@paper-design/shaders-react 0.0.35-backbuffer-experiment.4 → 0.0.36

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (68) hide show
  1. package/README.md +1 -4
  2. package/package.json +3 -3
  3. package/dist/color-props-are-equal.d.ts +0 -6
  4. package/dist/color-props-are-equal.js +0 -34
  5. package/dist/color-props-are-equal.js.map +0 -7
  6. package/dist/index.d.ts +0 -59
  7. package/dist/index.js +0 -91
  8. package/dist/index.js.map +0 -7
  9. package/dist/shader-mount.d.ts +0 -26
  10. package/dist/shader-mount.js +0 -126
  11. package/dist/shader-mount.js.map +0 -7
  12. package/dist/shaders/dithering.d.ts +0 -15
  13. package/dist/shaders/dithering.js +0 -170
  14. package/dist/shaders/dithering.js.map +0 -7
  15. package/dist/shaders/dot-grid.d.ts +0 -10
  16. package/dist/shaders/dot-grid.js +0 -230
  17. package/dist/shaders/dot-grid.js.map +0 -7
  18. package/dist/shaders/dot-orbit.d.ts +0 -9
  19. package/dist/shaders/dot-orbit.js +0 -80
  20. package/dist/shaders/dot-orbit.js.map +0 -7
  21. package/dist/shaders/god-rays.d.ts +0 -13
  22. package/dist/shaders/god-rays.js +0 -167
  23. package/dist/shaders/god-rays.js.map +0 -7
  24. package/dist/shaders/grain-gradient.d.ts +0 -16
  25. package/dist/shaders/grain-gradient.js +0 -208
  26. package/dist/shaders/grain-gradient.js.map +0 -7
  27. package/dist/shaders/liquid-metal.d.ts +0 -12
  28. package/dist/shaders/liquid-metal.js +0 -156
  29. package/dist/shaders/liquid-metal.js.map +0 -7
  30. package/dist/shaders/mesh-gradient.d.ts +0 -11
  31. package/dist/shaders/mesh-gradient.js +0 -104
  32. package/dist/shaders/mesh-gradient.js.map +0 -7
  33. package/dist/shaders/metaballs.d.ts +0 -9
  34. package/dist/shaders/metaballs.js +0 -75
  35. package/dist/shaders/metaballs.js.map +0 -7
  36. package/dist/shaders/neuro-noise.d.ts +0 -9
  37. package/dist/shaders/neuro-noise.js +0 -76
  38. package/dist/shaders/neuro-noise.js.map +0 -7
  39. package/dist/shaders/perlin-noise.d.ts +0 -14
  40. package/dist/shaders/perlin-noise.js +0 -183
  41. package/dist/shaders/perlin-noise.js.map +0 -7
  42. package/dist/shaders/pulsing-border.d.ts +0 -11
  43. package/dist/shaders/pulsing-border.js +0 -153
  44. package/dist/shaders/pulsing-border.js.map +0 -7
  45. package/dist/shaders/simplex-noise.d.ts +0 -9
  46. package/dist/shaders/simplex-noise.js +0 -80
  47. package/dist/shaders/simplex-noise.js.map +0 -7
  48. package/dist/shaders/smoke-ring.d.ts +0 -12
  49. package/dist/shaders/smoke-ring.js +0 -134
  50. package/dist/shaders/smoke-ring.js.map +0 -7
  51. package/dist/shaders/spiral.d.ts +0 -15
  52. package/dist/shaders/spiral.js +0 -218
  53. package/dist/shaders/spiral.js.map +0 -7
  54. package/dist/shaders/swirl.d.ts +0 -12
  55. package/dist/shaders/swirl.js +0 -136
  56. package/dist/shaders/swirl.js.map +0 -7
  57. package/dist/shaders/voronoi.d.ts +0 -10
  58. package/dist/shaders/voronoi.js +0 -102
  59. package/dist/shaders/voronoi.js.map +0 -7
  60. package/dist/shaders/warp.d.ts +0 -19
  61. package/dist/shaders/warp.js +0 -294
  62. package/dist/shaders/warp.js.map +0 -7
  63. package/dist/shaders/waves.d.ts +0 -14
  64. package/dist/shaders/waves.js +0 -178
  65. package/dist/shaders/waves.js.map +0 -7
  66. package/dist/use-merge-refs.d.ts +0 -6
  67. package/dist/use-merge-refs.js +0 -48
  68. package/dist/use-merge-refs.js.map +0 -7
@@ -1,134 +0,0 @@
1
- /* * * * * * * * * * * * * * * * * * * * * * * * * * * *
2
- * Paper Shaders *
3
- * https://github.com/paper-design/shaders *
4
- * * * * * * * * * * * * * * * * * * * * * * * * * * * */
5
-
6
- import { memo } from "react";
7
- import { ShaderMount } from "../shader-mount";
8
- import { colorPropsAreEqual } from "../color-props-are-equal";
9
- import {
10
- defaultObjectSizing,
11
- getShaderColorFromString,
12
- getShaderNoiseTexture,
13
- smokeRingFragmentShader,
14
- ShaderFitOptions
15
- } from "@paper-design/shaders";
16
- import { jsx } from "react/jsx-runtime";
17
- const defaultPreset = {
18
- name: "Default",
19
- params: {
20
- ...defaultObjectSizing,
21
- speed: 0.4,
22
- frame: 0,
23
- colorBack: "#ffffff",
24
- colors: ["#136c5e", "#0f0224"],
25
- noiseScale: 5,
26
- noiseIterations: 10,
27
- radius: 0.5,
28
- thickness: 0.25,
29
- innerShape: 1.2
30
- }
31
- };
32
- const poisonPreset = {
33
- name: "Poison",
34
- params: {
35
- ...defaultObjectSizing,
36
- speed: 1,
37
- frame: 0,
38
- colorBack: "#000000",
39
- colors: ["#d4ff00", "#0c7f08"],
40
- noiseScale: 2.2,
41
- noiseIterations: 10,
42
- radius: 0.4,
43
- thickness: 0.2,
44
- innerShape: 0.6
45
- }
46
- };
47
- const linePreset = {
48
- name: "Line",
49
- params: {
50
- ...defaultObjectSizing,
51
- frame: 0,
52
- colorBack: "#000000",
53
- colors: ["#1fe8ff", "#4540a4"],
54
- noiseScale: 1.1,
55
- noiseIterations: 2,
56
- radius: 0.38,
57
- thickness: 0.01,
