@paper-design/shaders-react 0.0.0-canary.a9965bd0 → 0.0.0-canary.b7acb21

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -11,7 +11,8 @@ import {
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  ShaderFitOptions,
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  defaultObjectSizing,
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  toProcessedGemSmoke,
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- getShaderColorFromString
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+ getShaderColorFromString,
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+ GemSmokeShapes
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  } from "@paper-design/shaders";
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  import { transparentPixel } from "../transparent-pixel.js";
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  import { suspend } from "../suspend.js";
@@ -20,30 +21,31 @@ const defaultPreset = {
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  name: "Default",
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  params: {
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  ...defaultObjectSizing,
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- scale: 0.75,
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+ scale: 0.6,
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  speed: 1,
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  frame: 0,
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  colorBack: "#f0efea",
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  colorInner: "#fafaf5",
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  colors: ["#333333", "#e7e6df"],
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- outerGlow: 0.4,
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+ outerGlow: 0.55,
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  innerGlow: 1,
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  innerDistortion: 0.8,
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  outerDistortion: 0.6,
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  offset: 0,
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  angle: 0,
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- size: 0.5
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+ size: 0.8,
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+ shape: "diamond"
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  }
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  };
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  const fluorescentPreset = {
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  name: "Fluorescent",
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  params: {
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  ...defaultObjectSizing,
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- scale: 0.75,
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+ scale: 0.6,
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  speed: 1,
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  frame: 0,
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  colorBack: "#000000",
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- colorInner: "#00000000",
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+ colorInner: "#000000",
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  colors: ["#2fb64c", "#cdff61", "#ffffff"],
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  outerGlow: 0,
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  innerGlow: 1,
@@ -51,18 +53,19 @@ const fluorescentPreset = {
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  outerDistortion: 0.8,
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  offset: 0,
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  angle: 0,
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- size: 0.5
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+ size: 0.8,
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+ shape: "diamond"
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  }
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  };
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  const firePreset = {
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  name: "Fire",
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  params: {
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  ...defaultObjectSizing,
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- scale: 0.75,
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+ scale: 0.6,
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  speed: 1,
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  frame: 0,
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  colorBack: "#000000",
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- colorInner: "#00000000",
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+ colorInner: "#000000",
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  colors: ["#fe5b16", "#f7ff61", "#ffffff"],
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  outerGlow: 1,
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  innerGlow: 0.65,
@@ -70,26 +73,28 @@ const firePreset = {
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  outerDistortion: 0.8,
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  offset: 0,
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  angle: 0,
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- size: 0.5
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+ size: 0.8,
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+ shape: "diamond"
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  }
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  };
