@paintswap/estfor-definitions 1.0.202 → 1.0.204
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/constants.d.ts +136 -4
- package/constants.d.ts.map +1 -1
- package/constants.js +239 -67
- package/package.json +1 -1
- package/src/constants.ts +213 -40
- package/src/types.ts +2 -1
- package/types.d.ts +2 -1
- package/types.d.ts.map +1 -1
- package/types.js +3 -2
package/package.json
CHANGED
package/src/constants.ts
CHANGED
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@@ -4,7 +4,7 @@ import adminSnapshotAddresses from './whitelisted_admins'
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4
4
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export const whitelistedAdmins = adminSnapshotAddresses
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5
5
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6
6
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export const NONE = 0
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7
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-
// 1 - 255
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7
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+
// Head(1 - 255)
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8
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export const HEAD_BASE = 1
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9
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export const BRONZE_HELMET = HEAD_BASE
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10
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export const IRON_HELMET = HEAD_BASE + 1
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@@ -47,7 +47,7 @@ export const SCORCHING_COWL_3 = HEAD_BASE + 37
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47
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export const SCORCHING_COWL_4 = HEAD_BASE + 38
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export const SCORCHING_COWL_5 = HEAD_BASE + 39
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49
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export const HEAD_MAX = HEAD_BASE + 254 // Inclusive
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50
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-
// 257 - 511
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50
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+
// Neck(257 - 511)
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51
51
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export const NECK_BASE = 257
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52
52
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export const SAPPHIRE_AMULET = NECK_BASE
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53
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export const EMERALD_AMULET = NECK_BASE + 1
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@@ -63,7 +63,7 @@ export const DRAGONSTONE_AMULET_4 = NECK_BASE + 10
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export const DRAGONSTONE_AMULET_5 = NECK_BASE + 11
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export const NECK_MAX = NECK_BASE + 254
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65
65
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66
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-
// 513 - 767
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66
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+
// Body(513 - 767)
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67
67
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export const BODY_BASE = 513
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68
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export const BRONZE_ARMOR = BODY_BASE
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export const IRON_ARMOR = BODY_BASE + 1
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@@ -106,7 +106,7 @@ export const SCORCHING_BODY_3 = BODY_BASE + 37
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export const SCORCHING_BODY_4 = BODY_BASE + 38
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export const SCORCHING_BODY_5 = BODY_BASE + 39
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export const BODY_MAX = BODY_BASE + 254
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109
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-
// 769 - 1023
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109
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+
// Arms(769 - 1023)
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110
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export const ARMS_BASE = 769
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111
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export const BRONZE_GAUNTLETS = ARMS_BASE
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112
112
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export const IRON_GAUNTLETS = ARMS_BASE + 1
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@@ -149,7 +149,7 @@ export const SCORCHING_BRACERS_3 = ARMS_BASE + 37
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export const SCORCHING_BRACERS_4 = ARMS_BASE + 38
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150
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export const SCORCHING_BRACERS_5 = ARMS_BASE + 39
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151
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export const ARMS_MAX = ARMS_BASE + 254
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152
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-
// 1025 - 1279
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152
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+
// Legs(1025 - 1279)
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153
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export const LEGS_BASE = 1025
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export const BRONZE_TASSETS = LEGS_BASE
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export const IRON_TASSETS = LEGS_BASE + 1
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@@ -193,7 +193,7 @@ export const SCORCHING_CHAPS_4 = LEGS_BASE + 38
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export const SCORCHING_CHAPS_5 = LEGS_BASE + 39
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export const LEGS_MAX = LEGS_BASE + 254
