@paper-design/shaders-react 0.0.33 → 0.0.35

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Files changed (65) hide show
  1. package/README.md +1 -4
  2. package/dist/index.d.ts +41 -38
  3. package/dist/index.js +22 -19
  4. package/dist/index.js.map +2 -2
  5. package/dist/shader-mount.d.ts +4 -1
  6. package/dist/shader-mount.js +1 -1
  7. package/dist/shader-mount.js.map +2 -2
  8. package/dist/shaders/color-panels.d.ts +9 -0
  9. package/dist/shaders/color-panels.js +101 -0
  10. package/dist/shaders/color-panels.js.map +7 -0
  11. package/dist/shaders/dithering.d.ts +1 -1
  12. package/dist/shaders/dithering.js +19 -19
  13. package/dist/shaders/dithering.js.map +2 -2
  14. package/dist/shaders/dot-grid.d.ts +1 -1
  15. package/dist/shaders/dot-grid.js +9 -9
  16. package/dist/shaders/dot-grid.js.map +2 -2
  17. package/dist/shaders/dot-orbit.d.ts +1 -1
  18. package/dist/shaders/dot-orbit.js +6 -3
  19. package/dist/shaders/dot-orbit.js.map +2 -2
  20. package/dist/shaders/god-rays.d.ts +1 -1
  21. package/dist/shaders/god-rays.js +16 -9
  22. package/dist/shaders/god-rays.js.map +2 -2
  23. package/dist/shaders/grain-gradient.d.ts +1 -1
  24. package/dist/shaders/grain-gradient.js +19 -9
  25. package/dist/shaders/grain-gradient.js.map +2 -2
  26. package/dist/shaders/liquid-metal.d.ts +4 -1
  27. package/dist/shaders/liquid-metal.js +89 -20
  28. package/dist/shaders/liquid-metal.js.map +2 -2
  29. package/dist/shaders/mesh-gradient.d.ts +1 -1
  30. package/dist/shaders/mesh-gradient.js +2 -2
  31. package/dist/shaders/mesh-gradient.js.map +2 -2
  32. package/dist/shaders/metaballs.d.ts +1 -1
  33. package/dist/shaders/metaballs.js +5 -2
  34. package/dist/shaders/metaballs.js.map +2 -2
  35. package/dist/shaders/neuro-noise.d.ts +1 -1
  36. package/dist/shaders/neuro-noise.js +11 -17
  37. package/dist/shaders/neuro-noise.js.map +2 -2
  38. package/dist/shaders/perlin-noise.d.ts +1 -1
  39. package/dist/shaders/perlin-noise.js +18 -18
  40. package/dist/shaders/perlin-noise.js.map +2 -2
  41. package/dist/shaders/pulsing-border.d.ts +1 -1
  42. package/dist/shaders/pulsing-border.js +2 -2
  43. package/dist/shaders/pulsing-border.js.map +2 -2
  44. package/dist/shaders/simplex-noise.d.ts +1 -1
  45. package/dist/shaders/simplex-noise.js +2 -2
  46. package/dist/shaders/simplex-noise.js.map +2 -2
  47. package/dist/shaders/smoke-ring.d.ts +1 -1
  48. package/dist/shaders/smoke-ring.js +2 -2
  49. package/dist/shaders/smoke-ring.js.map +2 -2
  50. package/dist/shaders/spiral.d.ts +1 -1
  51. package/dist/shaders/spiral.js +20 -20
  52. package/dist/shaders/spiral.js.map +2 -2
  53. package/dist/shaders/swirl.d.ts +1 -1
  54. package/dist/shaders/swirl.js +12 -6
  55. package/dist/shaders/swirl.js.map +2 -2
  56. package/dist/shaders/voronoi.d.ts +1 -1
  57. package/dist/shaders/voronoi.js +10 -10
  58. package/dist/shaders/voronoi.js.map +2 -2
  59. package/dist/shaders/warp.d.ts +1 -1
  60. package/dist/shaders/warp.js +8 -8
  61. package/dist/shaders/warp.js.map +2 -2
  62. package/dist/shaders/waves.d.ts +1 -1
  63. package/dist/shaders/waves.js +18 -18
  64. package/dist/shaders/waves.js.map +2 -2
  65. package/package.json +2 -2
@@ -4,8 +4,8 @@
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  * * * * * * * * * * * * * * * * * * * * * * * * * * * */
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  import { memo } from "react";
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- import { ShaderMount } from "../shader-mount";
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- import { colorPropsAreEqual } from "../color-props-are-equal";
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+ import { ShaderMount } from "../shader-mount.js";
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+ import { colorPropsAreEqual } from "../color-props-are-equal.js";
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  import {
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  defaultPatternSizing,
