@paintswap/estfor-definitions 1.0.202 → 1.0.204

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package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
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2
  "name": "@paintswap/estfor-definitions",
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- "version": "1.0.202",
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+ "version": "1.0.204",
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  "description": "Types and constants for Estfor Kingdom",
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  "repository": {
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  "type": "git",
package/src/constants.ts CHANGED
@@ -4,7 +4,7 @@ import adminSnapshotAddresses from './whitelisted_admins'
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  export const whitelistedAdmins = adminSnapshotAddresses
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  export const NONE = 0
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- // 1 - 255 (head)
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+ // Head(1 - 255)
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  export const HEAD_BASE = 1
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  export const BRONZE_HELMET = HEAD_BASE
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  export const IRON_HELMET = HEAD_BASE + 1
@@ -47,7 +47,7 @@ export const SCORCHING_COWL_3 = HEAD_BASE + 37
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  export const SCORCHING_COWL_4 = HEAD_BASE + 38
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  export const SCORCHING_COWL_5 = HEAD_BASE + 39
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  export const HEAD_MAX = HEAD_BASE + 254 // Inclusive
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- // 257 - 511 (neck)
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+ // Neck(257 - 511)
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  export const NECK_BASE = 257
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  export const SAPPHIRE_AMULET = NECK_BASE
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  export const EMERALD_AMULET = NECK_BASE + 1
@@ -63,7 +63,7 @@ export const DRAGONSTONE_AMULET_4 = NECK_BASE + 10
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  export const DRAGONSTONE_AMULET_5 = NECK_BASE + 11
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  export const NECK_MAX = NECK_BASE + 254
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66
- // 513 - 767 (body)
66
+ // Body(513 - 767)
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  export const BODY_BASE = 513
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  export const BRONZE_ARMOR = BODY_BASE
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  export const IRON_ARMOR = BODY_BASE + 1
@@ -106,7 +106,7 @@ export const SCORCHING_BODY_3 = BODY_BASE + 37
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  export const SCORCHING_BODY_4 = BODY_BASE + 38
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  export const SCORCHING_BODY_5 = BODY_BASE + 39
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  export const BODY_MAX = BODY_BASE + 254
109
- // 769 - 1023 (arms)
109
+ // Arms(769 - 1023)
110
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  export const ARMS_BASE = 769
111
111
  export const BRONZE_GAUNTLETS = ARMS_BASE
112
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  export const IRON_GAUNTLETS = ARMS_BASE + 1
@@ -149,7 +149,7 @@ export const SCORCHING_BRACERS_3 = ARMS_BASE + 37
149
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  export const SCORCHING_BRACERS_4 = ARMS_BASE + 38
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  export const SCORCHING_BRACERS_5 = ARMS_BASE + 39
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  export const ARMS_MAX = ARMS_BASE + 254
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- // 1025 - 1279 (legs)
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+ // Legs(1025 - 1279)
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  export const LEGS_BASE = 1025
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  export const BRONZE_TASSETS = LEGS_BASE
155
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  export const IRON_TASSETS = LEGS_BASE + 1
@@ -193,7 +193,7 @@ export const SCORCHING_CHAPS_4 = LEGS_BASE + 38
193
193
  export const SCORCHING_CHAPS_5 = LEGS_BASE + 39
194
194
  export const LEGS_MAX = LEGS_BASE + 254
195
195
 
196
- // 1281 - 1535 (feet)
196
+ // Feet(1281 - 1535)
197
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  export const FEET_BASE = 1281
198
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  export const BRONZE_BOOTS = FEET_BASE
199
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  export const IRON_BOOTS = FEET_BASE + 1
@@ -237,10 +237,19 @@ export const SCORCHING_BOOTS_4 = FEET_BASE + 38
237
237
  export const SCORCHING_BOOTS_5 = FEET_BASE + 39
238
238
  export const FEET_MAX = FEET_BASE + 254
239
239
 
240
- // 1536 - 1791 coin
241
- // 1792 - 2047 spare(1)
240
+ // Ring(1536 - 1791)
241
+ export const RING_BASE = 1536
242
+ export const RING1 = RING_BASE
243
+ export const RING2 = RING_BASE + 1
244
+ export const RING3 = RING_BASE + 2
245
+ export const RING4 = RING_BASE + 3
246
+ export const RING5 = RING_BASE + 4
247
+ export const RING6 = RING_BASE + 5
248
+ export const RING_MAX = RING_BASE + 255
242
249
 
243
- // Combat (right arm) (2048 - 2303)
250
+ // Extra Slot(1792 - 2047)
251
+
252
+ // Combat (right hand and shield) (2048 - 2303)
244
253
  export const COMBAT_BASE = 2048
245
254
  // Melee
246
255
  export const SWORD_BASE = COMBAT_BASE
@@ -351,13 +360,36 @@ export const FIRE_BASE = 3328
351
360
  export const MAGIC_FIRE_STARTER = FIRE_BASE
352
361
  export const FIRE_MAX = FIRE_BASE + 255
353
362
 