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  const infraredPreset = {
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  name: "Infrared",
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  params: {
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  ...defaultObjectSizing,
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- scale: 0.75,
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+ scale: 0.6,
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  speed: 0.5,
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  frame: 0,
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  colorBack: "#cd28dc",
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  colorInner: "#00000000",
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  colors: ["#ff9900", "#fff67a", "#dcff52", "#00ffbb", "#0077ff"],
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- outerGlow: 0.9,
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+ outerGlow: 1,
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  innerGlow: 1,
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  innerDistortion: 1,
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  outerDistortion: 1,
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  offset: 0.2,
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  angle: 0,
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- size: 1
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+ size: 1,
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+ shape: "diamond"
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  }
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  };
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  const gemSmokePresets = [defaultPreset, firePreset, fluorescentPreset, infraredPreset];
@@ -108,6 +113,7 @@ const GemSmoke = memo(function GemSmokeImpl({
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  offset = defaultPreset.params.offset,
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  angle = defaultPreset.params.angle,
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  size = defaultPreset.params.size,
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+ shape = defaultPreset.params.shape,
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  suspendWhenProcessingImage = false,
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  // Sizing props
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  fit = defaultPreset.params.fit,
@@ -166,6 +172,8 @@ const GemSmoke = memo(function GemSmokeImpl({
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  u_offset: offset,
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  u_angle: angle,
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  u_size: size,
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+ u_isImage: Boolean(image),
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+ u_shape: GemSmokeShapes[shape],
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  // Sizing uniforms
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  u_fit: ShaderFitOptions[fit],
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  u_scale: scale,
@@ -1,7 +1,7 @@
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  {
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  "version": 3,
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  "sources": ["../../src/shaders/gem-smoke.tsx"],
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- "sourcesContent": ["import { memo, useLayoutEffect, useState } from 'react';\nimport { ShaderMount, type ShaderComponentProps } from '../shader-mount.js';\nimport { colorPropsAreEqual } from '../color-props-are-equal.js';\nimport {\n gemSmokeFragmentShader,\n ShaderFitOptions,\n defaultObjectSizing,\n type GemSmokeUniforms,\n type GemSmokeParams,\n toProcessedGemSmoke,\n type ImageShaderPreset,\n getShaderColorFromString,\n} from '@paper-design/shaders';\nimport { transparentPixel } from '../transparent-pixel.js';\nimport { suspend } from '../suspend.js';\n\nexport interface GemSmokeProps extends ShaderComponentProps, GemSmokeParams {\n /**\n * Suspends the component when the image is being processed.\n */\n suspendWhenProcessingImage?: boolean;\n}\n\ntype GemSmokePreset = ImageShaderPreset<GemSmokeParams>;\n\nexport const defaultPreset: GemSmokePreset = {\n name: 'Default',\n params: {\n ...defaultObjectSizing,\n scale: 0.75,\n speed: 1,\n frame: 0,\n colorBack: '#f0efea',\n colorInner: '#fafaf5',\n colors: ['#333333', '#e7e6df'],\n outerGlow: 0.4,\n innerGlow: 1,\n innerDistortion: 0.8,\n outerDistortion: 0.6,\n offset: 0,\n angle: 0,\n size: 0.5,\n },\n};\n\nexport const fluorescentPreset: GemSmokePreset = {\n name: 'Fluorescent',\n params: {\n ...defaultObjectSizing,\n scale: 0.75,\n speed: 1,\n frame: 0,\n colorBack: '#000000',\n colorInner: '#00000000',\n colors: ['#2fb64c', '#cdff61', '#ffffff'],\n outerGlow: 0,\n innerGlow: 1,\n innerDistortion: 1,\n outerDistortion: 0.8,\n offset: 0,\n angle: 0,\n size: 0.5,\n },\n};\n\nexport const firePreset: GemSmokePreset = {\n name: 'Fire',\n params: {\n ...defaultObjectSizing,\n scale: 0.75,\n speed: 1,\n frame: 0,\n colorBack: '#000000',\n colorInner: '#00000000',\n colors: ['#fe5b16', '#f7ff61', '#ffffff'],\n outerGlow: 1,\n innerGlow: 0.65,\n innerDistortion: 0.6,\n outerDistortion: 0.8,\n offset: 0,\n angle: 0,\n size: 0.5,\n },\n};\n\nexport const infraredPreset: GemSmokePreset = {\n name: 'Infrared',\n params: {\n ...defaultObjectSizing,\n scale: 0.75,\n speed: 0.5,\n frame: 0,\n colorBack: '#cd28dc',\n colorInner: '#00000000',\n colors: ['#ff9900', '#fff67a', '#dcff52', '#00ffbb', '#0077ff'],\n outerGlow: 0.9,\n innerGlow: 1,\n innerDistortion: 1,\n outerDistortion: 1,\n offset: 0.2,\n