@paper-design/shaders-react 0.0.0-canary.2523675 → 0.0.0-canary.4321dc4a

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -128,11 +128,11 @@ const foldsPreset = {
128
128
  blur: 0.25,
129
129
  edges: 0.5,
130
130
  stretch: 0,
131
- margin: 0.2,
132
- marginLeft: 0.2,
133
- marginRight: 0.2,
134
- marginTop: 0.2,
135
- marginBottom: 0.2,
131
+ margin: 0.1,
132
+ marginLeft: 0.1,
133
+ marginRight: 0.1,
134
+ marginTop: 0.1,
135
+ marginBottom: 0.1,
136
136
  grainMixer: 0,
137
137
  grainOverlay: 0
138
138
  }
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "version": 3,
3
3
  "sources": ["../../src/shaders/fluted-glass.tsx"],
4
- "sourcesContent": ["import { memo } from 'react';\nimport { ShaderMount, type ShaderComponentProps } from '../shader-mount.js';\nimport {\n flutedGlassFragmentShader,\n ShaderFitOptions,\n type FlutedGlassUniforms,\n type FlutedGlassParams,\n defaultObjectSizing,\n GlassDistortionShapes,\n GlassGridShapes,\n type ImageShaderPreset,\n getShaderColorFromString,\n} from '@paper-design/shaders';\n\nexport interface FlutedGlassProps extends ShaderComponentProps, FlutedGlassParams {\n /** @deprecated use `size` instead */\n count?: number;\n}\n\ntype FlutedGlassPreset = ImageShaderPreset<FlutedGlassParams>;\n\nexport const defaultPreset: FlutedGlassPreset = {\n name: 'Default',\n params: {\n ...defaultObjectSizing,\n fit: 'cover',\n scale: 1.1,\n speed: 0,\n frame: 0,\n colorBack: '#00000000',\n colorShadow: '#000000',\n colorHighlight: '#ffffff',\n shadows: 0.25,\n size: 0.5,\n angle: 0,\n distortionShape: 'prism',\n highlights: 0.1,\n shape: 'lines',\n distortion: 0.5,\n shift: 0,\n blur: 0,\n edges: 0.25,\n stretch: 0,\n margin: 0,\n marginLeft: 0,\n marginRight: 0,\n marginTop: 0,\n marginBottom: 0,\n grainMixer: 0,\n grainOverlay: 0,\n },\n};\n\nexport const wavesPreset: FlutedGlassPreset = {\n name: 'Waves',\n params: {\n ...defaultObjectSizing,\n fit: 'cover',\n scale: 1.2,\n speed: 0,\n frame: 0,\n colorBack: '#00000000',\n colorShadow: '#000000',\n colorHighlight: '#ffffff',\n shadows: 0,\n size: 0.9,\n angle: 0,\n distortionShape: 'contour',\n highlights: 0,\n shape: 'wave',\n distortion: 0.5,\n shift: 0,\n blur: 0.1,\n edges: 0.5,\n stretch: 1,\n margin: 0,\n marginLeft: 0,\n marginRight: 0,\n marginTop: 0,\n marginBottom: 0,\n grainMixer: 0,\n grainOverlay: 0.05,\n },\n};\n\nexport const abstractPreset: FlutedGlassPreset = {\n name: 'Abstract',\n params: {\n ...defaultObjectSizing,\n fit: 'cover',\n scale: 4,\n speed: 0,\n frame: 0,\n colorBack: '#00000000',\n colorShadow: '#000000',\n colorHighlight: '#ffffff',\n shadows: 0,\n size: 0.7,\n angle: 30,\n distortionShape: 'flat',\n highlights: 0,\n shape: 'linesIrregular',\n distortion: 1,\n shift: 0,\n blur: 1,\n edges: 0.5,\n stretch: 1,\n margin: 0,\n marginLeft: 0,\n marginRight: 0,\n marginTop: 0,\n marginBottom: 0,\n grainMixer: 0.1,\n grainOverlay: 0.1,\n },\n};\n\nexport const foldsPreset: FlutedGlassPreset = {\n name: 'Folds',\n params: {\n ...defaultObjectSizing,\n fit: 'cover',\n speed: 0,\n frame: 0,\n colorBack: '#00000000',\n colorShadow: '#000000',\n colorHighlight: '#ffffff',\n shadows: 0.4,\n size: 0.4,\n angle: 0,\n distortionShape: 'cascade',\n highlights: 0,\n shape: 'lines',\n distortion: 0.75,\n shift: 0,\n blur: 0.25,\n edges: 0.5,\n stretch: 0,\n margin: 0.2,\n marginLeft: 0.2,\n marginRight: 0.2,\n marginTop: 0.2,\n marginBottom: 0.2,\n grainMixer: 0,\n grainOverlay: 0,\n },\n};\n\nexport const flutedGlassPresets: FlutedGlassPreset[] = [defaultPreset, abstractPreset, wavesPreset, foldsPreset];\n\nexport const FlutedGlass: React.FC<FlutedGlassProps> = memo(function FlutedGlassImpl({\n // Own props\n speed = defaultPreset.params.speed,\n frame = defaultPreset.params.frame,\n colorBack = defaultPreset.params.colorBack,\n colorShadow = defaultPreset.params.colorShadow,\n colorHighlight = defaultPreset.params.colorHighlight,\n image = '',\n shadows = defaultPreset.params.shadows,\n angle = defaultPreset.params.angle,\n distortion = defaultPreset.params.distortion,\n distortionShape = defaultPreset.params.distortionShape,\n highlights = defaultPreset.params.highlights,\n shape = defaultPreset.params.shape,\n shift = defaultPreset.params.shift,\n blur = defaultPreset.params.blur,\n edges = defaultPreset.params.edges,\n margin,\n marginLeft = margin ?? defaultPreset.params.marginLeft,\n marginRight = margin ?? defaultPreset.params.marginRight,\n marginTop = margin ?? defaultPreset.params.marginTop,\n marginBottom = margin ?? defaultPreset.params.marginBottom,\n grainMixer = defaultPreset.params.grainMixer,\n grainOverlay = defaultPreset.params.grainOverlay,\n stretch = defaultPreset.params.stretch,\n\n // integer `count` was deprecated in favor of the normalized `size` param\n count,\n size = count === undefined ? defaultPreset.params.size : Math.pow(1 / (count * 1.6), 1 / 6) / 0.7 - 0.5,\n\n // Sizing props\n fit = defaultPreset.params.fit,\n scale = defaultPreset.params.scale,\n rotation = defaultPreset.params.rotation,\n originX = defaultPreset.params.originX,\n originY = defaultPreset.params.originY,\n offsetX = defaultPreset.params.offsetX,\n offsetY = defaultPreset.params.offsetY,\n worldWidth = defaultPreset.params.worldWidth,\n worldHeight = defaultPreset.params.worldHeight,\n ...props\n}: FlutedGlassProps) {\n const uniforms = {\n // Own uniforms\n u_image: image,\n u_colorBack: getShaderColorFromString(colorBack),\n u_colorShadow: getShaderColorFromString(colorShadow),\n u_colorHighlight: getShaderColorFromString(colorHighlight),\n u_shadows: shadows,\n u_size: size,\n u_angle: angle,\n u_distortion: distortion,\n u_shift: shift,\n u_blur: blur,\n u_edges: edges,\n u_stretch: stretch,\n u_distortionShape: GlassDistortionShapes[distortionShape],\n u_highlights: highlights,\n u_shape: GlassGridShapes[shape],\n u_marginLeft: marginLeft,\n u_marginRight: marginRight,\n u_marginTop: marginTop,\n u_marginBottom: marginBottom,\n u_grainMixer: grainMixer,\n u_grainOverlay: grainOverlay,\n\n // Sizing uniforms\n u_fit: ShaderFitOptions[fit],\n u_scale: scale,\n u_rotation: rotation,\n u_offsetX: offsetX,\n u_offsetY: offsetY,\n u_originX: originX,\n u_originY: originY,\n u_worldWidth: worldWidth,\n u_worldHeight: worldHeight,\n } satisfies FlutedGlassUniforms;\n\n return (\n <ShaderMount\n {...props}\n speed={speed}\n frame={frame}\n fragmentShader={flutedGlassFragmentShader}\n mipmaps={['u_image']}\n uniforms={uniforms}\n />\n );\n});\n"],
4
+ "sourcesContent": ["import { memo } from 'react';\nimport { ShaderMount, type ShaderComponentProps } from '../shader-mount.js';\nimport {\n flutedGlassFragmentShader,\n ShaderFitOptions,\n type FlutedGlassUniforms,\n type FlutedGlassParams,\n defaultObjectSizing,\n GlassDistortionShapes,\n GlassGridShapes,\n type ImageShaderPreset,\n getShaderColorFromString,\n} from '@paper-design/shaders';\n\nexport interface FlutedGlassProps extends ShaderComponentProps, FlutedGlassParams {\n /** @deprecated use `size` instead */\n count?: number;\n}\n\ntype FlutedGlassPreset = ImageShaderPreset<FlutedGlassParams>;\n\nexport const defaultPreset: FlutedGlassPreset = {\n name: 'Default',\n params: {\n ...defaultObjectSizing,\n fit: 'cover',\n scale: 1.1,\n speed: 0,\n frame: 0,\n colorBack: '#00000000',\n colorShadow: '#000000',\n colorHighlight: '#ffffff',\n shadows: 0.25,\n size: 0.5,\n angle: 0,\n distortionShape: 'prism',\n highlights: 0.1,\n shape: 'lines',\n distortion: 0.5,\n shift: 0,\n blur: 0,\n edges: 0.25,\n stretch: 0,\n margin: 0,\n marginLeft: 0,\n marginRight: 0,\n marginTop: 0,\n marginBottom: 0,\n grainMixer: 0,\n grainOverlay: 0,\n },\n};\n\nexport const wavesPreset: FlutedGlassPreset = {\n name: 'Waves',\n params: {\n ...defaultObjectSizing,\n fit: 'cover',\n scale: 1.2,\n speed: 0,\n frame: 0,\n colorBack: '#00000000',\n colorShadow: '#000000',\n colorHighlight: '#ffffff',\n shadows: 0,\n size: 0.9,\n angle: 0,\n distortionShape: 'contour',\n highlights: 0,\n shape: 'wave',\n distortion: 0.5,\n shift: 0,\n blur: 0.1,\n edges: 0.5,\n stretch: 1,\n margin: 0,\n marginLeft: 0,\n marginRight: 0,\n marginTop: 0,\n marginBottom: 0,\n grainMixer: 0,\n grainOverlay: 0.05,\n },\n};\n\nexport const abstractPreset: FlutedGlassPreset = {\n name: 'Abstract',\n params: {\n ...defaultObjectSizing,\n fit: 'cover',\n scale: 4,\n speed: 0,\n frame: 0,\n colorBack: '#00000000',\n colorShadow: '#000000',\n colorHighlight: '#ffffff',\n shadows: 0,\n size: 0.7,\n angle: 30,\n distortionShape: 