@paintswap/estfor-definitions 0.1.4 → 0.1.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -1,192 +0,0 @@
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- export declare enum BoostType {
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- NONE = 0,
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- ANY_XP = 1,
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- COMBAT_XP = 2,
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- NON_COMBAT_XP = 3,
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- GATHERING = 4,
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- ABSENCE = 5
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- }
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- export declare enum Skill {
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- NONE = 0,
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- COMBAT = 1,
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- ATTACK = 2,
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- RANGE = 3,
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- MAGIC = 4,
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- DEFENCE = 5,
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- HEALTH = 6,
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- MINING = 7,
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- WOODCUTTING = 8,
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- FISHING = 9,
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- SMITHING = 10,
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- THIEVING = 11,
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- CRAFTING = 12,
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- COOKING = 13,
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- FIREMAKING = 14
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- }
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- export declare enum EquipPosition {
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- NONE = 0,
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- HEAD = 1,
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- NECK = 2,
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- BODY = 3,
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- ARMS = 4,
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- LEGS = 5,
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- BOOTS = 6,
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- SPARE1 = 7,
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- SPARE2 = 8,
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- LEFT_HAND = 9,
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- RIGHT_HAND = 10,
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- BOTH_HANDS = 11,
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- ARROW_SATCHEL = 12,
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- MAGIC_BAG = 13,
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- FOOD = 14,
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- AUX = 15,
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- BOOST_VIAL = 16,
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- NO_POSITION = 17
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- }
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- export type Attire = {
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- helmet: number;
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- amulet: number;
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- armor: number;
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- gauntlets: number;
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- tassets: number;
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- boots: number;
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- ring: number;
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- reserved1: number;
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- queueId: number;
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- };
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- export declare enum ActionQueueStatus {
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- NONE = 0,
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- APPEND = 1,
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- KEEP_LAST_IN_PROGRESS = 2
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- }
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- export declare enum CombatStyle {
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- NONE = 0,
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- MELEE = 1,
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- RANGE = 2,
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- MAGIC = 3,
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- MELEE_DEFENCE = 4,
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- RANGE_DEFENCE = 5,
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- MAGIC_DEFENCE = 6
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- }
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- export type Equipment = {
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- itemTokenId: number;
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- amount: number;
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- };
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- export type QueuedAction = {
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- attire: Attire;
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- actionId: number;
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- regenerateId: number;
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- choiceId: number;
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- choiceId1: number;
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- choiceId2: number;
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- combatStyle: CombatStyle;
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- timespan: number;
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- rightHandEquipmentTokenId: number;
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- leftHandEquipmentTokenId: number;
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- startTime: string;
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- isValid: boolean;
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- };
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- export type ActionInfo = {
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- skill: Skill;
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- isAvailable: boolean;
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- isDynamic: boolean;
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- actionChoiceRequired: boolean;
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- xpPerHour: number;
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- numSpawn: number;
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- minSkillPoints: number;
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- handItemTokenIdRangeMin: number;
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- handItemTokenIdRangeMax: number;
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- };
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- export type ActionReward = {
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- itemTokenId: number;
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- rate: number;
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- };
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- export type Action = {
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- actionId: number;
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- info: ActionInfo;
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- guaranteedRewards: ActionReward[];
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- randomRewards: ActionReward[];
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- combatStats: CombatStats;
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- };
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- export type ActionChoice = {
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- skill: Skill;
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- diff: number;
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- rate: number;
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- xpPerHour: number;
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- minSkillPoints: number;
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- inputTokenId1: number;
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- num1: number;
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- inputTokenId2: number;
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- num2: number;
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- inputTokenId3: number;
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- num3: number;
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- outputTokenId: number;
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- outputNum: number;
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- };
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- export type InputItem = {
