@paper-design/shaders-react 0.0.35-backbuffer-experiment.1 → 0.0.35-backbuffer-experiment.3

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Files changed (67) hide show
  1. package/dist/color-props-are-equal.d.ts +6 -0
  2. package/dist/color-props-are-equal.js +34 -0
  3. package/dist/color-props-are-equal.js.map +7 -0
  4. package/dist/index.d.ts +59 -0
  5. package/dist/index.js +91 -0
  6. package/dist/index.js.map +7 -0
  7. package/dist/shader-mount.d.ts +26 -0
  8. package/dist/shader-mount.js +126 -0
  9. package/dist/shader-mount.js.map +7 -0
  10. package/dist/shaders/dithering.d.ts +15 -0
  11. package/dist/shaders/dithering.js +170 -0
  12. package/dist/shaders/dithering.js.map +7 -0
  13. package/dist/shaders/dot-grid.d.ts +10 -0
  14. package/dist/shaders/dot-grid.js +230 -0
  15. package/dist/shaders/dot-grid.js.map +7 -0
  16. package/dist/shaders/dot-orbit.d.ts +9 -0
  17. package/dist/shaders/dot-orbit.js +80 -0
  18. package/dist/shaders/dot-orbit.js.map +7 -0
  19. package/dist/shaders/god-rays.d.ts +13 -0
  20. package/dist/shaders/god-rays.js +167 -0
  21. package/dist/shaders/god-rays.js.map +7 -0
  22. package/dist/shaders/grain-gradient.d.ts +16 -0
  23. package/dist/shaders/grain-gradient.js +208 -0
  24. package/dist/shaders/grain-gradient.js.map +7 -0
  25. package/dist/shaders/liquid-metal.d.ts +12 -0
  26. package/dist/shaders/liquid-metal.js +156 -0
  27. package/dist/shaders/liquid-metal.js.map +7 -0
  28. package/dist/shaders/mesh-gradient.d.ts +11 -0
  29. package/dist/shaders/mesh-gradient.js +104 -0
  30. package/dist/shaders/mesh-gradient.js.map +7 -0
  31. package/dist/shaders/metaballs.d.ts +9 -0
  32. package/dist/shaders/metaballs.js +75 -0
  33. package/dist/shaders/metaballs.js.map +7 -0
  34. package/dist/shaders/neuro-noise.d.ts +9 -0
  35. package/dist/shaders/neuro-noise.js +76 -0
  36. package/dist/shaders/neuro-noise.js.map +7 -0
  37. package/dist/shaders/perlin-noise.d.ts +14 -0
  38. package/dist/shaders/perlin-noise.js +183 -0
  39. package/dist/shaders/perlin-noise.js.map +7 -0
  40. package/dist/shaders/pulsing-border.d.ts +11 -0
  41. package/dist/shaders/pulsing-border.js +153 -0
  42. package/dist/shaders/pulsing-border.js.map +7 -0
  43. package/dist/shaders/simplex-noise.d.ts +9 -0
  44. package/dist/shaders/simplex-noise.js +80 -0
  45. package/dist/shaders/simplex-noise.js.map +7 -0
  46. package/dist/shaders/smoke-ring.d.ts +12 -0
  47. package/dist/shaders/smoke-ring.js +134 -0
  48. package/dist/shaders/smoke-ring.js.map +7 -0
  49. package/dist/shaders/spiral.d.ts +15 -0
  50. package/dist/shaders/spiral.js +218 -0
  51. package/dist/shaders/spiral.js.map +7 -0
  52. package/dist/shaders/swirl.d.ts +12 -0
  53. package/dist/shaders/swirl.js +136 -0
  54. package/dist/shaders/swirl.js.map +7 -0
  55. package/dist/shaders/voronoi.d.ts +10 -0
  56. package/dist/shaders/voronoi.js +102 -0
  57. package/dist/shaders/voronoi.js.map +7 -0
  58. package/dist/shaders/warp.d.ts +19 -0
  59. package/dist/shaders/warp.js +294 -0
  60. package/dist/shaders/warp.js.map +7 -0
  61. package/dist/shaders/waves.d.ts +14 -0
  62. package/dist/shaders/waves.js +178 -0
  63. package/dist/shaders/waves.js.map +7 -0
  64. package/dist/use-merge-refs.d.ts +6 -0
  65. package/dist/use-merge-refs.js +48 -0
  66. package/dist/use-merge-refs.js.map +7 -0
  67. package/package.json +3 -3
@@ -0,0 +1,6 @@
1
+ interface PropsWithColors {
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+ colors?: string[];
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+ [key: string]: unknown;
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+ }
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+ export declare function colorPropsAreEqual(prevProps: PropsWithColors, nextProps: PropsWithColors): boolean;
6
+ export {};
@@ -0,0 +1,34 @@
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+ /* * * * * * * * * * * * * * * * * * * * * * * * * * * *
2
+ * Paper Shaders *
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+ * https://github.com/paper-design/shaders *
4
+ * * * * * * * * * * * * * * * * * * * * * * * * * * * */
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+
6
+ function colorPropsAreEqual(prevProps, nextProps) {
7
+ for (const key in prevProps) {
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+ if (key === "colors") {
9
+ const prevIsArray = Array.isArray(prevProps.colors);
10
+ const nextIsArray = Array.isArray(nextProps.colors);
11
+ if (!prevIsArray || !nextIsArray) {
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+ if (Object.is(prevProps.colors, nextProps.colors) === false) {
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+ return false;
14
+ }
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+ continue;
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+ }
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+ if (prevProps.colors?.length !== nextProps.colors?.length) {
18
+ return false;
19
+ }
20
+ if (!prevProps.colors?.every((color, index) => color === nextProps.colors?.[index])) {
21
+ return false;
22
+ }
23
+ continue;
24
+ }
25
+ if (Object.is(prevProps[key], nextProps[key]) === false) {
26
+ return false;
27
+ }
28
+ }
29
+ return true;
30
+ }
31
+ export {
32
+ colorPropsAreEqual
33
+ };
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+ //# sourceMappingURL=color-props-are-equal.js.map
