@paintswap/estfor-definitions 0.1.4 → 0.1.6
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +2 -2
- package/dist/{estforConstants.js → constants.js} +2 -2
- package/dist/index.d.ts +3 -3
- package/dist/index.js +5 -20
- package/dist/{estforTypes.js → types.js} +5 -5
- package/package.json +1 -1
- /package/dist/{estforConstants.d.ts → constants.d.ts} +0 -0
- /package/dist/{estforTypes.d.ts → types.d.ts} +0 -0
package/README.md
CHANGED
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@@ -1,5 +1,5 @@
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"use strict";
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-
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exports.__esModule = true;
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exports.ADAMANTINE_GAUNTLETS = exports.MITHRIL_GAUNTLETS = exports.IRON_GAUNTLETS = exports.BRONZE_GAUNTLETS = exports.ARMS_BASE = exports.BODY_MAX = exports.MASTER_BODY = exports.SHAMAN_BODY = exports.SEERS_BODY = exports.SORCERER_BODY = exports.MAGE_BODY = exports.APPRENTICE_BODY = exports.NATURE_BODY = exports.BAT_WING_BODY = exports.NATUOW_BODY = exports.ORICHALCUM_ARMOR = exports.TITANIUM_ARMOR = exports.RUNITE_ARMOR = exports.ADAMANTINE_ARMOR = exports.MITHRIL_ARMOR = exports.IRON_ARMOR = exports.BRONZE_ARMOR = exports.BODY_BASE = exports.NECK_MAX = exports.DRAGONSTONE_AMULET = exports.DIAMOND_AMULET = exports.AMETHYST_AMULET = exports.RUBY_AMULET = exports.EMERALD_AMULET = exports.SAPPHIRE_AMULET = exports.NECK_BASE = exports.HEAD_MAX = exports.MASTER_HAT = exports.SHAMAN_HOOD = exports.SEERS_HOOD = exports.SORCERER_HAT = exports.MAGE_HOOD = exports.APPRENTICE_HAT = exports.NATURE_MASK = exports.BAT_WING_HAT = exports.NATUOW_HOOD = exports.ORICHALCUM_HELMET = exports.TITANIUM_HELMET = exports.RUNITE_HELMET = exports.ADAMANTINE_HELMET = exports.MITHRIL_HELMET = exports.IRON_HELMET = exports.BRONZE_HELMET = exports.HEAD_BASE = exports.NONE = void 0;
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exports.COMBAT_BASE = exports.BOOTS_MAX = exports.MASTER_BOOTS = exports.SHAMAN_BOOTS = exports.SEERS_BOOTS = exports.SORCERER_BOOTS = exports.MAGE_BOOTS = exports.APPRENTICE_BOOTS = exports.NATURE_BOOTS = exports.BAT_WING_BOOTS = exports.NATUOW_BOOTS = exports.ORICHALCUM_BOOTS = exports.TITANIUM_BOOTS = exports.RUNITE_BOOTS = exports.ADAMANTINE_BOOTS = exports.MITHRIL_BOOTS = exports.IRON_BOOTS = exports.BRONZE_BOOTS = exports.BOOTS_BASE = exports.LEGS_MAX = exports.MASTER_TROUSERS = exports.SHAMAN_TROUSERS = exports.SEERS_TROUSERS = exports.SORCERER_TROUSERS = exports.MAGE_TROUSERS = exports.APPRENTICE_TROUSERS = exports.NATURE_TROUSERS = exports.BAT_WING_TROUSERS = exports.NATUOW_TASSETS = exports.ORICHALCUM_TASSETS = exports.TITANIUM_TASSETS = exports.RUNITE_TASSETS = exports.ADAMANTINE_TASSETS = exports.MITHRIL_TASSETS = exports.IRON_TASSETS = exports.BRONZE_TASSETS = exports.LEGS_BASE = exports.ARMS_MAX = exports.MASTER_BRACERS = exports.SHAMAN_GAUNTLETS = exports.SEERS_BRACERS = exports.SORCERER_GAUNTLETS = exports.MAGE_BRACERS = exports.APPRENTICE_GAUNTLETS = exports.NATURE_BRACERS = exports.BAT_WING_BRACERS = exports.NATUOW_BRACERS = exports.ORICHALCUM_GAUNTLETS = exports.TITANIUM_GAUNTLETS = exports.RUNITE_GAUNTLETS = void 0;
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exports.NET_STICK = exports.FISHING_BASE = exports.WOODCUTTING_MAX = exports.ORICHALCUM_AXE = exports.TITANIUM_AXE = exports.RUNITE_AXE = exports.ADAMANTINE_AXE = exports.MITHRIL_AXE = exports.IRON_AXE = exports.BRONZE_AXE = exports.WOODCUTTING_BASE = exports.MINING_MAX = exports.ORICHALCUM_PICKAXE = exports.TITANIUM_PICKAXE = exports.RUNITE_PICKAXE = exports.ADAMANTINE_PICKAXE = exports.MITHRIL_PICKAXE = exports.IRON_PICKAXE = exports.BRONZE_PICKAXE = exports.MINING_BASE = exports.COMBAT_MAX = exports.SHIELD_MAX = exports.ORICHALCUM_SHIELD = exports.TITANIUM_SHIELD = exports.RUNITE_SHIELD = exports.ADAMANTINE_SHIELD = exports.MITHRIL_SHIELD = exports.IRON_SHIELD = exports.BRONZE_SHIELD = exports.SHIELD_BASE = exports.BOW_MAX = exports.BOW_BASE = exports.STAFF_MAX = exports.DRAGONSTONE_STAFF = exports.DIAMOND_STAFF = exports.AMETHYST_STAFF = exports.RUBY_STAFF = exports.EMERALD_STAFF = exports.SAPPHIRE_STAFF = exports.TOTEM_STAFF = exports.STAFF_BASE = exports.SWORD_MAX = exports.ORICHALCUM_SWORD = exports.TITANIUM_SWORD = exports.RUNITE_SWORD = exports.ADAMANTINE_SWORD = exports.MITHRIL_SWORD = exports.IRON_SWORD = exports.BRONZE_SWORD = exports.SWORD_BASE = void 0;
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@@ -712,4 +712,4 @@ exports.levelXp = [
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170430, 182707, 195864, 209963, 225074, 241267, 258621, 277219, 297150, 318511, 341403, 365936, 392228, 420406,
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450605, 482969, 517654, 554828, 594667, 637364, 683124, 732166, 784726, 841057, 901428, 966131, 1035476,
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];
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exports
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exports["default"] = exports.NONE;
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package/dist/index.d.ts
CHANGED
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@@ -1,3 +1,3 @@
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export { default as NONE } from './
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export * as EstforTypes from './
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export * as EstforConstants from './
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export { default as NONE } from './constants';
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export * as EstforTypes from './types';
