@paintswap/estfor-definitions 0.1.5 → 0.1.6
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/constants.d.ts +645 -0
- package/dist/constants.js +715 -0
- package/dist/index.d.ts +3 -0
- package/dist/index.js +18 -0
- package/dist/types.d.ts +192 -0
- package/dist/types.js +102 -0
- package/package.json +10 -11
- package/.eslintrc.json +0 -28
- package/.prettierrc +0 -7
- package/index.ts +0 -4
- package/src/lib/estforConstants.ts +0 -739
- package/src/lib/estforTypes.ts +0 -180
- package/tsconfig.json +0 -4
package/dist/index.d.ts
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package/dist/index.js
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"use strict";
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var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) {
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if (k2 === undefined) k2 = k;
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var desc = Object.getOwnPropertyDescriptor(m, k);
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if (!desc || ("get" in desc ? !m.__esModule : desc.writable || desc.configurable)) {
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desc = { enumerable: true, get: function() { return m[k]; } };
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}
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Object.defineProperty(o, k2, desc);
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}) : (function(o, m, k, k2) {
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if (k2 === undefined) k2 = k;
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o[k2] = m[k];
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}));
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exports.__esModule = true;
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exports.EstforConstants = exports.EstforTypes = exports.NONE = void 0;
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var constants_1 = require("./constants");
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__createBinding(exports, constants_1, "default", "NONE");
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exports.EstforTypes = require("./types");
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exports.EstforConstants = require("./constants");
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package/dist/types.d.ts
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export declare enum BoostType {
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NONE = 0,
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ANY_XP = 1,
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COMBAT_XP = 2,
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NON_COMBAT_XP = 3,
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GATHERING = 4,
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ABSENCE = 5
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}
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export declare enum Skill {
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NONE = 0,
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COMBAT = 1,
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ATTACK = 2,
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RANGE = 3,
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MAGIC = 4,
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DEFENCE = 5,
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HEALTH = 6,
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MINING = 7,
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WOODCUTTING = 8,
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FISHING = 9,
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SMITHING = 10,
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THIEVING = 11,
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CRAFTING = 12,
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COOKING = 13,
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FIREMAKING = 14
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}
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export declare enum EquipPosition {
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NONE = 0,
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HEAD = 1,
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NECK = 2,
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BODY = 3,
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ARMS = 4,
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LEGS = 5,
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BOOTS = 6,
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SPARE1 = 7,
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SPARE2 = 8,
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LEFT_HAND = 9,
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RIGHT_HAND = 10,
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BOTH_HANDS = 11,
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ARROW_SATCHEL = 12,
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MAGIC_BAG = 13,
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FOOD = 14,
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AUX = 15,
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BOOST_VIAL = 16,
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NO_POSITION = 17
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}
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export type Attire = {
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helmet: number;
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amulet: number;
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armor: number;
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gauntlets: number;
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tassets: number;
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boots: number;
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ring: number;
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reserved1: number;
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queueId: number;
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};
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export declare enum ActionQueueStatus {
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NONE = 0,
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APPEND = 1,
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KEEP_LAST_IN_PROGRESS = 2
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}
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export declare enum CombatStyle {
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NONE = 0,
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MELEE = 1,
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RANGE = 2,
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MAGIC = 3,
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MELEE_DEFENCE = 4,
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RANGE_DEFENCE = 5,
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MAGIC_DEFENCE = 6
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}
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export type Equipment = {
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itemTokenId: number;
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amount: number;
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};
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export type QueuedAction = {
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attire: Attire;
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actionId: number;
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regenerateId: number;
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choiceId: number;
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choiceId1: number;
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choiceId2: number;
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combatStyle: CombatStyle;
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timespan: number;
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rightHandEquipmentTokenId: number;
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leftHandEquipmentTokenId: number;
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startTime: string;
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isValid: boolean;
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};