@@ -0,0 +1,7 @@
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+ {
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+ "version": 3,
3
+ "sources": ["../src/color-props-are-equal.ts"],
4
+ "sourcesContent": ["interface PropsWithColors {\n colors?: string[];\n [key: string]: unknown;\n}\n\nexport function colorPropsAreEqual(prevProps: PropsWithColors, nextProps: PropsWithColors): boolean {\n for (const key in prevProps) {\n if (key === 'colors') {\n const prevIsArray = Array.isArray(prevProps.colors);\n const nextIsArray = Array.isArray(nextProps.colors);\n\n if (!prevIsArray || !nextIsArray) {\n if (Object.is(prevProps.colors, nextProps.colors) === false) {\n return false;\n }\n\n continue;\n }\n\n if (prevProps.colors?.length !== nextProps.colors?.length) {\n return false;\n }\n\n if (!prevProps.colors?.every((color, index) => color === nextProps.colors?.[index])) {\n return false;\n }\n\n continue;\n }\n\n if (Object.is(prevProps[key], nextProps[key]) === false) {\n return false;\n }\n }\n\n return true;\n}\n"],
5
+ "mappings": ";;;;;AAKO,SAAS,mBAAmB,WAA4B,WAAqC;AAClG,aAAW,OAAO,WAAW;AAC3B,QAAI,QAAQ,UAAU;AACpB,YAAM,cAAc,MAAM,QAAQ,UAAU,MAAM;AAClD,YAAM,cAAc,MAAM,QAAQ,UAAU,MAAM;AAElD,UAAI,CAAC,eAAe,CAAC,aAAa;AAChC,YAAI,OAAO,GAAG,UAAU,QAAQ,UAAU,MAAM,MAAM,OAAO;AAC3D,iBAAO;AAAA,QACT;AAEA;AAAA,MACF;AAEA,UAAI,UAAU,QAAQ,WAAW,UAAU,QAAQ,QAAQ;AACzD,eAAO;AAAA,MACT;AAEA,UAAI,CAAC,UAAU,QAAQ,MAAM,CAAC,OAAO,UAAU,UAAU,UAAU,SAAS,KAAK,CAAC,GAAG;AACnF,eAAO;AAAA,MACT;AAEA;AAAA,IACF;AAEA,QAAI,OAAO,GAAG,UAAU,GAAG,GAAG,UAAU,GAAG,CAAC,MAAM,OAAO;AACvD,aAAO;AAAA,IACT;AAAA,EACF;AAEA,SAAO;AACT;",
6
+ "names": []
7
+ }
@@ -0,0 +1,59 @@
1
+ export { ShaderMount } from './shader-mount';
2
+ export type { ShaderMountProps, ShaderComponentProps, ShaderMountRef } from './shader-mount';
3
+ export { MeshGradient, meshGradientPresets } from './shaders/mesh-gradient';
4
+ export type { MeshGradientProps } from './shaders/mesh-gradient';
5
+ export type { MeshGradientUniforms, MeshGradientParams } from '@paper-design/shaders';
6
+ export { SmokeRing, smokeRingPresets } from './shaders/smoke-ring';
7
+ export type { SmokeRingProps } from './shaders/smoke-ring';
8
+ export type { SmokeRingUniforms, SmokeRingParams } from '@paper-design/shaders';
9
+ export { NeuroNoise, neuroNoisePresets } from './shaders/neuro-noise';
10
+ export type { NeuroNoiseProps } from './shaders/neuro-noise';
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+ export type { NeuroNoiseUniforms, NeuroNoiseParams } from '@paper-design/shaders';
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+ export { DotOrbit, dotOrbitPresets } from './shaders/dot-orbit';
13
+ export type { DotOrbitProps } from './shaders/dot-orbit';
14
+ export type { DotOrbitUniforms, DotOrbitParams } from '@paper-design/shaders';
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+ export { DotGrid, dotGridPresets } from './shaders/dot-grid';
16
+ export type { DotGridProps } from './shaders/dot-grid';
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+ export type { DotGridUniforms, DotGridParams } from '@paper-design/shaders';
18
+ export { SimplexNoise, simplexNoisePresets } from './shaders/simplex-noise';
19
+ export type { SimplexNoiseProps } from './shaders/simplex-noise';
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+ export type { SimplexNoiseUniforms, SimplexNoiseParams } from '@paper-design/shaders';
21
+ export { Metaballs, metaballsPresets } from './shaders/metaballs';
22
+ export type { MetaballsProps } from './shaders/metaballs';
23
+ export type { MetaballsUniforms, MetaballsParams } from '@paper-design/shaders';
24
+ export { Waves, wavesPresets } from './shaders/waves';
25
+ export type { WavesProps } from './shaders/waves';
26
+ export type { WavesUniforms, WavesParams } from '@paper-design/shaders';
27
+ export { PerlinNoise, perlinNoisePresets } from './shaders/perlin-noise';
28
+ export type { PerlinNoiseProps } from './shaders/perlin-noise';
29
+ export type { PerlinNoiseUniforms, PerlinNoiseParams } from '@paper-design/shaders';
30
+ export { Voronoi, voronoiPresets } from './shaders/voronoi';
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+ export type { VoronoiProps } from './shaders/voronoi';
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+ export type { VoronoiUniforms, VoronoiParams } from '@paper-design/shaders';
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+ export { Warp, warpPresets } from './shaders/warp';
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+ export type { WarpProps } from './shaders/warp';
35
+ export type { WarpUniforms, WarpParams, WarpPattern } from '@paper-design/shaders';
36
+ export { GodRays, godRaysPresets } from './shaders/god-rays';
37
+ export type { GodRaysProps } from './shaders/god-rays';
38
+ export type { GodRaysUniforms, GodRaysParams } from '@paper-design/shaders';
39
+ export { Spiral, spiralPresets } from './shaders/spiral';
40
+ export type { SpiralProps } from './shaders/spiral';
41
+ export type { SpiralUniforms, SpiralParams } from '@paper-design/shaders';
42
+ export { Swirl, swirlPresets } from './shaders/swirl';
43
+ export type { SwirlProps } from './shaders/swirl';
44
+ export type { SwirlUniforms, SwirlParams } from '@paper-design/shaders';
45