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- combatStats: CombatStats;
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- nonCombatStats: NonCombatStats;
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- tokenId: number;
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- equipPosition: EquipPosition;
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- isTransferable: boolean;
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- skill: Skill;
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- minSkillPoints: number;
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- healthRestored: number;
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- boostType: BoostType;
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- boostValue: number;
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- boostDuration: number;
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- metadataURI: string;
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- };
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- export type CombatStats = {
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- melee: number;
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- magic: number;
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- range: number;
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- meleeDefence: number;
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- magicDefence: number;
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- rangeDefence: number;
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- health: number;
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- };
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- export type NonCombatStats = {
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- skill: Skill;
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- diff: number;
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- };
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- export declare const emptyCombatStats: CombatStats;
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- export declare const emptyNonCombatStats: NonCombatStats;
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- export declare const defaultInputItem: {
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- combatStats: CombatStats;
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- nonCombatStats: NonCombatStats;
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- isTransferable: boolean;
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- skill: Skill;
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- minSkillPoints: number;
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- healthRestored: number;
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- boostType: BoostType;
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- boostValue: number;
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- boostDuration: number;
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- };
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- export declare const noAttire: {
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- helmet: number;
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- amulet: number;
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- armor: number;
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- gauntlets: number;
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- tassets: number;
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- boots: number;
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- ring: number;
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- reserved1: number;
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- queueId: number;
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- };
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- export type PendingOutput = {
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- consumed: Equipment[];
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- produced: Equipment[];
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- producedPastRandomRewards: Equipment[];
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- producedXPRewards: Equipment[];
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- died: boolean;
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- };
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- export type PendingFlags = {
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- includeLoot: boolean;
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- includePastRandomRewards: boolean;
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- includeXPRewards: boolean;
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- };
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- export type XPThresholdReward = {
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- xpThreshold: number;
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- equipments: Equipment[];
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- };
@@ -1,102 +0,0 @@
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- "use strict";
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- Object.defineProperty(exports, "__esModule", { value: true });
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- exports.noAttire = exports.defaultInputItem = exports.emptyNonCombatStats = exports.emptyCombatStats = exports.CombatStyle = exports.ActionQueueStatus = exports.EquipPosition = exports.Skill = exports.BoostType = void 0;
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- var BoostType;
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- (function (BoostType) {
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- BoostType[BoostType["NONE"] = 0] = "NONE";
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- BoostType[BoostType["ANY_XP"] = 1] = "ANY_XP";
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- BoostType[BoostType["COMBAT_XP"] = 2] = "COMBAT_XP";
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- BoostType[BoostType["NON_COMBAT_XP"] = 3] = "NON_COMBAT_XP";
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- BoostType[BoostType["GATHERING"] = 4] = "GATHERING";
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- BoostType[BoostType["ABSENCE"] = 5] = "ABSENCE";
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- })(BoostType = exports.BoostType || (exports.BoostType = {}));
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- var Skill;
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- (function (Skill) {
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- Skill[Skill["NONE"] = 0] = "NONE";
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- Skill[Skill["COMBAT"] = 1] = "COMBAT";
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- Skill[Skill["ATTACK"] = 2] = "ATTACK";
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- Skill[Skill["RANGE"] = 3] = "RANGE";
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- Skill[Skill["MAGIC"] = 4] = "MAGIC";
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- Skill[Skill["DEFENCE"] = 5] = "DEFENCE";
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- Skill[Skill["HEALTH"] = 6] = "HEALTH";
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- Skill[Skill["MINING"] = 7] = "MINING";
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- Skill[Skill["WOODCUTTING"] = 8] = "WOODCUTTING";
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- Skill[Skill["FISHING"] = 9] = "FISHING";
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- Skill[Skill["SMITHING"] = 10] = "SMITHING";
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- Skill[Skill["THIEVING"] = 11] = "THIEVING";
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- Skill[Skill["CRAFTING"] = 12] = "CRAFTING";
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- Skill[Skill["COOKING"] = 13] = "COOKING";
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- Skill[Skill["FIREMAKING"] = 14] = "FIREMAKING";
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- })(Skill = exports.Skill || (exports.Skill = {}));
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- var EquipPosition;
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- (function (EquipPosition) {
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- EquipPosition[EquipPosition["NONE"] = 0] = "NONE";
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- EquipPosition[EquipPosition["HEAD"] = 1] = "HEAD";
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- EquipPosition[EquipPosition["NECK"] = 2] = "NECK";
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- EquipPosition[EquipPosition["BODY"] = 3] = "BODY";
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- EquipPosition[EquipPosition["ARMS"] = 4] = "ARMS";
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- EquipPosition[EquipPosition["LEGS"] = 5] = "LEGS";
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- EquipPosition[EquipPosition["BOOTS"] = 6] = "BOOTS";
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- EquipPosition[EquipPosition["SPARE1"] = 7] = "SPARE1";
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- EquipPosition[EquipPosition["SPARE2"] = 8] = "SPARE2";
