@paper-design/shaders-react 0.0.35-backbuffer-experiment.1 → 0.0.35-backbuffer-experiment.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/color-props-are-equal.d.ts +6 -0
- package/dist/color-props-are-equal.js +34 -0
- package/dist/color-props-are-equal.js.map +7 -0
- package/dist/index.d.ts +59 -0
- package/dist/index.js +91 -0
- package/dist/index.js.map +7 -0
- package/dist/shader-mount.d.ts +26 -0
- package/dist/shader-mount.js +126 -0
- package/dist/shader-mount.js.map +7 -0
- package/dist/shaders/dithering.d.ts +15 -0
- package/dist/shaders/dithering.js +170 -0
- package/dist/shaders/dithering.js.map +7 -0
- package/dist/shaders/dot-grid.d.ts +10 -0
- package/dist/shaders/dot-grid.js +230 -0
- package/dist/shaders/dot-grid.js.map +7 -0
- package/dist/shaders/dot-orbit.d.ts +9 -0
- package/dist/shaders/dot-orbit.js +80 -0
- package/dist/shaders/dot-orbit.js.map +7 -0
- package/dist/shaders/god-rays.d.ts +13 -0
- package/dist/shaders/god-rays.js +167 -0
- package/dist/shaders/god-rays.js.map +7 -0
- package/dist/shaders/grain-gradient.d.ts +16 -0
- package/dist/shaders/grain-gradient.js +208 -0
- package/dist/shaders/grain-gradient.js.map +7 -0
- package/dist/shaders/liquid-metal.d.ts +12 -0
- package/dist/shaders/liquid-metal.js +156 -0
- package/dist/shaders/liquid-metal.js.map +7 -0
- package/dist/shaders/mesh-gradient.d.ts +11 -0
- package/dist/shaders/mesh-gradient.js +104 -0
- package/dist/shaders/mesh-gradient.js.map +7 -0
- package/dist/shaders/metaballs.d.ts +9 -0
- package/dist/shaders/metaballs.js +75 -0
- package/dist/shaders/metaballs.js.map +7 -0
- package/dist/shaders/neuro-noise.d.ts +9 -0
- package/dist/shaders/neuro-noise.js +76 -0
- package/dist/shaders/neuro-noise.js.map +7 -0
- package/dist/shaders/perlin-noise.d.ts +14 -0
- package/dist/shaders/perlin-noise.js +183 -0
- package/dist/shaders/perlin-noise.js.map +7 -0
- package/dist/shaders/pulsing-border.d.ts +11 -0
- package/dist/shaders/pulsing-border.js +153 -0
- package/dist/shaders/pulsing-border.js.map +7 -0
- package/dist/shaders/simplex-noise.d.ts +9 -0
- package/dist/shaders/simplex-noise.js +80 -0
- package/dist/shaders/simplex-noise.js.map +7 -0
- package/dist/shaders/smoke-ring.d.ts +12 -0
- package/dist/shaders/smoke-ring.js +134 -0
- package/dist/shaders/smoke-ring.js.map +7 -0
- package/dist/shaders/spiral.d.ts +15 -0
- package/dist/shaders/spiral.js +218 -0
- package/dist/shaders/spiral.js.map +7 -0
- package/dist/shaders/swirl.d.ts +12 -0
- package/dist/shaders/swirl.js +136 -0
- package/dist/shaders/swirl.js.map +7 -0
- package/dist/shaders/voronoi.d.ts +10 -0
- package/dist/shaders/voronoi.js +102 -0
- package/dist/shaders/voronoi.js.map +7 -0
- package/dist/shaders/warp.d.ts +19 -0
- package/dist/shaders/warp.js +294 -0
- package/dist/shaders/warp.js.map +7 -0
- package/dist/shaders/waves.d.ts +14 -0
- package/dist/shaders/waves.js +178 -0
- package/dist/shaders/waves.js.map +7 -0
- package/dist/use-merge-refs.d.ts +6 -0
- package/dist/use-merge-refs.js +48 -0
- package/dist/use-merge-refs.js.map +7 -0
- package/package.json +3 -3
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@@ -0,0 +1,34 @@
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/* * * * * * * * * * * * * * * * * * * * * * * * * * * *
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* Paper Shaders *
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* https://github.com/paper-design/shaders *
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* * * * * * * * * * * * * * * * * * * * * * * * * * * */
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function colorPropsAreEqual(prevProps, nextProps) {
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for (const key in prevProps) {
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if (key === "colors") {
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const prevIsArray = Array.isArray(prevProps.colors);
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const nextIsArray = Array.isArray(nextProps.colors);
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if (!prevIsArray || !nextIsArray) {
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if (Object.is(prevProps.colors, nextProps.colors) === false) {
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return false;
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}
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continue;
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}
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if (prevProps.colors?.length !== nextProps.colors?.length) {
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return false;
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}
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if (!prevProps.colors?.every((color, index) => color === nextProps.colors?.[index])) {
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return false;
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}
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continue;
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}
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if (Object.is(prevProps[key], nextProps[key]) === false) {
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return false;
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}
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}
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return true;
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}
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export {
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colorPropsAreEqual
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};
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//# sourceMappingURL=color-props-are-equal.js.map
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@@ -0,0 +1,7 @@
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{
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"version": 3,
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"sources": ["../src/color-props-are-equal.ts"],
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"sourcesContent": ["interface PropsWithColors {\n colors?: string[];\n [key: string]: unknown;\n}\n\nexport function colorPropsAreEqual(prevProps: PropsWithColors, nextProps: PropsWithColors): boolean {\n for (const key in prevProps) {\n if (key === 'colors') {\n const prevIsArray = Array.isArray(prevProps.colors);\n const nextIsArray = Array.isArray(nextProps.colors);\n\n if (!prevIsArray || !nextIsArray) {\n if (Object.is(prevProps.colors, nextProps.colors) === false) {\n return false;\n }\n\n continue;\n }\n\n if (prevProps.colors?.length !== nextProps.colors?.length) {\n return false;\n }\n\n if (!prevProps.colors?.every((color, index) => color === nextProps.colors?.[index])) {\n return false;\n }\n\n continue;\n }\n\n if (Object.is(prevProps[key], nextProps[key]) === false) {\n return false;\n }\n }\n\n return true;\n}\n"],
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"mappings": ";;;;;AAKO,SAAS,mBAAmB,WAA4B,WAAqC;AAClG,aAAW,OAAO,WAAW;AAC3B,QAAI,QAAQ,UAAU;AACpB,YAAM,cAAc,MAAM,QAAQ,UAAU,MAAM;AAClD,YAAM,cAAc,MAAM,QAAQ,UAAU,MAAM;AAElD,UAAI,CAAC,eAAe,CAAC,aAAa;AAChC,YAAI,OAAO,GAAG,UAAU,QAAQ,UAAU,MAAM,MAAM,OAAO;AAC3D,iBAAO;AAAA,QACT;AAEA;AAAA,MACF;AAEA,UAAI,UAAU,QAAQ,WAAW,UAAU,QAAQ,QAAQ;AACzD,eAAO;AAAA,MACT;AAEA,UAAI,CAAC,UAAU,QAAQ,MAAM,CAAC,OAAO,UAAU,UAAU,UAAU,SAAS,KAAK,CAAC,GAAG;AACnF,eAAO;AAAA,MACT;AAEA;AAAA,IACF;AAEA,QAAI,OAAO,GAAG,UAAU,GAAG,GAAG,UAAU,GAAG,CAAC,MAAM,OAAO;AACvD,aAAO;AAAA,IACT;AAAA,EACF;AAEA,SAAO;AACT;",
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"names": []
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}
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package/dist/index.d.ts
ADDED
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export { ShaderMount } from './shader-mount';
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export type { ShaderMountProps, ShaderComponentProps, ShaderMountRef } from './shader-mount';
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export { MeshGradient, meshGradientPresets } from './shaders/mesh-gradient';
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export type { MeshGradientProps } from './shaders/mesh-gradient';
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export type { MeshGradientUniforms, MeshGradientParams } from '@paper-design/shaders';
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export { SmokeRing, smokeRingPresets } from './shaders/smoke-ring';