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  getShaderColorFromString,
@@ -19,8 +19,8 @@ const defaultPreset = {
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  ...defaultPatternSizing,
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  scale: 1.6,
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  rotation: 0,
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- color1: "#ffffff",
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- color2: "#102c70",
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+ colorFront: "#ffffff",
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+ colorBack: "#102c70",
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  shape: 0,
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  frequency: 0.5,
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  amplitude: 0.6,
@@ -35,8 +35,8 @@ const spikesPreset = {
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  ...defaultPatternSizing,
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  scale: 1 / 2.3,
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  rotation: 0,
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- color1: "#fdffe6",
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- color2: "#34123b",
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+ colorFront: "#fdffe6",
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+ colorBack: "#34123b",
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  shape: 0,
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  frequency: 0.5,
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  amplitude: 0.9,
@@ -51,8 +51,8 @@ const groovyPreset = {
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  ...defaultPatternSizing,
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  scale: 1 / 0.5,
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  rotation: 1,
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- color1: "#fcfcee",
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- color2: "#ff896b",
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+ colorFront: "#fcfcee",
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+ colorBack: "#ff896b",
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  shape: 2.37,
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  frequency: 0.2,
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  amplitude: 0.67,
@@ -67,8 +67,8 @@ const tangledUpPreset = {
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  ...defaultPatternSizing,
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  scale: 1 / 3.04,
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  rotation: 1,
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- color1: "#133a41",
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- color2: "#c2d8b6",
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+ colorFront: "#133a41",
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+ colorBack: "#c2d8b6",
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  shape: 3,
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  frequency: 0.44,
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  amplitude: 0.57,
@@ -83,8 +83,8 @@ const zigZagPreset = {
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  ...defaultPatternSizing,
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  scale: 1 / 2.7,
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  rotation: 1,
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- color1: "#000000",
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- color2: "#e6e6e6",
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+ colorFront: "#000000",
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+ colorBack: "#e6e6e6",
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  shape: 0,
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  frequency: 0.6,
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  amplitude: 0.8,
