@paintswap/estfor-definitions 0.1.24 → 0.1.25
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/constants.d.ts +2 -2
- package/constants.d.ts.map +1 -1
- package/constants.js +22 -22
- package/package.json +1 -1
- package/src/constants.ts +21 -21
- package/src/types.ts +204 -160
- package/types.d.ts +201 -163
- package/types.d.ts.map +1 -1
- package/types.js +87 -45
package/src/types.ts
CHANGED
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@@ -32,7 +32,7 @@ export enum EquipPosition {
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32
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BODY,
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ARMS,
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LEGS,
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-
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+
FEET,
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SPARE1,
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SPARE2,
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LEFT_HAND,
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@@ -43,19 +43,18 @@ export enum EquipPosition {
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FOOD,
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AUX, // wood, seeds etc..
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BOOST_VIAL,
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NO_POSITION,
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}
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export class Attire {
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head:
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neck:
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body:
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arms:
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legs:
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-
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ring:
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reserved1:
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queueId:
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head: u16 = 0
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neck: u16 = 0
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body: u16 = 0
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arms: u16 = 0
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legs: u16 = 0
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feet: u16 = 0
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ring: u16 = 0
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reserved1: u16 = 0
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queueId: u64 = 0
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}
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export enum ActionQueueStatus {
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@@ -66,32 +65,27 @@ export enum ActionQueueStatus {
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export enum CombatStyle {
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NONE,
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-
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-
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MAGIC,
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MELEE_DEFENCE,
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RANGE_DEFENCE,
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MAGIC_DEFENCE,
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ATTACK,
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DEFENCE,
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}
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export class Equipment {
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itemTokenId:
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amount:
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itemTokenId: u16 = 0
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amount: u16 = 0
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}
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export class QueuedActionInput {
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attire: Attire = new Attire()
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actionId:
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regenerateId:
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choiceId:
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choiceId1:
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choiceId2:
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actionId: u32 = 0
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regenerateId: u16 = 0 // Food (combat), maybe something for non-combat later
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choiceId: u32 = 0 // Melee/Arrow/Magic (combat), logs, ore (non-combat)
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choiceId1: u32 = 0 // Reserved (TBD)
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choiceId2: u32 = 0 // Reserved (TBD)
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combatStyle: CombatStyle = CombatStyle.NONE
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timespan:
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rightHandEquipmentTokenId:
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leftHandEquipmentTokenId:
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-
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isValid: boolean = true // If we still have the item, TODO: Not used yet
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timespan: u32 = 0 // How long to queue the action for
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rightHandEquipmentTokenId: u16 = 0
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leftHandEquipmentTokenId: u16 = 0
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skill: Skill = Skill.NONE
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}
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export class ActionInfo {
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@@ -99,23 +93,30 @@ export class ActionInfo {
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isAvailable: boolean = true
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isDynamic: boolean = false
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actionChoiceRequired: boolean = false
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xpPerHour:
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-
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minXP:
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handItemTokenIdRangeMin:
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handItemTokenIdRangeMax:
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xpPerHour: u32 = 0
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numSpawned: u32 = 0
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minXP: u32 = 0
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handItemTokenIdRangeMin: u16 = 0
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handItemTokenIdRangeMax: u16 = 0
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successPercent: u8 = 0
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}
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-
export class
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export class GuaranteedReward {
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itemTokenId: u16 = 0
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rate: u32 = 0 // base 100, 2 decimal places
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}
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+
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export class RandomReward {
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itemTokenId: i32 = 0
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-
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chance: u16 = 0 // out of 65335
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amount: u8 = 0
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}
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export class ActionInput {
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actionId:
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actionId: u32 = 0
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info: ActionInfo = new ActionInfo()
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guaranteedRewards:
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randomRewards:
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guaranteedRewards: GuaranteedReward[] = []
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randomRewards: RandomReward[] = []
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combatStats: CombatStats = new CombatStats()
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}
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@@ -123,36 +124,36 @@ export class ActionInput {
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export class InputItem {
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combatStats: CombatStats = new CombatStats()
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nonCombatStats: NonCombatStats = new NonCombatStats()
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-
tokenId:
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+
tokenId: u16 = 0
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equipPosition: EquipPosition = EquipPosition.NONE
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// Can this be transferred to another player?