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export type { SmokeRingProps } from './shaders/smoke-ring';
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export type { SmokeRingUniforms, SmokeRingParams } from '@paper-design/shaders';
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export { NeuroNoise, neuroNoisePresets } from './shaders/neuro-noise';
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export type { NeuroNoiseProps } from './shaders/neuro-noise';
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export type { NeuroNoiseUniforms, NeuroNoiseParams } from '@paper-design/shaders';
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export { DotOrbit, dotOrbitPresets } from './shaders/dot-orbit';
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export type { DotOrbitProps } from './shaders/dot-orbit';
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export type { DotOrbitUniforms, DotOrbitParams } from '@paper-design/shaders';
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export { DotGrid, dotGridPresets } from './shaders/dot-grid';
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export type { DotGridProps } from './shaders/dot-grid';
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export type { DotGridUniforms, DotGridParams } from '@paper-design/shaders';
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export { SimplexNoise, simplexNoisePresets } from './shaders/simplex-noise';
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export type { SimplexNoiseProps } from './shaders/simplex-noise';
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export type { SimplexNoiseUniforms, SimplexNoiseParams } from '@paper-design/shaders';
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export { Metaballs, metaballsPresets } from './shaders/metaballs';
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export type { MetaballsProps } from './shaders/metaballs';
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export type { MetaballsUniforms, MetaballsParams } from '@paper-design/shaders';
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export { Waves, wavesPresets } from './shaders/waves';
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export type { WavesProps } from './shaders/waves';
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export type { WavesUniforms, WavesParams } from '@paper-design/shaders';
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export { PerlinNoise, perlinNoisePresets } from './shaders/perlin-noise';
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export type { PerlinNoiseProps } from './shaders/perlin-noise';
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export type { PerlinNoiseUniforms, PerlinNoiseParams } from '@paper-design/shaders';
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export { Voronoi, voronoiPresets } from './shaders/voronoi';
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export type { VoronoiProps } from './shaders/voronoi';
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export type { VoronoiUniforms, VoronoiParams } from '@paper-design/shaders';
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export { Warp, warpPresets } from './shaders/warp';
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export type { WarpProps } from './shaders/warp';
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export type { WarpUniforms, WarpParams, WarpPattern } from '@paper-design/shaders';
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export { GodRays, godRaysPresets } from './shaders/god-rays';
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export type { GodRaysProps } from './shaders/god-rays';
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export type { GodRaysUniforms, GodRaysParams } from '@paper-design/shaders';
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export { Spiral, spiralPresets } from './shaders/spiral';
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export type { SpiralProps } from './shaders/spiral';
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export type { SpiralUniforms, SpiralParams } from '@paper-design/shaders';
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export { Swirl, swirlPresets } from './shaders/swirl';
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export type { SwirlProps } from './shaders/swirl';
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export type { SwirlUniforms, SwirlParams } from '@paper-design/shaders';
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export { Dithering, ditheringPresets } from './shaders/dithering';
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export type { DitheringProps } from './shaders/dithering';
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export type { DitheringUniforms, DitheringParams } from '@paper-design/shaders';
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export { GrainGradient, grainGradientPresets } from './shaders/grain-gradient';
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export type { GrainGradientProps } from './shaders/grain-gradient';
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export type { GrainGradientUniforms, GrainGradientParams } from '@paper-design/shaders';
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export { LiquidMetal, liquidMetalPresets } from './shaders/liquid-metal';
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export type { LiquidMetalProps } from './shaders/liquid-metal';
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export type { LiquidMetalUniforms, LiquidMetalParams } from '@paper-design/shaders';
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export { PulsingBorder, pulsingBorderPresets } from './shaders/pulsing-border';
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export type { PulsingBorderProps } from './shaders/pulsing-border';
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export type { PulsingBorderUniforms, PulsingBorderParams } from '@paper-design/shaders';
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export { isPaperShaderElement, getShaderColorFromString } from '@paper-design/shaders';
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export type { ShaderFit, ShaderSizingParams, ShaderSizingUniforms } from '@paper-design/shaders';
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export { dotOrbitMeta, godRaysMeta, grainGradientMeta, meshGradientMeta, metaballsMeta, pulsingBorderMeta, simplexNoiseMeta, smokeRingMeta, swirlMeta, voronoiMeta, warpMeta, } from '@paper-design/shaders';
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package/dist/index.js
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/* * * * * * * * * * * * * * * * * * * * * * * * * * * *
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* Paper Shaders *
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* https://github.com/paper-design/shaders *
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* * * * * * * * * * * * * * * * * * * * * * * * * * * */
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import { ShaderMount } from "./shader-mount";
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import { MeshGradient, meshGradientPresets } from "./shaders/mesh-gradient";
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import { SmokeRing, smokeRingPresets } from "./shaders/smoke-ring";
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import { NeuroNoise, neuroNoisePresets } from "./shaders/neuro-noise";
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import { DotOrbit, dotOrbitPresets } from "./shaders/dot-orbit";
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import { DotGrid, dotGridPresets } from "./shaders/dot-grid";
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import { SimplexNoise, simplexNoisePresets } from "./shaders/simplex-noise";
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import { Metaballs, metaballsPresets } from "./shaders/metaballs";
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import { Waves, wavesPresets } from "./shaders/waves";
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import { PerlinNoise, perlinNoisePresets } from "./shaders/perlin-noise";
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import { Voronoi, voronoiPresets } from "./shaders/voronoi";
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import { Warp, warpPresets } from "./shaders/warp";