@@ -99,8 +99,8 @@ const waveRidePreset = {
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  ...defaultPatternSizing,
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  scale: 1 / 0.84,
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  rotation: 0,
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- color1: "#fdffe6",
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- color2: "#1f1f1f",
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+ colorFront: "#fdffe6",
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+ colorBack: "#1f1f1f",
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  shape: 2.23,
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  frequency: 0.1,
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  amplitude: 0.6,
@@ -119,8 +119,8 @@ const wavesPresets = [
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  ];
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  const Waves = memo(function WavesImpl({
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  // Own props
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- color1 = defaultPreset.params.color1,
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- color2 = defaultPreset.params.color2,
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+ colorFront = defaultPreset.params.colorFront,
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+ colorBack = defaultPreset.params.colorBack,
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  shape = defaultPreset.params.shape,
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  frequency = defaultPreset.params.frequency,
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  amplitude = defaultPreset.params.amplitude,
@@ -144,8 +144,8 @@ const Waves = memo(function WavesImpl({
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  }) {
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  const uniforms = {
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  // Own uniforms
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- u_color1: getShaderColorFromString(color1),
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- u_color2: getShaderColorFromString(color2),
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+ u_colorFront: getShaderColorFromString(colorFront),
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+ u_colorBack: getShaderColorFromString(colorBack),
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  u_shape: shape,
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  u_frequency: frequency,
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  u_amplitude: amplitude,
@@ -1,7 +1,7 @@
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  {
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  "version": 3,
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  "sources": ["../../src/shaders/waves.tsx"],
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- "sourcesContent": ["import { memo } from 'react';\nimport { ShaderMount, type ShaderComponentProps } from '../shader-mount';\nimport { colorPropsAreEqual } from '../color-props-are-equal';\nimport {\n defaultPatternSizing,\n getShaderColorFromString,\n wavesFragmentShader,\n ShaderFitOptions,\n type WavesParams,\n type WavesUniforms,\n type ShaderPreset,\n} from '@paper-design/shaders';\n\nexport interface WavesProps extends ShaderComponentProps, WavesParams {}\n\ntype WavesPreset = ShaderPreset<WavesParams>;\n\n// Due to Leva controls limitation:\n// 1) keep default colors in HSLA format to keep alpha channel\n// 2) don't use decimal values on HSL values (to avoid button highlight bug)\n\nexport const defaultPreset: WavesPreset = {\n name: 'Default',\n params: {\n ...defaultPatternSizing,\n scale: 1.6,\n rotation: 0,\n color1: '#ffffff',\n color2: '#102c70',\n shape: 0,\n frequency: 0.5,\n amplitude: 0.6,\n spacing: 0.65,\n proportion: 0.15,\n softness: 0,\n },\n};\n\nexport const spikesPreset: WavesPreset = {\n name: 'Spikes',\n params: {\n ...defaultPatternSizing,\n