@paper-design/shaders-react 0.0.31 → 0.0.33

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Files changed (40) hide show
  1. package/dist/index.d.ts +1 -1
  2. package/dist/index.js.map +1 -1
  3. package/dist/shader-mount.js +6 -0
  4. package/dist/shader-mount.js.map +2 -2
  5. package/dist/shaders/dithering.js +40 -49
  6. package/dist/shaders/dithering.js.map +2 -2
  7. package/dist/shaders/dot-grid.js +28 -28
  8. package/dist/shaders/dot-grid.js.map +1 -1
  9. package/dist/shaders/dot-orbit.js +1 -1
  10. package/dist/shaders/dot-orbit.js.map +2 -2
  11. package/dist/shaders/god-rays.js +10 -10
  12. package/dist/shaders/god-rays.js.map +2 -2
  13. package/dist/shaders/grain-gradient.js +19 -18
  14. package/dist/shaders/grain-gradient.js.map +2 -2
  15. package/dist/shaders/mesh-gradient.js +3 -3
  16. package/dist/shaders/mesh-gradient.js.map +2 -2
  17. package/dist/shaders/metaballs.js +1 -1
  18. package/dist/shaders/metaballs.js.map +2 -2
  19. package/dist/shaders/neuro-noise.js +4 -4
  20. package/dist/shaders/neuro-noise.js.map +1 -1
  21. package/dist/shaders/perlin-noise.js +12 -12
  22. package/dist/shaders/perlin-noise.js.map +1 -1
  23. package/dist/shaders/pulsing-border.js +6 -6
  24. package/dist/shaders/pulsing-border.js.map +2 -2
  25. package/dist/shaders/simplex-noise.js +1 -1
  26. package/dist/shaders/simplex-noise.js.map +2 -2
  27. package/dist/shaders/smoke-ring.js +8 -8
  28. package/dist/shaders/smoke-ring.js.map +2 -2
  29. package/dist/shaders/spiral.js +14 -14
  30. package/dist/shaders/spiral.js.map +1 -1
  31. package/dist/shaders/swirl.js +4 -11
  32. package/dist/shaders/swirl.js.map +2 -2
  33. package/dist/shaders/voronoi.js +6 -6
  34. package/dist/shaders/voronoi.js.map +2 -2
  35. package/dist/shaders/warp.d.ts +7 -7
  36. package/dist/shaders/warp.js +115 -111
  37. package/dist/shaders/warp.js.map +2 -2
  38. package/dist/shaders/waves.js +12 -12
  39. package/dist/shaders/waves.js.map +1 -1
  40. package/package.json +2 -2
@@ -10,7 +10,8 @@ import {
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  grainGradientFragmentShader,
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  ShaderFitOptions,
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  defaultPatternSizing,
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- defaultObjectSizing
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+ defaultObjectSizing,
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+ GrainGradientShapes
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  } from "@paper-design/shaders";
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  import { jsx } from "react/jsx-runtime";
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  const defaultPreset = {
@@ -19,11 +20,11 @@ const defaultPreset = {
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  ...defaultPatternSizing,
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  speed: 1,
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  frame: 0,
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- colors: ["hsla(210, 100%, 3%, 1)", "hsla(32, 89%, 40%, 1)", "hsla(46, 60%, 60%, 1)", "hsla(39, 28%, 81%, 1)"],
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+ colors: ["#000a0f", "#c4730b", "#bdad5f", "#d8ccc7"],
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  softness: 0.7,
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  intensity: 0.15,
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  noise: 0.5,
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- shape: 1
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+ shape: "wave"
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  }
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  };
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  const dotsPreset = {
@@ -33,11 +34,11 @@ const dotsPreset = {
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  scale: 0.6,
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  speed: 1,
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  frame: 0,
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- colors: ["hsla(0, 100%, 2%, 1)", "hsla(0, 100%, 22%, 1)", "hsla(210, 100%, 50%, 1)", "hsla(48, 52%, 90%, 1)"],
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+ colors: ["#0a0000", "#6f0000", "#0080ff", "#f2ebc9"],
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  softness: 0.75,
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  intensity: 0.15,
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  noise: 0.7,
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- shape: 2
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+ shape: "dots"
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  }
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  };
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  const truchetPreset = {
@@ -46,11 +47,11 @@ const truchetPreset = {
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  ...defaultPatternSizing,
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  speed: 1,
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  frame: 0,
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- colors: ["hsla(0, 100%, 2%, 1)", "hsla(24, 100%, 22%, 1)", "hsla(35, 85%, 69%, 1)", "hsla(100, 52%, 45%, 1)"],
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+ colors: ["#0a0000", "#6f2200", "#eabb7c", "#39b523"],
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  softness: 0,
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  intensity: 0.2,
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  noise: 1,
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- shape: 3
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+ shape: "truchet"
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  }
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  };
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  const cornersPreset = {
@@ -59,11 +60,11 @@ const cornersPreset = {
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  ...defaultObjectSizing,
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  speed: 1,
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  frame: 0,
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- colors: ["hsla(210, 80%, 6%, 1)", "hsla(200, 100%, 40%, 1)", "hsla(170, 100%, 50%, 1)", "hsla(50, 100%, 50%, 1)"],
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+ colors: ["#031018", "#00aeff", "#00ffcc", "#ffc800"],
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  softness: 0.4,
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  intensity: 0.35,
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  noise: 0.35,
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- shape: 4
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+ shape: "corners"
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  }
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  };
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  const ripplePreset = {
@@ -73,11 +74,11 @@ const ripplePreset = {
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  scale: 0.5,
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  speed: 1,
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  frame: 0,
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- colors: ["hsla(30, 100%, 4%, 1)", "hsla(25, 100%, 22%, 1)", "hsla(140, 70%, 70%, 1)", "hsla(4305, 64%, 11%, 1)"],
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+ colors: ["#140a00", "#6f2d00", "#88ddae", "#2c0b1d"],
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  softness: 0.5,
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  intensity: 0.5,
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  noise: 0.5,
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- shape: 5
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+ shape: "ripple"
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  }
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  };
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  const blobPreset = {
@@ -87,11 +88,11 @@ const blobPreset = {
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  scale: 1.3,
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  speed: 1,
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  frame: 0,
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- colors: ["hsla(240, 30%, 8%, 1)", "hsla(200, 30%, 35%, 1)", "hsla(50, 30%, 55%, 1)", "hsla(90, 25%, 45%, 1)"],
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+ colors: ["#0f0e18", "#3e6172", "#a49b74", "#568c50"],
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  softness: 0,
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  intensity: 0.15,
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  noise: 0.5,
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- shape: 6
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+ shape: "blob"
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  }
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  };
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  const spherePreset = {
@@ -100,11 +101,11 @@ const spherePreset = {
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  ...defaultObjectSizing,
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  speed: 1,
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  frame: 0,
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- colors: ["hsla(230, 100%, 5%, 1)", "hsla(210, 100%, 35%, 1)", "hsla(180, 95%, 60%, 1)", "hsla(130, 80%, 45%, 1)"],
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+ colors: ["#000319", "#0059b3", "#37f5f5", "#18c039"],
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  softness: 1,
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  intensity: 0.15,
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  noise: 0.5,
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- shape: 7
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+ shape: "sphere"
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  }
