbit.js +0 -80
- package/dist/shaders/dot-orbit.js.map +0 -7
- package/dist/shaders/god-rays.d.ts +0 -13
- package/dist/shaders/god-rays.js +0 -167
- package/dist/shaders/god-rays.js.map +0 -7
- package/dist/shaders/grain-gradient.d.ts +0 -16
- package/dist/shaders/grain-gradient.js +0 -208
- package/dist/shaders/grain-gradient.js.map +0 -7
- package/dist/shaders/liquid-metal.d.ts +0 -12
- package/dist/shaders/liquid-metal.js +0 -156
- package/dist/shaders/liquid-metal.js.map +0 -7
- package/dist/shaders/mesh-gradient.d.ts +0 -11
- package/dist/shaders/mesh-gradient.js +0 -104
- package/dist/shaders/mesh-gradient.js.map +0 -7
- package/dist/shaders/metaballs.d.ts +0 -9
- package/dist/shaders/metaballs.js +0 -75
- package/dist/shaders/metaballs.js.map +0 -7
- package/dist/shaders/neuro-noise.d.ts +0 -9
- package/dist/shaders/neuro-noise.js +0 -76
- package/dist/shaders/neuro-noise.js.map +0 -7
- package/dist/shaders/perlin-noise.d.ts +0 -14
- package/dist/shaders/perlin-noise.js +0 -183
- package/dist/shaders/perlin-noise.js.map +0 -7
- package/dist/shaders/pulsing-border.d.ts +0 -11
- package/dist/shaders/pulsing-border.js +0 -153
- package/dist/shaders/pulsing-border.js.map +0 -7
- package/dist/shaders/simplex-noise.d.ts +0 -9
- package/dist/shaders/simplex-noise.js +0 -80
- package/dist/shaders/simplex-noise.js.map +0 -7
- package/dist/shaders/smoke-ring.d.ts +0 -12
- package/dist/shaders/smoke-ring.js +0 -134
- package/dist/shaders/smoke-ring.js.map +0 -7
- package/dist/shaders/spiral.d.ts +0 -15
- package/dist/shaders/spiral.js +0 -218
- package/dist/shaders/spiral.js.map +0 -7
- package/dist/shaders/swirl.d.ts +0 -12
- package/dist/shaders/swirl.js +0 -136
- package/dist/shaders/swirl.js.map +0 -7
- package/dist/shaders/voronoi.d.ts +0 -10
- package/dist/shaders/voronoi.js +0 -102
- package/dist/shaders/voronoi.js.map +0 -7
- package/dist/shaders/warp.d.ts +0 -19
- package/dist/shaders/warp.js +0 -294
- package/dist/shaders/warp.js.map +0 -7
- package/dist/shaders/waves.d.ts +0 -14
- package/dist/shaders/waves.js +0 -178
- package/dist/shaders/waves.js.map +0 -7
- package/dist/use-merge-refs.d.ts +0 -6
- package/dist/use-merge-refs.js +0 -48
- package/dist/use-merge-refs.js.map +0 -7
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/* * * * * * * * * * * * * * * * * * * * * * * * * * * *
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* Paper Shaders *
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* https://github.com/paper-design/shaders *
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* * * * * * * * * * * * * * * * * * * * * * * * * * * */
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import { memo } from "react";
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import { ShaderMount } from "../shader-mount";
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import { colorPropsAreEqual } from "../color-props-are-equal";
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import {
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defaultObjectSizing,
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getShaderColorFromString,
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getShaderNoiseTexture,
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smokeRingFragmentShader,
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ShaderFitOptions
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} from "@paper-design/shaders";
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import { jsx } from "react/jsx-runtime";
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const defaultPreset = {
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name: "Default",
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params: {
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...defaultObjectSizing,
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speed: 0.4,
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frame: 0,
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colorBack: "#ffffff",
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colors: ["#136c5e", "#0f0224"],
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noiseScale: 5,
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noiseIterations: 10,
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radius: 0.5,
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thickness: 0.25,
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innerShape: 1.2
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}
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};
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const poisonPreset = {
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name: "Poison",
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params: {
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...defaultObjectSizing,
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speed: 1,
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frame: 0,
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colorBack: "#000000",
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colors: ["#d4ff00", "#0c7f08"],
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noiseScale: 2.2,
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noiseIterations: 10,
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radius: 0.4,
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thickness: 0.2,
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innerShape: 0.6
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}
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};
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const linePreset = {
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name: "Line",
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params: {
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...defaultObjectSizing,
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frame: 0,
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colorBack: "#000000",
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colors: ["#1fe8ff", "#4540a4"],
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noiseScale: 1.1,
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noiseIterations: 2,
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radius: 0.38,
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thickness: 0.01,
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innerShape: 0.88,
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speed: 4
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}
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};
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const cloudPreset = {