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import { GodRays, godRaysPresets } from "./shaders/god-rays";
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import { Spiral, spiralPresets } from "./shaders/spiral";
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import { Swirl, swirlPresets } from "./shaders/swirl";
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import { Dithering, ditheringPresets } from "./shaders/dithering";
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import { GrainGradient, grainGradientPresets } from "./shaders/grain-gradient";
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import { LiquidMetal, liquidMetalPresets } from "./shaders/liquid-metal";
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import { PulsingBorder, pulsingBorderPresets } from "./shaders/pulsing-border";
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import { isPaperShaderElement, getShaderColorFromString } from "@paper-design/shaders";
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import {
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dotOrbitMeta,
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godRaysMeta,
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grainGradientMeta,
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meshGradientMeta,
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metaballsMeta,
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pulsingBorderMeta,
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simplexNoiseMeta,
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smokeRingMeta,
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swirlMeta,
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voronoiMeta,
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warpMeta
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} from "@paper-design/shaders";
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export {
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Dithering,
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DotGrid,
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DotOrbit,
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GodRays,
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GrainGradient,
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LiquidMetal,
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MeshGradient,
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Metaballs,
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NeuroNoise,
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PerlinNoise,
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PulsingBorder,
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ShaderMount,
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SimplexNoise,
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SmokeRing,
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Spiral,
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Swirl,
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Voronoi,
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Warp,
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Waves,
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ditheringPresets,
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dotGridPresets,
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dotOrbitMeta,
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dotOrbitPresets,
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getShaderColorFromString,
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godRaysMeta,
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godRaysPresets,
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grainGradientMeta,
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grainGradientPresets,
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isPaperShaderElement,
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liquidMetalPresets,
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meshGradientMeta,
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meshGradientPresets,
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metaballsMeta,
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metaballsPresets,
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neuroNoisePresets,
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perlinNoisePresets,
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pulsingBorderMeta,
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pulsingBorderPresets,
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simplexNoiseMeta,
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simplexNoisePresets,
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smokeRingMeta,
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smokeRingPresets,
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spiralPresets,
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swirlMeta,
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swirlPresets,
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voronoiMeta,
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voronoiPresets,
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warpMeta,
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warpPresets,
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wavesPresets
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};
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//# sourceMappingURL=index.js.map
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{
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"version": 3,
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"sources": ["../src/index.ts"],
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"sourcesContent": ["export { ShaderMount } from './shader-mount';\nexport type { ShaderMountProps, ShaderComponentProps, ShaderMountRef } from './shader-mount';\n\nexport { MeshGradient, meshGradientPresets } from './shaders/mesh-gradient';\nexport type { MeshGradientProps } from './shaders/mesh-gradient';\nexport type { MeshGradientUniforms, MeshGradientParams } from '@paper-design/shaders';\n\nexport { SmokeRing, smokeRingPresets } from './shaders/smoke-ring';\nexport type { SmokeRingProps } from './shaders/smoke-ring';\nexport type { SmokeRingUniforms, SmokeRingParams } from '@paper-design/shaders';\n\nexport { NeuroNoise, neuroNoisePresets } from './shaders/neuro-noise';\nexport type { NeuroNoiseProps } from './shaders/neuro-noise';\nexport type { NeuroNoiseUniforms, NeuroNoiseParams } from '@paper-design/shaders';\n\nexport { DotOrbit, dotOrbitPresets } from './shaders/dot-orbit';\nexport type { DotOrbitProps } from './shaders/dot-orbit';\nexport type { DotOrbitUniforms, DotOrbitParams } from '@paper-design/shaders';\n\nexport { DotGrid, dotGridPresets } from './shaders/dot-grid';\nexport type { DotGridProps } from './shaders/dot-grid';\nexport type { DotGridUniforms, DotGridParams } from '@paper-design/shaders';\n\nexport { SimplexNoise, simplexNoisePresets } from './shaders/simplex-noise';\nexport type { SimplexNoiseProps } from './shaders/simplex-noise';\nexport type { SimplexNoiseUniforms, SimplexNoiseParams } from '@paper-design/shaders';\n\nexport { Metaballs, metaballsPresets } from './shaders/metaballs';\nexport type { MetaballsProps } from './shaders/metaballs';\nexport type { MetaballsUniforms, MetaballsParams } from '@paper-design/shaders';\n\nexport { Waves, wavesPresets } from './shaders/waves';\nexport type { WavesProps } from './shaders/waves';\nexport type { WavesUniforms, WavesParams } from '@paper-design/shaders';\n\nexport { PerlinNoise, perlinNoisePresets } from './shaders/perlin-noise';\nexport type { PerlinNoiseProps } from './shaders/perlin-noise';\nexport type { PerlinNoiseUniforms, PerlinNoiseParams } from '@paper-design/shaders';\n\nexport { Voronoi, voronoiPresets } from './shaders/voronoi';\nexport type { VoronoiProps } from './shaders/voronoi';\nexport type { VoronoiUniforms, VoronoiParams } from '@paper-design/shaders';\n\nexport { Warp, warpPresets } from './shaders/warp';\nexport type { WarpProps } from './shaders/warp';\nexport type { WarpUniforms, WarpParams, WarpPattern } from '@paper-design/shaders';\n\nexport { GodRays, godRaysPresets } from './shaders/god-rays';\nexport type { GodRaysProps } from './shaders/god-rays';\nexport type { GodRaysUniforms, GodRaysParams } from '@paper-design/shaders';\n\nexport { Spiral, spiralPresets } from './shaders/spiral';\nexport type { SpiralProps } from './shaders/spiral';\nexport type { SpiralUniforms, SpiralParams } from '@paper-design/shaders';\n\nexport { Swirl, swirlPresets } from './shaders/swirl';\nexport type { SwirlProps } from './shaders/swirl';\nexport type { SwirlUniforms, SwirlParams } from '@paper-design/shaders';\n\nexport { Dithering, ditheringPresets } from './shaders/dithering';\nexport type { DitheringProps } from './shaders/dithering';\nexport type { DitheringUniforms, DitheringParams } from '@paper-design/shaders';\n\nexport { GrainGradient, grainGradientPresets } from './shaders/grain-gradient';\nexport type { GrainGradientProps } from './shaders/grain-gradient';\nexport type { GrainGradientUniforms, GrainGradientParams } from '@paper-design/shaders';\n\nexport { LiquidMetal, liquidMetalPresets } from './shaders/liquid-metal';\nexport type { LiquidMetalProps } from './shaders/liquid-metal';\nexport type { LiquidMetalUniforms, LiquidMetalParams } from '@paper-design/shaders';\n\nexport { PulsingBorder, pulsingBorderPresets } from './shaders/pulsing-border';\nexport type { PulsingBorderProps } from './shaders/pulsing-border';\nexport type { PulsingBorderUniforms, PulsingBorderParams } from '@paper-design/shaders';\n\nexport { isPaperShaderElement, getShaderColorFromString } from '@paper-design/shaders';\nexport type { ShaderFit, ShaderSizingParams, ShaderSizingUniforms } from '@paper-design/shaders';\n\nexport {\n dotOrbitMeta,\n godRaysMeta,\n grainGradientMeta,\n meshGradientMeta,\n metaballsMeta,\n pulsingBorderMeta,\n simplexNoiseMeta,\n smokeRingMeta,\n swirlMeta,\n voronoiMeta,\n warpMeta,\n} from '@paper-design/shaders';\n"],
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"mappings": ";;;;;AAAA,SAAS,mBAAmB;AAG5B,SAAS,cAAc,2BAA2B;AAIlD,SAAS,WAAW,wBAAwB;AAI5C,SAAS,YAAY,yBAAyB;AAI9C,SAAS,UAAU,uBAAuB;AAI1C,SAAS,SAAS,sBAAsB;AAIxC,SAAS,cAAc,2BAA2B;AAIlD,SAAS,WAAW,wBAAwB;AAI5C,SAAS,OAAO,oBAAoB;AAIpC,SAAS,aAAa,0BAA0B;AAIhD,SAAS,SAAS,sBAAsB;AAIxC,SAAS,MAAM,mBAAmB;AAIlC,SAAS,SAAS,sBAAsB;AAIxC,SAAS,QAAQ,qBAAqB;AAItC,SAAS,OAAO,oBAAoB;AAIpC,SAAS,WAAW,wBAAwB;AAI5C,SAAS,eAAe,4BAA4B;AAIpD,SAAS,aAAa,0BAA0B;AAIhD,SAAS,eAAe,4BAA4B;AAIpD,SAAS,sBAAsB,gCAAgC;AAG/D;AAAA,EACE;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,OACK;",
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"names": []
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}
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import { ShaderMount as ShaderMountVanilla, type ShaderMotionParams } from '@paper-design/shaders';
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export interface ShaderMountRef extends HTMLDivElement {
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paperShaderMount?: ShaderMountVanilla;
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}
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/** React Shader Mount can also accept strings as uniform values, which will assumed to be URLs and loaded as images */
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interface ShaderMountUniformsReact {
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[key: string]: string | boolean | number | number[] | number[][] | HTMLImageElement;
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}
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export interface ShaderMountProps extends Omit<React.ComponentProps<'div'>, 'color'>, ShaderMotionParams {
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fragmentShader: string;
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uniforms: ShaderMountUniformsReact;
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minPixelRatio?: number;
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maxPixelCount?: number;
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webGlContextAttributes?: WebGLContextAttributes;
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}
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export interface ShaderComponentProps extends Omit<React.ComponentProps<'div'>, 'color'> {
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minPixelRatio?: number;
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maxPixelCount?: number;
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}
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/**
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* A React component that mounts a shader and updates its uniforms as the component's props change
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* If you pass a string as a uniform value, it will be assumed to be a URL and attempted to be loaded as an image
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*/
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export declare const ShaderMount: React.FC<ShaderMountProps>;
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export {};
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/* * * * * * * * * * * * * * * * * * * * * * * * * * * *
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* Paper Shaders *
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* https://github.com/paper-design/shaders *
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* * * * * * * * * * * * * * * * * * * * * * * * * * * */
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"use client";
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import { useEffect, useRef, forwardRef, useState } from "react";
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import {
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ShaderMount as ShaderMountVanilla
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} from "@paper-design/shaders";
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import { useMergeRefs } from "./use-merge-refs";
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import { jsx } from "react/jsx-runtime";
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async function processUniforms(uniformsProp) {
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const processedUniforms = {};
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const imageLoadPromises = [];
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const isValidUrl = (url) => {
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try {
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if (url.startsWith("/")) return true;
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new URL(url);
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return true;
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} catch {
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return false;
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}
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};
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const isExternalUrl = (url) => {
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try {
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if (url.startsWith("/")) return false;
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const urlObject = new URL(url, window.location.origin);
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return urlObject.origin !== window.location.origin;
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} catch {
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return false;
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}
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};
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Object.entries(uniformsProp).forEach(([key, value]) => {
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if (typeof value === "string") {
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if (!isValidUrl(value)) {
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console.warn(`Uniform "${key}" has invalid URL "${value}". Skipping image loading.`);
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return;
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}
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const imagePromise = new Promise((resolve, reject) => {
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const img = new Image();
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if (isExternalUrl(value)) {
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img.crossOrigin = "anonymous";
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}
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img.onload = () => {
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processedUniforms[key] = img;
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resolve();