scale: 1 / 2.3,\n rotation: 0,\n color1: '#fdffe6',\n color2: '#34123b',\n shape: 0,\n frequency: 0.5,\n amplitude: 0.9,\n spacing: 0.37,\n proportion: 0.93,\n softness: 0.15,\n },\n};\n\nexport const groovyPreset: WavesPreset = {\n name: 'Groovy',\n params: {\n ...defaultPatternSizing,\n scale: 1 / 0.5,\n rotation: 1,\n color1: '#fcfcee',\n color2: '#ff896b',\n shape: 2.37,\n frequency: 0.2,\n amplitude: 0.67,\n spacing: 1.17,\n proportion: 0.57,\n softness: 0,\n },\n};\n\nexport const tangledUpPreset: WavesPreset = {\n name: 'Tangled up',\n params: {\n ...defaultPatternSizing,\n scale: 1 / 3.04,\n rotation: 1,\n color1: '#133a41',\n color2: '#c2d8b6',\n shape: 3,\n frequency: 0.44,\n amplitude: 0.57,\n spacing: 1.05,\n proportion: 0.97,\n softness: 0,\n },\n};\n\nexport const zigZagPreset: WavesPreset = {\n name: 'Zig zag',\n params: {\n ...defaultPatternSizing,\n scale: 1 / 2.7,\n rotation: 1,\n color1: '#000000',\n color2: '#e6e6e6',\n shape: 0,\n frequency: 0.6,\n amplitude: 0.8,\n spacing: 0.5,\n proportion: 1,\n softness: 0.5,\n },\n};\n\nexport const waveRidePreset: WavesPreset = {\n name: 'Ride the wave',\n params: {\n ...defaultPatternSizing,\n scale: 1 / 0.84,\n rotation: 0,\n color1: '#fdffe6',\n color2: '#1f1f1f',\n shape: 2.23,\n frequency: 0.1,\n amplitude: 0.6,\n spacing: 0.41,\n proportion: 0.99,\n softness: 0,\n },\n};\n\nexport const wavesPresets: WavesPreset[] = [\n defaultPreset,\n spikesPreset,\n groovyPreset,\n tangledUpPreset,\n zigZagPreset,\n waveRidePreset,\n];\n\nexport const Waves: React.FC<WavesProps> = memo(function WavesImpl({\n // Own props\n color1 = defaultPreset.params.color1,\n color2 = defaultPreset.params.color2,\n shape = defaultPreset.params.shape,\n frequency = defaultPreset.params.frequency,\n amplitude = defaultPreset.params.amplitude,\n spacing = defaultPreset.params.spacing,\n proportion = defaultPreset.params.proportion,\n softness = defaultPreset.params.softness,\n\n // Sizing props\n fit = defaultPreset.params.fit,\n scale = defaultPreset.params.scale,\n rotation = defaultPreset.params.rotation,\n offsetX = defaultPreset.params.offsetX,\n offsetY = defaultPreset.params.offsetY,\n originX = defaultPreset.params.originX,\n originY = defaultPreset.params.originY,\n worldWidth = defaultPreset.params.worldWidth,\n worldHeight = defaultPreset.params.worldHeight,\n\n // Other props\n maxPixelCount = 6016 * 3384, // Higher max resolution for this shader\n ...props\n}: WavesProps) {\n const uniforms = {\n // Own uniforms\n u_color1: getShaderColorFromString(color1),\n u_color2: getShaderColorFromString(color2),\n u_shape: shape,\n u_frequency: frequency,\n u_amplitude: amplitude,\n u_spacing: spacing,\n u_proportion: proportion,\n u_softness: softness,\n\n // Sizing uniforms\n u_fit: ShaderFitOptions[fit],\n u_scale: scale,\n u_rotation: rotation,\n u_offsetX: offsetX,\n u_offsetY: offsetY,\n u_originX: originX,\n u_originY: originY,\n u_worldWidth: worldWidth,\n u_worldHeight: worldHeight,\n } satisfies WavesUniforms;\n\n return <ShaderMount {...props} fragmentShader={wavesFragmentShader} uniforms={uniforms} />;\n}, colorPropsAreEqual);\n"],
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+ "sourcesContent": ["import { memo } from 'react';\nimport { ShaderMount, type ShaderComponentProps } from '../shader-mount.js';\nimport { colorPropsAreEqual } from '../color-props-are-equal.js';\nimport {\n defaultPatternSizing,\n getShaderColorFromString,\n wavesFragmentShader,\n ShaderFitOptions,\n type WavesParams,\n type WavesUniforms,\n type ShaderPreset,\n} from '@paper-design/shaders';\n\nexport interface WavesProps extends ShaderComponentProps, WavesParams {}\n\ntype WavesPreset = ShaderPreset<WavesParams>;\n\nexport const defaultPreset: WavesPreset = {\n name: 'Default',\n params: {\n ...defaultPatternSizing,\n scale: 1.6,\n rotation: 0,\n colorFront: '#ffffff',\n colorBack: '#102c70',\n shape: 0,\n frequency: 0.5,\n amplitude: 0.6,\n spacing: 0.65,\n proportion: 