+ export { Dithering, ditheringPresets } from './shaders/dithering';
46
+ export type { DitheringProps } from './shaders/dithering';
47
+ export type { DitheringUniforms, DitheringParams } from '@paper-design/shaders';
48
+ export { GrainGradient, grainGradientPresets } from './shaders/grain-gradient';
49
+ export type { GrainGradientProps } from './shaders/grain-gradient';
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+ export type { GrainGradientUniforms, GrainGradientParams } from '@paper-design/shaders';
51
+ export { LiquidMetal, liquidMetalPresets } from './shaders/liquid-metal';
52
+ export type { LiquidMetalProps } from './shaders/liquid-metal';
53
+ export type { LiquidMetalUniforms, LiquidMetalParams } from '@paper-design/shaders';
54
+ export { PulsingBorder, pulsingBorderPresets } from './shaders/pulsing-border';
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+ export type { PulsingBorderProps } from './shaders/pulsing-border';
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+ export type { PulsingBorderUniforms, PulsingBorderParams } from '@paper-design/shaders';
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+ export { isPaperShaderElement, getShaderColorFromString } from '@paper-design/shaders';
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+ export type { ShaderFit, ShaderSizingParams, ShaderSizingUniforms } from '@paper-design/shaders';
59
+ export { dotOrbitMeta, godRaysMeta, grainGradientMeta, meshGradientMeta, metaballsMeta, pulsingBorderMeta, simplexNoiseMeta, smokeRingMeta, swirlMeta, voronoiMeta, warpMeta, } from '@paper-design/shaders';
package/dist/index.js ADDED
@@ -0,0 +1,91 @@
1
+ /* * * * * * * * * * * * * * * * * * * * * * * * * * * *
2
+ * Paper Shaders *
3
+ * https://github.com/paper-design/shaders *
4
+ * * * * * * * * * * * * * * * * * * * * * * * * * * * */
5
+
6
+ import { ShaderMount } from "./shader-mount";
7
+ import { MeshGradient, meshGradientPresets } from "./shaders/mesh-gradient";
8
+ import { SmokeRing, smokeRingPresets } from "./shaders/smoke-ring";
9
+ import { NeuroNoise, neuroNoisePresets } from "./shaders/neuro-noise";
10
+ import { DotOrbit, dotOrbitPresets } from "./shaders/dot-orbit";
11
+ import { DotGrid, dotGridPresets } from "./shaders/dot-grid";
12
+ import { SimplexNoise, simplexNoisePresets } from "./shaders/simplex-noise";
13
+ import { Metaballs, metaballsPresets } from "./shaders/metaballs";
14
+ import { Waves, wavesPresets } from "./shaders/waves";
15
+ import { PerlinNoise, perlinNoisePresets } from "./shaders/perlin-noise";
16
+ import { Voronoi, voronoiPresets } from "./shaders/voronoi";
17
+ import { Warp, warpPresets } from "./shaders/warp";
18
+ import { GodRays, godRaysPresets } from "./shaders/god-rays";
19
+ import { Spiral, spiralPresets } from "./shaders/spiral";
20
+ import { Swirl, swirlPresets } from "./shaders/swirl";
21
+ import { Dithering, ditheringPresets } from "./shaders/dithering";
22
+ import { GrainGradient, grainGradientPresets } from "./shaders/grain-gradient";
23
+ import { LiquidMetal, liquidMetalPresets } from "./shaders/liquid-metal";
24
+ import { PulsingBorder, pulsingBorderPresets } from "./shaders/pulsing-border";
25
+ import { isPaperShaderElement, getShaderColorFromString } from "@paper-design/shaders";
26
+ import {
27
+ dotOrbitMeta,
28
+ godRaysMeta,
29
+ grainGradientMeta,
30
+ meshGradientMeta,
31
+ metaballsMeta,
32
+ pulsingBorderMeta,
33
+ simplexNoiseMeta,
34
+ smokeRingMeta,
35
+ swirlMeta,
36
+ voronoiMeta,
37
+ warpMeta
38
+ } from "@paper-design/shaders";
39
+ export {
40
+ Dithering,
41
+ DotGrid,
42
+ DotOrbit,
43
+ GodRays,
44
+ GrainGradient,
45
+ LiquidMetal,
46
+ MeshGradient,
47
+ Metaballs,
48
+ NeuroNoise,
49
+ PerlinNoise,
50
+ PulsingBorder,
51
+ ShaderMount,
52
+ SimplexNoise,
53
+ SmokeRing,
54
+ Spiral,
55
+ Swirl,
56
+ Voronoi,
57
+ Warp,
58
+ Waves,
59
+ ditheringPresets,
60
+ dotGridPresets,
61
+ dotOrbitMeta,
62
+ dotOrbitPresets,
63
+ getShaderColorFromString,
64
+ godRaysMeta,
65
+ godRaysPresets,
66
+ grainGradientMeta,
67
+ grainGradientPresets,
68
+ isPaperShaderElement,
69
+ liquidMetalPresets,
70
+ meshGradientMeta,
71
+ meshGradientPresets,
72
+ metaballsMeta,
73
+ metaballsPresets,
74
+ neuroNoisePresets,
75
+ perlinNoisePresets,
76
+ pulsingBorderMeta,
77
+ pulsingBorderPresets,
78
+ simplexNoiseMeta,
79
+ simplexNoisePresets,
80
+ smokeRingMeta,
81
+ smokeRingPresets,
82
+ spiralPresets,
83
+ swirlMeta,
84
+ swirlPresets,
85
+ voronoiMeta,
86
+ voronoiPresets,
87
+ warpMeta,
88
+ warpPresets,
89
+ wavesPresets
90
+ };
91
+ //# sourceMappingURL=index.js.map
@@ -0,0 +1,7 @@
1
+ {
2
+ "version": 3,
3
+ "sources": ["../src/index.ts"],
4