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};
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img.onerror = () => {
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console.error(`Could not set uniforms. Failed to load image at ${value}`);
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reject();
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};
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img.src = value;
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});
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imageLoadPromises.push(imagePromise);
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} else {
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processedUniforms[key] = value;
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}
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});
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await Promise.all(imageLoadPromises);
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return processedUniforms;
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}
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const ShaderMount = forwardRef(
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function ShaderMountImpl({
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fragmentShader,
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uniforms: uniformsProp,
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webGlContextAttributes,
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speed = 0,
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frame = 0,
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minPixelRatio,
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maxPixelCount,
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...divProps
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}, forwardedRef) {
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const [isInitialized, setIsInitialized] = useState(false);
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const divRef = useRef(null);
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const shaderMountRef = useRef(null);
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useEffect(() => {
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const initShader = async () => {
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const uniforms = await processUniforms(uniformsProp);
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if (divRef.current && !shaderMountRef.current) {
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shaderMountRef.current = new ShaderMountVanilla(
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divRef.current,
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fragmentShader,
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uniforms,
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webGlContextAttributes,
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speed,
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frame,
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minPixelRatio,
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maxPixelCount
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);
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setIsInitialized(true);
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}
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};
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initShader();
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return () => {
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shaderMountRef.current?.dispose();
|
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shaderMountRef.current = null;
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};
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}, [fragmentShader, webGlContextAttributes]);
|
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useEffect(() => {
|
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const updateUniforms = async () => {
|
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const uniforms = await processUniforms(uniformsProp);
|
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shaderMountRef.current?.setUniforms(uniforms);
|
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};
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updateUniforms();
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}, [uniformsProp, isInitialized]);
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useEffect(() => {
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shaderMountRef.current?.setSpeed(speed);
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}, [speed, isInitialized]);
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useEffect(() => {
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shaderMountRef.current?.setMaxPixelCount(maxPixelCount);
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+
}, [maxPixelCount, isInitialized]);
|
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useEffect(() => {
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shaderMountRef.current?.setMinPixelRatio(minPixelRatio);
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+
}, [minPixelRatio, isInitialized]);
|
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useEffect(() => {
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shaderMountRef.current?.setFrame(frame);
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}, [frame, isInitialized]);
|
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return /* @__PURE__ */ jsx("div", { ref: useMergeRefs([divRef, forwardedRef]), ...divProps });
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}
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);
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+
ShaderMount.displayName = "ShaderMount";
|
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+
export {
|
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124
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ShaderMount
|
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125
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+
};
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//# sourceMappingURL=shader-mount.js.map
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{
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"version": 3,
|
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"sources": ["../src/shader-mount.tsx"],
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"sourcesContent": ["'use client';\n\nimport { useEffect, useRef, forwardRef, useState } from 'react';\nimport {\n ShaderMount as ShaderMountVanilla,\n type ShaderMotionParams,\n type ShaderMountUniforms,\n} from '@paper-design/shaders';\nimport { useMergeRefs } from './use-merge-refs';\n\nexport interface ShaderMountRef extends HTMLDivElement {\n paperShaderMount?: ShaderMountVanilla;\n}\n\n/** React Shader Mount can also accept strings as uniform values, which will assumed to be URLs and loaded as images */\ninterface ShaderMountUniformsReact {\n [key: string]: string | boolean | number | number[] | number[][] | HTMLImageElement;\n}\n\nexport interface ShaderMountProps extends Omit<React.ComponentProps<'div'>, 'color'>, ShaderMotionParams {\n fragmentShader: string;\n uniforms: ShaderMountUniformsReact;\n minPixelRatio?: number;\n maxPixelCount?: number;\n webGlContextAttributes?: WebGLContextAttributes;\n}\n\nexport interface ShaderComponentProps extends Omit<React.ComponentProps<'div'>, 'color'> {\n minPixelRatio?: number;\n maxPixelCount?: number;\n webGlContextAttributes?: WebGLContextAttributes;\n}\n\n/** Parse the provided uniforms, turning URL strings into loaded images */\nasync function processUniforms(uniformsProp: ShaderMountUniformsReact): Promise<ShaderMountUniforms> {\n const processedUniforms = {} as ShaderMountUniforms;\n const imageLoadPromises: Promise<void>[] = [];\n\n const isValidUrl = (url: string): boolean => {\n try {\n // Handle absolute paths\n if (url.startsWith('/')) return true;\n // Check if it's a valid URL\n new URL(url);\n return true;\n } catch {\n return false;\n }\n };\n\n const isExternalUrl = (url: string): boolean => {\n try {\n if (url.startsWith('/')) return false;\n const urlObject = new URL(url, window.location.origin);\n return urlObject.origin !