@paper-design/shaders-react 0.0.0-canary.390a3d9
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -0
- package/README.md +29 -0
- package/dist/color-props-are-equal.d.ts +6 -0
- package/dist/color-props-are-equal.js +34 -0
- package/dist/color-props-are-equal.js.map +7 -0
- package/dist/index.d.ts +86 -0
- package/dist/index.js +129 -0
- package/dist/index.js.map +7 -0
- package/dist/shader-mount.d.ts +38 -0
- package/dist/shader-mount.js +149 -0
- package/dist/shader-mount.js.map +7 -0
- package/dist/shaders/color-panels.d.ts +12 -0
- package/dist/shaders/color-panels.js +173 -0
- package/dist/shaders/color-panels.js.map +7 -0
- package/dist/shaders/dithering.d.ts +16 -0
- package/dist/shaders/dithering.js +158 -0
- package/dist/shaders/dithering.js.map +7 -0
- package/dist/shaders/dot-grid.d.ts +9 -0
- package/dist/shaders/dot-grid.js +139 -0
- package/dist/shaders/dot-grid.js.map +7 -0
- package/dist/shaders/dot-orbit.d.ts +12 -0
- package/dist/shaders/dot-orbit.js +130 -0
- package/dist/shaders/dot-orbit.js.map +7 -0
- package/dist/shaders/fluted-glass.d.ts +14 -0
- package/dist/shaders/fluted-glass.js +183 -0
- package/dist/shaders/fluted-glass.js.map +7 -0
- package/dist/shaders/god-rays.d.ts +12 -0
- package/dist/shaders/god-rays.js +150 -0
- package/dist/shaders/god-rays.js.map +7 -0
- package/dist/shaders/grain-gradient.d.ts +14 -0
- package/dist/shaders/grain-gradient.js +177 -0
- package/dist/shaders/grain-gradient.js.map +7 -0
- package/dist/shaders/heatmap.d.ts +14 -0
- package/dist/shaders/heatmap.js +161 -0
- package/dist/shaders/heatmap.js.map +7 -0
- package/dist/shaders/image-dithering.d.ts +14 -0
- package/dist/shaders/image-dithering.js +145 -0
- package/dist/shaders/image-dithering.js.map +7 -0
- package/dist/shaders/image-halftone-dots.d.ts +12 -0
- package/dist/shaders/image-halftone-dots.js +171 -0
- package/dist/shaders/image-halftone-dots.js.map +7 -0
- package/dist/shaders/liquid-metal.d.ts +16 -0
- package/dist/shaders/liquid-metal.js +201 -0
- package/dist/shaders/liquid-metal.js.map +7 -0
- package/dist/shaders/mesh-gradient.d.ts +12 -0
- package/dist/shaders/mesh-gradient.js +129 -0
- package/dist/shaders/mesh-gradient.js.map +7 -0
- package/dist/shaders/metaballs.d.ts +12 -0
- package/dist/shaders/metaballs.js +121 -0
- package/dist/shaders/metaballs.js.map +7 -0
- package/dist/shaders/neuro-noise.d.ts +12 -0
- package/dist/shaders/neuro-noise.js +126 -0
- package/dist/shaders/neuro-noise.js.map +7 -0
- package/dist/shaders/paper-texture.d.ts +20 -0
- package/dist/shaders/paper-texture.js +198 -0
- package/dist/shaders/paper-texture.js.map +7 -0
- package/dist/shaders/perlin-noise.d.ts +12 -0
- package/dist/shaders/perlin-noise.js +142 -0
- package/dist/shaders/perlin-noise.js.map +7 -0
- package/dist/shaders/pulsing-border.d.ts +12 -0
- package/dist/shaders/pulsing-border.js +216 -0
- package/dist/shaders/pulsing-border.js.map +7 -0
- package/dist/shaders/simplex-noise.d.ts +12 -0
- package/dist/shaders/simplex-noise.js +125 -0
- package/dist/shaders/simplex-noise.js.map +7 -0
- package/dist/shaders/smoke-ring.d.ts +12 -0
- package/dist/shaders/smoke-ring.js +137 -0
- package/dist/shaders/smoke-ring.js.map +7 -0
- package/dist/shaders/spiral.d.ts +12 -0
- package/dist/shaders/spiral.js +151 -0
- package/dist/shaders/spiral.js.map +7 -0
- package/dist/shaders/static-mesh-gradient.d.ts +12 -0
- package/dist/shaders/static-mesh-gradient.js +158 -0
- package/dist/shaders/static-mesh-gradient.js.map +7 -0
- package/dist/shaders/static-radial-gradient.d.ts +12 -0
- package/dist/shaders/static-radial-gradient.js +178 -0
- package/dist/shaders/static-radial-gradient.js.map +7 -0
- package/dist/shaders/swirl.d.ts +12 -0
- package/dist/shaders/swirl.js +146 -0
- package/dist/shaders/swirl.js.map +7 -0
- package/dist/shaders/voronoi.d.ts +12 -0
- package/dist/shaders/voronoi.js +137 -0
- package/dist/shaders/voronoi.js.map +7 -0
- package/dist/shaders/warp.d.ts +14 -0
- package/dist/shaders/warp.js +194 -0
- package/dist/shaders/warp.js.map +7 -0
- package/dist/shaders/water.d.ts +14 -0
- package/dist/shaders/water.js +148 -0
- package/dist/shaders/water.js.map +7 -0
- package/dist/shaders/waves.d.ts +12 -0
- package/dist/shaders/waves.js +136 -0
- package/dist/shaders/waves.js.map +7 -0
- package/dist/suspend.d.ts +8 -0
- package/dist/suspend.js +43 -0
- package/dist/suspend.js.map +7 -0
- package/dist/transparent-pixel.d.ts +1 -0
- package/dist/transparent-pixel.js +10 -0
- package/dist/transparent-pixel.js.map +7 -0
- package/dist/use-merge-refs.d.ts +6 -0
- package/dist/use-merge-refs.js +48 -0
- package/dist/use-merge-refs.js.map +7 -0
- package/package.json +41 -0
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/* * * * * * * * * * * * * * * * * * * * * * * * * * * *
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* Paper Shaders *
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* https://github.com/paper-design/shaders *
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* * * * * * * * * * * * * * * * * * * * * * * * * * * */
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import { memo } from "react";
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import { ShaderMount } from "../shader-mount.js";
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import { colorPropsAreEqual } from "../color-props-are-equal.js";
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import {
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defaultObjectSizing,
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getShaderColorFromString,
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staticRadialGradientFragmentShader,
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ShaderFitOptions
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} from "@paper-design/shaders";
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import { jsx } from "react/jsx-runtime";
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const defaultPreset = {
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name: "Default",
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params: {
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...defaultObjectSizing,
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scale: 1,
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speed: 0,
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frame: 0,
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colorBack: "#000000",
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colors: ["#00bbff", "#00ffe1", "#ffffff"],
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radius: 0.8,
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focalDistance: 0.99,
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focalAngle: 0,
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falloff: 0.24,
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mixing: 0.35,
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distortion: 0,
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distortionShift: 0,
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distortionFreq: 12,
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grainMixer: 0,
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grainOverlay: 0
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}
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};
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const crossSectionPreset = {
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name: "Cross Section",
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params: {
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...defaultObjectSizing,
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scale: 1,
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speed: 0,
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frame: 0,
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colorBack: "#3d348b",