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name: "Cloud",
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params: {
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...defaultObjectSizing,
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frame: 0,
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colorBack: "#3b9bff",
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colors: ["#ffffff"],
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noiseScale: 1.5,
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noiseIterations: 10,
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radius: 0.5,
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thickness: 0.65,
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innerShape: 0.9,
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speed: 0.5
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}
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};
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const smokeRingPresets = [defaultPreset, linePreset, poisonPreset, cloudPreset];
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const SmokeRing = memo(function SmokeRingImpl({
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// Own props
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speed = defaultPreset.params.speed,
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frame = defaultPreset.params.frame,
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colorBack = defaultPreset.params.colorBack,
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colors = defaultPreset.params.colors,
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noiseScale = defaultPreset.params.noiseScale,
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thickness = defaultPreset.params.thickness,
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radius = defaultPreset.params.radius,
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innerShape = defaultPreset.params.innerShape,
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noiseIterations = defaultPreset.params.noiseIterations,
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// Sizing props
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fit = defaultPreset.params.fit,
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scale = defaultPreset.params.scale,
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rotation = defaultPreset.params.rotation,
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originX = defaultPreset.params.originX,
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originY = defaultPreset.params.originY,
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offsetX = defaultPreset.params.offsetX,
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offsetY = defaultPreset.params.offsetY,
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worldWidth = defaultPreset.params.worldWidth,
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worldHeight = defaultPreset.params.worldHeight,
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...props
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}) {
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const noiseTexture = typeof window !== "undefined" && { u_noiseTexture: getShaderNoiseTexture() };
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const uniforms = {
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// Own uniforms
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u_colorBack: getShaderColorFromString(colorBack),
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u_colors: colors.map(getShaderColorFromString),
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u_colorsCount: colors.length,
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u_noiseScale: noiseScale,
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u_thickness: thickness,
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u_radius: radius,
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u_innerShape: innerShape,
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u_noiseIterations: noiseIterations,
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...noiseTexture,
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// Sizing uniforms
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u_fit: ShaderFitOptions[fit],
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u_scale: scale,
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u_rotation: rotation,
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u_offsetX: offsetX,
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u_offsetY: offsetY,
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u_originX: originX,
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u_originY: originY,
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u_worldWidth: worldWidth,
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u_worldHeight: worldHeight
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};
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return /* @__PURE__ */ jsx(ShaderMount, { ...props, speed, frame, fragmentShader: smokeRingFragmentShader, uniforms });
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}, colorPropsAreEqual);
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export {
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SmokeRing,
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cloudPreset,
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defaultPreset,
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linePreset,
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poisonPreset,
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smokeRingPresets
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};
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//# sourceMappingURL=smoke-ring.js.map
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{
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"version": 3,
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"sources": ["../../src/shaders/smoke-ring.tsx"],