58
- innerShape: 0.88,
59
- speed: 4
60
- }
61
- };
62
- const cloudPreset = {
63
- name: "Cloud",
64
- params: {
65
- ...defaultObjectSizing,
66
- frame: 0,
67
- colorBack: "#3b9bff",
68
- colors: ["#ffffff"],
69
- noiseScale: 1.5,
70
- noiseIterations: 10,
71
- radius: 0.5,
72
- thickness: 0.65,
73
- innerShape: 0.9,
74
- speed: 0.5
75
- }
76
- };
77
- const smokeRingPresets = [defaultPreset, linePreset, poisonPreset, cloudPreset];
78
- const SmokeRing = memo(function SmokeRingImpl({
79
- // Own props
80
- speed = defaultPreset.params.speed,
81
- frame = defaultPreset.params.frame,
82
- colorBack = defaultPreset.params.colorBack,
83
- colors = defaultPreset.params.colors,
84
- noiseScale = defaultPreset.params.noiseScale,
85
- thickness = defaultPreset.params.thickness,
86
- radius = defaultPreset.params.radius,
87
- innerShape = defaultPreset.params.innerShape,
88
- noiseIterations = defaultPreset.params.noiseIterations,
89
- // Sizing props
90
- fit = defaultPreset.params.fit,
91
- scale = defaultPreset.params.scale,
92
- rotation = defaultPreset.params.rotation,
93
- originX = defaultPreset.params.originX,
94
- originY = defaultPreset.params.originY,
95
- offsetX = defaultPreset.params.offsetX,
96
- offsetY = defaultPreset.params.offsetY,
97
- worldWidth = defaultPreset.params.worldWidth,
98
- worldHeight = defaultPreset.params.worldHeight,
99
- ...props
100
- }) {
101
- const noiseTexture = typeof window !== "undefined" && { u_noiseTexture: getShaderNoiseTexture() };
102
- const uniforms = {
103
- // Own uniforms
104
- u_colorBack: getShaderColorFromString(colorBack),
105
- u_colors: colors.map(getShaderColorFromString),
106
- u_colorsCount: colors.length,
107
- u_noiseScale: noiseScale,
108
- u_thickness: thickness,
109
- u_radius: radius,
110
- u_innerShape: innerShape,
111
- u_noiseIterations: noiseIterations,
112
- ...noiseTexture,
113
- // Sizing uniforms
114
- u_fit: ShaderFitOptions[fit],
115
- u_scale: scale,
116
- u_rotation: rotation,
117
- u_offsetX: offsetX,
118
- u_offsetY: offsetY,
119
- u_originX: originX,
120
- u_originY: originY,
121
- u_worldWidth: worldWidth,
122
- u_worldHeight: worldHeight
123
- };
124
- return /* @__PURE__ */ jsx(ShaderMount, { ...props, speed, frame, fragmentShader: smokeRingFragmentShader, uniforms });
125
- }, colorPropsAreEqual);
126
- export {
127
- SmokeRing,
128
- cloudPreset,
129
- defaultPreset,
130
- linePreset,
131
- poisonPreset,
132
- smokeRingPresets
133
- };
134
- //# sourceMappingURL=smoke-ring.js.map
@@ -1,7 +0,0 @@
1
- {
2
- "version": 3,
3
- "sources": ["../../src/shaders/smoke-ring.tsx"],
4
- "sourcesContent": ["import { memo } from 'react';\nimport { ShaderMount, type ShaderComponentProps } from '../shader-mount';\nimport { colorPropsAreEqual } from '../color-props-are-equal';\nimport {\n defaultObjectSizing,\n getShaderColorFromString,\n getShaderNoiseTexture,\n smokeRingFragmentShader,\n ShaderFitOptions,\n type ShaderPreset,\n type SmokeRingParams,\n type SmokeRingUniforms,\n} from '@paper-design/shaders';\n\nexport interface SmokeRingProps extends ShaderComponentProps, SmokeRingParams {}\n\ntype SmokeRingPreset = ShaderPreset<SmokeRingParams>;\n\nexport const defaultPreset: SmokeRingPreset = {\n name: 'Default',\n params: {\n ...defaultObjectSizing,\n speed: 0.4,\n frame: 0,\n colorBack: '#ffffff',\n colors: ['#136c5e', '#0f0224'],\n noiseScale: 5,\n noiseIterations: 10,\n radius: 0.5,\n thickness: 0.25,\n innerShape: 1.2,\n },\n};\n\nexport const poisonPreset: SmokeRingPreset = {\n name: 'Poison',\n params: {\n ...defaultObjectSizing,\n speed: 1,\n frame: 0,\n colorBack: '#000000',\n colors: ['#d4ff00', '#0c7f08'],\n noiseScale: 2.2,\n noiseIterations: 10,\n radius: 0.4,\n thickness: 0.2,\n innerShape: 0.6,\n },\n};\n\nexport const linePreset: SmokeRingPreset = {\n name: 'Line',\n params: {\n ...defaultObjectSizing,\n frame: 0,\n colorBack: '#000000',\n colors: ['#1fe8ff', '#4540a4'],\n noiseScale: 1.1,\n noiseIterations: 2,\n radius: 0.38,\n thickness: 0.01,\n innerShape: 0.88,\n speed: 4,\n },\n};\n\nexport const cloudPreset: SmokeRingPreset = {\n name: 'Cloud',\n params: {\n ...defaultObjectSizing,\n frame: 0,\n colorBack: '#3b9bff',\n colors: ['#ffffff'],\n noiseScale: 1.5,\n noiseIterations: 10,\n radius: 0.5,\n thickness: 0.65,\n innerShape: 0.9,\n speed: 0.5,\n },\n};\n\nexport const smokeRingPresets: SmokeRingPreset[] = [defaultPreset, linePreset, poisonPreset, cloudPreset];\n\nexport const SmokeRing: React.FC<SmokeRingProps> = memo(function SmokeRingImpl({\n // Own props\n speed = defaultPreset.params.speed,\n frame = defaultPreset.params.frame,\n colorBack = defaultPreset.params.colorBack,\n colors = defaultPreset.params.colors,\n noiseScale = defaultPreset.params.noiseScale,\n thickness = defaultPreset.params.thickness,\n radius = defaultPreset.params.radius,\n innerShape = defaultPreset.params.innerShape,\n noiseIterations = defaultPreset.params.noiseIterations,\n\n // Sizing props\n fit = defaultPreset.params.fit,\n scale = defaultPreset.params.scale,\n rotation = defaultPreset.params.rotation,\n originX = defaultPreset.params.originX,\n originY = defaultPreset.params.originY,\n offsetX = defaultPreset.params.offsetX,\n offsetY = defaultPreset.params.offsetY,\n worldWidth = defaultPreset.params.worldWidth,\n worldHeight = defaultPreset.params.worldHeight,\n ...props\n}: SmokeRingProps) {\n const noiseTexture = typeof window !