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  };
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  const moonPreset = {
@@ -114,11 +115,11 @@ const moonPreset = {
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  scale: 0.6,
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  speed: 1,
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  frame: 0,
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- colors: ["hsla(0, 0%, 0%, 1)", "hsla(0, 0%, 0%, 1)", "hsla(240, 8%, 17%, 1)", "hsla(40, 100%, 90%, 1)"],
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+ colors: ["#000000", "#000000", "#28272d", "#ffeccc"],
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  softness: 1,
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  intensity: 0.56,
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  noise: 1,
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- shape: 7
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+ shape: "sphere"
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  }
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  };
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  const grainGradientPresets = [
@@ -159,7 +160,7 @@ const GrainGradient = memo(function GrainGradientImpl({
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  u_softness: softness,
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  u_intensity: intensity,
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  u_noise: noise,
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- u_shape: shape,
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+ u_shape: GrainGradientShapes[shape],
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  // Sizing uniforms
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  u_fit: ShaderFitOptions[fit],
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  u_scale: scale,
@@ -1,7 +1,7 @@
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  {
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  "version": 3,
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  "sources": ["../../src/shaders/grain-gradient.tsx"],
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- "sourcesContent": ["import { memo } from 'react';\nimport { ShaderMount, type ShaderComponentProps } from '../shader-mount';\nimport {\n getShaderColorFromString,\n grainGradientFragmentShader,\n ShaderFitOptions,\n type GrainGradientUniforms,\n type GrainGradientParams,\n type ShaderPreset,\n defaultPatternSizing,\n defaultObjectSizing,\n} from '@paper-design/shaders';\n\nexport interface GrainGradientProps extends ShaderComponentProps, GrainGradientParams {}\n\ntype GrainGradientPreset = ShaderPreset<GrainGradientParams>;\n\n// Due to Leva controls limitation:\n// 1) keep default colors in HSLA format to keep alpha channel\n// 2) don't use decimal values on HSL values (to avoid button highlight bug)\n\nexport const defaultPreset: GrainGradientPreset = {\n name: 'Default',\n params: {\n ...defaultPatternSizing,\n speed: 1,\n frame: 0,\n colors: ['hsla(210, 100%, 3%, 1)', 'hsla(32, 89%, 40%, 1)', 'hsla(46, 60%, 60%, 1)', 'hsla(39, 28%, 81%, 1)'],\n softness: 0.7,\n intensity: 0.15,\n noise: 0.5,\n shape: 1,\n },\n};\n\nexport const dotsPreset: GrainGradientPreset = {\n name: 'Dots',\n params: {\n ...defaultPatternSizing,\n scale: 0.6,\n speed: 1,\n frame: 0,\n colors: ['hsla(0, 100%, 2%, 1)', 'hsla(0, 100%, 22%, 1)', 'hsla(210, 100%, 50%, 1)', 'hsla(48, 52%, 90%, 1)'],\n softness: 0.75,\n intensity: 0.15,\n noise: 0.7,\n shape: 2,\n },\n};\n\nexport const truchetPreset: GrainGradientPreset = {\n name: 'Truchet',\n params: {\n ...defaultPatternSizing,\n speed: 1,\n frame: 0,\n colors: ['hsla(0, 100%, 2%, 1)', 'hsla(24, 100%, 22%, 1)', 'hsla(35, 85%, 69%, 1)', 'hsla(100, 52%, 45%, 1)'],\n softness: 0,\n intensity: 0.2,\n noise: 1,\n shape: 3,\n },\n};\n\nexport const cornersPreset: GrainGradientPreset = {\n name: 'Corners',\n params: {\n ...defaultObjectSizing,\n speed: 1,\n frame: 0,\n colors: ['hsla(210, 80%, 6%, 1)', 'hsla(200, 100%, 40%, 1)', 'hsla(170, 100%, 50%, 1)', 'hsla(50, 100%, 50%, 1)'],\n softness: 0.4,\n intensity: 0.35,\n noise: 0.35,\n shape: 4,\n },\n};\n\nexport const ripplePreset: GrainGradientPreset = {\n name: 'Ripple',\n params: {\n ...defaultObjectSizing,\n scale: 0.5,\n speed: 1,\n frame: 0,\n colors: ['hsla(30, 100%, 4%, 1)', 'hsla(25, 100%, 22%, 1)', 'hsla(140, 70%, 70%, 1)', 'hsla(4305, 64%, 11%, 1)'],\n softness: 0.5,\n intensity: 0.5,\n noise: 0.5,\n shape: 5,\n },\n};\n\nexport const blobPreset: GrainGradientPreset = {\n name: 'Blob',\n params: {\n ...defaultObjectSizing,\n scale: 1.3,\n speed: 1,\n frame: 0,\n colors: ['hsla(240, 30%, 8%, 1)', 'hsla(200, 30%, 35%, 1)', 'hsla(50, 30%, 55%, 1)', 'hsla(90, 25%, 45%, 1)'],\n softness: 0,\n intensity: 0.15,\n noise: 0.5,\n shape: 6,\n },\n};\n\nexport const spherePreset: GrainGradientPreset = {\n name: 'Sphere',\n params: {\n ...defaultObjectSizing,\n speed: 1,\n frame: 0,\n colors: ['hsla(230, 100%, 5%, 1)', 'hsla(210, 100%, 35%, 1)', 'hsla(180, 95%, 60%, 1)', 'hsla(130, 80%, 45%, 1)'],\n softness: 1,\n intensity: 0.15,\n noise: 0.5,\n shape: 7,\n },\n};\n\nexport const moonPreset: GrainGradientPreset = {\n name: 'Moon',\n params: {\n ...defaultObjectSizing,\n scale: 0.6,\n speed: 1,\n frame: 0,\n colors: ['hsla(0, 0%, 0%, 1)', 'hsla(0, 0%, 0%, 1)', 'hsla(240, 8%, 17%, 1)', 'hsla(40, 100%, 90%, 1)'],\n softness: 1,\n intensity: 0.56,\n noise: 1,\n shape: 7,\n },\n};\n\nexport const grainGradientPresets: GrainGradientPreset[] = [\n cornersPreset,\n defaultPreset,\n dotsPreset,\n truchetPreset,\n ripplePreset,\n blobPreset,\n spherePreset,\n moonPreset,\n];\n\nexport const GrainGradient: React.FC<GrainGradientProps> = memo(function GrainGradientImpl({\n // Own props\n speed = defaultPreset.params.speed,\n frame = defaultPreset.params.frame,\n colors = defaultPreset.params.colors,\n softness = defaultPreset.params.softness,\n intensity = defaultPreset.params.intensity,\n noise = defaultPreset.params.noise,\n shape = defaultPreset.params.shape,\n\n // Sizing props\n fit = defaultPreset.params.fit,\n scale = defaultPreset.params.scale,\n rotation = defaultPreset.params.rotation,\n originX = defaultPreset.params.originX,\n originY = defaultPreset.params.originY,\n offsetX = defaultPreset.params.offsetX,\n offsetY = defaultPreset.params.offsetY,\n worldWidth = defaultPreset.params.worldWidth,\n worldHeight = defaultPreset.params.worldHeight,\n ...props\n}) {\n const uniforms = {\n // Own uniforms\n u_colors: colors.map(getShaderColorFromString),\n u_colorsCount: colors.length,\n u_softness: softness,\n u_intensity: intensity,\n u_noise: noise,\n u_shape: shape,\n\n // Sizing uniforms\n u_fit: ShaderFitOptions[fit],\n u_scale: scale,\n u_rotation: rotation,\n u_offsetX: offsetX,\n u_offsetY: offsetY,\n u_originX: originX,\n u_originY: originY,\n u_worldWidth: worldWidth,\n u_worldHeight: worldHeight,\n } satisfies GrainGradientUniforms;\n\n return (\n <ShaderMount\n {...props}\n speed={speed}\n frame={frame}\n fragmentShader={grainGradientFragmentShader}\n uniforms={uniforms}\n />\n );\n});\n"],
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+ "sourcesContent": ["import { memo } from 'react';\nimport { ShaderMount, type ShaderComponentProps } from '../shader-mount';\nimport {\n getShaderColorFromString,\n grainGradientFragmentShader,\n ShaderFitOptions,\n type GrainGradientUniforms,\n type GrainGradientParams,\n type ShaderPreset,\n defaultPatternSizing,\n defaultObjectSizing,\n GrainGradientShapes,\n} from '@paper-design/shaders';\n\nexport interface GrainGradientProps extends ShaderComponentProps, GrainGradientParams {}\n\ntype GrainGradientPreset = ShaderPreset<GrainGradientParams>;\n\n// Due to Leva controls limitation:\n// 1) keep default colors in HSLA format to keep alpha channel\n// 2) don't use decimal values on HSL values (to avoid button highlight bug)\n\nexport const defaultPreset: GrainGradientPreset = {\n name: 'Default',\n params: {\n ...defaultPatternSizing,\n speed: 1,\n frame: 0,\n colors: ['#000a0f', '#c4730b', '#bdad5f', '#d8ccc7'],\n softness: 0.7,\n intensity: 0.15,\n noise: 0.5,\n shape: 'wave',\n },\n};\n\nexport const dotsPreset: GrainGradientPreset = {\n name: 'Dots',\n params: {\n ...defaultPatternSizing,\n scale: 0.6,\n speed: 1,\n frame: 0,\n colors: ['#0a0000', '#6f0000', '#0080ff', '#f2ebc9'],\n softness: 0.75,\n intensity: 0.15,\n noise: 0.7,\n shape: 'dots',\n },\n};\n\nexport const truchetPreset: GrainGradientPreset = {\n name: 'Truchet',\n params: {\n ...defaultPatternSizing,\n speed: 1,\n frame: 0,\n colors: ['#0a0000', '#6f2200', '#eabb7c', '#39b523'],\n softness: 0,\n intensity: 0.2,\n noise: 1,\n shape: 'truchet',\n },\n};\n\nexport const cornersPreset: GrainGradientPreset = {\n name: 'Corners',\n params: {\n ...defaultObjectSizing,\n speed: 1,\n frame: 0,\n colors: ['#031018', '#00aeff', '#00ffcc', '#ffc800'],\n softness: 0.4,\n intensity: 0.35,\n noise: 0.35,\n shape: 'corners',\n },\n};\n\nexport const ripplePreset: GrainGradientPreset = {\n name: 'Ripple',\n params: {\n ...defaultObjectSizing,\n scale: 0.5,\n speed: 1,\n frame: 0,\n colors: ['#140a00', '#6f2d00', '#88ddae', '#2c0b1d'],\n softness: 0.5,\n intensity: 0.5,\n noise: 0.5,\n shape: 'ripple',\n },\n};\n\nexport const blobPreset: GrainGradientPreset = {\n name: 'Blob',\n params: {\n ...defaultObjectSizing,\n scale: 1.3,\n speed: 1,\n frame: 0,\n colors: ['#0f0e18', '#3e6172', '#a49b74', '#568c50'],\n softness: 0,\n intensity: 0.15,\n noise: 0.5,\n shape: 'blob',\n },\n};\n\nexport const spherePreset: GrainGradientPreset = {\n name: 'Sphere',\n params: {\n ...defaultObjectSizing,\n speed: 1,\n frame: 0,\n colors: ['#000319', '#0059b3', '#37f5f5', '#18c039'],\n softness: 1,\n intensity: 0.15,\n noise: 0.5,\n shape: 'sphere',\n },\n};\n\nexport const moonPreset: GrainGradientPreset = {\n name: 'Moon',\n params: {\n ...defaultObjectSizing,\n scale: 0.6,\n speed: 1,\n frame: 0,\n colors: ['#000000', '#000000', '#28272d', '#ffeccc'],\n