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195
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196
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-
// 1281 - 1535
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196
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+
// Feet(1281 - 1535)
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197
197
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export const FEET_BASE = 1281
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198
198
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export const BRONZE_BOOTS = FEET_BASE
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199
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export const IRON_BOOTS = FEET_BASE + 1
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@@ -237,10 +237,19 @@ export const SCORCHING_BOOTS_4 = FEET_BASE + 38
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export const SCORCHING_BOOTS_5 = FEET_BASE + 39
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export const FEET_MAX = FEET_BASE + 254
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239
239
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240
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-
// 1536 - 1791
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241
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-
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240
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+
// Ring(1536 - 1791)
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241
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+
export const RING_BASE = 1536
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242
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+
export const RING1 = RING_BASE
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243
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+
export const RING2 = RING_BASE + 1
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244
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+
export const RING3 = RING_BASE + 2
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245
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+
export const RING4 = RING_BASE + 3
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246
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+
export const RING5 = RING_BASE + 4
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247
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export const RING6 = RING_BASE + 5
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248
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export const RING_MAX = RING_BASE + 255
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242
249
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243
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-
//
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250
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+
// Extra Slot(1792 - 2047)
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251
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+
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252
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// Combat (right hand and shield) (2048 - 2303)
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244
253
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export const COMBAT_BASE = 2048
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254
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// Melee
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255
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export const SWORD_BASE = COMBAT_BASE
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@@ -351,13 +360,36 @@ export const FIRE_BASE = 3328
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351
360
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export const MAGIC_FIRE_STARTER = FIRE_BASE
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352
361
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export const FIRE_MAX = FIRE_BASE + 255
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353
362
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354
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-
//
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355
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-
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356
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-
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363
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+
// Fragments(3584 - 3839)
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364
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export const FRAGMENT_BASE = 3584
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365
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export const INFUSED_ORICHALCUM_HELMET_FRAGMENT = FRAGMENT_BASE
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366
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export const INFUSED_ORICHALCUM_ARMOR_FRAGMENT = FRAGMENT_BASE + 1
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367
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export const INFUSED_ORICHALCUM_TASSETS_FRAGMENT = FRAGMENT_BASE + 2
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368
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export const INFUSED_ORICHALCUM_GAUNTLETS_FRAGMENT = FRAGMENT_BASE + 3
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369
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export const INFUSED_ORICHALCUM_BOOTS_FRAGMENT = FRAGMENT_BASE + 4
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370
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export const INFUSED_ORICHALCUM_SHIELD_FRAGMENT = FRAGMENT_BASE + 5
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371
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export const INFUSED_DRAGONSTONE_AMULET_FRAGMENT = FRAGMENT_BASE + 6
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372
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export const INFUSED_MASTER_HAT_FRAGMENT = FRAGMENT_BASE + 7
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373
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export const INFUSED_MASTER_BODY_FRAGMENT = FRAGMENT_BASE + 8
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374