== 'undefined' && { u_noiseTexture: getShaderNoiseTexture() };\n\n const uniforms = {\n // Own uniforms\n u_colorBack: getShaderColorFromString(colorBack),\n u_colors: colors.map(getShaderColorFromString),\n u_colorsCount: colors.length,\n u_noiseScale: noiseScale,\n u_thickness: thickness,\n u_radius: radius,\n u_innerShape: innerShape,\n u_noiseIterations: noiseIterations,\n ...noiseTexture,\n\n // Sizing uniforms\n u_fit: ShaderFitOptions[fit],\n u_scale: scale,\n u_rotation: rotation,\n u_offsetX: offsetX,\n u_offsetY: offsetY,\n u_originX: originX,\n u_originY: originY,\n u_worldWidth: worldWidth,\n u_worldHeight: worldHeight,\n } satisfies SmokeRingUniforms;\n\n return (\n <ShaderMount {...props} speed={speed} frame={frame} fragmentShader={smokeRingFragmentShader} uniforms={uniforms} />\n );\n}, colorPropsAreEqual);\n"],
5
- "mappings": ";;;;;AAAA,SAAS,YAAY;AACrB,SAAS,mBAA8C;AACvD,SAAS,0BAA0B;AACnC;AAAA,EACE;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,OAIK;AA2HH;AArHG,MAAM,gBAAiC;AAAA,EAC5C,MAAM;AAAA,EACN,QAAQ;AAAA,IACN,GAAG;AAAA,IACH,OAAO;AAAA,IACP,OAAO;AAAA,IACP,WAAW;AAAA,IACX,QAAQ,CAAC,WAAW,SAAS;AAAA,IAC7B,YAAY;AAAA,IACZ,iBAAiB;AAAA,IACjB,QAAQ;AAAA,IACR,WAAW;AAAA,IACX,YAAY;AAAA,EACd;AACF;AAEO,MAAM,eAAgC;AAAA,EAC3C,MAAM;AAAA,EACN,QAAQ;AAAA,IACN,GAAG;AAAA,IACH,OAAO;AAAA,IACP,OAAO;AAAA,IACP,WAAW;AAAA,IACX,QAAQ,CAAC,WAAW,SAAS;AAAA,IAC7B,YAAY;AAAA,IACZ,iBAAiB;AAAA,IACjB,QAAQ;AAAA,IACR,WAAW;AAAA,IACX,YAAY;AAAA,EACd;AACF;AAEO,MAAM,aAA8B;AAAA,EACzC,MAAM;AAAA,EACN,QAAQ;AAAA,IACN,GAAG;AAAA,IACH,OAAO;AAAA,IACP,WAAW;AAAA,IACX,QAAQ,CAAC,WAAW,SAAS;AAAA,IAC7B,YAAY;AAAA,IACZ,iBAAiB;AAAA,IACjB,QAAQ;AAAA,IACR,WAAW;AAAA,IACX,YAAY;AAAA,IACZ,OAAO;AAAA,EACT;AACF;AAEO,MAAM,cAA+B;AAAA,EAC1C,MAAM;AAAA,EACN,QAAQ;AAAA,IACN,GAAG;AAAA,IACH,OAAO;AAAA,IACP,WAAW;AAAA,IACX,QAAQ,CAAC,SAAS;AAAA,IAClB,YAAY;AAAA,IACZ,iBAAiB;AAAA,IACjB,QAAQ;AAAA,IACR,WAAW;AAAA,IACX,YAAY;AAAA,IACZ,OAAO;AAAA,EACT;AACF;AAEO,MAAM,mBAAsC,CAAC,eAAe,YAAY,cAAc,WAAW;AAEjG,MAAM,YAAsC,KAAK,SAAS,cAAc;AAAA;AAAA,EAE7E,QAAQ,cAAc,OAAO;AAAA,EAC7B,QAAQ,cAAc,OAAO;AAAA,EAC7B,YAAY,cAAc,OAAO;AAAA,EACjC,SAAS,cAAc,OAAO;AAAA,EAC9B,aAAa,cAAc,OAAO;AAAA,EAClC,YAAY,cAAc,OAAO;AAAA,EACjC,SAAS,cAAc,OAAO;AAAA,EAC9B,aAAa,cAAc,OAAO;AAAA,EAClC,kBAAkB,cAAc,OAAO;AAAA;AAAA,EAGvC,MAAM,cAAc,OAAO;AAAA,EAC3B,QAAQ,cAAc,OAAO;AAAA,EAC7B,WAAW,cAAc,OAAO;AAAA,EAChC,UAAU,cAAc,OAAO;AAAA,EAC/B,UAAU,cAAc,OAAO;AAAA,EAC/B,UAAU,cAAc,OAAO;AAAA,EAC/B,UAAU,cAAc,OAAO;AAAA,EAC/B,aAAa,cAAc,OAAO;AAAA,EAClC,cAAc,cAAc,OAAO;AAAA,EACnC,GAAG;AACL,GAAmB;AACjB,QAAM,eAAe,OAAO,WAAW,eAAe,EAAE,gBAAgB,sBAAsB,EAAE;AAEhG,QAAM,WAAW;AAAA;AAAA,IAEf,aAAa,yBAAyB,SAAS;AAAA,IAC/C,UAAU,OAAO,IAAI,wBAAwB;AAAA,IAC7C,eAAe,OAAO;AAAA,IACtB,cAAc;AAAA,IACd,aAAa;AAAA,IACb,UAAU;AAAA,IACV,cAAc;AAAA,IACd,mBAAmB;AAAA,IACnB,GAAG;AAAA;AAAA,IAGH,OAAO,iBAAiB,GAAG;AAAA,IAC3B,SAAS;AAAA,IACT,YAAY;AAAA,IACZ,WAAW;AAAA,IACX,WAAW;AAAA,IACX,WAAW;AAAA,IACX,WAAW;AAAA,IACX,cAAc;AAAA,IACd,eAAe;AAAA,EACjB;AAEA,SACE,oBAAC,eAAa,GAAG,OAAO,OAAc,OAAc,gBAAgB,yBAAyB,UAAoB;AAErH,GAAG,kBAAkB;",
6
- "names": []
7
- }
@@ -1,15 +0,0 @@
1
- import { type ShaderComponentProps } from '../shader-mount';
2
- import { type ShaderPreset, type SpiralParams } from '@paper-design/shaders';
3
- export interface SpiralProps extends ShaderComponentProps, SpiralParams {
4
- }
5
- type SpiralPreset = ShaderPreset<SpiralParams>;
6
- export declare const defaultPreset: SpiralPreset;
7
- export declare const noisyPreset: SpiralPreset;
8
- export declare const dropletPreset: SpiralPreset;
9
- export declare const sandPreset: SpiralPreset;
10
- export declare const swirlPreset: SpiralPreset;
11
- export declare const hookPreset: SpiralPreset;
12
- export declare const vinylPreset: SpiralPreset;
13
- export declare const spiralPresets: SpiralPreset[];
14
- export declare const Spiral: React.FC<SpiralProps>;
15
- export {};
@@ -1,218 +0,0 @@
1
- /* * * * * * * * * * * * * * * * * * * * * * * * * * * *
2
- * Paper Shaders *
3
- * https://github.com/paper-design/shaders *
4
- * * * * * * * * * * * * * * * * * * * * * * * * * * * */
5
-
6
- import { memo } from "react";
7
- import { ShaderMount } from "../shader-mount";
8
- import { colorPropsAreEqual } from "../color-props-are-equal";
9
- import {
10
- defaultPatternSizing,
11
- getShaderColorFromString,
12
- ShaderFitOptions,
13
- spiralFragmentShader
14
