@paper-design/shaders-react 0.0.32 → 0.0.33
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.d.ts +1 -1
- package/dist/index.js.map +1 -1
- package/dist/shader-mount.js +6 -0
- package/dist/shader-mount.js.map +2 -2
- package/dist/shaders/dithering.js +40 -49
- package/dist/shaders/dithering.js.map +2 -2
- package/dist/shaders/dot-grid.js +28 -28
- package/dist/shaders/dot-grid.js.map +1 -1
- package/dist/shaders/dot-orbit.js +1 -1
- package/dist/shaders/dot-orbit.js.map +2 -2
- package/dist/shaders/god-rays.js +10 -10
- package/dist/shaders/god-rays.js.map +2 -2
- package/dist/shaders/grain-gradient.js +19 -18
- package/dist/shaders/grain-gradient.js.map +2 -2
- package/dist/shaders/mesh-gradient.js +3 -3
- package/dist/shaders/mesh-gradient.js.map +2 -2
- package/dist/shaders/metaballs.js +1 -1
- package/dist/shaders/metaballs.js.map +2 -2
- package/dist/shaders/neuro-noise.js +4 -4
- package/dist/shaders/neuro-noise.js.map +1 -1
- package/dist/shaders/perlin-noise.js +12 -12
- package/dist/shaders/perlin-noise.js.map +1 -1
- package/dist/shaders/pulsing-border.js +6 -6
- package/dist/shaders/pulsing-border.js.map +2 -2
- package/dist/shaders/simplex-noise.js +1 -1
- package/dist/shaders/simplex-noise.js.map +2 -2
- package/dist/shaders/smoke-ring.js +8 -8
- package/dist/shaders/smoke-ring.js.map +2 -2
- package/dist/shaders/spiral.js +14 -14
- package/dist/shaders/spiral.js.map +1 -1
- package/dist/shaders/swirl.js +4 -11
- package/dist/shaders/swirl.js.map +2 -2
- package/dist/shaders/voronoi.js +6 -6
- package/dist/shaders/voronoi.js.map +2 -2
- package/dist/shaders/warp.d.ts +7 -7
- package/dist/shaders/warp.js +115 -111
- package/dist/shaders/warp.js.map +2 -2
- package/dist/shaders/waves.js +12 -12
- package/dist/shaders/waves.js.map +1 -1
- package/package.json +2 -2
|
@@ -10,7 +10,8 @@ import {
|
|
|
10
10
|
grainGradientFragmentShader,
|
|
11
11
|
ShaderFitOptions,
|
|
12
12
|
defaultPatternSizing,
|
|
13
|
-
defaultObjectSizing
|
|
13
|
+
defaultObjectSizing,
|
|
14
|
+
GrainGradientShapes
|
|
14
15
|
} from "@paper-design/shaders";
|
|
15
16
|
import { jsx } from "react/jsx-runtime";
|
|
16
17
|
const defaultPreset = {
|
|
@@ -19,11 +20,11 @@ const defaultPreset = {
|
|
|
19
20
|
...defaultPatternSizing,
|
|
20
21
|
speed: 1,
|
|
21
22
|
frame: 0,
|
|
22
|
-
colors: ["
|
|
23
|
+
colors: ["#000a0f", "#c4730b", "#bdad5f", "#d8ccc7"],
|
|
23
24
|
softness: 0.7,
|
|
24
25
|
intensity: 0.15,
|
|
25
26
|
noise: 0.5,
|
|
26
|
-
shape:
|
|
27
|
+
shape: "wave"
|
|
27
28
|
}
|
|
28
29
|
};
|
|
29
30
|
const dotsPreset = {
|
|
@@ -33,11 +34,11 @@ const dotsPreset = {
|
|
|
33
34
|
scale: 0.6,
|
|
34
35
|
speed: 1,
|
|
35
36
|
frame: 0,
|
|
36
|
-
colors: ["
|
|
37
|
+
colors: ["#0a0000", "#6f0000", "#0080ff", "#f2ebc9"],
|
|
37
38
|
softness: 0.75,
|
|
38
39
|
intensity: 0.15,
|
|
39
40
|
noise: 0.7,
|
|
40
|
-
shape:
|
|
41
|
+
shape: "dots"
|
|
41
42
|
}
|
|
42
43
|
};
|
|
43
44
|
const truchetPreset = {
|
|
@@ -46,11 +47,11 @@ const truchetPreset = {
|
|
|
46
47
|
...defaultPatternSizing,
|
|
47
48
|
speed: 1,
|
|
48
49
|
frame: 0,
|
|
49
|
-
colors: ["
|
|
50
|
+
colors: ["#0a0000", "#6f2200", "#eabb7c", "#39b523"],
|
|
50
51
|
softness: 0,
|
|
51
52
|
intensity: 0.2,
|
|
52
53
|
noise: 1,
|
|
53
|
-
shape:
|
|
54
|
+
shape: "truchet"
|
|
54
55
|
}
|
|
55
56
|
};
|
|
56
57
|
const cornersPreset = {
|
|
@@ -59,11 +60,11 @@ const cornersPreset = {
|
|
|
59
60
|
...defaultObjectSizing,
|
|
60
61
|
speed: 1,
|
|
61
62
|
frame: 0,
|
|
62
|
-
colors: ["
|
|
63
|
+
colors: ["#031018", "#00aeff", "#00ffcc", "#ffc800"],
|
|
63
64
|
softness: 0.4,
|
|
64
65
|
intensity: 0.35,
|
|
65
66
|
noise: 0.35,
|
|
66
|
-
shape:
|
|
67
|
+
shape: "corners"
|
|
67
68
|
}
|
|
68
69
|
};
|
|
69
70
|
const ripplePreset = {
|
|
@@ -73,11 +74,11 @@ const ripplePreset = {
|
|
|
73
74
|
scale: 0.5,
|
|
74
75
|
speed: 1,
|
|
75
76
|
frame: 0,
|
|
76
|
-
colors: ["
|
|
77
|
+
colors: ["#140a00", "#6f2d00", "#88ddae", "#2c0b1d"],
|
|
77
78
|
softness: 0.5,
|
|
78
79
|
intensity: 0.5,
|
|
79
80
|
noise: 0.5,
|
|
80
|
-
shape:
|
|
81
|
+
shape: "ripple"
|
|
81
82
|
}
|
|
82
83
|
};
|
|
83
84
|
const blobPreset = {
|
|
@@ -87,11 +88,11 @@ const blobPreset = {
|
|
|
87
88
|
scale: 1.3,
|
|
88
89
|
speed: 1,
|
|
89
90
|
frame: 0,
|
|
90
|
-
colors: ["
|
|
91
|
+
colors: ["#0f0e18", "#3e6172", "#a49b74", "#568c50"],
|
|
91
92
|
softness: 0,
|
|
92
93
|
intensity: 0.15,
|
|
93
94
|
noise: 0.5,
|
|
94
|
-
shape:
|
|
95
|
+
shape: "blob"
|
|
95
96
|
}
|
|
96
97
|
};
|
|
97
98
|
const spherePreset = {
|
|
@@ -100,11 +101,11 @@ const spherePreset = {
|
|
|
100
101
|
...defaultObjectSizing,
|
|
101
102
|
speed: 1,
|
|
102
103
|
frame: 0,
|
|
103
|
-
colors: ["
|
|
104
|
+
colors: ["#000319", "#0059b3", "#37f5f5", "#18c039"],
|
|
104
105
|
softness: 1,
|
|
105
106
|
intensity: 0.15,
|
|
106
107
|
noise: 0.5,
|
|
107
|
-
shape:
|
|
108
|
+
shape: "sphere"
|
|
108
109
|
}
|
|
109
110
|
};
|
|
110
111
|
const moonPreset = {
|
|
@@ -114,11 +115,11 @@ const moonPreset = {
|
|
|
114
115
|
scale: 0.6,
|
|
115
116
|
speed: 1,
|
|
116
117
|
frame: 0,
|
|
117
|
-
colors: ["
|
|
118
|
+
colors: ["#000000", "#000000", "#28272d", "#ffeccc"],
|
|
118
119
|
softness: 1,
|
|
119
120
|
intensity: 0.56,
|
|
120
121
|
noise: 1,
|
|
121
|
-
shape:
|
|
122
|
+
shape: "sphere"
|
|
122
123
|
}
|
|
123
124
|
};
|
|
124
125
|
const grainGradientPresets = [
|
|
@@ -159,7 +160,7 @@ const GrainGradient = memo(function GrainGradientImpl({
|
|
|
159
160
|
u_softness: softness,
|
|
160
161
|
u_intensity: intensity,
|
|
161
162
|
u_noise: noise,
|
|
162
|
-
u_shape: shape,
|
|
163
|
+
u_shape: GrainGradientShapes[shape],
|
|
163
164
|
// Sizing uniforms
|
|
164
165
|
u_fit: ShaderFitOptions[fit],
|
|
165
166
|
u_scale: scale,
|
|
@@ -1,7 +1,7 @@
|
|
|
1
1
|
{
|
|
2
2
|
"version": 3,
|
|
3
3
|
"sources": ["../../src/shaders/grain-gradient.tsx"],
|
|
4
|
-
"sourcesContent": ["import { memo } from 'react';\nimport { ShaderMount, type ShaderComponentProps } from '../shader-mount';\nimport {\n getShaderColorFromString,\n grainGradientFragmentShader,\n ShaderFitOptions,\n type GrainGradientUniforms,\n type GrainGradientParams,\n type ShaderPreset,\n defaultPatternSizing,\n defaultObjectSizing,\n} from '@paper-design/shaders';\n\nexport interface GrainGradientProps extends ShaderComponentProps, GrainGradientParams {}\n\ntype GrainGradientPreset = ShaderPreset<GrainGradientParams>;\n\n// Due to Leva controls limitation:\n// 1) keep default colors in HSLA format to keep alpha channel\n// 2) don't use decimal values on HSL values (to avoid button highlight bug)\n\nexport const defaultPreset: GrainGradientPreset = {\n name: 'Default',\n params: {\n ...defaultPatternSizing,\n speed: 1,\n frame: 0,\n colors: ['
|
|
5
|
-
"mappings": ";;;;;AAAA,SAAS,YAAY;AACrB,SAAS,mBAA8C;AACvD;AAAA,EACE;AAAA,EACA;AAAA,EACA;AAAA,EAIA;AAAA,EACA;AAAA,OACK;AAqLH;AA3KG,MAAM,gBAAqC;AAAA,EAChD,MAAM;AAAA,EACN,QAAQ;AAAA,IACN,GAAG;AAAA,IACH,OAAO;AAAA,IACP,OAAO;AAAA,IACP,QAAQ,CAAC,
|
|
4
|
+