'flat',\n highlights: 0,\n shape: 'linesIrregular',\n distortion: 1,\n shift: 0,\n blur: 1,\n edges: 0.5,\n stretch: 1,\n margin: 0,\n marginLeft: 0,\n marginRight: 0,\n marginTop: 0,\n marginBottom: 0,\n grainMixer: 0.1,\n grainOverlay: 0.1,\n },\n};\n\nexport const foldsPreset: FlutedGlassPreset = {\n name: 'Folds',\n params: {\n ...defaultObjectSizing,\n fit: 'cover',\n speed: 0,\n frame: 0,\n colorBack: '#00000000',\n colorShadow: '#000000',\n colorHighlight: '#ffffff',\n shadows: 0.4,\n size: 0.4,\n angle: 0,\n distortionShape: 'cascade',\n highlights: 0,\n shape: 'lines',\n distortion: 0.75,\n shift: 0,\n blur: 0.25,\n edges: 0.5,\n stretch: 0,\n margin: 0.1,\n marginLeft: 0.1,\n marginRight: 0.1,\n marginTop: 0.1,\n marginBottom: 0.1,\n grainMixer: 0,\n grainOverlay: 0,\n },\n};\n\nexport const flutedGlassPresets: FlutedGlassPreset[] = [defaultPreset, abstractPreset, wavesPreset, foldsPreset];\n\nexport const FlutedGlass: React.FC<FlutedGlassProps> = memo(function FlutedGlassImpl({\n // Own props\n speed = defaultPreset.params.speed,\n frame = defaultPreset.params.frame,\n colorBack = defaultPreset.params.colorBack,\n colorShadow = defaultPreset.params.colorShadow,\n colorHighlight = defaultPreset.params.colorHighlight,\n image = '',\n shadows = defaultPreset.params.shadows,\n angle = defaultPreset.params.angle,\n distortion = defaultPreset.params.distortion,\n distortionShape = defaultPreset.params.distortionShape,\n highlights = defaultPreset.params.highlights,\n shape = defaultPreset.params.shape,\n shift = defaultPreset.params.shift,\n blur = defaultPreset.params.blur,\n edges = defaultPreset.params.edges,\n margin,\n marginLeft = margin ?? defaultPreset.params.marginLeft,\n marginRight = margin ?? defaultPreset.params.marginRight,\n marginTop = margin ?? defaultPreset.params.marginTop,\n marginBottom = margin ?? defaultPreset.params.marginBottom,\n grainMixer = defaultPreset.params.grainMixer,\n grainOverlay = defaultPreset.params.grainOverlay,\n stretch = defaultPreset.params.stretch,\n\n // integer `count` was deprecated in favor of the normalized `size` param\n count,\n size = count === undefined ? defaultPreset.params.size : Math.pow(1 / (count * 1.6), 1 / 6) / 0.7 - 0.5,\n\n // Sizing props\n fit = defaultPreset.params.fit,\n scale = defaultPreset.params.scale,\n rotation = defaultPreset.params.rotation,\n originX = defaultPreset.params.originX,\n originY = defaultPreset.params.originY,\n offsetX = defaultPreset.params.offsetX,\n offsetY = defaultPreset.params.offsetY,\n worldWidth = defaultPreset.params.worldWidth,\n worldHeight = defaultPreset.params.worldHeight,\n ...props\n}: FlutedGlassProps) {\n const uniforms = {\n // Own uniforms\n u_image: image,\n u_colorBack: getShaderColorFromString(colorBack),\n u_colorShadow: getShaderColorFromString(colorShadow),\n u_colorHighlight: getShaderColorFromString(colorHighlight),\n u_shadows: shadows,\n u_size: size,\n u_angle: angle,\n u_distortion: distortion,\n u_shift: shift,\n u_blur: blur,\n u_edges: edges,\n u_stretch: stretch,\n u_distortionShape: GlassDistortionShapes[distortionShape],\n u_highlights: highlights,\n u_shape: GlassGridShapes[shape],\n u_marginLeft: marginLeft,\n u_marginRight: marginRight,\n u_marginTop: marginTop,\n u_marginBottom: marginBottom,\n u_grainMixer: grainMixer,\n u_grainOverlay: grainOverlay,\n\n // Sizing uniforms\n u_fit: ShaderFitOptions[fit],\n u_scale: scale,\n u_rotation: rotation,\n u_offsetX: offsetX,\n u_offsetY: offsetY,\n u_originX: originX,\n u_originY: originY,\n u_worldWidth: worldWidth,\n u_worldHeight: worldHeight,\n } satisfies FlutedGlassUniforms;\n\n return (\n <ShaderMount\n {...props}\n speed={speed}\n frame={frame}\n fragmentShader={flutedGlassFragmentShader}\n mipmaps={['u_image']}\n uniforms={uniforms}\n />\n );\n});\n"],
5
5
