@paintswap/estfor-definitions 0.1.23 → 0.1.25
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/constants.d.ts +2 -2
- package/constants.d.ts.map +1 -1
- package/constants.js +22 -22
- package/package.json +1 -1
- package/src/constants.ts +21 -21
- package/src/types.ts +213 -161
- package/types.d.ts +209 -164
- package/types.d.ts.map +1 -1
- package/types.js +96 -46
package/src/types.ts
CHANGED
|
@@ -32,7 +32,7 @@ export enum EquipPosition {
|
|
|
32
32
|
BODY,
|
|
33
33
|
ARMS,
|
|
34
34
|
LEGS,
|
|
35
|
-
|
|
35
|
+
FEET,
|
|
36
36
|
SPARE1,
|
|
37
37
|
SPARE2,
|
|
38
38
|
LEFT_HAND,
|
|
@@ -43,19 +43,18 @@ export enum EquipPosition {
|
|
|
43
43
|
FOOD,
|
|
44
44
|
AUX, // wood, seeds etc..
|
|
45
45
|
BOOST_VIAL,
|
|
46
|
-
NO_POSITION,
|
|
47
46
|
}
|
|
48
47
|
|
|
49
48
|
export class Attire {
|
|
50
|
-
head:
|
|
51
|
-
neck:
|
|
52
|
-
body:
|
|
53
|
-
arms:
|
|
54
|
-
legs:
|
|
55
|
-
|
|
56
|
-
ring:
|
|
57
|
-
reserved1:
|
|
58
|
-
queueId:
|
|
49
|
+
head: u16 = 0
|
|
50
|
+
neck: u16 = 0
|
|
51
|
+
body: u16 = 0
|
|
52
|
+
arms: u16 = 0
|
|
53
|
+
legs: u16 = 0
|
|
54
|
+
feet: u16 = 0
|
|
55
|
+
ring: u16 = 0
|
|
56
|
+
reserved1: u16 = 0
|
|
57
|
+
queueId: u64 = 0
|
|
59
58
|
}
|
|
60
59
|
|
|
61
60
|
export enum ActionQueueStatus {
|
|
@@ -66,32 +65,27 @@ export enum ActionQueueStatus {
|
|
|
66
65
|
|
|
67
66
|
export enum CombatStyle {
|
|
68
67
|
NONE,
|
|
69
|
-
|
|
70
|
-
|
|
71
|
-
MAGIC,
|
|
72
|
-
MELEE_DEFENCE,
|
|
73
|
-
RANGE_DEFENCE,
|
|
74
|
-
MAGIC_DEFENCE,
|
|
68
|
+
ATTACK,
|
|
69
|
+
DEFENCE,
|
|
75
70
|
}
|
|
76
71
|
|
|
77
72
|
export class Equipment {
|
|
78
|
-
itemTokenId:
|
|
79
|
-
amount:
|
|
73
|
+
itemTokenId: u16 = 0
|
|
74
|
+
amount: u16 = 0
|
|
80
75
|
}
|
|
81
76
|
|
|
82
77
|
export class QueuedActionInput {
|
|
83
78
|
attire: Attire = new Attire()
|
|
84
|
-
actionId:
|
|
85
|
-
regenerateId:
|
|
86
|
-
choiceId:
|
|
87
|
-
choiceId1:
|
|
88
|
-
choiceId2:
|
|
79
|
+
actionId: u32 = 0
|
|
80
|
+
regenerateId: u16 = 0 // Food (combat), maybe something for non-combat later
|
|
81
|
+
choiceId: u32 = 0 // Melee/Arrow/Magic (combat), logs, ore (non-combat)
|
|
82
|
+
choiceId1: u32 = 0 // Reserved (TBD)
|
|
83
|
+
choiceId2: u32 = 0 // Reserved (TBD)