+ "sourcesContent": ["export { ShaderMount } from './shader-mount';\nexport type { ShaderMountProps, ShaderComponentProps, ShaderMountRef } from './shader-mount';\n\nexport { MeshGradient, meshGradientPresets } from './shaders/mesh-gradient';\nexport type { MeshGradientProps } from './shaders/mesh-gradient';\nexport type { MeshGradientUniforms, MeshGradientParams } from '@paper-design/shaders';\n\nexport { SmokeRing, smokeRingPresets } from './shaders/smoke-ring';\nexport type { SmokeRingProps } from './shaders/smoke-ring';\nexport type { SmokeRingUniforms, SmokeRingParams } from '@paper-design/shaders';\n\nexport { NeuroNoise, neuroNoisePresets } from './shaders/neuro-noise';\nexport type { NeuroNoiseProps } from './shaders/neuro-noise';\nexport type { NeuroNoiseUniforms, NeuroNoiseParams } from '@paper-design/shaders';\n\nexport { DotOrbit, dotOrbitPresets } from './shaders/dot-orbit';\nexport type { DotOrbitProps } from './shaders/dot-orbit';\nexport type { DotOrbitUniforms, DotOrbitParams } from '@paper-design/shaders';\n\nexport { DotGrid, dotGridPresets } from './shaders/dot-grid';\nexport type { DotGridProps } from './shaders/dot-grid';\nexport type { DotGridUniforms, DotGridParams } from '@paper-design/shaders';\n\nexport { SimplexNoise, simplexNoisePresets } from './shaders/simplex-noise';\nexport type { SimplexNoiseProps } from './shaders/simplex-noise';\nexport type { SimplexNoiseUniforms, SimplexNoiseParams } from '@paper-design/shaders';\n\nexport { Metaballs, metaballsPresets } from './shaders/metaballs';\nexport type { MetaballsProps } from './shaders/metaballs';\nexport type { MetaballsUniforms, MetaballsParams } from '@paper-design/shaders';\n\nexport { Waves, wavesPresets } from './shaders/waves';\nexport type { WavesProps } from './shaders/waves';\nexport type { WavesUniforms, WavesParams } from '@paper-design/shaders';\n\nexport { PerlinNoise, perlinNoisePresets } from './shaders/perlin-noise';\nexport type { PerlinNoiseProps } from './shaders/perlin-noise';\nexport type { PerlinNoiseUniforms, PerlinNoiseParams } from '@paper-design/shaders';\n\nexport { Voronoi, voronoiPresets } from './shaders/voronoi';\nexport type { VoronoiProps } from './shaders/voronoi';\nexport type { VoronoiUniforms, VoronoiParams } from '@paper-design/shaders';\n\nexport { Warp, warpPresets } from './shaders/warp';\nexport type { WarpProps } from './shaders/warp';\nexport type { WarpUniforms, WarpParams, WarpPattern } from '@paper-design/shaders';\n\nexport { GodRays, godRaysPresets } from './shaders/god-rays';\nexport type { GodRaysProps } from './shaders/god-rays';\nexport type { GodRaysUniforms, GodRaysParams } from '@paper-design/shaders';\n\nexport { Spiral, spiralPresets } from './shaders/spiral';\nexport type { SpiralProps } from './shaders/spiral';\nexport type { SpiralUniforms, SpiralParams } from '@paper-design/shaders';\n\nexport { Swirl, swirlPresets } from './shaders/swirl';\nexport type { SwirlProps } from './shaders/swirl';\nexport type { SwirlUniforms, SwirlParams } from '@paper-design/shaders';\n\nexport { Dithering, ditheringPresets } from './shaders/dithering';\nexport type { DitheringProps } from './shaders/dithering';\nexport type { DitheringUniforms, DitheringParams } from '@paper-design/shaders';\n\nexport { GrainGradient, grainGradientPresets } from './shaders/grain-gradient';\nexport type { GrainGradientProps } from './shaders/grain-gradient';\nexport type { GrainGradientUniforms, GrainGradientParams } from '@paper-design/shaders';\n\nexport { LiquidMetal, liquidMetalPresets } from './shaders/liquid-metal';\nexport type { LiquidMetalProps } from './shaders/liquid-metal';\nexport type { LiquidMetalUniforms, LiquidMetalParams } from '@paper-design/shaders';\n\nexport { PulsingBorder, pulsingBorderPresets } from './shaders/pulsing-border';\nexport type { PulsingBorderProps } from './shaders/pulsing-border';\nexport type { PulsingBorderUniforms, PulsingBorderParams } from '@paper-design/shaders';\n\nexport { isPaperShaderElement, getShaderColorFromString } from '@paper-design/shaders';\nexport type { ShaderFit, ShaderSizingParams, ShaderSizingUniforms } from '@paper-design/shaders';\n\nexport {\n dotOrbitMeta,\n godRaysMeta,\n grainGradientMeta,\n meshGradientMeta,\n metaballsMeta,\n pulsingBorderMeta,\n simplexNoiseMeta,\n smokeRingMeta,\n swirlMeta,\n voronoiMeta,\n warpMeta,\n} from '@paper-design/shaders';\n"],
5
+ "mappings": ";;;;;AAAA,SAAS,mBAAmB;AAG5B,SAAS,cAAc,2BAA2B;AAIlD,SAAS,WAAW,wBAAwB;AAI5C,SAAS,YAAY,yBAAyB;AAI9C,SAAS,UAAU,uBAAuB;AAI1C,SAAS,SAAS,sBAAsB;AAIxC,SAAS,cAAc,2BAA2B;AAIlD,SAAS,WAAW,wBAAwB;AAI5C,SAAS,OAAO,oBAAoB;AAIpC,SAAS,aAAa,0BAA0B;AAIhD,SAAS,SAAS,sBAAsB;AAIxC,SAAS,MAAM,mBAAmB;AAIlC,SAAS,SAAS,sBAAsB;AAIxC,SAAS,QAAQ,qBAAqB;AAItC,SAAS,OAAO,oBAAoB;AAIpC,SAAS,WAAW,wBAAwB;AAI5C,SAAS,eAAe,4BAA4B;AAIpD,SAAS,aAAa,0BAA0B;AAIhD,SAAS,eAAe,4BAA4B;AAIpD,SAAS,sBAAsB,gCAAgC;AAG/D;AAAA,EACE;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,OACK;",
6
+ "names": []
7
+ }
@@ -0,0 +1,26 @@
1
+ import { ShaderMount as ShaderMountVanilla, type ShaderMotionParams } from '@paper-design/shaders';
2
+ export interface ShaderMountRef extends HTMLDivElement {
3
+ paperShaderMount?: ShaderMountVanilla;
4
+ }
5
+ /** React Shader Mount can also accept strings as uniform values, which will assumed to be URLs and loaded as images */
6
+ interface ShaderMountUniformsReact {
7
+ [key: string]: string | boolean | number | number[] | number[][] | HTMLImageElement;
8
+ }
9
+ export interface ShaderMountProps extends Omit<React.ComponentProps<'div'>, 'color'>, ShaderMotionParams {
10
+ fragmentShader: string;
11
+ uniforms: ShaderMountUniformsReact;
12
+ minPixelRatio?: number;
13
+ maxPixelCount?: number;
14
+ webGlContextAttributes?: WebGLContextAttributes;
15
+ }
16
+ export interface ShaderComponentProps extends Omit<React.ComponentProps<'div'>, 'color'> {
17
+ minPixelRatio?: number;
18
+ maxPixelCount?: number;
19
+ webGlContextAttributes?: WebGLContextAttributes;
20
+ }
21
+ /**
22