  "mappings": ";;;;;AAAA,SAAS,YAAY;AACrB,SAAS,mBAA8C;AACvD;AAAA,EACE;AAAA,EACA;AAAA,EAGA;AAAA,EACA;AAAA,EACA;AAAA,EAEA;AAAA,OACK;AAyNH;AAhNG,MAAM,gBAAmC;AAAA,EAC9C,MAAM;AAAA,EACN,QAAQ;AAAA,IACN,GAAG;AAAA,IACH,KAAK;AAAA,IACL,OAAO;AAAA,IACP,OAAO;AAAA,IACP,OAAO;AAAA,IACP,WAAW;AAAA,IACX,aAAa;AAAA,IACb,gBAAgB;AAAA,IAChB,SAAS;AAAA,IACT,MAAM;AAAA,IACN,OAAO;AAAA,IACP,iBAAiB;AAAA,IACjB,YAAY;AAAA,IACZ,OAAO;AAAA,IACP,YAAY;AAAA,IACZ,OAAO;AAAA,IACP,MAAM;AAAA,IACN,OAAO;AAAA,IACP,SAAS;AAAA,IACT,QAAQ;AAAA,IACR,YAAY;AAAA,IACZ,aAAa;AAAA,IACb,WAAW;AAAA,IACX,cAAc;AAAA,IACd,YAAY;AAAA,IACZ,cAAc;AAAA,EAChB;AACF;AAEO,MAAM,cAAiC;AAAA,EAC5C,MAAM;AAAA,EACN,QAAQ;AAAA,IACN,GAAG;AAAA,IACH,KAAK;AAAA,IACL,OAAO;AAAA,IACP,OAAO;AAAA,IACP,OAAO;AAAA,IACP,WAAW;AAAA,IACX,aAAa;AAAA,IACb,gBAAgB;AAAA,IAChB,SAAS;AAAA,IACT,MAAM;AAAA,IACN,OAAO;AAAA,IACP,iBAAiB;AAAA,IACjB,YAAY;AAAA,IACZ,OAAO;AAAA,IACP,YAAY;AAAA,IACZ,OAAO;AAAA,IACP,MAAM;AAAA,IACN,OAAO;AAAA,IACP,SAAS;AAAA,IACT,QAAQ;AAAA,IACR,YAAY;AAAA,IACZ,aAAa;AAAA,IACb,WAAW;AAAA,IACX,cAAc;AAAA,IACd,YAAY;AAAA,IACZ,cAAc;AAAA,EAChB;AACF;AAEO,MAAM,iBAAoC;AAAA,EAC/C,MAAM;AAAA,EACN,QAAQ;AAAA,IACN,GAAG;AAAA,IACH,KAAK;AAAA,IACL,OAAO;AAAA,IACP,OAAO;AAAA,IACP,OAAO;AAAA,IACP,WAAW;AAAA,IACX,aAAa;AAAA,IACb,gBAAgB;AAAA,IAChB,SAAS;AAAA,IACT,MAAM;AAAA,IACN,OAAO;AAAA,IACP,iBAAiB;AAAA,IACjB,YAAY;AAAA,IACZ,OAAO;AAAA,IACP,YAAY;AAAA,IACZ,OAAO;AAAA,IACP,MAAM;AAAA,IACN,OAAO;AAAA,IACP,SAAS;AAAA,IACT,QAAQ;AAAA,IACR,YAAY;AAAA,IACZ,aAAa;AAAA,IACb,WAAW;AAAA,IACX,cAAc;AAAA,IACd,YAAY;AAAA,IACZ,cAAc;AAAA,EAChB;AACF;AAEO,MAAM,cAAiC;AAAA,EAC5C,MAAM;AAAA,EACN,QAAQ;AAAA,IACN,GAAG;AAAA,IACH,KAAK;AAAA,IACL,OAAO;AAAA,IACP,OAAO;AAAA,IACP,WAAW;AAAA,IACX,aAAa;AAAA,IACb,gBAAgB;AAAA,IAChB,SAAS;AAAA,IACT,MAAM;AAAA,IACN,OAAO;AAAA,IACP,iBAAiB;AAAA,IACjB,YAAY;AAAA,IACZ,OAAO;AAAA,IACP,YAAY;AAAA,IACZ,OAAO;AAAA,IACP,MAAM;AAAA,IACN,OAAO;AAAA,IACP,SAAS;AAAA,IACT,QAAQ;AAAA,IACR,YAAY;AAAA,IACZ,aAAa;AAAA,IACb,WAAW;AAAA,IACX,cAAc;AAAA,IACd,YAAY;AAAA,IACZ,cAAc;AAAA,EAChB;AACF;AAEO,MAAM,qBAA0C,CAAC,eAAe,gBAAgB,aAAa,WAAW;AAExG,MAAM,cAA0C,KAAK,SAAS,gBAAgB;AAAA;AAAA,EAEnF,QAAQ,cAAc,OAAO;AAAA,EAC7B,QAAQ,cAAc,OAAO;AAAA,EAC7B,YAAY,cAAc,OAAO;AAAA,EACjC,cAAc,cAAc,OAAO;AAAA,EACnC,iBAAiB,cAAc,OAAO;AAAA,EACtC,QAAQ;AAAA,EACR,UAAU,cAAc,OAAO;AAAA,EAC/B,QAAQ,cAAc,OAAO;AAAA,EAC7B,aAAa,cAAc,OAAO;AAAA,EAClC,kBAAkB,cAAc,OAAO;AAAA,EACvC,aAAa,cAAc,OAAO;AAAA,EAClC,QAAQ,cAAc,OAAO;AAAA,EAC7B,QAAQ,cAAc,OAAO;AAAA,EAC7B,OAAO,cAAc,OAAO;AAAA,EAC5B,QAAQ,cAAc,OAAO;AAAA,EAC7B;AAAA,EACA,aAAa,UAAU,cAAc,OAAO;AAAA,EAC5C,cAAc,UAAU,cAAc,OAAO;AAAA,EAC7C,YAAY,UAAU,cAAc,OAAO;AAAA,EAC3C,eAAe,UAAU,cAAc,OAAO;AAAA,EAC9C,aAAa,cAAc,OAAO;AAAA,EAClC,eAAe,cAAc,OAAO;AAAA,EACpC,UAAU,cAAc,OAAO;AAAA;AAAA,EAG/B;AAAA,EACA,OAAO,UAAU,SAAY,cAAc,OAAO,OAAO,KAAK,IAAI,KAAK,QAAQ,MAAM,IAAI,CAAC,IAAI,MAAM;AAAA;AAAA,EAGpG,MAAM,cAAc,OAAO;AAAA,EAC3B,QAAQ,cAAc,OAAO;AAAA,EAC7B,WAAW,cAAc,OAAO;AAAA,EAChC,UAAU,cAAc,OAAO;AAAA,EAC/B,UAAU,cAAc,OAAO;AAAA,EAC/B,UAAU,cAAc,OAAO;AAAA,EAC/B,UAAU,cAAc,OAAO;AAAA,EAC/B,aAAa,cAAc,OAAO;AAAA,EAClC,cAAc,cAAc,OAAO;AAAA,EACnC,GAAG;AACL,GAAqB;AACnB,QAAM,WAAW;AAAA;AAAA,IAEf,SAAS;AAAA,IACT,aAAa,yBAAyB,SAAS;AAAA,IAC/C,eAAe,yBAAyB,WAAW;AAAA,IACnD,kBAAkB,yBAAyB,cAAc;AAAA,IACzD,WAAW;AAAA,IACX,QAAQ;AAAA,IACR,SAAS;AAAA,IACT,cAAc;AAAA,IACd,SAAS;AAAA,IACT,QAAQ;AAAA,IACR,SAAS;AAAA,IACT,WAAW;AAAA,IACX,mBAAmB,sBAAsB,eAAe;AAAA,IACxD,cAAc;AAAA,IACd,SAAS,gBAAgB,KAAK;AAAA,IAC9B,cAAc;AAAA,IACd,eAAe;AAAA,IACf,aAAa;AAAA,IACb,gBAAgB;AAAA,IAChB,cAAc;AAAA,IACd,gBAAgB;AAAA;AAAA,IAGhB,OAAO,iBAAiB,GAAG;AAAA,IAC3B,SAAS;AAAA,IACT,YAAY;AAAA,IACZ,WAAW;AAAA,IACX,WAAW;AAAA,IACX,WAAW;AAAA,IACX,WAAW;AAAA,IACX,cAAc;AAAA,IACd,eAAe;AAAA,EACjB;AAEA,SACE;AAAA,IAAC;AAAA;AAAA,MACE,GAAG;AAAA,MACJ;AAAA,MACA;AAAA,MACA,gBAAgB;AAAA,MAChB,SAAS,CAAC,SAAS;AAAA,MACnB;AAAA;AAAA,EACF;AAEJ,CAAC;",
6
6
  "names": []
7
7
  }
@@ -11,26 +11,28 @@ import {
11
11
  getShaderColorFromString,
12
12
  ShaderFitOptions,
13
13
  defaultObjectSizing,
14
- HalftoneDotsTypes
14
+ HalftoneDotsTypes,
15
+ HalftoneDotsGrids
15
16
  } from "@paper-design/shaders";
16
17
  import { jsx } from "react/jsx-runtime";
17
18
  const defaultPreset = {
18
19
  name: "Default",
19
20
  params: {
20
21
  ...defaultObjectSizing,
21
- fit: "contain",
22
+ fit: "cover",
22
23
  speed: 0,
23
24
  frame: 0,
24
25
  colorBack: "#f2f1e8",
25
26
  colorFront: "#2b2b2b",
26
- size: 0.11,
27
+ size: 0.3,
27
28
  radius: 1.25,
28
- contrast: 0.25,
29
+ contrast: 0.4,
29
30
  originalColors: false,
30
31
  inverted: false,
31
32
  grainMixer: 0.2,
32
33
  grainOverlay: 0.2,
33
- straight: false,
34
+ grainSize: 0.5,
35
+ grid: "hex",
34
36
  type: "gooey"
35
37
  }
36
38
  };
@@ -38,19 +40,20 @@ const ledPreset = {
38
40
  name: "LED screen",
39
41
  params: {
40
42