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"sourcesContent": ["import { memo } from 'react';\nimport { ShaderMount, type ShaderComponentProps } from '../shader-mount';\nimport { colorPropsAreEqual } from '../color-props-are-equal';\nimport {\n defaultObjectSizing,\n getShaderColorFromString,\n getShaderNoiseTexture,\n smokeRingFragmentShader,\n ShaderFitOptions,\n type ShaderPreset,\n type SmokeRingParams,\n type SmokeRingUniforms,\n} from '@paper-design/shaders';\n\nexport interface SmokeRingProps extends ShaderComponentProps, SmokeRingParams {}\n\ntype SmokeRingPreset = ShaderPreset<SmokeRingParams>;\n\nexport const defaultPreset: SmokeRingPreset = {\n name: 'Default',\n params: {\n ...defaultObjectSizing,\n speed: 0.4,\n frame: 0,\n colorBack: '#ffffff',\n colors: ['#136c5e', '#0f0224'],\n noiseScale: 5,\n noiseIterations: 10,\n radius: 0.5,\n thickness: 0.25,\n innerShape: 1.2,\n },\n};\n\nexport const poisonPreset: SmokeRingPreset = {\n name: 'Poison',\n params: {\n ...defaultObjectSizing,\n speed: 1,\n frame: 0,\n colorBack: '#000000',\n colors: ['#d4ff00', '#0c7f08'],\n noiseScale: 2.2,\n noiseIterations: 10,\n radius: 0.4,\n thickness: 0.2,\n innerShape: 0.6,\n },\n};\n\nexport const linePreset: SmokeRingPreset = {\n name: 'Line',\n params: {\n ...defaultObjectSizing,\n frame: 0,\n colorBack: '#000000',\n colors: ['#1fe8ff', '#4540a4'],\n noiseScale: 1.1,\n noiseIterations: 2,\n radius: 0.38,\n thickness: 0.01,\n innerShape: 0.88,\n speed: 4,\n },\n};\n\nexport const cloudPreset: SmokeRingPreset = {\n name: 'Cloud',\n params: {\n ...defaultObjectSizing,\n frame: 0,\n colorBack: '#3b9bff',\n colors: ['#ffffff'],\n noiseScale: 1.5,\n noiseIterations: 10,\n radius: 0.5,\n thickness: 0.65,\n innerShape: 0.9,\n speed: 0.5,\n },\n};\n\nexport const smokeRingPresets: SmokeRingPreset[] = [defaultPreset, linePreset, poisonPreset, cloudPreset];\n\nexport const SmokeRing: React.FC<SmokeRingProps> = memo(function SmokeRingImpl({\n // Own props\n speed = defaultPreset.params.speed,\n frame = defaultPreset.params.frame,\n colorBack = defaultPreset.params.colorBack,\n colors = defaultPreset.params.colors,\n noiseScale = defaultPreset.params.noiseScale,\n thickness = defaultPreset.params.thickness,\n radius = defaultPreset.params.radius,\n innerShape = defaultPreset.params.innerShape,\n noiseIterations = defaultPreset.params.noiseIterations,\n\n // Sizing props\n fit = defaultPreset.params.fit,\n scale = defaultPreset.params.scale,\n rotation = defaultPreset.params.rotation,\n originX = defaultPreset.params.originX,\n originY = defaultPreset.params.originY,\n offsetX = defaultPreset.params.offsetX,\n offsetY = defaultPreset.params.offsetY,\n worldWidth = defaultPreset.params.worldWidth,\n worldHeight = defaultPreset.params.worldHeight,\n ...props\n}: SmokeRingProps) {\n const noiseTexture = typeof window !== 'undefined' && { u_noiseTexture: getShaderNoiseTexture() };\n\n const uniforms = {\n // Own uniforms\n u_colorBack: getShaderColorFromString(colorBack),\n u_colors: colors.map(getShaderColorFromString),\n u_colorsCount: colors.length,\n u_noiseScale: noiseScale,\n u_thickness: thickness,\n u_radius: radius,\n u_innerShape: innerShape,\n u_noiseIterations: noiseIterations,\n ...noiseTexture,\n\n // Sizing uniforms\n u_fit: ShaderFitOptions[fit],\n u_scale: scale,\n u_rotation: rotation,\n u_offsetX: offsetX,\n u_offsetY: offsetY,\n u_originX: originX,\n u_originY: originY,\n u_worldWidth: worldWidth,\n u_worldHeight: worldHeight,\n } satisfies SmokeRingUniforms;\n\n return (\n <ShaderMount {...props} speed={speed} frame={frame} fragmentShader={smokeRingFragmentShader} uniforms={uniforms} />\n );\n}, colorPropsAreEqual);\n"],
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* * * * * * * * * * * * * * * * * * * * * * * * * * * */
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import { memo } from "react";
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import { ShaderMount } from "../shader-mount";
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import { colorPropsAreEqual } from "../color-props-are-equal";
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import {
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defaultPatternSizing,
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getShaderColorFromString,
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ShaderFitOptions,
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spiralFragmentShader
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} from "@paper-design/shaders";
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import { jsx } from "react/jsx-runtime";
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const defaultPreset = {
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name: "Default",
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params: {
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...defaultPatternSizing,
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colorBack: "#fafafa",
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colorFront: "#808080",
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density: 0,
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distortion: 0,
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strokeWidth: 0.5,
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strokeTaper: 0,
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strokeCap: 0,
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noiseFrequency: 0,
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noisePower: 0,
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softness: 0.01,
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speed: 1,
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frame: 0
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}
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};
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const noisyPreset = {
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name: "Noisy",
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params: {
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...defaultPatternSizing,
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colorBack: "#a1ef2a",
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colorFront: "#288918",
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scale: 1.3,
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density: 0.5,
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distortion: 0,
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strokeWidth: 0.5,
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strokeTaper: 0,
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strokeCap: 0.5,
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noiseFrequency: 0.1,
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noisePower: 1,
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softness: 0,
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speed: 1,
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frame: 0
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}
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};
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const dropletPreset = {