== window.location.origin;\n } catch {\n return false;\n }\n };\n\n Object.entries(uniformsProp).forEach(([key, value]) => {\n if (typeof value === 'string') {\n // Make sure the provided string is a valid URL or just skip trying to set this uniform entirely\n if (!isValidUrl(value)) {\n console.warn(`Uniform \"${key}\" has invalid URL \"${value}\". Skipping image loading.`);\n return;\n }\n\n const imagePromise = new Promise<void>((resolve, reject) => {\n const img = new Image();\n if (isExternalUrl(value)) {\n img.crossOrigin = 'anonymous';\n }\n img.onload = () => {\n processedUniforms[key] = img;\n resolve();\n };\n img.onerror = () => {\n console.error(`Could not set uniforms. Failed to load image at ${value}`);\n reject();\n };\n img.src = value;\n });\n imageLoadPromises.push(imagePromise);\n } else {\n processedUniforms[key] = value;\n }\n });\n\n await Promise.all(imageLoadPromises);\n return processedUniforms;\n}\n\n/**\n * A React component that mounts a shader and updates its uniforms as the component's props change\n * If you pass a string as a uniform value, it will be assumed to be a URL and attempted to be loaded as an image\n */\nexport const ShaderMount: React.FC<ShaderMountProps> = forwardRef<ShaderMountRef, ShaderMountProps>(\n function ShaderMountImpl(\n {\n fragmentShader,\n uniforms: uniformsProp,\n webGlContextAttributes,\n speed = 0,\n frame = 0,\n minPixelRatio,\n maxPixelCount,\n ...divProps\n },\n forwardedRef\n ) {\n const [isInitialized, setIsInitialized] = useState(false);\n const divRef = useRef<HTMLDivElement>(null);\n const shaderMountRef: React.RefObject<ShaderMountVanilla | null> = useRef<ShaderMountVanilla>(null);\n\n // Initialize the ShaderMountVanilla\n useEffect(() => {\n const initShader = async () => {\n const uniforms = await processUniforms(uniformsProp);\n\n if (divRef.current && !shaderMountRef.current) {\n shaderMountRef.current = new ShaderMountVanilla(\n divRef.current,\n fragmentShader,\n uniforms,\n webGlContextAttributes,\n speed,\n frame,\n minPixelRatio,\n maxPixelCount\n );\n\n setIsInitialized(true);\n }\n };\n\n initShader();\n\n return () => {\n shaderMountRef.current?.dispose();\n shaderMountRef.current = null;\n };\n }, [fragmentShader, webGlContextAttributes]);\n\n // Uniforms\n useEffect(() => {\n const updateUniforms = async () => {\n const uniforms = await processUniforms(uniformsProp);\n shaderMountRef.current?.setUniforms(uniforms);\n };\n\n updateUniforms();\n }, [uniformsProp, isInitialized]);\n\n // Speed\n useEffect(() => {\n shaderMountRef.current?.setSpeed(speed);\n }, [speed, isInitialized]);\n\n // Max Pixel Count\n useEffect(() => {\n shaderMountRef.current?.setMaxPixelCount(maxPixelCount);\n }, [maxPixelCount, isInitialized]);\n\n // Min Pixel Ratio\n useEffect(() => {\n shaderMountRef.current?.setMinPixelRatio(minPixelRatio);\n }, [minPixelRatio, isInitialized]);\n\n // Frame\n useEffect(() => {\n shaderMountRef.current?.setFrame(frame);\n }, [frame, isInitialized]);\n\n return <div ref={useMergeRefs([divRef, forwardedRef])} {...divProps} />;\n }\n);\n\nShaderMount.displayName = 'ShaderMount';\n"],
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5
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"mappings": ";;;;;;AAEA,SAAS,WAAW,QAAQ,YAAY,gBAAgB;AACxD;AAAA,EACE,eAAe;AAAA,OAGV;AACP,SAAS,oBAAoB;AAsKlB;AA5IX,eAAe,gBAAgB,cAAsE;AACnG,QAAM,oBAAoB,CAAC;AAC3B,QAAM,oBAAqC,CAAC;AAE5C,QAAM,aAAa,CAAC,QAAyB;AAC3C,QAAI;AAEF,UAAI,IAAI,WAAW,GAAG,EAAG,QAAO;AAEhC,UAAI,IAAI,GAAG;AACX,aAAO;AAAA,IACT,QAAQ;AACN,aAAO;AAAA,IACT;AAAA,EACF;AAEA,QAAM,gBAAgB,CAAC,QAAyB;AAC9C,QAAI;AACF,UAAI,IAAI,WAAW,GAAG,EAAG,QAAO;AAChC,YAAM,YAAY,IAAI,IAAI,KAAK,OAAO,SAAS,MAAM;AACrD,aAAO,UAAU,WAAW,OAAO,SAAS;AAAA,IAC9C,QAAQ;AACN,aAAO;AAAA,IACT;AAAA,EACF;AAEA,SAAO,QAAQ,YAAY,EAAE,QAAQ,CAAC,CAAC,KAAK,KAAK,MAAM;AACrD,QAAI,OAAO,UAAU,UAAU;AAE7B,UAAI,CAAC,WAAW,KAAK,GAAG;AACtB,gBAAQ,KAAK,YAAY,GAAG,sBAAsB,KAAK,4BAA4B;AACnF;AAAA,MACF;AAEA,YAAM,eAAe,IAAI,QAAc,CAAC,SAAS,WAAW;AAC1D,cAAM,MAAM,IAAI,MAAM;AACtB,YAAI,cAAc,KAAK,GAAG;AACxB,cAAI,cAAc;AAAA,QACpB;AACA,YAAI,SAAS,MAAM;AACjB,4BAAkB,GAAG,IAAI;AACzB,kBAAQ;AAAA,QACV;AACA,YAAI,UAAU,MAAM;AAClB,kBAAQ,MAAM,mDAAmD,KAAK,EAAE;AACxE,iBAAO;AAAA,QACT;AACA,YAAI,MAAM;AAAA,MACZ,CAAC;AACD,wBAAkB,KAAK,YAAY;AAAA,IACrC,OAAO;AACL,wBAAkB,GAAG,IAAI;AAAA,IAC3B;AAAA,EACF,CAAC;AAED,QAAM,QAAQ,IAAI,iBAAiB;AACnC,SAAO;AACT;AAMO,MAAM,cAA0C;AAAA,EACrD,SAAS,gBACP;AAAA,IACE;AAAA,IACA,UAAU;AAAA,IACV;AAAA,IACA,QAAQ;AAAA,IACR,QAAQ;AAAA,IACR;AAAA,IACA;AAAA,IACA,GAAG;AAAA,EACL,GACA,cACA;AACA,UAAM,CAAC,eAAe,gBAAgB,IAAI,SAAS,KAAK;AACxD,UAAM,SAAS,OAAuB,IAAI;AAC1C,UAAM,iBAA6D,OAA2B,IAAI;AAGlG,cAAU,MAAM;AACd,YAAM,aAAa,YAAY;AAC7B,cAAM,WAAW,MAAM,gBAAgB,YAAY;AAEnD,YAAI,OAAO,WAAW,CAAC,eAAe,SAAS;AAC7C,yBAAe,UAAU,IAAI;AAAA,YAC3B,OAAO;AAAA,YACP;AAAA,YACA;AAAA,YACA;AAAA,YACA;AAAA,YACA;AAAA,YACA;AAAA,YACA;AAAA,UACF;AAEA,2BAAiB,IAAI;AAAA,QACvB;AAAA,MACF;AAEA,iBAAW;AAEX,aAAO,MAAM;AACX,uBAAe,SAAS,QAAQ;AAChC,uBAAe,UAAU;AAAA,MAC3B;AAAA,IACF,GAAG,CAAC,gBAAgB,sBAAsB,CAAC;AAG3C,cAAU,MAAM;AACd,YAAM,iBAAiB,YAAY;AACjC,cAAM,WAAW,MAAM,gBAAgB,YAAY;AACnD,uBAAe,SAAS,YAAY,QAAQ;AAAA,MAC9C;AAEA,qBAAe;AAAA,IACjB,GAAG,CAAC,cAAc,aAAa,CAAC;AAGhC,cAAU,MAAM;AACd,qBAAe,SAAS,SAAS,KAAK;AAAA,IACxC,GAAG,CAAC,OAAO,aAAa,CAAC;AAGzB,cAAU,MAAM;AACd,qBAAe,SAAS,iBAAiB,aAAa;AAAA,IACxD,GAAG,CAAC,eAAe,aAAa,CAAC;AAGjC,cAAU,MAAM;AACd,qBAAe,SAAS,iBAAiB,aAAa;AAAA,IACxD,GAAG,CAAC,eAAe,aAAa,CAAC;AAGjC,cAAU,MAAM;AACd,qBAAe,SAAS,SAAS,KAAK;AAAA,IACxC,GAAG,CAAC,OAAO,aAAa,CAAC;AAEzB,WAAO,oBAAC,SAAI,KAAK,aAAa,CAAC,QAAQ,YAAY,CAAC,GAAI,GAAG,UAAU;AAAA,EACvE;AACF;AAEA,YAAY,cAAc;",
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"names": []
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}
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import { type ShaderComponentProps } from '../shader-mount';
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import { type DitheringParams, type ShaderPreset } from '@paper-design/shaders';
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export interface DitheringProps extends ShaderComponentProps, DitheringParams {
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}
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type DitheringPreset = ShaderPreset<DitheringParams>;
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export declare const defaultPreset: DitheringPreset;
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export declare const warpPreset: DitheringPreset;
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export declare const sinePreset: DitheringPreset;
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export declare const bugsPreset: DitheringPreset;
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export declare const ripplePreset: DitheringPreset;
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export declare const swirlPreset: DitheringPreset;
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export declare const spherePreset: DitheringPreset;
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export declare const ditheringPresets: DitheringPreset[];
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export declare const Dithering: React.FC<DitheringProps>;
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export {};
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/* * * * * * * * * * * * * * * * * * * * * * * * * * * *
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* Paper Shaders *
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* https://github.com/paper-design/shaders *
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* * * * * * * * * * * * * * * * * * * * * * * * * * * */
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import { memo } from "react";
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import { ShaderMount } from "../shader-mount";
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import {
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getShaderColorFromString,
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ditheringFragmentShader,
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ShaderFitOptions,
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defaultPatternSizing,
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defaultObjectSizing,
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DitheringTypes
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} from "@paper-design/shaders";
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import { DitheringShapes } from "@paper-design/shaders";
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import { jsx } from "react/jsx-runtime";
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const defaultPreset = {