softness: 1,\n intensity: 0.56,\n noise: 1,\n shape: 'sphere',\n },\n};\n\nexport const grainGradientPresets: GrainGradientPreset[] = [\n cornersPreset,\n defaultPreset,\n dotsPreset,\n truchetPreset,\n ripplePreset,\n blobPreset,\n spherePreset,\n moonPreset,\n];\n\nexport const GrainGradient: React.FC<GrainGradientProps> = memo(function GrainGradientImpl({\n // Own props\n speed = defaultPreset.params.speed,\n frame = defaultPreset.params.frame,\n colors = defaultPreset.params.colors,\n softness = defaultPreset.params.softness,\n intensity = defaultPreset.params.intensity,\n noise = defaultPreset.params.noise,\n shape = defaultPreset.params.shape,\n\n // Sizing props\n fit = defaultPreset.params.fit,\n scale = defaultPreset.params.scale,\n rotation = defaultPreset.params.rotation,\n originX = defaultPreset.params.originX,\n originY = defaultPreset.params.originY,\n offsetX = defaultPreset.params.offsetX,\n offsetY = defaultPreset.params.offsetY,\n worldWidth = defaultPreset.params.worldWidth,\n worldHeight = defaultPreset.params.worldHeight,\n ...props\n}) {\n const uniforms = {\n // Own uniforms\n u_colors: colors.map(getShaderColorFromString),\n u_colorsCount: colors.length,\n u_softness: softness,\n u_intensity: intensity,\n u_noise: noise,\n u_shape: GrainGradientShapes[shape],\n\n // Sizing uniforms\n u_fit: ShaderFitOptions[fit],\n u_scale: scale,\n u_rotation: rotation,\n u_offsetX: offsetX,\n u_offsetY: offsetY,\n u_originX: originX,\n u_originY: originY,\n u_worldWidth: worldWidth,\n u_worldHeight: worldHeight,\n } satisfies GrainGradientUniforms;\n\n return (\n <ShaderMount\n {...props}\n speed={speed}\n frame={frame}\n fragmentShader={grainGradientFragmentShader}\n uniforms={uniforms}\n />\n );\n});\n"],
5
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6
6
  "names": []
7
7
  }
@@ -19,7 +19,7 @@ const defaultPreset = {
19
19
  ...defaultObjectSizing,
20
20
  speed: 1,
21
21
  frame: 4e4,
22
- colors: ["hsla(259, 100%, 50%, 1)", "hsla(150, 100%, 50%, 1)", "hsla(48, 100%, 50%, 1)", "hsla(295, 100%, 50%, 1)"],
22
+ colors: ["#5100ff", "#00ff80", "#ffcc00", "#ea00ff"],
23
23
  distortion: 0.8,
24
24
  swirl: 0.1
25
25
  }
@@ -30,7 +30,7 @@ const purplePreset = {
30
30
  ...defaultObjectSizing,
31
31
  speed: 0.6,
32
32
  frame: 100,
33
- colors: ["hsla(259, 29%, 73%, 1)", "hsla(263, 57%, 39%, 1)", "hsla(48, 73%, 84%, 1)", "hsla(295, 32%, 70%, 1)"],
33
+ colors: ["#aaa7d7", "#3c2b8e", "#f4eabb", "#c99cd5"],
34
34
  distortion: 0.3,
35
35
  swirl: 0.5
36
36
  }
@@ -41,7 +41,7 @@ const beachPreset = {
41
41
  ...defaultObjectSizing,
42
42
  speed: 0.1,
43
43
  frame: 0,
44
- colors: ["hsla(186, 81%, 83%, 1)", "hsla(198, 55%, 68%, 1)", "hsla(53, 67%, 88%, 1)", "hsla(45, 93%, 73%, 1)"],
44
+ colors: ["#bcecf6", "#80c3e4", "#f3eccb", "#f3d987"],
45
45
  distortion: 0.8,
46
46
  swirl: 0.35
47
47
  }
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "version": 3,
3
3
  "sources": ["../../src/shaders/mesh-gradient.tsx"],
4
- "sourcesContent": ["import { memo } from 'react';\nimport { ShaderMount, type ShaderComponentProps } from '../shader-mount';\nimport { colorPropsAreEqual } from '../color-props-are-equal';\nimport {\n defaultObjectSizing,\n getShaderColorFromString,\n meshGradientFragmentShader,\n ShaderFitOptions,\n type MeshGradientParams,\n type MeshGradientUniforms,\n type ShaderPreset,\n} from '@paper-design/shaders';\n\nexport interface MeshGradientProps extends ShaderComponentProps, MeshGradientParams {}\n\ntype MeshGradientPreset = ShaderPreset<MeshGradientParams>;\n\n// Due to Leva controls limitation:\n// 1) keep default colors in HSLA format to keep alpha channel\n// 2) don't use decimal values on HSL values (to avoid button highlight bug)\n\nexport const defaultPreset: MeshGradientPreset = {\n name: 'Default',\n params: {\n ...defaultObjectSizing,\n speed: 1,\n frame: 40000,\n colors: ['hsla(259, 100%, 50%, 1)', 'hsla(150, 100%, 50%, 1)', 'hsla(48, 100%, 50%, 1)', 'hsla(295, 100%, 50%, 1)'],\n distortion: 0.8,\n swirl: 0.1,\n },\n};\n\nexport const purplePreset: MeshGradientPreset = {\n name: 'Purple',\n params: {\n ...defaultObjectSizing,\n speed: 0.6,\n frame: 100,\n colors: ['hsla(259, 29%, 73%, 1)', 'hsla(263, 57%, 39%, 1)', 'hsla(48, 73%, 84%, 1)', 'hsla(295, 32%, 70%, 1)'],\n distortion: 0.3,\n swirl: 0.5,\n },\n};\n\nexport const beachPreset: MeshGradientPreset = {\n name: 'Beach',\n params: {\n ...defaultObjectSizing,\n speed: 0.1,\n frame: 0,\n colors: ['hsla(186, 81%, 83%, 1)', 'hsla(198, 55%, 68%, 1)', 'hsla(53, 67%, 88%, 1)', 'hsla(45, 93%, 73%, 1)'],\n distortion: 0.8,\n swirl: 0.35,\n },\n};\n\nexport const meshGradientPresets: MeshGradientPreset[] = [defaultPreset, purplePreset, beachPreset];\n\nexport const MeshGradient: React.FC<MeshGradientProps> = memo(function MeshGradientImpl({\n // Own props\n speed = defaultPreset.params.speed,\n frame = defaultPreset.params.frame,\n colors = defaultPreset.params.colors,\n distortion = defaultPreset.params.distortion,\n swirl = defaultPreset.params.swirl,\n\n // Sizing props\n fit = defaultPreset.params.fit,\n rotation = defaultPreset.params.rotation,\n scale = defaultPreset.params.scale,\n originX = defaultPreset.params.originX,\n originY = defaultPreset.params.originY,\n offsetX = defaultPreset.params.offsetX,\n offsetY = defaultPreset.params.offsetY,\n worldWidth = defaultPreset.params.worldWidth,\n worldHeight = defaultPreset.params.worldHeight,\n ...props\n}: MeshGradientProps) {\n const uniforms = {\n // Own uniforms\n u_colors: colors.map(getShaderColorFromString),\n u_colorsCount: colors.length,\n u_distortion: distortion,\n u_swirl: swirl,\n\n // Sizing uniforms\n u_fit: ShaderFitOptions[fit],\n u_rotation: rotation,\n u_scale: scale,\n u_offsetX: offsetX,\n u_offsetY: offsetY,\n u_originX: originX,\n u_originY: originY,\n u_worldWidth: worldWidth,\n u_worldHeight: worldHeight,\n } satisfies MeshGradientUniforms;\n\n return (\n <ShaderMount\n {...props}\n speed={speed}\n frame={frame}\n fragmentShader={meshGradientFragmentShader}\n uniforms={uniforms}\n />\n );\n}, colorPropsAreEqual);\n"],
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4
+ "sourcesContent": ["import { memo } from 'react';\nimport { ShaderMount, type ShaderComponentProps } from '../shader-mount';\nimport { colorPropsAreEqual } from '../color-props-are-equal';\nimport {\n defaultObjectSizing,\n getShaderColorFromString,\n meshGradientFragmentShader,\n ShaderFitOptions,\n type MeshGradientParams,\n type MeshGradientUniforms,\n type ShaderPreset,\n} from '@paper-design/shaders';\n\nexport interface MeshGradientProps extends ShaderComponentProps, MeshGradientParams {}\n\ntype MeshGradientPreset = ShaderPreset<MeshGradientParams>;\n\n// Due to Leva controls limitation:\n// 1) keep default colors in HSLA format to keep alpha channel\n// 2) don't use decimal values on HSL values (to avoid button highlight bug)\n\nexport const defaultPreset: MeshGradientPreset = {\n name: 'Default',\n params: {\n ...defaultObjectSizing,\n speed: 1,\n frame: 40000,\n colors: ['#5100ff', '#00ff80', '#ffcc00', '#ea00ff'],\n distortion: 0.8,\n swirl: 0.1,\n },\n};\n\nexport const purplePreset: MeshGradientPreset = {\n name: 'Purple',\n params: {\n ...defaultObjectSizing,\n speed: 0.6,\n frame: 100,\n colors: ['#aaa7d7', '#3c2b8e', '#f4eabb', '#c99cd5'],\n distortion: 0.3,\n swirl: 0.5,\n },\n};\n\nexport const beachPreset: MeshGradientPreset = {\n name: 'Beach',\n params: {\n ...defaultObjectSizing,\n speed: 0.1,\n frame: 0,\n colors: ['#bcecf6', '#80c3e4', '#f3eccb', '#f3d987'],\n distortion: 0.8,\n swirl: 0.35,\n },\n};\n\nexport const meshGradientPresets: MeshGradientPreset[] = [defaultPreset, purplePreset, beachPreset];\n\nexport const MeshGradient: React.FC<MeshGradientProps> = memo(function MeshGradientImpl({\n // Own props\n speed = defaultPreset.params.speed,\n frame = defaultPreset.params.frame,\n colors = defaultPreset.params.colors,\n distortion = defaultPreset.params.distortion,\n swirl = defaultPreset.params.swirl,\n\n // Sizing props\n fit = defaultPreset.params.fit,\n rotation = defaultPreset.params.rotation,\n scale = defaultPreset.params.scale,\n originX = defaultPreset.params.originX,\n originY = defaultPreset.params.originY,\n offsetX = defaultPreset.params.offsetX,\n offsetY = defaultPreset.params.offsetY,\n worldWidth = defaultPreset.params.worldWidth,\n worldHeight = defaultPreset.params.worldHeight,\n ...props\n}: MeshGradientProps) {\n const uniforms = {\n // Own uniforms\n u_colors: colors.map(getShaderColorFromString),\n u_colorsCount: colors.length,\n u_distortion: distortion,\n u_swirl: swirl,\n\n // Sizing uniforms\n u_fit: ShaderFitOptions[fit],\n u_rotation: rotation,\n u_scale: scale,\n u_offsetX: offsetX,\n u_offsetY: offsetY,\n u_originX: originX,\n u_originY: originY,\n u_worldWidth: worldWidth,\n u_worldHeight: worldHeight,\n } satisfies MeshGradientUniforms;\n\n return (\n <ShaderMount\n {...props}\n speed={speed}\n frame={frame}\n fragmentShader={meshGradientFragmentShader}\n uniforms={uniforms}\n />\n );\n}, colorPropsAreEqual);\n"],
5
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6
6
  "names": []
7
7
  }
@@ -20,7 +20,7 @@ const defaultPreset = {
20
20
  scale: 1,
21
21
  speed: 1,
22
22
  frame: 0,
23
- colors: ["hsla(259, 100%, 80%, 1)", "hsla(150, 100%, 80%, 1)", "hsla(48, 100%, 80%, 1)", "hsla(295, 100%, 80%, 1)"],
23
+ colors: ["#b399ff", "#99ffc4", "#ffe699", "#e099ff"],
24
24
  count: 7,
25
25
  size: 1
26
26
  }
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "version": 3,
3
3
  "sources": ["../../src/shaders/metaballs.tsx"],
4