354
- // Smithing (none needed)
355
- // Crafting (none needed)
356
- // Cooking (none needed)
363
+ // Fragments(3584 - 3839)
364
+ export const FRAGMENT_BASE = 3584
365
+ export const INFUSED_ORICHALCUM_HELMET_FRAGMENT = FRAGMENT_BASE
366
+ export const INFUSED_ORICHALCUM_ARMOR_FRAGMENT = FRAGMENT_BASE + 1
367
+ export const INFUSED_ORICHALCUM_TASSETS_FRAGMENT = FRAGMENT_BASE + 2
368
+ export const INFUSED_ORICHALCUM_GAUNTLETS_FRAGMENT = FRAGMENT_BASE + 3
369
+ export const INFUSED_ORICHALCUM_BOOTS_FRAGMENT = FRAGMENT_BASE + 4
370
+ export const INFUSED_ORICHALCUM_SHIELD_FRAGMENT = FRAGMENT_BASE + 5
371
+ export const INFUSED_DRAGONSTONE_AMULET_FRAGMENT = FRAGMENT_BASE + 6
372
+ export const INFUSED_MASTER_HAT_FRAGMENT = FRAGMENT_BASE + 7
373
+ export const INFUSED_MASTER_BODY_FRAGMENT = FRAGMENT_BASE + 8
374
+ export const INFUSED_MASTER_BRACERS_FRAGMENT = FRAGMENT_BASE + 9
375
+ export const INFUSED_MASTER_TROUSERS_FRAGMENT = FRAGMENT_BASE + 10
376
+ export const INFUSED_MASTER_BOOTS_FRAGMENT = FRAGMENT_BASE + 11
377
+ export const INFUSED_ORICHALCUM_SWORD_FRAGMENT = FRAGMENT_BASE + 12
378
+ export const DRAGONSTONE_STAFF_FRAGMENT = FRAGMENT_BASE + 13
379
+ export const GODLY_BOW_FRAGMENT = FRAGMENT_BASE + 14
380
+ export const INFUSED_SCORCHING_COWL_FRAGMENT = FRAGMENT_BASE + 15
381
+ export const INFUSED_SCORCHING_BODY_FRAGMENT = FRAGMENT_BASE + 16
382
+ export const INFUSED_SCORCHING_BRACERS_FRAGMENT = FRAGMENT_BASE + 17
383
+ export const INFUSED_SCORCHING_CHAPS_FRAGMENT = FRAGMENT_BASE + 18
384
+ export const INFUSED_SCORCHING_BOOTS_FRAGMENT = FRAGMENT_BASE + 19
385
+ export const FRAGMENT_MAX = FRAGMENT_BASE + 255
386
+
387
+ // Reserved extra Fragments (3840 - 4095)
388
+ // Empty (3853 - 10239)
357
389
 
358
390
  // 10000+ it'a all other items
359
391
 
360
- // Bars
392
+ // Bars (10240 - 10495)
361
393
  export const BAR_BASE = 10240 // (256 * 40)
362
394
  export const BRONZE_BAR = BAR_BASE
363
395
  export const IRON_BAR = BAR_BASE + 1
@@ -368,7 +400,7 @@ export const TITANIUM_BAR = BAR_BASE + 5
368
400
  export const ORICHALCUM_BAR = BAR_BASE + 6
369
401
  export const BAR_MAX = BAR_BASE + 255
370
402
 
371
- // Logs
403
+ // Logs (10496 - 10751)
372
404
  export const LOG_BASE = 10496
373
405
  export const LOG = LOG_BASE
374
406
  export const OAK_LOG = LOG_BASE + 1
@@ -381,7 +413,7 @@ export const ENCHANTED_LOG = LOG_BASE + 7
381
413
  export const LIVING_LOG = LOG_BASE + 8
382
414
  export const LOG_MAX = LOG_BASE + 255
383
415
 
384
- // Fish
416
+ // Fish (10752 - 11007)
385
417
  export const RAW_FISH_BASE = 10752
386
418
  export const RAW_MINNUS = RAW_FISH_BASE
387
419
  export const RAW_BLEKK = RAW_FISH_BASE + 1
@@ -417,7 +449,7 @@ export const RAW_DRAGONFISH = RAW_FISH_BASE + 30
417
449
  export const RAW_YERESPATUM = RAW_FISH_BASE + 31
418
450
  export const RAW_FISH_MAX = RAW_FISH_BASE + 255
419
451
 
420
- // Cooked fish
452
+ // Cooked Fish (11008 - 11263)
421
453
  export const COOKED_FISH_BASE = 11008
422
454
  export const COOKED_MINNUS = COOKED_FISH_BASE
423
455
  export const COOKED_BLEKK = COOKED_FISH_BASE + 1
@@ -453,12 +485,12 @@ export const COOKED_DRAGONFISH = COOKED_FISH_BASE + 30
453
485
  export const COOKED_YERESPATUM = COOKED_FISH_BASE + 31
454
486
  export const COOKED_FISH_MAX = COOKED_FISH_BASE + 255
455
487
 
456
- // Farming
488
+ // Farming (11264 - 11519)
457
489
  export const FARMING_BASE = 11264
458
490
  export const BONEMEAL = FARMING_BASE
459
491
  export const FARMING_MAX = FARMING_BASE + 255
460
492
 