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export type ActionInfo = {
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skill: Skill;
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isAvailable: boolean;
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isDynamic: boolean;
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actionChoiceRequired: boolean;
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xpPerHour: number;
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numSpawn: number;
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minSkillPoints: number;
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handItemTokenIdRangeMin: number;
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handItemTokenIdRangeMax: number;
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};
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export type ActionReward = {
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itemTokenId: number;
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rate: number;
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};
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export type Action = {
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actionId: number;
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info: ActionInfo;
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guaranteedRewards: ActionReward[];
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randomRewards: ActionReward[];
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combatStats: CombatStats;
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};
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export type ActionChoice = {
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skill: Skill;
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diff: number;
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rate: number;
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xpPerHour: number;
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minSkillPoints: number;
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inputTokenId1: number;
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num1: number;
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inputTokenId2: number;
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num2: number;
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inputTokenId3: number;
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num3: number;
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outputTokenId: number;
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outputNum: number;
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};
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export type InputItem = {
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combatStats: CombatStats;
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nonCombatStats: NonCombatStats;
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tokenId: number;
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equipPosition: EquipPosition;
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isTransferable: boolean;
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skill: Skill;
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minSkillPoints: number;
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healthRestored: number;
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boostType: BoostType;
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boostValue: number;
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boostDuration: number;
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metadataURI: string;
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};
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export type CombatStats = {
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melee: number;
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magic: number;
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range: number;
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meleeDefence: number;
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magicDefence: number;
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rangeDefence: number;
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health: number;
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};
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export type NonCombatStats = {
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skill: Skill;
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diff: number;
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};
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export declare const emptyCombatStats: CombatStats;
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export declare const emptyNonCombatStats: NonCombatStats;
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export declare const defaultInputItem: {
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combatStats: CombatStats;
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nonCombatStats: NonCombatStats;
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isTransferable: boolean;
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skill: Skill;
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minSkillPoints: number;
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healthRestored: number;
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boostType: BoostType;
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boostValue: number;
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boostDuration: number;
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};
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export declare const noAttire: {
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helmet: number;
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amulet: number;
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armor: number;
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gauntlets: number;
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tassets: number;
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boots: number;
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ring: number;
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reserved1: number;
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queueId: number;
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};
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export type PendingOutput = {
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consumed: Equipment[];
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produced: Equipment[];
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producedPastRandomRewards: Equipment[];
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producedXPRewards: Equipment[];
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died: boolean;
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};
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export type PendingFlags = {
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includeLoot: boolean;
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includePastRandomRewards: boolean;
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includeXPRewards: boolean;
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};
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export type XPThresholdReward = {
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xpThreshold: number;
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equipments: Equipment[];
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};
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package/dist/types.js
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"use strict";
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exports.__esModule = true;
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exports.noAttire = exports.defaultInputItem = exports.emptyNonCombatStats = exports.emptyCombatStats = exports.CombatStyle = exports.ActionQueueStatus = exports.EquipPosition = exports.Skill = exports.BoostType = void 0;
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var BoostType;
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(function (BoostType) {