- "sourcesContent": ["import { memo } from 'react';\nimport { ShaderMount, type ShaderComponentProps } from '../shader-mount';\nimport { colorPropsAreEqual } from '../color-props-are-equal';\nimport {\n defaultObjectSizing,\n getShaderColorFromString,\n metaballsFragmentShader,\n ShaderFitOptions,\n type MetaballsParams,\n type MetaballsUniforms,\n type ShaderPreset,\n} from '@paper-design/shaders';\n\nexport interface MetaballsProps extends ShaderComponentProps, MetaballsParams {}\n\ntype MetaballsPreset = ShaderPreset<MetaballsParams>;\n\n// Due to Leva controls limitation:\n// 1) keep default colors in HSLA format to keep alpha channel\n// 2) don't use decimal values on HSL values (to avoid button highlight bug)\n\nexport const defaultPreset: MetaballsPreset = {\n name: 'Default',\n params: {\n ...defaultObjectSizing,\n scale: 1,\n speed: 1,\n frame: 0,\n colors: ['hsla(259, 100%, 80%, 1)', 'hsla(150, 100%, 80%, 1)', 'hsla(48, 100%, 80%, 1)', 'hsla(295, 100%, 80%, 1)'],\n count: 7,\n size: 1,\n },\n};\n\nexport const metaballsPresets: MetaballsPreset[] = [defaultPreset];\n\nexport const Metaballs: React.FC<MetaballsProps> = memo(function MetaballsImpl({\n // Own props\n speed = defaultPreset.params.speed,\n frame = defaultPreset.params.frame,\n colors = defaultPreset.params.colors,\n size = defaultPreset.params.size,\n count = defaultPreset.params.count,\n\n // Sizing props\n fit = defaultPreset.params.fit,\n rotation = defaultPreset.params.rotation,\n scale = defaultPreset.params.scale,\n originX = defaultPreset.params.originX,\n originY = defaultPreset.params.originY,\n offsetX = defaultPreset.params.offsetX,\n offsetY = defaultPreset.params.offsetY,\n worldWidth = defaultPreset.params.worldWidth,\n worldHeight = defaultPreset.params.worldHeight,\n ...props\n}: MetaballsProps) {\n const uniforms = {\n // Own uniforms\n u_colors: colors.map(getShaderColorFromString),\n u_colorsCount: colors.length,\n u_size: size,\n u_count: count,\n\n // Sizing uniforms\n u_fit: ShaderFitOptions[fit],\n u_rotation: rotation,\n u_scale: scale,\n u_offsetX: offsetX,\n u_offsetY: offsetY,\n u_originX: originX,\n u_originY: originY,\n u_worldWidth: worldWidth,\n u_worldHeight: worldHeight,\n } satisfies MetaballsUniforms;\n\n return (\n <ShaderMount {...props} speed={speed} frame={frame} fragmentShader={metaballsFragmentShader} uniforms={uniforms} />\n );\n}, colorPropsAreEqual);\n"],
5
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4
+ "sourcesContent": ["import { memo } from 'react';\nimport { ShaderMount, type ShaderComponentProps } from '../shader-mount';\nimport { colorPropsAreEqual } from '../color-props-are-equal';\nimport {\n defaultObjectSizing,\n getShaderColorFromString,\n metaballsFragmentShader,\n ShaderFitOptions,\n type MetaballsParams,\n type MetaballsUniforms,\n type ShaderPreset,\n} from '@paper-design/shaders';\n\nexport interface MetaballsProps extends ShaderComponentProps, MetaballsParams {}\n\ntype MetaballsPreset = ShaderPreset<MetaballsParams>;\n\n// Due to Leva controls limitation:\n// 1) keep default colors in HSLA format to keep alpha channel\n// 2) don't use decimal values on HSL values (to avoid button highlight bug)\n\nexport const defaultPreset: MetaballsPreset = {\n name: 'Default',\n params: {\n ...defaultObjectSizing,\n scale: 1,\n speed: 1,\n frame: 0,\n colors: ['#b399ff', '#99ffc4', '#ffe699', '#e099ff'],\n count: 7,\n size: 1,\n },\n};\n\nexport const metaballsPresets: MetaballsPreset[] = [defaultPreset];\n\nexport const Metaballs: React.FC<MetaballsProps> = memo(function MetaballsImpl({\n // Own props\n speed = defaultPreset.params.speed,\n frame = defaultPreset.params.frame,\n colors = defaultPreset.params.colors,\n size = defaultPreset.params.size,\n count = defaultPreset.params.count,\n\n // Sizing props\n fit = defaultPreset.params.fit,\n rotation = defaultPreset.params.rotation,\n scale = defaultPreset.params.scale,\n originX = defaultPreset.params.originX,\n originY = defaultPreset.params.originY,\n offsetX = defaultPreset.params.offsetX,\n offsetY = defaultPreset.params.offsetY,\n worldWidth = defaultPreset.params.worldWidth,\n worldHeight = defaultPreset.params.worldHeight,\n ...props\n}: MetaballsProps) {\n const uniforms = {\n // Own uniforms\n u_colors: colors.map(getShaderColorFromString),\n u_colorsCount: colors.length,\n u_size: size,\n u_count: count,\n\n // Sizing uniforms\n u_fit: ShaderFitOptions[fit],\n u_rotation: rotation,\n u_scale: scale,\n u_offsetX: offsetX,\n u_offsetY: offsetY,\n u_originX: originX,\n u_originY: originY,\n u_worldWidth: worldWidth,\n u_worldHeight: worldHeight,\n } satisfies MetaballsUniforms;\n\n return (\n <ShaderMount {...props} speed={speed} frame={frame} fragmentShader={metaballsFragmentShader} uniforms={uniforms} />\n );\n}, colorPropsAreEqual);\n"],
5
+ "mappings": ";;;;;AAAA,SAAS,YAAY;AACrB,SAAS,mBAA8C;AACvD,SAAS,0BAA0B;AACnC;AAAA,EACE;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,OAIK;AAiEH;AAvDG,MAAM,gBAAiC;AAAA,EAC5C,MAAM;AAAA,EACN,QAAQ;AAAA,IACN,GAAG;AAAA,IACH,OAAO;AAAA,IACP,OAAO;AAAA,IACP,OAAO;AAAA,IACP,QAAQ,CAAC,WAAW,WAAW,WAAW,SAAS;AAAA,IACnD,OAAO;AAAA,IACP,MAAM;AAAA,EACR;AACF;AAEO,MAAM,mBAAsC,CAAC,aAAa;AAE1D,MAAM,YAAsC,KAAK,SAAS,cAAc;AAAA;AAAA,EAE7E,QAAQ,cAAc,OAAO;AAAA,EAC7B,QAAQ,cAAc,OAAO;AAAA,EAC7B,SAAS,cAAc,OAAO;AAAA,EAC9B,OAAO,cAAc,OAAO;AAAA,EAC5B,QAAQ,cAAc,OAAO;AAAA;AAAA,EAG7B,MAAM,cAAc,OAAO;AAAA,EAC3B,WAAW,cAAc,OAAO;AAAA,EAChC,QAAQ,cAAc,OAAO;AAAA,EAC7B,UAAU,cAAc,OAAO;AAAA,EAC/B,UAAU,cAAc,OAAO;AAAA,EAC/B,UAAU,cAAc,OAAO;AAAA,EAC/B,UAAU,cAAc,OAAO;AAAA,EAC/B,aAAa,cAAc,OAAO;AAAA,EAClC,cAAc,cAAc,OAAO;AAAA,EACnC,GAAG;AACL,GAAmB;AACjB,QAAM,WAAW;AAAA;AAAA,IAEf,UAAU,OAAO,IAAI,wBAAwB;AAAA,IAC7C,eAAe,OAAO;AAAA,IACtB,QAAQ;AAAA,IACR,SAAS;AAAA;AAAA,IAGT,OAAO,iBAAiB,GAAG;AAAA,IAC3B,YAAY;AAAA,IACZ,SAAS;AAAA,IACT,WAAW;AAAA,IACX,WAAW;AAAA,IACX,WAAW;AAAA,IACX,WAAW;AAAA,IACX,cAAc;AAAA,IACd,eAAe;AAAA,EACjB;AAEA,SACE,oBAAC,eAAa,GAAG,OAAO,OAAc,OAAc,gBAAgB,yBAAyB,UAAoB;AAErH,GAAG,kBAAkB;",
6
6
  "names": []
7
7
  }
@@ -19,8 +19,8 @@ const defaultPreset = {
19
19
  ...defaultPatternSizing,
20
20
  speed: 1,
21
21
  frame: 0,
22
- colorFront: "hsla(261, 100%, 82%, 1)",
23
- colorBack: "hsla(0, 0%, 0%, 1)",
22
+ colorFront: "#bf9eff",
23
+ colorBack: "#000000",
24
24
  brightness: 1.3
25
25
  }
26
26
  };
@@ -31,8 +31,8 @@ const marblePreset = {
31
31
  scale: 0.4,
32
32
  speed: 0,
33
33
  frame: 0,
34
- colorFront: "hsla(230, 24%, 15%, 1)",
35
- colorBack: "hsla(0, 0%, 97%, 1)",
34
+ colorFront: "#1d2131",
35
+ colorBack: "#f7f7f7",
36
36
  brightness: 1.1
37
37
  }
38
38
  };
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "version": 3,
3
3
  "sources": ["../../src/shaders/neuro-noise.tsx"],
4
- "sourcesContent": ["import { memo } from 'react';\nimport { ShaderMount, type ShaderComponentProps } from '../shader-mount';\nimport { colorPropsAreEqual } from '../color-props-are-equal';\nimport {\n defaultPatternSizing,\n getShaderColorFromString,\n neuroNoiseFragmentShader,\n ShaderFitOptions,\n type NeuroNoiseParams,\n type NeuroNoiseUniforms,\n type ShaderPreset,\n} from '@paper-design/shaders';\n\nexport interface NeuroNoiseProps extends ShaderComponentProps, NeuroNoiseParams {}\n\ntype NeuroNoisePreset = ShaderPreset<NeuroNoiseParams>;\n\n// Due to Leva controls limitation:\n// 1) keep default colors in HSLA format to keep alpha channel\n// 2) don't use decimal values on HSL values (to avoid button highlight bug)\n\nexport const defaultPreset: NeuroNoisePreset = {\n name: 'Default',\n params: {\n ...defaultPatternSizing,\n speed: 1,\n frame: 0,\n colorFront: 'hsla(261, 100%, 82%, 1)',\n colorBack: 'hsla(0, 0%, 0%, 1)',\n brightness: 1.3,\n },\n};\n\nconst marblePreset: NeuroNoisePreset = {\n name: 'Marble',\n params: {\n ...defaultPatternSizing,\n scale: 0.4,\n speed: 0,\n frame: 0,\n colorFront: 'hsla(230, 24%, 15%, 1)',\n colorBack: 'hsla(0, 0%, 97%, 1)',\n brightness: 1.1,\n },\n};\n\nexport const neuroNoisePresets: NeuroNoisePreset[] = [defaultPreset, marblePreset] as const;\n\nexport const NeuroNoise: React.FC<NeuroNoiseProps> = memo(function NeuroNoiseImpl({\n // Own props\n speed = defaultPreset.params.speed,\n frame = defaultPreset.params.frame,\n colorFront = defaultPreset.params.colorFront,\n colorBack = defaultPreset.params.colorBack,\n brightness = defaultPreset.params.brightness,\n\n // Sizing props\n fit = defaultPreset.params.fit,\n scale = defaultPreset.params.scale,\n rotation = defaultPreset.params.rotation,\n originX = defaultPreset.params.originX,\n originY = defaultPreset.params.originY,\n offsetX = defaultPreset.params.offsetX,\n offsetY = defaultPreset.params.offsetY,\n worldWidth = defaultPreset.params.worldWidth,\n worldHeight = defaultPreset.params.worldHeight,\n ...props\n}: NeuroNoiseProps) {\n const uniforms = {\n // Own uniforms\n u_colorFront: getShaderColorFromString(colorFront),\n u_colorBack: getShaderColorFromString(colorBack),\n u_brightness: brightness,\n\n // Sizing uniforms\n u_fit: ShaderFitOptions[fit],\n u_scale: scale,\n u_rotation: rotation,\n u_offsetX: offsetX,\n u_offsetY: offsetY,\n u_originX: originX,\n u_originY: originY,\n u_worldWidth: worldWidth,\n u_worldHeight: worldHeight,\n } satisfies NeuroNoiseUniforms;\n\n return (\n <ShaderMount {...props} speed={speed} frame={frame} fragmentShader={neuroNoiseFragmentShader} uniforms={uniforms} />\n );\n}, colorPropsAreEqual);\n"],
4
