@paintswap/estfor-definitions 0.1.30 → 0.1.36

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/types.d.ts CHANGED
@@ -1,397 +1,408 @@
1
- export declare enum BoostType {
2
- NONE = 0,
3
- ANY_XP = 1,
4
- COMBAT_XP = 2,
5
- NON_COMBAT_XP = 3,
6
- GATHERING = 4,
7
- ABSENCE = 5
8
- }
9
- export declare enum Skill {
10
- NONE = 0,
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- COMBAT = 1,
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- MELEE = 2,
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- RANGE = 3,
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- MAGIC = 4,
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- DEFENCE = 5,
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- HEALTH = 6,
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- MINING = 7,
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- WOODCUTTING = 8,
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- FISHING = 9,
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- SMITHING = 10,
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- THIEVING = 11,
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- CRAFTING = 12,
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- COOKING = 13,
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- FIREMAKING = 14
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- }
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- export declare enum EquipPosition {
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- NONE = 0,
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- HEAD = 1,
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- NECK = 2,
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- BODY = 3,
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- ARMS = 4,
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- LEGS = 5,
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- FEET = 6,
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- SPARE1 = 7,
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- SPARE2 = 8,
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- LEFT_HAND = 9,
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- RIGHT_HAND = 10,
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- BOTH_HANDS = 11,
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- ARROW_SATCHEL = 12,
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- MAGIC_BAG = 13,
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- FOOD = 14,
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- AUX = 15,
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- BOOST_VIAL = 16
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- }
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- export declare class Attire {
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- head: u16;
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- neck: u16;
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- body: u16;
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- arms: u16;
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- legs: u16;
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- feet: u16;
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- ring: u16;
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- reserved1: u16;
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- queueId: u64;
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- }
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- export declare enum ActionQueueStatus {
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- NONE = 0,
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- APPEND = 1,
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- KEEP_LAST_IN_PROGRESS = 2
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- }
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- export declare enum CombatStyle {
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- NONE = 0,
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- ATTACK = 1,
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- DEFENCE = 2
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- }
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- export declare class Equipment {
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- itemTokenId: u16;
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- amount: u16;
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- }
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- export declare class QueuedActionInput {
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- attire: Attire;
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- actionId: u32;
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- regenerateId: u16;
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- choiceId: u32;
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- choiceId1: u32;
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- choiceId2: u32;
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- combatStyle: CombatStyle;
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- timespan: u32;
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- rightHandEquipmentTokenId: u16;
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- leftHandEquipmentTokenId: u16;
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- skill: Skill;
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- }
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- export declare class ActionInfo {
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- skill: Skill;
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- isAvailable: boolean;
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- isDynamic: boolean;
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- actionChoiceRequired: boolean;
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- xpPerHour: u32;
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- numSpawned: u32;