461
- // Mining
493
+ // Mining Mats (11520 - 11775)
462
494
  export const ORE_BASE = 11520
463
495
  export const COPPER_ORE = ORE_BASE
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  export const TIN_ORE = ORE_BASE + 1
@@ -477,7 +509,7 @@ export const TITANIUM_ORE = ORE_BASE + 13
477
509
  export const ORICHALCUM_ORE = ORE_BASE + 14
478
510
  export const ORE_MAX = ORE_BASE + 255
479
511
 
480
- // Arrows
512
+ // Arrows (11776 - 12031)
481
513
  export const ARROW_BASE = 11776
482
514
  export const BRONZE_ARROW = ARROW_BASE
483
515
  export const IRON_ARROW = ARROW_BASE + 1
@@ -488,7 +520,7 @@ export const TITANIUM_ARROW = ARROW_BASE + 5
488
520
  export const ORICHALCUM_ARROW = ARROW_BASE + 6
489
521
  export const ARROW_MAX = ARROW_BASE + 255
490
522
 
491
- // Scrolls
523
+ // Scrolls (12032 - 12287)
492
524
  export const SCROLL_BASE = 12032
493
525
  export const SHADOW_SCROLL = SCROLL_BASE
494
526
  export const NATURE_SCROLL = SCROLL_BASE + 1
@@ -500,6 +532,27 @@ export const FREEZE_SCROLL = SCROLL_BASE + 6
500
532
  export const ANCIENT_SCROLL = SCROLL_BASE + 7
501
533
  export const SCROLL_MAX = SCROLL_BASE + 255
502
534
 
535
+ // Chests (12288 - 12543)
536
+ export const CHEST_BASE = 12288
537
+ export const FISHIING_CHEST_1 = CHEST_BASE
538
+ export const FISHIING_CHEST_2 = CHEST_BASE + 1
539
+ export const FISHIING_CHEST_3 = CHEST_BASE + 2
540
+ export const FISHIING_CHEST_4 = CHEST_BASE + 3
541
+ export const FISHIING_CHEST_5 = CHEST_BASE + 4
542
+ export const WOODCUTTING_CHEST_1 = CHEST_BASE + 5
543
+ export const WOODCUTTING_CHEST_2 = CHEST_BASE + 6
544
+ export const WOODCUTTING_CHEST_3 = CHEST_BASE + 7
545
+ export const WOODCUTTING_CHEST_4 = CHEST_BASE + 8
546
+ export const WOODCUTTING_CHEST_5 = CHEST_BASE + 9
547
+ export const MINING_CHEST_1 = CHEST_BASE + 10
548
+ export const MINING_CHEST_2 = CHEST_BASE + 11
549
+ export const MINING_CHEST_3 = CHEST_BASE + 12
550
+ export const MINING_CHEST_4 = CHEST_BASE + 13
551
+ export const MINING_CHEST_5 = CHEST_BASE + 14
552
+ export const DRAGON_CHEST = CHEST_BASE + 15
553
+ export const BONE_CHEST = CHEST_BASE + 16
554
+ export const CHEST_MAX = CHEST_BASE + 255
555
+
503
556
  // Eggs
504
557
  export const EGG_BASE = 12544
505
558
  export const SECRET_EGG_1_TIER1 = EGG_BASE
@@ -560,7 +613,7 @@ export const BOOST_RESERVED_6 = BOOST_BASE + 20
560
613
  export const PASSIVE_SKIP_CHANCE = BOOST_BASE + 21
561
614
  export const BOOST_MAX = 13055
562
615
 
563
- // Forging
616
+ // Forging (13056 - 13311)
564
617
  export const FORGING_BASE = 13056
565
618
  export const FLUX = FORGING_BASE
566
619
  export const TINY_ELIXIUM = FORGING_BASE + 1
@@ -570,14 +623,14 @@ export const LARGE_ELIXIUM = FORGING_BASE + 4
570
623
  export const EXTRA_LARGE_ELIXIUM = FORGING_BASE + 5
571
624
  export const FORGING_MAX = 13311
572
625
 
573
- // Special bonus items
626
+ // Special Bonus Item (13312 - 13567)
574
627
  export const SPECIAL_BASE = 13312
575
628
  export const HALLOWEEN_BONUS_1 = SPECIAL_BASE
576
629
  export const HALLOWEEN_BONUS_2 = SPECIAL_BASE + 1
577
630
  export const HALLOWEEN_BONUS_3 = SPECIAL_BASE + 2
578
631
  export const SPECIAL_MAX = 13567
579
632
 
580
- // Enchantments
633
+ // Enchantments (13568 - 13823)
581
634
  export const ENCHANTMENT_BASE = 13568
582
635
  export const PROTECTION_SHIELD = ENCHANTMENT_BASE
583
636
  export const DEVILISH_FINGERS = ENCHANTMENT_BASE + 1
@@ -641,7 +694,8 @@ export const BECARA_GRASS = MISC_BASE - 50
641
694
  export const HURA_ROOT = MISC_BASE - 51
642
695
  export const RIGOB_CLOTH = MISC_BASE - 52
643
696
  export const QUAVA_SILK = MISC_BASE - 53
644
-
697
+ export const BRIMSTONE = MISC_BASE - 54
698
+ export const COIN = MISC_BASE - 55
645
699
  export const MISC_MIN = 32768
646
700
 