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export const INFUSED_MASTER_BRACERS_FRAGMENT = FRAGMENT_BASE + 9
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375
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export const INFUSED_MASTER_TROUSERS_FRAGMENT = FRAGMENT_BASE + 10
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376
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export const INFUSED_MASTER_BOOTS_FRAGMENT = FRAGMENT_BASE + 11
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377
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export const INFUSED_ORICHALCUM_SWORD_FRAGMENT = FRAGMENT_BASE + 12
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378
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export const DRAGONSTONE_STAFF_FRAGMENT = FRAGMENT_BASE + 13
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379
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export const GODLY_BOW_FRAGMENT = FRAGMENT_BASE + 14
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380
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export const INFUSED_SCORCHING_COWL_FRAGMENT = FRAGMENT_BASE + 15
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381
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export const INFUSED_SCORCHING_BODY_FRAGMENT = FRAGMENT_BASE + 16
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382
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export const INFUSED_SCORCHING_BRACERS_FRAGMENT = FRAGMENT_BASE + 17
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383
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export const INFUSED_SCORCHING_CHAPS_FRAGMENT = FRAGMENT_BASE + 18
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384
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export const INFUSED_SCORCHING_BOOTS_FRAGMENT = FRAGMENT_BASE + 19
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385
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export const FRAGMENT_MAX = FRAGMENT_BASE + 255
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386
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+
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387
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// Reserved extra Fragments (3840 - 4095)
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388
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+
// Empty (3853 - 10239)
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357
389
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358
390
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// 10000+ it'a all other items
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359
391
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360
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-
// Bars
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392
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+
// Bars (10240 - 10495)
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361
393
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export const BAR_BASE = 10240 // (256 * 40)
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362
394
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export const BRONZE_BAR = BAR_BASE
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363
395
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export const IRON_BAR = BAR_BASE + 1
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@@ -368,7 +400,7 @@ export const TITANIUM_BAR = BAR_BASE + 5
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368
400
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export const ORICHALCUM_BAR = BAR_BASE + 6
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369
401
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export const BAR_MAX = BAR_BASE + 255
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370
402
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371
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-
// Logs
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403
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+
// Logs (10496 - 10751)
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372
404
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export const LOG_BASE = 10496
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373
405
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export const LOG = LOG_BASE
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374
406
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export const OAK_LOG = LOG_BASE + 1
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@@ -381,7 +413,7 @@ export const ENCHANTED_LOG = LOG_BASE + 7
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381
413
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export const LIVING_LOG = LOG_BASE + 8
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382
414
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export const LOG_MAX = LOG_BASE + 255
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383
415
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384
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-
// Fish
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416
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+
// Fish (10752 - 11007)
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385
417
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export const RAW_FISH_BASE = 10752
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386
418
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export const RAW_MINNUS = RAW_FISH_BASE
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387
419
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export const RAW_BLEKK = RAW_FISH_BASE + 1
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@@ -417,7 +449,7 @@ export const RAW_DRAGONFISH = RAW_FISH_BASE + 30
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417
449
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export const RAW_YERESPATUM = RAW_FISH_BASE + 31
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418
450
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export const RAW_FISH_MAX = RAW_FISH_BASE + 255
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419
451
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420
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-
// Cooked