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- minXP: u32;
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- handItemTokenIdRangeMin: u16;
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- handItemTokenIdRangeMax: u16;
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- successPercent: u8;
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- }
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- export declare class GuaranteedReward {
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- itemTokenId: u16;
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- rate: u32;
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- }
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- export declare class RandomReward {
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- itemTokenId: i32;
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- chance: u16;
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- amount: u8;
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- }
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- export declare class ActionInput {
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- actionId: u32;
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- info: ActionInfo;
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- guaranteedRewards: GuaranteedReward[];
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- randomRewards: RandomReward[];
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- combatStats: CombatStats;
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- }
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- export declare class InputItem {
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- combatStats: CombatStats;
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- nonCombatStats: NonCombatStats;
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- tokenId: u16;
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- equipPosition: EquipPosition;
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- isTransferable: boolean;
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- skill: Skill;
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- minXP: u32;
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- healthRestored: u32;
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- boostType: BoostType;
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- boostValue: u16;
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- boostDuration: u32;
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- metadataURI: string;
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- name: string;
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- }
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- export declare class CombatStats {
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- melee: i16;
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- magic: i16;
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- range: i16;
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- meleeDefence: i16;
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- magicDefence: i16;
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- rangeDefence: i16;
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- health: i16;
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- }
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- export declare class NonCombatStats {
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- skill: Skill;
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- diff: u32;
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- }
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- export declare const emptyCombatStats: CombatStats;
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- export declare const emptyNonCombatStats: NonCombatStats;
141
- export declare const defaultInputItem: InputItem;
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- export declare const noAttire: Attire;
143
- export declare class PendingOutput {
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- consumed: Equipment[];
145
- produced: Equipment[];
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- producedPastRandomRewards: Equipment[];
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- producedXPRewards: Equipment[];
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- xpGained: u32;
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- died: boolean;
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- }
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- export declare class PendingFlags {
152
- includeLoot: boolean;
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- includePastRandomRewards: boolean;
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- includeXPRewards: boolean;
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- }
156
- export declare class XPThresholdRewardInput {
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- xpThreshold: i32;
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- equipments: Equipment[];
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- }
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- export declare class XPThresholdReward {
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- id: string;
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- xp: string;
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- rewardItemAmounts: string[];
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- rewardItemTokenIds: string[];
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- }
166
- export declare class Player {
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- id: string;
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- tokenId: string;
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- avatarId: string;
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- owner: string;
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- name: string;