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colors: ["#7678ed", "#f7b801", "#f18701", "#37a066"],
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radius: 1,
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focalDistance: 0,
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focalAngle: 0,
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falloff: 0,
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mixing: 0,
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distortion: 1,
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distortionShift: 0,
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distortionFreq: 12,
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grainMixer: 0,
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grainOverlay: 0
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}
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};
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const radialPreset = {
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name: "Radial",
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params: {
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...defaultObjectSizing,
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scale: 1,
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speed: 0,
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frame: 0,
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colorBack: "#264653",
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colors: ["#9c2b2b", "#f4a261", "#ffffff"],
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radius: 1,
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focalDistance: 0,
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focalAngle: 0,
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falloff: 0,
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mixing: 0.7,
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distortion: 0,
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distortionShift: 0,
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distortionFreq: 12,
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grainMixer: 0,
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grainOverlay: 0
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}
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};
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const loFiPreset = {
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name: "Lo-Fi",
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params: {
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...defaultObjectSizing,
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speed: 0,
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frame: 0,
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colorBack: "#2e1f27",
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colors: ["#d72638", "#3f88c5", "#f49d37"],
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radius: 1,
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focalDistance: 0,
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focalAngle: 0,
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falloff: 0.9,
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mixing: 0.5,
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distortion: 0,
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distortionShift: 0,
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distortionFreq: 12,
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grainMixer: 1,
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grainOverlay: 0.5
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}
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};
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const staticRadialGradientPresets = [
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defaultPreset,
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loFiPreset,
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crossSectionPreset,
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radialPreset
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];
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const StaticRadialGradient = memo(function StaticRadialGradientImpl({
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// Own props
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speed = defaultPreset.params.speed,
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frame = defaultPreset.params.frame,
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colorBack = defaultPreset.params.colorBack,
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colors = defaultPreset.params.colors,
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radius = defaultPreset.params.radius,
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focalDistance = defaultPreset.params.focalDistance,
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focalAngle = defaultPreset.params.focalAngle,
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falloff = defaultPreset.params.falloff,
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grainMixer = defaultPreset.params.grainMixer,
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mixing = defaultPreset.params.mixing,
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distortion = defaultPreset.params.distortion,
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distortionShift = defaultPreset.params.distortionShift,
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distortionFreq = defaultPreset.params.distortionFreq,
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grainOverlay = defaultPreset.params.grainOverlay,
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// Sizing props
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fit = defaultPreset.params.fit,
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rotation = defaultPreset.params.rotation,
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scale = defaultPreset.params.scale,
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originX = defaultPreset.params.originX,
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originY = defaultPreset.params.originY,
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offsetX = defaultPreset.params.offsetX,
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offsetY = defaultPreset.params.offsetY,
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worldWidth = defaultPreset.params.worldWidth,
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worldHeight = defaultPreset.params.worldHeight,
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...props
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}) {
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const uniforms = {
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// Own uniforms
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u_colorBack: getShaderColorFromString(colorBack),
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u_colors: colors.map(getShaderColorFromString),
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u_colorsCount: colors.length,
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u_radius: radius,
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u_focalDistance: focalDistance,
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u_focalAngle: focalAngle,
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u_falloff: falloff,
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u_mixing: mixing,
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u_distortion: distortion,
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u_distortionShift: distortionShift,
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u_distortionFreq: distortionFreq,
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u_grainMixer: grainMixer,
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u_grainOverlay: grainOverlay,