"sourcesContent": ["import { memo } from 'react';\nimport { ShaderMount, type ShaderComponentProps } from '../shader-mount';\nimport {\n getShaderColorFromString,\n grainGradientFragmentShader,\n ShaderFitOptions,\n type GrainGradientUniforms,\n type GrainGradientParams,\n type ShaderPreset,\n defaultPatternSizing,\n defaultObjectSizing,\n GrainGradientShapes,\n} from '@paper-design/shaders';\n\nexport interface GrainGradientProps extends ShaderComponentProps, GrainGradientParams {}\n\ntype GrainGradientPreset = ShaderPreset<GrainGradientParams>;\n\n// Due to Leva controls limitation:\n// 1) keep default colors in HSLA format to keep alpha channel\n// 2) don't use decimal values on HSL values (to avoid button highlight bug)\n\nexport const defaultPreset: GrainGradientPreset = {\n name: 'Default',\n params: {\n ...defaultPatternSizing,\n speed: 1,\n frame: 0,\n colors: ['#000a0f', '#c4730b', '#bdad5f', '#d8ccc7'],\n softness: 0.7,\n intensity: 0.15,\n noise: 0.5,\n shape: 'wave',\n },\n};\n\nexport const dotsPreset: GrainGradientPreset = {\n name: 'Dots',\n params: {\n ...defaultPatternSizing,\n scale: 0.6,\n speed: 1,\n frame: 0,\n colors: ['#0a0000', '#6f0000', '#0080ff', '#f2ebc9'],\n softness: 0.75,\n intensity: 0.15,\n noise: 0.7,\n shape: 'dots',\n },\n};\n\nexport const truchetPreset: GrainGradientPreset = {\n name: 'Truchet',\n params: {\n ...defaultPatternSizing,\n speed: 1,\n frame: 0,\n colors: ['#0a0000', '#6f2200', '#eabb7c', '#39b523'],\n softness: 0,\n intensity: 0.2,\n noise: 1,\n shape: 'truchet',\n },\n};\n\nexport const cornersPreset: GrainGradientPreset = {\n name: 'Corners',\n params: {\n ...defaultObjectSizing,\n speed: 1,\n frame: 0,\n colors: ['#031018', '#00aeff', '#00ffcc', '#ffc800'],\n softness: 0.4,\n intensity: 0.35,\n noise: 0.35,\n shape: 'corners',\n },\n};\n\nexport const ripplePreset: GrainGradientPreset = {\n name: 'Ripple',\n params: {\n ...defaultObjectSizing,\n scale: 0.5,\n speed: 1,\n frame: 0,\n colors: ['#140a00', '#6f2d00', '#88ddae', '#2c0b1d'],\n softness: 0.5,\n intensity: 0.5,\n noise: 0.5,\n shape: 'ripple',\n },\n};\n\nexport const blobPreset: GrainGradientPreset = {\n name: 'Blob',\n params: {\n ...defaultObjectSizing,\n scale: 1.3,\n speed: 1,\n frame: 0,\n colors: ['#0f0e18', '#3e6172', '#a49b74', '#568c50'],\n softness: 0,\n intensity: 0.15,\n noise: 0.5,\n shape: 'blob',\n },\n};\n\nexport const spherePreset: GrainGradientPreset = {\n name: 'Sphere',\n params: {\n ...defaultObjectSizing,\n speed: 1,\n frame: 0,\n colors: ['#000319', '#0059b3', '#37f5f5', '#18c039'],\n softness: 1,\n intensity: 0.15,\n noise: 0.5,\n shape: 'sphere',\n },\n};\n\nexport const moonPreset: GrainGradientPreset = {\n name: 'Moon',\n params: {\n ...defaultObjectSizing,\n scale: 0.6,\n speed: 1,\n frame: 0,\n colors: ['#000000', '#000000', '#28272d', '#ffeccc'],\n softness: 1,\n intensity: 0.56,\n noise: 1,\n shape: 'sphere',\n },\n};\n\nexport const grainGradientPresets: GrainGradientPreset[] = [\n cornersPreset,\n defaultPreset,\n dotsPreset,\n truchetPreset,\n ripplePreset,\n blobPreset,\n spherePreset,\n moonPreset,\n];\n\nexport const GrainGradient: React.FC<GrainGradientProps> = memo(function GrainGradientImpl({\n // Own props\n speed = defaultPreset.params.speed,\n frame = defaultPreset.params.frame,\n colors = defaultPreset.params.colors,\n softness = defaultPreset.params.softness,\n intensity = defaultPreset.params.intensity,\n noise = defaultPreset.params.noise,\n shape = defaultPreset.params.shape,\n\n // Sizing props\n fit = defaultPreset.params.fit,\n scale = defaultPreset.params.scale,\n rotation = defaultPreset.params.rotation,\n originX = defaultPreset.params.originX,\n originY = defaultPreset.params.originY,\n offsetX = defaultPreset.params.offsetX,\n offsetY = defaultPreset.params.offsetY,\n worldWidth = defaultPreset.params.worldWidth,\n worldHeight = defaultPreset.params.worldHeight,\n ...props\n}) {\n const uniforms = {\n // Own uniforms\n u_colors: colors.map(getShaderColorFromString),\n u_colorsCount: colors.length,\n u_softness: softness,\n u_intensity: intensity,\n u_noise: noise,\n u_shape: GrainGradientShapes[shape],\n\n // Sizing uniforms\n u_fit: ShaderFitOptions[fit],\n u_scale: scale,\n u_rotation: rotation,\n u_offsetX: offsetX,\n u_offsetY: offsetY,\n u_originX: originX,\n u_originY: originY,\n u_worldWidth: worldWidth,\n u_worldHeight: worldHeight,\n } satisfies GrainGradientUniforms;\n\n return (\n <ShaderMount\n {...props}\n speed={speed}\n frame={frame}\n fragmentShader={grainGradientFragmentShader}\n uniforms={uniforms}\n />\n );\n});\n"],
|
|
5
|
+
"mappings": ";;;;;AAAA,SAAS,YAAY;AACrB,SAAS,mBAA8C;AACvD;AAAA,EACE;AAAA,EACA;AAAA,EACA;AAAA,EAIA;AAAA,EACA;AAAA,EACA;AAAA,OACK;AAqLH;AA3KG,MAAM,gBAAqC;AAAA,EAChD,MAAM;AAAA,EACN,QAAQ;AAAA,IACN,GAAG;AAAA,IACH,OAAO;AAAA,IACP,OAAO;AAAA,IACP,QAAQ,CAAC,WAAW,WAAW,WAAW,SAAS;AAAA,IACnD,UAAU;AAAA,IACV,WAAW;AAAA,IACX,OAAO;AAAA,IACP,OAAO;AAAA,EACT;AACF;AAEO,MAAM,aAAkC;AAAA,EAC7C,MAAM;AAAA,EACN,QAAQ;AAAA,IACN,GAAG;AAAA,IACH,OAAO;AAAA,IACP,OAAO;AAAA,IACP,OAAO;AAAA,IACP,QAAQ,CAAC,WAAW,WAAW,WAAW,SAAS;AAAA,IACnD,UAAU;AAAA,IACV,WAAW;AAAA,IACX,OAAO;AAAA,IACP,OAAO;AAAA,EACT;AACF;AAEO,MAAM,gBAAqC;AAAA,EAChD,MAAM;AAAA,EACN,QAAQ;AAAA,IACN,GAAG;AAAA,IACH,OAAO;AAAA,IACP,OAAO;AAAA,IACP,QAAQ,CAAC,WAAW,WAAW,WAAW,SAAS;AAAA,IACnD,UAAU;AAAA,IACV,WAAW;AAAA,IACX,OAAO;AAAA,IACP,OAAO;AAAA,EACT;AACF;AAEO,MAAM,gBAAqC;AAAA,EAChD,MAAM;AAAA,EACN,QAAQ;AAAA,IACN,GAAG;AAAA,IACH,OAAO;AAAA,IACP,OAAO;AAAA,IACP,QAAQ,CAAC,WAAW,WAAW,WAAW,SAAS;AAAA,IACnD,UAAU;AAAA,IACV,WAAW;AAAA,IACX,OAAO;AAAA,IACP,OAAO;AAAA,EACT;AACF;AAEO,MAAM,eAAoC;AAAA,EAC/C,MAAM;AAAA,EACN,QAAQ;AAAA,IACN,GAAG;AAAA,IACH,OAAO;AAAA,IACP,OAAO;AAAA,IACP,OAAO;AAAA,IACP,QAAQ,CAAC,WAAW,WAAW,WAAW,SAAS;AAAA,IACnD,UAAU;AAAA,IACV,WAAW;AAAA,IACX,OAAO;AAAA,IACP,OAAO;AAAA,EACT;AACF;AAEO,MAAM,aAAkC;AAAA,EAC7C,MAAM;AAAA,EACN,QAAQ;AAAA,IACN,GAAG;AAAA,IACH,OAAO;AAAA,IACP,OAAO;AAAA,IACP,OAAO;AAAA,IACP,QAAQ,CAAC,WAAW,WAAW,WAAW,SAAS;AAAA,IACnD,UAAU;AAAA,IACV,WAAW;AAAA,IACX,OAAO;AAAA,IACP,OAAO;AAAA,EACT;AACF;AAEO,MAAM,eAAoC;AAAA,EAC/C,MAAM;AAAA,EACN,QAAQ;AAAA,IACN,GAAG;AAAA,IACH,OAAO;AAAA,IACP,OAAO;AAAA,IACP,QAAQ,CAAC,WAAW,WAAW,WAAW,SAAS;AAAA,IACnD,UAAU;AAAA,IACV,WAAW;AAAA,IACX,OAAO;AAAA,IACP,OAAO;AAAA,EACT;AACF;AAEO,MAAM,aAAkC;AAAA,EAC7C,MAAM;AAAA,EACN,QAAQ;AAAA,IACN,GAAG;AAAA,IACH,OAAO;AAAA,IACP,OAAO;AAAA,IACP,OAAO;AAAA,IACP,QAAQ,CAAC,WAAW,WAAW,WAAW,SAAS;AAAA,IACnD,UAAU;AAAA,IACV,WAAW;AAAA,IACX,OAAO;AAAA,IACP,OAAO;AAAA,EACT;AACF;AAEO,MAAM,uBAA8C;AAAA,EACzD;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AACF;AAEO,MAAM,gBAA8C,KAAK,SAAS,kBAAkB;AAAA;AAAA,EAEzF,QAAQ,cAAc,OAAO;AAAA,EAC7B,QAAQ,cAAc,OAAO;AAAA,EAC7B,SAAS,cAAc,OAAO;AAAA,EAC9B,WAAW,cAAc,OAAO;AAAA,EAChC,YAAY,cAAc,OAAO;AAAA,EACjC,QAAQ,cAAc,OAAO;AAAA,EAC7B,QAAQ,cAAc,OAAO;AAAA;AAAA,EAG7B,MAAM,cAAc,OAAO;AAAA,EAC3B,QAAQ,cAAc,OAAO;AAAA,EAC7B,WAAW,cAAc,OAAO;AAAA,EAChC,UAAU,cAAc,OAAO;AAAA,EAC/B,UAAU,cAAc,OAAO;AAAA,EAC/B,UAAU,cAAc,OAAO;AAAA,EAC/B,UAAU,cAAc,OAAO;AAAA,EAC/B,aAAa,cAAc,OAAO;AAAA,EAClC,cAAc,cAAc,OAAO;AAAA,EACnC,GAAG;AACL,GAAG;AACD,QAAM,WAAW;AAAA;AAAA,IAEf,UAAU,OAAO,IAAI,wBAAwB;AAAA,IAC7C,eAAe,OAAO;AAAA,IACtB,YAAY;AAAA,IACZ,aAAa;AAAA,IACb,SAAS;AAAA,IACT,SAAS,oBAAoB,KAAK;AAAA;AAAA,IAGlC,OAAO,iBAAiB,GAAG;AAAA,IAC3B,SAAS;AAAA,IACT,YAAY;AAAA,IACZ,WAAW;AAAA,IACX,WAAW;AAAA,IACX,WAAW;AAAA,IACX,WAAW;AAAA,IACX,cAAc;AAAA,IACd,eAAe;AAAA,EACjB;AAEA,SACE;AAAA,IAAC;AAAA;AAAA,MACE,GAAG;AAAA,MACJ;AAAA,MACA;AAAA,MACA,gBAAgB;AAAA,MAChB;AAAA;AAAA,EACF;AAEJ,CAAC;",
|
|
6
6
|
"names": []
|
|
7
7
|
}
|
|
@@ -19,7 +19,7 @@ const defaultPreset = {
|
|
|
19
19
|
...defaultObjectSizing,
|
|
20
20
|
speed: 1,
|
|
21
21
|
frame: 4e4,
|
|
22
|
-
colors: ["
|
|
22
|
+
colors: ["#5100ff", "#00ff80", "#ffcc00", "#ea00ff"],
|
|
23
23
|
distortion: 0.8,
|
|
24
24
|
swirl: 0.1
|
|
25
25
|
}
|
|
@@ -30,7 +30,7 @@ const purplePreset = {
|
|
|
30
30
|
...defaultObjectSizing,
|
|
31
31
|
speed: 0.6,
|
|
32
32
|
frame: 100,
|
|
33
|
-
colors: ["
|
|
33
|
+
colors: ["#aaa7d7", "#3c2b8e", "#f4eabb", "#c99cd5"],
|
|
34
34
|
distortion: 0.3,
|
|
35
35
|
swirl: 0.5
|
|
36
36
|
}
|
|
@@ -41,7 +41,7 @@ const beachPreset = {
|
|
|
41
41
|
...defaultObjectSizing,
|
|
42
42
|
speed: 0.1,
|
|
43
43
|
frame: 0,
|
|
44
|
-
colors: ["
|
|
44
|
+
colors: ["#bcecf6", "#80c3e4", "#f3eccb", "#f3d987"],
|
|
45
45
|
distortion: 0.8,
|
|
46
46
|
swirl: 0.35
|
|
47
47
|
}
|
|
@@ -1,7 +1,7 @@
|
|
|
1
1
|
{
|
|
2
2
|
"version": 3,
|
|
3
3
|
"sources": ["../../src/shaders/mesh-gradient.tsx"],
|
|
4
|
-
"sourcesContent": ["import { memo } from 'react';\nimport { ShaderMount, type ShaderComponentProps } from '../shader-mount';\nimport { colorPropsAreEqual } from '../color-props-are-equal';\nimport {\n defaultObjectSizing,\n getShaderColorFromString,\n meshGradientFragmentShader,\n ShaderFitOptions,\n type MeshGradientParams,\n type MeshGradientUniforms,\n type ShaderPreset,\n} from '@paper-design/shaders';\n\nexport interface MeshGradientProps extends ShaderComponentProps, MeshGradientParams {}\n\ntype MeshGradientPreset = ShaderPreset<MeshGradientParams>;\n\n// Due to Leva controls limitation:\n// 1) keep default colors in HSLA format to keep alpha channel\n// 2) don't use decimal values on HSL values (to avoid button highlight bug)\n\nexport const defaultPreset: MeshGradientPreset = {\n name: 'Default',\n params: {\n ...defaultObjectSizing,\n speed: 1,\n frame: 40000,\n colors: ['