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name: "Droplet",
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params: {
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...defaultPatternSizing,
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colorBack: "#effafe",
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colorFront: "#bf40a0",
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scale: 0.65,
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density: 0,
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distortion: 0,
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strokeWidth: 0.05,
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strokeTaper: 0,
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strokeCap: 1,
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noiseFrequency: 0,
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noisePower: 0,
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softness: 0,
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speed: 1,
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frame: 0
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}
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};
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const sandPreset = {
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name: "Sand",
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params: {
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...defaultPatternSizing,
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colorBack: "#dedede",
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colorFront: "#a09560",
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scale: 3,
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density: 0,
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distortion: 0,
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strokeWidth: 0.15,
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strokeTaper: 0,
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strokeCap: 0,
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noiseFrequency: 30,
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noisePower: 1,
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softness: 0.2,
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speed: 0,
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frame: 0
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}
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};
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const swirlPreset = {
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name: "Swirl",
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params: {
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...defaultPatternSizing,
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colorBack: "#b3e6d9",
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colorFront: "#1a2b4d",
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scale: 4,
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density: 0.8,
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distortion: 0,
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strokeWidth: 0.5,
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strokeTaper: 0,
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strokeCap: 0,
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noiseFrequency: 0,
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noisePower: 0,
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softness: 0.5,
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speed: 1,
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frame: 0
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}
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};
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const hookPreset = {
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name: "Hook",
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params: {
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...defaultPatternSizing,
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colorBack: "#85c2e0",
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colorFront: "#000000",
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scale: 0.8,
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density: 0,
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distortion: 0,
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strokeWidth: 0.5,
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strokeTaper: 0.5,
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strokeCap: 0,
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noiseFrequency: 0,
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noisePower: 0,
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softness: 0.02,
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speed: 3,
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frame: 0
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}
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};
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const vinylPreset = {
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name: "Vinyl",
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params: {
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...defaultPatternSizing,
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colorBack: "#c2babb",
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colorFront: "#262626",
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density: 0,
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distortion: 0.3,
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strokeWidth: 0.95,
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strokeTaper: 0,
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strokeCap: 1,
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noiseFrequency: 0,
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noisePower: 0,
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softness: 0.11,
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speed: 1,
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frame: 0
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}
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};
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const spiralPresets = [
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defaultPreset,
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noisyPreset,
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dropletPreset,
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swirlPreset,
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sandPreset,