+ * A React component that mounts a shader and updates its uniforms as the component's props change
23
+ * If you pass a string as a uniform value, it will be assumed to be a URL and attempted to be loaded as an image
24
+ */
25
+ export declare const ShaderMount: React.FC<ShaderMountProps>;
26
+ export {};
@@ -0,0 +1,126 @@
1
+ /* * * * * * * * * * * * * * * * * * * * * * * * * * * *
2
+ * Paper Shaders *
3
+ * https://github.com/paper-design/shaders *
4
+ * * * * * * * * * * * * * * * * * * * * * * * * * * * */
5
+
6
+ "use client";
7
+ import { useEffect, useRef, forwardRef, useState } from "react";
8
+ import {
9
+ ShaderMount as ShaderMountVanilla
10
+ } from "@paper-design/shaders";
11
+ import { useMergeRefs } from "./use-merge-refs";
12
+ import { jsx } from "react/jsx-runtime";
13
+ async function processUniforms(uniformsProp) {
14
+ const processedUniforms = {};
15
+ const imageLoadPromises = [];
16
+ const isValidUrl = (url) => {
17
+ try {
18
+ if (url.startsWith("/")) return true;
19
+ new URL(url);
20
+ return true;
21
+ } catch {
22
+ return false;
23
+ }
24
+ };
25
+ const isExternalUrl = (url) => {
26
+ try {
27
+ if (url.startsWith("/")) return false;
28
+ const urlObject = new URL(url, window.location.origin);
29
+ return urlObject.origin !== window.location.origin;
30
+ } catch {
31
+ return false;
32
+ }
33
+ };
34
+ Object.entries(uniformsProp).forEach(([key, value]) => {
35
+ if (typeof value === "string") {
36
+ if (!isValidUrl(value)) {
37
+ console.warn(`Uniform "${key}" has invalid URL "${value}". Skipping image loading.`);
38
+ return;
39
+ }
40
+ const imagePromise = new Promise((resolve, reject) => {
41
+ const img = new Image();
42
+ if (isExternalUrl(value)) {
43
+ img.crossOrigin = "anonymous";
44
+ }
45
+ img.onload = () => {
46
+ processedUniforms[key] = img;
47
+ resolve();
48
+ };
49
+ img.onerror = () => {
50
+ console.error(`Could not set uniforms. Failed to load image at ${value}`);
51
+ reject();
52
+ };
53
+ img.src = value;
54
+ });
55
+ imageLoadPromises.push(imagePromise);
56
+ } else {
57
+ processedUniforms[key] = value;
58
+ }
59
+ });
60
+ await Promise.all(imageLoadPromises);
61
+ return processedUniforms;
62
+ }
63
+ const ShaderMount = forwardRef(
64
+ function ShaderMountImpl({
65
+ fragmentShader,
66
+ uniforms: uniformsProp,
67
+ webGlContextAttributes,
68
+ speed = 0,
69
+ frame = 0,
70
+ minPixelRatio,
71
+ maxPixelCount,
72
+ ...divProps
73
+ }, forwardedRef) {
74
+ const [isInitialized, setIsInitialized] = useState(false);
75
+ const divRef = useRef(null);
76
+ const shaderMountRef = useRef(null);
77
+ useEffect(() => {
78
+ const initShader = async () => {
79
+ const uniforms = await processUniforms(uniformsProp);
80
+ if (divRef.current && !shaderMountRef.current) {
81
+ shaderMountRef.current = new ShaderMountVanilla(
82
+ divRef.current,
83
+ fragmentShader,
84
+ uniforms,
85
+ webGlContextAttributes,
86
+ speed,
87
+ frame,
88
+ minPixelRatio,
89
+ maxPixelCount
90
+ );
91
+ setIsInitialized(true);
92
+ }
93
+ };
94
+ initShader();
95
+ return () => {
96
+ shaderMountRef.current?.dispose();
97
+ shaderMountRef.current = null;
98
+ };
99
+ }, [fragmentShader, webGlContextAttributes]);
100
+ useEffect(() => {
101
+ const updateUniforms = async () => {
102
+ const uniforms = await processUniforms(uniformsProp);
103
+ shaderMountRef.current?.setUniforms(uniforms);
104
+ };
105
+ updateUniforms();
106
+ }, [uniformsProp, isInitialized]);
107
+ useEffect(() => {
108
+ shaderMountRef.current?.setSpeed(speed);
109
+ }, [speed, isInitialized]);
110
+ useEffect(() => {
111
+ shaderMountRef.current?.setMaxPixelCount(maxPixelCount);
112
+ }, [maxPixelCount, isInitialized]);
113
+ useEffect(() => {
114
+ shaderMountRef.current?.setMinPixelRatio(minPixelRatio);
115
+ }, [minPixelRatio, isInitialized]);
116
+ useEffect(() => {
117
+ shaderMountRef.current?.setFrame(frame);
118
+ }, [frame, isInitialized]);
119
+ return /* @__PURE__ */ jsx("div", { ref: useMergeRefs([divRef, forwardedRef]), ...divProps });
120
+ }
121
+ );
122
+ ShaderMount.displayName = "ShaderMount";
123
+ export {
124
+ ShaderMount
125
+ };
126
+ //# sourceMappingURL=shader-mount.js.map
@@ -0,0 +1,7 @@
1
+ {
2
+ "version": 3,
3
+ "sources": ["../src/shader-mount.tsx"],
4
+ "sourcesContent": ["'use client';\n\nimport { useEffect, useRef, forwardRef, useState } from 'react';\nimport {\n ShaderMount as ShaderMountVanilla,\n type ShaderMotionParams,\n type ShaderMountUniforms,\n} from '@paper-design/shaders';\nimport { useMergeRefs } from './use-merge-refs';\n\nexport interface ShaderMountRef extends HTMLDivElement {\n paperShaderMount?: ShaderMountVanilla;\n}\n\n/** React Shader Mount can also accept strings as uniform values, which will assumed to be URLs and loaded as images */\ninterface ShaderMountUniformsReact {\n [key: string]: string | boolean | number | number[] | number[][] | HTMLImageElement;\n}\n\nexport interface ShaderMountProps extends Omit<React.ComponentProps<'div'>, 'color'>, ShaderMotionParams {\n fragmentShader: string;\n uniforms: ShaderMountUniformsReact;\n minPixelRatio?: number;\n maxPixelCount?: number;\n webGlContextAttributes?: WebGLContextAttributes;\n}\n\nexport interface ShaderComponentProps extends Omit<React.ComponentProps<'div'>, 'color'> {\n minPixelRatio?: number;\n maxPixelCount?: number;\n webGlContextAttributes?: WebGLContextAttributes;\n}\n\n/** Parse the provided uniforms, turning URL strings into loaded images */\nasync function processUniforms(uniformsProp: ShaderMountUniformsReact): Promise<ShaderMountUniforms> {\n const processedUniforms = {} as ShaderMountUniforms;\n const imageLoadPromises: Promise<void>[] = [];\n\n const isValidUrl = (url: string): boolean => {\n try {\n // Handle absolute paths\n if (url.startsWith('/')) return true;\n // Check if it's a valid URL\n new URL(url);\n return true;\n } catch {\n return false;\n }\n };\n\n const isExternalUrl = (url: string): boolean => {\n try {\n if (url.startsWith('/')) return false;\n const urlObject = new URL(url, window.location.origin);\n return urlObject.origin !