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BoostType[BoostType["NONE"] = 0] = "NONE";
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BoostType[BoostType["ANY_XP"] = 1] = "ANY_XP";
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BoostType[BoostType["COMBAT_XP"] = 2] = "COMBAT_XP";
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BoostType[BoostType["NON_COMBAT_XP"] = 3] = "NON_COMBAT_XP";
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BoostType[BoostType["GATHERING"] = 4] = "GATHERING";
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BoostType[BoostType["ABSENCE"] = 5] = "ABSENCE";
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})(BoostType = exports.BoostType || (exports.BoostType = {}));
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var Skill;
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(function (Skill) {
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Skill[Skill["NONE"] = 0] = "NONE";
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Skill[Skill["COMBAT"] = 1] = "COMBAT";
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Skill[Skill["ATTACK"] = 2] = "ATTACK";
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Skill[Skill["RANGE"] = 3] = "RANGE";
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Skill[Skill["MAGIC"] = 4] = "MAGIC";
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Skill[Skill["DEFENCE"] = 5] = "DEFENCE";
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Skill[Skill["HEALTH"] = 6] = "HEALTH";
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Skill[Skill["MINING"] = 7] = "MINING";
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Skill[Skill["WOODCUTTING"] = 8] = "WOODCUTTING";
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Skill[Skill["FISHING"] = 9] = "FISHING";
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Skill[Skill["SMITHING"] = 10] = "SMITHING";
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Skill[Skill["THIEVING"] = 11] = "THIEVING";
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Skill[Skill["CRAFTING"] = 12] = "CRAFTING";
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Skill[Skill["COOKING"] = 13] = "COOKING";
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Skill[Skill["FIREMAKING"] = 14] = "FIREMAKING";
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})(Skill = exports.Skill || (exports.Skill = {}));
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var EquipPosition;
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(function (EquipPosition) {
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EquipPosition[EquipPosition["NONE"] = 0] = "NONE";
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EquipPosition[EquipPosition["HEAD"] = 1] = "HEAD";
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EquipPosition[EquipPosition["NECK"] = 2] = "NECK";
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EquipPosition[EquipPosition["BODY"] = 3] = "BODY";
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EquipPosition[EquipPosition["ARMS"] = 4] = "ARMS";
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EquipPosition[EquipPosition["LEGS"] = 5] = "LEGS";
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EquipPosition[EquipPosition["BOOTS"] = 6] = "BOOTS";
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EquipPosition[EquipPosition["SPARE1"] = 7] = "SPARE1";
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EquipPosition[EquipPosition["SPARE2"] = 8] = "SPARE2";
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EquipPosition[EquipPosition["LEFT_HAND"] = 9] = "LEFT_HAND";
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EquipPosition[EquipPosition["RIGHT_HAND"] = 10] = "RIGHT_HAND";
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EquipPosition[EquipPosition["BOTH_HANDS"] = 11] = "BOTH_HANDS";
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EquipPosition[EquipPosition["ARROW_SATCHEL"] = 12] = "ARROW_SATCHEL";
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EquipPosition[EquipPosition["MAGIC_BAG"] = 13] = "MAGIC_BAG";
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EquipPosition[EquipPosition["FOOD"] = 14] = "FOOD";
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EquipPosition[EquipPosition["AUX"] = 15] = "AUX";
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EquipPosition[EquipPosition["BOOST_VIAL"] = 16] = "BOOST_VIAL";
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EquipPosition[EquipPosition["NO_POSITION"] = 17] = "NO_POSITION";
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})(EquipPosition = exports.EquipPosition || (exports.EquipPosition = {}));
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var ActionQueueStatus;
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(function (ActionQueueStatus) {
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ActionQueueStatus[ActionQueueStatus["NONE"] = 0] = "NONE";
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ActionQueueStatus[ActionQueueStatus["APPEND"] = 1] = "APPEND";
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ActionQueueStatus[ActionQueueStatus["KEEP_LAST_IN_PROGRESS"] = 2] = "KEEP_LAST_IN_PROGRESS";
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})(ActionQueueStatus = exports.ActionQueueStatus || (exports.ActionQueueStatus = {}));
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var CombatStyle;
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(function (CombatStyle) {
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CombatStyle[CombatStyle["NONE"] = 0] = "NONE";
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CombatStyle[CombatStyle["MELEE"] = 1] = "MELEE";
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CombatStyle[CombatStyle["RANGE"] = 2] = "RANGE";
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CombatStyle[CombatStyle["MAGIC"] = 3] = "MAGIC";
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CombatStyle[CombatStyle["MELEE_DEFENCE"] = 4] = "MELEE_DEFENCE";
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CombatStyle[CombatStyle["RANGE_DEFENCE"] = 5] = "RANGE_DEFENCE";
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CombatStyle[CombatStyle["MAGIC_DEFENCE"] = 6] = "MAGIC_DEFENCE";
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})(CombatStyle = exports.CombatStyle || (exports.CombatStyle = {}));
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exports.emptyCombatStats = {
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melee: 0,
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magic: 0,
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range: 0,
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meleeDefence: 0,
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magicDefence: 0,
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rangeDefence: 0,
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health: 0
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};
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exports.emptyNonCombatStats = {
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skill: Skill.NONE,
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diff: 0
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};
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exports.defaultInputItem = {
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combatStats: exports.emptyCombatStats,
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nonCombatStats: exports.emptyNonCombatStats,
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isTransferable: true,
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skill: Skill.NONE,
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minSkillPoints: 0,
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healthRestored: 0,
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boostType: BoostType.NONE,
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boostValue: 0,
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+
boostDuration: 0
|
|
91
|
+
};
|
|
92
|
+
exports.noAttire = {
|
|
93
|
+
helmet: 0,
|
|
94
|
+
amulet: 0,
|
|
95
|
+
armor: 0,
|
|
96
|
+
gauntlets: 0,
|
|
97
|
+
tassets: 0,
|
|
98
|
+
boots: 0,
|
|
99
|
+
ring: 0,
|
|
100
|
+
reserved1: 0,
|
|
101
|
+
queueId: 0
|
|
102
|
+
};
|
package/package.json
CHANGED
|
@@ -1,11 +1,13 @@
|
|
|
1
1
|
{
|
|
2
2
|
"name": "@paintswap/estfor-definitions",
|
|
3
|
-
"version": "0.1.