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export * as EstforConstants from './constants';
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package/dist/index.js
CHANGED
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@@ -10,24 +10,9 @@ var __createBinding = (this && this.__createBinding) || (Object.create ? (functi
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if (k2 === undefined) k2 = k;
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o[k2] = m[k];
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}));
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Object.defineProperty(o, "default", { enumerable: true, value: v });
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}) : function(o, v) {
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o["default"] = v;
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});
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var __importStar = (this && this.__importStar) || function (mod) {
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if (mod && mod.__esModule) return mod;
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var result = {};
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if (mod != null) for (var k in mod) if (k !== "default" && Object.prototype.hasOwnProperty.call(mod, k)) __createBinding(result, mod, k);
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__setModuleDefault(result, mod);
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return result;
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};
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var __importDefault = (this && this.__importDefault) || function (mod) {
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return (mod && mod.__esModule) ? mod : { "default": mod };
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};
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Object.defineProperty(exports, "__esModule", { value: true });
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exports.__esModule = true;
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exports.EstforConstants = exports.EstforTypes = exports.NONE = void 0;
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var
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exports.EstforTypes =
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exports.EstforConstants =
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var constants_1 = require("./constants");
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__createBinding(exports, constants_1, "default", "NONE");
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exports.EstforTypes = require("./types");
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exports.EstforConstants = require("./constants");
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@@ -1,5 +1,5 @@
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"use strict";
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exports.__esModule = true;
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exports.noAttire = exports.defaultInputItem = exports.emptyNonCombatStats = exports.emptyCombatStats = exports.CombatStyle = exports.ActionQueueStatus = exports.EquipPosition = exports.Skill = exports.BoostType = void 0;
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var BoostType;
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(function (BoostType) {
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@@ -72,11 +72,11 @@ exports.emptyCombatStats = {
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meleeDefence: 0,
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magicDefence: 0,
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rangeDefence: 0,
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health: 0
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health: 0
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};
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exports.emptyNonCombatStats = {
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skill: Skill.NONE,
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diff: 0
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diff: 0
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};
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exports.defaultInputItem = {
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combatStats: exports.emptyCombatStats,
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healthRestored: 0,
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boostType: BoostType.NONE,
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boostValue: 0,
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boostDuration: 0
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boostDuration: 0
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};
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exports.noAttire = {
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helmet: 0,
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boots: 0,
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ring: 0,
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reserved1: 0,
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queueId: 0
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queueId: 0
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};
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package/package.json
CHANGED
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File without changes
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File without changes
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