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hookPreset,
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vinylPreset
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];
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const Spiral = memo(function SpiralImpl({
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// Own props
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speed = defaultPreset.params.speed,
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frame = defaultPreset.params.frame,
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colorBack = defaultPreset.params.colorBack,
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colorFront = defaultPreset.params.colorFront,
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density = defaultPreset.params.density,
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distortion = defaultPreset.params.distortion,
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strokeWidth = defaultPreset.params.strokeWidth,
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strokeTaper = defaultPreset.params.strokeTaper,
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strokeCap = defaultPreset.params.strokeCap,
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noiseFrequency = defaultPreset.params.noiseFrequency,
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noisePower = defaultPreset.params.noisePower,
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softness = defaultPreset.params.softness,
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// Sizing props
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fit = defaultPreset.params.fit,
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rotation = defaultPreset.params.rotation,
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scale = defaultPreset.params.scale,
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originX = defaultPreset.params.originX,
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originY = defaultPreset.params.originY,
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offsetX = defaultPreset.params.offsetX,
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offsetY = defaultPreset.params.offsetY,
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worldWidth = defaultPreset.params.worldWidth,
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worldHeight = defaultPreset.params.worldHeight,
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...props
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}) {
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const uniforms = {
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// Own uniforms
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u_colorBack: getShaderColorFromString(colorBack),
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u_colorFront: getShaderColorFromString(colorFront),
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u_density: density,
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u_distortion: distortion,
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u_strokeWidth: strokeWidth,
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u_strokeTaper: strokeTaper,
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u_strokeCap: strokeCap,
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u_noiseFrequency: noiseFrequency,
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u_noisePower: noisePower,
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u_softness: softness,
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// Sizing uniforms
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u_fit: ShaderFitOptions[fit],
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u_scale: scale,
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u_rotation: rotation,
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u_offsetX: offsetX,
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u_offsetY: offsetY,
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u_originX: originX,
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u_originY: originY,
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u_worldWidth: worldWidth,
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u_worldHeight: worldHeight
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};
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return /* @__PURE__ */ jsx(ShaderMount, { ...props, speed, frame, fragmentShader: spiralFragmentShader, uniforms });
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}, colorPropsAreEqual);
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export {
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Spiral,
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defaultPreset,
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dropletPreset,
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hookPreset,
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noisyPreset,
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sandPreset,
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spiralPresets,
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swirlPreset,
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vinylPreset
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};
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//# sourceMappingURL=spiral.js.map
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@@ -1,7 +0,0 @@
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{
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"version": 3,
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"sources": ["../../src/shaders/spiral.tsx"],
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"sourcesContent": ["import { memo } from 'react';\nimport { ShaderMount, type ShaderComponentProps } from '../shader-mount';\nimport { colorPropsAreEqual } from '../color-props-are-equal';\nimport {\n defaultPatternSizing,\n getShaderColorFromString,\n ShaderFitOptions,\n spiralFragmentShader,\n type ShaderPreset,\n type SpiralParams,\n type SpiralUniforms,\n} from '@paper-design/shaders';\n\nexport interface SpiralProps extends ShaderComponentProps, SpiralParams {}\n\ntype SpiralPreset = ShaderPreset<SpiralParams>;\n\nexport const defaultPreset: SpiralPreset = {\n name: 'Default',\n params: {\n ...defaultPatternSizing,\n colorBack: '#fafafa',\n colorFront: '#808080',\n density: 0,\n distortion: 0,\n strokeWidth: 0.5,\n strokeTaper: 0,\n strokeCap: 0,\n noiseFrequency: 0,\n noisePower: 0,\n softness: 0.01,\n speed: 1,\n frame: 0,\n },\n};\n\nexport const noisyPreset: SpiralPreset = {\n name: 'Noisy',\n params: {\n ...defaultPatternSizing,\n colorBack: '#a1ef2a',\n