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isTransferable: boolean = true
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// Minimum requirements in this skill
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skill: Skill = Skill.NONE
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minXP:
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minXP: u32 = 0
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// Food
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healthRestored:
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healthRestored: u32 = 0
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// Boost
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boostType: BoostType = BoostType.NONE
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boostValue:
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boostDuration:
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boostValue: u16 = 0 // Varies, could be the % increase
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boostDuration: u32 = 0 // How long the effect of the boost last
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// uri
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metadataURI: string = ''
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}
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export class CombatStats {
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melee:
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magic:
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range:
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meleeDefence:
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magicDefence:
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rangeDefence:
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health:
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melee: i16 = 0
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magic: i16 = 0
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range: i16 = 0
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meleeDefence: i16 = 0
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magicDefence: i16 = 0
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rangeDefence: i16 = 0
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health: i16 = 0
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}
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export class NonCombatStats {
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skill: Skill = Skill.NONE
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-
diff:
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diff: u32 = 0
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}
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export const emptyCombatStats = new CombatStats()
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@@ -197,55 +198,57 @@ export class Player {
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mintedNumber: string = '0' // Will be unique, use for sorting
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mintedTimestamp: string = '0'
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isActive: boolean = false // Is this player the active one for the owner
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numActivities:
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numActivities: u32 = 0 // Not used yet
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pendingRandomRewards: string[] = [] // Timestamps for any rewards which are waiting on the next seed
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speedMultiplier: u32 = 1
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+
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/* Action XP */
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woodcuttingXP:
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firemakingXP:
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fishingXP:
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cookingXP:
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miningXP:
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smithingXP:
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craftingXP:
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thievingXP:
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woodcuttingXP: string = '0'
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firemakingXP: string = '0'
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fishingXP: string = '0'
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cookingXP: string = '0'
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miningXP: string = '0'
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smithingXP: string = '0'
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craftingXP: string = '0'
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thievingXP: string = '0'
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totalXP: string = '0'
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/* Combat XP */
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healthXP:
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meleeXP:
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defenceXP:
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magicXP:
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rangeXP:
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healthXP: string = '0'
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meleeXP: string = '0'
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defenceXP: string = '0'
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magicXP: string = '0'
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rangeXP: string = '0'
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/** Ranks */
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woodcuttingRank:
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firemakingRank:
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fishingRank:
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cookingRank:
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miningRank:
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smithingRank:
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craftingRank:
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thievingRank:
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meleeRank:
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magicRank:
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rangeRank:
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defenceRank:
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healthRank:
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combinedRank:
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woodcuttingRank: u32 = 0
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firemakingRank: u32 = 0
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fishingRank: u32 = 0
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cookingRank: u32 = 0
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miningRank: u32 = 0
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smithingRank: u32 = 0
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craftingRank: u32 = 0
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thievingRank: u32 = 0
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meleeRank: u32 = 0
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magicRank: u32 = 0
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rangeRank: u32 = 0
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defenceRank: u32 = 0
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healthRank: u32 = 0
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combinedRank: u32 = 0
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/* Boost */
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boostStartTime:
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boostDuration:
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boostVal:
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+
boostStartTime: u64 = 0
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boostDuration: u32 = 0
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boostVal: u8 = 0
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boostType: BoostType
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-
boostItemTokenId:
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+
boostItemTokenId: u16 = 0
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245
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}
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246
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export class User {
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id: string = '0'
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totalSold: string = '0'
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totalBought: string = '0'
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numPlayers:
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+
numPlayers: u32 = 0
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252
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}
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253
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254
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export class GlobalPlayerStats {
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@@ -253,24 +256,26 @@ export class GlobalPlayerStats {
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253
256
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}
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254
257
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255
258
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export enum ActivityType {
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256
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LevelUp,
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257
259
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Buy,
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260
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Sell,
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Died,
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260
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Consumed,
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261
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Rewards,
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262
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ClaimedXPThresholdRewards,
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263
261
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ActionPartiallyFinished,
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264
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-
ActionsQueued,
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265
262
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ActionFinished,
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263
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+
PendingRandomRewardsClaimed, // This is only if claimed separately
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264
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+
}
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265
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+
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266
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+
export enum Direction {
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Consumed,
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268
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Produced,
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269
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}
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267
270
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268
271
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export class Activity {
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id: string = ''
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type: string = '' // ActivityType
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-
itemTokenIds:
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274
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+
itemTokenIds: u16[] = []
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275