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// Sizing uniforms
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u_fit: ShaderFitOptions[fit],
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u_rotation: rotation,
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u_scale: scale,
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u_offsetX: offsetX,
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u_offsetY: offsetY,
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u_originX: originX,
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u_originY: originY,
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u_worldWidth: worldWidth,
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u_worldHeight: worldHeight
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};
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return /* @__PURE__ */ jsx(
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ShaderMount,
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{
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...props,
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speed,
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frame,
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fragmentShader: staticRadialGradientFragmentShader,
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uniforms
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}
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);
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}, colorPropsAreEqual);
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export {
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StaticRadialGradient,
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crossSectionPreset,
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defaultPreset,
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loFiPreset,
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radialPreset,
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staticRadialGradientPresets
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};
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//# sourceMappingURL=static-radial-gradient.js.map
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{
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"version": 3,
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"sources": ["../../src/shaders/static-radial-gradient.tsx"],
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"sourcesContent": ["import { memo } from 'react';\nimport { ShaderMount, type ShaderComponentProps } from '../shader-mount.js';\nimport { colorPropsAreEqual } from '../color-props-are-equal.js';\nimport {\n defaultObjectSizing,\n getShaderColorFromString,\n staticRadialGradientFragmentShader,\n ShaderFitOptions,\n type StaticRadialGradientParams,\n type StaticRadialGradientUniforms,\n type ShaderPreset,\n} from '@paper-design/shaders';\n\nexport interface StaticRadialGradientProps extends ShaderComponentProps, StaticRadialGradientParams {}\n\ntype StaticRadialGradientPreset = ShaderPreset<StaticRadialGradientParams>;\n\nexport const defaultPreset: StaticRadialGradientPreset = {\n name: 'Default',\n params: {\n ...defaultObjectSizing,\n scale: 1,\n speed: 0,\n frame: 0,\n colorBack: '#000000',\n colors: ['#00bbff', '#00ffe1', '#ffffff'],\n radius: 0.8,\n focalDistance: 0.99,\n focalAngle: 0,\n falloff: 0.24,\n mixing: 0.35,\n distortion: 0.0,\n distortionShift: 0,\n distortionFreq: 12,\n grainMixer: 0.0,\n grainOverlay: 0.0,\n },\n};\n\nexport const crossSectionPreset: StaticRadialGradientPreset = {\n name: 'Cross Section',\n params: {\n ...defaultObjectSizing,\n scale: 1,\n speed: 0,\n frame: 0,\n colorBack: '#3d348b',\n colors: ['#7678ed', '#f7b801', '#f18701', '#37a066'],\n radius: 1,\n focalDistance: 0,\n focalAngle: 0,\n falloff: 0,\n mixing: 0,\n distortion: 1,\n distortionShift: 0,\n distortionFreq: 12,\n grainMixer: 0,\n grainOverlay: 0,\n },\n};\n\nexport const radialPreset: StaticRadialGradientPreset = {\n name: 'Radial',\n params: {\n ...defaultObjectSizing,\n scale: 1,\n speed: 0,\n frame: 0,\n colorBack: '#264653',\n colors: ['#9c2b2b', '#f4a261', '#ffffff'],\n radius: 1,\n focalDistance: 0,\n focalAngle: 0,\n falloff: 0,\n mixing: 0.7,\n distortion: 0,\n distortionShift: 0,\n distortionFreq: 12,\n grainMixer: 0,\n grainOverlay: 0,\n },\n};\n\nexport const loFiPreset: StaticRadialGradientPreset = {\n name: 'Lo-Fi',\n params: {\n ...defaultObjectSizing,\n speed: 0,\n frame: 0,\n colorBack: '#2e1f27',\n colors: ['#d72638', '#3f88c5', '#f49d37'],\n radius: 1,\n focalDistance: 0,\n focalAngle: 0,\n falloff: 0.9,\n mixing: 0.5,\n distortion: 0,\n distortionShift: 0,\n distortionFreq: 12,\n grainMixer: 1,\n grainOverlay: 0.5,\n },\n};\n\nexport const staticRadialGradientPresets: StaticRadialGradientPreset[] = [\n defaultPreset,\n loFiPreset,\n crossSectionPreset,\n radialPreset,\n];\n\nexport const StaticRadialGradient: React.FC<StaticRadialGradientProps> = memo(function StaticRadialGradientImpl({\n // Own props\n speed = defaultPreset.params.speed,\n frame = defaultPreset.params.frame,\n colorBack = defaultPreset.params.colorBack,\n colors = defaultPreset.params.colors,\n radius = defaultPreset.params.radius,\n focalDistance = defaultPreset.params.focalDistance,\n focalAngle = defaultPreset.params.focalAngle,\n falloff = defaultPreset.params.falloff,\n grainMixer = defaultPreset.params.grainMixer,\n mixing = defaultPreset.params.mixing,\n distortion = defaultPreset.params.distortion,\n distortionShift = defaultPreset.params.distortionShift,\n distortionFreq = defaultPreset.params.distortionFreq,\n grainOverlay = defaultPreset.params.grainOverlay,\n\n // Sizing props\n fit = defaultPreset.params.fit,\n rotation = defaultPreset.params.rotation,\n scale = defaultPreset.params.scale,\n originX = defaultPreset.params.originX,\n originY = defaultPreset.params.originY,\n offsetX = defaultPreset.params.offsetX,\n offsetY = defaultPreset.params.offsetY,\n worldWidth = defaultPreset.params.worldWidth,\n worldHeight = defaultPreset.params.worldHeight,\n ...props\n}: StaticRadialGradientProps) {\n const uniforms = {\n // Own uniforms\n u_colorBack: getShaderColorFromString(colorBack),\n u_colors: colors.map(getShaderColorFromString),\n u_colorsCount: colors.length,\n u_radius: radius,\n u_focalDistance: focalDistance,\n u_focalAngle: focalAngle,\n u_falloff: falloff,\n u_mixing: mixing,\n u_distortion: distortion,\n u_distortionShift: distortionShift,\n u_distortionFreq: distortionFreq,\n u_grainMixer: grainMixer,\n u_grainOverlay: grainOverlay,\n\n // Sizing uniforms\n u_fit: ShaderFitOptions[fit],\n u_rotation: rotation,\n u_scale: scale,\n u_offsetX: offsetX,\n u_offsetY: offsetY,\n u_originX: originX,\n u_originY: originY,\n u_worldWidth: worldWidth,\n u_worldHeight: worldHeight,\n } satisfies StaticRadialGradientUniforms;\n\n return (\n <ShaderMount\n {...props}\n speed={speed}\n frame={frame}\n fragmentShader={staticRadialGradientFragmentShader}\n uniforms={uniforms}\n />\n );\n}, colorPropsAreEqual);\n"],