- } from "@paper-design/shaders";
15
- import { jsx } from "react/jsx-runtime";
16
- const defaultPreset = {
17
- name: "Default",
18
- params: {
19
- ...defaultPatternSizing,
20
- colorBack: "#fafafa",
21
- colorFront: "#808080",
22
- density: 0,
23
- distortion: 0,
24
- strokeWidth: 0.5,
25
- strokeTaper: 0,
26
- strokeCap: 0,
27
- noiseFrequency: 0,
28
- noisePower: 0,
29
- softness: 0.01,
30
- speed: 1,
31
- frame: 0
32
- }
33
- };
34
- const noisyPreset = {
35
- name: "Noisy",
36
- params: {
37
- ...defaultPatternSizing,
38
- colorBack: "#a1ef2a",
39
- colorFront: "#288918",
40
- scale: 1.3,
41
- density: 0.5,
42
- distortion: 0,
43
- strokeWidth: 0.5,
44
- strokeTaper: 0,
45
- strokeCap: 0.5,
46
- noiseFrequency: 0.1,
47
- noisePower: 1,
48
- softness: 0,
49
- speed: 1,
50
- frame: 0
51
- }
52
- };
53
- const dropletPreset = {
54
- name: "Droplet",
55
- params: {
56
- ...defaultPatternSizing,
57
- colorBack: "#effafe",
58
- colorFront: "#bf40a0",
59
- scale: 0.65,
60
- density: 0,
61
- distortion: 0,
62
- strokeWidth: 0.05,
63
- strokeTaper: 0,
64
- strokeCap: 1,
65
- noiseFrequency: 0,
66
- noisePower: 0,
67
- softness: 0,
68
- speed: 1,
69
- frame: 0
70
- }
71
- };
72
- const sandPreset = {
73
- name: "Sand",
74
- params: {
75
- ...defaultPatternSizing,
76
- colorBack: "#dedede",
77
- colorFront: "#a09560",
78
- scale: 3,
79
- density: 0,
80
- distortion: 0,
81
- strokeWidth: 0.15,
82
- strokeTaper: 0,
83
- strokeCap: 0,
84
- noiseFrequency: 30,
85
- noisePower: 1,
86
- softness: 0.2,
87
- speed: 0,
88
- frame: 0
89
- }
90
- };
91
- const swirlPreset = {
92
- name: "Swirl",
93
- params: {
94
- ...defaultPatternSizing,
95
- colorBack: "#b3e6d9",
96
- colorFront: "#1a2b4d",
97
- scale: 4,
98
- density: 0.8,
99
- distortion: 0,
100
- strokeWidth: 0.5,
101
- strokeTaper: 0,
102
- strokeCap: 0,
103
- noiseFrequency: 0,
104
- noisePower: 0,
105
- softness: 0.5,
106
- speed: 1,
107
- frame: 0
108
- }
109
- };
110
- const hookPreset = {
111
- name: "Hook",
112
- params: {
113
- ...defaultPatternSizing,
114
- colorBack: "#85c2e0",
115
- colorFront: "#000000",
116
- scale: 0.8,
117
- density: 0,
118
- distortion: 0,
119
- strokeWidth: 0.5,
120
- strokeTaper: 0.5,
121
- strokeCap: 0,
122
- noiseFrequency: 0,
123
- noisePower: 0,
124
- softness: 0.02,
125
- speed: 3,
126
- frame: 0
127
- }
128
- };
129
- const vinylPreset = {
130
- name: "Vinyl",
131
- params: {
132
- ...defaultPatternSizing,
133
- colorBack: "#c2babb",
134
- colorFront: "#262626",
135
- density: 0,
136
- distortion: 0.3,
137
- strokeWidth: 0.95,
138
- strokeTaper: 0,
139
- strokeCap: 1,
140
- noiseFrequency: 0,
141
- noisePower: 0,
142
- softness: 0.11,
143
- speed: 1,
144
- frame: 0
145
- }
146
- };
147
- const spiralPresets = [
148
- defaultPreset,
149
- noisyPreset,
150
- dropletPreset,
151
- swirlPreset,
152
- sandPreset,
153
- hookPreset,
154
- vinylPreset
155
- ];
156
- const Spiral = memo(function SpiralImpl({
157
- // Own props
158
- speed = defaultPreset.params.speed,
159
- frame = defaultPreset.params.frame,
160
- colorBack = defaultPreset.params.colorBack,
161
- colorFront = defaultPreset.params.colorFront,
162
- density = defaultPreset.params.density,
163
- distortion = defaultPreset.params.distortion,
164
- strokeWidth = defaultPreset.params.strokeWidth,
165
- strokeTaper = defaultPreset.params.strokeTaper,
166
- strokeCap = defaultPreset.params.strokeCap,
167
- noiseFrequency = defaultPreset.params.noiseFrequency,
168
- noisePower = defaultPreset.params.noisePower,
169
- softness = defaultPreset.params.softness,
170
- // Sizing props
171
- fit = defaultPreset.params.fit,
172
- rotation = defaultPreset.params.rotation,
173
- scale = defaultPreset.params.scale,
174
- originX = defaultPreset.params.originX,
175
- originY = defaultPreset.params.originY,
176
- offsetX = defaultPreset.params.offsetX,
177
- offsetY = defaultPreset.params.offsetY,
178
- worldWidth = defaultPreset.params.worldWidth,
179
- worldHeight = defaultPreset.params.worldHeight,
180
- ...props
181
- }) {
182
- const uniforms = {
183
- // Own uniforms
184
- u_colorBack: getShaderColorFromString(colorBack),
185
- u_colorFront: getShaderColorFromString(colorFront),
186
- u_density: density,
187
- u_distortion: distortion,
188
- u_strokeWidth: strokeWidth,
189
- u_strokeTaper: strokeTaper,
190
- u_strokeCap: strokeCap,
191
- u_noiseFrequency: noiseFrequency,
192
- u_noisePower: noisePower,
193
- u_softness: softness,
194
- // Sizing uniforms
195
- u_fit: ShaderFitOptions[fit],
196
- u_scale: scale,
197
- u_rotation: rotation,
198
- u_offsetX: offsetX,
199
- u_offsetY: offsetY,
200
- u_originX: originX,
201
- u_originY: originY,
202
- u_worldWidth: worldWidth,
203
- u_worldHeight: worldHeight
204
- };
205
- return /* @__PURE__ */ jsx(ShaderMount, { ...props, speed, frame, fragmentShader: spiralFragmentShader, uniforms });
206
- }, colorPropsAreEqual);