|
|
5
|
-
"mappings": ";;;;;AAAA,SAAS,YAAY;AACrB,SAAS,mBAA8C;AACvD,SAAS,0BAA0B;AACnC;AAAA,EACE;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,OAIK;AAwFH;AA9EG,MAAM,gBAAoC;AAAA,EAC/C,MAAM;AAAA,EACN,QAAQ;AAAA,IACN,GAAG;AAAA,IACH,OAAO;AAAA,IACP,OAAO;AAAA,IACP,QAAQ,CAAC,
|
|
4
|
+
"sourcesContent": ["import { memo } from 'react';\nimport { ShaderMount, type ShaderComponentProps } from '../shader-mount';\nimport { colorPropsAreEqual } from '../color-props-are-equal';\nimport {\n defaultObjectSizing,\n getShaderColorFromString,\n meshGradientFragmentShader,\n ShaderFitOptions,\n type MeshGradientParams,\n type MeshGradientUniforms,\n type ShaderPreset,\n} from '@paper-design/shaders';\n\nexport interface MeshGradientProps extends ShaderComponentProps, MeshGradientParams {}\n\ntype MeshGradientPreset = ShaderPreset<MeshGradientParams>;\n\n// Due to Leva controls limitation:\n// 1) keep default colors in HSLA format to keep alpha channel\n// 2) don't use decimal values on HSL values (to avoid button highlight bug)\n\nexport const defaultPreset: MeshGradientPreset = {\n name: 'Default',\n params: {\n ...defaultObjectSizing,\n speed: 1,\n frame: 40000,\n colors: ['#5100ff', '#00ff80', '#ffcc00', '#ea00ff'],\n distortion: 0.8,\n swirl: 0.1,\n },\n};\n\nexport const purplePreset: MeshGradientPreset = {\n name: 'Purple',\n params: {\n ...defaultObjectSizing,\n speed: 0.6,\n frame: 100,\n colors: ['#aaa7d7', '#3c2b8e', '#f4eabb', '#c99cd5'],\n distortion: 0.3,\n swirl: 0.5,\n },\n};\n\nexport const beachPreset: MeshGradientPreset = {\n name: 'Beach',\n params: {\n ...defaultObjectSizing,\n speed: 0.1,\n frame: 0,\n colors: ['#bcecf6', '#80c3e4', '#f3eccb', '#f3d987'],\n distortion: 0.8,\n swirl: 0.35,\n },\n};\n\nexport const meshGradientPresets: MeshGradientPreset[] = [defaultPreset, purplePreset, beachPreset];\n\nexport const MeshGradient: React.FC<MeshGradientProps> = memo(function MeshGradientImpl({\n // Own props\n speed = defaultPreset.params.speed,\n frame = defaultPreset.params.frame,\n colors = defaultPreset.params.colors,\n distortion = defaultPreset.params.distortion,\n swirl = defaultPreset.params.swirl,\n\n // Sizing props\n fit = defaultPreset.params.fit,\n rotation = defaultPreset.params.rotation,\n scale = defaultPreset.params.scale,\n originX = defaultPreset.params.originX,\n originY = defaultPreset.params.originY,\n offsetX = defaultPreset.params.offsetX,\n offsetY = defaultPreset.params.offsetY,\n worldWidth = defaultPreset.params.worldWidth,\n worldHeight = defaultPreset.params.worldHeight,\n ...props\n}: MeshGradientProps) {\n const uniforms = {\n // Own uniforms\n u_colors: colors.map(getShaderColorFromString),\n u_colorsCount: colors.length,\n u_distortion: distortion,\n u_swirl: swirl,\n\n // Sizing uniforms\n u_fit: ShaderFitOptions[fit],\n u_rotation: rotation,\n u_scale: scale,\n u_offsetX: offsetX,\n u_offsetY: offsetY,\n u_originX: originX,\n u_originY: originY,\n u_worldWidth: worldWidth,\n u_worldHeight: worldHeight,\n } satisfies MeshGradientUniforms;\n\n return (\n <ShaderMount\n {...props}\n speed={speed}\n frame={frame}\n fragmentShader={meshGradientFragmentShader}\n uniforms={uniforms}\n />\n );\n}, colorPropsAreEqual);\n"],
|
|
5
|
+
"mappings": ";;;;;AAAA,SAAS,YAAY;AACrB,SAAS,mBAA8C;AACvD,SAAS,0BAA0B;AACnC;AAAA,EACE;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,OAIK;AAwFH;AA9EG,MAAM,gBAAoC;AAAA,EAC/C,MAAM;AAAA,EACN,QAAQ;AAAA,IACN,GAAG;AAAA,IACH,OAAO;AAAA,IACP,OAAO;AAAA,IACP,QAAQ,CAAC,WAAW,WAAW,WAAW,SAAS;AAAA,IACnD,YAAY;AAAA,IACZ,OAAO;AAAA,EACT;AACF;AAEO,MAAM,eAAmC;AAAA,EAC9C,MAAM;AAAA,EACN,QAAQ;AAAA,IACN,GAAG;AAAA,IACH,OAAO;AAAA,IACP,OAAO;AAAA,IACP,QAAQ,CAAC,WAAW,WAAW,WAAW,SAAS;AAAA,IACnD,YAAY;AAAA,IACZ,OAAO;AAAA,EACT;AACF;AAEO,MAAM,cAAkC;AAAA,EAC7C,MAAM;AAAA,EACN,QAAQ;AAAA,IACN,GAAG;AAAA,IACH,OAAO;AAAA,IACP,OAAO;AAAA,IACP,QAAQ,CAAC,WAAW,WAAW,WAAW,SAAS;AAAA,IACnD,YAAY;AAAA,IACZ,OAAO;AAAA,EACT;AACF;AAEO,MAAM,sBAA4C,CAAC,eAAe,cAAc,WAAW;AAE3F,MAAM,eAA4C,KAAK,SAAS,iBAAiB;AAAA;AAAA,EAEtF,QAAQ,cAAc,OAAO;AAAA,EAC7B,QAAQ,cAAc,OAAO;AAAA,EAC7B,SAAS,cAAc,OAAO;AAAA,EAC9B,aAAa,cAAc,OAAO;AAAA,EAClC,QAAQ,cAAc,OAAO;AAAA;AAAA,EAG7B,MAAM,cAAc,OAAO;AAAA,EAC3B,WAAW,cAAc,OAAO;AAAA,EAChC,QAAQ,cAAc,OAAO;AAAA,EAC7B,UAAU,cAAc,OAAO;AAAA,EAC/B,UAAU,cAAc,OAAO;AAAA,EAC/B,UAAU,cAAc,OAAO;AAAA,EAC/B,UAAU,cAAc,OAAO;AAAA,EAC/B,aAAa,cAAc,OAAO;AAAA,EAClC,cAAc,cAAc,OAAO;AAAA,EACnC,GAAG;AACL,GAAsB;AACpB,QAAM,WAAW;AAAA;AAAA,IAEf,UAAU,OAAO,IAAI,wBAAwB;AAAA,IAC7C,eAAe,OAAO;AAAA,IACtB,cAAc;AAAA,IACd,SAAS;AAAA;AAAA,IAGT,OAAO,iBAAiB,GAAG;AAAA,IAC3B,YAAY;AAAA,IACZ,SAAS;AAAA,IACT,WAAW;AAAA,IACX,WAAW;AAAA,IACX,WAAW;AAAA,IACX,WAAW;AAAA,IACX,cAAc;AAAA,IACd,eAAe;AAAA,EACjB;AAEA,SACE;AAAA,IAAC;AAAA;AAAA,MACE,GAAG;AAAA,MACJ;AAAA,MACA;AAAA,MACA,gBAAgB;AAAA,MAChB;AAAA;AAAA,EACF;AAEJ,GAAG,kBAAkB;",
|
|
6
6
|
"names": []
|
|
7
7
|
}
|
|
@@ -20,7 +20,7 @@ const defaultPreset = {
|
|
|
20
20
|
scale: 1,
|
|
21
21
|
speed: 1,
|
|
22
22
|
frame: 0,
|
|
23
|
-
colors: ["
|
|
23
|
+
colors: ["#b399ff", "#99ffc4", "#ffe699", "#e099ff"],
|
|
24
24
|
count: 7,
|
|
25
25
|
size: 1
|
|
26
26
|
}
|
|
@@ -1,7 +1,7 @@
|
|
|
1
1
|
{
|
|
2
2
|
"version": 3,
|
|
3
3
|
"sources": ["../../src/shaders/metaballs.tsx"],
|
|
4
|
-
"sourcesContent": ["import { memo } from 'react';\nimport { ShaderMount, type ShaderComponentProps } from '../shader-mount';\nimport { colorPropsAreEqual } from '../color-props-are-equal';\nimport {\n defaultObjectSizing,\n getShaderColorFromString,\n metaballsFragmentShader,\n ShaderFitOptions,\n type MetaballsParams,\n type MetaballsUniforms,\n type ShaderPreset,\n} from '@paper-design/shaders';\n\nexport interface MetaballsProps extends ShaderComponentProps, MetaballsParams {}\n\ntype MetaballsPreset = ShaderPreset<MetaballsParams>;\n\n// Due to Leva controls limitation:\n// 1) keep default colors in HSLA format to keep alpha channel\n// 2) don't use decimal values on HSL values (to avoid button highlight bug)\n\nexport const defaultPreset: MetaballsPreset = {\n name: 'Default',\n params: {\n ...defaultObjectSizing,\n scale: 1,\n speed: 1,\n frame: 0,\n colors: ['
|
|
5
|
-
"mappings": ";;;;;AAAA,SAAS,YAAY;AACrB,SAAS,mBAA8C;AACvD,SAAS,0BAA0B;AACnC;AAAA,EACE;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,OAIK;AAiEH;AAvDG,MAAM,gBAAiC;AAAA,EAC5C,MAAM;AAAA,EACN,QAAQ;AAAA,IACN,GAAG;AAAA,IACH,OAAO;AAAA,IACP,OAAO;AAAA,IACP,OAAO;AAAA,IACP,QAAQ,CAAC,
|
|
4
|
+
"sourcesContent": ["import { memo } from 'react';\nimport { ShaderMount, type ShaderComponentProps } from '../shader-mount';\nimport { colorPropsAreEqual } from '../color-props-are-equal';\nimport {\n defaultObjectSizing,\n getShaderColorFromString,\n metaballsFragmentShader,\n ShaderFitOptions,\n type MetaballsParams,\n type MetaballsUniforms,\n type ShaderPreset,\n} from '@paper-design/shaders';\n\nexport interface MetaballsProps extends ShaderComponentProps, MetaballsParams {}\n\ntype MetaballsPreset = ShaderPreset<MetaballsParams>;\n\n// Due to Leva controls limitation:\n// 1) keep default colors in HSLA format to keep alpha channel\n// 2) don't use decimal values on HSL values (to avoid button highlight bug)\n\nexport const defaultPreset: MetaballsPreset = {\n name: 'Default',\n params: {\n ...defaultObjectSizing,\n scale: 1,\n speed: 1,\n frame: 0,\n colors: ['#b399ff', '#99ffc4', '#ffe699', '#e099ff'],\n count: 7,\n size: 1,\n },\n};\n\nexport const metaballsPresets: MetaballsPreset[] = [defaultPreset];\n\nexport const Metaballs: React.FC<MetaballsProps> = memo(function MetaballsImpl({\n // Own props\n speed = defaultPreset.params.speed,\n frame = defaultPreset.params.frame,\n colors = defaultPreset.params.colors,\n size = defaultPreset.params.size,\n count = defaultPreset.params.count,\n\n // Sizing props\n fit = defaultPreset.params.fit,\n rotation = defaultPreset.params.rotation,\n scale = defaultPreset.params.scale,\n originX = defaultPreset.params.originX,\n originY = defaultPreset.params.originY,\n offsetX = defaultPreset.params.offsetX,\n offsetY = defaultPreset.params.offsetY,\n worldWidth = defaultPreset.params.worldWidth,\n worldHeight = defaultPreset.params.worldHeight,\n ...props\n}: MetaballsProps) {\n const uniforms = {\n // Own uniforms\n u_colors: colors.map(getShaderColorFromString),\n u_colorsCount: colors.length,\n u_size: size,\n u_count: count,\n\n // Sizing uniforms\n u_fit: ShaderFitOptions[fit],\n u_rotation: rotation,\n u_scale: scale,\n u_offsetX: offsetX,\n u_offsetY: offsetY,\n u_originX: originX,\n u_originY: originY,\n u_worldWidth: worldWidth,\n u_worldHeight: worldHeight,\n } satisfies MetaballsUniforms;\n\n return (\n <ShaderMount {...props} speed={speed} frame={frame} fragmentShader={metaballsFragmentShader} uniforms={uniforms} />\n );\n}, colorPropsAreEqual);\n"],