== window.location.origin;\n } catch {\n return false;\n }\n };\n\n Object.entries(uniformsProp).forEach(([key, value]) => {\n if (typeof value === 'string') {\n // Make sure the provided string is a valid URL or just skip trying to set this uniform entirely\n if (!isValidUrl(value)) {\n console.warn(`Uniform \"${key}\" has invalid URL \"${value}\". Skipping image loading.`);\n return;\n }\n\n const imagePromise = new Promise<void>((resolve, reject) => {\n const img = new Image();\n if (isExternalUrl(value)) {\n img.crossOrigin = 'anonymous';\n }\n img.onload = () => {\n processedUniforms[key] = img;\n resolve();\n };\n img.onerror = () => {\n console.error(`Could not set uniforms. Failed to load image at ${value}`);\n reject();\n };\n img.src = value;\n });\n imageLoadPromises.push(imagePromise);\n } else {\n processedUniforms[key] = value;\n }\n });\n\n await Promise.all(imageLoadPromises);\n return processedUniforms;\n}\n\n/**\n * A React component that mounts a shader and updates its uniforms as the component's props change\n * If you pass a string as a uniform value, it will be assumed to be a URL and attempted to be loaded as an image\n */\nexport const ShaderMount: React.FC<ShaderMountProps> = forwardRef<ShaderMountRef, ShaderMountProps>(\n function ShaderMountImpl(\n {\n fragmentShader,\n uniforms: uniformsProp,\n webGlContextAttributes,\n speed = 0,\n frame = 0,\n minPixelRatio,\n maxPixelCount,\n ...divProps\n },\n forwardedRef\n ) {\n const [isInitialized, setIsInitialized] = useState(false);\n const divRef = useRef<HTMLDivElement>(null);\n const shaderMountRef: React.RefObject<ShaderMountVanilla | null> = useRef<ShaderMountVanilla>(null);\n\n // Initialize the ShaderMountVanilla\n useEffect(() => {\n const initShader = async () => {\n const uniforms = await processUniforms(uniformsProp);\n\n if (divRef.current && !shaderMountRef.current) {\n shaderMountRef.current = new ShaderMountVanilla(\n divRef.current,\n fragmentShader,\n uniforms,\n webGlContextAttributes,\n speed,\n frame,\n minPixelRatio,\n maxPixelCount\n );\n\n setIsInitialized(true);\n }\n };\n\n initShader();\n\n return () => {\n shaderMountRef.current?.dispose();\n shaderMountRef.current = null;\n };\n }, [fragmentShader, webGlContextAttributes]);\n\n // Uniforms\n useEffect(() => {\n const updateUniforms = async () => {\n const uniforms = await processUniforms(uniformsProp);\n shaderMountRef.current?.setUniforms(uniforms);\n };\n\n updateUniforms();\n }, [uniformsProp, isInitialized]);\n\n // Speed\n useEffect(() => {\n shaderMountRef.current?.setSpeed(speed);\n }, [speed, isInitialized]);\n\n // Max Pixel Count\n useEffect(() => {\n shaderMountRef.current?.setMaxPixelCount(maxPixelCount);\n }, [maxPixelCount, isInitialized]);\n\n // Min Pixel Ratio\n useEffect(() => {\n shaderMountRef.current?.setMinPixelRatio(minPixelRatio);\n }, [minPixelRatio, isInitialized]);\n\n // Frame\n useEffect(() => {\n shaderMountRef.current?.setFrame(frame);\n }, [frame, isInitialized]);\n\n return <div ref={useMergeRefs([divRef, forwardedRef])} {...divProps} />;\n }\n);\n\nShaderMount.displayName = 'ShaderMount';\n"],
5
+ "mappings": ";;;;;;AAEA,SAAS,WAAW,QAAQ,YAAY,gBAAgB;AACxD;AAAA,EACE,eAAe;AAAA,OAGV;AACP,SAAS,oBAAoB;AAsKlB;AA5IX,eAAe,gBAAgB,cAAsE;AACnG,QAAM,oBAAoB,CAAC;AAC3B,QAAM,oBAAqC,CAAC;AAE5C,QAAM,aAAa,CAAC,QAAyB;AAC3C,QAAI;AAEF,UAAI,IAAI,WAAW,GAAG,EAAG,QAAO;AAEhC,UAAI,IAAI,GAAG;AACX,aAAO;AAAA,IACT,QAAQ;AACN,aAAO;AAAA,IACT;AAAA,EACF;AAEA,QAAM,gBAAgB,CAAC,QAAyB;AAC9C,QAAI;AACF,UAAI,IAAI,WAAW,GAAG,EAAG,QAAO;AAChC,YAAM,YAAY,IAAI,IAAI,KAAK,OAAO,SAAS,MAAM;AACrD,aAAO,UAAU,WAAW,OAAO,SAAS;AAAA,IAC9C,QAAQ;AACN,aAAO;AAAA,IACT;AAAA,EACF;AAEA,SAAO,QAAQ,YAAY,EAAE,QAAQ,CAAC,CAAC,KAAK,KAAK,MAAM;AACrD,QAAI,OAAO,UAAU,UAAU;AAE7B,UAAI,CAAC,WAAW,KAAK,GAAG;AACtB,gBAAQ,KAAK,YAAY,GAAG,sBAAsB,KAAK,4BAA4B;AACnF;AAAA,MACF;AAEA,YAAM,eAAe,IAAI,QAAc,CAAC,SAAS,WAAW;AAC1D,cAAM,MAAM,IAAI,MAAM;AACtB,YAAI,cAAc,KAAK,GAAG;AACxB,cAAI,cAAc;AAAA,QACpB;AACA,YAAI,SAAS,MAAM;AACjB,4BAAkB,GAAG,IAAI;AACzB,kBAAQ;AAAA,QACV;AACA,YAAI,UAAU,MAAM;AAClB,kBAAQ,MAAM,mDAAmD,KAAK,EAAE;AACxE,iBAAO;AAAA,QACT;AACA,YAAI,MAAM;AAAA,MACZ,CAAC;AACD,wBAAkB,KAAK,YAAY;AAAA,IACrC,OAAO;AACL,wBAAkB,GAAG,IAAI;AAAA,IAC3B;AAAA,EACF,CAAC;AAED,QAAM,QAAQ,IAAI,iBAAiB;AACnC,SAAO;AACT;AAMO,MAAM,cAA0C;AAAA,EACrD,SAAS,gBACP;AAAA,IACE;AAAA,IACA,UAAU;AAAA,IACV;AAAA,IACA,QAAQ;AAAA,IACR,QAAQ;AAAA,IACR;AAAA,IACA;AAAA,IACA,GAAG;AAAA,EACL,GACA,cACA;AACA,UAAM,CAAC,eAAe,gBAAgB,IAAI,SAAS,KAAK;AACxD,UAAM,SAAS,OAAuB,IAAI;AAC1C,UAAM,iBAA6D,OAA2B,IAAI;AAGlG,cAAU,MAAM;AACd,YAAM,aAAa,YAAY;AAC7B,cAAM,WAAW,MAAM,gBAAgB,YAAY;AAEnD,YAAI,OAAO,WAAW,CAAC,eAAe