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- lastTimestamp: string;
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- mintedNumber: string;
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- mintedTimestamp: string;
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- isActive: boolean;
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- numActivities: u32;
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- pendingRandomRewards: string[];
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- speedMultiplier: u32;
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- woodcuttingXP: string;
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- firemakingXP: string;
181
- fishingXP: string;
182
- cookingXP: string;
183
- miningXP: string;
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- smithingXP: string;
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- craftingXP: string;
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- thievingXP: string;
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- totalXP: string;
188
- healthXP: string;
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- meleeXP: string;
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- defenceXP: string;
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- magicXP: string;
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- rangeXP: string;
193
- /** Ranks */
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- woodcuttingRank: u32;
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- firemakingRank: u32;
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- fishingRank: u32;
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- cookingRank: u32;
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- miningRank: u32;
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- smithingRank: u32;
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- craftingRank: u32;
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- thievingRank: u32;
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- meleeRank: u32;
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- magicRank: u32;
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- rangeRank: u32;
205
- defenceRank: u32;
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- healthRank: u32;
207
- combinedRank: u32;
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- boostStartTime: u64;
209
- boostDuration: u32;
210
- boostVal: u8;
211
- boostType: BoostType;
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- boostItemTokenId: u16;
213
- }
214
- export declare class User {
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- id: string;
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- totalSold: string;
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- totalBought: string;
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- numPlayers: u32;
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- }
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- export declare class GlobalPlayerStats {
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- totalPlayers: string;
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- }
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- export declare enum ActivityType {
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- Buy = 0,
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- Sell = 1,
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- ActionPartiallyFinished = 2,
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- ActionFinished = 3,
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- PendingRandomRewardsClaimed = 4
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- }
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- export declare enum Direction {
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- Consumed = 0,
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- Produced = 1
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- }
234
- export declare class Activity {
235
- id: string;
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- type: string;
237
- itemTokenIds: u16[];
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- amounts: string[];
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- directions: string[];
240
- prices: string[];
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- actionId: string;
242
- queueId: string;
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- timestamp: string;
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- hash: string;
245
- playerId: string;
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- user: string;
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- }
248
- export declare class ActivityInfo {
249
- id: string;
250
- numActivities: string;
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- }
252
- export declare class LastFullEquipment {
253
- id: string;
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- playerId: string;
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- user: string;
256
- actionId: u32;
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- regenerateId: u16;
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- choiceId: u32;
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- choiceId1: u32;
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- choiceId2: u32;
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- rightHandEquipmentTokenId: u16;
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- leftHandEquipmentTokenId: u16;
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- startTime: string;
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- timespan: u32;
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- isValid: boolean;
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- skill: Skill;
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- headEquipped: u16;