+ "sourcesContent": ["import { memo } from 'react';\nimport { ShaderMount, type ShaderComponentProps } from '../shader-mount';\nimport { colorPropsAreEqual } from '../color-props-are-equal';\nimport {\n defaultPatternSizing,\n getShaderColorFromString,\n neuroNoiseFragmentShader,\n ShaderFitOptions,\n type NeuroNoiseParams,\n type NeuroNoiseUniforms,\n type ShaderPreset,\n} from '@paper-design/shaders';\n\nexport interface NeuroNoiseProps extends ShaderComponentProps, NeuroNoiseParams {}\n\ntype NeuroNoisePreset = ShaderPreset<NeuroNoiseParams>;\n\n// Due to Leva controls limitation:\n// 1) keep default colors in HSLA format to keep alpha channel\n// 2) don't use decimal values on HSL values (to avoid button highlight bug)\n\nexport const defaultPreset: NeuroNoisePreset = {\n name: 'Default',\n params: {\n ...defaultPatternSizing,\n speed: 1,\n frame: 0,\n colorFront: '#bf9eff',\n colorBack: '#000000',\n brightness: 1.3,\n },\n};\n\nconst marblePreset: NeuroNoisePreset = {\n name: 'Marble',\n params: {\n ...defaultPatternSizing,\n scale: 0.4,\n speed: 0,\n frame: 0,\n colorFront: '#1d2131',\n colorBack: '#f7f7f7',\n brightness: 1.1,\n },\n};\n\nexport const neuroNoisePresets: NeuroNoisePreset[] = [defaultPreset, marblePreset] as const;\n\nexport const NeuroNoise: React.FC<NeuroNoiseProps> = memo(function NeuroNoiseImpl({\n // Own props\n speed = defaultPreset.params.speed,\n frame = defaultPreset.params.frame,\n colorFront = defaultPreset.params.colorFront,\n colorBack = defaultPreset.params.colorBack,\n brightness = defaultPreset.params.brightness,\n\n // Sizing props\n fit = defaultPreset.params.fit,\n scale = defaultPreset.params.scale,\n rotation = defaultPreset.params.rotation,\n originX = defaultPreset.params.originX,\n originY = defaultPreset.params.originY,\n offsetX = defaultPreset.params.offsetX,\n offsetY = defaultPreset.params.offsetY,\n worldWidth = defaultPreset.params.worldWidth,\n worldHeight = defaultPreset.params.worldHeight,\n ...props\n}: NeuroNoiseProps) {\n const uniforms = {\n // Own uniforms\n u_colorFront: getShaderColorFromString(colorFront),\n u_colorBack: getShaderColorFromString(colorBack),\n u_brightness: brightness,\n\n // Sizing uniforms\n u_fit: ShaderFitOptions[fit],\n u_scale: scale,\n u_rotation: rotation,\n u_offsetX: offsetX,\n u_offsetY: offsetY,\n u_originX: originX,\n u_originY: originY,\n u_worldWidth: worldWidth,\n u_worldHeight: worldHeight,\n } satisfies NeuroNoiseUniforms;\n\n return (\n <ShaderMount {...props} speed={speed} frame={frame} fragmentShader={neuroNoiseFragmentShader} uniforms={uniforms} />\n );\n}, colorPropsAreEqual);\n"],
5
5
  "mappings": ";;;;;AAAA,SAAS,YAAY;AACrB,SAAS,mBAA8C;AACvD,SAAS,0BAA0B;AACnC;AAAA,EACE;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,OAIK;AA4EH;AAlEG,MAAM,gBAAkC;AAAA,EAC7C,MAAM;AAAA,EACN,QAAQ;AAAA,IACN,GAAG;AAAA,IACH,OAAO;AAAA,IACP,OAAO;AAAA,IACP,YAAY;AAAA,IACZ,WAAW;AAAA,IACX,YAAY;AAAA,EACd;AACF;AAEA,MAAM,eAAiC;AAAA,EACrC,MAAM;AAAA,EACN,QAAQ;AAAA,IACN,GAAG;AAAA,IACH,OAAO;AAAA,IACP,OAAO;AAAA,IACP,OAAO;AAAA,IACP,YAAY;AAAA,IACZ,WAAW;AAAA,IACX,YAAY;AAAA,EACd;AACF;AAEO,MAAM,oBAAwC,CAAC,eAAe,YAAY;AAE1E,MAAM,aAAwC,KAAK,SAAS,eAAe;AAAA;AAAA,EAEhF,QAAQ,cAAc,OAAO;AAAA,EAC7B,QAAQ,cAAc,OAAO;AAAA,EAC7B,aAAa,cAAc,OAAO;AAAA,EAClC,YAAY,cAAc,OAAO;AAAA,EACjC,aAAa,cAAc,OAAO;AAAA;AAAA,EAGlC,MAAM,cAAc,OAAO;AAAA,EAC3B,QAAQ,cAAc,OAAO;AAAA,EAC7B,WAAW,cAAc,OAAO;AAAA,EAChC,UAAU,cAAc,OAAO;AAAA,EAC/B,UAAU,cAAc,OAAO;AAAA,EAC/B,UAAU,cAAc,OAAO;AAAA,EAC/B,UAAU,cAAc,OAAO;AAAA,EAC/B,aAAa,cAAc,OAAO;AAAA,EAClC,cAAc,cAAc,OAAO;AAAA,EACnC,GAAG;AACL,GAAoB;AAClB,QAAM,WAAW;AAAA;AAAA,IAEf,cAAc,yBAAyB,UAAU;AAAA,IACjD,aAAa,yBAAyB,SAAS;AAAA,IAC/C,cAAc;AAAA;AAAA,IAGd,OAAO,iBAAiB,GAAG;AAAA,IAC3B,SAAS;AAAA,IACT,YAAY;AAAA,IACZ,WAAW;AAAA,IACX,WAAW;AAAA,IACX,WAAW;AAAA,IACX,WAAW;AAAA,IACX,cAAc;AAAA,IACd,eAAe;AAAA,EACjB;AAEA,SACE,oBAAC,eAAa,GAAG,OAAO,OAAc,OAAc,gBAAgB,0BAA0B,UAAoB;AAEtH,GAAG,kBAAkB;",
6
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  "names": []
7
7
  }
@@ -19,8 +19,8 @@ const defaultPreset = {
19
19
  ...defaultPatternSizing,
20
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  speed: 0.5,
21
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  frame: 0,
22
- color1: "hsla(0, 0%, 15%, 1)",
23
- color2: "hsla(0, 0%, 85%, 1)",
22
+ color1: "#262626",
23
+ color2: "#d9d9d9",
24
24
  proportion: 0.35,
25
25
  softness: 0.1,
26
26
  octaveCount: 2,
@@ -35,8 +35,8 @@ const nintendoWaterPreset = {
35
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  scale: 1 / 0.2,
36
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  speed: 0.4,
37
37
  frame: 0,
38
- color1: "hsla(220, 66%, 50%, 1)",
39
- color2: "hsla(200, 66%, 90%, 1)",
38
+ color1: "#2d69d4",
39
+ color2: "#d1eefc",
40
40
  proportion: 0.42,
41
41
  softness: 0,
42
42
  octaveCount: 2,
@@ -51,8 +51,8 @@ const colonyPreset = {
51
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  scale: 1 / 0.15,
52
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  speed: 0,
53
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  frame: 0,
54
- color1: "hsla(56, 86%, 81%, 1)",
55
- color2: "hsla(230, 80%, 20%, 1)",
54
+ color1: "#f4f0ae",
55
+ color2: "#0a1a5e",
56
56
  octaveCount: 6,
57
57
  persistence: 1,
58
58
  lacunarity: 2.55,
@@ -67,8 +67,8 @@ const phosphenesPreset = {
67
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  scale: 1 / 0.03,
68
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  speed: 0.15,
69
69
  frame: 0,
70
- color1: "hsla(350, 80%, 70%, 1)",
71
- color2: "hsla(150, 50%, 60%, 1)",
70
+ color1: "#ec7c8b",
71
+ color2: "#66cc99",
72
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  proportion: 0.45,
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  softness: 0.45,
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  octaveCount: 6,
@@ -83,8 +83,8 @@ const mossPreset = {
83
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  scale: 1 / 0.15,
84
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  speed: 0.02,
85
85
  frame: 0,
86
- color1: "hsla(137, 100%, 51%, 1)",
87
- color2: "hsla(0, 0%, 15%, 1)",
86
+ color1: "#05ff4a",
87
+ color2: "#262626",
88
88
  proportion: 0.65,
89
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  softness: 0.35,
90
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  octaveCount: 6,
@@ -99,8 +99,8 @@ const wormsPreset = {
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  scale: 1 / 2,
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  speed: 0,
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  frame: 0,
102
- color1: "hsla(0, 100%, 100%, 1)",
103
- color2: "hsla(0, 0%, 35%, 1)",
102
+ color1: "#ffffff",
103
+ color2: "#595959",
104
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  proportion: 0.5,
105
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  softness: 0,
106
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  octaveCount: 1,
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "version": 3,
3
3
  "sources": ["../../src/shaders/perlin-noise.tsx"],
4
- "sourcesContent": ["import { memo } from 'react';\nimport { ShaderMount, type ShaderComponentProps } from '../shader-mount';\nimport { colorPropsAreEqual } from '../color-props-are-equal';\nimport {\n defaultPatternSizing,\n getShaderColorFromString,\n perlinNoiseFragmentShader,\n ShaderFitOptions,\n type PerlinNoiseParams,\n type PerlinNoiseUniforms,\n type ShaderPreset,\n} from '@paper-design/shaders';\n\nexport interface PerlinNoiseProps extends ShaderComponentProps, PerlinNoiseParams {}\n\ntype PerlinNoisePreset = ShaderPreset<PerlinNoiseParams>;\n\n// Due to Leva controls limitation:\n// 1) keep default colors in HSLA format to keep alpha channel\n// 2) don't use decimal values on HSL values (to avoid button highlight bug)\n\nexport const defaultPreset: PerlinNoisePreset = {\n name: 'Default',\n params: {\n ...defaultPatternSizing,\n speed: 0.5,\n frame: 0,\n color1: 'hsla(0, 0%, 15%, 1)',\n color2: 'hsla(0, 0%, 85%, 1)',\n proportion: 0.35,\n softness: 0.1,\n octaveCount: 2,\n persistence: 1,\n lacunarity: 1.5,\n },\n};\n\nexport const nintendoWaterPreset: PerlinNoisePreset = {\n name: 'Nintendo Water',\n params: {\n ...defaultPatternSizing,\n scale: 1 / 0.2,\n speed: 0.4,\n frame: 0,\n color1: 'hsla(220, 66%, 50%, 1)',\n color2: 'hsla(200, 66%, 90%, 1)',\n proportion: 0.42,\n softness: 0,\n octaveCount: 2,\n persistence: 0.55,\n lacunarity: 1.8,\n },\n};\n\nexport const colonyPreset: PerlinNoisePreset = {\n name: 'Colony',\n params: {\n ...defaultPatternSizing,\n scale: 1 / 0.15,\n speed: 0,\n frame: 0,\n color1: 'hsla(56, 86%, 81%, 1)',\n color2: 'hsla(230, 80%, 20%, 1)',\n octaveCount: 6,\n persistence: 1,\n lacunarity: 2.55,\n proportion: 0.65,\n softness: 0.35,\n },\n};\n\nexport const phosphenesPreset: PerlinNoisePreset = {\n name: 'Phosphenes',\n params: {\n ...defaultPatternSizing,\n scale: 1 / 0.03,\n speed: 0.15,\n frame: 0,\n color1: 'hsla(350, 80%, 70%, 1)',\n color2: 'hsla(150, 50%, 60%, 1)',\n proportion: 0.45,\n softness: 0.45,\n octaveCount: 6,\n persistence: 0.3,\n lacunarity: 3,\n },\n};\n\nexport const mossPreset: PerlinNoisePreset = {\n name: 'Moss',\n params: {\n ...defaultPatternSizing,\n scale: 1 / 0.15,\n speed: 0.02,\n frame: 0,\n color1: 'hsla(137, 100%, 51%, 1)',\n color2: 'hsla(0, 0%, 15%, 1)',\n proportion: 0.65,\n softness: 0.35,\n octaveCount: 6,\n persistence: 1,\n lacunarity: 2.55,\n },\n};\n\nexport const wormsPreset: PerlinNoisePreset = {\n name: 'Worms',\n params: {\n ...defaultPatternSizing,\n scale: 1 / 2,\n speed: 0,\n frame: 0,\n color1: 'hsla(0, 100%, 100%, 1)',\n color2: 'hsla(0, 0%, 35%, 1)',\n proportion: 0.5,\n softness: 0,\n octaveCount: 1,\n persistence: 1,\n lacunarity: 1.5,\n },\n};\n\nexport const perlinNoisePresets: PerlinNoisePreset[] = [\n defaultPreset,\n nintendoWaterPreset,\n colonyPreset,\n phosphenesPreset,\n mossPreset,\n wormsPreset,\n];\n\nexport const PerlinNoise: React.FC<PerlinNoiseProps> = memo(function PerlinNoiseImpl({\n // Own props\n speed = defaultPreset.params.speed,\n frame = defaultPreset.params.frame,\n color1 = defaultPreset.params.color1,\n color2 = defaultPreset.params.color2,\n proportion = defaultPreset.params.proportion,\n softness = defaultPreset.params.softness,\n octaveCount = defaultPreset.params.octaveCount,\n persistence = defaultPreset.params.persistence,\n lacunarity,\n\n // Sizing props\n fit = defaultPreset.params.fit,\n worldWidth = defaultPreset.params.worldWidth,\n worldHeight = defaultPreset.params.worldHeight,\n scale = defaultPreset.params.scale,\n rotation = defaultPreset.params.rotation,\n originX = defaultPreset.params.originX,\n originY = defaultPreset.params.originY,\n offsetX = defaultPreset.params.offsetX,\n offsetY = defaultPreset.params.offsetY,\n ...props\n}: PerlinNoiseProps) {\n const uniforms = {\n // Own uniforms\n u_color1: getShaderColorFromString(color1),\n u_color2: getShaderColorFromString(color2),\n u_proportion: proportion,\n u_softness: softness ?? defaultPreset.params.softness,\n u_octaveCount: octaveCount ?? defaultPreset.params.octaveCount,\n u_persistence: persistence ?? defaultPreset.params.persistence,\n u_lacunarity: lacunarity ?? defaultPreset.params.lacunarity,\n\n // Sizing uniforms\n u_fit: ShaderFitOptions[fit],\n u_scale: scale,\n u_rotation: rotation,\n u_offsetX: offsetX,\n u_offsetY: offsetY,\n u_originX: originX,\n u_originY: originY,\n u_worldWidth: worldWidth,\n u_worldHeight: worldHeight,\n } satisfies PerlinNoiseUniforms;\n\n return (\n <ShaderMount\n {...props}\n speed={speed}\n frame={frame}\n fragmentShader={perlinNoiseFragmentShader}\n uniforms={uniforms}\n />\n );\n}, colorPropsAreEqual);\n"],