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452
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+
// Cooked Fish (11008 - 11263)
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421
453
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export const COOKED_FISH_BASE = 11008
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422
454
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export const COOKED_MINNUS = COOKED_FISH_BASE
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423
455
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export const COOKED_BLEKK = COOKED_FISH_BASE + 1
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@@ -453,12 +485,12 @@ export const COOKED_DRAGONFISH = COOKED_FISH_BASE + 30
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453
485
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export const COOKED_YERESPATUM = COOKED_FISH_BASE + 31
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454
486
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export const COOKED_FISH_MAX = COOKED_FISH_BASE + 255
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455
487
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456
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-
// Farming
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488
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+
// Farming (11264 - 11519)
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457
489
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export const FARMING_BASE = 11264
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458
490
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export const BONEMEAL = FARMING_BASE
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459
491
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export const FARMING_MAX = FARMING_BASE + 255
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460
492
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461
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-
// Mining
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493
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+
// Mining Mats (11520 - 11775)
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462
494
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export const ORE_BASE = 11520
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463
495
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export const COPPER_ORE = ORE_BASE
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464
496
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export const TIN_ORE = ORE_BASE + 1
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@@ -477,7 +509,7 @@ export const TITANIUM_ORE = ORE_BASE + 13
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477
509
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export const ORICHALCUM_ORE = ORE_BASE + 14
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478
510
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export const ORE_MAX = ORE_BASE + 255
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479
511
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480
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-
// Arrows
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512
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+
// Arrows (11776 - 12031)
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481
513
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export const ARROW_BASE = 11776
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482
514
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export const BRONZE_ARROW = ARROW_BASE
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483
515
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export const IRON_ARROW = ARROW_BASE + 1
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@@ -488,7 +520,7 @@ export const TITANIUM_ARROW = ARROW_BASE + 5
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488
520
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export const ORICHALCUM_ARROW = ARROW_BASE + 6
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489
521
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export const ARROW_MAX = ARROW_BASE + 255
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490
522
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491
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-
// Scrolls
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523
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+
// Scrolls (12032 - 12287)
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492
524
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export const SCROLL_BASE = 12032
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493
525
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export const SHADOW_SCROLL = SCROLL_BASE
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494
526
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export const NATURE_SCROLL = SCROLL_BASE + 1
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@@ -500,6 +532,27 @@ export const FREEZE_SCROLL = SCROLL_BASE + 6
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500
532
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export const ANCIENT_SCROLL = SCROLL_BASE + 7
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501
533
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export const SCROLL_MAX = SCROLL_BASE + 255
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502
534
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535
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+
// Chests (12288 - 12543)
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536
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+
export const CHEST_BASE = 12288
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537
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+
export const FISHIING_CHEST_1 = CHEST_BASE
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538
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+
export const FISHIING_CHEST_2 = CHEST_BASE + 1
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539
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+
export const FISHIING_CHEST_3 = CHEST_BASE + 2
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540
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+