colorFront: '#288918',\n scale: 1.3,\n density: 0.5,\n distortion: 0,\n strokeWidth: 0.5,\n strokeTaper: 0,\n strokeCap: 0.5,\n noiseFrequency: 0.1,\n noisePower: 1,\n softness: 0,\n speed: 1,\n frame: 0,\n },\n};\n\nexport const dropletPreset: SpiralPreset = {\n name: 'Droplet',\n params: {\n ...defaultPatternSizing,\n colorBack: '#effafe',\n colorFront: '#bf40a0',\n scale: 0.65,\n density: 0,\n distortion: 0,\n strokeWidth: 0.05,\n strokeTaper: 0,\n strokeCap: 1,\n noiseFrequency: 0,\n noisePower: 0,\n softness: 0,\n speed: 1,\n frame: 0,\n },\n};\n\nexport const sandPreset: SpiralPreset = {\n name: 'Sand',\n params: {\n ...defaultPatternSizing,\n colorBack: '#dedede',\n colorFront: '#a09560',\n scale: 3,\n density: 0,\n distortion: 0,\n strokeWidth: 0.15,\n strokeTaper: 0,\n strokeCap: 0,\n noiseFrequency: 30,\n noisePower: 1,\n softness: 0.2,\n speed: 0,\n frame: 0,\n },\n};\n\nexport const swirlPreset: SpiralPreset = {\n name: 'Swirl',\n params: {\n ...defaultPatternSizing,\n colorBack: '#b3e6d9',\n colorFront: '#1a2b4d',\n scale: 4,\n density: 0.8,\n distortion: 0,\n strokeWidth: 0.5,\n strokeTaper: 0,\n strokeCap: 0,\n noiseFrequency: 0,\n noisePower: 0,\n softness: 0.5,\n speed: 1,\n frame: 0,\n },\n};\n\nexport const hookPreset: SpiralPreset = {\n name: 'Hook',\n params: {\n ...defaultPatternSizing,\n colorBack: '#85c2e0',\n colorFront: '#000000',\n scale: 0.8,\n density: 0,\n distortion: 0,\n strokeWidth: 0.5,\n strokeTaper: 0.5,\n strokeCap: 0,\n noiseFrequency: 0,\n noisePower: 0,\n softness: 0.02,\n speed: 3,\n frame: 0,\n },\n};\n\nexport const vinylPreset: SpiralPreset = {\n name: 'Vinyl',\n params: {\n ...defaultPatternSizing,\n colorBack: '#c2babb',\n colorFront: '#262626',\n density: 0,\n distortion: 0.3,\n strokeWidth: 0.95,\n strokeTaper: 0,\n strokeCap: 1,\n noiseFrequency: 0,\n noisePower: 0,\n softness: 0.11,\n speed: 1,\n frame: 0,\n },\n};\n\nexport const spiralPresets: SpiralPreset[] = [\n defaultPreset,\n noisyPreset,\n dropletPreset,\n swirlPreset,\n sandPreset,\n hookPreset,\n vinylPreset,\n];\n\nexport const Spiral: React.FC<SpiralProps> = memo(function SpiralImpl({\n // Own props\n speed = defaultPreset.params.speed,\n frame = defaultPreset.params.frame,\n colorBack = defaultPreset.params.colorBack,\n colorFront = defaultPreset.params.colorFront,\n density = defaultPreset.params.density,\n distortion = defaultPreset.params.distortion,\n strokeWidth = defaultPreset.params.strokeWidth,\n strokeTaper = defaultPreset.params.strokeTaper,\n strokeCap = defaultPreset.params.strokeCap,\n noiseFrequency = defaultPreset.params.noiseFrequency,\n noisePower = defaultPreset.params.noisePower,\n softness = defaultPreset.params.softness,\n\n // Sizing props\n fit = defaultPreset.params.fit,\n rotation = defaultPreset.params.rotation,\n scale = defaultPreset.params.scale,\n originX = defaultPreset.params.originX,\n originY = defaultPreset.params.originY,\n offsetX = defaultPreset.params.offsetX,\n offsetY = defaultPreset.params.offsetY,\n worldWidth = defaultPreset.params.worldWidth,\n worldHeight = defaultPreset.params.worldHeight,\n ...props\n}: SpiralProps) {\n const uniforms = {\n // Own uniforms\n u_colorBack: getShaderColorFromString(colorBack),\n u_colorFront: getShaderColorFromString(colorFront),\n u_density: density,\n u_distortion: distortion,\n u_strokeWidth: strokeWidth,\n u_strokeTaper: strokeTaper,\n u_strokeCap: strokeCap,\n u_noiseFrequency: noiseFrequency,\n u_noisePower: noisePower,\n u_softness: softness,\n\n // Sizing uniforms\n u_fit: ShaderFitOptions[fit],\n u_scale: scale,\n u_rotation: rotation,\n u_offsetX: offsetX,\n u_offsetY: offsetY,\n u_originX: originX,\n u_originY: originY,\n u_worldWidth: worldWidth,\n u_worldHeight: worldHeight,\n } satisfies SpiralUniforms;\n\n return (\n <ShaderMount {...props} speed={speed} frame={frame} fragmentShader={spiralFragmentShader} uniforms={uniforms} />\n );\n}, colorPropsAreEqual);\n"],
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import { type ShaderComponentProps } from '../shader-mount';
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import { type ShaderPreset, type SwirlParams } from '@paper-design/shaders';
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export interface SwirlProps extends ShaderComponentProps, SwirlParams {
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}
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type SwirlPreset = ShaderPreset<SwirlParams>;
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export declare const openingPreset: SwirlPreset;
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export declare const jamesBondPreset: SwirlPreset;
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export declare const candyPreset: SwirlPreset;
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export declare const swirlPresets: SwirlPreset[];
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export declare const Swirl: React.FC<SwirlProps>;
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/* * * * * * * * * * * * * * * * * * * * * * * * * * * *
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* Paper Shaders *
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* https://github.com/paper-design/shaders *
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* * * * * * * * * * * * * * * * * * * * * * * * * * * */
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import { memo } from "react";
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import { ShaderMount } from "../shader-mount";
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import {
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defaultObjectSizing,
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getShaderColorFromString,
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ShaderFitOptions,
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swirlFragmentShader
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} from "@paper-design/shaders";
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import { jsx } from "react/jsx-runtime";
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const defaultPreset = {
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name: "Default",
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params: {
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...defaultObjectSizing,
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scale: 2.28,
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offsetX: -0.4,
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offsetY: 0.3,
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speed: 0.32,
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frame: 0,