|
|
89
84
|
combatStyle: CombatStyle = CombatStyle.NONE
|
|
90
|
-
timespan:
|
|
91
|
-
rightHandEquipmentTokenId:
|
|
92
|
-
leftHandEquipmentTokenId:
|
|
93
|
-
|
|
94
|
-
isValid: boolean = true // If we still have the item, TODO: Not used yet
|
|
85
|
+
timespan: u32 = 0 // How long to queue the action for
|
|
86
|
+
rightHandEquipmentTokenId: u16 = 0
|
|
87
|
+
leftHandEquipmentTokenId: u16 = 0
|
|
88
|
+
skill: Skill = Skill.NONE
|
|
95
89
|
}
|
|
96
90
|
|
|
97
91
|
export class ActionInfo {
|
|
@@ -99,23 +93,30 @@ export class ActionInfo {
|
|
|
99
93
|
isAvailable: boolean = true
|
|
100
94
|
isDynamic: boolean = false
|
|
101
95
|
actionChoiceRequired: boolean = false
|
|
102
|
-
xpPerHour:
|
|
103
|
-
|
|
104
|
-
minXP:
|
|
105
|
-
handItemTokenIdRangeMin:
|
|
106
|
-
handItemTokenIdRangeMax:
|
|
96
|
+
xpPerHour: u32 = 0
|
|
97
|
+
numSpawned: u32 = 0
|
|
98
|
+
minXP: u32 = 0
|
|
99
|
+
handItemTokenIdRangeMin: u16 = 0
|
|
100
|
+
handItemTokenIdRangeMax: u16 = 0
|
|
101
|
+
successPercent: u8 = 0
|
|
102
|
+
}
|
|
103
|
+
|
|
104
|
+
export class GuaranteedReward {
|
|
105
|
+
itemTokenId: u16 = 0
|
|
106
|
+
rate: u32 = 0 // base 100, 2 decimal places
|
|
107
107
|
}
|
|
108
108
|
|
|
109
|
-
export class
|
|
109
|
+
export class RandomReward {
|
|
110
110
|
itemTokenId: i32 = 0
|
|
111
|
-
|
|
111
|
+
chance: u16 = 0 // out of 65335
|
|
112
|
+
amount: u8 = 0
|
|
112
113
|
}
|
|
113
114
|
|
|
114
115
|
export class ActionInput {
|
|
115
|
-
actionId:
|
|
116
|
+
actionId: u32 = 0
|
|
116
117
|
info: ActionInfo = new ActionInfo()
|
|
117
|
-
guaranteedRewards:
|
|
118
|
-
randomRewards:
|
|
118
|
+
guaranteedRewards: GuaranteedReward[] = []
|
|
119
|
+
randomRewards: RandomReward[] = []
|
|
119
120
|
combatStats: CombatStats = new CombatStats()
|
|
120
121
|
}
|
|
121
122
|
|
|
@@ -123,36 +124,36 @@ export class ActionInput {
|
|
|
123
124
|
export class InputItem {
|
|
124
125
|
combatStats: CombatStats = new CombatStats()
|
|
125
126
|
nonCombatStats: NonCombatStats = new NonCombatStats()
|
|
126
|
-
tokenId:
|
|
127
|
+
tokenId: u16 = 0
|
|
127
128
|
equipPosition: EquipPosition = EquipPosition.NONE
|
|
128
129
|
// Can this be transferred to another player?