export const FISHIING_CHEST_4 = CHEST_BASE + 3
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541
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+
export const FISHIING_CHEST_5 = CHEST_BASE + 4
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542
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+
export const WOODCUTTING_CHEST_1 = CHEST_BASE + 5
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543
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+
export const WOODCUTTING_CHEST_2 = CHEST_BASE + 6
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544
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+
export const WOODCUTTING_CHEST_3 = CHEST_BASE + 7
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545
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+
export const WOODCUTTING_CHEST_4 = CHEST_BASE + 8
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546
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+
export const WOODCUTTING_CHEST_5 = CHEST_BASE + 9
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547
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+
export const MINING_CHEST_1 = CHEST_BASE + 10
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548
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+
export const MINING_CHEST_2 = CHEST_BASE + 11
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549
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+
export const MINING_CHEST_3 = CHEST_BASE + 12
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550
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+
export const MINING_CHEST_4 = CHEST_BASE + 13
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551
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+
export const MINING_CHEST_5 = CHEST_BASE + 14
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552
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+
export const DRAGON_CHEST = CHEST_BASE + 15
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553
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+
export const BONE_CHEST = CHEST_BASE + 16
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554
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+
export const CHEST_MAX = CHEST_BASE + 255
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555
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+
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503
556
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// Eggs
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504
557
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export const EGG_BASE = 12544
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505
558
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export const SECRET_EGG_1_TIER1 = EGG_BASE
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@@ -560,7 +613,7 @@ export const BOOST_RESERVED_6 = BOOST_BASE + 20
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560
613
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export const PASSIVE_SKIP_CHANCE = BOOST_BASE + 21
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561
614
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export const BOOST_MAX = 13055
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562
615
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|
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563
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-
// Forging
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616
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+
// Forging (13056 - 13311)
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564
617
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export const FORGING_BASE = 13056
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565
618
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export const FLUX = FORGING_BASE
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566
619
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export const TINY_ELIXIUM = FORGING_BASE + 1
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@@ -570,14 +623,14 @@ export const LARGE_ELIXIUM = FORGING_BASE + 4
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570
623
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export const EXTRA_LARGE_ELIXIUM = FORGING_BASE + 5
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571
624
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export const FORGING_MAX = 13311
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572
625
|
|
|
573
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-
// Special
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626
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+
// Special Bonus Item (13312 - 13567)
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574
627
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export const SPECIAL_BASE = 13312
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575
628
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export const HALLOWEEN_BONUS_1 = SPECIAL_BASE
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576
629
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export const HALLOWEEN_BONUS_2 = SPECIAL_BASE + 1
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577
630
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export const HALLOWEEN_BONUS_3 = SPECIAL_BASE + 2
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578
631
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export const SPECIAL_MAX = 13567
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579
632
|
|
|
580
|
-
// Enchantments
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633
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+
// Enchantments (13568 - 13823)
|
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581
634
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export const ENCHANTMENT_BASE = 13568
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|
582
635
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export const PROTECTION_SHIELD = ENCHANTMENT_BASE
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583
636
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export const DEVILISH_FINGERS = ENCHANTMENT_BASE + 1
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@@ -641,7 +694,8 @@ export const BECARA_GRASS = MISC_BASE - 50