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"mappings": ";;;;;AAAA,SAAS,YAAY;AACrB,SAAS,mBAA8C;AACvD,SAAS,0BAA0B;AACnC;AAAA,EACE;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,OAIK;AA8JH;AAxJG,MAAM,gBAA4C;AAAA,EACvD,MAAM;AAAA,EACN,QAAQ;AAAA,IACN,GAAG;AAAA,IACH,OAAO;AAAA,IACP,OAAO;AAAA,IACP,OAAO;AAAA,IACP,WAAW;AAAA,IACX,QAAQ,CAAC,WAAW,WAAW,SAAS;AAAA,IACxC,QAAQ;AAAA,IACR,eAAe;AAAA,IACf,YAAY;AAAA,IACZ,SAAS;AAAA,IACT,QAAQ;AAAA,IACR,YAAY;AAAA,IACZ,iBAAiB;AAAA,IACjB,gBAAgB;AAAA,IAChB,YAAY;AAAA,IACZ,cAAc;AAAA,EAChB;AACF;AAEO,MAAM,qBAAiD;AAAA,EAC5D,MAAM;AAAA,EACN,QAAQ;AAAA,IACN,GAAG;AAAA,IACH,OAAO;AAAA,IACP,OAAO;AAAA,IACP,OAAO;AAAA,IACP,WAAW;AAAA,IACX,QAAQ,CAAC,WAAW,WAAW,WAAW,SAAS;AAAA,IACnD,QAAQ;AAAA,IACR,eAAe;AAAA,IACf,YAAY;AAAA,IACZ,SAAS;AAAA,IACT,QAAQ;AAAA,IACR,YAAY;AAAA,IACZ,iBAAiB;AAAA,IACjB,gBAAgB;AAAA,IAChB,YAAY;AAAA,IACZ,cAAc;AAAA,EAChB;AACF;AAEO,MAAM,eAA2C;AAAA,EACtD,MAAM;AAAA,EACN,QAAQ;AAAA,IACN,GAAG;AAAA,IACH,OAAO;AAAA,IACP,OAAO;AAAA,IACP,OAAO;AAAA,IACP,WAAW;AAAA,IACX,QAAQ,CAAC,WAAW,WAAW,SAAS;AAAA,IACxC,QAAQ;AAAA,IACR,eAAe;AAAA,IACf,YAAY;AAAA,IACZ,SAAS;AAAA,IACT,QAAQ;AAAA,IACR,YAAY;AAAA,IACZ,iBAAiB;AAAA,IACjB,gBAAgB;AAAA,IAChB,YAAY;AAAA,IACZ,cAAc;AAAA,EAChB;AACF;AAEO,MAAM,aAAyC;AAAA,EACpD,MAAM;AAAA,EACN,QAAQ;AAAA,IACN,GAAG;AAAA,IACH,OAAO;AAAA,IACP,OAAO;AAAA,IACP,WAAW;AAAA,IACX,QAAQ,CAAC,WAAW,WAAW,SAAS;AAAA,IACxC,QAAQ;AAAA,IACR,eAAe;AAAA,IACf,YAAY;AAAA,IACZ,SAAS;AAAA,IACT,QAAQ;AAAA,IACR,YAAY;AAAA,IACZ,iBAAiB;AAAA,IACjB,gBAAgB;AAAA,IAChB,YAAY;AAAA,IACZ,cAAc;AAAA,EAChB;AACF;AAEO,MAAM,8BAA4D;AAAA,EACvE;AAAA,EACA;AAAA,EACA;AAAA,EACA;AACF;AAEO,MAAM,uBAA4D,KAAK,SAAS,yBAAyB;AAAA;AAAA,EAE9G,QAAQ,cAAc,OAAO;AAAA,EAC7B,QAAQ,cAAc,OAAO;AAAA,EAC7B,YAAY,cAAc,OAAO;AAAA,EACjC,SAAS,cAAc,OAAO;AAAA,EAC9B,SAAS,cAAc,OAAO;AAAA,EAC9B,gBAAgB,cAAc,OAAO;AAAA,EACrC,aAAa,cAAc,OAAO;AAAA,EAClC,UAAU,cAAc,OAAO;AAAA,EAC/B,aAAa,cAAc,OAAO;AAAA,EAClC,SAAS,cAAc,OAAO;AAAA,EAC9B,aAAa,cAAc,OAAO;AAAA,EAClC,kBAAkB,cAAc,OAAO;AAAA,EACvC,iBAAiB,cAAc,OAAO;AAAA,EACtC,eAAe,cAAc,OAAO;AAAA;AAAA,EAGpC,MAAM,cAAc,OAAO;AAAA,EAC3B,WAAW,cAAc,OAAO;AAAA,EAChC,QAAQ,cAAc,OAAO;AAAA,EAC7B,UAAU,cAAc,OAAO;AAAA,EAC/B,UAAU,cAAc,OAAO;AAAA,EAC/B,UAAU,cAAc,OAAO;AAAA,EAC/B,UAAU,cAAc,OAAO;AAAA,EAC/B,aAAa,cAAc,OAAO;AAAA,EAClC,cAAc,cAAc,OAAO;AAAA,EACnC,GAAG;AACL,GAA8B;AAC5B,QAAM,WAAW;AAAA;AAAA,IAEf,aAAa,yBAAyB,SAAS;AAAA,IAC/C,UAAU,OAAO,IAAI,wBAAwB;AAAA,IAC7C,eAAe,OAAO;AAAA,IACtB,UAAU;AAAA,IACV,iBAAiB;AAAA,IACjB,cAAc;AAAA,IACd,WAAW;AAAA,IACX,UAAU;AAAA,IACV,cAAc;AAAA,IACd,mBAAmB;AAAA,IACnB,kBAAkB;AAAA,IAClB,cAAc;AAAA,IACd,gBAAgB;AAAA;AAAA,IAGhB,OAAO,iBAAiB,GAAG;AAAA,IAC3B,YAAY;AAAA,IACZ,SAAS;AAAA,IACT,WAAW;AAAA,IACX,WAAW;AAAA,IACX,WAAW;AAAA,IACX,WAAW;AAAA,IACX,cAAc;AAAA,IACd,eAAe;AAAA,EACjB;AAEA,SACE;AAAA,IAAC;AAAA;AAAA,MACE,GAAG;AAAA,MACJ;AAAA,MACA;AAAA,MACA,gBAAgB;AAAA,MAChB;AAAA;AAAA,EACF;AAEJ,GAAG,kBAAkB;",
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"names": []
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}
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import { type ShaderComponentProps } from '../shader-mount.js';
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import { type ShaderPreset, type SwirlParams } from '@paper-design/shaders';
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export interface SwirlProps extends ShaderComponentProps, SwirlParams {
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}
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type SwirlPreset = ShaderPreset<SwirlParams>;
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export declare const defaultPreset: SwirlPreset;
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export declare const openingPreset: SwirlPreset;
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export declare const jamesBondPreset: SwirlPreset;
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export declare const candyPreset: SwirlPreset;
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export declare const swirlPresets: SwirlPreset[];
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export declare const Swirl: React.FC<SwirlProps>;
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export {};
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/* * * * * * * * * * * * * * * * * * * * * * * * * * * *
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* Paper Shaders *
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* https://github.com/paper-design/shaders *
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* * * * * * * * * * * * * * * * * * * * * * * * * * * */
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import { memo } from "react";
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import { ShaderMount } from "../shader-mount.js";
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import {
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defaultObjectSizing,
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getShaderColorFromString,
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ShaderFitOptions,
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swirlFragmentShader
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} from "@paper-design/shaders";
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import { colorPropsAreEqual } from "../color-props-are-equal.js";
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import { jsx } from "react/jsx-runtime";
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const defaultPreset = {
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name: "Default",
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params: {
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...defaultObjectSizing,
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speed: 0.32,
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frame: 0,
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colorBack: "#330000",
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colors: ["#ffd1d1", "#ff8a8a", "#660000"],
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bandCount: 4,
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twist: 0.1,
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center: 0.2,
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proportion: 0.5,
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softness: 0,
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noiseFrequency: 0.4,
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noise: 0.2
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}
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};
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const openingPreset = {
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name: "Opening",
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params: {
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...defaultObjectSizing,
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offsetX: -0.4,
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offsetY: 1,
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speed: 0.5,
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frame: 0,
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colorBack: "#ff8b61",
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colors: ["#fefff0", "#ffd8bd", "#ff8b61"],
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bandCount: 2,
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twist: 0.3,
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center: 0.2,
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proportion: 0.5,
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softness: 0,
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noiseFrequency: 0,
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noise: 0,
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scale: 1
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}
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};
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const jamesBondPreset = {
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name: "007",
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params: {
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...defaultObjectSizing,
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speed: 1,
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frame: 0,
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colorBack: "#E9E7DA",
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colors: ["#000000"],
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bandCount: 5,
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twist: 0.3,
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center: 0,
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proportion: 0,
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softness: 0,
