@paintswap/estfor-definitions 1.0.203 → 1.0.205

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package/types.js CHANGED
@@ -2,7 +2,7 @@
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  Object.defineProperty(exports, "__esModule", { value: true });
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  exports.Direction = exports.ActivityType = exports.GlobalDonationStats = exports.GlobalClanStats = exports.GlobalUserStats = exports.GlobalPlayerStats = exports.User = exports.PlayerSimplified = exports.Player = exports.QueuedInstantVRFAction = exports.InstantVRFAction = exports.InstantVRFActionInput = exports.InstantVRFActionType = exports.QueuedInstantAction = exports.InstantAction = exports.InstantActionInput = exports.InstantActionType = exports.PendingPassiveActionState = exports.QueuedPassiveAction = exports.PassiveAction = exports.PassiveActionInput = exports.PassiveActionInfoInput = exports.XPThresholdReward = exports.XPThresholdRewardInput = exports.PendingQueuedActionState = exports.LotteryWinnerInfo = exports.QuestState = exports.PendingQueuedActionProcessed = exports.PendingQueuedActionMetadata = exports.PendingQueuedActionEquipmentState = exports.PastRandomRewardInfo = exports.CombatStats = exports.ItemInput = exports.ActionInput = exports.RandomReward = exports.GuaranteedReward = exports.ActionInfo = exports.QueuedActionInput = exports.QueuedActionInputV2 = exports.MetaBase = exports.Meta = exports.MetaBlock = exports.Equipment = exports.CombatStyle = exports.ActionQueueStatus = exports.Attire = exports.WorldLocation = exports.EquipPosition = exports.Skill = exports.BoostType = void 0;
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  exports.OrderData = exports.Order = exports.PriceLevel = exports.LockedBankVault = exports.LockedBankVaultClanBattlePair = exports.ClanBattleSimplified = exports.ClanBattle = exports.BattleResult = exports.ClanBattleType = exports.Territory = exports.PromotionMintStatus = exports.PlayerPromotion = exports.PromotionInfo = exports.Promotion = exports.Referrer = exports.ClanMessage = exports.FirstToReachMaxSkills = exports.CoreData = exports.DonationDayData = exports.RaffleEntry = exports.Lottery = exports.DonationSimplified = exports.Donation = exports.ClanDonation = exports.ClanRank = exports.ClanInvite = exports.ClanMember = exports.ClanSimplified = exports.Clan = exports.ClanTier = exports.PlayerQuestSimplified = exports.PlayerQuest = exports.PlayerQuestOutput = exports.QuestSimplified = exports.Quest = exports.PlayerDayData = exports.RandomWords = exports.Action = exports.ActionChoice = exports.ActionChoiceInput = exports.ShopItem = exports.PlayerItemNFT = exports.UserItemNFT = exports.Item = exports.QueuedActionSimplified = exports.QueuedAction = exports.LastFullEquipment = exports.ActivitySimplified = exports.Activity = exports.ActivityUndertaker = void 0;
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- exports.noAttire = exports.defaultInstantVRFActionInput = exports.defaultInstantActionInput = exports.defaultPassiveActionInput = exports.defaultActionInfo = exports.defaultActionChoice = exports.defaultItemInput = exports.emptyCombatStats = exports.Pet = exports.BasePet = exports.BasePetInput = exports.PetEnhancementType = exports.PetSkin = exports.OrderBookDayData = exports.SaleHistory = exports.OrderSide = exports.CancelOrder = exports.LimitOrder = exports.FailedOrder = exports.TokenIdInfo = exports.TokenInfo = void 0;
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+ exports.defaultAttire = exports.noAttire = exports.defaultInstantVRFActionInput = exports.defaultInstantActionInput = exports.defaultPassiveActionInput = exports.defaultActionInfo = exports.defaultActionChoice = exports.defaultItemInput = exports.emptyCombatStats = exports.Pet = exports.BasePet = exports.BasePetInput = exports.PetEnhancementType = exports.PetSkin = exports.OrderBookDayData = exports.SaleHistory = exports.OrderSide = exports.CancelOrder = exports.LimitOrder = exports.FailedOrder = exports.TokenIdInfo = exports.TokenInfo = void 0;
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  var BoostType;
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  (function (BoostType) {
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  BoostType[BoostType["NONE"] = 0] = "NONE";
@@ -1664,3 +1664,4 @@ exports.defaultPassiveActionInput = new PassiveActionInput();
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  exports.defaultInstantActionInput = new InstantActionInput();
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  exports.defaultInstantVRFActionInput = new InstantVRFActionInput();
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  exports.noAttire = new Attire();
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+ exports.defaultAttire = new Attire();