647
701
  export const allItems = [
@@ -1111,6 +1165,51 @@ export const allItems = [
1111
1165
  INFUSED_SCORCHING_CHAPS,
1112
1166
  INFUSED_SCORCHING_BRACERS,
1113
1167
  INFUSED_SCORCHING_BOOTS,
1168
+ COIN,
1169
+ RING1,
1170
+ RING2,
1171
+ RING3,
1172
+ RING4,
1173
+ RING5,
1174
+ RING6,
1175
+ INFUSED_ORICHALCUM_HELMET_FRAGMENT,
1176
+ INFUSED_ORICHALCUM_ARMOR_FRAGMENT,
1177
+ INFUSED_ORICHALCUM_TASSETS_FRAGMENT,
1178
+ INFUSED_ORICHALCUM_GAUNTLETS_FRAGMENT,
1179
+ INFUSED_ORICHALCUM_BOOTS_FRAGMENT,
1180
+ INFUSED_ORICHALCUM_SHIELD_FRAGMENT,
1181
+ INFUSED_DRAGONSTONE_AMULET_FRAGMENT,
1182
+ INFUSED_MASTER_HAT_FRAGMENT,
1183
+ INFUSED_MASTER_BODY_FRAGMENT,
1184
+ INFUSED_MASTER_BRACERS_FRAGMENT,
1185
+ INFUSED_MASTER_TROUSERS_FRAGMENT,
1186
+ INFUSED_MASTER_BOOTS_FRAGMENT,
1187
+ INFUSED_ORICHALCUM_SWORD_FRAGMENT,
1188
+ DRAGONSTONE_STAFF_FRAGMENT,
1189
+ GODLY_BOW_FRAGMENT,
1190
+ INFUSED_SCORCHING_COWL_FRAGMENT,
1191
+ INFUSED_SCORCHING_BODY_FRAGMENT,
1192
+ INFUSED_SCORCHING_BRACERS_FRAGMENT,
1193
+ INFUSED_SCORCHING_CHAPS_FRAGMENT,
1194
+ INFUSED_SCORCHING_BOOTS_FRAGMENT,
1195
+ FISHIING_CHEST_1,
1196
+ FISHIING_CHEST_2,
1197
+ FISHIING_CHEST_3,
1198
+ FISHIING_CHEST_4,
1199
+ FISHIING_CHEST_5,
1200
+ WOODCUTTING_CHEST_1,
1201
+ WOODCUTTING_CHEST_2,
1202
+ WOODCUTTING_CHEST_3,
1203
+ WOODCUTTING_CHEST_4,
1204
+ WOODCUTTING_CHEST_5,
1205
+ MINING_CHEST_1,
1206
+ MINING_CHEST_2,
1207
+ MINING_CHEST_3,
1208
+ MINING_CHEST_4,
1209
+ MINING_CHEST_5,
1210
+ DRAGON_CHEST,
1211
+ BONE_CHEST,
1212
+ BRIMSTONE,
1114
1213
  ]
1115
1214
 
1116
1215
  /** ACTIONS */
@@ -1125,6 +1224,11 @@ export const ACTION_WOODCUTTING_MAGICAL = ACTION_WOODCUTTING_BASE + 5
1125
1224
  export const ACTION_WOODCUTTING_ASH = ACTION_WOODCUTTING_BASE + 6
1126
1225
  export const ACTION_WOODCUTTING_ENCHANTED = ACTION_WOODCUTTING_BASE + 7
1127
1226
  export const ACTION_WOODCUTTING_LIVING = ACTION_WOODCUTTING_BASE + 8
1227
+ export const ACTION_WOODCUTTING_SECLUDED_FOREST = ACTION_WOODCUTTING_BASE + 9
1228
+ export const ACTION_WOODCUTTING_THE_WOODLANDS = ACTION_WOODCUTTING_BASE + 10
1229
+ export const ACTION_WOODCUTTING_CURSED_MOUNTAIN = ACTION_WOODCUTTING_BASE + 11
1230
+ export const ACTION_WOODCUTTING_ENCHANTED_GROVE = ACTION_WOODCUTTING_BASE + 12
1231
+ export const ACTION_WOODCUTTING_WHISPERING_WOODS = ACTION_WOODCUTTING_BASE + 13
1128
1232
  export const ACTION_WOODCUTTING_MAX = 499
1129
1233
 