|
|
129
130
|
isTransferable: boolean = true
|
|
130
131
|
// Minimum requirements in this skill
|
|
131
132
|
skill: Skill = Skill.NONE
|
|
132
|
-
minXP:
|
|
133
|
+
minXP: u32 = 0
|
|
133
134
|
// Food
|
|
134
|
-
healthRestored:
|
|
135
|
+
healthRestored: u32 = 0
|
|
135
136
|
// Boost
|
|
136
137
|
boostType: BoostType = BoostType.NONE
|
|
137
|
-
boostValue:
|
|
138
|
-
boostDuration:
|
|
138
|
+
boostValue: u16 = 0 // Varies, could be the % increase
|
|
139
|
+
boostDuration: u32 = 0 // How long the effect of the boost last
|
|
139
140
|
// uri
|
|
140
141
|
metadataURI: string = ''
|
|
141
142
|
}
|
|
142
143
|
|
|
143
144
|
export class CombatStats {
|
|
144
|
-
melee:
|
|
145
|
-
magic:
|
|
146
|
-
range:
|
|
147
|
-
meleeDefence:
|
|
148
|
-
magicDefence:
|
|
149
|
-
rangeDefence:
|
|
150
|
-
health:
|
|
145
|
+
melee: i16 = 0
|
|
146
|
+
magic: i16 = 0
|
|
147
|
+
range: i16 = 0
|
|
148
|
+
meleeDefence: i16 = 0
|
|
149
|
+
magicDefence: i16 = 0
|
|
150
|
+
rangeDefence: i16 = 0
|
|
151
|
+
health: i16 = 0
|
|
151
152
|
}
|
|
152
153
|
|
|
153
154
|
export class NonCombatStats {
|
|
154
155
|
skill: Skill = Skill.NONE
|
|
155
|
-
diff:
|
|
156
|
+
diff: u32 = 0
|
|
156
157
|
}
|
|
157
158
|
|
|
158
159
|
export const emptyCombatStats = new CombatStats()
|
|
@@ -175,11 +176,18 @@ export class PendingFlags {
|
|
|
175
176
|
includeXPRewards: boolean = true // Passing any xp thresholds gives you extra rewards
|
|
176
177
|
}
|
|
177
178
|
|
|
178
|
-
export class
|
|
179
|
+
export class XPThresholdRewardInput {
|
|
179
180
|
xpThreshold: i32 = 0
|
|
180
181
|
equipments: Equipment[] = []
|
|
181
182
|
}
|
|
182
183
|
|
|
184
|
+
export class XPThresholdReward {
|
|
185
|
+
id: string = '' // XP for the reward
|
|
186
|
+
xp: string = '' // same as id
|
|
187
|
+
rewardItemAmounts: string[] = []
|
|
188
|
+
rewardItemTokenIds: string[] = []
|
|
189
|
+
}
|
|
190
|
+
|
|
183
191
|
export class Player {
|
|
184
192
|
id: string = '0'
|
|
185
193
|
tokenId: string = '0'
|
|
@@ -190,55 +198,57 @@ export class Player {
|
|
|
190
198
|
mintedNumber: string = '0' // Will be unique, use for sorting
|
|
191
199
|
mintedTimestamp: string = '0'
|
|
192
200
|
isActive: boolean = false // Is this player the active one for the owner
|
|
193
|
-
numActivities:
|
|
201
|
+
numActivities: u32 = 0 // Not used yet
|
|
194
202
|
pendingRandomRewards: string[] = [] // Timestamps for any rewards which are waiting on the next seed
|
|
203
|
+
speedMultiplier: u32 = 1
|
|
204
|
+
|
|
195
205
|
/* Action XP */
|