angle: 0,\n size: 1,\n },\n};\n\nexport const gemSmokePresets: GemSmokePreset[] = [defaultPreset, firePreset, fluorescentPreset, infraredPreset];\n\nexport const GemSmoke: React.FC<GemSmokeProps> = memo(function GemSmokeImpl({\n // Own props\n colorBack = defaultPreset.params.colorBack,\n colors = defaultPreset.params.colors,\n speed = defaultPreset.params.speed,\n frame = defaultPreset.params.frame,\n image = '',\n innerDistortion = defaultPreset.params.innerDistortion,\n outerDistortion = defaultPreset.params.outerDistortion,\n outerGlow = defaultPreset.params.outerGlow,\n innerGlow = defaultPreset.params.innerGlow,\n colorInner = defaultPreset.params.colorInner,\n offset = defaultPreset.params.offset,\n angle = defaultPreset.params.angle,\n size = defaultPreset.params.size,\n suspendWhenProcessingImage = false,\n\n // Sizing props\n fit = defaultPreset.params.fit,\n scale = defaultPreset.params.scale,\n rotation = defaultPreset.params.rotation,\n originX = defaultPreset.params.originX,\n originY = defaultPreset.params.originY,\n offsetX = defaultPreset.params.offsetX,\n offsetY = defaultPreset.params.offsetY,\n worldWidth = defaultPreset.params.worldWidth,\n worldHeight = defaultPreset.params.worldHeight,\n ...props\n}: GemSmokeProps) {\n const imageUrl = typeof image === 'string' ? image : image.src;\n const [processedStateImage, setProcessedStateImage] = useState<string>(transparentPixel);\n\n let processedImage: string;\n\n if (suspendWhenProcessingImage && typeof window !== 'undefined' && imageUrl) {\n processedImage = suspend(\n (): Promise<string> => toProcessedGemSmoke(imageUrl).then((result) => URL.createObjectURL(result.pngBlob)),\n [imageUrl, 'gemSmoke']\n );\n } else {\n processedImage = processedStateImage;\n }\n\n useLayoutEffect(() => {\n if (suspendWhenProcessingImage) {\n // Skip doing work in the effect as it's been handled by suspense.\n return;\n }\n\n if (!imageUrl) {\n setProcessedStateImage(transparentPixel);\n return;\n }\n\n let url: string;\n let current = true;\n\n toProcessedGemSmoke(imageUrl).then((result) => {\n if (current) {\n url = URL.createObjectURL(result.pngBlob);\n setProcessedStateImage(url);\n }\n });\n\n return () => {\n current = false;\n };\n }, [imageUrl, suspendWhenProcessingImage]);\n\n const uniforms = {\n // Own uniforms\n u_colors: colors.map(getShaderColorFromString),\n u_colorsCount: colors.length,\n u_colorBack: getShaderColorFromString(colorBack),\n u_image: processedImage,\n u_innerDistortion: innerDistortion,\n u_outerDistortion: outerDistortion,\n u_outerGlow: outerGlow,\n u_innerGlow: innerGlow,\n u_colorInner: getShaderColorFromString(colorInner),\n u_offset: offset,\n u_angle: angle,\n u_size: size,\n\n // Sizing uniforms\n u_fit: ShaderFitOptions[fit],\n u_scale: scale,\n u_rotation: rotation,\n u_offsetX: offsetX,\n u_offsetY: offsetY,\n u_originX: originX,\n u_originY: originY,\n u_worldWidth: worldWidth,\n u_worldHeight: worldHeight,\n } satisfies GemSmokeUniforms;\n\n return (\n <ShaderMount\n {...props}\n speed={speed}\n frame={frame}\n fragmentShader={gemSmokeFragmentShader}\n mipmaps={['u_image']}\n uniforms={uniforms}\n />\n );\n}, colorPropsAreEqual);\n"],
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+ "sourcesContent": ["import { memo, useLayoutEffect, useState } from 'react';\nimport { ShaderMount, type ShaderComponentProps } from '../shader-mount.js';\nimport { colorPropsAreEqual } from '../color-props-are-equal.js';\nimport {\n gemSmokeFragmentShader,\n ShaderFitOptions,\n defaultObjectSizing,\n type GemSmokeUniforms,\n type GemSmokeParams,\n toProcessedGemSmoke,\n type ImageShaderPreset,\n getShaderColorFromString,\n GemSmokeShapes,\n} from '@paper-design/shaders';\nimport { transparentPixel } from '../transparent-pixel.js';\nimport { suspend } from '../suspend.js';\n\nexport interface GemSmokeProps extends ShaderComponentProps, GemSmokeParams {\n /**\n * Suspends the component when the image is being processed.\n */\n suspendWhenProcessingImage?: boolean;\n}\n\ntype GemSmokePreset = ImageShaderPreset<GemSmokeParams>;\n\nexport const defaultPreset: GemSmokePreset = {\n name: 'Default',\n params: {\n ...defaultObjectSizing,\n scale: 0.6,\n speed: 1,\n frame: 0,\n colorBack: '#f0efea',\n colorInner: '#fafaf5',\n colors: ['#333333', '#e7e6df'],\n outerGlow: 0.55,\n innerGlow: 1,\n innerDistortion: 0.8,\n outerDistortion: 0.6,\n offset: 0,\n angle: 0,\n size: 0.8,\n shape: 'diamond',\n },\n};\n\nexport const fluorescentPreset: GemSmokePreset = {\n name: 'Fluorescent',\n params: {\n ...defaultObjectSizing,\n scale: 0.6,\n speed: 1,\n frame: 0,\n colorBack: '#000000',\n colorInner: '#000000',\n colors: ['#2fb64c', '#cdff61', '#ffffff'],\n outerGlow: 0,\n innerGlow: 1,\n innerDistortion: 1,\n outerDistortion: 0.8,\n offset: 0,\n angle: 0,\n size: 0.8,\n shape: 'diamond',\n },\n};\n\nexport const firePreset: GemSmokePreset = {\n name: 'Fire',\n params: {\n ...defaultObjectSizing,\n scale: 0.6,\n speed: 1,\n frame: 0,\n colorBack: '#000000',\n colorInner: '#000000',\n colors: ['#fe5b16', '#f7ff61', '#ffffff'],\n outerGlow: 1,\n innerGlow: 0.65,\n innerDistortion: 0.6,\n outerDistortion: 0.8,\n offset: 0,\n angle: 0,\n size: 0.8,\n shape: 'diamond',\n },\n};\n\nexport const infraredPreset: GemSmokePreset = {\n name: 'Infrared',\n params: {\n ...defaultObjectSizing,\n scale: 0.6,\n speed: 0.5,\n frame: 0,\n colorBack: '#cd28dc',\n colorInner: '#00000000',\n colors: ['#ff9900', '#fff67a', '#dcff52', '#00ffbb', '#0077ff'],\n outerGlow: 1,\n innerGlow: 1,\n innerDistortion: 1,\n outerDistortion: 1,\n offset: 0.2,\n angle: 0,\n size: 1,\n shape: 'diamond',\n },\n};\n\nexport const gemSmokePresets: GemSmokePreset[] = [defaultPreset, firePreset, fluorescentPreset, infraredPreset];\n\nexport const GemSmoke: React.FC<GemSmokeProps> = memo(function GemSmokeImpl({\n // Own props\n colorBack = defaultPreset.params.colorBack,\n colors = defaultPreset.params.colors,\n speed = defaultPreset.params.speed,\n frame = defaultPreset.params.frame,\n image = '',\n innerDistortion = defaultPreset.params.innerDistortion,\n outerDistortion = defaultPreset.params.outerDistortion,\n outerGlow = defaultPreset.params.outerGlow,\n innerGlow = defaultPreset.params.innerGlow,\n colorInner = defaultPreset.params.colorInner,\n offset = defaultPreset.params.offset,\n angle = defaultPreset.params.angle,\n size = defaultPreset.params.size,\n shape = defaultPreset.params.shape,\n suspendWhenProcessingImage = false,\n\n // Sizing props\n fit = defaultPreset.params.fit,\n scale = defaultPreset.params.scale,\n rotation = defaultPreset.params.rotation,\n originX = defaultPreset.params.originX,\n originY = defaultPreset.params.originY,\n offsetX = defaultPreset.params.offsetX,\n offsetY = defaultPreset.params.offsetY,\n worldWidth = defaultPreset.params.worldWidth,\n worldHeight = defaultPreset.params.worldHeight,\n ...props\n}: GemSmokeProps) {\n const imageUrl = typeof image === 'string' ? image : image.src;\n const [processedStateImage, setProcessedStateImage] = useState<string>(transparentPixel);\n\n let processedImage: string;\n\n if (suspendWhenProcessingImage && typeof window !== 'undefined' && imageUrl) {\n processedImage = suspend(\n (): Promise<string> => toProcessedGemSmoke(imageUrl).then((result) => URL.createObjectURL(result.pngBlob)),\n [imageUrl, 'gemSmoke']\n );\n } else {\n processedImage = processedStateImage;\n }\n\n useLayoutEffect(() => {\n if (suspendWhenProcessingImage) {\n // Skip doing work in the effect as it's been handled by suspense.\n return;\n }\n\n if (!imageUrl) {\n setProcessedStateImage(transparentPixel);\n return;\n }\n\n let url: string;\n let current = true;\n\n toProcessedGemSmoke(imageUrl).then((result) => {\n if (current) {\n url = URL.createObjectURL(result.pngBlob);\n setProcessedStateImage(url);\n }\n });\n\n return () => {\n current = false;\n };\n }, [imageUrl, suspendWhenProcessingImage]);\n\n const uniforms = {\n // Own uniforms\n u_colors: colors.map(getShaderColorFromString),\n u_colorsCount: colors.length,\n u_colorBack: getShaderColorFromString(colorBack),\n u_image: processedImage,\n u_innerDistortion: innerDistortion,\n u_outerDistortion: outerDistortion,\n u_outerGlow: outerGlow,\n u_innerGlow: innerGlow,\n u_colorInner: getShaderColorFromString(colorInner),\n u_offset: offset,\n u_angle: angle,\n u_size: size,\n u_isImage: Boolean(image),\n u_shape: GemSmokeShapes[shape],\n\n // Sizing uniforms\n u_fit: ShaderFitOptions[fit],\n u_scale: scale,\n u_rotation: rotation,\n u_offsetX: offsetX,\n u_offsetY: offsetY,\n u_originX: originX,\n u_originY: originY,\n u_worldWidth: worldWidth,\n u_worldHeight: worldHeight,\n } satisfies GemSmokeUniforms;\n\n return (\n <ShaderMount\n {...props}\n speed={speed}\n frame={frame}\n fragmentShader={gemSmokeFragmentShader}\n mipmaps={['u_image']}\n uniforms={uniforms}\n />\n );\n}, colorPropsAreEqual);\n"],
5
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6
6
  "names": []
7
7
  }
@@ -0,0 +1,12 @@
1
+ import { type ShaderComponentProps } from '../shader-mount.js';
2
+ import { type LensDistortionParams, type ImageShaderPreset } from '@paper-design/shaders';
3
+ export interface LensDistortionProps extends ShaderComponentProps, LensDistortionParams {
4
+ }
5
+ type LensDistortionPreset = ImageShaderPreset<LensDistortionParams>;
6
+ export declare const defaultPreset: LensDistortionPreset;
7
+ export declare const fisheyePreset: LensDistortionPreset;
8
+ export declare const duotonePreset: LensDistortionPreset;
9
+ export declare const smokePreset: LensDistortionPreset;
10
+ export declare const lensDistortionPresets: LensDistortionPreset[];
11
+ export declare const LensDistortion: React.FC<LensDistortionProps>;
12
+ export {};
@@ -0,0 +1,231 @@
1
+ /* * * * * * * * * * * * * * * * * * * * * * * * * * * *
2
+ * Paper Shaders *
3
+ * https://github.com/paper-design/shaders *
4
+ * * * * * * * * * * * * * * * * * * * * * * * * * * * */
5
+
6
+ import { memo } from "react";
7
+ import { ShaderMount } from "../shader-mount.js";
8
+ import { colorPropsAreEqual } from "../color-props-are-equal.js";
9
+ import {
10
+ lensDistortionFragmentShader,
11
+ ShaderFitOptions,
12
+ defaultObjectSizing
13
+ } from "@paper-design/shaders";
14
+ import { jsx } from "react/jsx-runtime";
15
+ const defaultPreset = {
16
+ name: "Default",
17
+ params: {
18
+ ...defaultObjectSizing,
19
+ scale: 1,
20
+ fit: "contain",
21
+ speed: 0,
22
+ frame: 0,
23
+ spread: 0.6,
24
+ bias: 1,
25
+ angle: 0,
26
+ perspective: 0.1,
27
+ count: 35,
28
+ dispersion: 1,
29
+ dispersionShift: 0,
30
+ dispersionColor: 0.6,
31
+ focusCenter: 0.8,
32
+ focusEdges: 1,
33
+ swirl: 0.35,
34
+ noise: 0,
35
+ noiseFrequency: 0.25,
36
+ noiseOffset: 0,
37
+ lensBulge: 0,
38
+ lensCircle: 0,
39
+ grainMixer: 0,
40
+ grainOverlay: 0,
41
+ imageX: 0,
42
+ imageY: 0
43
+ }
44
+ };
45
+ const fisheyePreset = {
46
+ name: "Fisheye",
47
+ params: {
48
+ ...defaultObjectSizing,
49
+ scale: 1,
50
+ fit: "contain",
51
+ speed: 0,
52
+ frame: 0,
53
+ spread: 0.7,
54
+ bias: 1,
55
+ angle: 0,
56
+ perspective: 0.75,
57
+ count: 15,
58
+ dispersion: 1,
59
+ dispersionShift: 0,
60
+ dispersionColor: 0.7,
61
+ focusCenter: 0.9,
62
+ focusEdges: 1,
63
+ swirl: 1,
64
+ noise: 0,
65
+ noiseFrequency: 0.25,
66
+ noiseOffset: 0,
67
+ lensBulge: 0.95,
68
+ lensCircle: 1,
69
+ grainMixer: 0.5,
70
+ grainOverlay: 0,
71
+ imageX: 0,
72
+ imageY: 0
73
+ }