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- neckEquipped: u16;
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- bodyEquipped: u16;
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- armsEquipped: u16;
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- legsEquipped: u16;
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- feetEquipped: u16;
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- ringEquipped: u16;
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- timestamp: string;
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- }
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- export declare class QueuedAction {
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- id: string;
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- actionId: u32;
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- playerId: string;
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- regenerateId: u16;
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- choiceId: u32;
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- choiceId1: u32;
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- choiceId2: u32;
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- rightHandEquipmentTokenId: u16;
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- leftHandEquipmentTokenId: u16;
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- startTime: string;
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- timespan: u32;
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- isValid: boolean;
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- skill: Skill;
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- combatStyle: CombatStyle;
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- headEquipped: u16;
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- neckEquipped: u16;
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- bodyEquipped: u16;
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- armsEquipped: u16;
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- legsEquipped: u16;
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- feetEquipped: u16;
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- ringEquipped: u16;
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- }
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- export declare class Item {
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- id: string;
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- tokenId: u16;
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- melee: i16;
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- magic: i16;
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- range: i16;
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- meleeDefence: i16;
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- magicDefence: i16;
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- rangeDefence: i16;
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- health: i16;
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- totalQuantity: string;
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- equipPosition: u16;
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- healthRestored: u32;
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- skill1: Skill;
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- skillDiff1: u8;
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- boostType: BoostType;
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- boostValue: u16;
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- boostDuration: u32;
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- skill: Skill;
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- minXP: string;
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- name: string;
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- }
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- export declare class UserItemNFT {
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- id: string;
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- user: string;
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- tokenId: u16;
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- amount: string;
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- item: Item;
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- }
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- export declare class ShopItem {
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- id: string;
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- tokenId: u16;
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- price: string;
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- }
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- export declare class ActionChoiceInput {
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- skill: Skill;
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- diff: u32;
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- rate: u16;
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- xpPerHour: u32;
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- minXP: u32;
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- inputTokenId1: u16;
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- num1: u16;
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- inputTokenId2: u16;
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- num2: u16;
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- inputTokenId3: u16;
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- num3: u16;
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- outputTokenId: u16;
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- outputNum: u8;
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- successPercent: u8;
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- }
349
- export declare class ActionChoice {
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- id: string;