1130
1234
  // Mining
@@ -1144,6 +1248,11 @@ export const ACTION_MINING_RUNITE = ACTION_MINING_BASE + 11
1144
1248
  export const ACTION_MINING_DRAGONSTONE = ACTION_MINING_BASE + 12
1145
1249
  export const ACTION_MINING_TITANIUM = ACTION_MINING_BASE + 13
1146
1250
  export const ACTION_MINING_ORICHALCUM = ACTION_MINING_BASE + 14
1251
+ export const ACTION_MINING_TIN_MOTHERLODE = ACTION_MINING_BASE + 15
1252
+ export const ACTION_MINING_MITHRIL_MOTHERLODE = ACTION_MINING_BASE + 16
1253
+ export const ACTION_MINING_ADAMANTINE_MOTHERLODE = ACTION_MINING_BASE + 17
1254
+ export const ACTION_MINING_RUNITE_MOTHERLODE = ACTION_MINING_BASE + 18
1255
+ export const ACTION_MINING_TITANIUM_MOTHERLODE = ACTION_MINING_BASE + 19
1147
1256
  export const ACTION_MINING_MAX = 999
1148
1257
 
1149
1258
  // Firemaking
@@ -1200,6 +1309,11 @@ export const ACTION_FISHING_LANCER = ACTION_FISHING_BASE + 28
1200
1309
  export const ACTION_FISHING_OCTACLE = ACTION_FISHING_BASE + 29
1201
1310
  export const ACTION_FISHING_DRAGONFISH = ACTION_FISHING_BASE + 30
1202
1311
  export const ACTION_FISHING_YERESPATUM = ACTION_FISHING_BASE + 31
1312
+ export const ACTION_FISHING_HIDDEN_POND = ACTION_FISHING_BASE + 32
1313
+ export const ACTION_FISHING_SECRET_LAKE = ACTION_FISHING_BASE + 33
1314
+ export const ACTION_FISHING_ENCHANTED_LAGOON = ACTION_FISHING_BASE + 34
1315
+ export const ACTION_FISHING_UNDERGROUND_RIVER = ACTION_FISHING_BASE + 35
1316
+ export const ACTION_FISHING_DEEP_SEA = ACTION_FISHING_BASE + 36
1203
1317
  export const ACTION_FISHING_MAX = 1999
1204
1318
 
1205
1319
  // Combat
@@ -1225,6 +1339,13 @@ export const ACTION_COMBAT_ROCKHAWK = ACTION_COMBAT_BASE + 17
1225
1339
  export const ACTION_COMBAT_QRAKUR = ACTION_COMBAT_BASE + 18
1226
1340
  export const ACTION_COMBAT_ELEMENTAL_DRAGON = ACTION_COMBAT_BASE + 19
1227
1341
  export const ACTION_COMBAT_ERKAD = ACTION_COMBAT_BASE + 20
1342
+ export const ACTION_COMBAT_BABY_DRAGON = ACTION_COMBAT_BASE + 21
1343
+ export const ACTION_COMBAT_FIRE_DEMON = ACTION_COMBAT_BASE + 22
1344
+ export const ACTION_COMBAT_LAVA_FIEND = ACTION_COMBAT_BASE + 23
1345
+ export const ACTION_COMBAT_BABY_FROST_MAGE = ACTION_COMBAT_BASE + 24
1346
+ export const ACTION_COMBAT_ADULT_FROST_MAGE = ACTION_COMBAT_BASE + 25
1347
+ export const ACTION_COMBAT_FROST_MAMMOTH_SHEEP = ACTION_COMBAT_BASE + 26
1348
+ export const ACTION_COMBAT_FROST_TITAN_GIANT = ACTION_COMBAT_BASE + 27
1228
1349
  export const ACTION_COMBAT_MAX = 2499
1229
1350
 
1230
1351
  // Thieving
@@ -1244,6 +1365,11 @@ export const ACTION_THIEVING_POTION_SHOP = ACTION_THIEVING_BASE + 11
1244
1365
  export const ACTION_THIEVING_GEM_MERCHANT = ACTION_THIEVING_BASE + 12
1245
1366
  export const ACTION_THIEVING_BANK = ACTION_THIEVING_BASE + 13
1246
1367
  export const ACTION_THIEVING_MASTER_THIEF = ACTION_THIEVING_BASE + 14
1368
+ export const ACTION_THIEVING_FOREST = ACTION_THIEVING_BASE + 15
1369
+ export const ACTION_THIEVING_LAKE = ACTION_THIEVING_BASE + 16
1370
+ export const ACTION_THIEVING_NEST = ACTION_THIEVING_BASE + 17
1371
+ export const ACTION_THIEVING_LAIR = ACTION_THIEVING_BASE + 18
1372
+ export const ACTION_THIEVING_HIDEOUT = ACTION_THIEVING_BASE + 19
1247
1373
  export const ACTION_THIEVING_MAX = 2999
1248
1374
 