|
196
|
-
woodcuttingXP:
|
|
197
|
-
firemakingXP:
|
|
198
|
-
fishingXP:
|
|
199
|
-
cookingXP:
|
|
200
|
-
miningXP:
|
|
201
|
-
smithingXP:
|
|
202
|
-
craftingXP:
|
|
203
|
-
thievingXP:
|
|
206
|
+
woodcuttingXP: string = '0'
|
|
207
|
+
firemakingXP: string = '0'
|
|
208
|
+
fishingXP: string = '0'
|
|
209
|
+
cookingXP: string = '0'
|
|
210
|
+
miningXP: string = '0'
|
|
211
|
+
smithingXP: string = '0'
|
|
212
|
+
craftingXP: string = '0'
|
|
213
|
+
thievingXP: string = '0'
|
|
204
214
|
totalXP: string = '0'
|
|
205
215
|
|
|
206
216
|
/* Combat XP */
|
|
207
|
-
healthXP:
|
|
208
|
-
meleeXP:
|
|
209
|
-
defenceXP:
|
|
210
|
-
magicXP:
|
|
211
|
-
rangeXP:
|
|
217
|
+
healthXP: string = '0'
|
|
218
|
+
meleeXP: string = '0'
|
|
219
|
+
defenceXP: string = '0'
|
|
220
|
+
magicXP: string = '0'
|
|
221
|
+
rangeXP: string = '0'
|
|
212
222
|
|
|
213
223
|
/** Ranks */
|
|
214
|
-
woodcuttingRank:
|
|
215
|
-
firemakingRank:
|
|
216
|
-
fishingRank:
|
|
217
|
-
cookingRank:
|
|
218
|
-
miningRank:
|
|
219
|
-
smithingRank:
|
|
220
|
-
craftingRank:
|
|
221
|
-
thievingRank:
|
|
222
|
-
meleeRank:
|
|
223
|
-
magicRank:
|
|
224
|
-
rangeRank:
|
|
225
|
-
defenceRank:
|
|
226
|
-
healthRank:
|
|
227
|
-
combinedRank:
|
|
224
|
+
woodcuttingRank: u32 = 0
|
|
225
|
+
firemakingRank: u32 = 0
|
|
226
|
+
fishingRank: u32 = 0
|
|
227
|
+
cookingRank: u32 = 0
|
|
228
|
+
miningRank: u32 = 0
|
|
229
|
+
smithingRank: u32 = 0
|
|
230
|
+
craftingRank: u32 = 0
|
|
231
|
+
thievingRank: u32 = 0
|
|
232
|
+
meleeRank: u32 = 0
|
|
233
|
+
magicRank: u32 = 0
|
|
234
|
+
rangeRank: u32 = 0
|
|
235
|
+
defenceRank: u32 = 0
|
|
236
|
+
healthRank: u32 = 0
|
|
237
|
+
combinedRank: u32 = 0
|
|
228
238
|
|
|
229
239
|
/* Boost */
|
|
230
|
-
boostStartTime:
|
|
231
|
-
boostDuration:
|
|
232
|
-
boostVal:
|
|
240
|
+
boostStartTime: u64 = 0
|
|
241
|
+
boostDuration: u32 = 0
|
|
242
|
+
boostVal: u8 = 0
|
|
233
243
|
boostType: BoostType
|
|
234
|
-
boostItemTokenId:
|
|
244
|
+
boostItemTokenId: u16 = 0
|
|
235
245
|
}
|
|
236
246
|
|
|
237
247
|
export class User {
|
|
238
248
|
id: string = '0'
|
|
239
249
|
totalSold: string = '0'
|
|
240
250
|
totalBought: string = '0'
|
|
241
|
-
numPlayers:
|
|
251
|
+
numPlayers: u32 = 0
|
|
242
252
|
}
|
|
243
253
|
|
|
244
254
|
export class GlobalPlayerStats {
|
|
@@ -246,24 +256,26 @@ export class GlobalPlayerStats {
|
|
|
246
256
|
}
|
|
247
257
|
|
|
248
258
|
export enum ActivityType {
|
|
249
|
-
LevelUp,
|
|
250
259
|
Buy,
|
|
251
260
|
Sell,
|
|
252
|
-
Died,