74
+ };
75
+ const duotonePreset = {
76
+ name: "Duotone",
77
+ params: {
78
+ ...defaultObjectSizing,
79
+ fit: "contain",
80
+ speed: 0,
81
+ frame: 0,
82
+ spread: 0.1,
83
+ bias: 0,
84
+ angle: 0,
85
+ perspective: 0,
86
+ count: 2,
87
+ dispersion: 1,
88
+ dispersionShift: 0,
89
+ dispersionColor: 0.1,
90
+ focusCenter: 0,
91
+ focusEdges: 0,
92
+ swirl: 0,
93
+ noise: 0,
94
+ noiseFrequency: 0.25,
95
+ noiseOffset: 0,
96
+ lensBulge: 0,
97
+ lensCircle: 0,
98
+ grainMixer: 0.1,
99
+ grainOverlay: 0.3,
100
+ imageX: 0,
101
+ imageY: 0
102
+ }
103
+ };
104
+ const smokePreset = {
105
+ name: "Smoke",
106
+ params: {
107
+ ...defaultObjectSizing,
108
+ scale: 1,
109
+ fit: "contain",
110
+ speed: 0,
111
+ frame: 0,
112
+ spread: 0.65,
113
+ bias: -1,
114
+ angle: 0,
115
+ perspective: 0.4,
116
+ count: 50,
117
+ dispersion: 0,
118
+ dispersionShift: 0,
119
+ dispersionColor: 0.31,
120
+ focusCenter: 0,
121
+ focusEdges: 0.6,
122
+ swirl: 0,
123
+ noise: 1,
124
+ noiseFrequency: 0.35,
125
+ noiseOffset: 0.3,
126
+ lensBulge: 0,
127
+ lensCircle: 0,
128
+ grainMixer: 0,
129
+ grainOverlay: 0,
130
+ imageX: 0,
131
+ imageY: 0
132
+ }
133
+ };
134
+ const lensDistortionPresets = [
135
+ defaultPreset,
136
+ fisheyePreset,
137
+ duotonePreset,
138
+ smokePreset
139
+ ];
140
+ const LensDistortion = memo(function LensDistortionImpl({
141
+ // Own props
142
+ speed = defaultPreset.params.speed,
143
+ frame = defaultPreset.params.frame,
144
+ image = "",
145
+ spread = defaultPreset.params.spread,
146
+ bias = defaultPreset.params.bias,
147
+ angle = defaultPreset.params.angle,
148
+ perspective = defaultPreset.params.perspective,
149
+ count = defaultPreset.params.count,
150
+ dispersion = defaultPreset.params.dispersion,
151
+ dispersionShift = defaultPreset.params.dispersionShift,
152
+ dispersionColor = defaultPreset.params.dispersionColor,
153
+ focusCenter = defaultPreset.params.focusCenter,
154
+ focusEdges = defaultPreset.params.focusEdges,
155
+ swirl = defaultPreset.params.swirl,
156
+ noise = defaultPreset.params.noise,
157
+ noiseFrequency = defaultPreset.params.noiseFrequency,
158
+ noiseOffset = defaultPreset.params.noiseOffset,
159
+ lensBulge = defaultPreset.params.lensBulge,
160
+ lensCircle = defaultPreset.params.lensCircle,
161
+ grainMixer = defaultPreset.params.grainMixer,
162
+ grainOverlay = defaultPreset.params.grainOverlay,
163
+ imageX = defaultPreset.params.imageX,
164
+ imageY = defaultPreset.params.imageY,
165
+ // Sizing props
166
+ fit = defaultPreset.params.fit,
167
+ scale = defaultPreset.params.scale,
168
+ rotation = defaultPreset.params.rotation,
169
+ originX = defaultPreset.params.originX,
170
+ originY = defaultPreset.params.originY,
171
+ offsetX = defaultPreset.params.offsetX,
172
+ offsetY = defaultPreset.params.offsetY,
173
+ worldWidth = defaultPreset.params.worldWidth,
174
+ worldHeight = defaultPreset.params.worldHeight,
175
+ ...props
176
+ }) {
177
+ const uniforms = {
178
+ // Own uniforms
179
+ u_image: image,
180
+ u_spread: spread,
181
+ u_bias: bias,
182
+ u_angle: angle,
183
+ u_perspective: perspective,
184
+ u_count: count,
185
+ u_dispersion: dispersion,
186
+ u_dispersionShift: dispersionShift,
187
+ u_dispersionColor: dispersionColor,
188
+ u_focusCenter: focusCenter,
189
+ u_focusEdges: focusEdges,
190
+ u_swirl: swirl,
191
+ u_noise: noise,
192
+ u_noiseFrequency: noiseFrequency,
193
+ u_noiseOffset: noiseOffset,
194
+ u_lensBulge: lensBulge,
195
+ u_lensCircle: lensCircle,
196
+ u_grainMixer: grainMixer,
197
+ u_grainOverlay: grainOverlay,
198
+ u_imageX: imageX,
199
+ u_imageY: imageY,
200
+ // Sizing uniforms
201
+ u_fit: ShaderFitOptions[fit],
202
+ u_rotation: rotation,
203
+ u_scale: scale,
204
+ u_offsetX: offsetX,
205
+ u_offsetY: offsetY,
206
+ u_originX: originX,
207
+ u_originY: originY,
208
+ u_worldWidth: worldWidth,
209
+ u_worldHeight: worldHeight
210
+ };
211
+ return /* @__PURE__ */ jsx(
212
+ ShaderMount,
213
+ {
214
+ ...props,
215
+ speed,
216
+ frame,
217
+ fragmentShader: lensDistortionFragmentShader,
218
+ mipmaps: ["u_image"],
219
+ uniforms
220
+ }
221
+ );
222
+ }, colorPropsAreEqual);
223
+ export {
224
+ LensDistortion,
225
+ defaultPreset,
226
+ duotonePreset,
227
+ fisheyePreset,
228
+ lensDistortionPresets,
229
+ smokePreset
230
+ };
231
+ //# sourceMappingURL=lens-distortion.js.map
@@ -0,0 +1,7 @@
1
+ {
2
+ "version": 3,
3
+ "sources": ["../../src/shaders/lens-distortion.tsx"],
4
+ "sourcesContent": ["import { memo } from 'react';\nimport { ShaderMount, type ShaderComponentProps } from '../shader-mount.js';\nimport { colorPropsAreEqual } from '../color-props-are-equal.js';\nimport {\n lensDistortionFragmentShader,\n ShaderFitOptions,\n type LensDistortionUniforms,\n type LensDistortionParams,\n defaultObjectSizing,\n type ImageShaderPreset,\n} from '@paper-design/shaders';\n\nexport interface LensDistortionProps extends ShaderComponentProps, LensDistortionParams {}\n\ntype LensDistortionPreset = ImageShaderPreset<LensDistortionParams>;\n\nexport const defaultPreset: LensDistortionPreset = {\n name: 'Default',\n params: {\n ...defaultObjectSizing,\n scale: 1,\n fit: 'contain',\n speed: 0,\n frame: 0,\n spread: 0.6,\n bias: 1,\n angle: 0,\n perspective: 0.1,\n count: 35,\n dispersion: 1,\n dispersionShift: 0,\n dispersionColor: 0.6,\n focusCenter: 0.8,\n focusEdges: 1,\n swirl: 0.35,\n noise: 0,\n noiseFrequency: 0.25,\n noiseOffset: 0,\n lensBulge: 0,\n lensCircle: 0,\n grainMixer: 0,\n grainOverlay: 0,\n imageX: 0,\n imageY: 0,\n },\n} as const;\n\nexport const fisheyePreset: LensDistortionPreset = {\n name: 'Fisheye',\n params: {\n ...defaultObjectSizing,\n scale: 1,\n fit: 'contain',\n speed: 0,\n frame: 0,\n spread: 