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name: "Default",
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params: {
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...defaultPatternSizing,
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speed: 1,
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frame: 0,
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colorBack: "#252531",
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colorFront: "#b59f82",
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shape: "simplex",
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type: "4x4",
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pxSize: 2
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}
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};
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const warpPreset = {
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name: "Warp",
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params: {
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...defaultPatternSizing,
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speed: 1,
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frame: 0,
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colorBack: "#2f6e83",
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colorFront: "#dceae8",
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shape: "warp",
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type: "4x4",
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pxSize: 2
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}
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};
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const sinePreset = {
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name: "Sine Wave",
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params: {
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...defaultPatternSizing,
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speed: 1,
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frame: 0,
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colorBack: "#730d54",
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colorFront: "#00becc",
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shape: "wave",
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type: "4x4",
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pxSize: 11
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}
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};
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const bugsPreset = {
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name: "Bugs",
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params: {
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...defaultPatternSizing,
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speed: 1,
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frame: 0,
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colorBack: "#000000",
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colorFront: "#008000",
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shape: "dots",
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type: "random",
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pxSize: 9
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}
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};
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const ripplePreset = {
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name: "Ripple",
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params: {
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...defaultObjectSizing,
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speed: 1,
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frame: 0,
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colorBack: "#603520",
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colorFront: "#c67953",
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shape: "ripple",
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type: "2x2",
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pxSize: 3
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}
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};
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const swirlPreset = {
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name: "Swirl",
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params: {
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...defaultObjectSizing,
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speed: 1,
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frame: 0,
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colorBack: "#000000",
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colorFront: "#263740",
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shape: "swirl",
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type: "8x8",
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pxSize: 2
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}
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};
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const spherePreset = {
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name: "Sphere",
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params: {
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...defaultObjectSizing,
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speed: 1,
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frame: 0,
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colorBack: "#301c2a",
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colorFront: "#366341",
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shape: "sphere",
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type: "4x4",
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pxSize: 2.5
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}
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};
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const ditheringPresets = [
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defaultPreset,
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spherePreset,
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sinePreset,
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warpPreset,
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ripplePreset,
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bugsPreset,
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swirlPreset
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];
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const Dithering = memo(function DitheringImpl({
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// Own props
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speed = defaultPreset.params.speed,
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frame = defaultPreset.params.frame,
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colorBack = defaultPreset.params.colorBack,
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colorFront = defaultPreset.params.colorFront,
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shape = defaultPreset.params.shape,
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type = defaultPreset.params.type,
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pxSize = defaultPreset.params.pxSize,
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// Sizing props
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fit = defaultPreset.params.fit,
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scale = defaultPreset.params.scale,
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rotation = defaultPreset.params.rotation,
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originX = defaultPreset.params.originX,
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originY = defaultPreset.params.originY,
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offsetX = defaultPreset.params.offsetX,
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offsetY = defaultPreset.params.offsetY,
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worldWidth = defaultPreset.params.worldWidth,
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worldHeight = defaultPreset.params.worldHeight,
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...props
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}) {
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const uniforms = {