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- actionId: u32;
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- skill: Skill;
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- diff: u32;
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- rate: u16;
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- xpPerHour: u32;
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- minXP: u32;
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- inputTokenId1: u16;
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- num1: u16;
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- inputTokenId2: u16;
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- num2: u16;
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- inputTokenId3: u16;
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- num3: u16;
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- outputTokenId: u16;
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- outputNum: u8;
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- successPercent: u8;
366
- }
367
- export declare class Action {
368
- id: string;
369
- actionId: u32;
370
- skill: Skill;
371
- xpPerHour: u32;
372
- numSpawned: u32;
373
- minXP: string;
374
- guaranteedRewardItemTokenIds: u32[];
375
- guaranteedRewardRates: u32[];
376
- randomChanceItemTokenIds: u32[];
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- randomChanceRates: u32[];
378
- handItemTokenIdRangeMin: u32;
379
- handItemTokenIdRangeMax: u32;
380
- isAvailable: boolean;
381
- isDynamic: boolean;
382
- actionChoiceRequired: boolean;
383
- successPercent: i8;
384
- melee: i16;
385
- magic: i16;
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- range: i16;
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- rangeDefence: i16;
388
- meleeDefence: i16;
389
- magicDefence: i16;
390
- health: i16;
391
- }
392
- export declare class RandomWords {
393
- lastRequestedTimestamp: string;
394
- lastRandomWordsReceived: string;
395
- hasLastRequestedRandomWordsBeenReceived: boolean;
396
- }
1
+ export declare enum BoostType {
2
+ NONE = 0,
3
+ ANY_XP = 1,
4
+ COMBAT_XP = 2,
5
+ NON_COMBAT_XP = 3,
6
+ GATHERING = 4,
7
+ ABSENCE = 5
8
+ }
9
+ export declare enum Skill {
10
+ NONE = 0,
11
+ COMBAT = 1,
12
+ MELEE = 2,
13
+ RANGE = 3,
14
+ MAGIC = 4,
15
+ DEFENCE = 5,
16
+ HEALTH = 6,
17
+ MINING = 7,
18
+ WOODCUTTING = 8,
19
+ FISHING = 9,
20
+ SMITHING = 10,
21
+ THIEVING = 11,
22
+ CRAFTING = 12,
23
+ COOKING = 13,
24
+ FIREMAKING = 14
25
+ }
26
+ export declare enum EquipPosition {
27
+ NONE = 0,
28
+ HEAD = 1,
29
+ NECK = 2,
30
+ BODY = 3,
31
+ ARMS = 4,
32
+ LEGS = 5,
33
+ FEET = 6,
34
+ SPARE1 = 7,
35
+ SPARE2 = 8,
36
+ LEFT_HAND = 9,
37
+ RIGHT_HAND = 10,
38
+ BOTH_HANDS = 11,
39
+ ARROW_SATCHEL = 12,
40
+ MAGIC_BAG = 13,
41
+ FOOD = 14,
42
+ AUX = 15,
43
+ BOOST_VIAL = 16
44
+ }
45
+ export declare class Attire {
46
+ head: u16;
47
+ neck: u16;
48
+ body: u16;
49
+ arms: u16;
50
+ legs: u16;
51
+ feet: u16;
52
+ ring: u16;
53
+ reserved1: u16;
54
+ queueId: u64;
55
+ }
56
+ export declare enum ActionQueueStatus {
57
+ NONE = 0,
58
+ APPEND = 1,
59
+ KEEP_LAST_IN_PROGRESS = 2
60
+ }
61
+ export declare enum CombatStyle {
62
+ NONE = 0,
63
+ ATTACK = 1,
64
+ DEFENCE = 2
65
+ }
66
+ export declare class Equipment {
67
+ itemTokenId: u16;
68
+ amount: u16;
69
+ }
70
+ export declare class QueuedActionInput {
71
+ attire: Attire;
72
+ actionId: u32;
73
+ regenerateId: u16;
74
+ choiceId: u32;
75
+ choiceId1: u32;
76
+ choiceId2: u32;
77
+ combatStyle: CombatStyle;
78
+ timespan: u32;
79
+ rightHandEquipmentTokenId: u16;
80
+ leftHandEquipmentTokenId: u16;
81
+ skill: Skill;
82
+ }
83
+ export declare class ActionInfo {
84
+ skill: Skill;
85
+ isAvailable: boolean;
86
+ isDynamic: boolean;
87
+ actionChoiceRequired: boolean;
88
+ xpPerHour: u32;
89
+ numSpawned: u32;
90
+ minXP: u32;
91
+ handItemTokenIdRangeMin: u16;
92
+ handItemTokenIdRangeMax: u16;
93
+ successPercent: u8;
94
+ }
95
+ export declare class GuaranteedReward {
96
+ itemTokenId: u16;
97
+ rate: u32;
98
+ }
99
+ export declare class RandomReward {
100
+ itemTokenId: i32;
101
+ chance: u16;
102
+ amount: u8;
103
+ }
104
+ export declare class ActionInput {
105
+ actionId: u32;
106
+ info: ActionInfo;
107
+ guaranteedRewards: GuaranteedReward[];
108
+ randomRewards: RandomReward[];
109
+ combatStats: CombatStats;
110
+ }
111
+ export declare class InputItem {
112
+ combatStats: CombatStats;
113
+ nonCombatStats: NonCombatStats;
114
+ tokenId: u16;
115
+ equipPosition: EquipPosition;
116
+ isTransferable: boolean;
117
+ skill: Skill;
118
+ minXP: u32;
119
+ healthRestored: u32;
120
+ boostType: BoostType;
121
+ boostValue: u16;
122
+ boostDuration: u32;
123
+ metadataURI: string;
124
+ name: string;
125
+ }
126
+ export declare class CombatStats {
127
+ melee: i16;
128
+ magic: i16;
129
+ range: i16;
130
+ meleeDefence: i16;
131
+ magicDefence: i16;
132
+ rangeDefence: i16;
133
+ health: i16;
134
+ }
135
+ export declare class NonCombatStats {
136
+ skill: Skill;
137
+ diff: u32;
138
+ }
139
+ export declare const emptyCombatStats: CombatStats;
140
+ export declare const emptyNonCombatStats: NonCombatStats;
141
+ export declare const defaultInputItem: InputItem;
142
+ export declare const noAttire: Attire;
143
+ export declare class PendingOutput {
144
+ consumed: Equipment[];
145
+ produced: Equipment[];
146
+ producedPastRandomRewards: Equipment[];
147
+ producedXPRewards: Equipment[];
148
+ xpGained: u32;
149
+ died: boolean;
150
+ }
151
+ export declare class PendingFlags {
152
+ includeLoot: boolean;
153
+ includePastRandomRewards: boolean;
154
+ includeXPRewards: boolean;
155
+ }
156
+ export declare class XPThresholdRewardInput {
157
+ xpThreshold: i32;
158
+ equipments: Equipment[];
159
+ }
160
+ export declare class XPThresholdReward {
161
+ id: string;
162
+ xp: string;
163
+ rewardItemAmounts: string[];
164
+ rewardItemTokenIds: string[];