0.7,\n bias: 1,\n angle: 0,\n perspective: 0.75,\n count: 15,\n dispersion: 1,\n dispersionShift: 0,\n dispersionColor: 0.7,\n focusCenter: 0.9,\n focusEdges: 1,\n swirl: 1,\n noise: 0,\n noiseFrequency: 0.25,\n noiseOffset: 0,\n lensBulge: 0.95,\n lensCircle: 1,\n grainMixer: 0.5,\n grainOverlay: 0,\n imageX: 0,\n imageY: 0,\n },\n} as const;\n\nexport const duotonePreset: LensDistortionPreset = {\n name: 'Duotone',\n params: {\n ...defaultObjectSizing,\n fit: 'contain',\n speed: 0,\n frame: 0,\n spread: 0.1,\n bias: 0,\n angle: 0,\n perspective: 0,\n count: 2,\n dispersion: 1,\n dispersionShift: 0,\n dispersionColor: 0.1,\n focusCenter: 0,\n focusEdges: 0,\n swirl: 0,\n noise: 0,\n noiseFrequency: 0.25,\n noiseOffset: 0,\n lensBulge: 0,\n lensCircle: 0,\n grainMixer: 0.1,\n grainOverlay: 0.3,\n imageX: 0,\n imageY: 0,\n },\n} as const;\n\nexport const smokePreset: LensDistortionPreset = {\n name: 'Smoke',\n params: {\n ...defaultObjectSizing,\n scale: 1,\n fit: 'contain',\n speed: 0,\n frame: 0,\n spread: 0.65,\n bias: -1,\n angle: 0,\n perspective: 0.4,\n count: 50,\n dispersion: 0,\n dispersionShift: 0,\n dispersionColor: 0.31,\n focusCenter: 0,\n focusEdges: 0.6,\n swirl: 0,\n noise: 1,\n noiseFrequency: 0.35,\n noiseOffset: 0.3,\n lensBulge: 0,\n lensCircle: 0,\n grainMixer: 0,\n grainOverlay: 0,\n imageX: 0,\n imageY: 0,\n },\n} as const;\n\nexport const lensDistortionPresets: LensDistortionPreset[] = [\n defaultPreset,\n fisheyePreset,\n duotonePreset,\n smokePreset,\n];\n\nexport const LensDistortion: React.FC<LensDistortionProps> = memo(function LensDistortionImpl({\n // Own props\n speed = defaultPreset.params.speed,\n frame = defaultPreset.params.frame,\n image = '',\n spread = defaultPreset.params.spread,\n bias = defaultPreset.params.bias,\n angle = defaultPreset.params.angle,\n perspective = defaultPreset.params.perspective,\n count = defaultPreset.params.count,\n dispersion = defaultPreset.params.dispersion,\n dispersionShift = defaultPreset.params.dispersionShift,\n dispersionColor = defaultPreset.params.dispersionColor,\n focusCenter = defaultPreset.params.focusCenter,\n focusEdges = defaultPreset.params.focusEdges,\n swirl = defaultPreset.params.swirl,\n noise = defaultPreset.params.noise,\n noiseFrequency = defaultPreset.params.noiseFrequency,\n noiseOffset = defaultPreset.params.noiseOffset,\n lensBulge = defaultPreset.params.lensBulge,\n lensCircle = defaultPreset.params.lensCircle,\n grainMixer = defaultPreset.params.grainMixer,\n grainOverlay = defaultPreset.params.grainOverlay,\n imageX = defaultPreset.params.imageX,\n imageY = defaultPreset.params.imageY,\n\n // Sizing props\n fit = defaultPreset.params.fit,\n scale = defaultPreset.params.scale,\n rotation = defaultPreset.params.rotation,\n originX = defaultPreset.params.originX,\n originY = defaultPreset.params.originY,\n offsetX = defaultPreset.params.offsetX,\n offsetY = defaultPreset.params.offsetY,\n worldWidth = defaultPreset.params.worldWidth,\n worldHeight = defaultPreset.params.worldHeight,\n ...props\n}: LensDistortionProps) {\n const uniforms = {\n // Own uniforms\n u_image: image,\n u_spread: spread,\n u_bias: bias,\n u_angle: angle,\n u_perspective: perspective,\n u_count: count,\n u_dispersion: dispersion,\n u_dispersionShift: dispersionShift,\n u_dispersionColor: dispersionColor,\n u_focusCenter: focusCenter,\n u_focusEdges: focusEdges,\n u_swirl: swirl,\n u_noise: noise,\n u_noiseFrequency: noiseFrequency,\n u_noiseOffset: noiseOffset,\n u_lensBulge: lensBulge,\n u_lensCircle: lensCircle,\n u_grainMixer: grainMixer,\n u_grainOverlay: grainOverlay,\n u_imageX: imageX,\n u_imageY: imageY,\n\n // Sizing uniforms\n u_fit: ShaderFitOptions[fit],\n u_rotation: rotation,\n u_scale: scale,\n u_offsetX: offsetX,\n u_offsetY: offsetY,\n u_originX: originX,\n u_originY: originY,\n u_worldWidth: worldWidth,\n u_worldHeight: worldHeight,\n } satisfies LensDistortionUniforms;\n\n return (\n <ShaderMount\n {...props}\n speed={speed}\n frame={frame}\n fragmentShader={lensDistortionFragmentShader}\n mipmaps={['u_image']}\n uniforms={uniforms}\n />\n );\n}, colorPropsAreEqual);\n"],
5
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6
+ "names": []
7
+ }
@@ -60,7 +60,7 @@ const fullScreenPreset = {
60
60
  ...defaultObjectSizing,
61
61
  speed: 1,
62
62
  frame: 0,
63
- scale: 1.5,
63
+ scale: 1,
64
64
  colorBack: "#AAAAAC",
65
65
  colorTint: "#ffffff",
66
66
  softness: 0.05,
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "version": 3,
3
3
  "sources": ["../../src/shaders/liquid-metal.tsx"],
4
- "sourcesContent": ["import { memo, useLayoutEffect, useState } from 'react';\nimport { ShaderMount, type ShaderComponentProps } from '../shader-mount.js';\nimport {\n liquidMetalFragmentShader,\n ShaderFitOptions,\n defaultObjectSizing,\n type LiquidMetalUniforms,\n type LiquidMetalParams,\n toProcessedLiquidMetal,\n type ImageShaderPreset,\n getShaderColorFromString,\n LiquidMetalShapes,\n} from '@paper-design/shaders';\nimport { transparentPixel } from '../transparent-pixel.js';\nimport { suspend } from '../suspend.js';\n\nexport interface LiquidMetalProps extends ShaderComponentProps, LiquidMetalParams {\n /**\n * Suspends the component when the image is being processed.