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amounts: string[] = []
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+
directions: string[] = [] // Direction
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prices: string[] = []
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+
actionId: string = ''
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queueId: string = ''
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timestamp: string = ''
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hash: string = ''
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@@ -283,60 +288,74 @@ export class ActivityInfo {
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numActivities: string = ''
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}
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285
290
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286
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-
export class
|
|
287
|
-
id: string = '' // playerId
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288
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-
playerId: string = ''
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|
291
|
+
export class LastFullEquipment {
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|
292
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+
id: string = '0' // playerId
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293
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+
playerId: string = '0'
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user: string = ''
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-
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291
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-
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292
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-
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293
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-
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-
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-
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-
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295
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+
actionId: u32 = 0
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+
regenerateId: u16 = 0
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297
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+
choiceId: u32 = 0
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+
choiceId1: u32 = 0
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+
choiceId2: u32 = 0
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+
rightHandEquipmentTokenId: u16 = 0
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+
leftHandEquipmentTokenId: u16 = 0
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302
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+
startTime: string = ''
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303
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+
timespan: u32 = 0
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304
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+
isValid: boolean = true
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305
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+
skill: Skill = Skill.NONE
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306
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+
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307
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+
headEquipped: u16 = 0
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308
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+
neckEquipped: u16 = 0
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309
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+
bodyEquipped: u16 = 0
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+
armsEquipped: u16 = 0
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+
legsEquipped: u16 = 0
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312
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+
feetEquipped: u16 = 0
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+
ringEquipped: u16 = 0
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+
timestamp: string = '0'
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297
315
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}
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298
316
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299
317
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export class QueuedAction {
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|
300
318
|
id: string = '' // queueId
|
|
301
|
-
actionId:
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|
319
|
+
actionId: u32 = 0
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|
302
320
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playerId: string = ''
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|
303
|
-
regenerateId:
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|
304
|
-
choiceId:
|
|
305
|
-
choiceId1:
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|
306
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-
choiceId2:
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307
|
-
rightHandEquipmentTokenId:
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|
308
|
-
leftHandEquipmentTokenId:
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|
321
|
+
regenerateId: u16 = 0
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322
|
+
choiceId: u32 = 0
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323
|
+
choiceId1: u32 = 0
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324
|
+
choiceId2: u32 = 0
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325
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+
rightHandEquipmentTokenId: u16 = 0
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326
|
+
leftHandEquipmentTokenId: u16 = 0
|
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309
327
|
startTime: string = ''
|
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310
|
-
timespan:
|
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328
|
+
timespan: u32 = 0
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311