|
|
|
641
694
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export const HURA_ROOT = MISC_BASE - 51
|
|
642
695
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export const RIGOB_CLOTH = MISC_BASE - 52
|
|
643
696
|
export const QUAVA_SILK = MISC_BASE - 53
|
|
644
|
-
|
|
697
|
+
export const BRIMSTONE = MISC_BASE - 54
|
|
698
|
+
export const COIN = MISC_BASE - 55
|
|
645
699
|
export const MISC_MIN = 32768
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646
700
|
|
|
647
701
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export const allItems = [
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@@ -1111,6 +1165,51 @@ export const allItems = [
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|
|
1111
1165
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INFUSED_SCORCHING_CHAPS,
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1112
1166
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INFUSED_SCORCHING_BRACERS,
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1113
1167
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INFUSED_SCORCHING_BOOTS,
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1168
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+
COIN,
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1169
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+
RING1,
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1170
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+
RING2,
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1171
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+
RING3,
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1172
|
+
RING4,
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1173
|
+
RING5,
|
|
1174
|
+
RING6,
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1175
|
+
INFUSED_ORICHALCUM_HELMET_FRAGMENT,
|
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1176
|
+
INFUSED_ORICHALCUM_ARMOR_FRAGMENT,
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1177
|
+
INFUSED_ORICHALCUM_TASSETS_FRAGMENT,
|
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1178
|
+
INFUSED_ORICHALCUM_GAUNTLETS_FRAGMENT,
|
|
1179
|
+
INFUSED_ORICHALCUM_BOOTS_FRAGMENT,
|
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1180
|
+
INFUSED_ORICHALCUM_SHIELD_FRAGMENT,
|
|
1181
|
+
INFUSED_DRAGONSTONE_AMULET_FRAGMENT,
|
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1182
|
+
INFUSED_MASTER_HAT_FRAGMENT,
|
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1183
|
+
INFUSED_MASTER_BODY_FRAGMENT,
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1184
|
+
INFUSED_MASTER_BRACERS_FRAGMENT,
|
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1185
|
+
INFUSED_MASTER_TROUSERS_FRAGMENT,
|
|
1186
|
+
INFUSED_MASTER_BOOTS_FRAGMENT,
|
|
1187
|
+
INFUSED_ORICHALCUM_SWORD_FRAGMENT,
|
|
1188
|
+
DRAGONSTONE_STAFF_FRAGMENT,
|
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1189
|
+
GODLY_BOW_FRAGMENT,
|
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1190
|
+
INFUSED_SCORCHING_COWL_FRAGMENT,
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1191
|
+
INFUSED_SCORCHING_BODY_FRAGMENT,
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1192
|
+
INFUSED_SCORCHING_BRACERS_FRAGMENT,
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1193
|
+
INFUSED_SCORCHING_CHAPS_FRAGMENT,
|
|
1194
|
+
INFUSED_SCORCHING_BOOTS_FRAGMENT,
|
|
1195
|
+
FISHIING_CHEST_1,
|
|
1196
|
+
FISHIING_CHEST_2,
|
|
1197
|
+
FISHIING_CHEST_3,
|
|
1198
|
+
FISHIING_CHEST_4,
|
|
1199
|
+
FISHIING_CHEST_5,
|
|
1200
|
+
WOODCUTTING_CHEST_1,
|
|
1201
|
+
WOODCUTTING_CHEST_2,
|
|
1202
|
+
WOODCUTTING_CHEST_3,
|
|
1203
|
+
WOODCUTTING_CHEST_4,
|
|
1204
|
+
WOODCUTTING_CHEST_5,
|
|
1205
|
+
MINING_CHEST_1,
|
|
1206
|
+
MINING_CHEST_2,
|
|
1207
|
+
MINING_CHEST_3,
|
|
1208
|
+
MINING_CHEST_4,
|
|
1209
|
+
MINING_CHEST_5,
|
|
1210
|
+
DRAGON_CHEST,
|
|
1211
|
+
BONE_CHEST,
|
|
1212
|
+
BRIMSTONE,
|
|
1114
1213
|
]
|
|
1115
1214
|
|
|
1116
1215
|
/** ACTIONS */
|
|
@@ -1125,6 +1224,11 @@ export const ACTION_WOODCUTTING_MAGICAL = ACTION_WOODCUTTING_BASE + 5
|
|
|
1125
1224
|
export const ACTION_WOODCUTTING_ASH = ACTION_WOODCUTTING_BASE + 6
|
|
1126
1225
|
export const ACTION_WOODCUTTING_ENCHANTED = ACTION_WOODCUTTING_BASE + 7
|
|
1127
1226
|
export const ACTION_WOODCUTTING_LIVING = ACTION_WOODCUTTING_BASE + 8
|
|
1227
|
+
export const ACTION_WOODCUTTING_SECLUDED_FOREST = ACTION_WOODCUTTING_BASE + 9
|
|
1228
|
+
export const ACTION_WOODCUTTING_THE_WOODLANDS = ACTION_WOODCUTTING_BASE + 10
|
|
1229
|
+
export const ACTION_WOODCUTTING_CURSED_MOUNTAIN = ACTION_WOODCUTTING_BASE + 11
|
|
1230
|
+
export const ACTION_WOODCUTTING_ENCHANTED_GROVE = ACTION_WOODCUTTING_BASE + 12
|
|
1231
|
+
export const ACTION_WOODCUTTING_WHISPERING_WOODS = ACTION_WOODCUTTING_BASE + 13
|
|
1128
1232
|
export const ACTION_WOODCUTTING_MAX = 499
|
|
1129
1233
|
|
|
1130
1234
|
// Mining
|
|
@@ -1144,6 +1248,11 @@ export const ACTION_MINING_RUNITE = ACTION_MINING_BASE + 11
|
|
|
1144
1248
|
export const ACTION_MINING_DRAGONSTONE = ACTION_MINING_BASE + 12
|
|
1145
1249
|
export const ACTION_MINING_TITANIUM = ACTION_MINING_BASE + 13
|
|
1146
1250
|
export const ACTION_MINING_ORICHALCUM = ACTION_MINING_BASE + 14
|
|
1251
|
+
export const ACTION_MINING_TIN_MOTHERLODE = ACTION_MINING_BASE + 15
|
|
1252
|
+
export const ACTION_MINING_MITHRIL_MOTHERLODE = ACTION_MINING_BASE + 16
|
|
1253
|
+
export const ACTION_MINING_ADAMANTINE_MOTHERLODE = ACTION_MINING_BASE + 17
|
|
1254
|
+
export const ACTION_MINING_RUNITE_MOTHERLODE = ACTION_MINING_BASE + 18
|
|
1255
|
+
export const ACTION_MINING_TITANIUM_MOTHERLODE = ACTION_MINING_BASE + 19
|
|
1147
1256
|
export const ACTION_MINING_MAX = 999
|
|
1148
1257
|
|
|
1149
1258
|
// Firemaking
|
|
@@ -1200,6 +1309,11 @@ export const ACTION_FISHING_LANCER = ACTION_FISHING_BASE + 28
|
|
|
1200
1309
|
export const ACTION_FISHING_OCTACLE = ACTION_FISHING_BASE + 29
|
|
1201
1310
|
export const ACTION_FISHING_DRAGONFISH = ACTION_FISHING_BASE + 30
|
|
1202
1311
|
export const ACTION_FISHING_YERESPATUM = ACTION_FISHING_BASE + 31
|
|
1312
|
+
export const ACTION_FISHING_HIDDEN_POND = ACTION_FISHING_BASE + 32
|
|
1313
|
+
export const ACTION_FISHING_SECRET_LAKE = ACTION_FISHING_BASE + 33
|
|
1314
|
+
export const ACTION_FISHING_ENCHANTED_LAGOON = ACTION_FISHING_BASE + 34
|
|
1315
|
+
export const ACTION_FISHING_UNDERGROUND_RIVER = ACTION_FISHING_BASE + 35
|