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colorBack: "#452424",
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colors: ["#0b7f05", "#ffe785", "#ff335c"],
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bandCount: 5,
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params: {
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...defaultObjectSizing,
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offsetX: -0.4,
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offsetY: 0.86,
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speed: 0.6,
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frame: 0,
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colorBack: "#8b2e5f",
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colors: ["#b14467", "#e67a62", "#ff715c", "#ffc55c", "#f9f97c"],
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bandCount: 3,
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twist: 0.3,
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softness: 0,
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noiseFrequency: 2,
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noisePower: 0
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}
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};
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const jamesBondPreset = {
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name: "007",
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params: {
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...defaultObjectSizing,
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speed: 1,
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frame: 0,
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colorBack: "#000000",
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colors: ["#2e2e2e", "#000000", "#ffffff"],
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bandCount: 4,
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twist: 0.4,
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softness: 0,
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noisePower: 0
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}
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};
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const candyPreset = {
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name: "Candy",
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params: {
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...defaultObjectSizing,
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speed: 1,
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frame: 0,
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colorBack: "#ffcd66",
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colors: ["#6bbceb", "#8a1fff"],
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bandCount: 2.5,
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twist: 0.2,
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softness: 1,
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}
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const swirlPresets = [defaultPreset, openingPreset, jamesBondPreset, candyPreset];
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const Swirl = memo(function SwirlImpl({
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// Own props
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speed = defaultPreset.params.speed,
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frame = defaultPreset.params.frame,
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colorBack = defaultPreset.params.colorBack,
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colors = defaultPreset.params.colors,
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bandCount = defaultPreset.params.bandCount,
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twist = defaultPreset.params.twist,
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softness = defaultPreset.params.softness,
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noiseFrequency = defaultPreset.params.noiseFrequency,
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noisePower = defaultPreset.params.noisePower,
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fit = defaultPreset.params.fit,
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rotation = defaultPreset.params.rotation,
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scale = defaultPreset.params.scale,
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originX = defaultPreset.params.originX,
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originY = defaultPreset.params.originY,
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offsetX = defaultPreset.params.offsetX,
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offsetY = defaultPreset.params.offsetY,
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worldWidth = defaultPreset.params.worldWidth,
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worldHeight = defaultPreset.params.worldHeight,
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...props
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}) {
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const uniforms = {
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u_colorBack: getShaderColorFromString(colorBack),
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u_colors: colors.map(getShaderColorFromString),
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u_colorsCount: colors.length,
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u_bandCount: bandCount,
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u_twist: twist,
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u_softness: softness,
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u_noiseFrequency: noiseFrequency,
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u_noisePower: noisePower,
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// Sizing uniforms
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u_fit: ShaderFitOptions[fit],
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u_scale: scale,
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u_rotation: rotation,
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u_offsetX: offsetX,
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u_offsetY: offsetY,
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u_originX: originX,
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u_originY: originY,
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u_worldWidth: worldWidth,
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u_worldHeight: worldHeight