165
+ }
166
+ export declare class Player {
167
+ id: string;
168
+ tokenId: string;
169
+ avatarId: string;
170
+ owner: string;
171
+ name: string;
172
+ lastTimestamp: string;
173
+ mintedNumber: string;
174
+ mintedTimestamp: string;
175
+ isActive: boolean;
176
+ numActivities: u32;
177
+ pendingRandomRewards: string[];
178
+ speedMultiplier: u32;
179
+ woodcuttingXP: string;
180
+ firemakingXP: string;
181
+ fishingXP: string;
182
+ cookingXP: string;
183
+ miningXP: string;
184
+ smithingXP: string;
185
+ craftingXP: string;
186
+ thievingXP: string;
187
+ totalXP: string;
188
+ healthXP: string;
189
+ meleeXP: string;
190
+ defenceXP: string;
191
+ magicXP: string;
192
+ rangeXP: string;
193
+ /** Ranks */
194
+ woodcuttingRank: u32;
195
+ firemakingRank: u32;
196
+ fishingRank: u32;
197
+ cookingRank: u32;
198
+ miningRank: u32;
199
+ smithingRank: u32;
200
+ craftingRank: u32;
201
+ thievingRank: u32;
202
+ meleeRank: u32;
203
+ magicRank: u32;
204
+ rangeRank: u32;
205
+ defenceRank: u32;
206
+ healthRank: u32;
207
+ combinedRank: u32;
208
+ boostStartTime: u64;
209
+ boostDuration: u32;
210
+ boostVal: u8;
211
+ boostType: BoostType;
212
+ boostItemTokenId: u16;
213
+ }
214
+ export declare class User {
215
+ id: string;
216
+ totalSold: string;
217
+ totalBought: string;
218
+ numPlayers: u32;
219
+ }
220
+ export declare class GlobalPlayerStats {
221
+ totalPlayers: string;
222
+ totalAvatars: string[];
223
+ }
224
+ export declare enum ActivityType {
225
+ Buy = 0,
226
+ Sell = 1,
227
+ ActionPartiallyFinished = 2,
228
+ ActionFinished = 3,
229
+ XPThresholdReward = 4,
230
+ DailyReward = 5,
231
+ WeeklyReward = 6,
232
+ PendingRandomRewardsClaimed = 7
233
+ }
234
+ export declare enum Direction {
235
+ Consumed = 0,
236
+ Produced = 1
237
+ }
238
+ export declare enum ActivityUndertaker {
239
+ Player = 0,
240
+ User = 1
241
+ }
242
+ export declare class Activity {
243
+ id: string;
244
+ type: string;
245
+ itemTokenIds: u16[];
246
+ amounts: string[];
247
+ directions: string[];
248
+ prices: string[];
249
+ actionId: string;
250
+ queueId: string;
251
+ timestamp: string;
252
+ hash: string;
253
+ playerId: string;
254
+ user: string;
255
+ undertaker: string;
256
+ }
257
+ export declare class ActivityInfo {
258
+ id: string;
259
+ numActivities: string;
260
+ }
261
+ export declare class LastFullEquipment {
262
+ id: string;
263
+ playerId: string;
264
+ user: string;
265
+ actionId: u32;
266
+ regenerateId: u16;
267
+ choiceId: u32;
268
+ choiceId1: u32;
269
+ choiceId2: u32;
270
+ rightHandEquipmentTokenId: u16;
271
+ leftHandEquipmentTokenId: u16;
272
+ startTime: string;
273
+ timespan: u32;
274
+ isValid: boolean;
275
+ skill: Skill;
276
+ headEquipped: u16;
277
+ neckEquipped: u16;
278
+ bodyEquipped: u16;
279
+ armsEquipped: u16;
280
+ legsEquipped: u16;
281
+ feetEquipped: u16;
282
+ ringEquipped: u16;
283
+ timestamp: string;
284
+ }
285
+ export declare class QueuedAction {
286
+ id: string;
287
+ actionId: u32;
288
+ playerId: string;
289
+ regenerateId: u16;
290
+ choiceId: u32;
291
+ choiceId1: u32;
292
+ choiceId2: u32;
293
+ rightHandEquipmentTokenId: u16;
294
+ leftHandEquipmentTokenId: u16;
295
+ startTime: string;
296
+ timespan: u32;
297
+ originalStartTime: string;
298
+ originalTimespan: u32;
299
+ isValid: boolean;
300
+ skill: Skill;
301
+ combatStyle: CombatStyle;
302
+ headEquipped: u16;
303
+ neckEquipped: u16;
304
+ bodyEquipped: u16;
305
+ armsEquipped: u16;
306
+ legsEquipped: u16;
307
+ feetEquipped: u16;
308
+ ringEquipped: u16;
309
+ }
310
+ export declare class Item {
311
+ id: string;
312
+ tokenId: u16;
313
+ melee: i16;
314
+ magic: i16;
315
+ range: i16;
316
+ meleeDefence: i16;
317
+ magicDefence: i16;
318
+ rangeDefence: i16;
319
+ health: i16;
320
+ totalQuantity: string;
321
+ equipPosition: u16;
322
+ healthRestored: u32;
323
+ skill1: Skill;
324
+ skillDiff1: u8;
325
+ boostType: BoostType;
326
+ boostValue: u16;
327
+ boostDuration: u32;
328
+ skill: Skill;
329
+ minXP: string;
330
+ name: string;
331
+ }
332
+ export declare class UserItemNFT {
333
+ id: string;
334
+ user: string;
335
+ tokenId: u16;
336
+ amount: string;
337
+ item: Item;
338
+ }
339
+ export declare class ShopItem {
340
+ id: string;
341
+ tokenId: u16;
342
+ price: string;
343
+ }
344
+ export declare class ActionChoiceInput {
345
+ skill: Skill;
346
+ diff: u32;
347
+ rate: u16;
348
+ xpPerHour: u32;
349
+ minXP: u32;
350
+ inputTokenId1: u16;
351
+ num1: u16;
352
+ inputTokenId2: u16;
353
+ num2: u16;
354
+ inputTokenId3: u16;
355
+ num3: u16;
356
+ outputTokenId: u16;
357
+ outputNum: u8;
358
+ successPercent: u8;
359
+ }
360
+ export declare class ActionChoice {
361
+ id: string;
362
+ actionId: u32;
363
+ skill: Skill;
364
+ diff: u32;
365
+ rate: u16;
366
+ xpPerHour: u32;
367
+ minXP: u32;
368
+ inputTokenId1: u16;
369
+ num1: u16;
370
+ inputTokenId2: u16;
371
+ num2: u16;
372
+ inputTokenId3: u16;
373
+ num3: u16;
374
+ outputTokenId: u16;
375
+ outputNum: u8;
376
+ successPercent: u8;
377
+ }
378
+ export declare class Action {
379
+ id: string;
380
+ actionId: u32;
381
+ skill: Skill;
382
+ xpPerHour: u32;
383
+ numSpawned: u32;
384
+ minXP: string;
385
+ guaranteedRewardItemTokenIds: u32[];
386
+ guaranteedRewardRates: u32[];
387
+ randomChanceItemTokenIds: u32[];
388
+ randomChanceRates: u32[];
389
+ handItemTokenIdRangeMin: u32;
390
+ handItemTokenIdRangeMax: u32;
391
+ isAvailable: boolean;
392
+ isDynamic: boolean;
393
+ actionChoiceRequired: boolean;
394
+ successPercent: i8;
395
+ melee: i16;
396
+ magic: i16;
397
+ range: i16;
398
+ rangeDefence: i16;
399
+ meleeDefence: i16;
400
+ magicDefence: i16;
401
+ health: i16;
402
+ }
403
+ export declare class RandomWords {
404
+ lastRequestedTimestamp: string;
405
+ lastRandomWordsReceived: string;
406
+ hasLastRequestedRandomWordsBeenReceived: boolean;
407
+ }
397
408
  //# sourceMappingURL=types.d.ts.map