\n */\n suspendWhenProcessingImage?: boolean;\n}\n\ntype LiquidMetalPreset = ImageShaderPreset<LiquidMetalParams>;\n\nexport const defaultPreset: LiquidMetalPreset = {\n name: 'Default',\n params: {\n ...defaultObjectSizing,\n scale: 0.6,\n speed: 1,\n frame: 0,\n colorBack: '#AAAAAC',\n colorTint: '#ffffff',\n distortion: 0.07,\n repetition: 2.0,\n shiftRed: 0.3,\n shiftBlue: 0.3,\n contour: 0.4,\n softness: 0.1,\n angle: 70,\n shape: 'diamond',\n },\n};\n\nexport const noirPreset: LiquidMetalPreset = {\n name: 'Noir',\n params: {\n ...defaultObjectSizing,\n scale: 0.6,\n speed: 1,\n frame: 0,\n colorBack: '#000000',\n colorTint: '#606060',\n softness: 0.45,\n repetition: 1.5,\n shiftRed: 0,\n shiftBlue: 0,\n distortion: 0,\n contour: 0,\n angle: 90,\n shape: 'diamond',\n },\n};\n\nexport const fullScreenPreset: LiquidMetalPreset = {\n name: 'Backdrop',\n params: {\n ...defaultObjectSizing,\n speed: 1,\n frame: 0,\n scale: 1.5,\n colorBack: '#AAAAAC',\n colorTint: '#ffffff',\n softness: 0.05,\n repetition: 1.5,\n shiftRed: 0.3,\n shiftBlue: 0.3,\n distortion: 0.1,\n contour: 0.4,\n shape: 'none',\n angle: 90,\n worldWidth: 0,\n worldHeight: 0,\n },\n};\n\nexport const stripesPreset: LiquidMetalPreset = {\n name: 'Stripes',\n params: {\n ...defaultObjectSizing,\n speed: 1,\n frame: 0,\n scale: 0.6,\n colorBack: '#000000',\n colorTint: '#2c5d72',\n softness: 0.8,\n repetition: 6,\n shiftRed: 1,\n shiftBlue: -1,\n distortion: 0.4,\n contour: 0.4,\n shape: 'circle',\n angle: 0,\n },\n};\n\nexport const liquidMetalPresets: LiquidMetalPreset[] = [defaultPreset, noirPreset, fullScreenPreset, stripesPreset];\n\nexport const LiquidMetal: React.FC<LiquidMetalProps> = memo(function LiquidMetalImpl({\n // Own props\n colorBack = defaultPreset.params.colorBack,\n colorTint = defaultPreset.params.colorTint,\n speed = defaultPreset.params.speed,\n frame = defaultPreset.params.frame,\n image = '',\n contour = defaultPreset.params.contour,\n distortion = defaultPreset.params.distortion,\n softness = defaultPreset.params.softness,\n repetition = defaultPreset.params.repetition,\n shiftRed = defaultPreset.params.shiftRed,\n shiftBlue = defaultPreset.params.shiftBlue,\n angle = defaultPreset.params.angle,\n shape = defaultPreset.params.shape,\n suspendWhenProcessingImage = false,\n\n // Sizing props\n fit = defaultPreset.params.fit,\n scale = defaultPreset.params.scale,\n rotation = defaultPreset.params.rotation,\n originX = defaultPreset.params.originX,\n originY = defaultPreset.params.originY,\n offsetX = defaultPreset.params.offsetX,\n offsetY = defaultPreset.params.offsetY,\n worldWidth = defaultPreset.params.worldWidth,\n worldHeight = defaultPreset.params.worldHeight,\n ...props\n}: LiquidMetalProps) {\n const imageUrl = typeof image === 'string' ? image : image.src;\n const [processedStateImage, setProcessedStateImage] = useState<string>(transparentPixel);\n\n let processedImage: string;\n\n if (suspendWhenProcessingImage && typeof window !== 'undefined' && imageUrl) {\n processedImage = suspend(\n (): Promise<string> => toProcessedLiquidMetal(imageUrl).then((result) => URL.createObjectURL(result.pngBlob)),\n [imageUrl, 'liquid-metal']\n );\n } else {\n processedImage = processedStateImage;\n }\n\n useLayoutEffect(() => {\n if (suspendWhenProcessingImage) {\n // Skip doing work in the effect as it's been handled by suspense.\n return;\n }\n\n if (!imageUrl) {\n setProcessedStateImage(transparentPixel);\n return;\n }\n\n let url: string;\n let current = true;\n\n toProcessedLiquidMetal(imageUrl).then((result) => {\n if (current) {\n url = URL.createObjectURL(result.pngBlob);\n setProcessedStateImage(url);\n }\n });\n\n return () => {\n current = false;\n };\n }, [imageUrl, suspendWhenProcessingImage]);\n\n const uniforms = {\n // Own uniforms\n u_colorBack: getShaderColorFromString(colorBack),\n u_colorTint: getShaderColorFromString(colorTint),\n\n u_image: processedImage,\n u_contour: contour,\n u_distortion: distortion,\n u_softness: softness,\n u_repetition: repetition,\n u_shiftRed: shiftRed,\n u_shiftBlue: shiftBlue,\n u_angle: angle,\n u_isImage: Boolean(image),\n u_shape: LiquidMetalShapes[shape],\n\n // Sizing uniforms\n u_fit: ShaderFitOptions[fit],\n u_scale: scale,\n u_rotation: rotation,\n u_offsetX: offsetX,\n u_offsetY: offsetY,\n u_originX: originX,\n u_originY: originY,\n u_worldWidth: worldWidth,\n u_worldHeight: worldHeight,\n } satisfies LiquidMetalUniforms;\n\n return (\n <ShaderMount\n {...props}\n speed={speed}\n frame={frame}\n fragmentShader={liquidMetalFragmentShader}\n mipmaps={['u_image']}\n uniforms={uniforms}\n />\n );\n});\n"],
4
+ "sourcesContent": ["import { memo, useLayoutEffect, useState } from 'react';\nimport { ShaderMount, type ShaderComponentProps } from '../shader-mount.js';\nimport {\n liquidMetalFragmentShader,\n ShaderFitOptions,\n defaultObjectSizing,\n type LiquidMetalUniforms,\n type LiquidMetalParams,\n toProcessedLiquidMetal,\n type ImageShaderPreset,\n getShaderColorFromString,\n LiquidMetalShapes,\n} from '@paper-design/shaders';\nimport { transparentPixel } from '../transparent-pixel.js';\nimport { suspend } from '../suspend.js';\n\nexport interface LiquidMetalProps extends ShaderComponentProps, LiquidMetalParams {\n /**\n * Suspends the component when the image is being processed.