4
+ "sourcesContent": ["import { memo } from 'react';\nimport { ShaderMount, type ShaderComponentProps } from '../shader-mount';\nimport { colorPropsAreEqual } from '../color-props-are-equal';\nimport {\n defaultPatternSizing,\n getShaderColorFromString,\n perlinNoiseFragmentShader,\n ShaderFitOptions,\n type PerlinNoiseParams,\n type PerlinNoiseUniforms,\n type ShaderPreset,\n} from '@paper-design/shaders';\n\nexport interface PerlinNoiseProps extends ShaderComponentProps, PerlinNoiseParams {}\n\ntype PerlinNoisePreset = ShaderPreset<PerlinNoiseParams>;\n\n// Due to Leva controls limitation:\n// 1) keep default colors in HSLA format to keep alpha channel\n// 2) don't use decimal values on HSL values (to avoid button highlight bug)\n\nexport const defaultPreset: PerlinNoisePreset = {\n name: 'Default',\n params: {\n ...defaultPatternSizing,\n speed: 0.5,\n frame: 0,\n color1: '#262626',\n color2: '#d9d9d9',\n proportion: 0.35,\n softness: 0.1,\n octaveCount: 2,\n persistence: 1,\n lacunarity: 1.5,\n },\n};\n\nexport const nintendoWaterPreset: PerlinNoisePreset = {\n name: 'Nintendo Water',\n params: {\n ...defaultPatternSizing,\n scale: 1 / 0.2,\n speed: 0.4,\n frame: 0,\n color1: '#2d69d4',\n color2: '#d1eefc',\n proportion: 0.42,\n softness: 0,\n octaveCount: 2,\n persistence: 0.55,\n lacunarity: 1.8,\n },\n};\n\nexport const colonyPreset: PerlinNoisePreset = {\n name: 'Colony',\n params: {\n ...defaultPatternSizing,\n scale: 1 / 0.15,\n speed: 0,\n frame: 0,\n color1: '#f4f0ae',\n color2: '#0a1a5e',\n octaveCount: 6,\n persistence: 1,\n lacunarity: 2.55,\n proportion: 0.65,\n softness: 0.35,\n },\n};\n\nexport const phosphenesPreset: PerlinNoisePreset = {\n name: 'Phosphenes',\n params: {\n ...defaultPatternSizing,\n scale: 1 / 0.03,\n speed: 0.15,\n frame: 0,\n color1: '#ec7c8b',\n color2: '#66cc99',\n proportion: 0.45,\n softness: 0.45,\n octaveCount: 6,\n persistence: 0.3,\n lacunarity: 3,\n },\n};\n\nexport const mossPreset: PerlinNoisePreset = {\n name: 'Moss',\n params: {\n ...defaultPatternSizing,\n scale: 1 / 0.15,\n speed: 0.02,\n frame: 0,\n color1: '#05ff4a',\n color2: '#262626',\n proportion: 0.65,\n softness: 0.35,\n octaveCount: 6,\n persistence: 1,\n lacunarity: 2.55,\n },\n};\n\nexport const wormsPreset: PerlinNoisePreset = {\n name: 'Worms',\n params: {\n ...defaultPatternSizing,\n scale: 1 / 2,\n speed: 0,\n frame: 0,\n color1: '#ffffff',\n color2: '#595959',\n proportion: 0.5,\n softness: 0,\n octaveCount: 1,\n persistence: 1,\n lacunarity: 1.5,\n },\n};\n\nexport const perlinNoisePresets: PerlinNoisePreset[] = [\n defaultPreset,\n nintendoWaterPreset,\n colonyPreset,\n phosphenesPreset,\n mossPreset,\n wormsPreset,\n];\n\nexport const PerlinNoise: React.FC<PerlinNoiseProps> = memo(function PerlinNoiseImpl({\n // Own props\n speed = defaultPreset.params.speed,\n frame = defaultPreset.params.frame,\n color1 = defaultPreset.params.color1,\n color2 = defaultPreset.params.color2,\n proportion = defaultPreset.params.proportion,\n softness = defaultPreset.params.softness,\n octaveCount = defaultPreset.params.octaveCount,\n persistence = defaultPreset.params.persistence,\n lacunarity,\n\n // Sizing props\n fit = defaultPreset.params.fit,\n worldWidth = defaultPreset.params.worldWidth,\n worldHeight = defaultPreset.params.worldHeight,\n scale = defaultPreset.params.scale,\n rotation = defaultPreset.params.rotation,\n originX = defaultPreset.params.originX,\n originY = defaultPreset.params.originY,\n offsetX = defaultPreset.params.offsetX,\n offsetY = defaultPreset.params.offsetY,\n ...props\n}: PerlinNoiseProps) {\n const uniforms = {\n // Own uniforms\n u_color1: getShaderColorFromString(color1),\n u_color2: getShaderColorFromString(color2),\n u_proportion: proportion,\n u_softness: softness ?? defaultPreset.params.softness,\n u_octaveCount: octaveCount ?? defaultPreset.params.octaveCount,\n u_persistence: persistence ?? defaultPreset.params.persistence,\n u_lacunarity: lacunarity ?? defaultPreset.params.lacunarity,\n\n // Sizing uniforms\n u_fit: ShaderFitOptions[fit],\n u_scale: scale,\n u_rotation: rotation,\n u_offsetX: offsetX,\n u_offsetY: offsetY,\n u_originX: originX,\n u_originY: originY,\n u_worldWidth: worldWidth,\n u_worldHeight: worldHeight,\n } satisfies PerlinNoiseUniforms;\n\n return (\n <ShaderMount\n {...props}\n speed={speed}\n frame={frame}\n fragmentShader={perlinNoiseFragmentShader}\n uniforms={uniforms}\n />\n );\n}, colorPropsAreEqual);\n"],
5
5
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6
6
  "names": []
7
7
  }
@@ -21,8 +21,8 @@ const defaultPreset = {
21
21
  scale: 0.7,
22
22
  speed: 1,
23
23
  frame: 0,
24
- colorBack: "hsla(0, 0%, 0%, 1)",
25
- colors: ["hsla(350, 90%, 55%, 1)", "hsla(200, 80%, 60%, 1)"],
24
+ colorBack: "#000000",
25
+ colors: ["#f2244f", "#4da6e6"],
26
26
  roundness: 0.5,
27
27
  thickness: 0.02,
28
28
  softness: 0.5,
@@ -43,8 +43,8 @@ const circlePreset = {
43
43
  scale: 0.5,
44
44
  speed: 1,
45
45
  frame: 0,
46
- colorBack: "hsla(200, 40%, 10%, 1)",
47
- colors: ["hsla(50, 100%, 60%, 1)", "hsla(25, 100%, 50%, 1)", "hsla(350, 100%, 50%, 1)"],
46
+ colorBack: "#0f191f",
47
+ colors: ["#ffdd33", "#ff8c00", "#ff002b"],
48
48
  roundness: 1,
49
49
  thickness: 0.03,
50
50
  softness: 0.2,
@@ -62,8 +62,8 @@ const innerBorderPreset = {
62
62
  ...defaultObjectSizing,
63
63
  speed: 1,
64
64
  frame: 0,
65
- colorBack: "hsla(240, 13%, 11%, 1)",
66
- colors: ["hsla(38, 89%, 60%, 1)", "hsla(204, 75%, 52%, 1)", "hsla(302, 100%, 50%, 1)"],
65
+ colorBack: "#181821",
66
+ colors: ["#f5ad2b", "#2294d9", "#bf00ff"],
67
67
  roundness: 0,
68
68
  thickness: 0,
69
69
  softness: 0.4,
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "version": 3,
3
3
  "sources": ["../../src/shaders/pulsing-border.tsx"],
4
- "sourcesContent": ["import { memo } from 'react';\nimport { ShaderMount, type ShaderComponentProps } from '../shader-mount';\nimport { colorPropsAreEqual } from '../color-props-are-equal';\nimport {\n defaultObjectSizing,\n getShaderColorFromString,\n getShaderNoiseTexture,\n pulsingBorderFragmentShader,\n ShaderFitOptions,\n type PulsingBorderParams,\n type PulsingBorderUniforms,\n type ShaderPreset,\n} from '@paper-design/shaders';\n\nexport interface PulsingBorderProps extends ShaderComponentProps, PulsingBorderParams {}\n\ntype PulsingBorderPreset = ShaderPreset<PulsingBorderParams>;\n\n// Due to Leva controls limitation:\n// 1) keep default colors in HSLA format to keep alpha channel\n// 2) don't use decimal values on HSL values (to avoid button highlight bug)\n\nexport const defaultPreset: PulsingBorderPreset = {\n name: 'Default',\n params: {\n ...defaultObjectSizing,\n scale: 0.7,\n speed: 1,\n frame: 0,\n colorBack: 'hsla(0, 0%, 0%, 1)',\n colors: ['hsla(350, 90%, 55%, 1)', 'hsla(200, 80%, 60%, 1)'],\n roundness: 0.5,\n thickness: 0.02,\n softness: 0.5,\n intensity: 2.4,\n spotsPerColor: 4,\n spotSize: 0.15,\n pulse: 0,\n smoke: 1,\n smokeSize: 1.3,\n },\n};\n\nexport const circlePreset: PulsingBorderPreset = {\n name: 'Circle',\n params: {\n ...defaultObjectSizing,\n worldWidth: 200,\n worldHeight: 200,\n scale: 0.5,\n speed: 1,\n frame: 0,\n colorBack: 'hsla(200, 40%, 10%, 1)',\n colors: ['hsla(50, 100%, 60%, 1)', 'hsla(25, 100%, 50%, 1)', 'hsla(350, 100%, 50%, 1)'],\n roundness: 1,\n thickness: 0.03,\n softness: 0.2,\n intensity: 2,\n spotsPerColor: 4,\n spotSize: 0.15,\n pulse: 0,\n smoke: 0,\n smokeSize: 1,\n },\n};\n\nexport const innerBorderPreset: PulsingBorderPreset = {\n name: 'Inner Border',\n params: {\n ...defaultObjectSizing,\n speed: 1.0,\n frame: 0,\n colorBack: 'hsla(240, 13%, 11%, 1)',\n colors: ['hsla(38, 89%, 60%, 1)', 'hsla(204, 75%, 52%, 1)', 'hsla(302, 100%, 50%, 1)'],\n roundness: 0,\n thickness: 0,\n softness: 0.4,\n intensity: 0,\n spotsPerColor: 3,\n spotSize: 0.18,\n pulse: 0.04,\n smoke: 0.75,\n smokeSize: 0.92,\n },\n};\n\nexport const pulsingBorderPresets: PulsingBorderPreset[] = [defaultPreset, circlePreset, innerBorderPreset];\n\nexport const PulsingBorder: React.FC<PulsingBorderProps> = memo(function PulsingBorderImpl({\n // Own props\n speed = defaultPreset.params.speed,\n frame = defaultPreset.params.frame,\n colors = defaultPreset.params.colors,\n colorBack = defaultPreset.params.colorBack,\n roundness = defaultPreset.params.roundness,\n thickness = defaultPreset.params.thickness,\n softness = defaultPreset.params.softness,\n intensity = defaultPreset.params.intensity,\n spotsPerColor = defaultPreset.params.spotsPerColor,\n spotSize = defaultPreset.params.spotSize,\n pulse = defaultPreset.params.pulse,\n smoke = defaultPreset.params.smoke,\n smokeSize = defaultPreset.params.smokeSize,\n\n // Sizing props\n fit = defaultPreset.params.fit,\n rotation = defaultPreset.params.rotation,\n scale = defaultPreset.params.scale,\n originX = defaultPreset.params.originX,\n originY = defaultPreset.params.originY,\n offsetX = defaultPreset.params.offsetX,\n offsetY = defaultPreset.params.offsetY,\n worldWidth = defaultPreset.params.worldWidth,\n worldHeight = defaultPreset.params.worldHeight,\n ...props\n}: PulsingBorderProps) {\n const noiseTexture = typeof window !== 'undefined' && { u_noiseTexture: getShaderNoiseTexture(0) };\n const pulseTexture = typeof window !== 'undefined' && { u_pulseTexture: getShaderNoiseTexture(1) };\n const uniforms = {\n // Own uniforms\n u_colorBack: getShaderColorFromString(colorBack),\n u_colors: colors.map(getShaderColorFromString),\n u_colorsCount: colors.length,\n u_roundness: roundness,\n u_thickness: thickness,\n u_softness: softness,\n u_intensity: intensity,\n u_spotsPerColor: spotsPerColor,\n u_spotSize: spotSize,\n u_pulse: pulse,\n u_smoke: smoke,\n u_smokeSize: smokeSize,\n ...pulseTexture,\n ...noiseTexture,\n\n // Sizing uniforms\n u_fit: ShaderFitOptions[fit],\n u_rotation: rotation,\n u_scale: scale,\n u_offsetX: offsetX,\n u_offsetY: offsetY,\n u_originX: originX,\n u_originY: originY,\n u_worldWidth: worldWidth,\n u_worldHeight: worldHeight,\n } satisfies PulsingBorderUniforms;\n\n return (\n <ShaderMount\n {...props}\n speed={speed}\n frame={frame}\n fragmentShader={pulsingBorderFragmentShader}\n uniforms={uniforms}\n />\n );\n}, colorPropsAreEqual);\n"],