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};
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return /* @__PURE__ */ jsx(ShaderMount, { ...props, speed, frame, fragmentShader: swirlFragmentShader, uniforms });
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}, colorPropsAreEqual);
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export {
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Swirl,
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candyPreset,
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defaultPreset,
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jamesBondPreset,
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openingPreset,
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swirlPresets
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};
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//# sourceMappingURL=swirl.js.map
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{
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"version": 3,
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"sources": ["../../src/shaders/swirl.tsx"],
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"sourcesContent": ["import { memo } from 'react';\nimport { ShaderMount, type ShaderComponentProps } from '../shader-mount';\nimport {\n defaultObjectSizing,\n getShaderColorFromString,\n ShaderFitOptions,\n swirlFragmentShader,\n type ShaderPreset,\n type SwirlParams,\n type SwirlUniforms,\n} from '@paper-design/shaders';\nimport { colorPropsAreEqual } from '../color-props-are-equal';\n\nexport interface SwirlProps extends ShaderComponentProps, SwirlParams {}\n\ntype SwirlPreset = ShaderPreset<SwirlParams>;\n\nexport const defaultPreset: SwirlPreset = {\n name: 'Default',\n params: {\n ...defaultObjectSizing,\n scale: 2.28,\n offsetX: -0.4,\n offsetY: 0.3,\n speed: 0.32,\n frame: 0,\n colorBack: '#452424',\n colors: ['#0b7f05', '#ffe785', '#ff335c'],\n bandCount: 5,\n twist: 0.11,\n softness: 0.01,\n noiseFrequency: 1.2,\n noisePower: 0.46,\n },\n};\n\nexport const openingPreset: SwirlPreset = {\n name: 'Opening',\n params: {\n ...defaultObjectSizing,\n offsetX: -0.4,\n offsetY: 0.86,\n speed: 0.6,\n frame: 0,\n colorBack: '#8b2e5f',\n colors: ['#b14467', '#e67a62', '#ff715c', '#ffc55c', '#f9f97c'],\n bandCount: 3,\n twist: 0.3,\n softness: 0,\n noiseFrequency: 2,\n noisePower: 0,\n },\n} as const;\n\nexport const jamesBondPreset: SwirlPreset = {\n name: '007',\n params: {\n ...defaultObjectSizing,\n speed: 1,\n frame: 0,\n colorBack: '#000000',\n colors: ['#2e2e2e', '#000000', '#ffffff'],\n bandCount: 4,\n twist: 0.4,\n softness: 0,\n noiseFrequency: 0,\n noisePower: 0,\n },\n} as const;\n\nexport const candyPreset: SwirlPreset = {\n name: 'Candy',\n params: {\n ...defaultObjectSizing,\n speed: 1,\n frame: 0,\n colorBack: '#ffcd66',\n colors: ['#6bbceb', '#8a1fff'],\n bandCount: 2.5,\n twist: 0.2,\n softness: 1,\n noiseFrequency: 0,\n noisePower: 0,\n },\n} as const;\n\nexport const swirlPresets: SwirlPreset[] = [defaultPreset, openingPreset, jamesBondPreset, candyPreset];\n\nexport const Swirl: React.FC<SwirlProps> = memo(function SwirlImpl({\n // Own props\n speed = defaultPreset.params.speed,\n frame = defaultPreset.params.frame,\n colorBack = defaultPreset.params.colorBack,\n colors = defaultPreset.params.colors,\n bandCount = defaultPreset.params.bandCount,\n twist = defaultPreset.params.twist,\n softness = defaultPreset.params.softness,\n noiseFrequency = defaultPreset.params.noiseFrequency,\n noisePower = defaultPreset.params.noisePower,\n\n // Sizing props\n fit = defaultPreset.params.fit,\n rotation = defaultPreset.params.rotation,\n scale = defaultPreset.params.scale,\n originX = defaultPreset.params.originX,\n originY = defaultPreset.params.originY,\n offsetX = defaultPreset.params.offsetX,\n offsetY = defaultPreset.params.offsetY,\n worldWidth = defaultPreset.params.worldWidth,\n worldHeight = defaultPreset.params.worldHeight,\n ...props\n}: SwirlProps) {\n const uniforms = {\n // Own uniforms\n u_colorBack: getShaderColorFromString(colorBack),\n u_colors: colors.map(getShaderColorFromString),\n u_colorsCount: colors.length,\n u_bandCount: bandCount,\n u_twist: twist,\n u_softness: softness,\n u_noiseFrequency: noiseFrequency,\n u_noisePower: noisePower,\n\n // Sizing uniforms\n u_fit: ShaderFitOptions[fit],\n u_scale: scale,\n u_rotation: rotation,\n u_offsetX: offsetX,\n u_offsetY: offsetY,\n u_originX: originX,\n u_originY: originY,\n u_worldWidth: worldWidth,\n u_worldHeight: worldHeight,\n } satisfies SwirlUniforms;\n\n return (\n <ShaderMount {...props} speed={speed} frame={frame} fragmentShader={swirlFragmentShader} uniforms={uniforms} />\n );\n}, colorPropsAreEqual);\n"],
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6
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"names": []
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7
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}
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@@ -1,10 +0,0 @@
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1
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-
import { type ShaderComponentProps } from '../shader-mount';
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2
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import { type VoronoiParams, type ShaderPreset } from '@paper-design/shaders';
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3
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export interface VoronoiProps extends ShaderComponentProps, VoronoiParams {
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4
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}
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5
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-
type VoronoiPreset = ShaderPreset<VoronoiParams>;
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6
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export declare const defaultPreset: VoronoiPreset;
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7
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export declare const shadowPreset: VoronoiPreset;
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8
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-
export declare const voronoiPresets: VoronoiPreset[];
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9
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-
export declare const Voronoi: React.FC<VoronoiProps>;
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10
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-
export {};
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