207
- export {
208
- Spiral,
209
- defaultPreset,
210
- dropletPreset,
211
- hookPreset,
212
- noisyPreset,
213
- sandPreset,
214
- spiralPresets,
215
- swirlPreset,
216
- vinylPreset
217
- };
218
- //# sourceMappingURL=spiral.js.map
@@ -1,7 +0,0 @@
1
- {
2
- "version": 3,
3
- "sources": ["../../src/shaders/spiral.tsx"],
4
- "sourcesContent": ["import { memo } from 'react';\nimport { ShaderMount, type ShaderComponentProps } from '../shader-mount';\nimport { colorPropsAreEqual } from '../color-props-are-equal';\nimport {\n defaultPatternSizing,\n getShaderColorFromString,\n ShaderFitOptions,\n spiralFragmentShader,\n type ShaderPreset,\n type SpiralParams,\n type SpiralUniforms,\n} from '@paper-design/shaders';\n\nexport interface SpiralProps extends ShaderComponentProps, SpiralParams {}\n\ntype SpiralPreset = ShaderPreset<SpiralParams>;\n\nexport const defaultPreset: SpiralPreset = {\n name: 'Default',\n params: {\n ...defaultPatternSizing,\n colorBack: '#fafafa',\n colorFront: '#808080',\n density: 0,\n distortion: 0,\n strokeWidth: 0.5,\n strokeTaper: 0,\n strokeCap: 0,\n noiseFrequency: 0,\n noisePower: 0,\n softness: 0.01,\n speed: 1,\n frame: 0,\n },\n};\n\nexport const noisyPreset: SpiralPreset = {\n name: 'Noisy',\n params: {\n ...defaultPatternSizing,\n colorBack: '#a1ef2a',\n colorFront: '#288918',\n scale: 1.3,\n density: 0.5,\n distortion: 0,\n strokeWidth: 0.5,\n strokeTaper: 0,\n strokeCap: 0.5,\n noiseFrequency: 0.1,\n noisePower: 1,\n softness: 0,\n speed: 1,\n frame: 0,\n },\n};\n\nexport const dropletPreset: SpiralPreset = {\n name: 'Droplet',\n params: {\n ...defaultPatternSizing,\n colorBack: '#effafe',\n colorFront: '#bf40a0',\n scale: 0.65,\n density: 0,\n distortion: 0,\n strokeWidth: 0.05,\n strokeTaper: 0,\n strokeCap: 1,\n noiseFrequency: 0,\n noisePower: 0,\n softness: 0,\n speed: 1,\n frame: 0,\n },\n};\n\nexport const sandPreset: SpiralPreset = {\n name: 'Sand',\n params: {\n ...defaultPatternSizing,\n colorBack: '#dedede',\n colorFront: '#a09560',\n scale: 3,\n density: 0,\n distortion: 0,\n strokeWidth: 0.15,\n strokeTaper: 0,\n strokeCap: 0,\n noiseFrequency: 30,\n noisePower: 1,\n softness: 0.2,\n speed: 0,\n frame: 0,\n },\n};\n\nexport const swirlPreset: SpiralPreset = {\n name: 'Swirl',\n params: {\n ...defaultPatternSizing,\n colorBack: '#b3e6d9',\n colorFront: '#1a2b4d',\n scale: 4,\n density: 0.8,\n distortion: 0,\n strokeWidth: 0.5,\n strokeTaper: 0,\n strokeCap: 0,\n noiseFrequency: 0,\n noisePower: 0,\n softness: 0.5,\n speed: 1,\n frame: 0,\n },\n};\n\nexport const hookPreset: SpiralPreset = {\n name: 'Hook',\n params: {\n ...defaultPatternSizing,\n colorBack: '#85c2e0',\n colorFront: '#000000',\n scale: 0.8,\n density: 0,\n distortion: 0,\n strokeWidth: 0.5,\n strokeTaper: 0.5,\n strokeCap: 0,\n noiseFrequency: 0,\n noisePower: 0,\n softness: 0.02,\n speed: 3,\n frame: 0,\n },\n};\n\nexport const vinylPreset: SpiralPreset = {\n name: 'Vinyl',\n params: {\n ...defaultPatternSizing,\n colorBack: '#c2babb',\n colorFront: '#262626',\n density: 0,\n distortion: 0.3,\n strokeWidth: 0.95,\n strokeTaper: 0,\n strokeCap: 1,\n noiseFrequency: 0,\n noisePower: 0,\n softness: 0.11,\n speed: 1,\n frame: 0,\n },\n};\n\nexport const spiralPresets: SpiralPreset[] = [\n defaultPreset,\n noisyPreset,\n dropletPreset,\n swirlPreset,\n sandPreset,\n hookPreset,\n vinylPreset,\n];\n\nexport const Spiral: React.FC<SpiralProps> = memo(function SpiralImpl({\n // Own props\n speed = defaultPreset.params.speed,\n frame = defaultPreset.params.frame,\n colorBack = defaultPreset.params.colorBack,\n colorFront = defaultPreset.params.colorFront,\n density = defaultPreset.params.density,\n distortion = defaultPreset.params.distortion,\n strokeWidth = defaultPreset.params.strokeWidth,\n strokeTaper = defaultPreset.params.strokeTaper,\n strokeCap = defaultPreset.params.strokeCap,\n noiseFrequency = defaultPreset.params.noiseFrequency,\n noisePower = defaultPreset.params.noisePower,\n softness = defaultPreset.params.softness,\n\n // Sizing props\n fit = defaultPreset.params.fit,\n rotation = defaultPreset.params.rotation,\n scale = defaultPreset.params.scale,\n originX = defaultPreset.params.originX,\n originY = defaultPreset.params.originY,\n offsetX = defaultPreset.params.offsetX,\n offsetY = defaultPreset.params.offsetY,\n worldWidth = defaultPreset.params.worldWidth,\n worldHeight = defaultPreset.params.worldHeight,\n ...props\n}: SpiralProps) {\n const uniforms = {\n // Own uniforms\n u_colorBack: getShaderColorFromString(colorBack),\n u_colorFront: getShaderColorFromString(colorFront),\n u_density: density,\n u_distortion: distortion,\n u_strokeWidth: strokeWidth,\n u_strokeTaper: strokeTaper,\n u_strokeCap: strokeCap,\n u_noiseFrequency: noiseFrequency,\n u_noisePower: noisePower,\n u_softness: softness,\n\n // Sizing uniforms\n u_fit: ShaderFitOptions[fit],\n u_scale: scale,\n u_rotation: rotation,\n u_offsetX: offsetX,\n u_offsetY: offsetY,\n u_originX: originX,\n u_originY: originY,\n u_worldWidth: worldWidth,\n u_worldHeight: worldHeight,\n } satisfies SpiralUniforms;\n\n return (\n <ShaderMount {...props} speed={speed} frame={frame} fragmentShader={spiralFragmentShader} uniforms={uniforms} />\n );\n}, colorPropsAreEqual);\n"],