1249
1375
  // Fletching
@@ -1514,6 +1640,20 @@ export const ACTIONCHOICE_RANGED_SPECTRAL_BOW = ACTIONCHOICE_RANGED_BASE + 3
1514
1640
  export const ACTIONCHOICE_RANGED_ICY_BOW = ACTIONCHOICE_RANGED_BASE + 4
1515
1641
  export const ACTIONCHOICE_RANGED_GLITTERING_BOW = ACTIONCHOICE_RANGED_BASE + 5
1516
1642
  export const ACTIONCHOICE_RANGED_GODLY_BOW = ACTIONCHOICE_RANGED_BASE + 6
1643
+ export const ACTIONCHOICE_RANGED_BASIC_BOW_POISON = ACTIONCHOICE_RANGED_BASE + 7
1644
+ export const ACTIONCHOICE_RANGED_BASIC_BOW_FIRE = ACTIONCHOICE_RANGED_BASE + 8
1645
+ export const ACTIONCHOICE_RANGED_BONE_BOW_POISON = ACTIONCHOICE_RANGED_BASE + 9
1646
+ export const ACTIONCHOICE_RANGED_BONE_BOW_FIRE = ACTIONCHOICE_RANGED_BASE + 10
1647
+ export const ACTIONCHOICE_RANGED_EXPERT_BOW_POISON = ACTIONCHOICE_RANGED_BASE + 11
1648
+ export const ACTIONCHOICE_RANGED_EXPERT_BOW_FIRE = ACTIONCHOICE_RANGED_BASE + 12
1649
+ export const ACTIONCHOICE_RANGED_SPECTRAL_BOW_POISON = ACTIONCHOICE_RANGED_BASE + 13
1650
+ export const ACTIONCHOICE_RANGED_SPRECTRAL_BOW_FIRE = ACTIONCHOICE_RANGED_BASE + 14
1651
+ export const ACTIONCHOICE_RANGED_ICY_BOW_POISON = ACTIONCHOICE_RANGED_BASE + 15
1652
+ export const ACTIONCHOICE_RANGED_ICY_BOW_FIRE = ACTIONCHOICE_RANGED_BASE + 16
1653
+ export const ACTIONCHOICE_RANGED_GLITTERING_BOW_POISON = ACTIONCHOICE_RANGED_BASE + 17
1654
+ export const ACTIONCHOICE_RANGED_GLITTERING_BOW_FIRE = ACTIONCHOICE_RANGED_BASE + 18
1655
+ export const ACTIONCHOICE_RANGED_GODLY_BOW_POISON = ACTIONCHOICE_RANGED_BASE + 19
1656
+ export const ACTIONCHOICE_RANGED_GODLY_BOW_FIRE = ACTIONCHOICE_RANGED_BASE + 20
1517
1657
  export const ACTIONCHOICE_RANGED_MAX = 3499
1518
1658
 
1519
1659
  // Fletching
@@ -1901,6 +2041,29 @@ export const INSTANT_ACTION_FORGING_SCORCHING_BRACERS_5 = INSTANT_ACTION_FORGING
1901
2041
  export const INSTANT_ACTION_FORGING_SCORCHING_BOOTS_5 = INSTANT_ACTION_FORGING_BASE + 279
1902
2042
  export const INSTANT_ACTION_FORGING_MAX = 999
1903
2043
 
2044
+ export const INSTANT_ACTION_FRAGEMENTS_BASE = INSTANT_ACTION_FORGING_MAX + 1
2045
+ export const INSTANT_ACTION_SMITHING_ORICHALCUM_HELMET = INSTANT_ACTION_FRAGEMENTS_BASE
2046
+ export const INSTANT_ACTION_SMITHING_ORICHALCUM_ARMOR = INSTANT_ACTION_FRAGEMENTS_BASE + 1
2047
+ export const INSTANT_ACTION_SMITHING_ORICHALCUM_TASSETS = INSTANT_ACTION_FRAGEMENTS_BASE + 2
2048
+ export const INSTANT_ACTION_SMITHING_ORICHALCUM_GAUNTLETS = INSTANT_ACTION_FRAGEMENTS_BASE + 3
2049
+ export const INSTANT_ACTION_SMITHING_ORICHALCUM_BOOTS = INSTANT_ACTION_FRAGEMENTS_BASE + 4
2050
+ export const INSTANT_ACTION_SMITHING_ORICHALCUM_SHIELD = INSTANT_ACTION_FRAGEMENTS_BASE + 5
2051
+ export const INSTANT_ACTION_CRAFTING_DRAGONSTONE_AMULET = INSTANT_ACTION_FRAGEMENTS_BASE + 6
2052
+ export const INSTANT_ACTION_CRAFTING_MASTER_HAT = INSTANT_ACTION_FRAGEMENTS_BASE + 7
2053
+ export const INSTANT_ACTION_CRAFTING_MASTER_BODY = INSTANT_ACTION_FRAGEMENTS_BASE + 8
2054
+ export const INSTANT_ACTION_CRAFTING_MASTER_BRACERS = INSTANT_ACTION_FRAGEMENTS_BASE + 9
2055
+ export const INSTANT_ACTION_CRAFTING_MASTER_TROUSERS = INSTANT_ACTION_FRAGEMENTS_BASE + 10
2056
+ export const INSTANT_ACTION_CRAFTING_MASTER_BOOTS = INSTANT_ACTION_FRAGEMENTS_BASE + 11
2057
+ export const INSTANT_ACTION_CRAFTING_ORICHALCUM_SWORD = INSTANT_ACTION_FRAGEMENTS_BASE + 12
2058
+ export const INSTANT_ACTION_CRAFTING_DRAGONSTONE_STAFF = INSTANT_ACTION_FRAGEMENTS_BASE + 13
2059
+ export const INSTANT_ACTION_CRAFTING_GODLY_BOW = INSTANT_ACTION_FRAGEMENTS_BASE + 14
2060
+ export const INSTANT_ACTION_CRAFTING_SCORCHING_COWL = INSTANT_ACTION_FRAGEMENTS_BASE + 15
2061
+ export const INSTANT_ACTION_CRAFTING_SCORCHING_BODY = INSTANT_ACTION_FRAGEMENTS_BASE + 16
2062
+ export const INSTANT_ACTION_CRAFTING_SCORCHING_BRACERS = INSTANT_ACTION_FRAGEMENTS_BASE + 17
2063
+ export const INSTANT_ACTION_CRAFTING_SCORCHING_CHAPS = INSTANT_ACTION_FRAGEMENTS_BASE + 18
2064
+ export const INSTANT_ACTION_CRAFTING_SCORCHING_BOOTS = INSTANT_ACTION_FRAGEMENTS_BASE + 19
2065
+ export const INSTANT_ACTION_FRAGEMENTS_MAX = INSTANT_ACTION_FRAGEMENTS_BASE + 999
2066
+
1904
2067
  /** Instant VRF Actions */
1905
2068
  export const INSTANT_VRF_ACTION_FORGING_BASE = 1
1906
2069
  export const INSTANT_VRF_ACTION_FORGING_ORICHALCUM_HELMET = INSTANT_VRF_ACTION_FORGING_BASE
@@ -1925,7 +2088,7 @@ export const INSTANT_VRF_ACTION_FORGING_SCORCHING_BRACERS = INSTANT_VRF_ACTION_F
1925
2088
  export const INSTANT_VRF_ACTION_FORGING_SCORCHING_BOOTS = INSTANT_VRF_ACTION_FORGING_BASE + 19
1926
2089
  export const INSTANT_VRF_ACTION_FORGING_MAX = 999
1927
2090
 