\n */\n suspendWhenProcessingImage?: boolean;\n}\n\ntype LiquidMetalPreset = ImageShaderPreset<LiquidMetalParams>;\n\nexport const defaultPreset: LiquidMetalPreset = {\n name: 'Default',\n params: {\n ...defaultObjectSizing,\n scale: 0.6,\n speed: 1,\n frame: 0,\n colorBack: '#AAAAAC',\n colorTint: '#ffffff',\n distortion: 0.07,\n repetition: 2.0,\n shiftRed: 0.3,\n shiftBlue: 0.3,\n contour: 0.4,\n softness: 0.1,\n angle: 70,\n shape: 'diamond',\n },\n};\n\nexport const noirPreset: LiquidMetalPreset = {\n name: 'Noir',\n params: {\n ...defaultObjectSizing,\n scale: 0.6,\n speed: 1,\n frame: 0,\n colorBack: '#000000',\n colorTint: '#606060',\n softness: 0.45,\n repetition: 1.5,\n shiftRed: 0,\n shiftBlue: 0,\n distortion: 0,\n contour: 0,\n angle: 90,\n shape: 'diamond',\n },\n};\n\nexport const fullScreenPreset: LiquidMetalPreset = {\n name: 'Backdrop',\n params: {\n ...defaultObjectSizing,\n speed: 1,\n frame: 0,\n scale: 1,\n colorBack: '#AAAAAC',\n colorTint: '#ffffff',\n softness: 0.05,\n repetition: 1.5,\n shiftRed: 0.3,\n shiftBlue: 0.3,\n distortion: 0.1,\n contour: 0.4,\n shape: 'none',\n angle: 90,\n worldWidth: 0,\n worldHeight: 0,\n },\n};\n\nexport const stripesPreset: LiquidMetalPreset = {\n name: 'Stripes',\n params: {\n ...defaultObjectSizing,\n speed: 1,\n frame: 0,\n scale: 0.6,\n colorBack: '#000000',\n colorTint: '#2c5d72',\n softness: 0.8,\n repetition: 6,\n shiftRed: 1,\n shiftBlue: -1,\n distortion: 0.4,\n contour: 0.4,\n shape: 'circle',\n angle: 0,\n },\n};\n\nexport const liquidMetalPresets: LiquidMetalPreset[] = [defaultPreset, noirPreset, fullScreenPreset, stripesPreset];\n\nexport const LiquidMetal: React.FC<LiquidMetalProps> = memo(function LiquidMetalImpl({\n // Own props\n colorBack = defaultPreset.params.colorBack,\n colorTint = defaultPreset.params.colorTint,\n speed = defaultPreset.params.speed,\n frame = defaultPreset.params.frame,\n image = '',\n contour = defaultPreset.params.contour,\n distortion = defaultPreset.params.distortion,\n softness = defaultPreset.params.softness,\n repetition = defaultPreset.params.repetition,\n shiftRed = defaultPreset.params.shiftRed,\n shiftBlue = defaultPreset.params.shiftBlue,\n angle = defaultPreset.params.angle,\n shape = defaultPreset.params.shape,\n suspendWhenProcessingImage = false,\n\n // Sizing props\n fit = defaultPreset.params.fit,\n scale = defaultPreset.params.scale,\n rotation = defaultPreset.params.rotation,\n originX = defaultPreset.params.originX,\n originY = defaultPreset.params.originY,\n offsetX = defaultPreset.params.offsetX,\n offsetY = defaultPreset.params.offsetY,\n worldWidth = defaultPreset.params.worldWidth,\n worldHeight = defaultPreset.params.worldHeight,\n ...props\n}: LiquidMetalProps) {\n const imageUrl = typeof image === 'string' ? image : image.src;\n const [processedStateImage, setProcessedStateImage] = useState<string>(transparentPixel);\n\n let processedImage: string;\n\n if (suspendWhenProcessingImage && typeof window !== 'undefined' && imageUrl) {\n processedImage = suspend(\n (): Promise<string> => toProcessedLiquidMetal(imageUrl).then((result) => URL.createObjectURL(result.pngBlob)),\n [imageUrl, 'liquid-metal']\n );\n } else {\n processedImage = processedStateImage;\n }\n\n useLayoutEffect(() => {\n if (suspendWhenProcessingImage) {\n // Skip doing work in the effect as it's been handled by suspense.\n return;\n }\n\n if (!imageUrl) {\n setProcessedStateImage(transparentPixel);\n return;\n }\n\n let url: string;\n let current = true;\n\n toProcessedLiquidMetal(imageUrl).then((result) => {\n if (current) {\n url = URL.createObjectURL(result.pngBlob);\n setProcessedStateImage(url);\n }\n });\n\n return () => {\n current = false;\n };\n }, [imageUrl, suspendWhenProcessingImage]);\n\n const uniforms = {\n // Own uniforms\n u_colorBack: getShaderColorFromString(colorBack),\n u_colorTint: getShaderColorFromString(colorTint),\n\n u_image: processedImage,\n u_contour: contour,\n u_distortion: distortion,\n u_softness: softness,\n u_repetition: repetition,\n u_shiftRed: shiftRed,\n u_shiftBlue: shiftBlue,\n u_angle: angle,\n u_isImage: Boolean(image),\n u_shape: LiquidMetalShapes[shape],\n\n // Sizing uniforms\n u_fit: ShaderFitOptions[fit],\n u_scale: scale,\n u_rotation: rotation,\n u_offsetX: offsetX,\n u_offsetY: offsetY,\n u_originX: originX,\n u_originY: originY,\n u_worldWidth: worldWidth,\n u_worldHeight: worldHeight,\n } satisfies LiquidMetalUniforms;\n\n return (\n <ShaderMount\n {...props}\n speed={speed}\n frame={frame}\n fragmentShader={liquidMetalFragmentShader}\n mipmaps={['u_image']}\n uniforms={uniforms}\n />\n );\n});\n"],
5
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6
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  "names": []
7
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  }
@@ -3,18 +3,14 @@ import { type ImageShaderPreset, type PaperTextureParams } from '@paper-design/s
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  export interface PaperTextureProps extends ShaderComponentProps, PaperTextureParams {
4
4
  /** @deprecated use `fiberSize` instead */
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5
  fiberScale?: number;
6
- /** @deprecated use `crumpleSize` instead */
7
- crumplesScale?: number;
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- /** @deprecated use `foldCount` instead */
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+ /** @deprecated use `crumpleCount` instead */
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7
  foldsNumber?: number;
10
- /** @deprecated use `fade` instead */
11
- blur?: number;
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8
  }
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9
  type PaperTexturePreset = ImageShaderPreset<PaperTextureParams>;
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10
  export declare const defaultPreset: PaperTexturePreset;
15
- export declare const abstractPreset: PaperTexturePreset;
16
- export declare const cardboardPreset: PaperTexturePreset;
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- export declare const detailsPreset: PaperTexturePreset;
11
+ export declare const creasedPreset: PaperTexturePreset;
12
+ export declare const spreadPreset: PaperTexturePreset;
13
+ export declare const flatPreset: PaperTexturePreset;
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14
  export declare const paperTexturePresets: PaperTexturePreset[];
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  export declare const PaperTexture: React.FC<PaperTextureProps>;
20
16
  export {};