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noiseFrequency: 0.5,
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noise: 0
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}
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};
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const candyPreset = {
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name: "Candy",
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params: {
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...defaultObjectSizing,
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speed: 1,
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frame: 0,
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colorBack: "#ffcd66",
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colors: ["#6bbceb", "#d7b3ff", "#ff9fff"],
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bandCount: 2,
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twist: 0.15,
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center: 0.2,
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proportion: 0.5,
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softness: 1,
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noiseFrequency: 0.5,
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noise: 0
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}
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};
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const swirlPresets = [defaultPreset, jamesBondPreset, openingPreset, candyPreset];
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const Swirl = memo(function SwirlImpl({
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// Own props
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speed = defaultPreset.params.speed,
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frame = defaultPreset.params.frame,
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colorBack = defaultPreset.params.colorBack,
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colors = defaultPreset.params.colors,
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bandCount = defaultPreset.params.bandCount,
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twist = defaultPreset.params.twist,
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center = defaultPreset.params.center,
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proportion = defaultPreset.params.proportion,
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softness = defaultPreset.params.softness,
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noiseFrequency = defaultPreset.params.noiseFrequency,
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noise = defaultPreset.params.noise,
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// Sizing props
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fit = defaultPreset.params.fit,
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rotation = defaultPreset.params.rotation,
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scale = defaultPreset.params.scale,
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originX = defaultPreset.params.originX,
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originY = defaultPreset.params.originY,
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offsetX = defaultPreset.params.offsetX,
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offsetY = defaultPreset.params.offsetY,
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worldWidth = defaultPreset.params.worldWidth,
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worldHeight = defaultPreset.params.worldHeight,
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...props
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}) {
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const uniforms = {
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// Own uniforms
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u_colorBack: getShaderColorFromString(colorBack),
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u_colors: colors.map(getShaderColorFromString),
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u_colorsCount: colors.length,
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u_bandCount: bandCount,
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u_twist: twist,
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u_center: center,
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u_proportion: proportion,
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u_softness: softness,
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u_noiseFrequency: noiseFrequency,
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u_noise: noise,
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// Sizing uniforms
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u_fit: ShaderFitOptions[fit],
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u_scale: scale,
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u_rotation: rotation,
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u_offsetX: offsetX,
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u_offsetY: offsetY,
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u_originX: originX,
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u_originY: originY,
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u_worldWidth: worldWidth,
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u_worldHeight: worldHeight
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};
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return /* @__PURE__ */ jsx(ShaderMount, { ...props, speed, frame, fragmentShader: swirlFragmentShader, uniforms });
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}, colorPropsAreEqual);
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export {
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Swirl,
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candyPreset,
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defaultPreset,
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jamesBondPreset,
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openingPreset,
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swirlPresets
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};
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//# sourceMappingURL=swirl.js.map
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{
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"version": 3,
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"sources": ["../../src/shaders/swirl.tsx"],
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"sourcesContent": ["import { memo } from 'react';\nimport { ShaderMount, type ShaderComponentProps } from '../shader-mount.js';\nimport {\n defaultObjectSizing,\n getShaderColorFromString,\n ShaderFitOptions,\n swirlFragmentShader,\n type ShaderPreset,\n type SwirlParams,\n type SwirlUniforms,\n} from '@paper-design/shaders';\nimport { colorPropsAreEqual } from '../color-props-are-equal.js';\n\nexport interface SwirlProps extends ShaderComponentProps, SwirlParams {}\n\ntype SwirlPreset = ShaderPreset<SwirlParams>;\n\nexport const defaultPreset: SwirlPreset = {\n name: 'Default',\n params: {\n ...defaultObjectSizing,\n speed: 0.32,\n frame: 0,\n colorBack: '#330000',\n colors: ['#ffd1d1', '#ff8a8a', '#660000'],\n bandCount: 4,\n twist: 0.1,\n center: 0.2,\n proportion: 0.5,\n softness: 0,\n noiseFrequency: 0.4,\n noise: 0.2,\n },\n};\n\nexport const openingPreset: SwirlPreset = {\n name: 'Opening',\n params: {\n ...defaultObjectSizing,\n offsetX: -0.4,\n offsetY: 1,\n speed: 0.5,\n frame: 0,\n colorBack: '#ff8b61',\n colors: ['#fefff0', '#ffd8bd', '#ff8b61'],\n bandCount: 2,\n twist: 0.3,\n center: 0.2,\n proportion: 0.5,\n softness: 0,\n noiseFrequency: 0,\n noise: 0,\n scale: 1,\n },\n} as const;\n\nexport const jamesBondPreset: SwirlPreset = {\n