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- EquipPosition[EquipPosition["LEFT_HAND"] = 9] = "LEFT_HAND";
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- EquipPosition[EquipPosition["RIGHT_HAND"] = 10] = "RIGHT_HAND";
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- EquipPosition[EquipPosition["BOTH_HANDS"] = 11] = "BOTH_HANDS";
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- EquipPosition[EquipPosition["ARROW_SATCHEL"] = 12] = "ARROW_SATCHEL";
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- EquipPosition[EquipPosition["MAGIC_BAG"] = 13] = "MAGIC_BAG";
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- EquipPosition[EquipPosition["FOOD"] = 14] = "FOOD";
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- EquipPosition[EquipPosition["AUX"] = 15] = "AUX";
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- EquipPosition[EquipPosition["BOOST_VIAL"] = 16] = "BOOST_VIAL";
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- EquipPosition[EquipPosition["NO_POSITION"] = 17] = "NO_POSITION";
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- })(EquipPosition = exports.EquipPosition || (exports.EquipPosition = {}));
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- var ActionQueueStatus;
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- (function (ActionQueueStatus) {
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- ActionQueueStatus[ActionQueueStatus["NONE"] = 0] = "NONE";
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- ActionQueueStatus[ActionQueueStatus["APPEND"] = 1] = "APPEND";
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- ActionQueueStatus[ActionQueueStatus["KEEP_LAST_IN_PROGRESS"] = 2] = "KEEP_LAST_IN_PROGRESS";
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- })(ActionQueueStatus = exports.ActionQueueStatus || (exports.ActionQueueStatus = {}));
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- var CombatStyle;
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- (function (CombatStyle) {
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- CombatStyle[CombatStyle["NONE"] = 0] = "NONE";
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- CombatStyle[CombatStyle["MELEE"] = 1] = "MELEE";
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- CombatStyle[CombatStyle["RANGE"] = 2] = "RANGE";
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- CombatStyle[CombatStyle["MAGIC"] = 3] = "MAGIC";
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- CombatStyle[CombatStyle["MELEE_DEFENCE"] = 4] = "MELEE_DEFENCE";
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- CombatStyle[CombatStyle["RANGE_DEFENCE"] = 5] = "RANGE_DEFENCE";
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- CombatStyle[CombatStyle["MAGIC_DEFENCE"] = 6] = "MAGIC_DEFENCE";
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- })(CombatStyle = exports.CombatStyle || (exports.CombatStyle = {}));
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- exports.emptyCombatStats = {
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- melee: 0,
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- magic: 0,
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- range: 0,
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- meleeDefence: 0,
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- magicDefence: 0,
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- rangeDefence: 0,
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- health: 0,
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- };
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- exports.emptyNonCombatStats = {
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- skill: Skill.NONE,
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- diff: 0,
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- };
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- exports.defaultInputItem = {
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- combatStats: exports.emptyCombatStats,
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- nonCombatStats: exports.emptyNonCombatStats,
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- isTransferable: true,
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- skill: Skill.NONE,
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- minSkillPoints: 0,
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- healthRestored: 0,
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- boostType: BoostType.NONE,
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- boostValue: 0,
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- boostDuration: 0,
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- };
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- exports.noAttire = {
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- helmet: 0,
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- amulet: 0,
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- armor: 0,
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- gauntlets: 0,
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- tassets: 0,
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- boots: 0,
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- ring: 0,
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- reserved1: 0,
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- queueId: 0, // Doesn't matter
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- };
package/dist/index.d.ts DELETED
@@ -1,3 +0,0 @@
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- export { default as NONE } from './estforConstants';
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- export * as EstforTypes from './estforTypes';
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- export * as EstforConstants from './estforConstants';
package/dist/index.js DELETED
@@ -1,33 +0,0 @@
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- "use strict";
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- var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) {
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- if (k2 === undefined) k2 = k;
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- var desc = Object.getOwnPropertyDescriptor(m, k);
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- if (!desc || ("get" in desc ? !m.__esModule : desc.writable || desc.configurable)) {
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- desc = { enumerable: true, get: function() { return m[k]; } };
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- }
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- Object.defineProperty(o, k2, desc);
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- }) : (function(o, m, k, k2) {
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- if (k2 === undefined) k2 = k;
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- o[k2] = m[k];
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- }));
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- var __setModuleDefault = (this && this.__setModuleDefault) || (Object.create ? (function(o, v) {
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- Object.defineProperty(o, "default", { enumerable: true, value: v });
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- }) : function(o, v) {
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- o["default"] = v;
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- });
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- var __importStar = (this && this.__importStar) || function (mod) {
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- if (mod && mod.__esModule) return mod;
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- var result = {};
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- if (mod != null) for (var k in mod) if (k !== "default" && Object.prototype.hasOwnProperty.call(mod, k)) __createBinding(result, mod, k);
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- __setModuleDefault(result, mod);
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- return result;
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- };
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- var __importDefault = (this && this.__importDefault) || function (mod) {
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- return (mod && mod.__esModule) ? mod : { "default": mod };
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- };
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- Object.defineProperty(exports, "__esModule", { value: true });
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- exports.EstforConstants = exports.EstforTypes = exports.NONE = void 0;
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- var estforConstants_1 = require("./estforConstants");
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- Object.defineProperty(exports, "NONE", { enumerable: true, get: function () { return __importDefault(estforConstants_1).default; } });
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- exports.EstforTypes = __importStar(require("./estforTypes"));
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- exports.EstforConstants = __importStar(require("./estforConstants"));