|
|
253
|
-
Consumed,
|
|
254
|
-
Rewards,
|
|
255
|
-
ClaimedXPThresholdRewards,
|
|
256
261
|
ActionPartiallyFinished,
|
|
257
|
-
ActionsQueued,
|
|
258
262
|
ActionFinished,
|
|
263
|
+
PendingRandomRewardsClaimed, // This is only if claimed separately
|
|
264
|
+
}
|
|
265
|
+
|
|
266
|
+
export enum Direction {
|
|
267
|
+
Consumed,
|
|
268
|
+
Produced,
|
|
259
269
|
}
|
|
260
270
|
|
|
261
271
|
export class Activity {
|
|
262
272
|
id: string = ''
|
|
263
273
|
type: string = '' // ActivityType
|
|
264
|
-
itemTokenIds:
|
|
274
|
+
itemTokenIds: u16[] = []
|
|
265
275
|
amounts: string[] = []
|
|
276
|
+
directions: string[] = [] // Direction
|
|
266
277
|
prices: string[] = []
|
|
278
|
+
actionId: string = ''
|
|
267
279
|
queueId: string = ''
|
|
268
280
|
timestamp: string = ''
|
|
269
281
|
hash: string = ''
|
|
@@ -276,60 +288,74 @@ export class ActivityInfo {
|
|
|
276
288
|
numActivities: string = ''
|
|
277
289
|
}
|
|
278
290
|
|
|
279
|
-
export class
|
|
280
|
-
id: string = '' // playerId
|
|
281
|
-
playerId: string = ''
|
|
291
|
+
export class LastFullEquipment {
|
|
292
|
+
id: string = '0' // playerId
|
|
293
|
+
playerId: string = '0'
|
|
282
294
|
user: string = ''
|
|
283
|
-
|
|
284
|
-
|
|
285
|
-
|
|
286
|
-
|
|
287
|
-
|
|
288
|
-
|
|
289
|
-
|
|
295
|
+
actionId: u32 = 0
|
|
296
|
+
regenerateId: u16 = 0
|
|
297
|
+
choiceId: u32 = 0
|
|
298
|
+
choiceId1: u32 = 0
|
|
299
|
+
choiceId2: u32 = 0
|
|
300
|
+
rightHandEquipmentTokenId: u16 = 0
|
|
301
|
+
leftHandEquipmentTokenId: u16 = 0
|
|
302
|
+
startTime: string = ''
|
|
303
|
+
timespan: u32 = 0
|
|
304
|
+
isValid: boolean = true
|
|
305
|
+
skill: Skill = Skill.NONE
|
|
306
|
+
|
|
307
|
+
headEquipped: u16 = 0
|
|
308
|
+
neckEquipped: u16 = 0
|
|
309
|
+
bodyEquipped: u16 = 0
|
|
310
|
+
armsEquipped: u16 = 0
|
|
311
|
+
legsEquipped: u16 = 0
|
|
312
|
+
feetEquipped: u16 = 0
|
|
313
|
+
ringEquipped: u16 = 0
|
|
314
|
+
timestamp: string = '0'
|
|
290
315
|
}
|
|
291
316
|
|
|
292
317
|
export class QueuedAction {
|
|
293
318
|
id: string = '' // queueId
|
|
294
|
-
actionId:
|
|
319
|
+
actionId: u32 = 0
|
|
295
320
|
playerId: string = ''
|
|
296
|
-
regenerateId:
|
|
297
|
-
choiceId:
|
|
298
|
-
choiceId1:
|
|
299
|
-
choiceId2:
|
|
300
|
-
rightHandEquipmentTokenId:
|
|
301
|
-
leftHandEquipmentTokenId:
|
|
321
|
+
regenerateId: u16 = 0
|
|
322
|
+
choiceId: u32 = 0
|
|
323
|
+
choiceId1: u32 = 0
|
|
324
|
+
choiceId2: u32 = 0
|
|
325
|
+
rightHandEquipmentTokenId: u16 = 0
|
|
326
|
+