|
|
5
|
+
"mappings": ";;;;;AAAA,SAAS,YAAY;AACrB,SAAS,mBAA8C;AACvD,SAAS,0BAA0B;AACnC;AAAA,EACE;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,OAIK;AAiEH;AAvDG,MAAM,gBAAiC;AAAA,EAC5C,MAAM;AAAA,EACN,QAAQ;AAAA,IACN,GAAG;AAAA,IACH,OAAO;AAAA,IACP,OAAO;AAAA,IACP,OAAO;AAAA,IACP,QAAQ,CAAC,WAAW,WAAW,WAAW,SAAS;AAAA,IACnD,OAAO;AAAA,IACP,MAAM;AAAA,EACR;AACF;AAEO,MAAM,mBAAsC,CAAC,aAAa;AAE1D,MAAM,YAAsC,KAAK,SAAS,cAAc;AAAA;AAAA,EAE7E,QAAQ,cAAc,OAAO;AAAA,EAC7B,QAAQ,cAAc,OAAO;AAAA,EAC7B,SAAS,cAAc,OAAO;AAAA,EAC9B,OAAO,cAAc,OAAO;AAAA,EAC5B,QAAQ,cAAc,OAAO;AAAA;AAAA,EAG7B,MAAM,cAAc,OAAO;AAAA,EAC3B,WAAW,cAAc,OAAO;AAAA,EAChC,QAAQ,cAAc,OAAO;AAAA,EAC7B,UAAU,cAAc,OAAO;AAAA,EAC/B,UAAU,cAAc,OAAO;AAAA,EAC/B,UAAU,cAAc,OAAO;AAAA,EAC/B,UAAU,cAAc,OAAO;AAAA,EAC/B,aAAa,cAAc,OAAO;AAAA,EAClC,cAAc,cAAc,OAAO;AAAA,EACnC,GAAG;AACL,GAAmB;AACjB,QAAM,WAAW;AAAA;AAAA,IAEf,UAAU,OAAO,IAAI,wBAAwB;AAAA,IAC7C,eAAe,OAAO;AAAA,IACtB,QAAQ;AAAA,IACR,SAAS;AAAA;AAAA,IAGT,OAAO,iBAAiB,GAAG;AAAA,IAC3B,YAAY;AAAA,IACZ,SAAS;AAAA,IACT,WAAW;AAAA,IACX,WAAW;AAAA,IACX,WAAW;AAAA,IACX,WAAW;AAAA,IACX,cAAc;AAAA,IACd,eAAe;AAAA,EACjB;AAEA,SACE,oBAAC,eAAa,GAAG,OAAO,OAAc,OAAc,gBAAgB,yBAAyB,UAAoB;AAErH,GAAG,kBAAkB;",
|
|
6
6
|
"names": []
|
|
7
7
|
}
|
|
@@ -19,8 +19,8 @@ const defaultPreset = {
|
|
|
19
19
|
...defaultPatternSizing,
|
|
20
20
|
speed: 1,
|
|
21
21
|
frame: 0,
|
|
22
|
-
colorFront: "
|
|
23
|
-
colorBack: "
|
|
22
|
+
colorFront: "#bf9eff",
|
|
23
|
+
colorBack: "#000000",
|
|
24
24
|
brightness: 1.3
|
|
25
25
|
}
|
|
26
26
|
};
|
|
@@ -31,8 +31,8 @@ const marblePreset = {
|
|
|
31
31
|
scale: 0.4,
|
|
32
32
|
speed: 0,
|
|
33
33
|
frame: 0,
|
|
34
|
-
colorFront: "
|
|
35
|
-
colorBack: "
|
|
34
|
+
colorFront: "#1d2131",
|
|
35
|
+
colorBack: "#f7f7f7",
|
|
36
36
|
brightness: 1.1
|
|
37
37
|
}
|
|
38
38
|
};
|
|
@@ -1,7 +1,7 @@
|
|
|
1
1
|
{
|
|
2
2
|
"version": 3,
|
|
3
3
|
"sources": ["../../src/shaders/neuro-noise.tsx"],
|
|
4
|
-
"sourcesContent": ["import { memo } from 'react';\nimport { ShaderMount, type ShaderComponentProps } from '../shader-mount';\nimport { colorPropsAreEqual } from '../color-props-are-equal';\nimport {\n defaultPatternSizing,\n getShaderColorFromString,\n neuroNoiseFragmentShader,\n ShaderFitOptions,\n type NeuroNoiseParams,\n type NeuroNoiseUniforms,\n type ShaderPreset,\n} from '@paper-design/shaders';\n\nexport interface NeuroNoiseProps extends ShaderComponentProps, NeuroNoiseParams {}\n\ntype NeuroNoisePreset = ShaderPreset<NeuroNoiseParams>;\n\n// Due to Leva controls limitation:\n// 1) keep default colors in HSLA format to keep alpha channel\n// 2) don't use decimal values on HSL values (to avoid button highlight bug)\n\nexport const defaultPreset: NeuroNoisePreset = {\n name: 'Default',\n params: {\n ...defaultPatternSizing,\n speed: 1,\n frame: 0,\n colorFront: '
|
|
4
|
+
"sourcesContent": ["import { memo } from 'react';\nimport { ShaderMount, type ShaderComponentProps } from '../shader-mount';\nimport { colorPropsAreEqual } from '../color-props-are-equal';\nimport {\n defaultPatternSizing,\n getShaderColorFromString,\n neuroNoiseFragmentShader,\n ShaderFitOptions,\n type NeuroNoiseParams,\n type NeuroNoiseUniforms,\n type ShaderPreset,\n} from '@paper-design/shaders';\n\nexport interface NeuroNoiseProps extends ShaderComponentProps, NeuroNoiseParams {}\n\ntype NeuroNoisePreset = ShaderPreset<NeuroNoiseParams>;\n\n// Due to Leva controls limitation:\n// 1) keep default colors in HSLA format to keep alpha channel\n// 2) don't use decimal values on HSL values (to avoid button highlight bug)\n\nexport const defaultPreset: NeuroNoisePreset = {\n name: 'Default',\n params: {\n ...defaultPatternSizing,\n speed: 1,\n frame: 0,\n colorFront: '#bf9eff',\n colorBack: '#000000',\n brightness: 1.3,\n },\n};\n\nconst marblePreset: NeuroNoisePreset = {\n name: 'Marble',\n params: {\n ...defaultPatternSizing,\n scale: 0.4,\n speed: 0,\n frame: 0,\n colorFront: '#1d2131',\n colorBack: '#f7f7f7',\n brightness: 1.1,\n },\n};\n\nexport const neuroNoisePresets: NeuroNoisePreset[] = [defaultPreset, marblePreset] as const;\n\nexport const NeuroNoise: React.FC<NeuroNoiseProps> = memo(function NeuroNoiseImpl({\n // Own props\n speed = defaultPreset.params.speed,\n frame = defaultPreset.params.frame,\n colorFront = defaultPreset.params.colorFront,\n colorBack = defaultPreset.params.colorBack,\n brightness = defaultPreset.params.brightness,\n\n // Sizing props\n fit = defaultPreset.params.fit,\n scale = defaultPreset.params.scale,\n rotation = defaultPreset.params.rotation,\n originX = defaultPreset.params.originX,\n originY = defaultPreset.params.originY,\n offsetX = defaultPreset.params.offsetX,\n offsetY = defaultPreset.params.offsetY,\n worldWidth = defaultPreset.params.worldWidth,\n worldHeight = defaultPreset.params.worldHeight,\n ...props\n}: NeuroNoiseProps) {\n const uniforms = {\n // Own uniforms\n u_colorFront: getShaderColorFromString(colorFront),\n u_colorBack: getShaderColorFromString(colorBack),\n u_brightness: brightness,\n\n // Sizing uniforms\n u_fit: ShaderFitOptions[fit],\n u_scale: scale,\n u_rotation: rotation,\n u_offsetX: offsetX,\n u_offsetY: offsetY,\n u_originX: originX,\n u_originY: originY,\n u_worldWidth: worldWidth,\n u_worldHeight: worldHeight,\n } satisfies NeuroNoiseUniforms;\n\n return (\n <ShaderMount {...props} speed={speed} frame={frame} fragmentShader={neuroNoiseFragmentShader} uniforms={uniforms} />\n );\n}, colorPropsAreEqual);\n"],
|
|
5
5
|
"mappings": ";;;;;AAAA,SAAS,YAAY;AACrB,SAAS,mBAA8C;AACvD,SAAS,0BAA0B;AACnC;AAAA,EACE;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,OAIK;AA4EH;AAlEG,MAAM,gBAAkC;AAAA,EAC7C,MAAM;AAAA,EACN,QAAQ;AAAA,IACN,GAAG;AAAA,IACH,OAAO;AAAA,IACP,OAAO;AAAA,IACP,YAAY;AAAA,IACZ,WAAW;AAAA,IACX,YAAY;AAAA,EACd;AACF;AAEA,MAAM,eAAiC;AAAA,EACrC,MAAM;AAAA,EACN,QAAQ;AAAA,IACN,GAAG;AAAA,IACH,OAAO;AAAA,IACP,OAAO;AAAA,IACP,OAAO;AAAA,IACP,YAAY;AAAA,IACZ,WAAW;AAAA,IACX,YAAY;AAAA,EACd;AACF;AAEO,MAAM,oBAAwC,CAAC,eAAe,YAAY;AAE1E,MAAM,aAAwC,KAAK,SAAS,eAAe;AAAA;AAAA,EAEhF,QAAQ,cAAc,OAAO;AAAA,EAC7B,QAAQ,cAAc,OAAO;AAAA,EAC7B,aAAa,cAAc,OAAO;AAAA,EAClC,YAAY,cAAc,OAAO;AAAA,EACjC,aAAa,cAAc,OAAO;AAAA;AAAA,EAGlC,MAAM,cAAc,OAAO;AAAA,EAC3B,QAAQ,cAAc,OAAO;AAAA,EAC7B,WAAW,cAAc,OAAO;AAAA,EAChC,UAAU,cAAc,OAAO;AAAA,EAC/B,UAAU,cAAc,OAAO;AAAA,EAC/B,UAAU,cAAc,OAAO;AAAA,EAC/B,UAAU,cAAc,OAAO;AAAA,EAC/B,aAAa,cAAc,OAAO;AAAA,EAClC,cAAc,cAAc,OAAO;AAAA,EACnC,GAAG;AACL,GAAoB;AAClB,QAAM,WAAW;AAAA;AAAA,IAEf,cAAc,yBAAyB,UAAU;AAAA,IACjD,aAAa,yBAAyB,SAAS;AAAA,IAC/C,cAAc;AAAA;AAAA,IAGd,OAAO,iBAAiB,GAAG;AAAA,IAC3B,SAAS;AAAA,IACT,YAAY;AAAA,IACZ,WAAW;AAAA,IACX,WAAW;AAAA,IACX,WAAW;AAAA,IACX,WAAW;AAAA,IACX,cAAc;AAAA,IACd,eAAe;AAAA,EACjB;AAEA,SACE,oBAAC,eAAa,GAAG,OAAO,OAAc,OAAc,gBAAgB,0BAA0B,UAAoB;AAEtH,GAAG,kBAAkB;",
|
|
6
6
|
"names": []
|
|
7
7
|
}
|
|
@@ -19,8 +19,8 @@ const defaultPreset = {
|
|
|
19
19
|
...defaultPatternSizing,
|
|
20
20
|
speed: 0.5,
|
|
21
21
|
frame: 0,
|
|
22
|
-
color1: "
|
|
23
|
-
color2: "
|
|
22
|
+
color1: "#262626",
|
|
23
|
+
color2: "#d9d9d9",
|
|
24
24
|
proportion: 0.35,
|
|
25
25
|
softness: 0.1,
|
|
26
26
|
octaveCount: 2,
|
|
@@ -35,8 +35,8 @@ const nintendoWaterPreset = {
|
|
|
35
35
|
scale: 1 / 0.2,
|
|
36
36
|
speed: 0.4,
|
|
37
37
|
frame: 0,
|
|
38
|
-
color1: "
|