5
- "mappings": ";;;;;AAAA,SAAS,YAAY;AACrB,SAAS,mBAA8C;AACvD,SAAS,0BAA0B;AACnC;AAAA,EACE;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,OAIK;AA+MH;AAzMG,MAAM,gBAA8B;AAAA,EACzC,MAAM;AAAA,EACN,QAAQ;AAAA,IACN,GAAG;AAAA,IACH,WAAW;AAAA,IACX,YAAY;AAAA,IACZ,SAAS;AAAA,IACT,YAAY;AAAA,IACZ,aAAa;AAAA,IACb,aAAa;AAAA,IACb,WAAW;AAAA,IACX,gBAAgB;AAAA,IAChB,YAAY;AAAA,IACZ,UAAU;AAAA,IACV,OAAO;AAAA,IACP,OAAO;AAAA,EACT;AACF;AAEO,MAAM,cAA4B;AAAA,EACvC,MAAM;AAAA,EACN,QAAQ;AAAA,IACN,GAAG;AAAA,IACH,WAAW;AAAA,IACX,YAAY;AAAA,IACZ,OAAO;AAAA,IACP,SAAS;AAAA,IACT,YAAY;AAAA,IACZ,aAAa;AAAA,IACb,aAAa;AAAA,IACb,WAAW;AAAA,IACX,gBAAgB;AAAA,IAChB,YAAY;AAAA,IACZ,UAAU;AAAA,IACV,OAAO;AAAA,IACP,OAAO;AAAA,EACT;AACF;AAEO,MAAM,gBAA8B;AAAA,EACzC,MAAM;AAAA,EACN,QAAQ;AAAA,IACN,GAAG;AAAA,IACH,WAAW;AAAA,IACX,YAAY;AAAA,IACZ,OAAO;AAAA,IACP,SAAS;AAAA,IACT,YAAY;AAAA,IACZ,aAAa;AAAA,IACb,aAAa;AAAA,IACb,WAAW;AAAA,IACX,gBAAgB;AAAA,IAChB,YAAY;AAAA,IACZ,UAAU;AAAA,IACV,OAAO;AAAA,IACP,OAAO;AAAA,EACT;AACF;AAEO,MAAM,aAA2B;AAAA,EACtC,MAAM;AAAA,EACN,QAAQ;AAAA,IACN,GAAG;AAAA,IACH,WAAW;AAAA,IACX,YAAY;AAAA,IACZ,OAAO;AAAA,IACP,SAAS;AAAA,IACT,YAAY;AAAA,IACZ,aAAa;AAAA,IACb,aAAa;AAAA,IACb,WAAW;AAAA,IACX,gBAAgB;AAAA,IAChB,YAAY;AAAA,IACZ,UAAU;AAAA,IACV,OAAO;AAAA,IACP,OAAO;AAAA,EACT;AACF;AAEO,MAAM,cAA4B;AAAA,EACvC,MAAM;AAAA,EACN,QAAQ;AAAA,IACN,GAAG;AAAA,IACH,WAAW;AAAA,IACX,YAAY;AAAA,IACZ,OAAO;AAAA,IACP,SAAS;AAAA,IACT,YAAY;AAAA,IACZ,aAAa;AAAA,IACb,aAAa;AAAA,IACb,WAAW;AAAA,IACX,gBAAgB;AAAA,IAChB,YAAY;AAAA,IACZ,UAAU;AAAA,IACV,OAAO;AAAA,IACP,OAAO;AAAA,EACT;AACF;AAEO,MAAM,aAA2B;AAAA,EACtC,MAAM;AAAA,EACN,QAAQ;AAAA,IACN,GAAG;AAAA,IACH,WAAW;AAAA,IACX,YAAY;AAAA,IACZ,OAAO;AAAA,IACP,SAAS;AAAA,IACT,YAAY;AAAA,IACZ,aAAa;AAAA,IACb,aAAa;AAAA,IACb,WAAW;AAAA,IACX,gBAAgB;AAAA,IAChB,YAAY;AAAA,IACZ,UAAU;AAAA,IACV,OAAO;AAAA,IACP,OAAO;AAAA,EACT;AACF;AAEO,MAAM,cAA4B;AAAA,EACvC,MAAM;AAAA,EACN,QAAQ;AAAA,IACN,GAAG;AAAA,IACH,WAAW;AAAA,IACX,YAAY;AAAA,IACZ,SAAS;AAAA,IACT,YAAY;AAAA,IACZ,aAAa;AAAA,IACb,aAAa;AAAA,IACb,WAAW;AAAA,IACX,gBAAgB;AAAA,IAChB,YAAY;AAAA,IACZ,UAAU;AAAA,IACV,OAAO;AAAA,IACP,OAAO;AAAA,EACT;AACF;AAEO,MAAM,gBAAgC;AAAA,EAC3C;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AACF;AAEO,MAAM,SAAgC,KAAK,SAAS,WAAW;AAAA;AAAA,EAEpE,QAAQ,cAAc,OAAO;AAAA,EAC7B,QAAQ,cAAc,OAAO;AAAA,EAC7B,YAAY,cAAc,OAAO;AAAA,EACjC,aAAa,cAAc,OAAO;AAAA,EAClC,UAAU,cAAc,OAAO;AAAA,EAC/B,aAAa,cAAc,OAAO;AAAA,EAClC,cAAc,cAAc,OAAO;AAAA,EACnC,cAAc,cAAc,OAAO;AAAA,EACnC,YAAY,cAAc,OAAO;AAAA,EACjC,iBAAiB,cAAc,OAAO;AAAA,EACtC,aAAa,cAAc,OAAO;AAAA,EAClC,WAAW,cAAc,OAAO;AAAA;AAAA,EAGhC,MAAM,cAAc,OAAO;AAAA,EAC3B,WAAW,cAAc,OAAO;AAAA,EAChC,QAAQ,cAAc,OAAO;AAAA,EAC7B,UAAU,cAAc,OAAO;AAAA,EAC/B,UAAU,cAAc,OAAO;AAAA,EAC/B,UAAU,cAAc,OAAO;AAAA,EAC/B,UAAU,cAAc,OAAO;AAAA,EAC/B,aAAa,cAAc,OAAO;AAAA,EAClC,cAAc,cAAc,OAAO;AAAA,EACnC,GAAG;AACL,GAAgB;AACd,QAAM,WAAW;AAAA;AAAA,IAEf,aAAa,yBAAyB,SAAS;AAAA,IAC/C,cAAc,yBAAyB,UAAU;AAAA,IACjD,WAAW;AAAA,IACX,cAAc;AAAA,IACd,eAAe;AAAA,IACf,eAAe;AAAA,IACf,aAAa;AAAA,IACb,kBAAkB;AAAA,IAClB,cAAc;AAAA,IACd,YAAY;AAAA;AAAA,IAGZ,OAAO,iBAAiB,GAAG;AAAA,IAC3B,SAAS;AAAA,IACT,YAAY;AAAA,IACZ,WAAW;AAAA,IACX,WAAW;AAAA,IACX,WAAW;AAAA,IACX,WAAW;AAAA,IACX,cAAc;AAAA,IACd,eAAe;AAAA,EACjB;AAEA,SACE,oBAAC,eAAa,GAAG,OAAO,OAAc,OAAc,gBAAgB,sBAAsB,UAAoB;AAElH,GAAG,kBAAkB;",
6
- "names": []
7
- }
@@ -1,12 +0,0 @@
1
- import { type ShaderComponentProps } from '../shader-mount';
2
- import { type ShaderPreset, type SwirlParams } from '@paper-design/shaders';
3
- export interface SwirlProps extends ShaderComponentProps, SwirlParams {
4
- }
5
- type SwirlPreset = ShaderPreset<SwirlParams>;
6
- export declare const defaultPreset: SwirlPreset;
7
- export declare const openingPreset: SwirlPreset;
8
- export declare const jamesBondPreset: SwirlPreset;
9
- export declare const candyPreset: SwirlPreset;
10
- export declare const swirlPresets: SwirlPreset[];
11
- export declare const Swirl: React.FC<SwirlProps>;
12
- export {};
@@ -1,136 +0,0 @@
1
- /* * * * * * * * * * * * * * * * * * * * * * * * * * * *
2
- * Paper Shaders *
3
- * https://github.com/paper-design/shaders *
4
- * * * * * * * * * * * * * * * * * * * * * * * * * * * */
5
-
6
- import { memo } from "react";
7
- import { ShaderMount } from "../shader-mount";
8
- import {
9
- defaultObjectSizing,
10
- getShaderColorFromString,
11
- ShaderFitOptions,
12
- swirlFragmentShader
13
- } from "@paper-design/shaders";
14
- import { colorPropsAreEqual } from "../color-props-are-equal";
15
- import { jsx } from "react/jsx-runtime";
16
- const defaultPreset = {
17
- name: "Default",
