@paintswap/estfor-definitions 0.2.25 → 0.2.26
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- package/package.json +1 -1
- package/src/types.ts +1 -1
- package/types.js +1 -1
package/package.json
CHANGED
package/src/types.ts
CHANGED
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@@ -106,7 +106,7 @@ export class QueuedActionInput {
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106
106
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attire: Attire = new Attire()
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107
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actionId: u32 = 0
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108
108
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regenerateId: u16 = 0 // Food (combat), maybe something for non-combat later
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109
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-
choiceId: u32 = 0 // Melee/
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109
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+
choiceId: u32 = 0 // Melee/Ranged/Magic (combat), logs, ore etc (non-combat)
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110
110
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combatStyle: CombatStyle = CombatStyle.NONE
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111
111
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timespan: u32 = 0 // How long to queue the action for
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112
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rightHandEquipmentTokenId: u16 = 0
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package/types.js
CHANGED
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@@ -110,7 +110,7 @@ class QueuedActionInput {
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110
110
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attire = new Attire();
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actionId = 0;
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112
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regenerateId = 0; // Food (combat), maybe something for non-combat later
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113
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-
choiceId = 0; // Melee/
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113
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+
choiceId = 0; // Melee/Ranged/Magic (combat), logs, ore etc (non-combat)
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combatStyle = CombatStyle.NONE;
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timespan = 0; // How long to queue the action for
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rightHandEquipmentTokenId = 0;
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