|
39
|
-
color2: "
|
|
38
|
+
color1: "#2d69d4",
|
|
39
|
+
color2: "#d1eefc",
|
|
40
40
|
proportion: 0.42,
|
|
41
41
|
softness: 0,
|
|
42
42
|
octaveCount: 2,
|
|
@@ -51,8 +51,8 @@ const colonyPreset = {
|
|
|
51
51
|
scale: 1 / 0.15,
|
|
52
52
|
speed: 0,
|
|
53
53
|
frame: 0,
|
|
54
|
-
color1: "
|
|
55
|
-
color2: "
|
|
54
|
+
color1: "#f4f0ae",
|
|
55
|
+
color2: "#0a1a5e",
|
|
56
56
|
octaveCount: 6,
|
|
57
57
|
persistence: 1,
|
|
58
58
|
lacunarity: 2.55,
|
|
@@ -67,8 +67,8 @@ const phosphenesPreset = {
|
|
|
67
67
|
scale: 1 / 0.03,
|
|
68
68
|
speed: 0.15,
|
|
69
69
|
frame: 0,
|
|
70
|
-
color1: "
|
|
71
|
-
color2: "
|
|
70
|
+
color1: "#ec7c8b",
|
|
71
|
+
color2: "#66cc99",
|
|
72
72
|
proportion: 0.45,
|
|
73
73
|
softness: 0.45,
|
|
74
74
|
octaveCount: 6,
|
|
@@ -83,8 +83,8 @@ const mossPreset = {
|
|
|
83
83
|
scale: 1 / 0.15,
|
|
84
84
|
speed: 0.02,
|
|
85
85
|
frame: 0,
|
|
86
|
-
color1: "
|
|
87
|
-
color2: "
|
|
86
|
+
color1: "#05ff4a",
|
|
87
|
+
color2: "#262626",
|
|
88
88
|
proportion: 0.65,
|
|
89
89
|
softness: 0.35,
|
|
90
90
|
octaveCount: 6,
|
|
@@ -99,8 +99,8 @@ const wormsPreset = {
|
|
|
99
99
|
scale: 1 / 2,
|
|
100
100
|
speed: 0,
|
|
101
101
|
frame: 0,
|
|
102
|
-
color1: "
|
|
103
|
-
color2: "
|
|
102
|
+
color1: "#ffffff",
|
|
103
|
+
color2: "#595959",
|
|
104
104
|
proportion: 0.5,
|
|
105
105
|
softness: 0,
|
|
106
106
|
octaveCount: 1,
|
|
@@ -1,7 +1,7 @@
|
|
|
1
1
|
{
|
|
2
2
|
"version": 3,
|
|
3
3
|
"sources": ["../../src/shaders/perlin-noise.tsx"],
|
|
4
|
-
"sourcesContent": ["import { memo } from 'react';\nimport { ShaderMount, type ShaderComponentProps } from '../shader-mount';\nimport { colorPropsAreEqual } from '../color-props-are-equal';\nimport {\n defaultPatternSizing,\n getShaderColorFromString,\n perlinNoiseFragmentShader,\n ShaderFitOptions,\n type PerlinNoiseParams,\n type PerlinNoiseUniforms,\n type ShaderPreset,\n} from '@paper-design/shaders';\n\nexport interface PerlinNoiseProps extends ShaderComponentProps, PerlinNoiseParams {}\n\ntype PerlinNoisePreset = ShaderPreset<PerlinNoiseParams>;\n\n// Due to Leva controls limitation:\n// 1) keep default colors in HSLA format to keep alpha channel\n// 2) don't use decimal values on HSL values (to avoid button highlight bug)\n\nexport const defaultPreset: PerlinNoisePreset = {\n name: 'Default',\n params: {\n ...defaultPatternSizing,\n speed: 0.5,\n frame: 0,\n color1: '
|
|
4
|
+
"sourcesContent": ["import { memo } from 'react';\nimport { ShaderMount, type ShaderComponentProps } from '../shader-mount';\nimport { colorPropsAreEqual } from '../color-props-are-equal';\nimport {\n defaultPatternSizing,\n getShaderColorFromString,\n perlinNoiseFragmentShader,\n ShaderFitOptions,\n type PerlinNoiseParams,\n type PerlinNoiseUniforms,\n type ShaderPreset,\n} from '@paper-design/shaders';\n\nexport interface PerlinNoiseProps extends ShaderComponentProps, PerlinNoiseParams {}\n\ntype PerlinNoisePreset = ShaderPreset<PerlinNoiseParams>;\n\n// Due to Leva controls limitation:\n// 1) keep default colors in HSLA format to keep alpha channel\n// 2) don't use decimal values on HSL values (to avoid button highlight bug)\n\nexport const defaultPreset: PerlinNoisePreset = {\n name: 'Default',\n params: {\n ...defaultPatternSizing,\n speed: 0.5,\n frame: 0,\n color1: '#262626',\n color2: '#d9d9d9',\n proportion: 0.35,\n softness: 0.1,\n octaveCount: 2,\n persistence: 1,\n lacunarity: 1.5,\n },\n};\n\nexport const nintendoWaterPreset: PerlinNoisePreset = {\n name: 'Nintendo Water',\n params: {\n ...defaultPatternSizing,\n scale: 1 / 0.2,\n speed: 0.4,\n frame: 0,\n color1: '#2d69d4',\n color2: '#d1eefc',\n proportion: 0.42,\n softness: 0,\n octaveCount: 2,\n persistence: 0.55,\n lacunarity: 1.8,\n },\n};\n\nexport const colonyPreset: PerlinNoisePreset = {\n name: 'Colony',\n params: {\n ...defaultPatternSizing,\n scale: 1 / 0.15,\n speed: 0,\n frame: 0,\n color1: '#f4f0ae',\n color2: '#0a1a5e',\n octaveCount: 6,\n persistence: 1,\n lacunarity: 2.55,\n proportion: 0.65,\n softness: 0.35,\n },\n};\n\nexport const phosphenesPreset: PerlinNoisePreset = {\n name: 'Phosphenes',\n params: {\n ...defaultPatternSizing,\n scale: 1 / 0.03,\n speed: 0.15,\n frame: 0,\n color1: '#ec7c8b',\n color2: '#66cc99',\n proportion: 0.45,\n softness: 0.45,\n octaveCount: 6,\n persistence: 0.3,\n lacunarity: 3,\n },\n};\n\nexport const mossPreset: PerlinNoisePreset = {\n name: 'Moss',\n params: {\n ...defaultPatternSizing,\n scale: 1 / 0.15,\n speed: 0.02,\n frame: 0,\n color1: '#05ff4a',\n color2: '#262626',\n proportion: 0.65,\n softness: 0.35,\n octaveCount: 6,\n persistence: 1,\n lacunarity: 2.55,\n },\n};\n\nexport const wormsPreset: PerlinNoisePreset = {\n name: 'Worms',\n params: {\n ...defaultPatternSizing,\n scale: 1 / 2,\n speed: 0,\n frame: 0,\n color1: '#ffffff',\n color2: '#595959',\n proportion: 0.5,\n softness: 0,\n octaveCount: 1,\n persistence: 1,\n lacunarity: 1.5,\n },\n};\n\nexport const perlinNoisePresets: PerlinNoisePreset[] = [\n defaultPreset,\n nintendoWaterPreset,\n colonyPreset,\n phosphenesPreset,\n mossPreset,\n wormsPreset,\n];\n\nexport const PerlinNoise: React.FC<PerlinNoiseProps> = memo(function PerlinNoiseImpl({\n // Own props\n speed = defaultPreset.params.speed,\n frame = defaultPreset.params.frame,\n color1 = defaultPreset.params.color1,\n color2 = defaultPreset.params.color2,\n proportion = defaultPreset.params.proportion,\n softness = defaultPreset.params.softness,\n octaveCount = defaultPreset.params.octaveCount,\n persistence = defaultPreset.params.persistence,\n lacunarity,\n\n // Sizing props\n fit = defaultPreset.params.fit,\n worldWidth = defaultPreset.params.worldWidth,\n worldHeight = defaultPreset.params.worldHeight,\n scale = defaultPreset.params.scale,\n rotation = defaultPreset.params.rotation,\n originX = defaultPreset.params.originX,\n originY = defaultPreset.params.originY,\n offsetX = defaultPreset.params.offsetX,\n offsetY = defaultPreset.params.offsetY,\n ...props\n}: PerlinNoiseProps) {\n const uniforms = {\n // Own uniforms\n u_color1: getShaderColorFromString(color1),\n u_color2: getShaderColorFromString(color2),\n u_proportion: proportion,\n u_softness: softness ?? defaultPreset.params.softness,\n u_octaveCount: octaveCount ?? defaultPreset.params.octaveCount,\n u_persistence: persistence ?? defaultPreset.params.persistence,\n u_lacunarity: lacunarity ?? defaultPreset.params.lacunarity,\n\n // Sizing uniforms\n u_fit: ShaderFitOptions[fit],\n u_scale: scale,\n u_rotation: rotation,\n u_offsetX: offsetX,\n u_offsetY: offsetY,\n u_originX: originX,\n u_originY: originY,\n u_worldWidth: worldWidth,\n u_worldHeight: worldHeight,\n } satisfies PerlinNoiseUniforms;\n\n return (\n <ShaderMount\n {...props}\n speed={speed}\n frame={frame}\n fragmentShader={perlinNoiseFragmentShader}\n uniforms={uniforms}\n />\n );\n}, colorPropsAreEqual);\n"],
|
|
5
5
|