name: '007',\n params: {\n ...defaultObjectSizing,\n speed: 1,\n frame: 0,\n colorBack: '#E9E7DA',\n colors: ['#000000'],\n bandCount: 5,\n twist: 0.3,\n center: 0,\n proportion: 0,\n softness: 0,\n noiseFrequency: 0.5,\n noise: 0,\n },\n} as const;\n\nexport const candyPreset: SwirlPreset = {\n name: 'Candy',\n params: {\n ...defaultObjectSizing,\n speed: 1,\n frame: 0,\n colorBack: '#ffcd66',\n colors: ['#6bbceb', '#d7b3ff', '#ff9fff'],\n bandCount: 2,\n twist: 0.15,\n center: 0.2,\n proportion: 0.5,\n softness: 1,\n noiseFrequency: 0.5,\n noise: 0,\n },\n} as const;\n\nexport const swirlPresets: SwirlPreset[] = [defaultPreset, jamesBondPreset, openingPreset, candyPreset];\n\nexport const Swirl: React.FC<SwirlProps> = memo(function SwirlImpl({\n // Own props\n speed = defaultPreset.params.speed,\n frame = defaultPreset.params.frame,\n colorBack = defaultPreset.params.colorBack,\n colors = defaultPreset.params.colors,\n bandCount = defaultPreset.params.bandCount,\n twist = defaultPreset.params.twist,\n center = defaultPreset.params.center,\n proportion = defaultPreset.params.proportion,\n softness = defaultPreset.params.softness,\n noiseFrequency = defaultPreset.params.noiseFrequency,\n noise = defaultPreset.params.noise,\n\n // Sizing props\n fit = defaultPreset.params.fit,\n rotation = defaultPreset.params.rotation,\n scale = defaultPreset.params.scale,\n originX = defaultPreset.params.originX,\n originY = defaultPreset.params.originY,\n offsetX = defaultPreset.params.offsetX,\n offsetY = defaultPreset.params.offsetY,\n worldWidth = defaultPreset.params.worldWidth,\n worldHeight = defaultPreset.params.worldHeight,\n ...props\n}: SwirlProps) {\n const uniforms = {\n // Own uniforms\n u_colorBack: getShaderColorFromString(colorBack),\n u_colors: colors.map(getShaderColorFromString),\n u_colorsCount: colors.length,\n u_bandCount: bandCount,\n u_twist: twist,\n u_center: center,\n u_proportion: proportion,\n u_softness: softness,\n u_noiseFrequency: noiseFrequency,\n u_noise: noise,\n\n // Sizing uniforms\n u_fit: ShaderFitOptions[fit],\n u_scale: scale,\n u_rotation: rotation,\n u_offsetX: offsetX,\n u_offsetY: offsetY,\n u_originX: originX,\n u_originY: originY,\n u_worldWidth: worldWidth,\n u_worldHeight: worldHeight,\n } satisfies SwirlUniforms;\n\n return (\n <ShaderMount {...props} speed={speed} frame={frame} fragmentShader={swirlFragmentShader} uniforms={uniforms} />\n );\n}, colorPropsAreEqual);\n"],
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"mappings": ";;;;;AAAA,SAAS,YAAY;AACrB,SAAS,mBAA8C;AACvD;AAAA,EACE;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,OAIK;AACP,SAAS,0BAA0B;AAuI/B;AAjIG,MAAM,gBAA6B;AAAA,EACxC,MAAM;AAAA,EACN,QAAQ;AAAA,IACN,GAAG;AAAA,IACH,OAAO;AAAA,IACP,OAAO;AAAA,IACP,WAAW;AAAA,IACX,QAAQ,CAAC,WAAW,WAAW,SAAS;AAAA,IACxC,WAAW;AAAA,IACX,OAAO;AAAA,IACP,QAAQ;AAAA,IACR,YAAY;AAAA,IACZ,UAAU;AAAA,IACV,gBAAgB;AAAA,IAChB,OAAO;AAAA,EACT;AACF;AAEO,MAAM,gBAA6B;AAAA,EACxC,MAAM;AAAA,EACN,QAAQ;AAAA,IACN,GAAG;AAAA,IACH,SAAS;AAAA,IACT,SAAS;AAAA,IACT,OAAO;AAAA,IACP,OAAO;AAAA,IACP,WAAW;AAAA,IACX,QAAQ,CAAC,WAAW,WAAW,SAAS;AAAA,IACxC,WAAW;AAAA,IACX,OAAO;AAAA,IACP,QAAQ;AAAA,IACR,YAAY;AAAA,IACZ,UAAU;AAAA,IACV,gBAAgB;AAAA,IAChB,OAAO;AAAA,IACP,OAAO;AAAA,EACT;AACF;AAEO,MAAM,kBAA+B;AAAA,EAC1C,MAAM;AAAA,EACN,QAAQ;AAAA,IACN,GAAG;AAAA,IACH,OAAO;AAAA,IACP,OAAO;AAAA,IACP,WAAW;AAAA,IACX,QAAQ,CAAC,SAAS;AAAA,IAClB,WAAW;AAAA,IACX,OAAO;AAAA,IACP,QAAQ;AAAA,IACR,YAAY;AAAA,IACZ,UAAU;AAAA,IACV,gBAAgB;AAAA,IAChB,OAAO;AAAA,EACT;AACF;AAEO,MAAM,cAA2B;AAAA,EACtC,MAAM;AAAA,EACN,QAAQ;AAAA,IACN,GAAG;AAAA,IACH,OAAO;AAAA,IACP,OAAO;AAAA,IACP,WAAW;AAAA,IACX,QAAQ,CAAC,WAAW,WAAW,SAAS;AAAA,IACxC,WAAW;AAAA,IACX,OAAO;AAAA,IACP,QAAQ;AAAA,IACR,YAAY;AAAA,IACZ,UAAU;AAAA,IACV,gBAAgB;AAAA,IAChB,OAAO;AAAA,EACT;AACF;AAEO,MAAM,eAA8B,CAAC,eAAe,iBAAiB,eAAe,WAAW;AAE/F,MAAM,QAA8B,KAAK,SAAS,UAAU;AAAA;AAAA,EAEjE,QAAQ,cAAc,OAAO;AAAA,EAC7B,QAAQ,cAAc,OAAO;AAAA,EAC7B,YAAY,cAAc,OAAO;AAAA,EACjC,SAAS,cAAc,OAAO;AAAA,EAC9B,YAAY,cAAc,OAAO;AAAA,EACjC,QAAQ,cAAc,OAAO;AAAA,EAC7B,SAAS,cAAc,OAAO;AAAA,EAC9B,aAAa,cAAc,OAAO;AAAA,EAClC,WAAW,cAAc,OAAO;AAAA,EAChC,iBAAiB,cAAc,OAAO;AAAA,EACtC,QAAQ,cAAc,OAAO;AAAA;AAAA,EAG7B,MAAM,cAAc,OAAO;AAAA,EAC3B,WAAW,cAAc,OAAO;AAAA,EAChC,QAAQ,cAAc,OAAO;AAAA,EAC7B,UAAU,cAAc,OAAO;AAAA,EAC/B,UAAU,cAAc,OAAO;AAAA,EAC/B,UAAU,cAAc,OAAO;AAAA,EAC/B,UAAU,cAAc,OAAO;AAAA,EAC/B,aAAa,cAAc,OAAO;AAAA,EAClC,cAAc,cAAc,OAAO;AAAA,EACnC,GAAG;AACL,GAAe;AACb,QAAM,WAAW;AAAA;AAAA,IAEf,aAAa,yBAAyB,SAAS;AAAA,IAC/C,UAAU,OAAO,IAAI,wBAAwB;AAAA,IAC7C,eAAe,OAAO;AAAA,IACtB,aAAa;AAAA,IACb,SAAS;AAAA,IACT,UAAU;AAAA,IACV,cAAc;AAAA,IACd,YAAY;AAAA,IACZ,kBAAkB;AAAA,IAClB,SAAS;AAAA;AAAA,IAGT,OAAO,iBAAiB,GAAG;AAAA,IAC3B,SAAS;AAAA,IACT,YAAY;AAAA,IACZ,WAAW;AAAA,IACX,WAAW;AAAA,IACX,WAAW;AAAA,IACX,WAAW;AAAA,IACX,cAAc;AAAA,IACd,eAAe;AAAA,EACjB;AAEA,SACE,oBAAC,eAAa,GAAG,OAAO,OAAc,OAAc,gBAAgB,qBAAqB,UAAoB;AAEjH,GAAG,kBAAkB;",
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"names": []
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import { type ShaderComponentProps } from '../shader-mount.js';
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import { type VoronoiParams, type ShaderPreset } from '@paper-design/shaders';
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export interface VoronoiProps extends ShaderComponentProps, VoronoiParams {
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}
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type VoronoiPreset = ShaderPreset<VoronoiParams>;
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export declare const defaultPreset: VoronoiPreset;
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export declare const cellsPreset: VoronoiPreset;
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export declare const bubblesPreset: VoronoiPreset;
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export declare const lightsPreset: VoronoiPreset;
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export declare const voronoiPresets: VoronoiPreset[];
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export declare const Voronoi: React.FC<VoronoiProps>;
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/* * * * * * * * * * * * * * * * * * * * * * * * * * * *
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* Paper Shaders *
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* https://github.com/paper-design/shaders *
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* * * * * * * * * * * * * * * * * * * * * * * * * * * */
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import { memo } from "react";
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import { ShaderMount } from "../shader-mount.js";
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import { colorPropsAreEqual } from "../color-props-are-equal.js";
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import {
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defaultPatternSizing,
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getShaderColorFromString,
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getShaderNoiseTexture,
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voronoiFragmentShader,
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ShaderFitOptions
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} from "@paper-design/shaders";
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import { jsx } from "react/jsx-runtime";
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const defaultPreset = {
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name: "Default",
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params: {
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...defaultPatternSizing,
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speed: 0.5,
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frame: 0,
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colors: ["#ff8247", "#ffe53d"],
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stepsPerColor: 3,