,SAAS;AAC7C,yBAAe,UAAU,IAAI;AAAA,YAC3B,OAAO;AAAA,YACP;AAAA,YACA;AAAA,YACA;AAAA,YACA;AAAA,YACA;AAAA,YACA;AAAA,YACA;AAAA,UACF;AAEA,2BAAiB,IAAI;AAAA,QACvB;AAAA,MACF;AAEA,iBAAW;AAEX,aAAO,MAAM;AACX,uBAAe,SAAS,QAAQ;AAChC,uBAAe,UAAU;AAAA,MAC3B;AAAA,IACF,GAAG,CAAC,gBAAgB,sBAAsB,CAAC;AAG3C,cAAU,MAAM;AACd,YAAM,iBAAiB,YAAY;AACjC,cAAM,WAAW,MAAM,gBAAgB,YAAY;AACnD,uBAAe,SAAS,YAAY,QAAQ;AAAA,MAC9C;AAEA,qBAAe;AAAA,IACjB,GAAG,CAAC,cAAc,aAAa,CAAC;AAGhC,cAAU,MAAM;AACd,qBAAe,SAAS,SAAS,KAAK;AAAA,IACxC,GAAG,CAAC,OAAO,aAAa,CAAC;AAGzB,cAAU,MAAM;AACd,qBAAe,SAAS,iBAAiB,aAAa;AAAA,IACxD,GAAG,CAAC,eAAe,aAAa,CAAC;AAGjC,cAAU,MAAM;AACd,qBAAe,SAAS,iBAAiB,aAAa;AAAA,IACxD,GAAG,CAAC,eAAe,aAAa,CAAC;AAGjC,cAAU,MAAM;AACd,qBAAe,SAAS,SAAS,KAAK;AAAA,IACxC,GAAG,CAAC,OAAO,aAAa,CAAC;AAEzB,WAAO,oBAAC,SAAI,KAAK,aAAa,CAAC,QAAQ,YAAY,CAAC,GAAI,GAAG,UAAU;AAAA,EACvE;AACF;AAEA,YAAY,cAAc;",
6
+ "names": []
7
+ }
@@ -0,0 +1,15 @@
1
+ import { type ShaderComponentProps } from '../shader-mount';
2
+ import { type DitheringParams, type ShaderPreset } from '@paper-design/shaders';
3
+ export interface DitheringProps extends ShaderComponentProps, DitheringParams {
4
+ }
5
+ type DitheringPreset = ShaderPreset<DitheringParams>;
6
+ export declare const defaultPreset: DitheringPreset;
7
+ export declare const warpPreset: DitheringPreset;
8
+ export declare const sinePreset: DitheringPreset;
9
+ export declare const bugsPreset: DitheringPreset;
10
+ export declare const ripplePreset: DitheringPreset;
11
+ export declare const swirlPreset: DitheringPreset;
12
+ export declare const spherePreset: DitheringPreset;
13
+ export declare const ditheringPresets: DitheringPreset[];
14
+ export declare const Dithering: React.FC<DitheringProps>;
15
+ export {};
@@ -0,0 +1,170 @@
1
+ /* * * * * * * * * * * * * * * * * * * * * * * * * * * *
2
+ * Paper Shaders *
3
+ * https://github.com/paper-design/shaders *
4
+ * * * * * * * * * * * * * * * * * * * * * * * * * * * */
5
+
6
+ import { memo } from "react";
7
+ import { ShaderMount } from "../shader-mount";
8
+ import {
9
+ getShaderColorFromString,
10
+ ditheringFragmentShader,
11
+ ShaderFitOptions,
12
+ defaultPatternSizing,
13
+ defaultObjectSizing,
14
+ DitheringTypes
15
+ } from "@paper-design/shaders";
16
+ import { DitheringShapes } from "@paper-design/shaders";
17
+ import { jsx } from "react/jsx-runtime";
18
+ const defaultPreset = {
19
+ name: "Default",
20
+ params: {
21
+ ...defaultPatternSizing,
22
+ speed: 1,
23
+ frame: 0,
24
+ colorBack: "#252531",
25
+ colorFront: "#b59f82",
26
+ shape: "simplex",
27
+ type: "4x4",
28
+ pxSize: 2
29
+ }
30
+ };
31
+ const warpPreset = {
32
+ name: "Warp",
33
+ params: {
34
+ ...defaultPatternSizing,
35
+ speed: 1,
36
+ frame: 0,
37
+ colorBack: "#2f6e83",
38
+ colorFront: "#dceae8",
39
+ shape: "warp",
40
+ type: "4x4",
41
+ pxSize: 2
42
+ }
43
+ };
44
+ const sinePreset = {
45
+ name: "Sine Wave",
46
+ params: {
47
+ ...defaultPatternSizing,
48
+ speed: 1,
49
+ frame: 0,
50
+ colorBack: "#730d54",
51
+ colorFront: "#00becc",
52
+ shape: "wave",
53
+ type: "4x4",
54
+ pxSize: 11
55
+ }
56
+ };
57
+ const bugsPreset = {
58
+ name: "Bugs",
59
+ params: {
60
+ ...defaultPatternSizing,
61
+ speed: 1,
62
+ frame: 0,
63
+ colorBack: "#000000",
64
+ colorFront: "#008000",
65
+ shape: "dots",
66
+ type: "random",
67
+ pxSize: 9
68
+ }
69
+ };
70
+ const ripplePreset = {
71
+ name: "Ripple",
72
+ params: {
73
+ ...defaultObjectSizing,
74
+ speed: 1,
75
+ frame: 0,
76
+ colorBack: "#603520",
77
+ colorFront: "#c67953",
78
+ shape: "ripple",
79
+ type: "2x2",
80
+ pxSize: 3
81
+ }
82
+ };
83
+ const swirlPreset = {
84
+ name: "Swirl",
85
+ params: {
86
+ ...defaultObjectSizing,
87
+ speed: 1,
88
+ frame: 0,
89
+ colorBack: "#000000",
90
+ colorFront: "#263740",
91
+ shape: "swirl",
92
+ type: "8x8",
93
+ pxSize: 2
94
+ }
95
+ };
96
+ const spherePreset = {
97
+ name: "Sphere",
98
+ params: {
99
+ ...defaultObjectSizing,
100
+ speed: 1,
101
+ frame: 0,
102
+ colorBack: "#301c2a",
103
+ colorFront: "#366341",
104
+ shape: "sphere",
105
+ type: "4x4",
106
+ pxSize: 2.5
107
+ }
108
+ };
109
+ const ditheringPresets = [
110
+ defaultPreset,
111
+ spherePreset,
112
+ sinePreset,
113
+ warpPreset,
114
+ ripplePreset,
115
+ bugsPreset,
116
+ swirlPreset
117
+ ];
118
+ const Dithering = memo(function DitheringImpl({
119
+ // Own props
120
+ speed = defaultPreset.params.speed,
121
+ frame = defaultPreset.params.frame,
122
+ colorBack = defaultPreset.params.colorBack,
123
+ colorFront = defaultPreset.params.colorFront,
124
+ shape = defaultPreset.params.shape,
125
+ type = defaultPreset.params.type,
126
+ pxSize = defaultPreset.params.pxSize,
127
+ // Sizing props
128
+ fit = defaultPreset.params.fit,
129
+ scale = defaultPreset.params.scale,
130
+ rotation = defaultPreset.params.rotation,
131
+ originX = defaultPreset.params.originX,
132
+ originY = defaultPreset.params.originY,
133
+ offsetX = defaultPreset.params.offsetX,
134
+ offsetY = defaultPreset.params.offsetY,
135
+ worldWidth = defaultPreset.params.worldWidth,
136
+ worldHeight = defaultPreset.params.worldHeight,
137
+ ...props
138
+ }) {
139
+ const uniforms = {
140
+ // Own uniforms
141
+ u_colorBack: getShaderColorFromString(colorBack),
142
+ u_colorFront: getShaderColorFromString(colorFront),
143
+ u_shape: DitheringShapes[shape],
144
+ u_type: DitheringTypes[type],
145