|
|
3
|
+
"version": "0.1.6",
|
|
4
4
|
"description": "Types and constants for Estfor",
|
|
5
5
|
"repository": {
|
|
6
6
|
"type": "git",
|
|
7
7
|
"url": "git+https://github.com/PaintSwap/estfor-definitions.git"
|
|
8
8
|
},
|
|
9
|
+
"main": "dist/index.js",
|
|
10
|
+
"types": "dist/index.d.ts",
|
|
9
11
|
"keywords": [
|
|
10
12
|
"estfor",
|
|
11
13
|
"paintswap",
|
|
@@ -13,14 +15,15 @@
|
|
|
13
15
|
"web3",
|
|
14
16
|
"ts",
|
|
15
17
|
"js",
|
|
16
|
-
"as",
|
|
17
18
|
"library"
|
|
18
19
|
],
|
|
19
|
-
"
|
|
20
|
-
|
|
21
|
-
|
|
20
|
+
"files": [
|
|
21
|
+
"dist/*"
|
|
22
|
+
],
|
|
22
23
|
"scripts": {
|
|
23
|
-
"build": "
|
|
24
|
+
"build": "run-script-os",
|
|
25
|
+
"build:windows": "(IF exist dist rd /s/q dist) && tsc",
|
|
26
|
+
"build:default": "rm -rf ./dist/* && tsc",
|
|
24
27
|
"prepare": "yarn build",
|
|
25
28
|
"version": "git add -A src",
|
|
26
29
|
"postversion": "git push && git push --tags"
|
|
@@ -34,9 +37,5 @@
|
|
|
34
37
|
"devDependencies": {
|
|
35
38
|
"run-script-os": "^1.1.6",
|
|
36
39
|
"typescript": "^4.9.5"
|
|
37
|
-
}
|
|
38
|
-
"dependencies": {
|
|
39
|
-
"assemblyscript": "0.19.10"
|
|
40
|
-
},
|
|
41
|
-
"ascMain": "index.ts"
|
|
40
|
+
}
|
|
42
41
|
}
|
package/.eslintrc.json
DELETED
|
@@ -1,28 +0,0 @@
|
|
|
1
|
-
{
|
|
2
|
-
"settings": {
|
|
3
|
-
"import/resolver": {
|
|
4
|
-
"node": {
|
|
5
|
-
"paths": ["./src"]
|
|
6
|
-
}
|
|
7
|
-
}
|
|
8
|
-
},
|
|
9
|
-
"env": {
|
|
10
|
-
"es6": true,
|
|
11
|
-
"browser": true,
|
|
12
|
-
"jest": true
|
|
13
|
-
},
|
|
14
|
-
"parser": "@typescript-eslint/parser",
|
|
15
|
-
"parserOptions": {
|
|
16
|
-
"ecmaVersion": 13,
|
|
17
|
-
"sourceType": "module"
|
|
18
|
-
},
|
|
19
|
-
"plugins": [
|
|
20
|
-
"@typescript-eslint"
|
|
21
|
-
],
|
|
22
|
-
"rules": {
|
|
23
|
-
"no-console": ["warn", { "allow": ["info", "warn", "error"] }],
|
|
24
|
-
"no-plusplus": 0,
|
|
25
|
-
"prefer-destructuring": ["warn", { "object": true, "array": false }],
|
|
26
|
-
"no-underscore-dangle": 0
|
|
27
|
-
}
|
|
28
|
-
}
|
package/.prettierrc
DELETED
package/index.ts
DELETED