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colorGlow: "#ffffff",
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colorGap: "#2e0000",
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distortion: 0.4,
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gap: 0.04,
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glow: 0,
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scale: 0.5
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};
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const cellsPreset = {
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name: "Cells",
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params: {
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...defaultPatternSizing,
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scale: 0.5,
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speed: 0.5,
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frame: 0,
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colors: ["#ffffff"],
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stepsPerColor: 1,
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colorGlow: "#ffffff",
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colorGap: "#000000",
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distortion: 0.5,
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gap: 0.03,
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glow: 0.8
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};
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const bubblesPreset = {
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name: "Bubbles",
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params: {
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...defaultPatternSizing,
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scale: 0.75,
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speed: 0.5,
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frame: 0,
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colors: ["#83c9fb"],
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stepsPerColor: 1,
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colorGlow: "#ffffff",
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colorGap: "#ffffff",
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distortion: 0.4,
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gap: 0,
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glow: 1
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};
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const lightsPreset = {
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name: "Lights",
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params: {
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...defaultPatternSizing,
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scale: 3.3,
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speed: 0.5,
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frame: 0,
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colors: ["#fffffffc", "#bbff00", "#00ffff"],
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colorGlow: "#ff00d0",
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colorGap: "#ff00d0",
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stepsPerColor: 2,
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distortion: 0.38,
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gap: 0,
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glow: 1
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}
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};
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const voronoiPresets = [defaultPreset, lightsPreset, cellsPreset, bubblesPreset];
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const Voronoi = memo(function VoronoiImpl({
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// Own props
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speed = defaultPreset.params.speed,
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frame = defaultPreset.params.frame,
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colors = defaultPreset.params.colors,
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stepsPerColor = defaultPreset.params.stepsPerColor,
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colorGlow = defaultPreset.params.colorGlow,
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colorGap = defaultPreset.params.colorGap,
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distortion = defaultPreset.params.distortion,
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gap = defaultPreset.params.gap,
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glow = defaultPreset.params.glow,
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// Sizing props
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fit = defaultPreset.params.fit,
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scale = defaultPreset.params.scale,
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rotation = defaultPreset.params.rotation,
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originX = defaultPreset.params.originX,
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originY = defaultPreset.params.originY,
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offsetX = defaultPreset.params.offsetX,
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offsetY = defaultPreset.params.offsetY,
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worldWidth = defaultPreset.params.worldWidth,
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worldHeight = defaultPreset.params.worldHeight,
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...props
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}) {
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const uniforms = {
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// Own uniforms
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u_colors: colors.map(getShaderColorFromString),
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u_colorsCount: colors.length,
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u_stepsPerColor: stepsPerColor,
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u_colorGlow: getShaderColorFromString(colorGlow),
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u_colorGap: getShaderColorFromString(colorGap),
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u_distortion: distortion,
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u_gap: gap,
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u_glow: glow,
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u_noiseTexture: getShaderNoiseTexture(),
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// Sizing uniforms
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u_fit: ShaderFitOptions[fit],
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u_scale: scale,
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u_rotation: rotation,
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u_offsetX: offsetX,
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u_offsetY: offsetY,
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u_originX: originX,
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u_originY: originY,
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u_worldWidth: worldWidth,
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u_worldHeight: worldHeight
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};
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return /* @__PURE__ */ jsx(ShaderMount, { ...props, speed, frame, fragmentShader: voronoiFragmentShader, uniforms });
|
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}, colorPropsAreEqual);
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export {
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Voronoi,
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bubblesPreset,