|
1316
|
+
export const ACTION_FISHING_DEEP_SEA = ACTION_FISHING_BASE + 36
|
|
1203
1317
|
export const ACTION_FISHING_MAX = 1999
|
|
1204
1318
|
|
|
1205
1319
|
// Combat
|
|
@@ -1225,6 +1339,13 @@ export const ACTION_COMBAT_ROCKHAWK = ACTION_COMBAT_BASE + 17
|
|
|
1225
1339
|
export const ACTION_COMBAT_QRAKUR = ACTION_COMBAT_BASE + 18
|
|
1226
1340
|
export const ACTION_COMBAT_ELEMENTAL_DRAGON = ACTION_COMBAT_BASE + 19
|
|
1227
1341
|
export const ACTION_COMBAT_ERKAD = ACTION_COMBAT_BASE + 20
|
|
1342
|
+
export const ACTION_COMBAT_BABY_DRAGON = ACTION_COMBAT_BASE + 21
|
|
1343
|
+
export const ACTION_COMBAT_FIRE_DEMON = ACTION_COMBAT_BASE + 22
|
|
1344
|
+
export const ACTION_COMBAT_LAVA_FIEND = ACTION_COMBAT_BASE + 23
|
|
1345
|
+
export const ACTION_COMBAT_BABY_FROST_MAGE = ACTION_COMBAT_BASE + 24
|
|
1346
|
+
export const ACTION_COMBAT_ADULT_FROST_MAGE = ACTION_COMBAT_BASE + 25
|
|
1347
|
+
export const ACTION_COMBAT_FROST_MAMMOTH_SHEEP = ACTION_COMBAT_BASE + 26
|
|
1348
|
+
export const ACTION_COMBAT_FROST_TITAN_GIANT = ACTION_COMBAT_BASE + 27
|
|
1228
1349
|
export const ACTION_COMBAT_MAX = 2499
|
|
1229
1350
|
|
|
1230
1351
|
// Thieving
|
|
@@ -1244,6 +1365,11 @@ export const ACTION_THIEVING_POTION_SHOP = ACTION_THIEVING_BASE + 11
|
|
|
1244
1365
|
export const ACTION_THIEVING_GEM_MERCHANT = ACTION_THIEVING_BASE + 12
|
|
1245
1366
|
export const ACTION_THIEVING_BANK = ACTION_THIEVING_BASE + 13
|
|
1246
1367
|
export const ACTION_THIEVING_MASTER_THIEF = ACTION_THIEVING_BASE + 14
|
|
1368
|
+
export const ACTION_THIEVING_FOREST = ACTION_THIEVING_BASE + 15
|
|
1369
|
+
export const ACTION_THIEVING_LAKE = ACTION_THIEVING_BASE + 16
|
|
1370
|
+
export const ACTION_THIEVING_NEST = ACTION_THIEVING_BASE + 17
|
|
1371
|
+
export const ACTION_THIEVING_LAIR = ACTION_THIEVING_BASE + 18
|
|
1372
|
+
export const ACTION_THIEVING_HIDEOUT = ACTION_THIEVING_BASE + 19
|
|
1247
1373
|
export const ACTION_THIEVING_MAX = 2999
|
|
1248
1374
|
|
|
1249
1375
|
// Fletching
|
|
@@ -1514,6 +1640,20 @@ export const ACTIONCHOICE_RANGED_SPECTRAL_BOW = ACTIONCHOICE_RANGED_BASE + 3
|
|
|
1514
1640
|
export const ACTIONCHOICE_RANGED_ICY_BOW = ACTIONCHOICE_RANGED_BASE + 4
|
|
1515
1641
|
export const ACTIONCHOICE_RANGED_GLITTERING_BOW = ACTIONCHOICE_RANGED_BASE + 5
|
|
1516
1642
|
export const ACTIONCHOICE_RANGED_GODLY_BOW = ACTIONCHOICE_RANGED_BASE + 6
|
|
1643
|
+
export const ACTIONCHOICE_RANGED_BASIC_BOW_POISON = ACTIONCHOICE_RANGED_BASE + 7
|
|
1644
|
+
export const ACTIONCHOICE_RANGED_BASIC_BOW_FIRE = ACTIONCHOICE_RANGED_BASE + 8
|
|
1645
|
+
export const ACTIONCHOICE_RANGED_BONE_BOW_POISON = ACTIONCHOICE_RANGED_BASE + 9
|
|
1646
|
+
export const ACTIONCHOICE_RANGED_BONE_BOW_FIRE = ACTIONCHOICE_RANGED_BASE + 10
|
|
1647
|
+
export const ACTIONCHOICE_RANGED_EXPERT_BOW_POISON = ACTIONCHOICE_RANGED_BASE + 11
|
|
1648
|
+
export const ACTIONCHOICE_RANGED_EXPERT_BOW_FIRE = ACTIONCHOICE_RANGED_BASE + 12
|
|
1649
|
+
export const ACTIONCHOICE_RANGED_SPECTRAL_BOW_POISON = ACTIONCHOICE_RANGED_BASE + 13
|
|
1650
|
+
export const ACTIONCHOICE_RANGED_SPRECTRAL_BOW_FIRE = ACTIONCHOICE_RANGED_BASE + 14
|
|
1651
|
+
export const ACTIONCHOICE_RANGED_ICY_BOW_POISON = ACTIONCHOICE_RANGED_BASE + 15
|
|
1652
|
+
export const ACTIONCHOICE_RANGED_ICY_BOW_FIRE = ACTIONCHOICE_RANGED_BASE + 16
|
|
1653
|
+
export const ACTIONCHOICE_RANGED_GLITTERING_BOW_POISON = ACTIONCHOICE_RANGED_BASE + 17
|
|
1654
|
+
export const ACTIONCHOICE_RANGED_GLITTERING_BOW_FIRE = ACTIONCHOICE_RANGED_BASE + 18
|
|
1655
|
+
export const ACTIONCHOICE_RANGED_GODLY_BOW_POISON = ACTIONCHOICE_RANGED_BASE + 19
|
|
1656
|
+
export const ACTIONCHOICE_RANGED_GODLY_BOW_FIRE = ACTIONCHOICE_RANGED_BASE + 20
|
|
1517
1657
|
export const ACTIONCHOICE_RANGED_MAX = 3499
|
|
1518
1658
|
|
|
1519
1659
|
// Fletching
|
|
@@ -1901,6 +2041,29 @@ export const INSTANT_ACTION_FORGING_SCORCHING_BRACERS_5 = INSTANT_ACTION_FORGING
|
|
|
1901
2041
|
export const INSTANT_ACTION_FORGING_SCORCHING_BOOTS_5 = INSTANT_ACTION_FORGING_BASE + 279
|
|
1902
2042
|
export const INSTANT_ACTION_FORGING_MAX = 999
|
|
1903
2043
|
|
|
2044
|
+
export const INSTANT_ACTION_FRAGEMENTS_BASE = INSTANT_ACTION_FORGING_MAX + 1
|
|
2045
|
+
export const INSTANT_ACTION_SMITHING_ORICHALCUM_HELMET = INSTANT_ACTION_FRAGEMENTS_BASE
|
|
2046
|
+
export const INSTANT_ACTION_SMITHING_ORICHALCUM_ARMOR = INSTANT_ACTION_FRAGEMENTS_BASE + 1
|
|
2047
|
+
export const INSTANT_ACTION_SMITHING_ORICHALCUM_TASSETS = INSTANT_ACTION_FRAGEMENTS_BASE + 2
|
|
2048
|
+
export const INSTANT_ACTION_SMITHING_ORICHALCUM_GAUNTLETS = INSTANT_ACTION_FRAGEMENTS_BASE + 3
|
|
2049
|
+
export const INSTANT_ACTION_SMITHING_ORICHALCUM_BOOTS = INSTANT_ACTION_FRAGEMENTS_BASE + 4
|
|
2050
|
+
export const INSTANT_ACTION_SMITHING_ORICHALCUM_SHIELD = INSTANT_ACTION_FRAGEMENTS_BASE + 5
|
|
2051
|
+
export const INSTANT_ACTION_CRAFTING_DRAGONSTONE_AMULET = INSTANT_ACTION_FRAGEMENTS_BASE + 6
|
|
2052
|
+
export const INSTANT_ACTION_CRAFTING_MASTER_HAT = INSTANT_ACTION_FRAGEMENTS_BASE + 7
|
|
2053
|
+
export const INSTANT_ACTION_CRAFTING_MASTER_BODY = INSTANT_ACTION_FRAGEMENTS_BASE + 8
|
|
2054
|
+
export const INSTANT_ACTION_CRAFTING_MASTER_BRACERS = INSTANT_ACTION_FRAGEMENTS_BASE + 9
|
|
2055
|
+
export const INSTANT_ACTION_CRAFTING_MASTER_TROUSERS = INSTANT_ACTION_FRAGEMENTS_BASE + 10
|
|
2056
|
+
export const INSTANT_ACTION_CRAFTING_MASTER_BOOTS = INSTANT_ACTION_FRAGEMENTS_BASE + 11
|
|
2057
|
+
export const INSTANT_ACTION_CRAFTING_ORICHALCUM_SWORD = INSTANT_ACTION_FRAGEMENTS_BASE + 12
|
|
2058
|
+
export const INSTANT_ACTION_CRAFTING_DRAGONSTONE_STAFF = INSTANT_ACTION_FRAGEMENTS_BASE + 13
|
|
2059
|
+
export const INSTANT_ACTION_CRAFTING_GODLY_BOW = INSTANT_ACTION_FRAGEMENTS_BASE + 14
|
|
2060
|
+
export const INSTANT_ACTION_CRAFTING_SCORCHING_COWL = INSTANT_ACTION_FRAGEMENTS_BASE + 15
|
|
2061
|
+
export const INSTANT_ACTION_CRAFTING_SCORCHING_BODY = INSTANT_ACTION_FRAGEMENTS_BASE + 16
|
|
2062
|
+
export const INSTANT_ACTION_CRAFTING_SCORCHING_BRACERS = INSTANT_ACTION_FRAGEMENTS_BASE + 17
|
|
2063
|
+
export const INSTANT_ACTION_CRAFTING_SCORCHING_CHAPS = INSTANT_ACTION_FRAGEMENTS_BASE + 18
|
|
2064
|
+
export const INSTANT_ACTION_CRAFTING_SCORCHING_BOOTS = INSTANT_ACTION_FRAGEMENTS_BASE + 19
|
|
2065
|
+
export const INSTANT_ACTION_FRAGEMENTS_MAX = INSTANT_ACTION_FRAGEMENTS_BASE + 999
|
|
2066
|
+
|
|
1904
2067
|
/** Instant VRF Actions */
|
|