leftHandEquipmentTokenId: u16 = 0
|
|
302
327
|
startTime: string = ''
|
|
303
|
-
timespan:
|
|
328
|
+
timespan: u32 = 0
|
|
304
329
|
isValid: boolean = true
|
|
330
|
+
skill: Skill = Skill.NONE
|
|
305
331
|
|
|
306
|
-
headEquipped:
|
|
307
|
-
neckEquipped:
|
|
308
|
-
bodyEquipped:
|
|
309
|
-
armsEquipped:
|
|
310
|
-
legsEquipped:
|
|
311
|
-
|
|
312
|
-
ringEquipped:
|
|
332
|
+
headEquipped: u16 = 0
|
|
333
|
+
neckEquipped: u16 = 0
|
|
334
|
+
bodyEquipped: u16 = 0
|
|
335
|
+
armsEquipped: u16 = 0
|
|
336
|
+
legsEquipped: u16 = 0
|
|
337
|
+
feetEquipped: u16 = 0
|
|
338
|
+
ringEquipped: u16 = 0
|
|
313
339
|
}
|
|
314
340
|
|
|
315
341
|
export class Item {
|
|
316
342
|
id: string = '0'
|
|
317
|
-
tokenId:
|
|
318
|
-
melee:
|
|
319
|
-
magic:
|
|
320
|
-
range:
|
|
321
|
-
meleeDefence:
|
|
322
|
-
magicDefence:
|
|
323
|
-
rangeDefence:
|
|
324
|
-
health:
|
|
343
|
+
tokenId: u16 = 0
|
|
344
|
+
melee: i16 = 0
|
|
345
|
+
magic: i16 = 0
|
|
346
|
+
range: i16 = 0
|
|
347
|
+
meleeDefence: i16 = 0
|
|
348
|
+
magicDefence: i16 = 0
|
|
349
|
+
rangeDefence: i16 = 0
|
|
350
|
+
health: i16 = 0
|
|
325
351
|
totalQuantity: string = '0'
|
|
326
|
-
equipPosition:
|
|
327
|
-
healthRestored:
|
|
352
|
+
equipPosition: u16 = 0
|
|
353
|
+
healthRestored: u32 = 0
|
|
328
354
|
skill1: Skill = Skill.NONE
|
|
329
|
-
skillDiff1:
|
|
355
|
+
skillDiff1: u8 = 0
|
|
330
356
|
boostType: BoostType = BoostType.NONE
|
|
331
|
-
boostValue:
|
|
332
|
-
boostDuration:
|
|
357
|
+
boostValue: u16 = 0
|
|
358
|
+
boostDuration: u32 = 0
|
|
333
359
|
// Minimum requirements for equipping
|
|
334
360
|
skill: Skill = Skill.NONE
|
|
335
361
|
minXP: string = '0'
|
|
@@ -338,58 +364,84 @@ export class Item {
|
|
|
338
364
|
export class UserItemNFT {
|
|
339
365
|
id: string = ''
|
|
340
366
|
user: string = ''
|
|
341
|
-
tokenId:
|
|
367
|
+
tokenId: u16 = 0
|
|
342
368
|
amount: string = ''
|
|
343
369
|
item: Item = new Item()
|
|
344
370
|
}
|
|
345
371
|
|
|
346
372
|
export class ShopItem {
|
|
347
373
|
id: string = ''
|
|
348
|
-
tokenId:
|
|
374
|
+
tokenId: u16 = 0
|
|
349
375
|
price: string = '0'
|
|
350
376
|
}
|
|
351
377
|
|
|
378
|
+
export class ActionChoiceInput {
|
|
379
|
+
skill: Skill = Skill.NONE
|
|
380
|
+
diff: u32 = 0
|
|
381
|
+
rate: u16 = 0
|
|
382
|
+
xpPerHour: u32 = 0
|
|
383
|
+
minXP: u32 = 0
|
|
384
|
+
inputTokenId1: u16 = 0
|
|
385
|
+
num1: u16 = 0
|
|
386
|
+
inputTokenId2: u16 = 0
|
|
387
|
+
num2: u16 = 0
|
|
388
|
+
inputTokenId3: u16 = 0
|
|
389
|
+
num3: u16 = 0
|
|
390