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cellsPreset,
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defaultPreset,
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lightsPreset,
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voronoiPresets
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};
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//# sourceMappingURL=voronoi.js.map
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{
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"version": 3,
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"sources": ["../../src/shaders/voronoi.tsx"],
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"sourcesContent": ["import { memo } from 'react';\nimport { ShaderMount, type ShaderComponentProps } from '../shader-mount.js';\nimport { colorPropsAreEqual } from '../color-props-are-equal.js';\nimport {\n defaultPatternSizing,\n getShaderColorFromString,\n getShaderNoiseTexture,\n voronoiFragmentShader,\n ShaderFitOptions,\n type VoronoiParams,\n type VoronoiUniforms,\n type ShaderPreset,\n} from '@paper-design/shaders';\n\nexport interface VoronoiProps extends ShaderComponentProps, VoronoiParams {}\n\ntype VoronoiPreset = ShaderPreset<VoronoiParams>;\n\nexport const defaultPreset: VoronoiPreset = {\n name: 'Default',\n params: {\n ...defaultPatternSizing,\n speed: 0.5,\n frame: 0,\n colors: ['#ff8247', '#ffe53d'],\n stepsPerColor: 3,\n colorGlow: '#ffffff',\n colorGap: '#2e0000',\n distortion: 0.4,\n gap: 0.04,\n glow: 0,\n scale: 0.5,\n },\n};\n\nexport const cellsPreset: VoronoiPreset = {\n name: 'Cells',\n params: {\n ...defaultPatternSizing,\n scale: 0.5,\n speed: 0.5,\n frame: 0,\n colors: ['#ffffff'],\n stepsPerColor: 1,\n colorGlow: '#ffffff',\n colorGap: '#000000',\n distortion: 0.5,\n gap: 0.03,\n glow: 0.8,\n },\n};\n\nexport const bubblesPreset: VoronoiPreset = {\n name: 'Bubbles',\n params: {\n ...defaultPatternSizing,\n scale: 0.75,\n speed: 0.5,\n frame: 0,\n colors: ['#83c9fb'],\n stepsPerColor: 1,\n colorGlow: '#ffffff',\n colorGap: '#ffffff',\n distortion: 0.4,\n gap: 0,\n glow: 1,\n },\n};\n\nexport const lightsPreset: VoronoiPreset = {\n name: 'Lights',\n params: {\n ...defaultPatternSizing,\n scale: 3.3,\n speed: 0.5,\n frame: 0,\n colors: ['#fffffffc', '#bbff00', '#00ffff'],\n colorGlow: '#ff00d0',\n colorGap: '#ff00d0',\n stepsPerColor: 2,\n distortion: 0.38,\n gap: 0.0,\n glow: 1.0,\n },\n};\n\nexport const voronoiPresets: VoronoiPreset[] = [defaultPreset, lightsPreset, cellsPreset, bubblesPreset];\n\nexport const Voronoi: React.FC<VoronoiProps> = memo(function VoronoiImpl({\n // Own props\n speed = defaultPreset.params.speed,\n frame = defaultPreset.params.frame,\n colors = defaultPreset.params.colors,\n stepsPerColor = defaultPreset.params.stepsPerColor,\n colorGlow = defaultPreset.params.colorGlow,\n colorGap = defaultPreset.params.colorGap,\n distortion = defaultPreset.params.distortion,\n gap = defaultPreset.params.gap,\n glow = defaultPreset.params.glow,\n\n // Sizing props\n fit = defaultPreset.params.fit,\n scale = defaultPreset.params.scale,\n rotation = defaultPreset.params.rotation,\n originX = defaultPreset.params.originX,\n originY = defaultPreset.params.originY,\n offsetX = defaultPreset.params.offsetX,\n offsetY = defaultPreset.params.offsetY,\n worldWidth = defaultPreset.params.worldWidth,\n worldHeight = defaultPreset.params.worldHeight,\n ...props\n}: VoronoiProps) {\n const uniforms = {\n // Own uniforms\n u_colors: colors.map(getShaderColorFromString),\n u_colorsCount: colors.length,\n u_stepsPerColor: stepsPerColor,\n u_colorGlow: getShaderColorFromString(colorGlow),\n u_colorGap: getShaderColorFromString(colorGap),\n u_distortion: distortion,\n u_gap: gap,\n u_glow: glow,\n u_noiseTexture: getShaderNoiseTexture(),\n\n // Sizing uniforms\n u_fit: ShaderFitOptions[fit],\n u_scale: scale,\n u_rotation: rotation,\n u_offsetX: offsetX,\n u_offsetY: offsetY,\n u_originX: originX,\n u_originY: originY,\n u_worldWidth: worldWidth,\n u_worldHeight: worldHeight,\n } satisfies VoronoiUniforms;\n\n return (\n <ShaderMount {...props} speed={speed} frame={frame} fragmentShader={voronoiFragmentShader} uniforms={uniforms} />\n );\n}, colorPropsAreEqual);\n"],
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"mappings": ";;;;;AAAA,SAAS,YAAY;AACrB,SAAS,mBAA8C;AACvD,SAAS,0BAA0B;AACnC;AAAA,EACE;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,OAIK;AA6HH;AAvHG,MAAM,gBAA+B;AAAA,EAC1C,MAAM;AAAA,EACN,QAAQ;AAAA,IACN,GAAG;AAAA,IACH,OAAO;AAAA,IACP,OAAO;AAAA,IACP,QAAQ,CAAC,WAAW,SAAS;AAAA,IAC7B,eAAe;AAAA,IACf,WAAW;AAAA,IACX,UAAU;AAAA,IACV,YAAY;AAAA,IACZ,KAAK;AAAA,IACL,MAAM;AAAA,IACN,OAAO;AAAA,EACT;AACF;AAEO,MAAM,cAA6B;AAAA,EACxC,MAAM;AAAA,EACN,QAAQ;AAAA,IACN,GAAG;AAAA,IACH,OAAO;AAAA,IACP,OAAO;AAAA,IACP,OAAO;AAAA,IACP,QAAQ,CAAC,SAAS;AAAA,IAClB,eAAe;AAAA,IACf,WAAW;AAAA,IACX,UAAU;AAAA,IACV,YAAY;AAAA,IACZ,KAAK;AAAA,IACL,MAAM;AAAA,EACR;AACF;AAEO,MAAM,gBAA+B;AAAA,EAC1C,MAAM;AAAA,EACN,QAAQ;AAAA,IACN,GAAG;AAAA,IACH,OAAO;AAAA,IACP,OAAO;AAAA,IACP,OAAO;AAAA,IACP,QAAQ,CAAC,SAAS;AAAA,IAClB,eAAe;AAAA,IACf,WAAW;AAAA,IACX,UAAU;AAAA,IACV,YAAY;AAAA,IACZ,KAAK;AAAA,IACL,MAAM;AAAA,EACR;AACF;AAEO,MAAM,eAA8B;AAAA,EACzC,MAAM;AAAA,EACN,QAAQ;AAAA,IACN,GAAG;AAAA,IACH,OAAO;AAAA,IACP,OAAO;AAAA,IACP,OAAO;AAAA,IACP,QAAQ,CAAC,aAAa,WAAW,SAAS;AAAA,IAC1C,WAAW;AAAA,IACX,UAAU;AAAA,IACV,eAAe;AAAA,IACf,YAAY;AAAA,IACZ,KAAK;AAAA,IACL,MAAM;AAAA,EACR;AACF;AAEO,MAAM,iBAAkC,CAAC,eAAe,cAAc,aAAa,aAAa;AAEhG,MAAM,UAAkC,KAAK,SAAS,YAAY;AAAA;AAAA,EAEvE,QAAQ,cAAc,OAAO;AAAA,EAC7B,QAAQ,cAAc,OAAO;AAAA,EAC7B,SAAS,cAAc,OAAO;AAAA,EAC9B,gBAAgB,cAAc,OAAO;AAAA,EACrC,YAAY,cAAc,OAAO;AAAA,EACjC,WAAW,cAAc,OAAO;AAAA,EAChC,aAAa,cAAc,OAAO;AAAA,EAClC,MAAM,cAAc,OAAO;AAAA,EAC3B,OAAO,cAAc,OAAO;AAAA;AAAA,EAG5B,MAAM,cAAc,OAAO;AAAA,EAC3B,QAAQ,cAAc,OAAO;AAAA,EAC7B,WAAW,cAAc,OAAO;AAAA,EAChC,UAAU,cAAc,OAAO;AAAA,EAC/B,UAAU,cAAc,OAAO;AAAA,EAC/B,UAAU,cAAc,OAAO;AAAA,EAC/B,UAAU,cAAc,OAAO;AAAA,EAC/B,aAAa,cAAc,OAAO;AAAA,EAClC,cAAc,cAAc,OAAO;AAAA,EACnC,GAAG;AACL,GAAiB;AACf,QAAM,WAAW;AAAA;AAAA,IAEf,UAAU,OAAO,IAAI,wBAAwB;AAAA,IAC7C,eAAe,OAAO;AAAA,IACtB,iBAAiB;AAAA,IACjB,aAAa,yBAAyB,SAAS;AAAA,IAC/C,YAAY,yBAAyB,QAAQ;AAAA,IAC7C,cAAc;AAAA,IACd,OAAO;AAAA,IACP,QAAQ;AAAA,IACR,gBAAgB,sBAAsB;AAAA;AAAA,IAGtC,OAAO,iBAAiB,GAAG;AAAA,IAC3B,SAAS;AAAA,IACT,YAAY;AAAA,IACZ,WAAW;AAAA,IACX,WAAW;AAAA,IACX,WAAW;AAAA,IACX,WAAW;AAAA,IACX,cAAc;AAAA,IACd,eAAe;AAAA,EACjB;AAEA,SACE,oBAAC,eAAa,GAAG,OAAO,OAAc,OAAc,gBAAgB,uBAAuB,UAAoB;AAEnH,GAAG,kBAAkB;",
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import { type ShaderComponentProps } from '../shader-mount.js';
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import { type WarpParams, type ShaderPreset } from '@paper-design/shaders';
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export interface WarpProps extends ShaderComponentProps, WarpParams {
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}
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type WarpPreset = ShaderPreset<WarpParams>;
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export declare const defaultPreset: WarpPreset;
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export declare const presetCauldron: WarpPreset;
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export declare const presetInk: WarpPreset;
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export declare const presetKelp: WarpPreset;
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export declare const presetNectar: WarpPreset;
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export declare const presetPassion: WarpPreset;
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export declare const warpPresets: WarpPreset[];
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export declare const Warp: React.FC<WarpProps>;
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export {};
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