@paintswap/estfor-definitions 0.2.25 → 0.2.26

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package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@paintswap/estfor-definitions",
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- "version": "0.2.25",
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+ "version": "0.2.26",
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  "description": "Types and constants for Estfor Kingdom",
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  "repository": {
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  "type": "git",
package/src/types.ts CHANGED
@@ -106,7 +106,7 @@ export class QueuedActionInput {
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  attire: Attire = new Attire()
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  actionId: u32 = 0
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  regenerateId: u16 = 0 // Food (combat), maybe something for non-combat later
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- choiceId: u32 = 0 // Melee/Arrow/Magic (combat), logs, ore etc (non-combat)
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+ choiceId: u32 = 0 // Melee/Ranged/Magic (combat), logs, ore etc (non-combat)
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  combatStyle: CombatStyle = CombatStyle.NONE
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  timespan: u32 = 0 // How long to queue the action for
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  rightHandEquipmentTokenId: u16 = 0
package/types.js CHANGED
@@ -110,7 +110,7 @@ class QueuedActionInput {
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  attire = new Attire();
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  actionId = 0;
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  regenerateId = 0; // Food (combat), maybe something for non-combat later
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- choiceId = 0; // Melee/Arrow/Magic (combat), logs, ore etc (non-combat)
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+ choiceId = 0; // Melee/Ranged/Magic (combat), logs, ore etc (non-combat)
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  combatStyle = CombatStyle.NONE;
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  timespan = 0; // How long to queue the action for
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  rightHandEquipmentTokenId = 0;