|
+
outputTokenId: u16 = 0
|
|
391
|
+
outputNum: u8 = 1
|
|
392
|
+
successPercent: u8 = 100
|
|
393
|
+
}
|
|
394
|
+
|
|
352
395
|
export class ActionChoice {
|
|
353
396
|
id: string = ''
|
|
354
|
-
actionId:
|
|
397
|
+
actionId: u32 = 0
|
|
355
398
|
skill: Skill = Skill.NONE
|
|
356
|
-
diff:
|
|
357
|
-
rate:
|
|
358
|
-
xpPerHour:
|
|
359
|
-
minXP:
|
|
360
|
-
inputTokenId1:
|
|
361
|
-
num1:
|
|
362
|
-
inputTokenId2:
|
|
363
|
-
num2:
|
|
364
|
-
inputTokenId3:
|
|
365
|
-
num3:
|
|
366
|
-
outputTokenId:
|
|
399
|
+
diff: u32 = 0
|
|
400
|
+
rate: u16 = 0
|
|
401
|
+
xpPerHour: u32 = 0
|
|
402
|
+
minXP: u32 = 0
|
|
403
|
+
inputTokenId1: u16 = 0
|
|
404
|
+
num1: u16 = 0
|
|
405
|
+
inputTokenId2: u16 = 0
|
|
406
|
+
num2: u16 = 0
|
|
407
|
+
inputTokenId3: u16 = 0
|
|
408
|
+
num3: u16 = 0
|
|
409
|
+
outputTokenId: u16 = 0
|
|
410
|
+
outputNum: u8 = 1
|
|
411
|
+
successPercent: u8 = 100
|
|
367
412
|
}
|
|
368
413
|
|
|
369
414
|
export class Action {
|
|
370
415
|
id: string = ''
|
|
371
|
-
actionId:
|
|
416
|
+
actionId: u32 = 0
|
|
372
417
|
skill: Skill = Skill.NONE
|
|
373
|
-
xpPerHour:
|
|
374
|
-
|
|
418
|
+
xpPerHour: u32 = 0
|
|
419
|
+
numSpawned: u32 = 0
|
|
375
420
|
minXP: string = '0'
|
|
376
421
|
|
|
377
|
-
guaranteedRewardItemTokenIds:
|
|
378
|
-
guaranteedRewardRates:
|
|
379
|
-
randomChanceItemTokenIds:
|
|
380
|
-
randomChanceRates:
|
|
422
|
+
guaranteedRewardItemTokenIds: u32[] = []
|
|
423
|
+
guaranteedRewardRates: u32[] = []
|
|
424
|
+
randomChanceItemTokenIds: u32[] = []
|
|
425
|
+
randomChanceRates: u32[] = []
|
|
381
426
|
|
|
382
|
-
handItemTokenIdRangeMin:
|
|
383
|
-
handItemTokenIdRangeMax:
|
|
427
|
+
handItemTokenIdRangeMin: u32 = 0
|
|
428
|
+
handItemTokenIdRangeMax: u32 = 0
|
|
384
429
|
isAvailable: boolean = false
|
|
385
430
|
isDynamic: boolean = false
|
|
431
|
+
actionChoiceRequired: boolean = false
|
|
432
|
+
successPercent: i8 = 100
|
|
386
433
|
|
|
387
434
|
/* Combat Stats */
|
|
388
|
-
melee:
|
|
389
|
-
magic:
|
|
390
|
-
range:
|
|
391
|
-
rangeDefence:
|
|
392
|
-
meleeDefence:
|
|
393
|
-
magicDefence:
|
|
394
|
-
health:
|
|
435
|
+
melee: i16 = 0
|
|
436
|
+
magic: i16 = 0
|
|
437
|
+
range: i16 = 0
|
|
438
|
+
rangeDefence: i16 = 0
|
|
439
|
+
meleeDefence: i16 = 0
|
|
440
|
+
magicDefence: i16 = 0
|
|
441
|
+
health: i16 = 0
|
|
442
|
+
}
|
|
443
|
+
|
|
444
|
+
export class RandomWords {
|
|
445
|
+
lastRandomWordRequestedTimestamp: string
|
|
446
|
+
lastRandomWordsReceived: string = '' // Bytes
|
|
395
447
|
}
|