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// Own uniforms
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u_colorBack: getShaderColorFromString(colorBack),
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u_colorFront: getShaderColorFromString(colorFront),
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u_shape: DitheringShapes[shape],
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u_type: DitheringTypes[type],
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u_pxSize: pxSize,
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// Sizing uniforms
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u_fit: ShaderFitOptions[fit],
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u_scale: scale,
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u_rotation: rotation,
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u_offsetX: offsetX,
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u_offsetY: offsetY,
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u_originX: originX,
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u_originY: originY,
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u_worldWidth: worldWidth,
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u_worldHeight: worldHeight
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};
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return /* @__PURE__ */ jsx(ShaderMount, { ...props, speed, frame, fragmentShader: ditheringFragmentShader, uniforms });
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+
});
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export {
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Dithering,
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161
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bugsPreset,
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162
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defaultPreset,
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ditheringPresets,
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ripplePreset,
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165
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sinePreset,
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spherePreset,
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swirlPreset,
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warpPreset
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};
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//# sourceMappingURL=dithering.js.map
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{
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"version": 3,
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"sources": ["../../src/shaders/dithering.tsx"],
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"sourcesContent": ["import { memo } from 'react';\nimport { ShaderMount, type ShaderComponentProps } from '../shader-mount';\nimport {\n getShaderColorFromString,\n ditheringFragmentShader,\n ShaderFitOptions,\n type DitheringUniforms,\n type DitheringParams,\n type ShaderPreset,\n defaultPatternSizing,\n defaultObjectSizing,\n DitheringTypes,\n} from '@paper-design/shaders';\nimport { DitheringShapes } from '@paper-design/shaders';\n\nexport interface DitheringProps extends ShaderComponentProps, DitheringParams {}\n\ntype DitheringPreset = ShaderPreset<DitheringParams>;\n\nexport const defaultPreset: DitheringPreset = {\n name: 'Default',\n params: {\n ...defaultPatternSizing,\n speed: 1,\n frame: 0,\n colorBack: '#252531',\n colorFront: '#b59f82',\n shape: 'simplex',\n type: '4x4',\n pxSize: 2,\n },\n};\n\nexport const warpPreset: DitheringPreset = {\n name: 'Warp',\n params: {\n ...defaultPatternSizing,\n speed: 1,\n frame: 0,\n colorBack: '#2f6e83',\n colorFront: '#dceae8',\n shape: 'warp',\n type: '4x4',\n pxSize: 2,\n },\n} as const;\n\nexport const sinePreset: DitheringPreset = {\n name: 'Sine Wave',\n params: {\n ...defaultPatternSizing,\n speed: 1,\n frame: 0,\n colorBack: '#730d54',\n colorFront: '#00becc',\n shape: 'wave',\n type: '4x4',\n pxSize: 11,\n },\n} as const;\n\nexport const bugsPreset: DitheringPreset = {\n name: 'Bugs',\n params: {\n ...defaultPatternSizing,\n speed: 1,\n frame: 0,\n colorBack: '#000000',\n colorFront: '#008000',\n shape: 'dots',\n type: 'random',\n pxSize: 9,\n },\n} as const;\n\nexport const ripplePreset: DitheringPreset = {\n name: 'Ripple',\n params: {\n ...defaultObjectSizing,\n speed: 1,\n frame: 0,\n colorBack: '#603520',\n colorFront: '#c67953',\n shape: 'ripple',\n type: '2x2',\n pxSize: 3,\n },\n} as const;\n\nexport const swirlPreset: DitheringPreset = {\n name: 'Swirl',\n params: {\n ...defaultObjectSizing,\n speed: 1,\n frame: 0,\n colorBack: '#000000',\n colorFront: '#263740',\n shape: 'swirl',\n type: '8x8',\n pxSize: 2,\n },\n} as const;\n\nexport const spherePreset: DitheringPreset = {\n name: 'Sphere',\n params: {\n ...defaultObjectSizing,\n speed: 1,\n frame: 0,\n colorBack: '#301c2a',\n colorFront: '#366341',\n shape: 'sphere',\n type: '4x4',\n pxSize: 2.5,\n },\n} as const;\n\nexport const ditheringPresets: DitheringPreset[] = [\n defaultPreset,\n spherePreset,\n sinePreset,\n warpPreset,\n ripplePreset,\n bugsPreset,\n swirlPreset,\n];\n\nexport const Dithering: React.FC<DitheringProps> = memo(function DitheringImpl({\n // Own props\n speed = defaultPreset.params.speed,\n frame = defaultPreset.params.frame,\n colorBack = defaultPreset.params.colorBack,\n colorFront = defaultPreset.params.colorFront,\n shape = defaultPreset.params.shape,\n type = defaultPreset.params.type,\n pxSize = defaultPreset.params.pxSize,\n\n // Sizing props\n fit = defaultPreset.params.fit,\n scale = defaultPreset.params.scale,\n rotation = defaultPreset.params.rotation,\n originX = defaultPreset.params.originX,\n originY = defaultPreset.params.originY,\n offsetX = defaultPreset.params.offsetX,\n offsetY = defaultPreset.params.offsetY,\n worldWidth = defaultPreset.params.worldWidth,\n worldHeight = defaultPreset.params.worldHeight,\n ...props\n}) {\n const uniforms = {\n // Own uniforms\n u_colorBack: getShaderColorFromString(colorBack),\n u_colorFront: getShaderColorFromString(colorFront),\n u_shape: DitheringShapes[shape],\n u_type: DitheringTypes[type],\n u_pxSize: pxSize,\n\n // Sizing uniforms\n u_fit: ShaderFitOptions[fit],\n u_scale: scale,\n u_rotation: rotation,\n u_offsetX: offsetX,\n u_offsetY: offsetY,\n u_originX: originX,\n u_originY: originY,\n u_worldWidth: worldWidth,\n u_worldHeight: worldHeight,\n } satisfies DitheringUniforms;\n\n return (\n <ShaderMount {...props} speed={speed} frame={frame} fragmentShader={ditheringFragmentShader} uniforms={uniforms} />\n );\n});\n"],
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+
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6
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+
"names": []
|
|
7
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+
}
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|
@@ -0,0 +1,10 @@
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1
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+
import { type ShaderComponentProps } from '../shader-mount';
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2
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+
import { type DotGridParams, type ShaderPreset } from '@paper-design/shaders';
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3
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+
export interface DotGridProps extends ShaderComponentProps, DotGridParams {
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|
4
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+
}
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|
5
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+
type DotGridPreset = ShaderPreset<DotGridParams>;
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6
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+
export declare const defaultPreset: DotGridPreset;
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7
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+
export declare const macrodataPreset: DotGridPreset;
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|
8
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+
export declare const dotGridPresets: DotGridPreset[];
|
|
9
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+
export declare const DotGrid: React.FC<DotGridProps>;
|
|
10
|
+
export {};
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