1928
- export const INSTANT_VRF_ACTION_EGG_BASE = 1000
2091
+ export const INSTANT_VRF_ACTION_EGG_BASE = INSTANT_VRF_ACTION_FORGING_MAX + 1
1929
2092
  export const INSTANT_VRF_ACTION_EGG_TIER1 = INSTANT_VRF_ACTION_EGG_BASE
1930
2093
  export const INSTANT_VRF_ACTION_EGG_TIER2 = INSTANT_VRF_ACTION_EGG_BASE + 1
1931
2094
  export const INSTANT_VRF_ACTION_EGG_TIER3 = INSTANT_VRF_ACTION_EGG_BASE + 2
@@ -1951,7 +2114,27 @@ export const INSTANT_VRF_ACTION_SECRET_EGG_4_TIER2 = INSTANT_VRF_ACTION_EGG_BASE
1951
2114
  export const INSTANT_VRF_ACTION_SECRET_EGG_4_TIER3 = INSTANT_VRF_ACTION_EGG_BASE + 22
1952
2115
  export const INSTANT_VRF_ACTION_SECRET_EGG_4_TIER4 = INSTANT_VRF_ACTION_EGG_BASE + 23
1953
2116
  export const INSTANT_VRF_ACTION_SECRET_EGG_4_TIER5 = INSTANT_VRF_ACTION_EGG_BASE + 24
1954
- export const INSTANT_VRF_ACTION_EGG_MAX = 1999
2117
+ export const INSTANT_VRF_ACTION_EGG_MAX = INSTANT_VRF_ACTION_EGG_BASE + 999
2118
+
2119
+ export const INSTANT_VRF_ACTION_CHEST_BASE = INSTANT_VRF_ACTION_EGG_MAX + 1
2120
+ export const INSTANT_VRF_ACTION_THIEVING_FISHING_CHEST_1 = INSTANT_VRF_ACTION_CHEST_BASE
2121
+ export const INSTANT_VRF_ACTION_THIEVING_FISHING_CHEST_2 = INSTANT_VRF_ACTION_CHEST_BASE + 1
2122
+ export const INSTANT_VRF_ACTION_THIEVING_FISHING_CHEST_3 = INSTANT_VRF_ACTION_CHEST_BASE + 2
2123
+ export const INSTANT_VRF_ACTION_THIEVING_FISHING_CHEST_4 = INSTANT_VRF_ACTION_CHEST_BASE + 3
2124
+ export const INSTANT_VRF_ACTION_THIEVING_FISHING_CHEST_5 = INSTANT_VRF_ACTION_CHEST_BASE + 4
2125
+ export const INSTANT_VRF_ACTION_THIEVING_WOODCUTTING_CHEST_1 = INSTANT_VRF_ACTION_CHEST_BASE + 5
2126
+ export const INSTANT_VRF_ACTION_THIEVING_WOODCUTTING_CHEST_2 = INSTANT_VRF_ACTION_CHEST_BASE + 6
2127
+ export const INSTANT_VRF_ACTION_THIEVING_WOODCUTTING_CHEST_3 = INSTANT_VRF_ACTION_CHEST_BASE + 7
2128
+ export const INSTANT_VRF_ACTION_THIEVING_WOODCUTTING_CHEST_4 = INSTANT_VRF_ACTION_CHEST_BASE + 8
2129
+ export const INSTANT_VRF_ACTION_THIEVING_WOODCUTTING_CHEST_5 = INSTANT_VRF_ACTION_CHEST_BASE + 9
2130
+ export const INSTANT_VRF_ACTION_THIEVING_MINING_CHEST_1 = INSTANT_VRF_ACTION_CHEST_BASE + 10
2131
+ export const INSTANT_VRF_ACTION_THIEVING_MINING_CHEST_2 = INSTANT_VRF_ACTION_CHEST_BASE + 11
2132
+ export const INSTANT_VRF_ACTION_THIEVING_MINING_CHEST_3 = INSTANT_VRF_ACTION_CHEST_BASE + 12
2133
+ export const INSTANT_VRF_ACTION_THIEVING_MINING_CHEST_4 = INSTANT_VRF_ACTION_CHEST_BASE + 13
2134
+ export const INSTANT_VRF_ACTION_THIEVING_MINING_CHEST_5 = INSTANT_VRF_ACTION_CHEST_BASE + 14
2135
+ export const INSTANT_VRF_ACTION_THIEVING_DRAGON_CHEST = INSTANT_VRF_ACTION_CHEST_BASE + 15
2136
+ export const INSTANT_VRF_ACTION_THIEVING_BONE_CHEST = INSTANT_VRF_ACTION_CHEST_BASE + 16
2137
+ export const INSTANT_VRF_ACTION_CHEST_MAX = INSTANT_VRF_ACTION_CHEST_BASE + 999
1955
2138
 