0.15,\n softness: 0,\n },\n};\n\nexport const spikesPreset: WavesPreset = {\n name: 'Spikes',\n params: {\n ...defaultPatternSizing,\n scale: 1 / 2.3,\n rotation: 0,\n colorFront: '#fdffe6',\n colorBack: '#34123b',\n shape: 0,\n frequency: 0.5,\n amplitude: 0.9,\n spacing: 0.37,\n proportion: 0.93,\n softness: 0.15,\n },\n};\n\nexport const groovyPreset: WavesPreset = {\n name: 'Groovy',\n params: {\n ...defaultPatternSizing,\n scale: 1 / 0.5,\n rotation: 1,\n colorFront: '#fcfcee',\n colorBack: '#ff896b',\n shape: 2.37,\n frequency: 0.2,\n amplitude: 0.67,\n spacing: 1.17,\n proportion: 0.57,\n softness: 0,\n },\n};\n\nexport const tangledUpPreset: WavesPreset = {\n name: 'Tangled up',\n params: {\n ...defaultPatternSizing,\n scale: 1 / 3.04,\n rotation: 1,\n colorFront: '#133a41',\n colorBack: '#c2d8b6',\n shape: 3,\n frequency: 0.44,\n amplitude: 0.57,\n spacing: 1.05,\n proportion: 0.97,\n softness: 0,\n },\n};\n\nexport const zigZagPreset: WavesPreset = {\n name: 'Zig zag',\n params: {\n ...defaultPatternSizing,\n scale: 1 / 2.7,\n rotation: 1,\n colorFront: '#000000',\n colorBack: '#e6e6e6',\n shape: 0,\n frequency: 0.6,\n amplitude: 0.8,\n spacing: 0.5,\n proportion: 1,\n softness: 0.5,\n },\n};\n\nexport const waveRidePreset: WavesPreset = {\n name: 'Ride the wave',\n params: {\n ...defaultPatternSizing,\n scale: 1 / 0.84,\n rotation: 0,\n colorFront: '#fdffe6',\n colorBack: '#1f1f1f',\n shape: 2.23,\n frequency: 0.1,\n amplitude: 0.6,\n spacing: 0.41,\n proportion: 0.99,\n softness: 0,\n },\n};\n\nexport const wavesPresets: WavesPreset[] = [\n defaultPreset,\n spikesPreset,\n groovyPreset,\n tangledUpPreset,\n zigZagPreset,\n waveRidePreset,\n];\n\nexport const Waves: React.FC<WavesProps> = memo(function WavesImpl({\n // Own props\n colorFront = defaultPreset.params.colorFront,\n colorBack = defaultPreset.params.colorBack,\n shape = defaultPreset.params.shape,\n frequency = defaultPreset.params.frequency,\n amplitude = defaultPreset.params.amplitude,\n spacing = defaultPreset.params.spacing,\n proportion = defaultPreset.params.proportion,\n softness = defaultPreset.params.softness,\n\n // Sizing props\n fit = defaultPreset.params.fit,\n scale = defaultPreset.params.scale,\n rotation = defaultPreset.params.rotation,\n offsetX = defaultPreset.params.offsetX,\n offsetY = defaultPreset.params.offsetY,\n originX = defaultPreset.params.originX,\n originY = defaultPreset.params.originY,\n worldWidth = defaultPreset.params.worldWidth,\n worldHeight = defaultPreset.params.worldHeight,\n\n // Other props\n maxPixelCount = 6016 * 3384, // Higher max resolution for this shader\n ...props\n}: WavesProps) {\n const uniforms = {\n // Own uniforms\n u_colorFront: getShaderColorFromString(colorFront),\n u_colorBack: getShaderColorFromString(colorBack),\n u_shape: shape,\n u_frequency: frequency,\n u_amplitude: amplitude,\n u_spacing: spacing,\n u_proportion: proportion,\n u_softness: softness,\n\n // Sizing uniforms\n u_fit: ShaderFitOptions[fit],\n u_scale: scale,\n u_rotation: rotation,\n u_offsetX: offsetX,\n u_offsetY: offsetY,\n u_originX: originX,\n u_originY: originY,\n u_worldWidth: worldWidth,\n u_worldHeight: worldHeight,\n } satisfies WavesUniforms;\n\n return <ShaderMount {...props} fragmentShader={wavesFragmentShader} uniforms={uniforms} />;\n}, colorPropsAreEqual);\n"],
5
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  "names": []
7
7
  }
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@paper-design/shaders-react",
3
- "version": "0.0.33",
3
+ "version": "0.0.35",
4
4
  "license": "MIT",
5
5
  "type": "module",
6
6
  "sideEffects": false,
@@ -24,7 +24,7 @@
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  "type-check": "tsc --project tsconfig.json"
25
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  },
26
26
  "dependencies": {
27
- "@paper-design/shaders": "0.0.30"
27
+ "@paper-design/shaders": "0.0.31"
28
28
  },
29
29
  "devDependencies": {
30
30
  "@types/react": "19.1.0"