"mappings": ";;;;;AAAA,SAAS,YAAY;AACrB,SAAS,mBAA8C;AACvD,SAAS,0BAA0B;AACnC;AAAA,EACE;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,OAIK;AAuKH;AA7JG,MAAM,gBAAmC;AAAA,EAC9C,MAAM;AAAA,EACN,QAAQ;AAAA,IACN,GAAG;AAAA,IACH,OAAO;AAAA,IACP,OAAO;AAAA,IACP,QAAQ;AAAA,IACR,QAAQ;AAAA,IACR,YAAY;AAAA,IACZ,UAAU;AAAA,IACV,aAAa;AAAA,IACb,aAAa;AAAA,IACb,YAAY;AAAA,EACd;AACF;AAEO,MAAM,sBAAyC;AAAA,EACpD,MAAM;AAAA,EACN,QAAQ;AAAA,IACN,GAAG;AAAA,IACH,OAAO,IAAI;AAAA,IACX,OAAO;AAAA,IACP,OAAO;AAAA,IACP,QAAQ;AAAA,IACR,QAAQ;AAAA,IACR,YAAY;AAAA,IACZ,UAAU;AAAA,IACV,aAAa;AAAA,IACb,aAAa;AAAA,IACb,YAAY;AAAA,EACd;AACF;AAEO,MAAM,eAAkC;AAAA,EAC7C,MAAM;AAAA,EACN,QAAQ;AAAA,IACN,GAAG;AAAA,IACH,OAAO,IAAI;AAAA,IACX,OAAO;AAAA,IACP,OAAO;AAAA,IACP,QAAQ;AAAA,IACR,QAAQ;AAAA,IACR,aAAa;AAAA,IACb,aAAa;AAAA,IACb,YAAY;AAAA,IACZ,YAAY;AAAA,IACZ,UAAU;AAAA,EACZ;AACF;AAEO,MAAM,mBAAsC;AAAA,EACjD,MAAM;AAAA,EACN,QAAQ;AAAA,IACN,GAAG;AAAA,IACH,OAAO,IAAI;AAAA,IACX,OAAO;AAAA,IACP,OAAO;AAAA,IACP,QAAQ;AAAA,IACR,QAAQ;AAAA,IACR,YAAY;AAAA,IACZ,UAAU;AAAA,IACV,aAAa;AAAA,IACb,aAAa;AAAA,IACb,YAAY;AAAA,EACd;AACF;AAEO,MAAM,aAAgC;AAAA,EAC3C,MAAM;AAAA,EACN,QAAQ;AAAA,IACN,GAAG;AAAA,IACH,OAAO,IAAI;AAAA,IACX,OAAO;AAAA,IACP,OAAO;AAAA,IACP,QAAQ;AAAA,IACR,QAAQ;AAAA,IACR,YAAY;AAAA,IACZ,UAAU;AAAA,IACV,aAAa;AAAA,IACb,aAAa;AAAA,IACb,YAAY;AAAA,EACd;AACF;AAEO,MAAM,cAAiC;AAAA,EAC5C,MAAM;AAAA,EACN,QAAQ;AAAA,IACN,GAAG;AAAA,IACH,OAAO,IAAI;AAAA,IACX,OAAO;AAAA,IACP,OAAO;AAAA,IACP,QAAQ;AAAA,IACR,QAAQ;AAAA,IACR,YAAY;AAAA,IACZ,UAAU;AAAA,IACV,aAAa;AAAA,IACb,aAAa;AAAA,IACb,YAAY;AAAA,EACd;AACF;AAEO,MAAM,qBAA0C;AAAA,EACrD;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AACF;AAEO,MAAM,cAA0C,KAAK,SAAS,gBAAgB;AAAA;AAAA,EAEnF,QAAQ,cAAc,OAAO;AAAA,EAC7B,QAAQ,cAAc,OAAO;AAAA,EAC7B,SAAS,cAAc,OAAO;AAAA,EAC9B,SAAS,cAAc,OAAO;AAAA,EAC9B,aAAa,cAAc,OAAO;AAAA,EAClC,WAAW,cAAc,OAAO;AAAA,EAChC,cAAc,cAAc,OAAO;AAAA,EACnC,cAAc,cAAc,OAAO;AAAA,EACnC;AAAA;AAAA,EAGA,MAAM,cAAc,OAAO;AAAA,EAC3B,aAAa,cAAc,OAAO;AAAA,EAClC,cAAc,cAAc,OAAO;AAAA,EACnC,QAAQ,cAAc,OAAO;AAAA,EAC7B,WAAW,cAAc,OAAO;AAAA,EAChC,UAAU,cAAc,OAAO;AAAA,EAC/B,UAAU,cAAc,OAAO;AAAA,EAC/B,UAAU,cAAc,OAAO;AAAA,EAC/B,UAAU,cAAc,OAAO;AAAA,EAC/B,GAAG;AACL,GAAqB;AACnB,QAAM,WAAW;AAAA;AAAA,IAEf,UAAU,yBAAyB,MAAM;AAAA,IACzC,UAAU,yBAAyB,MAAM;AAAA,IACzC,cAAc;AAAA,IACd,YAAY,YAAY,cAAc,OAAO;AAAA,IAC7C,eAAe,eAAe,cAAc,OAAO;AAAA,IACnD,eAAe,eAAe,cAAc,OAAO;AAAA,IACnD,cAAc,cAAc,cAAc,OAAO;AAAA;AAAA,IAGjD,OAAO,iBAAiB,GAAG;AAAA,IAC3B,SAAS;AAAA,IACT,YAAY;AAAA,IACZ,WAAW;AAAA,IACX,WAAW;AAAA,IACX,WAAW;AAAA,IACX,WAAW;AAAA,IACX,cAAc;AAAA,IACd,eAAe;AAAA,EACjB;AAEA,SACE;AAAA,IAAC;AAAA;AAAA,MACE,GAAG;AAAA,MACJ;AAAA,MACA;AAAA,MACA,gBAAgB;AAAA,MAChB;AAAA;AAAA,EACF;AAEJ,GAAG,kBAAkB;",
|
|
6
6
|
"names": []
|
|
7
7
|
}
|
|
@@ -21,8 +21,8 @@ const defaultPreset = {
|
|
|
21
21
|
scale: 0.7,
|
|
22
22
|
speed: 1,
|
|
23
23
|
frame: 0,
|
|
24
|
-
colorBack: "
|
|
25
|
-
colors: ["
|
|
24
|
+
colorBack: "#000000",
|
|
25
|
+
colors: ["#f2244f", "#4da6e6"],
|
|
26
26
|
roundness: 0.5,
|
|
27
27
|
thickness: 0.02,
|
|
28
28
|
softness: 0.5,
|
|
@@ -43,8 +43,8 @@ const circlePreset = {
|
|
|
43
43
|
scale: 0.5,
|
|
44
44
|
speed: 1,
|
|
45
45
|
frame: 0,
|
|
46
|
-
colorBack: "
|
|
47
|
-
colors: ["
|
|
46
|
+
colorBack: "#0f191f",
|
|
47
|
+
colors: ["#ffdd33", "#ff8c00", "#ff002b"],
|
|
48
48
|
roundness: 1,
|
|
49
49
|
thickness: 0.03,
|
|
50
50
|
softness: 0.2,
|
|
@@ -62,8 +62,8 @@ const innerBorderPreset = {
|
|
|
62
62
|
...defaultObjectSizing,
|
|
63
63
|
speed: 1,
|
|
64
64
|
frame: 0,
|
|
65
|
-
colorBack: "
|
|
66
|
-
colors: ["
|
|
65
|
+
colorBack: "#181821",
|
|
66
|
+
colors: ["#f5ad2b", "#2294d9", "#bf00ff"],
|
|
67
67
|
roundness: 0,
|
|
68
68
|
thickness: 0,
|
|
69
69
|
softness: 0.4,
|
|
@@ -1,7 +1,7 @@
|
|
|
1
1
|
{
|
|
2
2
|
"version": 3,
|
|
3
3
|
"sources": ["../../src/shaders/pulsing-border.tsx"],
|
|
4
|
-
"sourcesContent": ["import { memo } from 'react';\nimport { ShaderMount, type ShaderComponentProps } from '../shader-mount';\nimport { colorPropsAreEqual } from '../color-props-are-equal';\nimport {\n defaultObjectSizing,\n getShaderColorFromString,\n getShaderNoiseTexture,\n pulsingBorderFragmentShader,\n ShaderFitOptions,\n type PulsingBorderParams,\n type PulsingBorderUniforms,\n type ShaderPreset,\n} from '@paper-design/shaders';\n\nexport interface PulsingBorderProps extends ShaderComponentProps, PulsingBorderParams {}\n\ntype PulsingBorderPreset = ShaderPreset<PulsingBorderParams>;\n\n// Due to Leva controls limitation:\n// 1) keep default colors in HSLA format to keep alpha channel\n// 2) don't use decimal values on HSL values (to avoid button highlight bug)\n\nexport const defaultPreset: PulsingBorderPreset = {\n name: 'Default',\n params: {\n ...defaultObjectSizing,\n scale: 0.7,\n speed: 1,\n frame: 0,\n colorBack: '
|
|
5
|
-
"mappings": ";;;;;AAAA,SAAS,YAAY;AACrB,SAAS,mBAA8C;AACvD,SAAS,0BAA0B;AACnC;AAAA,EACE;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,OAIK;AAwIH;AA9HG,MAAM,gBAAqC;AAAA,EAChD,MAAM;AAAA,EACN,QAAQ;AAAA,IACN,GAAG;AAAA,IACH,OAAO;AAAA,IACP,OAAO;AAAA,IACP,OAAO;AAAA,IACP,WAAW;AAAA,IACX,QAAQ,CAAC,
|
|
4
|
+
"sourcesContent": ["import { memo } from 'react';\nimport { ShaderMount, type ShaderComponentProps } from '../shader-mount';\nimport { colorPropsAreEqual } from '../color-props-are-equal';\nimport {\n defaultObjectSizing,\n getShaderColorFromString,\n getShaderNoiseTexture,\n pulsingBorderFragmentShader,\n ShaderFitOptions,\n type PulsingBorderParams,\n type PulsingBorderUniforms,\n type ShaderPreset,\n} from '@paper-design/shaders';\n\nexport interface PulsingBorderProps extends ShaderComponentProps, PulsingBorderParams {}\n\ntype PulsingBorderPreset = ShaderPreset<PulsingBorderParams>;\n\n// Due to Leva controls limitation:\n// 1) keep default colors in HSLA format to keep alpha channel\n// 2) don't use decimal values on HSL values (to avoid button highlight bug)\n\nexport const defaultPreset: PulsingBorderPreset = {\n name: 'Default',\n params: {\n ...defaultObjectSizing,\n scale: 0.7,\n speed: 1,\n frame: 0,\n colorBack: '#000000',\n colors: ['#f2244f', '#4da6e6'],\n roundness: 0.5,\n thickness: 0.02,\n softness: 0.5,\n intensity: 2.4,\n spotsPerColor: 4,\n spotSize: 0.15,\n pulse: 0,\n smoke: 1,\n smokeSize: 1.3,\n },\n};\n\nexport const circlePreset: PulsingBorderPreset = {\n name: 'Circle',\n params: {\n ...defaultObjectSizing,\n worldWidth: 200,\n worldHeight: 200,\n scale: 0.5,\n speed: 1,\n frame: 0,\n colorBack: '#0f191f',\n colors: ['#ffdd33', '#ff8c00', '#ff002b'],\n roundness: 1,\n thickness: 0.03,\n softness: 0.2,\n intensity: 2,\n spotsPerColor: 4,\n spotSize: 0.15,\n pulse: 0,\n smoke: 0,\n smokeSize: 1,\n },\n};\n\nexport const innerBorderPreset: PulsingBorderPreset = {\n name: 'Inner Border',\n params: {\n ...defaultObjectSizing,\n speed: 1.0,\n frame: 0,\n colorBack: '#181821',\n colors: ['#f5ad2b', '#2294d9', '#bf00ff'],\n roundness: 0,\n thickness: 0,\n softness: 0.4,\n intensity: 0,\n spotsPerColor: 3,\n spotSize: 0.18,\n pulse: 0.04,\n smoke: 0.75,\n smokeSize: 0.92,\n },\n};\n\nexport const pulsingBorderPresets: PulsingBorderPreset[] = [defaultPreset, circlePreset, innerBorderPreset];\n\nexport const PulsingBorder: React.FC<PulsingBorderProps> = memo(function PulsingBorderImpl({\n // Own props\n speed = defaultPreset.params.speed,\n frame = defaultPreset.params.frame,\n colors = defaultPreset.params.colors,\n colorBack = defaultPreset.params.colorBack,\n roundness = defaultPreset.params.roundness,\n thickness = defaultPreset.params.thickness,\n softness = defaultPreset.params.softness,\n intensity = defaultPreset.params.intensity,\n spotsPerColor = defaultPreset.params.spotsPerColor,\n spotSize = defaultPreset.params.spotSize,\n pulse = defaultPreset.params.pulse,\n smoke = defaultPreset.params.smoke,\n smokeSize = defaultPreset.params.smokeSize,\n\n // Sizing props\n fit = defaultPreset.params.fit,\n rotation = defaultPreset.params.rotation,\n scale = defaultPreset.params.scale,\n originX = defaultPreset.params.originX,\n originY = defaultPreset.params.originY,\n offsetX = defaultPreset.params.offsetX,\n offsetY = defaultPreset.params.offsetY,\n worldWidth = defaultPreset.params.worldWidth,\n worldHeight = defaultPreset.params.worldHeight,\n ...props\n}: PulsingBorderProps) {\n const noiseTexture = typeof window !== 'undefined' && { u_noiseTexture: getShaderNoiseTexture(0) };\n const pulseTexture = typeof window !== 'undefined' && { u_pulseTexture: getShaderNoiseTexture(1) };\n const uniforms = {\n // Own uniforms\n u_colorBack: getShaderColorFromString(colorBack),\n u_colors: colors.map(getShaderColorFromString),\n u_colorsCount: colors.length,\n u_roundness: roundness,\n u_thickness: thickness,\n u_softness: softness,\n u_intensity: intensity,\n u_spotsPerColor: spotsPerColor,\n u_spotSize: spotSize,\n u_pulse: pulse,\n u_smoke: smoke,\n u_smokeSize: smokeSize,\n ...pulseTexture,\n ...noiseTexture,\n\n // Sizing uniforms\n u_fit: ShaderFitOptions[fit],\n u_rotation: rotation,\n u_scale: scale,\n u_offsetX: offsetX,\n u_offsetY: offsetY,\n u_originX: originX,\n u_originY: originY,\n u_worldWidth: worldWidth,\n u_worldHeight: worldHeight,\n } satisfies PulsingBorderUniforms;\n\n return (\n <ShaderMount\n {...props}\n speed={speed}\n frame={frame}\n fragmentShader={pulsingBorderFragmentShader}\n uniforms={uniforms}\n />\n );\n}, colorPropsAreEqual);\n"],