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4
+ "sourcesContent": ["import { memo } from 'react';\nimport { ShaderMount, type ShaderComponentProps } from '../shader-mount';\nimport { colorPropsAreEqual } from '../color-props-are-equal';\nimport {\n defaultObjectSizing,\n getShaderColorFromString,\n getShaderNoiseTexture,\n pulsingBorderFragmentShader,\n ShaderFitOptions,\n type PulsingBorderParams,\n type PulsingBorderUniforms,\n type ShaderPreset,\n} from '@paper-design/shaders';\n\nexport interface PulsingBorderProps extends ShaderComponentProps, PulsingBorderParams {}\n\ntype PulsingBorderPreset = ShaderPreset<PulsingBorderParams>;\n\n// Due to Leva controls limitation:\n// 1) keep default colors in HSLA format to keep alpha channel\n// 2) don't use decimal values on HSL values (to avoid button highlight bug)\n\nexport const defaultPreset: PulsingBorderPreset = {\n name: 'Default',\n params: {\n ...defaultObjectSizing,\n scale: 0.7,\n speed: 1,\n frame: 0,\n colorBack: '#000000',\n colors: ['#f2244f', '#4da6e6'],\n roundness: 0.5,\n thickness: 0.02,\n softness: 0.5,\n intensity: 2.4,\n spotsPerColor: 4,\n spotSize: 0.15,\n pulse: 0,\n smoke: 1,\n smokeSize: 1.3,\n },\n};\n\nexport const circlePreset: PulsingBorderPreset = {\n name: 'Circle',\n params: {\n ...defaultObjectSizing,\n worldWidth: 200,\n worldHeight: 200,\n scale: 0.5,\n speed: 1,\n frame: 0,\n colorBack: '#0f191f',\n colors: ['#ffdd33', '#ff8c00', '#ff002b'],\n roundness: 1,\n thickness: 0.03,\n softness: 0.2,\n intensity: 2,\n spotsPerColor: 4,\n spotSize: 0.15,\n pulse: 0,\n smoke: 0,\n smokeSize: 1,\n },\n};\n\nexport const innerBorderPreset: PulsingBorderPreset = {\n name: 'Inner Border',\n params: {\n ...defaultObjectSizing,\n speed: 1.0,\n frame: 0,\n colorBack: '#181821',\n colors: ['#f5ad2b', '#2294d9', '#bf00ff'],\n roundness: 0,\n thickness: 0,\n softness: 0.4,\n intensity: 0,\n spotsPerColor: 3,\n spotSize: 0.18,\n pulse: 0.04,\n smoke: 0.75,\n smokeSize: 0.92,\n },\n};\n\nexport const pulsingBorderPresets: PulsingBorderPreset[] = [defaultPreset, circlePreset, innerBorderPreset];\n\nexport const PulsingBorder: React.FC<PulsingBorderProps> = memo(function PulsingBorderImpl({\n // Own props\n speed = defaultPreset.params.speed,\n frame = defaultPreset.params.frame,\n colors = defaultPreset.params.colors,\n colorBack = defaultPreset.params.colorBack,\n roundness = defaultPreset.params.roundness,\n thickness = defaultPreset.params.thickness,\n softness = defaultPreset.params.softness,\n intensity = defaultPreset.params.intensity,\n spotsPerColor = defaultPreset.params.spotsPerColor,\n spotSize = defaultPreset.params.spotSize,\n pulse = defaultPreset.params.pulse,\n smoke = defaultPreset.params.smoke,\n smokeSize = defaultPreset.params.smokeSize,\n\n // Sizing props\n fit = defaultPreset.params.fit,\n rotation = defaultPreset.params.rotation,\n scale = defaultPreset.params.scale,\n originX = defaultPreset.params.originX,\n originY = defaultPreset.params.originY,\n offsetX = defaultPreset.params.offsetX,\n offsetY = defaultPreset.params.offsetY,\n worldWidth = defaultPreset.params.worldWidth,\n worldHeight = defaultPreset.params.worldHeight,\n ...props\n}: PulsingBorderProps) {\n const noiseTexture = typeof window !== 'undefined' && { u_noiseTexture: getShaderNoiseTexture(0) };\n const pulseTexture = typeof window !== 'undefined' && { u_pulseTexture: getShaderNoiseTexture(1) };\n const uniforms = {\n // Own uniforms\n u_colorBack: getShaderColorFromString(colorBack),\n u_colors: colors.map(getShaderColorFromString),\n u_colorsCount: colors.length,\n u_roundness: roundness,\n u_thickness: thickness,\n u_softness: softness,\n u_intensity: intensity,\n u_spotsPerColor: spotsPerColor,\n u_spotSize: spotSize,\n u_pulse: pulse,\n u_smoke: smoke,\n u_smokeSize: smokeSize,\n ...pulseTexture,\n ...noiseTexture,\n\n // Sizing uniforms\n u_fit: ShaderFitOptions[fit],\n u_rotation: rotation,\n u_scale: scale,\n u_offsetX: offsetX,\n u_offsetY: offsetY,\n u_originX: originX,\n u_originY: originY,\n u_worldWidth: worldWidth,\n u_worldHeight: worldHeight,\n } satisfies PulsingBorderUniforms;\n\n return (\n <ShaderMount\n {...props}\n speed={speed}\n frame={frame}\n fragmentShader={pulsingBorderFragmentShader}\n uniforms={uniforms}\n />\n );\n}, colorPropsAreEqual);\n"],
5
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6
6
  "names": []
7
7
  }
@@ -19,7 +19,7 @@ const defaultPreset = {
19
19
  ...defaultPatternSizing,
20
20
  speed: 1,
21
21
  frame: 0,
22
- colors: ["hsla(200, 50%, 50%, 1)", "hsla(0, 50%, 50%, 1)", "hsla(48, 100%, 50%, 1)"],
22
+ colors: ["#40a0bf", "#bf4040", "#ffcc00"],
23
23
  stepsPerColor: 3,
24
24
  softness: 0
25
25
  }
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "version": 3,
3
3
  "sources": ["../../src/shaders/simplex-noise.tsx"],
4
- "sourcesContent": ["import { memo } from 'react';\nimport { ShaderMount, type ShaderComponentProps } from '../shader-mount';\nimport { colorPropsAreEqual } from '../color-props-are-equal';\nimport {\n getShaderColorFromString,\n simplexNoiseFragmentShader,\n ShaderFitOptions,\n type SimplexNoiseUniforms,\n type SimplexNoiseParams,\n type ShaderPreset,\n defaultPatternSizing,\n} from '@paper-design/shaders';\n\nexport interface SimplexNoiseProps extends ShaderComponentProps, SimplexNoiseParams {}\n\ntype SimplexNoisePreset = ShaderPreset<SimplexNoiseParams>;\n\n// Due to Leva controls limitation:\n// 1) keep default colors in HSLA format to keep alpha channel\n// 2) don't use decimal values on HSL values (to avoid button highlight bug)\n\nexport const defaultPreset: SimplexNoisePreset = {\n name: 'Default',\n params: {\n ...defaultPatternSizing,\n speed: 1,\n frame: 0,\n colors: ['hsla(200, 50%, 50%, 1)', 'hsla(0, 50%, 50%, 1)', 'hsla(48, 100%, 50%, 1)'],\n stepsPerColor: 3,\n softness: 0,\n },\n};\n\nexport const simplexNoisePresets: SimplexNoisePreset[] = [defaultPreset];\n\nexport const SimplexNoise: React.FC<SimplexNoiseProps> = memo(function SimplexNoiseImpl({\n // Own props\n speed = defaultPreset.params.speed,\n frame = defaultPreset.params.frame,\n colors = defaultPreset.params.colors,\n stepsPerColor = defaultPreset.params.stepsPerColor,\n softness = defaultPreset.params.softness,\n\n // Sizing props\n fit = defaultPreset.params.fit,\n scale = defaultPreset.params.scale,\n rotation = defaultPreset.params.rotation,\n originX = defaultPreset.params.originX,\n originY = defaultPreset.params.originY,\n offsetX = defaultPreset.params.offsetX,\n offsetY = defaultPreset.params.offsetY,\n worldWidth = defaultPreset.params.worldWidth,\n worldHeight = defaultPreset.params.worldHeight,\n ...props\n}: SimplexNoiseProps) {\n const uniforms = {\n // Own uniforms\n u_colors: colors.map(getShaderColorFromString),\n u_colorsCount: colors.length,\n u_stepsPerColor: stepsPerColor,\n u_softness: softness,\n\n // Sizing uniforms\n u_fit: ShaderFitOptions[fit],\n u_scale: scale,\n u_rotation: rotation,\n u_offsetX: offsetX,\n u_offsetY: offsetY,\n u_originX: originX,\n u_originY: originY,\n u_worldWidth: worldWidth,\n u_worldHeight: worldHeight,\n } satisfies SimplexNoiseUniforms;\n\n return (\n <ShaderMount\n {...props}\n speed={speed}\n frame={frame}\n fragmentShader={simplexNoiseFragmentShader}\n uniforms={uniforms}\n />\n );\n}, colorPropsAreEqual);\n"],
5
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4
+ "sourcesContent": ["import { memo } from 'react';\nimport { ShaderMount, type ShaderComponentProps } from '../shader-mount';\nimport { colorPropsAreEqual } from '../color-props-are-equal';\nimport {\n getShaderColorFromString,\n simplexNoiseFragmentShader,\n ShaderFitOptions,\n type SimplexNoiseUniforms,\n type SimplexNoiseParams,\n type ShaderPreset,\n defaultPatternSizing,\n} from '@paper-design/shaders';\n\nexport interface SimplexNoiseProps extends ShaderComponentProps, SimplexNoiseParams {}\n\ntype SimplexNoisePreset = ShaderPreset<SimplexNoiseParams>;\n\n// Due to Leva controls limitation:\n// 1) keep default colors in HSLA format to keep alpha channel\n// 2) don't use decimal values on HSL values (to avoid button highlight bug)\n\nexport const defaultPreset: SimplexNoisePreset = {\n name: 'Default',\n params: {\n ...defaultPatternSizing,\n speed: 1,\n frame: 0,\n colors: ['#40a0bf', '#bf4040', '#ffcc00'],\n stepsPerColor: 3,\n softness: 0,\n },\n};\n\nexport const simplexNoisePresets: SimplexNoisePreset[] = [defaultPreset];\n\nexport const SimplexNoise: React.FC<SimplexNoiseProps> = memo(function SimplexNoiseImpl({\n // Own props\n speed = defaultPreset.params.speed,\n frame = defaultPreset.params.frame,\n colors = defaultPreset.params.colors,\n stepsPerColor = defaultPreset.params.stepsPerColor,\n softness = defaultPreset.params.softness,\n\n // Sizing props\n fit = defaultPreset.params.fit,\n scale = defaultPreset.params.scale,\n rotation = defaultPreset.params.rotation,\n originX = defaultPreset.params.originX,\n originY = defaultPreset.params.originY,\n offsetX = defaultPreset.params.offsetX,\n offsetY = defaultPreset.params.offsetY,\n worldWidth = defaultPreset.params.worldWidth,\n worldHeight = defaultPreset.params.worldHeight,\n ...props\n}: SimplexNoiseProps) {\n const uniforms = {\n // Own uniforms\n u_colors: colors.map(getShaderColorFromString),\n u_colorsCount: colors.length,\n u_stepsPerColor: stepsPerColor,\n u_softness: softness,\n\n // Sizing uniforms\n u_fit: ShaderFitOptions[fit],\n u_scale: scale,\n u_rotation: rotation,\n u_offsetX: offsetX,\n u_offsetY: offsetY,\n u_originX: originX,\n u_originY: originY,\n u_worldWidth: worldWidth,\n u_worldHeight: worldHeight,\n } satisfies SimplexNoiseUniforms;\n\n return (\n <ShaderMount\n {...props}\n speed={speed}\n frame={frame}\n fragmentShader={simplexNoiseFragmentShader}\n uniforms={uniforms}\n />\n );\n}, colorPropsAreEqual);\n"],