1905
2068
|
export const INSTANT_VRF_ACTION_FORGING_BASE = 1
|
|
1906
2069
|
export const INSTANT_VRF_ACTION_FORGING_ORICHALCUM_HELMET = INSTANT_VRF_ACTION_FORGING_BASE
|
|
@@ -1925,7 +2088,7 @@ export const INSTANT_VRF_ACTION_FORGING_SCORCHING_BRACERS = INSTANT_VRF_ACTION_F
|
|
|
1925
2088
|
export const INSTANT_VRF_ACTION_FORGING_SCORCHING_BOOTS = INSTANT_VRF_ACTION_FORGING_BASE + 19
|
|
1926
2089
|
export const INSTANT_VRF_ACTION_FORGING_MAX = 999
|
|
1927
2090
|
|
|
1928
|
-
export const INSTANT_VRF_ACTION_EGG_BASE =
|
|
2091
|
+
export const INSTANT_VRF_ACTION_EGG_BASE = INSTANT_VRF_ACTION_FORGING_MAX + 1
|
|
1929
2092
|
export const INSTANT_VRF_ACTION_EGG_TIER1 = INSTANT_VRF_ACTION_EGG_BASE
|
|
1930
2093
|
export const INSTANT_VRF_ACTION_EGG_TIER2 = INSTANT_VRF_ACTION_EGG_BASE + 1
|
|
1931
2094
|
export const INSTANT_VRF_ACTION_EGG_TIER3 = INSTANT_VRF_ACTION_EGG_BASE + 2
|
|
@@ -1951,7 +2114,27 @@ export const INSTANT_VRF_ACTION_SECRET_EGG_4_TIER2 = INSTANT_VRF_ACTION_EGG_BASE
|
|
|
1951
2114
|
export const INSTANT_VRF_ACTION_SECRET_EGG_4_TIER3 = INSTANT_VRF_ACTION_EGG_BASE + 22
|
|
1952
2115
|
export const INSTANT_VRF_ACTION_SECRET_EGG_4_TIER4 = INSTANT_VRF_ACTION_EGG_BASE + 23
|
|
1953
2116
|
export const INSTANT_VRF_ACTION_SECRET_EGG_4_TIER5 = INSTANT_VRF_ACTION_EGG_BASE + 24
|
|
1954
|
-
export const INSTANT_VRF_ACTION_EGG_MAX =
|
|
2117
|
+
export const INSTANT_VRF_ACTION_EGG_MAX = INSTANT_VRF_ACTION_EGG_BASE + 999
|
|
2118
|
+
|
|
2119
|
+
export const INSTANT_VRF_ACTION_CHEST_BASE = INSTANT_VRF_ACTION_EGG_MAX + 1
|
|
2120
|
+
export const INSTANT_VRF_ACTION_THIEVING_FISHING_CHEST_1 = INSTANT_VRF_ACTION_CHEST_BASE
|
|
2121
|
+
export const INSTANT_VRF_ACTION_THIEVING_FISHING_CHEST_2 = INSTANT_VRF_ACTION_CHEST_BASE + 1
|
|
2122
|
+
export const INSTANT_VRF_ACTION_THIEVING_FISHING_CHEST_3 = INSTANT_VRF_ACTION_CHEST_BASE + 2
|
|
2123
|
+
export const INSTANT_VRF_ACTION_THIEVING_FISHING_CHEST_4 = INSTANT_VRF_ACTION_CHEST_BASE + 3
|
|
2124
|
+
export const INSTANT_VRF_ACTION_THIEVING_FISHING_CHEST_5 = INSTANT_VRF_ACTION_CHEST_BASE + 4
|
|
2125
|
+
export const INSTANT_VRF_ACTION_THIEVING_WOODCUTTING_CHEST_1 = INSTANT_VRF_ACTION_CHEST_BASE + 5
|
|
2126
|
+
export const INSTANT_VRF_ACTION_THIEVING_WOODCUTTING_CHEST_2 = INSTANT_VRF_ACTION_CHEST_BASE + 6
|
|
2127
|
+
export const INSTANT_VRF_ACTION_THIEVING_WOODCUTTING_CHEST_3 = INSTANT_VRF_ACTION_CHEST_BASE + 7
|
|
2128
|
+
export const INSTANT_VRF_ACTION_THIEVING_WOODCUTTING_CHEST_4 = INSTANT_VRF_ACTION_CHEST_BASE + 8
|
|
2129
|
+
export const INSTANT_VRF_ACTION_THIEVING_WOODCUTTING_CHEST_5 = INSTANT_VRF_ACTION_CHEST_BASE + 9
|
|
2130
|
+
export const INSTANT_VRF_ACTION_THIEVING_MINING_CHEST_1 = INSTANT_VRF_ACTION_CHEST_BASE + 10
|
|
2131
|
+
export const INSTANT_VRF_ACTION_THIEVING_MINING_CHEST_2 = INSTANT_VRF_ACTION_CHEST_BASE + 11
|
|
2132
|
+
export const INSTANT_VRF_ACTION_THIEVING_MINING_CHEST_3 = INSTANT_VRF_ACTION_CHEST_BASE + 12
|
|
2133
|
+
export const INSTANT_VRF_ACTION_THIEVING_MINING_CHEST_4 = INSTANT_VRF_ACTION_CHEST_BASE + 13
|
|
2134
|
+
export const INSTANT_VRF_ACTION_THIEVING_MINING_CHEST_5 = INSTANT_VRF_ACTION_CHEST_BASE + 14
|
|
2135
|
+
export const INSTANT_VRF_ACTION_THIEVING_DRAGON_CHEST = INSTANT_VRF_ACTION_CHEST_BASE + 15
|
|
2136
|
+
export const INSTANT_VRF_ACTION_THIEVING_BONE_CHEST = INSTANT_VRF_ACTION_CHEST_BASE + 16
|
|
2137
|
+
export const INSTANT_VRF_ACTION_CHEST_MAX = INSTANT_VRF_ACTION_CHEST_BASE + 999
|
|
1955
2138
|
|
|
1956
2139
|
// Quests
|
|
1957
2140
|
export const QUEST_BURN_BAN = 1
|
|
@@ -2467,11 +2650,7 @@ export const bonusEggs = [
|
|
|
2467
2650
|
]
|
|
2468
2651
|
|
|
2469
2652
|
// Special items to ignore for the hero progress
|
|
2470
|
-
export const specialItems = [
|
|
2471
|
-
HALLOWEEN_BONUS_1,
|
|
2472
|
-
HALLOWEEN_BONUS_2,
|
|
2473
|
-
HALLOWEEN_BONUS_3,
|
|
2474
|
-
]
|
|
2653
|
+
export const specialItems = [HALLOWEEN_BONUS_1, HALLOWEEN_BONUS_2, HALLOWEEN_BONUS_3]
|
|
2475
2654
|
|
|
2476
2655
|
// Boosts to ignore for the account and hero progress
|
|
2477
2656
|
export const boosts = [
|
|
@@ -2490,17 +2669,11 @@ export const boosts = [
|
|
|
2490
2669
|
]
|
|
2491
2670
|
|
|
2492
2671
|
// Enchantments to ignore for the account and hero progress
|
|
2493
|
-
export const enchantments = [
|
|
2494
|
-
PROTECTION_SHIELD,
|
|
2495
|
-
DEVILISH_FINGERS,
|
|
2496
|
-
MIRROR_SHIELD,
|
|
2497
|
-
SHARPENED_CLAW,
|
|
2498
|
-
]
|
|
2672
|
+
export const enchantments = [PROTECTION_SHIELD, DEVILISH_FINGERS, MIRROR_SHIELD, SHARPENED_CLAW]
|
|
2499
2673
|
|
|
2500
2674
|
// For game progress
|
|
2501
2675
|
export const totalCombinedLevel = 1600
|
|
2502
2676
|
export const totalQuests = allQuestsLogicalOrdering.length
|
|
2503
|
-
export const totalPlayerItems =
|
|
2677
|
+
export const totalPlayerItems =
|
|
2678
|
+
allItems.length - revealedItems.length - bonusEggs.length - specialItems.length - boosts.length - enchantments.length
|
|
2504
2679
|
export const totalAccountItems = allItems.length - boosts.length - enchantments.length
|
|
2505
|
-
|
|
2506
|
-
export default NONE
|
package/src/types.ts
CHANGED
|
@@ -64,7 +64,7 @@ export enum EquipPosition {
|
|
|
64
64
|
ARMS,
|
|
65
65
|
LEGS,
|
|
66
66
|
FEET,
|
|
67
|
-
|
|
67
|
+
RING,
|
|
68
68
|
SPARE2,
|
|
69
69
|
LEFT_HAND,
|
|
70
70
|
RIGHT_HAND,
|
|
@@ -1712,3 +1712,4 @@ export const defaultPassiveActionInput = new PassiveActionInput()
|
|
|
1712
1712
|
export const defaultInstantActionInput = new InstantActionInput()
|
|
1713
1713
|
export const defaultInstantVRFActionInput = new InstantVRFActionInput()
|
|
1714
1714
|
export const noAttire = new Attire()
|
|
1715
|
+
export const defaultAttire = new Attire()
|
package/types.d.ts
CHANGED
|
@@ -61,7 +61,7 @@ export declare enum EquipPosition {
|
|
|
61
61
|
ARMS = 4,
|
|
62
62
|
LEGS = 5,
|
|
63
63
|
FEET = 6,
|
|
64
|
-
|
|
64
|
+
RING = 7,
|
|
65
65
|
SPARE2 = 8,
|
|
66
66
|
LEFT_HAND = 9,
|
|
67
67
|
RIGHT_HAND = 10,
|
|
@@ -1505,5 +1505,6 @@ export declare const defaultPassiveActionInput: PassiveActionInput;
|
|
|
1505
1505
|
export declare const defaultInstantActionInput: InstantActionInput;
|
|
1506
1506
|
export declare const defaultInstantVRFActionInput: InstantVRFActionInput;
|
|
1507
1507
|
export declare const noAttire: Attire;
|
|
1508
|
+
export declare const defaultAttire: Attire;
|
|
1508
1509
|
export {};
|
|
1509
1510
|
//# sourceMappingURL=types.d.ts.map
|