|
|
5
|
+
"mappings": ";;;;;AAAA,SAAS,YAAY;AACrB,SAAS,mBAA8C;AACvD,SAAS,0BAA0B;AACnC;AAAA,EACE;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,OAIK;AAwIH;AA9HG,MAAM,gBAAqC;AAAA,EAChD,MAAM;AAAA,EACN,QAAQ;AAAA,IACN,GAAG;AAAA,IACH,OAAO;AAAA,IACP,OAAO;AAAA,IACP,OAAO;AAAA,IACP,WAAW;AAAA,IACX,QAAQ,CAAC,WAAW,SAAS;AAAA,IAC7B,WAAW;AAAA,IACX,WAAW;AAAA,IACX,UAAU;AAAA,IACV,WAAW;AAAA,IACX,eAAe;AAAA,IACf,UAAU;AAAA,IACV,OAAO;AAAA,IACP,OAAO;AAAA,IACP,WAAW;AAAA,EACb;AACF;AAEO,MAAM,eAAoC;AAAA,EAC/C,MAAM;AAAA,EACN,QAAQ;AAAA,IACN,GAAG;AAAA,IACH,YAAY;AAAA,IACZ,aAAa;AAAA,IACb,OAAO;AAAA,IACP,OAAO;AAAA,IACP,OAAO;AAAA,IACP,WAAW;AAAA,IACX,QAAQ,CAAC,WAAW,WAAW,SAAS;AAAA,IACxC,WAAW;AAAA,IACX,WAAW;AAAA,IACX,UAAU;AAAA,IACV,WAAW;AAAA,IACX,eAAe;AAAA,IACf,UAAU;AAAA,IACV,OAAO;AAAA,IACP,OAAO;AAAA,IACP,WAAW;AAAA,EACb;AACF;AAEO,MAAM,oBAAyC;AAAA,EACpD,MAAM;AAAA,EACN,QAAQ;AAAA,IACN,GAAG;AAAA,IACH,OAAO;AAAA,IACP,OAAO;AAAA,IACP,WAAW;AAAA,IACX,QAAQ,CAAC,WAAW,WAAW,SAAS;AAAA,IACxC,WAAW;AAAA,IACX,WAAW;AAAA,IACX,UAAU;AAAA,IACV,WAAW;AAAA,IACX,eAAe;AAAA,IACf,UAAU;AAAA,IACV,OAAO;AAAA,IACP,OAAO;AAAA,IACP,WAAW;AAAA,EACb;AACF;AAEO,MAAM,uBAA8C,CAAC,eAAe,cAAc,iBAAiB;AAEnG,MAAM,gBAA8C,KAAK,SAAS,kBAAkB;AAAA;AAAA,EAEzF,QAAQ,cAAc,OAAO;AAAA,EAC7B,QAAQ,cAAc,OAAO;AAAA,EAC7B,SAAS,cAAc,OAAO;AAAA,EAC9B,YAAY,cAAc,OAAO;AAAA,EACjC,YAAY,cAAc,OAAO;AAAA,EACjC,YAAY,cAAc,OAAO;AAAA,EACjC,WAAW,cAAc,OAAO;AAAA,EAChC,YAAY,cAAc,OAAO;AAAA,EACjC,gBAAgB,cAAc,OAAO;AAAA,EACrC,WAAW,cAAc,OAAO;AAAA,EAChC,QAAQ,cAAc,OAAO;AAAA,EAC7B,QAAQ,cAAc,OAAO;AAAA,EAC7B,YAAY,cAAc,OAAO;AAAA;AAAA,EAGjC,MAAM,cAAc,OAAO;AAAA,EAC3B,WAAW,cAAc,OAAO;AAAA,EAChC,QAAQ,cAAc,OAAO;AAAA,EAC7B,UAAU,cAAc,OAAO;AAAA,EAC/B,UAAU,cAAc,OAAO;AAAA,EAC/B,UAAU,cAAc,OAAO;AAAA,EAC/B,UAAU,cAAc,OAAO;AAAA,EAC/B,aAAa,cAAc,OAAO;AAAA,EAClC,cAAc,cAAc,OAAO;AAAA,EACnC,GAAG;AACL,GAAuB;AACrB,QAAM,eAAe,OAAO,WAAW,eAAe,EAAE,gBAAgB,sBAAsB,CAAC,EAAE;AACjG,QAAM,eAAe,OAAO,WAAW,eAAe,EAAE,gBAAgB,sBAAsB,CAAC,EAAE;AACjG,QAAM,WAAW;AAAA;AAAA,IAEf,aAAa,yBAAyB,SAAS;AAAA,IAC/C,UAAU,OAAO,IAAI,wBAAwB;AAAA,IAC7C,eAAe,OAAO;AAAA,IACtB,aAAa;AAAA,IACb,aAAa;AAAA,IACb,YAAY;AAAA,IACZ,aAAa;AAAA,IACb,iBAAiB;AAAA,IACjB,YAAY;AAAA,IACZ,SAAS;AAAA,IACT,SAAS;AAAA,IACT,aAAa;AAAA,IACb,GAAG;AAAA,IACH,GAAG;AAAA;AAAA,IAGH,OAAO,iBAAiB,GAAG;AAAA,IAC3B,YAAY;AAAA,IACZ,SAAS;AAAA,IACT,WAAW;AAAA,IACX,WAAW;AAAA,IACX,WAAW;AAAA,IACX,WAAW;AAAA,IACX,cAAc;AAAA,IACd,eAAe;AAAA,EACjB;AAEA,SACE;AAAA,IAAC;AAAA;AAAA,MACE,GAAG;AAAA,MACJ;AAAA,MACA;AAAA,MACA,gBAAgB;AAAA,MAChB;AAAA;AAAA,EACF;AAEJ,GAAG,kBAAkB;",
|
|
6
6
|
"names": []
|
|
7
7
|
}
|
|
@@ -1,7 +1,7 @@
|
|
|
1
1
|
{
|
|
2
2
|
"version": 3,
|
|
3
3
|
"sources": ["../../src/shaders/simplex-noise.tsx"],
|
|
4
|
-
"sourcesContent": ["import { memo } from 'react';\nimport { ShaderMount, type ShaderComponentProps } from '../shader-mount';\nimport { colorPropsAreEqual } from '../color-props-are-equal';\nimport {\n getShaderColorFromString,\n simplexNoiseFragmentShader,\n ShaderFitOptions,\n type SimplexNoiseUniforms,\n type SimplexNoiseParams,\n type ShaderPreset,\n defaultPatternSizing,\n} from '@paper-design/shaders';\n\nexport interface SimplexNoiseProps extends ShaderComponentProps, SimplexNoiseParams {}\n\ntype SimplexNoisePreset = ShaderPreset<SimplexNoiseParams>;\n\n// Due to Leva controls limitation:\n// 1) keep default colors in HSLA format to keep alpha channel\n// 2) don't use decimal values on HSL values (to avoid button highlight bug)\n\nexport const defaultPreset: SimplexNoisePreset = {\n name: 'Default',\n params: {\n ...defaultPatternSizing,\n speed: 1,\n frame: 0,\n colors: ['
|
|
5
|
-
"mappings": ";;;;;AAAA,SAAS,YAAY;AACrB,SAAS,mBAA8C;AACvD,SAAS,0BAA0B;AACnC;AAAA,EACE;AAAA,EACA;AAAA,EACA;AAAA,EAIA;AAAA,OACK;AAgEH;AAtDG,MAAM,gBAAoC;AAAA,EAC/C,MAAM;AAAA,EACN,QAAQ;AAAA,IACN,GAAG;AAAA,IACH,OAAO;AAAA,IACP,OAAO;AAAA,IACP,QAAQ,CAAC,
|
|
4
|
+
"sourcesContent": ["import { memo } from 'react';\nimport { ShaderMount, type ShaderComponentProps } from '../shader-mount';\nimport { colorPropsAreEqual } from '../color-props-are-equal';\nimport {\n getShaderColorFromString,\n simplexNoiseFragmentShader,\n ShaderFitOptions,\n type SimplexNoiseUniforms,\n type SimplexNoiseParams,\n type ShaderPreset,\n defaultPatternSizing,\n} from '@paper-design/shaders';\n\nexport interface SimplexNoiseProps extends ShaderComponentProps, SimplexNoiseParams {}\n\ntype SimplexNoisePreset = ShaderPreset<SimplexNoiseParams>;\n\n// Due to Leva controls limitation:\n// 1) keep default colors in HSLA format to keep alpha channel\n// 2) don't use decimal values on HSL values (to avoid button highlight bug)\n\nexport const defaultPreset: SimplexNoisePreset = {\n name: 'Default',\n params: {\n ...defaultPatternSizing,\n speed: 1,\n frame: 0,\n colors: ['#40a0bf', '#bf4040', '#ffcc00'],\n stepsPerColor: 3,\n softness: 0,\n },\n};\n\nexport const simplexNoisePresets: SimplexNoisePreset[] = [defaultPreset];\n\nexport const SimplexNoise: React.FC<SimplexNoiseProps> = memo(function SimplexNoiseImpl({\n // Own props\n speed = defaultPreset.params.speed,\n frame = defaultPreset.params.frame,\n colors = defaultPreset.params.colors,\n stepsPerColor = defaultPreset.params.stepsPerColor,\n softness = defaultPreset.params.softness,\n\n // Sizing props\n fit = defaultPreset.params.fit,\n scale = defaultPreset.params.scale,\n rotation = defaultPreset.params.rotation,\n originX = defaultPreset.params.originX,\n originY = defaultPreset.params.originY,\n offsetX = defaultPreset.params.offsetX,\n offsetY = defaultPreset.params.offsetY,\n worldWidth = defaultPreset.params.worldWidth,\n worldHeight = defaultPreset.params.worldHeight,\n ...props\n}: SimplexNoiseProps) {\n const uniforms = {\n // Own uniforms\n u_colors: colors.map(getShaderColorFromString),\n u_colorsCount: colors.length,\n u_stepsPerColor: stepsPerColor,\n u_softness: softness,\n\n // Sizing uniforms\n u_fit: ShaderFitOptions[fit],\n u_scale: scale,\n u_rotation: rotation,\n u_offsetX: offsetX,\n u_offsetY: offsetY,\n u_originX: originX,\n u_originY: originY,\n u_worldWidth: worldWidth,\n u_worldHeight: worldHeight,\n } satisfies SimplexNoiseUniforms;\n\n return (\n <ShaderMount\n {...props}\n speed={speed}\n frame={frame}\n fragmentShader={simplexNoiseFragmentShader}\n uniforms={uniforms}\n />\n );\n}, colorPropsAreEqual);\n"],
|
|
5
|
+
"mappings": ";;;;;AAAA,SAAS,YAAY;AACrB,SAAS,mBAA8C;AACvD,SAAS,0BAA0B;AACnC;AAAA,EACE;AAAA,EACA;AAAA,EACA;AAAA,EAIA;AAAA,OACK;AAgEH;AAtDG,MAAM,gBAAoC;AAAA,EAC/C,MAAM;AAAA,EACN,QAAQ;AAAA,IACN,GAAG;AAAA,IACH,OAAO;AAAA,IACP,OAAO;AAAA,IACP,QAAQ,CAAC,WAAW,WAAW,SAAS;AAAA,IACxC,eAAe;AAAA,IACf,UAAU;AAAA,EACZ;AACF;AAEO,MAAM,sBAA4C,CAAC,aAAa;AAEhE,MAAM,eAA4C,KAAK,SAAS,iBAAiB;AAAA;AAAA,EAEtF,QAAQ,cAAc,OAAO;AAAA,EAC7B,QAAQ,cAAc,OAAO;AAAA,EAC7B,SAAS,cAAc,OAAO;AAAA,EAC9B,gBAAgB,cAAc,OAAO;AAAA,EACrC,WAAW,cAAc,OAAO;AAAA;AAAA,EAGhC,MAAM,cAAc,OAAO;AAAA,EAC3B,QAAQ,cAAc,OAAO;AAAA,EAC7B,WAAW,cAAc,OAAO;AAAA,EAChC,UAAU,cAAc,OAAO;AAAA,EAC/B,UAAU,cAAc,OAAO;AAAA,EAC/B,UAAU,cAAc,OAAO;AAAA,EAC/B,UAAU,cAAc,OAAO;AAAA,EAC/B,aAAa,cAAc,OAAO;AAAA,EAClC,cAAc,cAAc,OAAO;AAAA,EACnC,GAAG;AACL,GAAsB;AACpB,QAAM,WAAW;AAAA;AAAA,IAEf,UAAU,OAAO,IAAI,wBAAwB;AAAA,IAC7C,eAAe,OAAO;AAAA,IACtB,iBAAiB;AAAA,IACjB,YAAY;AAAA;AAAA,IAGZ,OAAO,iBAAiB,GAAG;AAAA,IAC3B,SAAS;AAAA,IACT,YAAY;AAAA,IACZ,WAAW;AAAA,IACX,WAAW;AAAA,IACX,WAAW;AAAA,IACX,WAAW;AAAA,IACX,cAAc;AAAA,IACd,eAAe;AAAA,EACjB;AAEA,SACE;AAAA,IAAC;AAAA;AAAA,MACE,GAAG;AAAA,MACJ;AAAA,MACA;AAAA,MACA,gBAAgB;AAAA,MAChB;AAAA;AAAA,EACF;AAEJ,GAAG,kBAAkB;",
|
|
6
6
|
"names": []
|
|
7
7
|
}
|
|
@@ -20,8 +20,8 @@ const defaultPreset = {
|
|
|
20
20
|
...defaultObjectSizing,
|
|
21
21
|
speed: 0.4,
|
|
22
22
|
frame: 0,
|
|
23
|
-
colorBack: "
|
|
24
|
-
colors: ["
|
|
23
|
+
colorBack: "#ffffff",
|
|
24
|
+
colors: ["#136c5e", "#0f0224"],
|
|
25
25
|
noiseScale: 5,
|
|
26
26
|
noiseIterations: 10,
|
|
27
27
|
radius: 0.5,
|
|
@@ -35,8 +35,8 @@ const poisonPreset = {
|
|
|
35
35
|
...defaultObjectSizing,
|
|
36
36
|
speed: 1,
|
|
37
37
|
frame: 0,
|
|
38
|
-
colorBack: "
|
|
39
|
-
colors: ["
|
|
38
|
+
colorBack: "#000000",
|
|
39
|
+
colors: ["#d4ff00", "#0c7f08"],
|
|
40