5
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6
6
  "names": []
7
7
  }
@@ -20,8 +20,8 @@ const defaultPreset = {
20
20
  ...defaultObjectSizing,
21
21
  speed: 0.4,
22
22
  frame: 0,
23
- colorBack: "hsla(0, 100%, 100%, 1)",
24
- colors: ["hsla(173, 69%, 25%, 1)", "hsla(256, 85%, 5%, 1)"],
23
+ colorBack: "#ffffff",
24
+ colors: ["#136c5e", "#0f0224"],
25
25
  noiseScale: 5,
26
26
  noiseIterations: 10,
27
27
  radius: 0.5,
@@ -35,8 +35,8 @@ const poisonPreset = {
35
35
  ...defaultObjectSizing,
36
36
  speed: 1,
37
37
  frame: 0,
38
- colorBack: "hsla(0, 0%, 0%, 1)",
39
- colors: ["hsla(61, 100%, 50%, 1)", "hsla(111, 89%, 27%, 1)"],
38
+ colorBack: "#000000",
39
+ colors: ["#d4ff00", "#0c7f08"],
40
40
  noiseScale: 2.2,
41
41
  noiseIterations: 10,
42
42
  radius: 0.4,
@@ -49,8 +49,8 @@ const linePreset = {
49
49
  params: {
50
50
  ...defaultObjectSizing,
51
51
  frame: 0,
52
- colorBack: "hsla(0, 0%, 0%, 1)",
53
- colors: ["hsla(185, 100%, 56%, 1)", "hsla(251, 39%, 45%, 1)"],
52
+ colorBack: "#000000",
53
+ colors: ["#1fe8ff", "#4540a4"],
54
54
  noiseScale: 1.1,
55
55
  noiseIterations: 2,
56
56
  radius: 0.38,
@@ -64,8 +64,8 @@ const cloudPreset = {
64
64
  params: {
65
65
  ...defaultObjectSizing,
66
66
  frame: 0,
67
- colorBack: "hsla(218, 100%, 62%, 1)",
68
- colors: ["hsla(0, 0%, 100%, 1)"],
67
+ colorBack: "#3b9bff",
68
+ colors: ["#ffffff"],
69
69
  noiseScale: 1.5,
70
70
  noiseIterations: 10,
71
71
  radius: 0.5,
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "version": 3,
3
3
  "sources": ["../../src/shaders/smoke-ring.tsx"],
4
- "sourcesContent": ["import { memo } from 'react';\nimport { ShaderMount, type ShaderComponentProps } from '../shader-mount';\nimport { colorPropsAreEqual } from '../color-props-are-equal';\nimport {\n defaultObjectSizing,\n getShaderColorFromString,\n getShaderNoiseTexture,\n smokeRingFragmentShader,\n ShaderFitOptions,\n type ShaderPreset,\n type SmokeRingParams,\n type SmokeRingUniforms,\n} from '@paper-design/shaders';\n\nexport interface SmokeRingProps extends ShaderComponentProps, SmokeRingParams {}\n\ntype SmokeRingPreset = ShaderPreset<SmokeRingParams>;\n\n// Due to Leva controls limitation:\n// 1) keep default colors in HSLA format to keep alpha channel\n// 2) don't use decimal values on HSL values (to avoid button highlight bug)\n\nexport const defaultPreset: SmokeRingPreset = {\n name: 'Default',\n params: {\n ...defaultObjectSizing,\n speed: 0.4,\n frame: 0,\n colorBack: 'hsla(0, 100%, 100%, 1)',\n colors: ['hsla(173, 69%, 25%, 1)', 'hsla(256, 85%, 5%, 1)'],\n noiseScale: 5,\n noiseIterations: 10,\n radius: 0.5,\n thickness: 0.25,\n innerShape: 1.2,\n },\n};\n\nexport const poisonPreset: SmokeRingPreset = {\n name: 'Poison',\n params: {\n ...defaultObjectSizing,\n speed: 1,\n frame: 0,\n colorBack: 'hsla(0, 0%, 0%, 1)',\n colors: ['hsla(61, 100%, 50%, 1)', 'hsla(111, 89%, 27%, 1)'],\n noiseScale: 2.2,\n noiseIterations: 10,\n radius: 0.4,\n thickness: 0.2,\n innerShape: 0.6,\n },\n};\n\nexport const linePreset: SmokeRingPreset = {\n name: 'Line',\n params: {\n ...defaultObjectSizing,\n frame: 0,\n colorBack: 'hsla(0, 0%, 0%, 1)',\n colors: ['hsla(185, 100%, 56%, 1)', 'hsla(251, 39%, 45%, 1)'],\n noiseScale: 1.1,\n noiseIterations: 2,\n radius: 0.38,\n thickness: 0.01,\n innerShape: 0.88,\n speed: 4,\n },\n};\n\nexport const cloudPreset: SmokeRingPreset = {\n name: 'Cloud',\n params: {\n ...defaultObjectSizing,\n frame: 0,\n colorBack: 'hsla(218, 100%, 62%, 1)',\n colors: ['hsla(0, 0%, 100%, 1)'],\n noiseScale: 1.5,\n noiseIterations: 10,\n radius: 0.5,\n thickness: 0.65,\n innerShape: 0.9,\n speed: 0.5,\n },\n};\n\nexport const smokeRingPresets: SmokeRingPreset[] = [defaultPreset, linePreset, poisonPreset, cloudPreset];\n\nexport const SmokeRing: React.FC<SmokeRingProps> = memo(function SmokeRingImpl({\n // Own props\n speed = defaultPreset.params.speed,\n frame = defaultPreset.params.frame,\n colorBack = defaultPreset.params.colorBack,\n colors = defaultPreset.params.colors,\n noiseScale = defaultPreset.params.noiseScale,\n thickness = defaultPreset.params.thickness,\n radius = defaultPreset.params.radius,\n innerShape = defaultPreset.params.innerShape,\n noiseIterations = defaultPreset.params.noiseIterations,\n\n // Sizing props\n fit = defaultPreset.params.fit,\n scale = defaultPreset.params.scale,\n rotation = defaultPreset.params.rotation,\n originX = defaultPreset.params.originX,\n originY = defaultPreset.params.originY,\n offsetX = defaultPreset.params.offsetX,\n offsetY = defaultPreset.params.offsetY,\n worldWidth = defaultPreset.params.worldWidth,\n worldHeight = defaultPreset.params.worldHeight,\n ...props\n}: SmokeRingProps) {\n const noiseTexture = typeof window !== 'undefined' && { u_noiseTexture: getShaderNoiseTexture() };\n\n const uniforms = {\n // Own uniforms\n u_colorBack: getShaderColorFromString(colorBack),\n u_colors: colors.map(getShaderColorFromString),\n u_colorsCount: colors.length,\n u_noiseScale: noiseScale,\n u_thickness: thickness,\n u_radius: radius,\n u_innerShape: innerShape,\n u_noiseIterations: noiseIterations,\n ...noiseTexture,\n\n // Sizing uniforms\n u_fit: ShaderFitOptions[fit],\n u_scale: scale,\n u_rotation: rotation,\n u_offsetX: offsetX,\n u_offsetY: offsetY,\n u_originX: originX,\n u_originY: originY,\n u_worldWidth: worldWidth,\n u_worldHeight: worldHeight,\n } satisfies SmokeRingUniforms;\n\n return (\n <ShaderMount {...props} speed={speed} frame={frame} fragmentShader={smokeRingFragmentShader} uniforms={uniforms} />\n );\n}, colorPropsAreEqual);\n"],
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+ "sourcesContent": ["import { memo } from 'react';\nimport { ShaderMount, type ShaderComponentProps } from '../shader-mount';\nimport { colorPropsAreEqual } from '../color-props-are-equal';\nimport {\n defaultObjectSizing,\n getShaderColorFromString,\n getShaderNoiseTexture,\n smokeRingFragmentShader,\n ShaderFitOptions,\n type ShaderPreset,\n type SmokeRingParams,\n type SmokeRingUniforms,\n} from '@paper-design/shaders';\n\nexport interface SmokeRingProps extends ShaderComponentProps, SmokeRingParams {}\n\ntype SmokeRingPreset = ShaderPreset<SmokeRingParams>;\n\n// Due to Leva controls limitation:\n// 1) keep default colors in HSLA format to keep alpha channel\n// 2) don't use decimal values on HSL values (to avoid button highlight bug)\n\nexport const defaultPreset: SmokeRingPreset = {\n name: 'Default',\n params: {\n ...defaultObjectSizing,\n speed: 0.4,\n frame: 0,\n colorBack: '#ffffff',\n colors: ['#136c5e', '#0f0224'],\n noiseScale: 5,\n noiseIterations: 10,\n radius: 0.5,\n thickness: 0.25,\n innerShape: 1.2,\n },\n};\n\nexport const poisonPreset: SmokeRingPreset = {\n name: 'Poison',\n params: {\n ...defaultObjectSizing,\n speed: 1,\n frame: 0,\n colorBack: '#000000',\n colors: ['#d4ff00', '#0c7f08'],\n noiseScale: 2.2,\n noiseIterations: 10,\n radius: 0.4,\n thickness: 0.2,\n innerShape: 0.6,\n },\n};\n\nexport const linePreset: SmokeRingPreset = {\n name: 'Line',\n params: {\n ...defaultObjectSizing,\n frame: 0,\n colorBack: '#000000',\n colors: ['#1fe8ff', '#4540a4'],\n noiseScale: 1.1,\n noiseIterations: 2,\n radius: 0.38,\n thickness: 0.01,\n innerShape: 0.88,\n speed: 4,\n },\n};\n\nexport const cloudPreset: SmokeRingPreset = {\n name: 'Cloud',\n params: {\n ...defaultObjectSizing,\n frame: 0,\n colorBack: '#3b9bff',\n colors: ['#ffffff'],\n noiseScale: 1.5,\n noiseIterations: 10,\n radius: 0.5,\n thickness: 0.65,\n innerShape: 0.9,\n speed: 0.5,\n },\n};\n\nexport const smokeRingPresets: SmokeRingPreset[] = [defaultPreset, linePreset, poisonPreset, cloudPreset];\n\nexport const SmokeRing: React.FC<SmokeRingProps> = memo(function SmokeRingImpl({\n // Own props\n speed = defaultPreset.params.speed,\n frame = defaultPreset.params.frame,\n colorBack = defaultPreset.params.colorBack,\n colors = defaultPreset.params.colors,\n noiseScale = defaultPreset.params.noiseScale,\n thickness = defaultPreset.params.thickness,\n radius = defaultPreset.params.radius,\n innerShape = defaultPreset.params.innerShape,\n noiseIterations = defaultPreset.params.noiseIterations,\n\n // Sizing props\n fit = defaultPreset.params.fit,\n scale = defaultPreset.params.scale,\n rotation = defaultPreset.params.rotation,\n originX = defaultPreset.params.originX,\n originY = defaultPreset.params.originY,\n offsetX = defaultPreset.params.offsetX,\n offsetY = defaultPreset.params.offsetY,\n worldWidth = defaultPreset.params.worldWidth,\n worldHeight = defaultPreset.params.worldHeight,\n ...props\n}: SmokeRingProps) {\n const noiseTexture = typeof window !== 'undefined' && { u_noiseTexture: getShaderNoiseTexture() };\n\n const uniforms = {\n // Own uniforms\n u_colorBack: getShaderColorFromString(colorBack),\n u_colors: colors.map(getShaderColorFromString),\n u_colorsCount: colors.length,\n u_noiseScale: noiseScale,\n u_thickness: thickness,\n u_radius: radius,\n u_innerShape: innerShape,\n u_noiseIterations: noiseIterations,\n ...noiseTexture,\n\n // Sizing uniforms\n u_fit: ShaderFitOptions[fit],\n u_scale: scale,\n u_rotation: rotation,\n u_offsetX: offsetX,\n u_offsetY: offsetY,\n u_originX: originX,\n u_originY: originY,\n u_worldWidth: worldWidth,\n u_worldHeight: worldHeight,\n } satisfies SmokeRingUniforms;\n\n return (\n <ShaderMount {...props} speed={speed} frame={frame} fragmentShader={smokeRingFragmentShader} uniforms={uniforms} />\n );\n}, colorPropsAreEqual);\n"],
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  }