329
|
isValid: boolean = true
|
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330
|
+
skill: Skill = Skill.NONE
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312
331
|
|
|
313
|
-
headEquipped:
|
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314
|
-
neckEquipped:
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315
|
-
bodyEquipped:
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316
|
-
armsEquipped:
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317
|
-
legsEquipped:
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318
|
-
|
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319
|
-
ringEquipped:
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332
|
+
headEquipped: u16 = 0
|
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333
|
+
neckEquipped: u16 = 0
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|
+
bodyEquipped: u16 = 0
|
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335
|
+
armsEquipped: u16 = 0
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|
+
legsEquipped: u16 = 0
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|
+
feetEquipped: u16 = 0
|
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338
|
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ringEquipped: u16 = 0
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320
339
|
}
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321
340
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322
341
|
export class Item {
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342
|
id: string = '0'
|
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324
|
-
tokenId:
|
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325
|
-
melee:
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326
|
-
magic:
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327
|
-
range:
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|
328
|
-
meleeDefence:
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329
|
-
magicDefence:
|
|
330
|
-
rangeDefence:
|
|
331
|
-
health:
|
|
343
|
+
tokenId: u16 = 0
|
|
344
|
+
melee: i16 = 0
|
|
345
|
+
magic: i16 = 0
|
|
346
|
+
range: i16 = 0
|
|
347
|
+
meleeDefence: i16 = 0
|
|
348
|
+
magicDefence: i16 = 0
|
|
349
|
+
rangeDefence: i16 = 0
|
|
350
|
+
health: i16 = 0
|
|
332
351
|
totalQuantity: string = '0'
|
|
333
|
-
equipPosition:
|
|
334
|
-
healthRestored:
|
|
352
|
+
equipPosition: u16 = 0
|
|
353
|
+
healthRestored: u32 = 0
|
|
335
354
|
skill1: Skill = Skill.NONE
|
|
336
|
-
skillDiff1:
|
|
355
|
+
skillDiff1: u8 = 0
|
|
337
356
|
boostType: BoostType = BoostType.NONE
|
|
338
|
-
boostValue:
|
|
339
|
-
boostDuration:
|
|
357
|
+
boostValue: u16 = 0
|
|
358
|
+
boostDuration: u32 = 0
|
|
340
359
|
// Minimum requirements for equipping
|
|
341
360
|
skill: Skill = Skill.NONE
|
|
342
361
|
minXP: string = '0'
|
|
@@ -345,59 +364,84 @@ export class Item {
|
|
|
345
364
|
export class UserItemNFT {
|
|
346
365
|
id: string = ''
|
|
347
366
|
user: string = ''
|
|
348
|
-
tokenId:
|
|
367
|
+
tokenId: u16 = 0
|
|
349
368
|
amount: string = ''
|
|
350
369
|
item: Item = new Item()
|
|
351
370
|
}
|
|
352
371
|
|
|
353
372
|
export class ShopItem {
|
|
354
373
|
id: string = ''
|
|
355
|
-
tokenId:
|
|
374
|
+
tokenId: u16 = 0
|
|
356
375
|
price: string = '0'
|
|
357
376
|
}
|
|
358
377
|
|
|
378
|
+
export class ActionChoiceInput {
|
|
379
|
+
skill: Skill = Skill.NONE
|
|
380
|
+
diff: u32 = 0
|
|
381
|
+
rate: u16 = 0
|
|
382
|
+
xpPerHour: u32 = 0
|
|
383
|
+
minXP: u32 = 0
|
|
384
|
+
inputTokenId1: u16 = 0
|
|
385
|
+
num1: u16 = 0
|
|
386
|
+
inputTokenId2: u16 = 0
|
|
387
|
+
num2: u16 = 0
|
|
388
|
+
inputTokenId3: u16 = 0
|
|
389
|
+
num3: u16 = 0
|
|
390
|
+
outputTokenId: u16 = 0
|
|
391
|
+
outputNum: u8 = 1
|
|
392
|
+
successPercent: u8 = 100
|
|
393
|
+
}
|
|
394
|
+
|
|
359
395
|
export class ActionChoice {
|
|
360
396
|
id: string = ''
|
|
361
|
-
actionId:
|
|
397
|
+
actionId: u32 = 0
|
|
362
398
|
skill: Skill = Skill.NONE
|
|
363
|
-
diff:
|
|
364
|
-
rate:
|
|
365
|
-
xpPerHour:
|
|
366
|
-
minXP:
|
|
367
|
-
inputTokenId1:
|
|
368
|
-
num1:
|
|
369
|
-
inputTokenId2:
|
|
370
|
-
num2:
|
|
371
|
-
inputTokenId3:
|
|
372
|
-
num3:
|
|
373
|
-
outputTokenId:
|
|
399
|
+
diff: u32 = 0
|
|
400
|
+
rate: u16 = 0
|
|
401
|
+
xpPerHour: u32 = 0
|
|
402
|
+
minXP: u32 = 0
|
|
403
|
+
inputTokenId1: u16 = 0
|
|
404
|
+
num1: u16 = 0
|
|
405
|
+
inputTokenId2: u16 = 0
|
|
406
|
+
num2: u16 = 0
|
|
407
|
+
inputTokenId3: u16 = 0
|
|
408
|
+
num3: u16 = 0
|
|
409
|
+
outputTokenId: u16 = 0
|
|
410
|
+
outputNum: u8 = 1
|
|
411
|
+
successPercent: u8 = 100
|
|
374
412
|
}
|
|
375
413
|
|
|
376
414
|
export class Action {
|
|
377
415
|
id: string = ''
|
|
378
|
-
actionId:
|
|
416
|
+
actionId: u32 = 0
|
|
379
417
|
skill: Skill = Skill.NONE
|
|
380
|
-
xpPerHour:
|
|
381
|
-
|
|
418
|
+
xpPerHour: u32 = 0
|
|
419
|
+
numSpawned: u32 = 0
|
|
382
420
|
minXP: string = '0'
|
|
383
421
|
|
|
384
|
-
guaranteedRewardItemTokenIds:
|
|
385
|
-
guaranteedRewardRates:
|
|
386
|
-
randomChanceItemTokenIds:
|
|
387
|
-
randomChanceRates:
|
|
422
|
+
guaranteedRewardItemTokenIds: u32[] = []
|
|
423
|
+
guaranteedRewardRates: u32[] = []
|
|
424
|
+
randomChanceItemTokenIds: u32[] = []
|
|
425
|
+
randomChanceRates: u32[] = []
|
|
388
426
|
|
|
389
|
-
handItemTokenIdRangeMin:
|
|
390
|
-
handItemTokenIdRangeMax:
|
|
427
|
+
handItemTokenIdRangeMin: u32 = 0
|
|
428
|
+
handItemTokenIdRangeMax: u32 = 0
|
|
391
429
|
isAvailable: boolean = false
|
|
392
430
|
isDynamic: boolean = false
|
|
393
431
|
actionChoiceRequired: boolean = false
|
|
432
|
+
successPercent: i8 = 100
|
|
394
433
|
|
|
395
434
|
/* Combat Stats */
|
|
396
|
-
melee:
|
|
397
|
-
magic:
|
|
398
|
-
range:
|
|
399
|
-
rangeDefence:
|
|
400
|
-
meleeDefence:
|
|
401
|
-
magicDefence:
|
|
402
|
-
health:
|
|
435
|
+
melee: i16 = 0
|
|
436
|
+
magic: i16 = 0
|
|
437
|
+
range: i16 = 0
|
|
438
|
+
rangeDefence: i16 = 0
|
|
439
|
+
meleeDefence: i16 = 0
|
|
440
|
+
magicDefence: i16 = 0
|
|
441
|
+
health: i16 = 0
|
|
442
|
+
}
|
|
443
|
+
|
|
444
|
+
export class RandomWords {
|
|
445
|
+
lastRandomWordRequestedTimestamp: string
|
|
446
|
+
lastRandomWordsReceived: string = '' // Bytes
|
|
403
447
|
}
|