40
|
noiseScale: 2.2,
|
|
41
41
|
noiseIterations: 10,
|
|
42
42
|
radius: 0.4,
|
|
@@ -49,8 +49,8 @@ const linePreset = {
|
|
|
49
49
|
params: {
|
|
50
50
|
...defaultObjectSizing,
|
|
51
51
|
frame: 0,
|
|
52
|
-
colorBack: "
|
|
53
|
-
colors: ["
|
|
52
|
+
colorBack: "#000000",
|
|
53
|
+
colors: ["#1fe8ff", "#4540a4"],
|
|
54
54
|
noiseScale: 1.1,
|
|
55
55
|
noiseIterations: 2,
|
|
56
56
|
radius: 0.38,
|
|
@@ -64,8 +64,8 @@ const cloudPreset = {
|
|
|
64
64
|
params: {
|
|
65
65
|
...defaultObjectSizing,
|
|
66
66
|
frame: 0,
|
|
67
|
-
colorBack: "
|
|
68
|
-
colors: ["
|
|
67
|
+
colorBack: "#3b9bff",
|
|
68
|
+
colors: ["#ffffff"],
|
|
69
69
|
noiseScale: 1.5,
|
|
70
70
|
noiseIterations: 10,
|
|
71
71
|
radius: 0.5,
|
|
@@ -1,7 +1,7 @@
|
|
|
1
1
|
{
|
|
2
2
|
"version": 3,
|
|
3
3
|
"sources": ["../../src/shaders/smoke-ring.tsx"],
|
|
4
|
-
"sourcesContent": ["import { memo } from 'react';\nimport { ShaderMount, type ShaderComponentProps } from '../shader-mount';\nimport { colorPropsAreEqual } from '../color-props-are-equal';\nimport {\n defaultObjectSizing,\n getShaderColorFromString,\n getShaderNoiseTexture,\n smokeRingFragmentShader,\n ShaderFitOptions,\n type ShaderPreset,\n type SmokeRingParams,\n type SmokeRingUniforms,\n} from '@paper-design/shaders';\n\nexport interface SmokeRingProps extends ShaderComponentProps, SmokeRingParams {}\n\ntype SmokeRingPreset = ShaderPreset<SmokeRingParams>;\n\n// Due to Leva controls limitation:\n// 1) keep default colors in HSLA format to keep alpha channel\n// 2) don't use decimal values on HSL values (to avoid button highlight bug)\n\nexport const defaultPreset: SmokeRingPreset = {\n name: 'Default',\n params: {\n ...defaultObjectSizing,\n speed: 0.4,\n frame: 0,\n colorBack: '
|
|
5
|
-
"mappings": ";;;;;AAAA,SAAS,YAAY;AACrB,SAAS,mBAA8C;AACvD,SAAS,0BAA0B;AACnC;AAAA,EACE;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,OAIK;AA+HH;AArHG,MAAM,gBAAiC;AAAA,EAC5C,MAAM;AAAA,EACN,QAAQ;AAAA,IACN,GAAG;AAAA,IACH,OAAO;AAAA,IACP,OAAO;AAAA,IACP,WAAW;AAAA,IACX,QAAQ,CAAC,
|
|
4
|
+
"sourcesContent": ["import { memo } from 'react';\nimport { ShaderMount, type ShaderComponentProps } from '../shader-mount';\nimport { colorPropsAreEqual } from '../color-props-are-equal';\nimport {\n defaultObjectSizing,\n getShaderColorFromString,\n getShaderNoiseTexture,\n smokeRingFragmentShader,\n ShaderFitOptions,\n type ShaderPreset,\n type SmokeRingParams,\n type SmokeRingUniforms,\n} from '@paper-design/shaders';\n\nexport interface SmokeRingProps extends ShaderComponentProps, SmokeRingParams {}\n\ntype SmokeRingPreset = ShaderPreset<SmokeRingParams>;\n\n// Due to Leva controls limitation:\n// 1) keep default colors in HSLA format to keep alpha channel\n// 2) don't use decimal values on HSL values (to avoid button highlight bug)\n\nexport const defaultPreset: SmokeRingPreset = {\n name: 'Default',\n params: {\n ...defaultObjectSizing,\n speed: 0.4,\n frame: 0,\n colorBack: '#ffffff',\n colors: ['#136c5e', '#0f0224'],\n noiseScale: 5,\n noiseIterations: 10,\n radius: 0.5,\n thickness: 0.25,\n innerShape: 1.2,\n },\n};\n\nexport const poisonPreset: SmokeRingPreset = {\n name: 'Poison',\n params: {\n ...defaultObjectSizing,\n speed: 1,\n frame: 0,\n colorBack: '#000000',\n colors: ['#d4ff00', '#0c7f08'],\n noiseScale: 2.2,\n noiseIterations: 10,\n radius: 0.4,\n thickness: 0.2,\n innerShape: 0.6,\n },\n};\n\nexport const linePreset: SmokeRingPreset = {\n name: 'Line',\n params: {\n ...defaultObjectSizing,\n frame: 0,\n colorBack: '#000000',\n colors: ['#1fe8ff', '#4540a4'],\n noiseScale: 1.1,\n noiseIterations: 2,\n radius: 0.38,\n thickness: 0.01,\n innerShape: 0.88,\n speed: 4,\n },\n};\n\nexport const cloudPreset: SmokeRingPreset = {\n name: 'Cloud',\n params: {\n ...defaultObjectSizing,\n frame: 0,\n colorBack: '#3b9bff',\n colors: ['#ffffff'],\n noiseScale: 1.5,\n noiseIterations: 10,\n radius: 0.5,\n thickness: 0.65,\n innerShape: 0.9,\n speed: 0.5,\n },\n};\n\nexport const smokeRingPresets: SmokeRingPreset[] = [defaultPreset, linePreset, poisonPreset, cloudPreset];\n\nexport const SmokeRing: React.FC<SmokeRingProps> = memo(function SmokeRingImpl({\n // Own props\n speed = defaultPreset.params.speed,\n frame = defaultPreset.params.frame,\n colorBack = defaultPreset.params.colorBack,\n colors = defaultPreset.params.colors,\n noiseScale = defaultPreset.params.noiseScale,\n thickness = defaultPreset.params.thickness,\n radius = defaultPreset.params.radius,\n innerShape = defaultPreset.params.innerShape,\n noiseIterations = defaultPreset.params.noiseIterations,\n\n // Sizing props\n fit = defaultPreset.params.fit,\n scale = defaultPreset.params.scale,\n rotation = defaultPreset.params.rotation,\n originX = defaultPreset.params.originX,\n originY = defaultPreset.params.originY,\n offsetX = defaultPreset.params.offsetX,\n offsetY = defaultPreset.params.offsetY,\n worldWidth = defaultPreset.params.worldWidth,\n worldHeight = defaultPreset.params.worldHeight,\n ...props\n}: SmokeRingProps) {\n const noiseTexture = typeof window !== 'undefined' && { u_noiseTexture: getShaderNoiseTexture() };\n\n const uniforms = {\n // Own uniforms\n u_colorBack: getShaderColorFromString(colorBack),\n u_colors: colors.map(getShaderColorFromString),\n u_colorsCount: colors.length,\n u_noiseScale: noiseScale,\n u_thickness: thickness,\n u_radius: radius,\n u_innerShape: innerShape,\n u_noiseIterations: noiseIterations,\n ...noiseTexture,\n\n // Sizing uniforms\n u_fit: ShaderFitOptions[fit],\n u_scale: scale,\n u_rotation: rotation,\n u_offsetX: offsetX,\n u_offsetY: offsetY,\n u_originX: originX,\n u_originY: originY,\n u_worldWidth: worldWidth,\n u_worldHeight: worldHeight,\n } satisfies SmokeRingUniforms;\n\n return (\n <ShaderMount {...props} speed={speed} frame={frame} fragmentShader={smokeRingFragmentShader} uniforms={uniforms} />\n );\n}, colorPropsAreEqual);\n"],
|
|
5
|
+
"mappings": ";;;;;AAAA,SAAS,YAAY;AACrB,SAAS,mBAA8C;AACvD,SAAS,0BAA0B;AACnC;AAAA,EACE;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,OAIK;AA+HH;AArHG,MAAM,gBAAiC;AAAA,EAC5C,MAAM;AAAA,EACN,QAAQ;AAAA,IACN,GAAG;AAAA,IACH,OAAO;AAAA,IACP,OAAO;AAAA,IACP,WAAW;AAAA,IACX,QAAQ,CAAC,WAAW,SAAS;AAAA,IAC7B,YAAY;AAAA,IACZ,iBAAiB;AAAA,IACjB,QAAQ;AAAA,IACR,WAAW;AAAA,IACX,YAAY;AAAA,EACd;AACF;AAEO,MAAM,eAAgC;AAAA,EAC3C,MAAM;AAAA,EACN,QAAQ;AAAA,IACN,GAAG;AAAA,IACH,OAAO;AAAA,IACP,OAAO;AAAA,IACP,WAAW;AAAA,IACX,QAAQ,CAAC,WAAW,SAAS;AAAA,IAC7B,YAAY;AAAA,IACZ,iBAAiB;AAAA,IACjB,QAAQ;AAAA,IACR,WAAW;AAAA,IACX,YAAY;AAAA,EACd;AACF;AAEO,MAAM,aAA8B;AAAA,EACzC,MAAM;AAAA,EACN,QAAQ;AAAA,IACN,GAAG;AAAA,IACH,OAAO;AAAA,IACP,WAAW;AAAA,IACX,QAAQ,CAAC,WAAW,SAAS;AAAA,IAC7B,YAAY;AAAA,IACZ,iBAAiB;AAAA,IACjB,QAAQ;AAAA,IACR,WAAW;AAAA,IACX,YAAY;AAAA,IACZ,OAAO;AAAA,EACT;AACF;AAEO,MAAM,cAA+B;AAAA,EAC1C,MAAM;AAAA,EACN,QAAQ;AAAA,IACN,GAAG;AAAA,IACH,OAAO;AAAA,IACP,WAAW;AAAA,IACX,QAAQ,CAAC,SAAS;AAAA,IAClB,YAAY;AAAA,IACZ,iBAAiB;AAAA,IACjB,QAAQ;AAAA,IACR,WAAW;AAAA,IACX,YAAY;AAAA,IACZ,OAAO;AAAA,EACT;AACF;AAEO,MAAM,mBAAsC,CAAC,eAAe,YAAY,cAAc,WAAW;AAEjG,MAAM,YAAsC,KAAK,SAAS,cAAc;AAAA;AAAA,EAE7E,QAAQ,cAAc,OAAO;AAAA,EAC7B,QAAQ,cAAc,OAAO;AAAA,EAC7B,YAAY,cAAc,OAAO;AAAA,EACjC,SAAS,cAAc,OAAO;AAAA,EAC9B,aAAa,cAAc,OAAO;AAAA,EAClC,YAAY,cAAc,OAAO;AAAA,EACjC,SAAS,cAAc,OAAO;AAAA,EAC9B,aAAa,cAAc,OAAO;AAAA,EAClC,kBAAkB,cAAc,OAAO;AAAA;AAAA,EAGvC,MAAM,cAAc,OAAO;AAAA,EAC3B,QAAQ,cAAc,OAAO;AAAA,EAC7B,WAAW,cAAc,OAAO;AAAA,EAChC,UAAU,cAAc,OAAO;AAAA,EAC/B,UAAU,cAAc,OAAO;AAAA,EAC/B,UAAU,cAAc,OAAO;AAAA,EAC/B,UAAU,cAAc,OAAO;AAAA,EAC/B,aAAa,cAAc,OAAO;AAAA,EAClC,cAAc,cAAc,OAAO;AAAA,EACnC,GAAG;AACL,GAAmB;AACjB,QAAM,eAAe,OAAO,WAAW,eAAe,EAAE,gBAAgB,sBAAsB,EAAE;AAEhG,QAAM,WAAW;AAAA;AAAA,IAEf,aAAa,yBAAyB,SAAS;AAAA,IAC/C,UAAU,OAAO,IAAI,wBAAwB;AAAA,IAC7C,eAAe,OAAO;AAAA,IACtB,cAAc;AAAA,IACd,aAAa;AAAA,IACb,UAAU;AAAA,IACV,cAAc;AAAA,IACd,mBAAmB;AAAA,IACnB,GAAG;AAAA;AAAA,IAGH,OAAO,iBAAiB,GAAG;AAAA,IAC3B,SAAS;AAAA,IACT,YAAY;AAAA,IACZ,WAAW;AAAA,IACX,WAAW;AAAA,IACX,WAAW;AAAA,IACX,WAAW;AAAA,IACX,cAAc;AAAA,IACd,eAAe;AAAA,EACjB;AAEA,SACE,oBAAC,eAAa,GAAG,OAAO,OAAc,OAAc,gBAAgB,yBAAyB,UAAoB;AAErH,GAAG,kBAAkB;",
|
|
6
6
|
"names": []
|
|
7
7
|
}
|