18
- params: {
19
- ...defaultObjectSizing,
20
- scale: 2.28,
21
- offsetX: -0.4,
22
- offsetY: 0.3,
23
- speed: 0.32,
24
- frame: 0,
25
- colorBack: "#452424",
26
- colors: ["#0b7f05", "#ffe785", "#ff335c"],
27
- bandCount: 5,
28
- twist: 0.11,
29
- softness: 0.01,
30
- noiseFrequency: 1.2,
31
- noisePower: 0.46
32
- }
33
- };
34
- const openingPreset = {
35
- name: "Opening",
36
- params: {
37
- ...defaultObjectSizing,
38
- offsetX: -0.4,
39
- offsetY: 0.86,
40
- speed: 0.6,
41
- frame: 0,
42
- colorBack: "#8b2e5f",
43
- colors: ["#b14467", "#e67a62", "#ff715c", "#ffc55c", "#f9f97c"],
44
- bandCount: 3,
45
- twist: 0.3,
46
- softness: 0,
47
- noiseFrequency: 2,
48
- noisePower: 0
49
- }
50
- };
51
- const jamesBondPreset = {
52
- name: "007",
53
- params: {
54
- ...defaultObjectSizing,
55
- speed: 1,
56
- frame: 0,
57
- colorBack: "#000000",
58
- colors: ["#2e2e2e", "#000000", "#ffffff"],
59
- bandCount: 4,
60
- twist: 0.4,
61
- softness: 0,
62
- noiseFrequency: 0,
63
- noisePower: 0
64
- }
65
- };
66
- const candyPreset = {
67
- name: "Candy",
68
- params: {
69
- ...defaultObjectSizing,
70
- speed: 1,
71
- frame: 0,
72
- colorBack: "#ffcd66",
73
- colors: ["#6bbceb", "#8a1fff"],
74
- bandCount: 2.5,
75
- twist: 0.2,
76
- softness: 1,
77
- noiseFrequency: 0,
78
- noisePower: 0
79
- }
80
- };
81
- const swirlPresets = [defaultPreset, openingPreset, jamesBondPreset, candyPreset];
82
- const Swirl = memo(function SwirlImpl({
83
- // Own props
84
- speed = defaultPreset.params.speed,
85
- frame = defaultPreset.params.frame,
86
- colorBack = defaultPreset.params.colorBack,
87
- colors = defaultPreset.params.colors,
88
- bandCount = defaultPreset.params.bandCount,
89
- twist = defaultPreset.params.twist,
90
- softness = defaultPreset.params.softness,
91
- noiseFrequency = defaultPreset.params.noiseFrequency,
92
- noisePower = defaultPreset.params.noisePower,
93
- // Sizing props
94
- fit = defaultPreset.params.fit,
95
- rotation = defaultPreset.params.rotation,
96
- scale = defaultPreset.params.scale,
97
- originX = defaultPreset.params.originX,
98
- originY = defaultPreset.params.originY,
99
- offsetX = defaultPreset.params.offsetX,
100
- offsetY = defaultPreset.params.offsetY,
101
- worldWidth = defaultPreset.params.worldWidth,
102
- worldHeight = defaultPreset.params.worldHeight,
103
- ...props
104
- }) {
105
- const uniforms = {
106
- // Own uniforms
107
- u_colorBack: getShaderColorFromString(colorBack),
108
- u_colors: colors.map(getShaderColorFromString),
109
- u_colorsCount: colors.length,
110
- u_bandCount: bandCount,
111
- u_twist: twist,
112
- u_softness: softness,
113
- u_noiseFrequency: noiseFrequency,
114
- u_noisePower: noisePower,
115
- // Sizing uniforms
116
- u_fit: ShaderFitOptions[fit],
117
- u_scale: scale,
118
- u_rotation: rotation,
119
- u_offsetX: offsetX,
120
- u_offsetY: offsetY,
121
- u_originX: originX,
122
- u_originY: originY,
123
- u_worldWidth: worldWidth,
124
- u_worldHeight: worldHeight
125
- };
126
- return /* @__PURE__ */ jsx(ShaderMount, { ...props, speed, frame, fragmentShader: swirlFragmentShader, uniforms });
127
- }, colorPropsAreEqual);
128
- export {
129
- Swirl,
130
- candyPreset,
131
- defaultPreset,
132
- jamesBondPreset,
133
- openingPreset,
134
- swirlPresets
135
- };
136
- //# sourceMappingURL=swirl.js.map
@@ -1,7 +0,0 @@
1
- {
2
- "version": 3,
3
- "sources": ["../../src/shaders/swirl.tsx"],
4
- "sourcesContent": ["import { memo } from 'react';\nimport { ShaderMount, type ShaderComponentProps } from '../shader-mount';\nimport {\n defaultObjectSizing,\n getShaderColorFromString,\n ShaderFitOptions,\n swirlFragmentShader,\n type ShaderPreset,\n type SwirlParams,\n type SwirlUniforms,\n} from '@paper-design/shaders';\nimport { colorPropsAreEqual } from '../color-props-are-equal';\n\nexport interface SwirlProps extends ShaderComponentProps, SwirlParams {}\n\ntype SwirlPreset = ShaderPreset<SwirlParams>;\n\nexport const defaultPreset: SwirlPreset = {\n name: 'Default',\n params: {\n ...defaultObjectSizing,\n scale: 2.28,\n offsetX: -0.4,\n offsetY: 0.3,\n speed: 0.32,\n frame: 0,\n colorBack: '#452424',\n colors: ['#0b7f05', '#ffe785', '#ff335c'],\n bandCount: 5,\n twist: 0.11,\n softness: 0.01,\n noiseFrequency: 1.2,\n noisePower: 0.46,\n },\n};\n\nexport const openingPreset: SwirlPreset = {\n name: 'Opening',\n params: {\n ...defaultObjectSizing,\n offsetX: -0.4,\n offsetY: 0.86,\n speed: 0.6,\n frame: 0,\n colorBack: '#8b2e5f',\n colors: ['#b14467', '#e67a62', '#ff715c', '#ffc55c', '#f9f97c'],\n bandCount: 3,\n twist: 0.3,\n softness: 0,\n noiseFrequency: 2,\n noisePower: 0,\n },\n} as const;\n\nexport const jamesBondPreset: SwirlPreset = {\n name: '007',\n params: {\n ...defaultObjectSizing,\n speed: 1,\n frame: 0,\n colorBack: '#000000',\n colors: ['#2e2e2e', '#000000', '#ffffff'],\n bandCount: 4,\n twist: 0.4,\n softness: 