1956
2139
  // Quests
1957
2140
  export const QUEST_BURN_BAN = 1
@@ -2467,11 +2650,7 @@ export const bonusEggs = [
2467
2650
  ]
2468
2651
 
2469
2652
  // Special items to ignore for the hero progress
2470
- export const specialItems = [
2471
- HALLOWEEN_BONUS_1,
2472
- HALLOWEEN_BONUS_2,
2473
- HALLOWEEN_BONUS_3,
2474
- ]
2653
+ export const specialItems = [HALLOWEEN_BONUS_1, HALLOWEEN_BONUS_2, HALLOWEEN_BONUS_3]
2475
2654
 
2476
2655
  // Boosts to ignore for the account and hero progress
2477
2656
  export const boosts = [
@@ -2490,17 +2669,11 @@ export const boosts = [
2490
2669
  ]
2491
2670
 
2492
2671
  // Enchantments to ignore for the account and hero progress
2493
- export const enchantments = [
2494
- PROTECTION_SHIELD,
2495
- DEVILISH_FINGERS,
2496
- MIRROR_SHIELD,
2497
- SHARPENED_CLAW,
2498
- ]
2672
+ export const enchantments = [PROTECTION_SHIELD, DEVILISH_FINGERS, MIRROR_SHIELD, SHARPENED_CLAW]
2499
2673
 
2500
2674
  // For game progress
2501
2675
  export const totalCombinedLevel = 1600
2502
2676
  export const totalQuests = allQuestsLogicalOrdering.length
2503
- export const totalPlayerItems = allItems.length - revealedItems.length - bonusEggs.length - specialItems.length - boosts.length - enchantments.length
2677
+ export const totalPlayerItems =
2678
+ allItems.length - revealedItems.length - bonusEggs.length - specialItems.length - boosts.length - enchantments.length
2504
2679
  export const totalAccountItems = allItems.length - boosts.length - enchantments.length
2505
-
2506
- export default NONE
package/src/types.ts CHANGED
@@ -64,7 +64,7 @@ export enum EquipPosition {
64
64
  ARMS,
65
65
  LEGS,
66
66
  FEET,
67
- SPARE1,
67
+ RING,
68
68
  SPARE2,
69
69
  LEFT_HAND,
70
70
  RIGHT_HAND,
@@ -1712,3 +1712,4 @@ export const defaultPassiveActionInput = new PassiveActionInput()
1712
1712
  export const defaultInstantActionInput = new InstantActionInput()
1713
1713
  export const defaultInstantVRFActionInput = new InstantVRFActionInput()
1714
1714
  export const noAttire = new Attire()
1715
+ export const defaultAttire = new Attire()
package/types.d.ts CHANGED
@@ -61,7 +61,7 @@ export declare enum EquipPosition {
61
61
  ARMS = 4,
62
62
  LEGS = 5,
63
63
  FEET = 6,
64
- SPARE1 = 7,
64
+ RING = 7,
65
65
  SPARE2 = 8,
66
66
  LEFT_HAND = 9,
67
67
  RIGHT_HAND = 10,
@@ -1505,5 +1505,6 @@ export declare const defaultPassiveActionInput: PassiveActionInput;
1505
1505
  export declare const defaultInstantActionInput: InstantActionInput;
1506
1506
  export declare const defaultInstantVRFActionInput: InstantVRFActionInput;
1507
1507
  export declare const noAttire: Attire;
1508
+ export declare const defaultAttire: Attire;
1508
1509
  export {};
1509
1510
  //# sourceMappingURL=types.d.ts.map