  ...defaultObjectSizing,
41
- fit: "contain",
43
+ fit: "cover",
42
44
  speed: 0,
43
45
  frame: 0,
44
46
  colorBack: "#000000",
45
47
  colorFront: "#29ff7b",
46
- size: 0.13,
48
+ size: 0.55,
47
49
  radius: 1,
48
- contrast: 0.25,
50
+ contrast: 0.5,
49
51
  originalColors: false,
50
52
  inverted: false,
51
53
  grainMixer: 0,
52
54
  grainOverlay: 0,
53
- straight: true,
55
+ grainSize: 0.5,
56
+ grid: "square",
54
57
  type: "soft"
55
58
  }
56
59
  };
@@ -58,19 +61,20 @@ const netPreset = {
58
61
  name: "Mosaic",
59
62
  params: {
60
63
  ...defaultObjectSizing,
61
- fit: "contain",
64
+ fit: "cover",
62
65
  speed: 0,
63
66
  frame: 0,
64
67
  colorBack: "#000000",
65
68
  colorFront: "#b2aeae",
66
- size: 0.17,
69
+ size: 0.6,
67
70
  radius: 2,
68
71
  contrast: 0.01,
69
72
  originalColors: true,
70
73
  inverted: false,
71
74
  grainMixer: 0,
72
75
  grainOverlay: 0,
73
- straight: false,
76
+ grainSize: 0.5,
77
+ grid: "hex",
74
78
  type: "classic"
75
79
  }
76
80
  };
@@ -78,19 +82,20 @@ const roundAndSquarePreset = {
78
82
  name: "Round and square",
79
83
  params: {
80
84
  ...defaultObjectSizing,
81
- fit: "contain",
85
+ fit: "cover",
82
86
  speed: 0,
83
87
  frame: 0,
84
88
  colorBack: "#141414",
85
89
  colorFront: "#ff8000",
86
- size: 0.3,
90
+ size: 0.8,
87
91
  radius: 1,
88
92
  contrast: 1,
89
93
  originalColors: false,
90
94
  inverted: true,
91
95
  grainMixer: 0.05,
92
96
  grainOverlay: 0.3,
93
- straight: true,
97
+ grainSize: 0.5,
98
+ grid: "square",
94
99
  type: "holes"
95
100
  }
96
101
  };
@@ -109,7 +114,8 @@ const HalftoneDots = memo(function HalftoneDotsImpl({
109
114
  inverted = defaultPreset.params.inverted,
110
115
  grainMixer = defaultPreset.params.grainMixer,
111
116
  grainOverlay = defaultPreset.params.grainOverlay,
112
- straight = defaultPreset.params.straight,
117
+ grainSize = defaultPreset.params.grainSize,
118
+ grid = defaultPreset.params.grid,
113
119
  type = defaultPreset.params.type,
114
120
  // Sizing props
115
121
  fit = defaultPreset.params.fit,
@@ -135,7 +141,8 @@ const HalftoneDots = memo(function HalftoneDotsImpl({
135
141
  u_inverted: inverted,
136
142
  u_grainMixer: grainMixer,
137
143
  u_grainOverlay: grainOverlay,
138
- u_straight: straight,
144
+ u_grainSize: grainSize,
145
+ u_grid: HalftoneDotsGrids[grid],
139
146
  u_type: HalftoneDotsTypes[type],
140
147
  // Sizing uniforms
141
148
  u_fit: ShaderFitOptions[fit],
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "version": 3,
3
3
  "sources": ["../../src/shaders/halftone-dots.tsx"],
4
- "sourcesContent": ["import { memo } from 'react';\nimport { ShaderMount, type ShaderComponentProps } from '../shader-mount.js';\nimport { colorPropsAreEqual } from '../color-props-are-equal.js';\nimport {\n halftoneDotsFragmentShader,\n getShaderColorFromString,\n ShaderFitOptions,\n type HalftoneDotsUniforms,\n type HalftoneDotsParams,\n defaultObjectSizing,\n type ImageShaderPreset,\n HalftoneDotsTypes,\n} from '@paper-design/shaders';\n\nexport interface HalftoneDotsProps extends ShaderComponentProps, HalftoneDotsParams {}\n\ntype HalftoneDotsPreset = ImageShaderPreset<HalftoneDotsParams>;\n\nexport const defaultPreset: HalftoneDotsPreset = {\n name: 'Default',\n params: {\n ...defaultObjectSizing,\n fit: 'contain',\n speed: 0,\n frame: 0,\n colorBack: '#f2f1e8',\n colorFront: '#2b2b2b',\n size: 0.11,\n radius: 1.25,\n contrast: 0.25,\n originalColors: false,\n inverted: false,\n grainMixer: 0.2,\n grainOverlay: 0.2,\n straight: false,\n type: 'gooey',\n },\n};\n\nexport const ledPreset: HalftoneDotsPreset = {\n name: 'LED screen',\n params: {\n ...defaultObjectSizing,\n fit: 'contain',\n speed: 0,\n frame: 0,\n colorBack: '#000000',\n colorFront: '#29ff7b',\n size: 0.13,\n radius: 1,\n contrast: 0.25,\n originalColors: false,\n inverted: false,\n grainMixer: 0,\n grainOverlay: 0,\n straight: true,\n type: 'soft',\n },\n};\n\nexport const netPreset: HalftoneDotsPreset = {\n name: 'Mosaic',\n params: {\n ...defaultObjectSizing,\n fit: 'contain',\n speed: 0,\n frame: 0,\n colorBack: '#000000',\n colorFront: '#b2aeae',\n size: 0.17,\n radius: 2,\n contrast: 0.01,\n originalColors: true,\n inverted: false,\n grainMixer: 0,\n grainOverlay: 0,\n straight: false,\n type: 'classic',\n },\n};\n\nexport const roundAndSquarePreset: HalftoneDotsPreset = {\n name: 'Round and square',\n params: {\n ...defaultObjectSizing,\n fit: 'contain',\n speed: 0,\n frame: 0,\n colorBack: '#141414',\n colorFront: '#ff8000',\n size: 0.3,\n radius: 1,\n contrast: 1,\n originalColors: false,\n inverted: true,\n grainMixer: 0.05,\n grainOverlay: 0.3,\n straight: true,\n type: 'holes',\n },\n};\n\nexport const halftoneDotsPresets: HalftoneDotsPreset[] = [defaultPreset, ledPreset, netPreset, roundAndSquarePreset];\n\nexport const HalftoneDots: React.FC<HalftoneDotsProps> = memo(function HalftoneDotsImpl({\n // Own props\n speed = defaultPreset.params.speed,\n frame = defaultPreset.params.frame,\n colorFront = defaultPreset.params.colorFront,\n colorBack = defaultPreset.params.colorBack,\n image = '',\n size = defaultPreset.params.size,\n radius = defaultPreset.params.radius,\n contrast = defaultPreset.params.contrast,\n originalColors = defaultPreset.params.originalColors,\n inverted = defaultPreset.params.inverted,\n grainMixer = defaultPreset.params.grainMixer,\n grainOverlay = defaultPreset.params.grainOverlay,\n straight = defaultPreset.params.straight,\n type = defaultPreset.params.type,\n\n // Sizing props\n fit = defaultPreset.params.fit,\n scale = defaultPreset.params.scale,\n rotation = defaultPreset.params.rotation,\n originX = defaultPreset.params.originX,\n originY = defaultPreset.params.originY,\n offsetX = defaultPreset.params.offsetX,\n offsetY = defaultPreset.params.offsetY,\n worldWidth = defaultPreset.params.worldWidth,\n worldHeight = defaultPreset.params.worldHeight,\n ...props\n}: HalftoneDotsProps) {\n const uniforms = {\n // Own uniforms\n u_image: image,\n u_colorFront: getShaderColorFromString(colorFront),\n u_colorBack: getShaderColorFromString(colorBack),\n u_size: size,\n u_radius: radius,\n u_contrast: contrast,\n u_originalColors: originalColors,\n u_inverted: inverted,\n u_grainMixer: grainMixer,\n u_grainOverlay: grainOverlay,\n u_straight: straight,\n u_type: HalftoneDotsTypes[type],\n\n // Sizing uniforms\n u_fit: ShaderFitOptions[fit],\n u_rotation: rotation,\n u_scale: scale,\n u_offsetX: offsetX,\n u_offsetY: offsetY,\n u_originX: originX,\n u_originY: originY,\n u_worldWidth: worldWidth,\n u_worldHeight: worldHeight,\n } satisfies HalftoneDotsUniforms;\n\n return (\n <ShaderMount\n {...props}\n speed={speed}\n frame={frame}\n fragmentShader={halftoneDotsFragmentShader}\n uniforms={uniforms}\n />\n );\n}, colorPropsAreEqual);\n"],
5
- "mappings": ";;;;;AAAA,SAAS,YAAY;AACrB,SAAS,mBAA8C;AACvD,SAAS,0BAA0B;AACnC;AAAA,EACE;AAAA,EACA;AAAA,EACA;AAAA,EAGA;AAAA,EAEA;AAAA,OACK;AAqJH;AA/IG,MAAM,gBAAoC;AAAA,EAC/C,MAAM;AAAA,EACN,QAAQ;AAAA,IACN,GAAG;AAAA,IACH,KAAK;AAAA,IACL,OAAO;AAAA,IACP,OAAO;AAAA,IACP,WAAW;AAAA,IACX,YAAY;AAAA,IACZ,MAAM;AAAA,IACN,QAAQ;AAAA,IACR,UAAU;AAAA,IACV,gBAAgB;AAAA,IAChB,UAAU;AAAA,IACV,YAAY;AAAA,IACZ,cAAc;AAAA,IACd,UAAU;AAAA,IACV,MAAM;AAAA,EACR;AACF;AAEO,MAAM,YAAgC;AAAA,EAC3C,MAAM;AAAA,EACN,QAAQ;AAAA,IACN,GAAG;AAAA,IACH,KAAK;AAAA,IACL,OAAO;AAAA,IACP,OAAO;AAAA,IACP,WAAW;AAAA,IACX,YAAY;AAAA,IACZ,MAAM;AAAA,IACN,QAAQ;AAAA,IACR,UAAU;AAAA,IACV,gBAAgB;AAAA,IAChB,UAAU;AAAA,IACV,YAAY;AAAA,IACZ,cAAc;AAAA,IACd,UAAU;AAAA,IACV,MAAM;AAAA,EACR;AACF;AAEO,MAAM,YAAgC;AAAA,EAC3C,MAAM;AAAA,EACN,QAAQ;AAAA,IACN,GAAG;AAAA,IACH,KAAK;AAAA,IACL,OAAO;AAAA,IACP,OAAO;AAAA,IACP,WAAW;AAAA,IACX,YAAY;AAAA,IACZ,MAAM;AAAA,IACN,QAAQ;AAAA,IACR,UAAU;AAAA,IACV,gBAAgB;AAAA,IAChB,UAAU;AAAA,IACV,YAAY;AAAA,IACZ,cAAc;AAAA,IACd,UAAU;AAAA,IACV,MAAM;AAAA,EACR;AACF;AAEO,MAAM,uBAA2C;AAAA,EACtD,MAAM;AAAA,EACN,QAAQ;AAAA,IACN,GAAG;AAAA,IACH,KAAK;AAAA,IACL,OAAO;AAAA,IACP,OAAO;AAAA,IACP,WAAW;AAAA,IACX,YAAY;AAAA,IACZ,MAAM;AAAA,IACN,QAAQ;AAAA,IACR,UAAU;AAAA,IACV,gBAAgB;AAAA,IAChB,UAAU;AAAA,IACV,YAAY;AAAA,IACZ,cAAc;AAAA,IACd,UAAU;AAAA,IACV,MAAM;AAAA,EACR;AACF;AAEO,MAAM,sBAA4C,CAAC,eAAe,WAAW,WAAW,oBAAoB;AAE5G,MAAM,eAA4C,KAAK,SAAS,iBAAiB;AAAA;AAAA,EAEtF,QAAQ,cAAc,OAAO;AAAA,EAC7B,QAAQ,cAAc,OAAO;AAAA,EAC7B,aAAa,cAAc,OAAO;AAAA,EAClC,YAAY,cAAc,OAAO;AAAA,EACjC,QAAQ;AAAA,EACR,OAAO,cAAc,OAAO;AAAA,EAC5B,SAAS,cAAc,OAAO;AAAA,EAC9B,WAAW,cAAc,OAAO;AAAA,EAChC,iBAAiB,cAAc,OAAO;AAAA,EACtC,WAAW,cAAc,OAAO;AAAA,EAChC,aAAa,cAAc,OAAO;AAAA,EAClC,eAAe,cAAc,OAAO;AAAA,EACpC,WAAW,cAAc,OAAO;AAAA,EAChC,OAAO,cAAc,OAAO;AAAA;AAAA,EAG5B,MAAM,cAAc,OAAO;AAAA,EAC3B,QAAQ,cAAc,OAAO;AAAA,EAC7B,WAAW,cAAc,OAAO;AAAA,EAChC,UAAU,cAAc,OAAO;AAAA,EAC/B,UAAU,cAAc,OAAO;AAAA,EAC/B,UAAU,cAAc,OAAO;AAAA,EAC/B,UAAU,cAAc,OAAO;AAAA,EAC/B,aAAa,cAAc,OAAO;AAAA,EAClC,cAAc,cAAc,OAAO;AAAA,EACnC,GAAG;AACL,GAAsB;AACpB,QAAM,WAAW;AAAA;AAAA,IAEf,SAAS;AAAA,IACT,cAAc,yBAAyB,UAAU;AAAA,IACjD,aAAa,yBAAyB,SAAS;AAAA,IAC/C,QAAQ;AAAA,IACR,UAAU;AAAA,IACV,YAAY;AAAA,IACZ,kBAAkB;AAAA,IAClB,YAAY;AAAA,IACZ,cAAc;AAAA,IACd,gBAAgB;AAAA,IAChB,YAAY;AAAA,IACZ,QAAQ,kBAAkB,IAAI;AAAA;AAAA,IAG9B,OAAO,iBAAiB,GAAG;AAAA,IAC3B,YAAY;AAAA,IACZ,SAAS;AAAA,IACT,WAAW;AAAA,IACX,WAAW;AAAA,IACX,WAAW;AAAA,IACX,WAAW;AAAA,IACX,cAAc;AAAA,IACd,eAAe;AAAA,EACjB;AAEA,SACE;AAAA,IAAC;AAAA;AAAA,MACE,GAAG;AAAA,MACJ;AAAA,MACA;AAAA,MACA,gBAAgB;AAAA,MAChB;AAAA;AAAA,EACF;AAEJ,GAAG,kBAAkB;",
4
+ "sourcesContent": ["import { memo } from 'react';\nimport { ShaderMount, type ShaderComponentProps } from '../shader-mount.js';\nimport { colorPropsAreEqual } from '../color-props-are-equal.js';\nimport {\n halftoneDotsFragmentShader,\n getShaderColorFromString,\n ShaderFitOptions,\n type HalftoneDotsUniforms,\n type HalftoneDotsParams,\n defaultObjectSizing,\n type ImageShaderPreset,\n HalftoneDotsTypes,\n HalftoneDotsGrids,\n} from '@paper-design/shaders';\n\nexport interface HalftoneDotsProps extends ShaderComponentProps, HalftoneDotsParams {}\n\ntype HalftoneDotsPreset = ImageShaderPreset<HalftoneDotsParams>;\n\nexport const defaultPreset: HalftoneDotsPreset = {\n name: 'Default',\n params: {\n ...defaultObjectSizing,\n fit: 'cover',\n speed: 0,\n frame: 0,\n colorBack: '#f2f1e8',\n colorFront: '#2b2b2b',\n size: 0.3,\n radius: 1.25,\n contrast: 0.4,\n originalColors: false,\n inverted: false,\n grainMixer: 0.2,\n grainOverlay: 0.2,\n grainSize: 0.5,\n grid: 'hex',\n type: 'gooey',\n },\n};\n\nexport const ledPreset: HalftoneDotsPreset = {\n name: 'LED screen',\n params: {\n ...defaultObjectSizing,\n fit: 'cover',\n speed: 0,\n frame: 0,\n colorBack: '#000000',\n colorFront: '#29ff7b',\n size: 0.55,\n radius: 1,\n contrast: 0.5,\n originalColors: false,\n inverted: false,\n grainMixer: 0,\n grainOverlay: 0,\n grainSize: 0.5,\n grid: 'square',\n type: 'soft',\n },\n};\n\nexport const netPreset: HalftoneDotsPreset = {\n name: 'Mosaic',\n params: {\n ...defaultObjectSizing,\n fit: 'cover',\n speed: 0,\n frame: 0,\n colorBack: '#000000',\n colorFront: '#b2aeae',\n size: 0.6,\n radius: 2,\n contrast: 0.01,\n originalColors: true,\n inverted: false,\n grainMixer: 0,\n grainOverlay: 0,\n grainSize: 0.5,\n grid: 'hex',\n type: 'classic',\n },\n};\n\nexport const roundAndSquarePreset: HalftoneDotsPreset = {\n name: 'Round and square',\n params: {\n ...defaultObjectSizing,\n fit: 'cover',\n speed: 0,\n frame: 0,\n colorBack: '#141414',\n colorFront: '#ff8000',\n size: 0.8,\n radius: 1,\n contrast: 1,\n originalColors: false,\n inverted: true,\n grainMixer: 0.05,\n grainOverlay: 0.3,\n grainSize: 0.5,\n grid: 'square',\n type: 'holes',\n },\n};\n\nexport const halftoneDotsPresets: HalftoneDotsPreset[] = [defaultPreset, ledPreset, netPreset, roundAndSquarePreset];\n\nexport const HalftoneDots: React.FC<HalftoneDotsProps> = memo(function HalftoneDotsImpl({\n // Own props\n speed = defaultPreset.params.speed,\n frame = defaultPreset.params.frame,\n colorFront = defaultPreset.params.colorFront,\n colorBack = defaultPreset.params.colorBack,\n image = '',\n size = defaultPreset.params.size,\n radius = defaultPreset.params.radius,\n contrast = defaultPreset.params.contrast,\n originalColors = defaultPreset.params.originalColors,\n inverted = defaultPreset.params.inverted,\n grainMixer = defaultPreset.params.grainMixer,\n grainOverlay = defaultPreset.params.grainOverlay,\n grainSize = defaultPreset.params.grainSize,\n grid = defaultPreset.params.grid,\n type = defaultPreset.params.type,\n\n // Sizing props\n fit = defaultPreset.params.fit,\n scale = defaultPreset.params.scale,\n rotation = defaultPreset.params.rotation,\n originX = defaultPreset.params.originX,\n originY = defaultPreset.params.originY,\n offsetX = defaultPreset.params.offsetX,\n offsetY = defaultPreset.params.offsetY,\n worldWidth = defaultPreset.params.worldWidth,\n worldHeight = defaultPreset.params.worldHeight,\n ...props\n}: HalftoneDotsProps) {\n const uniforms = {\n // Own uniforms\n u_image: image,\n u_colorFront: getShaderColorFromString(colorFront),\n u_colorBack: getShaderColorFromString(colorBack),\n u_size: size,\n u_radius: radius,\n u_contrast: contrast,\n u_originalColors: originalColors,\n u_inverted: inverted,\n u_grainMixer: grainMixer,\n u_grainOverlay: grainOverlay,\n u_grainSize: grainSize,\n u_grid: HalftoneDotsGrids[grid],\n u_type: HalftoneDotsTypes[type],\n\n // Sizing uniforms\n u_fit: ShaderFitOptions[fit],\n u_rotation: rotation,\n u_scale: scale,\n u_offsetX: offsetX,\n u_offsetY: offsetY,\n u_originX: originX,\n u_originY: originY,\n u_worldWidth: worldWidth,\n u_worldHeight: worldHeight,\n } satisfies HalftoneDotsUniforms;\n\n return (\n <ShaderMount\n {...props}\n speed={speed}\n frame={frame}\n fragmentShader={halftoneDotsFragmentShader}\n uniforms={uniforms}\n />\n );\n}, colorPropsAreEqual);\n"],
5
+ "mappings": ";;;;;AAAA,SAAS,YAAY;AACrB,SAAS,mBAA8C;AACvD,SAAS,0BAA0B;AACnC;AAAA,EACE;AAAA,EACA;AAAA,EACA;AAAA,EAGA;AAAA,EAEA;AAAA,EACA;AAAA,OACK;AA2JH;AArJG,MAAM,gBAAoC;AAAA,EAC/C,MAAM;AAAA,EACN,QAAQ;AAAA,IACN,GAAG;AAAA,IACH,KAAK;AAAA,IACL,OAAO;AAAA,IACP,OAAO;AAAA,IACP,WAAW;AAAA,IACX,YAAY;AAAA,IACZ,MAAM;AAAA,IACN,QAAQ;AAAA,IACR,UAAU;AAAA,IACV,gBAAgB;AAAA,IAChB,UAAU;AAAA,IACV,YAAY;AAAA,IACZ,cAAc;AAAA,IACd,WAAW;AAAA,IACX,MAAM;AAAA,IACN,MAAM;AAAA,EACR;AACF;AAEO,MAAM,YAAgC;AAAA,EAC3C,MAAM;AAAA,EACN,QAAQ;AAAA,IACN,GAAG;AAAA,IACH,KAAK;AAAA,IACL,OAAO;AAAA,IACP,OAAO;AAAA,IACP,WAAW;AAAA,IACX,YAAY;AAAA,IACZ,MAAM;AAAA,IACN,QAAQ;AAAA,IACR,UAAU;AAAA,IACV,gBAAgB;AAAA,IAChB,UAAU;AAAA,IACV,YAAY;AAAA,IACZ,cAAc;AAAA,IACd,WAAW;AAAA,IACX,MAAM;AAAA,IACN,MAAM;AAAA,EACR;AACF;AAEO,MAAM,YAAgC;AAAA,EAC3C,MAAM;AAAA,EACN,QAAQ;AAAA,IACN,GAAG;AAAA,IACH,KAAK;AAAA,IACL,OAAO;AAAA,IACP,OAAO;AAAA,IACP,WAAW;AAAA,IACX,YAAY;AAAA,IACZ,MAAM;AAAA,IACN,QAAQ;AAAA,IACR,UAAU;AAAA,IACV,gBAAgB;AAAA,IAChB,UAAU;AAAA,IACV,YAAY;AAAA,IACZ,cAAc;AAAA,IACd,WAAW;AAAA,IACX,MAAM;AAAA,IACN,MAAM;AAAA,EACR;AACF;AAEO,MAAM,uBAA2C;AAAA,EACtD,MAAM;AAAA,EACN,QAAQ;AAAA,IACN,GAAG;AAAA,IACH,KAAK;AAAA,IACL,OAAO;AAAA,IACP,OAAO;AAAA,IACP,WAAW;AAAA,IACX,YAAY;AAAA,IACZ,MAAM;AAAA,IACN,QAAQ;AAAA,IACR,UAAU;AAAA,IACV,gBAAgB;AAAA,IAChB,UAAU;AAAA,IACV,YAAY;AAAA,IACZ,cAAc;AAAA,IACd,WAAW;AAAA,IACX,MAAM;AAAA,IACN,MAAM;AAAA,EACR;AACF;AAEO,MAAM,sBAA4C,CAAC,eAAe,WAAW,WAAW,oBAAoB;AAE5G,MAAM,eAA4C,KAAK,SAAS,iBAAiB;AAAA;AAAA,EAEtF,QAAQ,cAAc,OAAO;AAAA,EAC7B,QAAQ,cAAc,OAAO;AAAA,EAC7B,aAAa,cAAc,OAAO;AAAA,EAClC,YAAY,cAAc,OAAO;AAAA,EACjC,QAAQ;AAAA,EACR,OAAO,cAAc,OAAO;AAAA,EAC5B,SAAS,cAAc,OAAO;AAAA,EAC9B,WAAW,cAAc,OAAO;AAAA,EAChC,iBAAiB,cAAc,OAAO;AAAA,EACtC,WAAW,cAAc,OAAO;AAAA,EAChC,aAAa,cAAc,OAAO;AAAA,EAClC,eAAe,cAAc,OAAO;AAAA,EACpC,YAAY,cAAc,OAAO;AAAA,EACjC,OAAO,cAAc,OAAO;AAAA,EAC5B,OAAO,cAAc,OAAO;AAAA;AAAA,EAG5B,MAAM,cAAc,OAAO;AAAA,EAC3B,QAAQ,cAAc,OAAO;AAAA,EAC7B,WAAW,cAAc,OAAO;AAAA,EAChC,UAAU,cAAc,OAAO;AAAA,EAC/B,UAAU,cAAc,OAAO;AAAA,EAC/B,UAAU,cAAc,OAAO;AAAA,EAC/B,UAAU,cAAc,OAAO;AAAA,EAC/B,aAAa,cAAc,OAAO;AAAA,EAClC,cAAc,cAAc,OAAO;AAAA,EACnC,GAAG;AACL,GAAsB;AACpB,QAAM,WAAW;AAAA;AAAA,IAEf,SAAS;AAAA,IACT,cAAc,yBAAyB,UAAU;AAAA,IACjD,aAAa,yBAAyB,SAAS;AAAA,IAC/C,QAAQ;AAAA,IACR,UAAU;AAAA,IACV,YAAY;AAAA,IACZ,kBAAkB;AAAA,IAClB,YAAY;AAAA,IACZ,cAAc;AAAA,IACd,gBAAgB;AAAA,IAChB,aAAa;AAAA,IACb,QAAQ,kBAAkB,IAAI;AAAA,IAC9B,QAAQ,kBAAkB,IAAI;AAAA;AAAA,IAG9B,OAAO,iBAAiB,GAAG;AAAA,IAC3B,YAAY;AAAA,IACZ,SAAS;AAAA,IACT,WAAW;AAAA,IACX,WAAW;AAAA,IACX,WAAW;AAAA,IACX,WAAW;AAAA,IACX,cAAc;AAAA,IACd,eAAe;AAAA,EACjB;AAEA,SACE;AAAA,IAAC;AAAA;AAAA,MACE,GAAG;AAAA,MACJ;AAAA,MACA;AAAA,MACA,gBAAgB;AAAA,MAChB;AAAA;AAAA,EACF;AAEJ,GAAG,kBAAkB;",
6
6
  "names": []
7
7
  }
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@paper-design/shaders-react",
3
- "version": "0.0.0-canary.2523675",
3
+ "version": "0.0.0-canary.4321dc4a",
4
4
  "license": "SEE LICENSE IN https://github.com/paper-design/shaders/blob/main/LICENSE",
5
5
  "type": "module",
6
6
  "sideEffects": false,
@@ -24,7 +24,7 @@
24
24
  "type-check": "tsc --project tsconfig.json"
25
25
  },
26
26
  "dependencies": {
27
- "@paper-design/shaders": "0.0.0-canary.2523675"
27
+ "@paper-design/shaders": "0.0.0-canary.4321dc4a"
28
28
  },
29
29
  "devDependencies": {
30
30
  "@types/react": "19.1.0"