0,\n noiseFrequency: 0,\n noisePower: 0,\n },\n} as const;\n\nexport const candyPreset: SwirlPreset = {\n name: 'Candy',\n params: {\n ...defaultObjectSizing,\n speed: 1,\n frame: 0,\n colorBack: '#ffcd66',\n colors: ['#6bbceb', '#8a1fff'],\n bandCount: 2.5,\n twist: 0.2,\n softness: 1,\n noiseFrequency: 0,\n noisePower: 0,\n },\n} as const;\n\nexport const swirlPresets: SwirlPreset[] = [defaultPreset, openingPreset, jamesBondPreset, candyPreset];\n\nexport const Swirl: React.FC<SwirlProps> = memo(function SwirlImpl({\n // Own props\n speed = defaultPreset.params.speed,\n frame = defaultPreset.params.frame,\n colorBack = defaultPreset.params.colorBack,\n colors = defaultPreset.params.colors,\n bandCount = defaultPreset.params.bandCount,\n twist = defaultPreset.params.twist,\n softness = defaultPreset.params.softness,\n noiseFrequency = defaultPreset.params.noiseFrequency,\n noisePower = defaultPreset.params.noisePower,\n\n // Sizing props\n fit = defaultPreset.params.fit,\n rotation = defaultPreset.params.rotation,\n scale = defaultPreset.params.scale,\n originX = defaultPreset.params.originX,\n originY = defaultPreset.params.originY,\n offsetX = defaultPreset.params.offsetX,\n offsetY = defaultPreset.params.offsetY,\n worldWidth = defaultPreset.params.worldWidth,\n worldHeight = defaultPreset.params.worldHeight,\n ...props\n}: SwirlProps) {\n const uniforms = {\n // Own uniforms\n u_colorBack: getShaderColorFromString(colorBack),\n u_colors: colors.map(getShaderColorFromString),\n u_colorsCount: colors.length,\n u_bandCount: bandCount,\n u_twist: twist,\n u_softness: softness,\n u_noiseFrequency: noiseFrequency,\n u_noisePower: noisePower,\n\n // Sizing uniforms\n u_fit: ShaderFitOptions[fit],\n u_scale: scale,\n u_rotation: rotation,\n u_offsetX: offsetX,\n u_offsetY: offsetY,\n u_originX: originX,\n u_originY: originY,\n u_worldWidth: worldWidth,\n u_worldHeight: worldHeight,\n } satisfies SwirlUniforms;\n\n return (\n <ShaderMount {...props} speed={speed} frame={frame} fragmentShader={swirlFragmentShader} uniforms={uniforms} />\n );\n}, colorPropsAreEqual);\n"],
5
- "mappings": ";;;;;AAAA,SAAS,YAAY;AACrB,SAAS,mBAA8C;AACvD;AAAA,EACE;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,OAIK;AACP,SAAS,0BAA0B;AA6H/B;AAvHG,MAAM,gBAA6B;AAAA,EACxC,MAAM;AAAA,EACN,QAAQ;AAAA,IACN,GAAG;AAAA,IACH,OAAO;AAAA,IACP,SAAS;AAAA,IACT,SAAS;AAAA,IACT,OAAO;AAAA,IACP,OAAO;AAAA,IACP,WAAW;AAAA,IACX,QAAQ,CAAC,WAAW,WAAW,SAAS;AAAA,IACxC,WAAW;AAAA,IACX,OAAO;AAAA,IACP,UAAU;AAAA,IACV,gBAAgB;AAAA,IAChB,YAAY;AAAA,EACd;AACF;AAEO,MAAM,gBAA6B;AAAA,EACxC,MAAM;AAAA,EACN,QAAQ;AAAA,IACN,GAAG;AAAA,IACH,SAAS;AAAA,IACT,SAAS;AAAA,IACT,OAAO;AAAA,IACP,OAAO;AAAA,IACP,WAAW;AAAA,IACX,QAAQ,CAAC,WAAW,WAAW,WAAW,WAAW,SAAS;AAAA,IAC9D,WAAW;AAAA,IACX,OAAO;AAAA,IACP,UAAU;AAAA,IACV,gBAAgB;AAAA,IAChB,YAAY;AAAA,EACd;AACF;AAEO,MAAM,kBAA+B;AAAA,EAC1C,MAAM;AAAA,EACN,QAAQ;AAAA,IACN,GAAG;AAAA,IACH,OAAO;AAAA,IACP,OAAO;AAAA,IACP,WAAW;AAAA,IACX,QAAQ,CAAC,WAAW,WAAW,SAAS;AAAA,IACxC,WAAW;AAAA,IACX,OAAO;AAAA,IACP,UAAU;AAAA,IACV,gBAAgB;AAAA,IAChB,YAAY;AAAA,EACd;AACF;AAEO,MAAM,cAA2B;AAAA,EACtC,MAAM;AAAA,EACN,QAAQ;AAAA,IACN,GAAG;AAAA,IACH,OAAO;AAAA,IACP,OAAO;AAAA,IACP,WAAW;AAAA,IACX,QAAQ,CAAC,WAAW,SAAS;AAAA,IAC7B,WAAW;AAAA,IACX,OAAO;AAAA,IACP,UAAU;AAAA,IACV,gBAAgB;AAAA,IAChB,YAAY;AAAA,EACd;AACF;AAEO,MAAM,eAA8B,CAAC,eAAe,eAAe,iBAAiB,WAAW;AAE/F,MAAM,QAA8B,KAAK,SAAS,UAAU;AAAA;AAAA,EAEjE,QAAQ,cAAc,OAAO;AAAA,EAC7B,QAAQ,cAAc,OAAO;AAAA,EAC7B,YAAY,cAAc,OAAO;AAAA,EACjC,SAAS,cAAc,OAAO;AAAA,EAC9B,YAAY,cAAc,OAAO;AAAA,EACjC,QAAQ,cAAc,OAAO;AAAA,EAC7B,WAAW,cAAc,OAAO;AAAA,EAChC,iBAAiB,cAAc,OAAO;AAAA,EACtC,aAAa,cAAc,OAAO;AAAA;AAAA,EAGlC,MAAM,cAAc,OAAO;AAAA,EAC3B,WAAW,cAAc,OAAO;AAAA,EAChC,QAAQ,cAAc,OAAO;AAAA,EAC7B,UAAU,cAAc,OAAO;AAAA,EAC/B,UAAU,cAAc,OAAO;AAAA,EAC/B,UAAU,cAAc,OAAO;AAAA,EAC/B,UAAU,cAAc,OAAO;AAAA,EAC/B,aAAa,cAAc,OAAO;AAAA,EAClC,cAAc,cAAc,OAAO;AAAA,EACnC,GAAG;AACL,GAAe;AACb,QAAM,WAAW;AAAA;AAAA,IAEf,aAAa,yBAAyB,SAAS;AAAA,IAC/C,UAAU,OAAO,IAAI,wBAAwB;AAAA,IAC7C,eAAe,OAAO;AAAA,IACtB,aAAa;AAAA,IACb,SAAS;AAAA,IACT,YAAY;AAAA,IACZ,kBAAkB;AAAA,IAClB,cAAc;AAAA;AAAA,IAGd,OAAO,iBAAiB,GAAG;AAAA,IAC3B,SAAS;AAAA,IACT,YAAY;AAAA,IACZ,WAAW;AAAA,IACX,WAAW;AAAA,IACX,WAAW;AAAA,IACX,WAAW;AAAA,IACX,cAAc;AAAA,IACd,eAAe;AAAA,EACjB;AAEA,SACE,oBAAC,eAAa,GAAG,OAAO,OAAc,OAAc,gBAAgB,qBAAqB,UAAoB;AAEjH,GAAG,kBAAkB;",
6
- "names": []
7
- }
@@ -1,10 +0,0 @@
1
- import { type ShaderComponentProps } from '../shader-mount';
2
- import { type VoronoiParams, type ShaderPreset } from '@paper-design/shaders';
3
- export interface VoronoiProps extends ShaderComponentProps, VoronoiParams {
4
- }
5
- type VoronoiPreset = ShaderPreset<VoronoiParams>;
6
- export declare const defaultPreset: VoronoiPreset;
7
- export declare const shadowPreset: VoronoiPreset;
8
- export declare const voronoiPresets: VoronoiPreset[];
9
- export declare const Voronoi: React.FC<VoronoiProps>;
10
- export {};