+ u_pxSize: pxSize,
146
+ // Sizing uniforms
147
+ u_fit: ShaderFitOptions[fit],
148
+ u_scale: scale,
149
+ u_rotation: rotation,
150
+ u_offsetX: offsetX,
151
+ u_offsetY: offsetY,
152
+ u_originX: originX,
153
+ u_originY: originY,
154
+ u_worldWidth: worldWidth,
155
+ u_worldHeight: worldHeight
156
+ };
157
+ return /* @__PURE__ */ jsx(ShaderMount, { ...props, speed, frame, fragmentShader: ditheringFragmentShader, uniforms });
158
+ });
159
+ export {
160
+ Dithering,
161
+ bugsPreset,
162
+ defaultPreset,
163
+ ditheringPresets,
164
+ ripplePreset,
165
+ sinePreset,
166
+ spherePreset,
167
+ swirlPreset,
168
+ warpPreset
169
+ };
170
+ //# sourceMappingURL=dithering.js.map
@@ -0,0 +1,7 @@
1
+ {
2
+ "version": 3,
3
+ "sources": ["../../src/shaders/dithering.tsx"],
4
+ "sourcesContent": ["import { memo } from 'react';\nimport { ShaderMount, type ShaderComponentProps } from '../shader-mount';\nimport {\n getShaderColorFromString,\n ditheringFragmentShader,\n ShaderFitOptions,\n type DitheringUniforms,\n type DitheringParams,\n type ShaderPreset,\n defaultPatternSizing,\n defaultObjectSizing,\n DitheringTypes,\n} from '@paper-design/shaders';\nimport { DitheringShapes } from '@paper-design/shaders';\n\nexport interface DitheringProps extends ShaderComponentProps, DitheringParams {}\n\ntype DitheringPreset = ShaderPreset<DitheringParams>;\n\nexport const defaultPreset: DitheringPreset = {\n name: 'Default',\n params: {\n ...defaultPatternSizing,\n speed: 1,\n frame: 0,\n colorBack: '#252531',\n colorFront: '#b59f82',\n shape: 'simplex',\n type: '4x4',\n pxSize: 2,\n },\n};\n\nexport const warpPreset: DitheringPreset = {\n name: 'Warp',\n params: {\n ...defaultPatternSizing,\n speed: 1,\n frame: 0,\n colorBack: '#2f6e83',\n colorFront: '#dceae8',\n shape: 'warp',\n type: '4x4',\n pxSize: 2,\n },\n} as const;\n\nexport const sinePreset: DitheringPreset = {\n name: 'Sine Wave',\n params: {\n ...defaultPatternSizing,\n speed: 1,\n frame: 0,\n colorBack: '#730d54',\n colorFront: '#00becc',\n shape: 'wave',\n type: '4x4',\n pxSize: 11,\n },\n} as const;\n\nexport const bugsPreset: DitheringPreset = {\n name: 'Bugs',\n params: {\n ...defaultPatternSizing,\n speed: 1,\n frame: 0,\n colorBack: '#000000',\n colorFront: '#008000',\n shape: 'dots',\n type: 'random',\n pxSize: 9,\n },\n} as const;\n\nexport const ripplePreset: DitheringPreset = {\n name: 'Ripple',\n params: {\n ...defaultObjectSizing,\n speed: 1,\n frame: 0,\n colorBack: '#603520',\n colorFront: '#c67953',\n shape: 'ripple',\n type: '2x2',\n pxSize: 3,\n },\n} as const;\n\nexport const swirlPreset: DitheringPreset = {\n name: 'Swirl',\n params: {\n ...defaultObjectSizing,\n speed: 1,\n frame: 0,\n colorBack: '#000000',\n colorFront: '#263740',\n shape: 'swirl',\n type: '8x8',\n pxSize: 2,\n },\n} as const;\n\nexport const spherePreset: DitheringPreset = {\n name: 'Sphere',\n params: {\n ...defaultObjectSizing,\n speed: 1,\n frame: 0,\n colorBack: '#301c2a',\n colorFront: '#366341',\n shape: 'sphere',\n type: '4x4',\n pxSize: 2.5,\n },\n} as const;\n\nexport const ditheringPresets: DitheringPreset[] = [\n defaultPreset,\n spherePreset,\n sinePreset,\n warpPreset,\n ripplePreset,\n bugsPreset,\n swirlPreset,\n];\n\nexport const Dithering: React.FC<DitheringProps> = memo(function DitheringImpl({\n // Own props\n speed = defaultPreset.params.speed,\n frame = defaultPreset.params.frame,\n colorBack = defaultPreset.params.colorBack,\n colorFront = defaultPreset.params.colorFront,\n shape = defaultPreset.params.shape,\n type = defaultPreset.params.type,\n pxSize = defaultPreset.params.pxSize,\n\n // Sizing props\n fit = defaultPreset.params.fit,\n scale = defaultPreset.params.scale,\n rotation = defaultPreset.params.rotation,\n originX = defaultPreset.params.originX,\n originY = defaultPreset.params.originY,\n offsetX = defaultPreset.params.offsetX,\n offsetY = defaultPreset.params.offsetY,\n worldWidth = defaultPreset.params.worldWidth,\n worldHeight = defaultPreset.params.worldHeight,\n ...props\n}) {\n const uniforms = {\n // Own uniforms\n u_colorBack: getShaderColorFromString(colorBack),\n u_colorFront: getShaderColorFromString(colorFront),\n u_shape: DitheringShapes[shape],\n u_type: DitheringTypes[type],\n u_pxSize: pxSize,\n\n // Sizing uniforms\n u_fit: ShaderFitOptions[fit],\n u_scale: scale,\n u_rotation: rotation,\n u_offsetX: offsetX,\n u_offsetY: offsetY,\n u_originX: originX,\n u_originY: originY,\n u_worldWidth: worldWidth,\n u_worldHeight: worldHeight,\n } satisfies DitheringUniforms;\n\n return (\n <ShaderMount {...props} speed={speed} frame={frame} fragmentShader={ditheringFragmentShader} uniforms={uniforms} />\n );\n});\n"],
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+ "names": []
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+ }
@@ -0,0 +1,10 @@
1
+ import { type ShaderComponentProps } from '../shader-mount';
2
+ import { type DotGridParams, type ShaderPreset } from '@paper-design/shaders';
3
+ export interface DotGridProps extends ShaderComponentProps, DotGridParams {
4
+ }
5
+ type DotGridPreset = ShaderPreset<DotGridParams>;
6
+ export declare const defaultPreset: DotGridPreset;
7
+ export declare const macrodataPreset: DotGridPreset;
8
+ export declare const dotGridPresets: DotGridPreset[];
9
+ export declare const DotGrid: React.FC<DotGridProps>;
10
+ export {};